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Massively Multiplayer Games For Dummies

The lexicon and gameplay in Massively Multiplayer games can be confusing and, for some people, counterintuitive. Just the same, the genre has grown by leaps and bounds over the last year. Everquest 2, City of Heroes/Villains, Guild Wars, and a little game called World of Warcraft have all grown the market beyond the wildest dreams of MMG commentators. As such, there are a lot of folks who are either playing these games for the first time, or want to play one of these games for the first time. Scott Jennings steps from the shadows of the internet past, filling the role of advisor to a whole generation of n00bs. His book, Massively Multiplayer Games for Dummies, is a straightforward text on what to and what not to do in any Massive game you're likely to play. Read on for my impressions of a massively multiplayer reference for the rest of us. Massively Multiplayer Games for Dummies author Scott Jennings pages 360 publisher Wiley rating 9/10 reviewer Zonk ISBN 0471752738 summary A new player's guide to the genre of Massive games. If the name Scott Jennings doesn't click with you, you've done yourself a disservice by not reading an intelligent and thoughtful denizen of the internet. Even if Jennings' name doesn't ring a bell, perhaps his old handle might. Known for many years as 'Lum the Mad', Mr. Jennings ran the most popular site about massively multiplayer titles to ever be rendered in html. Lum's talents with the written word and his understanding of gameplay eventually led to his being hired by Dark Age of Camelot developer Mythic Studios, an occupation he still fills today. The Lum the Mad site has spawned numerous descendant sites, where refugees from that locale gather to debate the games of today. Mr. Jennings himself writes regularly on his blog Broken Toys, which I recommend highly if you enjoy the occasional MMOG conversation.

Massively Multiplayer Games for Dummies draws on Lum's many years of first-hand experience playing and making titles in the genre. Acting as a guiding hand for someone unfamiliar with the standards and expectations of what is essentially an insular society, the book assumes nothing about your knowledge of these games. The book is laid out into seven sections, which (in order) get you set up with a game, talk you through the newbie experience, cover groups, guilds, the endgame, and introduce you to the world of MMOGs outside of the gameworld. The seventh section is a great closer, with experiential and first-hand knowledge from Jennings and others who have been there and done that.

Jennings' lack of assumptions turns what could have been a limited-use dictionary into a truly universal reference. He lays out what a new player should expect when picking a first game to play, and goes into some detail on the technical requirements a PC should meet in order to play most of these games. The various classic 'roles' in a Massively Multiplayer title (tank, nuke, healer) are discussed in depth, with examples from several different titles used to add specifics to his general information. Discussions of grouping and etiquette are especially well seen. The act of 'pulling' (starting a fight in a controlled manner) is given a good deal of consideration. What might seem like quirky expectations long-time players will have when it comes to behavior (rolling on loot, frequency of healing, etc.) are explained and given a context for a player who just might not know otherwise. That, really, is the best thing about this book. It lays out the stuff that folks who have been playing these games for years just 'know', and are unlikely to even think about when describing play to a new gamer.

While this tome is aimed squarely at new players, even folks who have been playing for a while may learn something from his discussions of topics such as guilds and raiding. There is an entire section on Guild drama, and ways to know when it is time to move on. I know folks who have stayed with dysfunctional Guilds long after they should have, and this text could provide some backbone to a player with an attachment problem. The section on Raiding features some excellent pointers that will allow a player to reach a place between the common sense 'do what you're told' and scathing cries of 'learn2play!!!". Emphasis on position and considered movement is given, ensuring a new raider who has referenced this text will be a joy for any guild leader to have along. The raiding section is also one of several sections where Jennings offers up a first-hand account of the theory he's espousing. An overview of a raid on the dragon Onyxia in World of Warcraft is a useful conceit, a way to highlight the suggestions he makes in the rest of the chapter with a real-life context.

This 'learn by example' style of writing is both engaging to read, and very effective. It also fairly accurately recreates the conditions under which most new MMOG players learn how to operate within a gameworld. This gives players who use the text as a kickoff point a common reference with their more experienced brethren, and further integrates the new players with the rest of online gaming society. It also leads into the chapter on the 'game outside of the game', which ends the coddling period for a new player and thrusts them fully into online player society. Whatever illusions a new player might have about their fellow party members will be swiftly dismissed after even a single visit to an official game forum. There's also some discussion of strategy sites (like Allakhazam and Thottbot). Jenning's pragmatic approach is much appreciated; Acknowledging that there are places to go for help when you're just plain lost is not something I've seen many online game strategies do.

If you pick this book up while browsing in a store, the chapter to read when you've only got a short time available is chapter VII. The 'Part of Tens', featured in every Dummies book, is an extremely entertaining jaunt through some simple information about massive games. 'Ten things I wish I knew' are bite-sized pieces of advice for new players, all reassuring and usually funny. 'Ten MMG-Related Web Sites' detail some of the most informative sites about massive titles on the internet. It also lists some of the most 'informative', with sites CorpNews and F13 sure to give any new player a crash course in massive player society. 'Ten Proudest Achievements' is a series of firsthand accounts from actual players, each from a different game. Not only do they give the new player a humorous look at real play situations, they allow for exposure to different playstyles and gameworlds in the words of people like those they might meet in-game.

The back of the book contains pure information: a lexicon and a software disc. The lexicon is a large glossary of terms and abbreviations that are commonly used in massive games. Seeing 'WTB' or 'LFG' in your chat window can be intimidating, and new players with this available will have far less to worry about. The glossary even includes some more esoteric terms likely to be seen in-game, like STFU, FTW, and Zerg. The software disc is actually a demo disc, containing installs for the Wolfpack Studios title Shadowbane and Mythic's own Dark Age of Camelot. While I personally wouldn't suggest either of those games to a player new to the genre, it's nice that they were able to bundle in some of the actual software. Someone who hasn't even purchased a game yet will at least have the option of trying out the lessons learned throughout the book.

Scott Jennings accomplishes a laudible goal in the writing of this book. While the Massive genre's growth would indicate that there is no longer a reason to worry about the 'death of the industry', quality over quantity is something that I've always felt fairly strongly about. MMGs for Dummies is, in many ways, a citizen's guide to online worlds. It gives you the lay of the land and teaches you some of the expectations your fellow citizens will have. By introducing knowledgeable new players to the genre, Lum is improving the lot of everyone who plays. After all, gameworlds can be as good or as bad as the people that inhabit them.

Gamers who are already members of the MMOG nation will probably not get a lot of mileage out of this book. A few tidbits might prove enlightening, many of the anecdotes are humorous, and the history that Jennings imparts to the book will be informative for pretty much everyone. This text is well and truly aimed at people new to the genre, though, and experienced players can give it a pass. If you've never played a MMOG, and want to, this book will be well worth the price. For the cost of about a month's subscription fee, you can avail yourself of the knowledge of an online gaming veteran that won't ever complain about your ninja looting, your camping, or your fascination with the /dance command.

161 comments

  1. No refer link whining! by zerocool^ · · Score: 2, Insightful


    Appearantly, the discussion of the link to amazon with a refer to slashdot has been completely smurfed by the removal of any link to any place where this book can be purchased.

    --
    sig?
    1. Re:No refer link whining! by yuriismaster · · Score: 0
    2. Re:No refer link whining! by AKAImBatman · · Score: 1

      Hold on, I can help!

      Save Mega$$$ by using Amazon for your purchase instead of... err... nothing! Just think of the... umm... wait. You're spending more money WITh a link than without, aren't you? Soooo... umm... just think! This book could Pay For Itself(TM)! (Yeah, right.) :-P

    3. Re:No refer link whining! by anim8 · · Score: 1

      Who needs Amazon or BN? Go Powell's ...

      http://www.powells.com/cgi-bin/biblio?inkey=1-0471 752738-0

    4. Re:No refer link whining! by Kadin2048 · · Score: 1

      As long as you're plugging them, care to tell why they're better (or at least, less bad/evil/whatever) than Amazon or BN?

      (I'm not trolling, I'm honestly interested -- I'm always up for considering new places to buy stuff, if there's a reason to.)

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    5. Re:No refer link whining! by Anonymous Coward · · Score: 0

      There is also http://www.abebooks.com/ which is a place for many, many different independant bookstores that have new/used books.

    6. Re:No refer link whining! by anim8 · · Score: 2, Informative

      Better? That's subjective isn't it?

      Why you might consider Powell's:

        * Help promote competition
        * Powell's is independently owned (not a corporate behemoth)
        * They've been in the book biz for a long, long time
        * The staff is unionized
        * For a time it was the largest bookstore in the world (not sure if it was in terms of square feet or number of books)
        * Excellent web site
        * The main store is only blocks away from my work in downtown Portland, OR (yes, I have hometown-bias).

      I suppose the bottom-line reason for considering Powell's is that if you want to find a bargain from a large selection of used books - or just hard-to-find books - on the web you'd find no site better than Powells.com. It's a must-bookmark.

      @

    7. Re:No refer link whining! by DanLake · · Score: 1

      Nice review, thank you. I just started playing WoW about a month ago and struggled with some of the terms. Luckily I was able to work with and learn from several other more experienced players.

      Apparently, a few others have been to Amazon to acquire a their own copy based on this review.

      Amazon.com Sales Rank: #1,481 in Books
      Yesterday: #640,601 in Books

  2. nubs by fashionfirst · · Score: 1

    Gawd knows they need all the help they can get!

    --
    Karma: a way in which to silence those with an unpopular viewpoint regardless if the view is correct and just.
    1. Re:nubs by Anonymous Coward · · Score: 1, Insightful

      If the author doesn't know the difference between newbs (people new to the game) and n00bs (idiots who refuse to learn how to play) then I don't see much worth in the rest of the book.

