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Hobbit Film Underwhelms At 48 Frames Per Second

bonch writes "Warner Bros. aired ten minutes of footage from The Hobbit at CinemaCon, and reactions have been mixed. The problem? Peter Jackson is filming the movie at 48 frames per second, twice the industry standard 24 frames per second, lending the film a '70s era BBC-video look.' However, if the negative response from film bloggers and theater owners is any indication, the way most people will see the movie is in standard 24fps."

607 comments

  1. Is it "too real"? by daveschroeder · · Score: 4, Insightful

    Is this another version of the same issues people complained about when seeing their favorite newscaster (or "other" things) in HD?

    Do we need some "masking" of the mundane reality of scenes (e.g., things "looking like sets") to sufficiently suspend disbelief?

    1. Re:Is it "too real"? by Anonymous Coward · · Score: 4, Insightful

      Every time I hear someone bitch about higher FPS video I'm seriously annoyed, I've had to deal with the damn 24 FPS jerky and/or blurry bullshit for too long people need to just adjust.

    2. Re:Is it "too real"? by Anonymous Coward · · Score: 0, Troll

      I am completely unable to watch video at 60 fps. I literally get nauseated and get motion sickness. Same thing with video games, I actually try and keep my frame rate as close to 30 fps as I can or I simply can't play it for more than a few minutes without starting to get ill. If The Hobbit releases in only 60 fps then I flat-out would never be able to see it, especially on a big-ass theater screen.

    3. Re:Is it "too real"? by ClioCJS · · Score: 5, Insightful

      You're handicapped.

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    4. Re:Is it "too real"? by Nyder · · Score: 1

      Is this another version of the same issues people complained about when seeing their favorite newscaster (or "other" things) in HD?

      Do we need some "masking" of the mundane reality of scenes (e.g., things "looking like sets") to sufficiently suspend disbelief?

      The only reason I would think someone would complain about seeing their favorite newscaster in HD is because they newscaster has blackheads, bad skin, or something. At least that's the only bad thing I've noticed about HD, cept when dumb ass's stretch a SD to HD when the aspect ratio is different.

      I'm curious to see how the 48 frames per sec looks myself. I've seen my share of BBC 70's shows that use video, but by the time it gets over here in the colonies, it's not 48 frames per sec, but 25. I have no way of knowing what the TV stations played it at.

      I don't normally go to movie theatre's, but maybe will just so i can see it at 48 fps.

      --
      Be seeing you...
    5. Re:Is it "too real"? by Gr8Apes · · Score: 1

      You'd think all those gamers at 100+fps would already be used to this.

      Then there's the 1080p at 24, 30 and 60 fps. The only thing I notice is smoother movement as the frames go up, but only to a point. Past 30 it's pretty smooth.

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    6. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Obviously Sherlock, that was my whole point.

    7. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      I think this is evolutions way of saying "Don't have children, dudes."

      I'm in that category for other reasons. (Autoimmune. Besides I'd rather build a robot with my own AI)

    8. Re:Is it "too real"? by Tanman · · Score: 4, Funny

      No, he's frame-capped!

      ba-dum-dum! The next show's at eleven!

    9. Re:Is it "too real"? by NoNonAlphaCharsHere · · Score: 5, Funny

      This is exactly I am unable to leave the basement. The frame-rates "outside" literally make my brain hurt.

    10. Re:Is it "too real"? by Anonymous Coward · · Score: 5, Interesting

      Is this another version of the same issues people complained about when seeing their favorite newscaster (or "other" things) in HD?

      Do we need some "masking" of the mundane reality of scenes (e.g., things "looking like sets") to sufficiently suspend disbelief?

      A lot of the complaints may actually stem from lighting issues. In general, movies are dimmer than TV. Lots of mundane "set"-type things are hidden in the shadows, and brightening everything up will reveal them even at 24fps. The lighting may need to be adjusted differently for 48fps (possibly planned for post-production and just hasn't happened yet), or maybe the lighting is intentionally too bright to counteract the dimming effect of 3D. Either way, people may be reacting to a lot more than just 48fps, so don't just assume they're all Luddites.

      Also, the need for 48fps wouldn't be nearly as bad if the camera operators of the world hadn't all simultaneously forgotten how to slow down the shutter speed during pans. Seriously, there's judder all over the movie theatres today, and while it existed thirty years ago, it wasn't nearly as frequent or as bad as today.

    11. Re:Is it "too real"? by icebike · · Score: 5, Insightful

      Me too.

      Seriously, what could be wrong with 48 fps? That it didn't flicker enough?

      I read this story a few days ago and actually went searching for some samples but couldn't find any at that time, other than some silly animated combat scenes.

      What I did find was a bunch of bloggers who have never produced anything in their life except whiny bitching without a single valid criticism that didn't amount to jealousy and NIH.

      --
      Sig Battery depleted. Reverting to safe mode.
    12. Re:Is it "too real"? by Anonymous Coward · · Score: 1

      Have you tried acclimatising yourself to it? Increase your frame rate by, say, one frame a week. I get nauseated and motion sickness from FPS when I play them after a break of years, and I have to slowly work back into it. Obviously, I've no idea if this is the same thing or even if it'll work for you. My first assumption would be that you've tried it already, but I don't know for sure.

    13. Re:Is it "too real"? by White+Flame · · Score: 1

      People spend extra money to buy TVs that interpolate & motion-smooth their 24fps blu-rays up to 120fps, yet freak out when theaters dare to go above 24. What the heck?

    14. Re:Is it "too real"? by Kreigaffe · · Score: 1

      30 isn't smooth. That's likely caused by the screen you're watching it on.
      Good old CRT's with a fast refresh rate? You could, absolutely, tell the difference between 30 and 60 and 100fps. Very clearly.

      LCDs and the like, not so much, because the refresh is limited by the speed at which the pixels can change from a bright color to a dark color or back.. which means framerate gain isn't as significant as it was back when you had a CRT that was doing an honest 120 refreshes per second, from full white to black if need be.

      If you're talking about a television set, they tend to muddy things even worse than a computer monitor.

      It's kinda atrocious really, but nobody fucking cares anymore, so.. I'm sorta just pissing in the wind when I complain about it.

      --
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    15. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      I haven't seen anything in 48 fps, but when I first got an LCD TV with "120 Hz MotionFlow" or whatever the smoothing algorithm is called, my first reaction was that it looked "too real," for lack of a better way to describe it. It looked unnatural (and apparently similar to the way some old TV shows were shot) to my eyes, and I'm not really sure why, but I don't think it's because "it was so much better than what I was used to seeing." The reactions I'm seeing to _The Hobbit_ at 48 fps use a lot of the same words I used to try to describe what I was seeing with those newer TVs a few years back.

    16. Re:Is it "too real"? by cpu6502 · · Score: 3, Interesting

      >>>BBC 70's shows that use video, but by the time it gets over here in the colonies, it's not 48 frames per sec, but 25. I have no way of knowing what the TV stations played it at.

      BBC video is 25 frames per second. Interlaced.
      So basically it's just like U.S. video (30fps) but slightly slower.

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    17. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      But the 48fps theater film doesn't make everything look like a Soap Opera!

    18. Re:Is it "too real"? by hairyfeet · · Score: 1

      Well if you have ever seen that demo where they show 24, 30, and 60 FPS then you know that frankly 60FPS is the way to go but I can imagine even 48FPS must be MUCH better (can't tell ATM since the site is /.ed) but the problem you are gonna have is people have gotten used to the shitty 24FPS (which was the slowest they could use and not have it jerky) that it will simply take time for people to adjust.

      In the end the theaters will get the crappy 24FPS and the ones like me that prefer to watch at home will get the superior 48FPS just giving you one more reason not to care about going to the theater.

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    19. Re:Is it "too real"? by Anonymous Coward · · Score: 0, Troll

      Every time I hear someone bitch about higher FPS video I'm seriously annoyed, I've had to deal with the damn 24 FPS jerky and/or blurry bullshit for too long people need to just adjust.

      Oh, thank GOD you're here. We needed raving frothing videophile douchebags to balance out the raving frothing audiophile douchebags. We were starting to feel a bit rusty with our eye-rolling routines, glad there's someone around we can practice on.

    20. Re:Is it "too real"? by r0b!n · · Score: 2

      How do the frame rates outside your basement vary from the frame rate inside?

    21. Re:Is it "too real"? by Impy+the+Impiuos+Imp · · Score: 1

      I hate the average idiot, too.

      3DFX, the first consumer 3D card maker went out of business with their latest product, about to be released, having a frame motion blur "feature" to make the 3D look like movie frames.

      I fealt...cleansed when they died.

      Maybe 48 FPS isn't quite fast enough so frame blurring, an artifact of ancient tech, not your eyes, is still necessary to pass the stop motion computer-generated equivalent uncanny valley, but I doubt it.

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    22. Re:Is it "too real"? by Anonymous Coward · · Score: 5, Interesting

      The effect is known as "soap effect", because soap operas are shot on video, in interlaced format. Interlaced video gives a time resolution of 50 or 60 images per second, compared to 24 images per second for film. Because we're used to seeing interlaced video on TV and movies are always non-interlaced with lower time resolution, it's irritating when a movie has fluid motion. You can experience this effect if your TV has an option to interpolate frames. Turning that feature off makes movies look more like "cinema" and turning it off makes movies look like soap operas.

    23. Re:Is it "too real"? by Anonymous Coward · · Score: 5, Funny

      Strobe lighting, obviously.

    24. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Bad attempt at a snide remark.

    25. Re:Is it "too real"? by UnknownSoldier · · Score: 1

      > Same thing with video games, I actually try and keep my frame rate as close to 30 fps as I

      I'm exact the opposite. Anything less then 60 looks like crap -- it is so stuttery. I absolutely can't stand the 24 Hz shit that movies use, but at least movies have temporal aliasing to make it semi-palatable.

      Personally, I prefer 72 - 100 Hz for _smoothness_. I just wish people would move on from this 24 Hz garbage sometime in my lifetime.

    26. Re:Is it "too real"? by hairyfeet · · Score: 2

      Uhhh..there is a REASON we don't care, and to use a /. car analogy its the same reason we don't drive muscle cars anymore (well most of us) even though they were VERY fun, and that's because they are pigs and the same can be said of CRT. The LCD in my apt is a 22 inch 1600x900 and replaced a 19 inch CRT. Did the CRT have a little better color depth? probably but to my 44 year old eyes I can't really tell but what I CAN very much tell is how much less AC I need to keep the place cool, not to mention the CRT was 135w and the LCD is 35w. So just by switching I shaved 100w off and cut down on my AC use.

      Now as for 30 VS 60 FPS? Personally I prefer the FPS to be as high as possible, if for no other reason so that when a whole lot of stuff is happening on the screen my frame rate doesn't drop past 30 but again to these 44 year old eyes as long as everything stays above 30 FPS its all good,so while I'm sure it would probably look a little better on the old CRT I certainly wouldn't want to deal with the heat and power suckage again just to gain that little bit of difference. often we have to make little sacrifices in the name of increased efficiency, to use the analogy again a car that gets 45MPH most likely won't handle like my 71 Le Mans Sport did, but it also won't blow through a gas tank every few hours either.

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    27. Re:Is it "too real"? by Annirak · · Score: 1

      I've noticed that too. I can never figure out why daytime soap operas look so much different than prime-time shows. Is it the framerate that does it? I was beginning to think that the , not just the crappy dialogue and crappy plot were becoming visible.

    28. Re:Is it "too real"? by Nationless · · Score: 5, Informative

      They still add motion blur to almost every major 3D AAA game title out there you know.

      I dealt with the issue of motion blur a lot when working on 3d animated films... The problem was that non-blurred 3d animation looks a hell of a lot like claymation at times due to the lack of blur produced in that workflow. The motion blur issue with games doesn't really have an equal, but to most people it looks subconsciously better with it enabled for reasons they can't explain. It will be interesting to see whether or not a 48 fps cinema standard will effect the need for motion blur in games too!

    29. Re:Is it "too real"? by Annirak · · Score: 1

      Yes, I am incapable of editing my own comment prior to posting. That should have been:

      I've noticed that too. I can never figure out why daytime soap operas look so much different than prime-time shows. Is it the framerate that does it? I was beginning to think that the crappy dialogue and crappy plot were becoming visible.

    30. Re:Is it "too real"? by similar_name · · Score: 3, Informative

      What I find interesting is that when film at 24 fps is converted for NTSC at 30 fps it means every second 6 frames are added. It's more complicated that just duplicating every fourth frame but it doesn't add any additional information either. 1 frame is added every second for PAL.

      On a side note NTSC and PAL are what they are because tv was originally interlaced and ran with the frequency of the electricity used. So in the U.S. TV used to run at 60 frames interlace producing 30 full frames because electricity is 60 hz. Countries that ran on 50 hz got 25 fps.

    31. Re:Is it "too real"? by muon-catalyzed · · Score: 5, Interesting

      Tell you the little Hollywood secret, they HATE this. If the rubicon of 24fps & 2D is crossed, the film industry and all their flicks will be stamped as outdated '70s era films, similar to mono audio recordings once the stereo era kicked in. The BBC rant is actually lifted from their own point of resistance, as they fear the obsoleteness of their own stuff. The elitist nature of going 3D, going to higher framerates and the associated production costs, the elaborate post, the new thinking behind 3D production, the ditched old-school principles, that is mind-boggling for the establishment. For that simple reason the innovative and groundbreaking PJ's 3D movie 'The Hobbit' is doomed by the wrath of the industry.

    32. Re:Is it "too real"? by Nom+du+Keyboard · · Score: 1

      Also, the need for 48fps wouldn't be nearly as bad if the camera operators of the world hadn't all simultaneously forgotten how to slow down the shutter speed during pans. Seriously, there's judder all over the movie theaters today, and while it existed thirty years ago, it wasn't nearly as frequent or as bad as today.

      Why would you slow down the shutter speed during pans? That makes them even more blurry.

      --
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    33. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      How well do you tolerate the infinite fps you get when you look away from your computer screen?

    34. Re:Is it "too real"? by hack++slash · · Score: 1

      Motion on 24fps film has this certain look which is 'destroyed' when identical footage is shown at higher frame rates, so no wonder the 48fps test footage underwhelmed the people who saw it.

      --
      To do something right, you often have to roll up your sleeves and get busy.
    35. Re:Is it "too real"? by Anonymous Coward · · Score: 5, Informative

      Why would you slow down the shutter speed during pans? That makes them even more blurry.

      Yes, that's exactly the point, and it was common practice for something like 70 years, so it's not a crazy avant-garde thing only a few people did. The basic idea is that blur masks judder, and since judder is worse than blur, people like it when you slow the shutter speed during pans. It's only when people stopped doing this fairly recently that suddenly everyone's complaining about seeing judder everywhere.

      I'm not saying there aren't advantages to be had from 48fps, far from it. But 24fps judder suddenly got a lot worse rather recently, which is making it seem more necessary than it really is.

    36. Re:Is it "too real"? by icebike · · Score: 5, Insightful

      Well 3D still doesn't work properly, and probably nothing will fix that while projecting on a flat screen.

      But 48fps is simply smoother, and just as they are able to fake up 3D on films that were never shot that way, they will be able to digitally fake up with the extra frames between every 24fps frame and re-release all those old films in Astounding 48 FPS, New and Improved, Digitally Remastered, For a Limited Time Only....

      Its a whole new industry, and they can sell us all copies of the disks we already bought once.

      The wrath of the industry is usually tempered by box office figures.

      --
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    37. Re:Is it "too real"? by hack++slash · · Score: 3, Informative

      No, 1 frame is not added every second for FILM>PAL conversion, they simply play the footage back at 25fps and speedup the audio to match the new framerate (which yes, does affect the audio pitch).

      --
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    38. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      ...at least movies have temporal aliasing to make it semi-palatable

      Huh? Is that what normal people call "motion blur"?

    39. Re:Is it "too real"? by Wescotte · · Score: 1

      Do you happen to have a link to this demo you're referring to?

    40. Re:Is it "too real"? by Anonymous Coward · · Score: 4, Insightful

      I kind of figure that Hollywood would love everything to be obsolete so they can just re-re-make it all and have more new sequels with new ideas.

    41. Re:Is it "too real"? by binarylarry · · Score: 2

      You're doing it wrong, he's clearly vsynced!

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    42. Re:Is it "too real"? by scot4875 · · Score: 1

      I'm exact the opposite. Anything less then 60 looks like crap -- it is so stuttery. I absolutely can't stand the 24 Hz shit that movies use, but at least movies have temporal aliasing to make it semi-palatable.

      GP didn't say anything about how it looked; he just said it made him nauseous.

      I think lots of things look like crap, but they don't make me nauseous. I don't think your situation is really the "exact opposite" you're claiming here, unless your unwritten implication is that low framerates actually do give you motion sickness.

      --Jeremy

      --
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    43. Re:Is it "too real"? by Anonymous Coward · · Score: 1

      I've had to deal with the damn...

      Seriously? Deal with? Shut the fuck up and get a real problem. Self centered people are annoying.

    44. Re:Is it "too real"? by EdZ · · Score: 1

      1 frame is added every second for PAL.

      Occasionally, but more often the footage and audio are just sped up, at least for the video and DVD eras. No longer an occurrence with Blu-Ray, except in cases of egregiously bad mastering.

    45. Re:Is it "too real"? by similar_name · · Score: 1

      You're right, I wrongly assumed the conversion to PAL was handled the same way NTSC was.

    46. Re:Is it "too real"? by interkin3tic · · Score: 1

      No, it seems to be more like 120 hZ TVs, how everyone initially thinks it looks like a cheap mexican soap opera or something. Movement is too fluid.

    47. Re:Is it "too real"? by FloydTheDroid · · Score: 5, Funny

      As long as Han shots first and the dinosaurs don't make an appearance I'll be happy.

    48. Re:Is it "too real"? by Anonymous Coward · · Score: 4, Funny

      This is exactly I am unable to leave the basement. The frame-rates "outside" literally make my brain hurt.

      Well, I like the great resolution they have "outside", but the graphics for people and critters aren't very realistic. I saw something they called a "squirrel" and it didn't have any tentacles!

    49. Re:Is it "too real"? by jd · · Score: 3, Interesting

      It depends on the conversion system. The cheaper ones just speed everything up. The more complex ones create whole new frames through linear interpolation (in-betweening), but neither add any new information, you are correct.

      This is why, back when HDTV was first mooted, I was suggesting that they use the lowest resolution and framerate for which the existing standards were factors. It would mean that existing sets would be able to display actual pixels in actual frames, whether they were NTSC or PAL, resulting in cleaner images and cleaner sound. It would also have simplified manufacture (since switching between HDTV, PAL and NTSC would have been purely a matter of altering integer step sizes for horizontal, vertical and framerate, which is trivial compared to the algorithms multi-standard televisions are forced to use in practice).

      48 FPS for a movie should not have caused any problems - since the complaints have to do with contrast, the cameras used may have had dynamic range issues when the higher frame rate was selected. Lowering the speed won't help if that is true. It might just have been viewers with a preference for a crappy product, though - it's not like Slashdot is unaware of such folk, we bitch about them often enough.

      I wouldn't have used 48 for filming, though. Digital storage on the movie-making side is cheap. 48 for the theatres is fine, but it makes it hard to convert to TV. A frame rate of 240 for filming can be converted to conventional film, 48 frame film, 30 frame NTSC and 60 frame HDTV without any interpolation or time compression/stretching. HDR on high-speed digital cameras is usually done either using four colour filters or via 3CCD. In the first case, you can do up to 333 fps, which is above what I'm saying would be required to make a "play unmodified anywhere" movie.

      Harsh lighting is another complaint about the movie - easily fixed. Astronomical photos, in particular, have all kinds of non-linear contrast stretching applied to make the image easy to see. The algorithms are readily-available and widely-used.

      After that, people should stop whining about movies being actually better. You'd think they were expecting entertainment or something.

      --
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    50. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      In order to be vsynced, he would have to be running at his refresh rate. I have never heard of a 30Hz monitor or television.

    51. Re:Is it "too real"? by hairyfeet · · Score: 1

      Sorry that I can't find it ATM (They are doing construction at my apt building so net has been spotty at best) but if you Google "difference between 30 FPs, and 60 FPS"...hang on...I think I found one, not the same one that I had previously seen but here is one but I'm sure if you Google what I posted above you can find others.

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    52. Re:Is it "too real"? by LordKronos · · Score: 5, Funny

      I think this is evolutions way of saying "Don't have children, dudes."

      I'm in that category for other reasons. (Autoimmune. Besides I'd rather build a robot with my own AI)

      So you think he shouldn't reproduce just because he's unable to watch certain types of television? WTF? That's one of the lamest criteria for deciding whether to reproduce. Hell, I bet some people would say that's a sign he should reproduce like crazy and create a bunch of kids who are physiologically forced to go outside and play.

    53. Re:Is it "too real"? by lgw · · Score: 5, Informative

      How well do you tolerate the infinite fps you get when you look away from your computer screen?

      A lot of people get motion sickness from TV/monitors that are "too real". Keep the framerate or resolution down enough, and the brain knows it's just video, but HD at 60FPS looks too much like real vision, moving in this odd way decoupled from how your head moves.

      The "infinite" FPS causes a different group of people to become sick when riding in a boat (not all seasickness, but some), or an a car, because the gorizon is again moving unrelated to how your head is moving.

      I get sick playing any FPS with "head bob" turned on. 2 minutes and I'm out. Fortunately, almost all games let you turn that shit off.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    54. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Unlikely that anyone will see this comment, but this video shows the difference between 24 ftps and 48 fps (starting 6:05)

      http://revision3.com/filmriot/red-epic/24fps-vs-48fps

    55. Re:Is it "too real"? by Elrond,+Duke+of+URL · · Score: 4, Interesting

      This has always bugged me a lot. For most games, I personally think it looks better with motion blur turned off. You almost always get that option with games on a PC, but rarely can it be changed with console games.

      On consoles, I think one of the reasons it is used so frequently is to help mask low or dipping frame rates. The 3D on consoles seems to be designed such that games can enable motion blur without hurting the rest of the 3D rendering performance. Most PC video cards, however, seem to take a hit when it is enabled. But, perhaps that is no longer true with newer cards? Or maybe it is only noticable on a PC because the resolution is much higher?

      I've read that most console games only render internally at a size close to 800x600 and then scale to "HD" sizes... which I suppose makes sense when you consider how many years old the PS3 and XBox360 3D tech really is.

      --
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    56. Re:Is it "too real"? by Tore+S+B · · Score: 1

      Interlaced PAL video is 50 fields per second, which has double the temporal resolution of 25 frames per second.

      Mind you, quite a lot of productions are done on film. I dunno about the US, but in Europe, people sometimes crank the cameras up from 24 to 25fps when creating material solely intended for TV - to save on conversion losses.

      --
      toresbe
    57. Re:Is it "too real"? by Taco+Cowboy · · Score: 1

      Interlaced, maybe ?

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    58. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      "You could, absolutely, tell the difference between 30 and 60 and 100fps. Very clearly."

      What you saw was not the difference of motion video at 30, 60, and 100fps. What you saw was the difference of the phosphorus flicker being a lot more at 30Hz refresh than at 100Hz refresh.

      No affordable hardware could play video at >30fps back then. You were lucky to get 30fps to begin with.

    59. Re:Is it "too real"? by BetterSense · · Score: 4, Informative

      I'm sure it's due partly to the use of faster film stocks. All the cool kids are using Kodak Vision 500T, which is insanely fast in historical perspective. In black and white, Kodak no longer makes Plus-X (64 speedish) stock, and only offers Double-X (200ish). Slowing the shutter down with these fast films requires either a smaller aperture, possibly smaller than the cinematographer wants, or use of an ND filter.

      At 24 FPS, a wide, judder-reducing shutter angle gets you a shutter speed of like 1/50th of a second. If you want anything less than deep-focus, you need to use an aperture of like f/5.6. In sunlight, this would require a film speed of iso 6. So yeah, I'm sure Vision 500T has a lot to do with it.

    60. Re:Is it "too real"? by CaptainLard · · Score: 5, Insightful

      Tell you the little Hollywood secret, they HATE this. If the rubicon of 24fps & 2D is crossed, the film industry and all their flicks will be stamped as outdated '70s era films.

      Really? I always thought Hollywood was jamming 3D down our throats. If 48fps takes hold and 3D starts being worthwhile, then the MPAA can just sell us all their old crap again in new "remastered" editions. The Citizen Kane blu ray collectors edition runs for $70!

    61. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Wonder if these criticisms would still have been made if no one told anybody it was filmed at 48 fps. Would anyone notice?

    62. Re:Is it "too real"? by quenda · · Score: 1

      they simply play the footage back at 25fps and speedup the audio

      Commercial TV stations love this because it allows an extra 2 minutes of advertising per hour.

    63. Re:Is it "too real"? by X0563511 · · Score: 1

      Yes, this is exactly what you are seeing.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    64. Re:Is it "too real"? by X0563511 · · Score: 1

      The nice thing about shooting at 48 as opposed to 60, is it's much easier to drop it down to 24 - just discard every frame. Hell, you've got the information so you could even merge that discarded frame in during pans to blur it (think oversampling).

      With 60-24, you'd have to discard an odd number, likely causing a regular jitter, or halve it like above and then slow everything down (similar to PAL to NTSC)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    65. Re:Is it "too real"? by X0563511 · · Score: 1

      Um.... discard every other frame. I hope you realized what I meant to say.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    66. Re:Is it "too real"? by Y-Crate · · Score: 5, Informative

      Yes, I am incapable of editing my own comment prior to posting. That should have been:

      I've noticed that too. I can never figure out why daytime soap operas look so much different than prime-time shows. Is it the framerate that does it? I was beginning to think that the crappy dialogue and crappy plot were becoming visible.

      It's the frame rate + lighting.

      Shows like Community or 30 Rock are what's known as single camera. They are lit and shot as though they're feature films. This takes time. I love watching people visit a set for the first time and witness the hours it can take to perfect the lighting for a single shot of a single scene which may be built from multiple shots and end up as a few seconds of screen time in the finished product. But it looks cinematic. You get shadows and a true sense of depth. Frankly, it just looks more interesting than the alternative.

      On the other hand, show like The Big Bang Theory or Whitney are multi-cam. Multiple cameras run simultaneously and capture the entire scene at once. Consequently, the sets are lit so they can be shot from a whole bunch of angles without moving lights. Everything looks very flat, and very stage-y. Even real-world props often fall into a strange uncanny valley.

      Check out any episode of 30 Rock and then one of the live episodes if you want to see a great comparison between single and multi-cam.

    67. Re:Is it "too real"? by Tablizer · · Score: 1

      Is this another version of the same issues people complained about when seeing their favorite newscaster (or "other" things) in HD?

      If you saw him also, you too would want low-res back.

    68. Re:Is it "too real"? by jackbird · · Score: 1

      Hells yeah. The difference is House/NCIS/Burn Notice/Law & Order: Prognosis Negative vs. Days of Our Lives/TV News.

      Well, that and the lighting.

    69. Re:Is it "too real"? by Wescotte · · Score: 1

      Thanks for the example but I was kinda hoping it might have been actual live action footage shot at various frame rates.

    70. Re:Is it "too real"? by RobbieThe1st · · Score: 2

      You know they make /true/ 120hz LCD monitors? Just look up Nvidia 3d Vision. The monitors are just standard TN LCDs that have the input electronics to handle 120fps(and require DVI-D to do it).
      Looks nice even if all you're doing is moving the mouse around quickly; the mouse jumps fewer pixels per frame.

    71. Re:Is it "too real"? by hey! · · Score: 2

      Kind of like the last Star Trek film, where they made computer generated tracking shots of space ships look like they were filmed through really grubby lenses. That was genius, IMHO. Computer generated imagery has got so detailed that nothing impresses us now, but somehow adding the illusion that a camera was involved makes the shot feel more real.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    72. Re:Is it "too real"? by skids · · Score: 1

      This comment saved me some typing. I'd add that you can get used to the higher resolution, and to 3D (unless you have an ophthalmic problem), it just takes practice. I've given up on it though, because my housemate doesn't have the patience for it and so we end up in a war of me turning the frame interpolation on, then him turning it off. The funny thing is that the majority of things he watches are crummy crime dramas that look like soap operas anyway.

    73. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Hollywood 'hates' this? This being what, exactly? Do they hate the idea of quality being upgraded? Do they hate that someone might notice that ALL the old crap is just that, crap, and therefore they, Hollywood, might be worried about royalties from reruns being jeopardized by greater demand for a newer, higher, perhaps more costly, standard of production?

      Boo Hoo!

    74. Re:Is it "too real"? by aarku · · Score: 5, Informative

      Han didn't shoot first. Han just shot. Greedo died. Get it right!

    75. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      So many misunderstandings on this topic. Need to separate out the various issues with lighting at the image capture stage vs the projection stage. 48fps will require more set lighting due to there being half as much time to capture each frame, but properly balanced should look fine. 3D introduced dimming at the viewing stage if shutter glasses are used but polarized glasses with dual projectors don't have this problem.
      Seems like movie critics have a poor undertanding of the tech, let's not repaeat the problem here.

    76. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      >I've had to deal with the damn 24 FPS jerky and/or blurry bullshit for too long

      Wow, sounds like a rough life.

    77. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Look up 3:2 pulldown, which is what happens when 24p is converted to 60i (usually). Although, according to Wikipedia, it looks like interpolation is the preferred method now (though I don't know who still needs to do this).

    78. Re:Is it "too real"? by MikeBabcock · · Score: 2

      I can't play an FPS without proper head-bob ... makes me feel like I'm floating around, very unreal and annoying.

      --
      - Michael T. Babcock (Yes, I blog)
    79. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      A PC game, at 60 FPS arguably doesn't need motion blur. The blur you get in, e.g. Source games or some UE games, is extremely tame and only kicks in when you turn the camera hard. Console games typically run at 30fps, so they're another matter.

    80. Re:Is it "too real"? by MikeBabcock · · Score: 1

      Do real problems include other users on Slashdot posting their opinions? Because I'll take the rant about low frame rates over the rant about a random idiot online any day.

      --
      - Michael T. Babcock (Yes, I blog)
    81. Re:Is it "too real"? by Anonymous Coward · · Score: 1

      >But 48fps is simply smoother, and just as they are able to fake up 3D on films that were never shot that way, they will be able to digitally fake up with the extra frames between every 24fps frame and re-release all those old films in Astounding 48 FPS, New and Improved, Digitally Remastered, For a Limited Time Only....

      Yeah, my TV did that (interpolated 24fps into 120fps) until I turned it off "motion enhancement". I hated the effect. Somehow the picture seemed artificial and less clear even though the action was arguably smoother. Motion interpolation is much more well understood and easier to implement than faking 3d, but it still produces bad results.

    82. Re:Is it "too real"? by MikeBabcock · · Score: 1

      Thanks for the intelligent reply. I've often wondered about this while watching modern vs. older movies. I've sometimes considered that maybe we pan faster these days than we used to, overshooting the eye's ability to watch, but then I see a nice horse-following pan in an older western and realize that's not true either.

      Lack of blur is the problem, and current film stock would make sense as a cause.

      --
      - Michael T. Babcock (Yes, I blog)
    83. Re:Is it "too real"? by lightknight · · Score: 1

      Agreed. I long for the days of my Sony Trinitron, which did >120 Hz easily. I think I had it around 160 Hz for a fair portion of its life...and yet, every upgrade to those video drivers dropped the supported frame rate, so 120ish sounds about right towards the end.

      Desperately want to smack the sh*t out of everyone who thinks 120 Hz LCD screens are the hotness.

      --
      I am John Hurt.
    84. Re:Is it "too real"? by lightknight · · Score: 2

      Never met anyone like that. Most people looked at my Trinitron screen, realized their eyes were not getting tired, and came to the conclusion that a more expensive screen does make a difference.

      --
      I am John Hurt.
    85. Re:Is it "too real"? by strack · · Score: 1

      they cant "fake up" 3d on films that were never shot that way. it comes out looking shitty. and then 3d itself gets the blame, instead of the cheapskates filmmakers who tried to pass it off as genuine 3d.

