LGP Announces Game Development Project
michaelsimms writes "Linux Game Publishing is excited
to announce our newest project to increase the appeal of Linux gaming. We are sponsoring the development of a from-scratch Linux title! We are looking for developers to work in a team to produce this game, and we will be publishing the game they make! If you are interested, please follow the link to our detailed announcement and within there you will find the rules, requirements, and application process. If you have wanted to get into the gaming industry, if you love playing games, and if you are a creative thinker, not afraid of a challenge and a bit of risk, then you need to take a look." I don't know whether to be happy about anything that promotes Linux gaming, or disappointed that people are being asked to work on a commercial project without a salary.
A commercial game with no salary for developers? Count me out - in fact with that attitude I probably won't buy it either.
-- If it ain't broke - overclock it more.
Since they're not paying the developers (but are generously paying the publishing & distribution costs), why not open it up to a competition? Tell people, look, everyone can participate. The deadline for submitting your game is (DATE). After we receive all entries, we'll decide which is the killer Linux game and publish it.
Sounds better than simply, we're gonna choose 8 people and then let them come up with a game. Sometimes synergy in groups doesn't work that way.
Let individuals groups compete.
"We're sorry, but the website you're trying to reach has been disconnected."
Maybe we should all help contribute to the 'slash' code instead of working on this commercial project. Ha!
--sex
Very popular slashdot journal for adul
There are a good many open source coders who work on projects without being paid to do so right now. What difference does it really make whether the end result is sold or given away? Some things get done simply because people have a passion for doing them, and whether freeware or commercial, the product could help Linux. Earn your money, put food on your table, and if you're still looking for a creative outlet, here's your opportunity!
How is this any different than the 10000 "Let's make a game!" posts seen on messageboards everywhere?
disappointed that people are being asked to work on a commercial project without a salary
In a way ANYONE who contributes to Linux is doing just that. When people like IBM et al selling product that in large part was written by individuals that will never be "paid" for their efforts, I don't see how this is any different. Is there anyone out there who contributes that thinks that their work won't eventually end up in a product that is sold (i.e. someone else will generate revenue from their efforts)?
Working on a game is a long long process, and more often than not, deadlines are missed and toward the ship date, everyone pulls the all nighters. But they get paid for it. I'm not saying that people won't do this, but I think it would be kind of hard to hold down the day job, which pays the bills, and still work on this project and come close to the deadlines.
Then again, I could be wrong.
You've gotten better at reading inane comments (300)!
Build the best Tetris EVER! Everyone loves Tetris, and we need the best possible Tetris experience. So, in conclusion, focus all efforts on Tetris because Tetris rules. Thank you.
Work for us! Create the best game ever!
We won't pay you & you don't get royalties either!
Truely free (for us) software! Only $39.95!
Coming up with a killer game is only half the battle. Getting it onto CDs, into boxes, out to stores and into the minds of gamers is the other half.
"We're sorry, but the website you're trying to reach has been disconnected."
Since it seems like most of the game design / planning is left up to the developers, this could be the opportunity for someone to come up with a game that is worthy of being the sequel to Master of Magic! A lot of older gamers absolutely adore that game and still get a lot of play out of it. A game of that caliber could be something of a "killer-app", imo.
This is not the greatest sig in the world, no. This is just a tribute.
Anyone have any idea of how effective LGP is at this? Does "worldwide" mean "HTTP downloads from around the world" or do they really have a shrink-wrapped, on the shelf capability?
I've sure as heck never seen a Linux-specific game on a shelf at Best Buy or some other place like that.
Because otherwise, well. The "we'll give you 70% of the revenue" is not so enticing. AFAIK the bulk of game sales is still through the retail channel, not online sales.
I'm genuinely interested - this looks like an Linux project that would be really worthwile to participate in (ie, it has a better than average possibility of turning a profit).
Open-Source/Free games for Linux will not solve the lack of games for Linux. The only way to get game developers to come to Linux is to develop a Direct-X like API that makes it easy to develop Linux-native games. Until that happens, Linux gaming will continue to revolve around WineX, id Software, Epic, and begging game companies to release Linux executables.
Given how unlikely it is that the Open-Source/Free software community could ever come together to make a decent cross-distro API, your best bet is to just subscribe to WineX.
I don't know whether to be happy about anything that promotes Linux gaming, or disappointed that people are being asked to work on a commercial project without a salary.
RedHat...IBM...And this is different from that way Linux itself is promoted, how?
Work for peanuts in exchange for promotion/advertising and become a slave for life? Sounds like fun.
FORKLIFT KILL!
You drive a killer forklift and steal stuff from Sam's Club. And when the manager tries to stop you, you impale him with a forklift, then you slam his head up and down on a shelf!
if they become a part of this project and project turns out to be a huge success then it will make it for the lack of salary because some huge gaming developer might just hire you. wasn't there an article (i think this one) on /. a while ago that to in order to gain experience and build up your resume in the tech industry your gonna have to volunteer?
ANNOUNCEMENT:
./ readership start developing products for me!
I'm taking applications for people to make a product for me. I'm much more flexible, in that it _doesn't have to be a game_. It could be anything. How about a new type of car? Or some sort of exciting new food product?
Anyway, i'll be happy to introduce the team to each other. Then you guys can get to work inventing something fantastic. I won't pay you or anything, you just get together somehow and do it. W00t
When you're done, give me a call. I'll look at it, and if I think its a product that can make money, i'll market it, sell it, and keep 30% of the profits from it. Think about it though, if you invent something worth 10 million dollars, you make SEVEN MILLION DOLLARS. Thats a lot of money.
If your product is crappy, I'm not going to try to sell it or anything. I have a life, you know.
Sound exciting? Well, it sure sounds exciting to me. In fact, i'm not going to limit it to a group of 8, i'm willing to let the entire
Godspeed and Good luck!
