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User: geminidomino

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  1. Re:I'll give it a go. on Torchlight 2 Release Date: 20 September · · Score: 1

    It was, absolutely. But I did that after I'd literally done everything else (non-PVP) in the game. It was optional, as was filling my HoM.

    In Guild Wars 2, it's not optional. The pacing for the "Personal Story" isn't good enough that you can just go straight from mission to mission all the way to the end, like you could in the first one. I cleared all 3 games (at least in normal mode) on every single character class in GW. In GW2, you HAVE to go out and look for events and do those stupid heart grinds, because you're not going to be strong enough to come out of the Personal Story mission otherwise.

    I thought it was going to be hard living with only 5 character slots, since quite a few of the classes seem intriguing to play, but now I really can't imagine going through all this crap more than once...(okay, maybe 3 times, to get one character in each order for my character selection screen badges.)
       

  2. Re:So, let me get this straight... on ArenaNet Suspends Digital Sales of Guild Wars 2 · · Score: 1

    No. His logic (and it may be accurate, or may not, but it is consistent) is that ArenaNet already has the exploiters' money. The exploiter doesn't have an ongoing value of $14.95/mo to them that they would give up by swinging the banhammer.

  3. Re:So, let me get this straight... on ArenaNet Suspends Digital Sales of Guild Wars 2 · · Score: 1

    Was it obviously a bug?

    It was priced to make it worth buying thousands of the same item and vendor trashing it.

    Yes, it was obviously a bug.

  4. Re:They just lost a sale on ArenaNet Suspends Digital Sales of Guild Wars 2 · · Score: 2

    Clearly, if this cost them a sale, then you have a problem with exploiters being punished.

    I'm pretty sure the GW2 community won't miss you. Enjoy Rift.

  5. Re:Exploiting errors on ArenaNet Suspends Digital Sales of Guild Wars 2 · · Score: 1

    Try the story again, but this time replace "10% off" with "$1/night" and your horrible analogy is slightly less completely ridiculous.

  6. Re:American Thongs or British Thongs? on NCSoft Closes "City of Heroes" Publisher Paragon Studios · · Score: 1

    The "of Shielding" suffix implies that they're magic thongs, which is why going from full-plate armor to the cover of the Victoria Secret Summer Catalog is an armor upgrade.

  7. Re:XInput but PC-only on Bethesda: We Can't Make Dawnguard Work On the PS3 · · Score: 1

    I never cared enough to find out. Whether a PC gamepad is compatible with or licensed to use with an XBox 360 has proven to me to be even marginally less important than what color the box is.

  8. Re:Definitely looks like a sequel on Torchlight 2 Release Date: 20 September · · Score: 2

    They've revamped gems for the sequel. Refinement is gone (removing the urge to "hoard" gems until you get 'just one more' to refine it to the next level up... repeat until your stash is completely full of gems...) and they drop more frequently.

  9. Re:To save anyone else the trouble... on Torchlight 2 Release Date: 20 September · · Score: 1

    He may be thinking of the later (PS1 onward) incarnations which were surprisingly not bad -- at least until Seven Sorrows shat all over it and turned it from a gauntlet game to a generic hacky-slashy borefest [0] -- in which you actually did gain levels.

    [0] There really IS a difference between the two. It's subtle, but important. SS just didn't play like a gauntlet game.

  10. Re:Exploiting errors on ArenaNet Suspends Digital Sales of Guild Wars 2 · · Score: 4, Insightful

    Arenanet.

    As I understand it, you had to buy "a significant number" of these things before you got banned. I'm not sure what it was, but it was established that if you bought 50 (which goes far beyond the normal use case of maybe 5, if you got one of each weapon type for your class) you got a 3-day suspension.

    Apparently people were buying thousands, vendor trashing them, and using the gold to buy Gems (Real-Money credits). Personally, that's why I think Anet is being as harsh as they are. They're screwing with the Real Money shop.

  11. Re:Virtual Reality mirrors Reality on ArenaNet Suspends Digital Sales of Guild Wars 2 · · Score: 2

    All you could do was exchange one in-game currency for another in-game currency at a much better price than ArenaNet intended.

    Actually, you went from Karma->Gold, then from Gold->Gems, the latter currently has a real-money value of $10/800.

  12. Re:Button layout before setup phase on Bethesda: We Can't Make Dawnguard Work On the PS3 · · Score: 1

    This isn't the 80s. If the developers are worrying about the specific brand/model of controller at all, they're doing it much harder than they need to.

    They should keep doing what they (the good ones at least[0]) are already doing: stay with the modern API and let anyone trying to use the old crap either work around it with things like XPadder, or drop the ten bucks for an off-brand Xinput-compatible controller.

    And no, before you or anyone else protests about making them buy new hardware, remember: these are PC gamers we're talking about. Keeping our hardware at least semi-up-to-date is part of what we signed on for.

    [0] The bad ones are doing stupid things like leaving it out entirely, or like the subthread-starter mentioned, not letting you remap buttons and that sort of idiocy.

