I don't follow tech news very much. I don't care about Windows Vista, as I plan on running Win2k until I get a Mac. But from a journalistic point of view, SHAME ON PAUL! As many other people have said "Ah, well," is NOT an acceptable response to this situation. I'm not saying he needs to take on WGA as a personal crusade, but when you've set yourself up to be a reporter and professional reviewer, complacency is not acceptable. An utterly lackluster, lapdog article. Disappointing.
...a paper for my media studies class, discussing how women's voices were used in Homeworld: Cataclysm. I basically came to the conclusion that women were portrayed as weak:
It seems inane to be arguing equal gender representation in a video game, but such games are becoming an increasingly popular form of entertainment and can be immensely compelling. Accordingly, we should examine how female voices are portrayed. In the original Homeworld, there were 28 vessels, only one being voiced by a female. While Cataclysm has improved that ratio some, the voice acting has become more personalized. Homeworld's voice acting was very flat and devoid of individuality. However, in Cataclysm, there is definitely a characterization associated with different ship types. The Recon Probe voice sounds to be an alto in her 30's. Her voice is relatively smooth and often has an ironic tone. The Hive Frigate appears to be a soprano in her 20's, as her voice is high pitched and often seems strained. Fleet Command is personified by a female tenor in her 60's, and sounds like a self-assured chain-smoker.
The implications of these positions are extremely important to note, for they are exceedingly subtle. The Recon Probe for all intents and purposes is an expendable ship, cheap to build and for the most part superfluous. However, the voice acting is very cocky and aggressive. Responses to the attack command are "Just say the word," and "I'll take 'em out." As a result, this particular female voice is derided and mocked for having male attitudes but being unable to act them out.
The Hive Frigate is essentially designed to be bait for enemy affronts at the beginning of a battle, and then to fall back and act as a support vessel. This soprano voice is nervous and edgy, perhaps giving the impression of a young woman who is in over her head and is about to snap and start screaming. Contrary to the impression given by the Recon Probe, the Hive Frigate is a weak powerless character, once again forming negative stereotypes.
Finally, Fleet Command is the tactics officer on the Mothership, giving suggested attack strategies and fleet directives. The voice is relatively deep for a woman, but is very self-assured and confident. It's a poignant aspect that the only secure female voice in the game is an 'old' one, suggesting that women only become robust and poised in old age.
This is not to say that all the male voices in the game are cocky and confident. There are units that sound like teenagers going through puberty and even mentally insane men. However, the ratio of male voices to female voices is unbalanced, and the attributed personalities contribute to stereotypes.
Few large-scale studies have been done on the number of female video game players to male players, but the proportion is heavily weighted on the male end, and probably will continue to be for a while. Therefore, it's important that all aspects of human representation in games are carefully considered. The voice acting in Homeworld and Cataclysm is one of the last things to be noticed after the gameplay, strategy, graphics, music, and sound effects, yet its subconscious effect can be very pronounced. This is most revealing when we consider that of the three (out of sixteen) female voices in the game, only one is assertive, and she sounds like Grandma.
What do you folks think? Any ladies care to chime in?
I don't follow tech news very much. I don't care about Windows Vista, as I plan on running Win2k until I get a Mac. But from a journalistic point of view, SHAME ON PAUL! As many other people have said "Ah, well," is NOT an acceptable response to this situation. I'm not saying he needs to take on WGA as a personal crusade, but when you've set yourself up to be a reporter and professional reviewer, complacency is not acceptable. An utterly lackluster, lapdog article. Disappointing.
You were probably higher than a kite.
jellous?
...a paper for my media studies class, discussing how women's voices were used in Homeworld: Cataclysm. I basically came to the conclusion that women were portrayed as weak:
It seems inane to be arguing equal gender representation in a video game, but such games are becoming an increasingly popular form of entertainment and can be immensely compelling. Accordingly, we should examine how female voices are portrayed. In the original Homeworld, there were 28 vessels, only one being voiced by a female. While Cataclysm has improved that ratio some, the voice acting has become more personalized. Homeworld's voice acting was very flat and devoid of individuality. However, in Cataclysm, there is definitely a characterization associated with different ship types. The Recon Probe voice sounds to be an alto in her 30's. Her voice is relatively smooth and often has an ironic tone. The Hive Frigate appears to be a soprano in her 20's, as her voice is high pitched and often seems strained. Fleet Command is personified by a female tenor in her 60's, and sounds like a self-assured chain-smoker.
The implications of these positions are extremely important to note, for they are exceedingly subtle. The Recon Probe for all intents and purposes is an expendable ship, cheap to build and for the most part superfluous. However, the voice acting is very cocky and aggressive. Responses to the attack command are "Just say the word," and "I'll take 'em out." As a result, this particular female voice is derided and mocked for having male attitudes but being unable to act them out.
The Hive Frigate is essentially designed to be bait for enemy affronts at the beginning of a battle, and then to fall back and act as a support vessel. This soprano voice is nervous and edgy, perhaps giving the impression of a young woman who is in over her head and is about to snap and start screaming. Contrary to the impression given by the Recon Probe, the Hive Frigate is a weak powerless character, once again forming negative stereotypes.
Finally, Fleet Command is the tactics officer on the Mothership, giving suggested attack strategies and fleet directives. The voice is relatively deep for a woman, but is very self-assured and confident. It's a poignant aspect that the only secure female voice in the game is an 'old' one, suggesting that women only become robust and poised in old age.
This is not to say that all the male voices in the game are cocky and confident. There are units that sound like teenagers going through puberty and even mentally insane men. However, the ratio of male voices to female voices is unbalanced, and the attributed personalities contribute to stereotypes.
Few large-scale studies have been done on the number of female video game players to male players, but the proportion is heavily weighted on the male end, and probably will continue to be for a while. Therefore, it's important that all aspects of human representation in games are carefully considered. The voice acting in Homeworld and Cataclysm is one of the last things to be noticed after the gameplay, strategy, graphics, music, and sound effects, yet its subconscious effect can be very pronounced. This is most revealing when we consider that of the three (out of sixteen) female voices in the game, only one is assertive, and she sounds like Grandma.
What do you folks think? Any ladies care to chime in?