> All I can say is don't allow your societal brainwashing to rule your life. The truth is out there if you can ignore your society's attempts to make it politically correct.
You mean like the fact there is no law that REQUIRES a person to have a Social Security Number, a Driver's License, Marriage License, etc, but yet you still can Work, Travel and get married without the government's permission;-)
> If I was designing a windowing system, the first thing I'd do is make the titlebar only long enough to hold the title.
BeOS does this.;-)
> Menus would go next to it I hate the way allmost every other GUI eats screenspace with a long title bar and menu bar. I want the CHOICE of a menu vertical (ala NeXT) or horizontal (typical GUI's) or at the TOP (ala MacOS) or collapsable (has this been done?)
> The problem is although a lot of people will agree with some of these points, not everyone will. Some people want partially transparent windows. Some people want the active window to be the one that the mouse is floating over. Some people like the X style mouse button cut and paste operations. All features that I dislike.
I don't see why these couldn't be enabled / disabled in the interface options in the system panel. There are time I want to change my layout:)
> Then maybe the law should not allow the disclaiming of such reponsibilities, by contract or otherwise.
People can contract their rights away. That is an unalienable right.
Yes, it sucks that people have to put up with software-has-no-liablility. Buy better software is one of the solutions.
> Just because I don't own something that I paid for doesn't mean I'm not entitled to receive something that works.
Unfortunately the software licenses (or contracts if you will) are carefully worded so their is no ownus or liabaility on the software. Meaning you are "not" entitled to something that works, since you waived all those rights via the software license. Nice guys aren't they !! NOT.
> The biggest problem I have with consoles is picture quality.
Yes, free anti-aliasing.:)
Specifically:
1. Spatial Anti-Aliasing. Text looks HORRIBLE on TV's due to a imprecise location of the "fuzzy" pixel.
2. Temporal Anti-Aliasing. As you mentioned, interlaced video provides for more fuzziness.
> TVs aren't very sharp either, so detailed graphics will go unnoticed.
Yes, with about an effective video height resolution of around 500 pixels, monitors win this one hand down.
Re:All things considered...
on
Solving Chess?
·
· Score: 1
> it's generally agreed that chess has to have one of two outcomes if played perfectly: either White wins or it's a draw.
But that is exactly what I want to know !!
Out of ALL the moves of chess, what percent of games: a) Does White win? b) Does Black win? c) Does it end in stalemate
> (learning one line of play would be feasible, but all your opponent has to do is to play a line that you don't know) Not quite true. The Chess tree is diamond-shaped. One move at start, with the number of moves exploding expontentially, then ending up at a "common" ending.
Back when I worked on Need For Speed 1 for PSXin 96, our game code ended up about 600K, leaving the rest of system ram for road geometry and textures. (Allthough I believe we crammed all the textures into the video memory. They were 8-bit palettized textures, at a screen rez of 320x240.)
Assuming M$'s console isn't vaporware -- it has one BIG advantage over other consoles: Easy porting of PC games to it. Don't understand what a big deal this makes to smaller developers !
There are a lot of games that just can't be done on a console (or rather badly, e.g. Warcraft 2 on PSX) due to limited memory.
Have you checked out Worms: Armageddon on the Dreamcast? Now the Dreamcast has some nice hardware, even 16 Megs of ram too boot, but the PC version is WAY better
> If you wrote a PlayStation game but released it only for emulators say as a download from the net or burned to CD-R how does Sony have any right to block you if you aren't using any of their hardware or software to develop and you aren't including their trademark on the game?
I don't see how Sony would have any legal standing... the game would be your work.
> I don't see how they can legally do much to somebody who has never signed any agreement with them and who is using none of their intellectual property in their product.
Yes, that is the important part.
The emulator itself might be on shaky ground. (Where did the ROM's come from?) They might have an invisible contract when you buy the PSX saying you do not have the right to backup up the ROMs. But since you never signed any NDA's or anything else, I think this would be shaky as well.
Frankly Sony doesn't care about the garage developer, they are more concerned about people pirating licensed games. That, and the PSX is already 5 years old: the PS2 has all the focus right now.
> You know what if they streamlined the currirulum dumped all the fucking calculus shit > and all of the massive stupid things like physics in collegiate level course work and just started to teach programming for CS > I would almost bet more and more people would be able to get degrees and start coding and get a better life
Do you even have a degree? Comp Sci != Programmer !
At one time I thought: "why do i need to take this "fucking calculas shit" when as a comp sci programmer I'll never use it.
Guess what.
