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User: bickerdyke

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Comments · 3,141

  1. Re:Pedantic, but... on Sir Patrick Stewart · · Score: 2, Funny

    I'll have to report that to General Failure

  2. Re:Kind of stupid on Uniforms For the Help Desk? · · Score: 1

    Frankly the colour and logo are about the only things that do match.

    But it's still recognizable as a uniform. My Point.

    And you wouldn't called them not "well dressed".

    And I hope the OP managment was thinking of more formal uniforms than the average burger flipper.

    If done right,those uniforms should work.

  3. Re:UNIFORMS SUCK. want respect from CEO? wear ties on Uniforms For the Help Desk? · · Score: 1

    ever told that your local firefighters?

    Or did you ever consider that a tie is just a *different* uniform?

  4. Re:Departmental shirts Professionalism on Uniforms For the Help Desk? · · Score: 1

    you're completly right with that HIGHER dress code.

    But even as I now work in software development, I have an engineering degree. To me, ties are nothing but deadly hazards! Never ever wear one near an actual machine. (Starting with everything meaner than a xerox machine)

  5. Re:Uniforms are communication on Uniforms For the Help Desk? · · Score: 1

    special garments to perform work.

    That's the key!
    This might be a chance to get a garment that allows you to do your work. In my last job, "work" in the field usually was crawling under some desks installing PC and hardware, and a few minutes later giving a training presentation ina conference room in front of 10 people. (Even worse if the hardware was just bought for testing purposes. "Training" also was a hidden sales presentation. Showing the people responsible for buying those machines, how much faster _their_ underlings will work with our stuff)

    (Background: Each software developer had his assigned customers. Then pretty much everything from sales, development of special features, delivery, training and even supporting them was handled by them)

    I was so glad when that company made some polo shirts and handed them out. Dark blue with company logo, looked good with black jeans. The perfect option when you need to look professional AND crawl under desks.

  6. Re:Seems intended to separate you on Uniforms For the Help Desk? · · Score: 1

    IIRC "the old new thing" contained a post about QA(? or Audit, or other unpleaseant departments) suddenly devised a uniform of their own. Ofer a few months/weeks, all team members started to wear black,siply black, nothing else. And the "trauma" wasn't on the side ofthose people!

  7. Re:Say goodbye to your lunchbreak on Uniforms For the Help Desk? · · Score: 1

    That would even be an advantage to, say, orange jackets or vests. Don't wear them during lunch break. Vest of = off duty.

  8. Re:Kind of stupid on Uniforms For the Help Desk? · · Score: 1

    4 different styles would be nonsense. if done right, there will be a single style, with (at least) 4 variants. think of flight attendendts uniforms. they have a small variety of clothings, which may all be a bit different, but share highly visible charakteristics. (Jacket in company colors or white blouse/shirt with company logo or scarf in company colors) Throw in combinations with skirt or slacks, accessoires (at least for the cabin crew example, less appropriate for IT workers - and we're NOT talking about a bowl of stupid buttons) there is a wide field between "cooperate identity through clothing" and "clone warriors".

    If it's a stupid idea, depends on the company structure. (Basically, is IT helpdesk treated as a commodity like light and runing water, or do you need a way for it staff to get the authority to ask for a project billing code - even for the 10min needed to turn someones monitor back on) People need to be reminded from time to time that even those "few minutes helping with a itsy bitsy problem" is time paid for by the company.

  9. Re:Tell it to the plastic clown on Uniforms For the Help Desk? · · Score: 1

    1) If you have visibility to your customers, I can see why a uniform would be needed.

    Two words: Internal customers.

    Depending on company culture it might be a sign for the other employees that they aren't talking to Joe who could fix their PC during cofee break (instead of coffee...) but to Mr. Doe, who will actually BILL their boss .

  10. Re:and the south? on North Magnetic Pole Moving East Due To Core Flux · · Score: 1

    you're a few years late for that joke....

    but thats what you get when you replace the pole with someone from the south. (of germany)

  11. Re:not surprising on DRM Flub Prevented 3D Showings of Avatar In Germany · · Score: 1

    Whats different? You're even proofing my point!

