Slashdot Mirror


NVIDIA Geforce 2 Review

maniack writes: "NVIDIA lifted the ban on Geforce 2 benchmarks and specs at midnight, and Anandtech right away posted an article on the card. They put it up against all of its competitors, including the Viper 2, the Rage Fury MAXX, the Voodoo 4 and 5, and several flavors of the old Geforce including a 64 MB DDR card. The 32 MB DDR Geforce 2 GTS ripped the competition apart in almost every benchmark including the texture heavy Q3 Quaver. The Geforce 2 was the top performer in both high-end and low-end systems. The article also explores the performance hit cause by full scene anti-aliasing. Sharkyextreme also has a review, as does Hot Hardware. "

129 comments

  1. video card hype by matticus · · Score: 2

    i wouldn't be surprised if now the average Joe PC Buyer had absolutely no idea which video card to buy. wow-the Radeon, the voodoo5, and the geforce 2 all in one week. i'm kind of overwhelmed with the power. hopefully someday the video card market slows down...but who am i kidding? i'm not even sure if i want it to slow down.
    does anyone know if the geforce 2 will have the same linux support the geforce does? if so, i'm a little wary. but you have to give them points for performance...

    1. Re:video card hype by Anonymous Coward · · Score: 1

      the GeForce2 should be able to run on the same drivers as the GeForce. nVidia uses a unified driver to run all of their cards, TNT on up that is.

  2. Oh god, the chance to first post! :) by Eneff · · Score: 3

    Now seriously, I do believe our obsession with video cards has been a bit extreme lately. Is it great that there are cards that blow the socks off anything out even a year before? Sure. Is it worth 300 dollars a year for an extra few FPS in Quake 3?

    I'm just not sure.

    Furthermore, we've come to the point that the extra rates only support more on the screen, rather than an incredible clarity. I've seen some nice pictures, but it's still light years away from anything I would call beautiful.

    Yet the biggest delimiter isn't the card anymore, but the artistry. There just aren't enough artists, and it's not possible to put enough great artists on most teams to make something spectacular. That might be the next frontier. Even if we can get life-like quality, the game will still only be as good as the artist behind it.

    (I wonder if I gave up the first post by now. :)

    1. Re:Oh god, the chance to first post! :) by Domini · · Score: 4

      Agreed, Quake is already running at 110 fps on my PC (and don't tell me 30 fps is good enough... that has been discussed in the past)

      There is the following point however... the faster 3D cards become, the more inexperienced people can bring more creative games that are actually playable to the market.

      This is made possible by the recent (explaining all the latest hoo-hah about Gfx cards) introduction of on-card transform and lighting.

      Quake is scaled down for speed purposes, the faster the cards become, the more complex scenes may be generated without loss of FPS.

      GeForce was the first with the GPU (tm?) and although it's not fully utilized yet, it still bodes quite well.

      Things like FSAA and Motion Blur may cause thing to enter the realm of 'beautiful' pretty soon.

      My 2c

    2. Re:Oh god, the chance to first post! :) by Vaz · · Score: 1

      I agree that it is not worth extra $300 for extra 5-10 fps. (I can't tell the difference.) But, kudos to nVidia to push the limits higher all time, or we'd be stuck playing mode-x games with VGA cards! I'd get Nv20 or NV25 or whatever since I got GeForce. It was a big jump from Riva128.

    3. Re:Oh god, the chance to first post! :) by Tim+C · · Score: 1

      ...since I got GeForce. It was a big jump from Riva128.

      Yeah, I went from a 4MB ViRGE and a PowerVR PCX2 to a TNT2u - on an otherwise identical machine, the fps at 800x600 in Forsaken went from roughly 15 to around 100 :-)

      Cheers,

      Tim

    4. Re:Oh god, the chance to first post! :) by Anonymous Coward · · Score: 1

      Just 110fps? Hey, if you want to seriously play Q3A, turn it back down to 640x480, 16-bit color, as little detail as possible and turn off the 3D items. I'm getting 158fps on my PIII-550/UltraTNT2 machine.

    5. Re:Oh god, the chance to first post! :) by Rothron+the+Wise · · Score: 1

      Sure. Is it worth 300 dollars a year for an extra few FPS in Quake 3?

      Maybe not, but nobody's twisting your arm. I think it's great that consumer 3d-graphics advances at this speed. Too bad the target platform for most developers is in the Voodoo2/TNT to Voodoo3/TNT2 area, as they need as large a customer base as possible.

      There are still a lot of people with TNT/Voodoo2's out there, and a GeForce2 GTS i certainly a great upgrade.


      A penny for your thoughts.

      --
      A witty .sig proves nothing
    6. Re:Oh god, the chance to first post! :) by Domini · · Score: 1

      Not bad...

      I only have a 100/450 MHz PIII.

      But I am running in 800x600 in Lightmap mode... try that. (Also try putting stencil shadows on, and we'll see it crawl... I also had I Ultra...

      These are things that the Geforce, and the Geforce 2 will to extremely well... hence this Thread...

      I only need 656 fps to rail well on 160 ping, but one needs a bit of resolution to rail without zooming...

      Shurg... it's much of a muchness... maybe you want to discuss this offline (not to be too offtopic)

      My R 0 , 2/100

    7. Re:Oh god, the chance to first post! :) by Domini · · Score: 1

      >> I only need 656 fps to rail well on 160 ping,

      Oops, sorry, make that 65 fps

    8. Re:Oh god, the chance to first post! :) by ChadM · · Score: 3

      My friend just got a 21 inch moniter yesterday and we loaded Q3 at 1152x864, 32bpp. it still looks killer, but the main problem with a voodoo3(which he has) is how high the res can be set to. he is currently running it on 1280x1024 but is waiting for a GeForce2(probably will buy one on its first day out) so we can run it at 1600x1200 and possibly higher if supported(yes its that big. i drooled). if i could see quake 3 and unreal tournament in 1600x1200/32bpp and full screen anti-aliasing without lag i might just have to steal his moniter. my point being that it's not necessarily about frames per second as much as supporting a higher resolution and still having enough horsepower to render the whole thing.

    9. Re:Oh god, the chance to first post! :) by Domini · · Score: 1

      One would not really want to run in 110+ fps for all applications... but that is a good indication of the strenght of the card, and one can increase the Resolution until one is about at 70 fps. Which is good for most good Quake rail users.

      Anyway, my Monitor is runs at 85 freq. It's pretty clear.

    10. Re:Oh god, the chance to first post! :) by Bishop · · Score: 1

      Any decent monitor will support 110hz refresh or better at 640x480. Check out this low end viewsonic monitor: G655 15". If you want something larger there is this very nice PS790 19"(I have one of these) and the totally outrageous P817 21". Both support better then 110hz at 1024x780, and don't even list the refresh rate at 640x480. Ofcourse if you insist on getting that $200 19" monitor, you get what you pay for. There is much more to monitors then just the numbers. Better, more expensive monitors last longer and, more importantly, look better.

    11. Re:Oh god, the chance to first post! :) by Domini · · Score: 1

      I'm running at 1280x1024 X 32bit @ 85Hz

      I prefer anything above 1024x768...

      800x600 makes me claustrophobic.

      :)

    12. Re:Oh god, the chance to first post! :) by maniack · · Score: 2

      Actually, the Geforce 2 can't support full scene anti-aliasing at resolutions higher than 1280x1024x16 or 1024x768x32 because of the way the nVidia FSAA works. The video card renders the screen at twice the resolution (there's also a mode in ehich it only renders twice the resolution one way-i'm not sure whether vertical or horizontal) and shrinks it down to the original size. So FSAA at 1600x1200 would mean the video card rendering at 3200x2400, which it can't do.

      --

      "Control the media, control the mind."-Cabal

  3. Linux support? by arlo22 · · Score: 1

    I'm in the market for a new video card and I run linux and would like to continue to do so. Now then, if nVIDIA fails to release adequate linux drivers for the GeFORCE2 then this will be no competition, Voodoo5 all the way. Either way i'll wait about 2-3 weeks after the Voodoo5 is on the shelves before i make a decision.

    And I know that "Linux isnt for gamers" but the whopping 10fps i get with my TNT2 is too damn annoying.

    --
    Go you Huskies.
    1. Re:Linux support? by Domini · · Score: 1

      The GeForce 1, although not open-source, has adequate drivers already. I have no reason to believe that GeForce 2 won't... chances are that it may even work with the same drivers....

