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ArenaNet Suspends Digital Sales of Guild Wars 2

kungfugleek writes "Throughout the launch of subscription-free MMO Guild Wars 2, ArenaNet has stated that the player-experience is their top priority and, if necessary, they would suspend digital sales to protect their servers from crushing loads. While the launch has been considerably more stable than most big-budget MMO's in recent months, some players, especially those in Europe, have experienced trouble logging in and getting booted from servers. So yesterday, ArenaNet held true to their word, and temporarily suspended digital sales from their website. Personally, I think this is an incredible show of customer-centered focus. To turn down purchases, especially first-party purchases, where the seller gets a higher percentage of the sale, during a major title's first week of sales, would be inconceivable by other companies. Is this a bad move for ArenaNet? Will there be enough of a long-term payout to make up for the lost sales? And does this put pressure on other major studios to follow suit in the face of overwhelming customer response?" New submitter charlieman writes with related news: "Yesterday ArenaNet banned players for exploiting an error in their new game Guild Wars 2. The so called exploit was in fact an error on ArenaNet's side, leaving weapons at a low price from some vendors. Players saw this and started making profits buying and selling the items. Should players be penalized for errors committed by the game developers? Taking in account that the game is fairly new, the economy hasn't stabilized yet and most don't know the value of things. Today they've given these players a 'second chance', but shouldn't they be apologizing instead?"

233 comments

  1. Apologies? Nah... by rs1n · · Score: 3, Insightful

    To be honest, I do not think it is necessary. Most folks know what is right from wrong in real life. The fact that it is a game means very little.

    1. Re:Apologies? Nah... by cpu6502 · · Score: 2

      This presumes that the buyer knew it was "wrong". I've played lots of games where certain markets were selling items below cost, and that gave the gamer a chance to be a trader (buy low; sell high). Had I been playing this ArenaNet game I would have thought that was the case.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    2. Re:Apologies? Nah... by Anonymous Coward · · Score: 0

      This was a vendor of a type that also sells similar items, at different levels, for costs magnitudes higher. Most of the people that were banned bought a lot of these items and did not actually use them, but traded them in via a gambling mechanic (that basically makes you lose value) buy it didn't matter since these objects could be obtained for very little actual cost. In other words, it is very difficult to suggest or to believe that players who exploited the mistake didn't know.

    3. Re:Apologies? Nah... by vux984 · · Score: 4, Insightful

      Had I been playing this ArenaNet game I would have thought that was the case.

      Uh. No. This is not Wing Commander privateer where iron is bought low on a mining asteroid and generates a modest profit when resold at a refinery world.

      This is more on par with buying iron low at the mining asteroid, selling it for a modest profit at the refinery, then noticing the refiner is listing the raw iron you just sold it for half what you paid at the asteroid. So you buy it all back, and then notice the refinery will pay you their original purchase price to buy it all back... so you sell it back to them at enourmous profit without any travel or risk at all.

      Then you see they are again selling it a fraction of the price you just sold it to them... so you stand there and repeat until you are wealthy enough to buy the refining world outright. Meanwhile telling yourself that there was nothing wrong with this because buying low and selling high and being a trader is a legitimate mechanic.

    4. Re:Apologies? Nah... by Anonymous Coward · · Score: 0

      Sibling poster got the analogy right. According to the Devs. this was weapons in the multiple tens of thousands and higher selling for a thousandth of their value from merchants. We're not talking 10% margins here, and the fact that some of the people who complained about the ban had turned over hundreds if not thousands of transactions with them on a game that's only been open for a week means it was hardly a casual mistake.

    5. Re:Apologies? Nah... by DMUTPeregrine · · Score: 4, Informative

      They knew it was wrong.
      First, they only banned people who did it many, many times. The minimum for a ban (3-day, not even permanent) was over 100 times.
      Second, the items were seriously discounted. It would be like buying a car for the price of a soda. You'd have to have totally ignored the pricing on all other items to not notice it was wrong. Also, this was mid-level items, so you'd have to have ignored the prices on the low-level items vendor standing next to the mid-level vendor to not notice.
      Either the people banned were deliberately exploiting an obvious bug, or they were complete blithering morons.

      --
      Not a sentence!
    6. Re:Apologies? Nah... by jmerlin · · Score: 2, Interesting

      Except that in this case, the refiner was selling it for one currency, and would buy it from you for another currency. So you couldn't repeat the process indefinitely, instead, it served as a means to convert your one currency that you find useless (it is, totally useless) into something more valuable (the currency used on the auction house). It's not clear that this was unintended on ArenaNet's part, and it's not clear, if intended, what the exchange rate should be. We don't know what karma is meant to be worth, but we do notice that karma is massively abundant while gold is enormously difficult to obtain especially considering the gold sinks in this game are ENORMOUS compared to how much gold you obtain actually playing the game.

      So much so, trying to complete bugged (overtuned, broken) dungeons bankrupts you in repair costs. Teleporting at 80 on the same map costs 1 and a half silver. Teleporting across the world at 80 costs 3 silver. Repairing your gear costs a silver and a half PER PIECE. Most group-based events at 80 give 2-3 silver and can take as much as 20 minutes to complete, while having a modest probability of killing you. Monster density in higher level zones are such that it's very dangerous to solo because in the course of fighting one mob, you might pull more and die, and the mobs are often ranged or VERY fast so you can't just kite them like in lower zones. And drops sell from 80b to 1s40b. Few people have more than a few gold after playing for over a hundred hours, and 80 items from the vendors cost 20-30 gold EACH, and upgrading things in WvW can cost over 50s, and conquering the castle only gives you 2s (but something like 40000 experience and 1200 karma)!

      With how easy it is to buy karma gear, it seems that it should be relatively easy, as well, to buy currency gear. Part of this issue is that the AH hasn't been up, so people have TONS of stuff they need to sell but can't, so currency can't accumulate in those who take higher risks. The other part is that the sinks are WAY too expensive. Especially considering dying in this game is a double-sink. An item becomes damaged (1s50b) AND you have to teleport to a waypoint to revive (another 1s50b). So you're out 3s every time you die except in WvW or in a dungeon. Pretty fucking awesome, isn't it? At this point, we're being discouraged from actually playing the game. So finding a way to dump karma and gain currency is a clear victory: it solves the issue of having massive quantities of a useless currency and makes the game playable and enjoyable without worrying that you're broke and therefore must spend 3 hours running through maps or wait for someone to come resurrect you because you died to an overtuned mob (despite having AMAZING gear) and can't teleport to the waypoint. Electric vehicles have range anxiety. GW2 play has gold anxiety. You need it to play the game and enjoy it comfortably. Yet it's UNFUCKINGOBTAINIUM in-game. So it wasn't clear at all that this wasn't the intended method to obtain gold at a reasonable rate.

      To correct your analogy, the merchant you found is from a planet where unobtainium is relatively common (they have over five trillion trillion trillion trillion trillion tons of it, for chrissake, they need to get rid of it!). But to them, your currency is rare and they really want it, so they're willing to buy things from you with their cheap unobtainium but will only sell it back to you for your currency. And likewise, on your planet, your currency is unbelievably common, so common in fact it's useless to you (much like the merchant's unobtanium). So much so that you can't actually buy anything of value to you with it. Nothing. It's utterly fucking useless. Why it even exists in this universe, you have no clue. So you find a merchant that will trade you this worthless substance for something you actually want! WOOT! But when you actually do that, God (ArenaNet) peeks through the veil and says "LOL MOTHERFUCKER, GOTCHA" and then smites you down in the form of a permanent ban, and then sends that vendor 500,000,000,000 lightyears away to a part of the universe light hasn't reached yet as a punishment for trading with you.

      Sounds reasonable, doesn't it?

    7. Re:Apologies? Nah... by tapspace · · Score: 1

      So, let's see. Gouging customers? OK ethically. Making a buck on a good deal? Definitely immoral. Makes perfect sense.

    8. Re:Apologies? Nah... by tapspace · · Score: 2

      TIt would be like buying a car for the price of a soda.

      Again, I will never understand how it is ethically OK for companies to sell you a soda for the price of a car, but when they offer a car for the price of a soda, it's immoral to buy it. It's now the customers duty to ensure businesses are making enough money off of them?

  2. Virtual Reality mirrors Reality by bjackson1 · · Score: 3, Insightful

    If, for instance a electronic trading firm decided to offer shares at far below market price and I decided to buy, they only need to put in a call to their local stock exchange to cancel it. How is this any different? ArenaNet accidentally offered something for sale for too little money, and the players, being rational consumers bought at a low price and sold at a higher price. This is capitalism.

    1. Re:Virtual Reality mirrors Reality by Vaphell · · Score: 3, Insightful

      Though i agree the game is rigged against the common trader, that's not what happened in the recent case where misconfigured HFT algo blew $440 million in 45 minutes. They had to eat their losses.

    2. Re:Virtual Reality mirrors Reality by Anonymous Coward · · Score: 1

      What happened is called arbitrage.

      Of course even in the non-game world they've rolled back trades and "banned" exploiters.

    3. Re:Virtual Reality mirrors Reality by cyber-vandal · · Score: 4, Insightful

      This is more akin to a bug in an ATM causing it to give you free money. It may be the fault of the bank but it's theft for you to exploit it and if you do get caught then you will be punished.

    4. Re:Virtual Reality mirrors Reality by Anonymous Coward · · Score: 0

      they only need to put in a call to their local stock exchange to cancel it.

      Or reverse it after the fact. Even if that means that you're still on the hook for a subsequent sale and so you lose money.

      This is capitalism.

      Crony capitalism. You're big enough and have the right friends? You win. If you're the little guy, you just pray you don't get stepped on.

    5. Re:Virtual Reality mirrors Reality by Sir_Sri · · Score: 1

      Except that in this case the ATM could spit out an infinite amount of money if you just stood there and kept hitting the same 2 button combination over and over.

      In game, buying once and reselling is technically an exploit, but it's also possible it was a legitimate buy, and a legitimate sell.

      Standing around for hours buying and selling to produce infinite money is obviously an exploit. Acquisition of money should be either rate limited, or entail risk. This was sort of rate limited by how fast you can click but it's not a real rate limit.

    6. Re:Virtual Reality mirrors Reality by makomk · · Score: 1

      As I understand it, you couldn't actually get an infinite amount of free money this way. All you could do was exchange one in-game currency for another in-game currency at a much better price than ArenaNet intended. Since there was no path back in the opposite direction, the amount you could actually make this way was limited by the amount of the first currency you could get via other means.

    7. Re:Virtual Reality mirrors Reality by Anonymous Coward · · Score: 0

      If it's a bug, an obvious one like that, then the players abusing it are in the wrong. Banning them IS extreme, but every game punishes those who abuse unreported bugs.

      RL and games are two different things, each with it's own twisted rules.

    8. Re:Virtual Reality mirrors Reality by geminidomino · · Score: 2

      All you could do was exchange one in-game currency for another in-game currency at a much better price than ArenaNet intended.

      Actually, you went from Karma->Gold, then from Gold->Gems, the latter currently has a real-money value of $10/800.

    9. Re:Virtual Reality mirrors Reality by Anonymous Coward · · Score: 0

      yeah they invented things called alpha/beta tests. its not the players fault the developers/testers are incompetent.

    10. Re:Virtual Reality mirrors Reality by Anonymous Coward · · Score: 0

      There were two separate bugs, one was the buying of items with Karma (earned for completing quests) to gold, which isn't supposed to be possible and those who truly exploited it were also making use of a glitchy quest that provided many times as much Karma as it was supposed to.

      There was another bug where certain weapons were priced at a thousandth of their value and people were buying them by the hundreds, refining them into even better weapons, and then reselling them for absolutely insane profits.

    11. Re:Virtual Reality mirrors Reality by jmerlin · · Score: 1

      Wrong. It was a conversion of currency, not free money. A currency you have a lot of (but is worthless, but not infinite) could be converted at a not-fucking-terrible rate to the useful currency, a currency which is vital and necessary to play the game in a comfortable way, so it was entirely reasonable and that it may have been unintended was NOT obvious.

    12. Re:Virtual Reality mirrors Reality by jmerlin · · Score: 1

      It doesn't have a real-money value, because you can't get money back from gems. They're a currency. You can trade gold for them, and you can trade them back for gold. And they let you get nice quality-of-life expansions to your game, but that's about it. And it's not infinite either. Your trade has to be matched by a person who paid money for the gems. Further: it was driving the value of gems up, which meant spending money in the game was becoming a really good idea to make the game more enjoyable (a nice fat chunk of gold for your $10 versus needing to spend $500 to get a nice fat chunk of gold, a price point at which ArenaNet can go fuck itself). I don't think this was a problem, because at the enormous rarity that in-game currency exists at, almost nobody is going to buy gems to get gold, because the supply is so short that $ -> gold exchange rate is incredibly low ($1 = 50s, which won't even upgrade a castle in WvWvW). In short: it was fixing a massive oversight in the game that makes it incredibly shitty to play. ArenaNet just cost themselves a LOT of money. Typical of game developers.

    13. Re:Virtual Reality mirrors Reality by geminidomino · · Score: 1

      Your trade has to be matched by a person who paid money for the gems

      I'm not sure that part is correct. I have a feeling they're using the same (or a similar) algorithm to determine pricing that they used in the Rare Material traders in GW1, which can adjust pricing regardless of how many gems are in "the store," and I doubt we'll ever see the dollar-to-gem conversion rate change, which it certainly would otherwise.

      Like you said, it's completely silly to use the gem store to buy gold at the moment, so it should be almost impossible to even buy gems with gold if they were limiting it to gems that were sold into the conversion (there's always a few idiots, after all)

    14. Re:Virtual Reality mirrors Reality by pla · · Score: 1

      the latter currently has a real-money value of $10/800.

      No, it most certainly does not. It has an in-game value of 800/$10. Night and day, and if you don't see why, I have some LindenBucks to sell you.

