Online Consoles Marginalizing PC Gaming?
MattW writes "The gist of this AP/Miami Herald article seems to be that consoles going online will mutate the MMORPG space. Already, there is word that PC game development is withering, even though as a preferential PC gamer I see the best games ever. Is the console destined for superiority, or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
Well, there is always going to be the camp that would prefer to play games on their "PC" simply because they do not want a separate game box or they just don't play many games at all except for the occasional exceptional title. For instance, my work takes up most of my time (80-90 hours/week) so I really don't have much time or interest in playing games, but when Halo came out for OS X..... :-) Well, lets say productivity dropped a bit on the weekends, but I really don't have much interest in purchasing a game console.
I suppose however that the console market may eventually become the place for the pre-eminent titles especially given the kind of hardware that will be going into the next generation systems (G5s in the next Xbox?) and that PC titles will become ports. Of course we did see this approach with Halo, but only because MS screwed it up for us by purchasing Bungie, thus delaying the launch of Halo for Mac/Win and killing it all together for Linux.
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Yeah, sounds like the same flame war my friends and I had in the late 80s only this time I'm on the PC side.
Sorry... but I just don't see a PS3 version of Nethack coming out. PC games will never die. :)
Flanders: Is the console destined for superiority, or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
Lovejoy: ooh, Ned. Short answer no with a but, long answer yes with an if.
This topic has been absolutely done to death.
It's pretty clear that neither form of gaming is going to "die".
May we never see th
I may be an old fart about this, but I think many of the slower more thoughtful strategy games are more fun than the twitchers. These games will always be on the PC side. I can see the migration where FPS's will tend toward the console.
When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
I don't even have a TV to connect a console up to, and haven't had one in years. The idea of buying a piece of hardware just to play games on is mildly offensive to me. But the high levels of DRM (note, that I have purchased every single game I've played in the past 5 years) on them is extremely offensive to me.
So, no console games for me. If they can't make them for a PC (and preferably Linux), I don't need to play them.
Need a Python, C++, Unix, Linux develop
Just look at the trends.
The expensive general desktop computer boom is over. The future growth is in smaller consumer friendly products like iPods, cellphones, and PS2s.
I love to be able to play against my console-loving nephews with a mouse-keyboard setup. Maybe I'd finally stop giving them the boundless amusement of slapping around Uncle Jim!
If games stop coming out computers, how will we play them at work? My boss isn't going to be okay with me bringing in a PS2, but he doesn't mind if I play a round of Crimsonland to blow off a little stress now and then.
Bander
What we need more of is science!
We've already spent hundreds or even thousands on our PC's for gaming. No need to HAVE to buy a console either.
IRC, ICQ, Voice Comms, email, website's, they all help the PC be a more complete package for gaming (see The CPL).
PC's rule in my book.
Because, show me game console equivalents of: Civilization Warcraft III ADOM :)
Games of these genres does not exist on consoles, afaik.
And i really need them, not something else.
(I have never heard there are good FPS for consoles, while i don't know - not interested in)
Consoles have their game-to-kill-weekend games market, but serious gamers will always like more intellegent devices.
Were are moving out of the era of the generalized computing device and into the era of the specific computing device. The are cheap enough now to make them to do specific things. PDA's, Cell Phones, PVR's, Game Consoles, Web Terminals... These are where Linux will win, because it will run on any of these things with minor modification, no need to wait for the "software vendor" to expand to the platform.
Unless the consoles can make mod'ing (especially on advanced level like on Operation Flashpoint, mmm I love that stuff) as easy as on PC, PC definitely won't die.
-el
When will IBM, HP, Dell and the like turn on MS for directly competing with them. The number 1 rule of honest business is 'dont compete with your customers' -- Im sure that MS's effort to ruin PC based gaming (by creating the Xbox in the first place and directing developers) should be a sign to the BigPCVendors that they are getting stabbed in the heart.
Me, I have to take the PS2 out of the media cabinet and hook it up to play. With the PC I can take a break from work and crank up UT2004, or even get my gaming fix from a quick game of Columns. Since I'll always have a PC, I'll just keep that hardware current, piece at a time, to support the latest games, rather than saving up for PS3. The PC is functional *and* fun.
I'd say that PC gaming offers various advantages including better screens, more flexibility in terms of choice of hardware, more flexibility in application (not just gaming, but also e.g. word processing), storage of games (harddisk), etc.
One could argue that consoles could be gearing towards the above-mentioned advantages too, but wouldn't they inherently be turning into PCs then?
I plan to plan / Dutch course in The Hague
The difference between PCs and consoles is not the input but rather that PCs don't need a modchip in order to run user-written code (even though unsigned code and signed code run in separate but equal sandboxes in newer restrictions-management-enabled operating systems). Only PCs allow programmers to make games without getting a license from the hardware manufacturer, and console makers tend to grant licenses only to established publishers, reinforcing the oligopoly. Without PC games, how is anybody supposed to begin to learn to develop games?
750,000 XBOX live users. Great. And how many non-console users? Decline my left foot.
Looks at UT2004 for example. How many keys do you regularly use there? No. Consoles simply aren't going that way. Unless you get a keyboard. And a hard drive. Oh wait, I've turned my console into a personal computer.
MMORPGS don't all charge either. Look at Neverwinter Nights.
The article is badly written, takes an over simplified approach and is obviously written by someone who has never played a game "online".
My understanding is that they are stepping in to save the PC by uniting the X-Box and Windows game development environment.
The CB App. What's your 20?
Since I don't like consoles, if all the games went that way, I'd suddenly have more time to do other things.
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To me Its a matter of the game, simple, FPS-type and jumping and bouncing like a mad rabbit type of games are absolutely best when there is console with decent gear involved. Then again, complex RPG:s (or did they already die 10 years ago?) and games where you are allowed to think before you act are in my mind always going to be better with real computer environment. But its only my opinion :)
Granted, when you have a hammer, everything looks like a nail, but you can hit a lot of things with a hammer that aren't nails and still get the job done. Try that with an impact drill.
I think the versatility of a general purpose machine will win out in the long run over a specialized machine.
A republic cannot succeed till it contains a certain body of men imbued with the principles of justice and honour.
I host a local LAN event and even if/when I've seen consoles at said events, there was only one. No one that I know wants to lug a 32"+ television around. 17" LCD, oh yeah. Shuttle (or comparable mini-) PC - you bet. I can appreciate where console gaming is headed - it's needed to step up to the level of the PC experience for a while. At the same time, console gaming still, INHO, pales in comparison to gaming on a personal computer.
The types of games that I, and most of our LAN attendees, play on a PC are dramatically different than a comparable console title. The Battlefield and UT2k series are beautiful examples. I have friends with Xboxes that hated UT Championship and I can't even fathom trying to play BF on a game pad. These games still harbor mass followings on the PC platform. At the same time, Splinter Cell is amazing on a console, and marginal at best on my PC.
P.S. - Halo PC ran SO horribly on my system (Athlon 2500+, 1GB ram, 256MB Radeon Pro video), that I invoked MS' 30-day money-back guarantee. They were prompt with the refund so, apparently they are good for something. :-P
the only difference between a rut and a grave, are the dimensions
In a supposedly down economy, where people are losing jobs left and right, how do we come up with the cash and time to buy both PC games and consoles?
I want to delete my account but Slashdot doesn't allow it.
It seems to me that FPS games play better on the computer, while the majority of other action games play better on the console. I generally buy games for console first, UNLESS the game supports Internet play, in which case I buy it for PC so I can play online. I have Zelda: Ocarina of Time for N64 and I downloaded the ROM of it to see how it'd play on the PC, and slamming keys on the keyboard is vastly inferior to using a controller. On the other hand, I could never stand playing a game like Jedi Knight 2 and Jedi Academy on a console with dual joysticks- I WANT A MOUSE. A game like Zelda: The Wind Waker is better on a console, and a game like Jedi Knight 2 is better on the PC.
The age of the console is comming. While PC's own the MMORPG catagory right now, the console has many advantages. You are garenteed that your game will work on your machine, Communication through the headset can compensate for not having a keyboard, consoles are cheaper than computers, MMORPG dont take up Massive Memory Ammounts when on a console.
/. have an arguement like this going the other day?
Didn'd
WoW: Scheod 70 orc warlock on Shadowmoon
If other OSes (i.e. Linux) gain popularity in the desktop market, then I would expect even more games to move to a console market. Let's imagine that Linux becomes so popular that it shares the desktop realm with Windows 50/50. Now a game developer must make the game cross-platform. Instead of dealing with issues with one OS, they now have to deal with two. At that point, it seems like it would be much easier to simply develop for a console where both hardware and software are known constants. Anyone else have ideas/opinions about this?
Magnatune: Quality (DRM-free) MP3/FLAC/
I'm very concerned about this. With the console market so strong (and why not, with the cost of a PS2/Xbox system less than just an average-quality video card), I don't see any way a game company can afford NOT to develop for a console. And so will we see the end of games like Starcraft that really can't work as effectively without better UI?
:)
I really hope not, but we've already seen posts about Deus Ex II having a crappy interface that parallels that required for a console.
I had an opportunity to play Metroid Prime recently, given all its hype. I was very impressed with the game from graphics to story, but I got too frustrated by the controls. I couldn't stop thinking how easy these things I was TRYING to do were on a keyboard/mouse combo, but were complicated on the console by trying to press three buttons at once while moving one or another stick. So I scrapped it for Tony Hawk, which is totally suited to a joystick/controller.
Please tell me that PC gaming will live forever
In the end, it's all about the games, not the console. Some games, even the multi-platform port releases, just seem to play better on one platform over the other. Madden 2004? I'd rather play it or any other sports games on my PS2. Unreal Tournament 2004 or any other FPS? PC. Warcraft 3 or any other RTS? PC. Button Mashing Fighting Game (Soul Caliber, Tekken) - PS2.
The PC as a gaming platform is far from dead - there's just too many of them in homes for game developers to ignore. Also, most of the biggest console games (GTA3 / Vice City) get ported to the OC, and in the case of GTA3, the graphics are FAR superior on the PC.
It's not only consoles or pc that die, it's only users that change.
The market is always changing and reinventing itself.
My generation enjoyed the Vcs2600, then the coleco, then...
Now, most of us feel less like playing.Some will keep playing the same Civilization or Transport Tycoon game after years, other may change for one of these 3D shoot em up which interest resides in the fact you can limit a party to a few minutes without making it less interesting.
Meanwhile, children are being more and more censored and control by their parents (our generation, indeed) and will sometimes prefer staying near the console/pc, depending on their overall mood.
Trolling using another account since 2005.
750,000 players use Xbox Live
And how many people play online games on their computer?? More than that I'm sure.. Online console games tend to have a much shorter lifespan also. Online computer games tend to stay around forever because for many of them players can also host their own games. Especially given the fact that online console gaming has only been around for a couple of years (discluding the Dreamcast of course.. RIP) one would expect either growth or a market failure. All this says is that online console gaming isn't a failure. Saying that it's taking over computer gaming?? That's going a bit far!
A lot of pundits on the topic of console vs. PC seem to keep ignoring a subset of PC gamers - the Power Gamer (we know who we are).
The top echelon of PC hardware will ALWAYS offer better performance than the latest console - and a lot of software houses (Lionhead comes to mind) are constantly seeking to push the envelope - not just graphically but in terms of AI and interactivity.
Consoles are great - but no substitute for the power of a screamin' PC box. Sure, PCs can be a pain in the ass to code for because of the mishmash of hardware on the market - but a lot of gamers will build new PCs to experience the best a new title has to offer. Knowing that this audience exists will keep software houses producing for the PC until there are no more games to be played. Nuff said.
"Nothing is so important that you cannot make fun of it." -Clarke
It will always be a hard call, for the consol there is no driver upgrades and patches or security risks (yet) but the PC has more keys for more control over the game and the ability to add/change the game. For the games to change on the consol they have to take long periods of time to develop (Final Fantasy). For the computer they must be online for updates and downloads (America's Army). Both games have advantages and play great however the question will be do we want to buy new titles often or download new updates. The addition of a hard drive may help some for the consols but the PC will still have the larger control set. I guess the best hardware for the game depends really on the game after all doom got boring until new maps where made, but not having to search for drivers in order to play Final Fantasy made it fun too.
I'm told you are what you eat, does that mean I can be you by tomorrow with some A1?
Well I belive that PC FPS are by far more superior to their console counterparts for one reason : Mouse aiming. It's much faster than the pad. And unless they add some kind of assist to console, if there ever is a internet server shared by PC and console players, the poor console guys will be cannon fodded.
Colosse.
Consoles are great for fighting, platform games etc., but I think there will always be a market for PC games that have advanced graphics and a complex user interface. I would never play an RPG like NWN on a console using a TV as screen and gamepad for controls. These games require a PC with high resolution and a mouse and keyboard.
- Consoles are social gaming devices, PCs are anti-social. In other words, consoles encourage more than one person playing at the same machine, while PCs are much more solitary. On-line gaming is solitary. Thus, only if consoles transform into dumbed down PCs they would able to marginalize PCs as a gaming device.
- Consoles are living room appliances, PCs are office appliances. There still are games that require a keyboard to play, and believe it or not, there are still lots of gamers who like such games. These games will always remain on PCs.
- Consoles rely on royalties, PCs don't. It's much easier and cheaper do develop low-level games for PCs than for consoles. For example, I spent all this month playing new freeware adventure games, which were released this month only. That's a month worth of gaming for free. Show me a place where I can easily download a bunch of freeware for a console, and show me a way to install it easily. Independent gaming will always be another strong point of PCs, and there are people who like these games.
As a result, consoles and PCs will coexist in the future. PCs would catter to certain games and certain audience, and consoles to others. It's not my place to comment on the quality of the different gaming genres, but my personal preference would lie with the PCs.IIRC it was supposed to die when the original Playstation was released, or was it the PS2?
Here are some reasons why there will be demand for PC games in the near future:
- PC offers best performance and features. Thus cutting edge FPS games from ID and Epic will be always made for PC first. Current Xbox has Geforce 3.5 class graphics and the Xbox2 won't be released for a couple of years.
- TV resolution is way too small for more complex games like strategy games and simulators. Widespread usage of HDTV is years away, and by that time gamers will be accustomed to the
I see in the future that the tv, dvd, entertainment system, theater sound, and computer will all be intrigated into one unit. THis of course means that game consule will disapear. But the challenge is that I dont see that in the near future, we have to go 20 years down the line for that at least to see this become a standard.
person 1: Macs suck because they have no games!!! HA HA HA
PERSON 2: ummmm...the PC does not have any either....whats your point?
I am the Alpha and the Omega-3
It's simple really. Both will be around as long as there are people shelling out enough cash for the games. When the PC game market becomes unprofitable, then and only then will it die.
