Aren't the software and hardware of an embedded system much more closely tied than that of a desktop computer? If so, wouldn't this make distributed, OSS-style development much more difficult? Each programmer would also need access to the hardware and the (proprietary?) devices used to alter the system's built-in code.
The "Space Ghost" mentioned here is usually not the original series, but Cartoon Network's homegrown Space Ghost Coast to Coast, which is a show that cannot be easily described but can be very, very funny. Check it out, Sundays at midnight EST.
Hanna and Barbera were pioneers who took animation beyond "moving comics" and made it great. Their classic serieses such as Tom & Jerry still outshine the animation of today. William Hanna will be missed.
On a similar note, Space Ghost is possibly the funniest and most original show on TV today. Thank you, Mr. Hanna, for letting it be created.
You are missing the point. A unix is difficult to use (bear with me) but very powerful and flexible. It is the best option for a hacker, one who works with the computer itself, and has to have as much access and as much control as possible to do his job (programming, adminning, etc.)
For the rest of the world, the opposite is better. An OS that is very easy to use but somewhat limited in what it can do by itself. To them, a computer is a tool for doing something else. They don't care about all the options they have for the computer itself, they just want it to do what it has to do to get out of their way and let them get stuff done.
If someone made the equivalent of a game console that ran only Photoshop, they would own the content creation world.
Whether you like to admit it or not, advertising is a science (to a certain extent). There are things that work (psychology of color) and things that seem good but are wrong (grabbing attention with the blink tag). Banner ads are becoming much more aggressive, with the flashing and the fake error messages and the java applets and the monkey punching. If I see a banner ad that tries to get in my face and force me to look at it, I block that adserver (and their revenue). If I see a calm, nice-looking banner ad that actually informs me about the product, I leave it alone; hell I might even read or click it.
Yahoo and all the other struggling companies should try setting some standards for banners they will run. The banner industry is killing itself by failing to see that they are pushing the consumers away.
The weight isn't that bad if it has big feet (and it does). Those feet are probably bigger than the contact patches of a truck's tires, so it can go anywhere a truck could.
Despite all the hype and the progress, OS X is a 1.0 release. I personally will buy OS X 1.0, because I'm not really affected by any of the issues (no DVD drive, desktop Mac, etc).
...the integration of Classic and Aqua? Someone's comment about "multiple theme engines running side-by-side" caused me to think of this.
When Classic is running under OS X, its windows behave exactly like OS 9 windows, even when among Aqua windows. They also have different behaviors (no buffering, no soft shadows, windowshade feature) from Aqua windows.
Re:Don't make broadband suck to satisfy modemers!
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The Modem Lives On
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By this logic, games should drop all prediction schemes and go back to only being playable at 5ms. If you don't have a local LAN, get more friends.
1 chip broadcasting appropriate GPS signal at much higher strength than local satellites
1 watch battery
1 drop of superglue
Presto! You have created a small zone of Hong Kong around your Hong Kong-only stereo. (And rendered all the normal GPS devices for a thousand yards useless, but hey...)
I've followed Oni for some time (beta-tested it too), and I think the story in it is quite innovative. The 3rd person design allows it to have a strong main character without trying to take over the player's sense of self, as I felt from games like Duke Nukem 3D. The story is less "now go save the world" than Konoko's (the main character's) experiences and personal battles.
Half-Life I don't think was that great. What they improved was the *presentation* of the story, but there is very little in there that wasn't in other games. You got briefings by walking up to scientists and talking to them, and occasionally having them perform tasks for you, but the whole plot wasn't very original.
When I first got Unreal 1, I had a crappy Rage Pro video card that could barely run the game at all (on a Mac too). Like most games, I had to crank the resolution all the way down to play it at all
The minimum resolution available was 640x480 Pixel-Doubled, which by itself is not exactly an innovation. But they were running it through the 3D card for the pixel-doubling step, so it was effectively blurring the image with bilinear interpolation as it scaled. It didn't look nearly as bad as it sounds, and it ran quite well.
Is it feasible to do something like this to accelerate a high-resolution display? The individual pixels would be much less noticable, and that 75% saved fillrate could be put towards something other than basic rasterization.
Science is about the little steps. How are we supposed to cure cancer when we barely even understand how it works? How are we supposed to colonize space whent he only country with any experience in that area is self-destructing as we speak?
The ability to arbitrarily insert and remove an animal's genes is an important step towards many important goals, such as the sickle-cell anemia you brought up.
So the dotcom boom is over and the Internet goes back to being a world of flat pages, plain text, academic information, etc.
So what?
Was the internet improved by the presence of internet-oriented businesses? Their major contribution to the net was banner ads. What about all that porn? I've seen estimates that 50% (conservatively) of Net traffic is porn (although that's probably been displaced by MP3s by now).
If all the banners and porn and worthlesscommodity.com sites vanish, then that just leaves more bandwidth for stuff that is actually important and useful.
A possible counterargument: The presence of large amounts of money on the net also supports expansion, upgrades, and maintenance.
(IANAESE)
Aren't the software and hardware of an embedded system much more closely tied than that of a desktop computer? If so, wouldn't this make distributed, OSS-style development much more difficult? Each programmer would also need access to the hardware and the (proprietary?) devices used to alter the system's built-in code.
The open source version of Marathon has been adapted to SDL. This has allowed Windows and Linux versions of the previously Macintosh-only game.