    2. Re:nubs by amling · · Score: 1

      Good thing for them there is also:
      http://www.penny-arcade.com/comic/2005/08/15

      --
      70e808a22cb027cde4a6abddf6435d55
  3. name? by revery · · Score: 5, Funny

    Massively Multiplayer Game For Dummies

    Well, from my experiences interacting with people online, I'm pretty sure I've been playing it.

    1. Re:name? by luvirini · · Score: 1

      Indeed.. as dumbed down the MMORPGs are.. still astonishes me how much trouble people have with advanced concepts like speaking.

  4. lolomfgbbq! by jimfinity · · Score: 0, Offtopic

    10/10 this book delivers!

  5. At least... by Eightyford · · Score: 5, Informative

    At least link to the book!

    1. Re:At least... by dnoyeb · · Score: 1

      Why not link it by its publisher.

    2. Re:At least... by Eightyford · · Score: 2, Insightful

      Why not link it by its publisher.

      I like the Amazon reviews. But on a side note, I can't believe that the publisher acually has google ads on the site. Incredible.

    3. Re:At least... by d1rty_d0gg_ · · Score: 1

      why bother? its not like we here at /. RTFA anyway.

      --
      "Show me your tables and I won't usually need your flow charts; they'll be obvious".
    4. Re:At least... by Breakfast+Pants · · Score: 1

      Their site is a "Dummies" site. Of course they will have Google ads for online poker, etc. etc.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
  6. And the hit follow-up by thaerin · · Score: 1, Offtopic

    His book, Massively Multiplayer Games for Dummies, is a straightforward text on what to and what not to do in any Massive game you're likely to play.

    Word has it that there is to be a hit follow-up to this titled "Cybering in MMO's: Everything you wanted to know but were afraid to type". Back on topic, it's good to see he covers needed wisdom such as the breakdown of common slang terms like LFG, WTB, WTS, etc. Heaven knows any time I ever talk somebody at work into starting up, that's the first thing they ask me about is all the acronyms.

    --
    If big boobed women work at Hooters do one legged women work at IHOP?
    1. Re:And the hit follow-up by hattig · · Score: 0

      Yeah, that's handy stuff.

      Large Fisting Group? Wank on The Biscuit? Willy Tossing Society?

      Maybe the games should have an auto-translate feature that can be disabled that tells you that LFG is in fact Looking For Group.

      NUJP is a handy one. I hope the book explains it. :)

  7. What is this? by DangerSteel · · Score: 0, Offtopic

    Is this just a freekin advertisement?

  8. A little bit softer now by physik23 · · Score: 3, Funny

    As long as it tells the dummies to stop running around shouting things like "50 Cent r00lz!" or "Who here likes to f**k?" it's well worth the money and I hope it sells to every n00b out there.

    1. Re:A little bit softer now by Golias · · Score: 3, Funny

      Page 1, paragraph 1:

      Everybody has already heard your favorite joke about Chuck Norris. More than once.

      --

      Information wants to be anthropomorphized.

    2. Re:A little bit softer now by Anonymous Coward · · Score: 0

      Crop circles are Chuck Norris' way of telling the world that sometimes, corn just needs to lay the hell down.

    3. Re:A little bit softer now by idonthack · · Score: 1

      In WoW, there is a hidden instance on Developer's Island only accessible to level-60 characters where you battle Chuck Norris. Everybody who has played failed because they die as soon as Norris uses his Roundhouse Kick.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  9. Well if it's for "dummies" ... by Claire-plus-plus · · Score: 3, Funny

    ...they should be able to sell it to virtually every MMG player in the world. Good marketing idea.

    --
    99 bottles of beer in 175 characte
    1. Re:Well if it's for "dummies" ... by jferris · · Score: 3, Insightful

      I concur. At first, though, I have to admit that I thought that the title of the book was a type. I swear that the word "Are" is missing between "Games" and "For".

      --
      You are in a maze of little twisting passages, all different.
    2. Re:Well if it's for "dummies" ... by broller · · Score: 3, Funny

      was a type.

      Oh man, I love irony.

    3. Re:Well if it's for "dummies" ... by jferris · · Score: 1

      Me, too... It is just so ironic. ;-)

      --
      You are in a maze of little twisting passages, all different.
    4. Re:Well if it's for "dummies" ... by Anonymous Coward · · Score: 0

      No, no, the word "are" isn't missing, it's just yet another typo on Slashdot. They left out a colon.

      It's supposed to read "Massively Multiplayer Games: For Dummies", but they accidently left the colon out.

  10. Assassination of Lord British? by MatrixCubed · · Score: 1, Informative

    I'd be interested to see if Rainz' assassination of the indomitable Lord British will be depicted in the book...

    1. Re:Assassination of Lord British? by Scott_Jennings · · Score: 2, Informative

      Yes, the whole story's told in a sidebar.

    2. Re:Assassination of Lord British? by Anonymous Coward · · Score: 0

      you registered the wrong handle. unless you're going for that 'professional' thing, which early 30's gamers like myself would then proceed to call you a 'sellout'. but of course, with this book, that is anything but the case.

  11. bookshelf by Anonymous Coward · · Score: 0

    I keep this book on my shelf right next to Intelligence for Dummies and Complexity for Simpletons.

  12. Great Idea by Jakuta · · Score: 3, Insightful

    Should be placed in EBay gaming section as a must buy with any account! For true N00bs this will be great and maybe even cut down on the improper channel usage and the not so random /ooc HELP! Although I am kicking myself for not having thought of this, as I am sure all seasoned veterans are as well. The Suffering of 5 years of EQ, then 2 more in SWG and now WoW has taught me by the mighty mackerel blow to the head! I again say Kudos.

  13. Acronymns! Please! by Quintios · · Score: 4, Insightful
    One of the things I find most disconcerting is the lack of translation of acronymns in WoW. When I go to read the forums at Blizzard people speak in a language so foreign to me that it's difficult to know which way is up. Common mistakes, such as ninja looting, taking control of a group, or knowing one's role can be determined quite quickly when grouping with a more experienced player. From my own experience, I learned a lot when I grouped with a person playing his "alt", or "alternate character". His "main" was a character much higher in level, and he was just having fun playing a different role. For the newbies, grouping with experienced, kind, encouraging folks can be the greatest fun in the game. You learn a lot by asking questions, and still have fun playing the game.

    But the acronymns for the gear, and just the vernacular in general, makes it difficult to learn some of the intricacies of the game. A guide to *that* would be awesome.

    But as with anything, if you don't ask questions YOU WILL NEVER LEARN ANYTHING. Jump in with both feet, but ask for help on the way!

    --
    Anonymous Cowards are at -6...
    1. Re:Acronymns! Please! by Have+Blue · · Score: 1

      The problem with that is that 5 out of 10 times you will be brushed off as a "fucking noob" and 4 out of 10 times you will be PKed. Asking a question and getting an extended coaching or even a helpful, informative response is extremely rare.

    2. Re:Acronymns! Please! by xappax · · Score: 1

      the lack of translation of acronymns in WoW.

      Well, it's good to see you're doing your part to combat this problem. :)

    3. Re:Acronymns! Please! by Anonymous Coward · · Score: 0

      WTB [WoW Translations] need mats pst

  14. Buy my book! (referral-free amazon link enclosed) by Scott_Jennings · · Score: 5, Informative

    http://www.amazon.com/gp/product/0471752738/qid=11 36023806/sr=8-1/ref=pd_bbs_1/102-1472913-3813725?n =507846&s=books&v=glance Not sure of the political hoofrah surrounding this, but hey, it's my book, so I want you to buy it and stuff. (Thanks for the review, Zonk)

  15. "Real Life" MMRPG w/ 6 billion denizens by davidwr · · Score: 4, Funny

    Welcome to Real Life.

    In this game you start life as a helpless child totally dependent on others for survival. As you gain experience and skills you will have access to more of the game's features, including day care, school, college, and finally a place called "the real world."

    You will also have responsibilities. If you so choose, you can become responsible for new game-players as they enter the game as infants. Be aware that this is committment that will entail responsibilities for as long as both of you are still in the game.

    The game never ends, but at some point you will be forced to exit the game due to circumstances or declining health. The game is engineered so it is very difficult to spend more than 115 years in the game without a severe decline in health.

    Strategies:
    Early in the game: Listen to others and realize that part of their responsibility is to protect you from harm. Learn from them.
    Mid-game: If you have responsibilities for others particularly new players take them seriously. Form lasting alliances.
    Late game: Give useful advice to those who are in earlier stages of the game. Spend time with newcomers.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:"Real Life" MMRPG w/ 6 billion denizens by Anonymous Coward · · Score: 0

      More Accurately

      Stratigies:
      Early in the game: Ask lots of questions that easily could be found by reading the manual for 15 seconds.
      Mid-game: Beg for cash, those skills are expensive!
      Late game: Flaunt you obvious superiority, and demean people who are lower level than you. Killing them 10 times in a row will teach them to be lvl 15!

    2. Re:"Real Life" MMRPG w/ 6 billion denizens by Anonymous Coward · · Score: 0

      Why?

      I am not paid to be a "good" and "helping" player. In fact, I pay a monthly fee for my game. So it is my responsibility to enjoy it as much as possible. And if flipping people of and running around like a crazy nut and being a n00b player makes me feel happy, then that is exactly what I will do.

    3. Re:"Real Life" MMRPG w/ 6 billion denizens by jtorkbob · · Score: 1

      Don't forget: the performance of Real Life tends to degrade when you install other MMRPGs.

