Perhaps the technology will plateau, and the current generation will lose interest. There will however be an inifinite future supply of kids who will be gaming for the first time ever, and they should be able to sustain the game industry in much the same way that yo-yos and Monopoly are still popular.
I guess it's because the intention of free software licenses is to ensure that software's freedom - which is why the GPL specifically prohibts further restrictions as one of its clauses. The 'vanity clause' is one such further restriction, and would be the thin end of the wedge if it were accepted - where do you draw the line between what is a reasonable further restriction, and what is not?
But I could be wrong - I get the point of free software, but have to admit that I don't always entirely understand the implications of the licensing terms.
Well I'm probably out of my depth here, but here's my 2c FWIW
I don't think that RT is the issue here - as long as there is enough memory buffering between each winamp process and the associated soundcard, it should work fine. RT priority threads would only be necessary if there was some time critical dependency between the soundcard and each winamp process. A buffer essentially removes that dependency. So the question resolves back to the original poster's query - how many such processes are feasible?
"Ms Clayton, [...] was commissioned by diet Coke to carry out the research in order to better understand what the British public love about popular movies."
That sounds to me like they will approve and sponsor films that follow the formula, hence fulfilling the prophecy of those types of films being the most popular.
Dunno if this was just a typo? Can't imagine a typo in a military spec of this type? The design requirement was > 90% at 500 meters.
"The TIS-1 is a revolutionary tactical weapon system for the individual combatant that will deliver a first round probability of hit using directed laser light as the lethal mechanism in selectable bursts from 1 to 170 shots per minute in excess of 60% at a range of 500 meters and 80% at 1500 meters."
Perhaps the technology will plateau, and the current generation will lose interest. There will however be an inifinite future supply of kids who will be gaming for the first time ever, and they should be able to sustain the game industry in much the same way that yo-yos and Monopoly are still popular.
I guess it's because the intention of free software licenses is to ensure that software's freedom - which is why the GPL specifically prohibts further restrictions as one of its clauses. The 'vanity clause' is one such further restriction, and would be the thin end of the wedge if it were accepted - where do you draw the line between what is a reasonable further restriction, and what is not?
But I could be wrong - I get the point of free software, but have to admit that I don't always entirely understand the implications of the licensing terms.
I can see the marketing slogan already:
"Lintel: We're above Windows"
http://dictionary.reference.com/search?q=lintel
Well I'm probably out of my depth here, but here's my 2c FWIW
I don't think that RT is the issue here - as long as there is enough memory buffering between each winamp process and the associated soundcard, it should work fine. RT priority threads would only be necessary if there was some time critical dependency between the soundcard and each winamp process. A buffer essentially removes that dependency. So the question resolves back to the original poster's query - how many such processes are feasible?
"Ms Clayton, [...] was commissioned by diet Coke to carry out the research in order to better understand what the British public love about popular movies." That sounds to me like they will approve and sponsor films that follow the formula, hence fulfilling the prophecy of those types of films being the most popular.
Dunno if this was just a typo? Can't imagine a typo in a military spec of this type? The design requirement was > 90% at 500 meters. "The TIS-1 is a revolutionary tactical weapon system for the individual combatant that will deliver a first round probability of hit using directed laser light as the lethal mechanism in selectable bursts from 1 to 170 shots per minute in excess of 60% at a range of 500 meters and 80% at 1500 meters."