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Life After the Video Game Crash

codecasting writes "There's an interesting, very satirical story over at David Wong's Pointless Waste of Time where he makes a good case for the upcoming death of the video game industry. His key points include gaming platforms largely reaching a technological plateau, the aging of the 'Original Gamers' audience, and the slew of games that are just copies of the same game from last year, but with a new title and different cars/guns/bikinis/etc. An interesting and humorous read."

608 comments

  1. Agreed. by Zone-MR · · Score: 5, Insightful

    I tend to agree. A good game has much more to it than highly realistic 3d videos. Historically the games which have been most successful were the ones with a simple, yet addictive concept. It didn't matter that they were designed for a 8 bit 2MHz proccessor with a black and white low-res display.

    Recently there has been almost no inovation whatsoever. Every new game which comes out belongs to an already existing category (strategy, 3d fps, simulation, etc), with the only difference between them being slightly modified sprites.

    The way I see it, the future probably will lie in Massive-multiplayer. As residential connections get faster, and protocols are improved to cope with lag better, it might be possible to design games where hundreds of thousands of players compete in real time in one virtual environment. That would be awesome.

    1. Re:Agreed. by clandaith · · Score: 5, Insightful

      Two comments:

      1) How you describe video games as beeing the same can also be applied to movies. The same "stories" are done over and over. The characters, places,... are all that changes. Will the movie industry ever be complete wiped out?

      2) If all the games go massive multiplayer, won't those themes also be come standard and people will complain about seeing the new games all before, just with different places, guns, bikinis?

    2. Re:Agreed. by MoonBuggy · · Score: 3, Interesting

      I do generally like MMORPGs, but I found myself uninstalling FFXI and cancelling my subscription in order to make room for my MAME collection (true story).

      I'd rather play the classics - I especially like the MegaDrive (it's not a Genesis, silly Americans) versions of Sonic the Hedgehog. I've been meaning to pick up an old console on eBay so I can play them properly again, it was amazing when I saved my money for weeks to buy it back then and it still kicks the ass of many experiences out there. I do love new games too (UT2004, Soul Calibur 2 and the highly innovative Jet Set Radio series) but more often than not the simple elegance of a well done old game will win out.

    3. Re:Agreed. by travdaddy · · Score: 4, Insightful

      As residential connections get faster, and protocols are improved to cope with lag better, it might be possible to design games where hundreds of thousands of players compete in real time in one virtual environment.

      Yeah well, I'm still on dial-up and so are a lot of other people. So don't hold your breath. Granted, any innovations (hardware or software) are going to make video games more popular. And this article is trying to say that "Everything in video games has already been invented" and that's obviously wrong.

      --
      Adidas To Bring Back Sneakernet
    4. Re:Agreed. by tahtalim · · Score: 5, Interesting
      If so, why the hell new generations don't play Bomber Man, Lost Vikings, Prince of Persia, Larry 1, The Incredible Machine, Lotus, etc?

      Clearly, there is a reason of this polishing trend. I don't think this is good but it is what people want.

      Look at GTA for example, it doesn't have anything new but still it is one of the most popular games.

      On the other hand, maybe lack of new ideas is related with increasing cost of producing a new game (number of designers, programmers etc). Publishers don't want to risk their money with completely new ideas.

    5. Re:Agreed. by Anonymous Coward · · Score: 0

      Yeah, but are those massive-multiplayer games still games? I mean, in a game, you play and you either win or lose. But in MM you just play without a objective. That's what makes these games just large chatrooms...

    6. Re:Agreed. by BradleyUffner · · Score: 5, Interesting

      I just did that last night too, but for different reasons. What worries me is that the person I talked to on the phone said that my CD Key for the game would become invalid after 3 month, and that there was no way to get a new key other then buying the game again. This sucks if at some point I change me mind and want to play some more.

    7. Re:Agreed. by kryocore · · Score: 2, Insightful

      I agree that pure graphics don't a revolution make, but they pave the way for innovation and allow new possibilities. Massive Multiplayers wouldn't as very fun if we were limited to old Pac-man style games. There has been tons of innovation. RTS/FPS? The Sims? I agree that online gaming is the future, there's nothing like playing against real intelligence rather than AI. AI is fun, but real intelligence is great. My gaming world was rocked when I started playing Quake2 online (Quake2 was my 1rst into to online gaming). Since then, gaming has never been the same for me.

    8. Re:Agreed. by Gruneun · · Score: 2, Insightful

      The way I see it, the future probably will lie in Massive-multiplayer. As residential connections get faster, and protocols are improved to cope with lag better, it might be possible to design games where hundreds of thousands of players compete in real time in one virtual environment. That would be awesome.

      I've been playing Planetside, on and off, for about six months. The concept of fighting in large, organized battles with hundreds of other gamers was very appealing. Still, as the novelty of large groups began to wear off, the game was exposed for what it really is... kinda boring. It's a decent FPS, but just decent. It lacks an engaging plot line, developed characters, and the gameplay itself is fairly bland. The developers, who I have a great deal of respect for (despite this less-than-stellar review), are constantly trying to update the game and make it more interesting. It's still lacking something addictive. Adding a lot of people to the equation doesn't add that quality any more than flashy graphics to a standard FPS.

    9. Re:Agreed. by myowntrueself · · Score: 4, Insightful

      "The way I see it, the future probably will lie in Massive-multiplayer."

      Thats ok if you just want the choice between;

      A) Waiting for a bunch of griefers to come along and fuck your game up

      and;

      B) Joining a bunch of griefers and going around fucking other peoples games up.

      --
      In the free world the media isn't government run; the government is media run.
    10. Re:Agreed. by John+Courtland · · Score: 1

      Really, they need a good solid story before they ever start initial development. If it won't make a good book, it probably won't make a good game. People like intrigue, complex webs of characters, simple interfaces, robust rules, and above all, envelopment... If your game can't suck people in, you failed. FF8... sucked, didn't ever come close to getting my attention. Too complex and the story seemed sloppy. FF6... hell yeah. That game was amazing.

      This obviously is glossing over the Quake/Doom style shooters. However, how many people play Quake 3, and how many people play Halflife? Quake 3, fun, innovative technologically, and simple... with no story. It ran out of steam, you could complete it in an hour if you are good and then discard it. Maybe enjoy multiplayer until you notice all the people just use the rail gun. Halflife, fun, innovative technologically, simple with a great story. Takes the better part of 3 days to complete if you don't sleep. Then you can play multiplayer as well, so for the same price, you can have a good single player experience, and a good multiplayer experience. There is something to be said for high speed PvP FPS games, but if they have a good story to back them up, they are usually more revered.

      Another type I'm not talking about are simple games like arkanoid. Awesome game, arkanoid, I still play it from time to time, but it's not something that takes a dedicated team of developers to create. If any one developer can't make that game in a trivial amount of time, they shouldn't be developing anyways. So, they don't count.

      And you are most likely right about MM games becoming the "holy grail" of computer gaming. But they still need good stories, good rules and simple interfaces.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    11. Re:Agreed. by saiha · · Score: 4, Insightful

      I think the reason is that there are still a lot of people that a led on by pure graphics quality. Look at any of the newer first person shooting games, the same basic gameplay, only a few innovations. I still play Q3 because it has good gameplay, many mods and a fairly easy way for me to make my own mods. I'll boot up FF7 or s/nes rpgs over most of the newer ones.

      As for GTA though I feel that that is one of the few games that had a new style of gaming. I played that all the time until my PS2 was stolen :(

      We are at the point in gaming however that the graphics are excellent and the computing power can and should be put toward more gameplay things like AI, advanced plot devices etc. Graphics get old fo me pretty quickly, but solid gameplay with open ended gameplay is what keeps me away from my homework and in from of my computer or tv.

    12. Re:Agreed. by Wind_Walker · · Score: 5, Insightful
      Recently there has been almost no inovation whatsoever

      You're not playing the right games. The Sims introduced a whole new idea to gaming, and in the process introduced a whole new market. Final Fantasy: Crystal Chronicles on the Gamecube introduced the idea of using 4 GBAs as "inventory" screens, while also controlling the game on the TV. I challenge you to put Pikmin into a category. I challenge you to put Cubivore into a category. I challenge you to put Animal Crossing into a category.

      You're just not playing the right games. If you want innovation, choose Nintendo.

    13. Re:Agreed. by Garak · · Score: 1

      I think the next step is to blend all of the above into one game that has fps parts, strategy parts, simulation parts, etc...

      Being able to jump into fps mode in a game like GTA3 or starwars galaxies would kick ass. These games already have a bit of simulation in driving cars and speeders.

      One cool thing in starwars galaxies is that players can build buildings and stuff to expand the games, its still pretty limited to stock objects and what not. But I think this is the future of games, being able to expand it beyond the orginal concept with out any knowledge of programming.

      Starwars galaxies is already a massive-multiplayer game. I just needs a fps mode.

      --
      God, root, what is the difference?
    14. Re:Agreed. by Egekrusher2K · · Score: 1

      "Recently there has been almost no inovation whatsoever. Every new game which comes out belongs to an already existing category (strategy, 3d fps, simulation, etc), with the only difference between them being slightly modified sprites." True, there are no new genres being developed. But, that is because all the genres that could possibly be created have been already. Also, video games use pixels, not point sprites. Where have you been for the last 8 years?

      --
      Listen to my experimental-industrial-techno!
    15. Re:Agreed. by Hawthorne01 · · Score: 4, Informative

      I don't think he's saying that the video game market will die completely, rather, I think he's making the case that without an innovative, "nust-have" game, it will undergo another reduction in size/units sold, much like it did in the 80's after the 2600 craze ended.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    16. Re:Agreed. by Dan667 · · Score: 1

      You tend to only remember the games that were really good, but I agree that lately the new games have left alot to be desired. I have gone back to ones that I really enjoyed. Just loaded Fallout back on my machine, and Jagged Alliance 2 still rocks after all these years. Started playing these again, even though I just got a bunch of new games that in my opinion blow.

    17. Re:Agreed. by Hentai · · Score: 5, Funny

      Ah, Prisoner's Dilemna strikes again. Damn you, Nash!

      --
      -Hentai [in vita non pacem est]
    18. Re:Agreed. by NicenessHimself · · Score: 2, Interesting

      multiplayer gaming is fun if you win. The people asking you if you want to play doom at lunchtime are the people who whip your ass at it. How do you make a multiplayer game where everybody wins? Cue The Sims and zero score game posts

    19. Re:Agreed. by ebeneazer · · Score: 1

      The way I see it, the future probably will lie in Massive-multiplayer.

      There are two key issues here: variety/compelling nature of online games and the socio-economic elements.

      The advantage and future of Massive-multiplayer games lies in the fact that they have a longer life than your average stand alone game. For one, the story never ends (i.e. the company overseeing the game can continually extend the goals and story with patches and updates, ala FFXI). In addition MMORPGs introduce a human element where you can actually meet individuals who can have a conversation with you as opposed to the ritualistic "talk to this character multiple times until I determine that I have exhausted his/her script)". This makes for interesting game play time and time again.

      On the other hand David Wong is right that the market size for such games will always be small. Why? Because they require a commitment on the part of those who play. I have a number of friends who play these games but I never have because I would have to commit to be on regularly, otherwise they get too far ahead/too advanced and it's not very fun to play.

      Secondly, because they are designed for long-term continuous play you have to play them, and play them and play them. On one hand this is good for the game companies as they have a dedicated group of gamers, however, for time-strapped professionals it's not easy to consistently ensure you get the required amount of time in every week.

      Thirdly, and just as importantly, these games tend to be subscription based which frankly is just not as palatable as a one shot purchase--this also has a limiting effect on teens, college students and other cash concious groups without a generous bankroll. Consider the success of consoles, one of the key factors in purchasing one of these is the fact that you had a friend whose parents would bankroll 50 games a year and you could borrow the ones your friend wasn't using. You can't do that here.

      Lastly, the social elements that make MMORPGs and other multiplayer games while sufficient to sustain the interest of the more socially inept, are no substitution real human social interaction. There is something fundamentally unhealthy about people who end up getting married as an outgrowth of their EverQuest characters' virtual fling.

    20. Re:Agreed. by DNS-and-BIND · · Score: 2, Insightful

      Doing the same stories over and over again is a recent development in movies, it's only really happened in the last 20 years. I don't know about you, but I rarely pay to go see a movie at the theater. I remember a day when we would go to the movies, and decide what we were going to watch only after arriving. You could watch any movie, and be assured of entertainment. Not so today.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    21. Re:Agreed. by KlomDark · · Score: 1

      So let me get this right, you have to buy a Gamecube and FOUR Gameboy Advanced units to play the game? Screw that.

      While I could get into a game that had dual video outputs with the game on one TV and the inventory on another, I'm not slapping down nearly $500 just to play a game. The most I've ever paid was $179 for a new video card to play Neverwinter Nights.

    22. Re:Agreed. by DNS-and-BIND · · Score: 1

      Those aren't games...they are more properly categorized as "software toys".

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    23. Re:Agreed. by Anonymous Coward · · Score: 0

      I challenge you to put Pikmin into a category. I challenge you to put Cubivore into a category. I challenge you to put Animal Crossing into a category.

      read as:
      "From my parents basement i challenge thee !"

      and heh.. 4 gbas as inventory screens, thats like capcom selling a game with some 50 button joystick for 250$, they just cant make money otherwise.

    24. Re:Agreed. by Matthias+Wiesmann · · Score: 3, Informative
      1) How you describe video games as beeing the same can also be applied to movies. The same "stories" are done over and over. The characters, places,... are all that changes. Will the movie industry ever be complete wiped out?
      You are right, the same movie is done again and again, but the interesting thing is the period. For instance there are many titanic movies but on average, there is one every five years. Take Terminator movies, on average there is five years between each. Even if the you take broader categories, like catastrophic movies (airplane,ship,whatever) how many come out every year? (I admit there are recurring categories, like Bruce Willis saving the world, but well).

      If you take this analogy, the gaming industry can come out with a new iteration of the same game every five years. So while the gaming industry would probably never be wiped out, it would have to cool down a bit: there are not so many different game types, and the current upgrade frequency might not be sustainable once the novelty wears off.

      If you think about it there is a huge variety of different movie types, video-game diversity is not that big. I don't think that video-gaming will go the way of the dodo, but there will be some adaptation from the current model. I hope this will bring out new interesting games.

    25. Re:Agreed. by (trb001) · · Score: 2, Insightful

      But FF:CC was still an RPG. Animal Crossing is still a simulation game mixed with a puzzle, effectively. The Sims is an RPG mixed with a simulation game. I haven't played Cubivore or Pikmin, so let's limit my disagreement to the (arguably more mainstream) games you've mentioned.

      None of these games are 'innovating', per se, they're just improving on previous games or mixing genres. MMORPG was the last new genre, but that isn't to say that more won't be created. What really needs to happen to open up more categories is a technological breakthrough. Think about it...modems revolutionized gaming by allowing two people to play one game simultaneously; faster processors/video cards spawned FPS's; the internet made MMORPGs possible. When technology allows someone to build a machine capable of bringing what's in their imagination to life, you'll see a new genre open up.

      --trb

    26. Re:Agreed. by MoonBuggy · · Score: 1

      Calm down, it was just a joke. I think the word 'silly' implies that I wasn't seriously criticising Americans - it's not exactly a strong or offensive word I was just messing around because I was expecting someone to make a comment on it being called a Genesis. Apologies if I upset you.

    27. Re:Agreed. by Kethinov · · Score: 4, Interesting

      Ex-fucking-actly. Everyone who bitches about gaming not being as good as it used to be is either A. outgrowing it or B. just pissed off because they finished their favorite game and can never get the same excitement from any other game ever again.

      Before people go flaming me, I fit into this category! I've both outgrown gaming (for the most part) and played through my favorite games more times than I probably should have.

      But I still recognize that new games are enticing, complex, and most definitely innovative. Especially on the GameCube. Personally, I won't be playing the GC until I can emulate it (I emulate all my console games as a matter of principle), but just because I'm quirky like that doesn't make me respect modern games any less.

      I don't agree with the grandparent and I don't agree with the article. Modern gaming is fine. If it doesn't interest you, find another game, or find another hobby.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    28. Re:Agreed. by phosphorous · · Score: 0

      With MMOG's, you still run into the exodus the author writes of with regards to the Original Gamers. Most of us just don't have the time to spend on those time-leeching games. I find it hard enough to find time to play a few rounds of a fast paced game, much less devote hours a day to an Everquest-like game.

      Several of the people in my neighborhood who are in their mid to late 30's do spend a lot of time playing the MMOG's, and surprisingly enough they are still married. Everytime the subject gets brought up in front of their wives, you can tell from the look in the wives eyes just how pissed they are that their husbands spend all this time playing a stupid game than cleaning the kitchen or fixing the toilet. It used to be that you could play a game of Tetris for 10 minutes to let your mind unwind a bit. Spending 10 minutes in an MMOG would be pointless.

      Any way you look at it, as we get older, we have less time to play these games. You can argue about it until the cows come home, but if you are over the age of 20 and spending all your free time playing games, you are leading a shallow, unfulfilling life.

      Personally, I always hear about all these new, cool online games that are supposedly in the works. By the time any of them actually get around to being made, I'll probably be a grandfather sitting back in my rocking chair with a block of wood and a whittling knife.

      As cool as I find the idea of some of the newer MMOG's out there to be, I also find the idea of supplanting reality for long periods of time with a contrived version of it to be highly alarming. Think about it: do we really want our kids growing up immersed in these types of video games?

      When I have kids, I certainly wont want them to spend hours a day playing video games - or sitting in front of a computer for hours, for that matter.

    29. Re:Agreed. by CVaneg · · Score: 4, Interesting

      I'd have to disagree, while I think it's true that sequels really started taking off in the 80's, there were plenty of movie plots that were reused prior to that time period. If you look at a lot of the spaghetti westerns, or world war II movies, or noir films of prior years, there is plenty of reuse of plots and character types and locales. So I don't think that you can say that movies were incredibly original in the past, I think it's more that we tend to remember the standouts and 20 or 30 years from now, peoeple will be saying the same things about movies (and videogames) as they are today, but no on will remember "Police Academy in Outer Space".

    30. Re:Agreed. by hex706f726368 · · Score: 1

      You don't have to buy any GBA's to play the game on a GameCube. It's just an extra feature.

    31. Re:Agreed. by Anonymous Coward · · Score: 2, Funny

      but MMORPG and FPS are both of the Displaying information on a surface genre. So they are not original in anyway. The last truly original thing was when someone first painted on the wall of the cave.

    32. Re:Agreed. by HeaththeGreat · · Score: 1

      Yeah, the Sims sure did introduce some innovation. So did the Sims Livin' large, the Sims Hot Date, and the Sims' Funeral parlor. While the Sims was pretty groundbreaking, what did that broken ground yield? A bunch of annoying add-ons. That's all the gaming industry has been reduced to. You do bring up a few good orignal games. But here's the problem. You've listed 4 original games out of like 4000000 that have been released this year. And how many of those original games did people buy? Sure, Animal Crossing is a million seller, but GTA Vice City is a 9 million seller. The idiot masses prefer killing whores to killing monotony.

    33. Re:Agreed. by Dragoon412 · · Score: 1

      Final Fantasy: Crystal Chronicles was nothing but a typical Gauntlet-styled, 3D isometric brawler, like Dark Alliance or a score of other games. The alamringly stupid decision to make GBAs necessary as a (gimpy) controller for multiplayer gaming was hardly a boon for the game, and didn't serve any purpose an eloquent menuing system couldn't have. And even at that, the idea was hardly new; many Dreamcast games had similar functionality with the VMU.

      Pikmin was essentially a RTS, and Animal Crossing was nothing but a cute and cuddly version of the SNES' Harvest Moon.

    34. Re:Agreed. by rijrunner · · Score: 1



      OK. I have noticed a trend of game companies relying on people for their game mechanics.

      All they have to do is write the core engine to allow users to interact, then pile on pretty graphics.

      The Sims introduced *nothing*. It is a MUD/MUSH/MOO with pictures.

      Sorry.. Most of these games are rehashes of earlier games in one form, or another.

    35. Re:Agreed. by scot4875 · · Score: 1

      So let me get this right, you have to buy a Gamecube and FOUR Gameboy Advanced units to play the game? Screw that.

      No, you need 3 friends with Gameboys. It's really not that difficult to comprehend.

      --Jeremy

      --
      Jesus was a liberal
    36. Re:Agreed. by Blublu · · Score: 1

      I agree, I have been finding myself playing old SNES and NES games on emulators for a while now. It seems like the more power the developers have, the more realistic the games become and less entertaining. One game I enjoyed a lot was Serious Sam. I just played it again a few weeks ago and it kicked an enormus amount of ass. Why? Because the developers just threw all realism out the window and went for pure entertainment. That is what makes a good game.

      --
      meh
    37. Re:Agreed. by triiiple · · Score: 2, Insightful

      Indeed. That's something the author forgot to mention: new consumers.. or kids, whatever.

      As you said, new generations don't play retro games - they just think they suck, more or less. They probably think: "Why play that game when this one has almost the same content/gameplay/etc, but is much prettier? (or harder or, yes, even better! eg: Scorched Earth vs Worms)

      New games don't equal remakes of old ideas, even though many of them are. There are many unique games out there that don't quite fit in a specific genre. Just look at Syndicate or, damnit, Tetris! Yes, I know they're "old", but they're unique! Sure, some could say Syndicate is just a abstract remake of Cannon Fodder, but that's not quite true. If another company steals a truly unique concept, they will be marked as ripoffs, lame, etc. By the "older" generation, that is. But hey, there are ripoffs that are unique in their own way, even though it has "been done before": Postal 2

      Don't try to flame me by saying "Those games are new!" or "When I was a kid all we could play were textmode games!", that's beside the point. The point is: I don't think many kids today have played the "good ol' games". So when a so called new game comes out, it will attract the younger generation.

      Games will be fun for a long time, as long as there are people who like games and challenges, and people (kids) who have never played them before. I don't see the end of this market in the near future. If it dies, it probably won't be because of lack of entertainment value.

    38. Re:Agreed. by scot4875 · · Score: 1

      You obviously haven't played FF:CC multiplayer, or you wouldn't be claiming that it's not innovative.

      The amount of teamwork required in that game is unparalleled outside of the team-RTS genre. Coordinating attacks to get rid of weaker enemies, casting fused spells or spells/focus attacks to maximize damage or weaken enemies... It's a very good, innovative 4-player game.

      You don't seem to have any understanding of what Animal Crossing is all about either. What is it simulating, and where is the 'puzzle'?

      I don't know why people are so hung up on 'innovation' in games, anyway. I'd rather play a fun game than an innovative one. If a game is both, that's just icing on the cake.

      --Jeremy

      --
      Jesus was a liberal
    39. Re:Agreed. by AuMatar · · Score: 4, Insightful

      There's a theory in English that only 6-8 plots exist. All stories are some combination of those plots. Every book, movie, play, etc ever written. And you know, the theory is pretty much dead on. YOu can argue the number of plots slightly, but books have been repeating the same themes for millenia. Yet I just spent another $200 at Barnes and Noble last week.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    40. Re:Agreed. by Wildfire+Darkstar · · Score: 1

      Erm... like it or hate it, "The Sims" is nothing like any MUD I've ever played in my long history of playing MUDs. "Sims Online" may well be (never played it), but the original game was a very different beast indeed. It does have clear connections to other game genres, but it doesn't really clearly fit into any of them, IMO.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    41. Re:Agreed. by Anonymous Coward · · Score: 0
      You're not playing the right games. The Sims introduced a whole new idea to gaming, and in the process introduced a whole new market. Final Fantasy: Crystal Chronicles on the Gamecube introduced the idea of using 4 GBAs as "inventory" screens, while also controlling the game on the TV. I challenge you to put Pikmin into a category. I challenge you to put Cubivore into a category. I challenge you to put Animal Crossing into a category.

      You're just not playing the right games. If you want innovation, choose Nintendo.

      I've owned all of these games.

      The Sims I spent $50 on the game, $20 each on 2 new memory cards and stopped playing the game after a week. The game is fun, but grows tiring very quickly.

      Finaly Fantasy: Crystal Chronicles I spent $50 on the game and $100 each on two new GBA SP and completed the game in a week. The game involves shouting with the idiots who control the other characters. It emphasizes team management in real life and is quite good, but extremely short for the amount of money I invested into being able to play it. Think of the Guantlet engine using really expensive controllers made for childrens hands.

      Pikmin I spent $50 on the game and completed it in my first sitting and have never played it again. It was an excellent game and I'll probably buy the second version when it comes out.

      Cubivore I spent $50 on the game and stopped playing it after a week. Another very cool game, but without an idea of what the heck I was doing, the neat-o factor wore off.

      Animal Crossing I spent $50 on the game, started setting the system time to get through incredible dull spots and returned it after a week. The 24 hour clock thing was neat, but the game became repetitive and dull. It's only so dynamic without being online enabled.

      Each one of these games was brilliant or inventive in some way. In all, I catagorize these as good games, but poor values. In all, including $100 on my latest GC and $200 on the first GC I purchased when it was released, $20 each on two extra controllers and $10 each on GBA to GC cable, and $20 each on 2 more memory cards that were not used by the SIMS, I've spent a small fortune (over $800).

      However, I played EQ: OA for months. I played Mario Tennis for years and very regularly. I played A Tale in The Desert (on the PC) for months. I played EQ (on the PC) for years, sadly. I played PSO on the Dreamcast and PSO I&II on the GC for years. I also still play Mario 3 on my SNES and I am eagerly awaiting Mario Tennis for GC.

    42. Re:Agreed. by stripe · · Score: 1

      It all depends on the game model you choose to play. Choice in Massively multiplayer games can be RPG's where no PvP's are allowed. (Gather a group and go on a bug hunt in the new MMORPG's each group once they leave the "town's" initiates a new quest line. Each quest line is basically an entire world for that party of player for the duration of their playing together. So no monster/treasure denuded areas from too many parties) Tactical games where its all PvP. ( Gather groups of players together and go hunt other groups of players. Matchups can be done by lvl*number of players. Low levels and large numbers vs high lvls and small numbers, too many high levels are not allowed into the party) There are lots of other games and game types out there.

    43. Re:Agreed. by Bendebecker · · Score: 4, Funny

      "If all the games go massive multiplayer, won't those themes also be come standard and people will complain about seeing the new games all before, just with different places, guns, bikinis?"

      Yep, we are going to have to to do something drastic to add novelty to games. Girls, I am afraid your going to have to lose the bikinis. Desperate geeks of the world unite!

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    44. Re:Agreed. by Anonymous Coward · · Score: 0

      I challenge you to put Pikmin into a category

      Adventure-puzzle.

      Remember Toe Jam & Earl. You even still had to collect peices of a spaceship by exploring & solving puzzles while using the diffrent abilities of two characters.

    45. Re:Agreed. by RyuuzakiTetsuya · · Score: 1

      I don't think so. Looking back at the Playstation's game line up, I can recall that among the 10 best games were games with somewhat complex interfaces and game systems(Xenogears and Metal Gear Solid come to mind).

      If the problem with our current videogame industry is that of simplicity, then really our problem is either with lazy gamers or a dumb public overall. The video gaming industry doesn't need to be simple or easy, just fun. Now, I don't want to go in to Japan worship here, BUT, they do not seem to have this problem. They do not seem to have a problem enjoying a complex gameplay experience like many RPGs and simulators that come out there.

      How many do you think could sit down for awhile and play through games like Dragon Quest, or even master beatmaniaIIDX? Sure, IIDX seems like a music sim of probably the most simplest kind, but it's hard. It has a rather steep learning curve isn't the kind of thing american gamers like. sure, it's got a cult following, but I don't see it gaining wide acceptance.

      I can't read famitsu magazine or other magazines of the type, but I'm pretty willing to bet that a less picky audience is what's holding the Japanese gaming market together(not to mention sick porno games) and that market isn't going to crash for a long time. In fact, that's where 90% of our innovative games have come from these days. Other than Doom/Wolfenstein or GTA3, very few really innovative games have come from the US in recent memory? Most of the games I buy these days have names like, Namco, Capcom, Square Enix, Sega or the like. Rarely do I buy games from Blizzard or EA. Sorry, there just isn't much innovation lately from us, and it's getting sad. No one wants to take risks anymore in this country. Which is why I'm also willing to bet the arcade industry is dying, but that's another rant all together.

      --
      Non impediti ratione cogitationus.
    46. Re:Agreed. by truenoir · · Score: 1

      That's only true if you cancelled the free Playonline subscription as well. If you simply cancel the FFXI content ID, then after 3 months your character may be deleted, but you can still use the same serial number to play the game (and start a new character). At least, that's the information as gathered on FFXI boards and from the manual.

    47. Re:Agreed. by RLiegh · · Score: 1
      but no on will remember "Police Academy in Outer Space"


      Of course, they might have an easier time remembering it if it existed
    48. Re:Agreed. by tepples · · Score: 1

      I've read that there exist some items required to complete FFCC that you can't find with a standard controller.

    49. Re:Agreed. by ccandreva · · Score: 3, Insightful
      If so, why the hell new generations don't play Bomber Man, Lost Vikings, Prince of Persia, Larry 1, The Incredible Machine, Lotus, etc?
      Maybe because they aren't readily available ?

      I have a collection of early 80's arcade games in my basement (Asteroids, Tempest, Battlezone, Centipede, etc). Any time kids are over, we can't get them out of the basement. They go nuts over the old games.

      My cousin now has a Ms. Pac Man and Rally X for his kids, in addition to all the "classics" collections for their PS2. These same kids also love my Atari Lynx -- and they have their own Gameboy systems.

    50. Re:Agreed. by tepples · · Score: 1

      Even if I already have a GameCube, being able to complete FF:CC requires a setup fee upwards of $400 (for Game Boy Advance SP systems and link cables and batteries) plus an hourly fee (for hiring local workers to hold controllers for player 2, player 3, and player 4).

    51. Re:Agreed. by Anonymous Coward · · Score: 0

      Can I infer that you didn't enjoy VC? I assume that you've played and completed it then. And you aren't just talking out of your ass.

    52. Re:Agreed. by tekunokurato · · Score: 1

      Not only was thhe prisoners dilemma around a long time before John Nash, that situation is not a prisoners dillema, just a zero-sum game, since the parties are in inherent competition anyway.

    53. Re:Agreed. by lysium · · Score: 1
      You just summed up the story of civilization for the past 20,000 years. That's just life, dude, on-line and off.

      ===----===

      --
      Together, we will drive the rats from the tundra.
    54. Re:Agreed. by CVaneg · · Score: 1

      Yes, I appologize. That was intended as more of a satirical example rather than a movie that, even by Hollywood's current standards, wouldn't warrant a straight to video release. Of course, you never know. Maybe one day, in the not so distant future, we may get another Police Academy, full of that signature Gutenbergian quality.

    55. Re:Agreed. by poot_rootbeer · · Score: 1

      The Sims was the culmination of a long line of Sim* products, Sega's Dreamcast had individual displays in the controllers long before there was a Gamecube or a GBA, Pikmin's an evolution of the real-time strategy genre, Animal Crossing feels a lot like Zelda 3 to me, only without the directive gameplay of a "quest" one has to fulfill.

    56. Re:Agreed. by Big_Al_B · · Score: 1

      Actually, there's yet another theory that says *every* story plot is derivative of Beowulf. Wow--This is the first time in a decade that I've ever repeated anything I learned in several college Lit courses.

    57. Re:Agreed. by theparallax · · Score: 1

      A MMORPG is a MUD with graphics and nondiscrete locations. People were itching for the bandwidth/serverpower/graphics to make a graphic MUD happen at least 10 years before it happened.

    58. Re:Agreed. by king-manic · · Score: 1

      Your gonna have to define "most successful". Warcraft has neither a simple or addictive concept. IT's a strategy game with a lot of other things invilved. Soul caliber is also neither of those things, neither is metroid, zelda, final fantasy, GTA, castlevania, ect... And those have been soem of the most successful frnachises ever/

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    59. Re:Agreed. by The+Tithe · · Score: 1

      Massive Multiplayer games will suffer from lack of direction and aimless wonderings. It will basically turn into a huge graphical mud where end goals are side stepped and interaction (Fighting, talking to, making fun of, etc) with other members of the game are held in higher regard.

      This to me would defeat the purpose of a game. If I wanted to interact with people in a meaningless way I would just wonder around outside for a few hours.

      Might as well create a game called life and let everybody join. Provide an empty enfironment and let people wonder around. That's what would end up happening anyways.

    60. Re:Agreed. by Hentai · · Score: 1

      Point. Away I go, tail between my legs, unable to provide you a +1 Informative because I already posted.

      --
      -Hentai [in vita non pacem est]
    61. Re:Agreed. by Monkelectric · · Score: 4, Informative

      Its more then 6 - 8, but yes you are more or less right. Theres a book called 36 Dramatic Sitautions which lists all the plot types, and all of their plot twists. You can read a synopsis here. Required reading for any writer.

      --

      Religion is a gateway psychosis. -- Dave Foley

    62. Re:Agreed. by gnuLNX · · Score: 1

      Sorry to hear that you are still on dial up. Do you really think that in 10 years there will be anyone on dial up....any gamers on dial up?

      Once you taste broad band there really is no going back.

      --
      what?
    63. Re:Agreed. by danila · · Score: 1

      Blah-blah-blah. All modern games suck. Blah-blah-blah. The future lies in blah-blah-blah.

      There was tremendous innovation recently in every genre you can think about. There is ongoing tremendous innovation with game developers pushing the envelope in every direction simultaneously, as fast as they can. People like to play games, that's a fact. Thus there will always be a thriving industry serving them. All the doomsayers can go to hell.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    64. Re:Agreed. by vadim_t · · Score: 1

      Well, I'm not from a very new generation, but I play some old games on my P200 laptop. Not long ago I installed One Must Fall 2097, Descent and Descent 2 on it.

      There's something nice about simplicity. Some of the new games aren't as fun as the old ones. For example the old UFO was great, while UFO Aftermath is not bad, but way too simplified, and had some annoying mistakes.

      For example, the idea of accepting the aliens' offer was great. Give up on defending the Earth and the aliens will save everybody they can. However, for this all you get is the Earth being completely covered by this biomass stuff.

      What happened with the whole intelligent organism thing? They could have made it do something interesting. I'm sure that part could have been more developed.

    65. Re:Agreed. by Anonymous Coward · · Score: 0

      And Toejam & Earl was just an updated Head Over Heels (from 1982).

    66. Re:Agreed. by Anonymous Coward · · Score: 0

      There is nothing you can't find or do. There are bonus goals that show up only on the GBA (even in single), however you are fulfilling the goals anyway, you just don't know what they are. If it's something like "inflict damage" you're gonna get a pretty high score guaranteed. Obviously if it's "don't cast spells" and you're a spellcaster the GBA would have helped, but my experience before I had a GBA wasn't adversely affected. Anyway, the bonus points "unlock" a tier of items you can choose from at the end, but you won't be lacking in items to choose from for at least quite a few playthroughs of that level anyway, AND you don't need to collect them all

    67. Re:Agreed. by Killswitch1968 · · Score: 1

      or Rocky 5000

      --

      Corporations: your universal scapegoat for all society's ills.
    68. Re:Agreed. by danila · · Score: 1

      We are at the point in gaming however that the graphics are excellent and the computing power can and should be put toward more gameplay things like AI, advanced plot devices etc.
      This is not insightful. At any point in gaming history computing power should be (and is) put toward everything at once, according to the marginal utility vs. marginal costs for every direction.

      And if you think that AI and plot devices were ignored recently, I suggest you play some new games. AI has come a long way since early 90s when it became a separate part of the engine. Compare the UT2004 bots with Doom monsters. Compare AI in C&C: Generals (or any newer strategy) and Dune 2. Compare AI in sport sims or driving sims. There is a HUGE difference, as big as in the graphics. Same with the plot. Heck, even FPS/TPS/RTS games come with a decent plot now. Just think of Max Payne, but other games are often just as good.

      Saying that tripe about "we need better AI, not flashy graphics" became banal and boring years ago. Please stop now.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    69. Re:Agreed. by Anonymous Coward · · Score: 2, Funny
      Actually, there's yet another theory that says *every* story plot is derivative of Beowulf.

      Eh, Beowulf is just a stale Gilgamesh retread.

    70. Re:Agreed. by DjMd · · Score: 3, Insightful

      He is probably referring to the fundamental conflicts...
      Man Against
      .. man
      .. god
      .. nature
      .. society
      .. himself

      --
      DJMD - The fourth man - Planetary
    71. Re:Agreed. by Anonymous Coward · · Score: 0

      Killing whores DOES kill the monotony. Cmon, everyone knows that at least once in your life you'll have to bury a hooker in the desert outside Vegas.

    72. Re:Agreed. by Anonymous Coward · · Score: 2, Insightful

      I emulate all my console games as a matter of principle

      What on earth principle would that be?

      The principle to play games without paying the people who made them?
      The principle to play on a 21" monitor instead of a 36" tv?
      The principle to play without the controller that the game is designed to be played with?
      The principle to play by yourself instead of with friends?

      I mean, I love emulation and all, but if my NES still worked I'd hardly see the point.

    73. Re:Agreed. by myowntrueself · · Score: 1

      Yes, its interesting how the internet has formed a kind of microscope into the human psyche.

      Porno is a great example, as are online multiplayer games.

      Its like the first people to look at water samples under the earliest microscopes; many were so disgusted with what they saw (microbes) that they never drank water again.

      I think they were happy with whiskey or something.
      Theres a lesson for all of us there...

      *hic*

      --
      In the free world the media isn't government run; the government is media run.
    74. Re:Agreed. by Dahamma · · Score: 1

      My theory is that almost every situation I run across in life can be summarized with a Simpsons quote (can you imagine how annoying I must be to hang out with??)

      Unfortunately, I was unable to find a Simpsons quote involving Beowulf! Please accept this Family Guy quote as a substitute.

      Dennis Miller: "I don't want to go on a rant, here, but America's foreign policy makes about as much sense as Beowulf having sex with Robert Fulton at the first battle of Antietam. I mean when a neo-conservative defenestrates it's like Raskolnikov filibuster deoxymonohydroxinate."

      Peter: "What the Hell does rant mean?"

    75. Re:Agreed. by Anonymous Coward · · Score: 0

      It matters which mmorpg you play. If you include Ultima Online in that list well your conclusion is correct. Many others are not built that way and in fact discourage it.

    76. Re:Agreed. by Anonymous Coward · · Score: 0
      Final Fantasy: Crystal Chronicles on the Gamecube introduced the idea of using 4 GBAs as "inventory" screens, while also controlling the game on the TV

      Ummm Dreamcast with the VMU anyone? They did it for the nfl games where the vmu allowed you to choose your lineup without showing it to everyone. Hardly innovative.

    77. Re:Agreed. by 88NoSoup4U88 · · Score: 1
      Hey hey, don't forget Wario Ware Inc. !
      A great GBA game :))

      And i fully sgree with you : For innovative gameplay : Go Nintendo :)

    78. Re:Agreed. by ElizabethP · · Score: 1

      Thanks for the link; I'm checking that out right now. That stuff is definitely right-on. Love the signature by the way!

    79. Re:Agreed. by vTalon · · Score: 1


      The alamringly stupid decision to make GBAs necessary as a (gimpy) controller for multiplayer gaming was hardly a boon for the game, and didn't serve any purpose an eloquent menuing system couldn't have.


      Did you actually play the game? Because I think that you may have missed the point.

      Fintal Fantasy: Crystal Chronicles, is, first and foremost, a social game. The whole game is built to force you to both cooperate and compete with the people sitting in the living room with you. The GBA, by presenting you with information and goals hidden to the other players, is central to this strategy. At times, you're relying on information (a map, say) that only one player has at their disposal. But you can never trust your teammates too much,because everyone is trying to fufill their secret mission best, so that they can get first pick of the treasure at the end.

      End result: everyone spends equal time cursing each other and congratulating each other for a hard job well done (the bosses, especially, require cooperation to beat), and that makes for a thoroughly enjoyable gaming experience. YMMV.

      ~ PeteVG

    80. Re:Agreed. by Anonymous Coward · · Score: 0

      Did you even play Quake 3? Yes, the whole point of the game was multiplayer. They only put in a pathetic "single player mode" so they could claim it existed. So you didn't really play it unless you played multiplayer, which you obviously didn't, if you think everyone just used railguns (only the bots are like that). We all used rocket launchers, which was completely different! And nobody multiplayers half-life. They multiplayer Counter-Strike.

      But you are right about good stroies, rules, and interfaces. Unfortunately, we'll see games that get those right as often as we see movies do it.

    81. Re:Agreed. by travdaddy · · Score: 1

      Do you really think that in 10 years there will be anyone on dial up

      I hope not. I would definitely get broadband in a second if it were available in my area, but it's not.

      --
      Adidas To Bring Back Sneakernet
    82. Re:Agreed. by wheresdrew · · Score: 1
      But I still recognize that new games are enticing, complex, and most definitely innovative.

      But not enough to get you pay the measly $99 for the system to play them on? Or for you to actually buy the games and reward said innovation?

      Modern gaming is fine. If it doesn't interest you, find another game, or find another hobby.

      Modern gaming doesn't need people like you. Clearly, it's you who should find another hobby.

    83. Re:Agreed. by Anonymous Coward · · Score: 0

      So, you're saying innovation is bad and the video game industry will thrive beyond our wildest imaginations if it churns out the same old thing again and again? Somehow I don't think the industry is in much danger if that's the case.

    84. Re:Agreed. by Dun+Malg · · Score: 1
      Everyone who bitches about gaming not being as good as it used to be is either A. outgrowing it or B. just pissed off because they finished their favorite game and can never get the same excitement from any other game ever again. Before people go flaming me, I fit into this category! I've both outgrown gaming (for the most part) and played through my favorite games more times than I probably should have.

