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User: epyT-R

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  1. Re:Coincidentally, I watch all my early BBC video on Hobbit Film Underwhelms At 48 Frames Per Second · · Score: 1

    that's their subjective, outdated idiocy masquerading as elite snobbery.

  2. Re:48fps with more motion blur? on Hobbit Film Underwhelms At 48 Frames Per Second · · Score: 1

    this would kill the point of high framerate video. the idea is to reduce the blur so that motion is more realistic.

  3. Re:Sounds to Me Like on Hobbit Film Underwhelms At 48 Frames Per Second · · Score: 1

    for me, high framerates were large part of what drew me into things like scene demos and, later, FPS games in the first place. the intricate motion of high fps video captures more realism, making it easier (comparatively) to suspend disbelief.

  4. Re:Correct me if I'm wrong... on Hobbit Film Underwhelms At 48 Frames Per Second · · Score: 1

    it's artificial smoothing.. raw 120hz video is very different from interpolated 24 to 120 (or 48 or whatever). applies to my eyes, obviously.

  5. Re:Sure Steve Jackson already knows this... on Hobbit Film Underwhelms At 48 Frames Per Second · · Score: 1

    'arty feel' just attempts a virtue out of old, archiac output from old, archiac equipment. that's fine if you as the director want to go for that, but for modern movies, is that really necessary? just because we are used to something doesn't mean it's optimal, or the best we can do.

  6. framerate on Hobbit Film Underwhelms At 48 Frames Per Second · · Score: 1

    Never had an issue with high framerate. In fact, I love it. Never understood this 24/30hz realism assertion as all the justifications sound like 'audiophile special pleading.' After playing fps at high framerates for years, and being exposed to high framerate effects from stuff like scenedemos before that, most video looks like a choppy stuttery mess to my eyes. I understand some people have trouble with it but why let that hold back progress? just have a chopper feature built into the player/display. as long as an even multiple is selected, pulldown isn't required. to offset motion blur issues with chopping, have the chopper handle temporal resampling too.

    this is like the loudness war. the people are stupid but the technical fixes are simple enough to give everyone what they want.

  7. Re:Disc Space on Gaming Clichés That Need To Die · · Score: 1

    get a new drive? seriously, a 500GB drive is less than the cost of some games + DLC..

  8. Re:As A Game Developer, with one comment. on Gaming Clichés That Need To Die · · Score: 1

    good.

    1. let us own what we buy like you used to. I'm not talking about owning the IP, just the right to play it (modding too where applicable).. indefinitely. don't build in network checks and switches for content that depend on servers that might disappear in a few years. same goes for 'portals.' gamers hate that trash. now, a site that sets up matches (or the relevant equivalent for your game) are quite useful as long as they aren't strictly required. quake had master servers, id run, and community run which helped casual players, while regulars used 3rd party utils or just typed the ips in manually. there's no need for all this single signon bullshit just to play a damn game.

    2. if you want to charge $60 (or $30 for expansions), justify it. don't just bilk people. release mod/map tools/server binaries. don't be mad if you can't figure out a version 2.0 premise that overshadows 1.0 and the community spawned content. it just means it's time to move to a different premise/game idea. innovate, or revisit in a few years when the gfx/media upgrades from a AAA studio will be more desirable. meanwhile continue to make cash on sales of 1.0 by encouraging community growth while you focus on other game ideas.

    3. don't port console focused FPS games to pc without modification. that's shovelware. no one will pay $60 for that trash.

    4. DRM only hurts the paying customer. the pirates will never have to worry about it. do what id software did with quake3: whitelist cd keys with an authentication/authorization server. it wasn't impossible to beat, but the goodwill you spawned in the community for folloing the above rules means the community will back your play, forcing more sales from new players. if you wanted in on clan matches and such, you needed a real copy of the game to reliably participate.

    5. if the above no longer makes enough money for you, consider what you're really trying to accomplish: games, or interactive movies. hollywood grade voice actors and story are nice, but not absolutely necessary to make a good GAME. gameplay is intrinsic on its own, with the media and story just window dressing. movies are linear and focus on story and character development. which way are you biasing the development?