      Another point... The Geforce DDR is already quicker than the soon-to-be-releases paralel VooDoo 3 (aka VooDoo 5). There is no reason to go Voodoo using performance/price considerations.

      The only place where the Voodoo does well, is in Unreal, and possibly only because it gets shipped with new Voodoo cards. (-ponder-)

      The Voodoos are old generation, programs are already optinised for them. Nothing even uses +/- 80% of the GeForce's yet... I can't wait... (no, really, I can't!)

    2. Re:Linux support? by litesgod · · Score: 1

      GeForce2 will run on the same drivers as the GeForce (which, consequently run on the same drivers as the TNT2Ultra, TNT2, and TNT). So, assuming that the beta drivers nVidia released yesterday are adequate, then the GeForce2 drivers will be as well.

    3. Re:Linux support? by Znork · · Score: 1

      Go with the Voodoo. I've been down the binary only driver path once, and between total bugfests, X crashes, lockups, lacking features and incompatibility, no way am I doing that again.

      NVidia will continue to have crappy performance and unstable drivers in X until they shape up and get with the program. Wether or not they theoretically perform well under some windows benchmark doesnt interest me in the least.

    4. Re:Linux support? by arlo22 · · Score: 1

      No they arent, not for linux anyway, you must be thinking of the winblows drivers. And another thing, if you got that horrendous beta version to work properly on your linux box i wanna know how.

      --
      Go you Huskies.
    5. Re:Linux support? by arlo22 · · Score: 1

      What about QNX support?

      j/k

      --
      Go you Huskies.
    6. Re:Linux support? by Kludge · · Score: 1

      Get a Voodoo. The drivers are open source and they rock under linux. They're also easy to install.

  4. Another review by sugarman · · Score: 2

    Gamepsot has a review also, for the less technically inclined.

    --
    --sugarman--
    1. Re:Another review by sugarman · · Score: 2

      Sorry, link is here, my bad

      --
      --sugarman--
  5. Fast Cards, Slow Machines by bjb · · Score: 1
    I'm certainly impressed by the numbers the new boards are producing, but I just want to express my stance on this:

    I'm still using a Pentium Pro 200 that I bought in August 1997. The only reason why it's still a viable gaming machine is because of the Voodoo2 card I have in it.

    So what should this mean? Not much other than I only wish PCI versions were still available ;-)

    --

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    1. Re:Fast Cards, Slow Machines by dufke · · Score: 1

      Not much other than I only wish PCI versions were still available ;-)

      Anandtech's article indicated that the GeForce2 would come out in a PCI version (cause NVIDIA can't stand the thought of 3DFX having a market to itself ;-).

      From anandtech:
      And taking a page from 3dfx's book to success, NVIDIA will be offering the GeForce 2 GTS in both AGP and PCI configurations


      -

      --
      __
      Comment submitted. There will be a delay before you understand what you posted.
    2. Re:Fast Cards, Slow Machines by Chris+Johnson · · Score: 2

      I'm going to want a Voodoo5 for just this reason- I have a voodoo2 too! ;) PCI version will be available, and it will allow me to stick with my old machine (a Powermac, btw) and enjoy FSAA which I really like the idea of. I'm not a FPS guy, I'm an 'X-Plane' fan ;) plus, even with FSAA it should give a moderate speed increase on the voodoo2 which has only (*sigh* 'only') 12 megs :)

    3. Re:Fast Cards, Slow Machines by wilcoxon · · Score: 1

      Elsa has already announced a PCI version of the GeForce II. I would expect Creative to offer one as well (although they haven't announced anything other than AGP).

    4. Re:Fast Cards, Slow Machines by throx · · Score: 1

      According to Anand, the GF2 comes in AGP and PCI versions. Given that the GF2 does geometry processing on board, it should be a far better solution than the V5 for the slower PCI bus. Naturally you can enjoy FSAA on the GF2 as well and still enjoy X-Plane at higher frame rates than the V5 will give you.

      --

      Fear: When you see B8 00 4C CD 21 and know what it means

  6. Nvidia linux support by Linux987 · · Score: 1

    You are all saying how bad Nvidia support is..Well they just released new drivers yesterday..and I heard they were comprable to the windows one...So hopefully their new products will be supported that well also..

    1. Re:Nvidia linux support by Microlith · · Score: 3

      They're still not playing nice. They didn't release source and the drivers don't use DRI in Xfree86 4.0

      While it's nice they released drivers, they could at least follow standards.

      And of course, with closed source drivers, if it crashes you can't tell why, nor can you possibly fix it.

    2. Re:Nvidia linux support by chromatic · · Score: 1

      Hey, let's give the company a chance. This time last week, I wasn't sure we'd see drivers at all until July -- beta or not. Kudos to Jim (et al.) at NVIDIA for working hard to get yesterday's drivers out.

      I expect the company will be doing more for and with the free software community... just give them a little time to adjust.

      --

    3. Re:Nvidia linux support by Tower · · Score: 1

      I'm all for open-source, but heck, as long as they provide a driver, and it ends up being as good as the driver for another OS, then we should applaud them. Continue to coax them for open source drivers, yes, but don't write them off just yet. There's a lot of the driver that you would really need a good hardware spec for, and if they want to keep that under wraps, there's not a whole lot of performance gain that open source can easily provide. People will just say "well, I don't have the spec, so I won't work on this", and it won't be any better than before. You might be able to get some more stability out of it (definitely a good thing), but you still have to respect the steps they are taking now. Sooner or later they will come around, but if you don't support them, they won't support you.

      I don't entirely agree with your DRI comment, either... but that's ok 8^)

      --
      "It's tough to be bilingual when you get hit in the head."
    4. Re:Nvidia linux support by Salamander · · Score: 1
      They didn't release source and the drivers don't use DRI in Xfree86 4.0 While it's nice they released drivers, they could at least follow standards.

      There's a new "standard" every freaking week, whether it's being pushed down our throats by ISO, by MS, or by some bunch of geeks in a basement. It's unreasonable to suppose that anyone - open source or closed - will continue to support every piece of new hardware (not just their own, but new CPUs, new chipsets) and fix every bug in old drivers and support every "standard" in the universe, all in time for last night's dinner. They have to make a resource-allocation decision, and I don't think you or I can say we'd make that decision any better.

      And please don't trot out the old canard about open source making everything better. With any complex piece of software someone has to make the calls about what goes into the release and what doesn't. And then somebody has to test it all. Changes made to benefit platform A still have to be tested for platforms B through Z. For every thousand people who whine about this feature or that standard, you're lucky to find one who can make any sort of positive contribution to help the process along.

      And of course, with closed source drivers, if it crashes you can't tell why, nor can you possibly fix it.

      Yeah, like the average Linux user has clue one how to fix a bug in a video-card driver. There are drivers for much more common and much simpler devices - e.g. some Ethernet cards - that are unmaintained because there's nobody in the entire Linux community with both the skills and the interest to maintain them. You think you're going to find lots of people who will be able to fix problems in a driver for a device more complex than a modern CPU without messing things up even further? Dream on.

      --
      Slashdot - News for Herds. Stuff that Splatters.
  7. New drivers... by Magus311X · · Score: 2

    Fortunately nVIDIA has moved to a unified driver architecture, which is going to find the right driver, and release drivers much easier. Hopefully this will help in getting drivers for other OSes out faster.

    But keep in mind GeForce owners, that you can download the new drivers and get a considerable performance boost for your current GeForce card! =)

  8. Re:G400 and onwards by Mr.Phil · · Score: 1
    I agree with this. The dual head gaming machine that was at spring Comdex from Penguin Computing was very nice looking, and with XFree4 ability to have more than one video card, imagine dual dual head cards for 4 monitors. Or would that be quad head then? :)

    Anyway, I'm waiting for Matrox's next card out the pipe to see what they have, they have always been good with driver support for any OS, MS or *nix from what I gather.

  9. You know, all these new cards kick a lot of butt by jht · · Score: 5

    So Nvidia will be king of the hill again for now, at least until the next announcement cycle. Maybe it's me, but I think that video cards have gotten so fast that at this point even the lowest-end cards (anything more potent than the integrated video in the i810 chipset) have more than enough horesepower to handle any users' typical 3D needs (including very enjoyable gaming). Right now the money for a supreme video card is arguably better spent on tons o' RAM and an ATA-66 drive/controller combo for faster performance in everyday apps.

    As for picking a video card, I'd just look for the best possible support for your OS of choice - though Nvidia's performance and support under Windows is terrific, their Linux support is awful so no matter how swank the GeForce is it's out of the running to go into my systems. I still dual-boot, but I'd rather not.