    86. Re:Is it "too real"? by RJFerret · · Score: 2

      Yeah, I read the complaints and was astounded that none of them related to the frame rate. Lighting? Edits not tight enough? Animated elements matting or other integration?

      I loathe 24 fps, NTSC broadcast in 60 fields per second was nice, HDTV at 30 frames per second is a step backward AFAIC.

      Note to anyone reviewing higher FPS, compare motion, particularly sweeping pans, not dialog. *rollseyes

    87. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      All recordings have some form of temporal aliasing. GP is just being a ninny.

    88. Re:Is it "too real"? by spaceon · · Score: 1

      Exactly, they had a live 30 Rock episode on the other night and I spent 5mins trying to work out what was wrong. (alcohol was involved) I thought they were doing a dream-sequence thing at first.

    89. Re:Is it "too real"? by hairyfeet · · Score: 1

      Well here are a couple more using video games but if you type "30 VS 60 FPS video comparison" there are dozens of different videos to choose from. Bottom lne is while 30FPS works it isn't nearly as smooth, especially during large action scenes than 60FPS. i can see why Cameron and Roger Ebert both say 60FPS is the future of moviemaking.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    90. Re:Is it "too real"? by kimvette · · Score: 1

      Motion on 24fps film has this certain look which is 'destroyed' when identical footage is shown at higher frame rates,

      Good riddance to the flicker. It's reason #3 I hate going to the theater.
      Reason #2: 20+ minutes of ads before the film (but don't show up 20 minutes late because that will be the one time they show only a few ads). Now, trailers? Trailers I don't mind.
      Reason #1: the advertising projector will always be in perfect focus, but the feature film projector is guaranteed to be blurry. A few months ago I saw a film on opening day. I caught the second showing of the day and it was in absolutely perfect focus (I could clearly make out the outline of the pixels in the jaggies in subtitles). Went again late that night - same screen, same film, and it was way out of focus. wtf? The projector heat cycles and the lens drifts. Adjust the damned focus already!!!

      At home my screen may be only 1080p but it interpolates frames to 120 Hz, eliminating annoying flicker (and yes there are a few artifacts on rare occasion but it's much preferable to the annoying flicker), is always in perfect focus, and my sound system is a hell of a lot better than the crap they have in the theater. Plus, the food is better at home.

      Now to be fair I have never seen IMAX. I'm going to try to see Avengers at an IMAX theater and am looking forward to it. Hopefully they adjust the lens when it drifts out of focus.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    91. Re:Is it "too real"? by Purity+Of+Essence · · Score: 4, Informative

      >But 48fps is simply smoother, and just as they are able to fake up 3D on films that were never shot that way, they will be able to digitally fake up with the extra frames between every 24fps frame and re-release all those old films in Astounding 48 FPS, New and Improved, Digitally Remastered, For a Limited Time Only....

      Yeah, my TV did that (interpolated 24fps into 120fps) until I turned it off "motion enhancement". I hated the effect. Somehow the picture seemed artificial and less clear even though the action was arguably smoother. Motion interpolation is much more well understood and easier to implement than faking 3d, but it still produces bad results.

      Motion interpolation generally only works well for a very small subset of common visual imagery. Complex motion confuses it, often obliterating the original motion which makes things look subtly unreal, dreamlike, or otherwise confusing to the viewer. Discreet sampling and reconstruction filters, which are guaranteed to be sub-optimal, intensify the problem. When the video source is a DVD or some other video that's been wrung through the motion estimation process at least once already, it can only get worse. Garbage in, garbage out, Chinese whispers, turd polish, and all that rhythm.

      --
      +0 Meh
    92. Re:Is it "too real"? by Anonymous Coward · · Score: 2, Insightful

      Seriously, what could be wrong with 48 fps? That it didn't flicker enough?

      48 fps look like cheap sitcoms. These are recorded at the TV frequency since ages. People have associated 24 fps with high-budget cinema-quality movies and higher frequencies with TV shows. Thing is, look at a tracking shot at 60 fps or one at 24 fps, it is incredible, but the 60 fps will scream "cheap production !" at you. Really frustrating.

      If only we could leave this constraint... Fighting scenes are much harder to shoot at 24 fps : nothing can happen in 40 ms. Therefore you need motion blurs and slow motions. It is a dumbed down experience...

    93. Re:Is it "too real"? by Gr8Apes · · Score: 1

      You beat me to the reply. You are absolutely correct. The fps made little difference, it was the Hz refresh rate more than anything. The fps is only relevant to FPS gamers (hmmm, interesting coincidence there) and then only because the faster their fps was, the earlier they might get a blip on the screen representing their next target, as the "frame" might be rendered a few ms faster.

      Now the funny thing is that the true problem with current systems is latency. LCDs have horrible latency in general compared to CRTs, or at least they used to, which is why all gamers preferred CRTs for a long long time, and they still might for all I know. I don't participate in death matches and the like, so latency doesn't bother me. What does is color depth and gamut, and IPS screens are definitely showing their colors in these categories.

      --
      The cesspool just got a check and balance.
    94. Re:Is it "too real"? by Anonymous Coward · · Score: 2, Interesting

      A lot of people get motion sickness from TV/monitors that are "too real".

      I suspect that this problem is not nearly as widespread as it appears to be. Most people would probably acclimatize very quickly if they were exposed to the high frame rates all the time.

      Compare the situation at the very start of the movie era, when audiences fled in panic from a movie of an approaching train. They were unable to distinguish it from reality! That really doesn't happen so much any more.

    95. Re:Is it "too real"? by rtb61 · · Score: 4, Interesting

      Supermarket bargain bins are still full of DVDs, more than you can ever hope to watch. That's the reality there is already far more content out there than you can consumer, full time doing nothing else in ten life times.

      Copyright was really all about burying old content so that you would pay top dollar for new content. The producers of new content got greedy and decided to dump the old content they had buried, case of this years executives hunting this years bonus and bugger tomorrow. Worst of all most of the new content is pretty crappy and can't compete with the old content beyond of course the tasteless cheetos crowd (the boring I've watched it already and who cares about story give me un-reality TV).

      The really funny thing about all this, the truly hilarious reality. Big screen, high definition 3d, high frame rates, is not good for 'fake' content or make believe, the only thing it is really good for and that people will truly enjoy, is the scenery channel. Just moving images of nature, great locations with beautiful sunsets and sunrises, of calming noon day tropical lagoons and beaches. Forget windows, filtered, conditioned air (maybe with aromas to match the view) and full wall sized video displays with high resolution like your there scenery in motion.

      --
      Chaos - everything, everywhere, everywhen
    96. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      No. No, they don't just "speed it up".

          http://en.wikipedia.org/wiki/Three-two_pull_down

      The audio has to be adjusted *slightly*, but it's only
      the difference between 29.97fps and 30fps, not 25->30.

    97. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Insightful? Really? Really, Slashdot?

    98. Re:Is it "too real"? by profplump · · Score: 2

      So what you're saying is your phosphors were too fast to drive any reasonable refresh rate, so you wasted a bunch of processing power driving the screen at 160 Hz?

      Multi-sync CRTs were a terrible plan; there is a reason they never caught on in real video/movie production. I understand why they happened -- they're great for compatibility and idiot-proof setup, and at the time on-board resampling was not cost effective -- but in terms of video quality it's a bad time. If the screen isn't going to ghost at 160 Hz it needs to have *fast* phosphors. Which means if you drive it at 75 Hz, which is plenty fast for almost any human use, it's going to be dim and flickery. You can pretend to adjust for that by driving the gun at a different intensity scale for different refresh rates, but it's a hack; CRTs really need to be driven at their design rate to work correctly.

      Don't get me wrong; I'm all for ditching the 24 Hz rate for movies -- that's much too slow. But 160 Hz frame rates are just silly, in the same way that 96 kHz audio sampling is silly -- unless you're going to do some sort of re-sampling or conversion it's just extra noise and extra data with no practical improvement in quality.

      Also, the reason people like 120 Hz LCDs is not because they have a high refresh rate -- unless you're doing 3D or the like (which in most designs effectively halves the frame rate) there's little use for the 120 Hz refresh -- it's because 120 Hz is an integer multiple of all the common video rates so you can display most input types frame-for-frame without any resampling or desync.

    99. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      The Hobbit won't be released in 60 fps because they are filming it at 48 fps, can't you at least read the fucking summary you moron, or was the fps on your browser too high for you to do that.

    100. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Every time I hear someone bitch about higher FPS video I'm seriously annoyed, I've had to deal with the damn 24 FPS jerky and/or blurry bullshit for too long people need to just adjust.

      Well, I've been dealing with 50 fields-per-second interlaced bullshit for too long. And it makes the film much blurrier. I _want_ my 500+ pixels of vertical resolution, dammit. People need to just adjust.

    101. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      I like AVGN's take in that Luke kills Greedo with his landspeeder

    102. Re:Is it "too real"? by VortexCortex · · Score: 1

      I think this is evolutions way of saying "Don't have children, dudes."

      I'm in that category for other reasons. (Autoimmune. Besides I'd rather build a robot with my own AI)

      So you think he shouldn't reproduce just because he's unable to watch certain types of television? WTF? That's one of the lamest criteria for deciding whether to reproduce. Hell, I bet some people would say that's a sign he should reproduce like crazy and create a bunch of kids who are physiologically forced to go outside and play.

      No, you forget one key factor. He's posting on Slashdot too.

    103. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Tell you the little Hollywood secret, they HATE this. If the rubicon of 24fps & 2D is crossed, the film industry and all their flicks will be stamped as outdated '70s era films.

      Really? I always thought Hollywood was jamming 3D down our throats. If 48fps takes hold and 3D starts being worthwhile, then the MPAA can just sell us all their old crap again in new "remastered" editions. The Citizen Kane blu ray collectors edition runs for $70!

      I'm pretty sure its the likes of Samsung, Sony, other television manufacturers and broadcasters who are pushing the 3D thing on the consumer.

    104. Re:Is it "too real"? by Zelaron · · Score: 1

      It seems feasible that the relative lack of information in 24 fps movies forces our brains to fill in the blanks to a higher degree. Information overload may thus not evoke the same emotional attachment to films in the average viewer.

    105. Re:Is it "too real"? by Joce640k · · Score: 1

      Me too.

      Seriously, what could be wrong with 48 fps?

      Yep. How can possibly be worse?

      I'm guessing these are the exact same bloggers who said HD TV was worthless too.

      --
      No sig today...
    106. Re:Is it "too real"? by gl4ss · · Score: 1

      I _hate_ the fake motion blur and simulating the rendering as a shit ass fake camera. the blurring should just come from your eyes and brain and 60fps is enough to do that for me anyways. in fps games especially if there's motion blurring and you turn fast it just looks crap.

      --
      world was created 5 seconds before this post as it is.
    107. Re:Is it "too real"? by Carewolf · · Score: 1

      I loathe 24 fps, NTSC broadcast in 60 fields per second was nice, HDTV at 30 frames per second is a step backward AFAIC.

      Yeah, especially for sports. Interlace is really a superior technology for watching sports.

    108. Re:Is it "too real"? by grub · · Score: 2

      I had a Sony Trinitron on an old gaming rig that I ran at 100 Hz (most it could manage). I used an Elsa Revelator setup, 3D shutter glasses and video card.

      Each eye got 50 FPS and it was smooth as butter for most games (late 90s, early 2000s). For some purposes higher rates monitors are a good idea.

      --
      Trolling is a art,
    109. Re:Is it "too real"? by GeckoX · · Score: 1

      Wow, really? Better tell that to James Cameron! He'll be pissed to hear that I'm sure, but he's a good, guy, he'll have no problem telling everyone that Titanic 3D actually doesn't work and they can have their money back!

      --
      No Comment.
    110. Re:Is it "too real"? by vakuona · · Score: 1

      I remember that on Wall-E too. They also created the lens flare to give some of the scenes the illusion that they were actually filmed, rather than computer generated. I also remember reading about some director/cinematographer who actually requested lower quality lenses because the ones he had received were too good and eliminated the lens artefacts which made the pictures look too refined/polished.

    111. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Then you're either too young or a liar. The refresh rate on a CRT TV is 29.97.

    112. Re:Is it "too real"? by dlingman · · Score: 1

      And here I thought you were making a suggestion to improve the overall quality of video. Dump everything, and let us focus on the trailers and our popcorn.

    113. Re:Is it "too real"? by thetoadwarrior · · Score: 1

      Sorry but you're wrong. No one is going to think a classic movie is unwatchable just because something technologically better has come out and Hollywood would be happy to have a new technology to use to remake all those films in to get even more money out of people.

    114. Re:Is it "too real"? by jo_ham · · Score: 1

      3:2 Pulldown is only for conversion to NTSC (US TV broadcast).

      Conversion of film footage to PAL is very definitely just increasing the playback speed by 4%, and it does affect the audio pitch; I've had a couple of US friends comment on how different a (well known) film sounds to them when watching the PAL version.

    115. Re:Is it "too real"? by kelemvor4 · · Score: 1

      I saw something they called a "squirrel" and it didn't have any tentacles!

      FAKE!

    116. Re:Is it "too real"? by Kjella · · Score: 2

      All of this is true but the movie companies will probably be using their best source, and a lot of these have been scanned and stored at 4K resolution or beyond directly from film. Secondly they won't just take a single filter like in the TV and apply it to everything. I've seen some of the digital restoration work they've done and it's a whole lot of tedium. Don't be surprised if they go through frame by frame, or at least scene by scene, trying out what filters work and in what areas of the frame. Worst case they can manually paint in "plausible" pixels where the algorithm completely fucks up. You can't solve it in the general case but with a lot of effort you can probably make one particular movie look pretty good. And if it's a blockbuster hit and you can make $X million on doing a 48 fps edition they can spend quite a few man hours on it too.

      --
      Live today, because you never know what tomorrow brings
    117. Re:Is it "too real"? by rev0lt · · Score: 1

      So basically it's just like U.S. video (30fps) but slightly slower.

      But with better resolution (625 lines).

    118. Re:Is it "too real"? by mug+funky · · Score: 1

      in pure black-and-white, it's exactly 30 fps.

    119. Re:Is it "too real"? by mug+funky · · Score: 1

      temporal alias would actually be the absence of motion-blur.

      the mechanical shutter of a film camera means it can only be open half of the time at most, so there's alias there, but it's better than the no-motion-blur-whatsoever from games (but when your eye tracks it, you get all that detail instead of useless blur, so it's all fine).

      there's some quite interesting BBC docs about this and other alias/signal/response bollocks of film v video.

    120. Re:Is it "too real"? by mug+funky · · Score: 1

      120 hz a multiple of ALL common rates?

      i think you need to look at what most of the world's TVs are running. NTSC is a minority (and besides, it's not 60i, it's ~59.94i, actually 60000/1001). 120hz basically only covers a small subset of film and HD frame rates, all the others are just a little bit wrong or considerably wrong.

    121. Re:Is it "too real"? by Nationless · · Score: 1

      Unfortunately real-time motion blur is very young tech and does tend to end up making it look worse. It certainly takes a severe hit on performance. Personally I turn it off when I can.

    122. Re:Is it "too real"? by mug+funky · · Score: 1

      your argument is utterly arse-backward.

      sure, post types are going to have a fit, but generally Hollywood is trying like a boss to keep people coming to cinemas

      one other thing about The Hobbit is that it's being shot in freakin 5k. that's massive.

      the IT folks will jack off to the machines they'll need to install to get this movie made. the post producers will panic, the post artists will relish the new workflow (and panic a bit themselves), the cinemas will be a touch annoyed at having to buy proper twin-lens DCI systems (not the shitty single-lens LCD glasses at 48fps things that give the most hideous depth artefacts whenever the camera moves), and the moviegoers will continue to get slugged more and more for movies that aren't any better, rather just look a little more garish.

    123. Re:Is it "too real"? by mug+funky · · Score: 3, Interesting

      the way films are shot these days, absolutely. back in the day, flicker was a thing that was considered while shooting, and as such the camera operator tried not to pan too fast. also the cameras were so huge that handheld was not something that was done unless Schwarzenegger was shooting his own films.

      on a slow enough pan, at the resolution of a regular release print, you wont see the difference between 24 and 48 fps. bear in mind that projector shutters are twin-blade things that open twice for each frame, giving a 48fps flicker for 24 frames, so the "flashiness" wont give them away.

    124. Re:Is it "too real"? by mug+funky · · Score: 1

      also it's anathema to anyone that actually shot the pictures at 24fps intentionally and likes them that way.

      let the film makers make the films, not the fucking TVs. those things are unwatchable until you spend a good hour turning the edge enhancement off, setting the whites to be actually daylight white, not that awful junkie-bathroom blue, set the contrast to not chop anything off, turn off motion-flow-shit, set the backlight to something appropriate to the room lighting, etc etc etc ad infinitum.

    125. Re:Is it "too real"? by mug+funky · · Score: 1

      back catalogue is almost always restored in 2k or HD. they're not made of money, and honestly, can they cover the process of restoring the film with the DVD sales?

      even getting a film cleaned works out to about $400 per lab-reel, and those are only 1200 feet (about 12-14mins in 35mm 4-perf). don't even get started on making sure the tattered mess of film recovered from the director's garage will even run on the telecine without tearing itself to pieces. splicing tape breaks down, cement splices warp the film and impress themselves on adjacent rolls of film (so you see a "bump" a few sec before a cut), film gets dirtier every time you run it, and a busted perf could mean the whole thing ripping straight through the picture, releasing tension on the winding mechanism, and in worst case causing it to spin both reels full speed and whip the ends of the snapped film across every little bob and gear inside the machine. that's gonna be a lot of repainting, and be expensive as hell, and some poor colourist is going to look like a butcher in front of the film makers as their baby is shredded before their eyes.

      yeah, 2k is enough for almost anything. people need to understand that film is not magical, and it has a theoretical max resolution, and a practical max, and they're worlds apart. 3k is ideal if you shoot really sharp on a slow, thin, contrasty stock like fuji 160T 35mm. real-world pictures are mostly grain, blur and the occasional sharp edge. older pictures are pretty much entirely grain. the 35mm of just 10 years ago looks like today's 16mm. by the time the pictures hit the screen in the cinema, you're looking at around about 1k. digital distribution is a bit of a game-changer there. it's much MUCH cheaper, and looks better, and can do nice things like go to high framerates or go 3d, or both. DCI supports 3d in 4k, 60fps IIRC, and has done since the spec was signed off.

    126. Re:Is it "too real"? by garyoa1 · · Score: 1

      Interesting. I always thot the difference is soaps was that they were taped rather than filmed. I guess you learn something every day. :)

      --
      Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    127. Re:Is it "too real"? by K.+S.+Kyosuke · · Score: 1

      I think this is evolutions way of saying "Don't have children, dudes."

      I'm in that category for other reasons. (Autoimmune. ...

      I assume you're American. But haven't they told you you don't necessarily have to always have sex in the backseat of car?

      --
      Ezekiel 23:20
    128. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      You're an idiot. A standard NTSC CRT television operates at 60Hz and a standard PAL CRT television operates at 50Hz.

      Go learn about it and them come back when you have some knowledge.

    129. Re:Is it "too real"? by BetterSense · · Score: 1

      Cinematographer incompetence is the cause, with faster film stock a contributing factor.

      Smaller formats are also being used more and more. The smaller frame size requires/allows faster relative aperture (f/stop) to be used for the same depth of field, which is only going to exaggerate the judder problem if the cinematography closes the shutter way down to compensate.

      16mm and Super-16mm are really coming into their own nowadays with the digital intermediate workflow. It used to be, you could save money and use a smaller camera by shooting 16mm negative stock, but you can't contact print 16mm to 35mm in post, so you had to take a cost and quality hit by doing an optical enlargement to 35mm. So even though modern film stocks are so insanely awesome that 16mm gives great image quality, a lot of people stuck with 35mm because the savings wasn't that great. But with the Great Lowest Common Denominator of digital intermediate, post is the quality bottleneck either way.

      I don't know how this translates to digital, since I don't think digital cameras use rotary shutters or mechanical shutters at all, and I don't know how the 'shutter angle' is adjusted. But digital sensors are just as fast or faster than film, and the smaller sensor sizes (though not smaller than 16mm) lead to even faster relative apertures at a given depth of field, so that's not going to help anything.

    130. Re:Is it "too real"? by Twinbee · · Score: 1

      Why did you get -1 score? Did people think you were lying or something?

      --
      Why OpalCalc is the best Windows calc
    131. Re:Is it "too real"? by Immerman · · Score: 1

      Ah, but really good motion interpolation of the sort that takes minutes or hours per frame to perform can do a much better job, especially if you have humans doing sanity-checks on the result. And if you're starting from film or digital master you don't have artifacts in the source except for the old "wheels spinning backward" variety.

      Don't confuse the issue by comparing the interpolation done by real-time filters used on heavily compressed distribution media with what can be done by at the studio studio using the master, they are completely different beasts.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    132. Re:Is it "too real"? by PCM2 · · Score: 2

      Tell you the little Hollywood secret, they HATE this. If the rubicon of 24fps & 2D is crossed, the film industry and all their flicks will be stamped as outdated '70s era films, similar to mono audio recordings once the stereo era kicked in.

      Why would they hate that? Hollywood doesn't make its money trotting out old prints of old movies to repertory theaters. They make it on new releases. If their old movies don't hold up to modern technology, all the more reason to remake them.

      --
      Breakfast served all day!
    133. Re:Is it "too real"? by thejynxed · · Score: 1

      I've never had an IMAX experience where it's been out of focus. In fact, quite a few IMAX movies that I've seen have been perfectly in focus because they were in digital just for IMAX.

      Don't sit in the front though, you might end up with a neck cramp for the next few days.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    134. Re:Is it "too real"? by MacWiz · · Score: 1

      Is this another version of the same issues people complained about when seeing their favorite newscaster (or "other" things) in HD?

      Or is it more like the people who rave on about the "warmth" of vinyl audio recordings vs. digital?

    135. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      You had me until "your".

    136. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      To be quite honest it is only irritating for about 15 minutes, then you wonder how you could ever watch that 24fps crap. Showing a short preview was probably the worst possible way to introduce people to the look of the new 48fps footage.

    137. Re:Is it "too real"? by westyvw · · Score: 1

      I find that interesting. I am the opposite, 24 is way too slow and hurts my eyes.

    138. Re:Is it "too real"? by Pieroxy · · Score: 1

      When the video source is a DVD or some other video that's been wrung through the motion estimation process at least once already, it can only get worse. Garbage in, garbage out, Chinese whispers, turd polish, and all that rhythm.

      When the source is a DVD it should be much much much easier. But of course it would mean for manufacturers designing a new DVD player instead of just buying the $2 chipset that all DVD players are equiped with. Way too much work.

      Because you see, as you mentionned, the motion estimation has already been done, and it is still there right on the MPEG2 file on the DVD. Of course, if you render it first then try to interpolate it will look like shit. But you could very well take the MPEG2/4 primitives and interpolate from this. You get a much much better result.

      The exact same thing can be said for upscaling as a DVD/BluRay stores much more than pixels.

    139. Re:Is it "too real"? by Y-Crate · · Score: 1

      Interesting. I always thot the difference is soaps was that they were taped rather than filmed. I guess you learn something every day. :)

      In the end, it's all about lighting.

      Even the fanciest cameras on the best set will result in a crap image if the lighting is not done properly. This cannot be overstated. Amateurs obsess over whether they have the most "professional" (read: latest, greatest and most expensive) cameras, while the professionals obsess over whether they have the lighting just so. The quality of the camera is incredibly important, but not the most important thing.

      Fewer and fewer primetime shows are shot on film these days, and it's extremely difficult for the audience to tell that Community is done digitally, while Mad Men is filmed on Kodak Vision 3.

      Now, this doesn't discount the fact soaps might be using older, crappier cameras in addition to the flat lighting and high frame rates, but in the end, good lights and good sound recording / design are the two things that make someone who knows everything or almost nothing about TV or film perceive something to be "good" looking.

    140. Re:Is it "too real"? by Machtyn · · Score: 2

      What do you mean? They LOVE this stuff. We'd have 3 new versions of all 6 Star Wars movies: One in 48 fps DVD, 48 fps HD BluRay, and 48fps 3D BluRay. Just imagine all the new sales!

    141. Re:Is it "too real"? by locopuyo · · Score: 1

      I have the ViewSonic V3D245, which can do 3D or just plain 120hz. Just moving the mouse around from one monitor to the other I can tell the difference.
      The test I always do for monitor refresh rate and response times is play Unreal Tournament instagib on a specific map I made that consistently puts you in the same scenario. I play several matches switching off between monitors to determine if the screen really does make a difference. 120hz definitely does make a difference. I'm sure 240hz would make a difference too.

    142. Re:Is it "too real"? by Kjella · · Score: 1

      back catalogue is almost always restored in 2k or HD. they're not made of money, and honestly, can they cover the process of restoring the film with the DVD sales?

      Well, they certainly went back and scanned a bunch of movies for BluRay release, if they did it in 2k or 4k I don't know but the point is that you have a pretty good scanned original to work from and you don't have to cover those costs again - just taking the 24 fps movie and making it into 48 fps.

      by the time the pictures hit the screen in the cinema, you're looking at around about 1k.

      Yes true, but a lot of resolution was lost in the analog reproduction and distribution process. The original film negatives can have up to 2k resolution and both those figures are vertical, besides it's not so easy to map 1000 lines of resolution into 1000 pixels. I imagine scanning at 4k and downsizing 50% would look quite a bit better for "free". In any case it's not necessary to have that, I was just saying you start with the best you got not an already heavily compressed TV signal.

      --
      Live today, because you never know what tomorrow brings
    143. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Motion blur, done right, is simply temporal anti-aliasing.

      This is why film at 24 fps looks much smoother than a game without motion blur at 24 fps.

      It should never be so ramped up that it reduces frame-rate significantly, but in cases where you can render more frames per second than your monitor can display, you're better off spending the extra cycles computing motion blur so that movement seems less jerky. An argument could be made that motion blur at 48 fps might look better than no motion blur at high frame rates, but that's down to personal taste.

    144. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      *affect

    145. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Greedo was going to shoot Han, but _Han shot first_. +5 indeed.

    146. Re:Is it "too real"? by uninformedLuddite · · Score: 1

      Hell, I bet some people would say that's a sign he should reproduce like crazy and create a bunch of kids who are physiologically forced to go outside and play.

      Making kids go out and play? Criminal

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    147. Re:Is it "too real"? by uninformedLuddite · · Score: 1

      I can't play an FPS without proper head-bob

      Sucks playing alone huh?

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    148. Re:Is it "too real"? by ClioCJS · · Score: 0

      NTSC broadcast tv is 29.97 fps.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    149. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Derp. Someone doesn't know the difference between frame rate and refresh rate.

    150. Re:Is it "too real"? by Nimloth · · Score: 1

      I'm not sure they should worry so much about the shift to 48fps.
      If anything it's a great excuse for another re-release of all their past work.

      "And now, for the first time ever in Smooth D(tm), Bambi. Completely remastered and more life-like than ever."

    151. Re:Is it "too real"? by Purity+Of+Essence · · Score: 1

      It might make it easier, but it doesn't necessarily make it better, and it certainly doesn't make it good. It's still garbage coming in. MPEG2 motion estimation is not sophisticated enough to ever be good. I can't speak for MPEG4 or BluRay but I would not expect it to be any better, just possibly finer grained.

      --
      +0 Meh
    152. Re:Is it "too real"? by CaptainLard · · Score: 1

      Fair enough. There is a ton of crap in the bargain bin...but there is a ton of crap from every generation. That incomparable "old content" is cherry picked and I'd bet the past decade has yielded the same amount of great entertainment as any in the 20th century. Plus, the studios already made money off those bargain bin movies and a DVD cost a few cents to press. If anyone buys one for $4.99 its still a win.

    153. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Who the fuck was talking about the broadcast FPS? This is about the hardware refresh rate. Learn to read, moron.

    154. Re:Is it "too real"? by Snorbert+Xangox · · Score: 1

      Flicker depends a lot on the shutter angle (proportion of frame time that the film is exposed for) as well, for traditional film cameras.

      Small shutter angle => short exposure => more flicker on fast action. Think "Saving Private Ryan" beach landing scene - little bits of dirt from explosions caught in mid-air for a single frame by the short per-frame exposure. A flow-on is that such shots often have more grain and less colour saturation, because the film needs to be of a faster type to get properly exposed at these shorter exposure times using practical amounts of light -- especially for outdoor scenes.

      --
      -Snorbert, somewhere in the antipodes
    155. Re:Is it "too real"? by Trogre · · Score: 1

      Mod parent up.

      We've stuck with horrible juddery 24fps for exactly one reason: people think anything else doesn't look like "professional" film, so they make everything 24fps to make it look like everyone else's. It's a self-feeding loop, and it stinks. It's the same kind of thinking that kept colour film and "talkies" out of some cinemas (though admittedly few in the former case as people quickly figured which was better). The problem is somewhat exacerbated by a couple of generations seeing low-quality TV broadcasts at higher framerates (50 and ~60 fields per second for PAL and NTSC respectively).

      48fps gives motion that is just much more natural, being closer to how we actually perceive the world. Have you ever wondered why pans and tilts in movies are eeerily slow? Any faster and you get a jerky hard-to-track mess. One other option is to give up on showing anything interesting during the motion and add heavy blurring which can be pulled off artistically if done right.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    156. Re:Is it "too real"? by Trogre · · Score: 1

      You're right. Lucas shot first. Then he tinkered. That's when the problems started.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    157. Re:Is it "too real"? by Trogre · · Score: 1

      Yes and no.

      BBC video (PAL) shows 25 complete frames per second (30 for NTSC) but each of those frames is made up of two fields. The first field[1] is comprised of all the odd lines, the second made of even lines. Now the catch is that these two fields are captured at different times, in fact 1/50 second apart. So the net effect on an interlacing television set is that objects, pans, tilts, zooms, etc all appear to be moving at 50fps.

      The funny thing is that the television standard designers way back when realised that 25fps wasn't enough but electronics of the day couldn't make an electron beam scan a full frame every 1/50 second.

      [1] I forget if this is actually the order or if it's vice versa but it doesn't really matter for this discussion.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    158. Re:Is it "too real"? by Trogre · · Score: 1

      Yes, the 4% pitch rise is pretty much one semitone. Everyone's voice is a bit squeakier, and all music is off key. Particularly troubling when watching music-heavy movies such as Star Wars.

      One very minor upside is that the movie is over a bit more quickly :)

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    159. Re:Is it "too real"? by Malc · · Score: 1

      And better colour.

      NTSC = Never The Same Colour, Never Twice the Same Colour, or No True Skin Colors

      PAL = Pay for Additional Luxury, Peace At Last or Perfection At Last

    160. Re:Is it "too real"? by webheaded · · Score: 1

      Yes, everything new sucks and if you like what I don't like you're a Cheetos eating moron. Maybe you're just pretentious. :)

      Plenty of shit around sure. I would not go so far as to say *most* of it is crap. A lot of it maybe but isn't that true of most time periods? I think people tend to look at the past and forget how much shit came out during their own life times. Rose colored glasses and all that. If you can't even acknowledge that, then I don't know what to say to you.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    161. Re:Is it "too real"? by Teancum · · Score: 1

      NTSC has two "subframes" that are usually interlaced when they are being displayed. Effectively it is close enough to 60 Hz to be accurate... as long as you have the context correct.

      The 29.97 frame rate does some very interesting things in MPEG video though, which doesn't mesh in very well to the formal specification and can lead to some synching problems between audio and video. For a two hour movie it isn't too bad, and only becomes noticeable when you get over about 6-10 hours of continuous video.

    162. Re:Is it "too real"? by jep305 · · Score: 1

      Personally, I don't get the whole 3D thing. I find it disorienting and distracting. But I'm an old fart with my expectations set long ago.