Consumers have the power. If they continue to buy PC games, game developers will continue to put the money into developing better games for PC platforms.
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I have never heard there are good FPS for consoles
one word will do... Halo
WoW: Scheod 70 orc warlock on Shadowmoon
Its interesting that the price of a new console (PS2, XBox, etc.) is less than the price of a highest-end graphics card for a PC. Given that most people have old PCs, buying a console is the cheapest way to get into gaming. Add to that the comfort of a couch and big-screen TV vs. a desktop, I can see why many go for consoles.
Two wrongs don't make a right, but three lefts do.
I have played PC games before, although I am absolutely not a "power gamer" by any measure. The problems I saw were ones of investment, maintenance, and learning curve.
For instance, I remember loading a relatively simple game on what was once considered an OK laptop. I came to find out that in order to truly have the game running at anything near a fun speed, I had to add RAM, and quite a bit of it. Now the game no longer costed the original $25, but potentially hundreds more. I didn't like it that much. Plus, most PC games I have seen install scads of undesirable adware, spyware, etc. (I'm sure that things have improved on this front, however), and the unending act of cleaning up menus and doing uninstalls of old games I no longer enjoyed (if the uninstalls went smoothly, which often they did not), just got tiresome.
Another, much more minor gripe: keyboard/mouse/joystick setup. I admired some PC games for their flexibility with all the added buttons that a keyboard brings, but having a dozen keyboard overlays and remembering what alt-shift-A does from one game to another seems a bit much to me.
Once again, if you're a PC demigod with a passionately deep understanding for how to clear up these problems, you probably just think I'm dull-witted. However, I'd rather keep my PC as a productivity tool, and buy the occasional console instead of installing card upon card (among other bits that others could more effectively list here) to play similar (if superior) games. As consoles more successfully go online and increase their power and playability, the role of the PC as gaming machine seems more and more to be that of hard-core hobbyists, and not just people who want to play games.
Windows XP SP2 told me to install third-party software that prevents viruses and protects stability... I chose Ubuntu
I think if video game publishers ease off of the PC platform, we will see money from Nvidia, ATI, and Intel that will support cutting edge video gaming on the PC.
"...or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
While with modern consoles having USB ports they could add a keyboard/mouse, the most obvious missing input devices missing, the major point about consoles is really not that. Rather it's all about the video.
Console video is pretty much all about TVs. And while TVs have become far better than those in the past, they still arn't designed to the level of computer monitors.
Get a copy of FarCry and bump up the video modes, on a suitable computer, from it's lowest resolution to it's highest. The change is dramatic. And the best part is that if you can't see it, or any modern game, at a resolution that pleases you that display is only a new video card away.
And while I suppose there is something to be said about playing on a bigscreen TV, any computer gamer worth their salt will know how to hook up their latest video card's TV out and play it like that if they so desire. However I'm betting that most would rather have 1600x1280 at 32bits with their 5.1 sound card pumping out the frags from their desk rather than trying to mess around with anything else.
I truely have no real clue why these moronic pundets keep hypeing the death of PC gaming by the hands of consoles. Over time I think we have a tendency to keep all the games we can. Cards, chess, go, board games, and all forms of sports are still being played and show no signs of dying. Console games will be around but saying that PC games are going away or will even be dimished is silly at best.
Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
If it isn't already apparent, consoles are already customized PCs. The two platforms will continue to converge. PS2's have hard drives. Xboxes do as well. Both have a form of USB which allows keyboards, they have network adapters... Hell they have available VGA outputs. It's kind of like racing your pickup truck, which can also be used for other tasks, against a dedicated race car. Just doesn't make sense anymore. Not to mention the price/performane ratio seems to be higher for consoles than a comparable PC setup.
For some bizarre reason, some group of people thought this was flamebait. Perhaps they find the concept of someone not owning a TV too much for them or something.
I don't even have a TV to connect a console up to, and haven't had one in years. The idea of buying a piece of hardware just to play games on is mildly offensive to me. But the high levels of DRM (note, that I have purchased every single game I've played in the past 5 years) on them is extremely offensive to me.
So, no console games for me. If they can't make them for a PC (and preferably Linux) then, as far as I'm concerned, they don't exist.
Need a Python, C++, Unix, Linux develop
people have commented that the question of which will become dominant rests on what types of games are played (sports games in consoles, rts in PCs) or some other factors. These reasons rest upon the fact that certain games are simply more comfortable to play in a console than a pc or vice-versa so the real issue here is when will the PC be comfortable to use for sports games/fighting games and other games that have always been associated with the console. The issue here is simply a technological one which PCs (being the inherently adaptable, configurable, and fast machines they are) can overcome in time. PCs are inevitably going to be the center piece of all electronics in the house as the Internet slowly becomes integrated in everything from interactive television to my fridge. Since PCs aren't going away, are only getting faster and have the ability to change, it seems to me that people will eventually demand that PCs become more "user-friendly" (for the console people) than it has been so as to eliminate the need for so much machinery in one's house. Better support for joysticks/controllers through changes in hardware (multiple joysticks, fast response, similar designs to current console controllers - which partly exists today), better promotion of the PC as a console alternative, and the ability to play games on a PC with minimal clickling or even no clicking, simply power up the PC and play a game (could require changes in BIOSes or a game aware OS, or an extension of Windows, that loads games automatically and plays with little overhead). In otherwords, when PCs through hardware and software modifications, can emulate the ease and speed of use of consoles - as well as increasing support and variety of controllers/joysticks - PCs might become the only way to go - think X-Box that can run Office and AutoCad without blinking an eye. Sorry for the long-winded post.
...aafadfadfadfdads
When I was in grade school, I used to think that PC gaming was vastly superior to console gaming. Better graphics, more buttons, etc.
Now that I'm an adult, the only games I play are on consoles.
What changed?
I went from windows to linux.
I don't have time to troubleshoot my 3d drivers, soundcard, etc.
Generally, when I want to play a game, I just want to relax.
IMO, the quality of console gaming has increased immensely.
With games like Metal Gear Solid out there, I just don't feel like I'm missing anything.
Couple that with something that "just works" and I'm sold.
Life is too short to proofread.
Comment removed based on user account deletion
Ok the heart of PC gaming is 80-90% correlated with graphics card and its problems.
I have had top ranked cards from both of these companies. I'll tell you right now... if you game hardcore.... open case and giant fans still doesn't cut it. The driver problems just never ever stop. Look at rage3d forum, it's ridiculous.
If the API is so incompatible with this and that, they should just wait. Wait a long ass time until they can get a solid product out the door. I have returned my new ATI Radeon 9800 Pro in 3 months. My previous Geforce4 card overheated on a weekly basis. I am not alone in this arena.
I don't think consoles will ever truly beat out PCs for gaming. Die-hard anti-Mac zealots will see to that. Rob Enderle and Paul Thurrott will explain how conoles are "not expandable enough" and they don't come in "Ferrari red" and you can't have an 3l33t b0cks that is better than everyone else. Everyone has the same hardware, so there is no geek-power posturing.
If PCs were no longer needed for gaming, these guys would lose their best _real_ argument against Macs. So, just wait for a slew or articles explaining why you should not buy consoles.
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Lose essential liberties to get temporary safety = get only hassles and security theater.
Don't give your computer too much credit, now.
It's more about fitness for a particular purpose. Console controllers are very good for certain kinds of games - platformers, sports games, shooters, etc. I agree that if your universe only consists of FPS, then I think the mouse and keyboard will beat a console's controller (imo). Computers are also well suited for strategy games that involve clicking on units such (both real-time and turn-based).
There's a reason that strategy flourishes on PC and platformers and shooters flourish on consoles.
The moment Linux becomes a game platform that is as supported as Windows, console sales will plunge.
I don't know the meaning of the word 'don't' - J
I think that the consoles are winning. While PC gaming will never die out (a high-end PC will outperform an affordable console, and it's natural for people who already own a PC to play games on it), there are a number of reasons that the videogame market is shifting more and more towards consoles, mainly because of the predicability of the console environment:
- Support costs: Since consoles are extremely predictable, the customer support costs for making a game work are much lower than on a general purpose PC. If you sell a game for $40, you might make $20 after cost of distribution, and a half hour phone call to get video drivers updated means that you've lost money selling that copy of the game. So if I sell the same number of units on a PC and console, the console games will cost me much less to sell.
- Customer satisfaction: It's easier to play on consoles -- put a disk in and turn the console on. PC's require installation, keyboards aren't as nice to use as joysticks, etc.
- Piracy: Piracy is rare in the console world, and common in the PC world. This effectively shrinks the PC gamer market, making it less attractive to sell games.
- Development costs: it's much easier developing software that runs reliably on a console than all PC's. Sure, the PS2 development tools are weird, but you don't have to worry about testing on a wide range of CPU's, RAM, video cards, etc.
- Not a moving target: In PC game development, one of the hardest tasks is to figure out what a PC will be like at that point in the future where your game will ship, and to engineer for that point. If you guess too high, your game won't run on mainstream PC's. If you guess too low, your game will suck compared to someone else. Sure, there are new generations of consoles, but that's only every five years or so, and always screws up the game market until things stabilize. The PC market is always in the turmoil of change.
- Competition: somewhat counter-intuitively, since the PC market is completely open, there are a near infinite number of games written. This makes it very hard to get your game produced, distributed, and marketed. The last time I saw the numbers, it was around 1 in 100 games that were written got distributed, and 1 in 100 games that were distributed that were profitable. The console market is more controlled, so you don't have to compete against a flood of random programs to get noticed.
So while the PC game market will always be around, for lots of good reasons, it'll become (IMO) more and more games in a couple of niches:
- Gamer geek games that appeal to the high-end gamers willing to pay $3K for a machine to run better than a $200 console.
- Weird games that can't get distributed on the consoles. Some of these will be very cool, and get ported to consoles to make the real money.
- Ports of the 'hit' console games, to make a little money. I think that companies will "port to the PC" for the same reasons that they "port to the Mac" -- if it's a hit game, you can make some money selling into smaller markets.
Enable 3D printed prosthetics!
much like news of BSD's death, has been greatly exaggerated...
However, if it were true this time, I for one would welcome our online console gaming overlords =P
OK, I promise, no more slashdot memes.
nahhhh. it's simple. there just haven't been any world-shaking titles for PC lately. When the next Starcraft or The Sims or Doom comes out, you'll see articles again speculating about the death of the console.
just wait till World of Warcraft and Doom 3 come out.
i could live a little longer in this prison
The main problem with PC gaming is too much diversity.
PCs sold today come with either those crappy integrated graphics or advanced GPUs from ATi and nVidia. And even those with good graphics systems have would have a wide varieties of drivers installed, which means that some features are enabled and some are not.
Also, most PCs sold do not come with controllers and/or joysticks. And if the user buys such devices, there are numerous brands to consider.
There are also various sound cards, processors, etc., each with different features that gaming authors may or may not be able to take advantage of.
If you want to sell games for the PC, and you if you want to sell a lot of them, you're essentially forced to aim for the lowest common denominator. Only a handful of gaming publishers can sell high quality games without pandering to crappy computers.
And lets face it; there are essentially only two gaming engines for the PC, id's Quake and Epic's Unreal. When Carmack quits to devote himself fulltime to getting into space (which will happen after Doom3) that'll leave only one engine left. And let's face it, without Carmack, OpenGL will be dead on the PC too.
If someone says he and his monkey have nothing to hide, they almost certainly do.
Slap a keyboard and a mouse on an xbox and all of a sudden it's a pc with a low res monitor. So it's quite possible we could get consoles with keyboards and mice to simulate the accuracy of the pc. In the end, it can be the same hardware on both platforms and the games will just be created and ported to all systems. Eventually, you'll probably be able to play any 3rd party online games regardless of the system you have to connect with.
Sorry, but this article is just misinformed crap.
It implies that MMPs are the only type of games still being played on PC, which is dumb. Not only that, it also states that "their growth appears almost stagnant" which is, of course, completely false.
I'm a game developper working on MMPs.
I've been hearing about the demise of the PC as a gaming platform for *years*.
Every year brings its new fad : consoles, cell phones, set top boxes, PDAs, next-gen consoles, online consoles, you name it...
And you know what ?
The PC is still alive and kicking.
And you know why ?
Because as long as PCs are bought, some people will want to buy games to play on them, and some developpers will want to take advantage of a free platform.
A platform where they don't need to beg for development kits.
A platform where they don't have to pay a for the privilege of releasing a game.
A platform where they are free to develop whatever game they wish without going through the hoops of "concept approval" (going through the hoops of a publisher is bad enough).
A platform where their imagination isn't restricted by the DRM crap that console makers are going to shove down everybody's throat.
So maybe all the big action/sports/movie franchise will keep moving on consoles. And who cares really? It's all the same old, boring stuff anyway.
But I'm pretty sure you'll keep on seeing original, cool games appearing on the PC first. And it won't be just the MMP games...
Here's a couple of links to prove my point.
The day the PC as a gaming platform dies, is the day the PC dies.
This will be the first time in history, if rumors and speculation about XBox2 are true, that a console is superior to a home computer. If this is true and they sell it for around $400 at launch we could very well see the demise of gaming on the home computer platform.
With the current peripherals that are available for the consoles, like keyboards and mice, the user experience is comparable to a home computer.
It's also much nicer to play in the living room on a large screen television rather than on a monitor at a desk.
I had actually been thinking about getting a PS II recently. Then I went to a friend's house last weekend and actually PLAYED a PS II for the first time ever. (Yeah, I live under a rock. Shoot me.) A few months back we played Unreal Tournament (PC) via the internet and I ran circles around him. We fired up Unreal Tournament 2003 (PS II)... and I got absolutely slaughtered!
... but that isn't my kind of game anyway. Simpsons was another game where I didn't mind the game pad, and actually might prefer it after some practice.
I know it was my first time playing a FPS with a game pad but I can't imagine actually prefering that input over a keyboard and mouse for a FPS. After that experience I am having second thoughts about getting a console, and thinking about just building a good PC gaming system instead.
Playing the Lord of the Rings game was a better experience with the game pad
But at the end of the day, I can easily get a game pad to work with a PC, if I prefer that input for some games, but AFAIK you can't use a mouse + keyboard with a console.
I agree with a poster above - it is all about what you play. With certain genres of games (FPS, RTS...) PC input is better.
Case in point, remember 3DFX? Great hardware, great software interface, great linux support. Lousy longevity. They are gone, swallowed up by Nvidia. So all of the games that worked great on my voodoo 3 card now absolutely stink with an equivalently priced Nvidia card (maybe if I buy a newer card)
My point is not to bash nvidia, but to emphasize that the games that worked great with voodoo were specifically coded to take advantage of that card, and because of that, would almost have to make other cards look bad. If I had purchaced games that were coded for nvidia, then i would have seen the exact opposite effect.