      I'd have to identify with both A and B. I've tried to replay games that I found utterly absorbing 10 years ago, and even though I don't remember the game solutions went, I find them dull, dull, DULL. My 23 year old brother, on the other hand, can still play "Action Biker" on a C64 emulator for hours! Maybe it's just because I don't smoke huge quantities of weed all the time like he does...

      --
      If a job's not worth doing, it's not worth doing right.
    85. Re:Agreed. by reverseengineer · · Score: 2, Insightful
      Actually, I think the Prisoner's Dilemma is an interesting way to look at the players vs. griefers situation in online gaming. If everyone is a "player" (plays the game within the rules) then the situation would be like in the P.D. where both parties benefit from remaining silent- generally, online games are fun for everyone when everyone plays by the rules. A "griefer," however, is like the defecting prisoner who rats on the other prisoner to receive leniency- the griefer takes advantage of an unintended loophole, either in the code or in gameplay, to obtain a greater amount of fun at the expense of the other players.

      I wonder if a way of dealing with cheaters, then, is available in the "tit-for-tat" strategy for the iterated Prisoner's Dilemma- always play fair, unless someone cheats. Then, cheat, in a manner designing to punish them for cheating- once the offender has been brought into line by getting shot from across the map and through two walls or hacked to pieces by the +Infinity Sword of Scriptery, they will either play by the rules again, or leave. Cheating isn't all that much fun when everyone else hits back. Reward cooperation, punish defection.

      --
      "FDA staff reviewers expressed concern about the number of patients who were left out of the study because they died."
    86. Re:Agreed. by Anonymous Coward · · Score: 0

      Sorry, but everything you've ever posted, judging by your user history, is a rehash of earlier posts in one form or another. Please go away until you have something truly original to say.

    87. Re:Agreed. by Anm · · Score: 3, Interesting

      Which is a good thing for story based games. It means you can break down a story into finite parts that a computer can manipulate. I forsee AI taking a new role in games 5-8 years from now, where the AI as director manages drama, pacing, and difficuly. This will be critical in story based adventures and online games. Why online? Because the worlds are either too big to help give average joe six-pack players direction (Everquest ect.) or are too limited in playable roles (Unreal Tournament, etc..). AI Directors can fill in gaps to drive a story around a player, ideally making every player feel crucial.

      That said, 5-8 years is a long time in game terms. Expect a lull in sales of big budget games 'til then.

      Anm

    88. Re:Agreed. by Anonymous Coward · · Score: 0

      Dude, I don't think that there's no interest, it's just that old games like "The Incredible Machine" are only marketed for a certain set period. Kids can't play what they've never heard of. Plus, you can get that game online for free anyway off the web, so no one would make money off of it.

    89. Re:Agreed. by Monkelectric · · Score: 1

      np, love your website hehehe

      --

      Religion is a gateway psychosis. -- Dave Foley

    90. Re:Agreed. by Anonymous Coward · · Score: 0

      Make me thy hammer of wrath, kthx?

    91. Re:Agreed. by TwistedSpring · · Score: 1

      Not so. The sims was simply an improvement on the Amiga/C64 game (and it's MANY clones and forerunners) known as "Little Computer People" or "House on a Disk". Also the sims was nothing but a capital-oriented twist on a Tamagochi and the various Home Design programs around at the time. Even Sim Town seemed like a cut-down version of The Sims.

      While I primarily agree with this article I don't see it as a problem. I realise that there are a lot of FPS games out there that seem pretty much the same except you're blowing up different stuff. What has to come to the fore is plot and story. I would forward games such as the original No One Lives Forever as excellent examples of how this genre can be improved. I remember when Duke Nukem 3D came out, it had personality compared to all the other 3D-blaster games out there. It's personality that wins in games. It's personality that makes a game different from it's peers.

      I think the attraction of games like GTA is not that you get to carjack people and complete missions, but more that you're free. You're free to explore the city and just drive around at high speed, which is what people who've been frustrated by racing games with "forcefields" around the track have been wanting to do for years. After completing the game, you do want to drive irresponsibly all over the grassy area in the middle of the track or smash into the grandstands, this is why people who've completed or got frustrated with racing games often derive so much pleasure from driving backwards around the track smashing into stuff. GTA gave you complete freedom to be an irresponsible fuckwit around a whole city, with no need to bother to complete the next mission. You could just explore, ride the monorail, do whatever, it was almost sightseeing.

      So for a good game, not only do you need some personality, some good plotline, but also some serious freedom / exploratory element. Then you're onto a winner. I admit that most games I've played recently have not satisfied me and I tend to turn towards a bygone age of originality where the focus was not on graphics (everyone knew they could do fuckall graphically with a ZX Spectrum or a VIC-20) but on concept. The games of yesteryear ranged from "game where you serve drinks in a bar" to "game where you try to defy gravity in your little spaceship and get crystal balls off planets before a reactor explodes". I think we're actually heading back towards that. I know everyone cites Uplink as a fantastic move and bla bla, but I see that as the dawn of renaissance in gaming, where there are less graphical improvements to make and the big companies either die or have to seek games that actually engage interest. Novelty is coming back, and in a big way. Just be ready for it when it hits.

    92. Re:Agreed. by Erik+Hollensbe · · Score: 1

      (or harder or, yes, even better! eg: Scorched Earth vs Worms)

      Play GunBound. Almost any winders box can play it and it's an online derivative of these games with stats and rankings.

      It's a heck of a blast. And it's free. (as in beer.)

    93. Re:Agreed. by Q-Mont · · Score: 2, Interesting

      it seems that only things that sell these days are sports games that offer barely anything different from its predecessor, and the more ultra-violent than the last one vice city types of games. There are only a handful of games that i actually own for the three "next-gen" consoles, but there are dozens and dozens of old NES and Super NES games on my shelf that I still play to this day. The fact remains that i still get more enjoyment out of these games then i get from the newer, prettier games that are out now. I agree with the article, i think that as the twenty-somethings get older and the younger kids wise up nobody will care how many things your next console can do.

      --
      "Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."
    94. Re:Agreed. by Fancia · · Score: 1

      But the home market basically *did* die until Nintendo revived it with the 1985 release of the NES. People were predicting that the videogame "fad" was over.

      --

      Bít, zabít, jen proto, ze su liska!
    95. Re:Agreed. by wolssiloa · · Score: 1

      GTA3 is not a new style of gaming. Maybe for you it was, but GTA3 is the same basic game as GTA1 and GTA2 except in 3D. Sad that the people being introduced to GTA series play GTA3 first and think it's something revolutionary.

    96. Re:Agreed. by Corporal+Tunnel · · Score: 1
      My theory is that almost every situation I run across in life can be summarized with a Simpsons quote

      omg me too! (can you imagine how annoying I must be to hang out with??)

      not at all :p

    97. Re:Agreed. by Fancia · · Score: 1

      But Animal Crossing is just an upgrade of an older N64 game, not a new game.

      --

      Bít, zabít, jen proto, ze su liska!
    98. Re:Agreed. by RLiegh · · Score: 1

      Maybe one day, in the not so distant future, we may get another Police Academy, full of that signature Gutenbergian quality.

      You could always try writing something up on petitionsonline. Police Academy In Space may be more doable than you think!

    99. Re:Agreed. by Shadarr · · Score: 1

      I don't think it matters what gamers want, because gamers don't know what they want. Gamers know what they enjoyed playing last time, but that's not the same thing. Prior to Dune 2, you could ask 1000 gamers what they wanted and none of them would've described real time strategy. But when it came out, then they realized they wanted that.

      Therefor, I think it's misplaced to blame consumers. Sure, we could all boycott the industry until they come out with something new, but the bottom line is that we want to play games, and we're willing to play a retread if there's nothing better out there.

      The lack of originality in gaming can be traced to a couple things: first of all, the industry is maturing and most of the original ideas have been done in one form or another. Second, and perhaps more importantly, gaming has become big business, and larger businesses fear risk and love guaranteed revenue streams. This is why there are so many me-to subscription MMOGs. They also love sequels and rip-offs, just like they do in the movie industry. "Fast and the Furious on motorcycles" is something a movie exec understands, and "Star Wars version of Everquest" is something game publishers understand. Try to pitch an entirely knew game mechanic to someone who doesn't actually play the existing games and you'll get a lot of blank stares. The third problem is what you mentioned: as production value goes up, cost and time go up. A single person cannot physically make a game for today's consoles, except GBA. Higher costs mean fewer games get made, which feeds into point two and leads to more "safe" games like Madden 2004.

    100. Re:Agreed. by patternjuggler · · Score: 1

      Look at GTA for example, it doesn't have anything new but still it is one of the most popular games.

      Did you play it at all? For more than 30 minutes? Which game is it a clone of?

    101. Re:Agreed. by Anonymous Coward · · Score: 0

      Except for the people using this to feed their families with this nightly (Hi guys at Blizzard!) this isn't necessarily a bad thing.

      I remember the first crash pretty well. (Man I wish I still had my Coleco.) but the other thing I can remember is that really, honestly, I was never lacking for games to play even during the "bad years." Of course, it did mean that I skipped getting a NES or TurboGrafix, or SNES or Genesis cause I figured they'd die out quick, but I still had the C64 and later the PC.

      One cogent point he sort of almost makes though is that this is probably the last generation where even the 'hardcore' will buy more than one machine. He's right about the taxes and the kids and the limited time, but I'll probably make room for one machine.

    102. Re:Agreed. by Anonymous Coward · · Score: 0

      I disagree with your assessment that MMORPGs are "brand new genres" and things like Pikmin and the Sims aren't. I mean, that's practically the argument that defeats itself...

      Yeah, these new Massive Multiplayer Online Role Playing Games are a completely fresh idea... except for the RPG part (Lesee, Nethack, Rogue, Collossal Caves, Alkabeth... one of the oldest genres on record), and the online part (At least as old as Modem Wars, and certainly older than that...)... Crimony, they're just pretty MUDs when all is said and done. Yeah, THAT's real new.

    103. Re:Agreed. by ElizabethP · · Score: 1

      :-P Thank you hehe. Is Monkelectric your band? /off topic

    104. Re:Agreed. by Monkelectric · · Score: 1

      Yeah it is. send me an e-mail privately if you want I'll tell you where to get some demo material

      --

      Religion is a gateway psychosis. -- Dave Foley

    105. Re:Agreed. by tahtalim · · Score: 1
      "Nothing new" is not equal to clone, it means "not creative".

      To answer your question: Yes I did play all GTAs but 3. Now let's look at the GTA Vice City. If you played GTA 2 for example, you should know that there is nothing new in GTA 3*. Don't tell me becoming 3d, better radio support, more details etc because these are not original ideas. Even a child can come up with more of those, because the direction is obviously imitation of reality, better say virtual reality.

      In GTA 10, there will be toilets, finger cutting, better bleeding, masturbation, super realistic real-time rendering, going to school, doing homework.

      Game design should be something more than taking a ganster movie and implementing it.

      To clarify some point, I don't think GTA VC is neither bad nor cheap. Sure, there was a great effort behind it probably much more than GTA 2. More importantly the detail level implemented raised quality expectations of the consumer.

      But one should also admit, GTA VC(or 3) won't be anything remembered after ten years, because it is neither first nor the last of it's kind.

    106. Re:Agreed. by Sigma+7 · · Score: 1
      multiplayer gaming is fun if you win.
      Multiplayer gaming can also be fun with back-and-forth battles that almost have no obvious indication of who is going to win a match. In such a case, it gives the losing team a different find of fun - a desire to beat the opponents in a later match.

      The only place where it is not fun is in case of cheaters or in lopsided matches. Those are unavoidable.
    107. Re:Agreed. by Anonymous Coward · · Score: 0

      I've been disapointed with the state of most games recently. Even the slightly fun or innovative ones don't hold my attention for long.

      Mostly, I'm disapointed because all of the MMORPG games have sucked. I've tried (and shortly after, ditched) Anarchy Online, Shadowbane, A Tale In The Desert (okay, this was very innovative and didn't suck but I couldn't keep up with the click click click click click click click click click click click click click click click click click), SIMS Online, Dark Age Of Camelot, There, Rubies of Eventide and Planetside.

      On the FPS side, there hasn't been much in a few years. The last great game was counterstrike which was based on 1998 technology and is so prone to cheats and hacks and poor sportsmanship and racist comments during play by other players that it's not worth getting on a CS server anymore.

      I've loved playing Halo since it was released for the PC. Unfortunately, while the gameplay rocks and the graphics are decent, there are only about 8 maps, not many weapons and the netcode sucks ass. It's almost unplayably laggy at times.

      However, my brother and I are addicted to the Unreal Tournament 2004 demo and the full game comes out next week. We each plan to get a copy. The weapons are great (mostly old standards, but that's okay). The graphics are not mind blowing but they're better than any other FPS out there. The levels and maps themselves look amazing though - and there are going to be more than 100 of them in the final release! The netcode is pretty tight and as long as you are playing on a decent server, you'll have no problems. And - what's more - the gameplay is very sweet. A nice array of game formats from CTF, DM, Team DM to a team-based massive-map called Onslought and a teambased map called Assault where you battle in massive road-warrior style vehicals to take over a train from the other team and steal their nuclear missiles, with waypoints and objectives the teams must achieve together.

      Then, Doom3 will be out later. And Half Life 2. Both should be amazing. Not revolutionary, but still the best in the league, I wager.

      Gaming is alive and well. It's just that there is so much drivel between the gems right now and there are only so many gamers to go around so the market is diluted.

    108. Re:Agreed. by NonSequor · · Score: 2, Insightful

      I believe it was John Updike who said that there are only two plots in literature. Someone goes on a journey or a stranger comes to town.

      --
      My only political goal is to see to it that no political party achieves its goals.
    109. Re:Agreed. by Sigma+7 · · Score: 1
      Everyone who bitches about gaming not being as good as it used to be is either A. outgrowing it or B. just pissed off because they finished their favorite game and can never get the same excitement from any other game ever again.
      I have taken a deep look into various games, and noticed a trend. There are *TOO MANY* new games being relesed that do not meet the standards of previously released games.

      My best example would be Star Trek: New Worlds. Aside from many interface and unit AI flaws that make game next to unplayable, the gameplay is otherwise simpler than C&C: Tiberium Dawn. There are many other games around that also support my example - just pick any random game off the shelf, and you will notice major problems with it.

      The poor QA in games can easily be avoided by creating a lessons learned database that identified flaws from previously released games so that they are not likely to be repeated. While this won't eliminate games that are below average (by one definition, 50% of games fit that bill), they will be good enough that you won't be absolutly pissed for having your $20-30 sent down the drain.

      Modern gaming is fine. If it doesn't interest you, find another game,
      Modern gaming is only fine if I can make my choice on which game to purchase from the store without having to resort to professional and user reviews of the game itself. These reviews are supposed to be used to determine which one of the good games to choose from, rather than a filter on which half of the available games to avoid.

      The only games that I seem to be able to purchase without problem would be part of the UT series (even if the next version is simply a patch of a previous one), or another tried-tested-and-true game that has not beem bashed over and over again for poor QA. This severly cuts down on the scope of games that you can actually purchase and play without the feeling of wasted money (excluding Bargin-Bin deals).

      The movie/television industry isn't as badly affected by poor QA - most people can pick a random movie or television program and like it. The only problem would be low-quality programs that everybody likes (e.g. Seinfeld, considered to be junk by a group of people), along with other poor shows that appear by accident.
    110. Re:Agreed. by jjhlk · · Score: 1

      He didn't say he wouldn't pay for the games.
      A 21" monitor is closer up and has a much sharper image.
      The rest of your points are a matter of preference, though I'd agree with you.

    111. Re:Agreed. by ameoba · · Score: 1

      Having 3 friends not difficult to comprehend?

      You must be new here.

      --
      my sig's at the bottom of the page.
    112. Re:Agreed. by Kethinov · · Score: 2, Interesting
      The principle to play games without paying the people who made them?
      First off, I legally own (most of) my roms and playstation cd images.

      The principle to play on a 21" monitor instead of a 36" tv?
      Second, my PC setup, and as a result my emu setup is ported to a TV via S-Video out.

      The principle to play without the controller that the game is designed to be played with?
      Third, I own gravis gamepad pros and real n64 controllers linked to the usb ports via adaptoids. Since I only emulate NES, SNES, N64, and Playstation, my controllers are all accurate. I LOVE the fact that I can remap my controls when I emulate. Or use a different controller. Or save whenever I want. Or make infinite saves. Or etc.

      The principle to play by yourself instead of with friends
      Finally, as I said above, the reason I own so many controllers is so I CAN play with friends. Games of Smash Brothers are not uncommon here.

      Oh, and before you go bitching about how much I might have saved by just getting the console, I don't emulate to save money. On the contrary. I lose money and time doing it all legally. But once it's all set up, I see it as a superior gaming experience for the above said reasons.

      The reason I don't want to buy a gamecube isn't because I'm cheap, it's because I can't remap my controls, or make infinite saves, or save in spots I'm not "supposed to", and many other reasons. All a console is anyway is a computer. I already have three of those. No need to buy another. And besides. Like any other, sometimes emulation can be a challenge. And challenge is fun.

      I don't expect the entire world to accept my quirky philosophy of platform unification; it's a hobby, like any other. But next time you want to take a cheap shot against emulation, learn more about it.
      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    113. Re:Agreed. by ameoba · · Score: 1
      While this won't eliminate games that are below average (by one definition, 50% of games fit that bill)


      WTF do people keep saying crap like this? It's only true if you make assumptions about the distribution of game qualities. The average of 10,10,10 and 1 is 7.75; only one element is less than the average yet 50% of the set would require 2 elements to be below average.
      --
      my sig's at the bottom of the page.
    114. Re:Agreed. by ameoba · · Score: 1

      3 words :

      Little Computer People.

      --
      my sig's at the bottom of the page.
    115. Re:Agreed. by Kethinov · · Score: 1
      But not enough to get you pay the measly $99 for the system to play them on? Or for you to actually buy the games and reward said innovation?

      Modern gaming doesn't need people like you. Clearly, it's you who should find another hobby.
      Uh wow. That's quite an attitude you've got there. Go jump off a skyscraper or something. As my original post said, I've somewhat outgrown gaming. I don't buy a GameCube because I wouldn't have much time for it. My post also said I enjoy emulation, which is a hobby in and of itself.

      Oh, and if you think I emulate because it's "cheaper", think again. It's not. It costs money for adapters for the controllers, and the controllers themselves. It costs money to buy the games and dump their data. Yes, BUY the games. Besides, post cartridge gaming world, you can't just go downloading 700mb psx images all day much less 4.7gb ps2 images. For me, gaming is a challenge, and getting emulators to work is part of that challenge.

      Now if you'll kindly take your generalizations and elitism elsewhere, I will thank you.
      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    116. Re:Agreed. by Eccles · · Score: 2, Funny

      See? Even imdb has forgotten it!

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    117. Re:Agreed. by Anonymous Coward · · Score: 0

      I would like to know where everyone is getting this free beer from!

    118. Re:Agreed. by acidrain69 · · Score: 0, Flamebait

      God I'm so tired of these whiners. "Everything has been done! There's no innovation!"

      Then STOP BUYING THE SAME GAME OVER AND OVER AGAIN. There are plenty of great games with great story lines out there. I am still playing games on older systems, even though I have a gamecube and a PS2. Maybe you are buying games for the wrong reason.

      If you're so hip to what's up in gaming and what's wrong with it, why aren't you making something new?

      And my point of view is completely the opposite. Massively multiplayer is a pit. It takes too much damn effort to play, there are SO many bugs, you have to pay to play per month most of the time. It's just a money pit.

      Right out of the gate, too much time is required to play them, thus sucking time away from other worthy games. Gaming shouldn't be a 2nd job, like Evercrack is to some people. And if you can't play a game and be competitive and have fun, then the game is flawed. Evercrack is flawed in this way, and evercrack is probably the most successful MMO game to date.

      Online FPS's are great. You get some interaction with humans online, but you aren't sucked in for hours, and it isn't a daily commitment.

      In fact, if you agree with him so much, why are you all about the MMO games? They are probably the most repetitive thing out there, playing the same game week after week.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    119. Re:Agreed. by Wolfrider · · Score: 1

      --OMF 2097 was a *great* DOS game. Well worth paying to get the full version.

      --If you really look around, you might still be able to get the original Mechwarrior 2 and Mw2: Ghost Bear's Legacy on CD. GBL plays great on my p166 laptop; but you might have issues with sound depending on the chipset.

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    120. Re:Agreed. by Anonymous Coward · · Score: 0

      The future?! some of the 1st games played over the internet were MUD multi-user-domains/or whatever/. sure there games like gta and fps are good and keep you bussy for like what a few days? but i play a mud called blackfire, and it's truly addictive if you get into it. I think the problemb with games now is that they dont really make you use your imagination.. its almost getting as bad as tv... if you dont believe me that text based games arent fun check one out.. (http://blackfire.winterdale.com port 4000) i recomend you downlod a mud client such as mudmaster2000.. and remember DEIMOS (for the referal -shameless plug)

    121. Re:Agreed. by paj1234 · · Score: 1

      You forgot the last one!

      Man Against .. the machines

    122. Re:Agreed. by vadim_t · · Score: 1

      No need to pay for it anymore, now that they released OMF Battlegrounds, the full DOS game is completely legal to download for free.

    123. Re:Agreed. by Moraelin · · Score: 1

      Umm, way I see it, MMO games are already as fscked up as it gets even without the griefer squad dropping by. Now I hate griefers as much as the next guy, but IMHO even if they all mysteriously dropped dead one day, the MMO genre would still be the proverbial bottom of the barrel.

      I've tried a bunch of them, and I still have at least half a dozen CD's around catching dust. Beats me what's the point in those games. There's no story, no plot, no excuse. There is no gameplay, and debatably no _game_.

      Trying to actually _play_ _the_ _game_ (as opposed to simply using it as a chat room with graphics, and ignoring the actual game) is invariably just a mechanical repetitive exercise in beating up small rats with a small stick. For no obvious reason, other than that it gives XP and "phat l3wt". When you got enough XP, you'll get promoted by a level. Which only means that you can travel farther to beat slightly larger rats with a slightly larger stick. Oh, and this time you'll have to work 3 months for the next promotion.

      The whole "strategy" involved is periodically hitting the healigh potion or heal spell, when your hp is below x%. Wait for the mana to regen, attack the next monster, repeat literally ad nauseam. (I.e., until it makes you want to puke.)

      That's not a game, it's boring mindless repetitive _work_. It's so mindless and repetitive that you could write a shell script to do it better. There's as much game, entertainment and cunning tactics in there as in ploughing a field. Keep going forward to the next edge of the field, turn around, keep going forward to the first edge, turn around, repeat. Ooh, the endless fun. Not.

      Except unlike RL work, you're not paid for it. Au contraire, you have to pay per month to be allowed to clock 8 hours a day of mechanical clicking on monsters.

      Oh yeah, and presumaby to uphold the sacred tradition dating from UO's founding the genre, all MMOs are released buggy, incomplete and unbalanced. Followed by many years (and literally gigabytes) of patches which blunder aimlessly and introduce two problems for every problem fixed.

      So, I don't know. Even without griefers, I really can't see the MMO genre becoming _the_ killer genre that everyone and their grandma just has to play. Someone will have to rethink the whole genre from scratch before that has a snowball's chance of happening.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    124. Re:Agreed. by Eil · · Score: 1


      (it's not a Genesis, silly Americans)

      Then that Sega company managed to dupe everyone in the the U.S. for almost a decade with their little sleek black boxes that say "Genesis" all over them.

      Quit being so retro-ethnocentric.

    125. Re:Agreed. by Eil · · Score: 1


      Ex-fucking-actly.

      There, see, there was nothing wrong with that word until you came along and impregnated it with a callous expletive. Congradu-fucking-lations.

      Personally, I won't be playing the GC until I can emulate it

      That's going to take awhile since it's current system. Emulator authors are just now starting to properly emulate the PSX and N64, both of which are what, 10 years old or close to it? When emulation started out, the systems that were being emulated were not all that old. The gameboy emulators were first, then the NES (sorry, I mean "famicom"), then the Genesis (sorry, "MegaDrive"), then SNES (sorry, "Super Famicom"). The SNES emulators had reached near-perfect emulation just as the real thing was heading out the door. The bulk of emulator development is still centered on 2D systems such as 90's arcade games, the gameboy advance, and there are even loads of new gameboy and NES emulators still being released.

      Don't forget the fact that ripping GameCube games is currently very hard or impossible. In short, don't hold your breath. GameCube emulation will come, but it's not likely to be any time soon.

      (I emulate all my console games as a matter of principle)

      Your principle is that you're cheap?

      but just because I'm quirky like that doesn't make me respect modern games any less.

      So now cheap == quirky? You respect the games enough to play them but not enough to pay for them?

    126. Re:Agreed. by dougmc · · Score: 1
      Doing the same stories over and over again is a recent development in movies, it's only really happened in the last 20 years.
      Well, remember that motion pictures have been around for less than 100 years total. And while sequels are a relatively new thing, the given stories are not. Boy meets girl, boy loves girl, boy loses girl ... hardly new. Or secret agent types -- we've had movies about them for decades.

      Books recycle the same plots as well, and have done so for hundreds of years.

    127. Re:Agreed. by myowntrueself · · Score: 1

      "So, I don't know. Even without griefers, I really can't see the MMO genre becoming _the_ killer genre that everyone and their grandma just has to play."

      Until it becomes Better Than Life (tm)
      (see Red Dwarf).

      --
      In the free world the media isn't government run; the government is media run.
    128. Re:Agreed. by Kethinov · · Score: 1
      Emulator authors are just now starting to properly emulate the PSX and N64, both of which are what, 10 years old or close to it?
      I've beem emulating PSX and N64 for years. Yes it is true that recent years are finally perfecting the emulation, but that never stopped me from using it with more or less success when it first started up.

      That's going to take awhile since it's current system. ... Don't forget the fact that ripping GameCube games is currently very hard or impossible. In short, don't hold your breath. GameCube emulation will come, but it's not likely to be any time soon.
      Yes, I do realize GC emu is a long way off. I am willing to wait, as I have plenty of perfectly entertaining games already, and not enough time to play them. :)

      As for GC disk ripping, it is not impossible, nor difficult, but it is annoying. It has been successfully done two ways. One way is to exploit the phantasy star online upgrade system, which can somehow lead to the ripping of a GC disk. Because I don't own a GC, I haven't read much about this. But I know it's been used with some success. The other method involves tweaking a regular old x86 dvd rom. The authors of the Dolphin GC emulator have done this, but have not shared their method.

      you're cheap?
      If you had bothered to read the entire thread before commenting, or perhaps get some facts regarding emulation, you'd know this is not the case. Allow me to quote my rebuttals to two previous similar accusations in this thread.
      I don't emulate to save money. On the contrary. I lose money and time doing it all legally. But once it's all set up, I see it as a superior gaming experience [snip].

      The reason I don't want to buy a gamecube isn't because I'm cheap, it's because I can't remap my controls, or make infinite saves, or save in spots I'm not "supposed to", and many other reasons. All a console is anyway is a computer. I already have three of those. No need to buy another. And besides. Like any other, sometimes emulation can be a challenge. And challenge is fun.

      I don't expect the entire world to accept my quirky philosophy of platform unification; it's a hobby, like any other. But next time you want to take a cheap shot against emulation, learn more about it.
      and
      It's not [cheap]. It costs money for adapters for the controllers, and the controllers themselves. It costs money to buy the games and dump their data. Yes, BUY the games. Besides, post cartridge gaming world, you can't just go downloading 700mb psx images all day much less 4.7gb ps2 images.


      In closing, I realize that many people use emulation as a way to play console games cheaper, but as an emu enthusiast, I am not one of those people, and I'll thank you to take your stereotypes elsewhere.
      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    129. Re:Agreed. by Hawthorne01 · · Score: 1

      *sob* ColecoVision. So much better than the 2600. I loved Zaxxon on that machine, and Donkey Kong Jr. and of course The Smurfs, with it's infamous easter egg.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
  2. nothing's the same anymore by havaloc · · Score: 5, Interesting

    I may be a little bit old school, but nothing has generated as much excitement as the release of a new Mario game or Final Fantasy 2 and 3 (US) used to when I was younger. Perhaps age has something to do with it, or it could be a lack of quality and fun. My money is on the latter.

    1. Re:nothing's the same anymore by IANAAC · · Score: 2, Insightful

      I must hang around with a different crowd. They're all screaming about this or that game that just came out - or is about to, mostly of the Online Multiplayer variety. And it really doesn't matter whether it's on the PC or a console. Multiplayer online games are currently "it".

    2. Re:nothing's the same anymore by FePe · · Score: 4, Insightful
      I feel the same way although I'm not that old. I first was introduced to computers when I was around eight years old (at the time of the Commodore 64, Amiga 500 and so on). You couldn't help being endlesly fascinated by all the small dots all over the screen. And you actually controlled the dots!

      Today even the smallest children doesn't seem to be so fascinated by computer games. They have seen it all before, and they are used to the high quality so they demand so much more.

      I miss the Commodore 64...

      --
      "Until you do what you believe in, how do you know whether you believe in it or not?" -- Leo Tolstoy
    3. Re:nothing's the same anymore by Seraphim_72 · · Score: 1

      Try out Luigi's Mansion - very fun stuff.

      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    4. Re:nothing's the same anymore by Anonymous Coward · · Score: 0

      i recently installed the c64 version of wasteland using an emulator. i dont know what changed but it just isnt the same as 15 years ago. maybe im just missing the floppy access noise but i actualy was put off by the constant disc changes and unintuitive input :(

    5. Re:nothing's the same anymore by Anonymous Coward · · Score: 0

      I personally blame this on the fact that video games are big business now, and far more games get marketing attention now than before. Back when Mario and Zelda came out, no one put much money into advertising their games. We were an new and untapped market; a few well placed ads, reviews, and previews were enough to get us standing in line.

    6. Re:nothing's the same anymore by Kethinov · · Score: 1

      Argh! That's Final Fantasy FOUR and SIX. And I've got news for you. If all you've ever played was the American version of FF4 released as FF2, then you have barely scratched the surface of that game. See my article on the game for more details.

      As for your statement claiming that modern games lack quality and fun, buy a GameCube and play Smash Bros Melee, Metroid Prime, Windwaker, etc. If you think all those games lack quality and fun, then you need your head examined.

      So my money is on the former in your statement. I think you're just outgrowing gaming and/or getting bored with it. Just because you're bored doesn't mean all modern games suck.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    7. Re:nothing's the same anymore by DerekLyons · · Score: 1
      I may be a little bit old school, but nothing has generated as much excitement as the release of a new Mario game or Final Fantasy 2 and 3 (US) used to when I was younger. Perhaps age has something to do with it, or it could be a lack of quality and fun. My money is on the latter.
      Considering the vast number of people across a vast number of forms of entertainment who complain as you do, and have done so for long periods of time... My money is on the former.
    8. Re:nothing's the same anymore by bonch · · Score: 1

      I don't know, things like that seem more like a result of childhood. Everything's exciting back then. You don't think kids get excited over the new Tony Hawk game or the new Grand Theft Auto?

      I'm very excitedly looking forward to Half-Life 2, Doom 3, Sims 2, Duke Nukem Forever, Black & White 2 (an aside--strange that they're all sequels...but I guess that has to do with the fact that you can't look forward to a new game because you know nothing about it!).

    9. Re:nothing's the same anymore by noodler · · Score: 1

      hmm., .,i think i agree with you.,
      personaly i think that there is a lot wrong with a lot of games these days.,
      i think most of it has to do with the technological barrier game developers have to bridge.,

      first of all there was the jump to 3D ., a lot of games (still) don't know what to do with the extra dimention., usually they settle for absolutely having to use it to portrai a human-like world., not nessesarily to make the game more enjoyable., but it has a certain feel of recognition to it..,

      the next problem is reality.,
      2D games are very.,,. uuh., 2D., so your imagination already needs to kick in to help you understand the world you see and emerge in it.,
      but with the onset of 3D suddenly the world you looked at was kindof like real life., only not very realistic,.
      as a test, try to sum up all the 2D games that you remember as not so realistic to see if that was a problem in those days., :)
      but with 3d games being so close to our everyday life experience (from the dimentional point of view) the drive for them to become more realistic is higher., once you see stuff moving in 3D you just want it to look more realistic.,

      most game developers jumped on the train of making stuff more real looking/behaving because it was something new and looked like a good thing to do at the time.,.

      which brings about the next little bugger., time/effort.,
      making 3D stuff is peanuts these days., making 3D stuff seem real (as real as you can on your platform of choice) is a pain.,
      The developement of 3D games is much much bigger than 2D games., personaly i think that the industry is just settling with this fact., they have been unsettled with it since the launch of the playstation.,
      no more pixels but polys., no more sprites but meshes., no more 2D levels but 2D views of massive 3D levels..,
      the switch had major consequences for every field in games developement.,.
      new tools had to be invented, new ways of story telling, of moving, of experiencing.,
      a lot more time had to be put into programming all this., developement teams grew., production times grew.,., expences grew!.,

      so now we're in a totaly new situation.,
      if you want to make a game you're gonna need a laaaarge sum of money to start with., and you're going to need to pay this back somehow., preferably by selling copies of your game..,.
      this means that you cannot afford to try out a new concept just like that.., you've got to be SURE you're going to sell those copies cause otherwise you won't make a game again.,
      and then IF you get the money and IF you get a suitible bland concept that will 'entertain' milions then you need to manage the monster., which you propably can't by yourself because you've been playing the wrong kinds of games all your childhood.,
      which means that you will have somebody else decide that your little idea that would save the game from being totaly unmunchable will be stripped out of the planning because it takes relatively many resources to realise.,

      so what if you just say "i'm going to keep it simple, just do the basics and make a simple yet adictive game".,?
      well, then you'll be eaten alive by the game pushing industry.,
      almost no shop will take the risk of having an unknown game from an unknown company that looks much worse (read realistical) than all the other games in their racks.,
      almost no publisher will publish your game because of the same reasons (and various more).,

      so game developers need to make these crappy new games cause otherwise there would be no games .,. that's how the industry stands today.,
      if you do new game concepts then you won't get sponsors because of the risk., if you dont get sponsors you cannot excell at realistic graphics.,
      if you do not excell at realistic graphics then you dont stand out in the shop/magazine/tv show/E3.,
      if you don't stand out in the shop/magazine/tv you can pack your bags as a games developer. it's that simple (IMHO

    10. Re:nothing's the same anymore by CVaneg · · Score: 1
      Today even the smallest children doesn't seem to be so fascinated by computer games. They have seen it all before, and they are used to the high quality so they demand so much more.

      If anything I would think that such an attitude is a good thing. When these kids and teens grow up and become programmers and designers themselves, presumably, they will ignore the standards and conventions set by the previous generation, and come up with their own innovations. While it may be the case that game design had a brief renaissance in the past couple of years, I don't think you can say that innovation will ever be completely dead.

    11. Re:nothing's the same anymore by benzapp · · Score: 1

      Its definitely the quality of the games.

      I just installed DOS 6.22 and Space Quest 6 under Virtual PC, and wow... it is such a great game. The graphics are colorful, the story is funny... it even has actual audio dialogue in most cases.

      I actually felt like I was engaging in a mildly intelligent diversion, even though I was 15 the last time I played that game ten years ago. I have't felt that way for a while

      --
      I don't read or respond to AC posts
  3. I miss.. by HullBreach · · Score: 2

    I miss the old wacky Japanese titles that barely made it to the US. Games like Jumping Flash and Bust-a-Groove were qwirky and fun enough to hold my intrest.

    --
    "Hand me the bullet-shooty-thing and a box of little hurts" -Overheard on a USMC Rifle range
  4. Dying by gid13 · · Score: 5, Funny

    Is there anything that ISN'T dying these days???

    Seriously, the media exaggerates EVERYthing because it makes for more entertaining reading.

    1. Re:Dying by pete-classic · · Score: 3, Funny

      In other news, X is dying stories are dying.

      After a seemingly endless run, stories about an industry, trend, or style dying are dying.

      Some attribute this to the cyclic nature of punditry, others claim that, in fact, everything will stay exactly the way it is now forevermore.

      -Peter

    2. Re:Dying by TrekkieGod · · Score: 4, Funny
      The media is dying.

      Experts attribute the downfall to the rehashing of old stories over and over again, as well as the exageration of "EVERYthing because it makes for more entertaining reading."

      --

      Warning: Opinions known to be heavily biased.

    3. Re:Dying by Anonymous Coward · · Score: 0

      By definition everything in existance is either dying or already dead. Its just a matter of time.

    4. Re:Dying by DenOfEarth · · Score: 1, Insightful

      Well, really, we are dying, and that's what makes it easier for guys like this goofball to publish a silly article. Obviously games aren't as good as they used to be, but really, it's just this guys wish to be a child again kicking...chalk it all up to nostalgia, and the fantastic phenomenon that is human aging.

    5. Re:Dying by Anonymous Coward · · Score: 0

      >Seriously, the media exaggerates EVERYthing because it makes for more entertaining reading.

      What?? The media exaggerates EVERYthing??? OH NO!!!

      When did this happen?? Why didn't someone tell us before!! OMG!!!

      This must be the end of the media!!!!

      Oh the humanity!!

    6. Re:Dying by Anonymous Coward · · Score: 0

      stupidity is not dying.

      because you're all a bunch of fucking retards.

    7. Re:Dying by Anonymous Coward · · Score: 0

      and don't get me started on netcraft!

    8. Re:Dying by sjonke · · Score: 1
      Is there anything that ISN'T dying these days???

      Apple is dying for the 38th time. One well-informed chap is still counting.

      --
      --- What?
    9. Re:Dying by operagost · · Score: 1

      *BSD.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    10. Re:Dying by enjo13 · · Score: 1

      The media exxagarating everything for entertainment is dying.. certain cavalier news organizations are sticking to something called 'the truth', you can read about it in the next wired.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    11. Re:Dying by TrekkieGod · · Score: 1

      werd

      --

      Warning: Opinions known to be heavily biased.

    12. Re:Dying by dkleinsc · · Score: 1

      To answer your question ... BSD!!

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    13. Re:Dying by Bendebecker · · Score: 1

      Come on man. Duke Nukem Forever anticaption will keep the media around for well into the next century.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    14. Re:Dying by Anonymous Coward · · Score: 0

      Dude, this is hardly "the media". TFA was written by some shmoe trying to be funny.

  5. No way by JavaLord · · Score: 4, Insightful

    The lack of innovation has come from the fact that video games have become a big business in the past 20 years. You can make the same argument that movies are the same way. Video games will continue to grow as the first "Video game generation" gets older. Think about it, most players now are 30-35 or younger...What will the market be like when these people are 80, and everyone plays games?

    The Market is growing, not shrinking. Games are becoming more mainstream, which leads companies to produce "safer" tried and true games. Don't worry, there will still be innovation but there will also be more and more "safe" games as video games grow as a real business.

    1. Re:No way by Eklypz · · Score: 1

      I agree. I see the market going the way of Hollywood where the big producers of games (EA, etc) make the "Safer" games then independent developers make the more edgy/risky type games. Then once those games become popular they are sucked into the mainstream and cloned (much like the matrix movie was).

      --
      Life is everything but nothing.
    2. Re:No way by dustmote · · Score: 2, Insightful

      I don't know. The big problem with video games is barrier to entry. With each technological advancement movies have made in the past few years, movie making has become easier and easier for the amateur. Games have gone the other direction, and established interests are rarely the innovaters in an industry. Then again, I may not be the best judge, since I only play Vice City, Freaky Flyers, and FFX on my roommate's PS2. I stopped taking such a huge interest in the video game industry when they stopped making plot-oriented adventure games. I still buy every one of those that comes out, but in the meantime I've taken up a couple of dozen hobbies that fill the void. Whether you agree with the article or not, and I'm not sure if I completely do or not, I think he raises some interesting points that the video game industry should be keeping an eye on.

      --


      -1, "1337" speak
    3. Re:No way by snarkh · · Score: 0, Redundant

      The article is clearly stupid. There is nothing to argue about. Just look at the revenues of large game companies.

    4. Re:No way by stratjakt · · Score: 5, Insightful

      Know what? There are plenty of innovative, well planned and well executed games out there. Games keep getting better and better. The problem is, audiences expect more and more.

      Back in 1982 it was easy to impress people with a blue square shooting red dots at a green square.

      Games aren't becoming "safer", and the medium isnt dying.

      People have been saying the same shit about movies, every movie has been made, theres no more innovation to do! Well, sure, there are a lot of crappy movies being made, but a handful of standout ones.

      Which is the way it is with media/artform. Music, books, TV, movies, and video games.

      --
      I don't need no instructions to know how to rock!!!!
    5. Re:No way by sTalking_Goat · · Score: 3, Insightful
      Games are becoming more mainstream, which leads companies to produce "safer" tried and true games

      Agreed. The next big innovation (before immersive VR that doesn't suck) will be cheap, easy to use game engines. Big Game makers are just going to keep cranking out Resident Evil clones and GTA sequels. When independent devlopers can take a good looking game engine and use some imagination to make a good game then the industry will take off again. A good example is, How many poeple still play Half-Life (1), almost no one but how many ppl play Counterstrike and other HL mods?

      What MMO really need beside more immersion is super-servers that can host 100k + players instead of a bunch of little servers that hos 5k players. So everyone who plays a game is literally in the same world.

      --

      My days of not taking you seriously are certainly coming to a middle...

    6. Re:No way by JavaLord · · Score: 1

      The big problem with video games is barrier to entry.

      Take a look at the first GTA, that could be made by 1 or 2 people. Counterstrike is another great example. The barrier to entry is high, but it is still possible to make something "fresh" as an independant developer or small game studio. Sure, maybe you can't churn out something as good as the latest carmack FPS engine but that doesn't mean you can't innovate.

    7. Re:No way by CoderB · · Score: 1

      This may suprise you, but getting older means that your eyes, hands and coordination begin to go downhill. _That's_ why my grandparents didn't play games. At somepoint your body doesn't want to play anymore... game over.

    8. Re:No way by AuMatar · · Score: 2, Interesting

      No. All that means is instead of dealing with 4K assholes on a 5K server, I'll need to deal with 90K assholes on a 100K server. Gee, what fun.