      Still, I keep thinking that 20 years from now we're going to find out that 3D glasses give you cancer of the butthole or at least make you cross-eyed or something.

      --
      In Reason We Trust
    163. Re:Is it "too real"? by AmiMoJo · · Score: 1

      I always thought it was funny that as the resolution went up and things like blur and poor focus were reduced the camera operators tried harder and harder to wobble the damn thing about so you couldn't see a damn thing. Transformers was the pinnacle of crap camerawork, whole scenes of whirling metal with no idea what the hell is going on.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    164. Re:Is it "too real"? by AmiMoJo · · Score: 1

      I'll take your word for it, my retina were already burned out by all the bright lights shining in my face by that point.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    165. Re:Is it "too real"? by rtb61 · · Score: 1

      Well, that's the reality when you try to capture the reality of what is very much similar to a car crash, just really drawn out. The problem now of course is due to a lack of in depth story, character development or any great degree of story telling nuance, all you end up with is an series of extended car crashes.

      Of course we brought it on ourselves. As geeks and nerds stayed away from the cinema preferring the interactivity of computers with big screens passive media mainly for background and buying selected content rather than buying marketing and renting the latest supposedly greatest content. We have altered the nature of the audience and they target the audience that pays them.

      We will just have to wait for true life animation and virtual robotic actors (characters and scenery), for the story to take precedence and of course for a true flood of content, enough for all kinds of audiences.

      --
      Chaos - everything, everywhere, everywhen
    166. Re:Is it "too real"? by mug+funky · · Score: 1

      i know. just saying, all other things being controlled for, the speed you pan the camera determines the flicker.

      shutter angle is a fun thing (btw, SPR was grainy because of bleach bypass and deliberate underexposure) to play with, but if nothing moves you wont see the effect. rather it's good for highlighting and driving home the fact that this camera is seriously being shaken the fuck out of right now.

      with this hobbit thing i'm sure film release and BD/DVD releases will show a stepped down version. Peter Jackson is a clever guy, and the Epic is capable of "open shutter", or effectively shooting with a 360 degree shutter angle. when you knock out every other frame, it'll be 24fps with a virtual 180 degree shutter, just like most other films.

      my current favourite shooting method is to jack the framerate up to 60fps (i'm on one of those canon things cause i'm pov), jack the shutter as fast as it'll go without killing me with grain (i like to shoot with the iris wide open), and do the stabilization and frame-rate conversion (i'm in PAL land) digitally - that way there's no motion-blur during processing, but enough motion to do the processing well, and i can add the blur back in during the conversion. more advantages than disadvantages considering i'm using a cheap camera, and the result is _almost_ like film, provided i shoot well enough.

    167. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Playing it faster means 25 fps instead of 24 fps. That's 25 frames in one second instead of 24 frames in one second. 24 + 1 = 25. 1 frame is added every second by speeding up the playback.

    168. Re:Is it "too real"? by omnichad · · Score: 1

      And just like colorized B&W movies, there will be enough complaints to stop it from going on for too long.

    169. Re:Is it "too real"? by filthpickle · · Score: 1

      Well....you may prefer LCD's sir....however, the felines of the world are now officially out to get you. We miss that warm spot on the top of the CRT.

    170. Re:Is it "too real"? by mzs · · Score: 1

      Do you realize how much more light you would need at 240FPS vs. 24, 25, 50, 38, or even 60FPS? Would you like any usable focal length?

    171. Re:Is it "too real"? by jd · · Score: 1

      None. Digital cameras can detect stray cosmic rays passing through the shutter (which is why really good cameras take two images - one with the shutter closed, the next with it open, so that they can subtract background). 1000 FPS is becoming common on high-end digital cameras, 3CCD equipment would let you use the whole of that but using a 240 FPS system the camera has over four times the exposure time needed to get a professional-quality image.

      Focal length is also less of an issue, now we're moving away from film. So long as you have the data, you can "focus" them in post-processing. That's how fixed-lens digital cameras operate. However, 3CCD devices get 3 times the data (because you've 3 CCD sensors rather than one of the same number of pixels where the pixels respond to specific light frequencies). That gives you more flexibility on what sort of data processing you can do. You can afford to lose a little resolution before it'll impact anything.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    172. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Hah! 3Dfx didn't die, they were catabolized! That T-Buffer tech that you loathe so much? It was implemented in nearly every graphics card made after! You roose!

    173. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      Motin blur in games help meld the ghosting effect you get from monitors with low response time.

    174. Re:Is it "too real"? by Anonymous Coward · · Score: 0

      What a terrible hack.

    175. Re:Is it "too real"? by mzs · · Score: 1

      I've taken digital photos at 1/250, you need a lot of light for the exposure to be right if you want any depth of field. Movies used slower shutter speeds (in part to avoid judder at 24FPS) and still needed obscene amounts of hot lights.

    176. Re:Is it "too real"? by benthurston27 · · Score: 1

      You can see why the Babylonians picked 360 degrees for the circle, you can divide it up in so many different ways.

    177. Re:Is it "too real"? by jd · · Score: 1

      Hmmm. I believe you, but that smacks of a defect in digital cameras.

      Remember, ADCs can operate at 24 bit resolutions, greater than the 16 bits per colour plane than is needed for most HDR images, and can operate at that resolution at speeds of hundreds of thousands of measurements per second. In principle, that means you can make far more accurate measurements of the voltage. Two pixels A and B measuring 1/250th of the difference at the higher speed than they would at the lower speed shouldn't (in principle) matter if you are capable of discerning differences 1/256th the size than you could with cameras designed specifically for the higher speed.

      The sensitivity of the CCD itself obviously matters, since you can't measure a difference smaller than the smallest increment the CCD can measure before thermal and external noise mean you cannot distinguish what is a real increment and what is just noise. (This chart of various CCD types is useful, although I'm unsure how old it is and light-sensitive technologies improve all the time. http://www.microscopyu.com/articles/digitalimaging/images/ccdintro/ccdintrofigure10.jpg)

      With modern systems, I see no obvious reason for a camera designed to work at 250 fps to need any more light than a camera designed to work at 24 fps, PROVIDED the necessary sensitivity is present AND noise is kept to a minimum AND the image is then contrast-stretched so that the much smaller increments as measured are mapped onto the corresponding large increments you would have had had more photons hit the sensor.

      What you're saying is that basically no such camera exists - or, if it does, it's not in the hands of film-makers. I can see that high-speed cameras exist, that 3CCD cameras exist, and that the components needed to make a high-speed camera that creates HDR images that are perceptually the same as regular-speed cameras exist. Ergo, if no such camera has been built (at least at reasonable prices), then someone needs to build it. I do not believe for an instant that given the massive strides in photo-sensitive technology, ADC technology, etc, that this should be impossible at sensible prices.

      I've thought about doing something like this, the problem is that although I can see no reason why a camera couldn't be built, it costs money (and lots of it) to found a startup and do the R&D to actually make such a product, so it has merely remained a thought. The well-publicized high-speed cameras also appeared to mean any such project would largely reinvent the wheel anyway. Why build from scratch, the hard way, what someone is already mass-producing?

      Honestly, such a project would be outside of my skill set to complete, even though I can see how the overall design would have to work and some aspects would be relatively trivial for me. But you can't sell 1/10th of a camera. No use to anyone. (There's also a heap-load of other things like that, where I can see how to make things actually work -- I could even make Lightfleet's network design work -- and can certainly design small sections but cannot do the whole thing and cannot afford to put together the kind of startup that would be capable of doing the whole thing.)

      These problems are technically solved - not by me, it's all lego blocks by that time, all I'm doing is putting the lego blocks together and carving maybe a couple of filler pieces here and there. Anyone can do that. Ok, if spotting that apples only fall downwards is a "hard" problem (that says a lot for average intelligence!) then maybe not everyone. Just most. There is no sane, rational or remotely intelligible reason why a properly-mapping high-speed camera should not be in the hands of every film-maker on the planet.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    178. Re:Is it "too real"? by mzs · · Score: 1

      I think the one key thing that you do not expect is how aperture effects DOF and exposure. So you need a certain amount of light to enter the back of the camera. I think the way you think is very technical, think about it like you need enough to beat the S/N for a decent photo. Can you buy that? Well when you have the shutter open for a short period of time you are letting less light in. So to compensate you can use more light. Well that's hard because you already are bathing the set with a lot of light. But let's assume you could get more light. There is also the issue of darker materials reflect less light than lighter ones and you need to make sure that the white and other such light colored objects in the scene do not wash-out completely while you have still detail in the darker areas. In fact with a lot of light you can actually see the lens elements themselves in the image you capture. So it's hard, you need just the right levels. Images that are overexposed look dull and lifeless as well as washed-out. The more overexposed that they are, the harder to correct, and if over-saturated in areas, they really cannot be fixed later. Photographers call this a blown highlight. Again in your way of thinking, all those values are pegged at 16K or whatever even though there was a whole range of them beyond. Incidentally CCD response also happens to not be linear. But there are more fundamental problems.

      See the another way you could let more light into the back of the camera would be to use a larger aperture. This means that the shutter opens to a larger diameter. So first the problem is one that you can throw money at to solve to a certain extent at least. For practical reasons lens that have a larger aperture have other deficiencies. One very common one is that they have a much more limited zoom. To some extent better made lens can solve that, but there are some limits. Like you want a big CCD back there right, so you can average to beat some of the noise. Oh and you say you want 3CCD (which further reduces light to each CCD BTW). Ad yes you do want to be able to pull the shot (zoom), so soon you could make an awesome camera, but it would rival the Hubble in terms of size. (I exaggerate a bit, but you get the idea.) Still it's hard, they tend to be less quality lens for the same price as well, like 5 elements instead of 7, more aberration, etc. But beyond those practical aspects, there is the most fundamental problem, and that is depth of field. When you have a small aperture, it's like a pin-hole camera. Things close by and those things relatively nearby will seem in focus. But use a wide aperture and only those things relatively close to the focal point of your lens will be in focus. It's actually sort of neat in say single subject portrait photography since anything makes an interesting sort of random looking background and you only need to focus on a single face, but it's not good for most films where you have many subjects you want in focus as well as having the background maybe out of focus but with enough detail to still make out more or less what is there instead of plasma looking globs of color. That's an optics things, really can't be solved computationally or anything like that. Would need radical new lens technology, one that splits light most likely, getting you back to your original problem. Yes there are high speed videos, lots of them, but next time you watch them pay attention if you can see anything other than the popping balloon or what not in focus and how saturated the or overblown just generally balanced well the images look. Usually it's some scientific context and you can make-out what process is occurring, but it does not look good in terms of cinematography, like the shadows look dead or really noisy.

    179. Re:Is it "too real"? by jd · · Score: 1

      I can buy that. I can see what's happening, based on your first paragraph. I'm approaching this from trying to boost the S/N ratio by reducing noise. ie: Reducing thermal noise is relatively easy, up to a point, and you can subtract cosmic ray noise provided the density of cosmic rays with the shutter open is roughly the same as the density of cosmic rays with the shutter closed. This won't reduce noise to zero but in order to maintain the same ratio you must halve the noise if you halve the signal in order for the ratio to be constant.

      Yes, 3CCD will reduce light as some will be absorbed by the prism system. You do not, however, reduce the light by 2/3rds to each CCD as the colour filter used to mask the sensor will only allow the red light through to those pixels that want to see red, etc. So you lose the other frequencies anyway. There IS some difference - if you split the light, then you're probably working with a much narrower band of frequencies than you would with a red filter. However, then you get into the argument over which gives you a cleaner, more accurate representation of colour. That would be an interesting debate to have.

      I'm familiar with the advantages of collecting more light (the technique is why reflector telescopes tend to be very big) and the disadvantages (which, you're right, are not computationally solvable if your SNR is not good and can only be computationally solved up to a limit - Shannon's work on signals applies as much to optical data as any other sort).

      Yes, a new kind of lens would be useful. It's possible to imagine having a number of CCD devices, each exposed to light for a long period but where there's an offset of a very tiny amount of time for each. However, you're then reducing the light AND have a lot of computational difficulty in synthesizing the frames for each tiny block of time, so that wouldn't work. Using optical interferometry to combine data from an array of small lenses (so your total light is as much as for a large lens, without any loss of depth of vision) would only work for medium-to-long distances and the complexity increase would follow a power law (since everything has to interact with everything else). In short, existing methods are good but won't solve the precise problem being dealt with here.

      Lenses can probably improve in quality, but there's only so much you can do. There aren't many imperfections, the ingredients are of reasonably high purity, etc. It's not clear to me that there's much room for improvement there. To improve the mechanical side, I'm not sure the lens is the right place to look. Since the cameras aren't assembled in Clean Rooms, I'm suspecting dust, moisture and similar within the camera impact both the signal and the noise by more than the lens.

      So the major variable seems to be the noise. The CCD itself will be triggered by all kinds of sources, but you can subtract some of those by looking at what the CCD records with the shutter closed over the same period of time. ADC conversion is affected by heat (since heat perturbs the signal being measured), and depending on the type of conversion being done, it can also be affected by the stability of the reference voltage (which will also be affected by temperature). Better transfer of heat away from the CCD will therefore reduce noise. I'd need to do the experiment in order to say by how much or whether it would be sufficient. (240 fps vs 24 fps is 1/10th the light so the signal, so you need 1/10th the noise for the ratio to remain unchanged. Would a temperature-controlled camera be able to achieve that kind of reduction?)

      Going back to your discussion of overexposure, that one is a good deal tougher. I included a link in my last post to the response patterns of different CCDs and, yes, you're right. They're non-linear. Some are FAR worse than merely non-linear, though, the Kodak 1401e has majorly disturbed response patterns (it looks like it was on drugs) and none of the others were great. The Sony ICX 061 and Sony ICX 205 looks the least bad of a partic

      --
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    180. Re:Is it "too real"? by Fned · · Score: 1

      The motion blur issue with games doesn't really have an equal, but to most people it looks subconsciously better with it enabled for reasons they can't explain.

      It's 'cause there's motion blur IRL, unless you're under low-Hz lighting. Our retinas don't clear old image data faster than we can percieve new incoming data, so stuff tends to smear above a certain angular velocity.

  2. Can people actually tell the difference? by Anonymous Coward · · Score: 1, Interesting

    What proportion of the population can actually tell the difference between 24fps and 48fps? Have there been any peer-reviewed studies to find out?

    1. Re:Can people actually tell the difference? by Surt · · Score: 5, Informative

      I don't have links handy but they aren't terribly hard to find. Most of the population (more than 90%) can tell the difference between 24 and 48. Most (over 50%) can tell the difference on any 10fps jump (i.e. 60fps to 70 fps) up to 80 fps IIRC. Beyond that it starts to dwindle, but there's still a substantial chunk (20ish%) that can tell a 10fps difference at 120fps. By 240fps you reach the point where basically no one can tell the difference between that and anything faster, no matter how much faster (e.g. 240 vs 480 fps benefits basically no one).

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Can people actually tell the difference? by cpu6502 · · Score: 3, Informative

      Ooops you posted twice. :-) BBC video is 25 frames per second..... so I don't understand the comparision.

      And HDTV is upto 60 frames per second; aren't people used to seeing a rapid frame rate by now? I guess people are just weird.

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    3. Re:Can people actually tell the difference? by cpu6502 · · Score: 1

      Never mind. I see they are complaining that 48fps looks TOO real and too perfect. Kinda like how people complained the CDs sound too cold, and they prefer records. Or that Star Trek weapons looked like pieces of foam when viewed in HD (or even DVD).

      I've never thought inferior quality (with jerky frames, lo-resolution, or static sound) was better than higher quality. That would be like saying I prefer to play PC games at 704x240 instead of the current high-def.

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    4. Re:Can people actually tell the difference? by AdamHaun · · Score: 1

      I haven't seen 48fps, but I was accidentally subjected to a double-blind test on a 120Hz TV when I watched a Return of the Jedi DVD at my mom's house. It looked like a sitcom, and I figured out within a minute or two what was wrong. I guess I associate high frame rates with cheap TV shows.

      --
      Visit the
    5. Re:Can people actually tell the difference? by icebike · · Score: 1

      peer-reviewed? Peter Jackson has peers? Who knew?

      Apparently, given the grousing these petulant bloggers post, the difference is easy enough to determine. I imagine action films would be much improved.

      --
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    6. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      In the demo's I've seen the difference between 24 and 48 fps is easily notable. Even people with poor vision should see a difference as fps affects motion not detail.

      From what I remember you can find studies that show human vision to be equivalent to about 30 fps. The reason we need fps higher than this for the smoothest motion is that our eyes and displays are not synced.

    7. Re:Can people actually tell the difference? by Apotekaren · · Score: 1

      Being filmed in 48fps and having a draw rate of 60fps on something filmed in 24fps is VERY different!

      --
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    8. Re:Can people actually tell the difference? by Anne_Nonymous · · Score: 1

      >> What proportion of the population can actually tell the difference between 24fps and 48fps?

      If the film takes 3 1/2 hours to watch and the actors move really slow, they're showing it at 24 fps.

    9. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      fps and double-blind tests do not work that way.

    10. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      What proportion of the population can actually tell the difference between 24fps and 48fps? Have there been any peer-reviewed studies to find out?

      There's a huge difference between telling the difference and liking/caring about the difference. It's a very obvious difference, I'd be surprised if 5% of people COULDN'T see if. That does not in any way translate into people LIKING 48fps better than 24fps.

    11. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      All of it? Fewer can explain it. The rest just shrug and say "I dunno, its just different...ya know?"

    12. Re:Can people actually tell the difference? by cpu6502 · · Score: 1

      LCDs don't "draw" anything. It's flashed on the screen instantly. And when watching modern shows, they would display 60 frames per second..... much higher than the Hobbit's 48fps.

      I suspect all this complaining is that the Hobbit looks like a high-quality TV show, and people don't want it to look like a high-quality TV show (for some stupid reason). It's kinda like saying, "That damn Frozen Planet documentary at 60fps looks too realistic. I prefer NTSC's 30fps; I prefer more flickering."

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    13. Re:Can people actually tell the difference? by Kjella · · Score: 2

      Well, I think this is down to the question of motion blur vs frame rate, It has been shown that humans can perceive frames that are only on screen for an extremely short amount of time, but not that the fluidity matters. That is for example if you record a plane passing by in 24 fps and you miss it - the distance between frames is so that you don't see it - on the other hand if you recorded the scene at >>24 fps, like say 1000 fps and then slowed it down to 24 fps, people would notice the plane but it's not sure they'd be able to tell the 1000 fps clip apart from the 24 fps clip. In fact in high velocity clips they're often down to 18 or 12 fps in order to get the right slow-down effect, without giving the impress that it stutters. Personally I'm in favor of as high frame rate as possible, it can always be scaled down but never scaled up.

      --
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    14. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      Then I'd question the studies; as 'how many FPS' we can see is tied down to how dramatic the changes involved are. Black to White (and reverse) can be detected at insanely high rates, but softer more gradual changes may not be detectable at even 5FPS.

      Its for that reason gamers often desire such high framerates (60-120) because there is often very swift and dramatic movements involved. In addition, said movements are also explicitly linked to our own 'output' (movements), and this further increases our visual processing. Lets say I turn 180 degrees in a first person shooter, and do so in a 5th of a second. At 60 FPS, that only gives me 12 frames for the entire motion. And thats still a somewhat slow turn compared to what many players will be performing for scanning their surroundings.

      At 30 FPS, thats only 6 frames for a 180 degree turn. Or a change of 30 degrees per frame. Thats terrible

    15. Re:Can people actually tell the difference? by ArsonSmith · · Score: 3, Funny

      Is that what happened to the original trilogy for LotR too?

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    16. Re:Can people actually tell the difference? by Barefoot+Monkey · · Score: 1

      Very true. The reason is because it's not the frequency that is perceived so much as the interval between frames. The jump from 70fps to 80fps is an improvement of just under 1.8 milliseconds. You might perceive that, but I have my doubts since there's not really much of a difference to pick up on (back in the CRT days putting the monitor at 80+fps was more for reducing flicker than improving animation). A 30fps-to-60fps change is like night and day, and that's only a 16.7 milliseconds difference; at 30fps motion is rather difficult to follow, but it's a non-issue at 60. Going from 24fps to 48fps is a 41.7 millisecond improvement - I can't imagine anyone missing that.

    17. Re:Can people actually tell the difference? by deweyhewson · · Score: 2

      I'll give you the benefit of the doubt since it appears as though you are asking a valid question, but I do have to say I'm tired of hearing the argument implied in this question pop up in every discussion of framerates, whether in film or games.

      First and foremost, everyone should visit this link: http://boallen.com/fps-compare.html Put simply, the human mind, and eyes, can perceive far more than 24, 30, or even 60 frames per second. Not consciously well enough that we can point out which image is operating at 58fps and which at 60fps, but our minds perceive the difference even if we don't know it.

      As far as it pertains to film, there is a long history with 24 frames per second that we don't need to go into here, but suffice it to say it's an stylistic choice that films have been shot in for a century. The problem is that it's really a rather slow framerate, which looks just fine - I would argue great - on normal films, but on 3D, due to their doubling of frames to create the depth illusion, ends up looking muddy and, frankly, gives many people a headache. The idea behind shooting at 48 frames per second was that, since 3D is double the frames, just double the framerate and you'll solve all those pesky problems with 3D.

      Apparently, people still aren't liking that, but I'll hold out judgment until I see for myself.

    18. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      PC games is a bad example, because as you turn down the quality and resolution, the engine gives higher framerates generally, which gives you things like more precise and responsive movement, less jerky frames when you pan the view, and more stable experience when effects go off. So in things like fps games, playing at 704x240 or whatever can be a much better viewing and playing experience then 1920x1080 or whatever, until you get into the modern problems of LCD monitors and native resolutions.

    19. Re:Can people actually tell the difference? by whydavid · · Score: 2

      I spent several years in movie theatres. Most customers couldn't tell the difference between 4k digital and a base-scratched print with a strobing bulb and too much jitter and weave. I take that back. It's not that they couldn't tell the difference, if you did a study where you showed them side by side or one after another, but 95% of them aren't going to notice the difference in quality unless it is pointed out. I would imagine 24 fps/48 fps will be the same story. One after another, or side by side, it'll be obvious. Otherwise, only enthusiasts are going to notice (or even know that such a difference might possibly exist in the first place).

    20. Re:Can people actually tell the difference? by Botia · · Score: 2

      15 years ago, back when we had CRT's for monitors, this was widely studied. 24 fps was used for movies as it was the minimum frame rate required for people to detect motion. 60 fps was determined to be the rate at which 85% of people could no longer detect frames. I remember one person we tested could detect frames up to about 85 fps. I'm not sure where these other numbers came from (i.e. 120fps, 240 fps, etc).

    21. Re:Can people actually tell the difference? by Nahor · · Score: 1

      I don't have links handy but they aren't terribly hard to find. Most of the population (more than 90%) can tell the difference between 24 and 48. Most (over 50%) can tell the difference on any 10fps jump (i.e. 60fps to 70 fps) up to 80 fps IIRC. Beyond that it starts to dwindle, but there's still a substantial chunk (20ish%) that can tell a 10fps difference at 120fps. By 240fps you reach the point where basically no one can tell the difference between that and anything faster, no matter how much faster (e.g. 240 vs 480 fps benefits basically no one).

      We are talking about movies here, not video games. In video games, one notices the framerate because of the lack of motion blur. In movies, with the motion blur, the frame rate is a lot less noticeable. If 90% of the population could distinguish between 24 and 48 fps, the TV and movie industries would have increase that rate a long time ago.

    22. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 1

      To the best of my knowledge, the pixels on an LCD still update serially; it is not a parallel process to update every pixel at once and thus why a refresh rate applies; if the screen could be instantly changed then the refresh rate would be only limited by the bus speed of the computer (Video card) itself...

    23. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      Most customers couldn't tell the difference between 4k digital and a base-scratched print with a strobing bulb and too much jitter and weave.

      For those of you who want to perform this experiment, here's a helpful hint: the 4k digital film is the teal one.

    24. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      Especially if primed to expect a difference.

    25. Re:Can people actually tell the difference? by thegarbz · · Score: 1

      Really? You think because something is better the industry would jump to adopt it despite the incredible expense of upgrading equipment in the studios, changing the processing techniques, having to literally double everything including the very expensive storage used for raw footage and processing power in post production which now has double the frames to deal with? Hell that doesn't even take into account the cinemas which need projectors capable of the playback of a changed format.

      Now excuse me while I sit and twiddle my thumbs waiting for my local megaplex to actually upgrade to digital projects, I'm mean it's not like the first fully digital movie came out 13 years ago. ... Oh wait. Yes clearly there's no benefit to going digital either.

      Change is SLOW in this industry which relies mostly on what works. You need some unique thinking, budget, and a bit of faith to even start the change process.

      Oh by the way, if most people can't tell the difference then why the complaints about The Hobbit?

    26. Re:Can people actually tell the difference? by Imrik · · Score: 1

      Which is why we have double blind studies.

    27. Re:Can people actually tell the difference? by Docasman · · Score: 3, Funny

      So... 240 fps ought to be enough for anybody.

    28. Re:Can people actually tell the difference? by kandresen · · Score: 1

      I believe 24 frames at one point was believed to be the threashold but I cant other than believe that must be false: In Europe the TV framerate was always 30 frames and from the time I studied in the states and I could clearly see the difference!!! I have a hard time believing half the population of the world does not notice that difference. By all the people stating 48 fps is too realistic it kind of proves the point...

    29. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      Any studies done where the fps was dynamically adjusted to match the Hz of a Bootsy Collins riff?

    30. Re:Can people actually tell the difference? by Surt · · Score: 1

      Nope, those studies were nature footage shot using a high speed camera onto film.
      People can tell the difference. Industry hasn't budged because 24 is 'good enough' and the price to retool is enormous.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    31. Re:Can people actually tell the difference? by Surt · · Score: 1

      Indeed.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    32. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 1

      It's not like the film industry has never changed. They started with black and white silent films. Some of the changes include: mono soundtracks, standardized 24fps, color film, stereo sound, surround sound, 3D projection, etc. If there is something that will bring in more money they will do it. Why hasn't digital projection really taken over? Because it isn't worth it. People can't tell the difference enough to preferentially demand it. In this case 48fps is clearly noticeable. Technically superior formats don't win the market unless people like them.

    33. Re:Can people actually tell the difference? by greenlead · · Score: 2

      What good are blind people for studies regarding frame rates? (kidding...)

    34. Re:Can people actually tell the difference? by Surt · · Score: 4, Informative

      24fps is actually the LOWER threshold. The level below which most people no longer perceive smooth motion.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    35. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 0

      I was starting to wonder. Is this the typical stuff that the *-phile crowd has trained itself to perceive?

      Been a film buff for four decades, and have not even heard of some of the things in this discussion.

    36. Re:Can people actually tell the difference? by Nahor · · Score: 1

      If they shot at high speed and didn't add the motion blur when reducing the frame rate, then they got the same effect as in video games.

      I haven't seen the studies so maybe I'm talking out of my ass but I follow the news about video games, especially the technical side and from the way people talk about frame rate, while I can believe that 50% of the people can tell the difference between 60 and 70fps in games, I don't think it's much more than that and it would have to be if 50% can tell the differences in movies that have motion blur.

    37. Re:Can people actually tell the difference? by Surt · · Score: 1

      Motion blur is the same in high speed film as in lower speed film.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    38. Re:Can people actually tell the difference? by rhyder128k · · Score: 1

      You have to remember that this could mean a new generation of TV sets along with re-releases of old films on a new format. A LOT of money to be made.

      --
      Michael Reed, freelance tech writer.
    39. Re:Can people actually tell the difference? by skids · · Score: 1

      Until genetically or bionically enhanced eyesight becomes common, yes.

    40. Re:Can people actually tell the difference? by Anonymous Coward · · Score: 3, Interesting

      Actually it's 15fps. 24fps was used so that audio running along side the film wouldn't have gaps. Learned about that in animation school.

    41. Re:Can people actually tell the difference? by mestar · · Score: 1

      Dude, it's double blind. They are both blind, and all the lights are turned off.

    42. Re:Can people actually tell the difference? by MikeBabcock · · Score: 1

      As someone else posted, most everyone can see the difference between 24 and 30. Just because 24 is the magic number we use for when film begins to look real doesn't mean its the maximum number at all. Sure, 800fps is probably way overkill, but 48 at least certainly isn't.

      --
      - Michael T. Babcock (Yes, I blog)
    43. Re:Can people actually tell the difference? by MikeBabcock · · Score: 1

      Higher frame rates mean more lighting due to faster aperture speeds, not to mention better film stock and higher speed hardware. It also means more frames to distribute, meaning larger video files that don't fit as easily on a disc.

      Just because people might value something doesn't mean its going to be sold to them at every convenience. IE lots of people love eating fresh seafood but its not sold at Harvey's because it wouldn't be cost effective.

      --
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    44. Re:Can people actually tell the difference? by 91degrees · · Score: 1

      Not sure about film. From games development experience, we found that 60fps felt a lot more responsive than 30fps.

      I suspect that people couldn't look at something and say "yup that's 48fps", but show them one and then the other, they may well agree that the 48fps is smoother.

    45. Re:Can people actually tell the difference? by makomk · · Score: 1

      The first few seasons of the new Doctor Who were apparently filmed in standard definition because the set and prop quality wouldn't look good enough in HD.

    46. Re:Can people actually tell the difference? by reub2000 · · Score: 1

      I don't think it's our eyes that determine what framerates are noticeable, I think it's that object at the other end of the optic nerve.

    47. Re:Can people actually tell the difference? by Nahor · · Score: 1

      And so do digital movies and 3D movies. Yet the movie industry did it. Are those two "improvements" worthier of the expense then increasing the frame rate that supposedly 90% of the population notices?

      Moreover, unlike convenience stores, the movie industry isn't fighting to reduce the cost to the consumer as the trend on ticket sale price show. Quite the contrary, they are quite happy to add a gimmick and increases the price as necesary, especially if that gimmick is not available easily on TV making movies more attractive, as again the digital and 3D movies show.

    48. Re:Can people actually tell the difference? by AdamHaun · · Score: 1

      Er... which part? The TV upscanned the video to a higher than normal frame rate without anyone in the room knowing in advance. That is both double-blind and increasing FPS. It's not the same as having different source material, but it is at least a partial answer to the question.

      --
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  3. Can You SHow Me by Anonymous Coward · · Score: 5, Interesting

    Could you show me what this "70s era BBC-video look" is. Despite having seen lots of 70s era BBC-video, I'm unable to understand what you're talking about based on the description.

    1. Re:Can You SHow Me by Anonymous Coward · · Score: 3, Informative

      It looks like a soap opera.

    2. Re:Can You SHow Me by pthisis · · Score: 2

      "Looks like a soap opera" to me means the weird overly contrasty look you get when some of the stupid autocontrast/edge "enhancement" features are turned on on modern TVs.

      --
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    3. Re:Can You SHow Me by interval1066 · · Score: 1

      It means those snazzy digital effects that cost millions of dollars are going to go back to looking like cheesy, simple, video overlays that were the standard for "special effects" back in the 70's.

      --
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    4. Re:Can You SHow Me by Anonymous Coward · · Score: 0

      It isn't just image enhancement, it's motion "enhancement" or otherwise known as motion interpolation:

      "The "video" look is a byproduct of the perceived increase in framerate due to the interpolation and is commonly referred to as the "Soap Opera Effect" after the way those shows looked, having been shot on cheaper 30 fps video instead of regular broadcast equipment or film""

    5. Re:Can You SHow Me by Tragek · · Score: 3, Interesting

      My father's Sony drives me nuts with it's 120hz interpolation. I can attest to the soap-opera effect; it makes everything look very strange. Mission Impossible was positively ODD.

        I was always curious if it was an effect of the high frame-rate or the interpolation algorithms. Worryingly this story seems to indicate it's the frame-rate, not the algorithms.

