I was on a PvP server, but this was more world PvP than anything else.
When specced fire, my bars usually looked like this: My first bar from left to right was usually: Attack, Shoot (Wand), Fireball, Pyroblast, Fire Blast, Scorch, Blast Wave, Frost Bolt, Frost Nova, Arcane Missiles, Food, Water. My second bar (above the first) was usually: Racial Ability, Racial Ability (if there were two, such as Blood Elves have), Flamestrike, Blizzard, Cone of Cold, Arcane Explosion, empty square, Counterspell, Polymorph, Mana Shield, Ice Block. My third bar (right of second) was usually: Slow Fall, [trinket] or blank, Fishing, Bandage, Healing Potion, Healing Potion 2, Mana Jewel, Mana Potion, Mana Potion 2, Remove Lesser Curse, Mount (or blank), Mount My fourth bar (far right) was usually: Evocation, Hearthstone, several blank spaces, Amplify Magic, Dampen Magic, Conjure Mana Jewel, Conjure Food, Conjure Water. My fifth bar (left of the far right) was usually: Profession, Profession, Profession, Profession, Profession (or blank), Fire Ward, Frost Ward, Mage Armor, Frost Armor, Molten Armor, Arcane Brilliance, Arcade Intellect My sixth bar (click the buttons next to the first bar) were various teleports and portals, of which there are 12 in the game.
Note that this list was taken from a level 40 mage, so while I filled the spaces that were left blank, some skills (like Ice Lance and Invisibility) aren't on it.
So yes, while I have some spaces, I have it set up so I never have to open my skill book and can use any spells at any times.
IE4 had much better support for CSS than Netscape 4 did, particularly with HTML4/CSS positioning (which Netscape didn't support, opting to use the proprietary layer tag instead).
IE's focus is mainly in the other direction: Making things actually render correctly, according to the specs....the last time IE's focus was on this was during the development of... IE4? IE5?
Yes, because consoles are so much bigger and more expensive than PC's.
Partial strawman. The grandparent never mentioned price.
Laptop computers are a lot easier to carry around than a console and TV to plug it in to (bolded for emphasis). The GP didn't explicitly mention laptops, but it was implied. Laptops have outsold desktops since 2003.
In WoW, Mage and Warlock tend to use a lot of buttons. Although, I tend to put my summons and teleports/portals on the toolbar that you need to hit the up/down arrows to reach.
Still, they have more buttons in general because you need to adapt which spells you use based on enemy resists and (of course) your talent build.
12 or 16 buttons? Back when I still played WoW, I had 5 toolbars with 12 icons each showing on the screen at once, and one more that the bottom-left could be mapped to. I also had a sixth toolbar with another 12 slots, 10 of which were used (I was a mage, my teleport/portal spells were there).
While it's true some of these were shortcuts so I didn't have to go through the Skills interface to reach them, more than half of them were various spells/abilities/items I used on a regular basis.
Reference please? I certainly don't recall seeing anything like that anywhere on Opera blogs, given that default search provider in Opera is Yahoo, I'm rather unconvinced.
You're right, it doesn't directly say it anywhere on the Opera site. You have to read between the lines.
First of all, I'll clear up the second half of your statement: "Google has been the default search option on Opera's desktop browser for seven years." and "Google(TM) [is] the default search engine in Opera's mobile Web browsers." (Source)
According to Opera's Investor Relations FAQ, "The Opera Browser features integrated search and shopping bars, and partner companies pay a fee to Opera every time a user utilizes the integrated search or shopping bar. Opera cooperates with a few select partners it feels can contribute value to its product and users. Deals with companies like Google, Fast, Lycos, InfoSeek, Yahoo, Amazon, and eBay are showing constant growth in revenues for Opera."
Google is in the top 10 most visited sites in every country Opera lists in their financial reports (Source [PDF]); it is #1 in all of South America and the United States.
- boring, randomly generated missions, with no more story than "go steal the generic round item on the floor."
Just a nitpick: That isn't a bug, but a game design problem.
WoW had its share of problems, too. Heck, I'm going to copy and paste some of yours, as they were present in WoW at launch.