      WHat MMOs need are to separate playstyles and allow niche markets. For example- I'm a role player. I enjoy pvp and other aspects of the game, but the main fun is interacting with other rpers. If I need to deal with a bunch of people talking about the baseball game every time I log on, it quickly takes the fun away.

      What MMOs should do is make a lot of targeted servers for specific portions of their audience. Hardcore PK server. Role play server. PVP- server. And so on. Separation like this will ensure everyone has more fun by providing them with the experience they want to have. And for those who are cross-overs and like more than one type of playstyle, they can make characters on multiple servers.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    9. Re:No way by dustmote · · Score: 1

      That's true. But the more advanced the technology gets, the harder it is. And Counterstrike, while an amazing technical achievement in and of itself, was built on the bare bones of another game. I'm not saying it's impossible, just that we're quickly reaching the point where it's easier for the one or two man group to produce a movie than a game, unless they're a wunderkind or something. I don't doubt that there will always be those who will forge ahead and make it happen anyway, maybe even show the rest of us how to do it, but it's getting complicated. Of course, this could be another technical bottleneck, and new tools could very easily arise that make this argument a moot point. I look forward to it if so - I don't think that games made by committee are going to be very good.

      --


      -1, "1337" speak
    10. Re:No way by JaredOfEuropa · · Score: 1
      What MMO really need beside more immersion is super-servers that can host 100k + players instead of a bunch of little servers that hos 5k players. So everyone who plays a game is literally in the same world.
      Actually, we need both. Together with your 'easy to use game engines', coupled with easy to adapt network systems, billing systems and server facilities, companies can create MMO games that scale up... as well as down! Especially in the MMORPG genre I see a good market for niche games that manage to capture 10k to 50k customers and can serve them profitably, rather than the next Everquest that can only survive by leeching away 150k+ customers from other MMORPGs.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    11. Re:No way by sidb · · Score: 1

      What MMOs should do is make a lot of targeted servers for specific portions of their audience. Hardcore PK server. Role play server. PVP- server. And so on.

      But who would want to play on the griefers' server? That part of (online) gaming isn't dying, that's for sure.

    12. Re:No way by AuMatar · · Score: 1

      Define grief. If by grief you mean PK- the PK server. If you mean walking around kill stealing and harassing- kick them if they're breaking the rules for that server.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    13. Re:No way by oncehour · · Score: 1

      Well if by artistry you mean story, there are some indies out there, such as spiderwebsoftware.com, with Blades of Exile, the old 2d game engine, with a built in scenario designer. Hundreds of games to choose from, most of them designed for free. Also, an upcoming Blades of Avernum, which is a better scenario engine. I'm sure http://spiderwebsoftware.com isn't the only place either that has innovation like this.

    14. Re:No way by Anonymous Coward · · Score: 0

      What MMOs should do is make a lot of targeted servers for specific portions of their audience. Hardcore PK server. Role play server. PVP- server.

      From what I've read, all of this has been tried already. PK-everywhere servers have been tried and they get way fewer players than the others. Role-play servers seem to do OK.

      In Blizzard's upcoming World of Warcraft, they are planning servers with PvP-specific areas, and a 'challenge' system that can be initiated (and refused) anywhere and doesn't actually kill (you submit at the point of dying instead). Sounds pretty smart to me.

    15. Re:No way by AuMatar · · Score: 1

      Actually, PK servers tend to do fairly well. At least initial higher populations than average. Problem is that they get very little growth later, because MMOs like EQ are so level dependant. It takes months of being ganked to get competitive in leveling heavy games.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    16. Re:No way by Paradigma11 · · Score: 1

      would you care to give some examples? there were some pretty good, well executed games last year, but innovative?

  6. Underestimating creativity by RobertB-DC · · Score: 5, Insightful

    The author makes some really dead-on points, and it's plenty enough to make investors in Nintendo shares shake in their boots.

    But I think he's badly underestimating the creativity of the companies that do survive -- whoever they happen to be.

    Take board games as an example. How many ways can you move a playing piece from point A to point B? Isn't Life just the same as Monopoly, which is no different from Trivial Pursuit, which is an obvious ripoff of Chutes and Ladders?

    You get the idea. Those four games hugely different variations on the same "platform" -- a flat piece of cardboard. What's more, they're still around after decades. Monopoly keeps coming out with special editions that are no more than "different cars" in GTA-LXXVI -- but they still sell.

    And a stroll down Toys-R-Profit's game aisle shows a dizzying variety of board games. Many of them are lame variations on the theme (roll 1d6 to see if Barbie gets a good parking space at the mall) and won't last a year. But while they're around, someone will buy them, and next year we'll have another lame variant.

    What's sad is that we're seeing the end of the beginning. We 30-somethings watched video games go from homebuilt to primitive to amazing... to commodity. I expect the children of the 1860s experienced the same thing with board games.

    --
    Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
    1. Re:Underestimating creativity by Dark+Lord+Seth · · Score: 4, Funny
      roll 1d6 to see if Barbie gets a good parking space at the mall

      Okay, driving skills proficiency check! Roll 1d20 and... Whatever, character is female and female characters and driving proficiencies are mutually exclusive. The light post ( +1, +5 versus Lexus ) rolls a natural 20 and has a critical hit on the engine! Barbie's car ( Level 3, Chaotic Neutral Lexus SUV, 25 HP ) is dead...

    2. Re:Underestimating creativity by Wun+Hung+Lo · · Score: 2, Funny

      The hell with that... Roll a 1d6 to see Barbie get on with Kelli and Skipper! That's creativity!!!

    3. Re:Underestimating creativity by Anonymous Coward · · Score: 1, Funny

      It's not that I don't get it. I don't want it. I think this comment alone is reason enough for me to finally leave slashdot. I'm not the nerd I thought I was.

    4. Re:Underestimating creativity by Wah · · Score: 1

      sorry, but his example of 'Rogue Squadron' as a seminal game is just sad. Lack of perspective and all that.

      Knights of the Old Republic is a lot closer to a decent movie than Episode 4.

      The graphics are the only commodity, good, involving gameplay is as rare as ever.

      --
      +&x
    5. Re:Underestimating creativity by Anonymous Coward · · Score: 0

      We'll miss you, Anonymous Coward! Good luck wherever you go!

    6. Re:Underestimating creativity by bjorky · · Score: 1

      Take board games as an example. How many ways can you move a playing piece from point A to point B? Isn't Life just the same as Monopoly, which is no different from Trivial Pursuit, which is an obvious ripoff of Chutes and Ladders?

      Actually, as a board game player, I take umbrage at your analogy. While the examples you provide are indeed boardgames, they are perhaps some of the most disliked by people who play boardgames. In the rankings of the 1,491 rated games on BoardGameGeek.com, you named #1487 - Life, #1464 - Monopoly, #1351 - Trivial Pursuit, and Dead Last #1491 Snakes (Chutes) and Ladders.

      There are actually quite a lot of games that have nothing to do with moving from point A to B, using dice to accomplish a move, or even moving at all. And board games continue to innovate, and there are a lot of great games that are unfamiliar to most people. Check out some of the German 'Spiel des Jahres' (Game of the Year) winners and nominees for examples of good and innovative games.

      --

      "Defenestration" is to throw out of a window; what's a word for throwing 'Windows' out of something?
    7. Re:Underestimating creativity by Anonymous Coward · · Score: 2, Funny

      A. Coward: I think this comment alone is reason enough for me to finally leave slashdot.
      A. Coward: We'll miss you, Anonymous Coward! Good luck wherever you go!

      Hey, am I talking to myself here, or what?

    8. Re:Underestimating creativity by Anonymous Coward · · Score: 0

      Quiet over there - I'm trying to listen to the game.

    9. Re:Underestimating creativity by jjhlk · · Score: 1

      I think the author forgets kids completely (however, he is predicting a crash, not that games will go away).

      What do parents buy there kids? They buy them the same sorts of things that they played with when they were a kid. Now that child has an appreciation for games.

      Even more now than ever I bet, parents are getting their kids video games. Why? Because they were the first generation! And other parents are just lazy and don't want to parent their kids. (ha)

      The only trick from companies is to keep the quality level equal or to increase it, and to make games that speak to their new audience. Characters with baggy pants and poor grammar, games about pokemon cards and spinning tops- you get the picture.

    10. Re:Underestimating creativity by jjhlk · · Score: 1

      Damn I make a point about poor grammar, and then I glance at the post after it's been submitted and see "there" instead of "their."

    11. Re:Underestimating creativity by Anonymous Coward · · Score: 1, Insightful

      Not to sound like the other poster but really, at some point the 'women + cars = trouble' posts do stop being funny. High time you caught on.

  7. How is this time any different? by magicsquid · · Score: 3, Insightful

    His key points include gaming platforms largely reaching a technological plateau, the aging of the 'Original Gamers' audience, and the slew of games that are just copies of the same game from last year, but with a new title and different cars/guns/bikinis/etc.

    The only difference could be that most people 30 and younger have grown up around video games, so they are more likely to continue playing/buying games. Other than that, the game scene sounds remarkably similar to the time just before the crash. Rehashes, remakes, same old, same old...

    --


    "Chances of RHIC-induced Armageddon are exceedingly rare, but... you never know." - MIT Physicist Bob Jaffe
  8. A bit of a rant, but some observations by ackthpt · · Score: 5, Insightful
    Video game industry the new Hollywood
    Remember the first video game to gross $1 billion? NBA Jam, before it even made it into the home. This was after one of the prior 'crashes' in the home market. We all got burned out on Atari 2600/C64/Apple][ games and headed back to the arcade.

    The video game industry may or may not be putting the player into the 'movie', but does it have to? My most feverish moments of gaming usually involved a text CLI interface. Some used a joy stick. The game is what you make it, IMHO.

    The game industry will grow. It's just waiting for the next big thing, which may actually be some old thing redone to be fresh or just captures the imagination of players. The failings of the game industry isn't so much the tired old games redone, it's simply the lull between the peaks. There will be another peak, and another and another... as he said, Something truly new and different and novel, dammit. The market is ripe for it.

    It always will be. In the meantime, I continue to play treasures from the past.

    --

    A feeling of having made the same mistake before: Deja Foobar
  9. Gaming will never die!!! by kryocore · · Score: 2, Funny

    Even if I am forced to play nothing but pong, I still will!

  10. Yes, but... by Walter+Wart · · Score: 4, Interesting

    In the last couple of days there have been news stories heralding the fact that video gaming is cutting noticeable chunks out of TV viewership in the US. It might just be a reaction to the fact that TV these days doesn't suck - if it sucked it would be good for something.

    It might also be the case that video games have a fairly solid place in modern life that will endure even if we are on a technological plateau. Broadcast TV hasn't changed that much. Even though it's struggling it's still holding in there.

    --
    The man who never alters his opinion is like the stagnant water and breeds Reptiles of the Mind -- William Blake
    1. Re:Yes, but... by ackthpt · · Score: 2, Insightful
      In the last couple of days there have been news stories heralding the fact that video gaming is cutting noticeable chunks out of TV viewership in the US. It might just be a reaction to the fact that TV these days doesn't suck - if it sucked it would be good for something.

      Yeah, if it really did suck I wouldn't have to vacuum the carpet, just turn on the TV.

      It might also be the case that video games have a fairly solid place in modern life that will endure even if we are on a technological plateau. Broadcast TV hasn't changed that much. Even though it's struggling it's still holding in there.

      Where I live is a bit different. It's pretty much now summer and the weather will be excellent until December (for the most part) and few people will hang around inside. Too much surfing, cycling, hanging out, skateboarding, etc. to do (in short what many video games are themed on.) It's more enjoyable to do these in person.

      When I lived in the midwest the winters could seem 6 months long. High time for TV and video games. (Hint to marketing: Push new stuff in September, not December!) I'll still play games, but for me there's nothing to match the adrenaline rush of being among 70-100 others on racing bikes tearing down country roads.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Yes, but... by Malicious · · Score: 1

      You don't have to stop playing a videogame every 10 minutes to be bombarded with commercials.
      You can also choose when to play your favourite videogame.
      Videogames don't specifically pit 2 good games against each other, allowing you to only play one.
      TV's content may not suck, but the method is clearly inferior.

      --
      01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    3. Re:Yes, but... by kryocore · · Score: 1

      I don't think that people aren't watching TV and play games instead because TV sucks, I think that people aren't watching TV because games rock. I think that writers, artists, producers, and more are switching from the movie/TV industry to the gaming industry because there's more money in gaming now.

  11. I disagree by Hays · · Score: 2, Insightful

    I skimmed over the article. I have to disagree completely with his conclusion. Technology has not stagnated. People are still having original gameplay ideas. Sure, there are genres that are over done or frequently done, but that's fine. The games are becoming much higher production value. Look at the credits for a game like Vice City, it's simply amazing. In my opinion, games are becoming better than ever and I expect the game industry to keep growing for the near future.

    1. Re:I disagree by tralfamador · · Score: 0, Flamebait

      good job, dipshit, you skimmed the article and missed the point. you also skimmed the credits of your precious vice city, because if you'd bother to notice, the reams and reams of names aren't indicative of more technology but more music credits, voice acting, sponsorship, and other hangers on.

    2. Re:I disagree by Anonymous Coward · · Score: 0

      It's gist, just to be a grammar nazi. Gist of an article. Although admittedly the article was quite funny.

    3. Re:I disagree by tralfamador · · Score: 0, Flamebait

      the point, cockholster, is that you didn't get the "jest" of the article, in the true sense of the word you misused, as well as the one you meant (gist).

    4. Re:I disagree by Hays · · Score: 1

      Can't believe I'm replying to a troll, but those credits are exactly what I'm talking about. The amount of people from different disciplines they're bringing on board to make games now is impressive. Certainly becoming hollywoodesque.

    5. Re:I disagree by Anonymous Coward · · Score: 0

      oh yeah, moron, you did respond to a troll. which means you been trolled, bitch! how you like it? you didn't understand the article and you got trolled, all in one fucking day. shit, one hour even. you are a winner. also, it wasn't completely a troll. the point was, these credits of all these extra people have nothing to do with making the games any better or more innovative. it's just filler.

      fag

    6. Re:I disagree by Jesselovesscripts · · Score: 1

      What's worse i think is the part about the online user base being made up of only the "hardcore" gamers. he misses the most obvious advantage of this as well -- you play against actual people, which makes all of his repitition arguments mute...

      newer FPS games incorporate amazing teamwork tactics (ie needing at least a few player types to complete objectives etc.) which is all new to a few years ago.

      graphics while downplayed amazingly still need to go further, and will, untill you really can't tell the difference. AND it's only THEN that something like virtual reality would become fun.

      virtual reality didn't fail cause it was dorky, it failed cause the technology wansn't there, who the hell wants to shoot at 3 polygon blocks that represent humans? that stuff was awful. now imagine halo in one.

      that's what happens when you get old i guess.

    7. Re:I disagree by Anonymous Coward · · Score: 0

      Wow, does mom know you hold such anger? Sorry you can't absorb the knowledge as fast as others. May a couple more weeks with the Learning Pad

  12. Won't be the first time by WeirdKid · · Score: 4, Informative

    Who remembers the big shakeout of the '83?

    1. Re:Won't be the first time by pNutz · · Score: 1

      Who remembers the big shakeout of the '83?

      everyone who RTFA

      --
      Death and danger are my various breads and various butters.
    2. Re:Won't be the first time by Anonymous Coward · · Score: 0

      I prefer to link directly to the article in the Wikipedia rather than an out-of-date copy.

  13. Sports Games Versus... by rwiedower · · Score: 2, Interesting
    Compare Madden NFL 2001 to Madden 2004. You have to squint to tell the difference. Do you think innovations for Madden 2007 will be startling by comparison? I'll never forget the IGN Madden 2002 screenshot with a caption pointing out that it would be the first Madden to depict players' arm hair.

    I'm not so sure comparing sports games to other types is a fair comparison. Sure, Madden 2004 has a limited amount of improvement....but that doesn't mean newer, fresher, more interesting games can't be developed. Saying "Creativity" is dead seems too simple to me, especially when your example is a sporting game. Think of games like Tetris or Snood: before they were created no one would've thought they'd be so addictive. While I agree that a limit to "realism" may occur soon, I certainly don't think that a lack of new games will occur.

    1. Re:Sports Games Versus... by rwiedower · · Score: 2, Interesting
      I'm going to share a secret with you; the average video gamer isn't big on fist-pumping competition with strangers. That's the territory of the jocks and the scholarship-clutching Future Businessmen of America members. Among gamers, the Unreal Tournament champions and Warcraft III prodigies and SoCom Seal wannabes are a small, hard-core faction.

      This sentiment is another breathtakingly naive statement. I still have a copy of Quake 3 demo version that I play from time to time. It's tons of fun. Unreal Tournament 2004 is much better. There's a huge amount of room to grow for online gaming, and saying that online gamers are a "small, hard-core faction" really only refers to online console gamers. Unlike the author, I never owned a console until the PS2 came out. I exclusively played computer games, and enjoyed them. Once consoles start becoming networked by default, I imagine a great deal of computer gamers will relook at consoles for precisely this reason. Or, more predictable, computers will start to look more like consoles and vice-versa, so the differences will blur. In ten years, I think Unreal Tournament 2014 will actually be a big deal.

    2. Re:Sports Games Versus... by petwalrus · · Score: 1

      What about sports themselves? The NFL doesn't undergo major changes from year to your, it only gets upgraded with new players and team logos on an ongoing basis... there's nothing radically changing with the rules of the game. MAJOR INNOVATION: It'll be way cooler when we have 4D footballs that go the speed of light, and everyone rides motor cycles instead of running around on the field!

    3. Re:Sports Games Versus... by nate1138 · · Score: 1

      Sports games have a whole other selling point: Current data.

      Uniforms and player rosters have to be updated, stats change, stadiums change. And the people who are into that (and they are MANY) want that new version each season.

      --
      Where's my lobbyist? Right here.
    4. Re:Sports Games Versus... by CFTM · · Score: 1

      Uh there is a HUGE difference between Madden 2001 and 2004. You don't have to "squint" to notice it, all you have to do is actually sit down and play the damn game. For starters the physics in 2004 is just *SLIGHTLY* more realistic (and since sarcasm doesn't work in print, by slightly I mean incredibly). In 2001 you could stop and turn on a dime, 2004 it no worky no more. Furthermore, the player movements and actions are more realistic plus there are tons of tiny touches to make it more authetnic. Clearly this nimrod didn't actually play the game.

    5. Re:Sports Games Versus... by Trejus · · Score: 3, Insightful

      Yeah, seriously. On one hand, he complains that the only difference between this year's releases and last year's is the graphics quality and bemoans the lack of an increase in gameplay quality.

      However, he completely ignores games like Madden, which are constantly improving the accuracy of their simulators. Every year, the players act and move like real players. The opposing team makes better decisions and doesn't run the clock out on itself. Using the increased processing power to have a better AI is exactly what this franchise has done and why it has always been so sucessful. And it's exactly what the author wanted to see in modern games.

      I guess pointing this out wouldn't suficiently pander to his target-demographic of doomsday naysayers.

      --
      "To save the planet, I had to go to the worst spot on Earth, and that was Philadelphia." -- Sun Ra
    6. Re:Sports Games Versus... by Anonymous Coward · · Score: 0

      Hmm... I thought Snood was pretty derivative.

    7. Re:Sports Games Versus... by Anonymous Coward · · Score: 0

      I'm right with you -- I burned out on consoles (used to play Atari and NES) when I got my first pc (a 286) when I was 13. Suddenly, instead of being rewarded for quick reflexes, I was playing games that actually required thinking both strategically and tactically. The depth of PC games amazed me. I only recently returned to the console world (PS2) when I was limited by PC power (a cheap PC I bought), and the quality of the new console games. Plus, it's nice to be able to play games on my 36" screen once in a while, and kick back on the couch, instead of hunching over the keyboard every time I want to game. My gaming time is now spent about 70/30, PC/PS2.

      Playing the AI on PC games grows old fast. Game AI is still in a primitive state, and does not adapt to your actions. All it takes is some pattern recognition, and you can beat the game. Multiplayer is where it is all at. I am neither a jock or a competition freak -- I do like playing against real people, because they do both incredibly brilliant and amazingly stupid but interesting things. It is much more of a triumph to beat a real person at something than an AI who could care less.

      My impression of the article is that the author is a very funny guy, who can write well, but just doesn't "get it." Maybe he's in a hurry to settle into the stereotypical middle age role, but I'm not. I don't let other people's opinions shape me -- I live how I like (within reason). If I want to play games to have fun (I do), I sure as hell am not going to let some antiquated societal more interfere with that. Fellow gamers, let's recreate the rules!

  14. I disgree by LittleLebowskiUrbanA · · Score: 0

    At social events/family gatherings I see 20-30 somethings playing video games w/ teenagers all of the time.

    1. Re:I disgree by TheRaven64 · · Score: 1

      I think the reviewer misses one important category of games, and that's the party game. Games like Micro Machines, or Fusion Frenzy, where 4 or so people can play a simple game in the same room, and then swap controllers with their friends and watch while eating or drinking for a while. The most popular of these games amongst my friends is Death Tank, which is a hidden game on the Duke Nukem CD (for the Sega Saturn). The advantage of this game is that 8 people can play at once, which is about as many as can comfortably sit around a television. The graphics on this game are very simple (the tanks are trapeziums, the missiles are triangles), but it remains fun.

      --
      I am TheRaven on Soylent News
  15. Interesting... by James+A.+J.+Joyce · · Score: 1

    ...I wonder what Dave thinks of the Grand Theft Auto series? Does that count under his "cars/guns/bikinis" categorisation, or does he consider it capable of true innovation? To be frank, Vice City wasn't much of a leap up from GTA III - but it was certainly damn good.

    1. Re:Interesting... by bri_n33 · · Score: 1

      He reviewed it on his website. Or 'reviewed' it. You should read his Star Wars Galaxies and Sims Online reviews, while you're at it :D

  16. Oh God, not another by jamonterrell · · Score: 1, Insightful

    Please, Not another BSD is dying troll... err oh.. n/m.

    --
    I can count to 1023 on my hands. Ask me about #132.
  17. Disagree by shakamojo · · Score: 2, Interesting

    I disagree. The movie industry is still booming, and since the 1960's the only "improvements" in the technology have been special effects... sure the ratio of crappy games to fun games will contiue to change, but there are still innovative games that continue to captivate my imagination after 25 years of gaming. The article is funny, and interesting, but I disagree that we're seeing the end of an industry.

    1. Re:Disagree by Lumpy · · Score: 1

      what???

      show me ONE innovative movie lately. The best example is Big Fish which was a indie film that was bought and remade with overpaid glitz.

      Matrix was a rehash of old stories,. mostly biblical in nature but had "cool" effects.

      Lotr is an old story. and everything else out there right now is the same thing over and over and over.

      Indie films are where the real innovation is, because hollywierd does not want different.. different is a risk, another terminator movie is not.

      name ONE origional and innovative game that is actually addictive and fun from the past few years.

      Frequency and DDR are the ONLY ones that come to mind. everything else is a FPS,driving game, combination of the two, or a remake of an older title.

      this is why I sigh EVERY time I go to eb to buy a game and leave with nothing... what is out there sucks. or is not worth anywhere near the asking price or the risk.

      --
      Do not look at laser with remaining good eye.
    2. Re:Disagree by Anonymous Coward · · Score: 0

      Pikmin, The Sims?
      Haven't played either, but they sounded like good answers.

    3. Re:Disagree by DNS-and-BIND · · Score: 1

      They had DDR in the 70s, it was called Simon.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:Disagree by shakamojo · · Score: 1

      What do you mean "what??", you're agreeing with me. I'm saying that the movie industry isn't in its death throes, even without innovations in story...

      As for video games, Savage is a recent one that kicked butt and didn't get its due... and Prince of Persia, the Sands of Time is very innovative and fun to play. Not to mention some of the puzzle games that are out right now. There's lots of good stuff to play, but I agree with you that EB's selection is wanting...

  18. Uhm, no. by purd · · Score: 1

    ...a technological plateau, the aging of the 'Original Gamers' audience, and the slew of games that are just copies of the same game from last year, but with a new title and different cars/guns/bikinis/etc

    One can say the same about music and movies. Trends repeat.

  19. It isn't the againg gamer audience... by Penguinisto · · Score: 2, Insightful
    ...it's the fact that they gaming industry is running out of original ideas, plots, interfaces that are halfway easy to use, etc.

    I'll IMHO take a lot to revive that, and as pointed out a couple of weeks ago, it'll take a development team run by people who love what they do, and not executives who love reading P&E statements based on the projected income of the "hottest new release!".

    /P

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  20. Well... by Epyn · · Score: 2, Insightful

    It's inevitable that things should slow down after the river runs dry on the 'easy' new gameplay concepts. But it's not like the industry is completely based around being new and cutting edge. Most of the best games still stand the test of time, not for their graphics, like youd want to think, but for the creativity and balance of the product. I wont cry when this happens, I hate the cookie-cutter game builds right now. THEY will go, but the good game producers will still survive, and maybe prosper.

    Less garbage on the rack as far as im concerned.

    1. Re:Well... by dustmote · · Score: 1

      I think that may be exactly what's happening. There are no more upgrades to make us buy the same mind-numbing explosion parade, so it's beginning to wear on us. Pretty soon, people are going to want innovative concepts for games, which is something people will probably step in and fill the void on. People already do, they are just often overshadowed by the NextBigThing(tm).

      --


      -1, "1337" speak
    2. Re:Well... by Bendebecker · · Score: 1

      Hopefully, when the graphics stagnate, cookie cutter games will become cheaper. I rarely spend fifty for a game anymore, instead spending ten dollars a year or two later. There is a huge market for that tyep of thing. Come up with some solid games that have okay grahics (remembering the grahics comaprision wil be almost nill between cutting edge and okay), sell em cheap, and profit. Diakatana was a waste at fifty but a bargain at $3 and not that bad considering i was playing it 3 years after it came out.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  21. MMORPG by gilmet · · Score: 1

    Although I won't predict the death of the genre, I think one person can only play an MMORPG for so long before they're empowered to play real life.

    --

    Every time you read this, I am going against my principles.
    1. Re:MMORPG by Bendebecker · · Score: 1

      Yeah, didn't yeah hear about the guy who played GTA3 too much. One day he just decided he had to stop after finding himself veering his car into a park cause he thought it would be a great short cut. After awhile, you stop play MMORPGS online, but you do't start playing real life, you start playing the MMORPG's there.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  22. Repetition is demise? by 1029 · · Score: 4, Insightful

    Really now, if the same old idea just rehashed over and over (but most likely with slight variations) were a problem in the entertainment creation market, then books/music/art would have stopped being made sometime around, oh, 1000 years ago.

    Everything worth expressing has already been expressed. That doesn't mean we can't enjoy the new incarnations. Society changes, things move out of favor, then back in again. At which point old ideas get rehashed and become popular once again. I don't think the gaming industry is in any danger of flopping, in fact I'll bet its only going to become a more and more pervasive part of world culture.

    --
    - I love animals. I try to eat at least one a day.
    1. Re:Repetition is demise? by noodler · · Score: 1

      like they say, there is a suck., uuhm., reader born every second.,

    2. Re:Repetition is demise? by RyuuzakiTetsuya · · Score: 1

      sweet! Time to break out the ol' polyester.

      --
      Non impediti ratione cogitationus.
  23. Pretty funny by andih8u · · Score: 5, Insightful

    One day you have an article about how television is dying because of video games; now apparently video games are dying. Are they going to be replaced by people sitting around talking to each other? I don't buy it.

    Personally, though, I think that console games will probably take over from PC games. It must be a lot easier for developers to not have to try making everything compatible with all of the various pc hardware components.

    --


    slashdot, news for crazed liberal socialist zealots
    1. Re:Pretty funny by Jerf · · Score: 4, Insightful

      I wonder if these aren't more echos of pre-Crash 1990's thinking. "If it's not growing exponentially, it must be dying." Well, given that any subset of the human population (including the population as a whole) is only growing geometrically, for any given industry like Video Games there are only so many customers to be tapped and you will eventually top out.

      This is the only explanation I can think of, persistently viewing everything in extreme terms of "total success or total failure", and since nothing ever hits "total success"... well, I guess it's dying. Video games aren't exponentially growing, they're dying. TV is losing ground instead of holding constant, it's dying. Our economy isn't exponentially growing, it's dying. Anti-drug programs aren't 100% effective, thus they are useless. Crime isn't zero, therefore all anti-crime measures are totally ineffective and all hell will soon break loose. (Extends beyond entertainment too, you see.)

      This is the normal state of affairs, though; exponential growth is unsustainable; the tech industry growth, and more specifically the continuing success of Moore's Law, are the exceptions, not the rule. Perhaps if we didn't have such unrealistic expectations, or perhaps more accurately if our sick, diseased journalistic process didn't have such unrealistic expectations, we wouldn't feel the need to panic so often.

    2. Re:Pretty funny by DamnRogue · · Score: 5, Insightful

      Amen. The "growth = life" philosophy is one I see echoed repeatedly in the business world. A book passed around my office recently espoused the idea that if you couldn't grow revenues at >10% per year you had best get out of business. This is quite possibly the the most pervasively misleading attitude I've come across.

      It is a fact of life that you can't grow forever (faster than the economy, anyway). Do the math yourself. How many consecutive years can you grow at 15%, starting with a 20% market share? 11, before you absorb the entire market. It's at this point that your average CEO will try to branch out into new products and new lines of business that the company has no experience in, as often as not failing and destroying enormous sums of capital. The correct answer is to stick with what you're good at, churn out cash, and return it to your shareholders. There are plenty of people who get quietly rich in "stagnant" industries.

      After all, if it weren't for static industries we wouldn't have food, clothes, paper, etc, etc.

    3. Re:Pretty funny by 1029 · · Score: 1

      It must be a lot easier for developers to not have to try making everything compatible with all of the various pc hardware components.

      Consoles are a double-edged sword though. You have a very specific hardware platform that you know isn't going to change, so you can code soley for that. But then you have to get pretty much EVERYTHING right before you burn your release. You can't say "oops" and send out a patch if you find that some oddball scenario causes the console to crash, or screw up the graphics, or overwrite the person's saved games. So you have a standstill hardware target, but you only get 1 shot at that target.

      --
      - I love animals. I try to eat at least one a day.
    4. Re:Pretty funny by spirality · · Score: 1

      Some people have said television has reached its peak as well.... These arguments (that television is dead, video games are dead, whatever) must be coming from some very unimaginative people. There will always be new stuff. There will be another game that shakes things up as much as GTA III did. There will be another Mario 64, another Gran Turismo, etc... Some one will come up with this stuff. To the naysayers out there these things are dead until one of the truly creative amoungst us comes out with something that knocks everyone off their feet.

      This happens all the time in games, movies and TV. Southpark (which I missed this week because of that EchoStar/Viacom crap) still never ceases to have me rolling on the floor lauging, The Passion of the Christ piqued a whole bunch of interest, and like I said above GTA III/Vice City also caused quite a racus. Still even after all of this, and moreover repeated instances of it, the naysayers still say these things are dying. Guess what they'll always be saying that. Learn to ignore them. If you are one of truly creative in a particular field you should not only be able to see that they are wrong, but be able to easily prove them wrong.

      Things may be displaced by something better. I mean who watches silent movies or rides a horse to work anymore. Our current technolgies won't just die of atrophy. Have faith in human creativity.

      -Craig.

    5. Re:Pretty funny by DNS-and-BIND · · Score: 1

      Yyyyeah. Why don't you explain to the shareholders this philosophy of yours, where they don't make a good return and their money would be better off invested elsewhere. I'm sure you could give a persuasive presentation.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    6. Re:Pretty funny by Monkelectric · · Score: 1
      console games will probably take over from PC games

      You're right about the consoles taking over PC games, but PC's are where the avante guarde videogames will be. Consoles are controlled by big companies and big companies as a rule squelch innovation. I burned out on FPS's 10 years ago, and thats ALL thats avaliable on consoles, I own the 3 major consoles right now, and purchase less than 5 games a year. When I was a kid I shit my pants for ninja gaiden 2 when it came out, but now I am so cynical I can't even be bothered to check the new ninja gaiden out.

      A game that im in love with that would never make it on a console -- Savage. It combines FPS+RTS, the game is much to complicated to be played with a controller, I use a mouse, a keyboard, AND a belkin nostromo (although the nostromo is somewhat optional). Also, the game doesn't get boring because you're playing against REAL people, and REAL people are sneaky, new techniques and strategies appear on a weekly basis and then counter measures are discovered and they become pointless. Theres a free demo version with just two maps and one race, the retail version adds 60 maps and the "beast" race. There is violence, but less then the original doom, theres no sexual content (although oddly enough the trailer features an attractive woman who doesn't appear in the game!). If you want a boxed, copy, its 25$ at best buy, you can buy online and get it instantly if you dont. This game is really an example of whats good about the gaming industry, and it coudln't happen on a console.

      --

      Religion is a gateway psychosis. -- Dave Foley

    7. Re:Pretty funny by Jerf · · Score: 4, Insightful

      Why don't you explain to the shareholders this philosophy of yours,

      You misunderstand. "Eternal exponential growth is impossible, you will eventually top out and be limited to the growth of the external economy" isn't a "philosophy", it's a fact. It doesn't matter what the shareholders think.

      The only way around this is to engage in a form of the Broken Window fallacy and continuously burn down the successful companies for the sole purpose of allowing other companies to exponentially grow, which has the same basic issues as the Broken Window Fallacy.

      If the shareholders don't understand reality, it's their own damned problem. It won't change the ultimate outcomes.

    8. Re:Pretty funny by DerekLyons · · Score: 1
      Amen. The "growth = life" philosophy is one I see echoed repeatedly in the business world. A book passed around my office recently espoused the idea that if you couldn't grow revenues at >10% per year you had best get out of business. This is quite possibly the the most pervasively misleading attitude I've come across.
      It's misleading only to those who can't do math and don't understand economics or accounting. (Which you do by confusing revenue growth (a must) with growth in the size of the company (an option). If you don't grow at a rate significantly higher than inflation, you are in fact dying.

      If from one year to the next you don't increase revenue, you lose on the bottom line. Over the course of the year, personell costs will increase, raw materials costs will increase, etc... To some extent you can offset this by cost control measures, but you can't do so forever. Therefore, unless you are lucky enough to be able to set your prices at will (I.E. almost nobody), your product cost will soon be greater than your product price. And shortly after that, your company will die a slow, painful, difficult to reverse, death.

      In the end you only have two options, grow and live off the lesser margin but a wider span, or raise your prices.

      After all, if it weren't for static industries we wouldn't have food, clothes, paper, etc, etc.
      Except those industries aren't static, not by a large margin. Almost all of your food companies are growing by adding product lines, merging, working to increase market share for a given line, adding brands... Etc. Ditto for clothes (look at the ever expanding segmentation of the market). Ditto for paper (There are many more types of paper today than their were twenty years ago, something not generally known to those who don't handle paper professionally).

      Furthermore, if the company doesn't grow in value, the the managers risk losing their jobs (when the stockholders kick them out), or in extreme cases, a SEC investigation.

      It's not nearly as simple as you paint it.
    9. Re:Pretty funny by pnorthover · · Score: 1
      "Are they going to be replaced by people sitting around talking to each other?"

      Imagine that!

    10. Re:Pretty funny by DamnRogue · · Score: 1

      Yes, I shaved off a few finer points for the sake of simplicity (apparently a mistake =). All of the terminology in my post is more accurately phrased as "xxx net of inflation." As far as the rest of your argument, I disagree. While individual companies may be growing in these industries, the industry as whole is remarkable stable/staic (net of GDP growth). The US paper industry in particular is about as closely linked to GDP as it's possible to be. While it's true that there are many new kinds of paper, it's equally the case that we stop using as many kinds (perforated paper for rotary-style computer printers, for example). The overall variance in the proportional size of the paper industry vs GDP has been pretty much zero in the last 20-30 years.

    11. Re:Pretty funny by DerekLyons · · Score: 1
      The overall variance in the proportional size of the paper industry vs GDP has been pretty much zero in the last 20-30 years.
      And since the GDP hasn't been static in that period, by extension the paper industry hasn't either.
      While it's true that there are many new kinds of paper, it's equally the case that we stop using as many kinds (perforated paper for rotary-style computer printers, for example).
      Except of course for all the cases of that paper sold a year. (The company my wife works for goes through about three cases a week.) Heck, even the old wide green stripe paper is still sold in considerable quantities. Certainly, they are not as big as they once were, but they are still in demand. And this variance in demand again belies that they are static.

      Static industries don't revamp their product lines as oten as paper companies do, especially since the demand for their product is driven by technologies controlled by people outside the industry! Go down to your local $OFFICE_SUPPLY_MEGAMART and note the enourmous amount of kinds of papers that were not available 5 or 10 years ago, let alone the alone the 20-30 year period you cite above. (And note that virtually all of the limited range of papers generally available to the public 20-30 years ago, are still available.) And you can go to your local art supply store and see the same thing.

    12. Re:Pretty funny by DNS-and-BIND · · Score: 1

      You're talking about the entire world, I'm talking about one company. Somehow, I don't think the investors would go for this. I await the day you try it in front of live ones, though.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    13. Re:Pretty funny by Jerf · · Score: 1

      Right after your presentation on how one company can grow exponentially forever.

      Actually, that's illegal, because it's a scam. See "Multi-Level Marketing" on Google. Anybody promising eternal exponential growth for a company is trying to con you. I'd watch out if I were you, sounds like you might be susceptible to this fraud.

      (In other words, no, I was not talking about the entire world. Go learn some economics. Heck, go learn some physics.)

    14. Re:Pretty funny by DNS-and-BIND · · Score: 1
      Consumer rebellion, man! Out with the corporate overlords!

      I think that now, I better understand where you're coming from after reading your URL.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  24. Video Game Crash by Liselle · · Score: 4, Insightful

    No kidding. I get the distinct impression, after reading this article, that the author likes to hear himself talk. I understand the points he raises, and even agree with a couple of them (online gaming is a niche market with respects to consoles), but I think the conclusions are way out in left field.

    The XBOX and the Gamecube were failures? The graphical upgrades between consoles is getting narrower to the casual observer, so the game industry is going to take a nose dive? Instead of, say, the more reasonable outcome: they change to fit the new environment? We're not talking about the slow-to-move Recording Industry here, the videogame industry is in its infancy in comparison.

    TFA looks more like an excuse to come up with some creative insults, and play with pictures in an attempt to be humorous. The arguments remind me of conversations I heard at lunch in junior high!

    --
    Auto-reply to ACs: "Truly, you have a dizzying intellect."
    1. Re:Video Game Crash by bri_n33 · · Score: 1

      XBOX and GameCube WERE failures -- In Japan, where it counts. And, as far as I know, they've lost money on those projects...

    2. Re:Video Game Crash by Liselle · · Score: 1
      XBOX and GameCube WERE failures -- In Japan, where it counts. And, as far as I know, they've lost money on those projects...
      Congratulations, you have fallen into the same trap of exaggerating without supporting evidence that the author of TFA did. It was like a two-page long troll with embedded advertisements.
      --
      Auto-reply to ACs: "Truly, you have a dizzying intellect."
    3. Re:Video Game Crash by (54)T-Dub · · Score: 3, Insightful

      XBox has lost MS boatloads of cash.
      Gamecube has made Nintendo money however. While not as much as previous consoles, their first party lineup of games has turned them a profit.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    4. Re:Video Game Crash by bri_n33 · · Score: 1

      What happened to YOUR supporting evidence? Are you exempt from requiring it?

    5. Re:Video Game Crash by Liselle · · Score: 1

      If I was authoring that article I would have certianly done my homework. I'm commenting on the content, not throwing out any wild ideas. If you want to nitpick, I'm asserting that the author is full of it, but my evidence is the article in question. :P

      --
      Auto-reply to ACs: "Truly, you have a dizzying intellect."
    6. Re:Video Game Crash by Kyouryuu · · Score: 2, Informative

      Nintendo has for years been by far the most profitable of the big three video game console manufacturers. It was only in the last year when earnings were less than expected. That does not imply that the GameCube was a failure.

    7. Re:Video Game Crash by operagost · · Score: 1

      Yes, but he thinks of such creative insults! "Turd baron" and "dick holster". Thank goodness - I was beginning to wear out "ass clown" and "cock gobbler".

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    8. Re:Video Game Crash by DNS-and-BIND · · Score: 1

      Well duh, it *was* a humor article. Take a contrary position, say something that nobody is saying, get a bunch of hits on your site...all numbingly standard stuff for anyone in the media biz.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    9. Re:Video Game Crash by An+Onerous+Coward · · Score: 1

      Next time, don't go to a website called pointlesswasteoftime.com expecting unbiased, cutting-edge journalism and credible, informed opinions.

      Having said that, he does make some excellent points. Ignore the hyperbole about the death of the gaming industry, and the rest makes a lot of sense. There are a lot of unimaginative retreads posing as titles, the incremental improvements in graphics are no longer having a significant effect on user experience, and I can't agree enough with PWOT's thoughtful and considered pronouncements about the state of online gaming.

      Finally, the creative insults, especially when levelled against the author by a hypothetical interrogator, were very amusing.

      --

      You want the truthiness? You can't handle the truthiness!

    10. Re:Video Game Crash by Bendebecker · · Score: 1

      "The arguments remind me of conversations I heard at lunch in junior high!"

      I claimed the console game industry would be dead by now when I was in junior high. I now hear my firends younger brothers who are in junior high claiming the computer game industry won't be around in 10 years. The fact is no one knows what the future might hold. You can only make perdictions based on what you know exist and must by necessity ignore any possible innovations that might pop up between now and then. You must also assume the market won't adapt - ie. carry current trends to their logical extremes. In doing so, you find everything is dying becuase you failed to take into account that everything has a life of its own.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    11. Re:Video Game Crash by bigman2003 · · Score: 4, Informative

      Why is Japan 'Where it counts'?