Today I'm working on splines - specifically a 3D Studio Max Exporter as part of our game tools. I need to know the length of a spline. Guess what? I needed to numerical evalulate an integeral in 3 variables.
As a 3d graphics programmer I'm glad for all those "useless" math and physics class undergrads were forced to take. It's called: Learning HOW to solve problems.
Sure most of the stuff they teach probably isn't need to be a good programmer, but don't confuse the 2 issues.
> Agreed, Quake is already running at 110 fps on my PC (and don't tell me 30 fps is good enough... that has been discussed in the past)
Yes, it's curve of decreasing returns...
The jump from 10 fps to 30 fps is much more eye pleasing then a jump from 60 fps to 80 fps. Anything over 60 (to 72) and you won't be able to tell the difference.
HOWEVER, we do need obscene frame rates, so we can apply full scene anti-aliasing.
Think of difference the texture filtering makes: linear (usually software), or bi-linear filtering. Basically instead of needing 4x the resolution with linear filtering, we can achieve a look of a MUCH higher resolution via the bi-linear filtering.
Too bad the username wasn't "ScrewM$"
> So because it's GNU, the ends justify the means
No, GNU just happens to nicely "code" up the spirit of the movement.
> Break the law and free some code.
Legality != Morality
Just because something is illegal doesn't mean I'm going to obey the law if I feel it's not immoral.
That's one way BAD laws get changed, by refusing to obey them.
> If you drive a car, you enter into a contract that you agree to provide blood, urine or breath to test for the presence of alcohol.
_ONLY_ if you have a driver's license and the government owns your "vehicle" via the Manafactor's Statement of Origin.
And yes you can travel without a driver's license !
I don't have one, and have never been given a ticket for "driving without a license"
It's best to do your own research. Search for "Right To Travel"
I've provided 2 links to get you started.
http://www.ptialaska.net/~sw ampy/interest/travel_2.html
http://members.aol.com/TruthZone1/trav el.htm
Cheers
> But that doesn't mean it's legal, or right, to go 'round smackin' people with random objects.
There's a nice quote that summarizes:
"The freedom to swing your fist ends at my nose."
Because corporations never die. Look up 'Corporate Sole' in Black's Law Dictionary for some interesting details.
> All I can say is don't allow your societal brainwashing to rule your life. The truth is out there if you can ignore your society's attempts to make it politically correct.
;-)
You mean like the fact there is no law that REQUIRES a person to have a Social Security Number, a Driver's License, Marriage License, etc, but yet you still can Work, Travel and get married without the government's permission
> If I was designing a windowing system, the first thing I'd do is make the titlebar only long enough to hold the title.
;-)
:)
BeOS does this.
> Menus would go next to it
I hate the way allmost every other GUI eats screenspace with a long title bar and menu bar. I want the CHOICE of a menu vertical (ala NeXT) or horizontal (typical GUI's) or at the TOP (ala MacOS) or collapsable (has this been done?)
> The problem is although a lot of people will agree with some of these points, not everyone will. Some people want partially transparent windows. Some people want the active window to be the one that the mouse is floating over. Some people like the X style mouse button cut and paste operations. All features that I dislike.
I don't see why these couldn't be enabled / disabled in the interface options in the system panel. There are time I want to change my layout
> Non-commercial software tends to be inherently of lower quality
....
And the data to backup this claim is where ?
> so the liability shifts onto you as long as the software doesn't make any claims
:-(
Gee, sounds like most of the current software licenses.
> Then maybe the law should not allow the disclaiming of such reponsibilities, by contract or otherwise.
People can contract their rights away. That is an unalienable right.
Yes, it sucks that people have to put up with software-has-no-liablility. Buy better software is one of the solutions.
> Just because I don't own something that I paid for doesn't mean I'm not entitled to receive something that works.
Unfortunately the software licenses (or contracts if you will) are carefully worded so their is no ownus or liabaility on the software. Meaning you are "not" entitled to something that works, since you waived all those rights via the software license. Nice guys aren't they !! NOT.
Cheers
> I cannot see why having the source would increase productivity.
The doc's are allways correct and describe all known bugs.
Yeah, right.
Why was this marked troll / off-topic ?? This guy didn't flame anyone .. in fact, I think he had a valid reply to why the other user didn't use Linux.
> I remember, way back in Roman times...
Anyone have a link to the full story?
Never heard this story (or moral) before..
> Is there some part of "fair use" I don't understand when it comes to mp3s?
Nope.
Metallica just seems to think that everyone trading MP3s are "guilty that must be proven innocent."
