The first game of the series, Infection has just been released in the US, The second has been out for a while in Japan. A pretty good review of the game is avaliable here
The game uses MMORPG combat mechanics while it has a classic Japanese RPG plot. Japanese artists that use characters with virtual lives are nothing new. Just take a look at Lain
I'd say that they want to imitate Ford's success in Spanish-speaking countries. Just like Ford released the Nova (doesn't work in Spanish), Centrino sounds awfully close to "Cetrino", which means pig-like.
This not very different from the Gamespy vulnerability posted here about a month ago. This vulnerability also lets the attacker crash the server instead of just using it for a DDOS attack. What do you guys think it's more likely, that a script kiddie will use a l337 h4ck to try to DDOS yahoo, or taht he'll just try to take down every unreal server on the internet?
I just wonder if this was caused by a drunken programmer that decided that avioding a handshake would optimize the network code, or by just a network programmer that didn't even know what a handshake is. If this happened in my company I'd wish it was the former, not the latter.
Well, Ubi can make a god game from time to time. Splinter Cell has been getting good reviews. But yes, their track record is even worse that EAs.
The first game of the series, Infection has just been released in the US, The second has been out for a while in Japan. A pretty good review of the game is avaliable here
The game uses MMORPG combat mechanics while it has a classic Japanese RPG plot. Japanese artists that use characters with virtual lives are nothing new. Just take a look at Lain
I'd say that they want to imitate Ford's success in Spanish-speaking countries. Just like Ford released the Nova (doesn't work in Spanish), Centrino sounds awfully close to "Cetrino", which means pig-like.
Way to go, Intel!
This not very different from the Gamespy vulnerability posted here about a month ago. This vulnerability also lets the attacker crash the server instead of just using it for a DDOS attack. What do you guys think it's more likely, that a script kiddie will use a l337 h4ck to try to DDOS yahoo, or taht he'll just try to take down every unreal server on the internet?
I just wonder if this was caused by a drunken programmer that decided that avioding a handshake would optimize the network code, or by just a network programmer that didn't even know what a handshake is. If this happened in my company I'd wish it was the former, not the latter.