This will go a long way towards the war on Open Source. Consumers won't be able to install and use unauthorized OS's. This could potentially save thousands of dollars.
Lets take two high profile games like UT2003 and DOOM3. DOOM3 requires OpenGL, UT2003 supports OpenGL. Last I checked OpenGL was cross platform;)
UT2003 uses OpenAL for all it's sound architecure. Whilst Windows and Linux versions are available, I don't think it's as cross platform as OpenGL but theres nothing to stop anyone from writing their own - it's an open specification. I have no idea what sound system DOOM3 is going to use, but knowing Carmac and his insitence of open stuff I'm pretty sure it's going to play on other platforms:)
Isn't XviD;) open as well? That covers movies.
So aside from an open input architecture all bases are covered.
The problem here is trying to get developers writing games to already defined open standards. One hurdle is the lack of the OpenGL 2 spec being ratified. A lesser hurdle is Creative Labs actually writing a decent OpenAL driver - their Windows one for Live! and Audigy cards works wonders in UT2003 - provided you turn of the music.
The tools for cross platform games are already here - why port DirectX? Surely it's easier to get the developers to code to existing open standards that also *shock* work on windows *shock*
I was alluding to the fact that there's no such thing as a Free Operating system (or software for that matter) from a MS wannabe perspective.
Obviously my level of humour is vastly superior to your intellect and I humbly appologise;)
Ah, but the point is that a Linux based PC was sold. It's another number on the userbase. The userbase size is very important to companies thinking about writing a Linux app or game - are there enough people to buy it and turn a profit?
Hopefully, this will make game companies sit up and take note - more Linux users = more quality games and apps.
This will go a long way towards the war on Open Source. Consumers won't be able to install and use unauthorized OS's. This could potentially save thousands of dollars.
You mean as opposed to other standards?
;)
:)
Lets take two high profile games like UT2003 and DOOM3. DOOM3 requires OpenGL, UT2003 supports OpenGL. Last I checked OpenGL was cross platform
UT2003 uses OpenAL for all it's sound architecure. Whilst Windows and Linux versions are available, I don't think it's as cross platform as OpenGL but theres nothing to stop anyone from writing their own - it's an open specification. I have no idea what sound system DOOM3 is going to use, but knowing Carmac and his insitence of open stuff I'm pretty sure it's going to play on other platforms
Isn't XviD;) open as well? That covers movies.
So aside from an open input architecture all bases are covered.
The problem here is trying to get developers writing games to already defined open standards. One hurdle is the lack of the OpenGL 2 spec being ratified. A lesser hurdle is Creative Labs actually writing a decent OpenAL driver - their Windows one for Live! and Audigy cards works wonders in UT2003 - provided you turn of the music.
The tools for cross platform games are already here - why port DirectX? Surely it's easier to get the developers to code to existing open standards that also *shock* work on windows *shock*
I was alluding to the fact that there's no such thing as a Free Operating system (or software for that matter) from a MS wannabe perspective. Obviously my level of humour is vastly superior to your intellect and I humbly appologise ;)
Why would a Microsoft lawyer be doing a murder case?
Ah, but the point is that a Linux based PC was sold. It's another number on the userbase. The userbase size is very important to companies thinking about writing a Linux app or game - are there enough people to buy it and turn a profit?
Hopefully, this will make game companies sit up and take note - more Linux users = more quality games and apps.
Do you read slashdot? Mozilla 1.2.1 was released yesterday :p