      --
      AC: Only on slashdot... could the sentence "My hovercraft is full of eels." be moderated "+4, Insightful
    4. Re:"Real Life" MMRPG w/ 6 billion denizens by Anonymous Coward · · Score: 0

      Just try and avoid using too many add ons, gf 1.0 and 2.0 are fine but you keep getting popups asking you to upgrade to wife 1.0 and sometimes the whole thing crashes repeatly if you push the wrong buttons...

      Just keep with the base install and one or two add ons and it should be okay though.

    5. Re:"Real Life" MMRPG w/ 6 billion denizens by lewp · · Score: 1

      Based on your description, I'm sticking with WoW.

      --
      Game... blouses.
    6. Re:"Real Life" MMRPG w/ 6 billion denizens by Kaa · · Score: 1

      Welcome to Real Life.

      In this game you start life as a helpless child totally dependent on others for survival. As you gain experience and skills you will have access to more of the game's features, including day care, school, college, and finally a place called "the real world."


      Yeah, I've tried it. Not bad graphics, but gameplay sucks. Severe lack of features (like no "save game" and "load game" buttons) is a bummer. I can't really recommend it.

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    7. Re:"Real Life" MMRPG w/ 6 billion denizens by necrognome · · Score: 1

      One question: do I get rest XP IRL?

      kthxbye!

      --


      Let's get drunk and delete production data!
    8. Re:"Real Life" MMRPG w/ 6 billion denizens by Hillgiant · · Score: 1
      I give it a 0 out of 5

      1. perma-death
      2. broken economic model
      3. poor class balance
      4. start location is random and start location has serious implications in start stats, availible classes, etc.
      5. police and military guilds are WAY overpowered
      --
      -
    9. Re:"Real Life" MMRPG w/ 6 billion denizens by Steel+Grey+Monk · · Score: 2, Funny

      I suggest in the next version release you consolidate the various monthly payments. Many gamers have trouble tracking all the payments on time.

    10. Re:"Real Life" MMRPG w/ 6 billion denizens by jeremyp · · Score: 1

      Good plan. I got WoW just after Christmas. It's so good I hardly ever touch Real Life at all now.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    11. Re:"Real Life" MMRPG w/ 6 billion denizens by Lord_Dweomer · · Score: 1
      Real Life(TM) is alright....but that Death Penalty is a BITCH.

      --
      Buy Steampunk Clothing Online!
    12. Re:"Real Life" MMRPG w/ 6 billion denizens by Moghedien · · Score: 1

      Reminds me of Alter Ego.

      --
      I've come to... anesthetize you!
  16. yup.. by Anonymous Coward · · Score: 5, Funny

    mmorpgs = treadmill that makes you fatter.

    i've really got to stop playing them ;(

    1. Re:yup.. by Slime-dogg · · Score: 1

      I have big plans to rig up a computer *to* my treadmill, so I can maintain my health, and my fix.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    2. Re:yup.. by ChozSun · · Score: 1

      I stopped playing them. The time I was wasting playing MMORPGs translated into:
      1) Spending more time with my son
      2) Going out, meeting people and hitting on chicks
      3) Working out and getting healthy

      Crazy what you can do when you actually do something productive.

      --
      ChozSun
      ChozSun.com
    3. Re:yup.. by Anonymous Coward · · Score: 0

      So, let me guess, for you, going out, getting wasted and hitting on some hoes is more productive than MMORPG-ing? Does it actually make you feel better about yourself? Because you're still a loser, but now you're a fake one too.

  17. Uh, a book review perhaps? by Anonymous Coward · · Score: 1, Funny

    Remember book reports? When your classmates would stand up in front of the room and tell about a book they'd read, and you were sleeping at your desk. This is the same thing, only for grownups. Enjoy your nap.

  18. Question for you MMOGers out there... by killmenow · · Score: 1

    I'm too lazy to research this, so I'll ask you folks fully expecting more ridicule than meaningful responses in the hopes that at least one meaningful response will point me in the right direction...

    Are there any MMOGs that one can enjoy 30 minutes at a time, not needing dedicated groups to all be online at the same time, not requiring monthly subscriptions (okay, I'd maybe pay $5/month for such a distraction but no more), that are not just hack/slash, hunt/gather, boring, repetitive, do this same crap over and over just so I can level up, FPS/RPG games?

    I could really enjoy a multiplayer cooperative puzzle solving game that didn't require every member of a group to be online at the same time. Imagine some of those simple puzzles they put in newspapers (crosswords, soduko, cryptoquotes, etc.) of massive size where a group of six or so friends could get online together and work cooperatively towards solving it, or any one of you could get back on at your liesure and put 30 minutes into solving a tiny part of it. Imagine massive puzzles of various types that are aggregates of smaller puzzles and as each smaller piece is solved, the larger puzzle inches closer towards the final solution.

    Anyway, that'd maybe interest me in MMOGs. Otherwise, I can play FPS/RPG/RTS stuff on my GameCube and PS2 that's just as entertaining as EQ, et. al. (to me) without it costing me $10-15/month per game.

    1. Re:Question for you MMOGers out there... by v3c7r0n · · Score: 0

      Well, there's PlanetSide which is an MMOFPS. I only played it back in beta, so I dont know how much it's changed since then (been out like 2+years now) but then again, UT2k4 is basically the same thing. Anarchy Online is now free, and there are a few other games which have free servers, in adddition to other games which are completely free, or have become free.

    2. Re:Question for you MMOGers out there... by sevenoverzero · · Score: 1

      Remember, Guild Wars doesn't have a monthly fee. I'm not saying it isn't a "hack/slash, hunt/gather, boring, repetitive, do this same crap over and over just so I can level up," but I found it diverting for a few months. The level cap makes strategy pretty interesting, multiplayer-wise, too.

      Of course, I haven't played in several months, so it could all be different now...

    3. Re:Question for you MMOGers out there... by Anonymous Coward · · Score: 0

      Take a look at http://www.puzzlepirates.com/, it's not exactly what you ask for, but I like how it's all about puzzles and player skill, and not so much about investing huge amounts of time.

    4. Re:Question for you MMOGers out there... by Somatic · · Score: 3, Informative
      Based on your description, I'd recommend Puzzle Pirates. It has most of the things you're looking for:

      • It's "a multiplayer cooperative puzzle solving game" (although your group must be online for most things, you can still puzzle to help someone who is offline by working in their shop). There are cooperative puzzles and semi-cooperative, where people play different puzzles at the same time to help the team as a whole (for instance, someone plays the sailing puzzle to build speed, another plays carpentry to fix the boat, another bilges out the water, loads the cannons, navigates... you get the idea).
      • You can easily play in 30 minute chunks, or even 5 minute chunks (although you'll find most people tend to get on a roll and play for longer).
      • You can play on a free server (although if you end up liking the game, I'd definitely recommend the pay server, which is $10 a month).

      It avoids repetition somewhat by giving you harder puzzles based on your performance; but in the end, there's still plenty of repetition once you learn the game. You're going to find that anywhere. Developers can only come up with so much content for a persistent world. Since there isn't an end to the game, every play session has to be an end in itself. Like most MMOGs, once it hits that repetitive point you've either met people who you want to keep playing with, or you move on.

      --
      My script don't crash! She crashes, you crashed her!
    5. Re:Question for you MMOGers out there... by Vraylle · · Score: 3, Informative
      The 30-minute bit caught my attention. You might find these repetitive, at least some of the time, but you should take a look. They're both free, and browser based (no Java, Flash, etc.).

      1. Kingdom of Loathing still cracks me up, especially the stick-figure graphics.
      2. I'm a little scared to toot my own horn on /. with this, but a couple of us are working on another game: Mutant Freaks of Nature.

      --
      Mutant Freaks of Nature: "Frighteningly Addictive"
    6. Re:Question for you MMOGers out there... by Anonymous Coward · · Score: 0

      look at runescape

      http://www.runescape.com/

      it has a free version, and a pay-for version with a ton more content for $5/month.

    7. Re:Question for you MMOGers out there... by Ruprecht+the+Monkeyb · · Score: 1

      City of Heroes was pretty easy to get into, run a couple missions, and then quit. More so than any other MMORPG (and I've played a bunch), this one seemed more geared to the casual player. Not to say that there weren't aspects or missions that required a big group of experienced players, just that there seemed to be a lot more that a single person or a quick pick-up group could accomplish.

    8. Re:Question for you MMOGers out there... by ClamIAm · · Score: 1

      Yeah, Guild Wars doesn't have a monthly fee, but after you graduate from Noob School, a lot of the quests/missions take longer than 30 minutes.

    9. Re:Question for you MMOGers out there... by kevin.fowler · · Score: 1

      http://www.puzzlepirates.com/

      All puzzle-based. Great economy/social atmosphere (on the paid Oceans). $10 per Month. Great for short term or long term game time. I'm Radiskull on the Midnight Ocean if you care to nerd.

      --
      Bury me in mashed potatoes.
    10. Re:Question for you MMOGers out there... by Phrogman · · Score: 2, Informative

      Well, allow me to recommend City of Heroes/City of Villains. This is a Superhero/Villain based game available in two flavors (although they can be installed Symbiotically so you can play both with just one subscription). You do have to pay $15/mo for it, but it meets all your other requirements I think. Its easy to solo, fun to play, can be quite challenging, and most importantly *almost* every type of character can solo more or less (some way better than others mind you), and you can easily jump on, do a mission for 20mins then quit, and feel like you accomplished something. As well, its very newbie friendly - particularly if you find a suitable guild to play with - as characters of every level can effectively play with characters at other levels via the Sidekick/Lackeying system that allows characters to temporarily assume a higher level when partnered with someone - if you did choose to group with people. The game is primarily focused on doing missions, and so combat oriented for much of its content, but it has some great storylines to follow, and the combat system is far superior to most other games IMHO. City of Villains is the newer of the two games, and thus the more evolved. City of Heroes will catch up with future expansions I expect.