      What percentage of the video game market is Japan anyway? 25%?

      Of the 3 big markets in the world, Japan/Asia is the smallest.

      The following figures will be total sales as of the end of 2003 (Jan 13, 2004, for PS2).

      North America
      PlayStation 2 - 29.26 million
      Xbox - 8.6 million
      GameCube - 7.46 million
      Game Boy Advance - 23.78 million

      Japan / Asia
      PlayStation 2 - 16.18 million
      Xbox - 1.4 million (~425,000 Japan alone)
      GameCube - 3.37 million
      Game Boy Advance - 12.66 million

      Europe / PAL
      PlayStation 2 - 24.56 million
      Xbox - 3.7 million
      GameCube - 3.11 million (~3 million Europe alone)
      Game Boy Advance - 12.98 million

      Worldwide
      PlayStation 2 - 70 million
      Xbox - 13.7 million
      GameCube - 13.94 million
      Game Boy Advance - 49.42 million

      --
      No reason to lie.
    12. Re:Video Game Crash by jjhlk · · Score: 1

      You are neglecting to look at arcade dollars too. Supposedly Japan and other places in southeast asia are huge on arcades. Some people have said there is an arcade on every block in Japan. And companies like Sony adapt some of their games and consoles for arcades (like Virtua fighter).

    13. Re:Video Game Crash by Anonymous Coward · · Score: 0

      Virtua Fighter is a Sega game.

      Anyway arcades are a dying breed, even in Japan.

  25. An exciting new world.. by Chris_Jefferson · · Score: 1

    Yes, it is true that the people who try to keep pumping out the same games every year are soon going to have problems because they can't count on graphical improvements to make their game worth buying each year.

    On the other hand (and in my opinion much more exciting) is we are rapidly getting to the point where games with very high quality graphics can be made without having to write a different highly-game specific engine each time you want to make a game. This means that we should hopefully have more and more interesting and original games appearing as the time to make them will get smaller, in the same way as cheap(er) digital video cameras has made low-budget film making much more possible than it was.

    --
    Combination - fun iPhone puzzling
  26. Re:MMO by breakinbearx · · Score: 3, Interesting

    I believe you are on to something when you bring up the realm of MMO's. This is the realm where a basic amount of innovation is required by the developers, and then the rest of the innovation is brought about by the players themselves. With the advent of realistic physics, player-created objects, and detailed engines, a lot of new things can be brought about. This will help to jumpstart the stagnating game industry.

    --
    Skill is successfully walking a tightrope over Niagara Falls. Intelligence is not trying. -- Anonymous
  27. Wait for the ET video game... by mobiux · · Score: 4, Funny

    As soon as that puppy gets released cash out all video game stocks, because you know the end is nigh.

    1. Re:Wait for the ET video game... by wickedj · · Score: 1

      But Enemy Territory was already released and it was free ;-)

    2. Re:Wait for the ET video game... by asland · · Score: 1

      See this link for info on the ET Video Game.

      E.T. was a video game created in 1983 for the Atari 2600 video game system. The game player maneuvers E.T. through several screens looking for all the pieces...

    3. Re:Wait for the ET video game... by cardshark2001 · · Score: 1

      Either that or "Henry Fonzarelli Shark Jumper 2005".

      --
      WWJD? JWRTFA!
  28. Yeah, just like Hollywood is dead by afidel · · Score: 1

    Hollywood hasn't come up with more than a handfull of new ideas in the last three decades and yet the studios are FAR from dead. The aging of the origional gamers is a GOOD thing for the game publishers because it means they have more disposable income, and the fact that they have less free time means that they will be less likely to notice the lack of origional content.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  29. Death of video games predicted. Film at 11. by xtal · · Score: 1

    Massively multiplayer games are going to get very, veyr big. They've come a long way since Trade Wars. Since many of them can evolve into outright economies of their own, there are many social experiments waiting to happen in this arena yet - the Sims isn't the end by a long shot.

    The revenues from games like GTA3 mean that this industry is going to be around for a long, long time. Gaming is HUGE. The entertainment value from good video games is much higher than movies or cable TV, or even books. You can play a video game for hundreds and thousands of hours. Combine this with the BS from Hollywood and the music industry.. although I think games nail the television providers worst overall. Most of the time you're using their primary distribution media for your video game.

    Aging demographic? What? More kids play video games than ever these days.

    We haven't even BEGUN to see the revolution that photorealistic 3d pr0n, er, rendered adult entertainment is going to bring. Up until now, the graphics weren't good enough to be convincing. I believe the current high end video games ARE good enough to be convincing. Unfortunately, this isn't an area that is actively pursued by people seeking advanced degrees in computer animation.

    --
    ..don't panic
    1. Re:Death of video games predicted. Film at 11. by furiousgeorge · · Score: 1

      >>Massively multiplayer games are going to get very, veyr big

      In some ways yes. Generally, no.

      Not a lot of people want to play a game that they have to invest so much time and energy in. If your not putting in X hours in a week you can't stay competative. If you can always be trashed by the geek that's willing to put in 80h/week, well what is the fun in that?

      I know I don't want a game that I have to live - more like something I can pick up for some amusement when i've got a few spare minutes.

    2. Re:Death of video games predicted. Film at 11. by xtal · · Score: 1

      While you might not want to play a game you have to live in, there are enough socially maladjusted or rejected people out there to fill the void. So I would argue if you have a socially active lifestyle, you are not the market for these games. In general, most people are not happy and want an escape of some type, and that's what these games provide. There are going to be social problems as a result of this down the road.

      By their very nature, once you invest that much time and energy you are not going to give up easily. Companies are aware of this.

      This is not to discount the possibility of MMOGs that don't require a large investment. The tremendous popularity of Internet Chess Clubs is one angle to exploit this from.

      My $0.02.

      --
      ..don't panic
    3. Re:Death of video games predicted. Film at 11. by Seraphim_72 · · Score: 1

      email:

      To: Seraphim
      From: Northern Intelligence Protectorate

      IT has come to our attention that ElHazard, leader of the scorpion faction of the Red Storm has become a threat to our operatios in southern Glycia. your team will be inserted tonight to deal with this threat. Expect pick-up at 7:00 CST and insertion at 7:30 CST. That is all.

      Commander Jute==



      ring....ring....ring

      Hello?

      Hi, Terry

      Hi Sera, say I thought we would grab dinner at Chipotle and then hit that new Mel Gibson flick, wadda ya think?

      Um, I can't, I er...have to work.

      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
  30. You're Wrong by CrazyJim0 · · Score: 1

    Speaking as an avid and famous video game player, the game industry is already dead, but can be revived.

    A ton of games out now are repeats of old games.

    Online games are the only ones that can have obscene profit margins.

    No one has yet made an action paced game MMOG

    Throw in "Saturday morning cartoons" ala cutscenes, and you'll have a hit that may score a billion dollars.

    Everyone likes to be playin the same game, because it has to be badass.

    Just because the badass bar keeps being raised, doesn't mean a company can't hit it.

    1. Re:You're Wrong by Buster+Chan · · Score: 1

      The "badass bar" will be hit when Yu Suzuki continues his serial of movie-like RPGs with Shenmue 3! I can't wait for it to come out, and I hope he's generous enough to port a Dreamcast version for his HaRdCoRe FaNz like me who've played the first two installments over-and-over.

      --
      "I am a fictional character."
  31. I would think by BgJonson79 · · Score: 1

    that only those games published for FreeBSD would be dying :-)

    --

    There are four boxes used in defense of liberty: soap, ballot, jury, ammo. Use in that order.

  32. Bloated Industry by addie · · Score: 2, Interesting

    It's true that gaming is nearing some sort of revolution in the way the industry works. Games now are SO complex, and require such ridiculous development time that they have to be stupidly successful for any profit to be made. In order to find that success, even more money is poured into marketing.

    I paid $75 for Sonic the Hedgehog, but I also paid $75 for Railroad Tyocoon 3. I am damn sure that RRT took an order of magnitude more money to develop, and this is only going to continue.

    What's really interesting is what's happening in the handheld sector. Game Boy Advance is making a killing, and games on cellphones are everywhere. These games are much simpler to develop as far as I understand, and more and more people are playing them. Simpler is often better... When the industry moved full steam ahead into 3D, I don't think it was realized how much of a challenge it would be to continue to make games look bigger and better while selling them for the same price.

    1. Re:Bloated Industry by hibiki_r · · Score: 1

      Plenty of games out there are make by huge companies. However, you managed to pick a game made by a pretty small software studio. PopTop is a small studio based on Fenton, MO, 30 minutes away from downtown St.Louis. Last time I checked (A friend of mine wrote the graphics engine for RRT3) their staff included 4 programmers, 1 game designer/programmer, and 5/6 artists. I don't think that the original Sonic Team was much smaller than that.

      Most companies out there do spend a lot more money on creating a game than this small teams. Square-Enix, Konami and EA spend lots of money on their big games. Relatively poor studios in the Midwest are the exception, not the rule.

    2. Re:Bloated Industry by Politburo · · Score: 1

      I paid $75 for Sonic the Hedgehog, but I also paid $75 for Railroad Tyocoon 3. I am damn sure that RRT took an order of magnitude more money to develop, and this is only going to continue.

      What makes you so sure? I haven't played 3 yet, but if 1 and 2 are any measure, I don't see why it would take much, if any, more to develop than Sonic. In fact, since I have never developed on the Genesis, I don't think I am qualified to compare the two.

    3. Re:Bloated Industry by 0x0d0a · · Score: 1

      I guess the other responses already sum this up pretty well, but I thought that RT took a pretty minimalist approach to the production, but chose not to do so. They could have had variant images of each type of industry to look a bit less repetitive. They could have had a 3d engine allowing arbitrary rotation of the map. They could have had a more powerful interface for setting up trains and telling them where to go (I spent a lot of time going click-click-click...)

  33. In a word: by Telastyn · · Score: 2, Insightful

    Ugh.

    Come on. We've heard the "there's nothing new under the sun" "gamers are getting old" arguments before.

    Hell, we've even heard the "limits of hardware" argument before.

    Thousands of years of human history has shown that there's always something new under the sun, and human interests are constant.

    Video games will go away when something else becomes more fun and not before.

    1. Re:In a word: by HeaththeGreat · · Score: 1

      There are so few original games out there. The movie industry is going through the same problem. Think of the most successful movies made recently. Most of them are remakes of extremely successful comics/books/older movies/older tv shows. There's not a lot of innovation going on. You know why? Cost. How much does it cost to develop a really graphically satisfying game? Millions of dollars. I'm not even talking about a game that is fun to play. I'm just talking about satisfying the minimum graphical requirements that gamers today require. In the glory days of the Genesis/SNES, two geeks could mortgage their house, buy a development kit from Sega for 20K, spend 6 months developing an awesome title, and be succeessful. You're not going to see many small groups of developers attempting that on these new consoles. The other problem is consolidation. EA, Activision, and the like have sucked all the innovation out of the industry by buying up all of the competition. Basically the problem with videogames are that they've gone mainstream. Don't you remember when being into videogames had you pegged as a nerd? You never heard of games being mentioned on TV, in movies, or in commercials, unless the people playing them are caricatures of what we used to be as preteens/teenagers. Now that publishers have to play to the large audience of slackjawed morons, they have to dumb down game difficulty, turn up the eye-candy, and of course sprinkle in plenty of T&A. Videogames peaked with the SNES. I still own the newest consoles (GCN, GBA, etc), but I'll never have the same love for gaming that I did then. I realize that a good portion of this is nestalgia, but its also quality.

    2. Re:In a word: by Telastyn · · Score: 1

      Oh, indeed. But there's also more games being made.

      Just like movies, every once and a while something innovative comes along.

      For every 100 Generic Action Movies there's something like Memento. Similarly for every 100 Generic First Person Shooters, there something like Puzzle Pirates.

      Cost. Meh. People still like good stuff. People still like new stuff. Investors still want to make money. Every so often, investors remember this, and make assloads of money on good new stuff. Not to mention alot of the great movies and great games of the past decade were low budget deals and succeeded anyways.

  34. Infocom = DOOM by Ephboy · · Score: 2, Insightful

    I still think that some of the greatest games were produced by Infocom. Doesn't get much simpler technologically, but you could loose days in those worlds puzzling around. Since the Wolfenstein/DOOM days, so many games have shifted over to pure death and destruction with only video frame rates to separate one from the other. Even the better multiplayer games are either team destruction or just graphical MOOs. Technology can make a great game fascinating, but making an old idea pretty won't bring in the bucks.

    1. Re:Infocom = DOOM by dustmote · · Score: 2, Insightful

      Yup, my gaming experience exactly. I was bored of FPS games after the first DOOM had been out for a couple of months. It's fun, but it doesn't feel like it really goes anywhere. I like adventure games, personally, and the most orgininal ones being made right now are in the text-adventure hobbyist community. RPGs with a good plot element aren't bad, either, although I get really sick of fighting the same four monsters over and over so I can raise level/get gold/find rare item/etc. Just my opinion, I know, and not necessarily one shared by the gaming community at large, but there is a fairly dedicated group of people who feel the same way about them.

      --


      -1, "1337" speak
    2. Re:Infocom = DOOM by neurojab · · Score: 1

      >look tree

      You see nothing of interest

      >look sky

      You see nothing of interest

      >go east

      You can't go that way

      >go west

      You can't go that way

      >quit

  35. 2 out of 3 by broothal · · Score: 4, Funny

    aw man - first C is declared dead and now video games are dead. If the next slashdot story is that pr0n is dead, I've lost my three favorite hobbies.

    1. Re:2 out of 3 by poot_rootbeer · · Score: 1

      Of course C is dead! Konami abandoned that naming convention and returned to using "Contra" for the series at least 10 years ago.

      uuddlrlrbastart

    2. Re:2 out of 3 by Anonymous Coward · · Score: 0

      aw man - first C is declared dead [slashdot.org] and now video games are dead. If the next slashdot story is that pr0n is dead, I've lost my three favorite hobbies.

      If you refer to the heading "Ha Ha! You're old!, you'll realize why golf and shuffleboard are in your not all that distant future.

      Sorry to frighten you.

      We now return you to your regularly scheduled delusions...

  36. Not a death, but a transformation by Samir+Gupta · · Score: 0, Troll
    I do not think that the game industry will die. Rather, I think it will actually expand, but in a way not envisioned by many.

    Being an employee of a major Japanese video game corporation, as an avid gamer at heart, I have myself deplored the commercialization of games, and the tendency for games to be produced "cookie cutter" style in one of several well-explored genres, and to not sell unless it has a popular movie license behind it like Star Wars or Lord of the Rings, guns, and/or scantiily clad women -- even though the production values and budgets of today's games far outweigh those of before.

    Yet, I do think that the enormous gains in technology on the hardware side will result in a transformation of the video game industry -- specifically breaking out of its roots in "entertainment".

    Games, especially when powered by today and tomorrow's graphics hardware and multimodal I/O technology, have already been discovered by organizations such as military, fire, and police to be valuable education and training simulations. In fact, this year's GDC will have a Serious Games Summit to promote the use of game hardware and software for uses other than entertainment, for education and other uses.

    At Nintendo, my research group has been heavily looking into ways to dissociate games with pure "entertainment", and have been working with the Japanese military and other groups to incorporate our hardware and software into their training, and even in their actual weapons systems.

    Besides training, we are working with an unnamed Japanese automaker to explore the use of game controllers -- the product of our years of HCI research -- as an alternate control mechanism for tomororow's "drive by wire" automobiles which will hopefully greatly reduce the accident rate, especially for a generation of drivers already trained and honed on video games.

    We are also working with underdeveloped nations such as China, to produce customized games such as "Super Marx Brothers" and "The Legend of Deng Xiaoping" to use as educational materials in their school systems, making their textbooks come alive.

    These are just a few examples of how we in the industry are seeking to diversity, and why I feel the game industry is by far, the most exciting industry to work in today.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    1. Re:Not a death, but a transformation by xtal · · Score: 1

      Super Marx Brothers.

      Something about video games as communist propaganda bothers me. It really bothers me that Nintendo would be involved with this, or at least announce it publically. Perhaps this is troll?

      "Nintendo Develops Communist Propaganda"

      That's a headline I'm guessing the PR department would rather not deal with.

      --
      ..don't panic
    2. Re:Not a death, but a transformation by protohiro1 · · Score: 1

      Damn Samir, you need to stop changing careers all the time.

      --
      Sig removed because it was obnoxious
    3. Re:Not a death, but a transformation by Kaa · · Score: 1

      use of game controllers ... for tomororow's "drive by wire" automobiles which will hopefully greatly reduce the accident rate, especially for a generation of drivers already trained and honed on video games.

      Ah, but you have to ask yourself: WHICH video games?

      Do you really want the guy in the next car to drive on the basis of instincts and reflexes he developed playing Ultimate Demolition Derby or Monster Truck Racing?

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    4. Re:Not a death, but a transformation by protohiro1 · · Score: 1

      In case you all forgot, Dr Gupta is a world famous USENET turned slashdot hoaxer...so stop modding him insightful. Funny, maybe, but insightful, no.

      --
      Sig removed because it was obnoxious
    5. Re:Not a death, but a transformation by bcolflesh · · Score: 1

      We are also working with underdeveloped nations such as China, to produce customized games such as "Super Marx Brothers" and "The Legend of Deng Xiaoping" to use as educational materials in their school systems, making their textbooks come alive.

      You totally had me going until this sentence! Obviously you got the mods as well!!

    6. Re:Not a death, but a transformation by Anonymous Coward · · Score: 0

      mod this sucka down. this "samir gupta" is a well known hoaxer and does NOT work for nintendo. do a search, i dare you.

    7. Re:Not a death, but a transformation by Anonymous Coward · · Score: 0

      I do not think that the game industry will die. Rather, I think it will actually expand, but in a way not envisioned by many.

      Yeah? Well what do you know, anyway?


      --
      Samir Gupta, Ph.D
      New Technology Research Department
      Nintendo Co, Ltd.
      Kyoto, Japan


      Oh, right...

    8. Re:Not a death, but a transformation by IO+ERROR · · Score: 1
      Besides training, we are working with an unnamed Japanese automaker to explore the use of game controllers -- the product of our years of HCI research -- as an alternate control mechanism for tomororow's "drive by wire" automobiles which will hopefully greatly reduce the accident rate, especially for a generation of drivers already trained and honed on video games.

      You mean now I'll be able to drive my car with my Sidewinder joystick? Will I be able to shoot down the idiot drivers?

      --
      How am I supposed to fit a pithy, relevant quote into 120 characters?
    9. Re:Not a death, but a transformation by Anonymous Coward · · Score: 0

      OMG!

      Groucho, Harpo, etc. were commies? I'm so disillusioned.

    10. Re:Not a death, but a transformation by Anonymous Coward · · Score: 0

      Dr. Gupta,

      You have been doing this kind of trolling for a very long time.

      I don't know whether to applaud you or to find out who you really are and become the hand of your public humiliation and spiritual destruction.

      Hmm, no, I think I would rather applaud you. Anything that points out how dumb Slashdot moderators are is good enough for me.

    11. Re:Not a death, but a transformation by Anonymous Coward · · Score: 0

      I *definitely* need to see this Super Marx Brothers if it's ever made.

      A game about little bearded comrades jumping on capitalistic bankers and lawyers to get to their workplace. And of course, all players get the same limitation on the number of coins they can collect unless they grab the special "Politburo" powerup!

    12. Re:Not a death, but a transformation by ElizabethP · · Score: 1

      Sounds good to me. I think the system should somehow be GTA-esque. The cops just stop chasing you after you drive around for a little while, after all...

  37. Games have just sold out by evil+crash · · Score: 1

    Kinda like the music industry has. It seems that since gameing (the electronic type) has become mainstream, it's followed in the same path the music industry has. It's become crap because the corporate bean counters just want to sell a million units put together for the lowest possible price. So all we get now are recycles of what they think will sell.

    --
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."-THG
  38. lies by McBeer · · Score: 1
    I Don't know what this guy is talking about. There are lots of innovative new games. :p

    Seriously I think its funny article, though I suspect that people will never get tired of games even if they are just the same old crap with increasingly pretty graphics.

    --
    Hikery.net - The best hiking site ever. Made by yours truly.
  39. Gaming won't die, just change by twigles · · Score: 1, Interesting

    I think gaming has become a little like the car industry in that it has become standardized. Everyone knows what RPG and FPS stand for now, and the industry, for better or for worse, uses DirectX as the default base (I know this is widening). But one thing game makers need to deal with is that it is already harder to pry my money out of my wallet for a game than it was 5 years ago.

    I still play horribly outdated games like Warcraft 2 because they are fun, and in the day of amazon.com I can actually find out what lots of other people think of the game in about 5 seconds. Then there are the game forums where you find out exactly how buggy the game is before they release the first patch.

    Bottom-line - standards are going up, at least mine are. I expect something high-quality for my $50 and I can easily research past the marketing. Having said that, I plan on gaming for decades to come.

  40. PWOT is not to be taken seriously by Illserve · · Score: 3, Informative

    Articles like this are not written to make insightful points, that are written to waste your time by making stupid (but funny) ones. By posting it to slashdot you have made their goddamned month, wasting 10,000X the amount of time they can normally get people to waste.

    Congratulations on being trolled by a troll that tells you it's trolling before it trolls you.

    1. Re:PWOT is not to be taken seriously by halo8 · · Score: 1

      i actually did RTFA.. it was pretty much crap.. the self degrading questions in the form of paragraph topics was like amature night.

      he made some interesting points but nothing new, gamers get older, older games are more fun, graphics havent changed (much) and new games are just re-hashes.

      in other words.. bla bla bla bla bla bla bla nothing no one hasnt heard of before.

      [apu voice]thank you come again[/apu voice]

      --
      The More Knowledge you have the Luckier you Get- J.R. Ewing
    2. Re:PWOT is not to be taken seriously by ThrasherTT · · Score: 1

      It's truly amazing how few people seem to realize this. PWOT is FUNNY, not SERIOUS... like you said, its basically a series of well-crafted FUNNY trolls, that are clearly (to me, at least) labelled as such. I mean, did they even read the name of the domain they were reading from?!

      --

      All Your Memory Are Belong To Java
  41. Good stuff by Geccoman · · Score: 4, Insightful

    From the article:

    Luke's X-Wing approaches the surface of the Death Star.

    "Red Five, begin your attack run."

    Luke swoops down into the trench. "It'll be just like Beggar's Canyon back ho-"

    Turret laser bolts tear his X-Wing apart.


    So true, how many times do you have to die a horrible death to finally get all the way through a game that was supposed to make you feel like a hero, but instead ensures that you never leave your cushy chair, your cold pizza, or your virginity.

    I find that games only requiring a short period of time to throughly enjoy are my favorite. UT2004 is a blast in Onslaught mode (everyone should know this by now) and I can play with my brothers across the country. And a few good matches takes less than an hour of my life.

    I like to play Simpsons Hit & Run with my wife when we want to just relax for an hour or so on a rainy day.

    But I probably will not be willing to ever fork over the bucks that some of the upcoming all-in-one gaming/movie/theater systems are going to cost. I'll just get a cheapo PS2 and some decent games. I don't want gaming to be my life.

    --
    I'm on a chair.
    1. Re:Good stuff by monique · · Score: 1

      But I probably will not be willing to ever fork over the bucks that some of the upcoming all-in-one gaming/movie/theater systems are going to cost. I'll just get a cheapo PS2 and some decent games. I don't want gaming to be my life.

      Yeah, I thought that too.

      Then I decided I'd like to be able to play SSX 3 with surround sound, and I bought some optical cables for the PS2.

      Then it turned out that there were not enough options on our receiver. We could get surround sound or video from the PS2, but not both.

      Sooo ... we bought a $800 receiver to make sure that my $50 cable investment wasn't wasted.

      Oops?

      I do love that new receiver, though ...

      We still have the craptastic 27" TV. It's really out of place. Eventually, I'd like to get a projector ... but that won't be any time soon.

      --
      -monique
    2. Re:Good stuff by Anonymous Coward · · Score: 0

      Yes, this is totally off topic, but it bugs me. Did anybody who thinks UT2004 Onslaught is good ever play Tribes or Tribes 2? Onslaught is nothing compared to those. I see lots of balance problems with onslaught, and a lack of any real strategy.

      If you like Onslaught, do yourself a favor and pick up a copy of Tribes 2.

      Ontopic blurb: the guy that wrote this says the movie industry is based on drama that has been popular for a thousand years.

      1) It's been popular longer than that
      2) Games have been popular for just as long

    3. Re:Good stuff by Geccoman · · Score: 1

      I love tribes. It is frickin awesome.

      --
      I'm on a chair.
    4. Re:Good stuff by Geccoman · · Score: 1

      I've gotta tell you, that is one awesome story. I'm still using a 27" TV, too. And I swear you've described the type of behavior that my wife curses me for.

      I'm slowly converting her though...

      --
      I'm on a chair.
    5. Re:Good stuff by genner · · Score: 1

      Your married and don't want gaming to be your life. What are you doing on slash dot?

  42. Video game industry growing exponentially! by rufusdufus · · Score: 3, Insightful

    The author says he did the 'research' but on what is what I want to know.
    Take a look at my research. It says that the video game industry is growing at 11.7% compounding growth. Thats exponential.

    So, he's just plain wrong.

  43. I was only 6 and remember by CrazyJim0 · · Score: 1

    Colleco vision was pretty cool in its day, but Cabbage Patch kids diverted Colleco's attention there.

    But yeah I was morbidly depressed that I was playing all my same atari2600 games, but luckily Nintendo and C64 came out in 85.

    Now we're all waiting for Massively multiplayer river city ransom, but just don't know it yet.

    1. Re:I was only 6 and remember by Short+Circuit · · Score: 1

      I'd like a massively multiplayer SimCity 2000, but I don't have an internet connection at home. :(

    2. Re:I was only 6 and remember by reverseengineer · · Score: 1

      A massively multiplayer River City Ransom would be awesome, just as long as griefers can't come along and steal my Karma Jolt or my Grand Slam book. Don't they realize how many times I had to fight Benny and Clyde to afford that stuff?

      --
      "FDA staff reviewers expressed concern about the number of patients who were left out of the study because they died."
  44. He doesn't get it by bluGill · · Score: 1

    He just doesn't get it. How many movies are made every year? Enough that there is nobody in the world who sees them all. A few blockbusters, and a lot that go nowhere. How many books in a year, or lets go down farther, how many science fiction books in a year, in English? Still enough that nobody will read them all. (And thats ignoring all the rejects publishers send out)

    Video games will be around a long time to come. Look at the difference between the two 3d games he shows. Yet someone published both of them. Customers demand new, and publishers are happy to oblige. Some will make money, some will not.

    Crash? Perhaps the next console generation will be the last, perhaps not. Either way though, video games will survive, because people want to be entertained.

    Okay, there is one chance they won't survive. It involves the collapse of civilization as we know it though, so I don't worry about it too much.

  45. Next: Hollywood's Eminent Demise by ferralis · · Score: 1

    Soon to be followed by the death of popular fiction.

    Come on! People will continue to shell out the $$ to see the same hackneyed games with the serial numbers filed off, just like they continue to buy movie tickets and the latest "Star Wars" novel.

    And, on a more hopeful note, there will probably always be inovators who push the envelope and expand horizons. Just because a medium is maturing doesn't mean it's dead!

    --
    Any generalization is a stupid one.
  46. Yea, but.... by Capt_Troy · · Score: 1

    It's not all about graphics. Tetris had some of the most simple graphics every conceived of, "squares". Yet, I played the living crap out of that damn thing until I couldn't close my eyes without seeing blocky rotating shapes falling down.

    The thing about tetris: It was a good game that was intellectually stimulating and it is still played in todays world, which is predominatly filled with fancy graphics and smoothed edges.

    Every once in a while, Carmack will fix the problem. But that only sets up another 5+ years of similar games to follow.

  47. What's wrong with old designs? by Short+Circuit · · Score: 2, Interesting

    I was born in 1983, so I never really encountered a lot of the older arcade games.

    However, when I encountered SolarWolf under Linux, I was instantly addicted. :)

    I was especially shocked when I beat it after fifty levels..I'd hardly noticed the time go by.

    1. Re:What's wrong with old designs? by shredwheat · · Score: 1

      Woohoo! Fans Rule!

    2. Re:What's wrong with old designs? by Short+Circuit · · Score: 1

      Keep em coming. (And make sure someone's doing Debian packages.) :)

  48. the "Clerks" factor. by bludstone · · Score: 4, Interesting

    People that write articles like this often forget the "Clerks" factor. Aka, the independant artist factor.

    If you poke around online, you can find TONS of independant groups creating entirely new games on their own, for little to no money.

    This is similar to what kevin smith did in producing the movie "clerks." He, on his own, made some money, and produced his own film. It became a smashing success and lead to the creation of several new, highly innovative and creative films.

    There is no reason this trend cannot continue in game producing. Yes, mainstream games will MOSTLY be a rehash of the same thing. But there will still be the occasional gem that falls in from outside. I doubt gaming is going to die.

    --

    no .sig
    1. Re:the "Clerks" factor. by buckeyeguy · · Score: 1

      Seems like there's still a difference; shelf space devoted to indy films vs. shelf space devoted to "indy games", whatever might qualify for that term. How many small studios are able to get their high-end platform game on the shelves of EB or WorstBuy or wherever games are bought? And on top of that, how many people are *looking* for small studio games vs small studio films? (Like any Clerks fan, I actively look for the new, small, odd film to get away from big budget boredom.)

      --
      I'd have a personalized plate on my car, but "toxic bachelor" won't fit into 7 letters.
    2. Re:the "Clerks" factor. by DNS-and-BIND · · Score: 1

      Take an economics textbook and look up "Barriers to Entry".

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:the "Clerks" factor. by 0x0d0a · · Score: 1

      There is no reason this trend cannot continue in game producing.

      Yes, there is.

      Most current games on consoles allow one to be in some sort of 3d world that one can at least semi-freely explore. It may be just an arena (Soul Calibur 2), may be a mountainside (SSX), or may be a series of islands (MDK2).

      When making a movie, you have to ensure that the area currently being shown by the camera looks right. The director controls the camera. In a video game, everywhere you go, things have to look right. Things have to interact fairly reasonably as well. There is a lot more work involved in producing a scene for a game than there is in producing and 3d-rendering the exact smae scene for a movie.

    4. Re:the "Clerks" factor. by bludstone · · Score: 1

      For a PC game? Are you kidding me?

      Im not talking about profitability here. Im talking about creating new games.

      --

      no .sig
    5. Re:the "Clerks" factor. by 16K+Ram+Pack · · Score: 1
      Clerks and lots of other movies have thrived in the VHS/DVD market. They can sell well as the market works on word of mouth (look also at The Usual Suspects, the first Austin Powers movie and The Terminator).

      Ever played "Lemmings"? I remember going to see a tech about something and he was playing it and I was like "what's that?". It was about the most addictive thing I'd ever played and was simply wonderful. It didn't have ads all over the TV, wasn't linked into a franchise and didn't need the voice of Pierce Brosnan to be a good game. It was just great fun. When I see games on TV being advertised, they just look tired.

    6. Re:the "Clerks" factor. by bludstone · · Score: 1

      Because there are no complete 3d open source graphical engines out there... *snrk* ..your argument is that theres a lot more work, and its too difficult.

      Pity you think so little of people. Time, passion, and commitment will overcome all of these things.

      --

      no .sig
  49. Well, of course it's dying... by Xaroth · · Score: 1

    The more games that end up on Apples and on FreeBSD (by way of Linux binary compatability), the closer they are to dying. Obviously the game companies should have thought about that before allowing games to be ported.

    Ooh! And this should be modded to +5 funny first, *then* get the Flamebait mod, then an underrated, so it can be properly rated at +5 Flamebait.

  50. Out with the old, in with the new. by BillFarber · · Score: 2, Insightful
    I've played video games since I can remember. However, I'm in my late 30s and don't play nearly as often now.

    On the other hand, my 8-year-old kid plays video games even more than I did.

    The game industry is simply maturing, like any other 25 year old industry.

  51. Re:Infocom = DOOM = false by Anonymous Coward · · Score: 0

    Doom was made by iD if I recall correectly. Infocom made the Zork text based adventures in the early eighties.

  52. What about FOX? by Tackhead · · Score: 2
    From the article:
    > There's a reason why people still go to operas while live gladiator contests and public witch burnings are both rare and poorly-attended.

    Paging FOX executives... if our government's going to ban GTA4 before it hits the shelves and force us to watch TV to get our fix, can you guys at least buy some legislation to change the unfortunate situation described here?

  53. Competition by gilmet · · Score: 2

    Given that people still play basketball, baseball, football, soccer nearly a hundred years (or more) after their inception, something must be drawing people back to them year after year. Maybe people just like the elements of the sports (throwing a ball, tackling a person, etc...), but I bet more than anything, they come back for the competition.

    I think the video game has already proven itself as a great forum for competition, and it will continue to be embraced until video games are as pervasive as every other sport. Obviously I'm not speaking for specific genres of video games (rpg's might have a tougher time surviving), but I say any game that lends itself to fun, fair competition will survive.

    --

    Every time you read this, I am going against my principles.
  54. Uh, no by MisterFancypants · · Score: 5, Insightful
    Article should be entitled "They don't make games I like anymore", because that is his real argument. Just because there are lots of rehash games released doesn't mean anything about the state of the business -- all economic signs point to the game industry getting bigger and bigger and making even more money as it lures an ever-widening mainstream audience away from TV and movies.

    And his argument about the original game generation getting older? Man, that's just moronic, IMO. Someone may want to let this guy know that people are still having kids, these kids are still growing up, and --- guess what? playing video games. Not only that, but more are playing these days than ever before, especially as gaming is no longer seen as a lonely geek thing with all the associated stigma of that.

    I do agree with certain aspects of his article, but we all have to remember that we were blessed to live through the birth stages of videogaming. Of *course* after that period of rapid change things are going to solidify and we're going to end up with less pure innovation -- this happens in every industry and even in every creative medium. But that doesn't mean new ideas and new technologies wont burst through every now and then to revitalize things... That's just the normal cycle of how these things work, get used to it....

    1. Re:Uh, no by sckeener · · Score: 1

      And his argument about the original game generation getting older? Man, that's just moronic, IMO. Someone may want to let this guy know that people are still having kids, these kids are still growing up, and --- guess what? playing video games. Not only that, but more are playing these days than ever before, especially as gaming is no longer seen as a lonely geek thing with all the associated stigma of that.

      Agreed and with the current co-op craze the older gaming generation is playing with the younger gaming generation (their kids!)

      I like this trend because it gets parents and their children engaged in something together. Hopefully if the parents are good parents some concept of team work and sharing will develop.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    2. Re:Uh, no by athakur999 · · Score: 1

      Exactly. He definately has his rose colored nostalgia sunglasses on. How many "move your space ship up and down and shoot aliens" games were there around that time? Occasionally, there'd be one that broke the mold and let you move the ship left and right instead.

      The only games you're going to remember from ten years ago are the really good ones. There were plenty of bad, unoriginal games in the same period that time forgot. So when you compare "all the games now" vs. "all the games I remember from 10 years ago", of course the latter is going to win out.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    3. Re:Uh, no by bigman2003 · · Score: 1

      He also says that 35 year olds don't play games.

      Umm...I'm 35...and I probably play about 10 hours per week.

      I've got a job
      I've got a house
      I've got kids

      I also decide to play games rather than spend time watching TV (there- that is 10 hours of the average American's week right there)

      So he can get off his soapbox right now...and make room for me. Because dammit- to me games ARE the new Hollywood.

      While I'm talking about Hollywood...he really should look at the history of films before he makes his incorrect comparisons. The earliest films were popular just because people had never seen 'moving pictures'. It took years before anything was more than a few minutes long.

      Then films started to do something other than just 'documenting' life, they added a story. Then a few years later they decided they could move the camera around for different angles. Then a few years later it was decided that editing could be used for more than just the continuation of the story.

      Then sound came out. And the studios started producing strict 'genre' films (just like in games) and for a while it hit the doldrums. Eventually when there was a little more money, the directors could diverge from the genres, and make more interesting films. Then we got color. Then we got CGI..etc. etc.

      I think that games can easily be compared to films. And it does have the same potential to be a solid part of our normal entertainment outlet for a long time to come. Movies did not get where they are now so easily, but they made it. Games will have a similar life.

      --
      No reason to lie.
  55. Dreamcast by Buster+Chan · · Score: 1

    Yes, there is a console that isn't dying: Dreamcast! Sega's console was the first to reach the plateau, and it'll be the longest survivor. For more information about the Dreamcast revival, check out such "signs of the second coming" as http://www.videogamedepot.com http://www.dreamcasthistory.com and http://www.dcemulation.com

    --
    "I am a fictional character."
  56. Nothing will change by gorbachev · · Score: 1

    The gaming industry has been at this same situation for the past decade or so and it hasn't died yet.

    What's going to keep the industry strong include:

    1. The neverending cycle of new video game machines being released every 2 - 3 years. They WILL be bought, and since they're not backwards compatible, the new owners of those brand spanking new machines will buy games

    2. Sony PSP and other portable gaming machines including cellphones

    3. Virtual reality gaming might some day become viable, and not in that ugly 3D fashion you see in Tron, but more like the combat simulators the US Army and police forces around the world are using

    4. Multiplayer online gaming. The games so far have only scratched the surface of online gaming.

    I still play Nethack, btw. GREAT game.

    --
    In Soviet Russia, I ruled you
  57. Actually, it's just the beginning. by corporatemutantninja · · Score: 4, Interesting
    Yes, I read the article. And he almost, almost, hit upon the reason that he's wrong. It's no longer the technology itself that needs to improve. It's the story telling. Why are movies still popular? Because the stories are compelling.

    There is no reason storytelling cannot be as powerful in video games as it is in movies. Every couple of months I fire up Halo just so I can play through the last level in "Legendary" mode and watch the easter egg cut scene. It's funny. It makes me laugh.

    The only limitation faced by today's game companies is that they just don't have very good storytellers. Great programmers, brilliant artists, and fiendish level designers. But terrible writing. The fact that 16 year olds are the target audience doesn't help, either. But that is changing.

    Neverwinter Nights has almost hit upon the right combination: a toolset for allowing others to tell stories. Besides a few technical limitations, their biggest mistake has been in their business model. By not allowing authors to sell content the are creating a disincentive to anyone pouring in tons of time. The best stuff I've seen, and in fact the only good stuff I've seen (and admittedly I haven't looked at a whole lot) was written by a guy who is basically using NWN to create a portfolio to find a job after he graduates from college. He's invested the time because he does plan to get 'paid', if indirectly, for his work.

    Or take a look at Red vs. Blue. Done with the Halo engine, it's freakin' brilliant. Non-gamers I know, non-gaming GIRLS even (well, according to 3rd party reports; I don't actually know any girls like that) think Red vs. Blue is a masterpiece.

    The point is that the story telling quality of most games is still terribly primitive, and it won't take technological innovation to make it better. We just need better story tellers to try their hand at it. When that happens the best of the best will be classics for a long, long time, regardless of how out-of-date the fog effects in them become.

    Assuming our descendents can find the hardware to play them, of course.

    --
    Actually, I was trying to be Insightful, not Funny.
    1. Re:Actually, it's just the beginning. by 0x0d0a · · Score: 1

      Agreed. It seems that I've heard "Game X has an amazing story" for *ages*...but really, the dialog and plots of good video games generally don't match up all that well to good movies. I could never figure it out -- I see art budgets that are clearly enormous, but then there's always a glaring flaw of some sort. Perhaps the voice acting is atrocious (that's generally gotten better, admittedly, but there's still not much like Jagged Alliance 2 out there) or the dialog is really simplistic or awkward (especially in Japanese games...for *Chrissake*, *why* can't developers do indirect translations that sound smooth and good? Every time I see dialog in a video game, I think "gosh, *I* could do better than that". Finally, there's plot. There have been few video games with class A Hollywood-style plots.

    2. Re:Actually, it's just the beginning. by kamapuaa · · Score: 1
      It's no longer the technology itself that needs to improve. It's the story telling. Why are movies still popular? Because the stories are compelling.

      It's not like this is a new idea to video games - 20+ years ago, Infocom adventures, or Sierra games, would have players make their way through a story.

      And it's not like the technology isn't there - I've played "Rogue Leader", and the look is comparable to the original Star Wars movies. As the article points out, the nature of video games (repetetive gameplay with the chance of death) makes the use of common storytelling technique problematic.

      So if people have been trying at it this long, and have had the technology to do it, and still haven't done it, probably it's because it simply can't be done.

      It's not as if cinema took several decades to become watchable, after already becoming mainstream - Metropolis, Nosferatu, and other films of the silent era still have their fans, despite their primitive technique.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:Actually, it's just the beginning. by Carlos+Rodriguez · · Score: 1

      I agree with you in all but one small point. While storytelling is important in movies, in games it is only one factor. We can also improve in one other critical aspect.

      The way I see it there are three factors that can help you sell a game: the technology, the story and the gameplay. The article discusses technology, so we won't go there. But what about the other two?

      I am one of those people who buy the game not because of the story or the graphics, but because of the gameplay. Sure, the other two are nice bonuses, but I only care about how the game plays. My favorite game is Civilization, which I fund incredibly fun even if it does not have cutting edge graphics or even a storyline. I still have plenty fun with Tetris, and small quirky games like Warioware and Space Channel 5 can keep me glued to the screen for hours. So what if they are not the most graphically detailed games ever? As long as they are fun, that's all that matters.

      If it's history I want, then I'll buy a movie, or a book. However I know plenty of people who prefer storytelling over gameplay, and there's nothing wrong with that - just a matter of taste. I've also fallen in that bracket every now and then, what with those SCUMM games. For people who prefer storytelling we have games like Xenosaga and all the old LucasArts graphical adventures and all the interactive fiction.

      And of course, there are games that cater to people from all audiences - technology, gameplay and storytelling. Halo is an example, and Final Fantasy is another.