Now what is the development team to do? Re code software so that every single video card is supported? Rotsa ruck. As soon as it goes gole, there will be 30 more cards that aren't in the package that will require the patch to be downloaded.
Contrast this to ANY console. Sure, I can purchase much better hardware for a PC, but every console developer knows exactly what hardware he/she is coding for, and doesn't have to waste 6 man-years coding for multiple cards. Everything works. Performance is squeezed out of those machines to the nth degree.
I don't think that this will mean either platform will 'die' but until video card developers come up with a 'consensus' set of api's that developers can code for, then it will always seem that the user will need a custom pc to for each game to get the best performance out of that particular title.
-- There are 10 kinds of people in the world, those who understand binary and those who don't.
I understand the modding scene is fantastic, but can anyone offer an insight into how PC games find a market worth developing for?
(*)I take it nethack doesn't count?
Emulated (old) console games on a computer! :P
There will always be PC games as long as there is a PC, the PC will ALWAYS be the fastest and have the latest technology. How can a consol that is a snapshot of the PC world every 5 years compare?
If anything consols will make the PC game experience better for us nerds, because now all the most generic and over hyped lamo games will be on consol, and the awesome AOE, CS, UT, games will continue on the PC with less competition.
The only applications that are driving the insane workstation/personal computer processor and display speeds are PC games. If games go away on PCs then there will be very little incentive for anybody to upgrade to faster CPUs and displays. The server market is totally different, the server market needs processing power, but it doesn't need fast displays.
Why not just build a console with a keyboard and mouse, setup for massively multiplayer gaming only? ...and then lock it into a shifty subscription based hardware upgrade blood-line that costs enormous sums of money.
The problem for consoles is they are in a fixed hardware configuration for a LONG period of time. For instance, the PS2 is now creeping into year 3 with no appreciable quality changes ...
There seems to be a turning point every few years where the market leans back to making really REALLY good pc games over console.
With Doom3, UT2k4, World of Warcraft, Everquest2, Half Life 2, etc. all coming out over the next few months for PC, its set to be another rebound year where the PC leaps ahead of consoles in technology and quality by enough of a margin to keep the cycle going.
Technology doesn't stop evolving to wait for Sony(MS, Nintendo)'s Next Big Thing that they can mass produce cheaply.
-chitlenz
Imagination is the silver lining of Intelligence.
I'm not much of a gamer, but I bought a game, let's just call it Tron 2.0 and tried to play on my laptop. It didn't work, and tech support said I needed a specific video card, even though this wasn't on the package. The store, let's just call them Fry's, wouldn't give a refund, only store credit.
Anyway, the point of this rant is that with a console, you know it will be compatible when you buy it. You plug in the cartrage/CD, or dial up your online service and _it_just_works_. That used to be true for PC games as well, but it looks like not anymore.
JET Program: see Japan, meet intere
I don't run Windows at home; I run Linux. I own quite a few native Linux game titles (Civ III, Quake III, Railroad Tycoon, among others) but once Loki went out of business, I decided that Linux would not be a target platform for games for a long time -- too long for me to wait it out. All of my Linux-using friends had broken down and bought consoles (most of them PS2s). I realized that they were doing the right thing and I followed suit.
I know about TransGaming, but I think that what they are doing sends the wrong message to the game publishers, so it's a personal choice of mine not to use their product.
I think I prefer games on the PC, and I'll buy more Linux games when game publishers start supporting my platform of choice. But until then, I'm happy with my PS2.
the growth in cynicism and rebellion has not been without cause
...when there's an HDTV console, HDTV games and HDTVs are reasonably common. The sole reason I don't like consoles is their crappy interlaced resolution. Real "plug&play" is nice, no fiddling with setup.
OTOH, consoles as I think of them are withering too. They are becoming more and more like like a standardized PC in drag. They sound more and more like something you have to patch and upgrade and accessorize and so on. I suspect the "live" holes will only make that more so.
The introduction of a "Media Center" into all that doesn't make it easier either. Do you want that separate (TiVo, Replay), on PC (e.g. Windows Media Center, MystTV), on console (which one was that?) or will there be a "convergence" device that's really everything? Or will the digital sat/cable boxes take this marked?
And will it really be convienient if it's all the same box? Will they all work independently, what's the point then? Or will there be an argument whenever your siblings/roommate/SO/kids/whatever want to use some other functionality?
I think eventually There'll be someone that gets it right - one central server, then "terminals" (As in computer terminal, game terminal, PVR terminal and so on). And I think that company will be Apple. The day they design an iCenter or whatever, that's the day it all comes together.
At least, I don't see anyone else really able to pull it off. The rest, maybe a device that's good at one of them, with some tacky add-ons. Would that be a PC? Not really. Would that be a console? Not really. Expect more "Jack of all trades, master of none" in the time to come...
Kjella
Live today, because you never know what tomorrow brings
A specific solution to a gamming need will only work until a general (and lowercost) solution comes along. Look at the cell phone/PDA configuration - would anyone go back to carrying both devices? But everyone did - once upon a time.
My point is, given enough PC power and a low enough price point, PCs will have their day again.
The only advantage to the PC as a gaming platform is for games like Sim City where lotsa menus are unavoidable and there is so much detail that the resolution of a computer monitor is NECCESARY. Also the raw crunching power of a relatively up to date computer is needed for simulation style games.
Fsck microsoft. They are fixing to 'merge' the PC with the console. This will make the console prone to bugs and make the PC into a black box that I can't do what I want on. "Sorry I can't play Mario Bros because I caught a virus from an email and now I have to reformat my game system. My WinBox OS CD is scratched so I have to buy another one because their damn DRM didn't let me make a backup copy." Yeah right.
Eat at Joe's.
Its really simple folks. Because pc's are by nature hackable, the media used to populate games will be able to copied reasonably easily. Users tend to hate dongles, activation, and other measures that thwart this.
On the other hand, consoles can use custom media, custom hardware, and other features that 'harden' the platform, and piracy difficult. Also because of this, consoles have a much larger rental market. (that plus the plugNplay nature of consoles.) The rental market enlarges the aggregate, and so standalone PC games are much harder to make money on.
www.avacal.com -- the home page of pete shaw
I think it would be interesting for PC gaming to become so irrelevent that the argument of "well your os (OSX/linux/whatever) can't play any games" becomes invalid.
;)
I don't think it will ever reach that point, but considering the "alternative" OS's are competing viably against every other facet of windows, marginalize the gaming and perhaps some real cuts into the microsoft monopoly could be made.
I'm sure a lot of us would gleefully delete our windows partitions, at the least.
Certain games as well as certain activities will always be more accessible with either the console or the PC, so neither will be dieing any time soon. I'm not going to play a FPS with a console controller, just like I wouldn't want to set up a LAN just to play Smash Bros. It all works out.
I grew up during the heyday of videogaming (late '70s - early '80s) and had a chance to play games on a NEO-GEO console some years ago.
It was the only gaming console available at the time of its release to give the player the full arcade gaming experience as it was the home version of actual SNK arcade gaming hardware.
Though incredibly expensive (~$700.00 game console and ~$200.00 game cartridges), all the other home gaming consoles available at the time paled in comparison.
As for me, I'd rather play actual arcade games. The problem is, I can barely find any of the games to play that I've enjoyed playing in my youth. Nowadays, the most popular games out there fall into three broad categories:
1) Driving games (such as Sega's MONACO GP and OUTRUN)
2) Shooting games (such as Nintendo's HOGAN'S ALLEY)
3) Fighting games (such as CAPCOM'S STREET FIGHTER line of arcade games)
Arcade industry: Please bring back the 'golden era' videogames.
They didn't have the eyecandy that today's videogames have, but they sure were fun to play!
Don't get me wrong, I'm a hardcore PC LAN party enthusiast, going back to the days of Doom 1. Ahh, I remember screwing around with some freeware DOS IPX program on BNC/coax ethernet. We were so crazy, we setup a dedicated quake server on a computer with a modem and had people connect to the server over the modem and play us on our lan. It was cool!
But apparently you have not experienced throwing 4 gamecubes in a room and making a gamecube lan and playing 16 player mario kart. Oh. My. God.
And you don't need 32"+ tvs either-- their are VGA cables available for the GC. I believe their are similar things available for XBOX for those XBOX halo parties.
PC gaming will never die, this debate is as old as dirt and I'm tired of hearing it because I hate all the PC gaming haters. They've never experienced true gaming bliss and purposefully turn themselves away from the light.
Yeah! Hardcore will never die!
...PC games are on their way out.
The PC's viability as a gaming rig, as best as I can tell, rests on two traits: superior display technology (via hi-resolution displays), and superior control in some games, via a mouse/keybaord setup.
Think about that... the PC's viability rests upon a rapidly-closing gap in display technology (see: HDTV), and $10 peripheral (and even at that, I think if half the people shrieking about the loss of control with dual analog would actually give it a fair shot, they're see that's not the case; I mean, how long did it take to get good with a kb/mouse in the first place?).
So, what we'll have in a few years are:
PCs:
Pros:
+Multi-function
+Large back catalog of games that may or may not actually work
Cons:
-Hideously expensive in terms of upkeep (hardware)
-Game-breaking driver and hardware-related problems
-Expensive OS required in addition to expensive hardware
-Notorious for buggy releases with players essentially paying money to do QA work for publishers, and devs with a "we might fix problems later" mentality.
Consoles:
Pros:
+Comparitively inexpensive
+Works with already-ubiquitous displays
+Little to no hassle to play games; consoles just work (for the most part... Ubi can't seem to get it right)
+Excellent performance due to standardized hardware
Cons:
-Can't play games based around bleeding edge hardware.
So what's left? Online play? Xbox Live blows away anything the PC's ever seen. Give it another generation to clean up the UI and make a few other minor improvements, and online gaming via PC will feel downright archaic.
The point is, considering the cost and issues inherent in PC gaming, and the console market rather swiftly nullifying the PC's few advantages, what possible reason could there be for the continuation of the PC as a gaming platform?
There will always be a strong market for PC games as long as PCs are at the cutting edge of gaming hardware due to their upgradability and superior I/O capabilities (e.g., mice and monitors versus gamepads and televisions).
;)
PC games can also be much, much bigger due to greater storage capacity. Yes, the XBox has a hard drive, but it's already been out a while and the rumor is that the XBox 2 won't have one. The PS2 just got a hard drive in the US, but that system is already passed the middle of its life-span, so fewer games will take full advantage of a hard drive.
In the more distant future though (say the next decade or two) I do ultimately see computers, gaming consoles, televisions and telephones merging. Already computers are used for all of those things, but not yet by everyone. Of course, this still means the PC will have won over consoles and not the other way around
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
PC's simply have higher screen rez, and that's a giant advantage. I will never play a game that doesn't run at least 1024x768. Consoles get 640x480 at best. Even on a 50" TV, that's just crap.
Don't get me wrong, I'm a hardcore PC LAN party enthusiast, going back to the days of Doom 1. Ahh, I remember screwing around with some freeware DOS IPX program on BNC/coax ethernet. We were so crazy, we setup a dedicated quake server on a computer with a modem and had people connect to the server over the modem and play us on our lan. It was cool!
But apparently you have not experienced throwing 4 gamecubes in a room and making a gamecube lan and playing 16 player mario kart. Oh. My. God.
And you don't need 32"+ tvs either-- their are VGA cables available for the GC. I believe their are similar things available for XBOX for those XBOX halo parties.
PC gaming will never die, this debate is as old as dirt and I'm tired of hearing it because I hate all the PC gaming haters. They've never experienced true gaming bliss and purposefully turn themselves away from the light.
Yeah! Hardcore will never die!
(modz plz delete my anonymous coward post, doh!)
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
Whilst as a PC gamer I do not necessarily like these facts I can see that they are what encourage studios such as Bioware and Ion Storm (Austin) to develop at least some of their titles with a strong view to the console.
It looks like Microsoft's new XNS API may exacerpate this with concentration on standardisation of Input to the lowest common denominator of the Console's capabilities.
Gamma Testing - Where testing is extended to the full user community (AKA Shipping the Program)
Using URU, The Sims, and 'Mythica' as examples is a bit of a stetch. These were all 'odd' in the sense that they tried to go in radically different gameplay/theme directions from the standard fantasy/scifi staple of the genre. That plus URU and Sims are like non-combat? wtf? And Mythica was rumored to be frought with internal conflicts between the dev. team and the MS mothership, so no big shock there.
I mean the answer is in the question about these, but lemme know when World of Warcraft gets canned mmk?
-chitlenz
Imagination is the silver lining of Intelligence.
In the PC world, for whatever reason, we allow games to be released before they are finished. We accept that the game we initially install on our hard drives may very well be non-functional for the first week or so, until the first patch is released.
Traditionally, console games were not like that. A console game had one chance to get it right. If it was buggy on release, it stayed that way forever. Hence, console games tended to work from day one.
But, now we have online updates to memory cards...and even more scary, hard drives on our consoles. If this leads game developers to believe they can release incomplete games, then what difference does it make?
Simulations are fine for practice, but for the
money it costs, get outside and DO something!!!
You like shoot 'em up games, there is paintball.
You like fantasy worlds, there are CON's and
renasance festivals, heck even swinger parties.
You like to fly, there is RC, and Ultralights,
and even building your own plane and flying it
is pretty cheap.
Yes, games have a bunch of technology, but imagine
being able to feel as well as you hear and see
the action!
One thing I've always disliked about console games is that they're played on a TV, which has much lower resolution than a computer monitor. I like high resolution - for example my laptop runs 1600 x 1200. I appreciate the extra detail in computing and PC gaming, but as I don't watch much TV, I only have a 19" TV and haven't yet moved to HDTV. I might consider doing so and getting a console when and if they have direct output to HDTV (if they already do, please let me know ;) As it is, console games generally look like crap on my TV.
Read my keyboard review.
PCs give a tremendous amount of control over the user experience, and a tremendous amount of flexibility for game design, that most consoles don't allow (or at the very most, exploit).
Keyboard and mouse control have already been mentioned. Let's take it a step further into oddball-land, with trackballs, spaceorbs, cyberman, joysticks, flight harnesses, USB peripherals, voice-activated microphone controls (UT2004)...
Then there's hardware modification. Modding a console voids your warranty and risks prosecution under the DMCA, or at the very least disqualifies you from online gameplay. This is compounded by the fact that to make consoles cost-effective, they need to have lowest-common-denominator performance profiles: the cheapest, minimal amount of RAM necessary to run anticipated games, the most cost-effective processor available when the entire line is published, basically minimal functionality beyond what the designers anticipate. A PC user can increase performance beyond the "specs" by loading up on RAM, high-performance video cards, hard disk space for more saved games, multiple-monitor output... basically, today's PCs have the capacity for levels of performance that even the "next generation" of consoles won't have when they're finally released. 3GHz processors with 1GB of RAM? With increasing bus speed and dedicated graphics processors, the kind of gameplay possible with PC hardware will doubtless exceed what any priced-to-sell console will do (keeping in mind that new consoles will probably go for $299-$399 and lose their vendors millions of dollars in the initial stages).