      For free games, you might be ok with GuildWars. Its a fantasy based combat game with some adventure/roleplaying elements. It is primarily PvP (player versus player oriented) and I personally didn't like it, but it doesn't have any monthly fees and you only need to buy the original boxed edition to play it. As the name suggests though, it may well be group PvP oriented and might not be as welcoming to a casual player. I tried it in beta and disliked it for various reasons, but your mileage may vary.

      You might also consider EVE Online, a Science Fiction far future game of space exploration and economics. You essentially play a ship in this game rather than a character and that is disconcerting to some people. Its a very PvP oriented game but has some appeal to casual players and alone of all the MMORPG games I have seen has an experience system that is very friendly to casual players (essentially you pick a skill to learn and your character learns it at a fixed rate regardless of whether or not you are online. This gives an advantage to those who are subscribed longer, rather than those who play more hours regularly). I am not sure how well you can just jump on and play for 20 mins or so though. I understand it has long travel times for your ship. It is also a payed subscription game. It is very popular at the moment but as it has a high learning curve might not be a great one to pick up as your first MMO unless you are into highly complex game systems.

      Links:
      City of Heroes
      City of Villains
      Guild Wars
      EVE Online

      Hope that helps :)

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    11. Re:Question for you MMOGers out there... by Diss+Champ · · Score: 1

      Shattered Galaxy might be fun. It's basically a tactical combat game where a bunch of people on each side controling squads fight it out for 15 minutes to control a map area- so it fits your short time online criteria. Nonpayers can play for free, though if you wind up liking it paying the $10/month once every 3 months still meets your $5 limit while letting you avoid a lot of the pitfalls of not paying. It is more fun to be in a regiment with others, but not required, and in any case there are regiments with enough people that you'll both find population at any time, and not get in trouble for not being on much. Drawbacks- it's old, it's slowly decreasing in users (though there's still enough to have fun), and there are are just as many incoherent people as there are in more popular games. The tutorial is terrible, you'll want to get help from other players, preferably on the vetran planet Morgana Prime, reading up at SG City can help too.

    12. Re:Question for you MMOGers out there... by Anonymous Coward · · Score: 0

      For years, I've been dreaming of an absolutely open, pure, 100% sandbox MMO, where the emphasis is on creativity; construction and design of truly original objects/structures, made by either individuals or groups. A virtual world with lots of basic building blocks for making things which can be admired and interacted with by other players. The cookie cutter items, clothing, and stuctures, and music in MMOs, along with the prefab quests, get really boring really fast.

      When I was playing SWG, I'd often stand in a cantina thinking about how cool it would be if the musicians were able to compose their own, original music. How hard would it be to code a simple MIDI editor and synth into the client interface? Player tunes would be uploaded to the server, and experienced in all their glory by any other player who chose to listen to that artist at any given time.

      And guild/clothing insignias... It sucks to have to choose one from a bunch of pre-made designs. Put a simple paint program into the client interface and have folks design thier own from scratch. Not much to ask, and very satisfying to be able to flaunt your handiwork.

      And buildings. Why chose from pre-made designs? Give people access to lumber and concrete and let them build things piece by piece. Want to live in an 8 story, 10x10 foot tower? Then build one. Want a cemetary in your front yard? Plant headstones.

      I don't know if I'm weird, or if a lot of other people would get great enjoyment out of something like this...

    13. Re:Question for you MMOGers out there... by Seiruu · · Score: 1

      It's not really a MMOG but it's still with people and stuff.

      I can recommend Gunbound. It's kind of like Worms but funnier (anime style and lots of stuff to modify your guy with).

      Games usually don't last more than 5-10 minutes, and you can earn gold which you can spend on items that change your looks and your (damage) stats.

      Very nice :)

    14. Re:Question for you MMOGers out there... by Lord_Dweomer · · Score: 1
      When you mention the positives, you might also want to mention any negatives.

      For example...City of Heroes and City of Villains are great games.....until you make a few character, and get REALLY REALLY sick of seeing the same damn powers over and over again. City of Villains is essentially City of Heroes but your guys are evil, and a couple other tweaks.

      EVE Online is fun, and something new, but you will not 'get anywhere' economically or power wise in the game if you are a casual gamer. There's simply no way. You need to mine for a ridiculous amount of time, and if you are in a corporation...well...it can be like having a second office job.

      --
      Buy Steampunk Clothing Online!
    15. Re:Question for you MMOGers out there... by Anonymous Coward · · Score: 0

      Im not sure if this is what you are looking for, but check out http://www.subspacedownloads.com/

    16. Re:Question for you MMOGers out there... by Anonymous Coward · · Score: 0

      Try EVE Online. It's not necessarily a log-in for half an hour friendly, but it's model is different enough that you can play your own pace. As someone who recently retired multiple lvl 60's from WoW (and multiple lvl 50's from DAoC, and several lvl 75's from SHadowbane etc.) i'm now time restricted on my MMOG's. I'm quite enjoying EVE as a casual player. You won't be uber but you *can* get involved in fairly 'end-game' activities with relatively minimal investment.

      Worth trying IMO.

    17. Re:Question for you MMOGers out there... by Aylara · · Score: 1

      Ok, this one doesn't match your 'no fees' criteria, but it really is an easy game to get into in short bouts, its great for puzzle solving and it runs in cycles, so it doesnt last forever... http://game1.atitd.com/main.html It's called A Tale In The Desert. From my experience with it, the game is pure community. There is no killing stuff to get ahead, there is no level grinding. Here's a link to a review. http://www.gamespot.com/pc/rpg/taleinthedesert/rev iew.html Hope this helps.

    18. Re:Question for you MMOGers out there... by -pms-mistletoe · · Score: 1

      I could really enjoy a multiplayer cooperative puzzle solving game that didn't require every member of a group to be online at the same time. Imagine some of those simple puzzles they put in newspapers (crosswords, soduko, cryptoquotes, etc.) of massive size where a group of six or so friends could get online together and work cooperatively towards solving it, or any one of you could get back on at your liesure and put 30 minutes into solving a tiny part of it. Imagine massive puzzles of various types that are aggregates of smaller puzzles and as each smaller piece is solved, the larger puzzle inches closer towards the final solution.

      You have just perfectly described an Alternate Reality Game. One that may interest you right now is Perplex City. I'm addicted, there are puzzle cards, online mysteries and live events to go to, no fees (the puzzle cards cost money, but this is unusual in an ARG) and my brain is getting one of the best workouts I've ever gotten from a "game".

      Enjoy.

      --
      "Frag the weak, hurdle the dead, and assassinate those cursed snipers."
  19. Scott Jennings? by ignorantus · · Score: 2, Funny

    Never heard of the guy. He must be referring to the real master - Leeroy Jenkins.

    1. Re:Scott Jennings? by tlay · · Score: 1

      I was going to say...rule 1.) Don't try to be a Leeroy Jenkins.

    2. Re:Scott Jennings? by yfarren · · Score: 0

      I LOVE THAT CLIP!!! I wish I had mod points to use on you. Got a link? Moderators, mod parent "FUNNY".

      and shouldnt it be LEERROYYYYY
      JENNNNNNNNNNNNNNNKKIIIIIIIIIIIIIIIINNNNNNNNNNNNNNN NNSSSSSSSSSSSSSSSSSSSSSS

  20. Biased reviewer / shill. by Tackhead · · Score: 5, Funny
    > Welcome to Real Life.
    >
    > In this game you start life as a helpless child totally dependent on others for survival. As you gain experience and skills you will have access to more of the game's features, including day care, school, college, and finally a place called "the real world."
    >
    >You will also have responsibilities. If you so choose, you can become responsible for new game-players as they enter the game as infants. Be aware that this is committment that will entail responsibilities for as long as both of you are still in the game.
    >
    > The game never ends, but at some point you will be forced to exit the game due to circumstances or declining health. The game is engineered so it is very difficult to spend more than 115 years in the game without a severe decline in health.

    This guy's gotta be astroturfing or shilling. He's missed a whole bunch of problems with the gameplay.

    First off, it's slow. We're talking boring like the Sims, but even slower-paced, and the devs only concession to the slow gameplay is to have a speed-up item that can only be used once a day. Moreover, the speed-up item only works at night (when you should be trying to play) rather than during the day part of the cycle where the game is at its most boring.

    The list of defects goes on. No fucking server rollbacks. You read in the paper that your character's about to get hit by a nuke, so you spend a few days setting up a menage-a-trois with your boss' wife and just one lousy goat, and no nuke comes. Gameplay after that sucks so hard that you might as well pull out the old .45 and reroll.

    Anyways, this guy's review is teh suck. But "Real Life" is teh bigger suck. I wouldn't even warez it.

    1. Re:Biased reviewer / shill. by Kadin2048 · · Score: 1

      This is why I read Slashdot.

      Priceless.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    2. Re:Biased reviewer / shill. by FhnuZoag · · Score: 1

      Also, some players seem to start off with special bonuses, oddles of cash, and so on. Damn haxxors.

    3. Re:Biased reviewer / shill. by rk · · Score: 1

      Sure the gameplay sucks but you've got to dig the polygon count and the smooth animation! The textures and bump maps are simply amazing, and you've got to admit that the force feedback system works well.

      Sweet Jesus, games are becoming like real life.

    4. Re:Biased reviewer / shill. by Altima(BoB) · · Score: 1

      No kidding. He also neglected to mention that the realm system sucks in Real Life. Why is it that in some realms my friends are playing in they get access to Alcohol items at level 18 but I have to grind to get to level 21 to activate Alcohol? I know a few people who tried to get around that limit and ran afoul of the moderators.