    6. Re:Can You SHow Me by BackwardPawn · · Score: 2

      Film vs. Video. Film has a grain and texture to it. Almost a three dimensional look due to the way the chemicals are layered. It also has a characteristic motion that's hard to describe. Video on the other hand is flat and much smoother...in some ways video is much more realistic, but doesn't give you that warm fuzzy feeling inside. As he's still shooting on film, the smoothness part is whats being referred to here.

      If you still can't figure it out, try watching a movie on a newer HDTV with the blur reduction setting off, then turn it on. Suddenly everything will look weird. Its not an exact replication of film vs. video, but it'll give you a general idea.

    7. Re:Can You SHow Me by devitto · · Score: 1, Funny

      You mean Bilbo is wearing a brown knitted tank-top plus dungerees and a bowler hat ?

    8. Re:Can You SHow Me by sunderland56 · · Score: 1

      They are probably referring to transmitting a motion picture film on TV.

      Regular television sends out (in the UK and in Europe) 50 distinct pictures every second.

      A movie is 24 distinct pictures every second. You can cheaply and easily send it out on TV by speeding it up a little bit (4%), and transmitting each image twice. The slight speedup is not noticable, and you need no processing to the images. But, compared to video, there is a very subtle jerkiness to it.

      Interestingly enough, movies in movie theatres are already shown at 48 Hz - but each picture is shown twice. In the early days they really did show film at 24 Hz - but the effect was very disturbing. The human eye can see something flashing at 24 Hz and perceive it as flashing, but something at 48 Hz is perceived as constantly on. So, motion picture projectors simply show each frame of the film twice, and the eye sees a constant image.

      (The motion picture projectors today cannot, however, display 48 Hz source material - the speed would be too high for the reel motors, and the double-gate mechanism can't be turned off. Presumably if this film is released at 48 Hz, it will be as digital only).

    9. Re:Can You SHow Me by Tanman · · Score: 4, Interesting

      A better word for "120hz interpolation" is "morphing" -- when these televisions do their thing, what they are really doing is morphing between frames. You have a 24 fps movie and want it at 120hz? Then the new in-betweens will be averages of the previous and upcoming frames until you hit the new frame.

      It is very, very different from filming at a higher frame rate. The best I can tell you is to film yourself smiling. Then, take the first frame (straight faced) and the last frame (smiling), then use a program to morph from straight-faced to smiling. You will see just how creepy it is.

    10. Re:Can You SHow Me by fermion · · Score: 1
      I know what they mean. Take a look at some of the doctor who stuff, especially when they are switching between film and video. There were time when the sets really were crappy, like Star Trek.

      I think what is happening here is the same thing that is happened when TV when to HD. All the sets were built for low resolution, and looked really bad in HD. Many things had be rethought to look good in HD. I think they did good with the digital shooting of the LOTR. There seemed to a lot of thought that went into what was necessary to make that work. Perhaps not so much thought went into this.

      --
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    11. Re:Can You SHow Me by Anonymous Coward · · Score: 0

      I think the point is that at 24fps movies aren't as smooth so you miss out on a lot of detail in the video playback. Old BBC movies had clothing similar to Hobbit and they were closeup filming of the actors where you could see all the details on their clothing and tell they were outfits made for the movie. Seeing all the details at 48fps making it too easier to notice the outfits in Hobbit look like wardrobes from a movie set so it takes away from the atmosphere they are trying to create.

      Kinda like if you watch the Star Wars fight scenes in slow motion and see how far off the hit/swings are. Completely takes away from the action looking real if you slow it down.

    12. Re:Can You SHow Me by h3llfish · · Score: 2

      One thing that I found very strange about BBC productions of this time was that they would use video for the studio sequences, and then film when they went outdoors. As a child, I found it jarring to have both in the same program.

      I also remember being about 10 years old and complaining to my mother that Chico and the Man did not look "real". My mother had no idea what I was talking about, but my father figured out that they had switched from video to film. What looks "right" is usually a matter of what one is used to. I seem to recall hearing that some people complained about color films when they came out. Higher frame rates will be the norm in a decade, I am absolutely convinced.

    13. Re:Can You SHow Me by Peter+Harris · · Score: 1

      Indeed. I call bullshit on the whole idea. British TV in the 70s would have been 25fps (shown interlaced on a 50fps display) at a resolution of 625 lines. Slightly better resolution than American TV of the same era, and better colour stability (because PAL is better than NTSC) but apart from that I don't understand the comparison, or see how it relates to film.

      Personally, I prefer not to be aware of the frame rate when I'm watching something. The only times I become aware of it are when the picture blurs due to panning the camera - which I utterly hate, because it breaks my immersion in the scene.

      I can't see how a higher frame rate could possibly make it worse.

      I doubt that anyone complained about the frame rate who didn't know it was 48fps and that films are usually 24fps. And also, they probably mis-attributed some other thing they didn't like about it to the frame-rate, because they are poseurs who think they know about film technology but don't really.

      --

      -- What do you need?
      -- Gnus. Lots of Gnus.
    14. Re:Can You SHow Me by AReilly · · Score: 1

      "Films" (at least the big-budget, blockbuster ones) haven't been recorded on "film" for years. Everything is video. Not VHS video, but electronic. That's one of the reasons why Kodak is out of business. Certainly some smaller film companies are probably still using actual film, but it's not mainstream. I haven't checked but I would be *very* surprised if any film stock was harmed in the making of the Hobbit.

      This 48 Hz issue is a different problem.

      --
      -- Andrew
    15. Re:Can You SHow Me by KalvinB · · Score: 1

      Go into any Big Box store and watch the high end TVs vs the lower end TVs playing the same film.

      The first time I saw 48fps+ playing on a TV I thought it was behind the scenes stuff for the movie instead of the actual movie.

    16. Re:Can You SHow Me by Anonymous Coward · · Score: 0

      Film has a grain and texture to it. Almost a three dimensional look due to the way the chemicals are layered. It also has a characteristic motion that's hard to describe.

      It's hard to describe because you don't know what you're talking about.

    17. Re:Can You SHow Me by Anonymous Coward · · Score: 0

      Moving to > 24 fps is the same problem as moving away from QWERTY. Sure, it's antiquated and worse than modern alternatives, but everyone's used to it.

    18. Re:Can You SHow Me by Anonymous Coward · · Score: 0

      No, on modern TVs the motion is actually interpolated to produce the intermediate frame, the 2 frames are not just blended.

  4. And that's what they choose to be angry about? by Anonymous Coward · · Score: 1

    If I was going to get angry at that preview, I'd go for the fact that the dwarves end up rescuing the three trolls in a battle.What's next, giving The Little Mermaid a happy ending?

  5. Habit by Anonymous Coward · · Score: 5, Insightful

    The only reason people don't like it is because they are used to film looking another way. It has nothing to do with what is actually happening on screen, or some magical quality that allows 24fps to transport you to another place.

    If all films changed to this, in three years no one would have an issue with it. In 10 years, people would say that older movies looked to "fake."

    It's all what you are acclimated to.

    1. Re:Habit by Anonymous Coward · · Score: 0

      I know it's anon coward, but you may as well mod it up, because it's put plainly and correctly. Of course I only say this as a second AC, because, wtf.

    2. Re:Habit by Black+Parrot · · Score: 4, Funny

      No, "Hobbit".

      --
      Sheesh, evil *and* a jerk. -- Jade
    3. Re:Habit by Anonymous Coward · · Score: 0

      No, halfwit.

    4. Re:Habit by icebike · · Score: 1

      This.

      --
      Sig Battery depleted. Reverting to safe mode.
    5. Re:Habit by tool462 · · Score: 4, Insightful

      I think this is the case. I remember the transition to HDTV. When shows started airing in HD, I remember everything looking unnaturally crisp. It looked fake compared to the "real" 480i I was used to. By the time most shows went HD that effect went away for me, and the SD stuff started looking fake and crappy. I have roughly the same reaction watching SD shows now as I did watching the handful of B&W shows that were still airing when I was a kid. Yeah, it still works, but it definitely feels inferior and old fashioned.

      My guess is 48fps movies will be about the same, unless they induce epileptic seizures or something...

    6. Re:Habit by tunapez · · Score: 1

      I concur, doctor. I also believe it can be improved upon. I hated HD and the 'you have to be within this area and this far from the screen' requirements. No matter if the unit wass a LCD, LED, Plasma or DLP, to me it looked as layered and 'swimmy' as a Viewmaster stereoscopic toy wherever I sat/stood. Things seem to have improved or I'm properly acclimated now. By any measurement I don't sit in the 'required range'. or at the optimum angle...small place and high placement makes it just not possible. However, watching hockey on a 48" DLP in HD is a phenomenal experience* and that's a really good thing because that's all I need it for.
      PS: GO YOTES!

      * Almost as good as the deliberately downgraded(IMO) SD broadcast is meant to make me appreciate it. Talk about 1970's broadcast quality.

      --
      Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
    7. Re:Habit by Nimey · · Score: 1

      Horsecock.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    8. Re:Habit by Zocalo · · Score: 1, Insightful

      You're probably right on the perception over time, but having shot quite a bit of video footage at a variety of speeds I don't think it's quite so clear cut. The speed of the subject being filmed seems to have some impact on how the brain perceives and interprets the motion on playback, and I suspect the shutter speed (i.e. the actual exposure time for an individual frame) may enter into it as well. The best theory I can come up with is that it boils down to something to do with the combination of frame rate and the amount of motion blur captured on each frame, and you need to get within a sweet spot or the visual cortex kind of does a double take, and that's what the reviewers experienced. Whether that's something that can be conditioned out over time, or whether it's something that needs to be done at filming (using a different shutter speed, perhaps), or fixed in post (simulating more motion blur, or sharpening the image) I couldn't say. More footage (preferrably of Hobbits) required.

      --
      UNIX? They're not even circumcised! Savages!
    9. Re:Habit by RedBear · · Score: 1

      The only reason people don't like it is because they are used to film looking another way. It has nothing to do with what is actually happening on screen, or some magical quality that allows 24fps to transport you to another place.

      If all films changed to this, in three years no one would have an issue with it. In 10 years, people would say that older movies looked to "fake."

      It's all what you are acclimated to.

      I am going to have to strongly disagree with this assessment. All my life so far I have always had eyes that are more sensitive to both color quality and frame rates than most of the people around me. I have always been bothered by CRT monitors set to 60hz, and as soon as I learned that you could increase the frame rate to 75hz or 85hz I did so on every computer I ever sat in front of, because otherwise I'd get a headache. Fluorescent lights always used to bother me, before they came out with new types of ballasts that weren't restricted to 60hz. Every computer monitor that was still set to 256 colors got changed to at least thousands of colors when I sat down in front of it (16 million colors if possible), because the lack of color depth was blindingly obvious to me and annoying.

      I waited to buy an LCD TV until I could afford to get one with at least a 120hz refresh rate, because it was quite obvious to my eyes when comparing models at the store that 60hz just wasn't enough to give a clear, ghost-free, jitter-free picture. I'd probably be even happier with one of the newer 240hz models because I could see a slight difference with those even over the 120hz models, but couldn't afford one at the time.

      In other words, I have *always* been the first person I know to move to the newer, faster, sharper stuff whenever possible because my eyes can actually see the difference and appreciate it.

      But you know what? The frame rate of the actual video programming displayed on the TV does not seem to conform to the same rules. Cinematic 24fps movies have never bothered my eyes, nor does 30fps TV. What does bother my eyes is stuff like soaps and amateur films that are filmed at higher frame rates. They just don't look right. Yes, they look more "real". But for some bizarre reason, they also look amateur, and "cheap", and have significantly less dramatic impact. I am far from the only one to notice this.

      We've had this kind of programming available for decades. We've had plenty of time to "acclimate" to faster frame rates, yet nobody in their right mind has ever released a 60fps film because they know it will end up looking and feeling like a soap opera, and it will feel like a home-made movie, and people will hate it. That's just the way it is. There's nothing magical about it, it's just the way our visual cortex works. And until we evolve new visual cortexes, I call BS on all you people calling everyone who hates films with faster frame rates "whiners". Feel free to attempt to move to a higher frame rate as a standard for films, but just don't be surprised when everyone ends up either consciously or unconsciously hating the "new" films. Because I don't believe for a second that everyone will just get used to it and start loving how much all new movies feel like cheap soaps. Ain't gonna happen.

      Higher resolution was a bit jarring for some people, but easy to get used to. But higher frame rates? I don't think the phenomenon of converting still frames to "motion" in the brain is that simple.

    10. Re:Habit by TangoMargarine · · Score: 1

      You give a compelling argument for me to NOT get HD equipment/media, as the vast majority of the TV I like to watch came out before HD got big :-)

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    11. Re:Habit by Anonymous Coward · · Score: 0

      I won't deny that changing normative perceptions have some function here, but you're ignoring two major real world changes that probably had a much larger effetc:

      Early on, most production didn't understand how to light for, apply makeup for, and shoot for HD - they learned how to do so over time. The fact that much of early HD was interlaced may have also affected this.

      Also, SD video displayed on an HD screen is transformed (for the worse, period), because of significantly different screen technology. Therefore, SD looks far better on SD TVs than HD TVs (where, unsurprisingly, HD looks better). In other words, optimizing a screen for 480i makes it crap for optimizing for 720(p/i) or 1080(p/i) and vice/versa. SD content has to be upscaled to look decent on and HD screen, and not all TV/cable boxes/disc players do this well (though some do an excellent job).

    12. Re:Habit by Anonymous Coward · · Score: 0

      like money. all an illusion anyway, but when u.s. money first got euro-style "big numerals" it looked "monopoly."

      although when my ex got her four-foot RGBA screen with 120 Hz interp, I did notice the set a lot more than usual, which is one of the "concerns" in this thread.

      It did tend to break the illusion. I believe it's going to be up to the peeps who do scenery. I believe they are used to knowing how something will look given the photography process and with inc. res. that transform shifts a bit. e.g. bg items don't recede as much as they used to.

    13. Re:Habit by imsabbel · · Score: 1

      You mix up cause and effect.

      high fps "looks cheap" because you are used to it only in context of cheap productions, while you are used to 24fps content to look "not cheap" because you are used to it feature films.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  6. please, please make 48fps available by Surt · · Score: 4, Interesting

    I'm one of the luck few with sensitive eyes. Watching movies at 24 fps is jarring. I can't wait til they move up to 60 or 120.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:please, please make 48fps available by Beardo+the+Bearded · · Score: 1

      You and me both. I mean, I like Wallace and Grommit as much as the next guy, but it shouldn't be every movie and HD show.

      When I went to buy my HDTV, I was wondering if everyone else was unable to see the effects, or if it was just me. A setup with Blu-Ray and HDTV is like watching a slideshow. It's jittery as fuck. (I found the Panasonic Viera series has a good picture, so if you're still looking for one, check out one of those.)

      I'm not talking about aliasing on LCD (which makes my mind boggle as to why anyone would buy those, but that's a different point.)

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    2. Re:please, please make 48fps available by Anonymous Coward · · Score: 0

      What you're seeing is the pulldown effect. Basically your content has artificial frames added to match the broadcast of television.
      Most modern players can be configure to output at 24Hz, and if your TV supports it you will not see the jittery effect you're describing.

      You and me both. I mean, I like Wallace and Grommit as much as the next guy, but it shouldn't be every movie and HD show.

      When I went to buy my HDTV, I was wondering if everyone else was unable to see the effects, or if it was just me. A setup with Blu-Ray and HDTV is like watching a slideshow. It's jittery as fuck. (I found the Panasonic Viera series has a good picture, so if you're still looking for one, check out one of those.)

      I'm not talking about aliasing on LCD (which makes my mind boggle as to why anyone would buy those, but that's a different point.)

    3. Re:please, please make 48fps available by Anonymous Coward · · Score: 1

      I'm one of the luck few with sensitive eyes. Watching movies at 24 fps is jarring.

      Everyone can see judder in modern 24fps films. You are not special because you see something your parents didn't, you just watch different films than your parents. If you can see judder just as frequently in a movie filmed in, say, the 1970's when people could adjust the shutter speed during pans, then you might be special. That's not saying judder didn't exist back then, just that people masked it better back then. And every now and again they would forget and a pan would get wrecked by judder just like EVERY pan is wrecked by judder today. There's a reason people are suddenly up in arms about 24fps today and they dealt just fine with it for 80 years prior. It's because the "judder, judder everywhere" phenomenon just started happening recently.

    4. Re:please, please make 48fps available by Beardo+the+Bearded · · Score: 1

      Well, I've got a HD player that matches my TV (both Panasonic) and with the 1080p 24f mode on it's still jittery.

      I'm not talking about ghosting. What I'm seeing is the independent frames.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    5. Re:please, please make 48fps available by Surt · · Score: 1

      I like classic movies, so I can unfortunately claim that films from any decade all suffer the same problem.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    6. Re:please, please make 48fps available by Anonymous Coward · · Score: 0

      I'm also one. 90% of the tv's in the shop look like a mess when i view them. Like staggered and jerky motion. It's disgusting. Only way to see fluid smooth motion is to squint my eyes. Improved frame rate however does help. Sont tv's at 100hz appear smooth. So does windows media centre at 60hz. 24fps is a joke.

    7. Re:please, please make 48fps available by __aailob1448 · · Score: 1

      Discounting the cost of new equipment which is par for the course for any new technology, you still have to take storage costs into account, as well as post-processing costs (ex: frame by frame special effects). Both have to deal with many more frames and this makes filming more expensive (though not necessarily by much) and post-prod longer, which is probably a bigger deal.

      60 fps is very unlikely because it's not a multiple of 48 or 24 fps and we'll have to wait at least 40 years to get 96 fps. You will never see movies at 120fps so don't wait.

      48 fps is very doable since it'll degrade gracefully into 24 fps to accomodate legacy infrastructure. It's the best we'll have for most or all of our lifetimes.(as far as hollywood movies go anyways.)

    8. Re:please, please make 48fps available by Surt · · Score: 1

      Movie recording is going all digitial. As the price of digital equipment is coming down, the costs are beginning to fall below the cost of film, so soon projects both big and small will be shot on equipment that is mostly 60fps based.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  7. From what, film hipsters? by Anonymous Coward · · Score: 1, Funny

    I mean, the "it looks like a 70's era BBC documentary" gives you a hint there. Who the heck knows what a 70's era BBC documentary even looks like?

    I'm sure it will be hated on as much as 3d though. "It looks too much like real life! Also it's new and therefore I hate it."

    1. Re:From what, film hipsters? by Anonymous Coward · · Score: 0

      I am not a hipster; you're just twenty years behind. I loved 48fps in 1978 before you even knew what that stood for? But now that it's in theatres that cater to the unwashed public, I hate it. You people don't even understand why what you're looking at is great and have no sense of context, and that makes it terrible. I am now against anything lower than 120px. Oh, you don't know what that is? Well, it doesn't matter; it's used in movies you've probably never heard of.

  8. If movies had originally filmed at 48 FPS by mykos · · Score: 4, Insightful

    Everyone would say 24 FPS looked like old cell phone videos. The only reason people don't like high framerates is because that's what they were trained "cinema" should look like.

    1. Re:If movies had originally filmed at 48 FPS by Anonymous Coward · · Score: 0

      Everyone would say 24 FPS looked like old cell phone videos. The only reason people don't like high framerates is because that's what they were trained "cinema" should look like.

      That makes no sense. People liked the Lord of the Rings for the opposite reason, same for Star Wars, because it's different, not the same.

    2. Re:If movies had originally filmed at 48 FPS by mzs · · Score: 1

      And the reason they went with 24FPS is because film was expensive and 24FPS was about as slow as they could use and it still being tolerable. With digital now, that expense of the film does not matter anymore.

  9. Just whiners by Sycraft-fu · · Score: 5, Insightful

    People have decided that 24fps is "cinematic" since that's what movies have been for so long and so they expect it and hate on things that aren't. They need to STFU and just take some time to appreciate a more real format.

    We have cameras at work that shoot 60fps and I just -love- it. It is so silky smooth. When you first see it, it almost seems like something is wrong. Then you realize what is missing is the stutter of 30 (or 24) fps. Things are fluid, much more like they really are. Motion looks great.

    We need that in movies. Spatial resolution is getting really good these days, we need better temporal resolution. Get that framerate up there and things will start to look much more real.

    People have just come to associate the stuttery crap that is 24fps as being "cinematic". They need to tie a can on it and get over it.

    1. Re:Just whiners by Omega+Hacker · · Score: 4, Insightful

      I went to a very early digital cinema festival years ago, and in the round-table discussions all these people were focussing on how "sterile" digital looked, and moaning about how that "film look" was going to die a horrible ugly death, and the world as they knew it was ending. Everybody else was thrilled to death about how the image was actually sharp and consistent, you couldn't see the ugly film grain, colors were sharper, there was no crap stuck to every frame or spinning along down one side, you didn't have frames jumping all over the screen (60ft screen avg vertical jitter is +- 8 inches per frame!), etc etc etc.

      Guess what? Digital won, end of story.

      The "film purists" will always find something to complain about, while the rest of the world moves on.

      --
      GStreamer - The only way to stream!
    2. Re:Just whiners by Anonymous Coward · · Score: 0

      Spatial resolution is getting really good these days, we need better temporal resolution.

      Translation: 4K digital films have finally caught up to 35mm films, now we just need to find a way to prevent digital films from exaggerating the judder that people used to be able to mitigate by changing shutter speeds during pans. Once that happens, we will totally be back to where we started (except in teal & orange this time)!

    3. Re:Just whiners by Kjella · · Score: 1

      Yup... it turns out for the most part 60 fps isn't that bad for compression either, unless things are moving crazy fast - in which case you want higher framerate anyway - then a drama at 60 fps is not that different to 24 fps. I'd certainly like 60/50 fps as the new standard, too bad they don't multiply until 600 fps which is far too much for any human eye.

      --
      Live today, because you never know what tomorrow brings
    4. Re:Just whiners by Anonymous Coward · · Score: 2, Funny

      Film grain is ugly when you have a cinematographer who doesn't understand it well. It can be beautiful if done well. Check out Kubrick's Barry Lyndon or just about anything else he did to see examples of beautiful grain. Avoid the Blu-ray releases. Most have removed the grain because too many modern viewers don't appreciate it. Kubrick would be rolling in his grave if such a thing were possible. Video has taught us that grain is bad because of the poor low light rendering of digital cameras compared to film and noisy compression that can't handle the dynamic range necessary for smooth gradients that film has no trouble with.

    5. Re:Just whiners by DigiShaman · · Score: 4, Interesting

      60fps isn't a visual or motion problem for people, but a psychological one. Footage based on nature (wildlife, flyovers etc) or fast paced sports action is very pleasing at the 60fps rate. But, when you're having to watch people at those rates, it feels too realistic for people's comfort. For some, it's a feeling of invasiveness while for others it breaks the suspension of disbelief. Basically, their acting looks fake because now the temporal resolution is much higher for an actor than you're normally accustomed to. For example, if you suck as an actor at 24fps, that actor is really going to suck at 60fps. The subtle nuances become more prominent to us.

      --
      Life is not for the lazy.
    6. Re:Just whiners by interval1066 · · Score: 1

      ...I just -love- it. It is so silky smooth...

      Like buttah, huh?

      --
      Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
    7. Re:Just whiners by Anonymous Coward · · Score: 0

      I remember those discussions as well, except the conclusion was more "Yeah, this DV kinda looks like crap, but film costs so much I can't afford it, and I can't easily edit it on my Mac in my spare time."

      Digital didn't really win until the HD systems came out with better color reproduction, no interlace, etc.

    8. Re:Just whiners by beantherio · · Score: 1

      It's just that 48/60/100 fps looks VERY ugly. Danish director Lars von Trier shot a lot of his movies at higher framerate digital video to get a more "dirty" documentary-like look. It may be more realistic but I don't want a film like The Hobbit to look "realistic". I want it to look like a fantasy and that is what 24 fps makes it look like.

    9. Re:Just whiners by kikito · · Score: 1

      "People have decided that 24fps is "cinematic" since that's what movies have been for so long and so they expect it and hate on things that aren't"

      People have decided that 2D is "cinematic" since that's what movies have been for so long and so they expect it and hate on things that aren't. They need to STFU and just take some time to appreciate a more real format.

      No?

      I thought so.

    10. Re:Just whiners by Jeremi · · Score: 4, Funny

      I want it to look like a fantasy and that is what 24 fps makes it look like.

      Fair enough. For a nominal fee, your local movie theater will set your 3D glasses to black out every other frame, so you can enjoy 48FPS Hobbits at 24FPS.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    11. Re:Just whiners by Omega+Hacker · · Score: 1

      Showing at this festival were dozens of HD+ short films, not a DVcam in sight. The capstone of the festival was one of the (if not *the*) first showing of Toy Story in HD on a big screen. I could see pixels because it was only 1080p (and I got a late seat up close), but otherwise it was a *radically* new and infinitely superior experience. These days I *actively* avoid non-digital theatres because the physical intra-frame jitter on a film project is almost a guaranteed migraine.

      --
      GStreamer - The only way to stream!
    12. Re:Just whiners by ColdWetDog · · Score: 1

      Oh just drop some acid and settle back.

      --
      Faster! Faster! Faster would be better!
    13. Re:Just whiners by the+eric+conspiracy · · Score: 1

      And actors with unpleasant voices had trouble when talkies came in.

      Tough tittie.

    14. Re:Just whiners by Trilkin · · Score: 1

      Man, reading this reminds me of those audiophile douchebags that insist that records sound 'warmer' and go into all of these nonsensical explanations about sound texture and other dumb shit when in reality, it's mostly all in their head and they're talking out of their ass.

      The only thing that's certain is that shooting on film has a distinctive look and shooting digitally has a distinctive look. They definitely do LOOK different, but I think they have different purposes for different types of presentations. I don't think film is going anywhere and digital most certainly is not going anywhere.

      --
      Nobody cares what the CAPTCHA for your post was.
    15. Re:Just whiners by chispito · · Score: 1

      Guess what? Digital won, end of story.

      The "film purists" will always find something to complain about, while the rest of the world moves on.

      Maybe I haven't been in the most updated digital projection theaters, but I still don't feel like they have gotten the reds right.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    16. Re:Just whiners by Jah-Wren+Ryel · · Score: 3, Interesting

      Man, reading this reminds me of those audiophile douchebags that insist that records sound 'warmer' and go into all of these nonsensical explanations about sound texture and other dumb shit when in reality, it's mostly all in their head and they're talking out of their ass.

      If it really does remind you of that, then you aren't paying attention. Grain is a characteristic of film that a good cinematographer uses, just as he uses things like exposure, focus, lens-flare and depth of field. Digitally removing grain from a movie where the cinematographer made artistic decisions regarding the grain is the equivalent of amping up the saturation, blowing out the contrast or even chopping off the edges of the picture - it is destructive to the artist's intent. Grain is part of the creation not part of the playback, unlike the "warmth" that vacuum tubes add to music (and which can be simulated with the right digital filters).

      Grain is such a basic part of modern cinematography that a fair number of movies shot on digital have had artifical grain added in post.

      I don't think film is going anywhere and digital most certainly is not going anywhere.

      Film is on life support already. By 2013 all US theaters will be digital. Over 90% of all primetime tv is already shot on digital.

      --
      When information is power, privacy is freedom.
    17. Re:Just whiners by Pentium100 · · Score: 1

      Current 3D technology is not real 3D, just a hack, this is why it looks bad. When I watch a 2D TV, it is pretty much like looking at a painting or a photo - I know it is flat. On the other hand, 3D TV looks almost like looking trough a window. Great, but that illusion breaks down quickly when I realize that I cannot change the angle to see things that are obstructed by an object in front of them, like I could if I was looking trough a real window.

      On the other hand, increasing framerate is the same as increasing resolution - higher is better or at least the same, not worse (people in the past preferred the lower quality of acoustic records over the electronically recorded ones, but we now know that while 768kHz sampling rate probably won't add anything to the sound quality as compared to 192kHz, it won't make the sound worse).

    18. Re:Just whiners by Anonymous Coward · · Score: 0

      Studios will find ways to emulate the effect on new equipment and formats, and slowly dial it down until people get used to it.

    19. Re:Just whiners by Anonymous Coward · · Score: 0

      Yes, it sucks when people prefer things that are better rather than simply accept things that are worse. And at the time you're talking about, film was quite clearly better. Anyway, I guess I'll go watch Two and Half Men and Big Bang Theory now and accept that even though they're both shitty sitcoms, I should just accept them rather than watch better ones.

    20. Re:Just whiners by matthewv789 · · Score: 1

      It sounds just like the complaints that CDs sounded inferior to LPs...

    21. Re:Just whiners by Anonymous Coward · · Score: 0

      Here, let me edit your post for parody.

      People have decided that crunchy peanut butter is "real" peanut since that's what peanut butter has been for so long and so they expect it and hate on things that aren't. They need to STFU and just take some time to appreciate a more real peanut butter.

      We have extra-smooth peanut butter at home and I just -love- it. It is so silky smooth. When you first taste it, it almost seems like something is wrong. Then you realize what is missing is the chunky bits. It's totally fluid, much more like peanuts really are. It feels great on the tongue.

      We need that in all peanut butter. Peanut butter flavour is getting really good these days, we need a finer peanut paste. Get that chunk-size down and things will start to taste much more peanutty.

      People have just come to associate the chunky crap that is crunchy peanut butter as being "real". They need to tie a can on it and get over it.

      Or how about you go & see all the 48fps movies you like (if any more are ever made) while you quietly let everyone else enjoy the things they enjoy, the way they prefer them?

    22. Re:Just whiners by Anonymous Coward · · Score: 0

      That seems like a very hand-wavy way of saying there's no objective reason why a higher frame rate is bad.

      In fact, your point about sucky actors really sucking at 60fps goes against the grain of your contention. If a higher frame rate brings out more detail from the acting, then surely talented actors will look even better; good performances will look even better.

      A 'feeling of invasiveness' is silly, and the suspension of disbelief will surely be rebuilt once people get used to the new format.

    23. Re:Just whiners by Anonymous Coward · · Score: 0

      Actors in live theater must suck really hard then.

    24. Re:Just whiners by Anonymous Coward · · Score: 0

      Hi there,

      I couldn't care less about what system you use to project (well sometimes I do but that is just a hobby of mine). But I would like to point out to you that a large part of film making is about the aesthetics. Going for the classical film look is a legitimate choice, just like shooting hand held or whatever else you might come up with. You might like another look that's fine --- to each his/her own. That a lot of people who shoot digital, like the classical film look is evident by software packages that will simulate anything from film grain to light leaks.

      Personally, if they could now solve some of the remaining video issues (color noise, clipped highlights, shadow banding etc) I'd be very happy. Also very annoying about digital projection are the 'rainbows' that video projectors produce when you dare to move your eyes across the screen. This happens because most of the pieces of junk project a succession of red, green and blue images in stead of projecting them at the same time.

      cheers!

    25. Re:Just whiners by Anonymous Coward · · Score: 0

      But, when you're having to watch people at those rates, it feels too realistic for people's comfort.

      Are you saying that on some level people hate themselves? Maybe people should face this conundrum instead of trying to bend a whole industry around a personal hangup, if what you're saying is actually true.

    26. Re:Just whiners by Anonymous Coward · · Score: 0

      probably won't work. You'll get weird temporal aliasing effects. You'd have to figure out how to temporally low-pass filter the video data in the glasses.... good luck with that.

    27. Re:Just whiners by houghi · · Score: 1

      People come to cinema's for the experience, not for the technical marvel (unless it adds to the experience). If they do not like it, they will not have a nice experience.
      regardless if they are technically wrong and are not used to it, that is what people want.

      Forcing something else, just it is technically better is what they are already doing with 3D.

      So please let me enjoy my fake looking 2fps and not be forced to watch the realistic looking 60 or higher fps.

      It is the reason I did not buy a big screen. It is the reason I did not buy a HD channel thing. Because I did not like the real look of it.

      That said, I am sure there will be cinematic techniques who can 'undo' the harm that is done. Some filter or rendering. That would mean you have your 120fps and I have my film look of films.

