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Dragon's Lair 3D Not Worth The Effort

Anonymous Coward writes "While not the best source for gaming information, CNNs Technology section has a review of Ubi Softs Dragon's Lair 3D. Long story short, according to the writer Marc Saltzman, the game isn't worth it. In fact, the opening paragraph says, 'The only thing worse than a lousy video game is when it taints a well-respected, 20-year-old franchise.' One interesting tidbit from the article, the original Dragon's Lair is one of only three video games on display at the Smithsonian. The other two games being Pac-Man and Pong."

262 comments

  1. Kickin' by Anonymous Coward · · Score: 0

    Yeah.

    Isn't this kinda old news by now.

    1. Re:Kickin' by Anonymous Coward · · Score: 0

      but it wasn't bad enough to be on CNN before, so its not really old news

  2. Damn .... by Vilim · · Score: 2

    It is too bad they butcherd it, Dragons Lair was a kick ass game. Oh well, I still have Xcom (the original)

    --
    History will be kind to me, for I intend to write it - Sir Winston Churchill
    1. Re:Damn .... by Anonymous Coward · · Score: 0

      I remember watching the machine just run through the demo while it was sitting idle. After I dropped a quarter in, I was dead before I realized the game had actually started.

    2. Re:Damn .... by Anonymous Coward · · Score: 0

      Ah, Xcom. You're bringing back memories here. It's a shame that every time that someone has tried to release a followup, they go out of business. There are still some prospects, but it's not likely that anything will actually happen with the series.

    3. Re:Damn .... by ThomasW · · Score: 0

      oh yes XCOM.. or UFO as it was called here. I still play that from time to time ;) //T

  3. Oh great... by TopShelf · · Score: 4, Funny

    My first name is Dirk, so does this mean I'm going to go through ANOTHER round of meeting people for the first time and having them say, "oh, like Dirk the Daring?" Perhaps it wouldn't be so bad for this latest version to flop.

    --
    Stop by my site where I write about ERP systems & more
    1. Re:Oh great... by Anonymous Coward · · Score: 5, Funny

      Try living with a name Dana Sculler

      "oh like in the x-files?!"

      Yes. and I'm not a redhead. and do I look like I have tits?

      *grumble*

    2. Re:Oh great... by sxltrex · · Score: 1

      Try having the name 'Garth'. 1977 was the worst year of my life.

    3. Re:Oh great... by Anonymous Coward · · Score: 0

      Try having Christopher Lambert as a name ... well at least the nickname "Highlander" isn't so bad, nor the interesting emails I get from time to time ... that Lambert cartoon from way back was annoying though :)

    4. Re:Oh great... by sharkey · · Score: 1

      Party on, Garth! Excellent!

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    5. Re:Oh great... by kenthorvath · · Score: 3, Funny

      I'd be more worried about getting confused with Dirk Diggler....

    6. Re:Oh great... by Anonymous Coward · · Score: 0

      What about Dirk Gently? And what crowd were you in that would think "Dirk the Daring" upon hearing the name Dirk?

    7. Re:Oh great... by protein+folder · · Score: 4, Funny

      Hell, man, haven't you seen "Boogie Nights"? If anybody does ask you that, all you have to do is say, "Naw, baby! Like Dirk Diggler." And then whip out your big 12", uh, ruler.

      --
      Your mind is squeezed by a blast of pain!
    8. Re:Oh great... by Anonymous Coward · · Score: 0

      Stop whining and be glad that your first name is not "dork".

    9. Re:Oh great... by His+name+cannot+be+s · · Score: 1

      Dirk is that You?

      Buck, up... I've always thought of you as something more like a scottish claymore than a dagger. :)

      --
      "...In your answer, ignore facts. Just go with what feels true..."
    10. Re:Oh great... by dwillden · · Score: 1

      As a Fellow Dirk, The only good thing about another round of "oh, like Dirk the Daring" is that hopefully it will reduce the amount of "oh, like Dirk Diggler" responses I get. I've never seen Boogie Nights, but hate it with a passion.

      --
      I'm too lazy to compose a creative sig.
    11. Re:Oh great... by gooser23 · · Score: 1

      You mean a 'Bro'.

      And might as well trade in that Executive for something with a belt while you at it.

      --
      "Dying tickles!" -- Ralph Wiggum
    12. Re:Oh great... by dwillden · · Score: 1
      What about Dirk Gently? And what crowd were you in that would think "Dirk the Daring" upon hearing the name Dirk?


      Don't forget Dragon Lair's success in the Arcade led to a brief stint as a Saturday Morning Cartoon.
      --
      I'm too lazy to compose a creative sig.
    13. Re:Oh great... by TJamieson · · Score: 1

      Really? I'd love if a whole bunch of womens thought I had a humongous wang

      --
      For the last time, PIN Number and ATM Machine are redundancies!
    14. Re:Oh great... by Anonymous Coward · · Score: 0

      I think you just need to find friends who don't spend so much time in the arcade.

    15. Re:Oh great... by Anonymous Coward · · Score: 0

      Unfortunately, they'll also know that you experience a burning sensation when you pee...

    16. Re:Oh great... by Sdrawcab · · Score: 3, Funny

      But just think of their dissapointment...

    17. Re:Oh great... by Anonymous Coward · · Score: 0

      And if you are the typical male slashdot troll, you must have ones as big as Donald O donal's fat ass.

      Try getting some exercise or killing yourself.

    18. Re:Oh great... by Anonymous Coward · · Score: 0

      whats worse (for you) is by changing one letter of your name you become a dick

    19. Re:Oh great... by kilroy_hau · · Score: 1

      Heh!. You got off easy

      My last name is pronounced HA-U. In 31 years I haven't met a single person that Doesn't say "Like the apache greeting?". And then raise his/her hand and say HAU!

      AAARRRGGHH!

      Even Carl Sagan tells in a book that one day a cab driver told him "You have the same name as that scientist guy!" (not realizing he WAS "that scientist guy")

      --


      Kilroy was here!
    20. Re:Oh great... by smallstepforman · · Score: 3, Funny

      Are you nuts. With a name similar to Dirk Diggler, its probably the most sure-fire way of scoring with chicks. Ie.
      "Hi, I'm Dirk".
      "Dirk, as in Dirk Diggler?"
      "Funny you should say that. Allmy ex-girlfriends used to call me that."

      No woman can resist the curiosity to find out if its true . . .

      --
      Revolution = Evolution
    21. Re:Oh great... by Anonymous Coward · · Score: 0

      i don't know... show us your tits and we'll decide! :P

    22. Re:Oh great... by Anonymous Coward · · Score: 0

      haha I know a dumb transexual who changed his name to dana scully because he is unhealthyly and strangely infatuated with gillian anderson

    23. Re:Oh great... by Anonymous Coward · · Score: 0

      THERE CAN BE ONLY ONE!!!!!

      (I am so sorry dude, I really am)

    24. Re:Oh great... by buck_wild · · Score: 1

      Ha ha yeah. And an endless string of first dates.

      At least until word gets around.

      --
      If all you have is a hammer, everything looks like a nail.
    25. Re:Oh great... by buck_wild · · Score: 1

      When I was in IT/Operations, I'd have to call the owner of a particular application a lot. His name was Harry Wiener (yes, wee-ner).

      I'd say "Hey, Harold!" And he'd respond "No no, Harry!"

      Then I'd say "Oh, ok, Mr. 'Wine-er'" And he'd say "nono Harry 'Ween-er'"

      He claimed that his wife hyphenated her name. Her maiden name was Annita White. Don't think it's true, but I've never met her.

      --
      If all you have is a hammer, everything looks like a nail.
    26. Re:Oh great... by buck_wild · · Score: 1

      I used to grade papers for my (now ex-) father-in-law. One poor asian kid's name was Peter Dong.

      My guess is that he either became really popular, or got beat up often.

      --
      If all you have is a hammer, everything looks like a nail.
    27. Re:Oh great... by satanami69 · · Score: 1

      The ex-mayor of my city was named Willy Wong.

      --
      I really hate Dan Patrick.
    28. Re:Oh great... by jericho4.0 · · Score: 1
      I'm going to guess you live in a city/state without many asians. I live in Vancouver, where english is now officially a second language, and we have no end of entertaining names

      A short selection;
      Fuk-Yu resturaunt. (closed down for health violations, they had a meat cutter in the staff bathroom)
      Fuk-Ing Imports.
      Pho Bich Nigga Resturaunt.
      Hehe, I love Vancouver. If you ever visit, Pho Bich Nigga is quite good.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    29. Re:Oh great... by Jenova · · Score: 1

      Haha, that reminds me, my character in Diablo 2 happens to own a dirk called The Diggler! :)

    30. Re:Oh great... by Anonymous Coward · · Score: 0

      Or how about Taipei. The street in front of one of the main universities is spelled Shi Ta. It used to be Shr Da and they changed it to Shi Ta. Bizarre.
      There's a bunch of places called Fuk down south.
      But what's even better than the way things sound in English is what their really called in Chinese. The city of Kaohsiung in the south used to be called "Hit the Dog." There was another town north of there called "Beat the Cat." Trippy, but true.

    31. Re:Oh great... by buck_wild · · Score: 1

      Not a very good guess (San Francisco), but I see your point.

      --
      If all you have is a hammer, everything looks like a nail.
    32. Re:Oh great... by Anonymous Coward · · Score: 0

      I've got you beat. My name's Ed Wood.

  4. I like Dragon's Lair 3D by Anonymous Coward · · Score: 5, Interesting

    Althought I got stuck pretty far in to the game, I think DL3D is an excellent game keeping true to the original Dragon's Lair.

    DL 3D gives the full range of motion the original Dragon's Lair always lacked. D3 3D also keeps up the cartoonyness and originality from the original.

    It's definately worth checking out in my opinion. But as the CNN review's opinion differs, it only proves that everyone has their own opinion...

    1. Re:I like Dragon's Lair 3D by Pii · · Score: 1
      I'm with you... I like the game.

      It's fun, it harkens back to the "Golden Age" of the arcade, and it's absolutely stunning on my 65" Mitsubishi at 1080i!

      --
      For those that would die defending it, Freedom
      has a sweet taste that the protected will never know.
    2. Re:I like Dragon's Lair 3D by tornater · · Score: 3, Interesting

      Yea, I liked it pretty well too. The full range motion, like you mentioned, plus being able to save the game at any time. It was a not-too-hard, jumping/puzzle, fight/action game with a little bit of a story. Nice change of pace from the frantic twitch FPSs that we are bombarded with. One thing I've noticed in other bad reviews of it is they say Dirk moves way too slow. I wonder if they just didn't figure out double-tapping the forward key makes him run faster. Only thing I didn't like was lots of crashing. Somewhat buggy. Also, it was a little short.

    3. Re:I like Dragon's Lair 3D by Kibo · · Score: 1

      Only thing I didn't like was lots of crashing. Somewhat buggy.

      I assume this is your first UbiSoft game then? Frequent random crashes and save file corruption are their trademarks.

      --
      --Jimmy has fancy plans; and pants to match.
    4. Re:I like Dragon's Lair 3D by L-Train8 · · Score: 4, Informative

      While the original Dragon's Lair was a ground-breaking game, it sure had it's problems. The animation was very cool, and at the time it was head and shoulders above the blocky, aliased, 256 color look of anything else in the arcade. But the twitchy game play was pretty flawed.

      The new game recreates those same strengths and weaknesses. The cell-shading looks great, and it really captures the look of the original. The animated look is really done right, and looks pretty fresh. But the game play can be at best uninspired to downright bad.