...their web server isn't getting paid either ;)
You get what you pay for.... Finding a viable business model for this type of software publishing should be fun to watch. Finding people who will spend their type programming such a program and make it a viable product will also be interesting. Open Source Gaming needs to have some more thought/philosophy put into it before it becomes as sucessful as the OS and Productivity sectors of software development. Ted
Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
Hey, it's the "open source" way. This kind of thing is why something like Linux has a hard time breaking into the market. Don't get me wrong, I'm all for Linux, but it's hard to make money when you don't pay people.
-Valiss
Okay, you (the vocal part of the /. community anyway) bitch bitch bitch about how Linux needs games and how companies need to make games for linux and how if there was a killer game for Linux, people would stop using windows.
Now someone wants to publish a linux only game made in ths spirit of linux (i.e., the COMMUNITY does the work) and you bitch and moan.
I for one am going to be playing WC3 on my Windows box, happy that I dont lie to myself everytime I look at my computer, the lie being that I am somehow "l33t" because I wholeheartedly advocate the linux movement, unless its not convienient.
This is my sig. Its pathetic.
We are not asking people to work for free. The situation is the same as when ANY game company is started, but we are giving the people assistance and guaranteed publishing.
Imagine, if you start up a game development company with some of your friends, you wouldnt expect to be able to go up to a game publisher and say 'hey, pay me every week and I'll make you a game'. In fact you'd be VERY lucky if even they reply to your phone call when you offered them a completed game.
The people working on this project will be starting a new company, but instead of the uncertainty, the 'is it worth our carrying on' - they can KNOW that they have a publisher, and they can KNOW it will get onto the shelves if they can get it finished.
Yes, its a risk, but it could pay them bigtime - if it works.
Tux Games. Your complete source for native Linux games.
The developers doesn't get paid.
The game will be sold for money.
I think this ruins the entire idea of making the game in the first place. Sure, it would be good to have a game on Linux, but many good games have already been ported. One idea which would have been good would be to make a game free, and then show the world that there is good gaming for other platforms than Microsoft Windows and that it's free!
Note to self: get smarter troll to guard door.
Developers are obliged to make the minimum 10 hours a week commitment...
Let's see here, 8 people working at 10 hours a week. Is LGP also managing the team working on Duke Nukem Forever?
The difference is everything.
I work on FOSS because I believe in freedom.
I would rather money didn't exist, so I don't want to put my efforts towards freedom into something the promotes consumerism.
(If they only charge for distribution 'costs', that's ok)
thank God the internet isn't a human right.
I've used the term Rock Band companies before based on the high school rock band.
A bunch of kids get together and decide on a 'bitchin name for their band.
Then they scribble it on their bass drum.
Then, they actually start thinking about the music.
Looks like they're doing the same thing here. The first thing they have scheduled is to think of the name for the company, (and make sure you can grab the domain name!!!) then it looks like part 2 of the agenda is to invent a new genre of computer game. Well, wouldn't I like to be a fly on the wall in THAT meeting!
And what role does LGP play as far as leadership goes? If they see the team, leader and all, going down a path they don't like, can they pull rank? Then what? At any time can they keep the idea for the game, toss all 8 programmers, and bring in a fresh batch?
As I apply for jobs I find myself writing several times a day that a hacker who is passionate about what he's doing is 100x more productive than an average schmoe looking for a paycheck. Figure out a way to get a bunch of hackers together who are passionate about an idea *first*, and *then* keep them glued together with the paycheck. Not the other way around.
I think that if you want to do this, then find 8 friends that you trust and respect and then do the exact same thing -- name a company, think of an idea, and code the hell out of it. THEN, maybe, once you've got a demo, go talk to LGP.
www.HearMySoulSpeak.com
Next you'll be saying that people will just donate their work to, oh, I dunno, say create an entire operating system from scratch.
We all know that that will never work.
There is much pleasure to be gained in useless knowledge.
LinuxQuest!
Yes, create your own Linux progammer that you control in a simulated world! Fight the evil memory-leak demons! Defend the kernel from rampaging orcs!
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
But let's expand it a bit... we can add some customers (including kids!) to impale, and maybe even have different levels at different stores with different items on sale. Oh, and different vehicles with different killing options! YEAH!
It's called "SDL".
Read up.
Bioware finally may have an incentive to finish the NWN Linux Client :-)
Dear Gannoc,
I have devised a wonderful method for quickly factoring large prime numbers. I'm sure this discovery is worth quite a good bit of money but I have no knowledge as to how to go about marketing my idea or even patenting it. I would love to share my money with you, and maybe your friends too.
Thanks
do not read this line twice.
They are offering peoples the opportunity to write a game for Linux.
That's great in my opinion, even if the developers do not get paid.
I mean, no one ever got paid for creating Tux Racer? Are do they?
So, they don't get paid, but LPG offers to pay for the publishing AND the marketing.
In doing so, they encounter the risk of LOOSING money.
If the title do not sell well, THEY will lost money, not the developers.
BUT, they also state that they will give 70% of the money made out of selling the game and keep the remaining to pay for the afore mentionned publishing/marketing cost.
How can people see this as wrong is beyong my understanding.
Peoples work on project for free because they like it, for fun, to learn, etc. etc. and no one complains about it.
Now, a company offers those same people the chance to make money out of this work and all you can say is that they are bad?
As much as I like the free software community, at times I have much troubles understanding what all of you value so much.
Is it really "free speech" and "alternatives" or is it ONLY "free as in beer"?!?
I'd rather be sailing...
That's certainly a novel use of the word "commits".
Honey, I'm entirely committed to this relationship, but reserve the right to not do so if it will harm my life. You will be notified as early as possible when I get sick of you or if someone better comes along.
What I'm listening to now on Pandora...
Having said that, this sounds like it might be a complete turn-off, purely because of the way they are going about it. LGP kinda sounds like they want to make money without making much effort. "You work for free, we'll make money" doesn't come across well, and is an easy forst thought.
