You realize, of course, that HLSL and Cg are the exact same language, right? Microsoft helped nVidia develop Cg, and then renamed it to HLSL for the DX9 implementation.
The key phrase is "DX9 implementation" which is what sets DX apart from OpenGL. I can use HLSL with any DX9 compliant card. Can't necessariy do that with Cg, due to it's implementation.
- What still remains before we can say OpenGL is back toward its original goal (you write for one standard instead of having to write for every single little card driver, something kind of ruined by the fact that many things these days, every card uses a different opengl "extention" to do the exact same goal.)
Agreed.
- What still remains that DirectX excels at that OpenGL is lagging behind at
Totally disagree. D3D9 is currently 'ahead' of OpenGL, with it's unified shader system, effect file framework, and the HLSL (which can be processed in software). OpenGL is too vendor specific (read: Cg) and is currently playing catch up.
Note: my comments are from a game development POV. I can't speak for other industries.
Re:I stopped after Book 1
on
A Game of Thrones
·
· Score: 4, Insightful
Speaking of SOBs, what kind of dick spoils the end of a book under review.
Read the first book, it is excellent. Pass on the rest, particularly the last three books in the series. They are pointless, do little to move the story forward, and in Pillars of Creation, the main characters don't even appear until the last 60 pages. Goodkind has picked up Jordan-itis, and what is worse is how he is now using it to pass off his sophomoric brand of Randian Egoism.
In just 3 books, GRRM has proven himself the finest fantasy author since JRRT, and that is saying a LOT. His books are technically brilliant, his descriptions elegant but not doting, and his dialogue is brilliant enough to differentiate, with taste, the hundreds of significant characters that play in the drama. In the past few years I have suckered over 14 friends and family into reading these books, half of which HATE fantasy. They all loved the series, and are eagerly awaiting book #4.
FYI: there is a great CCG based on the books. It just won the Origins award for best new CCG.
...that if you have to deplete the ozone, it's more fun to do it using megatons of bombs in mostly disarmed, oil-rich foreign countries.
To quote Dubyah: "Hydrogen-schmydrogen!"
No you're dead wrong here. The best games start with custom Tools. Some rudimentary story boards and concept art are good to have near the start, but these do not need to be production quality.
Once the tool sets are workable, then those tools are given to an artic team (read: modellers, animators, texture artists). Music and sound are definitely some of the last resources added, b/c they don't take near as long to make.
I'd join this thing, except...games on Linux are about as exciting and profitable as...well, anything else on Linux;)
To clarify, from the security bulletin:
"The only limit for an attacker is that hacked package files cannot be distributed via UCC servers and then sent to the client because,
naturally, the server will crash when it reads them. 8-) (furthermore you cannot use first the original package file and then replace it with the hacked file because your server will refuses to send the map to the client, but I don't know why...)."
Do some research before you post some garbage like this. You can only download UnrealScript bytecode and map/texture files from the autodownload, each of which are impossible to infest with anything malicious or DDOS related.
\ / | Republicrats suck.
You realize, of course, that HLSL and Cg are the exact same language, right? Microsoft helped nVidia develop Cg, and then renamed it to HLSL for the DX9 implementation. The key phrase is "DX9 implementation" which is what sets DX apart from OpenGL. I can use HLSL with any DX9 compliant card. Can't necessariy do that with Cg, due to it's implementation.
- What still remains before we can say OpenGL is back toward its original goal (you write for one standard instead of having to write for every single little card driver, something kind of ruined by the fact that many things these days, every card uses a different opengl "extention" to do the exact same goal.)
Agreed.
- What still remains that DirectX excels at that OpenGL is lagging behind at
Totally disagree. D3D9 is currently 'ahead' of OpenGL, with it's unified shader system, effect file framework, and the HLSL (which can be processed in software). OpenGL is too vendor specific (read: Cg) and is currently playing catch up.
Note: my comments are from a game development POV. I can't speak for other industries.
Speaking of SOBs, what kind of dick spoils the end of a book under review.
Read the first book, it is excellent. Pass on the rest, particularly the last three books in the series. They are pointless, do little to move the story forward, and in Pillars of Creation, the main characters don't even appear until the last 60 pages. Goodkind has picked up Jordan-itis, and what is worse is how he is now using it to pass off his sophomoric brand of Randian Egoism.
In just 3 books, GRRM has proven himself the finest fantasy author since JRRT, and that is saying a LOT. His books are technically brilliant, his descriptions elegant but not doting, and his dialogue is brilliant enough to differentiate, with taste, the hundreds of significant characters that play in the drama. In the past few years I have suckered over 14 friends and family into reading these books, half of which HATE fantasy. They all loved the series, and are eagerly awaiting book #4. FYI: there is a great CCG based on the books. It just won the Origins award for best new CCG.
That's a shame, by now Bilbo's place must be pretty damn dusty.
...that if you have to deplete the ozone, it's more fun to do it using megatons of bombs in mostly disarmed, oil-rich foreign countries. To quote Dubyah: "Hydrogen-schmydrogen!"
"North Korean is chobo! South Korea have gosu starcraft only!! our ghost nukk them first!!! kekekeke"
The square root of 1/-1 is equal to the square root of -1/1 which is equal to i, not 1/i. Those crazy Canucks.
No you're dead wrong here. The best games start with custom Tools. Some rudimentary story boards and concept art are good to have near the start, but these do not need to be production quality. Once the tool sets are workable, then those tools are given to an artic team (read: modellers, animators, texture artists). Music and sound are definitely some of the last resources added, b/c they don't take near as long to make. I'd join this thing, except...games on Linux are about as exciting and profitable as...well, anything else on Linux ;)
To clarify, from the security bulletin: "The only limit for an attacker is that hacked package files cannot be distributed via UCC servers and then sent to the client because, naturally, the server will crash when it reads them. 8-) (furthermore you cannot use first the original package file and then replace it with the hacked file because your server will refuses to send the map to the client, but I don't know why...)."
Do some research before you post some garbage like this. You can only download UnrealScript bytecode and map/texture files from the autodownload, each of which are impossible to infest with anything malicious or DDOS related.