  3. Exploiting errors by admdrew · · Score: 4, Insightful

    Should players be penalized for errors committed by the game developers?

    As a general statement, of course not. But these players *should* be penalized for knowingly exploiting those errors for profit - that goes against the spirit of the game, and lowers the general quality of play, things that should be greatly frowned upon when done intentionally.

    1. Re:Exploiting errors by Anonymous Coward · · Score: 0

      that goes against the spirit of the game

      This isn't ultimate (although I wish it were - waaay more fun than /. comments).

    2. Re:Exploiting errors by Anonymous Coward · · Score: 1

      I was walking through the bakery department of my local supermarket one day when I heard an employee (some form of manager) loudly rebuking a another employee, saying "I told you to reduce all the bread BY 10p to not TO 10p!!".

      At which point most of the people within hearing range headed over as quickly as they could to scoop up as many 10p bread bargains as they could.

      People are terrible.

    3. Re:Exploiting errors by Anonymous Coward · · Score: 0

      Sure looks like a management issue...

    4. Re:Exploiting errors by Anonymous Coward · · Score: 0

      10p a loaf is quite common when it's about to pass its best before date. The manager may have been using simple psychology to shift the stock making it sound like the bread was too cheap. Go into Tescos late at night, occasionally you'll be able to fill a chest freezer with loaves for a couple of quid.

    5. Re:Exploiting errors by tom229 · · Score: 2

      What planet do you live on? You'll be waiting a long time if you think you're ever going to live in a world where people will just do the right thing out of principle.

      It was Areanet's mistake. Of course people took advantage of it, and you really can't punish them for it.

      --
      If it ain't broke, don't fix it.
    6. Re:Exploiting errors by CanHasDIY · · Score: 2

      I was walking through the bakery department of my local supermarket one day when I heard an employee (some form of manager) loudly rebuking a another employee, saying "I told you to reduce all the bread BY 10p to not TO 10p!!".

      At which point most of the people within hearing range headed over as quickly as they could to scoop up as many 10p bread bargains as they could.

      People are terrible.

      So, what you're saying is that people are terrible for wanting to get a great deal on some bread?

      Who do you think you are, Scrooge McDuck?

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    7. Re:Exploiting errors by Anonymous Coward · · Score: 0

      I got a really nice crusty loaf the other day for 8p!

    8. Re:Exploiting errors by Local+ID10T · · Score: 3, Insightful

      What planet do you live on? You'll be waiting a long time if you think you're ever going to live in a world where people will just do the right thing out of principle.

      It was Areanet's mistake. Of course people took advantage of it, and you really can't punish them for it.

      Obviously, you can.

      --
      "You want to know how to help your kids? Leave them the fuck alone." -George Carlin
    9. Re:Exploiting errors by Anonymous Coward · · Score: 0

      and who is the judge about who did it intentinaly and who thought it a fun side of the game? you?

    10. Re:Exploiting errors by cyber-vandal · · Score: 3, Insightful

      Why not? It's their server. They can do what they like. Should they allow their game to be ruined by the actions of stupid players. It's happened so many times in other games. If exploiters get banned early and often then that discourages other exploiters and keeps the game fair and the economy healthy.

    11. Re:Exploiting errors by VGPowerlord · · Score: 1

      What planet do you live on? You'll be waiting a long time if you think you're ever going to live in a world where people will just do the right thing out of principle.

      It was Areanet's mistake. Of course people took advantage of it, and you really can't punish them for it.

      Obviously, you can.

      It does make me wonder if people who got banned this way who bought the game using a credit card can file a chargeback against ArenaNet and successfully win it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    12. Re:Exploiting errors by geekoid · · Score: 2

      can you punish someone for taking advantage of an unlocked window?
      Yes, yes you can.

      And yes, this was obviously an exploit. Yes you can punish them for abusing it. Just like you can ban people for rude behavior.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    13. Re:Exploiting errors by geminidomino · · Score: 4, Insightful

      Arenanet.

      As I understand it, you had to buy "a significant number" of these things before you got banned. I'm not sure what it was, but it was established that if you bought 50 (which goes far beyond the normal use case of maybe 5, if you got one of each weapon type for your class) you got a 3-day suspension.

      Apparently people were buying thousands, vendor trashing them, and using the gold to buy Gems (Real-Money credits). Personally, that's why I think Anet is being as harsh as they are. They're screwing with the Real Money shop.

    14. Re:Exploiting errors by cpu6502 · · Score: 1

      >>>10p bread bargains as they could. People are terrible.

      Reminds me of a Motel 6 I stayed. They had a "click 6" rate online that is 10% off the regular price. Since I knew I was staying at the motel every week til the end of the year, I reserved my room at that 10% rate.

      The first few weeks went just fine, but then about the 25th week of so, the motel manager responded by saying, "I'm no longer honoring that rate." I called the central office and they overruled him: He must honor the website's reserved price.

      The second week he did it again: Said he's not honoring the 10% sale price. I again called the central office and they overruled him. ----- He then kicked me out of the motel, making-up bogus stories about yelling at maids, having sex with the girl behind the counter, and vandalizing the room. Even called the cops on me.

      Conclusion
      Who is the bad person here? The manager who mistakenly marked down his product 10% on the website? Or the "terrible person" who was just reserving his room in advance and did not realize the website price was an error. IMHO the customer is just buying what the pricetag says, whether that tag is on a motel reservation website, a grocery shelf, or an online game. The idiot who incorrently tagged the item is who should be blamed.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    15. Re:Exploiting errors by cpu6502 · · Score: 0

      Probably not but there are ways to get your money back anyway. (1) Return the game. (2) Wait 60 days. (3) Call the credit card company, provide the delivery confirmation number and say, "I returned this game but they never refunded my money." (4) Watch as the credit company reverses the charge.

      Overall you've only lost about 3 dollars (media mail cost). If you return an empty envelope, you can cut your costs to $1.20 postage.

      And once again: No I don't feel any guilt. ArenaNet is an asshole megacorp that treats its customers pisspoorly: banning the customer for a mistake that was obviously company's fault (incorrect pricetagging on goods). If this happened with a REAL retailer, where a product was discovered to be underpriced (for example: Rockport Shoes for $49.99 instead of $99.99) guess who would be blamed? No not the customer. The store. For violating state government's pricing laws.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    16. Re:Exploiting errors by sjames · · Score: 1

      No, they are terrible for taking advantage of a known mistake. Just like the cashier would be if they knew the item was ringing up at a higher than marked price and just quietly pocketed the difference if the customer didn't notice.

    17. Re:Exploiting errors by sjames · · Score: 1

      That is quite different, 10% off is not that unusual a deal so you had no reason to believe it was an error at all.

    18. Re:Exploiting errors by sjames · · Score: 1

      It used to happen all the time not so very long ago. There would be considerable social pressure to do so and a good bit of shaming if you didn't.

      Then, faceless corporations started freely ripping people off and they had to do the same just to break even.

    19. Re:Exploiting errors by Type44Q · · Score: 1

      What planet do you live on? You'll be waiting a long time if you think you're ever going to live in a world where people will just do the right thing out of principle.

      It was Areanet's mistake. Of course people took advantage of it, and you really can't punish them for it.

      Obviously, you can.

      Obviously, he meant you shouldn't.

    20. Re:Exploiting errors by Anonymous Coward · · Score: 1

      being able to ban someone and being able to get a refund are separate issues.. they can most certainly say they don't want you coming back, but you may be able to get a refund.. don't get mad that they don't want your service any longer..that's their choice.

      personally, as a continuing player, I would be more than happy if they gave the money back so long as those players left.. it makes it better for the rest of us..

      if you bought it digitally, typically ncsoft bans credit cards that have had charge backs in the past so that works out as well..

      an ATM with a programming error that gives you the wrong amount back (more than you asked for) doesn't mean you get to keep it and blame it on the company...assuming it did not come from your account. at least in most jurisdictions where ANet is operating..

    21. Re:Exploiting errors by CanHasDIY · · Score: 1

      No, they are terrible for taking advantage of a known mistake. Just like the cashier would be if they knew the item was ringing up at a higher than marked price and just quietly pocketed the difference if the customer didn't notice.

      Welcome to capitalism.

      Now get the hell off my lawn.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    22. Re:Exploiting errors by Anonymous Coward · · Score: 0

      Here we have a law: if a business advertises a price, they must sell the product for that price. it's about consumer protection. "Oops we didn't mean to post it for that price, sorry, aint gonna sell it at that."

      I think Arena was being a little harsh to perma-Ban for simply buying something in the world, and I absolutely hate cheating in games (why bother playing, sheesh). A fix and rollback of the profits they made over it, would have been sufficient in my mind.

      I applaud their decision to stop selling the game on their site though - not many companies would ever stop sales on purpose, much less for the customer's benefit! Kudos.

      The game is awesome so far by the way. :)

    23. Re:Exploiting errors by Impy+the+Impiuos+Imp · · Score: 1

      Thwt's a broad subject. The EQ guys generated a ton of ill will when they were the only game in town banning people for exploits.

      If it's allowed by the game engine, and isn't taking advantage of an actual bug, but rather sloppy game design, it should be allowed and it is incumbant on the developer to fix it quickly, not kick players in the balls for being tactically clever.

      EQ treated as an exploit people using a rare bridge to shoot down on monsters, then jump off the bridge when it ran around to get at them, following a bizarre path. Rinse and repeat.

      The poverty-stricken game design declared that One Shall Only Fight In The Monster's Face, and the only valid strategy is a statistical battle whose success is determined by the game designer.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    24. Re:Exploiting errors by sjames · · Score: 1

      I certainly understand the law, too many businesses were posting the 'wrong' price 'accidentally on purpose'. That doesn't mean the customers who KNOW it's an actual mistake aren't morally questionable for taking advantage, but they are within their legal rights to do so if they choose.

      It looks like they ultimately did offer to make the bans 72 hour rather than forever, so it's a step in the right direction. Now if I could just find enough brain cycles for a game and the job that pays for it...

    25. Re:Exploiting errors by Anonymous Coward · · Score: 1

      If you pay an entry fee into a tournament and get kicked out for cheating, do you get a refund? No.

      People need to stop comparing this to a real world merchant and start comparing it to what it is, a game, with rules. One of those rules, explicitly stated, is that if you find something wrong and sit around exploiting it for your personal gain and the detriment of others that you will be banned. There are plenty of people who found a sword war cheaper than it should have been so they bought one, those people are still playing. Then there are people who saw a sword cheaper than it should be, they bought 10,000 of them, they're going to have to find a new game to play.

      You really should follow the banned thread on reddit, they're literally responding to the banned on a case by case basis.

    26. Re:Exploiting errors by geminidomino · · Score: 1

      Try the story again, but this time replace "10% off" with "$1/night" and your horrible analogy is slightly less completely ridiculous.

    27. Re:Exploiting errors by theArtificial · · Score: 1

      personally, as a continuing player, I would be more than happy if they gave the money back so long as those players left.. it makes it better for the rest of us..

      I'm on the fence about this. Nobody likes exploiters but this is a pretty lame 'exploit' called management setting the price incorrectly. I liken it to calling it 'hacking' when all someone does is guess the security questions to someone's email.

      if you bought it digitally, typically ncsoft bans credit cards that have had charge backs in the past so that works out as well..

      I wonder how they do that exactly, since credit cards are like IP addresses in the sense they (usually) change after awhile.

      an ATM with a programming error that gives you the wrong amount back (more than you asked for) doesn't mean you get to keep it and blame it on the company...assuming it did not come from your account. at least in most jurisdictions where ANet is operating..

      This isn't accurate. Management set the price, it's authorized by them. With the ATM if you get more money out than you asked for it's coming out of your own account. Feel free to rip yourself off...

      --
      Man blir trött av att gå och göra ingenting.
    28. Re:Exploiting errors by jmerlin · · Score: 1

      What exploit?

    29. Re:Exploiting errors by jmerlin · · Score: 1

      How so? You can only buy gems from players who are selling them for gold. They aren't screwing with it at all. If anything, they were driving the value of gems in terms of gold up, so more people would likely buy gems to get gold.

    30. Re:Exploiting errors by pla · · Score: 0

      Why not? It's their server.

      Because the players payed for access in US fucking dollars? Hey, Arena screwed up. TFB, y'know?


      Should they allow their game to be ruined by the actions of stupid players.

      Yes. And the the actions of their own stupid devs? all the more so! Next time, don't outsource to Bangalore, and perhaps your team will understand what you tell them; lesson learned (probably not, but hey, we can hope).

    31. Re:Exploiting errors by pla · · Score: 1

      if you bought it digitally, typically ncsoft bans credit cards that have had charge backs in the past so that works out as well..

      Funny thing, about that - It works upstream just as well. Visa (et al) doesn't look kindly on merchants with "unusually" high chargeback rates. If 5% of their customers get pissed and reverse the charges, Arena can kiss its ability to accept CCs (and, effectively, its ability to do business in the modern world) goodbye forever.

    32. Re:Exploiting errors by geminidomino · · Score: 1

      You can only buy gems from players who are selling them for gold

      I posted this elsewhere, but I don't think that's the case. I know that the prices are determined by how many people "buy" gems for gold and "sell" gems for gold, but I'm not convinced that the quantity of gems depends on it.

      And if not, then, assuming someone used their exploited gold to buy 5000 gems, or just over $60 worth. That's $60 worth of account upgrades, character slots, etc... that ArenaNet didn't get paid for. You can't see how that might annoy them?

    33. Re:Exploiting errors by geminidomino · · Score: 1

      Following up my sibling post:

      From a FAQ on the gem store:

      Q. Do we sell gems or gold to other players directly?

      A. No, we do not sell gems or gold to other players directly. ArenaNet are the ONLY supplier for gems and gold exchanges. Whether you are buying gems with gold, buying gems with real money or buying gold with gems it all comes from ArenaNet.