I'm all for Linux games as much as the next guy (probably more so; I bought every title Loki put out), but I don't think turning people off to the OSS dev model is how to go about it.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
According to the text file they are looking for 8 programmers and 0 designers at this point. So, the programmers will have to do the design. No offence to programmers regarding their ability to design stuff, but, seriously, isn't this a bit typical for Linux-related projects? (I'm not trying to be flamebait)
Design is just as important as programming when it comes to games and should not be considered at first in the last stage of development. Mind, powerful game engines like Quake II are already open under the GPL, so it wouldn't even be necessary to code everything from scratch if you are lazy (or clever).
What I want is a game that follows me places. Sometimes I'm at a terminal, sometimes I have a laptop (wired or not), sometimes a PDA, sometimes a cell phone. I want a game that takes advantage of as many of those as possible. A game that, when I'm not at one of those gadgets, has me thinking about what to do next time I am. A game that I can talk to my friends about, not in the past tense of "Dude, so I was playing Unreal last night..." but rather in the present, because the game is constantly going on and I'm using my friends' input as part of my strategy toward winning.
There was such a game going around in 2001, sponsored by EA, but I forget the name. While playing you would get various emails and phone messages giving you clues about the game's progression. But I guess 9/11 had something to do with it's cancellation. I never got a chance to join.
Anyway, that's the kind of game I'd be pushing were I to join this project. After all, where is Linux big? Servers, and embedded devices. If you go straight for the userinterface / graphics route, and don't end up at Windows, you're gonna die in the market. Come up with an innovative reason for why your game is a Linux game in the first place, and help the long term cause (getting more people onto Linux) rather than just providing a toy to the people who already have Linux (and know where to get all the free stuff anyway).
www.HearMySoulSpeak.com
Michael - Perhaps you failed to read the article (as usual)? Maybe you missed the 70% remark? Sure, LGP isn't offering them salary, but the dev team will get 70% of the profits. They can do whatever they see fit with the 70%. The other 30% covers marketing, etc. Why did you fail to mention this?
This is a damn fine idea, if you ask me. And it seems very fair. If a small team of good, dedicated coders wants to work on this, then so be it. They do this all of the time anyways, coding GPL apps for the benefit of everyone who sees fit to use it.
MSimms of LGP even mentioned that they'd front the cost of tools (he used the Garage Games engine as an example) if they were needed, as long as it was a reasonable request. Either way, I see it as a good way for LGP to get noticed, assuming that they come up with a good game. What have the devs got to lose? If they volunteer, and have free time, the worst thing that they can get is 70% of the profits. You take a gamble. Make a crappy game, and don't make much money. Make a good game, and there may be very many benefits. I'd say that its not for everyone, but it is a reasonable offer, and a good (and unique) way to get in on commerical game development.
For those that have always dreamed about making a good (and popular) game, it's not always about salary. I think that the fame and pursuant job offers for making a free game would more than make up for the lack of salary during development. If every 15-year-old was picking your title up off the shelf/net and saying "coool" - reading your name in the credits - don't you think that would be a fairly rewarding experience in itself?
I think these online role playing games are really the future of gameing (and much greater human interaction in general, but that is another story).
People seem to love the community they build as well as like to just have little video game super hero represenations of themselves to goof around with, at least I do
I think there are already some OSS projects desiged for this type of game development server side, but I couldn't find any on a quick search.
Wax on, wax off baby!
I'll probably get trolled for this. Oh well. Troll me if ya gotta if you really wanna miss the point.
I'm sorry to be the one to say it, but as you've set up this process, you've doomed yourselves to failure.
Hiring the programmers first and the designers, artists, later, you're putting the cart before the horse.
You don't start making a moving by hiring actors. There's a script. A director. A lot of storyboarding. Conceptual Design. Location planning. Scene planning. Shot planning. You know, for the most part, how every piece fits together before there's any action in front of the camera.
A game doesn't start with programmers. A game starts with an idea. A concept. A concept that is then fleshed out by writers, artists, etc... Quite possibly one or two programmers/developers with a knowledge of whatever game engine will be used (and/or maybe helped choose the appropriate one in the first place.) are available to consult with the conceptual team and prototype some things along the way. But the code is more than likely the LAST thing to be written.
It's a shame. It sounds like an interesting project. It's one I'd certainly like to lend my artistic talents, writing, and imagination to. But it's going to fail unless things are done in the right order. You can't tell 8 programmers "make a game, we'll make it pretty and give it a plot and music and a look, etc... later." You've got to take the proper time to conceptualize your game _before_ you get programmers on-board.
Ed R.Zahurak
You know, oblivion keeps looking better every day.
Get this projects promises in writing before you begin!!!
If this turns out to be a money making process, you could get screwed.
Just my $.02
Dolemite
Save the World! Use a Quote!
I thought Nethack was the ultimate linux game! It just doesn't get any better than roleplaying your @ symbol and dying a billion different ways. And they've even got Falcon's Eye for those ppl that need to see what they are doing.
Woo!
Der Tod ist der einzige Weg hier raus!
Develop a simulation of a bunch of programmers trying to create a "from-scratch" Linux game. Call it "Open-Source Mayhem"
The caveat is that most of the developer's have major ego problems, as prevelant in the UNIX/Linux community. So you have to negotiate with all these "unpaid" open-source programmers to try to get them to work together.
Once this is accomplished you have to try to get the programmers to aggregate their skills and knowledge to come up with something that won't be far to complex and boring for the general public. Your developer's will probably spend 12 weeks discussing security of the game so that malicious players won't hack into your config file and steal your private information.
In the end the developer's all lose funding due to an enourmous economic crash and the fact that NOBODY is stupid enough to develop a Linux only game, considering the massively low market-share of the OS and the fact that the sales won't even come close to covering the development costs of the project.
At this point you are forced to negotiate the sale of the game to Microsoft, who in the end turns it into an X-Box game and becomes a best-seller.
I used to be a MS fan but then I was brainwashed. Now I see the Light. Mac OS X pwns u.
Maybe it is just me, but is a game for linux really marketable? How many linux-only games have turned a profit? How many linux ports of other games have sold enough copies to make up for the porting effort?
