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User: VGPowerlord

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  1. Re:Shenanigans! on Beyond Java · · Score: 1

    I think that the point is so that the program can "provide a snappy, high-quality UI experience even when the program is performing tasks that are inherently slow."

  2. Re:PHP on Beyond Java · · Score: 1

    You can also use the ADODB to make database code more portable, or if you have a new enough version of PHP, PDO.

  3. Ruby vs. Java on Beyond Java · · Score: 1
    The big problem I have with Ruby is that people always focus on Ruby on Rails, rather than the language itself.

    News Flash! Rails is not Ruby. It is the current "killer app" (actually a set of libraries) written in Ruby, and you can find similar libraries available for other languages as well.

  4. Re:By the time IPv6 is ready on IPv6 Readiness Report · · Score: 1
    Which industry is that?

    Operating systems?
    Office suites?
    Web browsers?

  5. Re:At home? on IPv6 Readiness Report · · Score: 1

    Really? OK, I agree with the great-grandparent, then. A 16-octet address is just ridiculous.

  6. Re:Example of distorted statistics on Wine vs Windows Benchmarks · · Score: 1
    BUT, what is really impressive is that Wine actually managed to run all the tests. The compatibility is indeed impressive. This benchmark would have been very credible had it not played with the numbers and colors.

    It didn't manage to run all the tests. FTA:

    Wine or XP aborted on 18 tests

    The breakdown for that is 3 for Windows and 15 for Wine.

  7. Re:no salt, but lies and damned stats on Wine vs Windows Benchmarks · · Score: 4, Informative

    Not only are the marks of less than 1% thrown into the green category, so are the 0 difference marks. That's right, Wine is marked as a winner if they perform exactly the same.

  8. Re:Strange choice of benchmarks... on Wine vs Windows Benchmarks · · Score: 1

    3DMark 06 is out now, too.

  9. Re:At home? on IPv6 Readiness Report · · Score: 0
    That math seems a bit funny. Each octet only increases the power by 8.

    IPv4 has 2**32 (4294967296) addresses (4 8-bit numbers).

    IPv6 only has 2**48 (281474976710656) addresses (6 8-bit numbers), nowhere near the 2**128 you're quoting.

  10. Re:IPv6 Business Case on IPv6 Readiness Report · · Score: 3, Informative
    There was no business case for the transition from ARPANET's old NCP protocol to TCP/IPv4 in the 1980s - but there were technically compelling reasons. Luckily the ARPANET pioneers realized that a new protocol was needed to easily integrate the new services and applications they were thinking of deploying.

    To be exact, ARPANET switched from NCP to TCP/IP on January 1, 1983. NCP had a few shortcomings

    • Like UDP, NCP had no way of handling lost packets. TCP introduced packet acknowledgement to fix this.
    • NCP had no real routing. TCP/IP introduced the concept of gateways, routers, and independant networks/subnets.

    The difference between IPv4 and IPv6? The size of the address space and the human representation of the addresses (hexadecimal instead of decimal).

    While we're on the subject, it took over 8 years from the publication of Vint Cerf and Robert Kahn's A Protocol for Packet Network Interconnection (May 1974), which described TCP, for ARPANET to incorporate TCP/IP.

    It's also important to note that the size of the Internet in the 1980s was nothing like it is today. The Internet only had 562 hosts in August 1983, 8 months after the changeover. The same source states that the Internet had 353,284,187 hosts in July 2005. (Source: Hobbes' Internet Timeline, with data taken from Mark Lottor's zone program reports, and the ISC)

  11. Re:Why IPV6 will be accepted on IPv6 Readiness Report · · Score: 1

    So, on Tue, 19 Jan 2038 03:14:08 GMT?

  12. Re:By the time IPv6 is ready on IPv6 Readiness Report · · Score: 2, Insightful

    One company does not an industry make.

  13. Re:Not owned... on Vivendi's Revenues up 35 Percent · · Score: 2, Informative

    Technically, wasn't it Sierra that published most of Valve's games, back before they were swallowed by Vivendi?

  14. Re:Great on IT Crowd On-line · · Score: 1

    Not unless you invent a time machine and go back in time to warn yourself to not watch it. That's what I did, or so I told myself!

  15. Re:Time for an Internet Reboot on The Future is XHTML 2.0 · · Score: 1
    I apologize. I meant to link to Major Differences with XHTML 1, farther down the same page.

    You are correct that I had misinterpreted some of the things listed on that page, though. It's been some time since I've read the entire spec, and the last time I read the entire thing, img had been pulled out. The Major Differences with XHTML 1 section still implies that it is gone, in the following text, emphasis added by me.