- Collision code problems where you'd suddenly fall through landscape to your death, fall endlessly through a featureless area with no floor; walls; or ceiling, or get stuck in the landscape itself. The second latter required you to petition a GM, as you can not use items while falling. The third was sometimes fixable through the unstick command once they made it so players could use it without petitioning a GM.
- Loot lag. You'd grab items from a dead enemy, only to have the game take forever to pick them up. While the game is waiting for the DB server to add them to your inventory, it lets you move around, but monsters see you at your old location. In addition, you can't attack while this is going on. So, yes, you can be killed by monsters (or on PvP, other players) attacking where you were standing and you can't attack them back. This problem is still present in the game although it is quite rare now.
- Vanishing items from inventory. This could happen with any item from the most worthless to epic (or better).
- Enemies can appear stuck in place, but attack you. Attempting to attack them gives you either "Evade" messages or "Out of Range" messages. This problem is still present in the game.
- The same thing happens with allies. You have to log out and back on to see their real locations and/or to heal them. This problem is still present in the game.
- Enemies can appear stuck in place and Evade any attacks. For a while, certain named enemies for quests did this; those quests were not completable. This problem is still present in the game.
- Related to the last item, certain named enemies would not always respawn after they were killed. Usually, this happens after a patch and is not always immediately fixed.
Etc, etc, etc...
But hey, rose-colored glasses are neat.
(The note "This problem is still present in the game" was actually from the last time I played a few months ago.)
But it did not contain... skills that don't work (or get redone entirely after a month or two)
...wait, you're saying that WoW didn't have that? I must have been playing a different WoW than you. Nearly four years in, WoW is routinely redoing skills. This includes fixing skills that don't work (check the patch logs and/or WoW official forums).
But it did not contain a game breaker like so many other MMORPGs at release day, which includes random and frequent crashes
It may not have had client crashes, but server crashes, DB server lag (aka loot lag, where the server acts like your character is doing nothing until the DB server updates your inventory after looting, despite what you're doing on the client), disconnects, and rollbacks (sometimes losing everything you did in the past 15+ minutes) were the norm for WoW when it launched.
I'd be hard pressed to name an MMO that didn't launch before it was ready. That includes the current MMO darling child, World of Warcraft, which not only had horrid server problems for months after launch, but was also missing features printed in the manual (World of Warcraft Game Manual, p. 133, para 2 "Battlegrounds") for a good seven months after launch.
Neither Python nor Ruby have a code repository with the depth and breadth of CPAN. Rubygems has promise, but CPAN has at least a 10 year head start on it.
Can Perl 6 access Perl 5 modules while in Perl 6 mode? If not, CPAN for Perl 6 is behind by several years.
Is it just me or does Perl 6 feel an awful lot like VB.NET? Taking a language that's good enough for what it was used for, making just enough arbitrary syntax changes that you need to re-learn it, and requiring a VM to run it. The only difference being that Perl 6 can still run Perl 5 code. Of course, why you'd need Perl 6 to run Perl 5 code seeing as Perl 5 runs Perl 5 code perfectly well...
Your computer seriously has problems. Mine doesn't do that, and since I haven't had any major problems with Vista ('twas preinstalled by HP) I haven't replaced it.
Then again, the machine I have now was probably considered high-end when the model was new (a year ago). Intel Core 2 Quad 2.4Ghz with 3GB RAM...
No, no, I heard it was Microsoft Cloud Server 2008 Enterprise Edition...bruce..
That really depends on how many computers are in the cloud. The Datacenter Edition would be needed for large clusters, like, say... this Internet thing I keep hearing about.
The USPTO has a fantastic trackrecord. When Microsoft wanted to trademark their word processor with the name Word, did the USPTO let them? When Microsoft wanted to trademark their new graphical OS that dispays applications in windows (a concept created by another company) Windows, did the USPTO let them? When Microsoft wanted to trademark their suite of office applicatons as Office, did the USPTO let them?
Did you actually look up the trademarks for those?
Last I heard, the trademarks Microsoft owns are on "Microsoft Word," "Microsoft Windows," and "Microsoft Office." Why? Because Word, Windows, and Office are too generic.