Of course, there's also software modification. 120GB hard drives mean that we can download Counter Strike and make Half Life into a whole new game. We can download Enemy Territory, Aliens for Doom, or Quake Rally, or any of thousands of mods which make our game into something wholly new. We can create, share, and seek out new third-pary maps, models, skins and rules for our FPSs, and gameplay experiences like Neverwinter Nights (as opposed to just MMORPGs) become possible. At the least, gameplay becomes more participatory and creative, and in many cases, game design careers are launched this way.
It's commonly noted that progress in technology is driven by two applications: porn and games. If consoles become the only venue for gaming, tech progress will face a glacial pace of innovation. While "the gameplay experience" hasn't been pushed on the PC recently thanks to gaming market stagnation into a few reasonably-successful genres, the capacity for PC gameplay innovation has always been vast; this can lead to new ideas in UI, in AI, in graphics quality and performance, sound, in modifiability (is that a word?).
The only real qualm people seem to have with the PC as a game platform is that games don't seem to sell too well. Well, some of them do. Others just don't seem to sell well enough to justify Hollywood-level production values. Ingenuity can come from smaller development studios too, and the nature of the PC and Internet allow these studios channels of distribution distinct from the Big Studio's dominance of shelf space in EBGames. Doom was an object lesson in this, but it doesn't end there. At least, hopefully it won't. Steam, for all its faults, is a bold new way to sell games; in an ideal world, Valve would open up Steam as a shareware distribution system, with new demos and for-purchase games showing up there from time to time.
Wow, I ranted.
"Is the console destined for superiority, or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
Well, the superior input device is only part of the reason. Budget is another. Quite frankly, you just can't get the omph out of a console you do out of a nice PC. That omph translates into a better game in most cases.
Take Ghost Recon for example (Xbox/PC). Not were the controls just a bit jacked (managable but not wholey intuitive), but the game had to be noticably scaled down because of the budget hardware consoles are forced to operate at in order to be viable products. No team Charlie, smaller maps, limited multiplayer potential. We're not even talking about newer games like UT2k4 whose HDD footprint is 6GB. Likewise, these games are more complex and might very well require patching, and unless you have a Live-like connection, you're SOL.
I think there'll always be a market for the PC, because it represents high end, complex gaming, not something you can normally find on your average budget console. For that same reason, I think the console market will always be larger, but it won't by any means threaten to kill off the PC gaming market.
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"New hammer promises to change the way homes are built"
It's all about the software. The box is irrelevent. Not that people would know this nowadays because software seems to have taken a back seat to hardware development, but there may come a time where a title will be so innovative that whatever platform it's on will be THE platform. Until then, the whole industry is in a big circle-jerk feeding the populace more hardware with little or no real improvement.
I don't think that PC gaming will ever die out for one simple reason:
Everyone will own the platform.
Some people may by an Xbox, some may buy a PS2 and some may buy a Gamecube. When future generations of consoles are released, there will be people who buy them as well.
But nearly everyone is going to have a PC (or a Mac) because they use it for other things as well. Not everyone will stay on the cutting edge of PC gaming, but they will continue to use the PC for years to come.
Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato
I was a PC gamer starting since back in the day when I would play FIRE on my Dell 386 (which incidentally cost $5000 back then). I've slowly transitioned to consoles just because it's so much more convenient to play. Pop a disc in, turn it on, and I'm playing in under 30 seconds. It never crashes, never have to install anything, and there's never a system conflict; you never have to reconfigure your console to support your new game. But above all, the games are honestly more fun to play. PC games are nice and all, but I like not having to memorize 8 billion keyboard commands to play a game. Also, when you get game frustration, it's much better to throw the controler than to smash the keyboard (both things I've done before). Things like Warcraft will always be a PC game, but I think all other games could easily be done on console, and it'll be better for it.
The fundamental problem with PC games from my perspective is that there are too many games written for high-end systems without regard for the fact that most people will not upgrade their hardware to play a game. I have three kids, we all have computers, and we turn over one or two new boxes per year (I see this as a cost of raising kids these days). Because we turn over many boxes we have no ultra-primo machines. I've just retired a P200 (pre-MMX) machine. Folks, in the real, non-ivory-tower world, computers last for years (like five years or more). And while I don't expect the modern games to run on a P200, just yesterday I was helping out a friend whose kids couldn't get a PC game to run. Turns out the graphics card that came with their name-brand P4 (complete with a 64MB RAM video card and DVD+/-R burner)did not have the capabilities to run the game. It's absurd to think that I (as a parent) am going to purchase video games which often don't work with new computers when I can purchase a game for my X-Box or PlayStation that I know will work. Games that don't work reduce my trust in the market, and reflects on my decision to purchase any game, even those that do work on older machines. I am no luddite, but it is often an effort just to make time to go out and purchase the game in the first place. The frustration of my kids and the annoyance of having to go out and return the game makes it generally a losing proposition for me. Oh,and just as a side note, those disclaimers about required video card capabilities, well, they may serve as a legal cover-your-ass, but beyond the size of the video card they mean nothing to the average user picking up a game for their kid at Wal-Mart. Because of this PC games will be marginalized. Only hardcore gamers will play them on PCs. That's a pitifully small market compared to that addressed by the gaming boxes. As you grow up, the realities of life hit you and you realize that PC games are fun, but they are not your top priority. Anything PC games do to make my life more difficult pushes them down the priority list. Reality bites, but there you have it.
As another poster pointed out, one fact is that while unemployment is high, there are still a good number of people with jobs.
The other thing to factor in, though, is that in the US, most people aren't as financially responsible as they should be. We love using our credit cards to spend money we don't have. It almost seems as if we think there's something wrong with saving money in this country. And our federal government is leading the charge.... Last time I heard numbers, the reports indicated that over 50% of households live paycheck-to-paycheck. Now, there are probably some people who are spending their money on essentials, but I imagine there are more than a few people spending beyond their means on leisure items, such as a video games.
If all you have are silver bullets, everything looks like a werewolf.
You ever heard of "Romance of the Three Kingdoms"? Fantastic grand strategy game franchise that switched to being console only in the mid-90's.
To combat the claim that PCs have superior input facilities, console manufacturers will soon be including keyboards, mice, and USB ports (to allow for further expansion of input capabilities) in their next product line. Once these things get faster processors, large hard drives, floppy drives, and DVD R/W drives, PCs won't stand a chance.
PC Gaming:
- Buy the CD/DVD
- Load the game on HD
- Download patch(es)
- Load newest/special drivers
- Buy more memory/new video card
- Configure network settings
- But special controller
- Play game
Console Gaming:
- Buy the CD/DVD
- Play game
Which would you prefer to do?
You say things that offend me and I can deal with it. Can you?
Computer gaming is absolutely the most cost effective entertainment mechanism to be invented (next to guitar playing, maybe).
A single $50 computer game can last for thousands and thousands of entertainment hours.
Four words for the guy that wrote this article:
Half-Life 2... Doom 3.
Yeah, it's dead.
Why would I want to play Tribes 3 or UT 2k4 when I can play Halo 2 in a couple of months, and perhaps have to spend a couple hundred bucks to get the new machine?
Beacause everyone knows, Halo is "the GREATEST" (Tribes rip-off). Christ, I was playing Tribes so long ago that Microsoft wasn't even in the games business, but instead wanted to sell you a joystick with their one crappy game as their strategy. People are already screaming of the death of the PC as a gaming platform when they do a rehash of an idea that came out FOUR FREAKING YEARS AGO?
Halo? Played it. It sucked. UT 2k4 is where it is at. It was there for all the poor saps that finally discovered that there are sometimes VEHICLES AND MULTIPLAY IN A FPS.
That was five years ago people. Welcome to the future.
Speaking of vehicles, in order to save you fanboys from losing your minds, I won't even discuss the Battlefield games... it would hurt you too much.
So why is PC gaming dead again? Someone please sit me down and explain it to me. I gotta know.
I want to play Halo 2, Half-Life 2 and Doom 3. To be able to play those games, I would be required to be an at least $390 video card and about $200 worth of ram. Heck, throw in a new $250 processor and a $120 motherboard while your at it.
Or I could just buy a $190 xbox and Playstation 2.
It's simple numbers.
I'm comfortable running a low end linux computer and a microsoft xbox for my gaming needs.
It's like Microsoft decided to play nice and gave us one of the main aspects of windows (games) without all the other os crap involved.
I can't wait for the Xbox 2.
I'm probably going to get modded down into the toilet for saying this, but I'd actually like to see the PC get marginalized as a gaming platform.
If consoles become the preferred way to play games by such a significant margin that PC gaming all but disappears, it's a suboptimal but effective way to remove one of the obstacles Linux faces on the desktop. "Lack of games" becomes irrelevant if nobody plays games on Windows either.
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I can see that the old PC vs console debate rages on. Right now, I would say if you have both you're in the best of both worlds!
:-)
I just got my copy of Final Fantasy XI Online for PS2 and I'm just amazed at all of the progress that has been made in console gaming. But I would say that a lot of this is owed to gaming on the PC. In particular, if the pundits are to be believed and MMO games are the future, then the PC has had a big hand in driving consoles to the next level. This is especially true of the XBox which in turn spurred the continued evolution of the PS2.
One of the things that struck me last night playing FFXI was how easy it was to go from playing MMORPGs on the PC to the PS2. If you've played EverQuest or SWG many of the common keyboard macros are the same. The only thing to really get used to is using the gamepad which I'm liking more and more. In particular, just being able to simply walk instead of running everywhere is soooo easy to do in FFXI with the gamepad. And it feels more natural too. Also the performance was pretty good, even in crowds of players. The only downside so far is that now I need to get a comfy chair for the living room!
Best of all though was just how easy it was to get into the game and start playing. It always takes ages for EQ or SWG to start up and load on my PC. Admittedly, my PC is not the fastest around, but after seeing the PS2 perform, over the same broadband connection, it's not just my PC. I thought about the PC version of FFXI, but the upgrades to play it well on my box would cost more than the PS2 version. And none of my other PC work requires so much horsepower.
Anyway, PC gaming won't die off. The numbers may decline or level off, but I think the PC still has a lot to teach. Consoles are really great at refining gaming for the masses, but are too risky to really innovate on. So don't throw out your PC yet. Heck, I may yet do those upgrades!
To the making of books there is no end, so let's get started
Then I got Ninja Gaiden for the XBOX. If there was a MMORPG with the speed and graphics (and difficulty!) of this game on a console, it would be an amazing game.
This news is a big relief for Apple! If gaming on PC platforms withers because of set-top gaming, then Apple no longer has to try to attract game developers to its platform.
Best Buy can have you arrested
XNA is seen as Microsoft's coming successor to DirectX. It's basically a media framework that will be common for the PC and the coming Xbox 2, and thought to replace DirectX. Tools that already exist and are used in Xbox game development will become available for Windows developers and vice versa. With over 20 game and middleware developers already showing interest in this coming technology that was very recently announced, things do look a bit brighter for us PC users as companies will likely have an easier time poerting the games for the different platforms.
This will obviously not help Linux gamers much, but I was planning to continue using my Windows PC as a gaming platform anyway.
Beware: In C++, your friends can see your privates!
I see that the gnomes have a good, firm, grip on your soul ... While anyone would like a large screen, you just cannot duplicate or approach the PC game experience on a console. "Demise of the PC game platform..."??? How can you even move your fingers to type those words (on your PC???) You cannot get the same level of control, quality of graphics and overall experience on any console.
"...more powerful than a PC..." More powerful than whose PC, what PCs? Today's PC's, Last month's PCs, more powerful than Alienware, or more powerful than the PC I game on? I defy XBOX or any other console manufacturer to put together a console "...more powerful..." (very subjective statement -- more powerful how?) than my present PC, and for less than or the same money I did it on -- and while your're at it, give me graphics of the same or better quality, and command & control options that are as good as or better than I now enjoy, and the ability to edit my own maps, mod my own weapons (or whatever) and in general play around with the program. You're breathing vaporware, Brother, high on the fumes of hype. Come back to us -- don't go into the light!
This is kind of a cycle that most of you kiddies are not old enough to remember. The truth is, consumer computing (that's the PC, people.) started out as game consoles that slowly mutated into multi-purpose computers. It's going to happen all over again. Game consoles will slowly become more powerful with more features, until they actually become multi-purpose computers that also play games.
"Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
Look at the home entertainment market. The plasma screen TV is essentially a big monitor, and offers high enough resolution and sharpness to display text and anything else you might like. The PC is slowly morphing into a Home Entertainment Centre; the X-Box itself is just a glorified PC! It's already pretty common to walk into a well equipped Home Theatre room and see a wireless keyboard and mouse on the coffee table. In short: convergence is going to make the distinction between consoles and PC's meaningless. As it stands, the only difference left between the two is the position in which you sit, and how close the screen is to your face.
In all matters of opinion, our adversaries are insane. -Oscar Wilde
The trend is obvious - the larger studios are moving - sometimes slowly, sometimes quickly - to consoles, that is if they weren't doing significant console development already.
I believe we'll see any games which provide an experience that can be easily controlled with the console joypad systems (and that will appeal to the console player market - there is definitely some cross-over in these demographics) move, for the most part, to consoles over the next 5-10 years. It's simply too attractive for the big developers to ignore the consoles - standard hardware, little non-commercial piracy, higher margins and combined marketing initiatives are big sells for them.
We will continue to see strategy games, FPS games and console "ports" on the PCs, but the exit of the major players will make way for the international independent gaming scene to surge forward using the now-emptying PC as its platform for success.
In short, I see a sudden exodus of large studios from PC to console being a good thing for innovation in PC gaming.
This is a nice article based on wrong assumptions.
Yes, there has been some spectacular flops in PC MMO space right now. And some big name cancellations (Mythica, for example). This is not due to PC MMOs dying. This is just normal market saturation.
For single player games you pick it up, you whack it for a week or two - or maybe a month if it's REALLY good, and maybe return once or twice later to replay it a bit.
For MMOs, you realistically have time for a single game. Period. Either you catass your way to victory by spending every waking free-time hour playing the single MMO game, or you will be forever n00b in the game(s) of your choice, whining how everyone else is more powerful than you. You cannot *possibly* play two MMOs - you couldn't dedicate enough time to either of them to actually prosper in the game.
So, the beancounters have not yet figured it out - there is room for only a very limited number of successfull MMOs. Maybe 5-10, with some of them bit marginal or with non-mainstream subject matter.
