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User: cdrgonzo

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  1. Why do it alone? on Encoding Video For Mobile Devices? · · Score: 0

    H.264 with aac for both. Http live streaming on ios, progressive downloads on everything else... Seriously, why waste your time doing this solo? plenty of companies already do this stuff almost for free a lot better than you can do it by yourself. Ooyala or brightcove are good for web. Synctv does web and custom apps across every major platform (ios , android, pre, yahoo widgets, bluray, roku, etc...) You can waste months developing something not even close to as good.

  2. yeah this could work. on Microsoft and Yahoo Discussing Search Partnership · · Score: 1, Funny

    "the talks between the pair are preliminary and wide-ranging."' and hopeless.

  3. DRM is bad but... on Open-Source DRM Ready To Take On Big Guns · · Score: 0

    I don't see people moving away from it any time soon. Saying DRM is baaaad on slashdot is kind of like making an argument against gun control at the NRA. There aren't many people that would argue that an ideal content solution includes DRM. Content owners are, for the most part, unwilling to license content that is not DRM'd. Since that's the case, it makes sense to create a DRM product that attempts to solve most of the issues with DRM, namely that it's proprietary, non-transferrable, and dependent on the long term survival of the company handing out licenses. To that extent, I think Marlin is at least trying to do more than the other branded DRM schemes. The only problem with their plan is that it is reliant on getting a tipping point of CE manufacturers and content providers on board, and even then it's dependent on Apple or Netflix totally fumbling and losing their momentum, neither of which is going to happen. In the long run, all of the companies that are using DRM are eventually going to suffer as a result of it. The trend is for data to become more ubiquitous, not less. Any data that is encumbered by access restrictions will be less favored than data that is unencumbered by such restrictions. In other words, a movie released through studios will be at a disadvantage when compared to a movie released independently. When distribution channels become completely open (not by plan but by natural progress) then you'll see mediums like film production becoming smaller, more targeted, and eventually DRM free.

  4. I asked the PhilBot, this was the output: on Ask Sony's Phil Harrison About PS3 and Games · · Score: 0

    "With a number of previously-PS3-exclusive titles having gone multiplatform, are there any efforts to prevent this from occurring further, or is it of little concern to SCE? That is, should we expect to see more PS3-exclusives go multiplatform?"

    As the gaming world moves forward, Sony must continue to innovate as a company. Sony is and always has been a leader, setting new directions, never content to follow the pack. With the power of the Playstation brand, all developers want to see their product on our system while growing their audience as wide as possible. As developers become more comfortable with the advantages of the Playstation 3 hardware and are given longer development frames, I think you will start to see more exclusives, not less.

    "The wii's sales have been meteoric, despite the "superior technology" of the PS3 and XBox 360. My question is, have Sony and MSFT completely underestimated the penetration, and demand for, HDTV, and are you both feeling that now?

    On a standard set Wii titles look better than the last gen, and offer an new, innovative, and most importantly fun experience. On a standard set, a PS3 is a $600 PS2, and a 360 is a $400 Xbox.

    Also, wrt Live, Home, etc: do you really think gamers are so eager to install stores under our TVs?

    Do you have any vision for the online experience, other than as a way to get my credit card number?

    We have always said Nintendo would likely sell well as an add-on system. The lead Nintendo enjoys is the result of a gambit to use last generation hardware in an effort to cut costs and achieve higher production capacity. At Sony, our goal has always been to create a future proof machine. That is, a gaming console, a media hub, the mecha of your entertainment center for ten years. You may spend $600 today, but that $600 buys you a console that is built to stand the test. The test of time.

    "Where do I sign up to get the $1200 per system sitting on the shelf in January that Jack Tretton promised?"

    Unfortunately, not even Jack Tretton could have predicted the capacity of our manufacturing partners to spend sleepless nights ramping up production of the Playstation 3. It's a sort of damned if you do, damned if you don't situation. Sony was aware of the massive demand, and rather than relax we chose to pump out as many consoles as was humanly possible. Now that we have caught up to demand it has been taken as a symbol of waning popularity. I can absolutely assure you this is not the case.

    "Now there is a question I have. Why is it that it's the year 2007, the PS3 is a "High Definition" system, and costs $500-$600... yet still only includes the same composite video cables people have been using since the NES 22 years ago?"

    As the leading console manufacturer, Sony must constantly strike a balance between the desires of the hardcore gamer and the average consumer. By including only the most often used cables we cut the entry cost to consumers and leave the decision to you as to how you want to enjoy your new system.

    The PS3 has three major problems as I see it; lack of software, price, and lack of availability. The latter two of these three issues have been blamed on the fact that the PS3's Blu-Ray drive requires an expensive and scarce blue laser.
    "Given the problems that seem to have come with Blu-Ray, does it still look like including the drive in the system was worth it? And if so, was it worth it for the PS3, for the Blu-Ray format, or for both? What steps are being taken to remedy the problems in price and availability?"