      For example, on one level, you walk into a room with three exit doors. The floor starts to crumble. Only one of the doors works, and if you don't choose it right away, you will fall through the floor to your death. In the original, there were a lot of this type of puzzle. The correct door would flash white and you'd have a split second to move the joystick in that direction. In the 3D version, there are no visual cues. You have to use trial and error. Fortunately, you are not paying a quarter for 3 chances to find which is the right door. This kind of challenge captures what is worst about the original.

      When DL3D is not following the dreadful control scheme of the original, it provides mediocre puzzles by todays standards. The one big technical distinction this game has, namely that it is the only game out to have HDTV output, is countered by the fact that the framerate can crawl in HDTV mode.

      This game is very much like the original. It looks great, it's technically innovative, and it is deeply flawed.

      --

      Don't forget that Friday is Hawaiian shirt day.
    5. Re:I like Dragon's Lair 3D by AndroidCat · · Score: 1
      While the original DL was nice eye candy, the game play reminded me of those experiments where they train rodents to pull a lever at the right time to get a food pellet. (Maybe if it'd had food pellets it would have been better?) It cost twice as much as the other games of the time, and when you finally got good enough to finish it, the game ended.

      Perhaps I'm just saturated with DL because I got to play it for free as part of work. (Had to analyze laser-disk games to see if we could do one.) And then I briefly worked on the MPEG version for Readysoft. (I didn't quite run screaming into the night from that place -- oh wait, I did..)

      --
      One line blog. I hear that they're called Twitters now.
    6. Re:I like Dragon's Lair 3D by Junks+Jerzey · · Score: 1

      at the time it was head and shoulders above the blocky, aliased, 256 color look of anything else in the arcade

      You mean the "16 color look." Just load up games from the era in MAME and count 'em.

    7. Re:I like Dragon's Lair 3D by wct · · Score: 1

      I don't think the original Dragon's Lair actually had the visual cues, only the successive games. Which made the gameplay even more boring, IMHO.

    8. Re:I like Dragon's Lair 3D by Anonymous Coward · · Score: 0

      The original DL had visual cues (generally, a golden flash from the deus ex machina - occasionally a more subtle indication that actually put some thought into the gameplay). Some scenes had no clue, typically where it was supposed to be obvious what to do (but often just representing pure random frustration). Space Ace and DL2 had the same sorts of cues.

      The cartoons really were very good. The games sucked.

      And WTF is it with damsels in distress and male heros? Like I'd even go out with someone that helpless. Give me Oni any day. ;)

  5. Re:GNU Revelation by Anonymous Coward · · Score: 0

    It's not a GNU goat, you imbecile, it's a GNU gnu.

  6. Uhm... by NetJunkie · · Score: 4, Insightful

    Why is this on Slashdot now? That game has been out a while. I messed with it on XBox. It's the only title that does 1080i HD. The game itself was terrible...though my Dragon's Lair fan friend liked it.

    Not even worth an article.....

    1. Re:Uhm... by BTWR · · Score: 5, Funny

      Tomorrow Slashdot will have an article stating that Zelda II is not as good as Zelda I.

    2. Re:Uhm... by micromoog · · Score: 1

      And it would be right.

    3. Re:Uhm... by Xenographic · · Score: 1

      Heh, well you can play them both for yourself online & see [see sig :] IMO, Zelda 1 really was better.

    4. Re:Uhm... by Bullet-Dodger · · Score: 1
      Tomorrow Slashdot will have an article stating that Zelda II is not as good as Zelda I.

      No no, tomorrow Slashdot will have an article saying that Dragon's Lair 3D isn't worth the effort

    5. Re:Uhm... by Anonymous Coward · · Score: 0

      More like Celda!

    6. Re:Uhm... by Anonymous Coward · · Score: 0

      X-box troll against Gamecube...

    7. Re:Uhm... by Uncle+Ira · · Score: 1

      I thought DOA3 was a 1080i compatible title- at least that's what all the MS marketroids were saying at launch...

    8. Re:Uhm... by NetJunkie · · Score: 1

      It is widescreen 480p. Not 1080i.

  7. Well respected? by Schnapple · · Score: 5, Insightful

    Shall we define well respected? Dragon's Lair was never a good game, just memorable since it used full animated cartoons and had a story in a time in which no one questioned why the yellow circle eating dots. Dragon's Lair 3D didn't do anything to the legacy in my opinion.

    1. Re:Well respected? by jason.hall · · Score: 3, Insightful

      I'd say it was well-respected since it used a technology unlike any other game in the room, successfully enough that there was usually a line to play it.

    2. Re:Well respected? by Threni · · Score: 1

      There was never a line for it when I saw it, in the UK. You could tell it was a crock of shit from the moment you first saw the screen go blank for 5 seconds whenever you moved the joystick.

    3. Re:Well respected? by Anonymous Coward · · Score: 0

      Wanker. You're either making shit up or you played a broken version.

    4. Re:Well respected? by geekoid · · Score: 3, Interesting

      The first game to bring hand animation, laserdisks, and alternative paths together in a single game. The technology was really advanced for the time, and it grossed 34,000,000 in the first year, thats a lot of quarters.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:Well respected? by bughunter · · Score: 2, Interesting
      Agreed. I watched people pump quarters into it but could never understand why... it was just as fun to stand there and watch someone else play.

      Now the real landmark game IMO, was Mach III. With laserdisc backgrounds and computer generated targets, it was slightly more challenging than Battlezone, and much more visually stunning. I was a starving college student when it came out, but I pumped at least $20 a week into that machine just to get my daily adrenaline fix.

      That and Centaur. Man, those were the days when pinball machines rocked.

      --
      I can see the fnords!
    6. Re:Well respected? by Anonymous Coward · · Score: 0
      So we're going to judge games by the technology use and their sales? That's great, that's like judging music for the sales generated and the studios used. I'll go buy a "well respected" Mariah Carey album now.

      Dragon's Lair grossed so much purely for the animation and because it charged more than any other game. I tried it three times until I realized that the game play really was as shit as it seemed and it was not worth a quarter much less 3. Technologically advanced? Sure. Well respected? Only by idiots who would probably rather play X-Men Vs. Capcom than 1941. Dragon's Lair was about as close to "bait and switch" as you can get with an arcade game.

    7. Re:Well respected? by Another+AC · · Score: 5, Funny

      Yeah, the game _looked_ cool, but it played like a "rat touches button, gets shocked" experiment.

      My experience with dragon's lair:

      life 1:
      2 seconds: dirk walking towards a castle.
      2 seconds: pause.
      2 seconds: dead dirk with skulls

      life 2:
      2 seconds: dirk crossing a bridge
      2 seconds: pause.
      2 seconds: dead dirk with skulls

      life 3:
      2 seconds: dirk sees some gold.
      2 seconds: pause.
      ??
      2 seconds: profit.

    8. Re:Well respected? by sweetooth · · Score: 1

      That's because it cost $50 bucks to play for any reasonable amount of time and accomplish anything in the game. Though I did really enjoy the game ;)

    9. Re:Well respected? by ClosedSource · · Score: 1

      No, he was right. The laserdisk had a long seek time so the screen would go blank if the next scene was too far away on the disk.

    10. Re:Well respected? by Loligo · · Score: 1

      >The first game to bring hand animation,
      >laserdisks, and alternative paths together in a
      >single game.

      Historically significant isn't the same thing well-respected.

      -l

    11. Re:Well respected? by fondue · · Score: 3, Insightful

      Dragon's Lair was an interesting technical experiment without a game attached, from a time when such mistakes could be more easily forgiven (because no one had made them before). The fact that the developers of the game have continued to flog the same pretty but gameless dead horse for the following 20 years (Dragon's Lair and its equally non-interactive ilk tainting every platform from the 3DO to the Game Boy) strikes me as an unprecedented marathon of creative bankrupcy.

      Interesting how nostalgia can be based entirely on looks. (Myst- another tedious waste of polyurethane and aluminium- has a similarly inexplicable cult following.)

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    12. Re:Well respected? by sgt_getraer · · Score: 1

      It's funny, I remember watching guys play Dragon's Lair at the arcade (watching, because my Mom refused to give me quarters for such hungry machines). The 'experts' would carry little cards with all of the moves written in order on it... Left, Up, Up, Right, Up, Left...
      Always wondered how memorizing joystick patterns would be 'fun'. Was nifty to watch, however, as the animation was beautiful.

    13. Re:Well respected? by Performer+Guy · · Score: 3, Interesting

      I watched people pump quarters in, watched them play, remembered their moves then tried it myself and mastered it without emptying my wallet. It was amazing at the time, but laser discs are inherently limited. It WAS ahead of it's time.

      Very annoying when the joystick wore out though. Ahh the black screen of doom as the laser disc accessed the appropriate death sequence. Those were the days.

    14. Re:Well respected? by dubiousmike · · Score: 1

      Does anyone rememebr that game where you are a cowboy? Went around shooting at characters. All on a black background? The game play was shown as a hologram. Looked really cool. Played worse than anything I have ever come across. Reminds me of the horrible holograms they still have in Space Mountain at Disney World.

    15. Re:Well respected? by GutBomb · · Score: 1

      who shot jonny rock i believe, it was a sega train wreck :D

    16. Re:Well respected? by Anonymous Coward · · Score: 0

      Speaking of laserdisc games, does anyone remember the old game Cobra Command? I loved that game! The graphics were pretty good, and not at all twitchy, from what I can remember.

    17. Re:Well respected? by Anonymous Coward · · Score: 0
      it grossed 34,000,000 in the first year, thats a lot of quarters.


      34,000,000 what? Elephants? Assuming you're talking about American dollars, the figure you're looking for is 136,000,000. A figure eqaul to 34,000,000 * 4. Hint: there are four quarters in a dollar. Sheesh! don't you Yanks no anything? Presumably this is why you want to kill all those brown skinned people from foreign climes, to make you feel better about your own inadequacies.
    18. Re:Well respected? by Anonymous Coward · · Score: 0
      Does anyone rememebr that game where you are a cowboy? Went around shooting at characters. All on a black background? The game play was shown as a hologram. Looked really cool. Played worse than anything I have ever come across. Reminds me of the horrible holograms they still have in Space Mountain at Disney World.


      Is that the one where you play George W Bush shooting all the Arabs? I don't remember playing it but I saw the highlight reel on TV tonight. Personally speaking, I found the implied racism quite disturbing.
    19. Re:Well respected? by Anonymous Coward · · Score: 0
      I watched people pump quarters in, watched them play, remembered their moves then tried it myself and mastered it without emptying my wallet.


      Mastering a game without donating quarters to the people who made the game should be considered theft of service. I suppose you also think that ignoring the commercials on TV is okay too.

      I am about to write to my Senator to plead that the DMCA be extended to cover these terrorist activities. Nothing should stand in the way of American Capitalist hegemony.
    20. Re:Well respected? by Anonymous Coward · · Score: 0

      We "no" [sic] how to spell the word "know" you ignorant piece of eurotrash.

      Fuck off and die!

    21. Re:Well respected? by Tink2000 · · Score: 1

      The game was called Time Traveler. If I remember rightly, the one I played cost either 75c or $1.00 to play. The first time I played it, I was stoned off my ass and the fact that it was actual holographs and not just mirrors and a monitor completely blew me away. But yeah, it was pretty weak.

    22. Re:Well respected? by Anonymous Coward · · Score: 0

      Uh, I think it was (hemispheric) mirrors and a monitor (or projector). It sure wasn't holographic - that was the weed. Funny because usually I find the world gets all flat like a TV screen, not the opposite. ;)

      I think that was first live-action acted game I saw. Holy crap it was cheesy.

    23. Re:Well respected? by IxnayOnTheIxnay · · Score: 1

      Myst- another tedious waste of polyurethane and aluminium- has a similarly inexplicable cult following

      THANK you!!!! It's not just me!