    ATI and 3Dfx do a better job of supporting Windows/Linux/Mac, so I buy mainly their cards. I'm willing to trade off a few FPS playing Quake III under Windows for that Linux and Mac support. But hey, if you don't mind Windows and you live to frag, then this GeForce 2 sounds pretty darned sweet.

    - -Josh Turiel

    --
    -- Josh Turiel
    "2. Do not eat iPod Shuffle."
  10. 110 fps by Borogove · · Score: 1

    Ok, so frame rates on modern graphics cards are a little ludicrous. What games seem to need now is more polygons. I can't wait to see whether Evolva lives up to the expectations: because the landscape and creatures are computer generated, the amount of detail can be increased to match what your system can handle - rather than the upper limit being dependent on how much effort the 3D designers put in.
    -- Andrem

    --
    There has been a major scientific break-in
    1. Re:110 fps by Microlith · · Score: 1

      That's what the point of the hardware T&L is. Supposedly it would allow developers to use far more polygons than previously possible.

      Whether or not they will make use of this ability is the question. I sure would, simply because it would look good.

    2. Re:110 fps by I.AM.BLORT · · Score: 1

      evolva hurts my brain to play. first of all, it has a wireframe mode where you get to see the actual polygons which are being texture mapped. there are lots and lots of polygons on the monsters, almost enough to make them look solid in wireframe mode. seriously, that many. no kidding. when not using wireframe mode to cheat like a vicious loser so I could see through walls, I noticed that all the monsters looked more realistic and moved more fluidly than I have seen in any other action game, they actualy appeared to have curved bodies, as opposed to the shaded boxes that make quake people and monsters. evolva is good. I loved the game until the end of the second mission and it told me " congratulations for completing the demo of evolva" and I felt like a junkie whose needle was just yanked away form him mid shootup.

  11. NVidia vs ATI vs 3DfX by BoLean · · Score: 2

    This stuff is really getting out of hand. Regardless of what performance these companies are claiming for their new cards the fact remains that there is a bottleneck in getting all that graphical data to the screen. AGP 2X,4X has proven worthless. Developers haven't even started addressing advances in graphics cards that are two years old. As graphics chipset manufacturers continually leapfrog each other on new features there are very few real tangible benefits for consumers. Personally I use a TNT. It offers excellent 2D and 3D performance and I see little improvemetn from newer cards. For business apps the Matrox Millenium2 still leads on crystal clear resolution and color. I just wish these video chipset manufacturers would start producing their own games so we consumers could actually start taking advantage of all these new features. Beyond that I think consumers interests are best served by getting a good deal on the card that was hottest two years ago. For a fraction of the price you get as good or better performance and better stabilty.

    1. Re:NVidia vs ATI vs 3DfX by Travoltus · · Score: 1


      There is also another problem with the GeForce 2 GTS: it is hobbled by its lack of memory bandwidth. Its DDR SDRAM is running on a 128bit pipe at something like 330mhz. Fast as heck, but not fast enough to achieve the holy grail of making Quake3 fly at 1600x1200x32.

      Try making it do full screen anti-aliasing (FSAA) at the same time, and the frame rate, even at 640x480, becomes unplayably low.

      At the risk of sounding nutty here: it's the memory bandwidth. It's the stinkin memory bandwidth. Darn it, Nvidia, do something 'bout that memory bandwidth!

      PS: All remarks here come from knowledge shamelessly ripped off from Tom's Hardware. Peace!
      ========================
      63,000 bugs in the code, 63,000 bugs,
      ya get 1 whacked with a service pack,

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
  12. nvidia wins out? by acehole · · Score: 2

    but what about trident?

    --
    Be you Admins? nay, we are but lusers!
    1. Re:nvidia wins out? by jamiebecker · · Score: 1

      Trident? Are they still around? *smirk*

      --
      https://jamiesonbecker.com
    2. Re:nvidia wins out? by Analysis+Paralysis · · Score: 1
      Yup, Trident are still in the game, threatening to release their CyberBlade according to this site (which currently seems to be /.ed)

      As the proud owner of a laptop running the prestigious Trident CyberShite9397 3D-Decelerator, I can definitely say that they pose serious competition in the market. Microsoft Hellbender never looked so good.

      The true heart-breaker is watching this pathetic chip struggle with Imperium Galactica II (like watching Peewee Herman trying the Ironman contest). And yes, I do intend to upgrade, once some enlightened notebook maker brings out a model with a decent 3D-chip.

      One question - Nvidia are supposed to be releasing a mobile version of the NV11. Anyone any info on this, or the NV11 itself?

  13. Does it really matter by dark3lf · · Score: 1

    Which one you get anymore? They're all faster than you currently will ever need. I think these days it comes down to feature set, and I admit that I am interested in ATI's new board (gah, end of summer release????) with the DTV and HDTV onboard chipset.

    Getting a new graphics card is worse than buying a new pc these days, a newer/faster/better model is being announced when the one that was just announced has finally been released. So you wait for the new cards only to find that new cards are around the bend and so fourth and so on.

  14. Prices, power consumption are increasing by Junks+Jerzey · · Score: 3

    For a while it looked like you'd be able to run out and get any good 3D video card for $79 and that would be that. Now with these newer cards we're back to the $250 and up range. Seeing as how even cards from two generations back haven't been pushed to the limit yet, this is mostly an outlet for people who want bragging rights.

    The other disturbing trend is the power consumption is getting much worse. Whatever happened to the "faster, smaller, less power" mantra? The Voodoo 5, for example, needs to have a hard drive power cable plugged into it. The GeForce 2 is in the same ballpark, if not worse. Yes folks, hardware engineers can do whatever they want without limits on power consumption or price. Now how about getting back on track?

    1. Re:Prices, power consumption are increasing by dufke · · Score: 2

      From Anandtech:

      Another benefit of the die shrink is that the GeForce 2 GTS consumes close to half of the power as the original GeForce, putting it at between 8 - 9W versus the 16W for the GeForce.

      Need I say more...? :-)


      -

      --
      __
      Comment submitted. There will be a delay before you understand what you posted.
    2. Re:Prices, power consumption are increasing by RevRigel · · Score: 5

      Actually, due to the move from .22u to .18u process, the GeForce2 uses half as much power as its predecessor. I've heard that NVidia will be shortly releasing the NV11 for laptops, which will use 30% less power than the GeForce2, as well. 3dfx is just going down the tubes. They did a technical seminar at my University (of Texas at Austin) two weeks ago, and had a Voodoo 5 5500 on hand. The FSAA made no noticeable difference, the speed wasn't very impressive, and they even went so far as to call the people working on Mesa 'a bunch of hippies', with no connection to OpenGL at all (i.e. they implied that it was as separate from OpenGL as Glide).

      I personally have a TNT 1 card (I bought it because it was good enough, and cost $70) in my dual 500MHz system with 256MB of RAM. I get around 20fps, 8fps if anything interesting happens. Oh, yeah, that's at 512x384. I guess I need to get some time away from school to try those new drivers, but I'm seriously considering going non-NVidia if I buy another card.

    3. Re:Prices, power consumption are increasing by Keelor · · Score: 3
      Okay, other posters have pointed out the fact that the Geforce 2 seems to be going the right direction (with respect to power consumption, at least). However, I'd like to take a moment to agree with you--and point out the best part. Last I heard, the Voodoo 5 6000 (the one with four VSA-100 chips) won't have " a hard drive power cable plugged into it." Nope, instead, it will just have an external 110 power supply that will plug into the back. How's that for power consumption?

      ~=Keelor

    4. Re:Prices, power consumption are increasing by RevRigel · · Score: 2

      I think he meant the 5500 model will have a hard drive power cable plugged into it (I believe that's so, don't remember for sure, I just know the 5500 I saw didn't have any external power), but only the quad processor board (the 6000) will have an external power supply.

      Incidentally, 3dfx claims that this is because motherboard makers skimp on voltage regulator quality, so the motherboard apparently doesn't supply the right voltage. To this I say: Yeah, if you draw current over specifications, the voltage will drop, of course. :) We've all heard that sort of thing before from 3dfx. 'Oh, 32 bit is a waste of resources and completely useless. Look! Look! T-buffer!!! It's l33t!' Translation: Please wait until our engineers get around to catching up with the competition.