      --
      Yup...
    5. Re:Biased reviewer / shill. by veg_all · · Score: 1

      I think it's been three or four years since I actualy - actually - laughed audibly with slashdot open before me.

      Hrm... suggests I've been wasting a lot of time over the last half decade.

      --
      grammar-lesson free since 1999. (rescinded - 2005)
  21. I remember MMOGs by Atroxodisse · · Score: 1

    I use to play them before I had things like responsibilities. Well, let me rephrase. I use to play them before I decided I should be living up to my responsibilities.

    Good Ol' Lum. I once had the honor of being featured in one of his cartoons that spoofed my former clan, the Crimson Empire. Nefas Nekura. Though I believe he modified the name slightly. Its hard to remember when there were so many people spoofing us that we ceased to make serious banners and went with Sesame Street themed banners featuring our new clan name "teh Cramson Emprire".

    --
    Read my short stories - You won't regret it.
    1. Re:I remember MMOGs by AzureWrathHal · · Score: 1

      So what you were saying is that you were so hopelessly addicted to whatever MMO you played that you couldn't possibly play it and have any sort of life whatsoever?

      So you're like a recovering alcoholic....but with video games instead of booze...

      You're still an alcoholic, just now you're an alcoholic that refuses to do something he once enjoyed because he was too weak minded to be able to control himself.

      I think they have support groups for things like this...maybe you could find someone out there that can play video games as a hobby and maintain his/her responsibilities at the same time, and learn from them, seek guidance.

    2. Re:I remember MMOGs by Damvan · · Score: 1

      Can't we have a special topic for all these "I quit playing and now have a life" posts? They are getting really old, and nobody really cares anyway.

    3. Re:I remember MMOGs by festers · · Score: 1

      "I quit playing MMOGs addictively and thought I had a life until I realized I kept posting about it on internet forums."

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    4. Re:I remember MMOGs by Atroxodisse · · Score: 1

      Ever played an MMO?

      --
      Read my short stories - You won't regret it.
  22. Things to remeber about mmo's by v3c7r0n · · Score: 0

    Too bad it probably wont do any good per the standard formula for an online game:
    Take a person + giving them total anonimity = 1 royal mother f**cker

    examples of this are:
    PpL WhO TaLk LiKe ThIs (They should get beaten to a pulp with a copy of a typing tutor/ mavis beacon teaches typing software and a god damned english book)

    ninjalooters (which I personally think should result in a perm-ban)

    the porn deprived souls who think about nothing but how hot the females of a certain race are

    and the off shoot of the above who can't think of anything besides cybersex, failing to realize that the char that they're talking to could very well be a guy

    thus supporting my theory that all mmo's should have a required IQ test before you create a character, and if you fail, you can only make a char on a specific server, thus isolating the problem from the rest of us who put oxygen to good use.

  23. Established games *require* new blood by C0deM0nkey · · Score: 1
    Gawd knows they need all the help they can get!

    Boy, you got that right! Sure is great that when *you* started playing these games you sprang forth from the head of a god, complete with knowledge *and* |\/|@d sk!llz.

    Arrogance like this is what keeps online games identified with the flaccid prick in the minds of many. Congratulations.

    No game can survive indefinitely without new blood; better to help the noobs than to kill your favorite game because your attitude sent them looking for some other game. Some day, it will even happen to WoW.

  24. Maybe they should have written... by artemis67 · · Score: 1

    The REAL WORLD for Massively Multiplaying Dummies

  25. MM != MMRPG by Webs+101 · · Score: 1, Insightful
    I play two massively multiplayer online games, but neither are role-playing games (RPGs). You can find me in World War Two Online or WarBirds.

    Most people would call these simulations instead of games, but it ticks me off when discussions of massively multiplayer online gaming completely ignore us wargamers.

    There's more out there than ogres and clerics, folks. Come learn where the term "tank" really comes from. You'll crap your pants as you wait for that Panzer IV to bypass your Crusader tank so that you can take him out with a flank shot instead of bouncing shot of his front armour.

    --

    "Even for Slashdot, that was a very obscure reference!" - Anonymous Coward

    1. Re:MM != MMRPG by Guysmiley777 · · Score: 1

      Ye gods! WWIIOL is still alive and kicking? Did they ever revamp infantry combat like they promised they were going to? Last I heard they were promising mortars and light machine guns. If there was some sort of AT weapon other than satchel charges it might be fun, but getting overrun by tanks when all you can spawn is a rifleman got old.

      I'll never forget hiding in bushes while tanks swarmed all around me, it WAS very exciting. Or spending two hours being the driver of a tow vehicle for an 88mm AT gun dodging in and out of hills while taking out enemy armor. Or getting a Spitfire kill with a KaR98 rifle, that was pretty dang cool (and lucky!)

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    2. Re:MM != MMRPG by Anonymous Coward · · Score: 0

      I agree, there are plenty of smaller MMOG's out there offering very rewarding gameplay. I've been a member of EVE Online http://www.eve-online.com/ since beta over 2 years ago, and although it's classed as an MMORPG it's set in a galaxy of 5000 star systems, featuring hundreds of flyable ships, no sharding, no levelling and player controlled politics so authentic you'd swear it was real life 500 years from now.

      I've played my share of fantasy RPG's, but the depth and content EVE brings far surpasses the competition (I couldn't stand two weeks of WoW after playing this). This wasn't supposed to be an all out advertisement, but there are some really great MMOG's out there that people simply don't know about. Not everyone is gung-ho about level grinding and widespread idiocy (a la WoW), and there's hope out there for those people too.

  26. Never heard of the guy by edmicman · · Score: 0, Troll

    Never heard of the guy, and frankly, I think the thought of reading a *book* to know how to play a game is retarded. Do people actually buy these things?!? On a sidenote.... I want a MMO game in the sense of Freelancer (sorry, thats the most recent thing that came to mind). A space based combat/trading game, complete with it's own economy. Allow you to roam the universe as a trader, build a business empire, etc. Or become a pirate, looting other ships, building up a fleet, etc. Become a mercenary for hire, run escort missions (real ones, for real people, the aforementioned business empires). All in a massive online environment. Is there something like this already?

    1. Re:Never heard of the guy by Jakuta · · Score: 1

      Umm It's called SWG

    2. Re:Never heard of the guy by Anonymous Coward · · Score: 0

      Come on, you've never heard of EVE Online (http://www.eve-online.com/)?

    3. Re:Never heard of the guy by Anonymous Coward · · Score: 0

      Isn't that what Eve Online is? Although supposedly the combat is more spreadsheet than tactics.

    4. Re:Never heard of the guy by King_of_Losers · · Score: 1

      several games that are based in space that have fairly large and well balanced economies. server population on the other hand... not so good.
      the sci-fi games in this list are mostly all based in space. http://www.mmorpg.com/gamelist.cfm/gameId/0

    5. Re:Never heard of the guy by ClamIAm · · Score: 1
      frankly, I think the thought of reading a *book* to know how to play a game is retarded.

      I take it you don't play chess.

    6. Re:Never heard of the guy by kohaku · · Score: 1

      uh... EVE Online? I played it for about 3 years... it's pretty much what you described, but the skill system is such that you will be very far behind when you start out (there is no cap on anything)

      I'm told the economy system is very close to a real-life one and indeed, it's very cleverly made.

      it's also frequently updated - there have been at least 4 expansions when I was playing, and there's a new one scheduled.

      try it out - you might really enjoy it ^^
      ~kohaku

    7. Re:Never heard of the guy by edmicman · · Score: 1

      Haha, nice. Now make it open source and FREE! :-P I'll have to check out EVE anyway!

    8. Re:Never heard of the guy by Anonymous Coward · · Score: 0

      How the hell have you "played a game for about 3 years" that wasn't even released 3 years ago? EVE beta was in March of 2003 so even claiming that doesn't get you to 3.

    9. Re:Never heard of the guy by squirrel_wto · · Score: 1

      As a newcomer to EVE i a have to say it's a great MMOG so far. I recently retired several level 60's in WoW (after multiple level capped chars in DAoC and Shadowbane and others) and due to time restrictions pretty much gave up on MMOG's. EVE is pretty different though, more time consuming in some ways and much less in others. Enough market economy models to apply any business degree you may have and a robust PvP game. Anyway, it's entertaining this jaded MMORPG vet...

    10. Re:Never heard of the guy by kiwipeso · · Score: 1

      I'm coding a game like that called Empire of Stars. Only condition is that unlicensed users have to play on an alien nation ship.
      I have worked out a reasonable economy for it and a bit of fun events.

      --
      - Kaos games and encryption systems developer
  27. Speaking as a n00b... by Sebastopol · · Score: 2, Interesting

    I'd love to jump into WoW or similar, but I'm an old fogey and don't keep up with the fansites and discussion groups. This means I literally am starting from ground zero, open the box, read the instructions kind of place.

    Would this book help? And when answering, don't forget the Old Fogey part. I have 25+ years in the software/hardware industry, 20+ years with interactive fiction, 20+ years with RPGs (Bards Tale on the A2e was my first), but _0_ years with MMORPGs, and I suck ass at online strategy games, like Warcraft3.

    Flame away...

    --
    https://www.accountkiller.com/removal-requested
    1. Re:Speaking as a n00b... by WhiteWolf666 · · Score: 1

      Hello Noob :)

      I have to say that WoW is very noob friendly. WoW was the first MMORPG I was actually able to play.

      I tried Everquest after hearing all the hype, and it just didn't make any sense to me. I didn't make it anywhere, and it basically just sucked. The game was incredibly confusing, I couldn't figure out what I was supposed to do, my character died a few times, and then I gave up.

      WoW doesn't have any of that.