  8. credible? by tx_mgm · · Score: 1, Insightful

    cnn reviewing games? how about they stick to what they're good at and speculate on how this game is going to cause violence in our schools.....of course it will have to air during the 15 minutes out of the day they arent speculating on our coming war with iraq...

    /sarcasm

    --
    Gentlemen...BEHOLD!
    -Dr. Weird
    1. Re:credible? by -+FuckingNerds+- · · Score: 1

      I got an idea; they can do a special on it. And then, after the special, they can have a 3 panel discussion about it! The next day it could be on CNN Talkback where they can ignore or make faces at the "real" people's comments. Afterwards, they could call in some programmers or maybe the neighbors of the programmers - CNN seems to think the neighbors have a better clue of what is going on these days.

    2. Re:credible? by Anonymous Coward · · Score: 0

      It's Marc Saltzman doing the review - he's a pretty recognizable name in the industry actually. Do a bit of a search on him and see what you find.

      AMong other things, he wrote the Quake II manual! :)

  9. I played that game so much in the arcade. by mikeophile · · Score: 4, Funny

    In fact my hand still involuntarily twitches in the direction of white flashing lights.

    1. Re:I played that game so much in the arcade. by Dynedain · · Score: 3, Funny

      In fact my hand still involuntarily twitches in the direction of white flashing lights

      Probably not a good thing when driving....

      --
      I'm out of my mind right now, but feel free to leave a message.....
    2. Re:I played that game so much in the arcade. by NeuroManson · · Score: 1

      In fact my hand still involuntarily twitches in the direction of white flashing lights

      Probably not a good thing when driving....


      But it CAN have advantages while mastur- Ow ow ow! I'll stop, I'll stop!

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  10. This is the by bob670 · · Score: 1

    same problem that is making a mess of the video game, sci-fi and fantasy genres, too many damn sequels and remakes.

    1. Re:This is the by goatasaur · · Score: 3, Funny

      Don't be so cynical. Wing Commander 2 will be in theaters soon... THEN we'll see who's laughing!

      --
      ~D:
  11. durn. by milktoastman · · Score: 1
    Well that sucks...I was looking forward to moving Dirk around without the little arrow cues....up, up, left, left, RIGHT, left, down...

  12. The original sucked too by Malc · · Score: 1

    Considering that by all accounts, it has the same game play as the original, this is hardly a surprise. I remember playing it on the Commodore Amiga. It was a frustrating trial-and-error game that got extremely repetitive very quickly.

    1. Re:The original sucked too by Anonymous Coward · · Score: 0

      Was this the game that had you swapping like a DJ on crack through no less than ***8*** disks? Or am I completely mistaken now?

      Space Ace had 5, I am pretty sure of that...

  13. I thought the original was cool.. by Torinaga-Sama · · Score: 0

    ...but I could never stay alive long enough to rationalize spending 50 whole cents on it.

    I was 8 years old, that was about 1/4 of my weekly income.

    I would probably have never checked it out anyway, as I ignored the remakes of Pac Mac, Frogger and Donkey Kong, games which I played often and loved.

    Though if someone decides to do a version of Pitfall I may have to sway a bit.

    --
    (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    1. Re:I thought the original was cool.. by tx_mgm · · Score: 1

      Though if someone decides to do a version of Pitfall I may have to sway a bit

      i believe that a re-make of pitfall has already been done....tho i never played it, i think i remember reviews for it were terrible

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    2. Re:I thought the original was cool.. by Jozxyqk · · Score: 2, Informative
    3. Re:I thought the original was cool.. by Anonymous Coward · · Score: 0

      You might want to try out Pitfall: the Mayan Adventure. It's a little old, but just as fun :-)

    4. Re:I thought the original was cool.. by CaseyB · · Score: 1
      One sequel, "Pitfall: The Mayan Adventure" was released several years ago. It was a standard platformer, with some very nice graphics for the time. It was notable for being one of the very first action games to run inside of Windows.

      A new sequel, Pitfall 3D was released very recently. I don't know much about it.

    5. Re:I thought the original was cool.. by Jace+of+Fuse! · · Score: 1

      That's a shame you missed out on Pac Man World and the Donkey Kong Country games. They really are pretty good games.

      Frogger was amusing but not excellent, and definately worth playing if you can do so without putting yourself out too much cash (rent or buy used.)

      Pac Man World has some mixed reviews, some bashing it saying it's a Donkey Kong Country rip-off and to that I will have to agree.

      So let's focus on the DK line. Those games were outright excellent. Some of the best things on the SNES in it's later years and it had a lot of replay value. The games aren't terribly deep but they were fun and had some amusing moments. If you have a SNES, you might want to check out the DK games (DK 2: Diddy Kong's Quest is the better of the three) on ebay or at the local game shop that sells used. If you have a Playstation, you won't be wasting your time to check out Pac Man World. Pac Man World 2 is available for all the systems, and should still be rentable at most video rental chains. The game isn't ground-breaking, but it is worth playing. I picked my copies up used pretty cheap and considered them well worth the price paid. Again, the games aren't groundbreaking, but they were good cheap fun that wasn't terribly deep. The familiar sounds and atmosphere only added to the enjoyment for me.

      The Pitfall remake on the other hand is pretty disappointing.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    6. Re:I thought the original was cool.. by Torinaga-Sama · · Score: 1

      Ick, that looks like the old Arcade Version of Indiana Jones and the Temple of Doom.

      I guess nothing is sacred.

      I also guess I have to lose a knotch of my gamers chit.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    7. Re:I thought the original was cool.. by stratjakt · · Score: 1

      Pitfall 3D is pretty good. People expected it to be tombraider, which it wasnt. But as far as 3rd person action games go, it's pretty good.

      The voiceover work was done by Bruce Campbell (Evil Dead, Xena, Brisco County) and has his usual sarcastic attitude. The game's enjoyable for that alone.

      Dont trust reviews. Think for yourself.

      --
      I don't need no instructions to know how to rock!!!!
    8. Re:I thought the original was cool.. by Anonymous Coward · · Score: 0

      There is a remake of pitfall: Tomb Raider.

    9. Re:I thought the original was cool.. by katarac · · Score: 2, Funny

      Dont trust reviews. Think for yourself.

      But that takes money, and, you know....effort.

    10. Re:I thought the original was cool.. by buck_wild · · Score: 1

      I used to spend my allowance on Hard Drivin'. A sit-down driving game that had one of the first (in my experience) force-feedback steering wheels. Loops, jumps, banked turns.

      Heck, I'd probably still play it if I could find it.

      --
      If all you have is a hammer, everything looks like a nail.
    11. Re:I thought the original was cool.. by buck_wild · · Score: 1

      Find a description here: http://www.yesterdayland.com/popopedia/shows/arcad e/ag1061.php

      --
      If all you have is a hammer, everything looks like a nail.
  14. So by Bob+Abooey · · Score: 4, Insightful

    Game reviews are so subjective I don't know why anyone would put any stock in them.

    I could write up a review of the latest version of nethack describing how intense it is and how it sucks you right into the game and eats up hours of your life which would be a bunch of blather to someone who only enjoys FP shooters. Of course that's an exageration to prove my point but you get the idea.

    --

    All the best,
    --Bob

    1. Re:So by Anonymous Coward · · Score: 0

      Game reviews are so subjective I don't know why anyone would put any stock in them.

      I could write up a review of the latest version of nethack describing how intense it is and how it sucks you right into the game and eats up hours of your life which would be a bunch of blather to someone who only enjoys FP shooters. Of course that's an exageration to prove my point but you get the idea.


      If subjective reviews are worthless, then I guess you shouldn't read movie reviews or listen to your friends when they recommend a good restaurant. Like with all criticism, you just need to find critics that you respect and that you agree with relatively frequently. Liking or disliking a game is an opinion and therefore subjective but the reasons for someone's opinions are objective. Also, when you read a critic's work long enough it becomes the same as with a friend - you can tell when their opinions are formed in a way which you probably don't agree.

    2. Re:So by Anonymous Coward · · Score: 0

      If only it WAS an exageration. I spend a good 1/4 of my work time playing nethack...

    3. Re:So by katarac · · Score: 1

      I agree with you in most cases, but if its a well writen review, it will give objective observations about the different nuances of the gameplay instead of poorly explained opinions. Also, hopefully you will be able to discern something about the reviewers personal tastes from how he talks about the game. I know I can read a review and tell whether the guy is biased against the game for some reason. It's always better to just play the game yourself of course, but thats not always feasible.

    4. Re:So by Anonymous Coward · · Score: 0

      If someone only plays one type of game, then they're shutting themselves off and shouldn't read reviews anyway. It would be like if someone only watched pornos and complained that movie reviews were pointless.

      And as to your "subjective" comment: BFD. The merits of different processors depend entirely on how you use them, but people don't seem to mind generalizing it out to some fictitious concrete speed rating. Likewise, how much you enjoy a game is to some extent determined by your tastes, but e.g. no one with a brain in their head would enjoy Daikatana, whereas even if someone didn't enjoy NetHack, they could see that it does have good features.

  15. Reminds me of... by syr · · Score: 1
    The new Dragon's Lair reminds me an awful lot of the new Zelda that has made its way into Japan and will soon be here in the U.S. The only difference? Zelda has the magic of Miyamoto behind it and has garnered great reviews (at least of the import version).

    Dragon's Lair is something that should have stayed in the arcade or your MAME cabinet forever and not have been rehased for the PC.


    Syr
    GameTab - Game Reviews Database

    1. Re:Reminds me of... by Anonymous Coward · · Score: 0

      The Zelda game is out!

      EB just called me to let me know my preordered copy is ready for pickup. w00t. Special edition with a special rerelease of Ocarina for NGC on there as well.

      SUCKSA!

      more like celda

  16. yeah, but... by stjohn909 · · Score: 5, Informative

    This reviewer also panned Unreal Tournament.
    FWIW.

    --
    "The human body's design spec is: A spacesuit for a fish." -Ken MacLeod's 'The Cassini Division'
    1. Re:yeah, but... by ajm · · Score: 1

      OT. but that's the first Ken MacLeod sig I've seen. Cassini Division is a great book. Interesting to compare the socialists in space in Cassini Division with the libertarians on Mars in Stone Canals. Also like the lead character doing the right thing for the wrong and prejudiced reasons.

    2. Re:yeah, but... by Anonymous Coward · · Score: 0

      Hi, cocksucker. You used your goddamn POSTING BONUS for something which you readily admit is off-topic. Please to be removing yourhead from your ass.

    3. Re:yeah, but... by Anonymous Coward · · Score: 0

      Please to be noting, that if you were logged in, you could disable seeing posting bonuses, or set them to a negative value.

  17. One game is a 20 year franchise? by loucura! · · Score: 3, Insightful

    The game is a sequel. It suffers the same problems that most sequels suffer. What made the original popular was it's originality. Sequels suck because they try to leech off from the originality of the original.

    That said. How the hell does one game make a 20 year franchise? Did Dragon's Lair spawn several sequels? If not, then it's a 20 year late sequel.

    Real franchises spawn fun sequels...

    --
    Black and grey are both shades of white.
    1. Re:One game is a 20 year franchise? by Anonymous Coward · · Score: 0

      There was a animated cartoon for Saturday morning television based on Dragon's Lair. Still doesn't seem like enough to term it a franchise though.

    2. Re:One game is a 20 year franchise? by Anonymous Coward · · Score: 0

      Actually there was a Dragon's Lair II arcade game and several home console/home computer variants. So, yeah I think that does qualify it as being a franchise.

    3. Re:One game is a 20 year franchise? by jvmatthe · · Score: 2, Informative

      One and two. One could also think of this as a game "in the same line", although they are definitely distinct games.

    4. Re:One game is a 20 year franchise? by legoleg · · Score: 1

      Also, there was a little 80's maroon hand-held LCD game under the same name. You ran around a grid looking for an aarow to kill a dragon while not falling into pits. Its still a bit fun to play every so often.