      And now, to my point, which is very similar to yours: technology is only one aspect of gaming. There are people who prefer technology, but there's only so much growth you can get out of it. But storytelling and gameplay still have plenty room for growth. As you said, we don't need technological innovation to make them better, just better storytellers, and/or better gameplay. The videogame industry will survive.

    4. Re:Actually, it's just the beginning. by Anonymous Coward · · Score: 0

      Or take a look at Red vs. Blue. Done with the Halo engine, it's freakin' brilliant. Non-gamers I know, non-gaming GIRLS even (well, according to 3rd party reports; I don't actually know any girls like that) think Red vs. Blue is a masterpiece.

      You've got to be pulling my leg; I tried sitting through just one file of Red vs Blue and it almost made me want to dismantle my computer and join an Amish colony. I haven't seen anything that blatantly unfunny since the last time I watched network television.

    5. Re:Actually, it's just the beginning. by Anonymous Coward · · Score: 0

      Keep in mind there are three different types of games.
      Story driven (your favorite games), strategy driven (chess, masters of magic,myst) and "action" driven (bomberman, unreal/ut, tetris). Each of these need to different things.

      Story driven needs to be emersive and is still by and large primitive. (on the same order as hollywood but a long way from good novels)

      Action driven needs to challenge one or more types of short term planning. the game is usually a comfortable ramp of difficulty, without a substantial changes to tactic being needed.

      strategy driven need to challenge long term planning. These games often have an action part to keep people going. But the long term plan needs to seem epic.

      Many games have multiple parts from each of these categories. But you can have a good game by just excelling at one part. (FF,puzzle bobble,hearts of iron)

  58. Baggitman! by goldspider · · Score: 1
    I agree! One of the most fun games I ever played (granted, I was 8) was a nonsensical C64 game called Baggitman.

    You were some kind of bank robber that hid a bunch of money in this trippy mine. Basically you had to gather up all your loot and throw it in a wheelbarrow while two moronic cops chased you down.

    What made the game so funny was the multitude of things you could do to (temporarily) take the cops out of action. Aside from dropping moneybags on them from a ladder, to knocking them out cold with a pickaxe (ouch!), it only got funnier when they threw themselves off a ledge or did unto themselves in some other humerous way.

    That game kept me entertained for days on end. Sure it had no real plot and the graphics wer primative, but it was FUN TO PLAY! And that's the element overlooked by game companies trying to one-up (no pun intended) each other with gimmicks.

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:Baggitman! by johnnyb · · Score: 1

      Spy vs Spy was a good one, too.

    2. Re:Baggitman! by goldspider · · Score: 1
      That would be a close 2nd in terms of time killed. Ultima V was right up there too.

      Argh, I'm gettin all nostalgic! Yer killin me!

      --
      "Ask not what your country can do for you." --John F. Kennedy
  59. If the retread theory is true by LordZardoz · · Score: 1

    Then videogames have reached that same immortality plateau (marketing wise) that television and movies have been enjoying for the last 30 or more years!

    END COMMUNICATION

  60. Yeah by rsilvergun · · Score: 1

    because look what repetition's done to the movie and music industry. Man, they're hurtin'.

    Seriously, one of the reasons for the last crash was poor management. Now that the industry's pulling in billions you're just not going to get that as much (at least not on the economic side of things).

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  61. Innovation Dead? by orion024 · · Score: 1

    Innovation may be considered "dead" right now, but that is only because consumers let it be. Game companies are going to rehash the same games over and over again as long as people buy them.

    How many GTA games will we see? Well, how long will people keep buying them in droves? Sure, we may hit GTA 6, but if it fails miserably then we might see a GTA 7... if that fails, we probably won't see anymore. But if they keep selling, developers will keep making.

    So what happens then when everyone grows tired of UT2007, GTA 6, Star Wars 123, and WarCraft 5? Well, the industry will take a hit. They have to - that's how they know they've hit the end of their rope. What happens next? Will the industry die completely? No. I beleive we will start to see more innovation again. I think their will always be a niche for video games... the developers that don't innovate will eventually die, but new original developers will come and take their place. But this likely won't happen as long as they make millions on the rehashes.

  62. Business as usual by Have+Blue · · Score: 1

    Consoles are inherently a technological plateau; that's why they're attractive to developers (the idea that the installed base will all have identical hardware for 5 years).

    The "good old days" of gaming were also full of ripoffs, boring variations on a theme, and mindless clones of the latest and greatest. They all tanked and were lost to history, we just remember the classics more.

  63. Dear Mr. Wong by Gizzmonic · · Score: 1

    Please, let Seanbaby do Seanbaby. There's a reason why he's on TV now. He really IS that funny! Sadly, you are not.

    Making up silly insults to yourself in some sort of mock "Oh, they're going to be so pissed!!!!" tirade is a waste of everyone's time. Where's that maturity you were harping on? Nowhere? "It's okay, bro. I'm mature. I have a website where pretend that people are so mad at me for predicting the end of video games that they call me a sentient ham statue. A SENTIENT HAM STATUE!"

    Video game graphics aren't getting any better? We've reached a plateau in gaming? Well then...video games are doomed. Trust me, they're as dead the art of painting after they invented the camera.

    Listen, Wong, if you have a point to make...and I am not convinced that you do...why not try to make using the time-tested combination of argument bolstered by example? Just a gentle hint from someone who is marginally literate...

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:Dear Mr. Wong by Anonymous Coward · · Score: 0

      marginally literate

      marginally literate

      Obviosly your sarcasm detector is fine tuned also.

    2. Re:Dear Mr. Wong by Anonymous Coward · · Score: 0

      Obviously.

  64. It was hard at first. by Kenja · · Score: 1

    Life after the video game crash was hard at first, there where many times I felt like giving into the despair and reading a book. Then I found the reset switch, and all was well again.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  65. Can't crash or die by inteller · · Score: 1

    The industry can't crash or die because it is diversified among many players now instead of Atari and a few 3rd party makers. If the industry consolidated into 3-4 companies again and those comapnies fell on hard times, then yes you could have a crash or death or whatever makes the news glamorous.

  66. Bullshit by DrugCheese · · Score: 1

    This guy's talking out of his ass. What does he base all this on? His opinions

    Humans have been playing games since they had leisure time. Once we didn't have to spend all day hunting and gathering we filled the rest of the day with story telling and drawing on cave walls. The gaming industry is not going to crash, or ever go away.

    Now hopefully soon the dumb computers (consoles that only know how to play games) will go away soon, but PC gaming will never ever die.

    --
    *DrugCheese rants*
  67. Xbox: Harbinger of Doom by Anonymous Coward · · Score: 0

    Companies with worthy technologies and otherwise sound business plans have committed suicide trying to keep up with Microsoft's desktop monopoly-subsidized overspending.

    Sony can keep up, but their idea of gaming is the same as Microsoft's. More accurately, their idea of YOUR LIVING ROOM is the same as Microsoft's.

    Now I'm not saying that Nintendo is in financial trouble (they aren't), but if Nintendo were ever to fold, I would drop buying new consoles/living room boxes and stick to older-generation games (which is very easy to do nowadays, and should be even easier in the future with at least a couple more Nintendo machines in the pipeline). At that point the games market will have changed to such a degree that I won't be missing anything.

    And before all the pseudo-pundits shout the name "Sega," let me remind people that those of us who have been part of traditional console gaming for all these years at least had Nintendo's platforms as an option when Sega fell as a hardware manufacturer. Without Nintendo, the oldest player in the game becomes Sony - the same group that has had a deep-seated hatred of 2D gaming since the design stages of the first PlayStation. THAT is something that should weigh heavy on every gamer's minds when they think that gaming life as we know it could survive without Nintendo.

  68. The next big thing by cryptochrome · · Score: 1

    As usual, the Japanese are way ahead of us, but I reckon Russian Sex Roulette is bound to catch on soon. People are already worrying less about AIDS thanks to the new treatments. It'll be like the 70s all over again.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:The next big thing by geekoid · · Score: 1

      dear lord. If thats not an ad for the need of sexual education, I don't know what is.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  69. Cool! I was chosen to win a new DVD player! by Tibor+the+Hun · · Score: 1, Funny

    were any of you guys chosen too?

    --
    If you don't know what AltaVista is (was), get off my lawn.
  70. Facts? by Anonymous Coward · · Score: 0

    The PS2 doesn't use an ATI GPU.

    The PS2 uses Cell processors not PPC processors. ...

    The author is an asshat.

  71. Girls by spoonboy42 · · Score: 5, Funny

    From the article:

    Metroid delayed my discovering girls for a for a good 18 months.

    Samus is a girl, dumbass.

    --
    Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
    Andy Grove: "Not Much."
    1. Re:Girls by telstar · · Score: 3, Funny

      Dumbass, It took him 18 months to finish the game.

    2. Re:Girls by CaptMonkeyDLuffy · · Score: 1

      Yeah, but it take him 18 months to beat it.

    3. Re:Girls by HaiLHaiL · · Score: 1

      c'mon, i was whacking off to samus in my nintendo power magazine way before i ever beat metroid.

      --


      reech bee-yond ur clip-0n
    4. Re:Girls by Anonymous Coward · · Score: 0

      I'm willing to bet he -said- months but he -meant- years ;)

    5. Re:Girls by Pebble · · Score: 1

      Discovering what?

    6. Re:Girls by Kiyooka · · Score: 1

      To beat what? Himself? To Samus?

      Maybe that's why he didn't discover girls -- he was discovering himself.

    7. Re:Girls by Anonymous Coward · · Score: 0

      metroid is a girl, u tool

    8. Re:Girls by iamcf13 · · Score: 1

      That reminded me of the Justin Bailey code for that game.

      As for your sig, I think its priceless!

  72. The secret by robstol · · Score: 1

    How can the Video Game market continue to thrive in the same way the film industry has? Lowered expectations by the consumer!

  73. VG won't die for the same reason that Chess doesnt by ReyTFox · · Score: 2, Insightful

    The only difference is that video games are still too new to have properly settled themselves into a couple of classics, and the market isn't particularly interested in pushing forward unless profit can be found. Production values seem like a sort of trade-off to me; for a few million bucks you can make a game that looks fantastically real, but at the same time has become devoid of any unified personal touch by dint of being produced by a huge team rather than a small group or a single person. I really haven't seen any big-budget games within the last ten-odd years that have managed to overcome this problem; they all seem to get mired in this sort of muddled, disunited world-view, where you get things like campy dialogue spoken by uber-realistic, vicious-looking thugs and secret agents, while moody BGM plays. Certainly, some fare better than others, but the old perfection of the experience is pretty much gone in big titles now. I think that smaller ones will continue to be the place for real innovation for the immediate future.

  74. Ehhhh maybe by HarveyBirdman · · Score: 5, Insightful
    I would not be terribly suprised by another minicrash, but I think video gaming is not going to go anywhere.

    1. The technological plateau he speaks of is merely a graphical one, and it only seems like a plateau because new game consoles don't come out every month.

    There's also the consideration that there are many places for the technology to expand. GTA3, despite what one may think about its gamesplay, hints at what is possible. Maybe the graphics won't improve much, but the world will get bigger and more detailed. The fascination of GTA3 for me was the ability to just wander around, down alleyways that had nothing to do with the missions and find stairways to rooftops, trash bins- all sorts of real world details. Lots of the world reacted to your actions. That's a neat thing. When your video game is an entertaining toy outside of the core gameplay, you've really accomplished something.

    There's more to games than polygon count. Most of the game worlds, even the likes of Halo, are still fairly primitive compared to what could be done with ever more processing power. The end of graphical improvement might be a GOOD thing, and force developers to focus on gameplay, computer character AI, and other things that are a bit lacking these days.

    2. He didn't really seem to have an argument in this section. ??? His view of the types of enjoyment derived from video games is a bit limited.

    3. His horizon is limited. The video games may (or may not) be reaching upwards of 90% penetration into the current market, but the *market* is exapanding. Technological civilization is creeping into parts of the world not yet elevated to such.

    He also seems to oddly forget that new generations are being born, and *everything* is new and novel to them.

    4. Are the Gamecube and X-Box really complete failures? They've all sold millions of units. They didn't sell as well because [A] the PS2 got there first and [B] not as many good games. The X-Box especially only had maybe two decent titles for a long time.

    As for age, he's entitled to his opinion, but I play games in my late 30's. I know people in their 40's and 50's who regularly play PS2 games and PC games. To use his belabored Hollywood comparison, most people seem to realize that, just as there are movies for children and adults, there are also video games for children and adults.

    5. He might be right here. I already have home theater stuff. I want a game console to play games. I don't need a jack of all trades, master of none. That's why I expect a minicrash when these All In One systems fail to sell.

    6. Agreed on the online play. I know Final Fantasy *fanatics* who have zero desire in FF11 Online. The reaction is usually, "Wait, I bought a game and I have to keep paying every month?"

    7. was just a rehash.

    --
    --- Ban humanity.
    1. Re:Ehhhh maybe by 0x0d0a · · Score: 1

      1. The technological plateau he speaks of is merely a graphical one, and it only seems like a plateau because new game consoles don't come out every month.

      I don't think it *is* a plateau. It *is* a sloping off -- the derivative of the slope is moving closer to zero -- but there is no halt in improvement. He showed two tiny, static screenshots. Yes, with microscoplic, tiny screenshots, one notices resolution changes very easily (Atari to NES), and not so much fine color details (Goldeneye to RF2). Furthermore, a lot of changes have been in motion. Fog bursts and fades away, characters move realistically, etc. I like Street Fighter 2, and a static screenshot of it looks pretty good -- however, watching Soul Calibur 2 smoothly transitioning between moves and the series of hand-drawn sprites in SF2 flip-booking along is quite an experience, and one that requires video, not just a screenshot, to appreciate. Consciously or not, I think that Mr. Wong chose his visual examples to bias evidence towards supporting his story.

      There's more to games than polygon count.

      There is *still* not a single game out there that I can play where I am not acutely aware at all times that I am looking at a bunch of polygonx with some textures slapped on top. Until video games look like films of real life, graphical improvement will continue.

      2. He didn't really seem to have an argument in this section. ??? His view of the types of enjoyment derived from video games is a bit limited.

      I didn't think that his categorization was particularly on either. He seems to break up old-school arcade/Atari games (didn't have much room for content, so relied entirely upon simple, repetitive, but carefully-balanced gameplay) and newer "exploration" games (just about anything out for a modern console).

      Also, I'm not sure about his claim that all thirty-five-year-olds are suddenly going to stop playing games. His analysis of time usage is valid -- a married and working person has less time -- but that just dictates a change in the type of game. I've found myself starting to dislike RPGs or anything that is repetitive, takes time to get into, or takes a large time investment recently. Say that a person likes playing chess (or Go, say). I could see having fun playing a simple 2d chess implementation against the computer. On the other hand, I'd also, given the option, probably rather play a variant where I'm sitting in a perfectly rendered castle, playing with polished marble pieces against a realistic human opponent (with a model built up to represent the style this person uses of playing). Maybe have some muted music in the background, and environmental sound, and I could see really enjoying this more than a standard 2d chess game. So even with a game that can be represented simply and *only* cosmetic improvements, there's still drive to improve games.

      5. He might be right here. I already have home theater stuff. I want a game console to play games. I don't need a jack of all trades, master of none. That's why I expect a minicrash when these All In One systems fail to sell.

      Yeah, probably. The DVD player was a big deal with the current generation of consoles.

      There are a lot of people that really *cannot* maintain a personal computer reasonably well and have simple needs -- as folks have pointed out, there's a reason companies keep trying to make WebTV-style boxes -- it's because they fill a pretty obvious need. If you have a box that lets you do email and browse the Web with some kind of limited subset of functionality, I think a lot of people would be happy. It's just a slab of plastic, and doesn't require the care and feeding that a personal computer does.

      6. Agreed on the online play. I know Final Fantasy *fanatics* who have zero desire in FF11 Online. The reaction is usually, "Wait, I bought a game and I have to keep paying every month?"

      I really don't like online play much. Online play, I've found, has some to

    2. Re:Ehhhh maybe by Chibi+Merrow · · Score: 1

      5. He might be right here. I already have home theater stuff. I want a game console to play games. I don't need a jack of all trades, master of none. That's why I expect a minicrash when these All In One systems fail to sell.

      Although there is at least ONE company that is selling "just" game systems, and is being drug through the mud in the media for it... The problem seems to be that media pundits just pay attention to graphics and sales... If you look at history, the Genesis beat the SNES through most of that life-cycle on sales and yet Sega's now a third party developer while Nintendo has remained *very* stable and solvent. There probably will be something of a "crash" in the near future (I keep lamenting that there's nothing to rent with every visit to Hollywood Video/Blockbuster) but nothing of the company-destroying level we saw in the 80s.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    3. Re:Ehhhh maybe by angle_slam · · Score: 2, Insightful
      As for age, he's entitled to his opinion, but I play games in my late 30's. I know people in their 40's and 50's who regularly play PS2 games and PC games. To use his belabored Hollywood comparison, most people seem to realize that, just as there are movies for children and adults, there are also video games for children and adults.

      His point was that adults don't have the time to play games that high school and college guys do. I agree. I'm 32 with a wife, kid, and job. Everytime I read a great review of a game, I'm tempted to buy it. Then the logical part of my brain says to me, "you have maybe 2 free hours a week. How are you ever going to finish the 40 hour game?" The reality is that I won't. I'll buy a game and it'll sit in the drawer for weeks until I finally have a free 30 minutes to play. I don't have the free time to play RPG games or pretty much anything other than sports games. And even sports games, I don't have the time to become really good at a game, so I'll never play it on-line.

      If I didn't have a wife and child, I'm sure that I would be playing games hours at a time like I did 10 years ago. But I don't. And the same is true of many adults.

    4. Re:Ehhhh maybe by Anonymous Coward · · Score: 0

      I agree with you on GTA -- I was just amazed at how much you could use it as a reality simulator (i.e. sandbox mode). I never finished the game (got bored and frustrated at a certain point, and finishing the mission wasn't worth my time investment) but being able to run around, interact with the environment, game physics, police chases, etc., was just really fun. It blew me away that finally there was a console game (because I wasn't too into console games) that would let you have some non-linear fun.

    5. Re:Ehhhh maybe by danila · · Score: 1

      Why everyone keeps repeating the same boring shit about "games lacking AI/plot/gameplay" and "concentrate less on graphics"? This is so blatantly false, I suspect neither of you played any games in the last 5 or so years. Is that so?

      First, modern games do not lack AI. Just play the UT2004 demo. The bots play almost like humans. The teamwork is still not the same as with real people (I am not saying it's better, but I miss human stupidity, when playing with bots). Then play GTA or Max Payne. Do you think they lack plot? And these are pretty straightforward mainstream action titles. Gameplay? Well, there are tons of modern game with extremely addictive gameplay. Compared to them old school titles like Duke3D or Doom would not stand a chance, if not for the nostalgy feelings.

      Game designers are not stupid. They understand perfectly well what needs to be done in a game and if you check out a recent article here on Slashdot (search here sucks, can't find it), you will find out that modern game design includes a lot of different areas, each of them receiving more attention than ever (AI, story, sound, physics, etc., etc.).

      As for the graphics, there is still huge potential. According to a few J. Carmack's comments (which agree with other forecasts), around 2010 we may get photorealistic virtual worlds (but not interactively physically realistic). Until that is done, the improvements will not stop. And for a while after it is done, the game companies will still continue to tweak their engines. Eventually, of course, they will have to shift their attention to design, interactivity, complex simulations, general AI, etc. But that still won't mean games are dead, it will only mean that some things are now taken for granted. Just like with movies, where high-quality computer effects are becoming extremely commonplace and quite cheap as well.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  75. The only trouble is... by Anonymous Coward · · Score: 1, Interesting

    Massive-multiplayer as realized today is B-O-R-I-N-G.

    I have a friend who swears by them. He talked me into buying the Star Wars MMORPG.

    I tried it for a week.

    It was hideous. I'd never played such a game. I should say, I don't see one bit of attraction for games which are about collecting "bone" to make my character strong, which lets me collect more stuff to make my character stronger.

    he keeps showing me these different games, and all of them at their core are the same. Its something, but its not gaming. Its social interaction in a stilted way without the benefit of actual humans.

    I used to make fun of D&D guys, but at least they get together to play games in person. The MMORPG's combine the worst elements of gaming with no human interactivity. You couldn't pick a worse combination.

    MMORPG's won't get better until they solve one fundamental problem...daily life is boring, and not everybody can be Luke Skywalker in an MMPORG.

    1. Re:The only trouble is... by SillyNickName4me · · Score: 1

      And that problem is older the MMORPGs, it has existed on MUDs for over a decade. Didn't stop peopel from playing, and neither are you right in that there is no game element in it. In the end you have to diversify your character, make the right choices to beat the bigger challanges, have to use the right tactics etc.

      You are right however about the fact that the social interaction is an even bigger aspect.

  76. someone please shoot me by WormholeFiend · · Score: 1

    and take me out of my misery.

    I've been playing Subspace (www.subspacechaos.com) since 1995.
    --

  77. The movie analogy begs the question... by Mongoose+Disciple · · Score: 3, Insightful

    Will there be a rise of an "independent" games industry with more focus on artistry and less focus on profit in much the same way as there is an independent film industry? Will we ever have a widely-known gaming equivalent of the Sundance Film Festival?

    Don't get me wrong -- I appreciate both blockbuster Hollywood movies and indie films in their own ways. I'd be interesting to see that kind of balance and contrast come to another entertainment industry.

    1. Re:The movie analogy begs the question... by Kyouryuu · · Score: 1

      Probably. But so long as the Hollywood movie is a giant special effect-laden thrill ride, it will be difficult for indies to keep up and turn a profit doing so. That's why the majority of indie games are puzzles or simplistic two-dimensional titles. Tetris showed that a very simplistic game can have a huge and lasting impact, but there are very few Tetrises in the world.

    2. Re:The movie analogy begs the question... by Anonymous Coward · · Score: 0
    3. Re:The movie analogy begs the question... by An+Onerous+Coward · · Score: 1

      Great. The one thing I'm dying for is a video game about how the Lead Programmer grew up in a small town in Michigan after the coal mine dried up and left his family with a hefty mortgage and a distant, alcoholic father.

      Seriously, you see some pretty innovative games in the shareware scene. Also, the obligatory, marginally helpful link.

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:The movie analogy begs the question... by noodler · · Score: 1

      " Will there be a rise of an "independent" games industry with more focus on artistry and less focus on profit ... ?"

      not untill we see the first equivalent of the camcorder for game machines., .,.,

    5. Re:The movie analogy begs the question... by Anonymous Coward · · Score: 0

      Interesting question.

      I don't think so. Games nowadays are extremely complex pieces of software, needing the work of somewhat large development teams, with heterogeneous skills, and all having a very high level of technical expertise.

      And unhappily, that seems to cost a a lot of money, which all by itself gets rid of the 'independent' approach.

      Amateur or 'independent' games today look, indeed, much more like 'amateur games' than ever. In comparison with the pretty impressive graphic/artistic quality of their commecial counterparts.

      Gone are the days of the lonesome programmer creating the revolutionary game on his spare time. For good or ill.

  78. HL2 did it for me, and then killed it by raygundan · · Score: 2, Insightful

    I was all giddy and excited about HL2. I hadn't been that worked up about a game in 10 years. I was ready and willing to drop whatever it cost to run that game at a fantastic framerate, but it didn't show up, and now I'm even more jaded than I was before.

    I had some mild excitement for the previously-upcoming Sam & Max sequel, but that got cancelled. (a new adventure game! MAN I miss that genre. Thank you, ScummVM.)

    I think part of the lack of neverending salivation over upcoming games is that I can just go buy them now, unlike when I was 10 and a $50 game was a HUGE deal to save up for. That, or copying 25 pages of machine code out of the back of Compute's Gazette by hand.

    Still, there are great games, and I play and buy them. Actually, I probably buy 3 or 4 times what I did when I was younger, even if I spend less time playing them. It's just easier now to justify picking up Viewtiful Joe while I'm grocery shopping than it was when my allowance was $1/week. I don't think the industry has anything to worry about. The dorks who played games as kids in 1982 all have jobs now, and will go right on buying them. Heck, the guys I know with kids play multiplayer gamecube games with them.

  79. My Ideal Evolution of Gaming by telstar · · Score: 1

    I believe the next major leap for gaming may be one of cooperation. Imagine multiple extremely different games, each speaking a common language or protocol ... each with its own objective and storyline ... but all interracting within a common environment. For example ... Somebody playing a futuristic version of "SimCity" may be laying down the roads that someone playing a driving game is racing on. Meanwhile, that driver gets carjacked from someone playing a version of GTA. The challenge to make it all work together is enormous ... but the possibilities are endless ... and the concept of a game will be closer to real-life than anything anyone's ever seen outside of the real thing.

    We're nowhere near this concept today ... but as I see it, this would be the ultimate future of gaming.

    1. Re:My Ideal Evolution of Gaming by rcastro0 · · Score: 1

      Somebody playing a futuristic version of "SimCity" may be laying down the roads that someone playing a driving game is racing on. Meanwhile, that driver gets carjacked from someone playing a version of GTA. The challenge to make it all work together is enormous ... but the possibilities are endless ... and the concept of a game will be closer to real-life than anything anyone's ever seen outside of the real thing.

      What is... the matrix ?

      --
      Quem a paca cara compra, paca cara pagará.
  80. GUPTA STRIKES AGAIN! by Tibor+the+Hun · · Score: 1

    very nice,
    i see you've been holding back since december 7th.
    haha super marx brothers.

    --
    If you don't know what AltaVista is (was), get off my lawn.
  81. Another useless gaming prediction by neosiv · · Score: 1

    Most this guy's arguments do not hold any weight.

    For one thing he comparing an industry in its infancy to what it is now. The plateau in the eighties happened because of an over saturation combined with industry growing pains and maturation.

    The video game industry has been far more innovative than the movie industry (yes there are plenty of copy-cats but the movies is full of those and remakes as well).

    Actually the fact that he correlates movies to videos games it probably his weak point in rhetoric. People strive entertainment. As long as companies keep updating/remaking/re-inventing the same genre, people will keep buying. They have been doing it in the movies for years and now that video games can tell stories (something it does a lot better now that in the 80's) it will continue to thrive.

  82. Two little words as an addon by idealord · · Score: 1

    Settop box.

    'nuff said...

    --
    idealord music
  83. Obsessive Compulsive Hand Eye Coordination Games by Ashen · · Score: 1

    Sure snood is a waste of my PC's ability, just like Tetris Worlds was a waste of my PlayStation's, but I'm still willing to fork over cash to purchase new and interesting games to become hopelessly addicted to.

  84. kids these days by frankmu · · Score: 1

    when I was growing up, all i had were sticks and stones to throw at the feral dogs. computer games, bah!

    seriously, i grew up on the island of okinawa, and would collect bullets and old shrapnel as a kid. i was old enough to know that i needed to avoid playing with unexploded mortar shells. it's sorta like mario, only with real explosions.

    --
    Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
  85. IT'S SATIRE by websensei · · Score: 1

    Dude, the author is striving for humor.

    --

    La via sola al paradiso incommincia nel inferno
  86. How can it possibly be dead? by telstar · · Score: 1

    We're still waiting for Duke Nukem Forever...

  87. The Facts by felonious · · Score: 4, Insightful

    That entire article is onlt one man's opinion and not the absolute truth. Everyone is different hence you cannot predict what people want and/or will want in the future. Trust me many have tried on numerous topics and failed miserably.

    Gaming has a long past and even brighter future regardless if gameplay isn't massively different in the future. A game is about passing time, escaping, a hobby, and plain ole fun.

    There are millions of games out there for all types of preferences and all types of attention spans. There is something for everyone. Even though there seems to be a lack of original content in the last few years there has been an advancement in gameplay. More interactivity (HL2 environments), a move towards team based play and operating vehicles (CoD, BF 1942, UT2k4), and this is just in FPS's. MM's are also evolving into more of a FP view with much more depth not including SW Galaxies.

    Things don't evolve overnight and some people just like to whine about the current state of affairs but I see it simply evolving at a slower pace because there's a lot more companies making games these days and orginality is harder to come by.

    FYI- the author stated that people these days don't play the recent older games and I disagree. There's plenty of Q1, Q2, HL players out there. They are still creating new content (maps, models, etc.) so those scenes are still alive although not as large as they used to be.

    The last thing I'll say is I totally disagree about once you're over 35 you can't game because you're a loser or manchild or somthing along those lines. I was on a blizzard board a while back and some guy stated that he thought most gamers are in the 15-20 year old range. Gamers came out of the woodwork to tell their age and why they game. The average gamer was over 40 and the oldest was 72!
    Don't let people who do no research and simply speculate convince you of something that is completely untrue.

    Gaming is here to stay even if games stopped evolving from this day on.

    It's simply a part of our lives...

    --
    You aren't free to do anything, until you've lost everything.
  88. Tribes 2 by skooba · · Score: 1

    Tribes 2 is still the best game ever. I had to quit playing after I got married.

  89. Change the dates! by entrager · · Score: 1

    After reading this, I've made a stunning revelation. Pretend like you are reading this article and it's 1995. Somehow, his points all still make sense. He doesn't make any arguments that hold water. Technology is always advancing, we've hit several "plateaus." As older gamers age, not only do they continue playing games, but theirs kid's do too! And of COURSE there are carbon-copy games, it's been like that since the 80s! How many side-scrollers did you see in the late eighties/early 90s? But there's always room to innovate. Every year is marked by the games that came out that are different.

  90. Video games wont die. by zaunuz · · Score: 1

    At least not yet. In the past 10ish years, there have been a lack of originality in new games. When did you last see a video game that did not look like another game, or was not based on a concept or gameplay allready used by another game? Video games wont die yet, unless nobody creates something new.

    --
    this is probably the most boring sig in the world
  91. Good points, but unfounded conclusion by SpekkioMofW · · Score: 3, Interesting

    There's no two ways about it: Yamauchi has a point. Too many developers are relying on technology instead of creativity. But does that really mean that the videogame industry is going to crash again? Mr. Wong really doesn't show the connection. All he has managed to truly establish are the following points:

    • Videogaming relies on technology too much
    • Online gaming isn't all it's cracked up to be

    That's really not establishing much that we don't already know. In fact, those two problems have been a consistent problem for videogaming since the 16-bit days. All this article does tries to do is shut up (or incite) gamers that don't intelligently examine their own hobby.

    What his article misses is that videogaming is maturing as an artistic medium. The only problem, as with any medium, is that you have to take the bad with the good. For every innovative, creative game like The Legend of Zelda: The Wind Waker, you'll have five NBA Jam titles. Not only that, but some of the best stuff (like Wind Waker) will get ignored by the general populace in favor of crap. Hence why the list of the top-grossing films of all time does not include gems like The Shawshank Redemption (but Titanic is near the top), and why Wind Waker was not as successful as Nintendo would have liked.

    Videogaming is not going anywhere because, despite its faults, it offers a form of entertainment that no other medium can: interactivity. In other words, people love Mario because, when you're holding the controller, Mario is you. The Sims offers a better dollhouse experience than any "real" dollhouse ever could. Ridge Racer tops Hot Wheels any day. And few films can provide the same depth, the same experience as Wind Waker or Final Fantasy VII.

    Recommended reading: Wolf, Mark J.P., ed. The Medium of the Video Game. Austin, Texas: University of Texas Press, 2001.

    --
    Spekkio Master of War
    1. Re:Good points, but unfounded conclusion by CFTM · · Score: 1

      On a pointless side note that will probably get nailed as "off topic", The Shawshank Redemption does at least draw the highest demographic of males 18-45 of any movie, hence TBS or should I say SpikeTV plays it a lot. Interesting, yet pointless little factoid :)

    2. Re:Good points, but unfounded conclusion by DerekLyons · · Score: 1
      There's no two ways about it: Yamauchi has a point. Too many developers are relying on technology instead of creativity.
      Mainly because too many gamers don't want creativity.

      Look at the number of fanboy posts on Slashdot when they link to a "$GAMINGCO releases $HITGAME $ VERSIONNUMBER" story. Look at the sales of the essentially repititive versions of sports games...

    3. Re:Good points, but unfounded conclusion by HexRei · · Score: 1

      I disagree. I gave LOZ:WW a good try but it just didn't appeal to me. Highly stylized and vibrant, yes. Fun for me, no.
      I've been beta-testing City of Heroes. That game holds some interest for me.

    4. Re:Good points, but unfounded conclusion by SpekkioMofW · · Score: 1

      You're not wrong. Sad but true. Same reason there's so many reality shows...the unwashed (non-geek) masses can't tell they're being fed the same thing again and again.

      --
      Spekkio Master of War
  92. Re:MMO by Grand · · Score: 1

    There is already a game that does exactly this. Second Life
    http://secondlife.com/

  93. Doesn't really work that way by GreatBallsOfFire · · Score: 2, Insightful

    I'm way older than David Wong, and part of the original gamers. We were the ones transitioning from pinball machines through Pong to the original video games like like Space Invaders and such.

    Guess what, technology marched on, and allowed companies like Atari and Coleco to offer new, challenging games at home. At about the same time my kid brother grew up, and he started on the next wave of games like the original Nintendo. Now my kids play the new consoles, GBA, etc.

    Gaming is a form of entertainment that will continue. At one time it was a little silver ball, aided by gravity, bouncing around. Now it's very tiny pixels on a screen. When 3D displays become real, games will probably take advantage of that and in the future, who knows? Maybe everyone will devote their basements to virtual gaming ala Star Trek holodeck instead of pool tables and Mame consoles.

    Markets, video game or otherwise, always change, and the companies that can make it happen will replace the ones that can't. The death of those companies doesn't signal the death of the industry. Instead it's a sign of the transformation of the market.

  94. Not age, longevity. by RatBastard · · Score: 4, Insightful

    It's not your age that's the problem. It's how long you've been playing video games. The first games you play tend to be the ones you remember as being the best because you were just starting out in computer games and everything is still new and novel.

    Here's a few old-school examples:
    When I started in games id Software's Wolfenstein 3D was in full stride and I enjoyed the hell out of it. Then came DOOM. For me DOOM was one of the best games ever made, with Wolf3D being among the other top ten contenders.

    A year or so later ROTT came out. Technically it was somewhere between Wolf3D and DOOM and a LOT of people who were just getting into gaming thought it was the best thing around. I thought it was crap (and I still do). Was it crap? Objectively, no. Subjectively? For me it was.

    Nothing in the FPS world interested me much until Quake 1 came out and we all got real 3D. Since Quake 1 it's mostly been refinements and prettier environs. Nothing has wow'd me like Quake 1 except for Half-Life and that wasn't because of the graphics.

    Are these new FPS games (and I use these example because these are what I play) not well done? Are they bilge? Do they suck? Some do, but many are very well made games. They just don't dazzle me anymore because I've been there and seen that. Now there are just more colors and rounder asses on the women.

    It's very hard to recapture the wonder you felt when you first started playing games.

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:Not age, longevity. by SDPlaya · · Score: 1

      Absolutely. I loved games like Spelunker and Gorf as a kid. Recently at a party I went there and there were a bunch of about 8 kids around a TV playing some football game that was extremely exaggerated, and then later Halo. One of the kids exclaimed that this is his favorite game ever (he was like six years old). I'm sure for these kids, this is the golden era.

    2. Re:Not age, longevity. by Nebu · · Score: 1

      The first games you play tend to be the ones you remember as being the best because you were just starting out in computer games and everything is still new and novel.

      While I can see the logic in that argument, I don't think it's nescessarily a "universally true" statement. First FPS I played, I think, was Wolf3D, then Doom 1/2, ROTT, Quake 1/2, etc. Your standard path. While I thought ROTT was pretty funny, none of them really appealed to me all that much. The first FPS I really liked was Tribes, and the second, I think, was Call of Duty. In between I've played Quake 3, Unreal, Unreal Tournament, Unreal 2, Unreal Tournament 2003, Return to Castle Wolfeinstein, Half Life, and probably a whole bunch more I can't even remember.

      By no means were the "first" FPSes I played my favorite, and a lot of my friends agree with me on which FPSes were great and which were just okay. When I think back to the first video games in general I played, I don't think any of those were my favorite either. On the NES, you have Duck Hunt, Super Mario Brothers, Bomberman, Milo's secret castle (or something like that), 8 eyes, etc. On the Sega Master System, you've got Outrun, Kung Fu Hero, Alexx Kidd in Wonderland, etc.

      My favorites are like... Dance Dance Revolution, Chrono Trigger, Colin Mcrae Rally 3, Soul Calibur, etc.

      So if there's a relationship between the order in which you play games, and the which ones you like the best, I don't think "earlier = better" is it.

    3. Re:Not age, longevity. by DeadPrez · · Score: 1

      you basically described my experience to the T in the FPS genre.

  95. Technological plateau by YAN3D · · Score: 1
    From the article:
    We're on a technological plateau

    And he believes gaming has hit the wall as far as graphics go.

    I have to call bullshit on this one. GPU's are becoming faster and more programmable (the rate at which GPU's are evolving makes moore's law seem very modest indeed).

    Right now the trend seems to be advancements in the programmability of gpu's, allowing coders to write their own routines instead of being limited to hard coded ones. This means more realistic textures, shaders etc.

    Compare the real time graphics of a video game to the pre-rendered images you see in a full length 3d film like Finding Nemo. It is obvious that the real time graphics of video games look like shit compared to the pre rendered ones.

    Real time graphics will parallel what we are seeing in pre-rendered movies; its just a matter of time.

  96. Mr Wong seems out of touch with games and gamers.. by HexRei · · Score: 2, Insightful

    1.
    1. Why does the industry have to crash at all? The movie industry is still around over a century later, dumbass.

    Quick, go get your old 8-bit Nintendo Entertainment System.

    What? You donated it to a homeless shelter ten years ago? And even they don't play it, some guy using it as a little sandwich-holder? I mean, great games continued to come out for the NES right up until it went out of style. Developers could be making games for it today. So why is it extinct? ...

    It's the same reason. The novelty wore off.


    This is inaccurate. Nintendo's ARE still played. There are people who genuinely enjoy older, simpler games. Admittedly, these people probably compose a small percentage of the gaming market, that's really irrelevant because the problem was never that people bought new consoles only because the novelty wore off. The problem was that there was always something newer and better around the corner. For the last twenty years there has consistently been a newer and more advanced game console just over the horizon, and assuming equal quality of titles between the two, who would want to stick with the older, crappier looking games?
    The driving force for upgrades was simply the availability of better hardware, not that people stopped liking games being made for older systems. It's all relative.

    Interesting that he should pick Goldeneye and Red Faction as comparison to prove his point about game innovation plateauing, and it makes we wonder if he actually checked out these games first?
    Red Faction has a very well-defined gimmick that few other franchises employ, which is the destructible environments. You can literally blast your way through walls, doors, and floors to get to new areas, and not just in the handful of scripted instances that most games give you.
    To me, the ability to essentially carve the landscape in games is a very innovative technical step and brings us a bit closer to real-world VR emulation.
    He also used tiny, low-quality shots that mimimize the huge disparity in visual quality between these two games.

    3. Again, the novelty of getting to be Luke Skywalker attracted gamers in droves. We were never really able to do that before. The experience of being able to stride down a hallway blowing up monsters with a rail gun was also new to a lot of you. But it comes to the same, doesn't it? The first time you play a level, the monster around the first corner is a surprise. After that, it's homework. It's memorizing, via pure repetition, bad guy placement and ammunition deposits and card keys.

    And what is watching a movie the second time around? Does it suddenly dynamically shift? No, just like once you've played a video game, the second time around it is familiar, the same can be said of a movie, but even moreso because you cannot change anything that will occur in that movie.
    This is not true of video games, where a game creator can allow for any number of dynamic story elements. Take Deus Ex, where by taking the side of the corrupt government, or the rebel terrorists, the player can influence who survives to help him through unravelling the story, what events occur within the story, and maneuver toward an ending dictated by their own personal values and actions.
    We will see infinitely more complexity on this level, stories that unfold with branches and branches depending on what you select. A movie where you can decide whether to work your way into power in an empire or assist the rebels in overthrowing an empire.
    Movies, without actually incorporating elements of games, will never be able to fill this niche.

    4.
    That's both the good news and the bad news, though. Where is the industry going to expand to now? The middle-aged don't play games (more on that in a moment). Who's left? The elderly? The unborn? Microsoft and Nintendo both released new machines in 2001 and both failed. The new machines were not quite new (or novel) enough to catch anybody's attention.

  97. Because I love you so much... by Unknown+Kadath · · Score: 2, Insightful

    I will now summarize for those of you who cannot be arsed to RTFA:

    "I assert that technological novelty is the sole driver of the gaming market. I cannot seem to see, from where I am standing, any new technologies on the horizon that meet my exacting requirements for 'novelty.' Therefore, WE WILL LIVE IN A GAMELESS FUTURE AHAHAHAHAHAHA!"

    He also seems to be using some stratospherically high standard for "success," in that he calls the Xbox and the Gamecube failures.

    He also equates "bad," with "anything I don't like."

    Indeed, gaming, much like BSD and Apple, is dying.

    I think I'm gonna cut out of work early and go play me some Windwaker.

    (P.S. "An interesting and humorous read." Yeah, if you're 13 and like heavy-handed bathroom humor.)

    -Carolyn

    --
    Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
  98. Golly what an in-depth analysis by frostfreek · · Score: 1

    What a horrible piece of writing. Is he trying to mislead us into believing these are the only points to consider? Who is this rather profane interviewer that is asking questions?

    Why consider anything technical except graphics you insert insult

    On the contrary, the level of immersion has been steadily increasing. The movies of HL2 seem to indicate that you can interact with Everything inside the game.
    Try that in Doom or Goldeneye. The older consoles do not have the horsepower to manage this.
    The intelligence of NPCs has been improving constantly.
    The interaction with other human characters has also been improving, as consoles are now able to connect across the internet.

    There are plenty of technological improvements in new games that he ignores in his article.

  99. His reasons aren't why the game industry will die. by k_killmore · · Score: 4, Informative

    The game industry has been around a long time. It can adapt and change all it wants.