      --
      Don't fight for your country, if your country does not fight for you.
    28. Re:Just whiners by nEoN+nOoDlE · · Score: 1

      Digital won because it's cheaper and easier to manage. Footage goes directly from camera to the editing bay in the same day, as opposed to having to purchase hundreds of feet of film, go through a day or 2 of developing and then seeing your footage. It's just generally easier to produce. The footage, though, DOESN'T look as good, sorry. The most popular digital film camera - the RED - has horrible rolling shutter and noticeable compression issues as well as a way lower dynamic range. Sure, these problems are going to go away over time, but don't think that digital won because it LOOKS any better.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    29. Re:Just whiners by omnichad · · Score: 1

      I think it's kind of an uncanny valley of sorts. Everything is too sharp, but if everything was even sharper but shown at 500fps, our eyes would probably blur the image like real life. I don't think 48fps or even 120fps is fast enough. The eye can make out the distinct frames, but it's still too slow so that the eye actually perceives the sharpness of each frame in turn. 24fps is slow enough that everything blurs the same as the real eye would do at 500+fps.

    30. Re:Just whiners by Anonymous Coward · · Score: 0

      The eye can make out the distinct frames, but it's still too slow so that the eye actually perceives the sharpness of each frame in turn. 24fps is slow enough that everything blurs the same as the real eye would do at 500+fps.

      Eventually we'll probably give up on "frames" altogether and have compression algorithms that can track different elements in the picture at different rates.

      Move your mouse pointer rapidly around your screen. Do you see a blurred pointer? No, your eye picks up multiple pointers at different locations on the screen. This is the imaging problem that will need to be solved before we get to 99%+ realism.

    31. Re:Just whiners by eriqk · · Score: 1

      People have decided that 24fps is "cinematic" since that's what movies have been for so long and so they expect it and hate on things that aren't. They need to STFU and just take some time to appreciate a more real format.

      If I want things to look "more real" I'll stick my head out the window.

  10. So? by Black+Parrot · · Score: 5, Funny

    lending the film a '70s era BBC-video look

    Well, it's a story about olden-times in England, isn't it?

    --
    Sheesh, evil *and* a jerk. -- Jade
    1. Re:So? by Anonymous Coward · · Score: 0

      lending the film a '70s era BBC-video look

      Well, it's a story about olden-times in England, isn't it?

      Actually I think it's about World War 1.

  11. Uh by oGMo · · Score: 1

    Just watch it. It's amazingly obvious. This isn't audiophile/videophile BS. It's easy to tell the difference between 15, 25, 30, 60 fps in video games. It's very easy to tell that the movie on the big screen is double-frame-rate. It's about as subtle as Michael Bay.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Uh by medv4380 · · Score: 2, Informative
      Do you know the difference between the Frames in a Video game and the Frames in Film?

      The 24 fps frames in film are all Fluid Frames. Games use Still frames since they have no natural motion blur, and when you increase the frame rate you start to improve the blur by overlapping frames. This is the same Audiophile Videophile BS because your eye sees frames at a far lower frame rate, but utilizes the blur in interpret motion. Reducing the blur in the frame by increasing the frame rate will screw with the motion of the image.

      Try reading a book on the subject. The entire reason they went to 48fps was to try and reduce eye strain during 3D movies. They seem to have forgotten that a 72 refresh rate with a 24 frame rate will do the same thing. Frame by Frame the 48fps will look better when it's still, however, the 24fps will look more natural to your eye when it's playing.

    2. Re:Uh by ninjackn · · Score: 1

      Someone please correct me if I'm wrong but my understanding is that the reported FPS in a video game is more easily noticeable because it's not only showing how limited the picture you're seeing being updated but also as a function of mouse input. Since you're directly control the picture and expecting it to change a certain way a lack of smoothness in transition becomes more apparent.

      But with more "modern" games I'm having a harder time determining between 30fps and 60fps especially since a lot of them are trying to go for that cinematic look and add in all sorts of things like motion blurring. As someone who loves classic death math of quake and unreal tournament the motion blurring in newer games drives me nuts since it limits how fast I can move a viewpoint without it going blurry.

      --
      [FUCK BETA 2.6.2014]
    3. Re:Uh by mopower70 · · Score: 0

      Any opinion referencing "refresh rate" when talking about film can be safely ignored.

    4. Re:Uh by UnknownSoldier · · Score: 1

      The magic words you are looking for is called "temporal ant-ialiasing", but otherwise your post is spot on.
      http://en.wikipedia.org/wiki/Temporal_anti-aliasing

      I *really* wish they had shot the hobbit at 96 Hz (24 *4) to get above the critical 60 Hz and approach the "good-enough" 72 Hz.

    5. Re:Uh by medv4380 · · Score: 1

      Feel free to stop watching films then since they all run at a refresh rate 2 to 3 times their frame rate to reduce eye strain.

    6. Re:Uh by Pinky's+Brain · · Score: 1

      Long exposure is not natural motion blur ... natural motion blur is what occurs on the retina ... something could move across the same angle as a movie screen in less than a second in the natural world and I could keep it unblurred on my retina. When you try looking at something which isn't being tracked by the camera there will always be a mismatch between the recorded motion blur and what the natural motion blur would be.

      On top of that you have the problem of judder ... 24 Hz is too low a framerate to flash the video strobe like, you would get flicker. So you have to keep the image on the screen for a longer period of time, during this time it's motion less ... but if your eyes are trying to track something moving on the screen they don't expect it to be in stop/motion ... if you read those books your talking about this is called judder.

      Both these problems are diminished at higher frame rates.

      Video is not like audio at all, audio engineers have to worry far less about the sampling process ... a good binaural recording is virtually transparent with just two channels of 16 bit 44 kHz ... video doesn't do that level of transparency period.

    7. Re:Uh by wonkey_monkey · · Score: 2

      The entire reason they went to 48fps was to try and reduce eye strain during 3D movies. They seem to have forgotten that a 72 refresh rate with a 24 frame rate will do the same thing.

      Yep, you're right, and Oscar-winning directors Peter Jackson and James Cameron are wrong.

      --
      systemd is Roko's Basilisk.
    8. Re:Uh by DreadPiratePizz · · Score: 5, Informative

      And your opinion can be safely ignored. Did you know that in conventional 24 fps film projectors, the shutter displays each frame twice? Do you know why? Because 24hz would produce flicker! Old films which ran at 16fps flickered, because when projected they were being displayed at 32hz. The concept of refresh rate certainly applies to even conventional cinema. You could construct a projector to display every frame 6 times, for 120hz (which is what those new Tvs do), or you could display each one once and have everybody's eyes explode.

      Just because it is shot at 24fps, does not mean it has to be displayed at 24hz.

    9. Re:Uh by mestar · · Score: 1

      Also "resonance cascade".

    10. Re:Uh by a_hanso · · Score: 1

      The magic words you are looking for is called "temporal ant-ialiasing"

      What does the jagged appearance of diagonally swarming insects have to do with this?

    11. Re:Uh by Tubal-Cain · · Score: 1

      It's easy to tell the difference between 15, 25, 30, 60 fps in video games.

      Hmm. I upgraded my graphics card a few months ago, upped all the Graphics options in StarCraft II, and that was that. Only just today did I notice that the FPS counter had jumped from 20 fps to 60 fps.

  12. '70s era BBC-video look...? by Anonymous Coward · · Score: 1

    Awesome, does that mean it has tom baker and liz sladen in it? Instant hit!

  13. Modern 120Hz+ HDTVs by SpryGuy · · Score: 1, Interesting

    Anyone who has watched a movie on a modern 120Hz+ HDTV knows exactly what they're talking about.

    Suddenly "film" looks like "video", and it "just doesn't look right". To the point of being annoying.

    And it's so clear, that sometimes you can see make-up lines on necks, and other signs of "fakery" used in productions, that totally take you out of the moment and spoil the suspension of disbelief.

    When I got my new HDTV, I had to spend an hour or two playing with the settings to "detune" the image so as not to be so damn clear and sharp and, for lack of a better word, "shiney". It took a while to get the colors to look okay, to get the sense of motion/motion-blur right, etc.

    It's still not perfect, but at least it's not visually jarring and annoying.

    I have to wonder if, when the movie is distributed, there will be guidelines for configuring the digital projectors to optimize the movie experience for viewers not used to the "new" look...

    --

    - Spryguy
    There are three kinds of people in this world: those that can count and those that can't
    1. Re:Modern 120Hz+ HDTVs by cpu6502 · · Score: 5, Insightful

      Stop thinking of "movies" and "TV shows" as being separate entities. It's all basically the same (actors on fake sets), and the only distinction that exists is all in your mind.

      In fact a lot of 2000-era movies don't even use film anymore..... they're using HD videocams. Same thing TV productions use.

      --
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    2. Re:Modern 120Hz+ HDTVs by Anonymous Coward · · Score: 0

      Those TVs are taking a non-120 Hz source and converting it, though. Surely a film designed around the faster framerate, in terms of motion and effects, would look better? Like how the film-to-digital transition is forcing cinematographers to re-learn how to shoot, the people involved in production just need time to learn how to use the new technology properly.

    3. Re:Modern 120Hz+ HDTVs by Anonymous Coward · · Score: 0

      This.

      When I moved to a 120Hz TV I had to gradually increase the settings to default over a few days before everything stopping looking like it was TV news. I don't perceive it anymore, but at first it was REALLY jarring.

    4. Re:Modern 120Hz+ HDTVs by SpryGuy · · Score: 2, Interesting

      While true, that is all utterly and completely irrelevant to what I posted. The reality is that the higher refresh-rates and "processing" going on in modern HDTVs makes "film" look like "video", regardless of the source. If you haven't seen the effect I'm talking about, you should make an effort.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    5. Re:Modern 120Hz+ HDTVs by Anonymous Coward · · Score: 3, Funny

      I totally understand. When I got my HDTV I found the wide aspect ratio to be completely annoying. So I taped black construction paper to the left and right side of the screen, and while it isn't perfect, it is a lot less visually jarring.

    6. Re:Modern 120Hz+ HDTVs by interval1066 · · Score: 1

      ...playing with the settings to "detune" the image so as not to be so damn clear and sharp...

      I'm in the other camp. When watching my favorite news caster I crank that stuff to maximum. She has the cutest dimples...

      --
      Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
    7. Re:Modern 120Hz+ HDTVs by dorianh49 · · Score: 1

      Dejudder. Turn it off, and all will be well.

      --
      Gravity is a contributing factor in nearly 73 percent of all accidents involving falling objects. -Dave Barry
    8. Re:Modern 120Hz+ HDTVs by cpu6502 · · Score: 2

      On my TV I turned all of the processing off. The "sharpness" is turned down to 0 and ditto any other filtering. Same on my Bluray player. The video is already near-perfection and doesn't need that other crap which was initially included to "clean up" the older DVD and VHS signals.

      --
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    9. Re:Modern 120Hz+ HDTVs by Pentium100 · · Score: 1

      So what? True film should include some vertical scratches by the way.

      I set my (SD) camcorder to interlaced mode (50Hz) instead of progressive (25fps) so that I get better frame rate. With a good deinterlacer (or watching on a CRT TV) the video looks almost as good as 50fps progressive.

    10. Re:Modern 120Hz+ HDTVs by Anonymous Coward · · Score: 0

      Just because you don't see the distinction doesn't mean everyone who does is mistaken. If movies and TV are the same thing, then periodical comics and graphic novels are the same thing, too. Novels and short stories are the same thing. Essays and blogs are the same thing. Restaurant meals and microwaved meals are the same thing. Coffee-flavoured beverages and espresso are the same thing. iPads and PCs are the same thing. Sci-fi and fantasy are the same thing.

      Of course none of those pairs are the same. Whatever they may have in common, they're for different occasions and different tastes. That's why they have different aesthetics, different rules, and different names. When you say "it's all basically the same", you're really saying "I don't know the difference". Don't expect to be taken seriously after that.

  14. Psychological? by Kylon99 · · Score: 4, Interesting

    "THE HOBBIT, frankly, did not look cinematic."

    Is it because we are conditioned that the low frames per second represent a 'movie?' I remember seeing an FPS one time at 60 fps, not realizing right away that it was supposed to be a FPS and not a movie and my first and immediate response my brain gave me is, "wtf is this?!" It seems different frame rates make me think it's a different 'experience' of sorts, a game, a TV broadcast, etc. (Even say the 60fps black and white from back awhile ago... was it 60fps?) So I think I understand the feeling, even though I tell myself that I prefer the 48 frames per second. Because I then see the action in some other movies, say, Gladiator, at 24 fps and I see just how bad the action is represented.

    I really *do* want to see more motion/information on the screen and I'm willing to put myself through reconditioning to do so.
    But I'm not sure everyone else will, or even understands it this way.

    Has anyone else noticed this effect?

  15. Blur reduction by Anonymous Coward · · Score: 0

    It's like newer TVs with blur reduction.

    I can't stand it when it's turned on, it gives everything a "soap opera" look. Intellectually, I know what I'm seeing is "better" but emotionally I hate it. After 30 years of watching everything with motion blur, my eyes just expect it when watching the TV.

    1. Re:Blur reduction by funkylovemonkey · · Score: 1

      The difference is, when you're watching something with 'blur reduction' or anything like that you're watching 24 frames per second stretched into 48 fps instead. It's the same amount of information, every frame is just being played twice. It gives the illusion of higher framerate. On the other hand this was 48 fps from a source that was filmed at 48 fps. Many of the reviewers who were also at the screening were quick to point out that it did not have the soap opera effect but something else entirely. Sadly this is obviously something very subjective.

    2. Re:Blur reduction by Anonymous Coward · · Score: 0

      It's quite possible that the TVs interpolate the in between images rather than just show the frames twice. Not exactly the same as really filming at double the framerate, but a lot closer than doubled frames.

  16. Let me be the judge, please... by Anonymous Coward · · Score: 0

    Just send me the 10 minutes, and I'll review it in the comfort of my home and let you all know how it is :).

  17. Games by Hentes · · Score: 1

    We already have video games running at much higher framerates, it's about time the movie industry caught up with the times. Most nature documentaries are already filmed at a few hundred fps and then have to be sampled back, which is a shame.

    1. Re:Games by beantherio · · Score: 1

      It's not a shame: It's pretty. And films shouldn't look like video games. I don't go to the cinema to watch (or play) a video game: I can do that at home.

  18. These people are stupid. by Anonymous Coward · · Score: 0

    I'm sick of jerking/studdering/tearing during fast action and large pans.
    I went out and purchased a 120hz monitor not for 3D, but so I could have smoother action in fast paced games. TF2 and L4D2 look amazing when you have twice as many frames.

  19. In film, frame rate = exposure time by Fahrvergnuugen · · Score: 5, Informative

    Because the shutter is fixed, the exposure time of each frame is directly related to the frame rate. Lower frame rate = longer exposure = more motion blur in the frame. Shorter frame rate = shorter exposure = less motion blur in each frame. You need more light to shoot at a higher frame rate to keep the same aperture setting.

    So, if they do project this at 24 frames per second (by throwing away half the frames in post), the frames will not have the necessary motion blur and it will actually look worse because half the frames are missing. This could also probably be fixed in post, but that would be a pretty big hack for such a large production.

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    1. Re:In film, frame rate = exposure time by the+eric+conspiracy · · Score: 2

      This wasn't shot on film. The exposure time in digital has nothing to do with the frame rate.

    2. Re:In film, frame rate = exposure time by White+Flame · · Score: 1

      There has been incredibly little motion blur in movies for decades now. The exposure time remains very short, even if the frame rate is low, to intentionally make each frame "clearer" by reducing motion blur. This is compensated by having lots of glass to bring in enough light.

    3. Re:In film, frame rate = exposure time by Fahrvergnuugen · · Score: 4, Informative

      This wasn't shot on film. The exposure time in digital has nothing to do with the frame rate.

      I didn't realize it was shot digitally, but you're statement isn't completely true. If you shoot something at 48FPS then the slowest possible frame rate you can have is 1/48th of a second in digital. Digital does give you the chance have a faster shutter speed though.

      Here's the kicker though, in film you have to double it. So 24fps would give you 1/48th shutter speed (half open half closed) meaning the motion blur for 48fps digital vs 24fps film should be the same, which explains why they picked 48fps - it afforded them the option to do either 48fps, slow motion or 24fps in post without giving anything up (except disk space).

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    4. Re:In film, frame rate = exposure time by illumnatLA · · Score: 4, Insightful

      Exposure time is always related to frame rate even in digital. You can't exactly have an exposure time of 1/20th of a second if your frames are going by at 1/48th of a second. The slowest possible exposure for 48fps is 1/48th of a second. Period.

      In theory, the shutter speed (e.g. exposure time) could be faster than the frame rate, but the same holds true in film cameras as well by adjusting the shutter angle. Most films shoot with a shutter angle of 180 degrees. (think of the shutter as a circle, half of it is open and half of it isn't) If you decrease the shutter angle, you get less motion blur and a shorter exposure time. This was used to great effect in the D-Day storming of the beach scene at the beginning of "Saving Private Ryan."

      Unless you know of some way to warp time, the exposure length will never, ever be longer than the frame rate in film or digital!

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    5. Re:In film, frame rate = exposure time by the+eric+conspiracy · · Score: 1

      Yes, physically there is that restriction, but practically exposure time is now manipulated for artistic effect rather than being tied to frame rate. No good cinematographer is going to give up the chance to use another degree of freedom to control the look of the film.

    6. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      Exposure time is always related to frame rate even in digital. You can't exactly have an exposure time of 1/20th of a second if your frames are going by at 1/48th of a second. The slowest possible exposure for 48fps is 1/48th of a second.

      Not really true; you could pull data out of the CCD at a higher rate and then merge frames together. If I remember correctly my old DV camera had an option to do that if you set the shutter speed to less than 1/50.

      Not sure why you'd want to though, because it would just give you a mass of blurry suckitude.

    7. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      How do you think a CCD works?

      You don't record a continous zero-width-exposure sequence and then integrate the frames afterwards. It's the same principle as a digital still camera with the difference that the frame transfer happens without a mechanical shutter.

      The benefit of digital, as another poster says, is that you can (in theory) take frames that are only limited by the frame transfer speed of your circuitry, the size of the output buffer and in practical terms, the amount of light you have available.

    8. Re:In film, frame rate = exposure time by wonkey_monkey · · Score: 2

      So 24fps would give you 1/48th shutter speed (half open half closed) meaning the motion blur for 48fps digital vs 24fps film should be the same, which explains why they picked 48fps - it afforded them the option to do either 48fps, slow motion or 24fps in post without giving anything up (except disk space).

      Actually, having worked on 50fps digital effects (albeit nothing fancy), you still need to aim for the half-open/half-closed rate, otherwise it's still too much blur. So at 48fps you should be shooting with 1/96th shutter speed.

      --
      systemd is Roko's Basilisk.
    9. Re:In film, frame rate = exposure time by Jim3535 · · Score: 0

      With film or digital, you can shoot at a faster shutter speed than the exposure time. With movie cameras, they use a rotary shutter with a wedge cut out of it that lets light expose the film. The angle of this wedge is called the shutter angle, and determines the relative amount of time that the film is exposed for each frame. It can be varied to achieve different effects. http://en.wikipedia.org/wiki/Rotary_disc_shutter Dropping half the frames is still an issue because the relative amount of blur is less in each frame, as you pointed out. It would tend to give it a somewhat choppier look. I do imagine that adding more motion blur would have be easier than converting to 3D.

    10. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      Well, you could have some novel camera where only have the pixels are read and discharged per frame. Then the integration time (exposure) could be longer than the (effective) frame rate. In a sense, you would be multiplexing multiple image streams.

    11. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      Not true at all. You could have two cameras in syncopation capturing light at the same, or very nearly the same, point in space, and then interleave the two films. The result would be, say, 48fps video with 1/24th-second exposure. Individual frames would "bleed" into their immediate neighbors.

      I'm curious what that would look like.

    12. Re:In film, frame rate = exposure time by DreadPiratePizz · · Score: 1

      Digital cinema cameras shoot typically with the same shutter speed as a film camera - that is 1/48 sec for 24fps footage, in order to appear more like film. This is why all of the 4K cameras now look very close to film.

    13. Re:In film, frame rate = exposure time by jnelson4765 · · Score: 1

      Yep. I consciously use this in the videos I shoot. I've found that shooting people dancing with silk streamers or flowing costumes look a lot "cooler" if I crank down the shutter to 1/500 or 1/250 - it gives a hyper-real effect that makes the movement of the cloth really pop, because they're moving so fast that with a standard 1/30 or 1/24 shutter speed, it would be a blur.

      People also associate that fast shutter with action sequences, and by switching to that faster shutter, you can enhance the 'dynamism' of a scene with very little additional work. It works horribly for general filming, but as an effect, used sparingly, it's definitely a good technique.

      --
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    14. Re:In film, frame rate = exposure time by infolation · · Score: 1
      I'm sorry, but that is just absolutely wrong.

      Cinematic motion blur is related to shutter angle, normally 180 degrees, which hasn't changed for decades, except for notable particular stroboscopic effects, the most famous of which is the opening sequence of Saving Private Ryan

      The shutter timing was set to 90 or 45 degrees for many of the battle sequences, as opposed to the standard of 180 degree timing. Kamiski clarifies

      A normal 180 degree shutter gives an exposure time of 1/48th second.

    15. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      they can do a interpolation between frames. it should be like it was filmed in 24fps that way.

    16. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      The slowest possible exposure for 48fps is 1/48th of a second.

      Sure, for a single sensor.

    17. Re:In film, frame rate = exposure time by m85476585 · · Score: 1

      You could have exposure times longer than 1/framerate. The simplest way would be to use multiple sensors. Say you are shooting 48fps and you want 1/24s exposure. Simply have each of two sensors looking at the same picture recording at 24fps and interlace them into the video. It might look unnatural because of the overlap between each frame, and if people don't like 48fps I doubt they would like this, but besides that I don't see any problem with it. You might also be able to design a single sensor that gives the same effect, basically by basically accumulating light for the first image from time 0-1/24 and accumulates light for the second image from 1/48-3/48.

    18. Re:In film, frame rate = exposure time by ChrisMaple · · Score: 1

      There are ways to make exposures longer than a single frame period. In post production, simply average together adjacent frames to create each new frame. Alternately, use a beam splitter to capture the video in 2 streams, offset in time by half the period of a single stream.

      --
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    19. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      rolling average.

    20. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      "Period" - such a strong statement, but you're wrong. It's digital, and you can low pass filter (average) adjacent frames to get the effects of longer exposures at higher rates. "never, ever" - ugh.

    21. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      Actually all it needs is a half silvered mirror to split the incoming light to 2 sensors. It is a pretty stupid idea though.

    22. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      You could design a camera that overlaps its sampling. If you had to by using halve silver mirrors, but I expect digital could do it lots of ways.

    23. Re:In film, frame rate = exposure time by zippthorne · · Score: 1

      Exposure time is always related to frame rate even in digital. You can't exactly have an exposure time of 1/20th of a second if your frames are going by at 1/48th of a second. The slowest possible exposure for 48fps is 1/48th of a second. Period.
       

      With film, this is impossible. WIth digital, it is not only possible, I'd be willing to bet there are already cameras that are capable of it. The trick is to only use part of the sensor at a time. You lose some spacial resolution since you're using say.. 1/4 the pixels at a time, but if you stagger the start and stop times, you can achieve exactly that effect.

      The reason I'm confident that there are likely already cameras that are capable of it is that this is basically the same trick that is used to get extra high-speed shots, and there is free firmware out there that will let you do it with a canon consumer camera - http://chdk.wikia.com/wiki/CHDK

      --
      Can you be Even More Awesome?!
    24. Re:In film, frame rate = exposure time by Psyborgue · · Score: 1

      You can capture at an extremely high frame rate (in the thousands of fps) and use those frames to "sample" your own frames by averaging them together. By overlapping the samples of each frame, you could have a longer exposure length than the frame rate.

    25. Re:In film, frame rate = exposure time by DeltaSigma · · Score: 1

      Really? You couldn't just write multiple frames simultaneously on an alternating phase?

      I should expect with digital someone's already done this.

      For 1/96th exposure you'd have two phases that do the same thing:
      - Collect the light.
      - Write to prior frame and save.
      - Store for current frame.

      Increase the number of frames simultaneously written to increase exposure.

    26. Re:In film, frame rate = exposure time by illumnatLA · · Score: 1

      "Period" - such a strong statement, but you're wrong. It's digital, and you can low pass filter (average) adjacent frames to get the effects of longer exposures at higher rates. "never, ever" - ugh.

      Averaging adjacent frames is not the same as getting longer exposure rates than the frame rate.

      You could, in theory, do the same thing staying completely in film with an optical printer. Take frames ABCDE and project them onto new frames 12345 on an optical printer. Project ABC onto frame 1, project BCD onto frame 2, etc., etc. Still doesn't make the exposure rate longer than the frame rate... and this is the same process only in a digital post realm that you're talking about.

      Yes.. there's a lot of tricks that we can perform to make it *seem* like the exposure rate is longer than the frame rate, but the original source image is still going down at an exposure rate no longer than the frame rate.

      --
      Web hosting that doesn't suck!Dreamhost
    27. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      Unless you know of some way to warp time, the exposure length will never, ever be longer than the frame rate in film or digital!

      Not so.

      Suppose I shoot at 48fps and get frames with exposure 1/48 sec, and then I do a moving average of length 2. Then each of my new frames will consist of the light obtained over 1/24 sec, and I'll have the motion blur of 1/24 sec exposure, but I'll still have 48 different frames every second.

      Or, I could have two sensors, each recording at 1/24 sec exposure and out of phase with each other, and then interleave the frames they produce. Again, I'll get the motion blur of 1/24 sec exposure, at 48 frames per second.

    28. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      you're statement isn't completely true

      Well, duh. In fact I'd say it's entirely untrue. Him being a person rather than a statement, after all.

    29. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0


      Unless you know of some way to warp time, the exposure length will never, ever be longer than the frame rate in film or digital!

      No need to warp time. Split the optical path and terminate at two (film or digital) recorders with overlapping and interleaved exposures.

      This was first done over 90 years ago. It's good for high-speed low-light recordings. Still has some niche uses in scientific equipment, astronomy, etc.

    30. Re:In film, frame rate = exposure time by Anonymous Coward · · Score: 0

      That's not actually true, you COULD use buffers to separate the signal from photon detectors into overlapping frames giving you an exposure time longer than the frame rate. I'm not sure if you could do this with conventional digital camera sensors, but you could make a sensor from which it would be possible. Think of a time-line with each frame as a window centred about a point. There is no reason these windows cannot overlap, as long as you have enough memory to cache enough data at once.

      I can't really think of any reason why you would want to, but its possible. Would let you do some strange effects, hyper-high frame rates with motion blur, for example.

  20. Can we just get it over with. by lattyware · · Score: 1, Interesting

    Just everyone do it, and in a few months, everyone will have forgotten this insane thing and be used to it.

    --
    -- Lattyware (www.lattyware.co.uk)
    1. Re:Can we just get it over with. by kikito · · Score: 1

      I will not if cinemas start charging more because "hey, in glorious 48fps".

    2. Re:Can we just get it over with. by lattyware · · Score: 1

      Ha ha ha oh wow, you still go to the cinema? Because what I really want is to pay loads of money to pay insane money for food and drink, then get crammed into uncomfortable seats for the cinema experience (some kid behind you asking 'who that is' every time anyone who isn't the main character comes on-screen). Piracy isn't killing cinema, cinemas are.

      --
      -- Lattyware (www.lattyware.co.uk)
    3. Re:Can we just get it over with. by tbird81 · · Score: 1

      crammed into uncomfortable seats for the cinema experience (some kid behind you asking 'who that is' every time anyone who isn't the main character comes on-screen).

      Hey, my girlfriend is not a kid. At least I've got her to stop telling me when "something cool is going to happen" in the movie we're watching.

  21. It'll take a little getting used to, that's all by ajegwu · · Score: 5, Interesting

    When my old TV finally gave up the magic smoke, I replaced it with a modern 240Hz LCD panel. The first show we watched on it was Lost. Everyone immediately said it looked fake. It was compared to a low budget History Channel documentary instead of a high budget network show. Within a week or two no one I lived with seemed to notice the difference any more. It was just different, therefore something for most people to complain about, until it became the new normal.

    1. Re:It'll take a little getting used to, that's all by Paradigm_Complex · · Score: 4, Insightful

      What you're talking about is a very different issue. With that, they're taking video at another framerate - perhaps 30 or 60 - and "upscaling" it to 120/240Hz. There is a chip in there that is looking at two frames, figuring out what changed, and making up frames to shove in between. It not only looked fake, it genuinely was fake. It really isn't any different from taking 480p and trying to upscale it up to 1080p - just you're doing it in the time dimension instead of x/y.

      Seeing video that was actually sourced at a higher framerate displayed at that higher framerate usually doesn't generate the "fake" look you're talking about. That having been said, I have no idea what's causing issues with the Hobbit film.

      --
      "A witty saying proves nothing." - Voltaire
    2. Re:It'll take a little getting used to, that's all by wonkey_monkey · · Score: 1

      Exactly what I was about to say. And you can (should!) turn it off.

      --
      systemd is Roko's Basilisk.
    3. Re:It'll take a little getting used to, that's all by DreadPiratePizz · · Score: 2

      You know you can turn off that interpolation right? Most TVs come with them on by default. Turn it off, and 24p content will look more 'normal' again.

    4. Re:It'll take a little getting used to, that's all by kimvette · · Score: 1

      Everyone immediately said it looked fake.

      Funny - two of my friends say the exact opposite. They hate it because 120Hz makes it look too realistic. In fact one of them said "It makes everything look hyper-real!" Needless to say, my home theater system, the feature stays on.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    5. Re:It'll take a little getting used to, that's all by Psyborgue · · Score: 1

      Sadly, with a lot of new TVs, you can't turn this effect off.

    6. Re:It'll take a little getting used to, that's all by Trogre · · Score: 1

      Funny, at my place it was the opposite. I bought a 100Hz Philips TV with "Natural Motion" which is basically simple motion interpolation.

      Film content on it looked absolutely FANTASTIC, much better than anything in cinemas. Scenes that I remembered having very juddery movement in the cinema was now beautifully smooth on my telly. After a couple of movies everyone decided there was no going back to a set without motion interpolation.

      Unfortunately when *that* TV eventually gave up its smoke I could only afford to replace it with a 50Hz LCD set. I miss it.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    7. Re:It'll take a little getting used to, that's all by ajegwu · · Score: 1

      Is there really a difference? Isn't hyper-real just another word for fake? Is it possible to be fake in the wrong or right direction?

  22. No need for 48 FPS...? by Anonymous Coward · · Score: 0, Funny

    24 FPS ought to be enough for anybody.

    1. Re:No need for 48 FPS...? by White+Flame · · Score: 2

      640fps should be enough for anybody.

    2. Re:No need for 48 FPS...? by Anonymous Coward · · Score: 0

      24fps in 320x240 resolution is where it's at.

  23. Think opening scene of Resevoir dogs by Rooked_One · · Score: 1

    yea... The black and white one where its filmed at 12 FPS. I bet the theme song is already in your head.

    Now go watch it! :D

    I remember when the first tv's that were interpolating frames came out... Besides for sports, higher frame rates, to me, take something away from what you're viewing. Its like the "artistic" element is tarnished.

    1. Re:Think opening scene of Resevoir dogs by Anonymous Coward · · Score: 0

      No one is saying you cant have lower frame rates if it suits your artistic agenda. But how the hell has having more options ever hindered art?

    2. Re:Think opening scene of Resevoir dogs by kimvette · · Score: 1

      Its like the "artistic" element is tarnished.

      24fps had nothing to do with "artistic element" but limitations of the now-defunct film format. Let the 24Hz flicker die with film already. Please.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
  24. Soap Operas by Riddler+Sensei · · Score: 1

    It's my understanding that the reason many soap operas look and feel so cheesy (outside of the acting, story, etc.) is that they are filmed at a much higher framerate than is typical and many find it jarring, or bizarre.