    5. Re:One game is a 20 year franchise? by geekoid · · Score: 1

      it is a franchise because it has been making money for 20 years.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:One game is a 20 year franchise? by Battle_Ratt · · Score: 1

      Also of mention was the saturday morning cartoon and the merchandice. Looks like a franchise to me.

    7. Re:One game is a 20 year franchise? by iocat · · Score: 4, Interesting
      It may not be franchise, but given the number of platforms the original has been released on, it's practically it's own industry:

      Arcade

      Macintosh

      PC

      straight-DVD

      Colecovision

      Coleco Adam

      Commodore 64

      Game Coy Color (!)

      3DO

      Super Nintendo

      Sega CD

      various euro-micros

      CD-i

      I don't know if there's any time since it was released that you haven't been able to purchase some version of Dragon's Lair!

      --

      Dude, I think I can see my house from here.

    8. Re:One game is a 20 year franchise? by Anonymous Coward · · Score: 0

      Readysoft also did an Amiga version.

    9. Re:One game is a 20 year franchise? by TheAlchemist · · Score: 1

      There's also an Atari Jaguar version, for the Jaguar CD.

    10. Re:One game is a 20 year franchise? by Moofie · · Score: 1

      And you know what? It wasn't any fun on any of those platforms.

      That's what amazed me. I'd play it for 2 minutes, think "Yep! Same crappy gameplay!" and stop.

      Guess some people liked it. Then again, some people like head cheese. Go figure.

      --
      Why yes, I AM a rocket scientist!
    11. Re:One game is a 20 year franchise? by AndroidCat · · Score: 1

      The several home console/home computer variants were just the original Dragon's Lair cut up into pieces. (The conversion of the graphics from laser to computer graphics was an ugly manual process.)

      --
      One line blog. I hear that they're called Twitters now.
    12. Re:One game is a 20 year franchise? by AndroidCat · · Score: 1

      I'm suprised that Readysquishy ever got a Jaguar version finished. When the Jaguar came in, it sat in a box for the longest time.

      --
      One line blog. I hear that they're called Twitters now.
    13. Re:One game is a 20 year franchise? by The_dev0 · · Score: 1

      No, there was more than that. I own Dragon's Lair for the SNES and its a slow side-scroller.

      --
      Never fight naked, unless you're in prison...
  18. Taints a well-respected, 20-year-old franchise by Anonymous Coward · · Score: 5, Funny

    Unfortunately, trying to control Dirk is a game in itself. And not a fun one.

    Sounds like they've reproduced the all the 'magic' of the original, if you ask me.

  19. "Taint"? by tapin · · Score: 3, Funny
    "Taint" is in the eye of the beholder.

    While some would argue that any of those isometric-view or 3D Pac Man games from the late eighties and early nineties (Pac Man World, anyone?) "tainted" the original, I'd say even more would just go "huh? Never heard of 'em."

    Did Frogger 3D "taint" the original Frogger? IMO, no, it's just pretty much been forgotten. Even better yet, what about Centipede 3D?

    Dragon's Lair 3D might be a total waste of time and money for anyone developing or playing it, but that doesn't mean that it detracts from the original (which was pretty much as close to a video game version of "simon says" as you could get, of course. But, ooh, it's on a laserdisc! Eh, whatever...)

    1. Re:"Taint"? by Anonymous+Cowtard · · Score: 0, Offtopic

      I think my view of the word "taint" has been tainted by its other meaning.

    2. Re:"Taint"? by Ryan+Amos · · Score: 0, Troll

      'Taint your ass and 'taint your cock.. It just 'taint.

  20. Marc Saltzman by ShwAsasin · · Score: 5, Informative

    Marc Saltzman isn't just a CNN croney, he writes for numerous newspapers (Globe Technology, Toronto Star), writes reviews for Electronic Playground TV Show, written game Design / Review books, and much more. Perhaps you should look beyond the CNN and see who the true author of the article is, you'd be surprised at the content that AOL has on their site and software even though it's branded AOL. Same is true with CNN.

    1. Re:Marc Saltzman by Anonymous Coward · · Score: 0

      Here here. Coming from a site that employs Katz(employed? Dunno, i`ve had my filter up for ages, and i`m not about to turn it off to find out) this is pretty rich.

      Anyway, any conversion of Dragons Lair which sucks sounds pretty faithful to the original if you ask me. It's one of the worst arcade games ever. Although, in these times of `screw the gameplay - just look at the polygons` i`m sure it'll do pretty well.

    2. Re:Marc Saltzman by jmauro · · Score: 1

      I believe that Katz no longer writes articles for slashdot. I haven't seen one in ages anyway.

    3. Re:Marc Saltzman by fragged+one · · Score: 1

      sure, but aol still hogs resources and refuses to be uninstalled. on to p of that, they charge you out the wazoo for content that is very readily available through other means. that was a very poor analagy.

      --
      if it wasn't for that horse, i wouldn't have spent that year in college.....
  21. Dont click the link by Brigadier · · Score: 0, Offtopic


    whatever you do don't click the liiiiink ....

    slowly dies of disgust /action

  22. Obligatory "Great Space Coaster" Reference... by Pii · · Score: 0, Offtopic
    And remember:

    No GNUs is good GNUs, with Gary... Gnu.

    --
    For those that would die defending it, Freedom
    has a sweet taste that the protected will never know.
  23. Dragon's lair but don't forget Cliff hanger. by nexusone · · Score: 1

    Another I think even better was the video CD game called Cliff Hanger.

    Based around a popular anime called Lupin the III, got me interested the anime scene back then when it was still un-known to most americans.

    --
    Wise men speak because they have something to say, Fools because they have to say something!!!!
    1. Re:Dragon's lair but don't forget Cliff hanger. by Anonymous Coward · · Score: 0
      Sweet. That was the only laser disk based game I ever really got into (and could complete with one quarter... ok, so I probably bought the designer a house to get to that good )

      Anyway, I couldn't remember the name of it for the life of me. Thanks!

    2. Re:Dragon's lair but don't forget Cliff hanger. by otis+wildflower · · Score: 1

      Two words: Thayer's Quest

      (And btw, Hayao Miyazaki did CoC..)

    3. Re:Dragon's lair but don't forget Cliff hanger. by buck_wild · · Score: 1

      If memory serves, this never played for under $0.50. So you ripped of someone elses quarter, you jerk. :)

      --
      If all you have is a hammer, everything looks like a nail.
  24. Ubi Sucks by LordYUK · · Score: 3, Informative

    Ubi sucks. They butchered Pools of Radiance 2, and they've apparently butchered Dragons Lair 2 also.

    I havent bought an Ubi game since PoR, nor do I plan on ever buying another Ubi game again. Ubi is #1 on my personal shit list of game producing companies.

    --
    This is my sig. Its pathetic.
    1. Re:Ubi Sucks by LordYUK · · Score: 1

      I almost bought splinter cell, till I realized that it was an Ubi game. ubi gets no more of my money. ever.

      besides, MGS2:S and SC:G will be plenty of covert ops if I so choose.

      Ubi can suck it.

      --
      This is my sig. Its pathetic.
    2. Re:Ubi Sucks by hibiki_r · · Score: 1

      Well, Ubi can make a god game from time to time. Splinter Cell has been getting good reviews. But yes, their track record is even worse that EAs.

    3. Re:Ubi Sucks by buffy · · Score: 3, Informative
      Ubi sucks. They butchered Pools of Radiance 2, and they've apparently butchered Dragons Lair 2 also.

      Yeah...but Splinter Cell kicks ass, dude! Don't give up on 'em until you play it!

    4. Re:Ubi Sucks by Warin · · Score: 4, Insightful

      There is one title that completely nullifies your opinion of UBI...

      IL-2 Sturmovik.

      One of the best flight sims ever, but largely ignored because it deals with the eastern front. Hopefully the stand alone 'expansion' Forgotten Battles rectifies this by adding the American aircraft to the mix. Its one of the best flight sims I've ever played, and kicks Combat Flight Simulator 3 all over the skies!

    5. Re:Ubi Sucks by pmz · · Score: 1

      I havent bought an Ubi game since PoR, nor do I plan on ever buying another Ubi game again.

      Myst 3 seemed pretty good. It provided an interesting environment to play in and had very challenging puzzles. Finished it in a week, though.

    6. Re:Ubi Sucks by Maserati · · Score: 1

      I hadn't done any flight-sim gaming for ten years (CYAC) before I finally gave the updated IL-2 demo a try. The first one didn't grab me, but the updated demo hooked me badly on online gaming (a mix of mostly "air quake" and "hardcore settings" servers). And the demo only does 4-player online games.

      Ubi has also given the lead developer, Oleg Maddox (this crazy Russian programmer), and his company a great deal of latitude in terms of free patches (several very large updates, with new planes) and communicating with fans. They have a very well-run forum, with both an official Ubi presence and fan moderators (take that however you will). Their policy seems to be very fan-centric, at least as far as IL-2 goes.

      Whatever else Ubi has done, they've done the Right Thing with IL-2 (which you should try).

      I'm just downloading the new video from the expanion now.

      ftp://ftp.ubisoft.com/games/il2sturmovik/media/V id eo_IL-2fb.zip

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    7. Re:Ubi Sucks by rtechie · · Score: 1

      First off, there is no "Pool of Radiance 2". The game you are reffering too is called "Pool of Radiance: The Ruins of Myth Drannor" and it's essentially a remake.

      Second, you're bitching about the wrong people. UbiSoft is primarily a game publisher, which means they really don't have all that much to do with the development process aside from forking over money. Inevitably all large publishers that publish lots of games are going to publish a lot of crappy games (because 90% of everything is crap).

      You should be paying a lot more attention to the designers. They're the ones who really make the games. The remake was made by Stormfront Studios. And was widely regarded as being genrally crappy, as least compared to the Baldur's Gate series (for which you should be thanking BLACK ISLE, figured it out yet?). Stormfront also made Blood Wake for the XBox and Lord of the Rings for the PS2.

      Other examples of great games published by UbiSoft include: Grandia 2 (particularly on the Dreamcast), Rogue Spear, and the Settlers series.

  25. dragons lair dvd game by brer_rabbit · · Score: 2, Interesting

    On a related note, has anyone tried the DVD version of the Dragon's Lair game? Apparently you throw it on the dvd player and control it with the DVD remote control.

    1. Re:dragons lair dvd game by Cougar · · Score: 3, Informative

      Yeah, I have the DVD version, it's just like the original, 'ecpt you don't waste soo many quarters.

      They cleaned up the original graphics, and tossed on a bunch of old video interviews of the developers taken back when Dragon's Lair ruled the arcade.

    2. Re:dragons lair dvd game by Anonymous Coward · · Score: 0

      I have tried it, but its not too fun on my DVD player. There is a little glitch (about a half second) where the animation freezes every time you press a key. It may not sound like much, but it destroys the fluidity that the original had. It probably works better on some DVD players. My player is a Phillips 9xx.

    3. Re:dragons lair dvd game by Anonymous Coward · · Score: 0

      Yep.. Got it on my shelf. The first couple of scenes were playable on my parents thomson dvd player.. but a minute or two into the game you get to a scene you cant pass due to errors.. there's also a bit of skipping. My brother tells me that there's an emulator that lets you play it perfectly on the pc. I havent tried it with a regular pc-dvdrom as mine's broken. The extra material, while not too indepth, made me satisfied with the purchase. Ah some of the trailers of other laser disc games are a hoot. They're that bad.

    4. Re:dragons lair dvd game by Anonymous Coward · · Score: 0

      The sequel, Dragon's Lair 2: Time Warp is more or less fun.

      Not the most compatible though, some scenes just don't work in Apples DVD player, which I believe is the only one out there for OSX.