    6. a high price doesn't guarantee excellence. spending most of the budget on marketing hinders it.

    7. test the game before release.. this shouldn't be so hard really. if it is, then the industry is fucked up and too top heavy. most of the bugs I see in games today are things the mappers/coders should've known about immediately, and easily fixed. id software's 'when its done' mantra works (when it's actually applied, not just stated to drive up confidence; marketing).

  9. Re:Prices on Gaming Clichés That Need To Die · · Score: 1

    it was meant to compare AAA games of the past with the present. originally, AAA games on pc were 40-50$, with consoles at $60. expansion packs would come one to two years later at 30-60% of the original cost of the game, and would be considered sequels by todays' watered down standards. games, the good ones, would have a halflife of 3-4 years instead of the 1 year we have now, with $30 DLC boiling down to a few extra maps and trivial changes to gameplay rules. those extra years are A LOT of value which we just don't get anymore, as they offered sufficient time for new maps/content from users from the communities the games spawned. Today, AAA game devs focus on linear storied monster-closets because their replay value is close to zero, which prevents it from competing with version 2.0. With multiplayer games, the equivalent is not releasing mod/map tools/server binaries so that communities can't expand the game lifespan beyond what's desired by the dev.

    today's games aren't worth much more than $0.25, a go at a local arcade in 1991, minus the skill-based challenge and replayability. now, I get that some people prefer heavy story elements, but I say these are interactive movies, not games.

  10. Re:So... on Gaming Clichés That Need To Die · · Score: 1

    avi is just a container.. supporting 'avi' in your context would be daunting indeed, either in developer time or license fees.. 'generic' 'modular' are often polar opposites of 'speed' and 'efficiency' which is why these engines aren't like that. the closest thing to what your'e talking about is unreal, and yes, even that has idiosyncrasies. the 'generic 3d' engine is maya or 3d studio..unrealed is used to place game objects, assign scripts to them, clip surfaces, lighting, and basic geometry tweaking.

  11. Re:So... on Gaming Clichés That Need To Die · · Score: 1

    HDTV quality? not even.. and pcs were doing that in 2001, admittedly mainly on high end setups, but still. most 360 and ps3 games aren't 1080p.. they're 1280x720, and in some cases with graphic heavy games, they're rendered at something lower and then upscaled to 720p..

  12. Re:stupid premise. on Why Apple's Next Revolution Should Be In Your Car · · Score: 1

    not all of us want to carry around our personal info and government/private authenticators in the same digital puck. I like the fact my car has a built in radio, that it's separate from the gps and ODB, and it's programmed by someone other than the idiots who designed the rest of the car.

  13. Re:Wow!! Had to check to see if it was MY article. on Why Apple's Next Revolution Should Be In Your Car · · Score: 1

    Thing is apple wouldn't want you seeing any of those technical attributes.. They're not for user consumption.. if it breaks, bring it to your apple dealer where you'll be charged a fee to make it go away.

  14. Re:Fuck no on Why Apple's Next Revolution Should Be In Your Car · · Score: 1

    average user needs today are basically websites. who cares what they browse on? linux handles that just as well as anything else. His examples suck, but KISS does not suck. Integration quickly creates complexity that exceeds the intellect of the average user, leaving most of the functionality untouched where it just might make the in-use features harder. There is nothing wrong with a separate radio, gps, and cellphone.

  15. Re:Harder! Screw us harder! on Why Apple's Next Revolution Should Be In Your Car · · Score: 1

    still have to set it against the inconvenience of having to go to the dealer and leave your car.. ideally, this stuff should be updatable via flashdrive and 5 minutes of your time.

  16. Re:Not a novel approach to subject. Vanity link. on Why Apple's Next Revolution Should Be In Your Car · · Score: 1

    because I don't want a 'digital puck' that's targeted by politicians and other control freaks to also be my communication device. I'd rather keep my privacy and security and not have it.