    1. Re:Soap Operas by Dripdry · · Score: 1

      Precisely! This is how movies and shows look to me on HDTVs. I don't watch much TV, so the few impressions I've had are terrible, and now I see no reason to ever get an HDTV. It all reminds me of a soap opera.

      --
      -
    2. Re:Soap Operas by Artemis3 · · Score: 1

      Interlace video has twice the speed, even if its only half of the lines, they are updating content; which is why they are not really 25fps but 50fps on half the lines all the time. This shows in panning, and when people move, sports, etc.

      --
      Artix
      Your Linux, your init.
  25. Also depends on the material, to an extent by Sycraft-fu · · Score: 4, Informative

    The more fast motion/pans you have, the more noticeable framerate is. If I shoot someone sitting and talking there isn't a ton of difference between the 60fps source and 30fps final product (the AVCHD cameras I use shoot at 60fps progressive). You can see it, but it isn't something that jumps out at you. However if I shoot someone running, the difference is extremely noticeable.

    1. Re:Also depends on the material, to an extent by Surt · · Score: 1

      Absolutely, I probably should have clarified that this is all for 'action'. The closer you are to a static image, the less relevant frame rate becomes. No one can tell the difference between 1fps and 600fps on a static image.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Also depends on the material, to an extent by UnknownSoldier · · Score: 1

      > The more fast motion/pans you have, the more noticeable framerate is.

      This a *thousands* times over. Please mod parent up! Even for slow pans one can notice the "jitterness."

      For dramas that 24/29 Hz crap is perfectly fine.

      For action / sci-fi, 60 Hz minimum is the way to go.

    3. Re:Also depends on the material, to an extent by jamesh · · Score: 1

      Absolutely, I probably should have clarified that this is all for 'action'. The closer you are to a static image, the less relevant frame rate becomes. No one can tell the difference between 1fps and 600fps on a static image.

      That's not quite true, although the difference is a function of what you are displaying it on. If you had a CRT refreshing the screen at 1fps it would be pretty much unwatchable as you'd notice the phosphor fade between frames even if the frames themselves were the same... for me this is true all the way up to about 80fps, and i find anything less than about 70fps distracting.

      I can't even begin to think how you would make linear film work at 1fps...

    4. Re:Also depends on the material, to an extent by jpapon · · Score: 1

      you'd notice the phosphor fade between frames even if the frames themselves were the same...

      Sounds like you need a better display.

      --
      -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    5. Re:Also depends on the material, to an extent by Surt · · Score: 1

      True, I was thinking of that more as an artifact of the display though, rather than an artifact of the refresh rate, but in some ways they are inextricably tied.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  26. Same as 120/240Hz HDTVs, I can't stand it by rAiNsT0rm · · Score: 2, Interesting

    I have tried time after time to get used to it but I can't. The overly smooth look pulls me out of what I'm watching and makes it look fake, to the point that it doesn't seem natural. There is something off about it but I don't know what it is, real life doesn't have that look so I think there is some other factor at play here that makes people (myself included) react this way.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:Same as 120/240Hz HDTVs, I can't stand it by Anonymous Coward · · Score: 0

      That's because the frame rate of real life is 58 FPS (~60 FPS). That is about a quarter of the frame rate of your 240 Hz LCD TV, that's why your TV looks overly smooth.

    2. Re:Same as 120/240Hz HDTVs, I can't stand it by Anonymous Coward · · Score: 0

      Life doesn't look that way, because it has an even higher framerate. So the 120+ Hz HDTVs are closer to reality. Your problem is that you've spent a few decades getting used to receiving fake visual input at 24 Hz.

    3. Re:Same as 120/240Hz HDTVs, I can't stand it by Anonymous Coward · · Score: 1

      It's called the "Uncanny valley", I should think. Similar to how CGI that too closely resembles human faces is off-putting because the brain is subconsciously detecting anomalies and shouting "there is something wrong with this person", the closer we get to real video will trigger similar mechanisms.

    4. Re:Same as 120/240Hz HDTVs, I can't stand it by Paradigm_Complex · · Score: 1

      I replied elsewhere to a similar comment, but I'll say the same thing here:

      With 120/240hz displays, they're taking video at another framerate - perhaps 30 or 60 - and "upscaling" it to 120/240Hz. There is a chip in there that is looking at two frames, figuring out what changed, and making up frames to shove in between. It not only looked fake, it genuinely was fake. It really isn't any different from taking 480p and trying to upscale it up to 1080p - just you're doing it in the time dimension instead of x/y.

      Seeing video that was actually sourced at a higher framerate displayed at that higher framerate usually doesn't generate the "fake" look you're talking about. That having been said, I have no idea what's causing issues with the Hobbit film.

      --
      "A witty saying proves nothing." - Voltaire
    5. Re:Same as 120/240Hz HDTVs, I can't stand it by Anonymous Coward · · Score: 0

      What you are seeing has nothing to do with frame rate. Many of the modern televisions have algorithms called "Motion Compensation" or "Motion Smoothing." These are responsible for the "everything looks like a CGI rendering" effect. Turn these filters off and you will no longer feel like Frodo in LoTR is actually a CGI animation. It isn't the frame rate/refresh rate which causes it.

    6. Re:Same as 120/240Hz HDTVs, I can't stand it by rAiNsT0rm · · Score: 1

      Actually the way I understand it all that it actually does is play each frame 5 times to reach the 120Hz, no tweening or anything of the sort. I have seen video shot and played back on proper equipment at 48fps and it has basically the same exact look. I believe it has to do with the fact that lighting and set design as well as the panning speeds, etc. all are holdovers from traditional 24/30fps and things are more noticeably "fake" because of it when you see it in full detail and the higher fps. That is just a guess based on my experience, I could be wrong and there could be a technical answer for it but it without a doubt feels and looks "wrong" especially in scenes without even motion just talking the speech is most certainly not the way it looks/sounds in real life.

      I think people try to justify this as some leap forward or needed improvement but I'm as techy as it gets and I don't see it like that. If you hit me with some high fps video that looks natural and enhances my experience I'm 100% for it but that is not what I've seen so far and it does not seem like this has achieved that either from the responses.

      --
      http://teasphere.wordpress.com - A little spot of tea
    7. Re:Same as 120/240Hz HDTVs, I can't stand it by DumbSwede · · Score: 1

      Wow, sucks to be you I guess or rather those of us who would like to have our experiences more immersive and realistic should shut up an never change things. You probably would much rather enjoy the Keystone Cops at 12fps as well. As far as all this crap about 120hz and 240hz framerates looking sooooo bad, this is almost always because there is an algorithm trying interpolate 24fps or 30fps to something higher. The early days of HDTV were especially excruciating when trying to take 480i content to 720p or 180p. If the framerate were high to start with (and no interleaving) there would be no issue. Most (all?) sets with upconverting to 120 or 240 can have it turned off. Please do so and quit whining.

      With higher framerates producers could use faster pans which totally suck at 24fps. 3D will also look much better. When scenes are in motion in 3D the lower framerate causes the target image to be different for each eye and the 3D effect breaks down -- sometimes painfully so, this maybe at least one reason so many complain that 3D causes headaches.

    8. Re:Same as 120/240Hz HDTVs, I can't stand it by Paradigm_Complex · · Score: 1

      Actually the way I understand it all that it actually does is play each frame 5 times to reach the 120Hz, no tweening or anything of the sort.

      Either you understand wrong, or you're missing something. For the vast majority of commercial 120/240Hz televisions playing the vast majority of commercial 30/60Hz content, there is an option to analyze the frames coming in and try to come up with some frames to stick in between. A source:

      http://www.pcmag.com/article2/0,2817,2379206,00.asp

      I'm sure you can find others with your search engine of choice. This is a feature which often be disabled. When disabled, the television can very well just stop updating more often than the source. It can just hold the same picture for twice/four times/whatever as long. If done properly, this should be 100% indistinguishable from a 60hz television. There literally isn't anything different about it beyond the fact the television has additional, unused capabilities.

      I have seen video shot and played back on proper equipment at 48fps and it has basically the same exact look.

      I have no experience with 48fps equipment. While you don't seem to be the only one to feel this way about it, I cannot think of a technical reason for it. Your comparision with 120/240hz televisions, though, is likely unfounded.

      I believe it has to do with the fact that lighting and set design as well as the panning speeds, etc. all are holdovers from traditional 24/30fps and things are more noticeably "fake" because of it when you see it in full detail and the higher fps. That is just a guess based on my experience, I could be wrong and there could be a technical answer for it but it without a doubt feels and looks "wrong" especially in scenes without even motion just talking the speech is most certainly not the way it looks/sounds in real life.

      I don't follow why that would be the case, but I have no experience such as lighting or set design - that could very well be the reason behind the Hobbit movie's issue.

      I think people try to justify this as some leap forward or needed improvement but I'm as techy as it gets and I don't see it like that.

      Higher-framerate media is certainly a needed improvement for a certain demographic. You may not fit into it, but I can tell you with quite a bit of certainty that I would benefit from it I don't want to come off bragging, but I am sufficiently sensitive to framerate that 60Hz media is to slow for me. It still looks like a bunch of discrete steps that are all going really really fast, as opposed to a single smooth reality. Perhaps as I get older I'll lose this capability, but for the time being, it's jarring. I was in awe when I saw my first 120Hz monitor - dragging windows around actually looked smooth! In fact, it wasn't just me and my high-sensitivity that noticed the difference - everyone I showed it to were impressed. Here, the 120Hz display was being fed 120Hz content - just a standard Windows desktop, but still, 120Hz content, unlike the televisions with 30/60Hz content you've likely experienced. Sadly the colors, viewing angle, etc all had issues... I've been waiting for years for a good 120Hz monitor, but the market isn't providing. However, even if I did own such a monitor, it wouldn't be any better than 60Hz monitors if I don't have sufficient high-framerate media.

      If you hit me with some high fps video that looks natural and enhances my experience I'm 100% for it but that is not what I've seen so far and it does not seem like this has achieved that either from the responses.

      Agreed. Providing me with high-framerate media, but doing it wrong - whatever is causing issues with the Hobbit movie - isn't helping anyone. But that "wrongness" isn't because somewhere between 24hz and 1/planktime video looks wrong to humans. It's just various crappy implementation issues. Whatever the issue with the Hobbit movie is, for technical reasons, isn't the same issue your having with 120Hz/240Hz televisions.

      --
      "A witty saying proves nothing." - Voltaire
    9. Re:Same as 120/240Hz HDTVs, I can't stand it by rAiNsT0rm · · Score: 1

      Sucks to be an ignorant person. There is no interpolation, the frames are simply shown multiple times instead of once with 120/240Hz. I never said I was against more immersive or realistic experiences, in fact, just the opposite. The problem is that faster panning is not done, and other adjustments are not made which does not result in a more realistic or immersive experience but a technically advanced presentation of the same thing, which doesn't result in much of anything... which is why people were and are not impressed. I don't doubt things will eventually get dialed in and then I'll be all for it, but higher fps shooting has been done in the past and is being done now and with no other real adjustments so no advancement has been made. I am not "whining" and I'm not interested in arguing with aggressive asshats online either.

      --
      http://teasphere.wordpress.com - A little spot of tea
    10. Re:Same as 120/240Hz HDTVs, I can't stand it by rAiNsT0rm · · Score: 1

      My comparison was made because the end result of both high fps video/playback and the higher Hz TV playback are almost identical in look and overall feel. The unnatural nature of it is common to both, that was all I was saying there. I think your search engine-ing failed you though, refresh rate is what we are talking about with the 120/240Hz and it is as I stated, frames being simply repeated 5/10 times respectively. Here is a link: http://hometheater.about.com/od/televisionbasics/qt/framevsrefresh.htm

      --
      http://teasphere.wordpress.com - A little spot of tea
    11. Re:Same as 120/240Hz HDTVs, I can't stand it by Anonymous Coward · · Score: 0

      I could possibly tolerate higher FPS for sport. But for movies and normal TV watching it looks like a video game to me.

    12. Re:Same as 120/240Hz HDTVs, I can't stand it by raodin · · Score: 1

      That link is just flat out wrong. LCD "refresh rate" does not work as the author of that article describes. LCDs have no need to redraw their image 60/120/240 times per second, the backlight is always on and the pixels keep their state until changed.

      He is describing the way CRT refresh rate worked, and calling it a "new" issue with LCDs.

    13. Re:Same as 120/240Hz HDTVs, I can't stand it by rAiNsT0rm · · Score: 1

      I'm assuming the author (and myself even if he were not) was talking about 5:5 pulldown, not interpolation which is what you and the person above were saying. 5:5 pulldown is most certainly real and applies to LCDs.

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      http://teasphere.wordpress.com - A little spot of tea
    14. Re:Same as 120/240Hz HDTVs, I can't stand it by rAiNsT0rm · · Score: 1

      I found this which shows the options on a Sony LCD:

      1. Interpolate between 1 and 6 (motion smoothing)
      2. Repeat frame 1 4 more times with no processing (which is what I prefer as it looks the most natural to my eyes)
      3. Insert a blank/dark frame between 1 and 6 (closest to projection, but seems a little weird to me).
      4. Repeat frame 1 four times with diminished brightness.

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      http://teasphere.wordpress.com - A little spot of tea
    15. Re:Same as 120/240Hz HDTVs, I can't stand it by Anonymous Coward · · Score: 0

      It's not the same because you (probably) weren't watching high framerate source material.

      A good 240Hz TV can display a 24fps Blu-ray just like normal.

      Probably what you don't like is frame interpolation. Most of these TVs will automatically morph between the available frames. This is not the same as real high frame rate material and you are quite right that it looks fake. There should be an option to turn this off.

    16. Re:Same as 120/240Hz HDTVs, I can't stand it by Anonymous Coward · · Score: 0

      There is no interpolation, the frames are simply shown multiple times instead of once with 120/240Hz.

      I do know of a line of projectors that do not have interpolation, but all current consumer 120/240 TVs use it by default.

      This is clearly the effect you are describing.

  27. Coincidentally, I watch all my early BBC video by Anonymous Coward · · Score: 0

    On crappy, 50Hz PAL VHS tapes on an old, tiny CRT display, the way GOD and the BBC intended!

    Give me a break. How could 48fps *possibly* not look better than 24fps? As it is, when things move quickly at 24fps in a regular movie I feel like yelling "focus!!" because the blurring is so bad, or it's terribly choppy.

    If people are so upset about it they should hand out a pair of glasses with vaseline smeared on the lenses for people pining for that "authentic" cinematic look. Either that or it isn't the framerate that is the problem.

    Meanwhile, the "framerate" of the website linked in the article is rather underwhelming.

    1. Re:Coincidentally, I watch all my early BBC video by Desler · · Score: 1

      The point wasn't that it didn't look better. They were complaining that it looked TOO real.

    2. Re:Coincidentally, I watch all my early BBC video by epyT-R · · Score: 1

      that's their subjective, outdated idiocy masquerading as elite snobbery.

  28. Movement between one field and the next by tepples · · Score: 2

    But if something moves between one field and the next of the interlaced frame, it's 50 fields per second. That's why 48fps is said to look like television.

    1. Re:Movement between one field and the next by sunderland56 · · Score: 1

      The motion doesn't matter. PAL transmits 50 images every second. NTSC transmits (just under) 60 images per second. If you point your video camera at a painting, the picture content isn't changing, ever - but there are still 50 images transmitted every second.

      Each image is, of course, 'compressed' by simply discarding every other horizontal row.

    2. Re:Movement between one field and the next by tepples · · Score: 1

      If you point your video camera at a painting, the picture content isn't changing, ever - but there are still 50 images transmitted every second.

      Technically what you say is true. But there aren't 50 distinct images per second in such a slideshow. The 50 fps or 60 fps rate happens when the scene moves between each field and the one following it, as opposed to a lower frame rate when approximately every second* picture contains exactly the rows that were compressed out of the previous picture.

      * And some third, in the case of 60 Hz.

    3. Re:Movement between one field and the next by Anonymous Coward · · Score: 0

      But there aren't 50 distinct images per second in such a slideshow.

      Sure there are. You can consider each field a distinct image at half the resolution of a full frame.

      For that matter, you could think of each scanline as distinct since an object moving fast enough will appear in different positions on successive scanlines.

      The point of all this hair-splitting, of course, is the subjective quality of video vs. film. Video has a much more dynamic, "live" feel than 24fps film because you see detail changes at a much higher rate. With a film frame, all the detail is projected at once so you will never see sub-frame, sub-field changes in the image like you do with video. Whether it looks better or "right" or "wrong" depends entirely on your expectations.

    4. Re:Movement between one field and the next by MikeBabcock · · Score: 1

      I think you've confused multiple areas of videography together.

      In nfps video, there are n frames per second, each distinct (except in interlaced video transmission).

      Even if every frame is identical to the previous, such as looking at an LCD image of your computer's desktop without moving the mouse, you're getting the data at a fixed frame rate. Film your computer screen while stationary using a cell phone camera sometime and watch the flicker due to unmatched refresh rates.

      --
      - Michael T. Babcock (Yes, I blog)
    5. Re:Movement between one field and the next by tepples · · Score: 1

      You can consider each field a distinct image at half the resolution of a full frame.

      But in a slideshow, if an image is displayed for three seconds, you'll get 75 or 90 identical top fields and 75 or 90 identical bottom fields. These are not "distinct images".

      For that matter, you could think of each scanline as distinct since an object moving fast enough will appear in different positions on successive scanlines.

      That depends on the type of camera.

      Video has a much more dynamic, "live" feel than 24fps film because you see detail changes at a much higher rate.

      Which is the point I was trying to make in the first place.

    6. Re:Movement between one field and the next by tepples · · Score: 1

      In nfps video, there are n frames per second, each distinct (except in interlaced video transmission).

      And the problem is just that: interlaced video transmission. When people are working from differences of definition, it's hard to how to express a clear distinction between video at 50 fields per second that are the top and bottom fields of a 25 fps source and video at 50 fields per second that are in effect downsampled from a 50 fps source. I would have defined a "frame" as the time period in which a distinct sample of motion is recorded, which would make 25fps "film-like" and 50fps "video-like". But some other people define "frame" as always "the corresponding top and bottom fields" in an interlaced signal, under which 50fps interlaced video is impossible, and pedantically accuse anybody using a different definition of "calling a tail a leg".

      Film your computer screen while stationary using a cell phone camera sometime

      My cell phone doesn't have a camera, but I'll let you finish your point:

      and watch the flicker due to unmatched refresh rates.

      Temporal aliasing (frame rate mismatch) between a CRT monitor and a camera or between fluorescent lights and a camera is a completely different matter from how "frame" and "field"

  29. the footage wasn't even color-graded by unami · · Score: 2

    that's something that also makes it look "cheaper" than the final product will be - something that only a few people would notice consciously - but it makes a huge difference. anyways, the 24fps framerate is one thing that we are conditioned to associate with cinematic movies. i doubt it's really bad looking it's just a type of look associated with tv. the lack of color-grading probably underlines the tv-look even more. the only thing i'm afraid of.... i don't see any theater in my country switching to 48fps projection. and even if some of the big multiplexes do.. those are the ones who only play shitty dubbed versions of films. so i'll probably have the worst of both worlds - jerky 24fps projection without the 24fps motion blur (which will probably make it even more jerkier). this sucks.

  30. My Video Card @ 24fps by Nom+du+Keyboard · · Score: 1

    You know, if I was trying to play my favorite computer game at 24fps I'd be bitching and moaning and reaching for my wallet. Why is it that 24fps in the theater, and 30fps (fudged on television is considered so d@mn fine anyway? Here is someone trying to improve the state-of-the-art and all people can do is complain about it.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:My Video Card @ 24fps by DreadPiratePizz · · Score: 1

      It's not necessarily an improvement. Framerate has always been a stylistic choice. With the digital cinema cameras now, you can shoot 24p, 30p, 60p etc. One isn't 'better' than the other necessarily - it's all about how you want the motion in your work to look.

  31. 48fps with more motion blur? by Twinbee · · Score: 1

    I'm a staunch advocate for 60fps frame rates, and yes even 300fps to cater for everyone, including existing 50/60 fps.

    However, if there's *anything at all* that 24fps has going for it, it will be the 'motion blur' between each frame that 'enhances' the overall appeal, and gives the film almost an 'echoey' look. However, what would really be interesting is if this 0.04 second gap of motion blur was maintained, but where the footage was still 48fps. I'm assuming the Hobbit uses only 0.02s of motion blur per frame (1/48), but if we were to keep the higher level of motion blur (or even more, perhaps 0.06s!), and keep the framerate at 48fps (so during movement, the blur of footage is moving in smaller increments), this could grab the best of both worlds - a smooth experience and a "cinematic/blurry" one.

    tl;dr: How about 48fps with more motion blur to imitate the motion blue from 24fps?

    --
    Why OpalCalc is the best Windows calc
    1. Re:48fps with more motion blur? by wonkey_monkey · · Score: 4, Informative

      Actually the "motion blur gap" is only half the width you think it is - in the olden days the shutter would be closed for half the time to allow the film to spool on, so each frame is a snapshot of 1/48th of a second.

      Shooting at 48fps, I would expect them to aim for a 1/96s shutter speed. I've worked on motion graphics at 50fps, and 100% motion blur still looks bad at the higher frame rate - 50% looks perfect.

      Increasing motion blur to 1/16s on a 48fps shoot would be a complete mess.

      --
      systemd is Roko's Basilisk.
    2. Re:48fps with more motion blur? by Anonymous Coward · · Score: 0

      And how do you propose altering the motion blur? It is a consequence of the mechanisms involved, it's not like we can pick and choose it.

    3. Re:48fps with more motion blur? by Twinbee · · Score: 2

      Thank you for that informative reply and corrections. Interestingly, it turns out they're shooting the Hobbit with 1/64s shutter speed (as said by more than a couple of comments in one of the links). So a little more blur than what you may have expected.

      Also interesting that you say 50% shutter looks good with 50fps footage, and that 100% looks over blurry (and presumably not cinematic in a good way). Have you tried 25% or even a near 0% shutter (if that even exists) to see what that would look like? If so, does it improve the look even further?

      --
      Why OpalCalc is the best Windows calc
    4. Re:48fps with more motion blur? by epyT-R · · Score: 1

      this would kill the point of high framerate video. the idea is to reduce the blur so that motion is more realistic.

    5. Re:48fps with more motion blur? by wonkey_monkey · · Score: 1

      0% shutter almost looks like (ultra smooth) stop motion animation, or as you may have seen at some sporting events, like when they use a high-speed camera as a normal camera for a some shots. You can see this at Wimbledon sometimes. Another analogy would be being under bad strobe lighting.

      --
      systemd is Roko's Basilisk.
  32. 1080p by Burning1 · · Score: 1

    I highly suspect that these are the same people who will end up watching the movie at 60fps on their 1080p TV, when it finally hits blue-ray.

    Honestly, this is a pretty standard pavlovian response.

  33. Try it, it's fantastic ! by jcdr · · Score: 2

    In France, at the Futuroscope, there is a experimental projection 2D at 48fps since 1988. I enjoyed it for it brightness and flicker free movement. I remember that I was thinking that any movie theater should be like this. The realism sensation is way better that for 3D at 24fps. Can't wait to see 3D at 48fps.

    1. Re:Try it, it's fantastic ! by solidraven · · Score: 1

      The real problem here is that some of these journalists and "film-know-it-alls" have their heads so far up their behinds that they refuse any new technology. They think the motion blurring effects to fix the problems of 24fps look artistic.

  34. Less motion blur by DrYak · · Score: 1

    lower frame rate means each frame holds a whole 1/24th second worth of motion thus movements appear blurry.

    on the other hand higher frame rate mean less exposure time per frame. TV in Europe is at 50Hz (interlaced 25fps) And due to how the technology works each frame can be a snapshot of even shorter time. Thus on TV, motion looks less blurry. It has some "ultrasharp ultrafluid" feeling, even if the resolution is crappy.

    (and as a side note the same is also true for other home screen animation: video games have, for most of their life time, also featured non-blurred high fram rate animation - motion blur only recently apeared as a gimmick)

    thus most people are train to consider:
    - blurry motion = silver screen
    - ultrasharp high speed motion = home screen.
    give them a movie shot at 48fps and they'll think they're watching something at home, which they are used to consider as lesser quality.
    now keep filming and showing al movies at 48fps for a few years, and the people will get used to it, start to appreciate the sharper picture, and think that ol movie look a little bit "shaky/jumpy" (just like we think about silent movies - 16 fps)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Less motion blur by Anonymous Coward · · Score: 0

      lower frame rate means each frame holds a whole 1/24th second worth of motion thus movements appear blurry.

      Uh, no. Film cameras typically only record 1/48th of a second at 24fps. There's a reason for this: the camera operator is looking through the same lens that the film is being exposed through, and... they need to be able to see what's going on. Hence the shutter is typically set to open for half the time.

      Video cameras typically record 1/50th of a second per field when they're shooting 25fps interlaced video. Which is almost exactly the same.

      The reason film looks jerky is largely because you only see half of what's going on because the shutter is only open half the time. Then people complain because they're used to a horribly jerky 'film look' and now they're able to see a film without that jerky crap.

      In this case I presume the movie is shot with a digital camera, so it can record 48fps with a 1/48 shutter speed as the same digital data goes to the recording device and the viewfinder.

    2. Re:Less motion blur by wonkey_monkey · · Score: 1

      There's a reason for this: the camera operator is looking through the same lens that the film is being exposed through, and... they need to be able to see what's going on. Hence the shutter is typically set to open for half the time.

      I thought it was more because the shutter has to close to give the film time to wind to the next frame.

      Video cameras typically record 1/50th of a second per field when they're shooting 25fps interlaced video. Which is almost exactly the same.

      I've always found 1/100s shutter speed to look a lot more realistic when shooting 25fps interlaced video, or even generating interlaced moving graphics.

      --
      systemd is Roko's Basilisk.
  35. obligatory by Diabolus777 · · Score: 0

    24 FPS ought to be enough for everybody....

    --
    We should have been
    So much more by now
    Too dead inside
    To even know the guilt
  36. You don't know frame rates by wfolta · · Score: 1

    Faster frame rates require higher shutter speeds, and higher shutter speeds decrease motion blur. This can make footage look stroboscopic-like and unpleasant.

    I noticed this years ago in televised (American) Football. Some shots appeared smooth, while other shots appeared harsh and stroboscopic. I eventually figured out that newer video cameras were being set at higher shutter speeds, so that you could have crisper frame-by-frame reviews of plays (without motion blur). It was terribly annoying.

    240 fps TVs are bad for a different reason: they're interpolating frames out and motion interpolation is simply not all that great. In either case, higher shutter speeds are not necessarily better or more watchable.

    1. Re:You don't know frame rates by wonkey_monkey · · Score: 1

      Faster frame rates require higher shutter speeds, and higher shutter speeds decrease motion blur. This can make footage look stroboscopic-like and unpleasant. I noticed this years ago in televised (American) Football. Some shots appeared smooth, while other shots appeared harsh and stroboscopic.

      As long as the shutter speed is kept the same relative to the frame rate, this won't be an issue. What you may have been seeing were some of the high-speed cameras being used at normal framerates inbetween slow-mo replays - the same thing can be seen at Wimbledon.

      Not sure what they'll do if they decide they need a "downsampled" 24fps version of The Hobbit, though.

      --
      systemd is Roko's Basilisk.
  37. 24 fps -- 48 fps shutter projection speed by Forever+Wondering · · Score: 4, Interesting
    All modern/ordinary film is shot in the camera at 24 fps but projected with a shutter speed of 48 fps. Each frame is double shuttered in the projector and has been for years.

    ---

    This is a bit like TV that has a frame rate of 30 (29.97) but a field rate of 60 (59.94) because it's interlaced. It prevents jerky motion because the eye believes it's getting a frame rate higher than the true frame rate (e.g. it perceives the field rate to be the frame rate). When film is put on a DVD it has to undergo a telecine process to raise the field/frame rate.

    Some people I know [with better eyes than mine] can see flicker in 24/48 film content. They actually prefer video because of the higher frame rate.

    --
    Like a good neighbor, fsck is there ...
    1. Re:24 fps -- 48 fps shutter projection speed by wonkey_monkey · · Score: 1

      This is a bit like TV that has a frame rate of 30 (29.97) but a field rate of 60 (59.94) because it's interlaced.

      Perhaps you're not explaining yourself clearly, but it's not like that at all. Interlaced video really does have twice the temporal resolution (at the cost of vertical resolution) - the eye isn't being made to believe anything that isn't true.

      --
      systemd is Roko's Basilisk.
    2. Re:24 fps -- 48 fps shutter projection speed by Forever+Wondering · · Score: 1

      Perhaps you're not explaining yourself clearly, but it's not like that at all. Interlaced video really does have twice the temporal resolution (at the cost of vertical resolution) - the eye isn't being made to believe anything that isn't true.

      I'm a computer engineer that has done extensive work with HD H.264 video compression but I was trying to keep it simple for the intended audience. Also, more people [apparently] are familiar with field/frame rates than the double shutter technique in film.

      What the eye is being made to believe is that it is seeing a frame rate of 60 when in fact that's field rate and the frame rate is half that. And that two fields sent in sequence form a single frame [and don't remain as fields]. Without interlacing (progressive scan), the data rate would be insufficient to provide [somewhat] smooth motion.

      In general, the eye is being made to believe that a [rapidly changing] sequence of still images have motion [at all] ...

      --
      Like a good neighbor, fsck is there ...
    3. Re:24 fps -- 48 fps shutter projection speed by Anonymous Coward · · Score: 0

      Movies are doubled because the film has to move at a constant rate through the projector, and the flicker would be unbearable if it had to keep the shutter closed twice as long. Similar reasons provoked interlacing on CRTs, flicker was intolerable with 30 frames. The interlacing also gives degenerate forms of antialiasing and motion blur for free, and in PAL it provided for tint correction.

      Visual perception does not operate at a "frame rate": the eye itself is effectively an analog device that transmits continuously varying data and not separated impulses (it's actually many overlapping impulses generated continuously). The brain's own perception can distinguish within a couple milliseconds under the right conditions. The illusion of motion is maintained even at very low rates, but fast motion effects tend to be quite disorienting until you get to 60fps or so -- and even then, modern computer games tend to use motion blur.

      In short, if you were to assign a FPS value to vision, it would be between 10 and a thousand FPS, depending on, well, everything.

    4. Re:24 fps -- 48 fps shutter projection speed by dbIII · · Score: 1

      Some people I know [with better eyes than mine] can see flicker in 24/48 film content.

      I don't have good eyes but I don't go to the movies much. The flicker annoys me for about the first five minutes of each film before I get used to it.

    5. Re:24 fps -- 48 fps shutter projection speed by Osgeld · · Score: 1

      yea same, the first few min of a movie on a protector I sorta catch a little flicker (especially if there is a fast moving panoramic shot) which screws with my eyes, but its only temporary

    6. Re:24 fps -- 48 fps shutter projection speed by Anonymous Coward · · Score: 0

      double shuttering adds nothing to blur, it reduces the flicker of the shutter speed minimally, but mainly reduces the flicker form 3 phase power being rectified into a DC current for the lamp.

    7. Re:24 fps -- 48 fps shutter projection speed by wonkey_monkey · · Score: 1

      What the eye is being made to believe is that it is seeing a frame rate of 60 when in fact that's field rate and the frame rate is half that. And that two fields sent in sequence form a single frame [and don't remain as fields].

      But the eye is seeing a picture rate (to be unambiguous) of 60, if you're talking about video (sports, news, etc).

      It still sounds like you're suggesting that, from 30fps-based (i.e. "filmy" material), displaying those two halves of the same moment in time one after the other somehow improves the apparent smoothness, but it won't.

      How about this:

      (Fictional) fully-progressive 60fps source: ABCDEF (1/10th of a second)
      Smooth interlaced video: [A1/B2][C1/D2][E1/F2]
      Interlaced film-rate video: [A1/A2][C1/C2][E1/E2]
      Progressive film-rate video: [A][C][E]

      Those last two are equivalent. They might look slightly different on interlaced/progressive CRT screens, but one will not look smoother than the other.