For consoles, none of these basic assumptions change. There are no MMO overload for consoles - yet. So it seems that the market is 'exploding' & growing much faster than PC MMO market. Well duh - thats new market vs mature market.
Until they offer a keyboard with every console, MMOs will never be huge on gaming consoles. Online gaming yes, actual massive online games with dozens/hundreds cooperating - no chance in hell without a keyboard.
Even with customized scripts/bots, multiple accounts/PC:s & web-based tools its almost a 2nd job to run a successful online guild for raids & other high end stuff in most MMOs. With a keyboard. It's *hard* to communicate and coordinate with hundreds of people.
Now try the same thing with just voice comms and no keyboard on a console. Nope, won't fly.
We'll see plenty of persistent world Diablo wannabes and other abominations on Consoles, and the online gaming market on consoles will grow. It won't kill off PC, and it won't move MMO players from PC to consoles. Never. Ever. At least until a console comes with keyboard standard.
Not to mention - TVs suck for displaying text. Another downside for the consoles.
One of the premises of the article is that online gaming on the PC is in decline. This premise is not justified in the article. Every example that the article cites as a failure for online gaming on the PC is based on the monthly-fee-per-game based online gaming model. The article even dismisses UT2004 by stating that it is free to play online so it is not a success. So the according to the Herald, success is achieved by making money after the initial sale of the product. That's a fair assessment, but that leaves another problem. Consoles do have a monthly-fee system, but that fee is paid to the console maker, not the software developer and it covers all titles on the console (if I understand things correctly). How is the console maker getting a monthly fee any different than the ISP getting a monthly fee? The money isn't going to the software developer (or if some of it is, it's probably insignificant) so it's just as much a failure as UT2004 according to the Herald's metric of success. People are willing to pay for a service to play many games online, but they just aren't willing to pay $10-15 per month for a single online game anymore.
Consoles make tons more money. The games for consoles were created on PCs. Mods for games are often more popular than the games themselves(Desert Combat, Counterstrike) but must be created on PCs. The most powerful graphics cards available are for PCs. You can say that a console is just as powerful, but you're wrong. Military spec for simulation is 60 fps. A standard TV runs well below that (30, I think). A console only needs to produce 30 fps for a standard TV and then it only has to deal with 544x372(or so) pixels. I try to exceed 30 fps at all times and run a resolution of 1600x1200. That's almost 10 times as many pixels as a console needs to produce. Many people state that a high end PC graphics card costs as much as a console. They're right, but a graphics card that matches the output of a console system costs $50. I, for one, am tired of games coming out for PC that are watered down because they were simultaneously developed for consoles.
That was my initial thought also; For similar reasons. Although there is a descrepancy "PC" is "PC" ubiquitous with Windows ? I still consider my computer to be a "PC" and its hard drive has never had Windows anywhere near its sectors ;)
;)
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I occasionally play games on my Linux box (Vice City via wine , or Max Payne) but usually when I'm really bored and cant access the family TV for PS2. I have spent a substantial amount on PS2 games, and for me knowing that if i buy a game im going to get the same experience as any other ps2 owner and the simply "stick the disc in , switch it on" convenience is why I prefer console gaming, its also more of a social / family event because it gets you in the living room.
In reality the only reason i've got Vice City and Max Payne running under linux is to prove that it can be done and to stick my hand up my gay windows loving friends proverbial
I dont miss the "lack" of games on the linux platform , mainly because i never played games to any degree on my PC hardware anyway. All of the software i need is here and its free and open; stuff like KMail, Gimp, Quanta, OpenOffice it works and it does the job , equally , if not better than windows equivalents. The only thing that I really really miss about windows is the proliferation of Music compostion and Audio editing tools. I'd love to see a linux port of Octamed Soundstudio, I'd love Rosegarden to be the stable alternative to VST (but it aint there yet) There is a lot of cool stuff out there, but the music programs I need are just not quite ready yet.
I went into a local store today and passed the video games section; at least 80% of the games there were for consoles; the rest were PC games, many being those platinum titles in dvd style boxes.
The trouble with PC Gaming is the upgrade cycle, for you everyday PC habits if you buy a top notch PC today it will be fine for years to come. Heck my mother still uses a K6 350mhz with a 10gb hard drive and its fine. If you want to be playing state of the art games you need to follow the 6month to a year upgrade cycle pretty strictly or you will be left out in no time.
nick
Electronic Music Made Using Linux http://soundcloud.com/polyp
The article isn't about consoles being the new MMORPG platform. The article is about the MMORPG market (PC dominated) being saturated, while the online FPS market (which has a large console demographic) and some other genres are growing.
MMORPGs cost between $10 and $15 per month and require updates on a regular basis to remain interesting. They also require significant time investment. Given the size of the potential customer base, any new MMORPG at this point is going to be cannibalizing the customer base of some other MMORPG. Most people don't have the time or money to play more than one.
XBox Live on the other hand is a flat rate, and has games in genres where you can just pop in and play a little bit without having to worry about being level 126 with 4 billion experience points in order to have fun. That is a market that has a lot more potential growth regardless of console or PC.
I own a very decent PC setup and also an Xbox. Sure, maybe now that I'm older, and the eyesight is going a little, and I'm holding out getting glasses, that can explain the difference I see, but what do you think? On any TV screen or even projection on a wall when I've played Halo, it is fuzzy. I'm sure HDTV will be way better, but for now, between the clarity, graphic detail, ability to upgrade, and amount of control, the PC is still a better experience for me. I agree with the fact that cheaters on the online PC games are maddening, but when you're at a LAN party or playing online with people you know and trust, it is a blast!
Sig pending an original thought...
Game consoles: Cheaper to develop for
PC Games: Much more flexible
I think one of the key reasons that gaming consoles are (again maybe, whatever) so compelling to game developers is because the hardware is standardized. Sure, you have DirectX on the PeeCee, but this by no means guarantees that the PC it is installed on can support the features. So you need to punt on the PC by allowing dials and levers to adjust graphics and sound options. The CPU figures in too. Then you have several hundred common video card models, a dozen or so sound card drivers, and a few dozen driver combinations for each that may or may not work as advertised.
All of this adds up to one big headache to the game dev.
The disadvantage of the console is that once a game is shipped, you cannot patch it without sending out new media to registered customers. That's expensive. It forces game dev managers to think like movie producers (but software is harder than moving pictures) and results in a static offering.
On the PC, you can make patches available on the web site, allow mods to be developed, and develop a more vibrant user community. Just check the Battlefield 1942 mod, or Half-Life.
Neither will go away. People keep saying the PC sucks as a game platform, and that may be true. But there is stuff you can do with a PC you can't with a console, even with wired ones. For that you have to account for less than with a PC.
Then there is the question of NTSC/PAL screen resolution vs PC screen resolution. Even an old S3 ViRGE card would be fast at that res (just kidding, but point made).
Pick your poison.
- - - Non Caffeine Drink or Drink Error
That is a highly debatable claim.
A superior UI is one that is very easy to figure out, and lets the user do anything that the game can let them do without it being awkward.
Consoles arguably have an edge because using a D-Pad or Joystick is very intuitive. And fewer buttons typically means that the UI is easy to figure out.
PC's have an edge in that for games that require alot of unique inputs or menu interaction, since a Mouse was specifically designed to point and click. (Which is why RTS games play better on a PC).
If you think that a PC offers superior input, it is probably because you tend to prefer the kinds of games that play better using a Mouse.
END COMMUNICATION
The PS2 costs about as much as the graphics card I would have to buy to get comperable performance out of my PC
I don't think this is true anymore, at least not if you're willing to turn your computer resolution down to the low levels your console displays. With Halo, for instance, it looks like you can get 640x480x50fps (i.e. approximately TV resolution with better-than-interlaced-TV framerate) with a GeforceFX 5200 ($55 on pricewatch) or with a Radeon 9200 ($40 on pricewatch). Oh, and you can get both those cards with TV Out at that price, so you can use your larger TV screen if you want.
Consoles don't drive innovation, PCs do. You don't see ATI working hard month after month after month to stay ahead of Nvidia in the console market, do you? They work in the PC market to make better video cards for PCs. Those video cards in turn spur the development industry to make games that take advantage of those faster and faster cards.
Compare, for example, the rate of development for PC hardware versus the hardware development between the Famicom and Super Famicom. We're talking twenty years without a major change. The Xbox has a 733 MHz Celeron for crying out loud -- do you think that during the creation of the Doom 3 and Half-Life 2 the developers were thinking "This is going to lookg great on the Xbox!"? No, they probably weren't.
PC gaming pushes the technology. Console gaming is a slow, controlled process that lets the manufacturers rake in the money with low priced games and lets developers rake in the money with lower requirements for development. Consoles are old technology that produces poor quality. People don't see what the Xbox can do and say "Damn, I wish my PC could do that!" They look at their PC games running at 1600x1200 with FSAA at 75 fps and say "Damn, why the hell would I play this on a console at the rough equivalent of 640x480 with lower quality textures and three year old technology?
Have you missed the news? They reported that the XBox 2 will have up to five, count 'em five (essentially G5) procs. Other reports have said three, but you still couldn't even buy one of those procs for less that $600. You can't come close to that for $400.
We're also not talking about modding your games here. That's a versatility question, not a power question. On top of which, it sounds like you like to cheat, not just mod. What can you do in FFXI that you can't do on a PS2? You've got keyboards and mice for that console, the graphics look the just about the same and the text on the TV is great. All that and it runs on a PS2 with it's old, inferior, hardware. So, how's the PC experience better for that game?
When the XBox came out it had superior graphics to the PCs at the time too. So, how can you suggest that ATI will give them something out-of-date/not cutting edge?
The hype for the XBox wasn't vapor, so what do you base your assumptions on?
That's a major reason I dont see (at least that genera) merging soon.
other good reasons are lack of cheats for consoles, level playing field of consoles (ya know all the benifits of writing a game for a console)
..will never die.
The point of the XBox (from Microsoft's perspective) is to make it easy to port console games to the PC. As such, the XBox *helps* IBM/HP/Dell, since it makes PCs more valuable.
Remember that the XBox exists to help Microsoft preserve its OS monopolies. Other game consoles threaten this, as if you play all your games on console, you don't need to run Microsoft Windows rather than Linux/MacOS/whatever to play them. The XBox development environment is designed to be compatible with Microsoft's PC development environments. This makes it easy to port those games back to PC.
So why is it dying? I say the answer is the platform.
Okay, i love linux and i try to get everyone i can interested in it. The problem is convincing gamers. "But linux doesn't support direct X" they always say. They want their games easy to install and easy to play. I tell them "thats what a console is for". But nope, they want prettier, revolutionary games that they see on PC: pushing their hardware limits, giving them an excuse to go spend more money on the latest and greatest.
Now Everyone (sane) knows that windows is a joke. Every version we see released we find more and more problems that are being exploited. A gamer will probably have to reinstall their system multiple times a year. Trying to get their drivers working for all games, all the settings that need to be tweaked. Its becoming way to much of a hassle: backing up saved games, keeping patched o/s images up to date- its tonnes of work!
Not to mention to buy a gaming system you need to spend a fair bit to play these games. To me this doesn't seem worth it.
instead of spending 1500-3000cdn on a gaming system they can spend 550 bucks on a pc and ~300 for a console. Consoles are a set platform game developpers concentrate on making sure their games are more polished instead of hacking in compatibility for all sorts of hardware. Its simply easier and more stable to run games on a console. It also makes it easier to transport games to different location. You can't just bring a PC game to another person's house and play them. There is a CDKEY and you aren't supposed to do that. With consoles, you can easily trade games and play them no problem, no questions asked.
Consoles are what games are suited to most. Thats why PC gaming is struggling. As far as I'm concerned if a company could come out with a very high spec'd console equipment, sold it at a next-to-nothing profit(priced close to existing consoles) but made it easy to develop for, they'd 0wn the industry. If sony did this and made it play the existing game library it'd be hard to catch up to them!.
I find my use of consoles and PCs is cyclical.
When a console first comes out, it tends to have a games experience on a par with the PC, but more fun on the bigger TV screen. However, about midway through its cycle (cycle=5 years?), the evolution of PC specs means the console games feel outdated.
So at the moment, I'm playing Far Cry and Unreal Tournament on the PC. When the PS3 comes out, I'm sure I'll find myself playing that more.
PC gaming and Console gaming are two completely different attitudes. It was best summed up in a recent review of the game "Mafia" for PS2, it was a pretty negative review, the some of the greatest gripes being the fact that the game is more story based than action based, and the cars "sucked". (its set in the 1930s... you're not going to have lamborghinis in the 1930s) The truth is there is a distinct different attitudes towards games between the PC gamer crowd and the console gamer crowd there always has, there always will. does it make it wrong? no, it makes it different, and having the choice is necessary. Saying PC gaming is going to die is like saying movies are going to die out because of TV. hasn't happened yet, doubt it will ever happen. There are people who prefer the quick 30 minute entertainment of TV and those who prefer the longer more substantial entertainment of movies...
I'm a casual gamer. One thing I like about console games is that its unambiguous what games you can play on your system. In terms of how well the game runs, everyone's starting on the same page on consoles.
I could tell you, for example, that the framerate for multiplayer Neverwinter Nights on the PC is horrible. But, really, that's just because I have an old system without enough pixel-crunching capabilities.
If someone tells me that they played Crimson Skies on Xbox and it played like a dream, I know I can pick up the title and expect the same performance on my Xbox.
If I walked into a Best Buy, I couldn't tell you which new PC games my PC could handle well without reading the fine print on the box (and even then I won't know if my PC can run the game to its fullest.) But I can walk over to the console games and know that, if it's a game for the PS2, I can run it as intended on my PS2 at home.
-- dR.fuZZo
Seams like some game console MFR just bought a mouth piece that works in a reputable newspaper. They're trying to give the impression that "PC for Gaming" is on the way out to boost the bottom line. Maybe even make some Game Maker exec think twice about porting games to the PC...
What do you think?
Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration
As a die-hard PC gamer, I really hope developers don't give up the PC platform in favor of dumbed-down console games. However, it occurs to me that the big loser in the PC to console game migration might be Microsoft. How many times do you hear someone make the comment that they keep a MS based PC around just for games? I currently use a PowerBook and a G4 and even on my x86 boxes, I run Linux. But I always keep a partition on my fastest x86 box installed with Windows, just so I can play x86 only games. So I wonder... Assuming that people are no longer tethered to the x86/Windows platform for gaming, could this be the beginning of the end of the MS stranglehold on the OS market?