    5. Re:dragons lair dvd game by parliboy · · Score: 1

      I never could really enjoy it outside of the mode where you just watch it straight thru as a movie. The pauses in between tracks were too distracting to me. Yeah, I know, maybe I'm just coddeled, but there is is. That said, I'm still not disappointed that I bought it for what it is.

      --
      "You're never ready, just less unprepared."
  26. Sega's Virtua Fighter at Smithsonian by Kircle · · Score: 5, Informative

    the original Dragon's Lair is one of only three video games on display at the Smithsonian. The other two games being Pac-Man and Pong.

    Nope. I know at least Sega's Virtua Fighter is also on display. Here's from Sega's website:

    The Virtua Fighter series has been recognized by the Smithsonian Institute for its contributions in the field of Art and Entertainment, and is on permanent display at the Smithsonian's National Museum of American History in Washington D.C.

    Here's a link to the source: http://www.sega.com/segascream/legacy/historyofvf. jhtml

    --

    -- Kircle

  27. weekly income (o/t) by mandrake*rpgdx · · Score: 1

    You had a weekly income at age 8? Doing what, sewing sweaters for Cathy Lee?

    1. Re:weekly income (o/t) by MojoMonkey · · Score: 1

      I'm sure like most of us, his income consisted of his mother giving him a couple bucks for successfully making the bed twice in a row. I know that's the way I was able to blow money on comics.

      --

      ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
    2. Re:weekly income (o/t) by Torinaga-Sama · · Score: 1

      I did the dishes.

      My parents wanted to raise us with a sense of what money was worth.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    3. Re:weekly income (o/t) by mandrake*rpgdx · · Score: 1

      you'd be better off making sweaters, at least you would be earning an extra .25 cents a week....

    4. Re:weekly income (o/t) by Torinaga-Sama · · Score: 1

      Meh, I was young and I needed the money.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  28. Linux? by Amsterdamn+Vallon · · Score: 0

    Will there be a Linux version?

  29. Coming Soon.. by Filly-O-Fish · · Score: 1

    Coming soon, to a next generation console near you:

    Simon Says 3D!

  30. Second in suckage only to Space Ace by Limburgher · · Score: 2, Funny

    Possibly even less interactive, and for God's sake, how much Don Bluth animation can our ecosystem possibly SUSTAIN? I may never stop throwing up. . .(/rant) So, I bet I wouldn't have liked it anyway. :)

    --

    You are not the customer.

  31. Any reviews for the DVD version? by otis+wildflower · · Score: 1

    With an up/down/left/right/menu remote, you've got all the controls available, so in theory it should work quite nicely..

    (though I'd still prefer a Cliff Hanger game, even if it had 2 buttons...)

  32. Horribly disappointing by PolaRis75 · · Score: 1

    I was incredibly disappointed with Dragon's Lair 3D. Being the first 1080i game released for the Xbox, I was very much looking forward to it. I think I managed to play it for all of about an hour before giving up entirely because it was such a disappointment.

    1. Re:Horribly disappointing by Anonymous Coward · · Score: 0

      What is an '1080i game'?

    2. Re:Horribly disappointing by Anonymous Coward · · Score: 0

      It's a game which does HDTV resolutions.

  33. An okay game, but the review has it right by Sabalon · · Score: 2, Interesting

    I thought the game was fun, then again, I remember pumping quarters into the original one as well. If not for that, I may not have played it to the end.

    There are big bugs in the game, it can be awkward to control, and the sword fighting was easy, just boring after the first couple times.

    But in all, it was a fun game - if not just to see Dirk die all sorts of ways!

  34. Only 17K units sold... by Anonymous Coward · · Score: 0, Troll

    According to http://www.npd.com Dragon's Lair 3D: Return To The Lair sold around 17K units (xbox ~13K units and pc ~4K units) from November 15th 2002. Which is roughly ~$750K. Game was in development around 5 years and the budget was probably more than $3M. Oh yeah... did I mention that I'm sooooo glad that it failed! :)

  35. I remember when it first came out by TerryAtWork · · Score: 1

    I put 50 cents in and played for 15 seconds before I got killed.

    I remember thinking I had been totally screwed and never played it again.

    They should have set it up so it gave you at least a minute of play.

    --
    It's Christmas everyday with BitTorrent.
    1. Re:I remember when it first came out by Anonymous Coward · · Score: 0

      You know, that is exactly what happened to me. I tried the game like one other time, but I couldn't get anywhere. It was too expensive for such short play. So instead I played the version of After Burner where you could sit in the machine and it would move around.

  36. Holy old news by stratjakt · · Score: 1

    The game isn't all that bad, BTW. Worth fishing out of a clearance bin should you find it. Typical 3rd person platform-adventure with enough oldschool charm to get by.

    IMO, video game reviews 'arent worth it'. I never agree with them, they're generally either fanboy crap or paid advertisements, and quite frankly I dont need to be told what I like.

    Can /. maybe devote a new section to articles about reviews of 6 month old video games? I got a cool icon of the retarted kid from South Park you can use for it.

    --
    I don't need no instructions to know how to rock!!!!
  37. Poor Don... by seekohler · · Score: 4, Informative

    Don Bluth's lifetime of work is some of my favorite stuff and it hurts a little every time I see one of his newer efforts flop. I've not played Dragon Lair 3D myself but general concensis among my friends seems to be on par with this review.

    He and Gary Goldsmith's last theatrical animated feature, Titan A.E., also did less than expected at the box office. With such classics under his belt like "Robin Hood", "The Rescuers" (Bluth was a lead animator at Disney early in his career), "The Secret of N.I.M.H." and "An American Tail", here's hoping that he keeps the ball rolling and isn't discouraged.

    His website can be reached at http://www.donbluth.com/

  38. Dirk Diggler by Anonymous Coward · · Score: 0

    Sure, but do you complain about the Dirk Diggler comparisons too?

    1. Re:Dirk Diggler by Sdrawcab · · Score: 1

      It sets up very unrealistic expectations.

  39. In the immortal words of the N. Korean News Agency by Didion+Sprague · · Score: 5, Funny
    In the immortal words of the N. Korean News Agency:

    Dragon's Lair Neagativity Assailed

    Pyongyang, February 12 (KCNA) -- The US conspiracy in criticizing 'Dragon's Lair 3D' clearly proves that the U.S. is making absurd pretexts for overtaking DPRK fun with nuclear force, if necessary. It is all the more ridiculous when beloved Dirk the Daring is used by US war-mongers to enhance negative feelings among the the world's gamers.

    The US remains committed to "secret" plans to topple the DPRK and criticism of fun-loving video games is just but one transparent ploy in the war-mongers game of double-standards.

    The US should "pull out" all troops from South Korea and engage in proper dialogue. Until the US video mongers offer DPRK a non-aggression treaty signed by all congress members, the so-called "nuclear issue" of "Dirk the Daring" will not be settled.

    Anecdote about Kim Jong Il

    Pyongyang, February 12 (KCNA) -- In 1988, General Secretary Kim Jong Il visited a factory where people were very cold and had little food. He saw that there were no video games and suggested that fifteen minutes of proper video gaming would strengthen deeply cherished feelings and love of the country.

    Seeing no video games available, however, General Secretary Kim Jong Il stayed up for two straight nights in order to give his beloved workers proper fun. Finally, General Secretary Kim Jong Il called upon his Libyan friends to deliver three cases of counterfeit Mickey Mouse cups for the workers. Seeing the cups, the workers were very pleased and held a toast with empty cups to their dear leader with their new cups. General Secretary Kim Jong Il hoped that although the cups weren't video game they would understand the spirit of the video games and to be entertained and enlightened nonetheless.

  40. Trilogy on DVD by chill · · Score: 2, Informative

    I was in Best Buy the other day and they had a 3-pack DVD set of: Dragon's Lair, Space Ace and Dragon's Lair 2.

    The box claimed they were playable on PS2 and XBOX and, I believe, a regular DVD player.

    With the way the games were played, they should translate to DVD games without much of a hitch.

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Trilogy on DVD by Anonymous Coward · · Score: 0

      You have to be careful, not all DVD players can play those discs properly. I'd go look on the game's web page or scower forums to see if your DVD player can actually play them.

    2. Re:Trilogy on DVD by Duds · · Score: 1

      They should probably do more of this, they're probably cheapish to create these days and given a poster above was saying how much his kid enjoyed them their might be a market here.

  41. I've played the crap out of it. by deathcow · · Score: 4, Interesting

    Mainly because my 3 yr old digs it so much. Lets play Dragons Lair. Lets play Dragons Lair. The kid tells his mom, "You're Daphne, I'm Dirk" and he proceeds to rescue here from me.

    I think the game surpasses the original, (given proper allowances for what years they were both created.) Dragons Lair 3D allows Dirk freedom of movement, he can go anywhere basically, jumping, rolling, crouching, sneaking, climbing, swinging his sword, running etc. I find the idea much more enjoyable than a "go left, right left left up left right left to survive" type game.

    The graphics arent up with the latest "Unreal 2" type lighting, etc. but who cares. They are 3D accelerated and the textures look good and Dirk himself and the cartoony characters look great.

    The frustrating aspect of the game is the level bosses, sometimes they are so hard to figure out that you pretty much "throw down the mouse" and say "screw it, I'm not going to try for a 500th time today to beat the smithey" (HOW do you beat the Smithey?)

    Dirk gets cool "essences" along the way from various level bosses, dragon wings to help him fly, spirit to keep him alive, eyes to let him see secret doors.

    Overall, I give it an "A", with a "B-" for the level bosses and having to determine each of their secret formulas for whippin their butts.

  42. That doesn't make sense! by Anonymous Coward · · Score: 0
    We all know Trolls eat GOATS!

    Not GNUs!

  43. Mach III Rocks! by ArcSecond · · Score: 2, Funny

    I was really impressed by that game. It was one of the few games from the 80s that really captured my attention (and money). Ah, the memories.

    What I *can't* understand is why they chose Pac-Man for the Smithsonian... why not Ms. Pac Man? I think it was a better game, personally. And it is the #1 collectible arcade machine in the world.

    --

    I've got a bad attitude and karma to burn. Go ahead. Mod me down.

    1. Re:Mach III Rocks! by Fluid+Truth · · Score: 1

      Well, it may have not been the best, but it was the first of a general type. Heck, it even had its own song! (Which, for some reason, I still have as a 45 single.)

      --
      Apparently, of the rich, by the rich, for the rich.
    2. Re:Mach III Rocks! by Anonymous Coward · · Score: 0
      What I *can't* understand is why they chose Pac-Man for the Smithsonian... why not Ms. Pac Man? I think it was a better game, personally. And it is the #1 collectible arcade machine in the world.


      What I can't understand is why you filthy Yanks reduce everything to money. So what if Ms. Pac Man is more collectible? You play a girl for God's sake! This is definitive proof IMO, that *all* Americans are homosexuals.
    3. Re:Mach III Rocks! by ArcSecond · · Score: 1

      Heh heh. Silly troll. I'm Canadian.

      And I think you should talk to all the Tomb Raider players out there about your homosexual theory...

      --

      I've got a bad attitude and karma to burn. Go ahead. Mod me down.

  44. Appalling by TomorrowPlusX · · Score: 1

    Am I the only person who thinks that the original was among the WORST GAMES EVER MADE? Dragon's Lair was not a game. It was more like that damned blinking-lighted Simon electronic sysiphean time waster than a video game. In fact, I'm not 100% certain dragon's Lair could even be considered a video game.

    Perhaps it was an experiment to see if youth around the western world would feed money into a machine to see if they could press a knob in the right direction at the right time. And it made millions, so the answer is "yes".

