RPGs - East Versus West?
Thanks to GameSpy for their Spy/Counterspy column discussing the relative advantages and disadvantages of Western and Japanese RPGs. According to GameSpy editor Benjamin Turner's less-enthusiastic view of Japanese RPGs: "I want to create my own characters instead of playing someone else's; I want to explore a world at my own pace rather than being shuffled through a pre-planned, linear progression. Most of all, I want to be able to replay a favorite game and have a very different experience." However, editor Christian Nutt's rebuttal suggests: "While there are entertaining elements to Western RPGs... the way that all of the design elements of a great Japanese RPG work in concert to offer a truly engaging experience as a whole is what really excites me the most."
In terms of sheer depth, scope, variety, and detail U7 is still king in my mind. The ability to do almost anything silly makes me so happy.
As for western RPGs... well, we're kinda limited in our choices. Want to play in a fantasy setting? Great! Pick from five (in the last couple of years). Steampunk? One choice. Sci-fi? Sorry, out of luck.
Condemnant quod non intellegunt.
Sci-fi? Sorry, out of luck
Fallout 1 and 2 ??
The first guy had extensive experience with both JRPG and CRPG games. He stated his positive and negative experiences with JRPGs, then explained why he later learned to love CRPGs more.
The second guy admitted that he had no experience with CRPGs: "I'll admit that my experience with Western RPGs is comparatively limited." What the hell? Then he launches into a mushy rant where he describes the strong points of some JRPGs he has played, and hardly even mentions how CRPGs compare in those areas. Well, I guess he can't, since he hasn't played any. (He seems to admit that he fooled around with KOTOR a bit, or maybe just watched it.)
The very idea that a "Western" RPG can't have an engaging storyline is complete bollocks. Certainly Morrowind doesn't have the most engaging plot, but what about Planescape Torment or Fallout?
Maybe some people just can't get immersed in a good storyline if they have to make decisions in it (i.e. Role-Play). That indicates a certain lack of imagination, IMHO.
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Western RPGs, IMO, allow too much freedom. If you're not careful, you accidentally create the kind of character you are, or go down a story thread you didn't care about at all, and you aren't really engaged by your own character. Furthermore, I hate every WRPG's battle system. Ever. I don't know why, I just cannot stand it at ALL. I can't play a WRPG.
Give me Chrono Trigger over Ultima any day.
--Moo.
I have noticed that contrast between RPGs, and I was wondering if there were any that had a set story line and set characters that also allowed one to make your own character and diverge from the set story line. In much the same way that non-computer RPGs (e.g. AD&D, White Wolf, GURPS, etc") do with pen and paper. I know that there are tons of automatic character generation scripts (and programs) out there and tons of map generators but I've never seen an actual RPG that fulfills both.
I could imagine this as a nice change in computer RPGs, a pre-generated character and story line to introduce you to the game and it's mechanics and politics, then later you can play a brand new character to explore the parts that you had to skip over while you were learning.
NarratorDan
"If you're not confused by quantum mechanics, you really don't understand it." - Niels Bohr
As someone else said, to many rpgs are nothing more than interactive movies to me, and most seem to have very little on the interactive side. I've always been one of those few final fantasy haters and with each release my hate for them just seemed to get worse. 20mins of movie, 5mins of game play. This does not appeal to me at all. To many action games are taking this idea way to far as well (Metal Gear Solid 2), but thats another story. When I play a game, I want to play a game, not watch a movie. Now don't get me wrong, I have no problem with well placed video sequences to progress the story or even for cool "WOW, LOOK AT THAT" scense, but when the majority of the game revolves around this, I just can't handle it. I guess the first rpg that really got me interested was Morrowind. The sheer freedom was amazing. Right now I'm addicted to Knights of the Old Republic. Great game, and even though there is quite a bit of video, it's short, revolves directly around the choices you have made and don't seem to try to take over the game. The final fantasy series and similar games just seem to be pretty video first, every thing else last, at least in for me. Release it as a movie and I'll watch, but surounded in short, random game elements, I'm not interested.