From EST, I went on to work for IBM, largely on my previous Linux and open source software experience. The technical interview was performed by the Solaris technical team lead, and all the questions he asked were directly Solaris related, though I translated the answers to what I knew about Linux. Eventually IBM ebusiness started offering Linux, and I joined that team.
Why, pray-tell, would IBM have Solaris people? I imagine even mentioning Solaris at IBM would get the AIX team to kill -9 you.
I was on a PvP server, but this was more world PvP than anything else.
When specced fire, my bars usually looked like this:
My first bar from left to right was usually: Attack, Shoot (Wand), Fireball, Pyroblast, Fire Blast, Scorch, Blast Wave, Frost Bolt, Frost Nova, Arcane Missiles, Food, Water.
My second bar (above the first) was usually: Racial Ability, Racial Ability (if there were two, such as Blood Elves have), Flamestrike, Blizzard, Cone of Cold, Arcane Explosion, empty square, Counterspell, Polymorph, Mana Shield, Ice Block.
My third bar (right of second) was usually: Slow Fall, [trinket] or blank, Fishing, Bandage, Healing Potion, Healing Potion 2, Mana Jewel, Mana Potion, Mana Potion 2, Remove Lesser Curse, Mount (or blank), Mount
My fourth bar (far right) was usually: Evocation, Hearthstone, several blank spaces, Amplify Magic, Dampen Magic, Conjure Mana Jewel, Conjure Food, Conjure Water.
My fifth bar (left of the far right) was usually: Profession, Profession, Profession, Profession, Profession (or blank), Fire Ward, Frost Ward, Mage Armor, Frost Armor, Molten Armor, Arcane Brilliance, Arcade Intellect
My sixth bar (click the buttons next to the first bar) were various teleports and portals, of which there are 12 in the game.
Note that this list was taken from a level 40 mage, so while I filled the spaces that were left blank, some skills (like Ice Lance and Invisibility) aren't on it.
So yes, while I have some spaces, I have it set up so I never have to open my skill book and can use any spells at any times.
IE4 had much better support for CSS than Netscape 4 did, particularly with HTML4/CSS positioning (which Netscape didn't support, opting to use the proprietary layer tag instead).
IE's focus is mainly in the other direction: Making things actually render correctly, according to the specs. ...the last time IE's focus was on this was during the development of... IE4? IE5?
Partial strawman. The grandparent never mentioned price.
Laptop computers are a lot easier to carry around than a console and TV to plug it in to (bolded for emphasis). The GP didn't explicitly mention laptops, but it was implied. Laptops have outsold desktops since 2003.
In WoW, Mage and Warlock tend to use a lot of buttons. Although, I tend to put my summons and teleports/portals on the toolbar that you need to hit the up/down arrows to reach.
Still, they have more buttons in general because you need to adapt which spells you use based on enemy resists and (of course) your talent build.
er, whoops, I meant to delete the part that reads ", and one more that the bottom-left could be mapped to". Pretend it isn't there.
12 or 16 buttons? Back when I still played WoW, I had 5 toolbars with 12 icons each showing on the screen at once, and one more that the bottom-left could be mapped to. I also had a sixth toolbar with another 12 slots, 10 of which were used (I was a mage, my teleport/portal spells were there).
While it's true some of these were shortcuts so I didn't have to go through the Skills interface to reach them, more than half of them were various spells/abilities/items I used on a regular basis.
You're right, it doesn't directly say it anywhere on the Opera site. You have to read between the lines.
First of all, I'll clear up the second half of your statement: "Google has been the default search option on Opera's desktop browser for seven years." and "Google(TM) [is] the default search engine in Opera's mobile Web browsers." (Source)
According to Opera's Investor Relations FAQ, "The Opera Browser features integrated search and shopping bars, and partner companies pay a fee to Opera every time a user utilizes the integrated search or shopping bar. Opera cooperates with a few select partners it feels can contribute value to its product and users. Deals with companies like Google, Fast, Lycos, InfoSeek, Yahoo, Amazon, and eBay are showing constant growth in revenues for Opera."
Google is in the top 10 most visited sites in every country Opera lists in their financial reports (Source [PDF]); it is #1 in all of South America and the United States.
In fact, Opera defaults to having the tabs above the address bar! Will wonders never cease!