      This book might help, but I honestly suggest just picking the game up and starting. There is a mild "hump" in the learning curve, for about 30 minutes right at the beginning. The starting area is easy enough to figure out; the "tip" system explains what you should do. The transition from initial starting area to first real adventure area is somewhat confusing; its easy to get lost (and dead), it can be difficult to figure out what you are supposed to do, and it takes a second for the road signs to make sense to you.

      To be terribly honest, I'd say that gaming "guides", even one as generic and broad as this that just covers the principles, ruin the actual "gameplay".

      Example of noob friendliness: I picked up WoW for my girl. This is her first real game ever, on her first real computer ever. Once I guided her past the first "hump" in game play, the difficulty in going from the pure "noob" area to the "beginners" area, she had no problems at all, and really started to enjoy herself.

      Purchase the game. Play during primetime. Ignore the forums and any gaming guides. Login, and ask for help in general chat (that's chat channel 1, addresable by using /1)......

      Follow the tip guide, and make sure you follow the quests at least until level 10. By level 10, you'll safely be in the beginners area, and you'll have a handle on what kinds of gameplay you should expect.

      If you still have problems, go out and buy this book. But I'll bet dollars to donuts you won't have problems; WoW simply just doesn't have the learning curve other MMORPGs have. I'd liken the gameplay to Zelda on the Nintendo 64, or the german single player RPG game, Gothic (and Gothic 2).

      Oh, and another tip: Don't read the book till you've played. Go into the game, make a random character, and follow the tips at the bottom of the screen. Once you've done that, go back, read the book some, and then start a new character.

      Feel free to e-mail me at moornblade at gmail dot com . I'll happily give you a hand, and I think with this game, at least, you'll have few problems picking it up; it really is that simple for non-gamers. (My 7 year-old cousin had no problems starting a character out on my account, but I know she wouldn't be able to do ANYTHING in Everquest).

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    2. Re:Speaking as a n00b... by oneiron · · Score: 1

      DON'T DO IT. You'll regret it. :)

      MMOs are really just as simple as any other RPG. You just happen to be competing against a bunch of other people who have elevated their level of skill/knowledge far beyond what most of us dreamed of with regular RPGs. No need to keep up with the discussion groups and fansites unless you want to progress more quickly... You'll pick it up as you go if you have a solid RPG foundation.

      Having said that, I'd just like to reiterate: DON'T DO IT! It will suck your life away. I played UO for a couple of years... Then Diablo2 (sort of a hybrid MMO if you play on bnet)... It's a real addiction. You eat/sleep/dream about it. Your character means sooo much more to you when you're so keenly aware of your standing in relation to other players. Buying items with real money becomes a difficult temptation to resist for average skill-level players (no matter how ridiculous you think the idea is). MMOs are parasitic....but insanely fun. Stay away!

    3. Re:Speaking as a n00b... by mungtor · · Score: 1

      I'd recommend EverQuest (original) for you as a good place to start. All of this IMO, but:

      There are some things which have become rediculously complex (navigation in the friggin' Bazzar (where players buy and sell items from each other)), but on the whole it is a pretty simple yet engrossing game.

      Most of the hard-core raiding guild players left for EQ2 as new grounds to conquer, and while there are still some pretty annoying people you'll find them everywhere. The signal to noise ratio seems much better in EQ1 tho. There are still plenty of people, but they seem to stick around because they genuinely enjoy the game and the interaction. Most are incredibly helpful if you just ask because they want you to like the game as much as they do.

      EverQuest is also pretty aptly named as well. It goes on and on and on and on... The biggest complaint I hear about WoW from returning EQ players (I don't know anything about Wow) is that there is a definitive "end" to the game. Once you finish it, there doesn't seem to be much more. This may not be true any more or may never have been, but I have heard it several times.

      Stay away from Player vs Player (PvP) servers until you figure out the game and decide whether that is what you want. In most MMORPGs it is all Player vs Environment (PvE). PvP seems to attract roving gangs of 12 year-olds (or just those with a 12 year-old mentality) who will gleefully hang around and kill you for hours while you're busy trying to figure out how to handle your inventory or master a trade skill.

      Dark Age of Camelot was also pretty cool last time I looked. Combat system is better than EQ1 (so good that it was completely ripped off for EQ2) but when I quit 2 years ago it was mostly because there weren't that many people to play with. It may be better now, and maybe somebody else will comment. The game progression is better than EQ1 too, since you move from a PvE game to a PvP scenario between realms.

    4. Re:Speaking as a n00b... by Tipa · · Score: 1

      I have found a decent way to avoid getting caught up in MMO addiction is to play them casually. Play for a month or two, then move on. Sure, you'll never be at the top of the game, but you'll never have to choose between real life and logging in to raid, either.

      I am enjoying MMOs a lot more since I started going between WoW, EQ1 and EQ2 based on what I feel like playing. If my current EQ2 character has taken a couple of months to get to level 13, so what? I have fun every time I log on.

      Control MMOs, and you'll find they are the most enjoyable kind of games made. Let them control you, and you'll end up posting bitter farewell messages on the community message boards and calling the last six months of your life a total waste.

    5. Re:Speaking as a n00b... by Anonymous Coward · · Score: 0

      It actually sounds like this book would be a big help for someone with zero experience in MMO's. I know as an experienced gamer that when I started Everquest (late in the game, think Dungeons of Norrath) I was confused as hell, a book like this would have been nice. I ended up quiting after a few months because the game was.not.fun (Especially for a newbie at that point). Experienced players tend to have very specialized speech to relate in-game concepts, and you can learn as you go or get a heads up with the book. As far as MMOG's, I reccomend World of Warcraft if you're into the fantasy genre.

      Very newbie friendly (starting on new/low population server would be better for this), controls are intuitive, and the end game is pretty damn fun. The MOST fun is your first character, levling up and exploring the world, finding new crap for your character, player vs player combat (if you choose a PVP server, prepare to be killed, often). And if you want to get into a good guild (like a clan, group of players), I highly reccomend playing a warlock (They're rare, and you usually get the best items easily).

      Anyhow, good luck!

    6. Re:Speaking as a n00b... by CharAznable · · Score: 1

      Don't do it man! Stay away from MMO's and have an easier life. WoW is n00b friendly, and initially even friendly to casual players, but later on, it becomes addictive as any drug, even if you're not having fun. If you have real life friends that also play, all your conversations will be about the game. Your significat other will hate you, unless she plays too, which will then make her/him a pathetic addict just like you. You'll fight with your gf over stupid stuff such as bad pulls. In short, don't do it.

      --
      The perfect sig is a lot like silence, only louder
    7. Re:Speaking as a n00b... by Joseph_V · · Score: 1

      Asking WHICH mmo to play is like asking what religion to join, or asking whether C# or Java is better, or emacs or vi, ford or chevy, you get the picture.

      That being said, I play WoW. It's noob friendly, has nice graphics, and features enough quests to allow the casual gamer to get into the mix of things up until a higher level.

      The servers are overcrowded now, especially the RPG servers, but they are probably worth it if you're looking for a fantasy land.

      But since they are always-on, they can be addictive... you can ALWAYS do one more quests cause your friends are never going to have to go home because they have to work, and if they do you can always find a new friend to run with.

      My fiancee and I play together, she is in medical school and I am in grad school and we make good grades. Sometimes we stay up too late and get cranky and bicker a little bit but we always realize that it's just a game.

      So get WoW, it's relatively new and dominates the market. Everything else is antiquated except for EQ2, which from experience is far to involved, under-populated, and monotonous to be fun.

      happy gaming!

    8. Re:Speaking as a n00b... by BDZ · · Score: 2, Informative

      If you have any interest in the super hero genre I'd recommend City of Heroes as a good game to try.

      In my experince there over the past half year I've found the players to be mainly nice people and helpful. I tend to learn by observing a bit and asking questions and I never ran into anyone who had a problem with my questions. Most were quite happy to show me the ropes.

      Two of the nice things about the game are the fact that a high level character can "side kick" a lower level character. That means you can easily tag along with experienced player who are playing their main characters even if they are at a level quite higher than you.

      The second nice thing is that with the release of City of Villains the new content has give Super Groups (read: Guild/Clan/Whatever) a reason to recruit. Members generate prestiege for their super group. That prestiege is needed by the group to build up the group's base. So if you enter the game and people see you don't have a super group name floating over your character's head you will be approached and invited to join.

      Of course all groups are not created equal. Ask what they stand for, how active they are, if they often have teams made up of nothing but group members and such. Then join one.

      If you find that you don't like the people say thank you and leave. Soon you'll find another group to try.

      Being in a decent super group is a great way to learn the game, and also makes the game a lot more fun in my opinion. The advantages are many. Your group will have its own chat channel meaning you have a place to ask "dumb" questions about the game without much fear of anyone giving you grief for being a "noob". The group will be a good source for mentors. The group will give you a set of people you can team with and who will care about your welfare.

      At least in my experience in the game that is how it has been. And let me tell you, I've asked some really dumb questions and never caught any grief aside from some gentle ribbing.

      Many games have free trials that would be worthwhile. I started City of Heroes with what they called a 'bootleg' disk. It was the full game with a trial license code. I was able to play for a week to try it out without it costing me a dime. After that I had to get a license and pay for monthly access. I wouldn't be surprised if other games have a similiar trial offer.

      Don't worry about age or anything. I group with a number people who claim to be 50+ and they have a great time and are great team mates.

      Finally, once you are no longer a noob (or, n00b...), pass on the favors others did for you and be a mentor to new players. It's a nice thing to do, a chance to meet some new friends, and can be a good deal of fun. At least that's what I've found as I've begun to do some mentoring myself...While still asking the occassional dumb question of my own mentors.

