The distinction is that with file sharing, you don't lose the ability to use the file.
If I buy a CD, and loan it to a friend, that is legal. If I buy a CD, burn a copy of it, and give that to a friend, that violates copyright (because I don't have the right of reproduction)
Re:But there's just one problem...
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Does C# Measure Up?
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· Score: 2, Informative
Actually VB apps tend to run just fine through Wine, or at least a few little projects I've done in VB have worked for me...
Alternative to Visual Studio
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Does C# Measure Up?
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· Score: 5, Informative
I now want to switch my.NET development over to Linux/Mono exclusively, but I want to first settle on a free alternative to Visual Studio.NET 2003. Any suggestions?
Emergent gameplay: Gameplay that can spontaneously come into being.
Like in Deus Ex where one could (because of the flexibility of the engine) walk up to a pool table and actually play pool on it. or equally one could bat the balls around on the floor and try to hit people with them.
A better example would be Half Life 2, where most of the environment can be moved around. I read an example somewhere of the player being chased by 2 soldiers at one point, and fled into a building, closed the door, and blocked it with a sofa. The emergent part of the gameplay is that the player can cause things to happen that were never expected or anticipated, but that the game can handle. The support for it is a combination of engine flexibility (allowing objects to be moved, etc.) and a robust, thinking AI (that can take the new situation into account and act on it, rather than just becoming brain dead).
FFX already had the engine, models, structure, etc. ready on the same platform.
For an FF7 (or 8 or 9) sequel on the PS2, in order to get up to snuff quality-wise, they'd need to practically rewrite the entire thing - all the models/texturing would need to be redone, music possibly rescored, graphics engine rewritten (maybe not too bad if they could gut the FFX engine, but still).
Disclaimer: I haven't beat FFX yet (stupid lack of a PS2)
FF 7 is not a good game to sequel - it has a story with a definite end, and in the ending movie you get a sense of finality. Shit hit the fan, and the world was made anew.
FF 10 (from what I gather from news of X-2) had a climactic battle with the big bad boss, and people survived. Life changed, but it went on. This directly leads to what-next questions, and allows a better sequel.
With FF7, you'd end up with a "what happened to Red XIII after the end vid", compare with FFX and a "what happened to Yuna, Rikku, etc.... after the end vid" - FFX has more sequel potential.
Take Ancient Domains of Mystery - This is a roguelike game in every sense of the word, and the only maps that are static are the world map, towns, and a select few dungeon floors.
There is only one pure level-up dungeon, the rest all have limitations and hard-coded stuff - ie the first dungeon will always have 7 floors, and it's associated quest will climax at that point. The floor layouts are always random, and in a roguelike game (where death is permanent) not having the same floorplan all the time is a GREAT benefit - I doubt I'd have half as much fun with it after the first 5 times through the beginnings of the game.
Gee, and it's not like they didn't ACTUALLY MENTION these in the article or anything...
Dare I Quote:
In fact, it would be pretty easy to argue that modern games such as Diablo2 were extended variants of the Rogue family.
It's not about the media, it's about how much time gets spent on optimizing the loading. Halo PC has under 3 second level loading times because the levels are optimized to read directly from the disc into memory in bulk, and already be properly structured.
Contrast with most games that first load the level, then parse it, then build it, then come up with a texture list, load all the textures... And all of these come from different files, on a CD (or hard drive) that is optimized on directory structure not usage patterns.
Compare the GBA SP and your standard GBA. Look at the sizes. Notice that there's a LOT less room inside the SP than there is in the GBA. The reason there's no headphone jack is that it simply wouldn't FIT inside the SP case. I could've sworn I read that on a Gamespy article somewhere...
Also in the article it mentions that while they have access to just grab the stuff, they are "creators" and prefer to model from scratch. It's just for the minute details that they'll be grabbing stuff from the source, like the Tie Fighter flyby sound mentioned.
The gist of the agreement afact is that LucasArts are allowing them to use it (and thus they're not running against IP laws with the Make Something Unreal contest) not that they'd hand over stuff for them to use.
Hahahaha... oh the joys of fileplanet.
Like taking 5 tries to get a live download link in Opera...
Or taking 3 tries to successfully download a (600mb) file...
Only to find out that the.zip is corrupt.
*grumbles under breath*
Is it just me or did anyone else get the impression that the mother, as little as 3 months ago, was posting to the Spouses Against EverQuest board saying that the was against it, and that her ex-husband was the one that was too engrossed with it? I'd've thought she'd be too fed up with it to play...
Ahh, that's just as good as naming everyone Kefka in FF6 (3 US). It gets really confusing once you get to the war room meeting, and you've got 8-10 people named Kefka all plotting how they can off that other Kefka.
Favorite quote: "Kefka: I hate Kefka"
And for those of us (like me) that use the japanese numbering scheme, that would be Final Fantasy 4 and 6, respectively. Of course, we'd already know that:P
This is one of the reasons that shows get canned. Farscape for example got canned off SciFi because the shows were costing more to produce than advertising revenue was coming in (at least according to the Nielson ratings for those time slots) and they couldn't come to an agreement. Which sucks. But since Farscape and 24 are the only shows I've watched this past season, that means I can get by with no tv, which is good:)
Just the cut-scenes I would imagine. There's lots of generic walking and running animations around, and if I were Rockstar I'd just reuse the ones from the original GTA3. The scenes with Tommy specifically doing acting would have been mo-capped.