      It came off of a post on mmorpg.com, so YMMV...

    34. Re:Exploiting errors by jmerlin · · Score: 1

      That would be inconsistent with the rest of the AH. People list items, other people buy them. The same should be true of gems, though the BLTC is down right now so I can't verify this (there's thousands and thousands of $$ they're losing right there). I'm quite sure you list gems at a price just like you do when selling other items, and people put up an amount of gold which buys as many gems as possible based on the quantities and prices available (low to high).

    35. Re:Exploiting errors by jmerlin · · Score: 1

      It looks like it's a market system based on supply/demand. What that would imply is that if people started buying massive numbers of gems with farmed gold, the price of gems on the trade would skyrocket, making gems worth trading for gold (otherwise it's not, the rate is terrible). When the trade value is significant, more people are likely to buy gems to trade them for gold. Though that might be problematic if gold is abundantly available. So there're 2 issues: they allow infinite gem sales from gold (moronic, it should be $ only, or a trade between players like the rest of the AH with a player-controlled supply/demand), and the value of gems is solely in their ability to augment your account, not in their potential to make the game more relaxed. This game nickels and dimes you constantly with incredibly high fees, being able to obtain gold via $ would make it far more enjoyable for those who have the money to spend. But as it stands, you'd get 1 gold 66s for $10, which covers almost nothing. It seems like terrible business/financial sense to me, and a bad implementation otherwise. This game still feels like a pre-pre-pre-alpha.

    36. Re:Exploiting errors by geminidomino · · Score: 1

      I'm quite sure you list gems at a price just like you do when selling other items, and people put up an amount of gold which buys as many gems as possible based on the quantities and prices available (low to high).

      Not so. I looked at the conversion in beta and the system offers you the exchange rate. You have no choice in it other than to choose whether to accept it (and how much to exchange) or not. You don't list anything, nor do you sell directly to other players.

      The system names the price, the same way the rare material traders did in GW1, which could work just the same whether or not the pool was finite or not.

    37. Re:Exploiting errors by geminidomino · · Score: 1

      . This game nickels and dimes you constantly with incredibly high fees, being able to obtain gold via $ would make it far more enjoyable for those who have the money to spend.

      Funny. That's actually been my biggest complaint about it, too. Most of the convenience that was present and free in Guild Wars now has a price tag: Respeccing your traits? 1 silver per 20 levels. Fast travel to the far side of the zone and back? Another silver. Dying? Pay the fast-travel fee to respawn AND pay to repair your armor...

      Someone cynical might wonder if they were detecting a whiff of Diablo III's thought process here...

    38. Re:Exploiting errors by GNious · · Score: 1

      It does make me wonder if people who got banned this way who bought the game using a credit card can file a chargeback against ArenaNet and successfully win it.

      Plausibly, if their credit-card rules allow for refund on broken objects - one of mine has a clause to that effect, and could be interesting to request a charge-back on a buggy online game...

    39. Re:Exploiting errors by cyber-vandal · · Score: 1

      No, the players agreed to a set of rules that they then chose to break. Do bars not have the right to ban abusive drunks because they're paying customers? The actions of the players are all that matter. They C H E A T E D and have been punished for it. Or do you, in your little world populated by unicorns and fairies, expect bug free software, something that even NASA cannot do, from a games company? Fuck me Slashdot has a high retard quotient these days. PS how do you know the players PAID not PAYED fuckwit in US fucking dollars. I paid in British fucking pounds personally and some of the cheating fucking pricks may well have paid in Swiss fucking Francs or European Union fucking Euros too.

    40. Re:Exploiting errors by pla · · Score: 2

      PS how do you know the players PAID not PAYED fuckwit

      How do I know? Well, because I have a grasp of the English language that you apparently lack?

      You might want to invest in a dictionary... Or just, y'know, Google it, perhaps?

      "Paid" functions as an adjective, "payed" as a verb.

      Fuckwit.

    41. Re:Exploiting errors by Anonymous Coward · · Score: 0

      Libertarian thief strikes again.

    42. Re:Exploiting errors by Anonymous Coward · · Score: 0

      LOL... You're both complete fucktards, pissing and moaning over grammar in a discussion about gaming.

      You're half right but ignored parts of your own link. He's right but out-of-fashion (by about a century). You both fail at life for trying to "win" teh intarwebz.

      Shut up and go play the fucking game. Or better yet, go outside and get some sun, you nerds need it.

  4. Re:busted... by poetmatt · · Score: 1, Informative

    Let's not start with the reddit meme all over again. In comparison to every other MMO arenanet punishes players instead of focusing on fixing problems.

  5. Some timing... by Maquis196 · · Score: 1

    Payday for a lot of people (including myself), go onto site to buy it and oh look... Not sure I can be bothered waiting for amazon copy to arrive, being weekend and all...

    1. Re:Some timing... by SScorpio · · Score: 1

      You can always buy it from a local store or get a download copy from Gamestop. Amazon and other sites are listing the download version as out of stock.

    2. Re:Some timing... by geekoid · · Score: 1

      Would you rather pay and download it and then not be able to use it?

      I know this concept seems to be getting lost, but..

      Set the money aside and save it. It will become available again.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Some timing... by greenreaper · · Score: 1

      Here's some links for the GameStop option: Digital Deluxe edition - regular edition

    4. Re:Some timing... by flimflammer · · Score: 1

      Can someone explain the "GameStop App" to me? Is it just a service for downloading the game or does it try to be Steam acting as some sort of management software? If possible, I'd like to download the game and forget I ever bought it at GameStop. Definitely not interested in another persistent application. Steam is enough in that regard.

    5. Re:Some timing... by greenreaper · · Score: 1

      The App is a glorified downloader/installer. You need to use it for updates if they're distributed through GameStop, but you do not need to have it running in order to play the game. If it is responsible for activation for a particular game, it does it once and then you're done on that machine. I suspect for Guild Wars 2, they handle both activation and updates, though I could be wrong.

    6. Re:Some timing... by flimflammer · · Score: 1

      Thanks for the info. I went ahead and purchased it and just thought I'd share my experience.

      All you need to do is download the client, hover over the Guild Wars 2 listing in the "My Games" section, and there's a CD key button. Clicking that, you can copy it and take it over to the official Guild Wars 2 website to register your account. Then you can download the client straight from ArenaNet. Then you can remove the GameStop app from your computer.

  6. "Banned for exploiting" isn't a good reason? by idontgno · · Score: 5, Insightful

    And I suppose being arrested for receiving stolen goods after taking advantage of a shady boot sale is also terribly unfair?

    There's this little voice in your head that says "this is too good to be legal," and you're supposed to listen to it.

    If you're a gamer and you found a way to make the game do something it clearly shouldn't let you do (i.e., teleport across the battlefield, buy high-end gear at unreasonably low prices, disconnect other players, etc.), you're exploiting. Period. And if you keep doing it, you're knowingly and intentionally exploiting. And a lifetime ban is simply the kindest thing you deserve.

    Contrary to popular opinion, "whatever you can get away with" is not a valid ethical choice, and if you get busted, whining about it just looks douchbaggish and immature.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
    1. Re:"Banned for exploiting" isn't a good reason? by Anonymous Coward · · Score: 1

      The NPC shopkeeper said that he had unbelievable sales.

      And, well, it isn't like MMOs haven't offered limited time promotions for the first few weeks.

    2. Re:"Banned for exploiting" isn't a good reason? by Anonymous Coward · · Score: 2

      Sometimes I never know if these "exploits" are intended, and interact with features not yet revealed. For example, getting a super-cheap but overly powerful sword may endear you to a band of unsavory characters that tarnishes reputation and makes it difficult to do other things, or by performing what now seems to be an "exploit" is actually a feature that the game makes up for later by making something incredibly difficult.

      Put this another way: If you bought a blender and later found out it makes a better fan by attaching the lid in a certain way, is this an exploit? Or an "unintended feature"? To that end, knowingly using a seemingly unintended feature is not the same as exploiting broken mechanics. This would be using that same blender to create a projectile weapon that injured someone and then claiming "the designers must have intended it that way". THAT is when the red flag gets tripped and you're supposed to say "Oops. That's probably really bad. I should let somebody know so they can fix it."

    3. Re:"Banned for exploiting" isn't a good reason? by Anonymous Coward · · Score: 0

      and every player will instinctly know what should be ok in a game and what should be not be ok?

    4. Re:"Banned for exploiting" isn't a good reason? by X0563511 · · Score: 1

      You don't have the right to decide what is a valid ethical choice or not. If you think it's not valid, that merely means that it doesn't pass muster under your ethics.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:"Banned for exploiting" isn't a good reason? by Anonymous Coward · · Score: 0

      My understanding is that users who bought 1 or 2 of the items weren't punished in any way. It was the people who bought a bunch of them (in other words, they knew something wasn't right.)

    6. Re:"Banned for exploiting" isn't a good reason? by Anonymous Coward · · Score: 0

      If it's 'too good to be true', it's probably an exploit.

    7. Re:"Banned for exploiting" isn't a good reason? by ottothecow · · Score: 1
      Did he really? That's pretty funny...and I couldn't blame anyone for taking advantage of an arbitrage opportunity if it was put into those words.

      Diablo 3 had all kinds of "too easy" farming holes at launch that could never have been caught in testing. One that I used a few times (although I was too low level for it to be actually valuable) was a magic chest hidden in act 2. You could set your checkpoint to the first checkpoint past the test and then keep restarting. The chest was there like 80% of the time...just run past the monsters and enter the room (which was a separate mini level so the monsters vanish) and then run past the monsters in the room and open the chest. It was pretty obvious this chest wouldn't be around for long so when I heard about it, I hit it 20-30 times. The next day blizzard patched the game and listed in the patch notes that they had nerfed the spawn rate on a magic chest in act 2. Nobody got banned for it since they were just farming a valid chest in the game...its really no different than if I found out that the liquor store on the other side of town has my favorite thing for a ridiculously low price. I don't walk in and tell them that they are charging too little for it...I stock up. And then I come back and stock up some more. And then maybe the third time I go back they have sold out and the 4th time they have gotten in a new shipment but decided to raise prices after noticing how much they were selling.

      Sure, it was an unbalanced transaction but it is really arenanet's fault and its not like someone was actually working a dupe bug or spoofing their way into someone elses account to steal virtual goods. I get that there is a real money transaction element to the game now...but isn't that why D3's RMT auction house was put on hold until they could clear up some of the bugs?

      --
      Bottles.
    8. Re:"Banned for exploiting" isn't a good reason? by cpu6502 · · Score: 1

      >>>And I suppose being arrested for receiving stolen goods after taking advantage of a shady boot sale is also terribly unfair?

      Nice analogy but not really how it works. The store I used to work for was caught selling items higher than the tagged price. For example $49.99 Rockport shoes for $99.99. The store argued these were obvious clerical errors and the customers should not expect to get shoes for half price, therefore they had no right to demand 50 dollar refunds. The Texas Government argued that the price on the tag is the price the customer pays, even if it was an obvious mistake, and fined our national chain 3 million dollars.

      By right I think ArenaNet should also be fined by whatever state government holds juris diction. Marking items with wrong pricetags is a criminal offense in all 50 states. The government does not blame the customer; the government blames the store for shoddy pricetagging.

      Actually almost all consumer protection laws are like this: They side with the customer and against the seller. Take for example "as is" goods. Many sellers think saying "as is" gives them license to sell junk, but the actual law says otherwise. If the customer was expecting an item that was used but otherwise flawless, and the seller does not reveal the paint is peeling or item does not turn on or is missing crucial working parts, the seller MUST refund the money to the customer, because he failed to reveal the damage.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    9. Re:"Banned for exploiting" isn't a good reason? by admdrew · · Score: 1

      I don't get the part where you compare retail goods with a computer game.

    10. Re:"Banned for exploiting" isn't a good reason? by NonUniqueNickname · · Score: 1

      There's this little voice in your head that says "this is too good to be legal," and you're supposed to listen to it.

      You roll Lawful Good characters, don't you?

    11. Re:"Banned for exploiting" isn't a good reason? by Impy+the+Impiuos+Imp · · Score: 1

      It's wrong to take advantage of bugs to cause problems, such as your example of crashing things to disconnect people.

      It's another thing to take a legitimate, if poorly-designed, game feature where people figure out something extremely clever, and then ban over it.

      Price errors? Fix it, and, if necessary, run some database queries to find out who used it and remove the bonus money.

      Battlefield tactics? Sorry, game designers get no sympathy from me. If they goofed to allow TP when they shouldn't, oh well. Fix it and learn from your mistake. Don't blame players trying to enjoy the game as-is, instead of the way you wish it should be.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    12. Re:"Banned for exploiting" isn't a good reason? by dave562 · · Score: 1

      The computer game has a retail economy. Many people are making the argument that players should have known that the price was too good to be true and therefore should not have purchased the items.

      In the real world, if goods are priced incorrectly, the merchant has to sell it for what the price tag says. The same logic carries over into the virtual world. The price on a good is the price the good sells for. If another merchant buys the good for more than it costs to buy it, a profit can be realized.

      To use the OP's example, if a customer can buy a $100 product for $50, and then turn around and sell the product on eBay for $90, what is wrong with that? The merchant sold the product. The customer bought the product and then re-sold it for a profit. There is nothing illegal about selling something for more than you bought it for.

      The OP lives in Texas. I live in California. For the longest time there were signs on practically every cash register in the state that said (and I'm paraphrasing), "If the amount the tag and the amount that the register rings up do not match, the customer is entitled to ONE item at the lower price." In my mind that is a good compromise. It encourages the merchant to label their goods accurately. It gives the customer some protection against being taken advantage of. It gives the merchant an out so that a customer does not exploit the scenario.

