NCSoft Closes "City of Heroes" Publisher Paragon Studios
samazon writes "Earlier today, City of Heroes community manager Andy Belford announced that NCSoft is shutting down Paragon Studios. Over 7,500 individuals were viewing the official CoH forums as of 3:00 PM EST, and this thread from Belford, AKA Zwilinger, notes that 'In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world's first, and best, Super Hero MMORPG before the end of the year.' A petition has already been created to save City of Heroes."
There will never be a game like City of Heroes that allowed you such a level of creativity in bringing the inner superhero to life. I played for 8 years. It will be missed.
Rest in piece, Marvel DC wannabe expies. Long live..........um..........dark elves in thongs of shielding.
Was it really that good?
Sadly in the world of WoW there could not be a competitor. Just not enough revenue to meet costs, this game truely was unique and fun in it's own little way. A fresh taste to the regular. Good thing we still have Eve.
se-la-ve compadre
Only four months after Matt Miller promised "a ton of plans for content beyond Issue 24 and 25. We have a pencil sketch of the stories, arcs, zones, and trials for the next few years (I say pencil, because we still want to be agile and work to bring you things you actively ask for, things even you don't know you want yet!)" and less than two weeks after the release of a new power set. As much as I enjoy GW2, I am FURIOUS with NCSoft for pulling the plug on an eight year old game. The LEAST they could do is keep the servers up, or sell it to someone who will do so.
I have the hiccups.
I haven't played the game in years, but it was the only MMORPG I ever played in which I actually made it to the endgame.
The combat seemed faster paced and generally less grindy than other MMORPGs at the time.
It helped that I played a Tanker, which was a horribly unbalanced class at the time. I remember forming a team, and single-handedly holding aggro on an entire instance worth of mobs, herding them into a corner, and letting the blasters let loose all at once. Good times.
would it last a lot longer if they open sourced the code?
while
This was such a cool game. I'm bummed.
I kinda enjoyed playing and was even willing to pay for the privilege.
I'd buy 60 day cards online at a discount and it brought the price down to under $13/month. Suddenly you couldn't get 60 day cards, only 30 day. So in addition to the higher price/day you had the additional PITA of manually updating your subscription every month. I stopped playing.
There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
It always struck me as odd that such a great game never got more recognition... I will miss it and hold out hope that they will release it to the open source market so that it might live on in some way.
I've been playing for just over 4 years now.
I'm just shocked that they decided to sunset this game in such an abrupt manner.
Yeah, it wasn't a megajillions earner like Aion or their other Triple A games. But it was a steady earner all along. The game's essentially been paid for for years. And, especially in the last year, it's been doing gangbuster business after the change to the hybrid model.
But, apparently that wasn't enough to save it. Especially after the drubbing Aion and GW2 have taken.
Paragon and its employees have nothing but my respect.
NCSoft won't see another dime from me though.
Chas - The one, the only.
THANK GOD!!!
I played CoH off and on since late 2004. It (along with EverQuest) is one of the games I go back to for a month or two each year. I'm not looking forward to the next time I feel the urge to play my scrapper and then remember he's gone forever.
Wouldn't be so bad if only Champions Online wasn't such a steaming pile of donkey shit. No more hero fixes for me.
I played it for a while last year, then gave up on it.
I went in again this week to see how the game worked under the Free to Play model. It really didn't. The worst thing was finding out that you needed to buy an auction house license to use the AH in game.
That's the thing about "free to play." It's not free. It's just a lot of tiny little cheap things that add up to about the same amount as a "pay to play" game, except you have to spend a lot more time fiddling with the mechanics before you can even really play the game.
What kind of thongs we talking here? American thongs don't sound like they would shield much at all. Thought I guess the British equivalent thongs of fast running also wouldn't quite be as useful as they sound.
If you're a player of the game, you might have run across me at some point. I'm TonyV, the creator of the Paragon Wiki web site and current owner and administrator of the Titan Network sites.
I'm really hoping that this won't be the end of the game. I've posted a message on the official forums here (and on the Titan Network forums here discussing what I'm intending to do. It might not work out, in which case four months down the line, we're not going to be any worse off than we are today. But if you're reading this here and don't browse the official forums very often, please drop by. As the game's continued existence will depend on a crowd funding effort, we really need you to stay plugged in over the next few months. I'll post regular updates on our Titan Network forums to let you know how it's going.
6+ year CoX player. :-)
...Sigh.
Played almost exclusively in Ubuntu Linux/wine
Numerous level 50+ toons.
Thousands of badges.
Humongous Hero bases w/ teleports to most zones, storage, etc.
Almost orphaned 3 teen kids, widowed 1 wife.
Good times.
Guess I'll log for a few last times before the end.
I've been playing since late Beta. I'm going to miss this game. Wish I could find a game 1/4th as good. I haven't seen one yet.
The first MMO I played was Everquest. A few months after getting into the game, I quit and have avoided MMO's since. I realized that I would lose everything I had done in a game after years of subscription fees and it wasn't a matter of if, but when. I knew I didn't want to have to deal with that and it opened my eyes to DRM issues as well (admittedly, I was only aware of DRM in the form of copy protection schemes/pre internet activation). It seriously slowed my rate of game purchasing to where I would only buy or play a game that had stable copy protection workarounds available, or that had copy protections removed by the creators (such as Blizzard eventually did with Warcraft III). There have been quite a few games released that I was almost drooling over; the creulest being online-only games (City of Heroes/Villians being the relevant example). I sincearly hope a system of licensing can be worked out (not saying full code release wouldn't be appreciated) that will allow this (and future games) to continue to exist. Every now and again (rarely these days), I'll still fire up Half-life and connect to my own local server and play against bots for a few minutes; It's nice to be able to do that, even if I can't play with my friends as I used to in the LAN gaming days.
This totally sucks. I've been playing MMOs since Ultima Online, and this is the only game where I've truly buffed up a high level character.
So long, true high speed travel. Now we're stuck with asinine horses in other games (or "speeders", you know who you are) that don't even move at 2x run speed.
So long, true 3D travel. Now we're stuck with asinine games where "level design" includes all kinds of mountain passes and corridors.
So long, ragdoll physics. Now it's back to pre-generated animations tossed around the scene looking goofy.
So long, superbases, where you could spend weeks stacking and overlapping things to make magnificent structures that didn't exist in stock lists of things you could place.
Given the ragdoll physics and true 3D nature of travel, they must have had one hell of a good programmer compared to shit like World of Warcraft or a million others that can't seem to get beyond the idea of game engines as playback mechanisms for 3D animation modeling programs.
Still have two active, P2P accounts.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I will miss games with high-speed travel, which starts at 14, and is free.
I run at just under 40 mph. I am not a speedster.
My vertical leap is 14 feet. I am not a super-jumpster.
My flying speed is 60 mph.
Ya, can't wait to get back to a horse somewhere, or pre-engineered flight paths.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I mean, I tend to notice a trend here, every time NC publishes a new game, another old one gets the axe. Tabula Rasa came out, Auto Assault was shut down (and players of AA got a few months of TR). Aion gets released, TR gets kicked out. Now GW2 comes out and COH gets booted.
Wonder if Aion's next when NC gets to release something new.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I like MMOs, but I'm well aware that I'm just renting a game. I also played CoH, and it was fun for a couple years. I think it just got too old compared to newer games. In any case, I'm glad I played it. I kinda feel bad for those who have been playing the full 8 years and are heavily invested in their characters. Then again, this is a bit of a reality check.