Perhaps I'm missing the difference, but with no [full] changelog, that's essentially the same thing anyway.
You HAVE the info- it's just a question of converting it into a managable format.
With Linux, anyone who cares can get not only the exact lines of code that changed since the prior release, but also the submitted patches that produced those changes. (Just subscribe to the ML). Condensing that info down into a concise, readable changelog is just a matter of desire and effort. A maximally paranoid person would prefer to diff the code in addition to reading the changelog, in case human error had caused any omissions.
A closed source binary patch, on the other hand, doesn't give the recipients any path to generating the changelog on their own. If the publishers didn't include one, you are absolutely out of luck. And if it is incomplete/wrong/censored, there is no recourse. When Alan Cox had to censor a few entries in his Linux changelog, the changes themselves were still out in public view.
It is Vader alone who made the choice to extend his artificial arms and throw the emperor over the edge.
Exactly how a high-level telekinetic could die from falling in orbit will go unquestioned.
In that case could the ghosts of Obi-Wan and Yoda have roamed the galaxy looking for another with high midichlorean count?
No, because they were only hallucinatory projections of Luke's brain. Those people were dead- the "ghosts" were merely Luke's Force power making his memories of them more vivid.
This seems to be the approach svk is taking, and seems to be pretty far along.
Sure, it's far enough along for their needs... which so far don't overlap with Linus's needs at all. SVK allows a developer to continue to operate when her repository connection has been temporarily lost, which is a good feature that CVS should've had a decade ago.
But it still requires that some formally centralized repository exist. CVS, SVN, and SVK all operate on the concept of checkout/checkin. What Linus needed was the feeling of pull/push operation, which is what BK and git provide.
Re:Vader and Palpatine were DOOMED regardless
on
Star Wars 3D And TV
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· Score: 1
Right, like all those Jedi that were killed by clone troopers obeying Order 66. Right? Right?
No, wrong. I'm talking about ROTJ, not some other movie 20 years later.
But, even if you accept those prequels, the clones were just tools of Palpatine, who was a Jedi. If they hadn't been working for him and under his magic protection, they wouldn't have been able to surprise their victims like that. There is no other explanation for why supposely super-observant warriors could be taken flat-footed like that.
Re:Vader and Palpatine were DOOMED regardless
on
Star Wars 3D And TV
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· Score: 1
, *all three were about to be incinerated anyways*, as the Rebels had already successfully lowered the shield generator and were about to blow up the whole damn station?
If Vader + Palpa hadn't been so distracted with Luke, they could've immediately remote-strangled any pilot thinking of shooting the precious Death Star. Jedi are unkillable except by other Jedi.
everyone would just sync with Linus' tree and thats the way we liked it.
Which forced Linus to spend 110% of his time sorting through all the patches he got sent, leaving him no chance to do programming of his own. And that wasn't the way he liked it.
An unconnected CMS allows that manual labor to be handled by software. Maybe it'll help if you think of BK and git as superior diff/patch utils that include version-history in the metadata. They're like patches that can be applied more cleanly because they know which versions the changes were made on, and how your files have changed in the meantime.
Re:If Lucas would not sue, then we'd make a movie.
on
Star Wars 3D And TV
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· Score: 1
The Force was never something open to just anybody. You were either sensitive to it or not; you either had it or you didn't.
Yes, YOU had it. Your brain, your mind, your soul. YOU. Not some monocelluar organisms floating in your bloodstream. It was once based on emotional purity and, yes, grace. A superstition, not a factor quantifiable by biologists.
If The Force was inherited through an insubstantial magical power, then there is nothing the Jedi Order can do about who gets it. But if it is genetic, then there is no explanation why everyone couldn't have gotten this gene.
Re:If Lucas would not sue, then we'd make a movie.
on
Star Wars 3D And TV
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· Score: 1
It plays out the way he wants it and just because a bunch of people like it a lot doesn't mean they get to choose what happens or how things are done.
Congratulations, you've just explained what's wrong with the fundamental ideas of global copyright law.
Lucas said he wanted to "create myth". Myths aren't owned. How can it be good for children's dreams to be pervaded with heros and adventures that they cannot build upon in their own works 30 years later?
SVN is designed to replace CVS, but Bitkeeper and git are entirely different software categories (just like Java and gcc are both programming tools). The system topology during execution of the CMS is completely different, because BK and git work without a connected network. For comparison, run subversion without any connection to the repository at all, and test how useful it is. And if that works, delete the repository and try again.