    13. Re:"Banned for exploiting" isn't a good reason? by rsborg · · Score: 1

      THough in theory I agree with you on customer protections, there is a limit when buying and selling of these can effectively be used as arbitrage.

      So simply, when the products are bought in sufficient quantity as to be purchased for resale, then sold, it's more like a financial transaction than a purchase... and at that point the buyer loses the "customer protections".

      Note in this case ArenaNet only suspended those who traded excessive quantities that wouldn't indicate personal use. I say, good for ArenaNet - they aren't in business to cater to gold farmers or profiteers - those folks can go have fun in that MMO called the securities markets (and they'll deal with similar rules there too).

      --
      Make sure everyone's vote counts: Verified Voting
    14. Re:"Banned for exploiting" isn't a good reason? by ATMAvatar · · Score: 1

      You are confusing ethics with morals. Ethics aren't relative to an individual.

      See the following.

      Ethics relates to a generalized concept of fairness and honesty, and you would be hard pressed to say that it is remotely honest to take advantage of an obvious bug hundreds if not thousands of times to make yourself rich. It is possible, it may very well be legal, and depending upon your upbringing and religion, it may even be moral to do so, but it is clearly unethical.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    15. Re:"Banned for exploiting" isn't a good reason? by flimflammer · · Score: 1

      Uhh. What? ArenaNet should be fined by their local state government entity because some in-game items in a video game purchased with pretend video game money earned in a video game was marked as cheaper than the intended price?

      What?

    16. Re:"Banned for exploiting" isn't a good reason? by flimflammer · · Score: 2

      There was no finding something "extremely clever" here - Some high end items were mistakenly listed at such a drastically low price people were buying hundreds to thousands of them and reselling them. I find it incredibly hard to believe that anyone putting so much effort into buying these items thought what they were doing was legitimate. Not everyone who bought and resold the items were banned. Only the heaviest offenders were; the ones who had to know something was wrong with the prices in comparison to the items of equal quality nearby having much higher prices.

      Economy is very important to these kinds of games. If people screw it up days after launch then it brings serious problems to the table.

      I have no sympathy for those banned. They are even able to lift the ban provided certain terms are met.

    17. Re:"Banned for exploiting" isn't a good reason? by Anonymous Coward · · Score: 0

      I used to play the FPS F.E.A.R for the PC. The game had a melee component where you could punch every second and it would do large amounts of damage, but while punching would be slower than any other movement speed (if you ran around without a weapon you moved slightly faster than other players with guns, bigger guns slower movement speed).
      The players made sound when moving so you could detect a player if they were running behind you, and you had enough time to shoot them before they could insta-kill you.

      There was a glitch in the game that if you kept tapping crouch/uncrouch and punching, you
      a) bobbed up and down making it hard to hit you (shooting head did more damage)
      b) moved faster than other players with guns
      c) reset the hit so you punched every time you hit crouch/uncrouch, making it an instakill if you could hide/come round a corner and hit a player.

      There was a split in the community regarding the issue, but for some reason it was largely accepted. I was staunchly against it, but the guys running the tournaments allowed it. It was also unpatched, even though the character models freaked out when it was executed.

      There was another glitch in the game (well it was the other almost accepted one), that the character model was built righthanded, and so the model wasn't visible if you leaned right to look around a wall. That was banned in tournaments, because it was seen as unfair - you couldn't know a player was there until they shot at you, and it was hard to know if they were still there if they stopped firing. This issue also went unpatched.

      People could still hear player models and knew if they were moving fast, so played defensively and the opponent would die before they could punch you.
      While you could shoot at the guy who was leaning, it was a major disadvantage to anyone who didn't move around the map.

      I guess the point to my post is that, sometimes, even if a game shouldn't allow you to do something, people will find it acceptable if its use is widespread and if everyone uses it in moderation it levels the playing field.
      If it gives a huge advantage to those who exploit it however and has no true counter, it will be seen as cheap and unacceptable.

    18. Re:"Banned for exploiting" isn't a good reason? by theArtificial · · Score: 1

      The computer game has a retail economy. Many people are making the argument that players should have known that the price was too good to be true and therefore should not have purchased the items.

      Speaking of purchasing, how can you buy things which you do not own? Doesn't their ToS have something in there that items have no value and they're not your property and everything is owned by the company?

      After looking at their terms of use they specifically state that you don't own the account.

      By agreeing to the User Agreement you agree that you do not own either the Master Account or Game Account (collectively, the "Account") you use to access the service, the characters created on the Account and that NC Interactive stores on NC Interactive servers, the items stored on these servers, or any other data from which the servers and accounts are comprised.

      and elsewhere:

      Members can upload to and create content on our servers in various forms, such as in selections you make and characters and items you create for the Game(s), and in bulletin boards and similar user-to-user areas ("Member Content"). By submitting Member Content to or creating Member Content on any area of the Service, you acknowledge and agree that such Member Content is the sole property of NC Interactive. To the extent that NC Interactive cannot claim exclusive rights in Member Content by operation of law, you hereby grant (or you warrant that the owner of such Member Content has expressly granted) to NC Interactive and its related Game Content Providers a non-exclusive, universal, perpetual, irrevocable, royalty-free, sublicenseable right to exercise all rights of any kind or nature associated with such Member Content, and all ancillary and subsidiary rights thereto, in any languages and media now known or not currently known.

      While this behavior is assholish, couldn't it be argued that nothing changed hands?

      --
      Man blir trött av att gå och göra ingenting.
    19. Re:"Banned for exploiting" isn't a good reason? by Anonymous Coward · · Score: 0

      Here in Australia the law is a bit different. If the price of goods is incorrect (say a $100 shoes for $50) then the shop keeper has the right to withdraw the item from sale as long as money hasn't exchanged hands. If the item is sold and then they realise the price is incorrect then there is not much that either party can do about it legally but many retailers will refund the difference if the item is sold for too much.

          Most of the supermarkets on the other hand have a code of practice which came in with the barcode scanners many years ago that if the rung up price higher then the marked price then you get the first item for free and subsequent items at the lower price.

    20. Re:"Banned for exploiting" isn't a good reason? by Opportunist · · Score: 1

      ...or a promotion event that happens, like, say, at the release of a game, to reward early adopters?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. 'Game Developer Error' = 'Exploit' by Anonymous Coward · · Score: 0

    > Should players be penalized for errors committed by the game developers?

    That's basically how every exploit ever could be summed up. Some are more obvious than others.

    In the case of the specific currency trading (karma to gold), most of the bans from what I've read are temporary ones. The one big 'high-profile' ban was some video streamer who after getting the tempban encouraged his viewers to harass ANet into unbanning him, which as a result netted him a permanent one.

    The game is fantastic so far, and ANet has been very forthcoming with information on bugs, problems, bans, etc.

    1. Re:'Game Developer Error' = 'Exploit' by Sparton · · Score: 1

      In the case of the specific currency trading (karma to gold), most of the bans from what I've read are temporary ones.

      The second link in the article actually indicates that they were permanent bans, but ArenaNet are letting users jump through hoops to convert it into a 72-hour ban. Seems fairly extreme, especially since one of the hoops is "you will delete any items/currency that you gained from the exploit"... which if they can't reverse it themselves, means they probably can't accurately verify how much profit a user should be deleting.

    2. Re:'Game Developer Error' = 'Exploit' by damien_kane · · Score: 2

      The problem with reversing it themselves becomes very large scale if any player-player interaction is involved (and, umm, this is an MMO, it's all about P-P interactions).
      Player A exploits loophole to illegitimately gain 1 million gold
      Player A buys 100k weapon from Player B-1, 100k chest-armor from Player B-2, and 100k ring from Player B-3

      Player B-1 uses that 100k that he got from a legitimate sale of a legitimately [farmed/crafted/bought] item, and buys 50k worth of consumables
      Player B-2 uses that 100k along with 900k that was all made using legitimate means to buy 1m item legitimately Etc, etc... the list goes on
      Realistically, Players B-1 and B-2 have no idea that the money from A was fake/illegal (and in digital world, they have no way of knowing), so they can't be penalized and have their new consumables or big-ticket item removed.
      Player A should lose his 3 items, yeah
      But, if this were the other way around, and Player A bought 10 items from vendor for 100k each with that 1m that he made, and quickly turned around and sold it to other players for 90k each, or crafted it with other legitimate items for sale for 200k each, you can't really break up the amounts now (as half of that 200k-each is legitimate).

      Now, go one-step further, and say Player A shunted that 1m gold into powerlevelling a craft.
      The benefits of the higher crafter levels will net him huge, legitimate (arguably), returns throughout the game, especially early-on when other don't necessarily have crafting levelled so high.
      Can they simply "delete" the "profits" of their actions? Not without re-rolling their toon, or choosing to never use that skilled craft again.

      Back-rolling exploited vendors is a very, very labor intensive process. This has happened in almost every MMO at least once, and also in many single-player games.
      Were I ArenaNet, I'd just ban the players who exploited, too. They've all been around the block a couple of times, they know better, and it's not worth the time I pay my devs for to back out something like that.

      The players who exploited can always just create a new account (for which they have to buy a new license to the game, one-time) if they want to play again. This not only backs out the problem caused by them exploiting, but it also sets precedent that any breach of the ToS will have a monetary value attached to it to resolve, and that monetary value is capped (at the cost of rebuying the game).

    3. Re:'Game Developer Error' = 'Exploit' by Sparton · · Score: 2

      Oh don't worry. I'm not saying it's easy (I'm in the industry, so I understand tracking and deleting at this point is tricky)), just that... it'll be hard for anyone from ArenaNet to verify that the profiteers actually deleted "enough".

      If I had 33k before the exploit, and I ended up with 100k (not counting anything bought in the mean time), how would ArenaNet know what I should have been at before I started using the exploit? Unless they have very specific and thorough save data journaling (unlikely, considering they aren't reversing things themselves), it seems like subjective guesswork from a customer service drone.

    4. Re:'Game Developer Error' = 'Exploit' by Opportunist · · Score: 1

      Really? Get the backup from 2 days ago and restore. Presto problem solved.

      Yes, people lose 2 days of playing. Tell them why ("to protect you from those evil, evil bastards who wanted to exploit and ruin your favorite game"), give them 3 days of double xp and they'll call you the new messiah.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  8. Seriously? by OverlordQ · · Score: 5, Informative

    The so called exploit was in fact an error on ArenaNet's side, leaving weapons at a low price from some vendors. Players saw this and started making profits buying and selling the items. Should players be penalized for errors committed by the game developers?

    Sorry, no sympathy. The people who got banned bought *thousands* of weapons. That falls *squarely* in the realm of exploiting game mechanics, it doesn't matter where the fault lies. This comment on Reddit says it best:

    There is no hard and fast line saying "this is not a bug, this is".

    However, there is a very clear line between "this is a bannable exploit, this is not".

    If you are in the gray area just playing the game the way it's meant to be played, even if you do take advantage of a bug once or twice, no one is going to ban you for it. In fact, Arenanet said people had abused it up to 50 times without getting anything.

    Now, if you find something that is obviously too good to be true, and run it into the ground, doing it hundreds and thousands of times: your very actions show you KNOW it's a limited time deal that will soon be fixed and you are trying to rack in as much ill-gotten gain as possible out of it. Then you get banned.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:Seriously? by Anonymous Coward · · Score: 1

      Imagine if we could ban exploiters from the real economy

    2. Re:Seriously? by Jammer6502 · · Score: 1

      We can, we just choose not to.

    3. Re:Seriously? by Anonymous Coward · · Score: 0

      Oh we do. Its just that those who are banned simply play in other games (markets) or use false accounts.

    4. Re:Seriously? by dave562 · · Score: 1

      So they got banned for gaming a game.

    5. Re:Seriously? by Anonymous Coward · · Score: 0

      That comment is oddly inconsistent. It says:

      However, there is a very clear line between "this is a bannable exploit, this is not".

      It then goes on to say that taking advantage of a bug once or twice, or 50 times, is okay - but hundreds or thousands of times is too much. So where is that "very clear line"? Somewhere between 50 times and hundreds? Is it 86?

    6. Re:Seriously? by jmerlin · · Score: 1

      I buy thousands of mats to craft. Why is buying something exploiting? Why is currency conversion exploiting? I see a lot of people throwing around the term "exploit" without pointing out what is actually being exploited. Nothing was obviously an exploit from what I am seeing. The game is unplayable without gold. People found that you can convert this worthless karma into gold at any rate, and that's valuable because what else are you going to do with 10 billion karma?

    7. Re:Seriously? by Opportunist · · Score: 1

      Problem is, all the professional exploiters use fake accounts (aka corporate bodies). Killing them provides no benefit, they just open up the next fake account.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  9. Exploiters should be banned by cfalcon · · Score: 1

    It's not at all unreasonable to ban players for exploiting.

  10. not the first time by Anonymous Coward · · Score: 0

    SE banned FFXI players for exploiting a similar bug (buy low from NPC / sell high to NPC) when the CoP expansion came out. So it is not the first time players have taken the punishment for testing failures of the developer.

    1. Re:not the first time by Anonymous Coward · · Score: 0

      All exploits are based on bugs or dev errors. How is this new or even news? Exploiters get banned. Waaaah.

    2. Re:not the first time by Anonymous Coward · · Score: 0

      Players are taking punishment due to their own actions. Nobody forced these players to exploit the bug. You clearly lack experience working with complex systems of any type.

  11. Why is it ArenaNet's fault? by cyber-vandal · · Score: 4, Insightful

    I've heard this shit several times that if the developer doesn't produce magical bug-free code then dickheads have every right to exploit the shit out of the bug and ruin the game for everyone else as it's the 'fault of the devs' for 'letting them do it'. I've seen other MMO economies trashed by such stupidity on the part of the players and so at the very least temp bans should be handed out to discourage such retards from wrecking other people's enjoyment.