    The real reason the game industry is going to die, though, is going to be me, the original gamer parent. All of us with Ataris and NESs and SNESs are now having kids.

    I plan on playing video games with my kids.

    How many times is my 8 year-old going to have to get beat down by me in Street Fighter 6 EX Alpha Plus+ before he chucks the controller across the room in disgust for having lost the 537th game in a row? How many UT2k12 frags and gibings before he breaks down and cries? Will I have to score 300 points in Madden 2011 before he finally gives in to my superior hand/eye coordination?

    My kids are going to *hate* playing video games because dad is either using the system already, or they're going to get their noob ass handed to them each and every time they play.

  100. It's the Truth by Greyfox · · Score: 2, Insightful
    Game producers learned, like movie producers before them, that you can put cobble together some formulaic crap and the public will reward you for it by consuming your product. Oh sure, you could do something innovative and artistic, but it won't be guaranteed to make money. In fact, it will more-or-less be guaranteed not to make money.

    As long as the public continues to reward movies and games done "by the numbers" that is what will continue to be produced. And every time reviewers hype some piece-of-crap movie or game as the best thing ever to come along, they will drive another nail into the coffin of innovation in those industries.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:It's the Truth by Red+Alastor · · Score: 1

      If the public reward this, the industry isn't dying. If the public stop to reward me-too games, other things will be produced. The industry will produce what sells.

      --
      Slashdot anagrams to "Sad Sloth"
  101. porn is dying by markov_chain · · Score: 3, Funny

    We've reached a plateau in pornographic image reproduction. There was a boom while we went from crappy low-res postage stamp sized pictures to full-screen high quality movies. But now, it's all the same. Always a naked woman and/or man, in a small variety of positions. There is no innovation! As this pioneering 30-something porn-viewing generation gets older, the porn industry will surely die.

    --
    Tsunami -- You can't bring a good wave down!
    1. Re:porn is dying by Creepy · · Score: 1

      Naw, it'll just move to handhelds, like the video game industry.

      yes, that _IS_ an innuendo :P

    2. Re:porn is dying by markov_chain · · Score: 1

      I dare say the slashdot segment of the market was always in the handheld category :)

      --
      Tsunami -- You can't bring a good wave down!
  102. As a game developer.... by Jackie_Chan_Fan · · Score: 2, Insightful

    Yeah this has been happening for sometime now. 3d games have become boring to even myself (a 3d artist/editor/director)

    The game mechanics of 3d games have remained mostly the same with very little inovation. Characters move and control the same through a map. They have very bad interaction issues due to technology limits but also the complexity in whats involved to create a fully interactive world. 3D camera movement and controls as everyone knows, is a HUGE problem. Its never in the right spot. Its always doing the wrong thing. How in the hell can you expect a PC to pick out artistic shots? It just knows to "constrain camera target to main hero character until camera target = plus or minus 180 degrees from the camera, then cut to next camera... constrain camera target to main hero" and repeat.

    The fact that games like doom, unreal, etc are repeated each year over and over is proof that we've hit a wall in game play mechanics. Thats why we have franchise sequels instead of truely new games.

    And the real reason why we see so many sequels is this.

    Movies have even more technological limits than video games. Yet they have been around longer.

    The trick is in presentation and story. Thats why DOOM 1 has been polished up into DOOM 2, then Quake, then quake 2, quake arena, and now DOOM 3.

    At the heart of it... Its the same game with new window dressings each year.

    Game play from Doom 2 to Quake was a bigger jump because you went from fake 3d to real 3d. But really the mechanics of the game play have stayed the same. Run, Jump, Shoot, Strafe.

    Theres just so much you can do. But we havent hit that limit yet. In some respects we have but there are some areas of 3d games that havent been touched or explored yet.

    Mainly because they require R&D in game play, fancy complex 3d trickery etc

    3D is quite difficult. Making a characters hand scrape along the wall freddy kruger style as it runs... hmm yeah you could do it but how convincing would it be?

    How about Jackie Chan style fights? We've been playing double dragon for years now in various forms because no one seems to care enough to come up with game play mechanics that solve that artistic vision.

    And even that is possible. But the suits tell the developers to "SPEED IT UP" :) They dont care about those issues. They care about release dates, market research, and profits. The big fucking joke is that all of that stuff means shit in the real scheme of success. All of that market research is based on games that broke the mold and sold well. And of course all of the clones of that game. So if you figured out something new, they would be clawing at your balls with fist full of dollars begging you to sign with them.

    Yet they have no fucking interest in paying developers to just R&D. Instead they want to pay developers to recreate the game that last sold well.

    Oh just for fun... FUCK THE FCC.

  103. "new title and different cars/guns/bikinis/etc" by Anita+Coney · · Score: 1

    Strangly, this same problem has not hurt Hollywood at all!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:"new title and different cars/guns/bikinis/etc" by adzoox · · Score: 1

      Actually it has - The Matrix is good example - the first was a groundbreaking story and movie - the second had nothing really new, the third one was just a used plot - each move made less sequentially. The third didn't even pay for how much it cost to make.

      It hit Hollywood back in 2000 I think. It's definitely hit TV with Reality TV Shows. The originals aren't even popular anymore: Survivor etc. (least no where near the first two years)

      The Apprentice (reality TV Show) is new concept - it is being rewarded.

      There is originality to found in story retelling. Who knows, maybe one day - someone other than Lucas will retell Star Wars better.

      --
      Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  104. Amazing... by Dracolytch · · Score: 1

    What amazes me about this article is not the subject matter, or the ideas, but the depth at which they were presented. His whole argument was about games vs. the movie industry.

    Games aren't going after the MOVIE industry, dipshit. They're going after the TELEVISION industry. Try the same article, but this time try to convince me why people are going to continue to watch TV over playing games in the long-term.

    ~D

    --
    This sig has been enciphered with a one-time pad. It could say almost anything.
  105. mod parent up by mekkab · · Score: 2, Insightful

    This is how it is! I've been playing www.kingsofchaos.com (stupid name) with a bunch of other people on slashdot. Its VERY stripped down- you buy weapons and armor, you attack other people. Thats it. There are no maps, no collaboration. Just attack, and wait to be attacked.

    When we started, we got tagged constantly. Now that we have some skills and power, we tag others (and still get tagged by those more powerful than us).

    Really, the only appeal is for those who are Obsessive compulsive and like slowly levelling up. But its Massive-multiplayer! Big deal- that just means slow-servers.

    Broad-networking is hype. Smart-networking (i.e. a lan party with your friends) is a thousand times better. How many N64 owners can think back to times when they played Golden Eye 4 player, or WaveRace or MarioKart?

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
    1. Re:mod parent up by Anonymous Coward · · Score: 0

      Back in my day we used to call this a "Deathmatch."

  106. What a PoS closed-minded opinion.. by Andypro · · Score: 0

    Then again, everyone is entitled to their PoS opinions :)

    The problems with this article:

    The guy seems to think real gamers toss their old systems out the moment they get the latest and greatest. This is incorrect, many of us still play our NES's and Genesis's regularly. Why do I continue to buy new systems? It's for the games that aren't possible on the older machines. Super Monkey Ball is a great title that comes to mind. The premise is simple, but mastery is difficult.

    Next, the guy is assuming that all games are Adventure style games with cutscenes. He neglected to mention that most titles still have 100% interactivity. How about shmups like Ikaruga, or great multiplayer fighters like Super Smash Bros.?

    Finally, I'll close with the comment that there's absolutely no economic basis for why the gaming market would go down the tubes after 2k5. Gaming is a billions upon billions of dollars industry, and its future cannot be predicted by some ass that relies on the poor initial sales of a couple of consoles due to the bad national economy to make his point. He is correct that there will be changes, some of them radical, but I can guarantee that gaming will always exist while I'm alive, because I plan on playing my NES for my enjoyment until I'm at least 80 :D

    Thanks.

  107. Must concur. His article Misses so much. by Moryath · · Score: 5, Interesting

    We may have a graphical-niceties plateau, at some point. We're not there quite yet.

    But, what can be done with improved processing power from now on?

    1. BETTER AI. We can improve AI at range. Instead of monsters staying in one place in a game till they hear the player, they can ALL be moving around in the level, ALL the time. If you never know exactly where they are, the game gets more exciting. One time you go through, sure, they might be right around the corner - the next, they're NOT right there, and instead they're sitting back waiting to ambush you somewhere else.

    This is not to say that better AI is killer AI, by the way. Better AI is the AI that CLOSEST APPROXIMATES WHAT THE CREATURE SHOULD DO. If I'm in a D&D adventure and killing Orcs, I expect them to ACT like Orcs. If they're some devious wizard, I expect run-and-snipe tactics. If they're a brawny brawler, I expect to be charged. The better processing power you have, the less you have to cut corners, and the deeper you can make the AI such that a creature not only looks and sounds as expected, but ACTS like one might expect it to.

    2. EXPANDED LEVEL SIZE. This is one of those biggies. Doom, for all its technological prowess of the time, relied on sending players back and forth through levels a lot. Hexen, with its "hub" setup, even more so - reusing content to make things SEEM much bigger than they were.

    The PS2 can't handle the size of areas we want these days. Best example is the PS2 port of Deus Ex, where every level got chopped up into 5-10 areas with load zones in order to fit them together, as compared to the original PC version (which still rocks, BTW).

    3. Multilinear gameplay. THIS is where the "in the movies" feel comes from - where YOU, the GAMER, are picking what the story is. Choosing your side and defining what your character thinks/feels is a level of immersion that makes pencil-and-paper gaming still survive and even thrive today, and video games are finally going expand out from the "reading a book" format of the Final Fantasy 'roleplaying' idea, into the TRUE Roleplaying idea where you have a control over your character's destiny and placement.

    4. Finally, he misses out on where video games are going. Look at Hollywood: how many pathetic, bad, annoying sequel movies or just bad premises with bad actors are put into theaters or straight to video each year? TONS. The Video Game industry is the same way, and the reviewers are important in both industry in getting people to buy in - but the number of games is a sign of long-term health, not a signal of impending doom.

    1. Re:Must concur. His article Misses so much. by mriker · · Score: 1
      We may have a graphical-niceties plateau, at some point. We're not there quite yet.

      We're not quite there yet? We're decades away from being there, in my estimation. Until we're playing games where we can't notice any differences between the game and the real world, graphically, video game graphics (or "graphical-niceties") haven't plateaued.
    2. Re:Must concur. His article Misses so much. by The_K4 · · Score: 4, Interesting

      1+2) Then you run the risk of having the gamer never make it out of a level. If you have GameA which many gamers get frustrated because they can never finish, how well will GameA2:EvenHarder sell? 3) Nothing pisses me off more then a point in a game where I have 10 options, none of which I like. The problem here is you CAN NOT know what everyone will want to do. If there's 2500 "decition points" in your game the odds of EVERY player hitting one that doesn't have the option they think of is pretty good....now you are annoying your user (which still happens today, but at least in most cases you only have 1 or 2 options so you don't feel so left out when what you want isn't there). 4) I will pay $20.00 to go to a crappy movie with my wife and we will have a good time, even if all we do is poke fun of the movie. I won't pay $35-$55 for a crappy game that will frustrate me for a long time. I have to agree with the article, I used to buy and play lots of games, but it seems that now when i buy a game i'm usually disapointed, and it seems too much like what i've already played. I don't buy too many games now because of this.

    3. Re:Must concur. His article Misses so much. by Moryath · · Score: 2, Insightful
      If you have GameA which many gamers get frustrated because they can never finish, how well will GameA2:EvenHarder sell?

      You're missing the point. The size of the levels won't be to make them harder, it'll be to make them MORE FUN and to ELIMINATE LOAD POINTS. Where you can go from one point in the world to any other, without hitting a load screen.

      And again, on AI: "Killer" AI is NOT BETTER. "BETTER" AI is an AI that MORE CLOSELY CONFORMS TO HOW THE SUBJECT WOULD ACTUALLY REACT. And that takes a ton of compute cycles.

      Nothing pisses me off more then a point in a game where I have 10 options, none of which I like.

      Nothing pisses me off than being at work and having 10 or more options on what to do, none of which I'd like to be doing. WHAT'S YOUR POINT? If the gameplay and story you're currently on are COMPELLING, one or two points where you're making a hard choice - the "I don't like any of these options but I have to pick one" choice - can lead down a really cool story arc for all you know.

      I will pay $20.00 to go to a crappy movie with my wife and we will have a good time, even if all we do is poke fun of the movie. I won't pay $35-$55 for a crappy game that will frustrate me for a long time.

      Dunno what to tell you there. Personally, if I go to a movie that's really that bad, I want my money back. At least with the game, you have the chance to take it back to a resale store and recoup your losses. You OWN a copy. After that movie, you're out your $20 whether the movie rocked or sucked, after the game you can get some of it back.

      Would you pay a few bucks a month to RENT games, and be able to return ones you don't like? Try Gamefly, my friend. You might start finding games you like again with a lot less exposure. Or read some damned game reviews, we reviewers work our butts off to steer you clear of the bad games.

    4. Re:Must concur. His article Misses so much. by WorkEmail · · Score: 2, Interesting
      Exactly. I am an original gamer, raisen on the NES, I am 24 now. I will not be satisfied until games look "REAL", with no exceptions, plain and simple high resolution just like TV or a Movie real! In every aspect. I would also like ot see games that you strap into and make you think you are in a certain place or something kind of like "The Matrix" where you feel like you are walking/running, etc, but in reality you are just laying there. But those are long term achievments that I look forward to.

      For now I would like ot see the gaming industry focus all of it's energy on Online play. I don't know about the rest of you hardcore gamers, but I have NO sense of accomplishment and no reward if I am not playing against another living human being. Even if I never won a single game of anything or fragged a single person I would rather be in the Online arena than playing with myself....lol, yes I know that sounds funny.

      And there was just an article on cnn.com Found here that states that the ratings for prime time television are lacking because men from 20-30 are playing video games during the evening hours. They state various sources and studies to prove these statistics. And also I have read various articles about the Video game industry having record years lately and even out grossing the film industry.

      With our lives getting more and more complex, we will all be seeking that escape from our McLives....gaming will never die. :)

    5. Re:Must concur. His article Misses so much. by Anonymous Coward · · Score: 0

      AFAIK processor speed has essentially nothing to do with level size or (especially) multi-linear game play. This is important because it means adding these features increases the development cost of games, instead of decreasing it (as taking advantage of a new graphics processor could.) And you can't leverage investments from one game's level or story content to another part of the game, let alone a brand new game . . .

      Reducing transition points that require loads is an incremental improvement, but basically the limit on content is the amount a company's willing to spend. (Another point: I wouldn't trust a game developer who expects me to invest 100 hours into a game to get to the end any more than I'd trust a five hour movie or 2000 page book. I already quit many games before I finish.)

      Same with multi-linear game play, as until "real" AI gets created, game worlds react in proportion to the time developers spend programming them, not in proportion to processor speed.

      So neither are likely to make games more profitable--which means neither are likely to exist outside of niche markets, IMHO.

    6. Re:Must concur. His article Misses so much. by SillyNickName4me · · Score: 1

      Hmm..

      >> I will pay $20.00 to go to a crappy movie with my wife and we will have a good time

      > Dunno what to tell you there. Personally, if I go to a movie that's really that bad, I want my money back.

      I'd think the wife has something to do with it.. its just not clear to me yet why you'd want to spend $20 to be in a semi public place but hmm.. :)

    7. Re:Must concur. His article Misses so much. by Dun+Malg · · Score: 1
      I am an original gamer, raisen on the NES, I am 24 now

      Man, you ain't OG. "Early G" maybe, but a real OG remembers when the only game consoles came with was "Combat".

      --
      If a job's not worth doing, it's not worth doing right.
    8. Re:Must concur. His article Misses so much. by AzraelKans · · Score: 1

      You are missing two big points , physics is a major improvement in games, while it looks like a minor the experience of actually seing an object act like it would in real life enhances gameplay and allows new techniques that couldnt be possible before (ninja gaiden, devil may cry, doom3, half life2). And real time photorealism, It doesnt meant "pretty graphics" it means graphics undistinguishable from a real life picture, we are not at that stage yet, but getting there. This days in new games is practically impossible to distinguish a single polygon as such, even though every single image is compressed of thousands of those.
      Side rant:
      No offense, but Im tired of the "old games were better" talk. Games were better when they were in monochrome? a: no, they werent. I couldn't stand a straight hour playing pong, pacman or asteroids anymore, I had my share thanks. Now I have ninja gaiden,zelda and metal gear solid here at my side, Im I supossed to have more fun by shooting a single pixel out of a triangle into a polygon and repeat the same thing for hours to no end? than by playing a character in a movie look/feel and sound like experience? Is more complex yes thats true, but .. my gaming skills have grown to sustain that complexity. (not enough to master them, but enough to enjoy them)

      Dont get me wrong, they were great games and they still desserve praise, but they were good to play back then gameplay has evolved to complete cinematic experiences by now.
      if you fail to see that point, ok, that is your taste but the statement that experiences were more complete in monochrome IMO is just naive.

      p.s. Er... the article is a JOKE is not REAL is a SATIRE a PARODY not to be taken seriously, but you have to admit is a great conversation starter. ;)

      --
      Go ahead MOD my day!
      More opinions here
    9. Re:Must concur. His article Misses so much. by Saige · · Score: 1

      Not to go the "Real gamers played on..." route, but people like me raised on cartridge game systems still don't quite match up to the true original console gamers - who owned consoles that didn't have cartridges. The original Odyssey. Atari's Video Pinball or Stunt Cycle consoles. Those are TRUE OG systems. At least I can say I've played the two Atari ones.

      Still need to buy a Stunt Cycle someday...

      --
      "You know your god is man-made when he hates all the same people you do."
    10. Re:Must concur. His article Misses so much. by Anonymous Coward · · Score: 0

      3) *Morrowind* was , IMO, a huge achievement in this area. Such a flawed game, and yet so far beyond anything that had ever existed before. But then again, The Elder Scrolls games tend to appear only once every 4 years or so.

    11. Re:Must concur. His article Misses so much. by Nebu · · Score: 1

      3. Multilinear gameplay. THIS is where the "in the movies" feel comes from - where YOU, the GAMER, are picking what the story is.

      This may be just a matter of opinion, but pretty much in every game where the burden of writing the story was put on me, the player, rather than on the designers had a pretty crappy story.

      One of the best stories in a game, in my opinion, is the one from Chrono Trigger, which, while it has "multiple endings", is pretty linear otherwise.

    12. Re:Must concur. His article Misses so much. by Anonymous Coward · · Score: 0
      While I agree that most of the final fantasies are pretty linear, you should try 11. The real reason I wanted to reply is that these massively multiplayer online games are not a guaranteed hit. How many games are you gonna pay for every month? I do pay for FFXI, but if i had to pay for Quake 3 I would instead, and drop FFXI. The point is, im not going to pay in the neighborhood of a basic cable bill to play 2 games. Ill choose 1 and thats that. This will lead to many of them dying as quickly as they started. I have never heard anyone bring this point up, but it's a valid one as far as I'm concerned. If ALL the games go online, there will be a monopoly, where only a few games will exist because the others don't stack up on whatever aspect, or it's not worth trying a new game because you are still paying for the old one(s).

      The MMORPG could never totally take the place of any offline game.

      As a game developer I have to argue your point that more games equals healthy. Once a company gets big enough, for example EA, they have templates and premade animations, etc. Did you know that EA has over 7000 premade animations in the library? That means you are getting the same animations, same physics, same engine, same creatures/players in some cases, but its a 'new game'. If they can cookie cutter games out the door upwards of 30 a year, how does the little house (read innovative, all good small game companies are bought and absorbed via MS model) compete in such an environment? In a sense, you guarantee that you get the same crap with new textures and models.

    13. Re:Must concur. His article Misses so much. by dforsey · · Score: 3, Funny


      I am an original gamer, raisen on the NES, I am 24 now


      AAAARRGGHHH...

      I must be pre-original... my console was a PDP/8 playing TREK in 1976....
      and no silly comments about how you haven't really played tetris unless you played the original version on an abacus.. :-)

    14. Re:Must concur. His article Misses so much. by Anonymous Coward · · Score: 0
      Did you see this little quote,"You cannot play games at 35 or 40 and seem like anything but an intellectually-stunted manchild, there in your sweater vest, the control pad tangled in your long, gray, drool-soaked beard."?

      I took offense to that, as I am 35 and still play games. I may be emotionally-stunted, but not intellectually. I don't have a sweater vest or drool in my beard.

      You are a long way off from an original gamer. If you didn't start out when it was pong or nothing, you aren't an original gamer.

    15. Re:Must concur. His article Misses so much. by Wolfrider · · Score: 1

      --The True Original Old-Skool OG can remember playing Pong - on an oscilloscope.

      (bows) Repeat after me:

      I am not that 1337.

      ( http://www.emuunlim.com/doteaters/play1sta1.htm )

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    16. Re:Must concur. His article Misses so much. by MetalMorph · · Score: 1
      "The PS2 can't handle the size of areas we want these days. Best example is the PS2 port of Deus Ex, where every level got chopped up into 5-10 areas with load zones in order to fit them together, as compared to the original PC version (which still rocks, BTW)."

      Or, sadly, the PC port of Deus Ex: Invisible War is that is plagued with the same problem PS2 Deus Ex had -- in order to get the game to run on an XBox, the levels had to be designed with a console in mind, so you end up with chopped-up levels with load zones to fit them together.

      --
      My words are backed with NUCLEAR WEAPONS!
    17. Re:Must concur. His article Misses so much. by Indras · · Score: 1

      ... but it seems that now when i buy a game i'm usually disapointed, and it seems too much like what i've already played. I don't buy too many games now because of this.

      I hear this argument so much on Slashdot, but I disagree. If I find a game that I really like, that somehow manages to keep my interest and provide me hours of non-frustrating, yet exciting or intriguing gameplay, then I want a sequel, dammit!

      Fallout was really the first game to do this for me... and the sequel was even better. True, it was basically the same interface, same graphics, same plot, same genre... the same game, with new content. This is a good thing. This is why add-ons are so popular in RPGs, since it is even easier to add more content to the same winning equation, need I mention Morrowind as proof?

      There are many days I'll be going back to play an old game that I really loved, and think to myself, why didn't they make a sequel?? I would gladly pay for more of this! Some examples:
      River City Ransom
      Solstice
      Scorched Earth
      Alter Ego: Male, and Alter Ego: Female (for those of you complaining about every game belonging to one of a handful of genres hasn't played this)
      Castle of the Winds
      Master of Magic
      Battletech: The Cresent Hawks' Inception
      Tyrian (the most RPG-like scrolling shooter I know of)
      Fallout (an RPG sequel, Fallout 3, not this tactics/BOS nonsense)
      Arcanum

      And more than I can name at the moment...

      --
      The speed of time is one second per second.
    18. Re:Must concur. His article Misses so much. by Minna+Kirai · · Score: 1

      "BETTER" AI is an AI that MORE CLOSELY CONFORMS TO HOW THE SUBJECT WOULD ACTUALLY REACT.

      Nope, wrong. If you're talking about games here, then better AI would be MORE FUN.

      Not more realistic, more fun. Game designers and players have noticed for a while now that increasing realism (physics, terrain, weapons, etc) can often make the game much less fun. It won't be any different with AI.

      A realistic AI for a "devious wizard" would be 3 times as smart as the average player- and paying customers don't like to be outsmarted.

    19. Re:Must concur. His article Misses so much. by WorkEmail · · Score: 1

      I guess what I meant by original was not that I played video games since the very dawn of their creation, but all most of my childhood memories were spent gaming. Have always loved it. A,B,A,C,A,B,B. 4-Life

    20. Re:Must concur. His article Misses so much. by Ben+Hutchings · · Score: 1

      There are Amiga games that have huge levels (or just one level) that are dynamically loaded from disk (floppy disk) without interrupting the game. Programmers who keep on making the player wait for the next section to load are just being lazy.

    21. Re:Must concur. His article Misses so much. by Minna+Kirai · · Score: 1

      2. EXPANDED LEVEL SIZE. This is one of those biggies. Doom, for all its technological prowess of the time,

      That's not a technical limitation at all. It's an artistic limitation, if anything.

      Doom could've been designed so that you never visited a room twice. That'd have placed a lot more work onto the level designers, and for what? It's actually more fun & realistic to let the player come into a threat situation with some knowledge of the terrain occasionally, rather than making every one of them an unknown.

      Of course, the extent to which recent console games (Halo) reused maps was wrong.

    22. Re:Must concur. His article Misses so much. by genner · · Score: 1

      Lol my orignal odyessey system only came with pong.

  108. Sounds mostly like grouching... by Kjella · · Score: 2, Insightful

    ...over the fact that you can't just whip together a little game and have fun. I made C64 programs that were pretty much "state of the art" at maybe 10. 320x256x16 colors with sprites, a stupid tune, some navigation and AI, there wasn't power to do anything advanced... and so could everyone else that had a great idea. Of course there were literally thousands of games, some you'll absolutely love.

    It just doesn't work that way with games anymore. I can't write a 3D freeform alpha-blending shader-using multipass-filtering DX9 game photorealistic backgrounds, models and textures with 3D sound effects at CD+ quality, Internet multiplayer code, customization and expansion tools, UI design, AI design and whatnot. There'll only be a few games like that, and they'll be "mainstream".

    That's the way every industry is. Look at any "major Hollywood production". It's basicly synonymous with "rehash of some similar story, or the same story (sequel)". Maybe you can find yourself some films you really love among the thousands of low-budget or no-budget movies out there, but they won't have the polish or special effects like the bigshots. That's no indication that big, professional and mainstream movies are dying though.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  109. He's Wrong by Anonymous Coward · · Score: 0

    People DIDN'T abandon the Atari 2600 et all in favour of "not playing video games".

    They abandoned the old 8-bit consoles because of HOME COMPUTERS. The Arcade/Console industry crashed and burned, the home computer industry FLOURISHED. People realized that the C-64/Apple/whatever of the day was a lot more capable than that old 2600 in the corner.

  110. Aha by Raul654 · · Score: 1

    If dying stories are dying, then is that statement dying as well? Argh - Cantor paradox!

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Aha by UserGoogol · · Score: 1

      Not really. Dying stories can be true.

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
  111. I've seen similar arguments about books by ThousandStars · · Score: 2, Insightful
    Some critics say the novel as an art form is dead, killed by (pick as many as you like): a) commercial interests / big publishing houses b) over-analysis from academics c) an apathetic reading public d) the growth of alternative entertainment like video games e) aging readership f) rehashing the same ideas over and over.

    There are parallels between the book people and the video game people who say the sky is falling for whatever reason. I don't think so, at least with books, which I'm more familiar with: the marketplace today is more robust and diverse than at any other point in history. Virtually any book in print is available within a few days from Amazon, and online projects seek to digitize anything done before 1923. Experimental sites online offer fiction; K5 now has a section for it, and it's not half-bad. In video games, I think there are more options out there now than at any other point in history, especially because one can try anything from a thousand iterations of tetris and pac-man to Unreal Tournament 2004 to a game so avant garde I've never heard of it.

    If anything, the problem is not death of novels from the creative side, it's a dearth of people interested in reading and understanding. I'm paraphrasing, but I remember reading about someone asking Gore Vidal why there are so few good books published these days; on the contrary, he said, the problem is that there are so few good readers.

    When I look at writers like Elmore Leonard, Chang Rae-Lee, Coatzee, Michael Chabon and others, I'm blown away by their sheer technical virtuosity. Yet people decry the state of books.

    To bring this around to video games, I think there are differences no one will dispute (the difficulty of designing a graphics engine, changing technology, huge teams necessary for today's games, etc.), but the bigger probelm is finding people who want to play the most innovative games is probably harder than finding people who want to play games that let them frag someone with a rocket launcher and do it over, and over, and over again. Innovation will still exist; but the better question is how many people will appreciate it. The questions are interesting, and much too subtle for the the hack and slash technique of the original article.

    1. Re:I've seen similar arguments about books by scot4875 · · Score: 1

      When I look at writers like Elmore Leonard, Chang Rae-Lee, Coatzee, Michael Chabon and others, I'm blown away by their sheer technical virtuosity.

      For a second I read that as "Michael Chrichton" and nearly had an anneurism. :)

      --Jeremy

      --
      Jesus was a liberal
  112. He's right by Anonymous Coward · · Score: 0

    Yes, it will crash and then rise again. Something new will come out. In the meantime, there are plenty of kids that are playing these games for the FIRST time. I can see where he is going and I agree mostly and it was a well written, funny piece, but I think after a downturn for a bit, it should come back again when a new idea is developed along with a new tech possibly. Who knows?

  113. I'd say games are better than ever by pilkul · · Score: 1
    It's true that the ratio of good games to bad has been worsening considerably lately, but what really counts is the total number of good games. If you choose carefully and don't get discouraged by the reams of trash, this is a great time to be a gamer. GTA, for all the bad rap it gets over its violence, is the greatest experiment in nonlinear gameplay in video gaming's short history. MMORPGs are maturing into an increasingly interesting social form of gaming, and music games like Dance Dance Revolution (though old news in Japan) are finally gaining popularity in the Western world. And if anyone is claiming that everyone cares only about graphics nowadays, remember that on the Game Boy Advance, we're seeing some of the most refined 2d platformers ever made (the physics are just delicious in the new Metroids).

    But that's not what really gets me excited. I'm seeing the first sign that video games (or at least a few of them) are maturing into a serious artform --- something I've long been saying they have the potential to be (since games are a superset of film) but which nobody's really attempted so far. Anyone who thinks gaming has been stagnating in the past few years absolutely needs to check out Ico. It's a radiant and strangely moving game. The virtual architecture has a kind of majestic, soothing emptiness. I think the relative lack of constraints on level design (e.g. useless wide open spaces are okay) means the creators of Ico could achieve an effect impossible for real-life architects. Ico showed that games can be aesthetically pleasing on a higher level than just "big guns, big boobs". Although it wasn't a huge commercial success, I think (or at least hope) that many future game designers will be influenced by it.

    Sturgeon's law applies to gaming, just like it does to novels, film or any other type of entertainment. If instead of looking the amount of crap, you look at the number of gems, it's clear that gaming is alive and well.

  114. Re:PWOT IS NOT TRYING TO BE REPUTABLE by Anonymous Coward · · Score: 1, Insightful
    Same post, better content + spelling :)

    So stop getting all of your collective panties in a wad. PWOT is kind of like theonion.com, but less about news, and more about satirical articles. I'm not quite sure why it was even posted to slashdot. You read PWOT to laugh at stupidity, not for video game news.

    Now... Go Go Gadget cocaine shooter! Now... Go Go Gadget cocaine shooter!
    If you read all the craption contests, you would understand :)

  115. Nintendo by yamcha666 · · Score: 1

    My favorite comments are from PS2 and XBox fanboys who say and I quote, "Nintendo sucks! GameCube sucks!"

    These gamers obviously have no appreciation for the old days of video games with the sprite graphics and MIDI music - The days when Nintendo helped to innovate and revolutionize the video game industry, bringing it into mainstream.

    Yeah, Sony definitely brought upon a new age of video games and a whole new generation of gamers, many of whom don't know the history we Original Gamers think back upon. But it was the classics like Atari, Commodore, Sega and Nintendo who helped start it all.

  116. movies==dates; videogames!=dates by Anonymous Coward · · Score: 0

    Duh.

    That's why when you go to see a movie it's a Good Thing if it's a re-hash so you feel no major loss of missing parts.

  117. I totally disagree... by Anonymous+Daredevil · · Score: 0

    Point by point:

    1. His point is that technology has hit a plateau. But he only demonstrates that graphics have hit a plateau. We are seeing huge leaps in other areas of games still. Real time physics is a huge one. If you've played Max Payne 2 you know what I'm talking about. And if you haven't just wait for HL2 and then you'll know how awesome it can be. Also AI and realism are improving a ton. And I mean the good kind of realism like the acrobatics in Prince of Persia, not annoying things like having to eat every 27 minutes of game time.

    And besides graphics are improving and innovating. Far Cry has pushed the far clip plane out to an absurd distance. You can see the enemies patrolling the fort at the top of the island from your boat at the start of the first demo level. That's impressive when most games have been using fog to keep your vision on the juicy graphics right in front of you.

    2. He makes no point here. Basically only that games with story compete with Hollywood. Yup I agree, and games are winning...

    3. He argues that games suck as interactive movies because of death and repetition. But he is narrow mindedly presuming that interactive movie type game must retain the challenging aspects of most games. Why? How challenging is sitting on your sofa watching a movie? It isn't. Movie games can back off the challenge to keep you immersed and still loving every minute of it. Take Knights of the Old Republic, I only died a few times through the whole thing. Mostly I was just loving running through it, slicing baddies up with my lightsaber and watching the plot twists unfold and reacting to them as I saw fit.

    4. He says gamers are getting older and giving up on games, and xbox and gamecube were failures. The former is crap because tons of new people are getting into games every day. Games have always been most popular among the younger crowds. Sure some aging gamers give it up, but gaming is still on the rise: just look at sales.

    And the latter point about failed consoles is irrelevant, even if you consider it true. There have been tons of failed consoles over the years and the industry chugs on. It signals nothing.

    5. He says the next 3 consoles might be more similar than different. Ummm, who cares? I play games on the PC. And how does having 3 awesome, powerful consoles out at the same time each with their own games hurt anything?

    6. He argues that the popularity of online gaming will not grow fast enough to curb the decline of gaming in general. No need to rebut, because I don't think there will be any permanent decline. He says: "Online gaming is not the same experience as video gaming". Sure and pacman wasn't the same experience as pong. That signaled the end of pong, not video gaming. We've also barely scratched to surface of online play.

    7. He mumbles about consoles with net connections might cause publishers to push buggy games and fix them later. Who cares? It happens now and the savvy gamer delays his purchase till the patch is out. The rush gamer gets his fix early. It doesn't affect the market one bit.

    One of his final sentences: "All it will take is some other fad, some toy, some other hobby to come along, and interest will fade." To which, I'll simply rebut: We'll see. We'll see.

  118. I don't understand... by AstrumPreliator · · Score: 1

    ... why similar games are a bad thing. Did Blizzard invent the RTS style game type? No, but they sure did perfect the concept at the time with StarCraft. Not everything is a rehash or a redo (albiet some are). Developers take the tried and true method and perfect it, or mix it up a bit.

    Unreal Tournament 2004 is obviously a rehash of every FPS with vehicles, right? It may be similar, but the game is so simple, so addictive, that it doesn't matter.

    This guy just likes to see himself type, his articles are nothing more than an attention whoring fool who thinks he has something intelligent to add to this world.

  119. Deja Vu by pin87a · · Score: 1

    I have solved this block pushing puzzle before. I have spent hours looking for a stupid key before. (I have a cannon capable of shooting nuclear missles strapped to my back, but I still can't open a door without a key). I have jumped around a fancy 3d environment shooting other jumping people before. I have driven around many racetracks just so I could earn fake money so I could get a faster car to race around the same tracks against other people that have purchased a faster car before. I have died 40 times trying to jump from a big platform to a small one before. Yes. The gaming industry is stagnant.

  120. While I agree, I think the best is yet to come! by scorp1us · · Score: 2, Insightful

    While I agree witht he author, I think retro will make huge comeback.

    See, we started out with only integer units in 2 dimentional space. As time progressed, we got into bigger 2D space (from 4 bits to 32, now 64) We also got floating points thanks to FPUs. (Games were why FPUs became standard issue). But we were still in 2d space. Some were side scrollers, some were top-down, some were persective. Then Wolfenstien 3D came out. Doom then Quake pushed 3d accelerators to the desktop. But then we could interact in a world that we relate to in very real ways.

    Next up we'll find theres more challenge in moving in 2 dimensions than 3. That'll help preserve the novelty. But they must remain challenging.

    That brings me to the non-retro gaming success story. Masting 3d space is easy, master 2d space a easier (as a subset of 3d space) but 4d and 5d space will be where the fun is.

    Video games a are all about challenge. Once you get your physics model and coordination down, you are left with one thing: solving the intelectual challenges. This is why so amny people play RPS still. Generally it's kill, loot, goto kill, level, repeat. EQ has quests which are mildly intelectually challenging.

    All of 3d gaming can be rendered easy via circle-strafing. Strafe side-to side while turning and you'll always face your target and circle them. I have not seen a 3d shooter that isn't rendered easy by this technique. Once it no longer works, I'll be intelegtualy challenged to find the bug in the AI or physics model (grenade jumping) that trivializes the game. (I used to be a sniper in Quake - TF - and a good one at that, but what I did became proceedural, nd I lost intrest. Grenade and rocket jumpers were all the same. I'd get them in mid-air 99% of the time.)

    Indeed the industry has been relying on glitz and glamor to sell, much like a hot whore. But no one marries a whore, they marry people that are intelectually stimulating. ANd that's going to be the next games. The mind-puzzles. Tomb Raider, Tetris, etc. They all have sppeal for a long time, until the *DESIGNERS* turn it proceedural. It's not the fault of the tech, it's because the designers get lazy.

    Escapr from reality, the use of imagination, is why people turn to video games. I predict in 10 years that no video game will ever do the same game twice (like they do today) I bet they won't keep staff around either. Every game is a new team, and no one is allowed to be on the same type of game project as they were on in the past 5 years. This will keep innovation and imagination high.

    The other idea is working with other people. When C&C has IPX multiplayer, we played it non-stop weekends at a time. Quake was plaued for weekends at a time. I spent most of my nights on TF maps with my clan. Human interaction is unpredictible (well, a lot less than a computer) (Imagine basketball vs chess, what is more popular)

    Killer app of today: The Sims Online. Features imagination, creativity and human interaction. Runner Up: EQ.

    Killer app of tomorrow: solving puzzles with other humans online. But the puzzles can't repeat, not even the same type. Maybe a puzzle is to make a puzzle for others to solve - taking turns between puzzlemaking and solving. (An offshoot of this is OpenSource... )

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
  121. The quest for money corrupts by geekboxjockey · · Score: 1

    Personally I blame the greed/need for income that large companies often show as their main drive for game development (not that theres a better way). Many business models call for improvments upon past ideas, tried and true methods etc. The ideas for new games are, for the most part, blatantly tied to other sucessful ideas. Examples of this are pretty much everything released these days, seeing as how rarely is such a unique idea ever trusted enough to take a chance at becoming the next big hit. The not so old game Sacrifice was a great example, a very unique idea, and fun, however it just didnt sell. Naturally any company is going to want to generate revenue somehow, and so they stick to the god-awful recreations of past games that sold.

    These big compnaies using the models that only call for refinement of past ideas will of course make a bit more than companies trying new ideas (companies like this were more plentiful in the early days of 3d graphics and even before). With competition like that, its hard for anyone to invest any time and money into a new and novel idea afraid that it will just be snuffed out by (SuperDuper Sports Game 2000,2001,2002,2003 etc...).

    I personally notice this in the fact that a couple years ago with the beginning of the Quake series, if you had put me in a store and told me to pick 5 computer games to take home, I would have done it on a whim. Now, I'd be lucky if there was more than one that really stood out or enticed me.

    The same engine that drives the video game industry is apparently suffocating its creativity and will ultimately produce year upon year of ho-hum generic 3d this, or cutscene that, or new-little-feature-in-how-the-players-can-shoot-th e-ball-through-the-goal
    games.

    Thats the problem IMHO

  122. WTF !?!? by Anonymous Coward · · Score: 0

    A game about stomping lawyers!? I WANT MY COPY NOW!

  123. This era ain't over yet by superpulpsicle · · Score: 1

    I am tired of people using the 8bit and 16bit era games as a comparison for today's industry.

    The PS2 era is still on going, how do you know what games will come out. Maybe the best has yet to come.

  124. When's the crash in books? by edremy · · Score: 1
    I mean, there hasn't been any real technological innovation since the Gutenberg Bible brought us moveable type. I mean, sure books are cheaper and there are more of them, but all they do is rehash the same story lines in the same boring format. B&W text, even with nice fonts is just so dull. A few still pictures is the biggest advance.

    Worse, there are entire sections of the library containing books without a *single* picture in them. No wonder there's no longterm market.

    In all seriousness, what a garbage article. *Story* sells books. *Story* sells movies. (For the most part- bad movies with good special effects can still do ok) Story is going to sell huge classes of video games. Yes, sports games will be pretty much the same with updated graphics from year to year, but long term we'll see the growth of games with deep, involving storylines.

    His criticism that interactivity ruins the experience is really misguided. Plenty of games aren't as dumb as Rogue Squadron- compare it to Planetscape Torment. You *can't* die in that game, and it's a wonderfully immersive experience.

    Finally, I'm a married 38-year-old with a kid. Do I have a lot of time for games? No- it takes me months to play a typical one. Oh well, it saves money in the long run. But I still play.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  125. Re:VG won't die for the same reason that Chess doe by 0x0d0a · · Score: 1

    Production values seem like a sort of trade-off to me; for a few million bucks you can make a game that looks fantastically real, but at the same time has become devoid of any unified personal touch by dint of being produced by a huge team rather than a small group or a single person.

    I dunno. I'd say that MDK2 had a lot of character. I would also say that Dogfight (or whatever the heck that thing with 100 or so different two-player dogfighting and tank-battling games was) didn't have a lot of character, just because the resource limitations of the system restricted it too much.

    There are still shareware games out there made by small teams, but I think it's easy to fall into nostalgia. In most cases, I think that modern games *are* more entertaining than older games. We just had much lower standards back in the day.

  126. Original Gamer? by Evil+Grinn · · Score: 1

    He calls himselfan 'original gamer" because he's 30 and old enough to remember the 2600. I think that title is reserved for people who were playing games in the arcades and bars before there were home consoles. Which means people who were already old enough to drink when PONG came out. That generation is in their 50's by now.

  127. He's right. He's wrong. by khendron · · Score: 2, Insightful

    While I agree with the author that the gaming industry appear to have reached a plateau, I do not agree with his prediction of the industry's death. A large part of his argument revolves around novelty. The novelty has worn off, nobody's going to buy something that doesn't seem bigger or better.

