Exactly. If we get to the point where we can move large asteroids around, we just park one of sufficient size (or get a bunch of the size we can move and smash them together in Mars orbit) in the right orbit around Mars. Set off some seriously big nukes in the core like the poster earlier said. Molten core + big body exerting tidal forces, and Mars will build its own magnetosphere. We just have to put the right parts in the right places.
Throw a few more asteroids and comets with the right elements we need to start building up the atmosphere, and Mars will be well on its way to being habitable again. This will all, of course, take so long that we might have the ability to find another Earth-like planet in another solar system by then, at which point the usefulness of Mars decreases somewhat.
Yeah, it was one of the few gems on TV these days. It kept getting better every week, too, which is rare. It ended extremely well, too, considering they didn't get to finish the over-arcing story. Ah, well.
Actually, graphics power isn't fast enough yet, and it will likely never be fast enough. With high-resolution monitors (1920x1200, and such), graphics cards don't yet have the ability to push that kind of resolution at good framerates (~60fps) on modern games. 20-ish FPS on Crysis at 1920x1200 is barely adequate. This tug-of-war that goes on between the software and hardware is going to continue nearly forever.
Me, I'll be waiting for the card that can do Crysis set to 1920x1200, all the goodies on, and 50-60fps. Until then, my 7900GT SLI setup is going to have to be enough.
And silly me deleted my paragraph about inter-company union alliances...
I agree with you, that independent, single-company-only unions can't work in large-scale industries for large-scale problems (like those things you cited). They can work for small-scale problems, and workers don't have to fork over X% of their pay to a dedicated team of union admins who have their own best interests at heart rather than the interests of the employees.
My solution to this problem is that the individual company-sized unions must form firm alliances with each other. That way, the "we don't want to negotiate with you, you're all fired" solution becomes unavailable. It also gets rid of the union admins who these days do a pretty good job of lining their own pockets.
I don't dispute that unions have done their share of good. Especially in the early days, they brought about staggering improvements for the regular folks. Over time, they've blown up into monsters that exist mostly to feed themselves, and the benefits for the workers have not improved at an equal rate. Making unions self-administering, cutting out the middle-man, and having people work for their own improvement like they did in the old days takes care of that problem.
The site's blocked from where I am right now, so I can't rtfa. Does it mention when the PC release will be? Is it going to be a year later like the last three GTA games?
Somebody who wants to make more money. This is the best-paying company for IT workers within 100 miles, so they have some leverage to get away with it. If there was somebody else around here who paid as well, but treated their employees better, there'd be a massive exodus.
That's exactly why Unions, in their current form, have outlived their usefulness. The only way for a union to operate in the best interests of the employees is for the employees of each company to create their own union, run by themselves, with no dues. They should be working together for their own common good, not paying some group of schmucks who are only in it for themselves.
Sounds good in theory, but that's not what really happens to exempt employees: You never work less than 45, and you average something in the 50s. Ask to leave early, and you get yelled at.
As for me, I've proudly held onto my non-exempt status as long as I can. I might have to give it up to get the next promotion I'm looking for, but I'll be damned sure to make up for the extra hours while negotiating my new salary.
Nobody should EVER virtualize a server that needs special hardware. EVER. Virtual servers should be reserved for the most generic of hardware requirements. Once you start bringing in fax boards you need a dedicated physical solution. If you want to test that kind of thing, go ahead and virtualize it, but the production box should be physical. I shudder to think of a virtualized firewall or router. Ouch.
*facepalm* I sometimes forget how stupid people can be.
Personally, what I've found to work great with virtualization is consolidating all the dozens of little low-load servers. It helps with power consumption and heat output, as well as hardware costs. For a major company-wide high-load system, virtualization is absolutely not what I would be looking at. It's also fantastic for testing environments.
I think that if you have the ability to reduce staff once you convert to virtual servers, you had too big of a staff to begin with. Whether you have 5 physical machines, or 1 physical with 5 virtuals, you still have 5 servers providing services, and you should have the appropriate number of staff members for that many servers.
Companies are using virtualization as an excuse to do the kind of reorganization they should have done a couple of years ago. But, yes, make sure you're in charge of what pie remains.:\
Also, HL7 is only designed for interfaces. It's not about storing information, it's about moving information from system A to system B. You could, I suppose, design a storage system based upon the HL7 spec, but as you said, you have to decide which version you're going to use, and what you're going to do every time HL7 gets updated. Fortunately, HL7 is designed for backwards compatibility, and a part of the header specifies which version the segments being sent are using.