How do you market a game to users of an OS that:
A) Is currently focused on servers
B) When "on the desktop," are being run (in general) by people who want all of their software to be free (beer and speech)
C) Is planning on making it harder for hardware vendors to create/distribute closed software in the form of drivers
If this ever gets off the ground (low chance), and if it makes it to completion (extrememly low chance), would it even sell enough to make up for the marketing costs? I worked on a game for free for a while, during which time I had a day job which was VERY slack (this was not long after working on a game for an actual game dev house/publisher). Even so, it took many months to get to the point where we even had an idea of the kinds of tools that would be required to generate/integrate the content into the engine.
I'd love to see this work, but realistically, it won't. Not at this point.
All Your Memory Are Belong To Java
YourMissionForToday: bleeng bleeng
coed.jpg: ohohohoh my hehahahahad
YourMissionForToday: Trophy's Mine!
coed.jpg: I'm glad the fall is coming. it's statistically the second-best time of the year for my prospects of getting laid
coed.jpg: #1 being may-april
YourMissionForToday: I should play some Castlevania, no?
YourMissionForToday: Getting laid is t3h r0x0r
coed.jpg: yes. the dss forum site i most recently signed up on had a bunch of castlevania and chrono cross characters for icons
YourMissionForToday: wish the gameboy advance screen didn't suck so much...I can feel my eyes struggling after playing for about 20 minutes
coed.jpg: frank said he's bringing his to the apple store tomorrow
coed.jpg: the more i think about it the more it occurs to me that this whole adventure is really just gonna be a big joke... and i laugh
YourMissionForToday: Frank is steeped in materialistic excess! He must be re-educated!
coed.jpg: my friend anj said that the apple store in plano had a big line out the door on opening day. if that's the case, meet me in the food court
coed.jpg: i'll be scarfing SBARRO
YourMissionForTodayy: Meet me at the forklift dealership, I drive a forklift through your wall!
coed.jpg: did i tell you home depot won't hire me cuz i have no forklift experience
coed.jpg: "Have you ever driven a forklift"
"Well, no" (not since i was 6 yrs old in dad's warehouse, i shoulda said that)
coed.jpg: "Well we really need someone good with a forklift but we'll let you know if we need you for something"
YourMissionForToday: Show them your forklift experience by impaling them, then lifting up their body and leaving it on a high shelf
coed.jpg: hahaha
coed.jpg: "Well I drove one in my most recent string of brutal unsolved murders, perhaps you heard about them. The people were impaled with a forklift and then slammed repeatedly against the top and bottm of the highest shelf, and then left there"
coed.jpg: "They were insolent"
YourMissionForToday: I want to make a video game where all you do is bust through a wall and steal stuff with a forklift, then drive out
coed.jpg: that's a fantastic idea for a game
coed.jpg: the vague aesthetic of that zoo game witht he lasso and the truck
YourMissionForToday: Yeah, and then it turns into Unreal Tournament in my mind when you impale somebody and the announcer says "FORKLIFT KILL!"
coed.jpg: "There's a pallet of flat panel LCD's on that loading dock! Steal the forklift and put it in your buddy's pickup! GO!"
coed.jpg: hahaha an FPS with a forklift as a weapon would rox0r
coed.jpg: you'd move kinda slow, but you'dbe fuckin invincible. like having the school bus in vigilante 8
YourMissionForToday: you have to corner real fast and you get turbocharged nitrocack for your forlkift
coed.jpg: but your weakness would be the propane tank... someone hits that enough times and you're toast!
YourMissionForToday: if you crash into the wall at sams club, 10 tons of cat food tins land on your head
coed.jpg: Or... CRAZY FORKLIFT! You're a newly-hired night-shift loader at Sam's, and your boss is an asshole. He says "Get this pallet of new Color-Safe CHeer(tm) to aisle 7, put it on the third shelf!" ANd you have to do it as fast as possible, your forklift can go up to 120 mph, and you leave a wake of terror as you rip through the warehouse
YourMissionForToday: Yeah
coed.jpg: your forklift is all bad-ass, with not just the prongs but also the big side-clamps that hold the pallet on the lift, cuz you drive like a maniac and blare rock music on your forklift's boomin system
YourMissionForToday: Pimpin forklift with loads of chrome
coed.jpg: yeah!
YourMissionForToday: You can crush someone's head with the side clamps! They're like a vice!
coed.jpg: you can smash through walls, knock over shelves, none of it matters! as long as you get the pallet to the shelf!
or wait, you know what fuck the shelf... into the truck that's backed up to the loading dock that your buddy's waiting to drive off in
coed.jpg: Ditch the soap or whatever and head over to electronicas
YourMissionForToday: But watch out for land mines in the Cambodian Jungle forklift level!
coed.jpg: hahaha
coed.jpg: yeah you have big mud tires on your forklift, and roof lights
YourMissionForToday: There could be one level where you have to steal enough parts from an assembly line to make a killer forklift, and oyu have to drive across a bunch of conveyer belts
coed.jpg: haha! Forkker?
YourMissionForToday: Yeah, and when you drop all the proper parts in the foundry, it cuts to this FMV where your AWeSOMe NEW FORKLIFT EMERGES off the assembly line
coed.jpg: haha
coed.jpg: it's so appropriate!
YourMissionForToday: I can't wait for some stoned guy to see that
coed.jpg: hahaha
YourMissionForToday: Maybe you have to kill zombies with your forklift, or you're a superhero and you can fly off your forklift to like ten rows down at sam's and land on some guy who'ss trying to run away
coed.jpg: hahaha, or you have a reach-lift, with a big extendible arm you can lash out with and smash people and things
YourMissionForToday: Yeah, or like you can impale a big can of oil with your forklift, and then ram it in reverse so that oil spills all over the place and the cops can't pursue you
coed.jpg: oh that's great
coed.jpg: and if you grab something and send it up real fast as you drive real fast (without impaling it), it flies over your head and lands behind you
YourMissionForToday: cool, you could use crates of explosives...or depth charges!
coed.jpg: yeah! have summadis!
coed.jpg: but impaling people, stacking 3 or 4 on each prong, that would be the real point of the game
YourMissionForToday: and you could ride your forklift over to these hydraulic lifts, and the higher you dump people on the shelf, the more points!