      Good luck!

    9. Re:Speaking as a n00b... by Kadin2048 · · Score: 2, Informative

      Just thought I'd toss in my two cents -- I can't lay claim to quite the "old fogey" status that you can, but I'm no spring chicken either, and I'm quite notoriously bad at games requiring a lot of fast reflexes. I also dislike games which require you to die repeatedly in order to complete them or figure them out; the combination of those two dislikes has effectively kept me out of console and computer gaming (with a few notable exceptions over the years), probably to the betterment of my other hobbies. That's not to say I don't like games or gaming; I'd just never found a game that I really enjoyed that much for more than a few days.

      I recommend finding someone who plays WoW and just watching gameplay for a little while before you decide if it's for you. This is what caused me to get involved recently, after having completely ignored it and other games in the genre for as long as I can remember.

      I can't compare WoW to Ultima Online or any of the other competing modern MMORPGs, but I will say that I like it overall. I think they've done a good job in terms of game and level design, at least for the starting player. You usually start off in an area that's tough to kill yourself in (and dying as a new character isn't that much of an annoyance anyway, it just involves walking to your body from a graveyard). About the only thing I used the manual for was as a comparison/information source on the various races. And in retrospect I shouldn't have bothered, the "fan documentation" available online is far more complete and detailed anyway. I also find it amusing that one of the more effective ways to make money in the game is through commodities arbitrage in the in-game Auction House. This in itself is almost an 'in-game-game,' if you have a head for numbers.

      The game's shortfalls are that there's no real documentation or tutorials that will help you when you start to interact with other players, which basically happens (or did in my case, anyway) when you start working your way in from your start location out in the boondocks to a more major, populated city. This might vary on a more or less crowded server, though. Also, there is a certain point you hit in your character's development, where you've gotten bored with slaughtering the beasts that spawn randomly everywhere, but are still too weak for people to want you as part of a group to do the instanced dungeon missions. This is a bit of a drag, and something I wish Blizzard would address (maybe with some lower-level instances or something), because it makes it tough to get group combat experience.

      At least that I've encountered, there isn't a ton of complex strategy or "twitch" gaming in WoW. There's a certain amount of strategy to combat in groups, but it's not like playing a RTS game, it's more common sense. There's not a lot of skill involved in combat -- at least not like there is in a FPS game -- it's mainly weight-of-numbers. Combined, this makes it much more newbie-friendly than other styles of games.

      Anyway, the last point I'd make is that I think for a mature, well-balanced person, with any sort of time-management skills to speak of, the whole "MMORPG addiction" thing is way exaggerated. It's a fun game, but it's not heroin. I generally play on Saturday afternoons (a suggestion -- if weekends are your style, pick a low-traffic server so there's not a wait to log on) and occasionally an hour or so on an evening if I've nothing else to do and I'm not dead tired. Sure, I don't progress very fast through the game, but that's not what it's about.

      At any rate, good luck with your choice. Overall, I'd say it's put the fun back in computer gaming for me, and it's been a while since I've said that about anything.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    10. Re:Speaking as a n00b... by Jerry+Rivers · · Score: 1

      Some of us really LOVE underpopulated servers and older style MMORPGs such as EQ for Mac. While the fancy new graphics are appealing there is something to be said for a generally low lag massive realm that has mostly mature players who play simply because they love the game, the lore, the content and yes, even of having to learn how to play the hard way, where soloing (for all but a few classes) is nigh impossible (especially at higher levels) and dependency on groups and guilds builds if crucial. We like a game that can take us years to complete (as opposed to three-six months to tap out what's available), and we love the many friends we come to adore.

      So, please don't put down the older games too much. There are those of use who just don't see them the same way you do.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    11. Re:Speaking as a n00b... by Jerry+Rivers · · Score: 1

      Some of actually dislike WoW and prefer Everquest (for Mac) for the exact opposite reasons you list. We don't want a game that seven year olds can play. We like a game that has enormous challenges and a steep learning curve. We don't give up after a couple of deaths, instead we take that as a challenge to learn how NOT to die, and it's incredibly satisfying when we master a battle and defeat a foe who has defeated us sometimes several times 'til we get it right. We like a game that forces us to ally with others to accomplish many tasks and where soloing is actually counterproductive much of the time. We like a game that can take several years to complete (as opposed to a couple of months). We like a game where failure is punished and success is rewarded.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    12. Re:Speaking as a n00b... by Anonymous Coward · · Score: 0

      Take a look at EVE Online http://www.eve-online.com/, the learning curve is a bit steep (as with most MMOG's) but there are many people willing to help.

      The best way to learn the aspects of any MMOG is to join up with a group of experienced players, like a corporation in EVE or a guild in WoW. You'll pick up on everything much faster than you would trying to solo the learning curve, and you might even learn some tricks to help you get started as a character in the game world.

    13. Re:Speaking as a n00b... by oneiron · · Score: 1

      Agreed... However, if you're a competitive person, it's very difficult to play an MMO that way. Couple competitiveness with an addictive personality, and you've got an recipe for disaster. Very few people are able to reach the level of awareness and will-power that you have. Most would need individual guidance from someone like you who's been there/done that....and no one expects to become addicted to a stupid game so that's likely to happen very often. I think it's best to think of these things like drugs... Fun in moderation...damaging in excess...easy to get sucked in.

      Personally, I've been able to keep my playing habits under control with MMOs. They've just been able to suck me in further than other genres (except for my time playing older id games competitively) to the point that I feel like I'd rather be spending time with my wife...or exercising...or whatever. I've reached a point in my life where the only gaming I want to do is an occasional 20 minute session of Quake or an occasional single player game that has a definite beginning/end... So, my experiences don't really call for the type of MMO avoidance that I promote. I've just seen too many friends get totally sucked in....and felt myself teetering on the edge.

    14. Re:Speaking as a n00b... by rabel · · Score: 1

      Just a small comment from the ether... take a dancing class. Get out and move around. There should be a group class available and they normally have the women rotate like every minute as they teach you to dance. Learn to dance, it'll take you about 3 months to get good, and the learning is fun, and then you can stay out all night dancing with strange new women every 3.5 minutes. Just sayin'

  28. Oh Wowzers... I thought that title said by Rooked_One · · Score: 1

    "MMO's are for dummies" - thats funny

  29. Yes! by cmacb · · Score: 1

    Oh, wait. I thought this was one of those "Ask Slashdot" things.

  30. Where's.... by GmAz · · Score: 3, Insightful

    Where is Chinese Gold Farming for Dummies? And I wanna see a translated version!

    --
    Click Click Bloody Click PANCAKES!
    1. Re:Where's.... by ysegalov · · Score: 1

      The Chinese translation will have a red cover, with a picture of chairman Mao on front.

      They are pretty stuck in translating though, since they couldn't find anyone in the world who speaks both English and Chinese.

  31. Eve Online by Tipa · · Score: 1

    Yuo just described Eve Online...

  32. Shorter amazon links by ljw1004 · · Score: 4, Informative

    Do you know you can shorten amazon links? To just the first part:

    http://www.amazon.com/gp/product/0471752738

    (that way it will fit on web pages, and no one will be suspicious of you embedding links, and also your private amazon browsing history won't be embedded in the url.)

  33. Lum the Mad brings back memories by Thrymm · · Score: 1

    Was a fun site, especially when exploits were posted on there for EQ. Also was very entertaining to read the flame wars between Mad and his associates which led to the demise of the site and then at the time to Slow News Day.

  34. Example of what not to do by Mr_Tricorder · · Score: 2, Funny

    LEEROY JENKINS!!!

    1. Re:Example of what not to do by micromuncher · · Score: 1

      For those that don't know, this is a WoW (World of Warcraft) fan movie (most think it is staged) of a raid being planned out with one of the raid members AFK (Away From Keyboard)... upon which he returns and charges into the target zone and everybody dies in the mayhem that follows...

      Banzai.

      --
      /\/\icro/\/\uncher
  35. Re:Buy my book! (referral-free amazon link enclose by pHatidic · · Score: 1

    Why not include the referrer link? You wrote the book, you deserve the money.

  36. Does it explain... by ChozSun · · Score: 1

    ... why an MMORPG claims to have Roleplaying in it but the world and story appears to be static forever and ever and where the players cannot change the world around them?

    I would love an explanation on that. That would be sweet.

    --
    ChozSun
    ChozSun.com
    1. Re:Does it explain... by Anonymous Coward · · Score: 0

      Actually, I get the feeling that one of the reasons we play games (even boardgames) is so that we can live in a simpler universe. This is just expressed more purely in MMORPGs: most other game universes are also a more exciting place to go, and you don't get the same sense of actually living in them. Whereas playing an MMO is more like a getting regular job in another world.

  37. Buy it here! by Anonymous Coward · · Score: 0

    Save yourself some money by buying the book here: Massively Multiplayer Games For Dummies. And if you use the "secret" A9.com discount, you can save an extra 1.57%!

  38. Popular Yes, Most Popular No by Anonymous Coward · · Score: 0

    Lums site was popular, interesting and full of interesting and annoying people... but anytime I see someone state that a site was "the most" in anything I become dubious.

    I would say sites like UO Stratics, Crossroads, Alakazham, etc received far more visits than Lums site did.

    I do however miss a site like Lums, we need someone calling out the problems with current gaming.. someone who is a central point where the devs can visit etc.

  39. PvP Combat by Kadin2048 · · Score: 1

    This is only tangentially relelvant to your post, but I thought I'd point out that in WoW, they have a system for PvP that I think is pretty good -- in order to attack someone in your own faction, you have to challenge them to a duel, and they have to accept. A duel flag (literally, a flag that's standing nearby on the ground) is set, so everyone knows what's going on, and you can go at each other. Or they can refuse the challenge, and nothing happens.