If the experiments bear out the hypothesis it may come to be regarded as a theory or law of nature.
That comment is both copyright infringment and plagiarism (which is worse). You copied from this book without attribution, a link, or any indication you were not the author of that text.
Compare against this weblog to see how to quote from a text in an intellectually-honest style.
Another way to explain it is to say that if time travel is "possible", then it is also "necessary"- whatever alterations you make in the past will be exactly what is required to reach the present you're in. This implies a deterministic universe, and has been mined by authors looking for expressions of mankind's inability to fight the inevitable.
In fact, the earliest ever time-travel story (3k years ago) used this theme, as did the recent film "Twelve Monkyes".
Big Bird is imaginary--no adult thinks that he really exists as more than a character, and actor, and a costume.
Although some definitions of imaginary mention that the imagined object is considered real, others simply list it as synonymous with false. Consider the sentence: "I thought I saw your car leaving, but I guess it was just my imagination"- at the time the speaker imagined that false concept, she treated it as real.
Also, some large proportion of the target-audience for Big Bird considers it real... the fact that millions do believe it is true does not (by itself) invalidate Doc Ruby's claim that the idea was generated in some charlatan's imagination.
But the "ether" isn't imaginary--it just wasn't there.
Interesting thoughts, but I'm a happily married *man*.
Having noted that 52% of all humans are female, I make that assumption when gender is not otherwise indicated. And yes, I have conciously avoided reading slashdot user demographics that might override that statistic.
Er, those board/field games you mentioned differ from interactive,
Um no, board and field games are interactive.
the ways most important to telling stories, especially morality stories: interaction, and assumption of a character.
Um no, interaction and assumption of character are antithetical to telling stories. I am a game designer, and it bothers me when someone impresicesly praises a game for it's "story", when that's rarely what they actually mean. Games don't tell stories well, and there it's difficult to imagine how that might ever change.
Of course, "enabling exploration of morality" is rather different than "telling moral stories", and a game might be appropriate for the former.
I said 'I'm interested in seeing more "noneuclidean" geometry - which is like saying "more nontriangle shapes"', which makes an analogy between euclidean geometry and triangles, to point out that considering "euclidean" as an all-exclusive norm in geometry is like considering triangles as an all-exclusive norm in shapes.
Prehaps if you had matched up the quotation marks equivalently on both sides of the analogy, the original statement would have come closer to how you just explained it. (That is, you compared the adjective "noneuclidean" with the noun "shapes")
But even re-organized, it remains a bizarrely non-informative analogy- an analogy of another analogy, and relying on esoteric knowledge of non-mainstream math to grasp at the point.
Or bother to rephrase this post to use other words than "I said", when more precisely "I wrote".
was just interested in providing interesting details
It's interesting if it's slightly relevant. Formulas and sitcoms have no relation to mythology and Star Wars. There are plenty of Star Wars related topics being posted... your link would've had a chance of interesting somebody in one of them. But this isn't a Star Wars post, so nobody wants to see Star Wars.
As far as accusing me of copyright infringement, you have no grounds.
You went to pbs.org, copied a paragraph of text, and pasted it onto slashdot without attribution or an indication that you were not the original author.
Maybe you don't understand the flaws in the big-picture god/satan duality that I revealed.
Oh, I fully understand them. But you haven't shown any way that they relate to the simple question of why you say "Good" is different from "Right". You're writing a tremendous volume of moderately interesting text with little-to-no evident relationship to the questions that were posed to you.
Yes, but they have to pretend the "creativity" is what's leading it. To keep a mass of players interested, the underlying maths must be kept obfuscated as much as possible, because massive spreadsheets just aren't fun... hardly anyone takes up accounting as a weekend hobby.
I find slot-machines to be a great analogy for MMORPG. Playing slots comes down to just 2 variables in the game: mean loss percentage and dollars/hour. Advertise those two number explicitly and nobody will play- but camoflage them behind spinning wheels, blinking lights, and a hefty lever, and you've got the economic engine that built Las Vegas.
Game publishers have to keep letting the "creatives" lead, because if the math-heads take over, their honest admission of the boring fundamentals will drive off 85% of customers.
And the devs could do the exact same maths before the game is released.
It is pretty amazing how game publishers like EA manage to pay huge staffs of testers, and still overlook the simplest of balance issues. (Apparently those testers are really looking for implementation errors, not design flaws). Seems the professionalism of testers means they're regimented to play like the designer wants players to behave, not like they actually will.