"No one that I know wants to lug a 32"+ television around. 17" LCD, oh yeah. "
You do know that the awesome VGA boxes are cheap for the Xbox? You snag that, a 17" LCD, and the Xbox in an awesome G-Pack game'n'go case (which makes the Xbox more portable than a Shuttle mini-system!), and you're set for a Halo LAN party. Best of all, you don't have to worry about it running horribly on your Xbox. By having an Xbox, you meet the recommended system requirements!
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
The XBox 2, PS3, and whatever Nintendo (if they stay in the home console market at all) systems are going to really change alot of this... There are a few advantages that the PC has over the console which will all but disapear when these come out... 1) Screen resolution - By the time we see the XBox2 and PS3, HDTV will be the standard. By the time the systems are under $200 (and the games start to really get off the ground) people will actually have HDTV capable TVs. This will equal the screen res that MOST games are played at (ya, I like my war3 at 1600x1200, but I can get by with a little less). These systems are being designed with that in mind, so I don't doubt that games will soon become 'optimized' for HDTV monitors. Plus, your average household has a 17" computer monitor, a small, but significant number probably have 19" (and 15" for that matter). Your average HDTV has gotta be 27". Lets face it, size matters. Esp. when added with HDTV resolution. 2) Controller input - XBox already uses a modified USB interface, anf I expect other systems to follow suit with USB2.0 based inputs. Reason's are simple: they can make make cross platform devices relitively simply, keeping costs down. By changing the actual 'plug' shape and wiring patterns it will keep your average console gamer from using the Xbox2 controller in his PS#, but the 'guts' could be basically the same, meaning cheap construction. Also, it looks like MS is removing the HD from thier system, and Sony is having good success in selling an external one. However, as games become more advanced (FFXI online, Fable, etc), you will require an large non-volitile storage system. So, do like sony and sell a HD seperately, keeping system costs down, and making some actual profit on 'accessories' for the latest game. Using USB2 will let them easily adapt existing, cheap (and getting cheaper all the time) technology to do this. 2a) Back to controllers - I seriously am expecting the XBox2 to be bundled with 1 controller and a kkeyb/mouse combo. Maybe not the 'base' system, but a Special Edition or something like that at least. (At launch why not have a $299 regular system - the console and a controller, nothing else, and a 'special limited time' $399 bundle with the addition of a game, and a keyb/mouse? it's sell liek mad). Just about all the systems have a keyb/mouse kit available, and I think that we will see more of these in the future. When we do, FPS will bcome much better for console, and RTS games will make thier way into the scene in force. Once the console catches up in these areas, and added to it the already significant list of advantages (no install worries, garaunteed to work, better price/performance) it's going to be a no brainer. In fact, I am looking forward to it. Next year I can ditch my PC, get a nice new iMac, a PS3 or XBox2, and have the best of everything. It'll be nice to, especially since the only reason I ever upgrade my PC is to play the newest games, I'll prolly be able to keep my iMac for 4-5 years and just upgrade my console as needed.
What are you talking about, the economy is in fine shape.
Sure we're not in the bubble years with money for any stupid idea, and jobs everywhere.
But companies are making and selling products, unemployment is at slightly lower then historical levels.
By any reasonable measure everything is just fine, just compared to the blast that we had over the past few years, it feels a little tight right now.
I'm finding that there are fewer and fewer good strategy games available.
Most have mindnumbingly dumb AI.
Once you get past the point where they vastly overpower you, they become quite easy.
sorry, but today the resolution and level of detail on a computer monitor is so much more pretty than a television. will HDTV even compare to a computer running a game at 1280x1024 or higher? thats not rhetorical, i'm really wondering.
the only bonus I see for console gaming is that you sit on a couch or sofa instead of an office chair.
you can tell that PC games are withering by going to Best Buy. The PC games used to be on several racks and changed all the time. Now they are down to one rack and its pretty much the same every week. a bunch of standard games and nothing new. the console game section is always expanding.
in fact, the PC game rack is now about the same size as the full Macintosh software rack, which is not a good sign.
You start off by saying:
windows is the problem
Then you ignore that for pretty much the rest of your post and talk about machine cost and non-uniform hardware.
As far as I'm concerned if a company could come out with a very high spec'd console equipment, sold it at a next-to-nothing profit(priced close to existing consoles) but made it easy to develop for, they'd 0wn the industry
What a frickin' great idea! So what you're saying is that if someone comes out with a better product and price it cheaper, they'll sell lots. That's great. Too bad those silly guys in the industry haven't thought of this.
Every version we see released we find more and more problems that are being exploited. A gamer will probably have to reinstall their system multiple times a year. Trying to get their drivers working for all games, all the settings that need to be tweaked.
Actually, every version of Windows sees less and less problems - really. Compare Windows 95 to Windows XP. Or the tweaks required to play a game under XP to the ones required under DOS 5. It gets better.
I'm not a big PC gamer (I like my Gamecube), but I play a little on my development machine. It just really doesn't give me any problems. I've been running the same machine for a while now, and the only reinstall I've done in years was moving from 2000 to XP - and it was pretty painless.
A lot of people seem to have these old ideas that Windows is still crashing all the time and has driver problems. It really just doesn't. It did at one time. Windows 95 was really an abomination. Windows XP is really pretty stable.
You can't just bring a PC game to another person's house and play them. There is a CDKEY and you aren't supposed to do that
Do you actually play many PC games? CDKeys are actually fairly rare. PC games could run off of the CD without an install if that's what gamers were clamoring for. They apparently aren't. Instead, they want the short load times of having content on the hard disk.
PC games and console games will co-exist for at least a while longer. There's games suited to each, and both options make sense for different people. Just because PC gaming isn't for you doesn't mean it's doomed.
Let's not stir that bag of worms...
1. Sheer number of titles / emulation: it's probably a safe assumption to make that the kids & young adults generally go for the consoles while the parents & older ones use PCs for gaming. Therefore, it's probably safe to assume that the older lot (myself included) enjoy the emulation scene and reloading up old games - in turn, we have less free time for new games and buy less of them. Therefore there's less and less profit for the games companies in PC Games.
2. Game modding: great for the general public to extend the life of favourite games by downloading free mods for Half-Life, Quake, etc. but ultimately a tactical mistake by the games companies. After all, I'm still playing various Half-Life mods several years after its original release meaning, again, I've bought and played very few new games.
3. Game quality: console releases seem to be much better thought out than PC game releases. Console games tend to be more formulaic - beat-em-ups, sports & racing games, etc - but also seem to be of a consistently better quality. In my experience, maybe 10% of all the PC game releases are of a reasonable standard while only a handful each year are classifiable as "classics". The games companies have only themselves to blame for this - magazine and Internet review sites mean the general public can be a lot more selective with their purchases.
4. Network gaming: modding aside, it's possible to buy a first-person shooter on the PC and finish it in about a day's worth of play to be ready for the next game. Network gaming, although great for us players, extends the usable life of titles to be much longer meaning that, again, we buy less new games. This is why the gaming companies are obviously moving to a model of server subscriptions to keep the money coming in. But ultimately it'll result in less, longer-life titles being released.
From a personal perspective, I'm getting older and getting slightly bored with the modern games scene anyway - I'm now really only looking forward to Doom3 and Half-Life.
And while I'm pretty comfortable on the "disposable income" front, I'm simply tired of with the endless cycle of hardware upgrades that seem to be a requirement every 6 months or so in the PC gaming scene.
I really miss the 8-bit and 16-bit days when games developers were forced to push the hardware further and further to create better and better games rather than simply expecting us to upgrade all of the time.
The classic days of gaming are long dead...
Gentoo Linux - another day, another USE flag.
Objects are not inherently good or evil; they can be used by people toward either end. People who use their credit cards to pile up debt and ruin their financial standing may hurt themselves in the long term, but that doesn't make the credit (and remember that the card is merely a manifestation of the ephemeral idea of credit) itself evil.
And please, for the love of god, don't use directx. OpenGL all the way baby!
Starcraft was available for N64, but I was indignant about it at the time. I couldn't conceive how it would be fun without having keyboard hotkeys, nor how you could move the cursor around fast enough for the 1337 micro.
There was one incredibly fun FPS for N64, and that was James Bond: Goldeneye. Both single- and multi- player was great.
Can you tell I'm not too hip on the console scene? All my examples involve Nintendo 64. Sorry.
And yes, there are no *bands on the consoles.
Is what it comes down to.
Anyone here own a Nintendo? How bout Super NES? Or N64? Sega? Sega Genisis? Sega CD?
The point is consoles are evolving yes, but ocnsumers will tire of every two or three years forking out between $200 and $400 for the newest consoles.
That was the main attraction for a PC, in my case. When you can't run a game simply upgrade a component in your box. Every 5 or 6 years upgrade the box itself. However, for the last 5 years I have been running an AMD 350 megahert machine and playing some, not all mind you, some newer games.
In an unstable economy, you can grab the fast buck, or stay in for the long haul.
$200 - $400 a whack for a console? I think not. I would rather lay that money down for the equivalent in games for my PC.
I am Bennett Haselton! I am Bennett Haselton!
I'd love to do the Mario Kart LAN thing. I even know enough people with cubes and discs. I just can't pay $50*4 for the broadband adapters I'll never use again.
Let's not stir that bag of worms...
Interesting that you should say that. As someone who grew up with DOS and uses the linux console extensively, I still subconciously consider the mouse a secondary input device. Even under Windows, I tend to use the keyboard a lot to get around. ctrl-esc/win_key + r then type a command, etc. The mouse is invaluable for graphics editing (or for quickly setting focus under any application) and other uses (post-Doom FPSes which have free-look, etc.)
Civilization is by far my favorite computer game, in almost every incarnation of it. (There has continuously been an install of one of them on my hard drive since about 1990-91.) The notable exception was the Call to Power sub-series. I was more or less appalled at how much one needed to use the mouse and hated playing the game.
So to each one's own
A preposition is a terrible thing to end a sentence with.
The second that I can use a standard USB keyboard and mouse combo, I will consider halo on the Xbox as an alternative.
It's not that I'm an old-school, PC-hardcore, moreover, it's a physical limitation; the amount of flexibility and mobilty that exists in your fingers are far less than what is comparably possible via keyboard and mouse. FPS' suck on consoles. Again, just MHO, but there are a grand chunk of gamers who agree with me on this point.
Gamepads are great for console-style games. Anyone remember the debacles that were Command and Conquer or Starcraft on the N64?
PC games are a different type of animal - still best suited for key/mouse input. Until then, Halo will be a shadow of what it could have been - as will Halo2. The dev team killed it when they made it an FPS. Now it's just another shooter.
the only difference between a rut and a grave, are the dimensions
What's your point?
Mods are about the only reason I stick with the good ol' PC, the value they add to a game shouldn't be underestimate. Take counter strike for example or the plethora of mods for battlefield 1942 or even the multiplayer mod for GTA:VC.
So OK the PS2 may of had GTA:VC first but I can play it against my friends or download mods to give me new weapons, cars etc...
# ... So far only games really utilize the huge amount of space available on a DVD...
And MOVIES.
# The PS2 costs about as much as the graphics card I would have to buy to get comperable performance out of my PC
See my uncle's post above.
# My TV screen is bigger than my computer screen. For theatrical games, 27 inches is nice, even if the resolution sucks. Resolution isn't as important as size unless there is alot of text and menus. Inability to display text forces game designers to largely eschew them which lets you get more 'into' the game.
Well, some people likes games where they have to think, and sometimes thinking involves apprehending text. It's nice to have the options. Also, a computer is useful for so much more than a console, including reading text (online, too).
# I can play a game while someone else uses the computer or vice versa. Why get that video card for the same price as a game system when you'd just have to share?
Run Linux and set up a fucking dumb terminal.
# Console games are Bugfree (TM). They are. I have maybe found 1 or 2 MINOR bugs in console games over the years. Every third PC game I buy must be returned to WAL*MART because it won't install correctly on my computer.
Stop buying your games at WAL*MART and this is likely to be taken care of. DUH! Wal mart sucks.
Also, when there is a buggy computer game, guess what? They can release a patch! Good luck trying to patch the code on the DVD.
# The controllers are the best designed ever.
Yeah, except for the keyboard and mouse, which have much more fine-grained input.
PC pro:
Anyone can make a game for it
Console con:
Pay though the nose for the right do make a game
I keep hearing that, but I'm not seeing the evidence to back it up. The number of XBox games ported to Windows is about the same as PS2 games ported to Windows.
That isn't the point of the XBox at all. The XBox has two points: 1: To muscle into a market they had not had a presense in before and; 2: as a testbed for their Secure Computer Platform.
Boobies never hurt anyone. - Sherry Glaser.
PC online playing does not cost money just to connect, other than your ISP. I can go home and jump on hundreds of servers at no extra cost.
Also, many PC games are released with the tools to make your own game mods. Look at NeverWinterNights and UT2004. Both come with full mod development tool set. You think MS/Sony/Whoever will want the users to create their own games that they donm't get a slice of? Hardly....
"Those who make peaceful revolution impossible, make violent revolution inevitable" - JFK
I doubt PC gaming will die out. One of the major reasons is that developers will take money from wherever they can. Now that I've been hearing about this unified game development platform Microsoft cooked up, I think game developers will write the software once and release it both XBOX and PC platforms. As far as Playstation goes, I don't know how easy it is to port a game from the PC/Xbox to Playstation, but it seems to be easy enough where I've seen some games being released on all three platforms at the same time.
The other reason why I believe PC gaming is here to stay is because of the controls and multiplayer play. I'm sure everyone here is familiar with the WASD/mouse configuration. With that, it's really easy to whip around a 180 and blast whoever's tailing you. Anyone ever tried to do this with a D-Pad on a console contoller? It's called "Hang on, I'll be with you in a second." Of course, on a console that's usually against a computer opponent, unless you happen to be paying $10/mo for the privilege of playing online with someone. And that brings me to my next point...LANs. Anyone ever heard of someone doing a big LAN party using Xbox/Playstations? Neither have I. And on Xbox, you get 4 players per console, all of whom can see each others' screens because it's split into four tiny quads. Then pair that with the fact that you can only have 4 Xboxes hooked up in the same game, which means you get a maximum of 16 players per game, all of whom are playing on what would probably be less than the equivalent resolution on 320x200 in one small corner of a crappy color TV.
Now ask anyone who has ever participated in a 64-player deathfest why he thinks PC gaming will die out.
-R
Fees and other such games that credit card companies play say otherwise.
Is the console destined for superiority, or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?
The majority of video gamers have always generally preferred consoles over PCs for two simple reasons: less hassle, less money. You plug it in, turn it on, and it just works. No software to install, drivers to fuck with, or BIOSes to flash. And a console still costs less than a 3rd of what a gaming PC costs. These are the reasons why most gamers bought NES or PS2 rather than C64 or PC.