    Images: the HTML img element has many shortcomings: it only allows you to specify a single resource for an image, rather than offering the fallback opportunities of the object element; the only fallback option it gives is the alt text, which can only be plain text, and not marked up in any way; the longdesc attribute which allows you to provide a long description of the image is difficult to author and seldom supported.

    XHTML 2 takes a completely different approach, by taking the premise that all images have a long description and treating the image and the text as equivalents...

    h7 was a typo, and my understanding (based on an article I read quite some time ago) was that h1-h6 were already pulled from the spec. I probably should have looked that up, but it's too late now.

    I would love to go back and edit the original list, or even clarify that some of these are just "best practices," but Slashdot's commenting system prevents me from doing that.

    P.S. I checked all the other tags, and the comments on them are correct.

  16. Re:Time for an Internet Reboot on The Future is XHTML 2.0 · · Score: 1

    I was looking at the latest draft, the Backwards Compatibility section to be exact.

  17. Game experiences on Massively Multiplayer Games For Dummies · · Score: 2, Funny
    Since they have experiences from different games, I'll do something different: combine elements from several different MMOs together into a single experience.

    One day, I was out fightning kobolds in Antonica, when suddenly I was ambushed by the Horde. I managed to get away from them, but I then got stopped by an Imperial patrol, who discovered that I was a Rebel.

    They were much more powerful than I was, so I fled for my Mog House. Unfortunately, my distaff still hadn't finished, so I went back out to Antonica...

    Wash, rinse, repeat...

  18. Re:Time for an Internet Reboot on The Future is XHTML 2.0 · · Score: 3, Informative
    Bad examples, for your point. Stage Coaches, horse drawn carriages, and Model T's can operate on current roads.

    That's funny, because I'm pretty sure that changing to XHTML 2.0 would still use the same Internet connection I already have, as well as the same protocol (HTTP 1.1). XHTML 2.0 has a different mime-type, so you can tell whether XHTML or HTML is being used.

    Before you say it, yes, XHTML 1.x does work with text/html, but you'll also notice that XHTML 1.x has not removed support for any tags, unlike XHTML 2.x.

    To be exact, XHTML 2.0 does away with the following tags:

    • br
    • hr
    • h1-h7
    • img (all elements will now support src=)
    • form, input, textarea
    • ins, del
    • script
    • frame functions - Has been relegated to XFrames
    It adds
    • nl - Navigation List
    • l - A container tag that replaces br.
    • section - For dividing a document into sections, works with h.
    • h - context-aware header tag, replaces h1-h7.
    • separator - hr renamed. It still isn't a container tag.
    • script has been replaced by handler, which uses XML Events instead of classic HTML listener events.
    • XForms - Replaces HTML forms
    • src attribute - Any element can now have an image replace it. No more futzing around with img alt=
    • href attribute - Any element can now have a linking attribute. a has been retained in the language, even though its functionality is now gone.
    • role attribute - You can now mark the purpose of particular elements.
  19. Look at the date on Open Letter To Star Wars Players · · Score: 4, Interesting

    This letter is dated November 25, 2005. It's January 26, 2006. Do you see the problem here?

  20. Re:Who to blame? on Need for Speed Unconnected to Fatal Crash · · Score: 1

    Because of Pac-man, I eat pills and hallucinate that I eat ghosts.

  21. Re:Hey on Ancient Flaws May Leave Mac OS X Vulnerable · · Score: 1

    Actually, there's only two in a row. A post was made to the Games category between the second and third.

  22. Re:There are bigger problems with OSX on Ancient Flaws May Leave Mac OS X Vulnerable · · Score: 1
    Not that I ever use IE by choice, but it appears that XP SP2 added exactly what you're describing above, as well as blocking ActiveX by default in the Internet Zone. A bar similar to the Popup blocker shows up at the top, the system makes a blat sound, and you have to click "Install ActiveX control" (or something like that) on that bar before you even get the "Do you want to install this ActiveX control?" (another paraphrase) dialog.

    Security Zones are still a bit of a mess, though.

    ...and I won't touch Outlook with a 10m pole.

  23. Re:OSX is a security nightmare on Ancient Flaws May Leave Mac OS X Vulnerable · · Score: 1

    The scary part is... it's still more secure than XP is. There were a few NT 4/2000/XP only holes.

  24. Re:Quartz? on Microsoft's Sparkle a Flash Killer? · · Score: 1

    Windows likes the name quartz, too. For instance, quartz.dll on Windows is the name of the DirectShow runtime Library. DirectShow is part of Windows Media Player's 2D graphics acceleration.

  25. Re:So basically... on IE7 To Support XMLHTTP Requests · · Score: 1

    Now, if only they could fix the Firefox memory leak...