Teach someone to use the net and they won't bother you for weeks; show them Slashdot and you may never see them again.
First of all, I'll come out and say im a Japanese RPG fan, so you know where I'm coming from.
Im just playing through Star Wars: KOTOR for the second time... The first time through I was the perfect hero in every situation, and the story arc basically followed a Japanese RPG. Your character is selfless, etc, etc. With the Evil character though, I was really dissapointed. You have freedom, but it was very very limited. You become the most evil and powerful sith in the galaxy, and people will still refer to you as a member of the republic, etc. There are lots of faults with consistency and what "makes sense." Fallout did a much better job with this, I think. Western game's freedom is just another variable that can be pulled off very well or not so well. Once games get ambitious enough to really let you do anything (*crossing fingers for Fable*) I think Eastern RPG fans will be more pleased. Personally, I would rather have a completely linear story than something that is only partially open ended. You have to ask yourself, if you have freedom with THIS, why not freedom with THAT? If things get open ended enough though, and do so with a decent story line, that would be great.
Well, yes, but one of his negative points WRT JRPGs was bad translation. Negative for FFVII: the translation was nearly sub-literate. Positive for Wizardry VII: wonderfully written text. The translation is hardly the fault of the game. In fact, a bad translation can completely ruin the main reason to play JRPGs- the storyline.
That's just a sidenote, though. The main beef I have w/ this article is that it's not a point/counterpoint. The second person is supposed to take the arguments of the first and refute them. (For example, take the point about lack of character customization in JRPGs and trot out Final Fantasy Tactics as a counterexample. Or counter the claim of Most of all, I want to be able to replay a favorite game and have a very different experience. with the example of Seiken Densetsu 3.
As it is, this article suffers from the main problem of point/counterpoint as it is written by amateurs, namely that the two sides talk right past each other so it's less like a debate and more like two, unconnected rants. I definitely think that the difference between Japanese and Western RPG design makes an interesting topic of discussion, but I imagine there will be more insightful comments here on /. (like this one, if you're reading, moderators :) ) than there were in this drivel.
Sono koro, bokura wa, sore ga sekai no shinjitsu da to shinjite ita.
Chrono Trigger.
_______
Death wish, n.:
The only wish that always comes true, whether or not one wishes it t
It's got the whole Japanese elements of the cutesy anime graphics and predeteremined plot lines.
The Western elements are that you choose what your character uses and by using certain skills, they develop into other skills. You also determine how the world is rebuilt and what order you choose to do side quests. You can even tell the NPCs to screw off if you want and thus end a plot line. And if you do one set of events before another, they are no longer available.
The replay value of this comes from discovering the various plot lines you miss the first time, and you will miss some.
So each time you play, the world comes out a little different and your character comes out a little different but the overall plot is still followed.
Any other hybrids between the 2 styles?
IMO fallout 2 gets closest to what you are looking for. You start out as "the chosen" of a dying tribe which wants you to find the eden creation kit, but after you're out of the camp, you can pretty much do anything you want to. There's only one ending, regardless of what you do while searching the kit, but it's still one of the most "free" CRPGs out there.
Wizardry: Tale of the Forsaken Lands for the PS2 is one of the most interesting hybrids I've come across. It's a Western series but this particular game was done by a Japanese developer, covering a lot of the pros that the article mentioned on both sides. First person dungeon hack action, fully customisable characters and interesting quests/side-stories abound. The art is fairly incredible too, but lots of text descriptions of events keep the old-school feel.
People tend to forget that Square are not the only Japanese RPG developer out there. Stuff by Tri-Ace (Tales of Destiny, Valkyrie Profile, Star Ocean 2), Natsume (Legend of the River King, Harvest Moon) and Atlus (Persona 2: Eternal Punishment) make for some of the most engrossing and fun games I have ever played.
is called daggerfall.
Be warned about two things though:
1) The graphics suck
2) it can ruin your (real) life.
It depends on what your playing.