A minority of the gaming public has traditionally preferred PC gaming because of two advantages: advanced computing capabilities and the keyboard/mouse methods of input. But today's consoles are on the verge of eliminating those two gaps. PS2 and XBOX both support the ability to connect keyboards, mice, and other unique input devices, and they are both plenty powerful enough to appear as good as most people's PCs, but at a much cheaper price (because the console can be subsidized by the sale of games, which is something a business can't do with PCs).
All that the consoles need to do is provide some add-on module that lets you get SVGA or HDTV output for high-res viewing (supported by all games on the console, not just special games that support it as a hack), and to let gamers reconfigure any game to use any combination of input devices that are supported by the system (pad/joystick/keyboard/mouse/racing wheel/whatever), and then a console becomes a perfectly reasonable substitute for your typical gaming PC.
So at this point the only limitation is the demographics choices being made by console manufacturers, not the technology itself.
Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
You just can't play a good sim management "god" game on anything but a PC. I'm referring to games like Sim City, Civilization, Pharoah, Roller Coaster Tycoon, Sim Golf... etc, etc.
The problem is, that class of game is kind of over-saturated and really lacking in anything new.
So wither away, PC...
- New games requiring RAM upgrades.
- Existing games crapping out because of said RAM upgrade (I kid you not).
- New games not compatible with the mix of Extended/Expanded RAM that everything else plays nice with.
- Games crapping out due to a hardware upgrade, like a video card or sound card.
- New games needing the newest video card drivers and those new drivers killing off older games.
- Games malfunctioning due to an OS upgrade.
- Games failing because of DLLs brought in from non-gaming applications.
- Games becoming unplayable when the system is upgraded because said games lack internal speed controls (anyone ever try to play "Wing Cpmmander" on a Pentium 133?).
Every game I have for my three consoles (PSOne, DreamCast, XBox) still works (save for the disc I rolled my chair over and snapped, but that's not Sony's fault). Most of my PC games from the PSOne era no longer work on the beast of a computer I have.I've given up on PC games (with the minor exception of some FPS games and those cute little Flash/Java games you play in a web browser) because I'm sick of the BS keeping my game system able to play the greatest number of games possible.
Boobies never hurt anyone. - Sherry Glaser.
Well now that's debatable.
Yes there are oasis, but you have to look at the big picture.
A rose by any other name, but roses have thorns (look at the profile for a doctor).
-
Interesting that you should say that. As someone who grew up with DOS and uses the linux console extensively, I still subconciously consider the mouse a secondary input device. Even under Windows, I tend to use the keyboard a lot to get around. ctrl-esc/win_key + r then type a command, etc. The mouse is invaluable for graphics editing (or for quickly setting focus under any application) and other uses (post-Doom FPSes which have free-look, etc.)
Curously enough I prefer keyboard/command-line interaction with my OS's, but I don't particularly like a game that makes me memorize so many keyboard commands that it feels like I'm studying for a test.PC games aren't going anywhere until PC's as we know them die.
I can't wait for the day when PC's and consoles cease to exist and I just have one Ubercomputer in my basement that can create movie quality grafx in real time and allows me to buy the best games w/o having to play them on a specific platform.
Then all I have on my desk is an awesome 42" OLED screen, mouse, keyboard (or whatever the input device standard is by ten) and a port that I can plug my 200GB flash drive into for transporting files.
Ahh I can dream can't I?
No sig for you!!
"Not that your point is invalid, a PS2 is the cheapest alternative. The quoted statement was just a bit much. The reasons the top PC card cost so much is that they're built to run games with WAY more details than PS2 games at 1600X1200 with 60+ frames per second."
And when HDTV becomes more common this will change.
You are a fool with no real life experience.
Screw off. I've been developing software for a long time, and I know more about PC's, Windows, and probably even Linux than you ever will. Do you know what it was like to setup DMA on an original Sound Blaster? Do you remember what changed when going to the odd Pro version with the FM synthesizer from the SB16? How about how the sprite buffer works on a Commodore 64?
Of course you don't, so shut your idiot mouth when talking to those older, more experienced, and smarter than you.
Looking over your comments, you're a boring Linux fanboy who doesn't know dick - and routinely gets modded into oblivion for his stupidity. This is quite the accomplishment for a Linux fanboy on Slashdot.
Let's not stir that bag of worms...
Boobies never hurt anyone. - Sherry Glaser.
Essentially, the article references 2 on-line worlds that have been scrapped this year as evidence that the PC market is in trouble. But both those on-line worlds sound like they might have sucked anyway. One is an attempt to revive an old franchise, Myst, which while a fabulous game in itself, has somewhat faded from consciousness, and the other is by Microsoft. Maybe the games were just not marketable, or there were significant problems with them. But no, it has to be about consoles destroying PC gaming, which BTW, they've been threatening to do for how long now?
That's gotta fit into your schema somewhere
the amount of flexibility and mobilty that exists in your fingers are far less than what is comparably possible via keyboard and mouse.
Keyboard and mouse may work better than a gamepad for some players on some game genres, but do you think you could play Super Mario Bros. or Soul Calibur II or Tetris efficiently using a keyboard and mouse?
IMHO, if you want to know what kind of platform you'll be playing on in the long term then the question you need to answer is will computing power will be distributed-specialzed or centralized-generic.
Everyone can have his opinion -as both have pros and cons-.
But personnaly i'd like to have some kind of "home server" that can manage every numeric thing in the house, spreading content to any kind of output/input devices.
kick ass on the computer and no console EVEN REMOTELY COMPARES.
Sure thier cheap, and simple, and they are all identicle so the developer doesn't have to worry about coding for machine differences. But they just aren't any fun. The controllers suck, I'll never be able to get used to a game pad. Just two many controls packed into too small a space. The Display sucks, and until they offer a console box with a biult in SVGA/LCD port I don't see that changing. HDTV output will help some, but it's still very limited when compared to a computer monitor. The lack of a keybaord, and moue, automaticly make the developers have to choose limited and cumbersom user interface designs. You almost never see console games that can take advantage of a keyboard and mouse, because so few users have them that no developers bother to add code to support them. Way back when I bought a Sega Genisis, and I sold it after a couple of months because PC's just played more and better games, and the interface was better. I then saw the overwhelming popularity of the PS1, so I got one of those. I never did find a game for it that I actually played all the way through. They graphics just can't touch a PC. Again, game pads.... just say no. No real local storage to speak of, those memory chips are nothing compared to a HD. I even fell for it one more time, and bought a PS2. Same reason... Oh my god, the PC games are dieing! The only good games will be for the consoles! Well I'm now to the point where the only thing I use my PS2 for is a backup DVD player. I must admit that I finally found two games for the plateform that I actually like, actually two series of gamse I like. The Solid Snake line, and the Grand Theft Auto series. I played GTA2 on the PS2 and liked it.... but when Vice City came out, I bought it for the PC. I have faster loading, better graphics, more useable controlls, and an over all beter gaming experience. So I guess if all the pudents are correct in saying that PC games are over, that I'll just have to be happy with the existing games that are out. It's never happened before though, and I don't think anyone honestly belives it will happen this time. But bottom line. I tried console gaming. Repeatedly. I don't get it. I don't like it, and I'm not going to waste money on a console again. It's more fun to upgrade my PC anyway.
Most households are connected to the internet nowadays, implying that they own a PC.
Try running 99.44 percent of computer games from the shelves of Best Buy on a Macintosh computer. Some people "are connected to the Internet" through a Mac and do not "own a PC" based on an Intel instruction set architecture.
How many people are still playing console games from 10 years ago?
Ever heard of FCE Ultra?
To be honest, I've always thought of PC and Console gaming as two fairly separate things that each had their place and unique styles. But I'm disturbed by the extent to which PC gaming is being shaped by console gaming these days.
Using a recent example, Deus Ex was a great PC game. Its sequel was a disaster - it was obviously designed with a console's limitations in mind and the PC version was saddled with a console interface and dumbed down gameplay.
The recent Splinter Cell demo was a similar experience - a giant UI taking up too much of the screen because it's designed for a TV.
And of course Halo, I couldn't believe how frustrating it was trying to play that game with a controller instead of keyboard and mouse. I haven't even tried the PC port, I played it on a friend's XBox.
It's frustrating, because so much development that is going on today targets multiple plaforms (specifically EA and Ubisoft) and because all the consoles pale compared to a current PC in terms of power and flexibility, we have this rash of dumbed down games targeted to the least common denominator.
But maybe it's just this long drought that PC gaming has had. Maybe HL2 and WoW can shake things up a bit... =)
The ones near me still have three rows of PC's games, and one row of PS2 games, and one of Xbox.
Between looking for jobs, I play unreal tournament. Throw rocks if you will, but I refuse to live my life under a constant cloud of dreariness simply because I don't have enough money.
For any but the most complicated of games, I will NOT go back to the PC.
I've been playing Xbox on my widescreen HDTV using component inputs for a long time now. The huge screen with great graphics and full room dolby digital 5.1 and comfort of the couch is a MUCH more entertaining enviroment than my desk and PC.
Back when LucasArts focused on PC games with x-wing vs. tie fighter, the added ability to adjust parameters on the keyboard made the game a lot more interesting. Since they have focused on console games, however, it seems the features have been stripped out to make the new games work with the simpler controller of console games. I've been disappointed with the Rougue squadon game demos and beyond, and haven't bought a space shooter since x-wing alliance.
Vote for Pedro
Some games are really well suited to the console setup and some are really well suited to playing on a PC. I would never want to play an FPS or strategy game on a console because a mouse is the best input for them. I'd also not want to play a fighting game like Mortal Kombat on a PC, especially if I'm going to have a few friends over to join in.
RPG games certainly work well on a console because the inputs required aren't quite as precise or time critical. Playing a twitchy FPS on a game pad is an excercise in frustration. Unless they start building keyboard and mouse platforms into couches, some games are always going to be better on a PC.
This sig has been temporarily disconnected or is no longer in service
All your games could be played on a console if you just added a keyboard. None are super graphics intensive, If MMORPG become popular, wireless keyboards may become standard on consoles, and then the only "intellegent" part of playing on a PC will be finding a free server to download the patch from.
Erm, you want strategy or tactical depth? Try the following console games:
Let's start with PSX:
Those are the ones I have (besides Ogre Tactics). I could throw some puzzle/action/strategy games in besides MGS (like Alundra, Silent Hill, even Gran Turismo), but I won't bother. Now for PS2, and what the hell, I'll throw in the action or puzzle ones this time:
These are just the ones I have or can think of off the top of my head. Final Fantasy (the main series, at least), while not requiring a lot of deep thought, is also not the only RPG or game on the console. The strategy games for consoles blow away the simple RTS's I've seen for the PC, in depth, fun factor, and storyline.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
I worked for a brief period of time at a game company. While there I realized that developers prefer to write games for consols because they have pretty standard libraries and specifications. They don't like hacking all their code to get it to work with various graphics cards and other computer configurations. Intead, they would rather want to use that time to tweak their code to get maximum performance on a specific set of hardware. I used to be a PC gamer, but now most of my games are played on the Xbox. It creates a good separation between game time and work time.
"Oh dear, she's stuck in an infinite loop and he's an idiot" -Prof. Farnsworth (Futurama)
Four people all sitting together laughing, playing, drinking beer, and sharing an evening TOGETHER in the living room.
That is a game - not sitting in your room playing against some guy on the other coast.
This aspect of console gaming is often overlooked - but critical when examining why they are pushing PC games to the curb.
I am very small, utmostly microscopic.
The article talks about how difficult it is to make a persistent-world multiplayer game to work out financially, and talks about a couple of such games being cancelled for that reason. It also contrasts persistent versus non persistent multiplayer games.
I talks about platforms they run on, but I don't see where the console/PC distinction is being made. What am I missing?
Krill
.. If you're a hardcore gamer, plus the cost benefits of a PC gamer through Warez and emulation offset the 'so called' costs of gaming in general for both Console and PC
You've got good exclusive games on Xbox, GC and PS2. PS2 for your RPGS, GC for Quality stuff, and Xbox for FPS, Mech assault the 'rest'.
The fact that if you sell your computer stuff (video card, cpu, etc) at the right time you can get up to 50-60% discount on your next videocard/upgrades by selling on eBay that offset the so called "excessive costs" of PC gaming. You just got to be smart about it.
Console stuff devalues worse now more then ever because you can get the games for free and emulated on the PC after the console comes out even though some emulators take longer to make then others. Right now they have good working emulators for every system ever made except the GC, PS2 and Xbox. Look at SNES, Playsation, N64, GameboyAdvance, gameboy, NES, etc.
..and I get a fair bit of work done on XP/Putty.
XP has its problems, and some things about it really bug me. I just get tired of people doomsaying about how it's always crashing and you have to reinstall Windows once a month and you have to tweak drivers to get anything to run - and other garbage that just doesn't conform to my own experience, or the experiences of the hundreds of people I know who are running it.
I think some people still have this idea that Windows users are trying to scrape things done in the 5 minute intervals between blue screens - and it just isn't that way. But what do I know - I'm a fool with no real life experience.
Let's not stir that bag of worms...
Microsoft has wrung all the money it can from gamers on PC - it's in their best interest to kill it off - why? when you buy a PC game, MS makes NO money from you but when you buy an XBox game, MS makes money off of you - ever single game you buy.
... that's why they came out with the XBox - not so much the living room thing but the continuous revenue stream (don't believe me, just read the Bill Gates to Warren Buffet memo in the Minnesota trial).
MS is all about continuous revenue stream now. PC's are good for Windows upgrade packs and software upgrades. Games means nothing to them now
Pc gaming has warez, nothing in the world can beat warez :)
Personally, I prefer gaming on the PC. But as I was reading through some of the posts, something dawned on me...the only time I boot Windows is to play games. If I bought a console, I could re-purpose my Windows drive to a second Linux drive. Then it's Bye Bye Billy.
Personally, I prefer the console gaming. Mainly, I don't want to use my Mac for something as trivial as gaming and since my Mac is doing other things (compiling, backing itself up, search for ET, crawling news stories for me, etc etc) that I don't want to game on it.
The console lets me free up the Mac for the work things and lets me do just the fun things on it. Who cares about it needs to be recycled every few years. Give it to a charitable organization with the games.
I paid $150 for my PS1 and when I got my PS2 I donated my PS1 for a write off of $150 off my taxes and I'll do the same for my $200 PS2 - which was a gift so therefore I'm making money on it. BTW: I also took a write-off for the games. Very profitable!!
Used to the same with my PC's when I had to continually buy a new one every couple of years. But now I have a 2gig RAM - 120 gig HD - Dual processor 867mhz G4 - which is two years old and has yet to slow down.
- Sorry to the Boy's and Girl's Club which received my donations but as soon as the PS3 is out you'll have a PS2.
Later
Save Pangaea!! Stop Continental Drift!!