    5. Re:Prices, power consumption are increasing by Aqualung · · Score: 1

      I personally have a TNT 1 card (I bought it because it was good enough, and cost $70) in my dual 500MHz system with 256MB of RAM. I get around 20fps, 8fps if anything interesting happens

      I also have a TNT 1 card in my single 500MHz system with 128MB of RAM, and I can tell you that this is entirely a driver issue. I average about 50fps in Q3, with a range of between 25 and 100 depending on what's going on. I'd suggest this card for hardcore windows gamers, but for a linux or dual boot system, the G400 is the best choice, and a card that will perform well under either OS.
      ----
      Dave
      Purity Of Essence

      --

      - Dave
    6. Re:Prices, power consumption are increasing by Christopher+Whitt · · Score: 1

      Yikes-o man! Get the latest drivers, stat! I have a Celery 333 with 64 MB RAM and an 16MB AGP TNT 1, and I get close to 40 fps at 800x600 using OpenGL or Direct3D in Unreal and Q3. It doesn't drop much below 25 or 30 fps even when the action heats up...

      BTW, thanks for the cool info on the power consumption.

      Christopher

    7. Re:Prices, power consumption are increasing by MyAss · · Score: 1

      Hard disk cable? It needs to have its own power supply! It comes with a power cable, you know, the type that you plug into the wall.
      Only the 6000 needs the external the 5500 has the hard disk cable

      --

      They misunderestimated me. -- George W. Bush
    8. Re:Prices, power consumption are increasing by tspilman · · Score: 1

      > The other disturbing trend is the > power consumption is getting much > worse. Whatever happened to the > "faster, smaller, less power" > mantra? The Voodoo 5, for example, > needs to have a hard drive power > cable plugged into it. The GeForce > 2 is in the same ballpark, if not > worse. I agree that the need for an external power supply on the Voodoo5 is absolutely ridiculous, but your assertion that the GeForce 2 is "in the same ballpark, if not worse" is completely false. The GeForce2 does not need external power at all, it totally runs off the mobo. Tom

      --
      Tom the Sigless
    9. Re:Prices, power consumption are increasing by yesman · · Score: 1
      From www.anandtech.com

      Another benefit of the die shrink is that the GeForce 2 GTS consumes close to half of the power as the original GeForce, putting it at between 8 - 9W versus the 16W for the GeForce. This makes the GeForce 2 GTS closer to the position where it could be used in a mobile solution, although 8 - 9W is still far from the target mark for a mobile product.
  15. Another Great Review Is Up by db_cooper · · Score: 3

    Sharky Extreme has a great review up too, also technical in nature. I read it, and as I recall, it was about 30 pages, pretty in depth.

    One of the biggest points is that current x86 cpus are not fast enough to outrun the graphics card in low res. When tested with a 1 GHZ Athlon, and an 866Mhz P3, the graphics card doesnt fare much better in low res than does the original GeForce. It is essentially a barrier for games, created by realease dates :-)

    Also of note, the business practices of NVIDIA are scrutinized, such as their 6 month release intervals, which seem to be resulting in their being king of the hill rather freqently.

    Supposedly, the ATI Radeon MAXX will be the only thing remotely close to the nv15 (GeForce2 GTS). However, the only thing expected to defeat the GeForce2 (NV15) will be the NV20.

    For those of you who haven't had the time to read the reviews, they're going to come out with the NV15 VERY soon. Oh, and the 1 ghz athlon cant keep up with it, as mentioned. At the same time there will be 128MB versions of the original GeForce, geared towards workstations. Soon after, there will be 64mb versions of the GeForce2. Shortly after that, we will see the mobile gforce, NV11, a 3d card for laptops. 6 months from now, nvidia will introduce us to the nv20.

    IMO things are shaping up very nicely in the graphics arena. We are not just seeing more frames in our games, but many additional features, thus letting people from hardcore gamers running at 640x480 in low detail, to those that desire 32bit quality and large detail wanting to realize all that our technology can bring us, be satisfied with one card, regardless of the company producing it

    1. Re:Another Great Review Is Up by Raffy · · Score: 2

      You wrote:
      thus letting people from hardcore gamers running at 640x480 in low detail, to those that desire 32bit quality and large detail.

      This past weekend, I had the opportunity to see what kind of difference three generations of processor and video card can mean side-by-side. At one end is my box (P3 @ 560, DDR GeForce), in the middle is a P3 500 with a Voodoo3 3000, and at the other end is a K6-2 450 with the same Voodoo card. Setting up Q3:A under Win98 on all three machines for a LAN party gave me a chance to see just how each system would run with the same settings.

      My results (YMMV):

      Both Voodoo machines ran the default settings (800x640) around 42FPS, and tinkering with textures and detail levels could alter this from 38-45 on both systems. Clearly, the Voodoo was overmatched by even the K6-2. The GeForce machine gave 66 FPS.

      Turning on all the bells and whistles (everything cranked up, 32 bit colors and textures, etc, etc), the GeForce still put out 59FPS at 1280x1024. The Voodoo machines returned 37 and 33 FPS, respectively.

      Am I going to upgrade from my Elsa Erazor X2 to a GTS or Voodoo 4/5 or Radeon? Nope. Not until Q1 2001, anyways (or I land a job that pays well enough to support my technowhoring *g*). Would the other guys? Probably when the NV20 is released and the NV15 takes a price cut.

      Rafe

      V^^^^V

      --
      Rafe

      Opinions expressed by the author may not actually exist in the wild.
    2. Re:Another Great Review Is Up by db_cooper · · Score: 1

      I didn't mean for people to argue over this. I don't see anything wrong with the business practices of NVIDIA. I think a 6 month interval is great, as long as they keep supporting their products for a few years. I just meant that SE wrote about their business practices. Sorry for the confusion everyone.

  16. Don't you feel like a complete moron by noom · · Score: 1

    after drolling over dozens of benchmark graphs?

    1. Re:Don't you feel like a complete moron by noom · · Score: 1


      Yes. I am a moron, if that's what you were getting at.

  17. How much video power do you need? by jayhawk88 · · Score: 2

    Now seriously, I do believe our obsession with video cards has been a bit extreme lately

    I had this problem a few months back. I used to have an ATI Rage Fury w/ 32RAM. It did the job pretty well, though I never bothered to benchmark it or check my FPS.

    Anyway, I kept reading how hot the TNT2 cards were, and everyone was telling me that they blew everything away. So, being hardware geek I am, I went out and dropped $250 for one. Did it make a difference? Not an appreciable one that I could see. HL Team Fortress Classic seemed to run a little smoother, but for the most part, I couldn't tell any difference.

    I managed to hold off on the Geforce cards, but now that the new voodoo's and geforces are coming out, the temptation will be pretty great. Still, it seems to me that the gaming industry needs to be careful not to sacrifice substance for style. Take Q3 and Unreal:Tournament, for example. Two of the best looking games ever, but is the gameplay really that impressive? Yeah, the single-player mode is not the focus of these games, as they're built for on-line play, but it's mostly just the "run and frag" variety, with a little Capture the Flag thrown in for good measure. I played the demo's for both of these, and by the time the actual games came out, I was back to playing Starcraft and Alpha Centauri. Let's hope that game designers don't forget to make good games in their quest for the most impressive looking environment.

  18. Re:MS X-Box by Rothron+the+Wise · · Score: 1

    I think M$ released the tech specs and they stated that the X-box will have a geforce1 chipset driving the graphics.

    You think wrong.
    They are getting something brand new and MS have paid them $200 million in advance for R&D.


    A penny for your thoughts.

    --
    A witty .sig proves nothing
  19. Re:MS X-Box by OAB · · Score: 1

    Naaa, X-box is supposed to have an nVidia NV25, thats another generation and a half after the geforce2 (NV15). You might, however, still be right about the success of the X-box.

  20. What's so bad about 6-month release intervals? by Andy+Dodd · · Score: 2

    I don't see how a 6-month release interval can be considered a dishonest business practice in any way at all, as long as the released products aren't of shoddy quality. It's simply called keeping ahead of your competition. If they can't keep up technically, then too bad for them.

    The driver issue - That's a different story. There's no reason not to go open-source. Maybe their hardware does some really neat stuff that might be revealed by open-source drivers. Well, that's what hardware patents are for. If they haven't patented whatever is so damn revolutionary about their card that they can't release source, then they're stupid.

    Whatever secrets they have, they'll become obsolete soon anyway. In this market, the value of IP degrades pretty quickly.

    --
    retrorocket.o not found, launch anyway?
  21. Drivers! by warrior · · Score: 1

    You can all quit complaining about nvidia's non-open source driver right now! Due to the way they integrate their linux and windows code base, we should be able to get drivers almost immediately for this amazing piece of hardware (I hope, cuz I can't wait to get my hands on one, I skipped the geforce generation and am still with my tnt and tnt2's.)