Sure, we all have a pretty good idea of what a typical Japanese RPG is, but this ignores the fact that they are not all the same. For every Final Fantasy style game, there is a Dragon Quest style game with its own look and feel. Not all games force you to move from one cut scene to another, it just so happens that the most popular and most easily recognized Japanese RPGs do.
Western RPGs have their draw backs as well though. Games like Balder's gate or Morrowind are absurdly long, 60 hours plus, and while I personally appretiate the depth and breadth of the worlds that these two series bring me, I find myself getting bored with the relaxed pacing. I never finished Morrowind or Balder's Gate despite putting in crap tons of hours. I certainly enjoyed them but how much is too much?
I would say my personal all time favorite RPGs are mostly Japanese, but not the typical choices you may be expecting:(in no paticular order)
Final Fantast Tactics
Vagrant Story
Valkyrie Profile
Final Fantasy 4
Fallout
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
Thought so.
-Libertarian secular transhumanist
As I was reading the article and the responses here, I just couldn't help thinking "what about pen & paper RPGs?" I know, I know, it's not technology, it's not computers...but it could be, in the game. That's the whole point of "actual" RPGs, they can be anything and everything you want them to be. Don't like a rule the people who made the game came up with? Don't use it! Make up your own! Why not? Do whatever is the most fun for you and your friends. I dunno. Maybe I'm just a geek.
Palaces, barricades, threats, meet promises
Although I like Final Fantasy and Dragon Warrior/Quest, Games like Baldur's Gate, Fallout, and Morrowind completley outclass even the best final fantasies.
It's a Japanese RPG, with all the elements you expect (linear main plot, cuteness in spades). However, character recruitment and development is more open than in many JRPGs.
(Heehee, the first time I tried to type "JRPG", it came out as "JPEG". Fingers on autopilot!)
At the beginning of the game, you choose whether to play as the male or female lead. Some events play out differently depending on your choice. At least one secondary character is only recruitable if you play as the girl.
Recruiting some characters closes the door on others. If you recruit Ashton, you can't recruit Opera. And unless you recruit Opera, you can't recruit Ernest. Furthermore, the characters aren't just given to you; you have to explore a bit and pay attention to NPC hints in order to find some of them.
When you enter a town, the characters all split up to go shopping. You control only the lead character, and can wander around the town looking for your friends. Sometimes, an extended conversation happens which can affect the relationship between the two characters. This can ultimately affect the game's ending. (There's no guarantee that the male and female leads end up as a couple).
You can also teach skills such as cooking, alchemy, metalworking etc. to different characters. That's not compulsory; you could forego that aspect of the game completely and just concentrate on battle skills if you want. It just adds another dimension to the character customization.
-Stephen
Seriously; I love well told stories and interesting plot developments, hence, I love the good JRPGs, such as Phantasy Star 1/2/4, Chrono Trigger, PANZER DRAGOON SAGA, and some FF games.
When I want a very customizable dungeon crawl/quest-oriented game, CRPGs fit the bill. The shortcomings with these are the exact opposite of JRPGs; weak stories most of the time (there are some notable exceptions such as Fallout and Planescape: Torment) and more of an emphasis on character stats.
It really has to do with the roots of the genre; CRPGs borrow heavily from traditional role playing and dice throwing, while JRPGs.. well, don't. Honestly, to me, they're practically separate genres. It's like comparing sports games and sport simulation games.
The only real problem I have with CRPGs is the idiotic tendency to lean towards fantasy settings, most of which I consider incredibly boring. Give me a nice sci-fi or original setting. How many times do I need to hear pseudo-british like accents and cast fireballs? Heaven forbid someone come up with a cool idea transplanted into a modern day setting!,
If anyone says that western RPGs are too bland, and don't have enough story, they haven't played Planescape: Torment. One should be forced to play this game before rendering a decision on this issue.
How about art? There are some people who are no fond of running around with spiked hair, a six-foot sword and the eyes of the size of coasters. While we don't try to wipe such games of the face of earth, we choose to ignore them on the store shelves and rather opt for games where your character actually looks vaguelly human (or reptilian or feline, for that matter). As it so happens, people like would pick a western RPG over a Japanese RPG 99.9% of the time. But as they say - there's no coounting for taste. You pick a game you like better, and as long as there are western RPGs around, I'll pick what I like.