Best RPG series I've ever played: Final Fantasy (admittedly, I prefer console-styele RPGs)
Best "Arcade-Style" Game Developer: EA Big
These are the types of games I like to play nowadays, and they're all done best on consoles. If I was into other styles of gaming (FPS, RTS, strategy), the PC would be a better (but much more expensive) choice.
I used to like FPS's, but I got bored of single-player and got tired of getting my ass handed to me by cheaters and 16 year olds who play 8 hours a day and call me "haha gay loser faggot" when they frag me.
I used to like RTS games but find that the learning curve is too high to get into any particular game. Too many options, too much stuff to do. In Warcraft II, there were only two races and they were nearly identical, and yet there was endless nuance. In Warcraft III, there's so much variation that the nuances get lost. I mean, they're there, but you gotta be a Grand Master to appreciate them.
I used to like strategy games (who wasn't at some point a Civilization junkie?) but I've found that as the market for the genre gets more rarefied, so do the games. They tend to be highly specialized, with a steep learning curve and low production values. I'm sure they're immensely satisfying if you can devote a lot of time them, but I don't have that kind of time anymore.
As many people have remarked before me, games are the only credible killer app that drives home-PC upgrades. Digital video editing is not something with mass-market appeal (sorry Apple, Intel), and most people don't do CG on their home boxes. I suppose people do buy new hardware somewhat for DVD encoding, but aside from that, it's games baby. I know I upgrade much less frequently now that I don't game on my computer. Intel should be very worried.
If I were them, I'd get into the gaming business, or at least forge strong partnerships with developers. It's been a successful strategy for other hardware manufacturers. Look at Sony's developers and partnerships (Square, Polyphony Digital), or Microsoft buying Bungie. Having some exclusive games on the level of a Gran Turismo (can you imagine how good it would be on a PC?) would help quite a bit.
I noticed that I've seen most of these arguments before, back in the day.
PC-C64-Nintendo
or
PC-Amiga
or
PC-Mac
hmm, why is the PC still in the argument? Cause I can now play all of my old C64-Nintendo-Amiga games on it. I know when the Super Nintendo was big, I wanted to buy a game for it. Rented every game at the vid store, beat em all rather quickly, they did not seem to have a challenge. Off to the computerstore at the mall, and there was a shelf with all the SNES games, and a shelf of Tie-Fighter with a Gravis Joystick. I sold my SNES to the store 2 weeks later for the TF expansion.
It's worth nothing though that FF XI is now available for both the PC and PS2, and the two clients play on the same server together. This asks a new question. Do MMOG companies really have to choose between PC and console? Could the future be of MMOGs be integrated multiplatforms?
Open Standards Portal
...which I cynically refer to as 'consolidation'.
will this question become moot if/when PCs and consoles converge into a single home multimedia center?
For as long as people have PCs in their homes, someone will create games for people to play on their PCs. For as long as someone is creating games for PCs, someone will try to use every little ounce of processor power from the PC to make the game look good and play well. For as long as someone is writing games that push the edge of the PC power envelope, there will be an incentive for companies like ATI and Nvidia to produce aftermarket products that add processing power and make games even better for people with the disposable income to buy the product. For as long as all the previous statements are true, there's money to be made in creating PC games.
Maybe the PC will be a less popular gaming platform, but it is never going away. Big developers are not the be-all-end-all of games. If EA stopped writing PC games tomorrow, another company (or group of small companies) would step into EA's place to grab the abandoned market share.
I piss off the people I work with because I always use the keyboard for everything. On the other hand, it's painful for me to watch some of them sit there and slowly use the mouse to copy and paste things when I could've had it done in a few seconds with a couple keyboard commands.
And I wholeheartedly agree with you about civ. I like PTW over the new Conquests expansion, but I've spent many a night up until daybreak with just one more turn syndrome.
If the PC game scene were to die out, unlikely as that is, I'd no longer have a need for Windows.
--Jeremy
Jesus was a liberal
Real gamers build modded overclocked PC's built to satisfy the need for speed.
Proprietary designs made to ensure profit is a typical corporate evil deed.
The real reason behind consoles is consumer cheapness and corporate greed.
Words to men, as air to birds.
That is the simplest answer to the "consoles/TVs have low resolution" arguments. Who prefers to watch movies on the PC? Except for RTS games, I believe resolution is a non-factor in this debate.
So, most of the same reasons that make people prefer watching movies on their TVs should apply to games: screen size, (usually) better sound system, access for more people/players, comfortable sitting/laying/standing on head/whatever positions, etc.
Add to that: convenience/ease of use (throw the CD in, hit the power button, be ready to play in 10 seconds) and less technical troubles (how about never having to call/email/look on the web for technical support?).
I used to be a PC gamer only, but now mainly prefer gaming on the console (PS2). Funny thing is that what converted me was none of the reasons above - they were all just gravy. What did it was actually giving a console a fair try with some of the best games it had to offer (at the time, Metal Gear Solid, Gran Turismo, Silent Hill, Driver, etc). I was blown away by how fun, entertaining, cheap, and free of headaches gaming could actually be. There was simply nothing like those games on the PC. Now the only games I still play on the PC are FPS games, mainly because of control and network play - and network play on console is on its way to being (or has been already?) resolved.
I play Flight Sims and FPS game Titles.
I want to know where I plug into the Console my Simped F16+ Rudder peddles, Thrustmaster Cougar HOTAS Flight System and TrackIR POV Device?
I have Used a PC for Gaming over 10 Years now and I have Zero plans to Buy a Console.
What if I buy a PS2 and want to play an XBOX Game?
Why cant I upgrate my Hardware eevery 6 Months?, You mean I have to wait 5 Years?.
If Im running out of Buttons on a HOTAS system and Keyboard then a Gamepad controller has enough?.
An FPS without a Mouse *Rolls Eyes*.
I spent more money on My mouse than the cost of a whole XBOX.
Can I use a Console to edit and make Maps like Im now doing in Battlefield Vietnam?
Can I access a League forum and upload Skin packs to a FTP?
Can I load external server Browsers like All Seeing Eye that have all my Buddies tracked accross all my Games?
And the List goes On
It's fallacious to assume that the current trend of rising numbers for online console gaming accurately represents the maximum potential growth.
Here we have a market that starts from practically nothing to its growth towards a theoretical cap, thanks to the favorable conditions of broadband these days.
They compare it to PC online gaming - something that has had years to mature and is much closer to its theoretical cap. PC online gaming matured at a much slower, more deliberate rate (as does PC hardware in general). By contrast, console gaming has gone from nothing to something in a quick burst.
Question is, what happens when online console gaming hits its limit (and probably much faster)? Will it 'overtake' the PC online gaming scene?
Men believe what they want. - Caesar
I don't believe the console will ever be superior to a pc for gaming. I'm one of the crowd that games on both. Consoles have constrained hardware - it is limited to the level at the production time. PCs are open-ended in the respect that you can slap in any new card you are of a mind to purchase (and working drivers are available for).
What is happening right now is a shifting of the niches that console gaming and pc gaming (and let's not forget arcade gaming) have held for so long. PCs no longer have a monopoly in online gaming. However, consoles still are not as cutting edge in potential graphics and programming adaptability. (By adaptability I mean the ability to program in any number of ways - not just per a consoles specs.)
Personally, I hope the foul-mouthed bunch who plays only for their own pleasure migrates to consoles and leaves the PC MMORPG to those who really want to develop community. Pipe dream, eh?
I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
I don't care much about this topic. I own a dreamcast that I fire up -maybe- once every 2 weeks. it's enough to scratch the rare gaming itch i get.
the consoles are going to be doing much more than games. Why do you think Microsoft got into the market? Heck, my dreamcast has a built in modem and I can browse the web with it.
If one of us wrote and distributed a really thorough consoles vs. PC games comparison, listing all the conceivable pluses and minuses of each, along with some market analysis, would that ever end a debate like this?
It would clarify the facts so that we don't have to repeat them in every deity-levee Slashdot article. But even then, I bet people would still cut-and-paste for +5. OK, let's start:
Console pros- guaranteed minimum level of hardware performance
- testing can concentrate on one hardware configuration
- output to big-screen TV as standard equipment
- inexpensive
- some titles support multiple users per terminal
- exclusive titles with strong trademarks, especially for children
- can be used while somebody else is doing her homework on the family PC
- game interfaces tend to be less text-heavy thus more immersive and friendlier to preliterate babysitting clients
Console consGot any more bullets to shoot?
Personally, I believe that copyrights should expire in 14 years, as the US first intended, so that classic games would be public-domain by now. Pac-man should be as free as Chess
Both "MS. PAC-MAN" and "FIDE" are trademarks, but anybody can make a game whose object is to step on each space in a maze without infringing as long as isn't called "PAC-anything". Copyright applies only to the expression of a game, such as the specific layout of each maze and the graphics used to represent the characters. Even if Namco had thought to patent such gameplay methods, any U.S. patent on such gameplay will have expired, as patents in the U.S. and most other countries last only 20 years after filing.
(Ignore the mouse though, it won't help)
Then what's player 2 supposed to use? ;-)
SMB had 6 input buttons, which is easily handled on a keyboard
That game often needs three keypresses at once: forward, run, and jump. Many cheap keyboards distributed with cheap PCs can't handle a lot of simultaneous keypresses.
(if you had mentioned one of the post-NES sequels, then it'd have needed more buttons and the PC situation would be worse)
OK, now s/Mario/Smash/ and see how it still works. Don't forget that Super Smash Bros. allows for four players on one machine.
But yet, if the programmers wished, they could allow you adequate control by mapping the 40 available PC keys to different combat moves.
Yeah, like an RTS. But can a PC support two keyboards?
Such a pointless topic that just causes a pc-fanboy vs. console-fanboy flame war. Rarely, in the end, does ANYTHING remotely intelligent come out of these sorts of topics. In any case, I'll be a hypocrite and put my 2 cents in. I have no preference between console and PC gaming. To me, it depends on the type of game it is that determines where my "preferences" lie. Simply put: 1. FPS PC's definitely excel here. There is simply nothing better than keyboard mouse control. I do enjoy playing FPS's on my consoles, but in the end it just FEELS better on PC's. 2. Fighting Games Sorry, PC's lose here. Heck, when was the last time a good fighting game was developed for the PC? Ummm... Can't think of any. Frankly, no PC fighting game has ever come close to the brilliance and complexity of such fighting games like Soul Calibur series and the Virtua Fighter series. Why? Well, they just play better with controllers. Ever try and play a fighting game with keyboard and mouse. Or heck, just a keyboard? Sure, you can get a controller for the PC, but then you lose the "social" aspect of fighting games. A big group surrounding a PC is just simply lame. 3. Strategy Games PC's are clear out the choice here. No doubt about it. Trying to play a strategy on consoles is simply clunky and frustrating as heck. Maybe someday some developer will figure this out, but I've yet to be convinced this will ever happen. 4. Role-Playing Games Here, this is a split-vote. I go in either direction. Both platforms have examples of brilliant RPG's. PC's with the Ultima Series, Baldur's Gate, Neverwinter Nights, Diablo series, etc. Consoles with the Final Fantasy Series, Xenosaga, Chrono Trigger, etc. etc. Control-wise? It's a toss up here as well. 5. Sports Games (action based) I have to stress "action based." What I mean by this is Madden Series, World Series Baseball, NFL 2K series... etc. "Sim" based sports games are a different category in my book like: Out of the Park series, Micro League Baseball... etc. Anyway, here the social aspect of gaming comes out, and here (in my book) consoles have the edge. Control wise, I give the edge to consoles as well. Playing a football game with a keyboard is just pointless. There you have it. There are simply just some types of games better suited for one platform over another. If you read the majority of posts that support PC-gaming you'll see that 9 times out of 10 they are almost exclusively strategy game fans or FPS fans. The same holds true for console gamers. People have to open their eyes. Console gaming won't go away. PC-gaming won't go away either. What will happen (probably) is a convergence of the two. Consoles with greater flexibility of PC-gaming: Mods, deeper strategy games, etc. PC's will eventually gain the "plug and play" aspect of consoles, easier implementation on a big screen TV, better control standards for controllers, etc. *whew* w00master
i think this would be a good direction to go to. when the console does cover the heavy gaming section[1], the pc would be free from that strange hardware boundaries: when you do not use the pc for playing games, you do not need to buy a new graphics card every year.
the high hardware demands are only driven by games[2]. ok, if you had very special things to do (you are a music producer or you develop hq-3d apps for hollywood), you need to also update your hardware, but joe schmock doesn't need to.
Trends come and go. Consoles are good for the average person wishing to play a few video games, but many of them would rather have a bunch of cool games on the PC if they had one or if the one they have was powerful enough.
Consoles have their place and I have an XBox because the mod chip stuff on the Xbox is fun, but overall I find that PC games are more fun, more interesting, and more detailed.
I do enjoy some titles on the Xbox; Outlaw Golf is fun and Fusion Frenzy on a big TV with four people can be fun too. Consoles are better for having a friend over to play a game then a PC is.
But, PC's will always have the edge for technological superiority and so games will always be written for them to make use of this cool stuff. And there will always be games where you need a Keyboard, and console games with keyboards aren't very practical. MMORPG's on consoles may be okay for some aspects, but in order for an online RPG to have any decent community people need to be able to communicate fluidly. Can't do that with a gamepad..
Like someone said up a ways, neither is going to die, and they both have their pros and cons. They can and will coexist for some time to come.
- It's not the Macs I hate. It's Digg users. -
Doom3 XBox will have a coop mode, PC won't.
That is SOOOOO retarded I'm almost considering ignoring D3. Already written a letter.
Oh, topic? Umm, well, for many of us, the choice is not PC vs. Console, it's PC and Console vs. PC.
Right now, the PC is superior for most things (not cost). Remember that you can use console-style controllers with a PC for games that seem to need them, like fighting games or 3d platformers.
I can't play a FPS with console controllers, I've tried. The closest I came was Bounty Hunter, and that was more of a platformer than a FPS in many ways. Without auto-aiming it was awful, even though auto-aim sometimes targeted innocents (oops! sorry!).
I don't understand the idea that RPGs are better on consoles. Given the complexity, I've always found the PC interface to be better. And the high-res detail capability.
With Linux on console, and linux on PC, what's the difference? It's all about the juice, and who can make the most money off what entertainment medium.
17inch lcd + shuttle is not something a lot of people can easily afford. Although lan parties are popular among many gaming geeks, it is far from being mainstream.
Hmmm... Pie...
And that, Lord Kestrel, gets you added to my "friends" list. You could be a Nazi Goth Feminist pro-SCO Satan worshiper and it still wouldn't make a difference
Viva la CIV
A preposition is a terrible thing to end a sentence with.
Right back at ya ;)