Sound, I don't know, but the videos specifically mention that he plans (and to a limited extend, has) implemented a camera to track the movements of the viewers and change the filtering based on that.
[Longhorn will require] a dual-core CPU running at 4 to 6GHz; a minimum of 2 gigs of RAM; up to a terabyte of storage; a 1 Gbit, built-in, Ethernet-wired port and an 802.11g wireless link; and a graphics processor that runs three times faster than those on the market today.
Now, if that's just the OS... well, let's take the minimum requirements for XP.
* 233 MHz minimum required (single or dual processor system);* Intel Pentium/Celeron family, or AMD K6/Athlon/Duron family, or compatible processor recommended
* 64 MB minimum supported; may limit performance and some features
* 1.5 gigabytes (GB) of available hard disk space
* Super VGA (800 × 600) or higher-resolution video adapter and monitor
Now compare that with the requirements for a modern game... I'll use Unreal Tournament 2004 as an example:
PIII 1000
128MB RAM
3.5GB HD
64MB Video Card
Alright... Comparing XP and UT we get:
233:1000 processor speed... (~1:4)
64mb:128mb memory (Which is stretching it, you tried playing UT2004 on 128mb RAM? Slow as hell here.)... (1:2)
1.5gb:3.5gb hard drive space... (~1:2)
SVGA:64mb vid card... Tricky. Let's say (1:5)
After looking at longhorn's reqs, we are left with the conclusion that games of longhorn's time will require...
(4-6ghz*4)16-24ghz... yeah, sure, that'll happen if 4 years...
(2gb*2)4gb ram... that's MODERATLY reasonable, at least in comparison to the processor speed...
(1tb*2)2 terabytes of storage... right.
(3x*5)And a video card roughly 15 times what we have now. Not a chance in hell.
Descent 3. Not quite sure if it qualifies as a FPS (it is first person and you do shoot stuff, so...), but it is a truly kick-ass game. Amazon's got it here.
"The new letters, signed by Ryan E. Tibbitts, SCO's general counsel, name more than 65 programming files that "have been copied verbatim from our copyrighted Unix code base and contributed to Linux.""
and
"SCO's Unix licensees are asked to certify that none of their employees or contractors have contributed any Unix code to Linux."
Hmm... SCO claims that it will eventually be sending letters to Linux users asking for their purchase of the license. Or sueing them for not having the license, whatever, and either way asking them to disclaim all contributions to Linux code. Logically, since the vast majority of all those who wrote Linux code would be using Linux, wouldn't it seem that their effort is to get every Linux contributer to say they didn't write any code, thereby proving that they are the only ones who wrote linux code, proving them the sole owners under whatever license system they seem to be using (Sure isn't the GPL)?
Personally, I think that programming is fun. Sure, it's not as good as gaming, but sometimes I really don't feel like racking my mind with anything but code. Making it open source lets people comment on my poor programming habits, which in turn makes me a better programmer. I think.:)
Plus, it's amusing to see the reactions when I give my classmates [I'm twelve;) ] a link to the source code.
Sound, I don't know, but the videos specifically mention that he plans (and to a limited extend, has) implemented a camera to track the movements of the viewers and change the filtering based on that.
That's like chess, right?
I'd personally suggest the T1, but hey, that's just me.
[Longhorn will require] a dual-core CPU running at 4 to 6GHz; a minimum of 2 gigs of RAM; up to a terabyte of storage; a 1 Gbit, built-in, Ethernet-wired port and an 802.11g wireless link; and a graphics processor that runs three times faster than those on the market today.
:)
Now, if that's just the OS... well, let's take the minimum requirements for XP.
* 233 MHz minimum required (single or dual processor system);* Intel Pentium/Celeron family, or AMD K6/Athlon/Duron family, or compatible processor recommended
* 64 MB minimum supported; may limit performance and some features
* 1.5 gigabytes (GB) of available hard disk space
* Super VGA (800 × 600) or higher-resolution video adapter and monitor
Now compare that with the requirements for a modern game... I'll use Unreal Tournament 2004 as an example:
PIII 1000
128MB RAM
3.5GB HD
64MB Video Card
Alright... Comparing XP and UT we get:
233:1000 processor speed... (~1:4)
64mb:128mb memory (Which is stretching it, you tried playing UT2004 on 128mb RAM? Slow as hell here.)... (1:2)
1.5gb:3.5gb hard drive space... (~1:2)
SVGA:64mb vid card... Tricky. Let's say (1:5)
After looking at longhorn's reqs, we are left with the conclusion that games of longhorn's time will require...
(4-6ghz*4)16-24ghz... yeah, sure, that'll happen if 4 years...
(2gb*2)4gb ram... that's MODERATLY reasonable, at least in comparison to the processor speed...
(1tb*2)2 terabytes of storage... right.
(3x*5)And a video card roughly 15 times what we have now. Not a chance in hell.
So... who's up for some pong?
Descent 3. Not quite sure if it qualifies as a FPS (it is first person and you do shoot stuff, so...), but it is a truly kick-ass game. Amazon's got it here.
"The new letters, signed by Ryan E. Tibbitts, SCO's general counsel, name more than 65 programming files that "have been copied verbatim from our copyrighted Unix code base and contributed to Linux."" and "SCO's Unix licensees are asked to certify that none of their employees or contractors have contributed any Unix code to Linux." Hmm... SCO claims that it will eventually be sending letters to Linux users asking for their purchase of the license. Or sueing them for not having the license, whatever, and either way asking them to disclaim all contributions to Linux code. Logically, since the vast majority of all those who wrote Linux code would be using Linux, wouldn't it seem that their effort is to get every Linux contributer to say they didn't write any code, thereby proving that they are the only ones who wrote linux code, proving them the sole owners under whatever license system they seem to be using (Sure isn't the GPL)?
In my opinion, one word can pretty much sum up the whole of the my (and I'm sure, many others') feelings for this happy, happy moment. w00t.
Personally, I think that programming is fun. Sure, it's not as good as gaming, but sometimes I really don't feel like racking my mind with anything but code. Making it open source lets people comment on my poor programming habits, which in turn makes me a better programmer. I think. :)
Plus, it's amusing to see the reactions when I give my classmates [I'm twelve ;) ] a link to the source code.