Your dialogue options varied depending on your skills and your stats. If you were highly intelligent, you could talk circles around people. If you reduced your Int stat to one, your dialogue options would be reduced to "Ungh", "Gah", "Hrrrngh", and "Die".
If you ran around killing children in towns, you'd be labelled a childkiller, and townspeople hundreds of miles away would have heard about you and think you were a freak. You could be a hero, a slut, a pornstar, and get what you want via good or evil, or sleeping with the mobster's wife. But none of it felt meaningless because for everything you could possibly do, the developers had thousands of lines of scripted dialogue waiting to accommodate your actions.
Of course, most of the people I've gotten to play it have given up because of the game's immensely slow startup into the story, but once you're in, you'll love it.
One of the most important parts of the game has someone ask you "What can change the nature of a man" while the answer is open it nonetheless feels very important to answer it correctly.
The game itself made little difference on how you behaved, but it made you feel that the choices you made where nonetheless important. Very well done.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I'd also recomment the (shareware!) Exile series. CRPG-style, "Western", where the game is very nonlinear. The Fallout series is also worth a look.
I tend to also favor nonlinear ("Western") RPGs. I've always felt that if you're going to just want a movie, for the love of God, watch the move. Higher budget, and you don't have to do a bunch of work (build up, build up, build up) to watch little snippits of said low-budget movie.
Now, a Western RPG lets you explore, do what you want.
As an interesting aside, I think the reason they use the terms "Western" and "Eastern", and the fact that I use "computer RPG" and "console RPG" is because the Japanese love little closed, non-modifiable, single purpose consumer devices. Consumer electronics are huge in Japan. Computers, in the full-blown sense that we use them, are much bigger in the US. The consumer devices guide you along a path that the manufacturer chose, and the general-purpose computers let you do what you want, find your own way. This closely mirrors the way the Western and Eastern RPGs operate.
May we never see th
I'm curious -- why do you like vi more?
Most people I've seen that prefer vi do so because it has a fast startup time (so they can open one instance per document), or because they got used to it on BSD (which has a strong vi tradition).
I use vi only for editing of large files, since AFAIK emacs cannot do out-of-memory editing.
May we never see th
I have high hopes for Black Isle Studio's Lionheart. It uses the same S.P.E.C.I.A.L RPG system as Fallout and I imagine it will be very open ended. In the Demo I killed a merchant out in the woods. Instead of all of the NPC's coming after me like in other RPG's I got the Merchant Slayer Perk which said the "The Underground notes that you have an inclination towards killing merchants." Which I am sure would lead to side quests later in the game. If it is anything like Fallout you should be able to do whatever you want in the game, and find it enjoyable.
Very simple. I like the difference between edit and command mode. I don't know why but the first time I used it on an AIX machine it just worked for me. I have tried other editors and all of them feel annoying after vi. In gentoo wich comes with an oddball "simpler" editor I always end up with x, i and a all over the place :)
To be honest I never tried emacs for more then a few seconds. I just can't/don't want to get used to it.
But yes the main reason to like it apart from just familiarity is its small size. I use editors to edit code usually on remote machines. So I want something that is tiny, fast and not to graphical.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Huh. That's actually a good point -- I think that a lot of editor infighting comes from the fact that people have made a serious time investment in really learning one editor, definitely do not want to do the same for another editor, and can't stand the thought of having to learn another. So folks start out with one and then argue in favor of it.
I happened to start with emacs, mostly because a professor of mine happened to recommend it, and I've generally preferred it to vi ever since, but I also have about five years of heavy use sunk into it, and I'm comfortable writing my own functions and extensions to the editor. Once you do that, the idea of learning another editor just isn't really appealing.
May we never see th
As an American visiting Japan, I was struck by the way the Japanese seem to play games which emphasized chance over choice. I remember playing a game of "Uno" where the rules had been changed to eliminate the role of strategy. The most basic example of this is the difference between Pachinko and Pinball.