      --
      systemd is Roko's Basilisk.
    8. Re:24 fps -- 48 fps shutter projection speed by Forever+Wondering · · Score: 1

      But the eye is seeing a picture rate (to be unambiguous) of 60, if you're talking about video (sports, news, etc).

      I'm a computer engineer with extensive R&D experience with HD H.264 video compression but I'm not sure what you mean by "picture" rate. Interlaced video content has a field rate of 60. A frame is composed of two fields: top/odd and bottom/even. Standard video is 60 fields/sec which is 30 frames/sec. But, if you converted the video to progressive and transmitted it that way (at 30 frames/sec), it would look jerky.

      So, I'm going to assume that what you mean by picture rate is the field rate for interlaced material or the frame rate for progressive. A picture rate of 30 is too slow to produce smooth motion for the eye. You need a picture rate that is higher. That's why film (at 24/fps) is double shuttered to produce [pseudo] 48/fps). This gets you closer, but some people can [still] see flicker at 48. Interlaced video material has a picture rate of 60. A picture rate of 60 is generally the requisite in the video world. Interlacing gets you 60, even though the frame rate is still 30. That's why it's popular with the industry. You get the effect you need with only half the data being sent.

      It still sounds like you're suggesting that, from 30fps-based (i.e. "filmy" material), displaying those two halves of the same moment in time one after the other somehow improves the apparent smoothness, but it won't.

      Actually, it does. That is what interlacing is all about. Additionally, film content is 24 frames/sec [not 30]. To be transmitted over a video channel [or put on DVD], this has to be converted to an interlaced field rate of 60. This process is called telecine (2:3 pulldown). Telecine is accomplished by splitting the film frames into fields and repeating them:

      Film: ABCD
      Tf: At,Bt,Bt,Ct,Dt
      Bf: Ab,Bb,Cb,Db,Db

      How about this:

      (Fictional) fully-progressive 60fps source: ABCDEF (1/10th of a second)
      Smooth interlaced video: [A1/B2][C1/D2][E1/F2]
      Interlaced film-rate video: [A1/A2][C1/C2][E1/E2]
      Progressive film-rate video: [A][C][E]

      Those last two are equivalent. They might look slightly different on interlaced/progressive CRT screens, but one will not look smoother than the other.

      Uh, no. They are not equivalent. The "interlaced film-rate" has a picture rate of 60. The "progressive film-rate" has a picture rate of 30. The latter is too slow and will produce a [noticeably] jerky result.

      --
      Like a good neighbor, fsck is there ...
    9. Re:24 fps -- 48 fps shutter projection speed by wonkey_monkey · · Score: 1

      Okay, I think I see where we're crossing wires. When I said smoothness I meant temporal resolution - interlacing won't do anything to help that. I see how it would reduce flicker on a CRT but 30fps is still "jerky" (lacking in temporal resolution) no matter how you display the frames - "jerky" and "flickery" being two different things, to my mind.

      --
      systemd is Roko's Basilisk.
    10. Re:24 fps -- 48 fps shutter projection speed by drinkypoo · · Score: 1

      Full-screen sideways pans at the movie theater make me want to blow chunks. Video doesn't do this, even if I sit up close to my big TV (for a while I had a projector, but it's giving up the ghost... no problem there either, XGA 60Hz NI.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:24 fps -- 48 fps shutter projection speed by Anonymous Coward · · Score: 0

      flicker and motion judder are two things; yes, double-exposure helps flicker, but it does nothing for judder. many modern TVs have complex motion-estimating frame-rate doublers. This is nuts; we should be transmitting at higher frame rates (and no, bit-rate does not rise linearly with frame rate).

  38. frames by Anonymous Coward · · Score: 1

    I used to work with televisions, cameras, and etc. and from what I understand, it is all about how the video display is able to present the fps of the video it is reading. If the native FPS is 24, and the display is 60hz, this equates to 2 and a half screen refreshes per second. The problem is the screen is refreshing DURING a frame. That's why 120hz televisions look much better than their 60hz counterparts, not necessarily because of the higher refresh rate, but because they are refreshing exactly 5 times per frame, meaning there is no refreshing of the display mid-frame. this is also true for 240hz displays and 600hz plasma televisions, and typically the reason why you will not see a great improvement over 120hz.

    Televisions have been designed around the 24fps standard, not 48hz.

    1. Re:frames by Skapare · · Score: 2

      The 3:2 pulldown gives you 3 refreshes of one frame then 2 refreshes of the next, then 3 of the one after that. That variation in timing is what is annoying. Now with 120 Hz, it does NOT do 6 refreshes then 4 refreshes and such. It just does the obvious 5 refreshes each time. Now motion at least looks consistent. If it detects that the source material is already goofed up with the 3:2 pulldown, and corrects it to 5:5, that's a plus.

      Motion interpolation can then play hell with that, turning your beautifully balanced-in-time 5:5 into an effective but lousy 1:1:1:1:1:1:1:1:1:1 that looks like someone just video'd it.

      --
      now we need to go OSS in diesel cars
  39. Now I'm interested by Tapewolf · · Score: 1

    I actually like the 1970s video look, there's a certain wam, comforting feel to things like Dr. Who, I Claudius etc, which seems to have been lost, probably in the switch from vidicon cameras to solid state. For that matter, I like the psychedelic colours you get when something explodes and overloads the sensor, but I'm probably in the minority there.

    I wasn't planning to see The Hobbit, but this has piqued my interest somewhat, assuming it's not some artifact of it not have been colour-graded or something. That said, the local cinema is unlikely to run it in 48fps anyway...

  40. Good news for profits by aurashift · · Score: 3, Funny

    The studio has announced that the movie will be released in two parts. The general audience will see the 24 frame-per second "A" frames version in theaters, and only die-hard fans will be given an entirely new perspective with the $65 collecter's edition "B" version of the movie.

  41. Hybrid system by Spy+Handler · · Score: 2, Interesting

    a solution might be to show the movie at 48 fps but keep most of the source 24 fps... ramping up to 48 fps during scenes that require it (such as camera panning)

    So basically what you'd do is shoot everything in 48 fps, but for most scenes take out every other frame, and just show the remaining frames twice. Then it would look like a regular 24 fps movie.

    For scenes with lots of motion, DON'T take out every other frame, show the full 48 fps.

    1. Re:Hybrid system by hack++slash · · Score: 3, Informative

      What? Chop 'n change framerates throughout the film? are you nuts?

      --
      To do something right, you often have to roll up your sleeves and get busy.
    2. Re:Hybrid system by Spy+Handler · · Score: 4, Interesting

      why not? Should be easy enough. By default set everything to 24 fps, and just select some scenes and flag beginning and end frames for doubling up to 48 fps.

      Pirates that upload DVD-ripped movies eyeball each scene and manually adjust the bitrate all the time. (the better ones do, anyways) They do this to fit the movie onto a 700 MB fixed size. Basically you allocate more bitrate to scenes with motion, and less bitrate to mostly still scenes. Software can do this automatically, but humans with an artistic touch can do a much better job.

      And that's just *one* guy doing this for a whole movie in one evening. Should be nothing to a studio.

    3. Re:Hybrid system by Tore+S+B · · Score: 2

      For what it's worth, movie projectors usually strobe each frame either twice or thrice, depending on the model.

      --
      toresbe
    4. Re:Hybrid system by Tore+S+B · · Score: 2

      ... You've never seen side-by-side comparisons of 24fps versus 48fps, have you? It's a bad idea because the frame rate dramatically affects how the film is perceived. It'd be like finding a compromise for those who resisted colour film and colour TV by simply switching on or off colour depending on whether the scene in question really made optimal use of it. It'd be totally jarring and terrible.

      To a trained eye, it's really jarring when TV serials nowadays do all their interior shots using RED One or similar cameras, with a full, smooth tone curve - and then try to save money and hassle on external shots by using a small, inconspicuous DSLR. And that difference is just a slight change of curves...

      --
      toresbe
    5. Re:Hybrid system by DreadPiratePizz · · Score: 2

      That doesn't change the fact, that when you shoot in 24fps, your shutter speed is 1/48 sec. If you were to shoot in 48fps, your shutter speed will be 1/96 sec. A faster shutter speed eliminates motion blur and creates a sharper image, and so merely dropping every other frame is going to result in different video. You'd have 24fps video shot with a 1/96 shutter, as opposed to 24fps video shot with a 1/48 shutter. To see the effect a higher shutter speed has, look at the opening of saving private ryan, or some of the fight scenes in gladiator. You can tell when the effect hits: everything will look very crisp and appear to strobe. This would be the opposite of what you want.

    6. Re:Hybrid system by Anonymous Coward · · Score: 0

      That's not framerate, that's bitrate. They're adjusting the compression factor. The framerate stays the same. See http://www.doom9.org/index.html?/bitrate_guide.htm.

    7. Re:Hybrid system by jackbird · · Score: 1

      It'd be like finding a compromise for those who resisted colour film and colour TV by simply switching on or off colour depending on whether the scene in question really made optimal use of it. It'd be totally jarring and terrible.

      Like The Wizard of Oz?

    8. Re:Hybrid system by ultranova · · Score: 1

      By default set everything to 24 fps, and just select some scenes and flag beginning and end frames for doubling up to 48 fps.

      Seeing how video codecs store the difference between frames instead of frames themselves except for keyframes, and there would be less differences in 48 fps than 24 fps version, would there actually be any advantages to this? And if there is, shouldn't a decent codec vary the framerate automatically?

      Basically you allocate more bitrate to scenes with motion, and less bitrate to mostly still scenes. Software can do this automatically, but humans with an artistic touch can do a much better job.

      I wonder if this has anything to do with "artistic touch" rather than the fact that codecs typically try to maintain a stable bitrate over a few seconds to support streaming/DVD playback. If you built one to "think" in terms of large blocks (files) rather than a stream, it would probably outperform a human.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    9. Re:Hybrid system by Anonymous Coward · · Score: 0

      Ehhh, no. Nobody 'eyeballs' it, except maybe some grade school kids looking to 'proper' some TS with their m4d r3-3nc skillz.

      Real encoders know and use VBR 2-pass. Only racing scene llamas do single-pass encoding.

    10. Re:Hybrid system by anilg · · Score: 1

      For 24fps, you only shoot 1/48 with a 180* shutter. If you choose a 360 (or something close like 350 to allow for frame change) shutter, you can do so with 1/24 shutter speed. Thus 48fps could technically be shot with 1/48 shutter speed too, specially now that digital is picking up over film in many major films. You can get the same motion blur with 48fps!

      --
      http://dilemma.gulecha.org - My philospohical short film.
    11. Re:Hybrid system by lightknight · · Score: 1

      Dude, the number of times, as a kid, that I started watching that movie, then turned it off when I saw it was black and white...

      --
      I am John Hurt.
    12. Re:Hybrid system by tlhIngan · · Score: 1

      a solution might be to show the movie at 48 fps but keep most of the source 24 fps... ramping up to 48 fps during scenes that require it (such as camera panning)

      So basically what you'd do is shoot everything in 48 fps, but for most scenes take out every other frame, and just show the remaining frames twice. Then it would look like a regular 24 fps movie.

      For scenes with lots of motion, DON'T take out every other frame, show the full 48 fps.

      Won't work. You can't change a 48fps film to a 24fps film by dropping frames. You'll make the image even jerkier than if you filmed it at 24fps.

      The reason is at 24fps, each frame is exposed at 1/24th of a second. At 48fps, the frame is exposed at 1/48th a of second. If you take film exposed at 48fps and show it at 24fps, you'll induce jerkiness due to the lack of motion blur, making it worse. (and motion blur is why 24fps doesn't look as bad as say, 30fps gaming - the game doesn't render motion blur so you get jerkiness).

      So if you film at 48 and want to show it at 24, you must digitally combine the images to produce a proper 24 frame. Or film it at 24 to begin with, and film high motion/pans at 48. The 24 can easily be frame doubled to 48.

      And 24fps movies are double-shuttered at least (the projector shows each frame twice, 1/48th of a second apart). At 24fps, single-shuttering makes for awful flicker (hence the term "flicks" when referenced to movies or the uber-cool "flix" (like netflix)). So showing a scene double-framed at 24fps through a 48fps project looks normal because it's doing what a normal projector does.

      As for 48fps looking "strange" - it's just like the 120/240Hz refresh on TVs if you crank up the frame interpolation mode. It looks *strange*. (I disable it - I prefer frame-repeat mode to frame-interpolate). Fast motion looks especially weird.

    13. Re:Hybrid system by Anonymous Coward · · Score: 0

      Bitrate isn't framerate...

    14. Re:Hybrid system by darkHanzz · · Score: 1

      Seeing how video codecs store the difference between frames instead of frames themselves except for keyframes, and there would be less differences in 48 fps than 24 fps version, would there actually be any advantages to this?

      There's most definitely a difference. Motion estimation for compression does not find motion vectors which describe the real motion very well, they just compress very well. It's a world of difference, most TV's nowadays do motion estimation themselves to convert to >=120Hz. Which, especially for panning motion is a huge improvement over 24 Hz. Note that you only see the difference if you track objects/people with your eye. When you focus your eyes statically at the center of the screen, 24 Hz is enough

    15. Re:Hybrid system by realityimpaired · · Score: 1

      It'd be like finding a compromise for those who resisted colour film and colour TV by simply switching on or off colour depending on whether the scene in question really made optimal use of it. It'd be totally jarring and terrible.

      You've never seen The Notorious Bettie Page or O Brother, Where Art Thou?, have you?

    16. Re:Hybrid system by shadowrat · · Score: 1

      It'd be like finding a compromise for those who resisted colour film and colour TV by simply switching on or off colour depending on whether the scene in question really made optimal use of it. It'd be totally jarring and terrible.

      That seemed to work pretty well in Wizard of OZ.

    17. Re:Hybrid system by Tore+S+B · · Score: 1

      OK, I admit I picked a bad example simply because it's been used very well for dramatic effect in the past. My bad. But you have to grant it'd be annoying if they did this in every film. The thing is, frame rates isn't something that can be used in that way because it's not something that sets the mood. It's simply considered "filmic" because people associate judder with high quality productions.

      There was one mafia film I saw in the cinema which did intermix high-quality video cameras (used in a shot from the floor of a car up at the driver, iirc) with film. It really was terribly jarring.

      --
      toresbe
    18. Re:Hybrid system by uninformedLuddite · · Score: 1

      you admit to that? I guess you use the word dude so why am I surprised.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    19. Re:Hybrid system by Teancum · · Score: 1

      I disagree. Frame rates, film stock, aspect ratios, film speed (used both to increase or decrease blur in the captured image as well as impacting the "resolution" with analog filming), and even doing stuff like switching between 35mm, 16 mm, and even 8 mm cameras (again... resolution adjustments) have all been used in the past.

      I admit that frame rate adjustments typically are used to "simulate" looking at video as opposed to film when used, giving the scene or segment a more documentary feel. More like how Blair Witch Project purposely did not use a Steadi-Cam or even a dolly with the filming and instead used simple hand-held cameras (not the best example, but the producers of that movie used a related effect). I've mainly seen that kind of frame rate adjustment in television shows that are typically shot using film and then deliberately using the telecine process to impact the "look" of the show, but then cutting in scenes with video tape.

      Yes, the visual impact is jarring, but it can be used for artistic effect in a very successful manner that is really no different than mixing color and black & white scenes. How it will be typically used in the future will be interesting, and I'd dare say that the 24 frame per second shots are going to be used in the future as a sort of "old fashioned movie" feel to that shot when it will be used. The original reason for 24 frames per second really is a limitation of the original equipment, going back to when cameras had a hand crank pulled by the camera operator.

      Animation on film (and video) typically uses even lower frame rates, where I've heard of some video shot at 8 frames per second with simply duplicate frames to make up the difference depending on the medium you are trying to target. That is one reason why CGI animation has a very different feel, as the frame rates tend to be much, much higher.

    20. Re:Hybrid system by funfail · · Score: 1

      Then you can superpose every odd and the next even frame into one, re-creating the motion blur effect.

    21. Re:Hybrid system by Stuarticus · · Score: 1

      bitrate ! = framerate

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  42. Change by thegarbz · · Score: 5, Interesting

    Seriously, what could be wrong with 48 fps? That it didn't flicker enough?

    The problem isn't that it is fundamentally better, it's that it is a change from what people expect. Every time I see a high fps recording of something the motion looks like it's going to fast. I fully expect the video and sound to drop out of sync but it never does. The results look fantastic and smooth as they should, but it takes my brain conditioned by years of 24fps shit a while to adapt to the new look.

    Any change from the norm is likely to attract serious criticism, whether good or bad.

    1. Re:Change by silentcoder · · Score: 3, Insightful

      But is it still the norm ? Gamers are used to watching and participating in scenes are much higher FPS rates... for those of us who were born after 1980, this is better... tv looks flickery and annoying.
      We had the same issue with HD ... our cellphones have higher resolution than that, why is it only being upgraded now and by so little ? The latter one inspired a wonderful XKCD (just so I'm not accused of plagiarism) :P

      --
      Unicode killed the ASCII-art *
    2. Re:Change by icebike · · Score: 1

      Exactly.

      Now High frame rate on a monitor or lcd screen may not be exactly the same process as a frame of film being totally replace 48 times a second, but its pretty close. I game on systems that do a consistent 160fps and I feel like Grandpappy Amos compared to some of the frame rates of the rigs run by young gamers.

      People are used to high frame rates. Its not like 3D where it actually makes some people feel sick.

      As for the GP stating "Every time I see a high fps recording of something the motion looks like it's going to fast.", I don't see that at all. It just looks normal, it doesn't look faster at all. Its just smooth and realistic.

      --
      Sig Battery depleted. Reverting to safe mode.
    3. Re:Change by thegarbz · · Score: 2

      Yes it still is. Gamers don't have screens that cover 6 average basements, and more importantly I know most gamers turn off full screen motion blur. This makes games a VERY different experience to the movies which will naturally motion blur every frame. Gamers tend to seek extreme frame rates and let their eyes do the blurring. In this regard cinema is very different.

      A game played at 24 fps is by common standards completely unplayable. Yet a movie at 24fps is a bit jerky, and only really a bit jerky if you've seen it side by side with a 48fps movie.

    4. Re:Change by Anonymous Coward · · Score: 0

      It was a stupid xkcd and the answer has everything to do with bandwidth, processing power and the realities of large panel manufacturing.

      Yeah, your little phone can have 4k resolution on its tiny screen, but have fun slinging video at that resolution to it.

    5. Re:Change by RobbieThe1st · · Score: 5, Informative

      I call "not understanding technology" on the post above: Most screens these days only will update at 60hz, especially larger ones. Even 1280x1024 screens will only do maby 85hz.
      Unless you're using a CRT or a Nvidia 3D Vision compatible monitor, you're not getting more frames than that /displayed to you/.
      Which means the frames are simply dropped, and thus won!t look any better. You'd be better off enabling vsync, so you've got a constant maximum fps, at whatever rate your monitor is set to, and not wasting frame rendering time.

    6. Re:Change by Anonymous Coward · · Score: 0

      Games don't produce the same effect because they lack motion blur. Every frame is crystal clear, and our brains are expecting some motion blur.

      Higher frame rates allow our eyes to add their own blur due to persistence of vision.

    7. Re:Change by Anonymous Coward · · Score: 0

      he's using pairs of RED cameras to shoot in 3D... that's massive amount of digital footage. The main issue is probably lack of motion blur. Just like 720P in the early sporting events, it's just at the point your eye doesn't "blur" so you see super crisp motion that you normally wouldn't . It looks played at "fast forward" because the motion clues your eyes use isn't there. Should be easy to clean up in post production... just write a program to add some motion blur between frames.

    8. Re:Change by Lexx+Greatrex · · Score: 5, Funny

      People are used to high frame rates. Its not like 3D where it actually makes some people feel sick.

      As for the GP stating "Every time I see a high fps recording of something the motion looks like it's going to fast.", I don't see that at all. It just looks normal, it doesn't look faster at all. Its just smooth and realistic.

      The physical universe has a pretty good framerate -- about 8.3*10^16fps, according to Planck -- and it's in 3D too! I've never heard a sober person complain about either of these two things.

    9. Re:Change by Tom9729 · · Score: 1

      Newer TV's take 24fps content and interpolate it to 48fps. Sometimes this makes the motion look like it's too fast, as you describe. Filming stuff natively in 48fps (eg. soaps, The Hobbit) shouldn't look "too fast" unless you think real life looks "too fast". :-)

    10. Re:Change by MikeBabcock · · Score: 2

      I've always used screens rated 85Hz or better, and I quite prefer the 100+Hz models when possible.

      One of the reasons I stayed away from LCD so long was because I loved my high refresh rate CRTs so much. My present LCD does 85Hz only at 1280x1024 or lower sadly.

      --
      - Michael T. Babcock (Yes, I blog)
    11. Re:Change by TheLink · · Score: 3, Insightful

      24fps is a bit jerky? It's terrible. Especially on left-right pan shots I can see the whole thing being jerkily updated. And I often think, wow I can get far better fps than that on my old home PC.

      The problem with motion blurring or any sort of blurring is it makes my eyes hurt when I try to focus on something that can not be in focus.

      In real life when you are looking at something moving, the object you are looking at becomes sharp, at worst the background becomes motion blurred. If you look at the background, the background becomes sharp, and the object becomes blurry. So whatever I look at is sharp unless the object is moving really fast, or I'm having problems with my eyes.

      As technology improves they should strive to have more stuff sharp. As you said let our eyes do the blurring. Only in a few cases should the director blur stuff for effect.

      --
    12. Re:Change by RobbieThe1st · · Score: 2

      The best I've found are the "Nvidia 3D Vision" compatible monitors - TN LCDs, 1680x1050 or 1920x1080 which run at 120HZ natively and use DVI-D to actually get that sort of input.
      Best part is that they aren't anything special 3D wise - all the 3D stuff is in the active glasses and drivers. Without those, you just have a nice, high-refresh-rate monitor.

      Personally, I've got a Alienware AW2310. You can pick them up for under $350 - not as cheap as regular monitors, but not too high considering the alternatives(or lack thereof).

    13. Re:Change by profplump · · Score: 1

      Get a CRT that's designed for the refresh rate you run it, rather than the one with the fastest phosphors, at and you won't need such ridiculous frame rates. 100+ Hz video sample rates are as useless as 96 kHz audio sample rates.

    14. Re:Change by Anonymous Coward · · Score: 0

      The physical universe has a pretty good framerate -- about 8.3*10^16fps, according to Planck -- and it's in 3D too! I've never heard a sober person complain about either of these two things.

      Too bad your synapses can only trigger at 100Hz or so. I doubt anyone would even notice a difference in framerates once it's past 200Hz or so.

    15. Re:Change by equex · · Score: 2

      This. My primary concern since about 1980's and the demoscene was 'how the fuck to get this routine to run at 50fps?" This is just an example of dinosaurs trying to apply skin lotion once again.

      --
      Can I light a sig ?
    16. Re:Change by Anonymous Coward · · Score: 0

      you can actually buy 50inch+ "TV" (just a monitor with some useless "tuner" thingy) that does 600 frames per second, off course there are still limitations because of DVI/HDMI/DisplayPort cable bandwidth but if 8bit (3*8bit) color is good enough for you and you reduce resolution down from 1920 to a bit lower one, you can definitely go to some crazy big FPS numbers

    17. Re:Change by Anonymous Coward · · Score: 0

      Every time I see a high fps recording of something the motion looks like it's going to fast.

      This particular problem is in the TV settings. I only really know Samsung's AutoMotionPlus, but I assume other solutions are pretty similar. If the internal setting that governs this setting is too low, things look like they are moving too fast. When this setting is turned all the way up, things appear to be going the normal speed but look way smoother due to the interpolated images added between the provided frames.

      The 'too fast' effect is a problem of television implementation fighting with your brain. Fiddle with your settings until it goes aways!

    18. Re:Change by zippthorne · · Score: 1

      Gamers turn off motion blur because it is implemented by rendering the scene at an even higher rate and averaging the samples together. If you're going to render the whole scene anyway, why not just paint it to the screen and get the higher fps instead.

      They're not choosing between motion blur at 60fps and no motion blur at 60fps. They're choosing between motion blur at 35 fps and no motion blur at 120 fps...

      --
      Can you be Even More Awesome?!
    19. Re:Change by rev0lt · · Score: 1

      I'm not an expert on gaming, and I'm sure the monitor you mention is awesome, but you are eating the marketing buzz. Most TN panels indicate the fastest response time (gray-to-gray), not the slowest, so a 120Hz panel would have a maximum response time of 8.3ms across all colors - that's another problem, since most TN panels use posterizing techniques to display 24-bit color. Also, it is a 3D panel, so you usually get a good 60Hz image, since two superimposing frames are used to create depth.
      In case you're wondering, the panel used in the monitor you mentioned is ref. M236H5 (and it does spec 120Hz).

    20. Re:Change by mug+funky · · Score: 1

      why now and why so little?

      the french had 819 line TV in 1945... (and had developed up to 1042 lines).

      the japanese had 1080 lines of active picture by the late '80s (1125 total including vertical blanking interval).

      true, we could have gone higher, but there was also the issue of when HDTV was standardized, it was meant as a digital system. computers at the time had a lot of trouble pushing around that many pixels. even now it's a pain to process HD footage. anything higher back when hard disks were sub 100GB would have been unworkable.

    21. Re:Change by Anonymous Coward · · Score: 0

      Actually the juddering you're seeing on a left-right pan is because you're watching a 24fps film on a 60Hz television. 24 doesn't divide cleanly into 60, so you end up with uneven frame durations.

      This is why 120Hz televisions are cool -- 24 divides evenly into 120, so the framerate is consistent. With a 120Hz television and appropriate player, you won't see what you're describing.

    22. Re:Change by Anonymous Coward · · Score: 0

      Except, you are the one who doesn't understand one of the basic challenges of rendering 3D graphics. Keeping the frame rate ABOVE the refresh rate at all times. Most of today's modern games push the graphics hardware close to its limits. Why would you want to get 160 FPS when the monitor itself might only be able to draw 60 FPS? Simple. The frame rate is almost NEVER constant. It's possible to be playing a game pulling 75 FPS one moment, then a door opens up and reveals a dozen enemies each rendered with over 8,000 polygons. Instantly the 75 FPS that you bragged was "more than enough" slugs down to around 20 FPS and you find yourself struggling to aim accurately with the reduced frame rate. That's the point of being able to render a game a frame rate MUCH higher than the refresh rate. So that abrupt dips below the refresh rate are rare or don't happen at all.

    23. Re:Change by RobbieThe1st · · Score: 1

      I do know about the posturing/dithering, and at least it's static dithering not dynamic - solid colors have faint "grain" to them, versus the image shimmering.
      As far as 3D goes, not quite. These monitors require active shutter glasses for 3D, and yes, when used with said glasses you get 60hz x 2 eyes. But without the glasses, you get the full 120hz.

      And yes, I've checked that - if the monitor is set with a 60hz refresh rate, quick mouse moves have far more jump in pixels than if it's set to 120hz, and the "ghosts" last longer.

      I believe you about the actual transition speed, but I figure it's better than TN panels driven at 60hz, which give ~16ms frame times and thus overdriven pixels will either take longer to get to, or be driven further past what it's supposed to be(remember, all modern screens tend to use overdrive technology to get the response time down)

      Personally, I think a 100hz+ IPS display with a 2560x1600 resolutuon would be great... but I'd be surprised it I ever see it.

    24. Re:Change by pubwvj · · Score: 1

      "The physical universe has a pretty good framerate -- about 8.3*10^16fps, according to Planck -- and it's in 3D too! I've never heard a sober person complain about either of these two things."

      Really?!? Seriously? Dang. Why am I getting all this flicker then.

    25. Re:Change by thegarbz · · Score: 1

      Yes, and hardware restrictions are exactly the reason we have 30fps with motion blur to begin with. The bandwidth and equipment required, not to mention the additional cost of post production is completely non-trivial.

    26. Re:Change by zippthorne · · Score: 1

      This was certainly true in the 1920s, when the "standards" were set, as film was not inexpensive and more fps meant more feet of film, and also likely put a strain on the light sources available at the time, which must necessarily have been made brighter to accommodate shorter exposures, but surely technology has advanced a little bit since then...

      --
      Can you be Even More Awesome?!
    27. Re:Change by Trogre · · Score: 1

      Indeed. I rejoiced when third party Doom engines were released, allowing me to play it beyond the 30fps ceiling that the original had.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    28. Re:Change by thegarbz · · Score: 1

      It has and that's the problem. Currently each frame is 7megapixels of raw data. Suddenly doubling the number of frames becomes an incredibly taxing feat on hardware. 3D already doubles the frame rate required, so essentially going to 60fps will double the data requirements yet again. The hardware requirements of movies already boggle the mind. Massive render farms with thousands of processor cores, Terabytes of RAM and Petabytes of ultrafast storage space are used to bring each movie to your screen.

    29. Re:Change by rev0lt · · Score: 1

      Personally, I think a 100hz+ IPS display with a 2560x1600 resolutuon would be great... but I'd be surprised it I ever see it.

      It's not there yet, but monitors using LM300WQ5-SLA2 (such as NEC PA301W) are an improvement. Unfortunely, usually you only get the 10-bit color depth using professional-line graphic cards and "original" drivers. Oh and they are quite expensive :)

    30. Re:Change by Anonymous Coward · · Score: 0

      Most screens these days only will update at 60hz, especially larger ones. Even 1280x1024 screens will only do maby 85hz.

      Bullshit. 120hz HD TV's started hitting the shelves about 5 or 6 years ago, they are pretty much standard unless you're shopping for the absolute cheapest bargain crap you can find.

      As for understanding technology, I think it's you who needs some education. We're talking about the framerate, not the screen refresh rate. And a 60hz refresh rate would mean 60 refreshes per second, which is more than 48 frames per second so no, nothing is being "dropped". If you over-run your refresh rate what you usually get is not "dropped" frames, but strange flickering/shearing artifacts.

    31. Re:Change by silentcoder · · Score: 1

      60Hz is still nearly 3 times the 24Hz that movies use.

      --
      Unicode killed the ASCII-art *
    32. Re:Change by RobbieThe1st · · Score: 1

      As far as I'm concerned, unless it actually will take a particular frame rate in through the input and display it, it doesn't have any more than a "fake" refresh rate - at best, you're dealing with motion-processing algorithms, at worst, all it does is reduce the effects of overdrive.

      And no, no HDTVs I've seen support over 60hz/fps /input/ - Unless it has DVI-D or HDMI 1.4, it /can't/.

    33. Re:Change by RobbieThe1st · · Score: 1

      Yes. But there are two points to be made:
      1. 24hz into 60hz ends up creating signifigant amounts of jitter, as each input frame is displayed for 2 or 3 output frames.
      2. Since when is movie watching the only thing you do in your PC? There's gaming, which /does/ make good use of higher(real) refresh rates.

    34. Re:Change by Anonymous Coward · · Score: 0

      No I was watching it in a cinema.

      Maybe the cinema used more than one projector at the same time and they weren't in sync. Or something is wrong with the projector set up. But I see the jerkiness in every cinema... It's more likely that 24 fps is crap.

      If you have a 120Hz TV I think you can try alternately displaying white and black square at 120Hz in a grey background. The square should average to grey at 60Hz. I bet most eyes would still be able to see the flicker when compared to the steady background. Definitely should be able to see it once you drop it down to 30Hz. 24 fps was due to the technological limitations in the old days, not the limitations of human vision.

    35. Re:Change by MikeBabcock · · Score: 1

      You do realize I said nothing about my rationale for the refresh rates and that you assumed a lot of things that weren't stated. That aside, your point "A [screen] designed for the refresh rate you run it" makes no sense. That's precisely what I've always done, and I said so.

      --
      - Michael T. Babcock (Yes, I blog)
    36. Re:Change by MikeBabcock · · Score: 1

      For the record, the screens I always loved the most were my ADI Microscans. Sigh.