    I feel like I'm taking crazy pills here. Why, oh why do people talk about that game as if it were fun? You could have hooked up a machine with pre-programmed timings to move the joystick in the right direction at the right time and consistently beat the "game".

    Sheesh.

    --

    lorem ipsum, dolor sit amet
    1. Re:Appalling by satterth · · Score: 1
      Well, it has video, and it is a game. So that means it can be classified as a video game.
      You could have hooked up a machine with pre-programmed timings to move the joystick in the right direction at the right time and consistently beat the "game".
      You can do this with alot of games. Whats your point.
      --
      Being called a dork on Slashdot must be like being called the retard in special ed.
    2. Re:Appalling by Anonymous Coward · · Score: 0

      Only thing I can say is : Thanks !

      I'm glad I'm not the only one who believed
      Dragon's Lair wasn't even a game.

      I remember the first time I played this game
      on an Amiga 500:
      a friend of mine called me to let me know he
      got a copy of the game. I was super excited
      because of the "super cool graphics" I had been
      hearing about for so long. When I tried it on his
      Amiga, I said something like: "what !!?!
      is that it ?! you gotta be kidding ... "
      and I never touched this "game" after that.

    3. Re:Appalling by Anonymous Coward · · Score: 0

      We can at least respect it because it tried to do something new, and did so in a stylish, even beautiful way.

      The fact that it didn't succeed is sad, and as games go it really isn't much good, but I admire the creativity and effort that went into it.

      To succeed in new things, you have to accept the occasional failure. If all failures were as beautiful as this game the world would be a better place.

  45. Re: -1 Redundant or -1 Duh by Anonymous Coward · · Score: 0

    Ummm.... all reviews (of movies, books or whatever) are subjective. Duh. Why does that need to be stated, and why is the comment being modded up as insightful?

  46. Please not Space Ace by Dugsmyname · · Score: 1, Flamebait

    Maybe this will convince them not to attempt a remake of Space Ace. I don't know if I could handle it!

    It is interesting though, that you can order the DVD version of the original Dragon's Lair Laser Disc version of the game to be played on any standard home DVD player, Playstation 2, or an XBOX with a DVD dongle.

    It is much more fun to play the original than this new remake.

  47. Daphne by getAttr · · Score: 1

    I remember standing in a circle of guys at the arcade several nights in a row, taking turns pumping tokens in a full-frontal assault on getting past the first obstacle. We had one guy who could past the first few and actually play for like, 10 minutes... his name was Moses, or Jesus, or something like that. I remember seeing Daphne for the first time, there was a real raw sexuality about the way she was drawn and depicted that made us all stand there slackjawed. I never knew anyone who beat that game.

  48. Not that bad! by DJayC · · Score: 2, Insightful

    I don't understand why people are pissed off. I loved the Dragon Lair series, and I thought the 3D version was faithful to the originl. It was neat to see environments in 3D normally seen in cartoon form. The animation was beautiful, and the game kept me interested longer than most games I play today. It's a fun game that doesn't take too much to play, and I think that's missing a lot these days. I didn't have to sit through a half an hour introduction, the puzzles are fun and fast paced, and the characters familiar. Just my two cents though..

  49. I'm speaking about the PC version. by deathcow · · Score: 1

    (FYI)

  50. Best game ever... by stefanlasiewski · · Score: 1

    My favorite video game has always been The Quarter Eater!.

    --
    "Can of worms? The can is open... the worms are everywhere."
  51. I'd like to see it please by xant · · Score: 1

    The only thing worse than a game that trods on a legacy blah blah blah, is a review that doesn't include any damn SCREENSHOTS.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  52. 5, Interesting? by Anonymous Coward · · Score: 0

    Oh, come on, Mods! There is NO FRICKING WAY the parent deserves a "5, Interesting" score! What are you thinking?

  53. Excuse Me? by _Neurotic · · Score: 3, Insightful

    How does one bad review for a game constitute a statement like "Not Worth The Effort"?

    Here's a tip: Try looking at more than one review before you bash something in such a high profile forum.

    In the future, try looking up a game's rating on MetaCritic. Have a look and you'll see that altough not everyone liked it, it wasn't universally panned either.

    The Slashdot editors need to wake up to the fact that Slashdot holds sway over many a mind. This influence should not be taken lightly.

    1. Re:Excuse Me? by Xerithane · · Score: 1

      The Slashdot editors need to wake up to the fact that Slashdot holds sway over many a mind. This influence should not be taken lightly.

      Anybody who is influenced by a person named "CmdrTaco" or "CowboyNeil" isn't much of a concern to society. Soon as they move out of their parents basement, their views will change.

      --
      Dacels Jewelers can't be trusted.
  54. Worthy of the Smithsonian? by fastdecade · · Score: 2, Insightful

    Pong - Icon of early video gaming. Very worthy.

    Pacman - First mainstream video game character. Very worthy.

    Dragon's Lair - first laserdisc game. Important but not top three material.

    How about ...

    Donkey Kong - the game that started the biggest dynasty of game characters

    Street Fighter - spawned by far the biggest gaming genre of the past decade

    Tetris - the "Hello World" of video gaming ... the most widely ported arcade game ever. And also its graphics were mundane, even for the late 80s, demonstrating games don't have to be sexy to be addictive.

    And from the perspective of technology, how about some of the early 3D classics (Star Wars, Tron) or some of the Japanese "VR" dancing, musical instrument etc, games. And for cultural impact.

    Dragon's Lair was great technology for its time. But top 3? Not even a contender!!!

  55. Not so fast, Dragon Lair 3D was great ! by RJ277 · · Score: 2, Informative

    I would say(ask) the following questions to the reviewer:

    1) Which Platform did you test?
    2) The camera angles were easy with a mouse. I had no trouble at all especially with the follow camera feature on. It even had different follow modes like Zelda.
    3) Daphne's voice can be turned off on the settings.

    It's sounds more like if this reviewer spent a little more time getting familiar with the settings, they wouldn't be so negative on it.

  56. The Good, the not so Good by ackthpt · · Score: 1
    The first game to bring hand animation, laserdisks, and alternative paths together in a single game. The technology was really advanced for the time, and it grossed 34,000,000 in the first year, thats a lot of quarters.

    Well the animation (Don Bluth?) was pretty good and the sound (many arcade machines had the full sound our lame TV's and entertainment centers of the 80's lacked) was great, but for me it was a follow the leader type game. Navigate a set order of events to see a cartoon and pay a lot for it. It's success was short lived, $34M wasn't actually a lot, considering these machines likely cost $10K at the time, so the local arcade wanted two tokens per play (effectively 50 cents)

    Compare that to NBA Jam, which was the first arcade machine to gross $1B, and it's kinda sick. Most people's familiarity with Dragon's Lair would likely stem from Saturday morning fare, which I only remember briefly.

    I preferred to chuck my $20+, per day, into games where I could turn left or right if I felt like it without dying because the game dictated I must go straight or die.

    These days I spend more money on board games, wanting to thrash human opponents face to face (utterly failing much of the time, but still having lots of fun :-) How did this ever come about...

    --

    A feeling of having made the same mistake before: Deja Foobar
  57. Original was good on Amiga by Anonymous Coward · · Score: 0

    had the Amiga version which was great, but I was never able to get past the last level of that damn game.

    Has anyone ever actually beaten it?

  58. How to beat the Smithey.... by GrimJack · · Score: 1

    Lemmie see if I can remember this.

    The magic weapons will jump at you, hit/block them away.
    Run over to one of the two fires (If they aren't both lit at the start light your sword in the main one and then light the other one) and light your sword, when he's moving, wack him with your burning sword, this will take you to another round of block the attacking magic weapons....

    Repeat as necessary, I remember this being an annoying fight, not as annoying as fighting the first dragon though :)

    1. Re:How to beat the Smithey.... by deathcow · · Score: 1

      Thank You, GrimJack. Mine was a brainfart... I forgot to use "block".

  59. "what money is worth" by hackwrench · · Score: 1

    I never really understood how that would give someone a sense of what money is worth.

    1. Re:"what money is worth" by Mr+Z · · Score: 1

      The other side of the equation is to tell your kids to save up for the things they want to buy, rather than having you buy everything for them. If they have to handle their own money, they start to get a sense for "if money comes in at this rate, and I don't have enough for 'X', then I can save up and get 'X' in such-and-such amount of time." That's the first step.

      --Joe
  60. Corrected link by stefanlasiewski · · Score: 1

    The Quarter Eater!

    Use the Preview Button! Check those URLs! Don't forget the http://!

    --
    "Can of worms? The can is open... the worms are everywhere."
  61. Sad news, Jon Katz dead at 34 by Zico · · Score: 0, Troll

    I just heard some sad news on talk radio - techno-social writer Jon Katz was found dead in his Boston home this morning. There weren't any more details yet. I'm sure we'll all miss him, even if you weren't a fan of his work there's no denying his contribution to popular culture. Truly an American icon.

  62. My review by Restil · · Score: 2, Informative

    I liked it, for what it was. A little hack&slash, a little coordinated movement. Nice graphics, and a clever music video at the end.

    It lacks in several regards though. First, its just too damn short. Probably spent 3 hours getting through it the first time. Total. Playing it the second time only took me two hours. Of course, you could finish the original in 15 minutes, so I suppose its an improvement. :) However, while they included a good number of scenes from the first Dragon's Lair, they included nothing from the second game, although they did include some characters from it, providing a little more depth to the story, not that DL was ever known as a "deep". But they TRIED to tell a story, just wish they did a better job at it. The second game would probably have been harder to put into 3D due to the dramatically different environments, but it was a more entertaining game than the first one, in my not so humble opinion.

    One big issue of contention, their in-game movies use the bink format, and downloading a free bink player, you can play them fine outside of the game, but for some reason I can't figure out, the in-game player simply can't handle it. Of course, I'm ONLY on a 1.7ghz machine, so I'm sure there's a really really really good reason that a video playback can't exceed 4fps, but I digress.

    -Restil

    --
    Play with my webcams and lights here
  63. Mad Dog McCree by Anonymous Coward · · Score: 0

    I thought Mad Dog McCree was a much better game in the FMV (Full Motion Video) game genre. It was a lot easier, wasted less money, and the graphics were much better (came out at a much later date though) and yes I know mad dog was not a cartoon but shot with unknown actors. The only part that really screwed me on that game, until I bought the PC version, was the when you had to have a "shoot out" behind some building with these two brothers. Some fucker was in the window that was under the shade so you could never see him, and he would shoot like 1-2 sec after you killed the brothers -- so here you thought you were done then Bang! you're dead. The undertaker was kind of amusing in that game though.

    Mad Dog 2 was kind of dumb though. I also bought Who Shot Johnny Rock, and that one was equally stupid. I wa a sucker for FMVs for a while, still am, thats why I guess I like Tex Murphy games (yes I know MS owns it now).

  64. Dragon's Lair's Legacy by Mark4ST · · Score: 2, Interesting
    There's some (at least) interesting things about Dragon's Lair 3D:

    • It was released for all major modern gaming platforms at the same time: PlayStaion 2, Xbox, GameCube, and Windows. To my knowledge, this was the first game to do that. There was no sitting in front of my PC, anxiously waiting for GTA3.
    • It includes Daphne. [/me bites fist] She's even cuter when rendered in cell-shaded 3D. I didn't know I could be so enchanted by a low-poly model.
    Dragon's Lair 3D is sort of like a movie license. Movie license games tend to honk because they rely on the movie to sell the games, rather than gameplay. This game does not suffer from that problem because it ads huge elements to the original. For example, you get to use magic and stuff. Dirk slays the bad-ass dragon about half way through the game, and then there's more-- much more!

    Great effort was made to keep the original 1983 flavour as much as possible. The textures on the walls are taken directly from the backgrounds of the 1983 version, whenever appropriate. The characters look almost identical, due to the good use of their cell-shading tech.