If you took your average group of players through an instance, and the monsters always targetted the healers first
Then Blizzard would have to fix the game so that monsters can't walk THROUGH tanks to get at the casters.
Allowing some monsters to attack intelligently will force those monsters to be rebalanced, but it will also mean that builds good for PVE will turn out to work in PVP as well.
The dynamics should change from duels to group combat,
Only if you bring in an assumption that dueling should always be fair. Real life isn't that way, and the source material (such as the LOTR books or D&D games) isn't either. Nobody would expect Frodo to hold out in a duel against Gimli or Gandalf.
WoW is supposed to be a game about teamwork and cooperation with your faction, which means that compensating for each others' weaknesses is fine. In fact, if your suggestion about dueling equality were implemented, it would make party-based gameplay less interesting, as classes less distinctive.
Instead it should be strategy based, one strategy counters another and when you're the rock to the enemy
So, what you want is for battle results to be unpredictable. Each guy picks a technique out of a list of 5, and depending on the matchup, one wins and the other loses? That reduces down to a percentile-chance of victory against each other class.
because I believe that the level is a big problem when it comes to fairness in MMOGs and should take only a secondary role in combat
That's a fine opinion, but for other genres. MMORPGS (and RPG in general) are about character skill, not player skill. Try Counterstrike, Starcraft, or Tekken.
So I find your 'twice the content' quote to be at odds with my playing.
Content != leveling.
In fact, "content" is the storyline, NPC chatting, and artwork which actually actually slows down your levelling as you stop to admire it.
"Content" is also not the same thing as "power". Horde characters are more powerful individually (primarily because of undead).
I have found that as Horde you advance through the levels about twice as fast as alliance does.
Because there is less Horde content, so playing Horde lets you see fewer cool things, so fewer people play horde, so there is less waiting for quests and drops and such.
Just because David Brin said it in Salon doesn't mean it's true.
So what? It's not as if David Brin said it in Salon. Maybe you're thinking of Stefan Jones.
Perhaps I'm missing the difference, but with no [full] changelog, that's essentially the same thing anyway.
You HAVE the info- it's just a question of converting it into a managable format.
With Linux, anyone who cares can get not only the exact lines of code that changed since the prior release, but also the submitted patches that produced those changes. (Just subscribe to the ML). Condensing that info down into a concise, readable changelog is just a matter of desire and effort. A maximally paranoid person would prefer to diff the code in addition to reading the changelog, in case human error had caused any omissions.
A closed source binary patch, on the other hand, doesn't give the recipients any path to generating the changelog on their own. If the publishers didn't include one, you are absolutely out of luck. And if it is incomplete/wrong/censored, there is no recourse. When Alan Cox had to censor a few entries in his Linux changelog, the changes themselves were still out in public view.
It is Vader alone who made the choice to extend his artificial arms and throw the emperor over the edge.
Exactly how a high-level telekinetic could die from falling in orbit will go unquestioned.
In that case could the ghosts of Obi-Wan and Yoda have roamed the galaxy looking for another with high midichlorean count?
No, because they were only hallucinatory projections of Luke's brain. Those people were dead- the "ghosts" were merely Luke's Force power making his memories of them more vivid.
This seems to be the approach svk is taking, and seems to be pretty far along.
Sure, it's far enough along for their needs... which so far don't overlap with Linus's needs at all. SVK allows a developer to continue to operate when her repository connection has been temporarily lost, which is a good feature that CVS should've had a decade ago.
But it still requires that some formally centralized repository exist. CVS, SVN, and SVK all operate on the concept of checkout/checkin. What Linus needed was the feeling of pull/push operation, which is what BK and git provide.
Right, like all those Jedi that were killed by clone troopers obeying Order 66. Right? Right?
No, wrong. I'm talking about ROTJ, not some other movie 20 years later.
But, even if you accept those prequels, the clones were just tools of Palpatine, who was a Jedi. If they hadn't been working for him and under his magic protection, they wouldn't have been able to surprise their victims like that. There is no other explanation for why supposely super-observant warriors could be taken flat-footed like that.
, *all three were about to be incinerated anyways*, as the Rebels had already successfully lowered the shield generator and were about to blow up the whole damn station?
If Vader + Palpa hadn't been so distracted with Luke, they could've immediately remote-strangled any pilot thinking of shooting the precious Death Star. Jedi are unkillable except by other Jedi.