I do wish that Opera 9.5 hadn't uglified the UI, though.
Firefox isn't the only browser funded primarily by Google; Opera is as well.
Just a nitpick: That isn't a bug, but a game design problem.
WoW had its share of problems, too. Heck, I'm going to copy and paste some of yours, as they were present in WoW at launch.
- Collision code problems where you'd suddenly fall through landscape to your death, fall endlessly through a featureless area with no floor; walls; or ceiling, or get stuck in the landscape itself. The second latter required you to petition a GM, as you can not use items while falling. The third was sometimes fixable through the unstick command once they made it so players could use it without petitioning a GM.
- Loot lag. You'd grab items from a dead enemy, only to have the game take forever to pick them up. While the game is waiting for the DB server to add them to your inventory, it lets you move around, but monsters see you at your old location. In addition, you can't attack while this is going on. So, yes, you can be killed by monsters (or on PvP, other players) attacking where you were standing and you can't attack them back. This problem is still present in the game although it is quite rare now.
- Vanishing items from inventory. This could happen with any item from the most worthless to epic (or better).
- Enemies can appear stuck in place, but attack you. Attempting to attack them gives you either "Evade" messages or "Out of Range" messages. This problem is still present in the game.
- The same thing happens with allies. You have to log out and back on to see their real locations and/or to heal them. This problem is still present in the game.
- Enemies can appear stuck in place and Evade any attacks. For a while, certain named enemies for quests did this; those quests were not completable. This problem is still present in the game.
- Related to the last item, certain named enemies would not always respawn after they were killed. Usually, this happens after a patch and is not always immediately fixed.
Etc, etc, etc...
But hey, rose-colored glasses are neat.
(The note "This problem is still present in the game" was actually from the last time I played a few months ago.)
It may not have had client crashes, but server crashes, DB server lag (aka loot lag, where the server acts like your character is doing nothing until the DB server updates your inventory after looting, despite what you're doing on the client), disconnects, and rollbacks (sometimes losing everything you did in the past 15+ minutes) were the norm for WoW when it launched.
I'd be hard pressed to name an MMO that didn't launch before it was ready. That includes the current MMO darling child, World of Warcraft, which not only had horrid server problems for months after launch, but was also missing features printed in the manual (World of Warcraft Game Manual, p. 133, para 2 "Battlegrounds") for a good seven months after launch.
Can Perl 6 access Perl 5 modules while in Perl 6 mode? If not, CPAN for Perl 6 is behind by several years.
Speaking of Perl 5, Perl 6, and .NET...
Is it just me or does Perl 6 feel an awful lot like VB.NET? Taking a language that's good enough for what it was used for, making just enough arbitrary syntax changes that you need to re-learn it, and requiring a VM to run it. The only difference being that Perl 6 can still run Perl 5 code. Of course, why you'd need Perl 6 to run Perl 5 code seeing as Perl 5 runs Perl 5 code perfectly well...
Your computer seriously has problems. Mine doesn't do that, and since I haven't had any major problems with Vista ('twas preinstalled by HP) I haven't replaced it.
Then again, the machine I have now was probably considered high-end when the model was new (a year ago). Intel Core 2 Quad 2.4Ghz with 3GB RAM...
"That must be why we're not shipping Windows 98 yet."
If you wanted to go the browser plugin route, why not just go with Flash?
No, because it's IPv6, you have to compare against the number of grains of sand on the planet.
That really depends on how many computers are in the cloud. The Datacenter Edition would be needed for large clusters, like, say... this Internet thing I keep hearing about.
Did you actually look up the trademarks for those?
Last I heard, the trademarks Microsoft owns are on "Microsoft Word," "Microsoft Windows," and "Microsoft Office." Why? Because Word, Windows, and Office are too generic.
I thought it was Microsoft Cloud Server 2008.
Does anyone know if the Data plan has Enterprise support?
I first heard about this by reading an article titled "Evidence of Russian Cyberwarfare Against Georgia". It was posted on this site you might have heard about called /. (or Slashdot).
Why, pray-tell, would IBM have Solaris people? I imagine even mentioning Solaris at IBM would get the AIX team to kill -9 you.