6 teams of 8 programmers each. Give the teams names like "The Lightning Crew" and "Project: Dynamite".
Then, let them compete with each other in a bitter struggle to earn the affection of LGP by developing the best game.
The contest can be punctuated by weekly challenges. Say, two teams have to play a UT2003 team deathmatch against each other... WITH THE MONITORS UPSIDE DOWN. The winners get use of a rendering farm for a day. The losers lose their internet connection for 48 hours.
Or, the teams need to rot13 encode the first page of Hitchhikers Guide to the Galaxy by hand, while a naked man squirts lemon juice in their eyes. The winner receives their choice of an O'Reilly book. The loser probably goes blind for a day.
Or, a chosen member of each team has to write a functioning HTTP server (text only!), while being forced to watch the goatse.cx website - Clockwork Orange style. The winner receives a 2.0ghz P4 system from Gateway.com. The loser has his liver pecked out by ravens.
Slowly but surely, a product emerges and is judged. Now _thats_ something that will propel the linux gaming movement forward. Hop to it.
All I have to say is take nethack, add a bunch of new stuff, and make some kickass graphics for it, maybe using that quake2 engine there, or at least make the graphics as good as NWN. I dont know much linux but I did write some games waaaaay back in the day with C....
although 10 hours a week for no pay..... okay I guess Im not interested...
Massive retail seems to go against the idea of Open Source.
Build it and they will come; this has been well proven. But the kind of marketing they seem to be espousing really only works for Microsoft based stuff, mainly because they hold the majority share of the desktop environment. I mean, MAC beats Linux on the desktop, thus there are Mac game sections in most game stores.
I don't see this happening for Linux until the desktop market share is higher.
Now a flat-out free Open source game would kick some serious ass. Zangband is cool as hell, but we really need to move on.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
This is another example of an organization trying to take advanage of vast work done in the name of free computing. Of course, this instance is a silly attempt to get someone to work for free in the interest of making a profit. Sadly, many will volunteer. While this of course is not an OSS effort, it is attempting to ride in the wake of OSS success.
The OSS community must come to grips with the true goal of OSS. Is it to provide free software to For-Profit organizations, or is it to provide for the free computing of individuals? Of course, these are differing goals. For-Profits cannot be allowed to milk the OSS community for all its worth. Having For-Profits adopt OSS wholesale may sound like a successful outcome for OSS, but the ramifications for the programming profession may be huge.
The economic reality is that a "total success" for OSS will turn the programming profession into a hobby. All of us who depend on software development to put food on the table should consider this. Maybe it is time that For-Profit organizations be required to contribute economically for the value they derive from the free efforts of OSS developers, not because it can make money, but because OSS software should not steal from commercial software mearly because it is free. That is not the goal of OSS. If commercial software industry is to exist long term, we must have economic balance. Otherwise, the software development industry might not be viable.
Gannoc's not available right now - I'm his assistant. Feel free to e-mail me that method, and I'll get back to you when we've secured a buyer.
Reminds me of the greatest line from a wonderful film called "Slumber Party Massacre Part 2", which features a female rock band spending a weekend 'rehearsing' at some rented house.
"This song will be a number one hit, as soon as we write it!"
Anyone remember Dave Taylor, crack.com, and the now defunct Golgotha Project? He wanted to make the first commercial game for Linux, but after the dot com crash investor interest diminished quickly.
It was a nice idea, but he ran out of money after a year or so. The site is still up and they have some of the code available for download.
Your comparison of course is ridiculous. Of course, volunteering is everyone's right. This is a For-Profit organization trying to recruit free labor in the interest of making a profit. IMO, people who volunteer for this are foolish. If you don't think so, I have a large web development project that you can help me with. Hey, it involves Linux, so that means you'll work for free, right?
Yeah, I'd like to sign up for Lead Non-Coder. Pffft. Here's a hint: A good game is a collaboration between Engineers and Artist (non-coders). Art is not something you tack on when the code's complete.
I will now fail to acquire a ten foot pole, which will preclude my touching this.
Also: "Depending on how good the game is, how much the public like it, and any porting to other platforms, the revenue from the game could be a
modest 50,000 pounds (75,000 US Dollars) up to a substantially larger sum in excess of a million pounds."
Or a really modest 0 pounds. The public, god bless 'em, can like something zero-much. Not trying to be an ass, but someone really needs some clue-sticking re: current state of the game industry. And I'm not even talking about the current down turn, just on the relative odds of success for any developer. It's a damn tough world, adjust your expectations accordingly.
That being said, done properly, it could be a good education for young 'uns who want to get into the industry. But education & opportunity are not necessarily equal. You might then be able to leverage that education into an opportunity. Therein lies the trick.
Good luck to all, it will be required.
What were you expecting?
Not first -- Still ugly
This is very similar to a music contact, but without the "evil":
* The developers get 70% instead of 7%-10% (or less)
* Development costs are *NOT* recoverable (except they are paid after the fact)
* There is no mention of who owns the copyright, that should be ironed out, but it appears the developers would.
Only coders/developers will be included in the game idea phase... adding non-coders later?!
Just what the world needs, another id Software and Quake5.
nt
You know how many people are developing games for linux for free? This is a positive motion from LGP. Maybe if they had loads of money they could pay the developers, but either way its a step in a positive direction. I've been working on a game in my part time for the past while, mostly to learn and keep my skills in use. No incentives other than that existed, until maybe now.
Maybe you should encourage them... I've read way to many negative posts on this story.
There are some nice projects that could help attain this goal, ie. Ogre, Crystal Space. Why not devote yourselves to one of these project???? What's the point of a Linux only game when most gamers run on a Winblows platform?? Won't it be easier for a Winblows user make the transition to Linux when a game that is already available to use on either platform????
Here's my business contribution:
"Synergy"
Now, I expect to be entitled to a cut in whatever you end up manufacturing of course...
Hello? TUX RACER???!!! Duhh.
... Tux the chubby linux... penguin
Who needs anything more?