  13. Re:XInput royalty on Bethesda: We Can't Make Dawnguard Work On the PS3 · · Score: 1

    We're not talking about the 360, we're talking about PCs.

    Since they're likely using DirectX anyway -- seeing as 90% of PC games are on Windows -- and Xinput is part of DirectX, I really don't think that's it.

  14. Re:I'll give it a go. on Torchlight 2 Release Date: 20 September · · Score: 1

    What is with all the GW2 hate... You might not like PvP much, but that's what the game was really built for

    I didn't say anything about PvP, but I think you're mistaking GW2 for the original launch of Guild Wars. That was their original plan: Have the PvE game be prep for the PvP. When they realized that the people interested in PvP were a small subset of the player base, they changed that up right quick.

    It might be the center of YOUR interest in the game, and I'll admit they've managed to come up with the first PvP match that I've enjoyed in... well, ever (Keg Brawl is awesome), but claiming "that's what the game was built for" ignores both history, and the actual design of the game (The PvP areas are TINY compared to the amount of space taken up by the PvE game, where there is no PvP).

    Most games are meant to appeal to as wide an audience as possible, but if you bitch about end game raiding in Warhammer AoR, single player in Battlefield, open world PvE in WoW, etc, damn if you're anything but inefficient. You might even say "you are doing it wrong"

    What the hell are you talking about?

  15. Re:I'll give it a go. on Torchlight 2 Release Date: 20 September · · Score: 1

    I think the issue is that I never really enjoyed "MMOs." I enjoyed "Guild Wars." Unfortunately, all GW2 seems to have in common with the first one is the name. They left everything behind that made GW different from FOTM MMOs.

    That's not to say they did nothing right. They've addressed some of the oldest dynamics issues that make me wonder why they weren't done sooner in other games. Things like instanced resource nodes (everyone can hit it), shared kills outside of your party to cut down loot stealing, and kept loot allotment.

    Unfortunately, they also made it Grindy. As. Hell.

  16. Re:Bethesda is just incompentant on Bethesda: We Can't Make Dawnguard Work On the PS3 · · Score: 2

    We tried asking one once, but we couldn't get a satisfactory answer.

    He just kept mumbling "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"

    We tried running it through ROT13, but no luck...

  17. Re:Bethesda is just incompentant on Bethesda: We Can't Make Dawnguard Work On the PS3 · · Score: 1

    Funny. Last time I checked, both Oblivion and FO had a "community mod pack" that fixed something like 1500-2000 outstanding bugs in each game.

  18. Re:Depends on the genre on Bethesda: We Can't Make Dawnguard Work On the PS3 · · Score: 1

    Nintendo has been spinning these limitations as creating an opportunity for "asymmetric gameplay": one player playing one role with the tablet and three players playing another role with Wii Remotes

    Gotta love the bullshit. It reminds me of an image macro I saw on some meme site, showing the "Luigi" sprite from the original SMB.

    It was captioned: "If you spent most of your time playing as this guy, you're probably the younger brother."

  19. Re:Button layout before setup phase on Bethesda: We Can't Make Dawnguard Work On the PS3 · · Score: 1

    So in other words, if the number of buttons or sticks on the first controller has changed, show something like this: "You have plugged in a new controller. Please press the following buttons in order: Up, Down, Left, Right, OK, Back." Would users have a problem with that?

    Considering that's what we used to have to do (we called it 'calibration' back then), and have specifically decided to move away from it because it was an obnoxious PITA... yeah, it's safe to assume they would.

  20. Re:Button layout before setup phase on Bethesda: We Can't Make Dawnguard Work On the PS3 · · Score: 1

    They're actually starting to address that with XInput. If the device isn't compatible with that, that's the controller manufacturer's fault, not the game developer.

  21. Re:Official Release Date on Torchlight 2 Release Date: 20 September · · Score: 0

    Two days ago?

  22. Re:I'll give it a go. on Torchlight 2 Release Date: 20 September · · Score: 1

    Torchlight was fun, though not groundbreaking.

    I'm with you. Lately it seems that any time a game is (or claims to be) "groundbreaking," they forget to make it fun (I'm looking at you, ArenaNet...)

    Damn, three weeks...

  23. Hicks and Carlin are gone, but Dane Cook still walks the earth... That seems like as strong evidence of an absent/asshole god as you can get.

  24. RIP, Bill Hicks. =\

  25. Re:You don't explain, you take him/her along. on Ask Slashdot: Explaining Role-Playing Games To the Uninitiated? · · Score: 1

    I missed that part, leaving the door open for something my brother did last year during the first (and last) PnP game I'd run in 10 years.

    He brought his fiancee. In the same car.

    The bitching and moaning meant they'd barely cleared two rooms of "Sunless Citadel[0]" that session before we just called it.

    [0] Oh, shut up. The group was my brother and 5 newbies who's interest in RPG came from the "MMO" variety. I wasn't gonna make a whole thing from scratch until I saw they would finish that one.

    They didn't.