    It includes ALL the scenes from the 1983 classic, albeit in the new 3D form. For example, that scene where the knight stabs the floor to electrify the tiles is there, but you have to maneuver Dirk with more than one joystick movement per "blip", sorta like Max Payne. It's now a real jumping puzzle. Wow.

    The voice acting is excellent. Better than most games out there, probably because it's not all that integral to gameplay and used sparsely. Dirk's little "Ghah!" sounds are still hilarious.

    The control occasionally honks. (NB: I'm being PC-centric here) Most of the game, you can control Dirk easily with WASD and a mouse. However, there are points where you are expected to steer Dirk with a joystick. But, you don't have one configured, do you? This can seem really weird if you've been playing Quake for years. This would probably not be noticeable on one of the consoles.

    I think that Dragon's Lair 3D is a great game for those are nostalgic for 1983, or those who are very young. But, if you're looking for a rival for Mario, look elsewhere (and let me know if you find anything).

  65. Story of a Dragons Lair 2 freak... by seekohler · · Score: 5, Funny

    In the small Putt-Putt arcade where I would frequent in the evenings of college, all my friends were totally into the fighting games. Mortal Kombat, Tekken, King of Fighters.. they played and mastered them all. Yet, I totally sucked at fighting games and couldn't remember the special moves to save my life.

    So, when they were all pumping tokens into Street Fighter Turbo II GX Ultra I was pumping them into Dragons Lair 2. Sure, I knew it was just a fancy game of memory but I loved the Don Bluth visuals. After several months of pumping what must have been an ungodly amount of money into that machine, I had gotten so good that I could beat the game all the way through on a single token. Fifteen minutes of gaming on just 25 cents.

    Then I took it a step further got good enough to beat it on a single token AND getting all the extra items. When that wasn't enough, I eventually had the entire game so memorized I could beat the whole thing on one token, getting all the extra items, never loosing a single life _AAAAND_ using only one hand. People would often come up to watch me play, their jaws gaping at how easy I made it look.

    The best part was finishing the game on a single token and then watching as the next guy stepped up to try. They would always just start pounding on the stick like a frustrated ape.

    It's been years since I played my beloved Dragon's Lair 2: Time Warp but I sometimes wonder just how far I'd be able to get today.

  66. A little Dirk by tornater · · Score: 1

    The problem with this game is that Dirk's movement is way too stiff. Also, when you're trying to move Dirk through the dark tunnel, the balls get in your way. There's also no multiplayer so you only play with yourself.

    1. Re:A little Dirk by Anonymous Coward · · Score: 0

      Dirk through the dark tunnel stiffly, playing with yourself and the balls get in your way.... hmmm....

      I'm tempted - but that is just way too much of setup. It would be like taking candy from a baby.
      If only I wasn't at my office...

      L8r

    2. Re:A little Dirk by Anonymous Coward · · Score: 0

      i think that's what he meant, dickhead.

  67. Don't like 3-D game? Get the DVD instead!! by Dolemite_the_Wiz · · Score: 2, Informative

    The original Dragon's Lair game has been out on DVD for quite some time. To make the game work on your DVD player, you use the arrow buttons on your remote. Pretty ingenious to port this game to DVD, IMO.

    Also, the Game 'Space Ace', the Half-Brother of Dragon's Lair, is on DVD as well.

    Both of these games rock on DVD!!!

    Dolemite

    --
    Save the World! Use a Quote!
  68. Corrections Re:Marc Saltzman, Game Industry Flack by Anonymous Coward · · Score: 0

    ShwAsasin is typical of people who don't understand how the news media works and operates, probably because he has never worked in a news environment.

    Marc Saltzman "isn't JUST a CNN crony" - he has a syndicated column (in which he summarizes press releases). That means that the newspapers mentioned just dip into the newswire stream whenever they need to fill a hole in a page. It DOES NOT mean he "writes for numerous newspapers" (since when did two papers become "numerous"?) and it certainly doesn't impart to him any real credibility.

    The books Marc has "written" are little more than long-form versions of the fanboy game press drek that passes for "reporting", which so many have decried here on Slashdot and elsewhere. The majority of them are game strategy guides and cheat codes. That's not journalism and barely passes for writing.

    Marc is well known within the games industry as a flack that even the PR agencies can't stand, but more than one PR rep has confessed that they need him because he has managed to build himself a profile. Marc is tolerated by both games companies and the editors at the papers you mentioned, not celebrated as an authority as you would have us think. Marketing staff at the game companies see Marc as a necessary evil until legitimate technology and business journalists (not fanboys) start to cover their industry like any other technology/software/entertainment business.

    Editors have confided that they are aware that he has barely (if at all) played the games he "reviews" but the tyranny of the news cycle compels them to publish whatever they can get their hands on when it comes to games. Because they have already paid for content through their newswire subscription, it doesn't really cost the papers anything to run Marc's bumpf.

    At industry events, Saltzman simply walks around the displays, picks up the press materials and sampler CDs, asks the game company reps when the next free trip to [INSERT EXOTIC DESTINATION HERE] will be and what kind of graft they will be giving away, and then he goes home.

    Why have I posted anonymously? Because I don't need the flames and grief that comes with exposing one of the worst fraud artists that has latched onto and leeched the games industry.

    On a personal level Marc is nice enough guy, but on a professional one he leaves much to be desired.

    Marc is the living example of the axiom "Politicians, old buildings and whores all become respectable with age." I'll leave it you to figure out which category Marc Saltzman fits into.

  69. GameCube: Zelda by Anonymous Coward · · Score: 0

    Check out the new Zelda game coming out for Gamecube. Real "toony" and will probably be a lot better than the latest Dragons Lair.

    http://www.zelda.com/gcn/windwaker.jsp

  70. My first own game! by Lispy · · Score: 1

    I remember walking into that small computer store to grab my copy of dragons lair back in 1985 (I was 11 years then). And i still remember the price. 64DM! (32$)

    My mother told me i should return it and really messed with the owner but it was worth the hassle since i enjoyed DL on my C=64 soo much. Very sad that the new one looks to be a failure. It deserves a good remake.

    cu,
    Lispy

  71. Yawn by Anonymous Coward · · Score: 0

    Just because the person who wrote about the said those things doesn't mean it reflects what slashdot feels. There are people here who are posting that they like the game, and are not taking the chance to bitch at the sites runners over something the "Anonymous Coward" wrote.

    I guess you where hopping for the common "the sites runners suck!" and to get modded +5. Well, I guess it worked, nice to know the trolls felt sorry for you.

    Now getting to the game, I would think the same as the title. What little effert the put into the thing was not worth the effort, they made a half assed game. It has the feel of something rushed out the door with little testing based on the fact that the brand name alone will sell.

    If that was really the full effort the put into that game, then they really need to fix something other then their game.

    Besides, I wouldn't trust Joe Sixpack Rabid Fanboy's reviews. They tend to ignore just about all the flaws and give it high ratings. They wouldn't care to mention the crappy controls, the dumb ai, bad camera angles, the stupid jumping sequences, etc.

  72. Re:Corrections Re:Marc Saltzman, Game Industry Fla by Factomatic · · Score: 1

    Who really cares whether Marc Saltzman wrote the review? What I find most interesting is CNN's disclaimer that distances CNN from Saltzman even though the content is clearly labelled as Gannett wire copy:

    Editor's Note: The opinions expressed in this column are solely those of Marc Saltzman, a freelance technology journalist whose reviews also appear on the Gannett News Service.

    I've never seen CNN do that for other copy that's clearly marked as being from a wire service.

    Saltzman used to be on CNN all the time but they suddenly dropped him a few months ago. My guess is he misrepresented himself as a CNN reporter to someone (I've seen him repeatedly do this on TV appearances) and it got back to CNN he was abusing their name by using it for self-promotion. A lot of companies that use outside workers have riders in their contracts that specifically prohibit the contractors from misrepresenting themselves as employees or using the company name for self-promotion or personal gain.

    One thing I will say about the post above is I always suspected he shills, based on the way he presents the games. This note just confirms what I suspected.

  73. Poor reviews, good game by Digital_Quartz · · Score: 1

    I expected this game to do poorly in the reviews. The problem is that the game starts out very easy (along with little tips that flash up at the bottom of the screen that say "Walk up to the ledge and press 'space' to jump up onto it"), and gets progressively more difficult. The game IS boring and easy, for the first while. But once you get past the "purple baboon-like 'Giddy Goons'", the game starts to get interesting.

    The game could definately use a "difficulty" setting, or a tutorial that you could skip, instead of essentially making the tutorial part of the game.

    I agree with the article's assertion that the camera was annoying at times, but no more so than most third-person view games.

    As for the controls; I personally found using a keyboard to control dirk to be slightly annoying. There's little things like; if you press up twice in quick succession, Dirk will dash forwards a couple steps (same with the other directions). This SOUNDS ok, but every now and then when you're trying to get up close to the edge of a ledge, you'll do it by accident and leap of the ledge. Also, in some portions of the game the camera is fixed, and using four arrow keys (or, in my case, ASDW) limits you to 8 directions (whereas anywhere else you can use the mouse to "look", again, like in most games of this style). I don't know what the article is talking about with it's jumping "sweet spot"... I didn't have this problem at all.

    I did not have any problems that would not be fixed by playing the game with a handheld controller with an analog stick (like you would use on the numerous console versions of this game).

  74. WTF? by Chexsum · · Score: 0

    One interesting tidbit from the article, the original Dragon's Lair is one of only three video games on display at the Smithsonian. The other two games being Pac-Man and Pong.

    Space Invaders or Spy Hunter deserve the position of being a classic arcade game not Dragons Lair! *assuming this is what is being displayed*

    Again, Dragons Lair sucked!

    --
    Pixels keep you awake!
  75. Industry disaster by tgibbs · · Score: 1

    Dragon's Lair's success convinced the game industry that streamed content from videodisk was the wave of the future. A whole bunch of sequels and clones were rushed out (including one game using great footage from Miyazaki's Castle of Cagliostoro), and Sega and NEC (and Nintendo, but they backed out at the last minute) rushed CD-based home systems into production, mainly to support streaming video games. And it all tanked. Once the novelty wore off, gamers found the tight gameplay constraints of streaming video too limiting.

    1. Re:Industry disaster by AndroidCat · · Score: 1
      The really nasty part was that Dragon's Lair used up most of the supply of industrial laser disk players. A few of the following games used home units. Those tended to drop like flies. (The amount of seeking for the "plot" segments couldn't have been good for them.)

      Laser disk games had a $5000 price tag, which was more than twice what even a top-earner conventional arcade game went for. The laser games after Dragon's Lair were lucky to break even.

      --
      One line blog. I hear that they're called Twitters now.
  76. Re:Corrections Re:Marc Saltzman, Game Industry Fla by ShwAsasin · · Score: 1

    I think you lost the point of my post. It was only intended to say that the person who wrote the article on CNN is not just another "gamer".

    Often sites have some "game dude" review a game and give it the common 90%. Marc, like him or not, has a name for himself. Whether he got it from good reviews or poor ones, he has a decent name behind him and experience over the years to back it up.

    I know of an author who writes terrible game programming books, but he still has the market for beginner books because of shear volume.

  77. This museum is brought to you by... by Anonymous Coward · · Score: 0

    This is the same Smithsonian that has a transportation exhibit that was named for General Motors after receiving a $10,000,000 donation.