    1. Re:Why is it ArenaNet's fault? by RobertLTux · · Score: 2

      an easy fix for this for ArenaNet

      1 dupe the exploited weapons and make some sort of small edit to the copies (just enough so you can tell a pre exploit copy from a post exploit copy)

      2 in a couple weeks create some sort of Uber Creature (Like the Dresden Files He Who Walks Behind or a Doom II Cyberdemon) and have this creature spawn and stalk anyone using a pre exploit version.

      3 sit back and watch the problem solve itself

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    2. Re:Why is it ArenaNet's fault? by cyber-vandal · · Score: 1

      I like the way you think :)

    3. Re:Why is it ArenaNet's fault? by X0563511 · · Score: 1

      I'm thinking something along Oblivion's Annoying Fan might do the job, and have a chance to fit in.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    4. Re:Why is it ArenaNet's fault? by Anonymous Coward · · Score: 0

      That would be so much more entertaining.

      Reminds me of (I think) Red Alert 2's copy protection. If the game detected an illegitimate copy, it would let you play the game for a few minutes without saying anything, at which point all of your units and buildings would explode and you would lose the game.

    5. Re:Why is it ArenaNet's fault? by Raenex · · Score: 1

      Annoying Fan? I liked that guy. I kept him around in one of my rooms. Kinda nice to have somebody appreciative of you when you came home :)

    6. Re:Why is it ArenaNet's fault? by Raenex · · Score: 1

      If the game detected an illegitimate copy, it would let you play the game for a few minutes without saying anything, at which point all of your units and buildings would explode and you would lose the game.

      Or in other words, how to make sure that somebody who pirated a copy would be pissed off enough to never buy a copy or give it word-of-mouth benefits.

    7. Re:Why is it ArenaNet's fault? by Warskull · · Score: 1

      You seem to completely misunderstand why this is bad. It relies entirely on Arena.net's judgement of what violates the "spirit" of the game. Where is the line. Yes, this did damage to the economy and Arena.net should do everything they can to limit and repair that damage. However, if making money in unexpected manners is a bannable offense where is the line? What about the Forge runs in GW1? What about finding a slightly good deal? This just encourages a nanny culture where players report each other because they feel some "retard" isn't playing the game right and arbitrary bans. What Arena.net actually needs are tools and safeguards to limit the damage events like this can cause. I've seen other MMOs ban people for idiotic things such as standing on top of buildings due to this attitude.

  12. Slashdot vs reddit reactions by admdrew · · Score: 4, Interesting

    After a very cursory and unscientific perusal of the comments on reddit and slashdot, I find it interesting that (in general) slashdotters seem to more supportive of the banning of people who exploited the bug, while redditors seem to think that ArenaNet acted too harshly.

    1. Re:Slashdot vs reddit reactions by Anonymous Coward · · Score: 0

      Perhaps that is because Slashdot may have a larger number of people who work in the technology field and understand that bugs happen

    2. Re:Slashdot vs reddit reactions by Anonymous Coward · · Score: 0

      Wouldn't that invoke the opposite response though?

    3. Re:Slashdot vs reddit reactions by nschubach · · Score: 5, Insightful

      Being an avid reader of both Slashdot and Reddit, I find that it's a maturity thing. There are some immature people here, but the average maturity level of Reddit I'd place far lower than here. People here would be quicker to point out how exploiting the cost of an item could be detrimental and can follow the path of consequence better than Reddit.

      Also, Reddit is more easily gamed. The perception that Reddit is not happy with something can easily be just one person with an army of followers (human or programmatic) that are not happy. It's harder to influence mood here because not everyone gets mod points at the same time. It happens a bit, but trolls (in this case, people looking for validation) quickly move on to other forums where it's easier to game the system.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:Slashdot vs reddit reactions by Bieeanda · · Score: 1

      I imagine that a lot of us are old enough to have been through this argument at least once before, and possibly many times back to UO and EQ. If you're exploiting --and let's be honest, you know when you're pulling a fast one-- you get the hammer.

  13. Re:busted... by Anonymous Coward · · Score: 1

    That you do not want to argue what some other site had on it? So how does that make it 'right' again?

    So the error was caught and fixed. Those that exploited it were dealt with. I have no sympathy for them. Why should I? Because it is a game? Games have rules. If you do not follow the rules of a game you are usually tossed out. For example in chess there is nothing physically stopping me from moving my pieces anywhere on the board. But if I did that no one will play with me.

    Cold busted.. deal with it... Consider it a 50 dollar life lesson.

  14. Re:busted... by Anonymous Coward · · Score: 0

    What are you talking about? The exploit was fixed within hours.

  15. So, let me get this straight... by JustAnotherIdiot · · Score: 0

    Players got banned for buying low and selling high?
    I'm glad I didn't get that game, because I probably would have been banned too.
    There are a few RPGs where you can buy things in one town and sell them in another for higher, and I've always abused that to make gold.

    --
    What do I know, I'm just an idiot, right?
    1. Re:So, let me get this straight... by Anonymous Coward · · Score: 1

      No, that isn't what they got banned for. They got banned for knowingly exploiting a bug hundreds or thousands of times. It was not some innocent 'i just bought low and sold high' as your moronic characterization would make it out to be.

    2. Re:So, let me get this straight... by JustAnotherIdiot · · Score: 1

      How can you tell the difference?
      Was it obviously a bug?
      The only way I could think this would be the case is if they bought/sold from the same vendor...
      Otherwise I personally would have thought it was intentional on the developers' parts.

      --
      What do I know, I'm just an idiot, right?
    3. Re:So, let me get this straight... by Meowfaceman · · Score: 1

      The difference here is that the weapons that they were buying were designed to be (and known to be) expensive and somewhat difficult to get, and they were selling for 1/1000th of their intended price. Additionally, similar weapons elsewhere were selling for proper prices. I do think ANet overreacted a touch, but I think people are blowing it way out of proportion. People who bought as many as 50 weapons (which is absurd) were given temporary bans, but there were people who bought hundreds/thousands of weapons.

    4. Re:So, let me get this straight... by Anonymous Coward · · Score: 0

      This wasn't just buying low and selling high. It was like going into a store and seeing five colors of shirts. Four cost $20 and one costs 2 cents. You buy a thousand shirts and do whatever with them.

    5. Re:So, let me get this straight... by damien_kane · · Score: 1

      Players got banned for buying low and selling high? I'm glad I didn't get that game, because I probably would have been banned too. There are a few RPGs where you can buy things in one town and sell them in another for higher, and I've always abused that to make gold.

      That costs you time though (running back and forth between towns).
      Some games even intentionally do that (i.e. have fluctuating vendor prices based on supply/demand). If everyone hangs around 1 town, because hunting is good outside of it, NPCs start selling for higher values, and buying for less.

      The problem here was that people were buying an item from one vendor, then selling it back to the same vendor for more than they originally paid for it.

      Yes, a dev screwed up somewhere in a config entry, but the players should know better. This isn't the first time something like that has happened in a game, and in previous cases, banhammers fell without prejudice.

    6. Re:So, let me get this straight... by JustAnotherIdiot · · Score: 1

      I guess I don't get it since I haven't played the game at all yet, but if they were known to be expensive then I guess that's why.
      Blowing things out of proportion is something people tend to be good at, I suppose.

      --
      What do I know, I'm just an idiot, right?
    7. Re:So, let me get this straight... by JustAnotherIdiot · · Score: 1

      As I said in another reply, if that was the case then I see the problem.
      The issue with the article and everything linked is that NONE OF THEM go into detail about what the exploit was, other than stating there was one.
      So by default I'm skeptical of everything. Thanks for clearing that up!

      --
      What do I know, I'm just an idiot, right?
    8. Re:So, let me get this straight... by Anonymous Coward · · Score: 0

      Maybe I'm getting old, but it used to be the case that when something like this happened, the bug was fixed, the servers were rolled back, and lots of people screamed that they lost two days of progress. And then everything went back to normal with no bans needed.

    9. Re:So, let me get this straight... by Anonymous Coward · · Score: 0

      That's because MMOs with monthly fees can't afford to ban players. Why should I get rolled back two days because someone else exploited an obvious bug?

    10. Re:So, let me get this straight... by nschubach · · Score: 1

      The person that did it said he noticed a very lucrative way to convert one asset to another and no other methods to do it netted such a profit, then he shared it with thousands of others instead of submitting a bug to let the developers know that the numbers were off. The reason for the ban wasn't that he found and used the exploit for the most part. It's that he shared it with all his friends and told them the how to do it.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    11. Re:So, let me get this straight... by Anonymous Coward · · Score: 0

      You can tell because why would you buy thousands of weapons for yourself? If that was the intended price, the value wouldn't be any higher than what you bought it for. There would be no buy low, sell high. They knew it was a bug, so they bought it so that they could sell it after the bug was fixed.

    12. Re:So, let me get this straight... by X0563511 · · Score: 1

      Funny how this MMO doesn't have monthly fees...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    13. Re:So, let me get this straight... by makomk · · Score: 1

      As I understand it, players bought the underpriced item from one vendor with one form of in-game currency and could then sell it in return for a different in-game currency (or maybe not even that). There was no direct exchange rate from one currency to the other.

    14. Re:So, let me get this straight... by Anonymous Coward · · Score: 0

      Well, duh. That is why they can afford to ban them instead of punish those who didn't exploit the bug with a rollback.

    15. Re:So, let me get this straight... by X0563511 · · Score: 1

      Don't you have it backward?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    16. Re:So, let me get this straight... by X0563511 · · Score: 1

      Don't forget the second half...

      The vendor will buy it back from you for $15.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    17. Re:So, let me get this straight... by ottothecow · · Score: 1
      I don't know...

      It is a game. If you choose to spend your hours in the game right clicking on a weapon in one vendor menu and then turning left 90 degrees and right clicking on the same weapon to sell it to another vendor, that's your choice. I personally choose to spend my hours in the game chasing monsters and following the storylines.

      If you really want to make money clicking between two screens, I can help find you a job doing data capture. It will equally boring and will give you the same carpal tunnel syndrome...but the hourly wage will be significantly better.

      --
      Bottles.
    18. Re:So, let me get this straight... by ottothecow · · Score: 1
      Self reply...but I think it goes without saying that if you weren't doing this by hand (e.g. you wrote a bot to buy and sell the items for you) then I support action being taken against you.

      Someone doing it thousands of times either wrote a bot or spent so much buying and selling that I question their sanity...maybe a 3-day break from the game would be good for their mental health.

      --
      Bottles.
    19. Re:So, let me get this straight... by NonUniqueNickname · · Score: 1

      Buy a $20 shirt for $0.02 : the vendor loses $19.98 ( +$0.02 cash, -$20.00 shirt ).
      Buy a $20 shirt for $0.02 then sell it back for $15 : the vendor vendor loses $14.98 ( +$0.02 cash, -$15.00 cash, gets to keep the shirt ).
      So, you see, by selling the shirt back you're actually doing the vendor a favor!

    20. Re:So, let me get this straight... by ATMAvatar · · Score: 1

      ...up until you repeat the process 9999 more times, so the vendor loses $149,800.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    21. Re:So, let me get this straight... by geminidomino · · Score: 1

      Was it obviously a bug?

      It was priced to make it worth buying thousands of the same item and vendor trashing it.

      Yes, it was obviously a bug.

    22. Re:So, let me get this straight... by geminidomino · · Score: 1

      No. His logic (and it may be accurate, or may not, but it is consistent) is that ArenaNet already has the exploiters' money. The exploiter doesn't have an ongoing value of $14.95/mo to them that they would give up by swinging the banhammer.

    23. Re:So, let me get this straight... by Opportunist · · Score: 1

      That's not abusing. Buying low in one place and selling it high in another is very likely part of the game and intended. Whether or not something is an exploit can easily be determined by the average player.

      The universal currency in MMOs is time spent playing it. Put time in, get item/xp/credits/whatever. Put time behind it and run the dungeon often enough, get the ubarloot. Put time behind crafting and you will be able to craft the sword of mighty awesomness. Put time behind trading and you get rich. And NO, risk does not matter. Risk/reward is usually a zero sum game in most MMOs. The higher your risk, the higher your reward, but only because your average cost is higher, too. In total, risk:reward = constant (in most cases, of course).

      Trading (i.e. buying low in town A and selling high in town B) fits that equation. You invested time, you got credits for it. Relative to all other endeavors you could have engaged in, i.e. fighting might have been more profitable if you win, but the risk involved would also have been higher.

      If you can now make fantastic amounts of items/xp/credits/$benefit with no time investment whatsoever, something is clearly amiss. There are actually only two possible reasons: Either it is some kind of promotion, in which case some artificial limit will be involved (usually you can only use that feature a set number of times to avoid an economy collapse) or you're dealing with an exploit.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  16. Some important missing details by Necroman · · Score: 4, Insightful

    About sales: the game is still available in box form from game stores and online (such as Amazon). The digital sale stop was not meant to completely stop incoming player population, just to slow it down.

    Furthermore on this topic, ArenaNet has been trying to keep the number of servers low so they don't end up with a lot of empty servers when the initial hype dies down. Though, due to player and guild names being globally unique, doing server merges are much easier compared to other games.

    About bans: ArenaNet is banning for exploiting because they want to send a very clear message that exploiting design errors will not be tolerated. If something seems too good to be true, it probably is and shouldn't be taken advantage of. There was an item for that that was selling for a fraction of its expected cost, so some people bought hundreds (or thousands) of that item to be used for other purposes (crafting and mystic forge). ArenaNet banned those player. People that did around 50-100 purchases just got a 3 day suspension.

    To add, people that were banned are being given the option to submit a customer service ticket and have their account unbanned and converted to a 72-hour suspension instead. They must also promise to delete any items or money they gained through the exploit. This was done as it was the first exploit found in the game.

    ArenaNet is doing all this to send a very clear message on how they expect their players to behave, and I'm happy they are.