If I buy a CD, and loan it to a friend, that is legal. If I buy a CD, burn a copy of it, and give that to a friend, that violates copyright (because I don't have the right of reproduction)
Actually VB apps tend to run just fine through Wine, or at least a few little projects I've done in VB have worked for me...
How about Eclipse?
Emergent gameplay: Gameplay that can spontaneously come into being.
Like in Deus Ex where one could (because of the flexibility of the engine) walk up to a pool table and actually play pool on it. or equally one could bat the balls around on the floor and try to hit people with them.
A better example would be Half Life 2, where most of the environment can be moved around. I read an example somewhere of the player being chased by 2 soldiers at one point, and fled into a building, closed the door, and blocked it with a sofa. The emergent part of the gameplay is that the player can cause things to happen that were never expected or anticipated, but that the game can handle. The support for it is a combination of engine flexibility (allowing objects to be moved, etc.) and a robust, thinking AI (that can take the new situation into account and act on it, rather than just becoming brain dead).
FFX already had the engine, models, structure, etc. ready on the same platform.
For an FF7 (or 8 or 9) sequel on the PS2, in order to get up to snuff quality-wise, they'd need to practically rewrite the entire thing - all the models/texturing would need to be redone, music possibly rescored, graphics engine rewritten (maybe not too bad if they could gut the FFX engine, but still).
Disclaimer: I haven't beat FFX yet (stupid lack of a PS2)
FF 7 is not a good game to sequel - it has a story with a definite end, and in the ending movie you get a sense of finality. Shit hit the fan, and the world was made anew.
FF 10 (from what I gather from news of X-2) had a climactic battle with the big bad boss, and people survived. Life changed, but it went on. This directly leads to what-next questions, and allows a better sequel.
With FF7, you'd end up with a "what happened to Red XIII after the end vid", compare with FFX and a "what happened to Yuna, Rikku, etc.... after the end vid" - FFX has more sequel potential.
Off-topic, but it's Baling wire. As in the wire used to hold together bales of hay and whatnot.
Take Ancient Domains of Mystery - This is a roguelike game in every sense of the word, and the only maps that are static are the world map, towns, and a select few dungeon floors.
There is only one pure level-up dungeon, the rest all have limitations and hard-coded stuff - ie the first dungeon will always have 7 floors, and it's associated quest will climax at that point. The floor layouts are always random, and in a roguelike game (where death is permanent) not having the same floorplan all the time is a GREAT benefit - I doubt I'd have half as much fun with it after the first 5 times through the beginnings of the game.
Gee, and it's not like they didn't ACTUALLY MENTION these in the article or anything... Dare I Quote: In fact, it would be pretty easy to argue that modern games such as Diablo2 were extended variants of the Rogue family.
It's not about the media, it's about how much time gets spent on optimizing the loading. Halo PC has under 3 second level loading times because the levels are optimized to read directly from the disc into memory in bulk, and already be properly structured. Contrast with most games that first load the level, then parse it, then build it, then come up with a texture list, load all the textures... And all of these come from different files, on a CD (or hard drive) that is optimized on directory structure not usage patterns.
Compare the GBA SP and your standard GBA. Look at the sizes. Notice that there's a LOT less room inside the SP than there is in the GBA. The reason there's no headphone jack is that it simply wouldn't FIT inside the SP case. I could've sworn I read that on a Gamespy article somewhere...
Also in the article it mentions that while they have access to just grab the stuff, they are "creators" and prefer to model from scratch. It's just for the minute details that they'll be grabbing stuff from the source, like the Tie Fighter flyby sound mentioned. The gist of the agreement afact is that LucasArts are allowing them to use it (and thus they're not running against IP laws with the Make Something Unreal contest) not that they'd hand over stuff for them to use.
To enter the Make Something Unreal contest? Probably not as it's not a UT2003 mod. To use LucasArts' IP? That's a whole separate contract.
Hahahaha... oh the joys of fileplanet. Like taking 5 tries to get a live download link in Opera... Or taking 3 tries to successfully download a (600mb) file... Only to find out that the .zip is corrupt.
*grumbles under breath*
Is it just me or did anyone else get the impression that the mother, as little as 3 months ago, was posting to the Spouses Against EverQuest board saying that the was against it, and that her ex-husband was the one that was too engrossed with it? I'd've thought she'd be too fed up with it to play...
Ahh, that's just as good as naming everyone Kefka in FF6 (3 US). It gets really confusing once you get to the war room meeting, and you've got 8-10 people named Kefka all plotting how they can off that other Kefka. Favorite quote: "Kefka: I hate Kefka"
And for those of us (like me) that use the japanese numbering scheme, that would be Final Fantasy 4 and 6, respectively. Of course, we'd already know that :P
it's 3600 frames x 5 seconds/frame = 18000 Seconds = 300 minutes = 5 hours. But still, 5 hour savings on a 2.5 minute render is a big deal...
Check out the scene booklet that came with your extended DVD set for Fellowship - new and extended scenes are marked in the chapter list.
This is one of the reasons that shows get canned. Farscape for example got canned off SciFi because the shows were costing more to produce than advertising revenue was coming in (at least according to the Nielson ratings for those time slots) and they couldn't come to an agreement. Which sucks. But since Farscape and 24 are the only shows I've watched this past season, that means I can get by with no tv, which is good :)
Just the cut-scenes I would imagine. There's lots of generic walking and running animations around, and if I were Rockstar I'd just reuse the ones from the original GTA3. The scenes with Tommy specifically doing acting would have been mo-capped.