Some parts are very useful. Smart pointers, bind, filesystem (we would have used the Windows API in my current project if I hadn't found it) and also string, which contains lots of things missing from C++'s standard string functions (like a split function). I find the mentioned parts of Boost to be quite easy to use too.
During the project I'm currently working on we would also use a graph. I checked out Boost's graph library and we chose not use it but implement our own graph. I now partly regret this, however I'm not sure Boost's graph would have been easy enough to use.
Actually, my opinion is that many of the games people play regularly are boring. I study computer games programming at a University and I see lots and lots of games. One of the things that strike me is that many of the games enjoyed by people are not that fun to play. They play them more as a social activity.
Besides, I think what games are boring is a very personal matter. I would be dulled to death if I tried playing a MMO game like WoW but I can easily enjoy a good RTS.
I think making games boring is hard because taste varies very much. You can obviously make games boring in a general way but who would like to play a game like that? When cleaning or doing the dishes becomes more appealing than playing a game the game developer has failed.
I recently finished high-school and there we had to use Windows. The idea of the school was quite nice: every student has his/her own laptop to do school work on. Sadly, it mostly attracted people who used the computer for gaming... The computers had Windows installed and we were not allowed to use anything else. But that didn't hinder us from removing it and installing something nicer. The problem was that Windows XP didn't run good enough. During a period the computer crashed once an hour, forcing a reboot. Slackware is so much nicer!:-)
Something that disturbs me more is that the local University is only using Windows for their clients. Their servers are mainly based on Unix and some Windows, but the clients are all using Windows. I'm hoping to start at that university in the beginning of next year, hopefully taking courses in programming. I wouldn't like having to use Windows to much... Visual Studio just isn't as good as Vim...:-)
Exactly. I play a lot of strategy games, and I've never played one on a console. At the same time some types of games are not good to play on computers. I think they are just good for different types of games.
Because of that I think computer and console games will co-exist. Sure, consoles may take a big piece of the market, but the computer games will survive.
Some parts are very useful. Smart pointers, bind, filesystem (we would have used the Windows API in my current project if I hadn't found it) and also string, which contains lots of things missing from C++'s standard string functions (like a split function). I find the mentioned parts of Boost to be quite easy to use too.
During the project I'm currently working on we would also use a graph. I checked out Boost's graph library and we chose not use it but implement our own graph. I now partly regret this, however I'm not sure Boost's graph would have been easy enough to use.
Actually, my opinion is that many of the games people play regularly are boring. I study computer games programming at a University and I see lots and lots of games. One of the things that strike me is that many of the games enjoyed by people are not that fun to play. They play them more as a social activity.
Besides, I think what games are boring is a very personal matter. I would be dulled to death if I tried playing a MMO game like WoW but I can easily enjoy a good RTS.
I think making games boring is hard because taste varies very much. You can obviously make games boring in a general way but who would like to play a game like that? When cleaning or doing the dishes becomes more appealing than playing a game the game developer has failed.
Note that step four is optional.
I recently finished high-school and there we had to use Windows. The idea of the school was quite nice: every student has his/her own laptop to do school work on. Sadly, it mostly attracted people who used the computer for gaming... The computers had Windows installed and we were not allowed to use anything else. But that didn't hinder us from removing it and installing something nicer. The problem was that Windows XP didn't run good enough. During a period the computer crashed once an hour, forcing a reboot. Slackware is so much nicer! :-)
Something that disturbs me more is that the local University is only using Windows for their clients. Their servers are mainly based on Unix and some Windows, but the clients are all using Windows. I'm hoping to start at that university in the beginning of next year, hopefully taking courses in programming. I wouldn't like having to use Windows to much... Visual Studio just isn't as good as Vim... :-)
Exactly. I play a lot of strategy games, and I've never played one on a console. At the same time some types of games are not good to play on computers. I think they are just good for different types of games.
Because of that I think computer and console games will co-exist. Sure, consoles may take a big piece of the market, but the computer games will survive.