    --
    Its not what it is, its something else.
    1. Re:Some important missing details by cyber-vandal · · Score: 5, Insightful

      Reading what ArenaNet have done has made me very pleased that I bought the game. I've seen MMOs destroyed because exploiters and cheats were allowed free reign. The devs didn't seem to understand that if you tolerate the dickhead players then decent players leave. This then leaves a game full of arseholes that no-one new would ever stick around in. When the arseholes get bored and head off to destroy another game, the original game dies. ArenaNet clearly don't want this to happen and I personally think it's great.

    2. Re:Some important missing details by CanHasDIY · · Score: 1, Insightful

      About bans: ArenaNet is banning for exploiting because they want to send a very clear message that exploiting design errors will not be tolerated. If something seems too good to be true, it probably is and shouldn't be taken advantage of.

      To me, the legitimacy of the bans falls on the answer to one question: did ArenaNet make all players aware that the exploit existed, or did they just ban the people who found it incidentally?

      If the former, than I totally understand the ban; "Hey guys, there's a problem with this particular game mechanic, don't exploit it or we'll ban your ass." == fair enough.

      If the latter, than it's utter bullshit. It's not the gamer's fault that the game had such a major flaw, and if ArenaNet never told them "hey, that's an exploit, don't do it" prior to the bans, then ArenaNet is quite obviously the one in the wrong. If this is the case, it would be as though Wal-Mart accidentally dropped the price of Avatar to $1, then had everyone who purchased said movie at said price arrested for theft (there's a term for that kind of con, though the specifics escape me at the moment).

      ArenaNet is doing all this to send a very clear message on how they expect their players to behave, and I'm happy they are.

      Again assuming they didn't announce the existence of the flaw prior to initiating bans, what message is that? "Take advantage of a seemingly legit game mechanic that we later discover/decide is not legit, and we'll block you from using the product you paid for?"

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    3. Re:Some important missing details by Anonymous Coward · · Score: 0

      Actually it does happen all the time on internet stores - price misprints... The only recourse for most of those companies in the real world with real money and real items is to cancel orders that have not been shipped.

      In a game, the rules are somewhat different (at least until the governments that have jurisdiction over where the game is played decide that real property and virtual property are one and the same) and yes, they can decide that you did something against the spirit of the game then you are going to be punished for it - read the ToS as that aspect has not been overruled by a real court in most jurisdictions.

      Web page with three cars: Ford Escort - $10,000, Fully Loaded Dodge Charger - $55,000, Lamborghini - $1.50 - Oh, I didn't know there was a problem....

      Yeah, punishing stupid is fine with me if they are that stupid.. Part of this exploit concerned mis-priced weapons, Tier 1 (Escort), Tier 2 (Charger), and Tier 3 (Lamborghini)... It's pretty obvious.. Admittedly, some people are being punished for being too stupid to tell the difference.. They can do that.

      The other part of the exploit was taking that gear ,that was obviously soulbound, for cheap and producing expensive gear that was not soulbound... I think that's pretty obvious that soulbound items are soulbound for a reason...and probably should not be able to be used to produce non-souldbound gear that can be sold, although in GW1 and 2 souldbound gear can be salvaged for mats, whereas in a game like WoW only some souldbound gear (non-PvP) can be disenchanted.

      The rules inside a virtual world are currently different than the rules in the real world for many aspects of that world (not all, so don't go quoting examples where they are the same, I said 'many' not all). While there is some overlap, some things can be handled differently.

      "seemingly legit" - again that depends upon the circumstances and one's intelligence.. ignorance is not always a valid excuse when someone is passing judgement on you. especially when you all of a sudden buy them by the thousands.

      See: PvP gear exploit in wrath (which happened to be soulbound and didn't have the forge equivalent exploit to go with it to make non-soulbound gear). Blizzard could get away with not banning them because the pieces were not bought with real money and did not affect the economy - plus Blizzard could (and did) just delete said gear.

      If you found cheap gear, incidentally, what would cause you to buy hundreds or thousands of pieces of said gear instead of just buying a set for yourself in such a short time? Yeah...

      It doesn't matter if it's the gamer's fault that there was a major flaw or not. Enough people knew it was wrong, and I suspect the people that bought thousands felt it was wrong as well..

    4. Re:Some important missing details by Necroman · · Score: 2

      If you want to follow the whole thing yourself, ArenaNet has been very public about all of this, posting on Reddit with the information (they aren't posting on their own blog as they don't want to do anything else that will hammer their infrastructure with more traffic):

      Initial posting announcing the bans
      Follow-up posting that will let people undo the ban and make it a suspension

      A lot of people agree with you on this topic. I think the only reason they are letting people undo the bans is because of the bad press they were starting to receive (and rightfully so). But at the same time, ArenaNet is sending a message to the community that they should play nicely.

      Basically what happened was an item was priced at 21 karma (a currency that you get from doing quests/events and is not tradable). Items similar to that one item were normally around 600+ karma. People saw this and started buying hundreds of that single item to throw into the Mystic Forge (takes items as input, and outputs possibly higher quality items at random). So some people buy 1000+ of this 21 karma item for the sole purpose of using it in the mystic forge.

      So the people that did this knew that something was possibly wrong (or greatly in their favor) and abused to get ahead in the game.

      ArenaNet has now taught people, if you see something that is too good to be true, it probably is and should be reported.

      --
      Its not what it is, its something else.
    5. Re:Some important missing details by Anonymous Coward · · Score: 0

      Bought it today after reading the news they banned these kids.

    6. Re:Some important missing details by Anarchduke · · Score: 1

      Actually a better analogy would be if Wal-Mart accidentally marked the price of Avatar to $1, but the customer service/return desk still saw it priced at $10. So a bunch of people went and bought a thousand copies of Avatar for $1 each and immediately returned it to the return desk for $10 each. While Wal Mart isn't going to prosecute anyone who did it a few times, you can bet they will press charges against someone who did it a thousand times..

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    7. Re:Some important missing details by CanHasDIY · · Score: 1

      Actually a better analogy would be if Wal-Mart accidentally marked the price of Avatar to $1, but the customer service/return desk still saw it priced at $10. So a bunch of people went and bought a thousand copies of Avatar for $1 each and immediately returned it to the return desk for $10 each. While Wal Mart isn't going to prosecute anyone who did it a few times, you can bet they will press charges against someone who did it a thousand times..

      Press charges? For what? It's not theft, since Wal-Mart is the one who set the pricing, so what crime could they possible charge someone with?

      They could, perhaps, sue the individuals playing the buy-return-buy game, but the question there is, what would be the legal basis of Wal-Mart's case?
      If the best they have is "Your Honor, we mispriced one of our products and people took advantage of it!" I would presume a (US) judge fluent in economics would likely reply, "Welcome to capitalism, now get the hell out of my courtroom, and take your frivolous lawsuit with you."

      I just can't seem to wrap my head around the concept that an error on the part of a retailer (ArenaNet in this case) is somehow the responsibility of their customers, you know?

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    8. Re:Some important missing details by Anonymous Coward · · Score: 0

      Your pricing is wrong. The Tier 2 gear is usually 21000 karma (not 600+ which implies that it should be near 600). Every other vendor had Tier 2 gear for the correct price but an error (probably a typo) caused the Norn Tier 2 to be sold for 21 karma (two orders of magnitude less than it should be).

      Additionally, the Tier 1 gear was correctly priced for 9800 karma. Any player looking at this gear could easily see it was a bug. Frankly, I'm glad to see it was only a few thousand accounts (of the more than a million accounts made so far) that were banned for this. That small a ratio of people taking advantage of a known bug is lower than I'd have believed it should be and restores my faith in MMO gamers a bit.

    9. Re:Some important missing details by Anonymous Coward · · Score: 0

      People weren't simply banned for bying the gear. If I remember correctly it was also the nature of abuse. Buying 1 or 2 for characters and stuffing them in the bank didn't qualify, but taking over 100 did.

    10. Re:Some important missing details by slashdotjunker · · Score: 1

      ArenaNet has now taught people, if you see something that is too good to be true, it probably is and should be reported.

      The players have been taught to fear ArenaNet. They should put that on the box. I've never seen a game with "fear us" as a unique selling point.

      The basic idea of buy low, sell high has been a staple of gaming for as long as I can remember. In fact, there are many games where the primary mechanic is to buy and sell items for a profit from NPC vendors (as early as Taipei and, most recently, Port Royale 3).

      So the people that did this knew that something was possibly wrong (or greatly in their favor) and abused to get ahead in the game.

      I'll try to remember to never do anything that is greatly in my favor when I play an ArenaNet game.

      I really don't care what I do in a game. It's a game. I've murdered people that never did anything to me (pretty much every CRPG ever made). I've razed entire villages just to loot their bent copper pieces and loaves of bread (Morrowind). Every MMO game I have ever played (with the exception of ATITD) has treated me as a hired killer, "no questions asked", and I've never had a problem with that. Buying items on the cheap from an NPC vendor isn't even on my morality meter. Hell, in multiple games I have slaughted every NPC vendor in town and took everything they had as soon as their corpses hit the ground (Ultima I, II and III and nethack).

    11. Re:Some important missing details by Anonymous Coward · · Score: 0

      They could, perhaps, sue the individuals playing the buy-return-buy game, but the question there is, what would be the legal basis of Wal-Mart's case?

      Unjust enrichment. That's pretty much the textbook example.

    12. Re:Some important missing details by Anarchduke · · Score: 1

      Welcome to the world of return fraud
      http://www.bustathief.com/refund-scam-refund-fraud/

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    13. Re:Some important missing details by Anonymous Coward · · Score: 0

      Spot on. And this holds as true in GW2 as it did in GW1. You will not find an online game with a more friendly helpful crowd playing it. They are doing the right thing in both cases.

      Tha game is phenomenal BTW, absolutely engaging and mesmerizing.

    14. Re:Some important missing details by Bremic · · Score: 1

      I am not planning to play GW2, but I have to say their actions with regards to this have been exemplary.

      I would like to see this sort of behavior discouraged in more games. The only thing that I think would be better is to get the people who get their accounts un-banned have all of their characters have a flag that other players can see that shows they are exploiters.

    15. Re:Some important missing details by CanHasDIY · · Score: 1

      Not the same thing; refund fraud requires the customer/scammer to actively circumvent the retailer's pricing system; in the instance we're discussing, the retailer is the one who incorrectly priced an item, and customers merely took advantage of the mistake.

      Here in the US of A, we call that capitalism.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
  17. Yes. by Anonymous Coward · · Score: 1

    Use of exploits, errors, cheats of ANY SORT! in an online multiplayer game should be punished very very harshly. As in starting with a minimum of one month ban. No refunds.

    When you find such a thing there should only be one action. Report it. Period. End of story.
    It's the only way to have a good stable community of long term gamers. Instead of a fad game full of exploiting kiddies that move onto the next game after they 'own' and ruin yours.

    As evidence you can look at any of the thousands of games where they did not punish them harshly or at all. You might have to dig tho. Many of those games no longer exist because they failed and died.

    1. Re:Yes. by dgatwood · · Score: 1

      When you find such a thing there should only be one action. Report it. Period. End of story.

      That's a good way to get flooded with so many reports that the real bugs can't get fixed. Most of the time, price variations between merchants in a game are, in fact, deliberate. Unless you can prove that these people cannot possibly have been unaware that the pricing was in error (e.g. a negative or zero price), your argument makes no sense.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    2. Re:Yes. by Scarletdown · · Score: 1

      Most of the time, price variations between merchants in a game are, in fact, deliberate. Unless you can prove that these people cannot possibly have been unaware that the pricing was in error (e.g. a negative or zero price), your argument makes no sense.

      Since in this case, apparently the buyback price was higher than the sell price (at the same vendor, not between different vendors), then anyone who encountered this should have definitely known something was amiss, and that this was an exploitable bug.

      --
      This space unintentionally left blank.
    3. Re:Yes. by Anonymous Coward · · Score: 0

      Anyone capable of tying their own shoes knew it was an error. This particular vendor was not centrally located and selling high level weapons for 21 karma rather than 21,000 karma - or 0.1% of its normal price on EVERY OTHER vendor selling the same thing. Normally the cheapest things you could buy are a couple use low level consumables and those STILL cost 4 times more.

      If they were smart enough to convert them into other currencies, they knew it was a mistake.

  18. Re:busted... by Anonymous Coward · · Score: 0

    Was there anything the players had to do other than buy and sell? If not, I consider this a valid example of buy low/sell high.

    If on the other hand, the players had to do something funky to get these low prices, I would consider the ban legit.

  19. Shipping new boxes to stores? by perpenso · · Score: 1

    About sales: the game is still available in box form from game stores and online (such as Amazon). The digital sale stop was not meant to completely stop incoming player population, just to slow it down.

    But are they shipping new boxes to stores? They can't do much about what stores already have in inventory.

  20. Alternate Solution by MatrixCubed · · Score: 1

    Pay players, who find serious game flaws, to report them, with in-game credit. If a player can make a cool $1 million dollars by barely lifting a finger (i.e. submitting a bug report, perhaps using an in-game interface), wouldn't that be preferable to grinding said $1 million dollars for hours on-end?

    1. Re:Alternate Solution by Anonymous Coward · · Score: 0

      They don't need to pay gamers to do this. There are plenty of professional beta testing organizations who do this and pay their testers nothing. Sure, the company gets paid an overhead, but the testers do it for the good of the game and for a chance to play a game in the making for free.
      Everyone is looking for a way to make a quick buck, what about people who actually want to help and will even pay the dev when it's all said and done to BUY the game they tested.
      I've tested a slew of games, usually my only reward being free access to the game during testing. I work for two beta testing groups, both function the same. Players rarely get paid to test, those that do are usually local and in house for alpha closed testing.