I thought the point was he had a boring and hard life farming and then out of nowhere
Hey! You Coruscant folks might not like it, but out here we can find plenty of adventure just bulls-eyeing some womp-rats.
everyone would just sync with Linus' tree and thats the way we liked it.
Which forced Linus to spend 110% of his time sorting through all the patches he got sent, leaving him no chance to do programming of his own. And that wasn't the way he liked it.
An unconnected CMS allows that manual labor to be handled by software. Maybe it'll help if you think of BK and git as superior diff/patch utils that include version-history in the metadata. They're like patches that can be applied more cleanly because they know which versions the changes were made on, and how your files have changed in the meantime.
The Force was never something open to just anybody. You were either sensitive to it or not; you either had it or you didn't.
Yes, YOU had it. Your brain, your mind, your soul. YOU. Not some monocelluar organisms floating in your bloodstream. It was once based on emotional purity and, yes, grace. A superstition, not a factor quantifiable by biologists.
If The Force was inherited through an insubstantial magical power, then there is nothing the Jedi Order can do about who gets it. But if it is genetic, then there is no explanation why everyone couldn't have gotten this gene.
It plays out the way he wants it and just because a bunch of people like it a lot doesn't mean they get to choose what happens or how things are done.
Congratulations, you've just explained what's wrong with the fundamental ideas of global copyright law.
Lucas said he wanted to "create myth". Myths aren't owned. How can it be good for children's dreams to be pervaded with heros and adventures that they cannot build upon in their own works 30 years later?
If you handn't noticed that all of those things that break are binary only drivers. vmware, ati and nvidia all depend on a binary kernel module.
Please install the complete ov511 camera drivers (from source) into Linux 2.6.12, then say that again.
SVN works fine.
SVN is designed to replace CVS, but Bitkeeper and git are entirely different software categories (just like Java and gcc are both programming tools). The system topology during execution of the CMS is completely different, because BK and git work without a connected network. For comparison, run subversion without any connection to the repository at all, and test how useful it is. And if that works, delete the repository and try again.
Your gravestone inscription would be something like this "went back in time and never returned"
No, more like "Shot by Buford Tannen over a matter of twelve dollars"
If the experiments bear out the hypothesis it may come to be regarded as a theory or law of nature.
That comment is both copyright infringment and plagiarism (which is worse). You copied from this book without attribution, a link, or any indication you were not the author of that text.
Compare against this weblog to see how to quote from a text in an intellectually-honest style.
It' hard to discuss this with existing grammer,
Another way to explain it is to say that if time travel is "possible", then it is also "necessary"- whatever alterations you make in the past will be exactly what is required to reach the present you're in. This implies a deterministic universe, and has been mined by authors looking for expressions of mankind's inability to fight the inevitable.
In fact, the earliest ever time-travel story (3k years ago) used this theme, as did the recent film "Twelve Monkyes".
Big Bird is imaginary--no adult thinks that he really exists as more than a character, and actor, and a costume.
Although some definitions of imaginary mention that the imagined object is considered real, others simply list it as synonymous with false. Consider the sentence: "I thought I saw your car leaving, but I guess it was just my imagination"- at the time the speaker imagined that false concept, she treated it as real.
Also, some large proportion of the target-audience for Big Bird considers it real... the fact that millions do believe it is true does not (by itself) invalidate Doc Ruby's claim that the idea was generated in some charlatan's imagination.
But the "ether" isn't imaginary--it just wasn't there.
Modern scientists use the specific word "imaginary" to describe the concept of ether.
Lucifer does not do what God made him to do. In fact, he does just about the opposite.
When I write a computer program that turns out to do the opposite of what I made it for, people interpret that as a sign of my imperfection...
Interesting thoughts, but I'm a happily married *man*.
Having noted that 52% of all humans are female, I make that assumption when gender is not otherwise indicated. And yes, I have conciously avoided reading slashdot user demographics that might override that statistic.
Er, those board/field games you mentioned differ from interactive,
Um no, board and field games are interactive.
the ways most important to telling stories, especially morality stories: interaction, and assumption of a character.
Um no, interaction and assumption of character are antithetical to telling stories. I am a game designer, and it bothers me when someone impresicesly praises a game for it's "story", when that's rarely what they actually mean. Games don't tell stories well, and there it's difficult to imagine how that might ever change.
Of course, "enabling exploration of morality" is rather different than "telling moral stories", and a game might be appropriate for the former.