    It seems like a pretty good system to me. I've been playing for about a month and haven't ever been randomly attacked, and I play on a PvP server.

    I don't know if this system is something Blizzard invented specifically for WoW, or if it's more or less standard within MMORPGs...but I thought it was a pretty good idea.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  40. Language Nazi by Anonymous Coward · · Score: 0

    Why oh why do people keep doing this?

    Something cannot be "massively" multiplayer!

    Multiplayer is a qualitative adjective, a boolean if you will. Something is either multiplayer or it isn't. There are no degrees of multiplayer-ness, it is a check in the box.

    Multiplayer means "more than one player." If a game supports 2 players, it is multiplayer. 10? Multiplayer. 3 billion? Still multiplayer. Where the hell did this "massively" notion come from? Aren't there any other programming dorks like myself that realize this?

    1. Re:Language Nazi by Anonymous Coward · · Score: 0

      There's Quake, which is multiplayer at like the 10-30 range. Then there's Meridian 59, which was multiplayer at like 200 person range. Then there's modern MMOGs, which are numbering in the tens of thousands per server range.

      It makes perfect sense, except that "massive" doesn't have a threshold. What is massive today, may be miniscule tomorrow.

  41. Play a REAL MMORPG? by ral8158 · · Score: 1

    Seriously, I can't stand the standard MMORPGs that are shoved at us constantly. 90% of MMOGs just suck, plain and simple. I'd highly suggest playing PSO (Phantasy Star Online, or in a couple of months, Phantasy Star Universe, the new one). Sega is kind of bad about bug fixing and updating, but it's a solid game that's gone through 4 consoles. Best of all? The older versions (Not Blue Burst, which is for the PC) have offline modes (and PSU will, because it'll be for the PS2 and the PC)

  42. my first lesson: levels by Anonymous Coward · · Score: 0

    I've been trying out Anarchy Online lately - one must not take on a lvl 4 Filth Flea when you are still lvl 1 or 2- he whipped my ass!

  43. There is being new and there is being an idiot by SmallFurryCreature · · Score: 2, Interesting
    Call people with a brain elite all you want, it is still not going to make them hold your hand because you can't be bother to RTFM.

    Most people are perfectly willing to help but when you see the same question pass by for the hundreth time your patience will run out.

    Not that this book will help. Noobs never read anything. Those who do read the official manual and still need help with somethings get all the help they need in game. The book just isn't needed.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  44. The problem with asking questions. by SmallFurryCreature · · Score: 3, Insightful
    When you ask a question STOP. Think for a few seconds. Think about one tiny little thing. How many times has the question you are about to ask been asked before.

    The problem isn't explaining what PK means. The problem is that by the Xth time you have to explain it to some idiot to lazy to google you are running out of patience.

    Yes there are somethings you will have to ask to find out. There is nothing shamefull about that. Just realize that you may be the 100th person asking it today and even the most helpfull of people can have a bad day.

    The most difficult thing. Other players are not there to help you. So when somebody helps you say "thank you". Everytime. You would be suprised how many people can't be arsed. Doesn't matter if you are the nicest person on the planet if a helpfull player has just dealt with an asshole you could catch the flak. Live sucks but thats the way it is.

    Before you ask a question A: make sure you read the docs. Read that manual during the install. Questions that are in the manual really are irritiating to answer.

    B: Do not ask, "my I ask a question". That is irritating. Just state the question already.

    C: Do not spam. If nobody is replying then accept it and come back later. If chat is busy do not spam your question 3 times in row to make sure people see it. It is a good way to find yourselve quickly playing a very solo MMO game.

    D: Use proper and full english. Nothing more annoying then having to decipher a bunch of engrish.

    E: Be polite. You catch more more flies with honey or something. Say thank you. Yeah you got what you want but you might need some help in the future and some people /addignore those who do not say thank you.

    F: Be patient. A helpfull player may be in the middle of a battle and cannot instantly answer your every message.

    G: But the most important, learn to google. 99% of the MMORPG questions are repeats and someone somewhere will already have answered it complete with pictures on the web.

    In the end there are such a thing as stupid questions. Do not expect others to fall over themselves to help you avoid reading manuals or doing your own websearches.

    Oh of course some call my attitude elite. Like that is an insult. Yet I have noticed one thing. All those people who always complain they cannot not get help NEVER help others themselves. The people that demand the most are the ones who give back the least. odd eh?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:The problem with asking questions. by Quintios · · Score: 1
      Your attitude elite? Nah. I think you make excellet suggestions. However, there are times when Google simply isn't possible, or it won't work at all. If you're in the middle of a raid, or game, and someone tells you to run over to SFK and get the XYZ, and you don't know what those are, you gotta ask. Although it's a bad example there are times when you simply can't hop out of the game to google things.

      I haven't seen a lot of what you describe above very often, or at all. For me, I'll ask a question to any friends I have that are on at the time, or my guild. After that, it's asked in 'General'. And I'll post it twice in General after a couple minutes. After that, if no response, I'll quit asking and save it for later.

      I like your last statement.

      Typing 'thx' is very very easy to do, and goes a loooooooong way.

      --
      Anonymous Cowards are at -6...
    2. Re:The problem with asking questions. by Anonymous Coward · · Score: 0

      Or are playing a crap-ass MMORPG (*cough*FFXI*cough*) that disallows windowing, because otherwise, people might be able to look up information they instead have to bug others for...

      I really hate games that disallow windowing or ALT-TABbing to other programs while they're running. Fortunately, so does Microsoft, so games applying to use the Windows XP logo have to support both features. So if you find yourself buying a "PC Game" and not a "Windows XP Game" - beware!

    3. Re:The problem with asking questions. by Fizzog · · Score: 2

      And please, Please, PLEASE read the damn quest text!

      The thing that pisses me off the most in WoW is people who ask 'Where is the xxx?', when the quest text *actually tells you* where it is!

      That is soooo damned annoying. I help people all the time and answer lots of questions, but I refuse to answer questions where people are simply too lazy or stupid to read what it says!

    4. Re:The problem with asking questions. by Anonymous Coward · · Score: 0

      Just answer the noobs question. It is even MORE lame to instead tell him to "just Google it" when with a few more characters you could type the answer.

      Are you soooo lazy and cruel that you have to instead put down a fellow human being? Just help him.

      In any case if you don't know what "PK" means, using google is useless. 27 million hits and the first few are Promise Keepers, PKWare, etc etc.

      Using search is only useful if you know something about what you are looking for.

  45. Lum the Mad was awesome by Anonymous Coward · · Score: 0

    I was sad to see it go.

  46. Simple answer. No. Games like you describe don't exist. Oh there are some MO games out there that come close but true Massive MO games that can be played in 30 minutes. Nope.

    Why not? Simple. Getting a group of people together at say 20:00 will mean half turn up at 20:30 demanding we get started because they only got 10 minutes time.

    You should just be able to get a deathmatch game going in 30 minutes. A group adventure. Good luck.

    So none of the classic MMO games meet your needs. The closest are the Korean games wich can for a large part be played solo especially early on. Just go in, slaughter stuff and then quit. The moment a game requires a group and some planning 30 minutes is the absolute minimum. 10 minutes for everyone to show up, 2x5 minutes for badroom breaks (a bathroom break never is a signal for everyone to take a leak) and another 10 minutes because one person needs to get Potion/Trained/Weapon/etc.

    A really together group can be underway in less time but it will take months of carefull training. Oddly enough in virtual worlds it is usually women who are the most organized and likely to be ready to go at the agreed time.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  47. Game experiences by VGPowerlord · · Score: 2, Funny
    Since they have experiences from different games, I'll do something different: combine elements from several different MMOs together into a single experience.

    One day, I was out fightning kobolds in Antonica, when suddenly I was ambushed by the Horde. I managed to get away from them, but I then got stopped by an Imperial patrol, who discovered that I was a Rebel.

    They were much more powerful than I was, so I fled for my Mog House. Unfortunately, my distaff still hadn't finished, so I went back out to Antonica...

    Wash, rinse, repeat...

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  48. One word...Santo-Gold! by heybiff · · Score: 1

    Just had to get that out. Clicky

    --
    Even the Sun goes down.
  49. Misunderstood summary title by AlterTick · · Score: 1
    At first glance, the title of his book read more like a scientific conclusion:

    "Studies prove initial suspcions correct-- Massively Multiplayer Games (are) For Dummies"

    --
    Conclusion: the Empire squashes the Federation like a bug. Accept it.
  50. Book mention being appreciative? by om3ga · · Score: 1
    troxengi: Hi giv beheplz
    Executing Nano Program: Essence of Behemoth
    Nano program executed successfully.
    troxengi: 50k credsplz
    You start sneaking.


    Im sure the Anarchy online players know what im talking about...
  51. Massively multiplayer games for smart people by Canordis · · Score: 1

    There are several games online right now that attract people besides clueless, leetspeaking kids. I've been playing Lusternia for several months now, and I haven't found any person that couldn't speak proper English and lasted more than an hour or so. The game has an immersive roleplay environment, a very strong social aspect, and is generally a lot of fun; people who can't roleplay, and take part in the virtual world simply don't spend much time there, and if they do, they get their speaking priviledges gradually reduced until they can learn to roleplay. The game is text-based, but it has absolutely no relationship to Diku MUDs and the such; it's professionally run, and still free to play. There are several of those games running on the internet, and while none of them have a playerbase big enough to be called 'massive', I think they're a lot more fun compared to the constant, threadmill grinding that are most MMO games.

    --
    I have never made but one prayer to God, a very short one: "O Lord, make my enemies ridiculous." And God granted it.