    Mike

    Unanonymous Coward

    --
    Intel transfer the difficult from Hadware to software, for get more power, programmer need more technology. -- chinaitn
  22. No one will ever need MORE than 640k?? by jabber · · Score: 2

    They're all faster than you currently will ever need.

    Today, that might be true. But as another poster pointed out, faster cards allow less 'optimization experienced' coders to make their ideas workable.

    Maybe with built in T&L, explicit support for 3D, and the slew of 'overkill' functionality, we will see some truly remarkable new ideas develop.

    Sure, the human eye can't see much difference in the ultra-high frame rates. But, when you have a whole lot of 3D shapes moving independently on the screen, mutating as they go, the lower end cards will start to chop, while the top-dogs will run smooth.

    I certainly don't want my Lawnmower Man experience screwed up by BitBlt redraws. And that's exactly what such high-end hardware will make possible (or at least more likely). Fully immersive VR with complete freedom of motion - granted, on a screen it will always look crappy. The VR goggles (or whatever) is just the other side of the coin to the very shinny graphics cards first side.

    --

    -- What you do today will cost you a day of your life.
  23. video specs by acomj · · Score: 1

    Couple of things..
    One thing these video card reviews never seen to talk about much is how the game looks (which video cards porduce a better picture)... Are they all the same?

    Seond thing is they all have there own fancy thing to make them different (anti-aliasing, T & L, bump mapping) . Are these features being taken advantage of by OpenGL, or are they just useless add-ons unless the games add specific support for these new features.

    Also how can you get 100 fps on a screen running at 85 hz?

    1. Re:video specs by Rothron+the+Wise · · Score: 1

      (anti-aliasing, T & L, bump mapping) . Are these features being taken advantage of by OpenGL, or are they just useless add-ons unless the games add specific support for these new features.

      I don't know for sure about bump mapping, but I'm guessing yes. Antialiasing and T&L has been there for ages.

      Also how can you get 100 fps on a screen running at 85 hz?

      You can't. But the issue here is to have enough overkill so that you never drop _below_ the screen refresh rate, no matter how much the action heats up. Also, if the card can crank out 100 fps on todays games, it should also be somewhat future-proof.


      A penny for your thoughts.

      --
      A witty .sig proves nothing
    2. Re:video specs by Kalak451 · · Score: 1

      you most certainly can get 100fps on a screen set a 85hz. you disable wait for v-sync on your card, it will put the new frame to the screen as soon as is ready, regardless of weather or not the last frame is done being transfered. you get a tearing effect that looks very ugly but if you are going for raw FPS then its easy to live with.

    3. Re:video specs by Rothron+the+Wise · · Score: 1

      you most certainly can get 100fps on a screen set a 85hz.

      Well, Sir. I dissagree.
      Let's say your're running at 100Hz and by disabling v-sync you get a steady 200fps. That means you'll get two halves of a frame in one screen refresh 100/2 + 100/2 = 100 whole frames/sec. :-)


      A penny for your thoughts.

      --
      A witty .sig proves nothing
  24. I'll stick to my G400 Max for a while by Greyfox · · Score: 2

    A few months back when I was looking at upgrading my system, I had a choice between several different cards. I decided that Matrox was the most clued-in company with respect to open source and Linux drivers and I voted with my wallet. The G400 Max is plenty fast for the assorted OpenGL games and apps on Linux, and I have the source to the drivers.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  25. Re:Low-end? by arthurs_sidekick · · Score: 1

    I think I speak for all us 486-ownin' people when I say

    What's AGP?

    =)

    --
    "Oh, I hope he doesn't give us halyatchkies," said Heinrich.
  26. Re:They haven't really thought it through by MeYatch · · Score: 1

    That makes absolutely no sense. First of all there are lots of benign games that have high polygon counts and frame rates. What about all of your friendly neighborhood racing games? Secondly a much more sensible solution to this problem and one already in practice is to have a certain age requirement to by the games. It doesnt' make any sense whatsoever to prevent innovaton in hardware. Until the graphics card itself does anything to promote violent behavior. If anything playing quake III on an out of date graphics card would make me want to be more violent.

  27. I like the NVIDIA Geforce series by BNL+Psycho · · Score: 1

    It's not better or worse than 3dfx, ATI or the others it's just different, and that's why it's so good :)

  28. At least /. has is not favouring Tomshardware. :) by GoofyBoy · · Score: 1

    n/t

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  29. Keeping up the id's by UnknownSoldier · · Score: 2

    > That might be the next frontier. Even if we can get life-like quality.

    2 points.

    A) We will continue to need fast 3D for quite a while. What you said, all in the name of realism. I want my perspective-correct shadows, I want my realistic fog, my bezier and NURB surfaces, etc. :)
    The world is just too complex, and today we don't have the horsepower to accurately model it, so we approximate it: badly.

    B) Thankfully photo-realism isn't the end-all and be-all. Real-time Cartoon rendering is starting to pick. Check out some the latest issues of Game Developer.

    Cheers

    1. Re:Keeping up the id's by Tower · · Score: 1

      Sports sims (i.e. Football/Hockey/Baseball/Driving) (and flight sims are now amazingly better since the advent of the accelerated 3D chips. Most of the neat-o texture stuff doesn't mean much to me when I put a rocket up your ass, but for some reason, proper ice and outfield textures are a must 8^) These games have learned to suck up all of our CPU/GPU time just as well as the FPS games. Don't get me wrong, nothing pulls a machine to it's knees like a 30MB texture in a huge multiplayer UT/Q-III game, but there's a lot of other games that benefit from the FPS/3D craze as well...

      Heck, in 1995 my Matrox Millenium came with NASCAR racing, and it was the neatest, faster thing I'd seen yet... until the next version, and then the Voodoo cards... and then the TNTs... and then the next Voodoo/TNT round.... etc...

      Good, Fast, expensive. Who cares, as long as I can pick out the faces of the player through their hockey helmets in real time 8^)

      --
      "It's tough to be bilingual when you get hit in the head."
  30. Framerates by UnknownSoldier · · Score: 2

    > Agreed, Quake is already running at 110 fps on my PC (and don't tell me 30 fps is good enough... that has been discussed in the past)

    Yes, it's curve of decreasing returns...

    The jump from 10 fps to 30 fps is much more eye pleasing then a jump from 60 fps to 80 fps.
    Anything over 60 (to 72) and you won't be able to tell the difference.

    HOWEVER, we do need obscene frame rates, so we can apply full scene anti-aliasing.

    Think of difference the texture filtering makes: linear (usually software), or bi-linear filtering.
    Basically instead of needing 4x the resolution with linear filtering, we can achieve a look of a MUCH higher resolution via the bi-linear filtering.

    Cheers

  31. Re:MS X-Box by Ekapshi · · Score: 1

    Does anybody actually know how NV ratings are measured? Is a NV20 chip twice as good as an NV10 chip? Is a NV10 chip 10 times as good as an NV1 chip? - Ekapshi.

  32. This should be ironic by Keelor · · Score: 3
    It ought to be interesting to see the 3dfx PR machine at work now. The true irony will be when they take the inevitable road of, "Sure, the Geforce GTS has a couple more FPS, but we have anti-aliasing, which improves the way games that are out now look!"

    Compare this to about a year and a half ago, when the TNT came out. "Sure, they support 32-bit color and higher texture sizes, but we have more FPS! No true gamer cares about how good their games look, they just want more FPS!"

    The sad thing is, I think 3dfx knew this would happen--that's why they've been pulling away from emphasizing the performance of the Voodoo 5, and instead hyping the full-screen anti-aliasing.

    On a side note, it now seems that the Voodoo 4 (the single VSA-100 chip) has no hope of seeing the light of the retail market. Some OEMs _might_ pick it up, but considering that the Voodoo 5 5500, it might be a bit of an embarrassment to release the Voodoo 4.

    ~=Keelor

    1. Re:This should be ironic by Keelor · · Score: 2
      From what I've read, it looks like the Geforce's FSAA support will be slightly less stellar than 3dfx's--which is why I didn't mention it. To be perfectly honest, I could be entirely wrong. I'll wait for both before buying one.

      As for Glide, being as Glide is now open-source, I don't think that 3dfx could really say that have that up on nVidia.

      ~=Keelor

  33. Re:Wrong! A libertarian perspective by UnknownSoldier · · Score: 1

    > This is our right as USians

    Read the Declaration of Independence.