And for you first person shooter fans, all we need to do is give Tux a gun and a psychopatic personality and we've got something really special all the kids can get into. "Dressed like James Bond, cool as ice, it's
yeah, i guess i see your point.
However on the flip side this may be a good for someone who wants to get a start in game development. Nothing like a title under their belt to spruce up the ol' resume.
>
Imagine that being played on you in real life over all those devices.
Getting weird messages from 'The Game' whenever you log into a term, sms on your cellphone etc. haha.
Why not post the actual contract details BEFORE people waste their time on this shit?
It seems to me that there's the question of ownership of the code written, as well as future rights for derivative work.
Also, some jurisdictions (Quebec is now one of them as of a few weeks ago) forbid the "employing" of people on a project for less than a guaranteed minimum wage. Check your jurisdiction - you may be able to collect a wage from them after signing the contract, as such "if we make money, you'll (maybe) make money"!
In summary - "show me the money".
It seems like a fair system. You do need to find people who have the time to donate. That is the hard part. Sure they may eventually get paid if the game sells well, but they need to give that time away now not later. Their availability will be limited since they have to feed themselves as well.
I'm sure that you will find programmers who meet these criteria. I just wonder if they will be the right ones to write this game.
Your best bet might be to use SourceForge or something and find a small group of motivated developers and offer distribution to them. That way, you have something to start from and you can tell ahead of time if they are any good. Additionally, they won't mind giving up the time to work on the project since they were going to anyway.
t'nera semordnilap
I paid $60 (!!) for winex, and it was a waste. A year of failed promises and deceitful tatics. I would definitely recommend people stay away from this company.
Kind of like one of those Startup Incubators, except that you only take 30% whereas they take more, and you're actually offering to do something! Sounds like a great deal to me!
You know how many copies of Tetris there are for Linux?
This Sig is a mnemonic device designed to allow you to recognize this author in the future.
Actually, I know exactly how this meeting would
go..
"Hey boys, I have a great idea for a game..
you play a penguin and you jump up and down
on a 3D triangle, changing colors of the blocks
as you jump. We'll call it, Tux-bert!!"
"Nah, that's not original enough.. I was thinking
something along the lines of an RPG.. you play
a penguin that has to collect 3 pieces of a Vax
machine in order to save his town of Slashrule.
We'll call it, the Legend of Tuxelda!!"
"YES, that's it!!! NICE WORK, JENKINS!!!"
This sounds like a cool idea, but I tend to need money to keep me working on something once the "cool" factor wears off and the drudgery sets in. All of the free projects that I am involved in work because I can quit anytime I want to and pick up the work later when I am motivated again. But working on a project like this where there is a start and a finish and a long-term commitment, there's really no way I could keep this up without getting paid at regular intervals.
I think I have a better chance of writing linux games if I get hired on at a windows-only shop and start porting our games to linux in my spare time.
Actually, if you use the 'Torque Game Engine', (which was used to develop Tribes2) at $100 a seat, Garage Games will publish the game for you...
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
Hate to be dumb, but what's a "seat" ?
$100 per 1 person license. A 'seat' license is a license for a person. So if you have 5 developers, all that need the engine for coding, you need a 5 seat license.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
so that when it's never released, y'all can have a big laugh at the apropros name.
There's no real Linux gaming market (the sales of all Linux games barely add up to the sales of a medium Windoze game). Granted, they're trying to do it differently - attract people to Linux with a completely original game.
The gaming market is the most ferocious software market; the failure rates are between 90% and 95%. I find it difficult to believe that 8 people, working 10-20h per week (after all, they need a real job to pay the rent) can compete with the big guys (because of the wonderful dualboot, they'd be competing with the Windoze games)
As a person who purchased quite a few Linux titles, I wish them good luck nevertheless.
The Raven
After reading all of the "What! They're not getting paid!" posts I have to wonder how many of these posters also feel that open source developer's should not ask for donations.
Come on people! LGP will be selling this game and as we all know, Linux users are notoriously tight fisted when it comes to paying for software. So this is a risky venture at best.
LGP has a lot to loose if the game doesn't sell and it is reasonable that they would limit their risk. It is not the developer's won't be paid. They may not be paid up front and if the game does poorly they may not get paid at all but if the game does well they will get 70% of the income!
The race isn't always to the swift... but that's the way to bet!
The company, with support from lead artist Imari Stevenson, is apparently going to be publishing an online RPG called Eternal Destiny Conquest and a title for "mature" gamers called Survival Horror.
Fuck you, you pansy. Anyone with a CS degree is about two billion times more intelligent than you, you worthless communications faggot. You are not a tech by any stretch of the imagination and you should not describe yourself as such - you fucking queer. Fuck you!
I hate liberals. If you are a liberal, do not reply.
The simple ones are fine but the more complex ones run choppy, really choppy, like my system doesn't have the necessary resources but it does, in some case it has 4 times the necessary requirements.
There's a growing sense that even if The Future comes,
most of us won't be able to afford it.
-- Lemmy
Sure he will. But only if the project has a name like koogle, gahoo, or lamazon.
The Gamasutra (http://www.gamsutra.com/) is prob the best place to look for posting projects like this (I use it quite often for my game development projects). They have a listing of where game projects can be posted as contractual-based and list if their is no pay, royalities, etc.
/. is a quick way to get flamed or trolled upon. In fact, there is a new article on Gamasutra about public relations and to do's & don'ts.
Opening posting an announcement like they have to
-- M
Artificial intelligence is no match for natural stupidity.
Because Advanced Server 2.1 is selling very well. Everyone has a choice to make as to what they do. If you desperately want to get into the game industry, what better way than to demonstrate your ability by building a game for free.
...
As I recall the developers of CS (counter strike) have made out quite well and as a owner of Half Life I've never paid a dime for CS.
Just because you would prefer money doesn't exist doesn't mean everyone feels they are being exploited by the system (consumerism as you put it).
