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User: saia

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  1. It's simple on More Randomness, More Replayability For Games? · · Score: 2, Insightful

    Randomly generated content is only as good as the generator. Some games spend lots of time making sure that the code that spits out random stuff is decent and the random content is good. Others just spit out completely random crap and it usually suffers for it.

    So everytime someone says it either works or doesnt work in Game X, it always boils down to the quality of the random generator.

  2. Interesting... on World Computer-Bridge Championship Returns to USA · · Score: 0, Flamebait

    So we now are at the point where we got sick of watching boring games played by people so we instead watch boring games played by the computer? When does the announcer get replaced with MS Announce, maybe even followed with the open source Announix?

  3. Oh goody! on EGM/CGW Show Knights of the Old Republic 2 Details · · Score: 0, Flamebait

    And how many bugs will be in this game?

  4. A nice NM lib mud on What MUDs Do You Play? · · Score: 1
    After trying ou many different libs, I decided that diku, smaug, and all the rest just aren't as much fun as the Nitemare lib. Go ahead, disagree. Means less people taking mobs from my NM muds.

    Aside from of course Nitemare itself, the best NM mud I've played is Merentha located at merentha.com:10000

  5. A hybrid of the 2 on RPGs - East Versus West? · · Score: 3, Interesting
    Each of the 2 different styles of RPGs are great in their own way, but I have only seen one game I would consider a hybrid of the 2. That game would be Legend of Mana for PSOne.

    It's got the whole Japanese elements of the cutesy anime graphics and predeteremined plot lines.

    The Western elements are that you choose what your character uses and by using certain skills, they develop into other skills. You also determine how the world is rebuilt and what order you choose to do side quests. You can even tell the NPCs to screw off if you want and thus end a plot line. And if you do one set of events before another, they are no longer available.

    The replay value of this comes from discovering the various plot lines you miss the first time, and you will miss some.

    So each time you play, the world comes out a little different and your character comes out a little different but the overall plot is still followed.

    Any other hybrids between the 2 styles?