    We, therefore, the Representatives of the united States of America.

    It's uSA (lowercase u, since united is an adjective), not USians.

  34. As much as your favorite game requires by sammy+baby · · Score: 2

    In essence, this boils down to a matter of taste. You seem to be saying that all of the games which really require that level of graphic support aren't really your cup of tea, but for tens of thousands of people, it is precisely their cup of tea.

    On the RTS front, while it was certainly a playable-as-hell game, I heard plenty of people complain that their brand new, whopping fast machine was limited to 800x600 in Starcraft, just because Starcraft couldn't go any higher. Myth was the first (fairly) recent game to really start to reverse that trend: Homeworld tried to completely stand it on its ear.

    As magnificent a game as I thought Homeworld was, I really did feel that it was limited to some degree by the constraints of the technology: many strike craft + many ion cannons = big framerate losses.

    So, in other words, pay attention: I'm predicting that newer RTS games will will benefit from better tech more than their predecessors did.

    1. Re:As much as your favorite game requires by jayhawk88 · · Score: 1

      You seem to be saying that all of the games which really require that level of graphic support aren't really your cup of tea, but for tens of thousands of people, it is precisely their cup of tea.

      Well, yes, I'll admit that First Person Shooters, typically the graphic kings of the game world, aren't my favorite type of game. There is a certain thrill in running around Q3 like a madman, killing at will. But for the most part, I prefer a more strategy-filled game.

      Starcraft does indeed have limited graphics, but you've got to remember that the game is approaching 3 years old. The fact that the game is still actively played by literally thousands of people, both on BattleNet and by themselves, I believe is testament to it's superior gameplay.

      Anyway, the point I was trying to make was that game designers lately seem preoccupied with making their games prettier and flashier, rather than better. Take Force Commander, for example. Lucas Arts tried to put the RTS genera in a 3D environment, and failed miserably. The game is filled with 3D models and backgrounds, and you can rotate your camera to every concievable angle. These features, however, make it almost impossible to effectively issue orders to your units and follow the action. Camera control is a mess, the interface is clunky, and the actual gameplay unexciting. I've also been playing Star Trek: Armada, and while it is a far better game than Force Commander, it also sufferes from the same bad camera angles and tired, repetitive gameplay.

      I've not had a chance to download the Earth 2150 demo to try it out, hopefully it will be good. I've also heard good things about HomeWorld and the upcoming Halo. And I guess bad games just come with the territory: there wouldn't be good games without bad ones. Still, it's frusterating to buy a game, get all the cool and neat graphic tricks in the world, and absolutely no play value.

  35. Re:MS X-Box by litesgod · · Score: 1

    The NV ratings are just a conveinent way to name R&D projects. It lets them have 4 variations that they can play with, the NV-11 is based on the NV-10, and one could assume that an NV-12. NV-13, and NV-14 would also be based on the NV-10 chip. As for x-box, as I've said before, nVidia has yet to announce what chip will be in the x-box, it will probably be an entirely different chip from anything we've seen yet.

  36. Re:You know, all these new cards kick a lot of but by Tower · · Score: 1

    >Right now the money for a supreme video card is arguably better spent on tons o' RAM and an ATA-66 drive/controller combo for faster performance in everyday apps.

    Or, even better... U2W SCSI 8^) Still a sight better than ATA/66 for throughput and CPU usage. The ATA bus structure just isn't as flexible (2 drives/channel?!). Plus, easily attachable external devices.

    It does cost more, but the performance boost is well worth it.

    --
    "It's tough to be bilingual when you get hit in the head."
  37. How silly! by Anonymous+Shepherd · · Score: 2

    The drivers are beta, but they work just fine?

    Beta drivers are beta because they haven't been qualified, certified, tested, whatever. Heck, even non-beta drivers have bugs and problems! So I'd think if NVIDIA had beta drivers for Linux, that by the very definition of beta, they haven't tested it thoroughly enough to guarantee anything under Linux.

    Which goes back to poor Linux support, given how many generations of cards have come and gone under Linux now...

    -AS

    --

    -AS
    *Pikachu*
    1. Re:How silly! by Temporal · · Score: 2

      Are you just purposely looking for any excuse you can find to bash nVidia? Perhaps looking to gain a few karma is the meantime? I have NEVER before heard ANYONE say that because something is beta, it could not possibly be stable. You know perfectly well that beta software can be very usable. Obviously, they are calling it beta because it is the first release, and you should never call your first release anything other than beta.

      If that isn't enough for you, I have a GeForce 256 and I am happily getting the same framerates in Quake 3 that I normally get in Windoze. Hell, even my 2D performance has been doubled by the new drivers. And guess what? I have not had a crash yet.


      ------

  38. 32bpp? what are you smoking? by karnal · · Score: 1

    not to rain on your parade, but you cannot run a v3 in 32 bpp mode... it just doesn't have it!

    Also, I would be more than curious to see what type of horsepower he has under the hood of the machine -- I have a roomate that just purchased an Athlon 700 (from a k6-2 450) and that alone was worth way more than if he had just bought the next best card out there (he runs v3 3000, as do I...Unreal Tournament at 1600x1200 even at 16bpp never looked so good.....).....

    --
    Karnal
  39. the source.. by Danse · · Score: 2

    Actually, from what I understand, they can't release the code due to NDAs with other companies whose technology they use. Or something along those lines. Wonder if that'll change anytime soon. Prolly not.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    1. Re:the source.. by Wah · · Score: 1

      Didn't they just get a bunch of funding from M$ (before they lost their imaginary wealth, teehee). Or are the NDA's with hardware companies? I'm just barely curious enough to post, anybody know offhand?

      --

      --
      +&x
  40. Re:You know, all these new cards kick a lot of but by molog · · Score: 2
    The fastest 3d video available now for linux is from Nvidia.

    Linux is more then just the x86 chips. As far as I know the Nvidia cards won't work on PPC flavor or on the Alpha flavor of Linux. I don't want to leave out our *BSD friends either. It can easily be argued though, that the games that are available for Linux right now are pretty much all x86 closed source. The fact remains though that if any of the other platforms that Linux runs on or the *BSD people want to do anything with these cards they are SOL. Would it really give competitors and advantage to release the register programming interface for their cards?
    Molog

    So Linus, what are we doing tonight?

    --
    So Linus, what are we going to do tonight?
    The same thing we do every night Tux. Try to take over the world!
  41. Don't forget though... by corarc · · Score: 2
    Being a curren GeForce DDR owner, I feel that there are a few concerns that must be made clear.

    The biggest problem, of which no-one has actually mentioned, is that nVidia is working so hard on getting new silicon out the door every six months that they just don't have the people to work on the drivers. This leaves the people with current GeForce cards a little annoyed after shelling out over 200 quid for the card. Agreed, the card performs well and I am happy with it, but the card has functionality that isn't even implemented in the drivers yet! Why do hardware houses insist on releasing their products before their driver has the capability to exploit the hardware built into the card?

    My next card will probably not be another nVidia, unless, of course, they're support and drivers are improved drastically. This is exactely the problem ATI faced, luckily they had a large OEM base that supported them.

    To make my point more valid, I used to work for the company behind the SuperFX chip for the Super Nintendo (used of Starfox and a few others), which progressed onto a core for the old Cyrix chip (the one with the graphics built into the chip). I know that when the silicon is being designed, the old drivers are nowhere near as supported due to the fact that people are working on the software for the new silicon.

    c0rarc

    1. Re:Don't forget though... by Graymalkin · · Score: 2

      No kidding, it's almost May and nVidia has yet to release new drivers for their TNT2 chips for Win2k. I'm stuck using the most raw crappiest general TNT2 driver ever written, it's a real bitch to use for much of anything.

      --
      I'm a loner Dottie, a Rebel.
  42. Pot. Kettle. Black. by Guppy · · Score: 2

    "Compare this to about a year and a half ago, when the TNT came out. "Sure, they support 32-bit color and higher texture sizes, but we have more FPS! No true gamer cares about how good their games look, they just want more FPS!"

    And at the same time nVidia PR was saying, "Sure, the V3 has more FPS than the TNT, but we have 32-bit color and higher texture sizes!". When nVidia T&L was announced, 3dfx it would be a while before T&L was properly supported. When 3dfx announced the T-buffer, nVidia claimed that gamers would prefer the T&L speed boost to the prettier FSAA (Quote nVidia PR rep, who asked if 3dfx's VSA-100 stood for "Very Slow Architecture" in a public interview).