If you want to believe the world would be a better place if money didn't exist and everyone worked on only the projects they want to work on, there would be no sanitation workers, no one at taco bell, no one delivering mail,
Socialism only works in SciFi. As much as I wish the opposite were true, socialism is a joke. The only way people work is if there is a tangible reward on the other side (99.99% that is).
It is the common "I do not have any thing to contribute, I just want to dictate to you and have you do all the work for me." I read homebrew sites and it is common for some person to request "devlopers" to make game X, with the intent of doing nothing and not helping at all.
The "from scratch" and "We are looking for developers to work in a team to produce this game, and we will be publishing the game they make" gives it away. I would also question the non-seriousness of what is written, as well as the non-existent legal details, but it sounds like typical game companie PR.
While I would like to belive other wise, I know there are projects like this that are not like what I posted above. But I have the feeling that this one is just a scam.
I also wonder just what the licence agreement will be, will the source be made avaliable?
I don't know, knowing how buggie Tribes2 was I doubt that I would want to use their engine.
How many of you read through the details? Not even sure Michael did either:
Basically you're expected to work 10 hours a week, so its part time. If the team makes a good enough game it will be marketed and sold by LGP worldwide. 70% of profits go to the development team.
This seems to be more commissioned based, your income based upon sales, thats pretty good incentive to make a darn good game.
StarTux
PS Go and read it and make your own mind up.
I'm the president of eGenesis, the company that does A Tale in the Desert. Six days ago we became the first MMO game to release with both Windows and Linux clients. We even got slashdotted. Here are the numbers so far:
Out of the 4978 Accounts created:
4198 Use the Windows Client (84%)
780 Use the Linux Client (16%)
Creating an account is free.
So far, 1148 of those 4978 (23%) have paid for a subscription. Of these 1148:
1043 Use the Windows Client (91%)
105 Use the Linux Client (9%)
The Linux client is somewhat harder to get working than the Windows version right now, because of different library versions installed on people's systems. The potential percentage of Linux users is certainly higher than the above. However, once you are in the game, both versions work equally well (and the Linux version seems to be slightly faster.)
Ok, look. I'm going to have to admit to being a little naive here and .... why is my rear end suddenly getting warmer, please put the flamethrowers down until *after* the post. I don't really understand why so many people are so caught up in complaining about this.
I don't play games, typically, so I'm not your average raving fanatic ready at all times with my tome of useless time line knowledge on the whole of the gaming industry. However, I know that it is big business, and I also know that manufacturers are beginning to look in the direction of the gaming developers as the next level of high line computing.
But did Id software start out, fully formed. Leaping from the bushes, games firmly in boxes hidden beneath trenchcoats ready to make nefarious deals? Psst. Buddy .... need a game? One of the great things about online forums is no one really knows how old anyone else is, until statements like the one I am about to make are made. Then one dates themselves. But, I remember a time back in the days of dinosaurs when we had these little programs called "Shareware."
I seem to remember that the original Wolfenstein 3D was shareware. Wasn't it out before Doom and Quake? The first 3D shooter of the genre? Even though Doom was the biggie, and apparently built modern gaming as we know it. The ol' Wolf was pretty "bad" back then. For all the youngsters, "bad" is a term indicating something was really "rad," "hip," or "cool." Which are all terms to indicate "Good." God I hope "good" is still in Webster's Dictionary.
These games, you see, were on a floppy diskette. You could pick them up all over the place, flea markets, the gas station, the grocery store. I kid you not, you could buy Wolfenstein 3D from my local grocery store. Then there were other true Id favorites. Duke Nukem. Which had three parts, or seperate games, if memory serves. All of them shareware. Written by some really imaginative people in a garage somewhere. All they ever asked for was like $10 - $15 bucks for a game. You mail them a payment, and they send you a code to unlock all of the game, or send you the floppy with the full game already on it.
Don't you think that all of these "High line Gaming Developers who would Shape the industry and our world as we know it" had day jobs? All of them did, I'm sure of it. Even if there day job was coding another project (maybe even another game) They weren't feeding their families on this. They were using it for the exact same thing that I read out of this.
A chance.
Plain and simple. They wanted to be noticed, wanted their software to be used. Wanted their games to be played. And shareware was so much more than games, they had spreadsheet programs, comic book databases, you name it there was a shareware program that could do it. Oh wait .... that is kind of like the GNU/GPL/OpSo software today. Software all written for a chance to get noticed and have the opportunity to do something really really cool. By really imaginative people.
I can't help but read through all the posts that are saying things like "This sucks." or "You suck." or even "You want me to code you something for free so you can make money off of it." and think to myself. How disappointing. No vision in any of them. Not a single imaginative soul in the lot. You don't seem able to see things in the larger perspective. This isn't about working for free. Hell, it can be argued that all of us work for free. It is about attaching *your* name to a project. Giving *your* John Hancock to the world of gaming. Something that Rare and InfoGrams and Sega and hell even Microsoft might notice
This is about screaming I to the world. Well I say I damnit. Crazy script kiddies that don't know how to do anything that doesn't come with instructions. If you can't click next, next, next then you think you can't do it. You have to have it all spelled out for you because you as a world are afraid, you're all terrified of failing. This has nothing to do with money, it has everything to do with knowing the whole world is laughing at you. But you know what. Sign me up.
That's right. Sign me up. I don't know a thing about C, or C++. I know bash shell scripting, I'm a UNIX administrator. I know some PERL and a little BASIC. Go on, laugh at me. That's right. I used to code games in BASIC for the Commodore 64. Bring it on. Because I'm not afraid. Whether you think that you can, or that you can not, you are right! And I tell you I can. I'll learn C, I'll learn C++, put my name on the list. Bill it as Ed Booher's Optika World VII. But give me my chance!
Mr. DeVille, I'm ready for my close up.
"Genius may shine aloof and alone, like a star, but goodness is social, and it takes two men and God to make a Brother."
Attention Devlopers, make X game for me. I will do absolutely nothing, just yell at you and tell you what I want you to do.
If there happens to be the chance that it could actully be profitable I will take all your work and sell it on systems other then Linux. Don't feel bad, I will make sure to screw you even more in the process some how.