JRPGS:
Mostly console only which results in:
-You put the damm disc into the machine and it magically works! (though lately console games are begining to crop bad bugs)
-Graphics: Typically jrpgs are visually more pleasing than wrpgs, even though wrpgs run on much better hardware
-Extremely linear storyline: some people like it and some people don't, I think this stems from most consoles not having a harddrive and also from Asian culture in general...
Being Asian myself and having experienced both Western and Eastern cultures all my life, what I found is people in the East typically like following the group line more than being a bit more individualistic. That being said most gamers in Asia care more about aestetics and a linear engaging storyline than more freedom to do what you want in a game. This might change since the advent of MMORPGs, Capcom's translation of GTA, and maybe even a J - KOTOR port... inspiring change in jrpg game design
-replayabilty: really really limited, unless you have a lot of time on your hands (or are too poor buy a new game and too conscientious to pirate one) to unlock secrets (of which are important to some and not important to most people) or replay the same exact game experience over and over over again. Game times are also typically also around 20-30 hours.
WRPGS:
Mostly PC only which results in:
-Bugs galor! Patches and Driver downloads are very common.
-Graphics: Graphics in game are now almost par (The exception is Morrowind) but still not as good as JRPGs. Cinematic movies typically suck or are nonexistent (if you consider Diablo an rpg then that's the exception) compared to JRPGs.
-A living storyline: freedom. With a harddrive, games like the Fallout and the Baldur's Gate series allow an unmatched amount of freedom to do things in their worlds. In Baldur's Gate II it's not just your actions that changes the storyline, but also the party members you pick to join you that changes the it. From scanning forums, I was surprised that even playing a different gender changes the storyline. I mean you could even choose your love interest in baldur's gate as opposed to being assigned one in the FF series. The only JRPG that I've played that was good that somewhat allowed for this (but not really) was Ogre Battle.
-Extreme replayability: since in one game you could save the world... in another you could either conquer or destroy it hehehe Game times are also enormous. Baldur's Gate 2 could easily net you 120 hours to finish! This definitely lasts you a year and unlike a JRPG, could kill any productivity you have
Personal Opinion:
While I have grown up playing stuff like the FFs and Phantasy Stars and largely ignored the Ultimas (mainly b/c when I was an elementary school kid VGA monitors were pricey), I like WRPGS (expecially the baldur's gate series) much more than I do JRPGs. Aside from aestithics (which are incredible), JRPGS haven't really evolved. You have to do and be everything that a game designer has already decided for you. For me, it's very hard to get lost in a world where you don't have any choice as to actually changing it with your own chosen actions. I'll happily apply patches and play with a less eye candy just to have that freedom. On the bright side, I could actually put down a JRPG after 2 hours and actually get work done. JRPGs are probably better for society since they're less addicting
Still it really depends on what you value most personally.
I kinda grew up playing western rpgs. i didnt have any consoles when i was young, but we had the family computer. i was addicted to the (now boring) Wizardry dungeon crawler games, various D&D games andbest of all the Ultima Series. In fact I LOVED the Ultima series. I own original copies of 4, 5, 6, 7 (and the expansion packs) and 8. I loved the Brittania world, I loved the storyline ansd grew attatched to the characters. Even though I enjoyed playing the more non linear D&D style create-your-character games - they just couldnt pull me with the kind of storyline that games like Ultima had. Nothing can really beat a well written and delievered storyline. Not long after Ultima V or VI came out, I got a SNES, and played Secret of Mana. Again I was hooked. Then Chrono Trigger ( i needednt say anything for this one ). I played the FF games but didnt enjoy them nearly as much My point is that its not really a JRPG vs WRPG arguement here. Yes both cultures have certain gaming trends. But most here are arguing the Pre-Defined-Storyline RPG vs Non-Linear-RPG archetypes. The Ultima games, in my opinion (and some of the most fondly remembered WRPGS) have more in common with games like Chrono Trigger or Seiken Densetsu series - than with the traditional western D&D style RPG. Thats my 2 cents anyway