    As everybody is well aware of, Sony did have some initial trouble getting components for the Blu-Ray drive. However, this drive is the nexus of our strategy moving forward. It is a crucial element in our future-proof design and desire to give the consumer the most machine for your money. Again, it's not easy to be the leader. It means tough decisions had to be made. I'm confident in 10 years when you still play your Playstation 3 and enjoy Blu-Ray HD m

  5. Comparisons to DVD's release are off-base on No Love For The Blu-Ray · · Score: 0

    VHS was annoying and restrictive as hell, in addition to being old and crummy looking. Depending on the VHS device you purchased image quality could be near DVD quality, but the idea of recieving rental VHS tapes in the mail is a little far fetched. Netflix was the primary reason I bought my first DVD player, that and the desire to build a CD-like DVD collection of disks that looked much cooler than a mess of VHS tapes and their hideous packages. Blu-Ray or HDDVD aren't going to have the same rapid impact. Instead, component prices will plummet late next year bringing the standard set top box down to $200. Likewise, the cost of the media will fall and burners will hit the market giving a greater incentive for people to create their own content. There won't be an HD revolution or anything, but there is enough value in these players that, during my families next upgrade cycle, they will certainly pick one up along with a new HD TV. My guess is, as much as I hate to admit it, Blu-Ray. Compare the ads in Wired for Blu-Ray and HD-DVD. Blu-Ray is cool and fashionable with sweet looking movies. HD-DVD looks like a terrible b-action movie. In the end, though, it depends on the guy selling these boxes. I had a guy tell me yesterday that he thought Zune was better than the iPod because you could put music from any store on the Zune. Misconceptions are the greatest sales device. Storing every media file in chip implanted in my thumb is the wave of the future, but in the meantime I think there's just enough ease of use to maintain the disc format as the dominant form of media. There will be interesting developments with the iTV and 360 and PS3 next year in this field, but I still think the netflix/blockbuster model wins for the time being. No matter how simple they make these devices, the learning curve for everybody in my family except myself is far too much for them to even hook up a self configuring wireless internet connection. I'm sure apple will do it well with the iTV, but bandwidth is will remain the deal breaker for the foreseable future. If some small company created a player that was as versatile as VLC, accepted every burnable media format, and had the ability to stream from a computer, that would be interesting. My cousin gave up on the video iPod because he couldn't get a file from bittorrent to play, and reencoding to ipod brought his old imac to its knees. If the ipod simply played the video, not only would he be using it everyday, but, being a dentist, every patient he had would be watching movies on some video goggles and the ipod video. It's not that Apple requires this to continue to sell ipods, but it is the most glaring weekness of the iPod product. I forgot what we were talking about. Sorry for the meandering, I'm gonna go bark at a tree.

  6. 3d Ground Level Data on Windows Live and Privacy · · Score: 0

    I saw an article a few months ago floating around the web detailing microsoft lab's endeavor to create software that takes photos from a given location and creates a 3d map of that data. Combine some 24p video cameras and you have a huge number of photos detailing every nook and cranny of certain neighborhoods. This data is probably being created in anticipation of the eventaul ability of the software to create true 3d models rather than just arranging the photos in 3d space. There's a ton of experimental data on the ability to create 3d models from a single picture with a program that uses lighting cues to extrapolate depth data, imagine giving similar algorithms a few hundred photos per meter of a given area.

    Cool stuff. I'm not sure I see the use for it presently, but in the future when we're all jacked into our underground life pods it will be a pretty efficient start for virtual reality. Combine that with the models from Team Ninja games and I don't see any reason for us to continue to live in the real world.

  7. Perfection on Gears of War Review · · Score: 0

    {The reality is, of course, that perfection is unattainable.}

    I just took a dump that is perfect in every conceivable way.

    1 foot long, 4 inches circumference,

    2 wipes

    and a scream from the next person that wandered upon my present.

    On a more serious note, let's stop waxing intellectual about art. I think everybody over 10 can intuit that nothing is perfect. Except me.

  8. hardcore game journalism on The 20 Worst Games Ever · · Score: 2, Funny

    let's take 20 games everybody says sucks, bag on them, throw in homophobic references twice a game and say fuckity shit shit poopy fuck to buy a few laughs since i lack enough talent to be funny without them.

    u are sucks

    how about a list of the top twenty games every gaming dork beats off to despite knowing deep down it's boring garbage?

    1- myst, totally gay
    2- shenmue, jap fag, if i pooped i could have made a better game
    3- final fantasy, 60 hours of homosexual gameplay, homos.
    4- GTA, that guy is hardcore and bones babes, but im jerking it 50% for the guy and 50% for the woman, GAY.
    5- Pikmin - i could imagine one of those flowers going up my butt, and pulling out a daisy that smelled better than this gayness...
    6- Call of Duty - greek warriors were gay, so are american warriors and the gay artists that drew them...

    i'm done, feel free to continue the list...