IIRC, pornography makes more money than Hollywood, yet while 9 out of 10 people will admit to see a movie, only 1 out of 10 will admit to watching pornography.
I see two conclusions.
1) Americans are ashamed of sex.
2) Pornography enthusiasts spend lots and lots of money on porn.
Another warning against Linux certification
on
Linuxgruven Deorbits
·
· Score: 5
Well, there goes another warning about Linux certification. I've always Linux certifications were overrated.
The way I figure, if you want to learn Linux and networking, you can set up a 2 node network for under $200, if you look through the classifieds and garage sales. Another $100 for documentation and $20 for network cards and $50 for a printer, and you can learn more hands on with your small home network than you ever could in a classroom.
If I were a hiring manager, any wannabee Linux administrator that did not have a network at home would get a big strike against them. If you can't spend a few hundred and some time at home to polish your skills, how are you going to stay current in the office?
Your assmuption that you cannot render while waiting for the buffer-swap is not entirely true. Rendering really consists of two parts. One is to take the incoming vertices and transform and clip them. The other part is letting the HW draw them. If you have a graphics chip that uses DMA buffers (well, pretty much every chip by now) that you can still build a new DMA buffer while waiting for the buffer swap.
Yes, we have done shared memory transport with Accelerated-X for quite a while now. However for 2D it just doesn't make a lot of sence anymore. If you have a good 2D core implementation you'll get already very close to the maximum without this type of transport (assuming that you use the MIT-SHM extension for images).
For 3D that's a different story. OpenGL does support something called a direct rendering context. This is a GLX context that has semantics that allow libGL.so to be implemented in a way that it talks directly to hardware. In any case I feel that it would be foolish to expose an API that allows talking to hardware to a programmer. It's way to complex and gives to much opprtunity to screw things up (not intentionally, but hey, show me a bugfree piece of HW). Having OpenGL there and let libGL.so do the talking to the hardware makes way more sence.
They were able to comment on their governments with little fear of reprisal, since it was in the context of a science fiction piece.
Heinlein is also a master at this, particularly when he confronts a theocracy.
There needs to be some sort of career progression within tech support, or the best ones will keep getting promoted away.
Maybe a second level of tech support, where you don't have to talk to any clueless losers.
Come on, post the district's web page, they'll find out what a Slashdot is.
What Lafayette scene?
I've seen it a bunch of times, own the VHS, downloaded the DIV:), and don't recall a Lafayette scene.
Do they mean the Nebechadnezzer? Maybe hte name changed during production to have more biblical allusions.
Sadly, sex is always lucrative and shameful.
IIRC, pornography makes more money than Hollywood, yet while 9 out of 10 people will admit to see a movie, only 1 out of 10 will admit to watching pornography.
I see two conclusions.
1) Americans are ashamed of sex.
2) Pornography enthusiasts spend lots and lots of money on porn.
Well, there goes another warning about Linux certification. I've always Linux certifications were overrated.
The way I figure, if you want to learn Linux and networking, you can set up a 2 node network for under $200, if you look through the classifieds and garage sales. Another $100 for documentation and $20 for network cards and $50 for a printer, and you can learn more hands on with your small home network than you ever could in a classroom.
If I were a hiring manager, any wannabee Linux administrator that did not have a network at home would get a big strike against them. If you can't spend a few hundred and some time at home to polish your skills, how are you going to stay current in the office?
Your assmuption that you cannot render while waiting for the buffer-swap is not entirely true. Rendering really consists of two parts. One is to take the incoming vertices and transform and clip them. The other part is letting the HW draw them. If you have a graphics chip that uses DMA buffers (well, pretty much every chip by now) that you can still build a new DMA buffer while waiting for the buffer swap.
- Thomas
Yes, we have done shared memory transport with Accelerated-X for quite a while now. However for 2D it just doesn't make a lot of sence anymore. If you have a good 2D core implementation you'll get already very close to the maximum without this type of transport (assuming that you use the MIT-SHM extension for images).
For 3D that's a different story. OpenGL does support something called a direct rendering context. This is a GLX context that has semantics that allow libGL.so to be implemented in a way that it talks directly to hardware. In any case I feel that it would be foolish to expose an API that allows talking to hardware to a programmer. It's way to complex and gives to much opprtunity to screw things up (not intentionally, but hey, show me a bugfree piece of HW). Having OpenGL there and let libGL.so do the talking to the hardware makes way more sence.
- Thomas