I don't know if there are more who support this, but look at the letter here to see a list of Senators who are also a part of Senator Dodd's cause. I don't know who among them will be involved directly in the filibuster, but they all support the Judiciary Committee's version of the FISA revisions.
Agreed. I'd much rather keep the story and character development going over open world gameplay if, as you and zsouthboy have said, one or the other must be chosen. However, if they can find a way to keep the story and character development going while simultaneously opening the game world up, I'm all for that. And put a gun on that helicopter! I want to blow up gunships and dropships from the air, dang it!
I can't even begin to consider anything about Half-Life 3, but since we're speaking of the Half-Life series...
Has anybody managed to get any information on what kind of game Ep3 will be? I've read about the HL2 episodes as being testbeds for different kinds of play technology; Ep1 was Alyx's development, having an effective side-kick. Ep2 was cinematic physics and large outdoor areas. I'm really, really hoping that Ep3 will be an unbounded game world, such as the GTA games (only with headcrabs instead of gangs). All of the Half-Life games so far have been, in general, train rides. You go from point A via route A with almost no variation. The combat areas may have some openness to them, but the world as a whole does not. Has anybody out there heard anything?
That was my first thought, too. It's convenient all around. They can use people who aren't MPs to fulfill the role of guard, which opens up a whole can of ethical worms, but it's "legal" now.
Do you know what being a dick-head is? It's you. I realized after I put the Drobo entry that it's not actually NAS box, but if you read the rest of my post, I said "non-NAS" for the rest of those boxes. Learn how to be a fucking human being, dipshit.
Exactly. If we get to the point where we can move large asteroids around, we just park one of sufficient size (or get a bunch of the size we can move and smash them together in Mars orbit) in the right orbit around Mars. Set off some seriously big nukes in the core like the poster earlier said. Molten core + big body exerting tidal forces, and Mars will build its own magnetosphere. We just have to put the right parts in the right places.
Throw a few more asteroids and comets with the right elements we need to start building up the atmosphere, and Mars will be well on its way to being habitable again. This will all, of course, take so long that we might have the ability to find another Earth-like planet in another solar system by then, at which point the usefulness of Mars decreases somewhat.
Yeah, it was one of the few gems on TV these days. It kept getting better every week, too, which is rare. It ended extremely well, too, considering they didn't get to finish the over-arcing story. Ah, well.
Your brain contains memories of attraction to a 7-year-old. Please report to the nearest reconditioning center.
Yeah, you'd think everyone would already know those little bits of truth by now...
You'll get your chance to meet the one from this universe, too. Just give it time... ;)
We Protestants ignore him no matter what he says, yet somehow everybody else thinks he speaks for us.
Since this is apparently the "bitch about the layout" thread...
The topic icons look like ass with a non-white background.
...that would be Galactus, out for a nummy snack.
Actually, graphics power isn't fast enough yet, and it will likely never be fast enough. With high-resolution monitors (1920x1200, and such), graphics cards don't yet have the ability to push that kind of resolution at good framerates (~60fps) on modern games. 20-ish FPS on Crysis at 1920x1200 is barely adequate. This tug-of-war that goes on between the software and hardware is going to continue nearly forever.
Me, I'll be waiting for the card that can do Crysis set to 1920x1200, all the goodies on, and 50-60fps. Until then, my 7900GT SLI setup is going to have to be enough.
And silly me deleted my paragraph about inter-company union alliances...
I agree with you, that independent, single-company-only unions can't work in large-scale industries for large-scale problems (like those things you cited). They can work for small-scale problems, and workers don't have to fork over X% of their pay to a dedicated team of union admins who have their own best interests at heart rather than the interests of the employees.
My solution to this problem is that the individual company-sized unions must form firm alliances with each other. That way, the "we don't want to negotiate with you, you're all fired" solution becomes unavailable. It also gets rid of the union admins who these days do a pretty good job of lining their own pockets.