    But just because I plateau has been reached doesn't mean the genre is dying. He is missing the fact that to each new generation, video games will be a novelty. When a newborn of today discovers video games, it will be a complete novelty. There is a first time for everything. This is why I hear 11 year olds laughing at jokes that I first found funny 25 years ago. Yeah, I don't find them funny anymore, but the kids of today do because they haven't heard them before.

    So the video game "Blow Up Everybody 2015" will sell jsut fine. It might play just like Halflife, and *I* might find it boring. But the kids of 2015 will think it rocks.

    --
    Life is like a web application. Sometime you need cookies just to get by.
  128. But what about the baby boomer's babies babies? by mansemat · · Score: 1

    Granted, a lot of the OG's (Original Gamers) may be giving up their consoles. I'm in that age range, and have played on every system from Pong on up. I have a PS2 but almost never use it.

    He's right, don't trust people over 30 to be playing consoles.

    However, if I'm not mistaken, a whole crapload of kids have been born in the last 30 years. Said crapload of children will still play consoles for quite some time to come. I doubt the consol industry will diminish in the coming years, in fact I doubt it will be even flat. It will grow.

    --
    --
  129. Ah, but... by buzzoff · · Score: 1

    Young boys, the target market, are easily amused.

    Great article! The questions nearly had me rolling on the floor. This guy sounds like he watches Dennis Miller.

    I remember this time back in school, where they still used the overhead projectors. We had this old crappy beige unit that went out, so they replaced it with a nice new black unit. All the boys in the class were excited about the new projector.

    Looking back on that experience is telling. Boys don't care about depth or experience. The new projector wasn't functionally better than the old, but it LOOKED different. To young boys its all about how things look. Granted, they don't care about things like armhair on their figures. They do, however, get enticed by new games that have new levels, new characters, new stories, etc.

    I agree that adults don't have as much time to play games. I still enjoy it, even at 24. But with my first child born recently, I just don't have time. HOWEVER, the new generation with underdeveloped, irrational minds are up and coming. They have hours upon hours of free time. Video game makers benefit from the revolving door.

    --
    "Never tell me the odds"
  130. Technology influences by psichaotic · · Score: 0

    You also have to remember that games often are modeled after real life... If video games were around in the 1800's (humor me), no one probably even considered a racing game with cars, or power boats etc etc. Just like now we probably cant really imagine racing using spaceships, perhaps using the gravitation forces of celestial bodies. What about a game where you travel through time to alter different events between periods to stop (or cause) certain other actions... There is no limit to the imagination, regardless of the media its applied to. Copycats and rehashes are just copouts for those whose imagination has run dry.

  131. Paying? Books Vs magazines by phorm · · Score: 1

    6. Agreed on the online play. I know Final Fantasy *fanatics* who have zero desire in FF11 Online. The reaction is usually, "Wait, I bought a game and I have to keep paying every month?"

    As somewhat of a FF addict, I'd have to contradict this. I don't mind paying for game-service subscriptions, but it's a question of value VS return.

    a) Replay value: Most of the FF series have it. There are some subplots, tricks, interesting items, and just the general fun of re-living a classic. When eventually the MMO server service goes down (usually as players taper off into other games, or die surrounded by empty pizza boxes), that game is more or less gone.

    b) Storyline: A series of on-the-fly, partially-tied, etc etc stories don't really cut it for me. For me, playing FF has been like reading a good book, or more recently like watching a decent flick. Sure, some missions are interesting, but there's a general cohesiveness that's missing.

    c) Full-timers, cheaters: Sorry, but I work for a living. I can't compete with the wonderboy who plays an MMO for 5h+ a day, or the script-kiddy with the latest exploit/hack.

    It's like books Vs magazine subscriptions. Some of us like books, some of us like magazines. I just happen to be a book person, though sometimes a magazine article might catch my eye...

  132. Totally Disagree by Phlod · · Score: 1

    I read the first half of the article, and then as he kept calling himself dumb names I lost interest, but I have to refute this at least a little.

    First he makes the sweeping assumption that no one plays their NES/SMS/SNES/Genesis, etc... I play all of the above, at least weekly. I just do it on my computer via emulators. I still OWN all those systems, but it's much nicer to have them all in one place, on one screen, rather than keeping a switchbox and dozens of cables all running around my livingroom. If a new game came out for one of my last-gen systems, I'd still buy it.

    Next he tries to somehow define 'fun' for us. Nice of him to do that, but fun is one of the few things in the world that is (IMO) wholly subjective. To quote the Anime Lain (and while I don't like the movies, it's a good quote), 'No one knows what is fun, nor why.'
    His discrition of Rogue Squadron was humorous, but very flawed. First of all, it's not a movie, which is completely scripted. No where in the movie was it *ever* possible for Luke to be destroyed in his X-Wing and the Empire win.
    Neither is Rogue Squad a Toy, where one can pick it up and play with it in new and interesting ways, and maybe even make a new game out of the old one. (However, if you've ever ventured a glance at gamefaqs.com, and happened upon the section for GTA:VC you'd see that people really have made their own 'games' out of Vice City. So the potential exsists.)
    It is a game. It has goals and objectives, it is challenging, and you can fail. Just like any other game. It may *feel* like a movie, but it's still a game.
    (And I personally got the feeling from reading the article that the author really doesn't get off on challenge the way he might have 10 years ago.)
    In fact, I'm more pleased than ever with the recent slew of video games. Previously, in bygone years, you *knew* that if it was a game based on a movie, it would be horrible. (Total recall on the NES anyone?) These days movie based games aren't just good, they are making sub-movies to put in them.

    And finally, as for his 'married to cinema' bit goes. The only movie I saw in the theatre last year was LotR. I play video games every single day.

    --Phlod

  133. Creative new insults by Anonymous Coward · · Score: 0

    I have to say, the best part of that article was the bizarre collection of creative insults he wove in:

    Captain Anus
    dick holster
    Turd Baron

    and my favorite:

    rancid sentient ham statue

    And you gotta love the illustrations, too.

    http://www.pointlesswasteoftime.com/games/cwarshea d.jpg

    http://www.pointlesswasteoftime.com/games/penisgra ph.gif

  134. Books by MonkeyCookie · · Score: 1

    Books are dying. They were popular when they were a novelty, but now everyone has read books and the novelty has worn off. I predict that in 2005 people will stop buying books.

    All the stories have already been printed in books, and any new books just have minor variations of the same stories. Books are just a waste of time that could be spent doing other things. People will soon realize this, and the book fad will pass.

  135. The end as we know it IS near.. by phamNewan · · Score: 2, Insightful

    I cannot disagree with him on the end of the industry, and I am in the that original group of gamers, and I have three children from 5-15 (please no math). I think he is right, but for the wrong reason.

    My 15 year old showed some interest in the PS2, but he would rather play games on the computer. My younger children are much more interested in the computer, and the console games are doing a terrible job making games for younger children. I will not let my 7 year old play Vice City anyway, and that is what the consoles are putting out.

    That is the key problem now. All the games target teens, and college students, and most of those games can be played on the computer. The only thing that kept the N64 from being a disaster was Pokemon. The only chance they have is to make games that the younger kids can play, and are interested in playing. It can be done, but the focus is on making the games prettier, but not creating new, interesting content for the next generation, and that is why it will crash.

  136. Make that the "Pulp Fiction" Factor by Admiral1973 · · Score: 3, Interesting
    "Clerks" is a good example, but "Pulp Fiction" is an even better one. Who, aside from a few cinema fans, knew of Quentin Tarantino before 1994? Suddenly, here's "Pulp Fiction," a quasi-independent movie where gangsters talk about cheeseburgers, scripture, and blow people away, on purpose and accidentally. It made stars of Tarantino and Samuel L. Jackson, resurrected John Travolta's career, inspired a whole new audience of filmmakers, and created countless lookalike movies. Not bad for one movie.

    Actually, it sounds a lot like what happened to John Carmack and John Romero after DOOM came out. And it happened about the same time. Curious....

    --
    Lousy minor setbacks! This world sucks! -- Homer Simpson
    1. Re:Make that the "Pulp Fiction" Factor by Anonymous Coward · · Score: 1, Insightful

      Who, aside from a few cinema fans, knew of Quentin Tarantino before 1994?

      Um, almost everyone?

      True Romance and Resevoir Dogs were 2 of the most hyped movies of the years they were released, and by the time Pulp Fiction was out, Tarantino was already a media darling.

      Indie film my ass.

  137. That's great. Who cares? by porkchop_d_clown · · Score: 2, Insightful

    shaders mean exactly zero when it comes to gameplay.

    1. Re:That's great. Who cares? by YAN3D · · Score: 1

      Well if you read the context of my post it had nothing to do with gameplay. It had to do with the comments made by the writer of the article that we have hit a technological plateau.

  138. My analysis by Bendebecker · · Score: 4, Insightful

    "You see, there was a video game industry apocalypse once before, in the early 80's. The market was flushed down the toilet by a putrid swirl of bad Atari games, players realizing that Hot Dog Maze was just Pac-Man with different colors. They didn't abandon the Atari 2600 in favor of something better. They abandoned it in favor of not playing video games."

    And yet the players still swamped the arcades - something the president of Nintendo realized before releasing his NES onto the American market. The problem with the Atari was not that all the games stagnated. There was still innovation, even in the 1983-1984. The problem was cartridge glut. No one could find those great games under the mounds of useless trash. Everyone could make games for the Atari and everyone did - even ppl who had no right making video games (Colgate anyone?). That is one of the reasons why the magazine Nintendo Power and the Nintendo License was so mind-boggingly important. It was an assurance of quality. Now we have the Internet. You are truely gutsy for buying games now without looking for reviews first. We have a similiar environment to 1983 now, but the difference is we can tell what is good/crap. As such, his analogy to the 80's fails. Just becuase we are mired knee deep in trash doesn't mean we will see a similiar crash.

    On a greater note, there is just something about video games that keep pulling people back. I still go back and play Mario 3. I still spend hours on end sometimes playing Keystone Kapers and Laser Blast. It is more than just the novelty that draws people to games. It is more than just something to do. It is an experience that transcends your current reality. As the author said, it allows you to be Luke Skywalker - but just becuase you don't want to permantely be Luke Skywalker does not mean that no one will ever replay the game. The games keep bringing people back. While I agree with him that in fact the market for 'Buy this game cause we have modeled dust particles' is going to die, the whole market won't. Games that are good and inventive will still survive. A lot of companies will drop out, no doubt. But the ones like Nintendo that can still be inventive with gameplay and still bring about a great experience will still go on.

    As for the movie analysis, there is a difference he hasn't taken into account. The Internet. Not only can we have games that involve ppl in stories but we have games that can involve people in stories with their friends. When you add the fact that not only you but your friend can play, the possibilities grow exponentially larger. Look at WoW and Everquest. They may not even be games anymore. Rather they are environments the user can interact in. You don't get the same with a movie. With a movie you are forcefed the producers/directors vision of what he wants you to see. With games you get a choice. You get to skip shit you don't like and focus on stuff you do like. And with the birth of the Internet, those choices will multiple with future games, not decline. And the 'online gmers' he talks about are by far a minority in my experience. I know a lot of people that play games online just for fun and not becuase they have a need to boost their self esteem by zerg rushing noobs. In addition, with improving AI's we also are losing the predicatble games. The Future? In one game, the opponent may be down a hall, in another he may have moved a different direction. We are quickly moving away from bound points and set patrol paths. In the future, you will be attacking units of enemies, not just pre defined defenses. Take a look at the plans for Thief 3 if you don't believe me.

    In additon, if his analogy was true, we would have never watched movies as long as we have. Afterall, there are only so many romances you can watch, only so many war movies right. The novely of seeing them on the screen should have worn off and left us all back with our books. So why hasn't it? Hollywood and books gives us experiences that are different and hence they both can exist together. T

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
    1. Re:My analysis by SuiteSisterMary · · Score: 4, Interesting
      That is one of the reasons why the magazine Nintendo Power and the Nintendo License was so mind-boggingly important. It was an assurance of quality...

      Nintendo did two interesting things here. One, they declared that they were the only source for carts. You wanted a Nintendo cart, they had to be the ones manufacturing it.

      Spin-off of this was also that carts are expensive to make, and they take a while; do you order a few, and risk it selling out, and lose the momentum while it takes three months to make a new batch? Or order a lot and risk having a bunch of unsold merch on your hands?

      The second thing they did was limit companies to a few titles a year; five per company, I think, was the number. This forced the companies to make damn sure they released good product.

      Compare this to the Playstation model; several hundred thousand CDs could be pressed in a weekend for pennies apieces, and any old pile of crap you can think of, you can shovel onto a PS disc.

      Sony, however, picked the right time to move to a non cart based format, as the N64 vs PS1 slaughter showed.

      Neat trivia fact: the PS1 was originally supposed to be a addon to the SNES.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:My analysis by Anonymous Coward · · Score: 0

      World Of Warcraft (WoW) isn't even out yet, bad example.

      EverQuest is glorious!

    3. Re:My analysis by genner · · Score: 1

      (Colgate anyone?) Thank you for bringing back sweet memories of brushing giant teeth on my Tandy extend color basic system.

  139. Look at the bible... by DrCode · · Score: 1

    There's a section (Eclesiastes?) written about 3000 years ago that goes on for many pages claiming how "There's nothing new under the sun."

  140. Great article. by Anonymous Coward · · Score: 0

    Great article.

    Pong was a great game because it had consistant physics. Not necessarily real phisics, but consistant.
    Doom, Quake, Quake 2, Quake 3, all had consistant physics.
    Sure these had increasingly beautiful graphics, but graphics didn't make the game. Real Gamers turned the graphics down, or off, so that they could get reliable physics.

    It doesn't matter that grenades bounce like superballs, or rockets fly so slow that you can dodge them. It is the consistancy that counts.

    Like a good science fiction novel, the game's break from reality starts at one point, but proceeds consistantly from that point.
    The integrity of the game makes the game great.

    Contrast this to, say, Unreal Tournament, where the graphics were primary. The physics are patched and scripted in a vain attempt to support the graphics. The result is a not too amusing cartoon. Bleh.

    The game factors of "immersion" "escapism" "playability" are directly related to the integrity of the game.
    This is why Quake 3 remains a serious game after four years, and other games are forgotten.

    There should have been a better game than Quake 3 by now. I am amazed that there has not been. If a better game comes along, I will be playing that.

    Good games are as rare as good books, or good movies.
    Strangely enough, the procedure for makng these good things is well known. Do it with integrity, and do not release until it is finished.
    Integrity is the enemy of ship dates. It takes a strong will and deep pockets to resist the forces of chaos.

    Similar to good books and movies, the time spent playing a good game is not wasted. It is instead an uplifting experience. My grown up sense of time prevents me from watching tv, I do have the time to waste.
    Quake 3 remains worthwhile time spent.

  141. You *almost* got the point. by porkchop_d_clown · · Score: 1

    If the stories become compelling, instead of the hardware - what happens to hardware sales?

    What happens to sales of the PS3 when every compelling game people want to play, plays just fine on PS2?

    1. Re:You *almost* got the point. by Carlos+Rodriguez · · Score: 1

      Simple. Company X will release the new compelling game as an exclusive for its new console, Y. As long as the company releases good, solid new titles in one console the consumers will follow - of course you can't release new hardware every other year *cough!*32X!*cough!*Saturn*cough!*, but I'd think most companies have learned the lesson.

      And, well, technological advances can give us better storytelling and better gameplay. Technology isn't everything, but it does help. :)

  142. Re:nothing's the same anymore (B5 Season5 G'Kar) by Anonymous Coward · · Score: 0

    Just like G'Kar said on the 5 season of B5 (My Fav) during the intro...

  143. Three Points. by Dukeofshadows · · Score: 4, Insightful

    While the author makes a good point that point-and-shoot gameswill only go so far, I think he misses three key points:

    1) We're starting to see more and more action games merge with elements of role-playing games. I thought that GTA: Vice City was really moving in this direction, where instead of physically growing stronger you get more influence and wealth to do whatever you want but you can take it in whatever order you want. Granted, there are several aspects of RPG that could be incorporated into that game if someone felt like it (control your own fate, have some kind of karma scale that causes people to react differently towards you, etc.), but expect to see many more games incorporating both these aspects in the coming years. Some of these will be retreads of VC or any number of already existant games (note similarities between Fallout: BOS and Dark Alliance 2 for Xbox) but others will forge new frontiers (Crimson Skies?).

    2) Online gameplying is *burgeoning*. My brother plays Star Wars: Galaxies almost every other day and has two characters. He knows people from around the world just by playing with them and interacting digitally. Look at Final Fantasy XI and the huge number of Japanese and American players on it: the companies involved get $(X)/month without having to do much more than upgrade the system and its option every so often. I predict that this will turn into a mainstay of the video game market, especially for the true RPG fans.

    3) Like it or not, the advanced military projects of VR and newer man-machine integration systems will eventually become incorporated into video game systems and maybe even the Internet. Imagine video games in a 3-D setting either by VR or "plug-and-play" a la Matrix from Shadowrun. Predicting where technology will go is tricky, but developments in holograph technology and other *exotic* computer applications are already being worked on. Maybe we've hit a temporary plateau, but that doesn't mean it is permanent by any means. How long is it before we could see a quantum processor running a fully interactive video game system with either Resident Evil 13 (where you can feel the zombies attack you and maybe play as one yourself?) or Grand Theft Auto: 7.0 in the city of your choice with fully accurate maps. The possibilities for technological advancement are endless and should not be automatically discounted just because things have "slowed down" in the last few years.

    --
    As long as there is a Second Amendment, there will always be a First Amendment.
    1. Re:Three Points. by Red+Alastor · · Score: 2, Insightful

      I agree that we didn't reached a plateau yet. Sure, the graphics are great but they could be better. Did you remember telling your friends "Man, this is so awesome ! It's 3D ! It's like if you were there !" when Wolfenstein 3D came out ? Did you remember telling your friends "Beside the hands, I really wonder how they could do an RPG with better graphics." when Final Fantasy VII came out ? We always have the impression the graphics couldn't be better until they get better. We will not reach a plateau until we can't tell the difference between a picture from a movie and from a game.

      --
      Slashdot anagrams to "Sad Sloth"
  144. Old gamers. by Simulant · · Score: 1

    "You cannot play games at 35 or 40 and seem like anything but an intellectually-stunted manchild, there in your sweater vest, the control pad tangled in your long, gray, drool-soaked beard."

    I resent that comment. I don't wear sweater vests and I shave regularly. So there!

  145. A warning by ooby · · Score: 1

    I think this is more of a warning than a prediction. Granted, the article brings up several good points about gamers getting old and novelties getting stale. Other than that, the author says that the current trends will lead to a lack of technological innovation.

    I'd like to propose a possible way to avoid the video game bust. Create a software platform that can be easily molded to efficiently churn out games. The most popular example of this model is the Half-Life engine. They liscenced out the engine, and out came Counter-Strike.

    I think that if you create an engine that has the potential to provide great gameplay(such as GTA) and then create an entirely new story with the same engine, you can cut down on production and provide the short attention span games discussed in the article for a smaller price.

  146. The wrong people are in charge... by B5_geek · · Score: 3, Insightful


    What made good games in the past is different then what makes a good game now.

    Consider the programming restrictions that a C64 game had compared to any modern game. The programmers knew that they could only do so much with the graphics so they consentrated on plot/level design.

    Most modern games only get harder because the AI is instructed to "shoot straighter". Take any FPS game and the only difference in levels is that the AI is a better shot.

    RPG's suffer a similar fate (although a bit more understandably) where the bad guys have more health and more powerfull weapons/spells BUT (not understandably) heal quicker too.

    Consoles by nature should always have more exciting game-play (same reason for quality on C64), while PC's should always have a wider range of games available (using more horsepower).

    Maybe I am just getting too old for this anymore, but I miss the days of playing a game that kept me captivated. RPG's have just become boring, FPS are repetative twitch-fests (I only play T2 anymore), strategy games have been done to death. Moo2 & Civ are still excellent, but I can win on any setting because I have played them so much I know the games limitation and advantages in the tech-tree.
    RTS are just Turn-based games for the twitch players. Whoever builds more units wins.

    The original D&D C64 games were winners, so were most turn-based strategy. The only original quality FPS was Descent (everything else was an evolution of Wolf3d).

    Here's an idea: let writers create game ideas, not programers. Too many big-biz software publishing houses only make "safe" games. This is the same reason that 90% of the Hollywood movies suck too.

    There is no creativity left.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:The wrong people are in charge... by Sigma+7 · · Score: 1

      Most modern games only get harder because the AI is instructed to "shoot straighter". Take any FPS game and the only difference in levels is that the AI is a better shot.
      My most recent FPS game (Armed and Dangerous by Planet Moon Studios/LucasArts) had four difficulty levels. The differences between "Normal", "Over The Top" and "Insane" had the enemies increase in health as opposed to accurracy.

      Also, there's one game which you almost mentioned where higher difficulty levels do not mean more accurrate opponents. You mentioned Descent - it's third installment causes opponents to dodge aggressivly on "Insane", resulting in the enemy next to impossible to hit without an extended dogfight. From what I recall, it's the only game in existance that implements this form of AI.


      Here's an idea: let writers create game ideas, not programers.
      Couldn't agree more, even though there are a few niche games that don't require writers (e.g. Tetris...)
    2. Re:The wrong people are in charge... by B5_geek · · Score: 1

      That sounds very cool that Armed & Dangerous actually increases the health as opposed to accuracy you must admit that this is the exception and not the rule. I hope the trend continues in new games.

      IMHO Descent will always be more like a flight-sim then a FPS. FreeSpace was a bit of a dissapointment, the franchise will always hold a special place for me.

      --
      "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    3. Re:The wrong people are in charge... by Sigma+7 · · Score: 1
      That sounds very cool that Armed & Dangerous actually increases the health as opposed to accuracy you must admit that this is the exception and not the rule.
      It may sound cool, but I disagree. In fact, it's something that I'm uncomfortable with, as it has the chance of making the game unplayable.

      As an example, lets look at Slave Zero. On hard difficulty, there is not enough ammunition to destroy the health-boosted final boss, unless you select the correct weaponry. This is not the case on "Normal" or "Easy" where you can slay him using almost any weapon. (Believe me, I have finished that game.)

      On the other hand, I would prefer some difficulty settings on the style of Star Trek: Armada II. In that game, you can select the AI difficulty independantly from it's build time and build cost handicaps. Thus, if you can defeat everything a non-cheating AI can throw at you, you can simply give it a small boost... :)
  147. sicks and stones... by javaxman · · Score: 1
    I was reading the article, trying to decide if this guy has a clue or not, when I read :

    You cannot play games at 35 or 40 and seem like anything but an intellectually-stunted manchild...

    Bite me, punk!

    That was my instant reaction, and I've made up my mind: this guy's an idiot, with little or no idea what he's talking about. He has a few good points, and it is possible that the heyday of the video game development boom is over, or will be over in the next 8 years. But sales of video games are going to decline like the sales of books and automobiles declined. As in, they won't, they'll mature to become cyclical buisiness markets like every other product category.

    Whatever, he can't make me feel bad about playing video games in my mid-30s. My 2-year-old likes playing lots of PS2 and a couple of old Genesis games with me. I may be a bit *socially* stunted, but I don't play video games to the exclusion of all else- I watch movies, read books ( The DaVinci Code, most recently ) and even occasionally get out of the house. The notion that people who like playing video games today won't do so in another 5, 10, 15 or 20 years is just silly. Older family-focused dudes don't play as many video games because they don't have *time* to. These guys just have to learn to put off mowing the lawn and spend some quality time playing with their kids. There's a one-year period there where you might not get to play many video games while your child is still in the pure-parasite stage, but my kid's thought Simpson's Road Rage was a gas to watch since he could sit up.

    Heck, the guy makes the point himself that lots of rather *old* games live on in handhelds. I guess his point is that the *growth* won't be there like it was in the past? Well, duh... look at the PC hardware market for an example of that; the product isn't new anymore, what are you going to do ? Dell and Apple aren't going out of business, though, are they? The demand for the product isn't really going away, though, it's just more easily satisfied. So at some point there fewer games in development- but there will always be games in development, and people looking forward to buying those ( new ) games. There will also be plenty of opportunity to market old games to new customers in different forms ( like handhelds ).

  148. earlier crash exageratted by kisrael · · Score: 1

    I haven't had the chance to read all the responses, but I think it bears pointing out that even the great video game crash of '84 wasn't all that terrible. A lof of games got deeply discounted, it was a bit of a lull in consoles and arcades, but a lot of people discoverd home computer gaming ("don't copy that floppy!" ;-) -- but people didn't go off and do something else.

    The demographic shift *is* interesting, where we are kind of seeing the retirement of the first generation of gamers, but...I mean, aren't a lot of other industries worried about consumers moving TO videogames from whatever they're trying to sell, not the other way around?

    Well, what the hell do I know...I'm getting ready to release my first atari 2600 game JoustPong at PhillyClassic next weekend!

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  149. The article fails to realize that... by Anonymous Coward · · Score: 0

    'Star Wars, Knights of the Old Republic' was the best movie I have ever played...

  150. It's all a bunch of crap. by Awptimus+Prime · · Score: 2, Insightful

    Between the bad satire article and /. goons with their overly serious responses, I think I've lost my faith in humanity.

    Regardless, the fact remains that video games are rarely anything more than pushing an avatar through virtual space. That virtual space and graphics for the avatar will typically remain at the current cutting-edge of graphics, so it will tend to look similar to other games of the same generation.

    Before the 3D revolution, most 2D titles had the same basic appearance, colors, audible tones, etc. Grass was GREEN and water was BLUE. Most old gamers can tell you which console/arcade system a game was for after simply looking at a screen shot.

    My advice: Quit complaining and taking gaming so seriously. Don't be a fanboy for one developer or hardware company (Nvidia, for instance) -- as these leaders today will be gone tomorrow.

  151. C is still sometimes to best option by Anonymous Coward · · Score: 0

    Well, if C is dead then the code I wrote yesterday must be useless. Sometimes, what you need is a small command line tool built around some aspect of a C library. As shocking as it may seem to a lot of people these days, C is often a very productive way to built something like that.

    I've done GUI work in C. So far, nothing has managed to dislodge that unpleasant memory, but I'm trying. I've done database work in C, which wasn't as bad, but there are still better tools. C is the greatest portable assembler ever designed. And some of us still have to get under the hood and work at that level from time to time.

  152. Consider the source? by enjo13 · · Score: 3, Interesting

    This is from the same guy that claims there is no Saddam Hussein:)

    --
    Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    1. Re:Consider the source? by geekoid · · Score: 1

      damn, that was funny.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  153. I write games, and i say: You're Wrong by LordKazan · · Score: 2, Insightful

    I have worked on a great many projects, and as of late it's all been in the freespace 2 community. We stretched that engine to it's limits well before we go ahold of the source code, and while the source code project (For which I am the network programmer) has brough us a long way - it would be nothing without that which we already had: Content Sure nice and shiny is cool, but that isn't what really gets you the money or the ratings. Nice graphics are just bonus points, gameplay is what get's you players. There are a great many games out there that I hate due to technical problems with them - and yet they have vast numbers of gamers (Counter Strike comes to mind). The game industry isn't going to die, stop acting like chicken little.

    --
    If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
  154. The next market by mehtars · · Score: 1

    The next video game market are women
    Although there are a number of women that play video games, the proportion isn't nearly as many men that play video games... reason men design the the games.
    but if u games targeted towards women, then that would be a whole new ball game

    1. Re:The next market by Cheeze · · Score: 1

      come on, the NES had Barbie

      --
      Why read the article when I can just make up a snap judgement?
  155. The REAL Reason We Have Better Graphics by quantaq · · Score: 1

    A point that people seem to miss so often, even if they are Original Gamers, is that graphics (and computing power in general) improved on game systems to allow new types of games. Zelda requires so much more than Pong. Today, that doesn't seem to be the case, and this guy more or less points that out (minus the motivation I mention above). There is little point in better graphics if it doesn't improve gameplay, and gameplay has been sucking over the last few years. Game companies today are so concerned about, as this guy mentions, "arm hair on football players" that they forget the that they are just recycling the same-old game experience.

    I'm on Spring Break right now, and the funnest thing I've done with my time was to play through the first two Zelda games. They were easier than I remembered, but tons of fun. Oh, and just for nostalgia's sake, I played them on a 13" TV in the bedroom (just like when I was a kid).

  156. weapons lock by Anonymous Coward · · Score: 0

    Griefers get weapons lock (PlanetSide) or go to jail (Neverwinter).

  157. RPG elements will keep gaming alive by ShyGuy91284 · · Score: 0

    I can see where he is coming from where games could get stale over time. But his comments on movies can be related to RPGs. Sure, most RPG systems work bsically the same as they have since the days of Final Fantasy I, but the stories make them plenty enjoyable to many fans. And as another post said earlier, a variety of games are beginning to take on more RPG elements then then used to. This would make it seem that games won't die quite so fast as he thinks they will.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  158. he's missing the point. by Lewis+Daggart · · Score: 1

    Why did people stop buying SNES? Becaue Nintendo stopped making them, and developers stopped making games for them. The proof that good gameplay doesnt go out of style is in how much money Nintendo makes simply be rereleasing old games for the GBA. Also, many series have sucesfullybrought new games to the gba market. The castlevania series for instance. Certainly, the graphics are beutifly done... they're also something the snes would have been doing given another year I imagine. In fact, whats the big difference between castlevania on SNES, vs castlevania on GBA? Its not the graphics really. Its the style of play. Developers are constantly finding ways to make old ideas interesting again, despite limitations of technology. This idea that a plateu would cause us to stop buying games is just reduculous. He's looking at eyecandy as opposed to play value. If anything, a plateu in graphics would force developers to stop making games flashy and focus more on the gameplay.. and it might stop this recent trend of looking for the prettiest games instead of the ones with great gameplay. Really, how many of you bought Legend of Zelda because Link looked just like a real elf? How many people still play games based off of the ancient halflife engine? Good games aren't going anywhere.

  159. So sad by quakeroatz · · Score: 1

    I can't believe this crap gets posted on /.

    This guy is obviously a washed up suburban Dad who blames the demise of his youth and his old favorite pastime of gaming on the withering of the industry as a whole and not on his own failure to keep his balls in his own pocket.

    Talk about needlessly blaming external sources for his own internal struggle.

    For the record, to all the bleeding heart againg gamers:

    1) It's OK to become a sappy suburban dad who gives up computers, video games, internet etc. to spend time with your children and have your life dominated by your family.

    2) It's NOT OK to blame this process on the death of video games, how the servers are all filled with "12 years olds who play these games 12 hours a day so how could I have a chance at winning, WAAAAAAAAAAAAAAAA", and how the net isn't "the way it used to be".

    Live your life, grow, have kids, collect stamps, it's YOUR life! But don't lambast the rest of the gaming world and blame your life changes on larger, external reasons to make yourself feel better.

  160. Rated M for mature by tepples · · Score: 1

    He also seems to oddly forget that new generations are being born

    Then why are so many of the Xbox games rated T or M and therefore unavailable to new generations being born?

  161. FOR THE LAST TIME... by josh+glaser · · Score: 2, Informative

    You do NOT need any GBAs to beat, or even play, FF:CC. It has a single-player mode, which is good by itself (it's not some tacked-on thing to an FPS or anything). It's just that a multiplayer GBA/GC mode is something not only new to FF, but to games in general, and so it tends to get the most attention.

  162. Long term future of gaming by Anonymous Coward · · Score: 0

    I read this article prejudiced against it, but as I was reading, the case he made became more and more convincing. I started thinking: "Yeah, Madden 2004 is essentially Madden 2003, and eventually people will get tired of it". Also, as a frustrated Warcraft 3 newbie, I shared his feeling that online play is not a surefire solution to this problem. In my experience, online play for any game eventually becomes dominated by hardcore gamers, and if you can't keep up with them, you're out of luck. But I just couldn't shake the feeling that gaming is actually going to EXPLODE in the next few years.

    The reason, as the other posters have pointed out, is MMOGs. In college, for about 1 year, I played a MUD. It was text based, geeky and it took a while to get acclimated to. Once I got rolling though, it was insanely fun. Some people treated the MUD like a video game to be "won", while others treated it as a social lounge and wouldn't do anything but chat. I fell somewhere in between. The point was, that even in this all-ASCII world, the game had something for every type of gamer. The ages ranged from roughly 15-40. I don't have time for it anymore, but I know that it's still up and running (it's 12 years now), and some of the players have probably started to push 50.

    So what? It's a text game, accessible by telnet -- the average person will never see a MUD in their lifetime. They _will_ see some sort of MMOG though. Someday, as network speeds increase, you'll see a real merger of a FPS and a MUD. A graphically intensive, open-ended "game". They're in their nascent phase right now (Everquest, Sims Online -- neither of which I've played but which have decent followings). As people spend more and more time on the computer, and spend less time socializing in the real world, I guarantee you'll see them start to turn towards these games. There are obstacles, of course -- the aforementioned network speed issue, making gameplay easy, etc. But these will come with time -- my guesstimate would be no more than 10 years from now. And these type of games -- which won't necessarily require amazing hand-eye coordination, reflexes, or memorization, will suck in people of many ages (assuming that gameplay can be made simple enough). While the author's vision of a downward spike in demand for consoles might be true in the short-term, the long-term future of gaming is safe and sound.

  163. Computer Gaming Design as a degree by psycht · · Score: 1, Redundant

    I swear I saw this on TV the other day...

    There was a commision at 2am on the local channel asking if your tired of that 'dead-end job?' It goes on to tell you how Billy-Bob's Vocational School can get you a degree in nursing, computer repair, graphics and computer game design!

    We are, indeed, heading for a crash in the gaming industry if this proves to be true.

  164. You could say the same thing of yo-yos & Monop by Hmmkay · · Score: 1

    Perhaps the technology will plateau, and the current generation will lose interest. There will however be an inifinite future supply of kids who will be gaming for the first time ever, and they should be able to sustain the game industry in much the same way that yo-yos and Monopoly are still popular.

  165. The New Generation by moebius206 · · Score: 4, Insightful

    Perhaps its a need to defend my love of gaming, but that article was mostly bullshit. Most of time I was reading it, I couldn't tell if it was a joke or not. I hope it was.

    I won't waste time arguing about how games are repeating their formulas, which you've all mentioned already that Hollywood does the same; that like Hollywood, games will simply refine and re-tell. I won't waste a good rant on how fucked up an argument could be that gaming, indeed technology, has reached a graphical plateau.

    There is one good point, however: the aging First Generation and the New Generation.

    Someone earlier mentioned that most of the First Generation, defined by me as anyone who *remembers* when the NES was rolled out (or any earlier console), are getting on with their lives, getting married, having children, and basically getting weighed down with other responsiblities. I'm 25, consider myself a First Gen Gamer (my first 'console' was a TI-99/4A, with speech synth!!), married, have a baby boy, a house, a career, and the other crap. Gaming these days isn't like it used to be. Along with that, I find myself drawn to only the best of the best of games. I don't have time or money to buy and sift through the crap games from the greats.

    Personally, I think its the switch to the New Generation of gamers thats gonna be the problem, not the industry itself. Most of us First Gens gaming will slow to a crawl, and the New Gens will be the ones screaming to the developers as to what they want. Most of the New Gens aren't as wowed by ever-increasing technology as us First Gens are. For us, the novelty is still there while the New Gens mostly expect it.

    The industry isn't going to know how to deal with the New Gens at first. They're a completely different breed. And us First Gens are only gonna slow in our gaming (tho we may not necessarily slow down in the purchasing of them :).

    Then again, the switch could be seamless. Who knows.

    Just watch Japan. If it happens in the game industry, it will happen there first.

    1. Re:The New Generation by geekoid · · Score: 1

      no. The first gens where the one playing Pong for hours on end.

      I'm forty, Pong came out when I was about 10.

      Now the questions WHY do you think it will slow to a crawl? I think there is still some good unique games. Max Payne springs to mind.

      I'm looking forward to Doom 3, not because the basic premis is different, but becasue it will bring a new level of graphin quality to my nightmares.

      The new gen of peole, say early teens, want the same thing they have always wanted, sex. Since it sex is fround upon for a minor(in America) violence will di nicely. As long as the new Games don't look like the 'Lame' games there parents played, they'll play them.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:The New Generation by Desirsar · · Score: 1

      Actually, Japan seems to be a few years ahead in technology, but a few decades behind in social issues. Since video games are a mixture of the two, as opposed to, say, a cellular phone with a camera or fans that ionize the air they move, it's hard to tell if it will happen there first. I suspect it's most likely to be caused in Japan (be it from a console maker or multiple software developers), but the effects will show up in the US first.

    3. Re:The New Generation by eidolons · · Score: 1
      I think it would help the author of the article to see past the "video game" visage for a moment. See it instead as "interactive fiction". Video games encompass anything that is interactive and electronically transmitted in some way.

      Media are gradually getting away from the whole idea that games are just for nerds. This article, while humorously written, is kind of a callback to when adults were bewildered by all this button-mashing phenemenon in like, the 80's. Time to move on folks, interactive fiction in the form of video games is here to stay. And it will continue to evolve and encompass a ridiculous amount of reality; the lines between the two will become fuzzy.

      Already government agencies are investing in projects to map reality in video games as a training, simulation tool. ONline worlds in the form of MMORPGs are dynamic and social-oriented (while still needing lots of work), and games are as entertaining and much more involving than movies could be. Try exploring an online world for once, like Dark Ages of Camelot. Humans love exploring frontiers and seeing new things. Thankfully, because of video games, we don't have to dwell on the age of cowyboys and pilgrims or vikings, we can explore on our own and have our own, unique, and original experiences.

  166. The Answer is NO!! by poofyhairguy82 · · Score: 1
    Video games are not dieing. In fact the market is as big as it has ever been. On the console side the fact that huge companies such as Micro$oft and $ony are major players in the market makes it much more stable than when it was smaller companies that could disappear with one disapointing generation (such as Dreamcast).

    On the PC side games are as good as it gets. Emulation has brought back classics from the past often making improvements (for example: did any of you every play secret of mana 2? No you say, it never came out in english. well now you can for free! Also the market is ripe for homebrew PC games. If something like Counterstrike would have been released 2 years before it did, few would have played it.

    I think that this person has trouble telling the difference between the market as presented in a gaming magizine and reality.

  167. Unbelievable! Riled up over an OLD PWOT funny! by Anonymous Coward · · Score: 0

    Apparently a significant percentage of slashdot readers take themselves as too too seriously as the LOTR fanatics who got all riled up over 50 Things Wrong With LOTR.

    Folks:

    0. It's a joke.
    1. It's an old joke.
    2. It's an old, tongue-in cheek joke.
    3. It's a joke.
    4. All of PWOT is a joke.
    5. Trust me, I'm Anonymous Coward.

  168. The article is a parody. by panzerboy · · Score: 2, Informative

    ALL the articles on PWOT are parodies.

    erm . . . Hello?

    Is this thing on?

    Anyone?

  169. Not as funny as it should be by inkless1 · · Score: 3, Insightful

    Because it comes off like it's trying to make a point, but never really backs it up - instead it just hides it's tongue deep in cheek to cover up a rather loose munging of facts.

    Yeah, OK - Red Faction 2 wasn't much different than Goldeneye, especially if you aren't counting texture depth, level size, polygon count, vehicles AND geomod technology. Just because two games can produce screenshot of blockish rooms doesn't mean they're even remotely similar.

    Which kinda pulls the rug out of the "tech plateau" which seems like, if there is a foundation for a logical argument, is the only one.

    If technology has plateau'd so much, how come game requirements keep going up at nearly the same rate? I'm guessing his next article is "The Radeon 9800 is a capitalist conspiracy!!"

    1. Re:Not as funny as it should be by panzerboy · · Score: 1
      That's because you're trying to take it seriously. NOTHING at PWOT is serious.

      8 Things You Didn't Know About Return of the King

      Quoted from the George Lucas Interview:

      Q: Ahem. Yes. I suppose you did have that at the end, but for the bulk of the film you have to admit it did seem aimed toward a younger demographic...

      A: Yes. It's much like a trap, you see. I lure them in with the cute creatures and bright colors. Here, little girl. Look at the funny alien with his floppy ears! Look at the cute little boy in his rocket car! Then BAM!! Look at the charred bodies! LOOK AT THEM! LOOK AT THE BLACK CARNIVAL OF HORROR YOU WERE BORN INTO!!! You can stop crying now, little girl. For today, you have become a man.

      Q: Soooooo..... um, following that track, I have heard other critics say the opposite, that your films feature too much clean, casual killing. I personally think that's an empty criticism. It's logical that if you're making films about an interstellar war, you must show the unfortunate results in terms of lost lives and...

      A: Not really. I just get a pure, almost sexual thrill from depicting death. Death and I are old lovers. We shall meet again some day, in an eternal embrace. Soon.

      He pauses to take a long drag off his cigarette.

      Oh, if only I had died in the womb.

    2. Re:Not as funny as it should be by inkless1 · · Score: 1

      No, I really wasn't trying to take it seriously. But it's not really very satirical, ironic, humorous or entertaining - so serious is about the only thing left.

      The Return of the King stuff was kinda funny. This Death O Video Games just isn't.

  170. MMORPG Bah!! by Anonymous Coward · · Score: 0

    Never saw a holodeck that did MMO.

  171. May be redundant... by Idealius · · Score: 1

    But being a 21 year old, far enough off from Mr. Wrong's age to matter, but close enough to have a bit of logic under my belt....along with the fact I'm been working at an established tech firm for over 2 years now being employed at multitude of jobs previously right after a spat of university college... I think he IS wrong.

    Games nearly have the same quality as movies now. Imagine when they will...

    It's obvious games are going to reach FF: Spirits Within proportions soon. If not PS3 gen, then "PS4" gen. Perhaps the next if we're caught up in another war -_-

    I think you might need to buy a few new games. Even patched-but-buggy games like Spellforce are fun because it has the most "atmospheric" graphics of an RTS game that I've seen to date along with all the nifty features I like.