    The you BOUGHT the VHS Tapes you're now converting. That's so completly differnt from cinemas. The reels are only rented for a few weeks. So even if they still had the old equipment around in 20yrs from now, it's unlikly that they'll find a distributor they can rent the movies from.

    And as you said, consumer market IS different as it's no uncommon to buy media, that'll go to your shelf and still will be there in 20 yrs.

    In THAT market, it's the playback equipment you have to worry about.

  12. Re:Tbh, these definitions need to be dropped. on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 1

    I never switched. The first posting wasn't mine. But you're right, i referred to the serfs as "foot soldiers".

    But my point still stands: No one would pay to play a role thats doomed to loose.

  13. Re:Tbh, these definitions need to be dropped. on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 1

    not completly wrong. Even for combat techniques.

    "Historical correct" means you have knights charging towards masses of badly equipped cannon fodder. Until the invention of the halberd, there was no chance (or almost no) chance of winning against a mounted, armoured knight.

    Knights were superior to soldiers.

    And now comes the really hard part: Who would want to PAY for playing a inferior class? If everyone gets to choose an even slightly better class, your game is doomed. you could have skipped designing the other classes and turned your game into a singleplayer.

  14. Re:Batman analogy on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 1

    Only if you can't choose.

    In the above scenario, the only way to win would be to pick the hero class, and not the door class.

  15. Re:Rock, Scissors, Paper on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 1

    I had a high CHA Char a while ago. It pretty much sucked, as the DM preferred to have persuading, haggling et al. played out instead of rolled out.

    Bad DM.

    Look at Terry Pratchett's Discworld books involving the Ankh-Morpork city watch Captain Carrot Ironfoundersson. A guy who is insanely charismatic but usually sounds about as intelligent as a bag of hammers and as naïve as anything. Yet pretty much everyone he meets cannot help but want to behave well in his company. Up to the point of him giving murderers a 'motherly talking to' and them being ashamed of their behaviour, because he doesn't approve of it.

    THAT is charisma.

    I've had the sad experience of playing under DMs who refused to see charisma as anything but a modifier for looks, so I know how you feel.

    That guy is my standard definition for charisma too... :-)

    He wasn't a bad DM, rather an experienced one who tried to make the game varied and intresting by playing as much as possible as real interaction between players and not let it become a dice-a-thon.

    But we rather often fell into the rookie trap of not beeing able to discern between player attribute and char attribute. Can you really sit still and not help your friends if you know the solution of a puzzle, but your char is stupid as said bag of hammers?

    In a novel, you control ALL charachters, theres less chance to mix traits up, as you can choose the right char for the right task.

    At the table, playing, and playing out a role different from your real character is part of the fun, but playing dumb is hard, and playing more intellegent and charismatic than you (as a player) are, is even harder.

  16. Re:Pigeonholding on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 1

    This is why I like the Fallout series. No classes. You can do anything, just not everything equally well. Meet a lock you can't pick? Try to blow the doors off the hinges. Really really bad with explosives? Steal a key. Really bad at stealing? Tough - you won't get past that door. Practice and come back later if you want to get in there. Or you could try to hire someone who's good at getting past doors.

    That way you don't have to fit into a neat little box labelled "Tank", "Healer" or similar. If you wanted to, you could be the "Remover of Obstacles" through picking the locks or the use of rocket launchers and other explosives. Rather handy when you break the last set of lock picks.

    But that's a singleplayer game. There won't be any door you won't be able to make your way through. (or around it)

    In a MMORPG, your opponnent (eg door) will be played by another player. And simply no one would pay for taking the "door" class, that hasn't the slightes chance of NOT loosing. (you may get lockpicked, blasted, kicked down or simply circumvented)

    Non-cooperative Multiplayer needs to give everyone a chance to win. If you want a choce of gameplay with that (like different skills), you need to make sure that every advantage comes with a price. Or else you have something like Quake where you're free to choose your skin, but when it comes to gameplay, everyone is the same.

  17. Re:Batman analogy on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 1

    That might work for singleplayer, as there is a scripted storyline that might put you up against a variety of opponents.

