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User: ken.quach

ken.quach's activity in the archive.

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  1. A nice summary of Alston's career.... on Spam And Alston - From Luddite To Pin-Up? · · Score: 1
    ... is nicely summarised at Whirlpool.

    Highlights:
    * Initially dismissing broadband as a gaming platform
    * Calling a country-wide broadband rollout a "costly waste of time"
    * Decreeing that consumers should be kept in the dark about their phone line
    * Linking the takeup of broadband to pornography
    * Allowing his department to spend $4,000,000 on a small and poorly developed website
  2. Re:Not me on SCO Prepares To Sue Linux End Users · · Score: 1

    So why are you hiding as an AC poster? Almost sounds like you work for SCO

  3. Is it just me... on Digging Holes in Google · · Score: 2, Insightful

    ... or is the author of the article the bias one? Of course if I were to research flowers in terms of gardening or botany, I'd specify that. 'gardening flowers' or 'flowers life cycle'. He expects the search engine to read his mind when you write 'apple' and mean the fruit, not the computer brand? 'apple computers' and 'apple fruit' would be what I'd type into the search engine. Google's ranking means whatever is popular on the internet gets ranked up top (by whatever else links to it). If more people on the internet link to the apple website, than aunt dora's apple farm them so be it.

  4. Re:What, no mention of Bnetd? on FreeCraft Cease and Desisted by Blizzard · · Score: 1

    There were many other reasons why bnetd (and it's clones fsgs etc) was so great. Battle.net is not the greatest place to play games like Starcraft or it's expansions when you live outside the US, Asia or EU.

    The game LAGS when trying to play with many others across the world on dialup.

    The Battle.net emulator allowed smaller communities to set up online games bypassing battle.net.

    Most did not support piracy, but were unable to check for CD keys as Blizzard would not aid them in this.

    (I'm not suggesting Blizzard give out an algorithm to produce valid CD keys, but the same model games like Half Life use where a central server validates the key could have been implemented, but Blizzard were not interested).