I don't dispute that unions have done their share of good. Especially in the early days, they brought about staggering improvements for the regular folks. Over time, they've blown up into monsters that exist mostly to feed themselves, and the benefits for the workers have not improved at an equal rate. Making unions self-administering, cutting out the middle-man, and having people work for their own improvement like they did in the old days takes care of that problem.
The site's blocked from where I am right now, so I can't rtfa. Does it mention when the PC release will be? Is it going to be a year later like the last three GTA games?
Somebody who wants to make more money. This is the best-paying company for IT workers within 100 miles, so they have some leverage to get away with it. If there was somebody else around here who paid as well, but treated their employees better, there'd be a massive exodus.
That's exactly why Unions, in their current form, have outlived their usefulness. The only way for a union to operate in the best interests of the employees is for the employees of each company to create their own union, run by themselves, with no dues. They should be working together for their own common good, not paying some group of schmucks who are only in it for themselves.
Sounds good in theory, but that's not what really happens to exempt employees: You never work less than 45, and you average something in the 50s. Ask to leave early, and you get yelled at.
As for me, I've proudly held onto my non-exempt status as long as I can. I might have to give it up to get the next promotion I'm looking for, but I'll be damned sure to make up for the extra hours while negotiating my new salary.
You ran that as root? What are you, crazy? You might as well hand over your car keys and bank account numbers to her! Oh, wait, that happens anyway...
Nobody should EVER virtualize a server that needs special hardware. EVER. Virtual servers should be reserved for the most generic of hardware requirements. Once you start bringing in fax boards you need a dedicated physical solution. If you want to test that kind of thing, go ahead and virtualize it, but the production box should be physical. I shudder to think of a virtualized firewall or router. Ouch.
*facepalm* I sometimes forget how stupid people can be.
Personally, what I've found to work great with virtualization is consolidating all the dozens of little low-load servers. It helps with power consumption and heat output, as well as hardware costs. For a major company-wide high-load system, virtualization is absolutely not what I would be looking at. It's also fantastic for testing environments.
I think that if you have the ability to reduce staff once you convert to virtual servers, you had too big of a staff to begin with. Whether you have 5 physical machines, or 1 physical with 5 virtuals, you still have 5 servers providing services, and you should have the appropriate number of staff members for that many servers.
:\
Companies are using virtualization as an excuse to do the kind of reorganization they should have done a couple of years ago. But, yes, make sure you're in charge of what pie remains.
Also, HL7 is only designed for interfaces. It's not about storing information, it's about moving information from system A to system B. You could, I suppose, design a storage system based upon the HL7 spec, but as you said, you have to decide which version you're going to use, and what you're going to do every time HL7 gets updated. Fortunately, HL7 is designed for backwards compatibility, and a part of the header specifies which version the segments being sent are using.
I had thoughts about cake after seeing the name of the Russian system, myself. As long as it doesn't offer to bake us, I guess we're ok.
I don't know if there are more who support this, but look at the letter here to see a list of Senators who are also a part of Senator Dodd's cause. I don't know who among them will be involved directly in the filibuster, but they all support the Judiciary Committee's version of the FISA revisions.
Agreed. I'd much rather keep the story and character development going over open world gameplay if, as you and zsouthboy have said, one or the other must be chosen. However, if they can find a way to keep the story and character development going while simultaneously opening the game world up, I'm all for that. And put a gun on that helicopter! I want to blow up gunships and dropships from the air, dang it!
I can't even begin to consider anything about Half-Life 3, but since we're speaking of the Half-Life series...
Has anybody managed to get any information on what kind of game Ep3 will be? I've read about the HL2 episodes as being testbeds for different kinds of play technology; Ep1 was Alyx's development, having an effective side-kick. Ep2 was cinematic physics and large outdoor areas. I'm really, really hoping that Ep3 will be an unbounded game world, such as the GTA games (only with headcrabs instead of gangs). All of the Half-Life games so far have been, in general, train rides. You go from point A via route A with almost no variation. The combat areas may have some openness to them, but the world as a whole does not. Has anybody out there heard anything?
That was my first thought, too. It's convenient all around. They can use people who aren't MPs to fulfill the role of guard, which opens up a whole can of ethical worms, but it's "legal" now.
Do you know what being a dick-head is? It's you. I realized after I put the Drobo entry that it's not actually NAS box, but if you read the rest of my post, I said "non-NAS" for the rest of those boxes. Learn how to be a fucking human being, dipshit.