  21. Reddit? by Seumas · · Score: 1

    Can we please not link to shit on reddit? It's bad enough we get cross-over douchebags spreading their shitty memes and infecting discussions here with their idiotic level of circle-jerking inane commentary. We don't need to encourage them.

  22. Game mechanics / real-life by grumpyman · · Score: 1
    Ok what does "exploiting" means? In this case I don't read that anybody has crack the software, install a hack, spool a server...etc. They did whatever allowable within the game mechanics. Ok thousands of items bought on "unreasonable" price (what's 'unreasonable in a game?) sounds like an 'exploit' but where's the line? 10 items? 100? Also, every single players in the game can do that because it is allowable game mechanics, with everything being equal. Say, what if it's an "early bird time-limited Easter egg"? You don't do it? Well then other leap frog you in terms of player development.

    Comparison in real life, this is like a vendor mis-priced items on the shelf - the merchant could possibly stop it at the cashier and revise it or whatever, but if he sold it fair and square transaction complete and customer out the door with the goods, is there any recourse?

    1. Re:Game mechanics / real-life by geekoid · · Score: 1

      exploit means someone abusing what is an obvious bug to the layman.
      Granted sometimes that can be hard, but not in this case.

      Don't compare it to real life. If the owner of the store was buying soda for 2 bucks a six pack, and the it rang up for a dollar, it would be pretty obvious a mistake. Now, should the one person get it at the wrong price? sure, but the merchant can fix it on the spot so it doesn't happens again.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Game mechanics / real-life by EmperorArthur · · Score: 1

      A better example would be an incorrectly configured online store, or better yet people who try to game casinos. Another example you might want to look at how people were getting tons of credit card points buying dollar coins from the US government.

      In real life it's hit or miss whether the offenders will have any consequences or not. In many cases it may not be illegal, but there's nothing stopping the other person from blacklisting the offender.

      The other big difference is scope. Most of the time the absolute worst that could happen is the vendor(s) going out of business. Supply and demand also holds true.
      Video games don't have these safety mechanisms. Furthermore they don't have the scale to simply absorb it. In real life, if a group of people game the system then people complain, but the economy doesn't collapse. It even happens all the time.

      Of course, this is a video game. So, people complaining can be as bad as the virtual economy collapsing.

      --
      So lets pretend that we've just completed writing this code, as opposed to having just completed sabotaging it -Altera
  23. People People by Anonymous Coward · · Score: 0

    I might be old and bought up on a diet of Pacman and other 80s awesomeness....

    but I cant help but think....

    Its just a a FUCKING computer game!

    No wonder my gaming interest has dropped off in recent years. This is all moronic.

    1. Re:People People by Apoptosis66 · · Score: 1

      This is what happens when people get together. In the good old days it was just you vs the machine. People + People = Crazy. I don't think people should be allowed to gather in packs more than 3. You ever see a pack of dogs? or vampires on True Blood? Nothing good ever comes of it.

  24. Generalization by FlynnMP3 · · Score: 2

    "Just because you can, doesn't mean you should."

    There are people out there that forget this, or flat out don't believe in that line of thinking. Cheating is cheating, whether in a game or in real life. Unfortunately, my nephews were brought up believing it is perfectly fine to use public aid as much as you possibly can regardless if you actually need it or not. The problem is, their yardstick for measuring what needs are is broken compared to what hardworking folk would think. Most people will file these things under desires or even luxuries, but seldom are they actually needs. For my nephews, that line of thinking easily crosses over into computer games. They think that because they found a way to "beat the system" means they should do it as often as possible before it gets changed. Their morality compass is skewed by how they were brought up to think. They honestly find nothing wrong with it. Their normal mode of thinking is selfish, and they never think about how their actions will affect others in the same group.

    This is just my nephews, who unfortunately, were brought up this way. I know of many more people, some personally, some through friends, that have this same type of default mode of thinking. I will even go as far to generalize that this type of thinking can be very generational - as in it is passed down generation through generation.

    Kudos for ArenaNet for towing the line and banning people who are obviously exploiting game inconsistencies or bugs. With a system this complex, nobody can expect everything to be 100% correct all the time.

    For a different example, I was watching a YT vid of a GW2 raid. The leader of the raid was actively telling the other people how to use positional exploits to avoid damage so they could get through content without much danger. That kind of thing pisses me off. For almost exactly the same reasons. It almost makes me wish there was a community reward program for reporting players like this. Unfortunately, I fear there is more room for abuse then what good it would do.

    1. Re:Generalization by geekoid · · Score: 2

      Example? the game is designed so you can hid behind and move around items. I don't know if that was the case in your circumstance.
      BTW, that's a two way street.

      IT's not generational, there have always been people who think that way.
      IN the case of computer games, sometimes it can be hard to determine a bug and a feature. Not in the case, it's pretty obvious that a merchant wouldn't buy things for more then they would sell them for... unless the developer intended the player to be able to get the merchant drunk first.

      In GW2 the when the centaurs turn at a high rate of speed, their ass end slides out, like a horse. When that happens I can throw a dagger at it takes them slightly longer to recover. Is that intended? a bug? If it turns out to be a bug should I be banned?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Generalization by FlynnMP3 · · Score: 1

      This person was hiding inside world geometry to avoid taking damage. There was nothing subtle about it. I agree with you that there are valid battle tactics that are positional. Hiding behind pillars during certain attacks for example. Regarding your second example, if killing the centaurs in that method presents little or no danger to your character, and you're are able to kill thousands of them for some greater than average benefit (quest items, trade materials, gold), then you should bring it up to the designers and ask them. Is it an acceptable but creative strategy for centaur slaying, or did they not intend that?

      You are right, there are cases where it is honestly hard to know if a certain thing is an exploit. In a lot of those cases, it boils down to the fact that we don't have the breadth of knowledge the designers do, and it is better the error on the side of caution. I remember playing Everquest back in the day and discovering an interesting area to fish where the rate of fish caught was slightly higher than normal. In the process of testing how much higher than normal, there were a few brief periods where every cast was a fish caught. I reported that - a week later it was in the patch notes as corrected and my cleric was given a stack of peridots by a GM the next time I logged in.

      I didn't do it for the potential reward, I did it in the spirit of telling the designers about something that they might of overlooked.

    3. Re:Generalization by Anonymous Coward · · Score: 0

      Dark Age of Camelot banned a lot of people for stuff like this. They did have mods watching the servers. When something came up they would warn people that their behavior would get them banned. The City of Avalon had a ton of boulders and other things that monsters couldn't get on and people exploited the crap out of them. It was hilarious reading all the posts of the people that cried about being banned when everyone knew they would warn you first not to do it. Same kind of bugs as the GW2 one killed the economy on some servers. There was a bug where you could buy extremely expensive items without having any platinum to pay for it. In one day every single expensive/great item on the auction house was bought by the same few people and prices went through the roof on everything. I quit about two years after that happened and the economy never did recover.

    4. Re:Generalization by Groghunter · · Score: 1

      I think you mean "lineal" as in: patrilineal and matrilineal. Generational would be something that changed between generations, like "the children of conservatives are liberals" or "the parents of thrifty people were fiscally irresponsible."

    5. Re:Generalization by Opportunist · · Score: 1

      There is a difference between using terrain features like boulders to hide behind or lay an ambush for mobs (like, say, aggravate a mob, then hide behind a boulder, stealth and backstab him) and sitting IN that boulder (or on top of it) where the mob cannot hit you. One is very likely part of your character's abilities and intended to be used creatively. The other one is simply and plainly an exploit.

      The example of you throwing that dagger could be both, depending on the effect it has. Does it mean you can kill them without any risk? Is it their "lethal" attack which they have because their "ordinary" attack does little damage, i.e. is it meant to be hitting from time to time and causing you serious trouble, whereas you have zero to little trouble slaughtering them if you can interrupt them? Does throwing that dagger take considerable skill and timing on your side or is it very predictable when to push the button? In general: Does it mean your class can vastly more easily kill them than any other class, while not being penalized in some way?

      Hard to tell whether it's a bug and hence exploit or a part of game mechanics without actually seeing what's going on and how it affects balance. But I would give it a very low chance to be a banable offense, unless they are intended to be taken down by full groups, drop loot accordingly and you can farm them solo.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  25. Really ArenaNet is in the right? by Anonymous Coward · · Score: 0

    I don't even play these games anymore, but I have been following this today. I can't believe anyone thinks its okay for a company to charge you for a product, then when you use it as it was designed to ban you. Can you imagine if Microsoft of Apple did this. Opps you found a flaw in our software, your no longer allowed to use it. Any sane company would of reversed the transactions or destroyed the items, fixed the bug, and said they were sorry. Honestly if they banned me for playing a game I bought from them I would sue.

  26. Re:busted... by Moheeheeko · · Score: 2

    Where in the rules does it say "dont buy this jsut to sell it"? That would be like banning players In TOR back when slicing would net you a giant heap of credits every hour. If its in the game and you dont have to break anything to do it, its legal.

  27. Re:busted... by Anonymous Coward · · Score: 0

    It's both an example of buy low sell high AND an exploit. You'd have to be retarded to not see this would crash the economy. To suggest they thought it was intentional is dishonesty worth of the Romney campaign.

  28. Instead of banning by Anonymous Coward · · Score: 0

    Just wipe their accounts of all characters after the bug is fixed. They can keep playing, but they will have to start over from scratch.

    They committed a virtual crime, punish them accordingly. Banning their accounts is like a virtual death sentence and disenfranchises them of real world money. At least wiping their characters gives them a chance to reform and return to being productive members of the community.

  29. Knowingly taking advantage by geekoid · · Score: 1

    of an obvious bug is an exploit. Right or wrong, it's just rude.
    Just because you don't chain up your bike, doesn't mean it's ok is someone takes it.
    The developer side of things need to be done internally.
    Frankly. I hope they were able to take the money they made away from the people who did it more then once.

    .

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  30. Unexpected boon by argStyopa · · Score: 5, Insightful

    I know I didn't anticipate it, but one of the unforseen benefits of a "no monthly fee" game is that they can do this - flat-out BAN players who exploit the game, or who ignore repeated warnings.

    Anet has made a significant effort to warn people about names like Penishead or FloppyTitLover as inappropriate, giving them 72 hours to think about it when they don't change.

    And they've aggressively suspended accounts for people shouting 'faggot' over general chat.

    Now they flat-out ban people that are obviously exploiting the game.

    I don't care if it's dull as checkers, I'm going to buy their next expansion just to show me support for this behavior.

    What I find particularly pathetic is that people are having so much trouble over this. "But there's no stated POLICY that I couldn't name my toon 'D1cksm0ker'!" and
    "They didn't rez me, so I got angry and called them a faggot on chat, so what, free speech!"
    If you sincerely have trouble understanding appropriate conduct and inappropriate conduct in these obvious circumstances, either your parents failed or you're starting to believe the internet libertarian lawyer brigade who assert that if it isn't specifically prohibited, it's practically mandatory.

    Personally, I prefer a world in which there ARE social norms like saying please and thank you, and not calling someone a "cocksucker" just because they play better than I do in pvp. I don't find the behavior boundaries that hard to conform to, nor do most people.

    --
    -Styopa
    1. Re:Unexpected boon by VikingOfNorth · · Score: 1

      "No monthly fee" is hardly a requirement for aggressive banning policies, though. Microsoft has been banning (paying) users from Xbox Live for eons for inconsiderate gamertags, behaviour etc., and that kind of ban is much more severe since it means no more online gaming EVER on that particular CONSOLE (not just user account). Note also that while it's "free to play" they still have to turn profit from their game, and right now they're actively turning customers away - even many of those dicks could be willing to purchase additional content. Microsoft can afford to be aggressive about this since it's running a whole platform with a dictatorship, but a free-to-play game could be quite a different case. I don't think Arenanet could simply replace micropayments with advertising.

      --
      "I'm just here for the achievements"
    2. Re:Unexpected boon by 0123456 · · Score: 1

      But Microsoft have thrown away billions on the Xbox, whereas most game developers actually want to make money.

    3. Re:Unexpected boon by Anonymous Coward · · Score: 0

      I don't care if it's dull as checkers, I'm going to buy their next expansion just to show me support for this behavior.

      This. Figured I'd hold off on GW2 for a while (I've got a long queue of games I need to catch up on first), but as soon as the digital download goodness is back, I'll be plopping money down immediately.

      Multiplayer games. ArenaNet is doing it right.

  31. Guild Wars 2 is just so awesome . . . by Kimomaru · · Score: 1

    Publishers want to sell as many copies of their game in the first week while people still have a fever for it - especially handy when a game is really not all that great. If ArenaNet expects the game to be so good that it's played for the next ten years, the first week of sales holds a smaller significance. And, btw, notice how Nintendo doesn't hold to the "first week of sales" philophy when they have game and hardware shortages? A lot of people couldn't get Wiis for a long time after it was first released and it still sold well. I have a feeling that "The so called exploit was in fact an error on ArenaNet's side, leaving weapons at a low price from some vendors" is not the whole story, there may well be more to it. But, still, even if it were the case ArenaNet's been swamped with support cases that they likely just made a mistake. It happens and the "offenders" got reinstated. The "offender"'s intentions are a little questionable, though, who buys tons of items and sells them for a profit withing an MMO unless they're farming?

  32. All it takes is a Phone call by RobertLTux · · Score: 1

    and then a Memo is put out requesting that the boxes be placed on Hold (the DM will see this in moments and he will then light up the phone tree to get this to the stores).

    --
    Any person using FTFY or editing my postings agrees to a US$50.00 charge
  33. Re:busted... by geekoid · · Score: 3, Insightful

    no they fix problems and punish people who abuse an obvious flaw.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  34. I bought it after sale suspension. by Epell · · Score: 1

    Just go to gamestop and buy the online version there :P
    The sale isn't blocked on retailers.