  17. Re:More evidence on Childhood Stress Leaves Genetic Scars · · Score: 1

    um.. child abuse is the other terrorism here in the states.. there's a molester/abuser around every corner, to hear authority speak about it, and DCF can take your kid away with the most, beneign, taken out of context, 'judgments' about your behavior. meanwhile, in school bullying situations, if the bullies are the kids that make the school look good (overachiever 'preps', football jocks whatever), schools look the other way, or worse, punish both parties equally just to cover their sorry hides..worse, in some cases, the bullied kid is actually arrested for showing anger towards them (zomg! columbine!). it's fucked up.

    the fact is any sort of prolonged stress shortens your life.. not just child abuse.

  18. Re:Call or e-mail your Congresscritter. on Telcos Oppose Bill To Respect 4th Amendment · · Score: 1

    The 9/11 attacks were a wet dream come true for both the intelligence communities and more specifically, the right side of the Republican party. The attacks gave them the excuse they needed to strip away rights all in the name of protecting the nation (sound familiar?).

    ..and the left too.. what better way to enhance your social agenda than growing the size and scope of government?

    We've now come full circle and have become that which we despised. Congrats Newt, Hatch, and the rest of the lot of fascists. You've gone over to the dark side and have drug this country down with you.

    you should add hilary clinton, barack obama, and nancy pelosi to that list.. they're just as complicit, along with the majorities of both parties.

  19. Re:I can see Sergei's point on Sergey Brin Says Facebook, Apple and Gov't Biggest Threats To Internet Freedom · · Score: 1

    his point is still valid. this attitude is a big part of the problem..

  20. Re:I can see Sergei's point on Sergey Brin Says Facebook, Apple and Gov't Biggest Threats To Internet Freedom · · Score: 1

    I don't think being a 'web consumer' is in our best interests either. We should be investing in tools to own, not ones we merely 'rent' over the network on restrictive terms.

  21. Re:kick 'em when they're down on When Big Brother Watches IT · · Score: 1

    well, if we can't expect employers to care, how can we expect employees to care...ie to not use 'short language' in emails and not show signs of 'irritability'.

  22. Re:Where? on The Ugly Underbelly of Coder Culture · · Score: 1

    perhaps you're right, but what the activism is doing now, baking systemic counter bias into culture, education, and law, just creates more bias, placing race/gender/whatever first and foremost in everyone's minds precisely when these groups say they DON'T want it to...except of course, in the direction that benefits them. This I cannot support. Articles like this one are a good example.. useless 'research' tossed out by someone programmed by a collegiate thinktank that's already made up its mind and just wants affirmations. the fact is that such childish expectations like 50/50 'fairness' across the board is completely unobtainable for the basic reason that more men prefer computer science (or science in general) than women do. The only reason the colleges and university classes are so heavily biased female now is because of said programmed gender bias by feminist activism. Some places will probably give you a scholarship for compsci solely for having a vagina. Talk about sexist rubbish.

  23. Re:Where? on The Ugly Underbelly of Coder Culture · · Score: 1

    natural radiance? gender balance soothes altercations? what a load of PC bunk. group dynamics are abysmal in most situations regardless of gender balance. I guess you meant politically correct bandwagoneering creating passive aggressive struggles across gender, and between men too; as they struggle for who's gonna be mr alpha, or mr white knight by getting to corral the other guys into their PC slots? then there's the women playing the game against them, with any male complaint being taken as misogyny.. in almost every case where I've been involved, if there's one or two women, they're almost always blaming misogyny whenever their positions are not looked upon favorably..and the trigger happy corporate culture happily obliges their victim hood fantasies.

  24. Re:Fuck you, racist. on Indian Man Charged With Blasphemy For Exposing "Miracle" · · Score: 5, Insightful

    labeling someone a hater or fearer because he doesn't like or has a rational reason to not agree with something is not a counter argument, no matter what the political correctness thinktanks say.

  25. Re:Cradle of Civilization My Ass on Indian Man Charged With Blasphemy For Exposing "Miracle" · · Score: 4, Funny

    protoman had to fornicate somewhere..