    These two companies have been bashing each other constantly. 3dfx uses their "PR specialist" Bubba (His real name) Wolford (sp?), while nVidia 's attack dog is Derek Perez. Open your eyes, *all* corporate PR divisions are full of it, some are just a little better at convincing you of the contrary (As nVidia seems to have done to you).

    1. Re:Pot. Kettle. Black. by Keelor · · Score: 1
      Actually, I entirely agree with you. Both of their PR machines spew out whatever seems to be most appropriate for the moment--with extremely limited memories. It just seems like nVidia's shifts have been slightly less dramatic then the possible impending 3dfx shift.

      I'm sure that if somehow 3dfx's Voodoo 5 6000 became really cheap and much faster than the Geforce GTS, we'd see all over the place how speed/FSAA doesn't matter unless you have T&L.

      Heck, I wouldn't be surprised if the asthetics of the card itself didn't become a last-resort PR tactic soon.

      ~=Keelor

    2. Re:Pot. Kettle. Black. by Tower · · Score: 1

      Yeah, the 6000 will be cheap. Four times the fabbed parts, and an expensive external power supply...

      Judging by the prelim results on the 5500, it looks like some driver work would put the 6k right up there with the GTS, though 'much faster' might not be attainable... the card/proc structure is neat, but I think the actual method leaves something to be desired performance-wise. Definitely not a linear scaling (though it *should* be)...

      --
      "It's tough to be bilingual when you get hit in the head."
  43. TV and Film have Motion Blur. by raygundan · · Score: 3

    The reason that 30fps (or lower for movies) looks acceptable is that the filming process produces motion blur. The motion blurred image is much closer to what our eyes get from reality than an every-single-frame-is-crystal-clear rendering from a video card. To produce a similar effect from a typical 3D card, you need enough more frames that your eyes can't see them all and produce the blurring on their own. (Like real life) It seems obvious that you need at least 2x the frames to get a blurring effect between them, since you have to have 2 frames to blur between.

    Newer video cards ARE beginning to incorporate motion blur, which will help enormously. But it is cheaper to simply up the framerate, at least up to a certain point. (Which I don't think we have really reached) Motion blurring sounds like a very computationally intensive thing to do.

    So there are reasons to go to 100fps-- if the frames are clear, it will take many more of them to approximate the effect that motion-blurred TV or film produce at 30fps.

  44. I like my GeForce by Sonicboom · · Score: 1
    I just picked one up this past weekend. Wouldn't have done it without the big tax return! (Thank you Uncle Sam!).

    Now to install some cool games and have some phun with it!

    --
    [Connection closed by foreign host]
    1. Re:I like my GeForce by BSemrad · · Score: 1

      Uncle Sam didn't help you, he just didn't screw you as much as you thought.

  45. now that was a good troll by crayz · · Score: 1

    But I do have to comment on one thing:
    The sales of these cards is strictly a matter of business. What people do with them afterwards, and what they decide to do because of them is strictly a matter for the individual, rather than the "state" to decide. Any other course of action will simply be another step along the way to the iron fist of totalitarian government.

    By the same reasoning, people should be able to buy thermonuclear weapons, a deadly biological viruses, nerve gas, and gun add-ons to let people shoot down police helocopters(obscure Simpsons reference). Sure, whatever.

  46. Re:They haven't really thought it through by Steve+B · · Score: 1
    Death toll caused by strong governments: in eight digits.

    Death toll caused by 3D Graphics Acceleration: in zero digits.

    Case closed.
    /.

    --
    /. If the government wants us to respect the law, it should set a better example.
  47. but... but.. look at the screenshots.. by AxB_teeth · · Score: 1
    --

    However,
  48. My kingdom for good drivers! by Taos · · Score: 4

    I'm a 3D Animator/Programmer and a student so I find myself looking at the game cards to find which one is the best solution for my work. I can't afford the top of the line GL card that just gives me the raw crunching power I need. Therefore, fill rates and all the other bells and whistles don't phase me at all.

    The one thing that is most important to me, however, is support. I don't mean telephone, but platform. I recently got burnt on buying a Viper 2000 because they refuse to make NT drivers with any sort of hardware acceleration. Then Linux runs into the same problem. I was sold by their web site when I was deciding on the card for my new computer. Their web site turns out to be a flat out lie. And if there's one S3 developer out there reading this, I have a size 12 boot that has your name all over it.

    So now I'm incredibly leary of these game cards coming out with all these whiz bang features but will probably only develop for WinBlows 2000. I need drivers for NT4 because that's where the software is these days, and I need Linux drivers because that is where the graphics software is going and where I create most of my custom software. So when a company now comes out saying they're going to support this and that, but don't have the drivers to back it up, I'm just going to wait.

    This summer, I will probably just buy a GeForce I. Because now they have released the drivers for it under Linux (it isn't open source but I don't really care) and they've always had stellar NT support. I know people here like their drivers open source and their cards to be screaming fast, but I just want one that works as advertised and fits into my meager budget.

    Taos

  49. so how long befor 3d web? by Docrates · · Score: 2

    Once every videocard has some form of 3d in it with driver support for all OS's (like what happened when all cards had 2d acceleration and drivers for everyone), which should happen in what, 18 months?, do we expect to see some killer app for 3d Web or VRML 3 or something? i would think so.

    i know there are tons of arguments against a 3d interface, but so were there against 3d games when Ultima Underworld came out! if i can move around with absolutely no effort under Q3A or UT, why can't a Q3A level be a web site?? sure it's faster to see all in one page, but if slashdot looked like a Q3A level (with news posted in floating billboards and sections looking like houses, buildings, huts and spaceships) would you log on? i would...

    ah, but there's the matter of download speed. well if evey other person has downloaded flash plugins, and realplayer, and are now actually using it, couldn't they download a set of very compressed textures so that when you log on all you download is the wireframe file and changing images, wouldn't this be comparable with downloading html and changing images???? c'mon programming gods, it can't be that hard right? besides, if all you have to download is a 3d browser, which already amount to many megs, you could send all basic textures there couldn't you?

    whatdoyouthink people?
    ========================

    --

    There are two kinds of people in the world: Those with good memory.
    1. Re:so how long befor 3d web? by Graymalkin · · Score: 2

      Alas poor VRML, for I knew him well. A couple years ago VRML was a big (sorta) thing on the web, people had the brand spanking new Pentium processor and 16-bit graphics. The problem with these was in-window 3D rendering. It is alot easier to render a scene full screen than it is to render a real-time scene inside a window. Even now it requires alot of processing horsepower to render a scene in another app's window. A full screen 3D browser might fix this problem though...

      --
      I'm a loner Dottie, a Rebel.
  50. Re:Wrong! A libertarian perspective by IronChef · · Score: 1


    First off: Boy, do I want a GeForce 2 to replace my TNT1! OK, now for the off-topic content...

    "Pro-gun" goes not equal "pro-violence." That's an insulting bit of intellectualy laziness.

    The FACTS of life are somewhat UNPLEASANT. The FACT is that some day, I may need to use violence to protect myself or my family. A gun is the best tool for that. Do I look FORWARD to that? No. Do I prepare for it? Yes. Isn't it wise to set yourself up to WIN a confrontation that could othewise result in your death?

    (If you think that there is never a call for violence, that there is always a peaceful solution, then you don't want to argue about guns, you want to argue about violence and the right to self defense, an altogether different topic which guns are only a facet of.)

    And the above poster has it right when he says that guns are an important part of protecting our freedom. I'm not saying we need an armed revolt now -- but can anyone guarantee that we won't in 100 years? 500?

    Ultimate authority flows from the barrel of a gun. If the people don't have some "authority" of their own someday they'll lose big to an invasive government.

  51. Re:Low-end? by Ricofencer · · Score: 1

    Did 486 motherboards even have PCI?

  52. Bigger, Better, Faster, More!!!!!!! Need More!!!!! by flatrabbit · · Score: 1

    Ok, this is getting a little ridiculous. I just bought a higher end system last summer and it is already a low end system. It's a good thing that I am not one of those people that must have the top of the line....yeah right....I'm already setting aside money to buy a new system this summer I'm spending more money on my hardware than on any other hobby, no wait it isn't a hobby anymore it's an addiction.

    Need more (insert hardware here i.e. RAM, MHz, etc. etc.)!!!.


    flatrabbit,
    peripheral visionary

    --



    "Never wrestle with a pig, you both get dirty and the pig likes it."
  53. actualy.. by Bothari · · Score: 1

    ... the ati radeon will be enough to compete against the geforce2 (assuming they get it out on time), the maxx version will eat it for breakfast (maxx is the twin-proc. smp version of the ati cards...)