  35. Re:busted... by Sir_Sri · · Score: 2

    No slicing still gives free money, it's supposed to. It's just supposed to be rate limited, and the rate was too high initially. This would be like finding an instant respawn that infinitely re spawned slicing container that always produced a significant amount of credits. Looting it once is legitimate. Looting it twice is understandable. Looting it for hours over and over is clearly an exploit.

    When they *didn't* ban people after having had the one day huge honour exploit on ilum they screwed up PVP for months, there were suddenly a pile of people who did exploit, that were now rank 60 and getting all the best gear, and everyone else who needed a couple of hundred hours of work to get to the same point. It was a mess.

    All the companies will have in their TOS that you can't exploit a game bug to personal benefit, and that you can't take unfair advantage of game mechanics the same way, this is probably technically the latter, but that's the point - it's exploiting a game mechanic to make money. Buying and selling once could believably be legitimate, a couple of more times and it's not really serious (imagine you could do this every day, but only twice, well.. so what? ) but for hours on end, that's bad....

  36. Re:busted... by geekoid · · Score: 3, Insightful

    So if I exploit bank software and take all you money, it's legal?
    How about exploiting a flaw in your router and moving all your data to my machines, is that legal?(Note I said mv not cp)

    No, abusing obvious exploits is rude, and it's wrong. Note everything need to be codified into a strict rule book. Welcome to a society, watch you manners and have fun.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  37. Logic by Tom · · Score: 1

    You have a gap in your logic there. Players were not punished for the error, but for EXPLOITING the bug.

    Open window? Your problem. Me climbing in? Breaking and entering. It really is that simple

    --
    Assorted stuff I do sometimes: Lemuria.org
  38. Very common with geeks though by Sycraft-fu · · Score: 1

    You see it with regards to breaking in to systems all the time. There's this attitude that it is 100% the responsibility of the user to secure their system and if they don't have perfect security, it is fair game to break in. That is not the law, of course, but geeks will argue the point continually. They think if you can do it in the electronic realm, that means it should be ok to do.

    Of course it always amuses me that none of them feel the same way about the physical world, they'd all be very mad if you broke in their house, which I guarantee would be easy to do (almost nobody has good home security).

  39. Mixed Story by jb11 · · Score: 1

    It's too bad this story is split. It is obvious the exploit/ban topic is stirring up much more conversation than the headline topic about the suspension in sales. When I read the story I was really more interested in seeing discussion about the sales decision.

  40. Re:busted... by dan828 · · Score: 2

    Oh really? I remember back after a major patch in WoW where PvP gear was mistakenly put up for nothing, and a few bans got issued for exploiting it. Not to mention the screwed up launch of LFR, where several guilds got bans that took them out of contention for world firsts because of gear exploiting the mistake by blizzard that allowed gear trading.

  41. Re:busted... by Dog-Cow · · Score: 1

    Buying from an in-game merchant that is there to sell stuff and selling to an in-game merchant who is there to buy stuff (usually the same merchant) has never been an exploit in any game I've ever played. I guess GW2 has strange rules.

  42. Re:busted... by Anonymous Coward · · Score: 2, Interesting

    WTF is with these "economies" in video games? People can't even set up a properly working, stable economy in the real world due to greed, corruption, and outright stupidity. If thieves like Goldman Sachs are allowed to cheat and get away with it to the tune of billions of "real" dollars, who the fuck cares if someone makes a few extra gold coins in a fucking video game?

  43. Re:busted... by UncleRage · · Score: 2

    Dude, I didn't roll a lawful/good character. Deal with my chaotic/evil ways. :P

    --
    #SickNotWeak
  44. 1, 2, 3. by Anonymous Coward · · Score: 0

    1) Software Bug = (Wikipedia def) "software bug is an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways. Most bugs arise from mistakes and errors made by people in either a program's source code or its design"

    2) Exploit (in regards to computer gaming) = (Wikipedia def) "An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers"

    3) GW2 Terms of Service entry 17: "You will not exploit any bug in Guild Wars 2 and you will not communicate the existence of any such exploitable bug (bugs that grant user unnatural or unintended benefits) either directly or through public posting, to any other use of guild wars 2"

    Therefore

    Yes, Exploiting (point 2) a bug (point 1) should get you banned (point 3).

  45. Re:busted... by Impy+the+Impiuos+Imp · · Score: 1

    > The so called exploit was in fact an error on ArenaNet's side,
    > leaving weapons at a low price from some vendors. Players
    > saw this and started making profits buying and selling the items

    In EQ, people on the public test server (which exercises changes coming down the river on an industrial scale) saw the vendor price for some crafting pattern go way up. Well, if the sell price goes up, so does the buy price, even if it is just a ridiculously small fraction.

    So off to the live servers they go and load up every backpack and bank slot with stacks of these patterns. Update happens, bam! 5000 plat in the bank. At that early point in the game it was mildly godlike.

    I still recall the community letter bleating about [Mort Goldman voice on] how awful, just awful, you players are.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  46. And people will thank them... by AmazingRuss · · Score: 1

    ...by pirating. Because information wants to be free, maaan, and you have no right to keep it from us.

  47. What about the real world money? by jd.schmidt · · Score: 1

    This sits wrong with me, if you are going to ban someone who didn't hack (modify code) on an exploit, you also need to refund the cost of the game.

    I understand why exploits like this are unethical, I totally understand removing the ill-gotten gains in game, heck I would even be OK with digitally penalizing the characters. But preventing someone from using a game for playing by the rules laid out is too much. The players paid real world money for this and a digital fix is too easy.

    There is no doubt the players were seeking a morally unfair advantage for themselves, but they were not directly trying to harm or remove enjoyment from others even if they did so indirectly. If the problem can be solved in game, and it can, it should be.

    There is a much bigger issue at stake here about customer rights to electronic purchases.

    1. Re:What about the real world money? by Anonymous Coward · · Score: 0

      They didn't play by the rules laid out. They broke the rule about exploiting bugs... and got banned.

  48. Re:busted... by 0123456 · · Score: 1

    I remember something similar in Everquest where one NPC was selling items vastly cheaper than they should. There was a rollback and I believe a handful of people were banned for seriously exploiting it.

  49. OK, what's *wrong* with it? by Anonymous Coward · · Score: 0

    It's fairly easy to see what's wrong with murder, theft or assault. But what, precisely is wrong here? It's not like only limited people can use this exploit, is it.

    And if an "unfair leg-up" is "wrong", then it's wrong to have an auction house where you can pay money to get new bling.

    What, exactly, have they done wrong? And where, precisely, are the laws written down that state this, in the same way as we have in our real-life judicial system?

    People who approve of people who reduce their taxes by finding methods of deducting expenses should have NO problem accepting the people who exploit errors in the game to get game-only wealth.

  50. And there was no window. by Anonymous Coward · · Score: 1

    Is it someone else's fault that you dropped a tenner yesterday and I found it today?

    No.

    Even though it is "obvious" it wasn't my money, I kept it.

    And where, precisely, is the harm? EVERY window was open and EVERYONE could walk through them.

    It is no different than knowing the triangle-triangle-triangle punch in Tekken is an exploit. It's absolutely no consequence at all.

    Maybe instead of 100 hours farming some people got away with only 20 hours farming for gold. Big whooo.

    1. Re:And there was no window. by Tom · · Score: 1

      Even though it is "obvious" it wasn't my money, I kept it.

      In my country, that is illegal, strictly speaking. It's rarely prosecuted, but there are actual rules around lost&found items and transfer of ownership, you know?

      It is no different than knowing the triangle-triangle-triangle punch in Tekken is an exploit. It's absolutely no consequence at all.

      You are a total idiot if you can't see the difference between an intentional "secret" and exploiting a bug.

      Maybe instead of 100 hours farming some people got away with only 20 hours farming for gold. Big whooo.

      I've been playing GW2 since the beta weekends, and there is very, very little farming involved. About the only things I've even slightly farmed so far are resources for crafting.

      But there is a player-driven economy (whenever the AH works) in the game, and that is being disrupted if people have infinite amounts of money. It is my enjoyment that is being damaged here, which is why I care and why I support Arenanet in their actions.

      --
      Assorted stuff I do sometimes: Lemuria.org
  51. Re:busted... by ATMAvatar · · Score: 1

    Because many people play video games to escape the obvious flaws in real life. It is tragically amusing that the negative elements of society in games are much better handled than out in the real world.

    --
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
  52. Basic Ethics by skyraker · · Score: 1

    Exploits are not new (even if it was a mistake on ArenaNet's end, it is still an exploit) and the punishments for using them are not new either. Ethics dictates that if you know some act to be wrong, then it would be wrong to perpetuate that act even if you can get away with it. Argue this all you want, but they were at fault and are lucky they are even getting a second chance. As for other legal issues, courts have found Terms of Service to be binding and thus we must follow them. If they say that inappropriate conduct can result if an ending of a person's account, then they can do it. Free speech doesn't apply in this case, and even using that as a reason shows a supreme lack of understanding about what free speech is. Free Speech isn't a blanket protection for what you say. You can say whatever you damn please, but that doesn't mean you cannot be punished for saying it.

  53. Re:They just lost a sale by geminidomino · · Score: 2

    Clearly, if this cost them a sale, then you have a problem with exploiters being punished.

    I'm pretty sure the GW2 community won't miss you. Enjoy Rift.

  54. game economy by Anonymous Coward · · Score: 0

    Guild Wars 2 is a game. If the developers of Guild Wars 2 weren't insightful enough to check their math and mechanics it's clearly their fault. If there was a Risk clone that had a territory that would give a player +10 bonus troops, is it the player's fault that he or she camps on that spot and plays the game logically? This whole fiasco sends me one clear message: It doesn't matter how balanced, good, or enjoyable your game is. The only way to get money is to make a game that's pretty and over hyped with advertisements. This is exactly why we will not have good games from big name publishers. Previously I heard that the Guild Wars 2 developers were D&D experts and well-versed in RPGs, and I was really hoping that they were going to draw from many creative sources and integrate them into a newer and improved vehicle for future RPGs. Not so much. Instead of admitting to the faults of their product they take it out on the customer. How are they going to react to people who have optimized characters? What do they define as broken? Will people be banned for sharing or positing information regarding how to be most efficient at playing the game? This knee-jerk reaction is terribly timed and unnecessary. Did they really expect it to be perfect at launch?

  55. HUGE Security Resource+ by Anonymous Coward · · Score: 0
  56. Exploits are exploits by Krakadoom · · Score: 1

    "The so called exploit was in fact an error on ArenaNet's side, leaving weapons at a low price from some vendors. Players saw this and started making profits buying and selling the items. Should players be penalized for errors committed by the game developers?"

    That's the very definition of an exploit - you notice something odd that is probably not supposed to be this way, you realize you can get some sort of advantage out of it, and then you repeatedly go back for more. All exploits (almost anyway) are based on some error a developer made, so the seeming outrage of the submitter is in a word idiotic. The fact that this was an obvious error makes it even worse.

  57. But what of the profits? by Anonymous Coward · · Score: 0

    Everybody is discussing the bans for exploiting bugs, is that really what is most interesting about this story? Heck no!

    A company (ArenaNet), which like any company is appropriately profit-centric, stopped selling their product at the peak of demand in order to ensue a consistent experience for people that had already bought the product?

    I don't know about you guys, but that seems awfully inconsistent with the commonly accepted defacto business approach in our life & times!! Usually it goes more like this;

    Profit above all else, short-term thinking, screw the people that've already given us their money - how do we generate more sales? That's what we're all used to, right?

    Now ArenaNet are showing us how things should really be done! Long-term thinking, customer satisfaction & experience is treated as a higher priority than immediate profit (naturally this line of thought leads to more profit in the long-run). That's amazing. Can you imagine a marketing head proposing such a thing at any other company? You'd be fired on the spot for spewing crazy-talk! Go ArenaNet, setting a new standard for post 2012 MMO launches and online business practice :D

  58. Re:busted... by Opportunist · · Score: 1

    Hey, I'd prefer to model the real life to the gaming world, but I guess some would call that murder for some odd reason.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  59. Re:They just lost a sale by Opportunist · · Score: 1

    I guess his reason to not buy it was them stopping the sale of the game, not that they banned the exploiters.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  60. Re:busted... by meerling · · Score: 1

    Of course, they also rolled back the money and did some banning for some EQ potters that were making an item they could sell for a few coppers more than the cost of the components to make it. Gee, I guess a lot of games feel crafters have to lose money whenever they make something, EQ sure did.

    I know the GW2 thing isn't about crafting (this time), but the point is still valid.

    Back in Earth & Beyond, beginning players found a 3 point trade route in the starter system (Sol) that did an ok profit margin, about 30% if I remember correctly. Turns out it was higher than the devs intended, so they fixed it and some players started yelling it was an exploit and the ones using should have been banned. So, in a game where you were supposed to find profitable trade routes (costs varied at each location), and only one Star system you will have seen (too low level to go to another one), a reasonable trade route would get you banned? No, the devs didn't go psychotic and nuke anyone, they just adjusted the prices and went on. You know what 'damage' that did to the economy? Some low levels were able to afford a slightly better weapon or engine a week earlier than they could have otherwise.

    If the money levels in the GW2 thing were extreme, then a money rollback as the values were adjusted would be reasonable. Banning people for it is just plain nuts. Calling it an exploit is a bit of a stretch, as an exploit either takes doing something special or extreme, if not an all out 'attack' on the system to achieve. Buying and selling from an npc merchant in the normal fashion is normal activity. It's a pricing glitch. The devs and testers screwed up by not finding this before release. Correcting the issue is appropriate, punishing players for doing the obvious is stupid.

  61. Re:busted... by poetmatt · · Score: 1

    actually, your comparison is wrong.

    The real one is this: if you exploit the market and it's later found to not be legal (aka not okay with arenanet), they don't take away what you've already done.

    Welcome to your own imaginary society - it's not actually like what you state it is.