    I don't like THINKING of playing the games -- DON'T GET CAUGHT UP IN IT. It's easy to feel guilty playing games as an adult, especially with relationships. Games are one of the few things that can force me to "uh-huh" my significant other of 3+ years, reacting to her, but not really listening. Just be aware of how much you play and limit, splurging every now and then when the games and your STRESS level require.

    I appreciate your story's contribution, but taking in consideration all of these factors I'm happy to report it's just that you're near the adam of eden gen for video games (YOU SAID you started on Pong as a kid) so, yes, you feel a bit more guilt from your older peers. Doesn't change the fact you're an ass monkey and gaming has tiers of popularity within the generations -- each one pushing the envelope in their new way.

    BTW, very funny article.

  172. Americas Army FREE game by Roland+of+Gilead · · Score: 1

    Americas Army is a complete FREE game made by the U.S. Army. Recently it was announced that over 3,000,000 players have accounts for this FREE game.

    There are hundreds, if not thousands of FREE servers to play this game on and the game works just fine on 56K dialup.

    New patches and content (maps, etc) are being developed and offered for FREE download often.

    As a long time gamer, this is the best game that I have ever played, very realistic.

    Gaming may be in a tailspin, however games like AA prove that if you aren't building *crap*, folks ARE interested.

    Americas Army will be around for a good long time.(thank you USA taxpayers!!!)

    www.americasarmy.com

    Gaming will never go away as long as there are QUALITY games being developed.

    Hooah!
    :)

  173. It's about Imagination. by Kiyooka · · Score: 1

    The greatest thing about being a child is getting to discover the world for the first time. You get to use your imagination to fill things in. That's why games were so fun: the more you used your imagination, the funner it gets. It doesn't matter if the characters are just a few blocks -- you really ARE a knight in shining armour in your mind's eye, and your quest *matters*. Nowadays, every little visual detail is all given to you, so there's no feeling of 'getting involved', of bringing the game to life. There's no magic there: the walls and shadows and ripples are already there, everything's defined. You're just consuming the predefined plots and graphics, rather than actively being part of the 'magic', which is where the REAL enjoyment is.

    Believe me, I've wasted a childhood and a half playing games.

  174. Currently, AI SUCKS BIG TIME! by Anonymous Coward · · Score: 0

    Especially in sports games. Most game developers rely on cheating to make the CPU "smarter" and tougher: they boost the CPU controlled players' attributes (e.g. speed, etc.) and lower yours. This is the LAZY workaround to a problem.

    Unfortunately, I don't see this change anytime soon. Developers will probably never invest much in AI R&D, concentrating more on graphics and animation. Don't they realize AI R&D is a good investment?! I mean you could probably apply the AI engine into almost any games, just like you can use the Quake engine as a base to all FPS games.

  175. Good! by luna69 · · Score: 1

    This is a good thing!

    As the old gaming paradigms age, we might see a period of gaming lameness (or gaming absence). But ultimately, creative efforts by designers and gamers will create new forms, new syntheses of old notions that go beyond 'rehashing' of old ideas, and will spark a new golden age.

    So sayeth the sage.

    --
    No gods, no demons, and no masters. Secular Humanism!
  176. Morrowind anyone? by Kiyooka · · Score: 2, Interesting

    Game of the Year. A very realistic game, at least in terms of social engineering. It's slowpaced, but steady. Very immersive. You can be a thief, a king of thieves, a mage, become a vampire, be a bounty hunter, join the underworld, etc. etc. etc. Everything's open. It's games like these that foreground the importance of social engineering (ya ya, vague term but I hope you know what I mean).

  177. Only console games are dying. by master_p · · Score: 2, Insightful

    PC games are healthy as ever, with releases like Far Cry, Half Life 2, Doom III, and many others. (And the more enlightened PC gamers are surely knowledgable about the incredible PRGs and adventure games that are into production now - I won't go into boring details).

    Consoles are limited machines, they can only play certain types of games, mostly action, due to the limited form of input. Average Joe will not cash out for the same concept as last year, only with better graphics.

    Personally, I am down to playing all the good PC games I missed, especially adventures. Too much fun. Yesterday I finished 'day of the tentacle'...very good adventure. Next is 'lure of the temptress'.

  178. Not jumpstarting, but sustaining by sterno · · Score: 1

    I think that what you are going to see is that MMO games are going to evolve into an ongoing stable source of revenue for game companies. Ultimately the process of realeasing new games with the same rehashed premises every year is going to end soon. UT2004 is almost the same game as UT2003, the only major difference being in some graphics improvements and some new game play styles.

    I look on the market and see Half Life 2, Doom 3, UT 2004, and a few other similar games on the horizon, and none of them really get me that excited. They are all essentially the same thing, and I can get the same joy out of playing counterstrike that I have now, over getting the latest greatest game for $50.

    Having said that, I've been religiously playing PlanetSide since it's release. It's by no means a perfect game, but the element of large scale ongoing strategy does not exist in any other FPS game I've played. The closest contenders to this are games like Tribes, etc, but they are always confined to a small group of players fighting on random servers, for short periods of time.

    Every night I log into PlanetSide I get a different experience. Some nights, I log in to find all our continents overrun, and some nights we are dominating. Ultimately it's somewhat repetitive in that you keep going through the same process of capturing bases, taking territory, losing territory, etc, but it has a much stronger sense of higher level strategy than any similar game.

    Ultimately though I don't think MMO's are going to really boost the industry significantly. I mean, if I pay $12/month for a game, I'll probably not go and buy another game until I've lost interest in this one. If an average game cost $50, if before I bought anything more than 1 game every 4 months, it'd actually be a net loss in revenue for the game industry.

    The benefit of the MMO is that, once established, it's a pretty reliable ongoing revenue stream as opposed to the massive swells in revenue from the single purchase games of old.

    --
    This sig has been temporarily disconnected or is no longer in service
  179. The future of online role playing... by gold23 · · Score: 1

    ...ProgressQuest!
    Windows only, but the gameplay is riveting!

    --
    Trust not a man who's rich in flax / His morals may be sadly lax
  180. Time makes fools of us... by Chordonblue · · Score: 1

    Look man, I'm 37! THIRTY-SEVEN for Chrissakes! I do have a life outside of games, but games are definately still part of it. I'm in line for UT 2004 and if HL2 or Duke Nukem finally show up I'll be their bitch.

    But I admit, it is probably more unusual in my age bracket - but for a different reason. Way back when, the 2600 didn't arrive until I was 11 (1977). Perfect timing for someone like me, someone who understood basic electronics and KNEW what a computer game was and adored them. But it took a comparatively long time for it to catch on.

    There was also a stigma attached to gaming then - something that Commodore would find out about later with the Amiga. Nowadays we call it 'multimedia', but back then anything with good graphics and sound was a TOY. After all, if adults used a computer it was usually a PC and anyone who remembers knows what THAT looked and sounded like back then!

    Most games were designed for the new generation of *children* - regardless of fun factor for adults. SOCIALLY, most adults felt uncomfortable about the things. This has changed over time, but only because there is an older generation of gamers now to help ballast things. For instance, Nintendo still caters to younger kids while MS is catering to older gamers.

    Think of it this way; it seems that if a game company nowadays doesn't sell a few million consoles in their first year they are a failure. But the Atari 2600 really didn't hit its stride until 1980! The 2600's peak run lasted until 1982 (the horrible conversions of Pac-Man and E.T. didn't help matters much) but continued to be built in different forms right through the 80's.

    The author of this article picked a 7 year time period to compare screenshots, but innovation was only part of the problem. After all, there were surface differences between the Atari 2600, Intellivision, Bally Arcade, and Odyssey II but even the next generation of consoles didn't really improve things all that much, or in all areas.

    Example: When Gen 3 arrived (Gen 1 being Pong, Gen 2 being the 2600/Odyssey II), the Colecovision led the way. Graphically, the games looked superior to the 2600, however there were still many things the 2600 could do that even the Coleco could not (mostly having to do with the amount of colors onscreen and true bitmap graphics).

    People pushed the 2600 right to the edge - in fact, looking at the initial Pac-Man and comparing it to Ms. Pac-Man you would've thought someone upgraded your console! Good titles helped the machine survive for longer than it should have and perhaps this was part of the problem.

    People came to expect innovation with the 2600. I remember buying Activision's 'BattleTank' and thinking, "Damn, this is great! I can't wait to see what they do next!" It wasn't a question of whether the next game would be better - it was assumed that it would be. In short, most people were satisfied with the 2600 as it was. It was considered an *appliance* then, like a T.V. or radio. The other machines of the day, namely the Colecovision and the Atari 5200 (really an Atari 400 without a keyboard) were better, but not enough to justify the expense. Not only that, at some point us teens had to DATE! :)

    When the NES hit the scene it was noticably better and had NO competition, great titles (Mario, for instance), and excellent marketing. Old gamers even bought into it (or went into computers) because the 2600 titles eventually stopped coming.

    I think the industry will always have its ups and downs, but as long as game companies continue to provide kids of all ages an outlet or escape from real life, they will be around.

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  181. manchild? by biatch123 · · Score: 2, Insightful

    I got a kick out of this quote. I and most of my friends are in our 40's (and really do remember Pong unlike this 29- year old). That makes me an intellectually stunted manchild (never mind that many of us hold Ph.D.s):

    >>>
    The original video game generation is growing up. I know, because I'm one of them...

    But I'm almost 30 now, worried with mortgages and job stress and coffin shopping. My peers all have their own children, the household toy budget spent on the offspring, not the adults.

    A few of us can still play games at 30, I suppose. You cannot play games at 35 or 40 and seem like anything but an intellectually-stunted manchild, there in your sweater vest, the control pad tangled in your long, gray, drool-soaked beard."

  182. stupid lame article by Anonymous Coward · · Score: 0

    Obviously the dude is NOT a gamer, or he wouldn't make cracks like that. Gaming will always be big when the economy sucks as it gives you something to think about while you lose your mortgage. If i have to choose between playing a day and eating, I'll PLAY!(american's are overweight lazy ethnocentric bastards anyway).

    No one knows what the future will bring. Give me a game with the same dynamics of games today and COMPLETELY REALISTIC GRAPHICS, and hell ya i'll buy it. Hell, find a way to port me completely into it, and i'll fund the company!(ie. tron).

    tv/movies suck 99% of the time, yet those markets continue to stay strong. Why do we have different standards for games? I believe thy'll remain strong for years to come. People get bored with titles causing them not to sell, marketers will allow developers to actually experiment a bit. Who knows, maybe when intel puts out the 50ghz chip on a machine w/ 100gigs of ram and 1T of hdrive, maybe you'll be able to create your own games. (oh and tell me what the hell i have in the fridge, cause i'm hungry, oh and program the fukin wireless robot to get whatever it thinks i want from the fridge, cause im a fat lazy american who can't even get up to feed his fat face.)

    oh, and GEORGE BUSH CAN SUCK MY BIG 9 INCH COCKERSPANIEL

  183. Star Trek's Holodeck the ultimate gaming platform by SpecialAgentXXX · · Score: 2, Interesting

    Have you ever gone out paintball shooting with your friends / co-workers? It's far more realistic than the most advanced game on the market today. Why? There are more ways to interact with your environment. Right now, we just interact with the games via our two hands and eyes. Maybe some foot action for driving games and a headset for talking to your teammates. But that's it. In order to have a truly realistic gaming experience, we need to be able to interact more physically with the game.

    And that would be Star Trek's Holodeck! Okay, we're not there yet, but what about a VR headset, a DDR footpad, and some handheld devices to simulate weapons? Instead of pressing ASDW to move, you need to shuffle your feet on the DDR pad. Instead of pressing or or you point your handheld device in the direction and either swing it (blunt weapon) or pull the trigger. And the rumble-pad technology could be implemented into a body suit so vibrate at the location you would get hit/shot/run over/etc.

  184. Stagnation by duckpoopy · · Score: 1

    Sure, the industry has creatively stagnated, but so have individual studios. A popular studio has released in the past few years: Motocross Madness, Motocross Madness 2, ATV Offroad fury, Splashdown, ATV Offroad fury 2, Splashdown 2, and MX unleashed. All nearly identical racing games with x-treme type stunts, with a few vehicle changes. Technologically these games are very good, but the poor guys at this studio have spent the past 5 years making the same damned game. That must get very boring...

    --
    word.
  185. i wanted to write loads of things here by Dr.Knackerator · · Score: 2, Interesting

    but im too drunk, so i will just limit myself to a vent on The Sims...

    It seems to me that the market for The Sims is the same market for the people who watch reality shows like Big Brother. i.e. people without lives of their own.

    I've got a friend (female) who plays the sims and has virtual representations of everybody she knows. (which I find exceedingly creepy). But she is married to the most boring bloke in the world (0 friends, which is pretty exception for a guy who used to be a bar manager and plays in a weekend soccer team) and now hardly goes out (whereas she used to be a good laugh. usual story, hitting 30 picks first guy who doesnt jerk her about)

    This is just the technological version of buying some small yappy dog then spoiling them like a child and dressing them up in stupid sailor outfits.

    Whenever she starts talking about it (how amazingly x is getting friendly with y) I just want to shout 'what the **** has happened to you?'

    oh well.. you might have guessed I have issues there :)

  186. Article could be written for any generation by bangular · · Score: 1

    Pick any group of gamers. For every single one, they have a golden age of gaming. Talking to my young friends, they think the golden age of gaming was 5 years ago. My friends, 10 years ago. Older friends, 15 years. Talk to kids in a few years and they think the golden age of gaming is today. You could argue for hours reasons why games are going downhill, but it really just comes down to things are never as good as they used to be.

  187. Games aren't Demos by jonesvery · · Score: 3, Insightful

    We're on a technological plateau. The next real leap, the next real difference in how we play games via sensory suits or neural inputs or whatever, is still too far away and too expensive.

    Yes, a fair amount of time will likely pass before the next technological innovation that makes a significant change in computer based games, and even more time will pass before that technology is cheap enough that it's widely distributed.

    That said, the computer game industry seems to me to be subset of the larger game industry more than of the technology industry. The reason that game designers are different from demo designers is that a game is not indended to display how a creative person can push the limits of technology in an appealing way; rather games are intended to be fun to play. There might be a "holy crap, how did they do that?" element to a computer game, but that's not really the point.

    Take MMORPGs, for example. A technological advance was required for these games to be possible, but they're not popular because networking technology is cool...they're popular because they're a new, fun kind of game to a lot of people. (And yes, I know that they're basically not new in any sense, either from a game design or technology perspective, but you know what I mean.) In all the cases that I've seen, in fact, the gee-whiz graphics factor has been noticeably lacking...the cool technology is invisible from a gameplay perspective.

    The SIMS became absurdly popular for a while. Pretty FPS games were big before that. "You Don't Know Jack" had its day in the sun. Myst and its knockoffs ruled the world ages ago, and we haven't even come close to far enough back to hit the Age of Atari discussed in the article. In all these cases, the popular game or games presented something new, or offered it in an intriguing new way...technology almost always played a role in that, but in my opinion the tech was rarely the primary factor. Gameplay, basically, rules.

    Hmmm...I started this post about three hours ago and just now got back to it. Eh, you all get the idea of my ravings...no point in finishing it... :)

    --

    * * *
    It is a dada story -- it has no moral.

  188. huh!?! by Vacuous · · Score: 0

    I've been playing FFXI since october when it was released. Since then my computer has gone through several iterations, and consequently many formats.

    After about 5 months my CD key still works fine.

  189. This is the next generation of gaming. by Anonymous Coward · · Score: 0

    Very cool.

    http://66.216.122.95/_content/_reel/_movies/ispe c. htm

  190. Hrrmmmm... by bpd1069 · · Score: 3, Insightful

    You see, there was a video game industry apocalypse once before, in the early 80's. The market was flushed down the toilet by a putrid swirl of bad Atari games, players realizing that Hot Dog Maze was just Pac-Man with different colors. They didn't abandon the Atari 2600 in favor of something better. They abandoned it in favor of not playing video games.


    Sorry but thats not exactly the whole 'Video Game" ladscape. Back in the mid and late 70's arcades arose, and blossomed at a ridiculous rate. This large growth in the "Arcade" market spawned home consoles. Atari 2600 being the first in the US to really penetrate a large percentage of US homes (sorry don't know about the rest of the world, simply relying on my memory as a kid). This set up the downfall of arcades, as well as parent groups wanting these arcades to be shut down for reasons that are still beyond me.

    See I don't think the home console market crashed, I believe the entire Video game market crashed because of the growth in the home market cannibalized the arcade market. This sudden and abrupt shift was too much and poeple lost alot of money, Warner Communications (who bought Atari with greed in their hearts) started firing people left and right, and thats around the same period that retarded ET game came into being.

    Anyway, Arcades imploded in the early and mid 80's, and dragged the home market along with them.

    The current situation is no where like that today. There is no similiar, yet competing industry to destabilize the current dominance of video games as a whole. PC and consoles are the closest markets and they are so similiar that there really is no difference at all.

    off to play some SOCOM II...

    -a 34 yo gamer
    --
    --
    1. Re:Hrrmmmm... by GregoryD · · Score: 1

      The arcade market killed itself in about 1997. They raised prices to play, and they made a game impossible to to play for more then 2 minutes. Quite literally the AI became harder when it realized you were beating it. Why am I gonna throw 20 dollars down the drain for an hour or so of gaming when I can forgo 2 days and own a game and play it as much as I want?

  191. Doesn't mean shit to me by LocalH · · Score: 1

    I don't really play new games all that much, and I have enough legal games on my laptop to be able to not really care whether or not another new game ever comes out again. So I really could care less one way or the other. Certainly, new games are much harder to hack, and especially find hidden or unused/previously-used data. Did you know that both the NES ans SNES versions of SMB3 have remnants of a debug menu? The SNES one acts nearly identical to the NES one, including not allowing you to select Battle Mode after jumping to the routine, since there was no separate Battle Mode selection on NES, which makes me think that the SNES version was ported from the NES version. This would make sense, because since the 65816 is binary compatible with the 6502 when concerned with legal opcodes, most of the logic would work with, in most cases, simple RAM address modifications, I would think.

    Hacking is where it's REALLY at. Merely playing the games, to me, is only gravy.

    --
    FC Closer
  192. "Hear someone complaining about something..." by AzraelKans · · Score: 3, Insightful

    "Hear someone complaining about something that someone else likes, and you will hear someone not understanding something that someone else does."
    --My grandpa.

    --
    Go ahead MOD my day!
    More opinions here
  193. HE IS RIGHT by firstadopter.com · · Score: 1

    I tend to agree with the author, I find I'm spending less money on games than earlier in my life.

  194. Re:VG won't die for the same reason that Chess doe by hexadecimate · · Score: 1

    I don't know if the pointless article's point was that video games will die entirely, just that the industry is heading for trouble. Last I checked, there was no multi-billion dollar "chess industry". Plus, unlike video games, chess doesn't rely on novelty. What, besides novelty, prompts someone with a working copy of Madden NFL 2003 to pay $30 for Madden NFL 2004? Is the experience really $30 worth of better?

  195. Graphics as a crutch to good gaming by Jaffanator · · Score: 3, Insightful

    In my opinion, the reasons video games have become more stagnant is that develors use graphics and technology as the centerpiece of the game rather than the affability of the gameplay itself. The reason that games like Mario and Tetris still hold some value today (I actually play Mike Tyson's Punch-Out all the time on my friends NES) is that they were gameplay centric and fun no matter what Mario's head looked like.

    Today it seems that game companies are content to have it really look like Luke Skywalker but be truly boring to play after the first time through it drolling at the graphics and the cut scenes. That is why the classics, are the classics and todays games don't have the same staying power as they do. It is always so disappointing when you have games based on immersion, a la Star Wars, that has no value from the gameplay.

    This is why games like GTA and the Sims are successfuly because they focus on the gameplay, with graphics only as the medium, and not what the gamer is paying for

    --
    Interested in Sports with a brain? --> http://dispatchesofj.blogspot.com/
  196. Rehashing in Games by 16K+Ram+Pack · · Score: 2, Insightful
    Has always been happening.

    Remember Space Invaders? And how many "aliens in rows shooting downward at rocket" games were there afterwards because people couldn't think outside of that?

    After Manic Miner came out on the ZX Spectrum, you couldn't move for platform games.

    3d shooters like Doom and Quake were great, but that's all we seem to get sold in the arcade game market now.

    Is there someone out there making anything as revolutionary as Lemmings or Elite any more?

  197. Put your broker on standby... by Bones3D_mac · · Score: 1

    The next E.T. game gets released early next month.

    I'm guessing it'll flop just as bad (if not worse) than the Atari 2600 version.

    --


    8==8 Bones 8==8
    1. Re:Put your broker on standby... by RyuuzakiTetsuya · · Score: 1

      yeah, but this ET game probably won't be written in under a few months. It'll probably flop and suck, but not as bad by comparison as the 2600 title did. Besides, after several decades, gamers know not to trust anything that was based off of a movie license.

      --
      Non impediti ratione cogitationus.
  198. Not always by geekoid · · Score: 1

    Perhaps there just bored with the fact that there the same thing?
    I think there is a market for that level of player.Pun intended.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Not always by Kethinov · · Score: 1

      Okay, but that doesn't mean modern gaming sucks in comparison to the old stuff.

      Consider the fact that I'm a Star Trek fan, been one for many years. Every time a new Enterprise episode airs, it's pretty much the same thing as every other episode of the series, and even much the same as Voyager's, DS9's, etc. 30 years of Trek all the way from The Cage to the most recent enterprise episode Azati Prime are all basically the same thing. Starships, alien conflicts, characters and captains in trouble.

      Surely in 30 years some people have gotten bored of the fact that they're "all the same thing." But that doesn't stop millions of people from tuning in every week.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  199. Why the Older Games Aren't Played by Nintendork · · Score: 2, Insightful
    Why Older Games Aren't Played
    Talk to people younger than you about movies and you'll realize that they're clueless about movies before their time. I'm 23 and I've talked to several people my own age that never saw Star Wars, ET, Mad Max, and other classics. This is in a country where LOTS of video stores carry a good amount of the older titles in addition to the current ones. Why? Because you can get them all on VHS and a good amount of them on DVD, especially if they're classics. Everyone has at least one of those players in their home so they only have to carry the titles in two formats. Still, only a minority of us are going to seek out the older classic movies. Blame our capitalistic society for breeding people that focus on the latest shiny object. With video games, it's even worse! There's a few dozen different consoles and less gamers than there are movie watchers. Halo was a launch title on the Xbox and you can still rent or buy it anywhere because the Xbox is the current console. Within months after the next generation console coming out, Halo will start to disappear from the shelves. Gamers buy the new systems because the new games come out for the new systems. If it were as cheap to port a GameCube game to the N64 as it is to release a movie on DVD and VHS, it would be done! The point I'm trying to make is that it's unrealistic from a capitalistic standpoint to have a readily available supply of old games and to create new games for old platforms.

    The Current Console Race
    While throwing down my thoughts, I'd like to give the definitive reasons why the Playstation and the Playstation 2 have done so well and where video games are going. I have yet to be wrong in my predictions on the video game industry. The fight started between Sega and Nintendo. After the 16-bit war, Sega placed their bets on releasing systems with revolutionary changes ahead of the competition. Unfortunately, they executed their ideas poorly and the gamers didn't go for it. System after system flopped including the Dreamcast which I would say is only half a generation ahead of the N64. Despite the half-generation leap, I believe the Dreamcast would have actually made it if they didn't have a poor reputation due to the several failed systems they quickly abandoned in favor of new ventures. Who would want to buy a Sega console when their prior Sega purchases died within a year of launch? Nintendo learned their lesson after the first mistake, the Virtual Boy and didn't follow Sega to the hardware grave. My guess is that these flops scared Nintendo into backing out of the joint venture with Sony on the CD attachment for the SNES. They decided to let Sony run with it and make the Playstation, betting that their tried and true methods would prevail. What they didn't count on was the "AOL CD Effect" that Sony would employ. Playstation came out and swamped the aisles with titles by basically giving developers free range. A one year head start with a solid system and TONS of games gave the appearance that they were the only system in existence. Then the N64 came out and was superior to the playstation. The games didn't just look 3Dish, they were actually rendered in 3D and you could feel the depth. Unfortunately, by the time the N64 came out, everyone and their best friend had gotten sick of waiting and bought a Playstation. With its strong support and not too far behind graphics, it kept the lead. Only those that decided to keep waiting for the N64 or those that could afford multiple gaming systems got the N64. People who were just getting their first system at this point went with what their friends had or were more interested in mature content than the immersive 3D environment that the N64 offered. Nintendo made just enough money to keep moving while Sony took the throne. When the PS2 came out, it was the same story all over again, only this time Microsoft joined Nintendo. You'd think one of them would have learned! Hell, Microsoft didn't even learn from the N64 controller complaint

  200. Big list of RPG plots by DarkMan · · Score: 2, Informative

    S. John Ross made a list of plots at http://www.io.com/~sjohn/plots.htm

    The RPG references pencil and paper RPG's, but it's still pretty insightful when applied to computer games.

  201. First Person Shooters are a stagnant genre by metroid+composite · · Score: 1
    Are these new FPS games (and I use these example because these are what I play) not well done? Are they bilge? Do they suck? Some do, but many are very well made games. They just don't dazzle me anymore because I've been there and seen that. Now there are just more colors and rounder asses on the women.

    First Person shooters haven't really done anything new since oh...around the time of Goldeneye or Half-Life (so a good six years). Frankly I haven't bought one in ages (unless you count Metroid Prime, but frankly the gameplay mechanics for that were mostly lifted from N64 Zeldas, with jumping adding a new dimension. The first person perspective doesn't really change that).

    Try another genre.
    Fighting games have finally broken away from the street-fighter combo-driven gameplay (as seen in Soul Calibur and Super Smash Bros).
    Console-style RPGs are still tossing out new gameplay from time to time. FFX had the sphere grid system which came out of left field; Mario and Luigi had a brilliant dodging system and an interesting way of navigating dungeons.

    And if those aren't interesting enough for you, go for one of the games pioneering a new genre like Wario Ware or Animal Crossing.

  202. If you'd actually read his article by porkchop_d_clown · · Score: 1

    or thought about what he was saying, you'd realize that my point is *his* point - graphics have been good enough for several years now. No one wants or needs slightly more realistic fleshtones or ever more realistic explosions - how the hell would your average gamer know if an explosion was realistic or not?

    And that is the plateau he was talking about - we don't need better graphics and the next step, virtual reality, is still too clunky and expensive.

  203. Which compelling game is that? by porkchop_d_clown · · Score: 1

    When all the games are copies of older games - as they have been for the past few years - and it costs so much to develop a game that independents are shut out - where will the new compelling game come from?

    When I was a lad and schmuck with a C64 could get into the game authoring business. I did it myself. But how much does it cost to get a PS2 development kit.

  204. Baliwood by Anonymous Coward · · Score: 0

    In Baliwood (the Indian version of Hollywood), ALL movies have the SAME plot, so much so that the characters are simply introduced as "The Hero", "The Villian", etc in every movie.

    I wouldn't call that very innovative, but their business is doing fine.

    Games are the same way. They've become so un-original that they can be lumped into "fps, sim, puzzle", etc. It doesn't mean their business is going anywhere.

    Eventually we'll have the uber game that's so real it's like plugging into the matrix.

    Do you think people WON'T plug in? Do you think people won't PAY to plug in?

  205. Ratt (of ShowEQ) already wrote this, basically... by NitroWolf · · Score: 1

    ... but it was more interesting, and he wrote it over a year ago.

    You can see it here

    Lots of interesting insight.

  206. Age does have something to do with it by Sycraft-fu · · Score: 1

    I simply wasn't as competent when I started playing games (age 5) as I am now. It didn't take nearly as complex a game to amuse me. I still remember when I was like 13 my friends and I would gather around to play Final Fantasy 2. It seemed HARD to us, and we spent like 30-40 hours to beat it. So I tried it again receantly, blew through it in 13 hours. Not only because I remembered mostly what to do, but because the systems that seemed complex seem simple now. I can see the regularity of enemy actions and the combat system, and optimize characters and their actions to respond.

    Experience plays a part as well but not like you are talking about. As you play more games, you just get better. I got the shareware Quake not too long after it came out and played it a bit. Wasn't a huge fan, mainly because I sucked ass. I think I beat it on easy but I might have even cheated to do that. So when I went of to university I got a new system, complete with Voodoo2s, and a friend introduced my to Quake TeamFortress. I started using the mouse to aim, learned how to strafe, etc. Then I really got serious, joind a clan, got good, joined a GOOD clan who was champion in a couple league.

    Six months later, it's Christmas break and I'm home and without the nice highspeed dorm network. I don't really want to play much TF since I don't want to get my timing off. So I piddled around with other games. I then decided to try Quake single player. Hadn't touched normal Quake, much less single player since I'd left home. Rocked it on hard. It just seemed so easy. Same game, I had just gotten so much better skills. Didn't seem entertaining since there was nothing to it.

    As with anything, as you grow both in your actual mental capacties and in your skill at what you are doing, your appetites will grow likewise.

  207. Been there, done that by inkswamp · · Score: 1
    Those of us in our 30s will sense a certain familiarity to this viewpoint that video games are DOOMed. It's been prophesied several times before and has never come to pass, even as far back as the early 80s when it was all written off as a fad. I remember anxiously reading an article is some news periodical after the big explosion of games in the early 80s about how video games would disappear once Atari and Intellivision's popularity decline bottomed out. And I've seen similar predictions since then--always somehow slightly more ridiculous sounding that the previous version.

    May as well be predicting the imminent demise of Apple or something.

    --
    --Rick "If it isn't broken, take it apart and find out why."
  208. But some do by Sycraft-fu · · Score: 1

    In my old SWG guild (quite small), about half of the people were married. Of those, about half had kids. They didn't tend to play as much as us single guys, but they still played quite a bit. Occasionally, they'd have to take a break to see to the needs of their family, but they still usually found an hour or two a night to play games.

    In my new guild there is a wide range of people. Young single people still dominate, but a large portion are married. Also we see some father-son teams for the older parents.

    Just because you can't play games like you used to doesn't mean you can't play them. I mean when I came to university, I used to play Quake TEam Fortress 20-30 hours each week. I literally went to class, ate, and played TF. No way I could do that now, even if I wanted to. I have too many other things to do. Doesn't mean I don't play games, and quite a bit.

  209. Article missing (or ignoring) two points by Bilange · · Score: 2, Interesting

    - Storyline. How did the Final Fantasy series get successful? Probably not because of its graphics (FF6 and earlier)

    - Online Multiplayer gaming: why it should be dying? And whats that stat about 96 millions consoles sold anyway (RTFA)? We don't care, I know consoles makers aint making a dime when selling a console. The real deal (profit) is in games. I dont play consoles (except if PC is considered as a console?), but I only play online multiplayer games on my PC, and anything offline is really boring IMO. What the author missed here is about human competition. You can't code that. There is too much possibilities out there, too much way of playing a game, you can't copy a human's thought into some code.

    --
    "...a generation of kids has grown up thinking Trance is the shittiest music since country and western." - Paul van Dyk
  210. what a n00b by SphericalCrusher · · Score: 1

    Fuck this guy. I hope he seriously does not think that it will go down...

    Even with games like GTA3 being released and made better with more features, people are going to buy that shit. The video game industry is only growing larger, and with the release of all the next-generation consoles, it can only grow larger. Nothing is going to slow it down.

    --
    "Instant gratification takes too long." - Carrie Fisher
  211. New Direction by osobear · · Score: 1

    The future of video games won't be a death (or even slow decay), it'll be a change in direction. PC/Console games are starting to reach an asymptote in terms of quality of gameplay, graphics, etc. and we're going to be playing the same types of games in the future as we are now. No, the future of game development is to stretch where they go: we'll be playing doom on cell phones in a year or two, and GTA:VC type games five years after that. It won't be about playing better games, it'll be about playing good games in better places.

  212. Pikmin isn't mainstream? by spideyct · · Score: 1

    Pikmin was produced by Shigeru Miyamoto! You know, the father of the best games in console history? Just because it didn't SELL in the billions to the droves that just want to play another sequel to GTA, does not mean it is not mainstream. Are you suggesting it had low distribution or an independent publisher? Go check, its right there on the shelves with the pretty graphics everyone is buying up.

  213. Innovation keeps it alive by ^_^x · · Score: 1

    Wow... /. no longer allows me to view my full comment history, so I can't link to the extremely relevant essay I wrote on this ages ago. :(

    To cut it short though, innovation still happens in gaming. Whole new genres have been spawned in the last 5-10 years, and there's so much innovation in Japan that the companies just don't believe will sell over here. ...that, and I'd play a lot more console games if the systems didn't cost as much as a PC these days. I mean, back in the day, you could get a new system for $120-200 or a PC for $1000-5000. Now it's more like a console OR a PC for $500. Hmm... crappy PC, but still not a hard choice.

  214. The Toys R Us game cage effect. by GeneralCern · · Score: 2, Insightful

    When I was 12 years old, I was able to buy about 2 games per year. One I usually got for Christmas, and maybe I picked up one or two more saving my allowance and birthday money. You also had to make damn sure you got a good game when you were able to get one. And often times we only had Nintendo Power Propaganda and word of mouth to go on, so there were inevitable disappointments.

    But I had a dream. I dreamt that one day I would be able to walk into Toy's R Us, and gaze upon that long aisle of games and gaming systems, and buy any damn thing I wanted. I would pull a hundred tickets if need be, walk them to the "game cage" and buy a whole damned system, even if there was only one game I wanted for it. I am sure many of the other gamers who cut their teeth on Pitfall Harry had a similar dream.

    Then guess what happened. Time passed, we got jobs. Many of us went into Computers because of our experience with computer games. Many of us were employed during the boom, making good money, and not yet caring enough to be ultra-conservative with it. So what did we do? We lived the dream. We bought Voodoo 2 cards so we couldn't see pixels in the walls in Quake, we bought N64s becasue Waverace had cool water, we bought PS1's because Twisted Metal was evil as hell. We got used to gaming on the couch and upgraded to Xboxs and Ps2's. I completed my dream when I walked into Traget and bought a cute little gamecube just because I wanted to play Zelda on it. I know many of you did too.

    After "living the dream" for a while my inner 12 year old self has caught up to my calender age. I am starting to consider "Will I be interested in this game long enough to finish it? Will I have time? Maybe I will rent it. Maybe reading a review is enough". I am sensing that the "living the dream" is coming to an end, in myself and in others.

    I wonder what effect "the dream" had on gaming sales in the 97-02 era. I wonder what effect no longer living "the dream" will have in the 04-08 era. Are there children today dreaming about walking into a gamestop and saying "gimme one of everything"?

  215. pre-originality by maysonl · · Score: 1

    Don't worry too much about it. I was playing (and attempting to write) Wumpus on a Bendix G15 back in 1963, and Star War on a PDP-15 clone in 1972... ;-{)

  216. Why so angry? by pico303 · · Score: 1

    I'd like to know why this guy is so angry about the game industry?

    Personally, I still enjoy playing games. I played games as a kid, and I'm still playing games now. The types of games have changed, but I still enjoy them. It's just like reading books. When I was a child, I read easier, less-involved books with pretty pictures. Now I like deeper, more meaningful literature, with a great plot and deep characters.

    Why should games be any different? I think this guys next editorial should be about the death of the book industry, followed by the film industry, followed by the television industry. Everything changes, but I doubt that "interactive fiction" like computer and video games are going away anytime soon.

  217. Disagreed. by Moraelin · · Score: 1

    IMHO you seem to miss the point of the article.

    Novelty sells games. Currently, that's graphics novelty. Ooh, looky, now with more bump maps. So, yes, currently that's what gets people to dump their old games and fork over 40 bucks for a new game.

    I'll tend to aggree with the article that, indeed, it's becoming less and less of a difference. Maybe the young ones won't go back to playing Prince of Persia in 320x200, but a lot of them _are_ perfectly willing to go back to 2, 3 or even 4 year old games. Heck, the most played online game is still HalfLife. It's a _lot_ older than that.

    So indeed it's becoming less and less easy to keep people in the habbit of throwing away their old games and buying new ones on graphics alone.

    In fact, I'll go further and say that even if the ability to produce better graphics continued indefinitely (which it won't), it still creates the effect that the novelty wears off. You start noticing that you've played the exact same game last year, only in lower resolution. Is the minor facelift really worth another 40 bucks for the same game?

    But I'll disaggree with the article in that he seems to assume that graphics are the _only_ novelty factor possible. You see, the thing about those old games wasn't _only_ new graphics. What kept people buying new ones wasn't _only_ the transition from stick figures to blocky 2D to decent 2D to piss-poor 3D to semi-decent 3D to...

    What kept a lot of us buying them was that they differed in more than the graphics department. Centipede involved shooting all right, but it was _not_ a clone of Galaga. Contra was a scrolling shooter, but was _not_ a clone of Penetrator. Tetris and Sokoban were both essentially puzzle games, but neither was just a remake of the other. _That_ is what the real magic of those days was.

    And heck, if you even look around nowadays, there's still plenty of room for innovation. The Sims is the best selling game of all times. Not only did a lot of people buy the original game, they bought 7 (SEVEN!) add-ons to it. Because being really original actually pays.

    Dune 2 spawned a new genre. So did Wolfenstein 3D. So did SimCity and Civilization. Diablo might not have been 100% original, but it was new and original enough for most people. It also was a very stable and polished game. It paid off big time.

    So I'll say that graphics are _not_ the only thing that sells. In fact, I'd say not even the main one. With the debatable exception of Wolfenstein 3D, none of the games I've named above was that special in the graphics department. (The Sims is largely a 2D isometric game in an age of 3D bump-mapped pixel-shaded games.) But they vastly outsold games which were graphically superior.

    Or heck, let's go back to my first example. More people are playing Counter-Strike, with its outdated low polygon count models and low res textures, than the latest and greatest Medal Of Honour incarnation.

    So _if_ publishers keep focusing soleley on shiny graphics, yeah, we may well be headed for the crash predicted in the article. But maybe they're smart enough to see the way out. Maybe. I wouldn't bet on it, but I can still hope.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  218. I agree with you and the author that..... by YAN3D · · Score: 1
    gorgeous graphics and effects do not make a game great, shit, I still put my nes to use from time to time.

    I feel that far too much time in game development is spent on graphics and not on content. The reason why most people love Metroid Prime is because of the gamplay and level design. People hardly ever speak about how good the game looks; Prime does look really, really good (which is merely the icing)

    However, I don't think you understand the point I am trying to make.The quotes I took from the article, the author claims that we have hit a plateau in graphics. He says we are on a technological plateau (in terms of graphics, not gameplay). I was disagreeing with him on those claims, not that the graphics were "good enough".

    Both instances I quoted from the article, the author (and the person he was quoting) were clearly trying to say that graphics have not improved much in the last 7 years. He made a comparison with James bond of 97 and 2004. If you compare those games side by side in real time, the one from 97 would look and play horribly with its crappy frame rate (not to mention the cheesey popcorn looking explosions.) Maybe the average gamer would not know if an explosion was realistic, but they would know if it looked asthetically pleasing.

  219. It's as simple as this... by Anonymous Coward · · Score: 0

    There are a few things that will never die.

    Anything that revolves around bringing food to people.
    Anything that revolves around sex (dating, etc...)
    Anything that revolves around entertainment (movies, games, etc...)

    There are more of course, but these are some of the basics we need, so games are not going anywhere.

    AC

  220. The article is full of it by mfterman · · Score: 1

    The situation in the Atari crash and the situation now are so completely different that I can't tell what the author is thinking in trying to compare the two of them. The author reminds me of those people who keep claiming the End of the World is nigh and the Sky is Falling and all of that stuff. He wants to rain on everyone's parade.

    First off, graphics hasn't hit a plateau. It is on an S curve. We've just reached the point where it is tapering off. But we've nowhere near hit the limit there. Remember the Lord of the Rings movies? Remember the final battle? Can Warcraft match those sorts of graphics with those sorts of numbers of troops? The moment that personal computers can generate those sorts of graphics real time, I'll be willing to conceed we're maxxing out.

    And there are still things that are hellish to model on computers. The flooding of Isengard was done with models because the computers weren't up to the task. Eventually, we'll have software that can model water flowing like that for movies and then years down the road it will appear in games. But it will take some time for it to cross over.

    Photorealistic dynamic human avatars are still the cutting edge of CGI (and we haven't even gotten there yet). Admittedly, the developments are more incremental now than they used to be, but they're still there. I want my game to look like it was being performed by live actors on a real set. The graphics ain't there yet.

    Physics, as others have noted, is an issue. Related is the idea that every object in a world can be interacted with or affected by the player. We've a long way to go in the physics area, but this is more in the region of gameplay.

    AI on the other hand, still has a ways to go on the S curve. The major limitation of games these days is that social interactions still for the most part have to be pre-scripted. There are a few games that are slowly making the first few steps past that, but we've got a long way to go.

    Of course physics and AI and gameplay issues aren't obvious. The writer of this article is taking a very superficial view of games (and of the gaming industry) by noting that just because two games look similar, they are the same. Just comparing the looks of the Madden games isn't enough. If he had done a comparison of game feature by game feature and shown that there was little incremental improvement, then he might make a point. As it stands, he sounds incredibly shallow and superficial.

    GTA3 was a breakthrough in gameplay more than anything else. An open world where there were multiple issues for solving problems. There are other games out there that instead of having one solution to a problem or one style of ultimate gameplay are allowing a range of approaches. These games look a lot like other games of less depth and complexity, but only someone who looked at the surface of things would say there was no difference.

    Games are going to be changing a lot under the hood going forward. The one good point of the article was that graphics improvements are no longer a primary selling point any more. All games are starting to look good. Now issues involving AI and physics and gameplay are coming to the fore.

  221. \Re: by genner · · Score: 1

    "you can't just go downloading 700mb psx images all day much less 4.7gb ps2 images" You've never heard of bittorent have you? Downloading psx images is quite easy on a good broadband line.