I have exactly the same rig!
gonna o/c it to 233mhz in order to make quake3 and CS more playable:P
Re:This is the reason for Windows's advantage
on
DirectX 9 Finally Out
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· Score: 5, Informative
Microsoft, with its money and power, is able to deal with hardware manufacturers, to receive specs of planned features early and to develop API for those extremely quickly
Hmm... The major Hardware manufacturors (and software developers) are members of the OpenGL ARB :
http://www.opengl.org/developers/about/arb.html
The OpenGL Architecture Review Board (ARB), an independent consortium formed in 1992, governs the OpenGL specification. Composed of many of the industry's leading graphics vendors, the ARB defines conformance tests and approves new OpenGL features and extensions. As of June 2002, voting members of the ARB include 3Dlabs, Apple, ATI, Dell Computer, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, Microsoft, SGI, Sun.
Other companies and organizations are encouraged to join the ARB as non-voting participants by signing the ARB Participant Undertaking (PDF, Word format, Postscript format), so they are covered by participation and disclosure terms similar to the ARB member agreement signed by voting Members. Prospective participants should talk with the OpenGL ARB Secretary (email to arb-secretary 'at' sgi.com) to discuss their reasons for joining and their projected level of committment to the group, and to find out how to submit the Participant Undertaking.
Participants may apply for ARB membership when new slots are opened up. A partial list of participants includes Alt.software, Crytek GmbH, Discreet, Empire Interactive, Ensemble Studios, Epic Games, GLSetup, Id Software, Imagination Technologies (PowerVR), Intelligraphics, Micron, NEC, Obsession Development, Quantum3D, RAD Game Tools, Raven Software, S3/Diamond Multimedia, SiS, Spinor GmbH, Tungsten Graphics, University of Central Florida, Verant Interactive, and Xi Graphics.
did your hear about RAID?
because it's Video Graphics Array?
http://www.happymagpie.com/gallery/demon.htm
They really remind me of Alone in the dark on the PC ten years ago...
Think of all those /. news that could be moderated "-1, Redundant"...
Even a voodoo1 is better than a ATI rage Pro
-1, Troll
BTW with FSAA4X + Aniso the 9500pro is twice faster than a Ti4600
nFinite FX = Pixel Shader 1.1 (or 1.3 which is nearly the same).
Radeon 8500 and 9000 have PS 1.4, and the 9500/9700 have PS 2.0
The biggest issue is that when the sun will turn into a red giant, oceans and atmosphere will boil away.
TIA watchs YOU!!! er... there's something wrong
oops. forgot to login. I'm not an AC :-(
I have exactly the same rig! gonna o/c it to 233mhz in order to make quake3 and CS more playable :P
Microsoft, with its money and power, is able to deal with hardware manufacturers, to receive specs of planned features early and to develop API for those extremely quickly
Hmm... The major Hardware manufacturors (and software developers) are members of the OpenGL ARB :
http://www.opengl.org/developers/about/arb.html
The OpenGL Architecture Review Board (ARB), an independent consortium formed in 1992, governs the OpenGL specification. Composed of many of the industry's leading graphics vendors, the ARB defines conformance tests and approves new OpenGL features and extensions. As of June 2002, voting members of the ARB include 3Dlabs, Apple, ATI, Dell Computer, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, Microsoft, SGI, Sun. Other companies and organizations are encouraged to join the ARB as non-voting participants by signing the ARB Participant Undertaking (PDF, Word format, Postscript format), so they are covered by participation and disclosure terms similar to the ARB member agreement signed by voting Members. Prospective participants should talk with the OpenGL ARB Secretary (email to arb-secretary 'at' sgi.com) to discuss their reasons for joining and their projected level of committment to the group, and to find out how to submit the Participant Undertaking. Participants may apply for ARB membership when new slots are opened up. A partial list of participants includes Alt.software, Crytek GmbH, Discreet, Empire Interactive, Ensemble Studios, Epic Games, GLSetup, Id Software, Imagination Technologies (PowerVR), Intelligraphics, Micron, NEC, Obsession Development, Quantum3D, RAD Game Tools, Raven Software, S3/Diamond Multimedia, SiS, Spinor GmbH, Tungsten Graphics, University of Central Florida, Verant Interactive, and Xi Graphics.
That's a DirectX7 card, and it's compatible with DirectX 8.1, so there's no reason DX9 will piss you off
Maybe there's an advantage if you've got three or more eyes? I think this thing deals with stereoscopic vision, you get one image for each eye
Burning a CD on a 48X takes 2 mins 30 seconds, versus 3 mins on a 24X one... The truth is : RIAA seized the equivalent of 187 CD burners!