Heck this sounds so good that I am off to start a sourceforge page for "Teh best 'Linux' CURRENT GAME TREND game evhar!" right now!
Sex sells. More power to the troll exploting this fact and the stupidity of slashdot mods.
it's only slashdot.
Anyone taken a look at what 3drealms has been doing lately?
Let me correct that, anyone notice what they haven't been doing lately? Far as I can tell they sure are not devloping a game in there.
Take a look at their plan files, for quite some time it has been the only news about what is going on in there. While they are intended to let us know what is going on, the only thing that gets reported there is their personal lifes, which sound like all they are doing is watching movies, building up their MPOGG character, sleeping, etc. Most of the other game worker's fingers actully tell us something about what is going on involving the games in their business.
So if the team is spening 10 work hours on something besides the game, then they are managing the DNF team.
You failed to leave contact information in your press release!
How can you ask people to work for you for free if you can't do your own job...
Are you the Tom Hudson who wrote Spectrum 512 for the Atari ST? I'm pretty sure you're not - judging by your postings you weren't even born then - but I just thought I'd ask anyway.
...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
Xarvh
...is that the people who are generally writing the code, WANT to be writing it, not that they're being paid to do so.
Since this is a free project, why would you want to limit yourself to such a small group? When people are donating their time (and if they're any good they likely have "real" jobs for 70% of their day) for free there's no good reason to impose limits on group size. If you get 1 hour a day from everyone, EVERY DAY, then you will have gotten 7 hours a week from the group...that's less then 1 day of real-life work, and certainly much less then the 12 hour days many game devs put in.
Why not do something more like this (Using a traditional CRPG as an example)?
2-3 Producers, with a shared vision, who together could overlap enough to hopefully catch issues that'll derail/delay the project and help coordinate the dev teams.
2+ developers for every part of the system, a standard breakdown would be like:
3+ devs for the graphics engine
2+ for the scripting engine
1-2 for the asset management system (definitely needed when artists/sound/level/content makers get involved)
As many people as you can for the various editing tools that'll be released to the content guys.
8 people given 5 years at 1 hour a day may produce pong, or maybe even zork, but I wouldn't expect anything anyone would ever buy. Why limit yourself?
Hasn't this been done?
http://abuse2.com/
Boris Tsikanovsky immigrated to the United States from the Soviet Union in 1979. By 1986, he had teamed up with two Russian friends (brothers Boris and Michael Elman) in Boston as Trio Engineering to develop Atari ST software. ... Boris' new paint program. This paint program, Spectrum 512, used tricky color palette switching
So, no, the other Tom Hudson (not me) didn't write Spectrum 512 either.
Curious, though ... why would you say that, judging by my postings, I wasn't even born in '85, when I've been working w. computers since before then? Just wondering ... :-)
A. Tank badly and never be made, or
B. Be released, but suck really bad
On the good side, it will probably be free. I'll go back to playing WC3, a game with really good production values.
Manipulate the moderator system! Mod someone as "overrated" today.
Okay I sort of thought that - but it doesn't make much sense. Aren't you basically integrating the engine into your game, then distributing to everyone?
I mean, if an inside tester played the game, then they are using the engine. Would they count as a user or developer?
Sounds too good to be true. Well that is what you would expect me to say. I wish them the best of luck. Man I get into more arguments with friends over what languages to write in. I can already see the discussions on the special forum they will set up.
Several people will want to code in strictly C++. Others, will complain and want C. Then still others will be pulling for the underdogs of implementation. Round one.
Round two: BSP Trees, Oct trees, or this here.
Round four: 3D Studio Max, Blender, or Lightwave.
Crystal space, this, and unknown lib that. Sounds like another Redhat to me. There are already from scratch games being made. I foresee no need for a publish title. Yet I'm not necessarily against it. I really hope they take their time and plan this right if it comes to fruition. No 6 month miracle like EA' is notorious for. Please GOD no first person shooter. Quake 3 is doing just fine for me in that area. Neverwinter nights upon completion of their linux port will handle the 3rd person area. So I really don't see the need as I have stated. The games we have already are good games. They fill the void. What we really need is a really good 3dmax type modler for Unix. Free as in beer. l8r
I'd be lying if I said that the lack of salary along with my employer not wanting to share me was not the only reason I'm not applying. That aside, how is this any different (or rather worse) than the small game companies that effectively start with some guy or guys in a bedroom (or their parent's basement) hacking away until they have a game they think they can sell. In previous days I would think of Origin Systems. In more recent years need only look at the games on my desk and see Introversion's Uplink. Every startup has risk. Frankly, in the case of the LGP scheme, if they make a killer game, the return is almost guarentteed. That is better odds than any game startup gets.
If anything, LGP is offering a sweet situation for a group of developers to try to make something special. I would guess LGP also wants to get 'The Right People' to make a cool game that might just put Linux on the radar of the gaming mainstream.
Ok, one demo is a TAD larger than 2K of source, and uses 5K of data (a MOD music file).
The other is EXACTLY 2048 bytes of source, and is a simple little T*tr*s(tm) clone.
ftp://ftp.sonic.net/pub/users/nbs/unix/x/2k/
Innaresting concept, but what about those of us who like not only FPS but Strategy and RPG? A futuristic RTS wargame in which Tux takes on Gates? Where you can play select battles in FPS as well as direct them from an RTS perspective? Perhaps make it a MultiPlayer bonanza with one team as MS and one as Linux?
Sounds great to me...
---------
"I can DoS people's cars from my GBA."
Michael, I can't be the first to notice that tuxgames' logo is a bit.. well, x-rated.
this one
A masturbating penguin is not a good thing for representing your company.
-metric
Its more along the line of coding on the engine, not necessarily using it. The reason they use the word "seat" is because everyone will probably use the same source in some type of source control on a server, so its the same code, just used on different 'seats'.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
You give me any large prime number (you make sure it's prime :) and i'll tell you all the factors within a few seconds. i'll even sell you the code to do it for a mere 1 million dollars ($US of course... my currency isn't worth anything anymore :)