    But in multiplayer, e.g. in a dessert level, EVERYONE would be equipped the same! The whole area would be filled with batmans in the samew Lawrence-of-arabia-Batsuit!

    To keep it balanced, there has to be a cost attached to each advantage you get. (Not exactly needed in singleplayer. Bots don't cancel their subscriptions just because the don't have a chance of winning)

  18. Re:Rock, Scissors, Paper on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 1

    You shouldn't extend it to a "no chance" point in a game thats supposed to last longer than 4 seconds per round.

    But the law of game balance requires that every advantage has to be paid for with a disadvantage. Skill points pretty much work that way. any skill point spent on strength can't be put on Dexterity. Each advantage in melee has to be paid for with a disadvantage in ranged combat.

    But exactly as you mustn't let player create an uber-class by giving them unlimited skill points or "acid" that eats up paper, scissor AND rock, you have to be carefull to make all possible traits equally important. And thats really difficult. I had a high CHA Char a while ago. It pretty much sucked, as the DM preferred to have persuading, haggling et al. played out instead of rolled out.

    And also in computer games, most games focus on battle, so non battle related strengths are a skillpoint-sink

  19. Re:Pigeonholding on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 4, Insightful

    Not the programmers. They work with their array of stats and thats all. Wizard and Tank are exactly the same code. The only differ in the parameters.

    It's the job of the gamedesigners to decide, how much of those stats should be accessible to the player. It's like AD&D. and it's easy to become a jack-of-all-trades charackter, who is completly useless in a game. So thats what classes are for. They are predefined sets of stats. But predefined by the designers to simply work.

    If the designers are lazy, they can offload the job of finding good stats combination onto the player. To one player thats a huge degree of freedom, to the other it's a chance to mess up and make the game unplayable.

  20. Rock, Scissors, Paper on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 5, Insightful

    Rock.
    Scissors.
    Paper.

    Call them by any other name, but thats how you get an ideal game balance.

    Fighter, Mage, Archer
    Human, Dwarf, Elf
    Fire, Water, Air

    There's a reason why this simple game is still around after possibly a few hundred years. And everyone knows some variant of it, (acid, well, hammer, chainsaw..... you name it) and also knows that they suck. messing up the balance.

  21. Re:Wait... on DRM Flub Prevented 3D Showings of Avatar In Germany · · Score: 1

    No.

    the cinemas BOUGHT the proper licences, but the distributor didn't deliver them.

    When that happens with real film (I'm sure it does. Reels get damaged, stolen, cars break down.. whatever), you'll know it by wednsday and may change your programming for the weekend. Let tit happen with DRM and you've gotta explain to a angry mob why you sold tickets to a movie you won't show.

  22. Re:not surprising on DRM Flub Prevented 3D Showings of Avatar In Germany · · Score: 1

    And what about 10 years from now, when said company is out of business, and someone wants to throw that old Avatar reel back on the projector for old times' sake?

    And what about films from 10 years ago? You'd have to find a distributor first who still rents out those reels to cinemas. I't not as in cinemas there youlr be any kind of Buying" or "permanent lease" of movies. Reels/HDDs are rented out to the cinemas for a few weeks, and the distributor doenst have to hold up any contractual obligations after that.

    End user market is completly different.

  23. Re:not surprising on DRM Flub Prevented 3D Showings of Avatar In Germany · · Score: 1

    Get over it people at this level encryption is here to stay.

    Whatever. I don't care.
      But if you insist on yusing it, it's YOUR F**ING JOB TO MAKE SURE IT WORKS!!

    Otherwise your statement is pure nonsense.

    Like if your power company would switch to nuclear fusion tomorrow. Your house will go dark cause it doesnt't produce any energy yet, but hey, get over it. Thats the technology of the future and it#s here to stay!

  24. Re:not surprising on DRM Flub Prevented 3D Showings of Avatar In Germany · · Score: 1

    But 35mm prints *work*

  25. Re:not surprising on DRM Flub Prevented 3D Showings of Avatar In Germany · · Score: 1

    yea i'll inform my wife on how to skip using VLC on the standalone dvd player

    Great! Everyone and your wife should know how to use a soldering iron.