      --
      - Michael T. Babcock (Yes, I blog)
    37. Re:Change by catmistake · · Score: 1

      ...has a pretty good framerate -- about 8.3*10^16fps

      I think I need a new graphics card, possibly one of them "extreme" variety.

    38. Re:Change by benthurston27 · · Score: 1

      The feeling I get is that all the normal motion of the actors and whatnot seems to pause while the camera pans. To me it almost looks sort of like bullet time in the matrix.

  43. Took the reviewers to a play by Anonymous Coward · · Score: 0

    The reviewers are unavailable for further comment. Somebody took them to a play, and their heads exploded. Shakespeare in the park is a bloody mess. Would have been perfect for the battle scene if they were staging Henry V. Alas, no...

  44. Sounds to Me Like by Nom+du+Keyboard · · Score: 1

    After reading the articles and comments it sounds to me like because we're all so inured to watching crap (because that was the best that a century old and half-century old technology could manage), when we're shown non-crap we complain that it's worse because it's not the crap that we're used to seeing.

    Maybe that's how we used to "get into the movie". What we were seeing clearly wasn't real in a real-world sense and once we accepted that at some level we could treat movies as entertainment instead of an actual representation of real life. Now you've having to deal with something that seems much more real and you're confused.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:Sounds to Me Like by wonkey_monkey · · Score: 1

      It's simply that frame rates have become part of the language of the visual arts. That's why (from the 90s, until HD came along) a lot of TV drama was shot cheaply on video at 50/60fps and post processed to 25/24fps - because we've come to expect that those low frame rates mean a movie with movie production values.

      It's like the pink-for-girls, blue-for-boys thing - it seems so ingrained in Western culture now, but 50 years ago it was the other way around.

      --
      systemd is Roko's Basilisk.
    2. Re:Sounds to Me Like by epyT-R · · Score: 1

      for me, high framerates were large part of what drew me into things like scene demos and, later, FPS games in the first place. the intricate motion of high fps video captures more realism, making it easier (comparatively) to suspend disbelief.

  45. Re:Crappy Soap Operas by TaoPhoenix · · Score: 2

    Don't forget the lightning production schedule, that needs to churn out 5(?) episodes a week. Urban legend has it that they get at most two takes on something, and in some long forgotten show some character said "As I look into your thighs... I mean your eyes..." and they didn't have time to fix it.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  46. Why not 60? by Zzzoom · · Score: 0

    Is the switch to 48fps that much cheaper than a switch to 60fps? Most consumer displays do multiples of 60Hz nowadays, and we would be free of jitter, telecine and all that crap.

  47. Quake by Impy+the+Impiuos+Imp · · Score: 1, Interesting

    Way back when, yust before 3D cards took over he world, I fired up old Quake on my more modern machine and ran the software renderer.

    I got some godlike fps, but more importantly, the 320x200 image, though blocky as hell, was smooth, baby, smoooooth. It felt like looking through a window at a weird blocky world.

    For some reason, no 3D card game has ever done this, though they all tend to push the limits until they're back scraping 30 fps again.

    I might try it on CoH or something, turn down options until fps is way back up.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  48. Re:You moron... by binarylarry · · Score: 5, Funny

    You could of been nicer about that, you know.

    --
    Mod me down, my New Earth Global Warmingist friends!
  49. Re:You moron... by Goaway · · Score: 2, Insightful

    I'm sure that one day, you will accomplish something of value in your life, and you will no longer need to use trivialities to build your sense of self-worth.

  50. What was the Previewed fps? by Anonymous Coward · · Score: 0

    The only thing the article said was that it was "recorded" at 48 fps... Was the preview Played back at that speed? Was it played back at 60? or was the equipment that it was shown on only capable or set for 24 fps? Showing a 48 fps film on 28 equipment, would surely account for such a disappointment in the reception quality!

  51. Placebo by greenlead · · Score: 1

    If they hadn't been told, would many of them even realize it was projected at 48P?

    1. Re:Placebo by sponse · · Score: 1

      Easy to tell. Just count the people who's face has gone melted, man. ;)

  52. The Soap Opera Effect by flibbidyfloo · · Score: 1

    I suspect this is the same problem that some people face when watching 240Hz TVs with Auto Motion (or similar) turned on. When we upgraded our old CRT TV to a flat screen my wife kept complaining that movies looked terrible, like an old soap opera. I didn't know what she was talking about and it looked fine to me. But she simply wouldn't watch it. I almost ended up taking it back until I googled it and found lots of articles like these:

    http://news.cnet.com/8301-33620_3-57410231-278/the-soap-opera-effect-when-your-tv-tries-to-be-smarter-than-you/
    http://www.televisioninfo.com/News/Cleaning-up-the-Soap-Opera-Effect-Motion-Interpolation-and-why-480Hz-looks-terrible-on-your-new-TV.htm

    Apparently some people associate the look of a higher frame rate with low-quality video. I never watched that kind of TV so I didn't have that association and hadn't been trained to see the difference I guess. I turned off Motion Plus and now we both love the TV.

  53. VBR by KingAlanI · · Score: 1

    that sounds like variable bitrate compression - would there be something similar for video, and if not is there a reason the concept works for audio better than video?

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    1. Re:VBR by realityimpaired · · Score: 1

      It does exist for video, but it doesn't change the frame rate, it changes the amount of information stored per frame. Compressed video doesn't store each frame individually, it stores key frames (usually every 60th frame or something like that), which are the image in its entirety, and every frame after that is just an update of the previous frame, and only contains the pixels that change. This is why MPEG1 video at DVD resolution wouldn't tax a '386, but H.264 at the same resolution would destroy the same processor. This is also why, if you're watching a video over a bad connection (like satellite in crappy weather), the picture will go mosaic for a few seconds and then clear up: if the key frame is what gets corrupted/dropped, especially during a camera angle change, then you're seeing sequential updates applied to the wrong image. Key frames are also used to synchronize the audio stream.

      Variable bitrate simply increases or decreases the amount of information that's contained in each update frame based on how much is actually needed to store the update, and video compression codecs have been doing it that way for years, if not decades.

      What you're talking about is variable framerate, which is, from all reports I've seen, quite jarring. Your brain naturally sees the world at a higher framerate than either 24/48fps (closer to 74-78fps, actually, which is why 85Hz is considered "flicker free" on CRT displays), and for lack of a better description, it settles into a mode interpolating the image when you're watching a film. If the framerate suddenly changes, it requires more processing power to adjust to the sudden change, and that can be jarring or fatiguing.

    2. Re:VBR by intellitech · · Score: 1

      is there a reason the concept works for audio better than video?

      Ears are not eyes.

      --
      vos nescitis quicquam, nec cogitatis quia expedit nobis ut unus moriatur homo pro populo et non tota gens pereat.
  54. Re:Another fucking moron... by Anonymous Coward · · Score: 2, Funny

    Your quotation marks are inconsistent.

  55. Re:You moron... by Anonymous Coward · · Score: 0

    Well, supposebly manners matter more outside of the United States, but after seeing the AC's rant, I'm not so sure.

  56. uncanny valley? by KingAlanI · · Score: 1

    basically, if you make something look too close to reality, people start focusing on the small differences between it and reality (as opposed to something being obviously not real)

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  57. 640K FPS by Anonymous Coward · · Score: 0

    should be enough for everybody.

  58. Correct me if I'm wrong... by Anonymous Coward · · Score: 0

    But isn't 120hz LCD pretty much the same thing (combining two frames and making an additional one)? This is nothing new. It does make movies look like soap operas. You can see how bad actors really are, you can tell when a stuntman is used, and special effects look terrible. I saw X-Men 3 in 120hz and you could clearly tell when they were standing in front of a green screen. It was embarrassingly obvious when what's-his-name was moving the Golden Gate bridge while they standing on it. Really, it feels like you're watching a play.

    I don't really mind it, though. Provided that the special effects are properly done with 48fps in mind. And if anyone is able to pull that off, it's Peter Jackson.

    1. Re:Correct me if I'm wrong... by epyT-R · · Score: 1

      it's artificial smoothing.. raw 120hz video is very different from interpolated 24 to 120 (or 48 or whatever). applies to my eyes, obviously.

  59. Sure Steve Jackson already knows this... by CuteSteveJobs · · Score: 1

    When I was studying film a while back I read about 24 frames per second versus 30 frames per second. 24 frames gives motion a bit of a blurry look. You see less, but this is the look of 'film' that we are used to and gives it an arty feel. There's nothing wrong with this. It's what we are used to. If you do pick up a video camera, look for one labelled '24P' which means it can also do 24 frames per second.

    Sure Jackon knew this and I give him points for experimenting. If it doesn't work out, sure he will ditch it.

    1. Re:Sure Steve Jackson already knows this... by epyT-R · · Score: 1

      'arty feel' just attempts a virtue out of old, archiac output from old, archiac equipment. that's fine if you as the director want to go for that, but for modern movies, is that really necessary? just because we are used to something doesn't mean it's optimal, or the best we can do.

  60. Re:You moron... by Anonymous Coward · · Score: 0

    Every now and than everyone has bad days. I'm sure he's usually nicer then this.

  61. Wait, we're talking about Hollywood? by johnny+cashed · · Score: 1

    Don't they jump at any excuse to re-make old movies and plot lines? Like throw a new twist into an old movie thanks to technology (I'm looking at you Pelham 123 with your "internet").

    Seems to me they'd be embracing this as the new thing to re-sell old plots, remade with new actors.

  62. Hyper-real != Bad by DCheesi · · Score: 1

    Personally I *like* the "soap opera effect", as seen on 120/240Hz TVs. The only problem I have with it is that the interpolation works so much better with CGI material than with live shots, which means that in mixed content (eg. live-action sci-fi movies) the difference becomes glaringly obvious. Actually shooting live video in the higher framerate should help to reduce this discrepency, so personally I'm all for it.

  63. If 24 fps is better than 48 fps ... by Skapare · · Score: 1

    ... then why not go down to 16 fps (1/3 of the original 48) or all the way to 12 fps?.

    --
    now we need to go OSS in diesel cars
  64. Re:You moron... by Anonymous Coward · · Score: 5, Funny

    "Then" and "than" are basically the same, for all intensive purposes.

  65. Discard 1/2 of the frames, use in sequel by Anonymous Coward · · Score: 0

    If they've shot twice as many frames as they need for 24 fps, they can remove half of the frames, and use the excised footage for the sequel. I suppose the default would be to remove every other frame in sequence, but really, that's Peter Jackson's call. For some parts they keep all the frames and display at half speed, for others they move every frame in a 2 minute sequence from The Hobbit I to The Hobbit Strikes Back.

  66. 3d by Altanar · · Score: 1

    I thought the whole reason they were doing 48 FPS was to solely for the benefit of the 3D version. Of course, that only makes sense if they're using active shutter 3d glasses. (24 FPS/eye) It's always better to have too many frames than not enough. They can always remove, but you can't add and be true to life.

    1. Re:3d by diamondmagic · · Score: 1

      Digital cinemas already ship stereoscopic videos in a 48fps container, odd frames for the left eye, even frames for the right eye, but to be displayed at the same time (Or as close as possible, RealD stereoscopic theaters project 144 fps, and shows the left eye then right eye three times each per frame).

      The Hobbit, by contrast, is going to (somehow) ship in a 96fps container.

      It's also very hard to reduce the framerate: shooting in 48fps reduces your shutter time from 1/48s to 1/96s, reducing the (very necessary) motion blur, so it's not as simple as just removing every other frame.

  67. not the original reason... by xded · · Score: 1

    That's not the original reason for interlacing (altough the "interlaced feel" you are describing may now be some legacy like the 24fps motion blur).

    NTSC/PAL video is interlaced because it was originally meant for display on CRT TVs. If you display "progressive" video on a CRT, when the electron gun reaches (=lights up) the lines at the bottom of the screen, the phosphors of the lines at the top will already be too dark and this will be perceived like a flashing of the image.

    With interlaced video instead the electron gun is passing on every single line 60 times per second, reducing the line fading between a pass and the next one.

    In related trivia, did you ever wonder why PAL is 50fps and NTSC 60fps? It's because the field rate of the first TV radio transmissions (in the 1950s) was synchronized with the AC power lines (while now it is sent to the TV set through a glitch in the signal itself). And while in the US the power lines frequency is 60 Hz, in Europe, were PAL was later adopted fixing the color problems of NTSC (at the time nicknamed the "Never Twice Same Color" standard), the frequency is 50 Hz. These number refer of course to the interlaced 60/50 Hz "field rate", and not the progressive 29.97/25 Hz "frame rate".

    1. Re:not the original reason... by Forever+Wondering · · Score: 1

      NTSC/PAL video is interlaced because it was originally meant for display on CRT TVs.

      Uh, no. The original reason is that you can get sufficient [apparent] frame rate in half the channel bandwidth (e.g. 6Mhz for interlaced, but you'd need 12Mhz for progressive). And, at the time that NTSC/PAL were being developed, there were no transistors, only relatively slow tube amplifiers. CRT's can be either interlaced or progressive. TV CRT's were interlaced because that's the method that NTSC/PAL used.

      If you display "progressive" video on a CRT, when the electron gun reaches (=lights up) the lines at the bottom of the screen, the phosphors of the lines at the top will already be too dark and this will be perceived like a flashing of the image. With interlaced video instead the electron gun is passing on every single line 60 times per second, reducing the line fading between a pass and the next one.

      Possibly. I'm not sure about what the persistence characteristics of early orthicon/display phosphors were. But, these days, you can request just about anything you might want.

      In related trivia, did you ever wonder why PAL is 50fps and NTSC 60fps? It's because the field rate of the first TV radio transmissions (in the 1950s) was synchronized with the AC power lines (while now it is sent to the TV set through a glitch in the signal itself). And while in the US the power lines frequency is 60 Hz, in Europe, were PAL was later adopted fixing the color problems of NTSC (at the time nicknamed the "Never Twice Same Color" standard), the frequency is 50 Hz. These number refer of course to the interlaced 60/50 Hz "field rate", and not the progressive 29.97/25 Hz "frame rate".

      Uh, sort of. Matching the refresh rate to the power frequency eliminates intermodulation/beating (which produces rolling bars on the screen). When color was added to NTSC, the rate was reduced from 60 to 59.94 to eliminate distortion due to the difference in the sound and color subcarriers.

      Although the NTSC color spec (1953) had a precise definition for colorimetry, this was frequently ignored (hence the "Never Twice Same Color"). The reason was that early color phosphors in cameras had poor brightness characteristics. This required very bright/hot lights for color programs. Camera manufacturers were constantly improving the brightness characteristics of their phosphors. But, each manufacturer's phosphor had different color characteristics.

      It wasn't until the "SMPTE 'C' phosphor" standard came along in 1969 that introduced the notion of a "standard" phosphor. After that, each manufacturer was able to calibrate the difference between their phosphor and the standard one, and add color correction circuitry to their equipment.

      Post 1987, SMPTE C was fully ratified as a best practice. By this time, phosphor technology had reached the point where sufficient brightness was available and manufacturers adjusted their phosphors to produce the standard output without the need for correction circuitry.

      --
      Like a good neighbor, fsck is there ...
  68. Maybe we just don't know why 24 FPS is better by Art3x · · Score: 1

    I don't know why, but maybe slower frame rates are more comfortable for seeing movies, and not just because we're used to it.

    Consider the scenes you've seen --- perhaps in a music video or something --- when they added a "strobe" special effect, where the frame-per-second was even lower, like 12. What was your emotional reaction? For me, such an effect lends a certain "coolness," or respect. Even the most droll actions suddenly seem "cool" and significant.

  69. Hobbits walk for a cause! by Anonymous Coward · · Score: 0

    They should pin a "cause" ribbon on each character, because I have a feeling this will be another movie, following TLOTR, which will feature a lot of WALKING and grand shots close and far of WALKING.

    But now it's going to be WALKING in 3-d! Give me hours of that, please!

  70. Film vs digital is not whining by anilg · · Score: 1

    While 24/48 fps is largely about what people are used to, film vs digital as a recoding medium is an actual loss for the art form.

    Film still has an extremely versatile response to light, and no digital sensors have yet been able to capture all of the nuance. Some digital cameras have matched the dynamic range, some the color tones, and some everything, but under very strict conditions. Such cameras are The Red and Alexa.

    Thus the move to digital is reducing the options available to autuers. A new generation of filmmakers is being inducted whose options are less than the previous generation. And the audience this has a lowered range as well.

    This is what proponents of film are complaining about. This complain will be moot when a sensor comes along that will replace film. That day has not yet come.

    (I'm a filmmaker, and I shoot digital, simply because I cannot afford film - yet. But i do understand what I lose when I shoot digital.)

    --
    http://dilemma.gulecha.org - My philospohical short film.
  71. More real doesn't mean better by Anonymous Coward · · Score: 0

    Why is more realistic something to be striven for? Some of the most renowned art in the world doesn't depict anything realistically at all but rather through some filter such as impressionism or pointillism and it is precisely the lack of reality that is so highly regarded. Film is art, at least in theory, and so it need not look realistic to be valued.

  72. Re:You moron... by Anonymous Coward · · Score: 1

    It's intensive porpoises, dumbass.

  73. The problem is bad acting by gfody · · Score: 1

    Actors are pretty good at delivering convincing dialogue but there are a million subtle things that we sense subconsciously in every little movement. This information is mostly missing in 24fps so our minds fill it in with something appropriate - basically our subconscious gives the actors the benefit of the doubt and we see convincing movements. But when their actual movements are accurately captured and played back for us our subconscious sees every subtle thing and it ruins the effect. We can sense that they're just acting and it feels like they're just reading lines.

    That's my theory I just made up but it doesn't explain why we get the same feeling when TV's add interpolated frames to double the frame rate.

    --

    bite my glorious golden ass.
  74. 48FPS Example video by Cito · · Score: 1

    Here is an example of 48 frames per second in HD for those interested.

    Seems the comments are there mainly for seeing the Hobbit, but the video is unrelated.

    http://www.youtube.com/watch?v=6wcd3Eu0SCQ

    Looks cinematic to me...Course I'm over 35 so my eyes aren't like they were in my teens but I don't get "it looks like a soap or it looks like a movie" they all look alike to me. Course I havent had tv since 1996, been pirating from axxo rips in the 90's to 720/1080p rips now, I can tell 720p/1080p difference, but I do not see a difference between 30 and 60 fps, I even looked up 24 vs 30 vs 60 fps tests and I can't detect a difference.

    ah well.

    1. Re:48FPS Example video by Intrepid+imaginaut · · Score: 1

      And just like that, the thread was full of win.

    2. Re:48FPS Example video by tgd · · Score: 1

      Youtube converts everything to 30fps, and rarely can actually play back at 30fps, anyway.

      If you right click on the viewer and watch the video info, you can see the attempted frame rate (never more than 30), and the actual playback rate (rarely 30).

    3. Re:48FPS Example video by Anonymous Coward · · Score: 0

      The source may have been 48 fps, but youtube is only showing you 24 fps, so unfortunately that isn't an example.

  75. Re:You moron... by Anonymous Coward · · Score: 0

    Let ME guess: You're also American. You're just one of those douche bags that likes to pretend he's European when communicating online.

    Or, maybe you are European, and you have a tremendous inferiority complex. Either way, your post doesn't reflect well on you. Good thing you checked the AC box.... (like me :)

  76. Not as simple as one is newer & inherently bet by Grayhand · · Score: 1

    I shot a film using 24P video equipment. The DP screwed up on a couple of shots and shot them 30P. The difference was glaring and the 30P looked like crap. I'm curious to see 48 frame but I'm not convinced and it's not as simple as just jacking up all the frame rates. People keep trying to compare it to video game frame rates but it's apples and oranges. If literal was superior trust me the film industry would have switched to video many years ago. It's a lot cheaper and cheaper is seen as an extremely good thing. Shooting digitally only got practical when digital could match the look of film so film isn't inferior to video. Honestly would you be excited to see The Hobbit if it looked like Paranormal Activity? There's a trade off and after post processing it may be superior but it also may look like crap. I'm more excited by 4K than 48P. I was always a Vistavision fan and higher resolution is always a good thing. Everyone here who is declaring 48P the next great innovation have yet to see it. Don't shoot the messenger until you've actually seen the message. Everyone is taking a lot of faith that of coarse it has to be superior. It may be superior but I'd rather base my opinion on actually seeing the results than guesswork.

  77. not scientific by Anonymous Coward · · Score: 0

    the sets might have looked "stagey" in 24fps, too, but nobody compared 24 to 48.

  78. Fear of change by peppepz · · Score: 1

    The people who are against the change are probably the same who prefer 128 kbps MP3s because they're used to the way they sound, or who prefer valve amplifiers because "they make a warm sound". The fact that Hollywood movies are heavily formulaic, with e.g. all the scenes shot in Mexico having a yellow tint and those shot in Afghanistan having a brown one, does not help. Critics will probably change their mind once some enshrined director endorses the format or a tech giant give some fancy name to it.

  79. framerate by epyT-R · · Score: 1

    Never had an issue with high framerate. In fact, I love it. Never understood this 24/30hz realism assertion as all the justifications sound like 'audiophile special pleading.' After playing fps at high framerates for years, and being exposed to high framerate effects from stuff like scenedemos before that, most video looks like a choppy stuttery mess to my eyes. I understand some people have trouble with it but why let that hold back progress? just have a chopper feature built into the player/display. as long as an even multiple is selected, pulldown isn't required. to offset motion blur issues with chopping, have the chopper handle temporal resampling too.

    this is like the loudness war. the people are stupid but the technical fixes are simple enough to give everyone what they want.

  80. Re: Interpolate video on your own computer by qubezz · · Score: 2

    If you install BS Player, ffdshow, and several AVISynth packages (windows only), you can see what the interpolated effect looks like, which approximates what real high-fps viewing might look like. Here are the instructions on guru3d.com. I would recommend not using the "frame doubling" method, but instead interpolate to 60 hz native refresh rate of your LCD screen - this can be done by changing the second to last script line to "source.MVFlowFps(backward_vec, forward_vec, 60, 1, mask=1, idx=idx1)".

    Fire up some 24fps movies. You will notice that things seem to happen faster, and movements are quicker. This is because your brain is no longer putting together a perceivable slideshow - you can get the same "almost looks like slow motion" effect of film from old digicams that at 15fps. This effect will pass, and you start to see that things start to look more natural, the flowing of Thor's robes, the flames of the fire, you have a higher "looks like you are there" feeling. Poorly done CGI effects stick out though, the fast motion quickly reveals artificial non-physics-based movements and the too-smooth computer camera fly-throughs.

    For a good example of real 60fps vs 24fps, you had to dvr the 30 Rock live show. They shot the live show at 1080i (30fps interlaced - 60fps motion equivalent when properly deinterlaced), and it looks like video instead of film.

  81. Re:You moron... by Anonymous Coward · · Score: 0

    Yeah. I agree. You seem like a nice guy. Let me buy you an expresso some time.

  82. frame rate is so old school by Anonymous Coward · · Score: 1

    The idea of frame rates comes from the days of silent movies.

    CRT's did a terrible job of emulating "picture frames" on the screen. Scanning didn't quite work out. Interlaced fields was a necessary hack.

    LCD's do a great job of emulating 'frames'.

    But why do we continue to be dragged down by our initial design for presenting moving pictures?

    LCD's are pixel addressable. We can change each pixel individually.. not as part of a 'frame'.

    What about presenting updates for different sections of the screen at rates to reflect the speed of change in those areas.

    U2FsdGVkX18PEHu6pOdG2hILcpfx5dAzVxCJ4NCMxjE=

  83. Showscan by John+Bresnahan · · Score: 1

    Douglas Trumbull developed a 60FPS movie system in the 1970s called Showscan.

    The theater owners wouldn't install all new equipment when there was no guarantee that there would be movies in that format, and studios wouldn't make movies in that format unless the theaters had all converted.

  84. Re:You moron... by Anonymous Coward · · Score: 0

    It's not just Emaricens who get e and a confused, Anglish people do it as well.

  85. Sounds like the bokeh effect and bleach dilemmas by Qbertino · · Score: 2

    Lens manufacturers in the 60ies and 70ies and the entire film industry bent over backwards to get rid of the bokeh effect, or at least dimish it. Lenses that reduced or dimished bokeh were way up there in terms of cost and quality. Today compositor and 3D software vendors are struggling to offer the most realistic bokeh effects, and in variations too. People have gotten so used to it that scenes in which bokeh would occur but doesn't (due to digital effects) consider it unreal and 'somehow not fitting' i.e. good looking.

    A simular thing happend in the Fashion industry when fashion fotographers would skip the bleach to preview prints before moving them into print production when they were in a hurry. Then the designers and fotographers got used to the look and started printing them in ads, unbleached. Nowadays 'bleach-bypass' is a regular set of digital post production effects and when you want to present and sell hip fashion in an ad, it's just about the only way to go.

    I bet this bickering about 48fps movies falls in the very same category.

    My 2 cents.

    --
    We suffer more in our imagination than in reality. - Seneca
  86. Re:You moron... by Anonymous Coward · · Score: 0

    All intents and purposes, you mean...

  87. Re:You moron... by Anonymous Coward · · Score: 0

    "Then" and "than" are basically the same, for all intensive purposes.

    You mean "intents and purposes"?

  88. Camcorder Effect by Anonymous Coward · · Score: 0

    Its the Camcorder Effect.

    when camcorders came out in the 80's they filmed in 30+fps and we came to associate the "look" of higher frame rates with Crappy VHS Home Movies.

    Now its ingrained in our heads that when we see high frame rate video we think "Why did Peter Jackson shoot this movie with a Sony Handicam?"

  89. Re:You moron... by mug+funky · · Score: 1

    wwwwwwwwwhhhhhhhhhh

  90. Re:You moron... by mug+funky · · Score: 1

    oooooosssssshhhhhh

  91. "But video = cheap!!!!! Waaaahhh!!!" by DJ+Particle · · Score: 1

    Higher frame rates are going to look like video, but at the same time it will also allow for better special effects in the long run. People complaining about the "video" look simply because they associate it with "cheap" TV movies are just going to have to suck it up and accept that it's the future, IMHO.

  92. why not 60Hz? by Anonymous Coward · · Score: 0

    Why go only to 48Hz? Consumers have been experiencing 60fps on their video games for a long time, why not match that? Or better yet, exceed that?

  93. Muphry’s Law strikes again! by Anonymous Coward · · Score: 0

    "for all intents and purposes" ;)

  94. Re:You moron... by uninformedLuddite · · Score: 1

    I thought he was quite sweet about it

    --
    The new right fascists are bilingual. They speak English and Bullshit.
  95. Re:You moron... by uninformedLuddite · · Score: 1

    what is happening to /.?

    --
    The new right fascists are bilingual. They speak English and Bullshit.
  96. Re:You moron... by uninformedLuddite · · Score: 1

    Intensive guy has been corrected three times at this point. Has /. got some sort of comment sharing program going with Reddit or something?

    --
    The new right fascists are bilingual. They speak English and Bullshit.
  97. 3D? how about 11D? Re:Change by Fubari · · Score: 1
    Ok, I'll give you kick ass frame rates - but only 3D? How about 11D?
    "M-theory is an extension of string theory in which 11 dimensions are identified."

    The physical universe has a pretty good framerate -- about 8.3*10^16fps, according to Planck -- and it's in 3D too!

  98. It's analogous to audio by cundare · · Score: 1

    The author's reaction is typical and, as the article implies, expected. You see the same thing when iPod-earbud music fans hear an audiophile-class sound system for the first time. They're initially confused & disappointed. The more accurate system sounds like it has no bass and no high-end and everything sounds kind of, um, "empty." Those that want to pursue the issue further soon realize that that's the way the real world sounds. Psychoacousticians find that the brain accommodates audio distortion and we subconsciously filter it out when listening to what we know to be reproductions. In other words, our brains expect certain distortions when listening to recordings. When we listen to a more accurate reproduction system, our expectations are unfulfilled and it's initially confusing. Now I'm just guessing here, but I am guessing that the same is true for higher-frame-rate, more accurate video. It's understandable that the author was distressed at seeing video without the barely perceptible flicker, grain, reduced contrast, and artifacts of film. But the real question is how long it will take for a viewer to accommodate to the loss of expected artifacts. I'd bet that, just as in audio, once one gets used to 48fps -- gets used to video with far less distortion -- 24 or 32fps will truly look crappy.

  99. Going to the talkies with an onion on your belt by Hognoxious · · Score: 1

    They wouldn't do it just because it's better. However they'd do it if it was enough of an improvement to drive sufficient demand to make it profitable.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  100. if it was good enough for my great-grandfather... by Anonymous Coward · · Score: 0

    then surely we can do better. I've seen several movies recently wrecked by the awful juddery motion. Sure, beautiful frames, high spacial resolution, but 24fps thunk-thunk-thuink. This "it doesn't look filmy" is just old fuddy-duddies.

  101. Why your TV turns everything into a soap opera ... by stanjo74 · · Score: 1
    Here is why film looks like film, video looks like a Brazilian soap opera, and a film displayed on a HD TV with motion compensation turns into a Brazilian soap opera.

    Frame rate has nothing to do with it. It all depends on the shutter.
    With film, the shutter is rotary (one rotation of a disk during a frame). The shutter speed is determined in "shutter angle". A 180deg shutter means half of the disk is opaque, half is open. If film is 24fps, a 180deg shutter will give ~1/50 second shutter speed.
    180deg shutter is called "normal motion blur" and is widely accepted as the typical shutter setting for normal shooting conditions. This actually creates a stroboscopic effect, since motion is captured for half of the frame time, but projected for a whole frame time. Different shutter settings are creatively used - in "Saving Private Ryan", the D-Day battle scenes are shot with fast shutter, which emphasizes the explosions and the flying debris with a strong stroboscopic effect.; on the other hand, gun fight is shot with a very show shutter speed in order to capture the muzzle flares (otherwise the machine guns will have no flash, since the muzzle flash is very short, like 1/1000 sec.). Cinematographers are very creative with the stroboscopic effect. We perceive is as Art, Cinema.

    In a typical video recording, the electronic shutter is active for the duration of the frame, therefore all motion is captured and no stroboscopic effect exists. This looks real, less artsy, less Cinama, more soap opera.

    Now, you take film at 24fps and show it on your 120 Hz HD TV set. The TV interpolates 3 frames for every 1 original frame and reconstructs a close approximation of the original motion, undoing the "creative" stroboscopic effect of the film. Now everything looks like a soap opera, even "Saving Private Ryan". Some respectful manufacturers let you disable the interpolation feature and the TV just repeats the original frame 4 times.

  102. not true by stanjo74 · · Score: 1

    Interlacing and frame-rate has nothing to do with it. It's the shutter settings that gives the "soap opera" look. See my comment above about the full explanation.

  103. Hollywood is running scared by Anonymous Coward · · Score: 0

    48fps, super ridiculous HD, 3D, and attention to a level of detail like no other movie - coupled with an engaging and humorous interpretation of one of the greatest stories ever told. I can say this with authority.

    This will set the standard for movie making and Hollywood is worried that, like most things American, that some else in the world is doing it better.

    (Sir) Peter Jackson, based in small New Zealand, has driven himself to create a, not world-class, but world-dominating film making industry. Watch the all credits in The Avengers for what Weta Digital did, let alone the other six or seven projects they have on the go at any one time.

    Frankly, all critics will be eating their words.

  104. Could it be the movie is just badly produced? by guruevi · · Score: 1

    If the 'sets look like sets' and the landscapes look good then maybe it's just a bad production. Yes, things at 48fps look crisper but if you make a shit movie, the shit will simply be more accentuated.

    You can easily cut down from 48 fps to 24 fps, just remove half the frames and double the length each frame is displayed. Will it look better? I doubt it.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  105. Re:You moron... by Anonymous Coward · · Score: 0

    Actually, they are not, as any basic writing student could tell you, and its "intents and purposes."

  106. Re:You moron... by Anonymous Coward · · Score: 0

    Oh god, my eyes, they bleed.