I said 'I'm interested in seeing more "noneuclidean" geometry - which is like saying "more nontriangle shapes"', which makes an analogy between euclidean geometry and triangles, to point out that considering "euclidean" as an all-exclusive norm in geometry is like considering triangles as an all-exclusive norm in shapes.
Prehaps if you had matched up the quotation marks equivalently on both sides of the analogy, the original statement would have come closer to how you just explained it. (That is, you compared the adjective "noneuclidean" with the noun "shapes")
But even re-organized, it remains a bizarrely non-informative analogy- an analogy of another analogy, and relying on esoteric knowledge of non-mainstream math to grasp at the point.
Or bother to rephrase this post to use other words than "I said", when more precisely "I wrote".
Say, verb: to express in words
was just interested in providing interesting details
It's interesting if it's slightly relevant. Formulas and sitcoms have no relation to mythology and Star Wars. There are plenty of Star Wars related topics being posted... your link would've had a chance of interesting somebody in one of them. But this isn't a Star Wars post, so nobody wants to see Star Wars.
As far as accusing me of copyright infringement, you have no grounds.
You went to pbs.org, copied a paragraph of text, and pasted it onto slashdot without attribution or an indication that you were not the original author.
Maybe you don't understand the flaws in the big-picture god/satan duality that I revealed.
Oh, I fully understand them. But you haven't shown any way that they relate to the simple question of why you say "Good" is different from "Right". You're writing a tremendous volume of moderately interesting text with little-to-no evident relationship to the questions that were posed to you.
And you just did it again.
The problem is that the two groups are distinct groups. In fact they're pretty much natural enemies.
That idea contrasts amusingly with your journal entry.
Maths is where it's at,
Yes, but they have to pretend the "creativity" is what's leading it. To keep a mass of players interested, the underlying maths must be kept obfuscated as much as possible, because massive spreadsheets just aren't fun... hardly anyone takes up accounting as a weekend hobby.
I find slot-machines to be a great analogy for MMORPG. Playing slots comes down to just 2 variables in the game: mean loss percentage and dollars/hour. Advertise those two number explicitly and nobody will play- but camoflage them behind spinning wheels, blinking lights, and a hefty lever, and you've got the economic engine that built Las Vegas.
Game publishers have to keep letting the "creatives" lead, because if the math-heads take over, their honest admission of the boring fundamentals will drive off 85% of customers.
And the devs could do the exact same maths before the game is released.
It is pretty amazing how game publishers like EA manage to pay huge staffs of testers, and still overlook the simplest of balance issues. (Apparently those testers are really looking for implementation errors, not design flaws). Seems the professionalism of testers means they're regimented to play like the designer wants players to behave, not like they actually will.
If you took your average group of players through an instance, and the monsters always targetted the healers first
Then Blizzard would have to fix the game so that monsters can't walk THROUGH tanks to get at the casters.
Allowing some monsters to attack intelligently will force those monsters to be rebalanced, but it will also mean that builds good for PVE will turn out to work in PVP as well.
The dynamics should change from duels to group combat,
Only if you bring in an assumption that dueling should always be fair. Real life isn't that way, and the source material (such as the LOTR books or D&D games) isn't either. Nobody would expect Frodo to hold out in a duel against Gimli or Gandalf.
WoW is supposed to be a game about teamwork and cooperation with your faction, which means that compensating for each others' weaknesses is fine. In fact, if your suggestion about dueling equality were implemented, it would make party-based gameplay less interesting, as classes less distinctive.
Instead it should be strategy based, one strategy counters another and when you're the rock to the enemy
So, what you want is for battle results to be unpredictable. Each guy picks a technique out of a list of 5, and depending on the matchup, one wins and the other loses? That reduces down to a percentile-chance of victory against each other class.
because I believe that the level is a big problem when it comes to fairness in MMOGs and should take only a secondary role in combat
That's a fine opinion, but for other genres. MMORPGS (and RPG in general) are about character skill, not player skill. Try Counterstrike, Starcraft, or Tekken.
So I find your 'twice the content' quote to be at odds with my playing.
Content != leveling.
In fact, "content" is the storyline, NPC chatting, and artwork which actually actually slows down your levelling as you stop to admire it.
"Content" is also not the same thing as "power". Horde characters are more powerful individually (primarily because of undead).
I have found that as Horde you advance through the levels about twice as fast as alliance does.
Because there is less Horde content, so playing Horde lets you see fewer cool things, so fewer people play horde, so there is less waiting for quests and drops and such.