> What exactly is the differnece between a computer science major and pogrammer?
;-)
One deals in mostly theory, the other mostly in implementation
Whoops, got the terminology mixed up.
:)
Ok,
c) How many games end in a draw?
d) How many games end in a stalemate?
There, I want to know BOTH
> The biggest problem I have with consoles is picture quality.
:)
Yes, free anti-aliasing.
Specifically:
1. Spatial Anti-Aliasing. Text looks HORRIBLE on TV's due to a imprecise location of the "fuzzy" pixel.
2. Temporal Anti-Aliasing. As you mentioned, interlaced video provides for more fuzziness.
> TVs aren't very sharp either, so detailed graphics will go unnoticed.
Yes, with about an effective video height resolution of around 500 pixels, monitors win this one hand down.
> it's generally agreed that chess has to have one of two outcomes if played perfectly: either White wins or it's a draw.
But that is exactly what I want to know !!
Out of ALL the moves of chess, what percent of games:
a) Does White win?
b) Does Black win?
c) Does it end in stalemate
> (learning one line of play would be feasible, but all your opponent has to do is to play a line that you don't know)
Not quite true.
The Chess tree is diamond-shaped. One move at start, with the number of moves exploding expontentially, then ending up at a "common" ending.
Back when I worked on Need For Speed 1 for PSXin 96, our game code ended up about 600K, leaving the rest of system ram for road geometry and textures. (Allthough I believe we crammed all the textures into the video memory. They were 8-bit palettized textures, at a screen rez of 320x240.)
Assuming M$'s console isn't vaporware -- it has one BIG advantage over other consoles: Easy porting of PC games to it. Don't understand what a big deal this makes to smaller developers !
There are a lot of games that just can't be done on a console (or rather badly, e.g. Warcraft 2 on PSX) due to limited memory.
Have you checked out Worms: Armageddon on the Dreamcast? Now the Dreamcast has some nice hardware, even 16 Megs of ram too boot, but the PC version is WAY better
> If you wrote a PlayStation game but released it only for emulators say as a download from the net or burned to CD-R how does Sony have any right to block you if you aren't using any of their hardware or software to develop and you aren't including their trademark on the game?
I don't see how Sony would have any legal standing ... the game would be your work.
> I don't see how they can legally do much to somebody who has never signed any agreement with them and who is using none of their intellectual property in their product.
Yes, that is the important part.
The emulator itself might be on shaky ground. (Where did the ROM's come from?) They might have an invisible contract when you buy the PSX saying you do not have the right to backup up the ROMs. But since you never signed any NDA's or anything else, I think this would be shaky as well.
Frankly Sony doesn't care about the garage developer, they are more concerned about people pirating licensed games. That, and the PSX is already 5 years old: the PS2 has all the focus right now.
Cheers
> You know what if they streamlined the currirulum dumped all the fucking calculus shit
> and all of the massive stupid things like physics in collegiate level course work and just started to teach programming for CS
> I would almost bet more and more people would be able to get degrees and start coding and get a better life
Do you even have a degree? Comp Sci != Programmer !
At one time I thought: "why do i need to take this "fucking calculas shit" when as a comp sci programmer I'll never use it.
Guess what.
Today I'm working on splines - specifically a 3D Studio Max Exporter as part of our game tools. I need to know the length of a spline. Guess what? I needed to numerical evalulate an integeral in 3 variables.
As a 3d graphics programmer I'm glad for all those "useless" math and physics class undergrads were forced to take. It's called: Learning HOW to solve problems.
Sure most of the stuff they teach probably isn't need to be a good programmer, but don't confuse the 2 issues.
Cheers
You might have been thinking of "System Commander" by V-Tech as it's an old Boot Manager.
Anyone have a link for GRUB ?
> This is our right as USians
Read the Declaration of Independence.
We, therefore, the Representatives of the united States of America.
It's uSA (lowercase u, since united is an adjective), not USians.
> Agreed, Quake is already running at 110 fps on my PC (and don't tell me 30 fps is good enough... that has been discussed in the past)
Yes, it's curve of decreasing returns...
The jump from 10 fps to 30 fps is much more eye pleasing then a jump from 60 fps to 80 fps.
Anything over 60 (to 72) and you won't be able to tell the difference.
HOWEVER, we do need obscene frame rates, so we can apply full scene anti-aliasing.
Think of difference the texture filtering makes: linear (usually software), or bi-linear filtering.
Basically instead of needing 4x the resolution with linear filtering, we can achieve a look of a MUCH higher resolution via the bi-linear filtering.
Cheers