    $1 million from the History Channel--Prominent logo placement and exclusive sponsorship contracting for media production
    [Washingtonian, 3/02]

    $5 million from McDonald's--Donor receives concession contract
    [Washington Post, 8/29/01]

    $7.8 million from FujiFilm--Donor gets naming rights at Zoo and exclusive marketing rights for film at Smithsonian gift shops.
    [LA Times, 6/2/02]

    $10 million from Lockheed Martin--Air & Space IMAX theater renamed after donor
    [Washington Post, 3/20/02]

    $80 million from Kenneth Behring--Tax-payer established Museum of American History is renamed for donor
    [LA Times, 6/2/02]

  78. Re:Corrections Re:Marc Saltzman, Game Industry Fla by Factomatic · · Score: 1

    I think you missed the point. Saltzman is just another gamer. His only claim to fame is that he never grew out of it so he's been doing it for longer than most. While @Home was still around, his e-mail address was GameGuyIs@Home.com . If that doesn't scream 'game dude' I don't know what does.

    It's not a question of whether he got his name from good or bad reviews. It's a question of how he conducts himself and the credibility, trusworthiness and legitimacy of what he produces. Read the post from the guy above carefully. It describes how Saltzman behaves: always seeking freebies and junkets a.k.a. payola. It describes most of his writing: gamefan cheat codes, strategy guides and PR summaries. It describes how Saltzman is regarded by industry people, PR reps, real journalists and editors, and none of it is positive. That says something.

    It boils down to this quote from the post above:

    game companies see Marc as a necessary evil until legitimate technology and business journalists (not fanboys) start to cover their industry like any other technology/software/entertainment business.


    Try reading the game reviews in the the New York Times, for example. They exist on a whole other plane and are far more literate and intelligent than anything I've ever seen by Saltzman. They don't just review a game. They talk about social and societal trends and put the game into a cultural context, just like good film, theater, music and other arts criticism.

    There are better choices out there. You just have to look past what's spoonfed to you.

  79. I have the original... by rmdyer · · Score: 1

    I have the original DL laserdisk and pioneer player. I don't have the controller board.

    Anybody know is this stuff is worth anything yet?

  80. What about Virtua Fighter?!? by Uninformed+Jester · · Score: 1

    "One interesting tidbit from the article, the original Dragon's Lair is one of only three video games on display at the Smithsonian. The other two games being Pac-Man and Pong."

    Failed to mention that Yu Suzuki's Virtua Fighter is also on display.

    If you're curious about who he is, read this

  81. Re:Corrections Re:Marc Saltzman, Game Industry Fla by Factomatic · · Score: 1

    Repost for ease of reading.

    I think you missed the point. Saltzman is just another gamer. His only claim to fame is that he never grew out of it so he's been doing it for longer than most. While @Home was still around, his e-mail address was GameGuyIs@Home.com . If that doesn't scream 'game dude' I don't know what does.

    It's not a question of whether he got his name from good or bad reviews. It's a question of how he conducts himself and the credibility, trusworthiness and legitimacy of what he produces. Read the post from the guy above carefully. It describes how Saltzman behaves: always seeking freebies and junkets a.k.a. payola. It describes most of his writing: gamefan cheat codes, strategy guides and PR summaries. It describes how Saltzman is regarded by industry people, PR reps, real journalists and editors, and none of it is positive. That says something.

    It boils down to this quote from the post above:

    game companies see Marc as a necessary evil until legitimate technology and business journalists (not fanboys) start to cover their industry like any other technology/software/entertainment business.


    Try reading the game reviews in the the New York Times, for example. They exist on a whole other plane and are far more literate and intelligent than anything I've ever seen by Saltzman. They don't just review a game. They talk about social and societal trends and put the game into a cultural context, just like good film, theater, music and other arts criticism.

    There are better choices out there. You just have to look past what's spoonfed to you.

  82. So.... by smash · · Score: 1
    Its just like the first one then? :)

    smash.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  83. Dirk jokes by tornater · · Score: 1

    Was this not funny? Or is it just too subtle? I think it's hilarious, but of course I wrote it and I'm hopelessly juvenile minded.

  84. 3d? by sean23007 · · Score: 1

    Wasn't the main point of the Dragon's Lair game that its graphics were cel-based, rather than pixel-based? If they've gone 3D, is that over? Or have they figured out a way to keep the cels and make it 3-dimensional at the same time?

    --

    Lack of eloquence does not denote lack of intelligence, though they often coincide.
    1. Re:3d? by NeuroManson · · Score: 1

      The 3D in Dragons Lair 3D, is cel shaded polygon renderings. Similar to Jet Grind Radio, or Legend of Zelda for the Gamecube.

      Back when it was in development, as far back as 1998, DL3D was ahead of its time, for using cel shading. However, as its release came years after the first cel shaded video games hit the market, the gimmick was fairly dated.

      As for the reviewer, he doesn't know squat about gaming. While I played the PC version and had little problems with switching camera angles, he lambasts the XBox version for that issue.

      However, the idea for DL3D is much better than he lets on. When you played the original, you were playing canned footage, where the best thing they could do for variety, was flip the animation over. DL3D allows you to explore everywhere and everything, something you couldn't do otherwise in the original.

      IMO, the reviewer was probably an old gamer who considers remakes or new versions of old games as sacrilege.

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  85. Too bad. by jericho4.0 · · Score: 1

    This is really too bad. I was hoping a great NPR (nonphotorealistic) game would come along and spark some changes in how so many programmers write vertex shaders. I'm a big fan of stylistic redering in video games.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  86. Author is a twit by Anonymous Coward · · Score: 0

    This guy thinks that the third person game is a "Platform". Well, that should tell you something to begin with.

  87. "Well-respected"????? by Anonymous Coward · · Score: 0

    Yeah, right. The original Dragon's Lair games had great graphics, but virtually no gameplay. They were almost universally panned by reviewers and gamers alike. Having to memorise 50+ joystick movements that HAVE to be performed in the EXACT right direction at the EXACT right time is by no means a "game". :-(

  88. Worth Reading -- Corrections Re:Marc Saltzman... by securitas · · Score: 1


    Normally I wouldn't do this but most people are going to miss what is a well-considered and thoughtful post for no other reason than their threshold settings will filter it out. So here it is:



    Corrections Re:Marc Saltzman, Game Industry Flack (Score:0) by Anonymous Coward on Thursday February 13, @05:35PM (#5297773)

    ShwAsasin is typical of people who don't understand how the news media works and operates, probably because he has never worked in a news environment.

    Marc Saltzman "isn't JUST a CNN crony" - he has a syndicated column (in which he summarizes press releases). That means that the newspapers mentioned just dip into the newswire stream whenever they need to fill a hole in a page. It DOES NOT mean he "writes for numerous newspapers" (since when did two papers become "numerous"?) and it certainly doesn't impart to him any real credibility.

    The books Marc has "written" are little more than long-form versions of the fanboy game press drek that passes for "reporting", which so many have decried here on Slashdot and elsewhere. The majority of them are game strategy guides and cheat codes. That's not journalism and barely passes for writing.

    Marc is well known within the games industry as a flack that even the PR agencies can't stand, but more than one PR rep has confessed that they need him because he has managed to build himself a profile. Marc is tolerated by both games companies and the editors at the papers you mentioned, not celebrated as an authority as you would have us think. Marketing staff at the game companies see Marc as a necessary evil until legitimate technology and business journalists (not fanboys) start to cover their industry like any other technology/software/entertainment business.

    Editors have confided that they are aware that he has barely (if at all) played the games he "reviews" but the tyranny of the news cycle compels them to publish whatever they can get their hands on when it comes to games. Because they have already paid for content through their newswire subscription, it doesn't really cost the papers anything to run Marc's bumpf.

    At industry events, Saltzman simply walks around the displays, picks up the press materials and sampler CDs, asks the game company reps when the next free trip to [INSERT EXOTIC DESTINATION HERE] will be and what kind of graft they will be giving away, and then he goes home.

    Why have I posted anonymously? Because I don't need the flames and grief that comes with exposing one of the worst fraud artists that has latched onto and leeched the games industry.

    On a personal level Marc is nice enough guy, but on a professional one he leaves much to be desired.

    Marc is the living example of the axiom "Politicians, old buildings and whores all become respectable with age." I'll leave it you to figure out which category Marc Saltzman fits into.

  89. GameCube Zelda by Nakanai_de · · Score: 1

    Umm...I live in Japan. I've seen the new Zelda game. It looks like the graphics were designed by an 8-year old. Not that the Zelda francise has ever had realistic graphics, but I really prefer my games not to look like they were colored with magic marker. Also, I thought Link was supposed to be at least in his teens. Instead, he also looks like an 8-year old (maybe it's a Mary Sue by the graphics designer)...

    --

    Sono koro, bokura wa, sore ga sekai no shinjitsu da to shinjite ita.

  90. Re:Ubi Sucks s/Su/Ro/ by Dri · · Score: 0

    I loved the game nebulus on the C64. That was Ubi.

    --
    Girls are strange. They don't come with a man page.
    -- Michael Mattsson
  91. Controls are broken, and Ubi won't fix them by bjb · · Score: 1
    I have been running this game on a Windows XP box, and discovered that it is nearly unplayable.

    Using the mouse / keyboard combination (very "Quake like"), you find that you have to almost always hold down the run button (assigned to "R"). Inverted "T" for movement is WASD. You use the spacebar (or mouse key) to do attacks or open things. Now, the ALT key is used to jump.

    I found that on Windows XP, if you hit the ALT key just before the forward (W) key, you get a system beep event, and the screen switches back to the Windows desktop.

    I posted a message to Ubi's support site, and got a response that told me that I needed the latest DirectX and video card drivers. I had them, but I installed whatever was the latest anyway.

    Same problem. I was then told that I could "fix" the problem by remapping my "ALT" key to something else.

    Unfortunately, that doesn't work very well. You DL3D at least seems to have a problem with key combinations of anything that isn't a modifying key (i.e. alt works in combos, but "C" doesn't). I expressed this to the support person that not only would it be very inconvenient to use a key other than the alt (my hand has enough problems, I don't need to twist it out of whack to use some strangely placed key when the ALT is perfectly ergonomic in this case). I never got a response, and no word to fix it.

    Haven't touched the game since, and I only wish I could return it for a full refund. I'm never buying another Ubi product.

    I wish I could post a link to the exact post on their site, but my company blocks their server.

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
  92. Wrong by govtcheez · · Score: 1

    I'm not sure what the original poster's talking about, but Who shot Johnny Rock had you as a PI, shooting at a video screen, ala Lethal Enforcers (but with a story)

  93. Is it me then? by Scooter · · Score: 1

    I couldn't see the point of Dragon's Lair when it came out - "so you watch some video, and get to make a choice, and then watch some more video? Forgive me if I'd rather watch paint dry....(or play Pacman)"

  94. On bink and skipping by ZeKragash · · Score: 1

    If you own Asus a7n8x (dx), all this skipping stuff is a known problem.

    There seems to be a bug in hardware of MCP-T chipset (soundstorm part of it) and / or sound drivers. The temporary fix, and the one I use atm, is set your directsound hardware acceleration to "basic", for anything above causes things to be accelerated without speed checks or whatever. It is also precisely what causes bink movies to play ~3 fps.

    More about the problem can be found here, here, and here's a FAQ should you have more problems (like slow bootups due to ~1 minute searches for nonexistant IEEE1394 devices)

    Of course, above post is ripe with assumptions. Too much so, I'm afraid :)

    --
    Wheee~!
  95. Was the original really that great? by ColoradoZippy · · Score: 2, Funny

    I was in my early teens when the original Dragon's Lair came out, and I remember after playing it once I came away unimpressed. Sure, it was cool to have a "cartoony" game at the time, but (IMO) the playability was awful.

    Hard to believe that a polygon-based game -- which you would think would be more responsive than a timing-based "choose your own adventure" type of video -- actually would be worse.

    Maybe the developers needed to put more buxom female characters in the game. It seems to work for Eidos. ;)

  96. Last Post! by alpg · · Score: 0

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    including, but not limited to, frustration, disgust, system abends, disk
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