Just wait till SGI hears about this :P
The "Space Ghost" mentioned here is usually not the original series, but Cartoon Network's homegrown Space Ghost Coast to Coast, which is a show that cannot be easily described but can be very, very funny. Check it out, Sundays at midnight EST.
Hanna and Barbera were pioneers who took animation beyond "moving comics" and made it great. Their classic serieses such as Tom & Jerry still outshine the animation of today. William Hanna will be missed.
On a similar note, Space Ghost is possibly the funniest and most original show on TV today. Thank you, Mr. Hanna, for letting it be created.
You are missing the point. A unix is difficult to use (bear with me) but very powerful and flexible. It is the best option for a hacker, one who works with the computer itself, and has to have as much access and as much control as possible to do his job (programming, adminning, etc.)
For the rest of the world, the opposite is better. An OS that is very easy to use but somewhat limited in what it can do by itself. To them, a computer is a tool for doing something else. They don't care about all the options they have for the computer itself, they just want it to do what it has to do to get out of their way and let them get stuff done.
If someone made the equivalent of a game console that ran only Photoshop, they would own the content creation world.
Whether you like to admit it or not, advertising is a science (to a certain extent). There are things that work (psychology of color) and things that seem good but are wrong (grabbing attention with the blink tag). Banner ads are becoming much more aggressive, with the flashing and the fake error messages and the java applets and the monkey punching. If I see a banner ad that tries to get in my face and force me to look at it, I block that adserver (and their revenue). If I see a calm, nice-looking banner ad that actually informs me about the product, I leave it alone; hell I might even read or click it.
Yahoo and all the other struggling companies should try setting some standards for banners they will run. The banner industry is killing itself by failing to see that they are pushing the consumers away.
Make that 2750 (4 legs).
The weight isn't that bad if it has big feet (and it does). Those feet are probably bigger than the contact patches of a truck's tires, so it can go anywhere a truck could.
However, said other group has the option to boot back to a more primitive OS, although one that can play DVDs.
;)
Hey, wait a minute...
Despite all the hype and the progress, OS X is a 1.0 release. I personally will buy OS X 1.0, because I'm not really affected by any of the issues (no DVD drive, desktop Mac, etc).
:)
But yes, I will dual-boot
This won't take off unless the machine can make much more interesting things than single chips. 99% of the world has no interest in hardware hacking.
Nope, those are paid for by whoever bought the food and then gave it away.
The correct form of the law under discussion is "Every lunch is paid for", which covers exceptions like these.
...the integration of Classic and Aqua? Someone's comment about "multiple theme engines running side-by-side" caused me to think of this.
When Classic is running under OS X, its windows behave exactly like OS 9 windows, even when among Aqua windows. They also have different behaviors (no buffering, no soft shadows, windowshade feature) from Aqua windows.
By this logic, games should drop all prediction schemes and go back to only being playable at 5ms. If you don't have a local LAN, get more friends.
- 1 chip broadcasting appropriate GPS signal at much higher strength than local satellites
- 1 watch battery
- 1 drop of superglue
Presto! You have created a small zone of Hong Kong around your Hong Kong-only stereo. (And rendered all the normal GPS devices for a thousand yards useless, but hey...)I've followed Oni for some time (beta-tested it too), and I think the story in it is quite innovative. The 3rd person design allows it to have a strong main character without trying to take over the player's sense of self, as I felt from games like Duke Nukem 3D. The story is less "now go save the world" than Konoko's (the main character's) experiences and personal battles.
Half-Life I don't think was that great. What they improved was the *presentation* of the story, but there is very little in there that wasn't in other games. You got briefings by walking up to scientists and talking to them, and occasionally having them perform tasks for you, but the whole plot wasn't very original.
I guess the real lesson from all this is "Be careful what you wish for."
When I first got Unreal 1, I had a crappy Rage Pro video card that could barely run the game at all (on a Mac too). Like most games, I had to crank the resolution all the way down to play it at all
The minimum resolution available was 640x480 Pixel-Doubled, which by itself is not exactly an innovation. But they were running it through the 3D card for the pixel-doubling step, so it was effectively blurring the image with bilinear interpolation as it scaled. It didn't look nearly as bad as it sounds, and it ran quite well.
Is it feasible to do something like this to accelerate a high-resolution display? The individual pixels would be much less noticable, and that 75% saved fillrate could be put towards something other than basic rasterization.
I think he was just being vague. The Eye of the World was a sa'angreal.
::watches the moderators bury him in Offtopic::
Given: 1+1=2.
Prove: Differential calculus.
Science is about the little steps. How are we supposed to cure cancer when we barely even understand how it works? How are we supposed to colonize space whent he only country with any experience in that area is self-destructing as we speak?
The ability to arbitrarily insert and remove an animal's genes is an important step towards many important goals, such as the sickle-cell anemia you brought up.
So the dotcom boom is over and the Internet goes back to being a world of flat pages, plain text, academic information, etc.
So what?
Was the internet improved by the presence of internet-oriented businesses? Their major contribution to the net was banner ads. What about all that porn? I've seen estimates that 50% (conservatively) of Net traffic is porn (although that's probably been displaced by MP3s by now). If all the banners and porn and worthlesscommodity.com sites vanish, then that just leaves more bandwidth for stuff that is actually important and useful.
A possible counterargument: The presence of large amounts of money on the net also supports expansion, upgrades, and maintenance.
Wake me up when we have private launches working.
And what happened to that project to launch from a barge in the Pacific?
...we'll tether 5 worlds togther and ride them to escape the Core Explosion...
These things already exist. They are used by celebrities to repel papparazzi.