    ...
    Yes, I know I ramble and my spelling isn't quite up to scratch. If you wish to complain,

  54. GeForce 2 already supported in Linux! by Temporal · · Score: 2

    At least, that's what Nick Triantos of nVidia, the guy responsible for the Linux drivers, just told me. Apparently, the drivers released yesterday have full support for the GF2. For once, we appear to have drivers for a new product before the Windoze people! :)

    If that thing really is in stores on friday... hell yeah...


    ------

    1. Re:GeForce 2 already supported in Linux! by ph0n3 · · Score: 1

      I recently submitted a fix for this to LinuxCare. Works like this: Assign drive letter(s) to your Linux partition(s). Get a hold of w2kTweakUI and "hide" all the drive letters you just created. (NOTE: this only seems to work as administrator, or on the single user install, as other users don't seem to inheret your tweakUI settings, and don't have permisions to edit them themselves). w2k will now play happy with your #82 and #83 (Linux) partitions. And yes, M$ employees are all on crack. Otherwise they might have enough self respect to quit. PS. The winbloze 5.xx detonator series of drivers is specifically written for the GTS. Its just backwards compatible with everything else (as their drivers have been since TNT2). So the winbloze users also have the drivers already. Sorry dude.

  55. doh, mid-may by Temporal · · Score: 1

    oh well.

    ------

  56. Fix the damn drivers... SMP is still unstable by Malc · · Score: 3

    I have a Leadtek GeForce DDR in my dual P2 450 machine. I upgraded it to two processors in February at which time Win NT started locking up several times a day. I recently upgraded the graphics drivers to version 3.72, and that seems to have saved NT. However, Quake 3 (when played in SMP mode) crashes (and sometimes locks up my machine) - I would guess the MTBF (mean time between failure) is about five minutes for Q3 with "r_smp 1".

    On top of that, Leadtek won't supply the Control Panel display settings stuff for NT that they have under Win98, so my gamma settings are too low (better than under Linux though where 3D games are unusable due to the darkness).

    Come on guys, fix the drivers. The fastest card in the world isn't much good if I can't use it.

  57. Re:Frame rate? Who cares? by jbo5112 · · Score: 1

    I often complain about it. Watching two pictures at once on the interlaced screen really bugs me. At least I'm not stuck with PAL. It actually makes me sick to watch the screen strobe.

    And MY monitor can show more than 100fps until you hit 1600x1200. Not everybody buys a K-Mart blue light special.

  58. Re:Low-end? by arthurs_sidekick · · Score: 1

    Don't say "did they" when there are still some kicking around =)

    Yeah, PCI came out when the 486 was still a viable platform, there are plenty of 486 PCI mobos out there, and even some of those odd VLB/PCI combos. Mine is this odd thing w/o PCI slots, but the IDE controller and the onboard video live on the PCI bus.

    --
    "Oh, I hope he doesn't give us halyatchkies," said Heinrich.
  59. well I wouldn't own your kingdom by mester · · Score: 1

    Yearh well you're a computer literate and you would actuallu buy a Diamond card???????
    Come on you must be very very young to actually believe a marketing website whose primary customer is a no-good dumbass gamer?
    Oh no now I get it youre a 3d animator that's why you bought an S3 chipset??
    And last what's M$ inhouse name for "winblows2000"? why it's: Windows NT 5.0 !!!
    Stop whining about NT4.0 driver availability when you could be happy crunching data on an NT5.0 machine with all the drivers you could possibly want....

    gimme a break

    --
    *y2k -Azathoths minions had it coming*
  60. Too slow by Talla · · Score: 1

    I think the 3d cards are kind of in a void, and will be for several years. They are too fast to make any big difference in the picture quality in todays games, but way to slow to make it look like a real picture.

    1. Re:Too slow by CodeKnight · · Score: 1

      Their power and speed affect the quality of graphics being generated at higher res's. For an example of this all you need to do is play almost any of todays 3D games.
      The higher end 3D cards allow for better texture and colour quality w/o losing fps, and that makes a big difference

      --

      "In the future, computer-using men will be the sexiest males." -- Scott Adams, "The Dilbert Future"
  61. Re:Holy taleedo Batman.... by mester · · Score: 1

    www.aw.sgi.com
    www.softimage.com

    --
    *y2k -Azathoths minions had it coming*
  62. If they supported Linux, they'd un-beta the driver by Phallus · · Score: 1
    Are you just purposely looking for any excuse you can find to bash nVidia? .

    Tfact that they have only tested their Linux drivers to a beta quality indicates that they don't really support Linux - even if the drivers happen to work very well, this is still reason to "bash nVidia".

    tangent - art and creation are a higher purpose

  63. The joys of heavy firepower by Brian+Stretch · · Score: 1

    Anyone who says you don't "need" a GeForce card hasn't seen Quake 3 on a P3/GeForce box running 1280x1024 res. To quote my friend who just got one, "Holy F---!"

    What disappoints me about nVidia is a) the lack of open source Linux drivers, and b) their chips don't generate as clean a video signal at high res (ie, 1600x1200x32bit @ 85Hz) as Matrox cards do. I sold my 3D Blaster Annihilator in favor of a Matrox G400 Max after upgrading monitors for just this reason. I'll gladly go back to nVidia if they'll fix this problem. Near as I can tell, Matrox is the only company that truly cares about video signal integrity. What's the point of a high-end monitor if your video card generates fuzzy text?

    Oh yeah, and I want one of those HDTV receiver cards nVidia talks about in their press release.

  64. Re:If they supported Linux, they'd un-beta the dri by Temporal · · Score: 1

    ::slaps forehead in disgust::

    Oh man, that argument is so stupid that it doesn't deserve a reply.

    The nVidia Win2k drivers are also beta, BTW.


    ------

  65. nVidia and customers by Graymalkin · · Score: 2

    Yeah we all know nVidia's chips can crank out the fps. What is more important to me as a customer of theirs is support, if I buy their card I would really like continued support even after the chip is a few months old. nVidia has this balls out release schedule that makes them pump out new silicon every six months, I can't think of many people that upgrade that often. I've been waiting for three months for decent drivers for my TNT2 Viper v770 (which I bought in August) under Win2k. From 3dfx's website it looks like the V3 has Win2k and Mac OS drivers for their cards. That brings up the issue that nVidia is neglecting a market they could really cash in on, Macs. With the Sawtooth chipset Macs have come alot closer to being really kickass gaming machines, especially combined with the G4 processor.
    The chip itself looks impressive but then again so do the Radeon256 and VSA-100. ATi and nVidia have bump mapping which is a really rad looking effect if it's used in a game while the VSA-100 had the T-buffer that lets you do all sorts of video effects. I'm not sure yet which card is going to get my money. It will probably be the one that supports the platforms I'm cruising around on.

    --
    I'm a loner Dottie, a Rebel.
  66. Spelling Nazi attacks! by Molly · · Score: 1

    WTF is 'grammer'?!!!!!!!!!

    :-)

    Now, where are all the Punctuation Nazis when you need them?

    Molly.

  67. This is stupid... by Anonymous+Shepherd · · Score: 2

    All my original statement was that beta drivers is not fine.

    Supported drivers are the goal, though some take that to mean binary, some take that to mean source, some take that to mean phone call support. Whatever.

    So being satisfied with beta is pointless. Beta is only temporary, transitory, towards final release.

    We, as consumers, should not be expecting beta stuff, in general, yet that is what we have with Windows, Netscape, and a whole raft of other software and products.

    -AS

    --

    -AS
    *Pikachu*
  68. Re:If they supported Linux, they'd un-beta the dri by Phallus · · Score: 1
    That's a bit different. Win2k has only just been released, where as Linux has been around for a long time. As this reply states, beta drivers should only be transitional, as one assumes the Win2K drivers are (if they are not, that's a problem too). Where as, from what I've picked up, nVidia has shown no sign of putting the effort into getting the Linux drivers beyond the beta stage.

    nVidia is putting the effort into getting Windows drivers beyond beta, but not Linux drivers. I call that not really supporting Linux, and reason to bash nVidia. Now if you can show me that nVidia is working hard to get these drivers out of beta, I'll take back everything I said, but until then...

    And there is no need to be so rude about my argument. I am not argueing that having beta drivers is bad, just that releasing a beta driver with the intention of never finishing it off is bad. If you disagree with that, I'll slap my forehead in disgust.

    tangent - art and creation are a higher purpose