as soon as they saw that it ran somewhat "ok" in wine they canceled, because valve cant program their way out of a paper bag with a light, compass and a map
i have always apreciated your work, and i loved the 3.15 patch (among some of you other ventures at the time)
you may not like bunny hopping, as most people really arent all the good at it, but it adds another dimension to the skill involved in a game. giving more tools to skilled players is not a bad thing, and can only enhance a game
as soon as they saw that it ran somewhat "ok" in wine they canceled, because valve cant program their way out of a paper bag with a light, compass and a map
i have to agree with you here, what bs
rather framerate, doh? :p
in vQ3 (vanilla quake3, or baseq3) the difference between 125 and a lower resolution is making a strafe jump or a rocketjump and well, not making it :)
oh, qw physics are fine, whatever floats your boat imho but promode is the bestest evar imho
they all have a grudge against cpma, it really sucks
cpma isnt the standard yet, as people still cling to vq3/osp, partly because its still used in the majority of $$$$ based tourneys
QW physics suck in comparison
yes, you are very correct. i am still amazed at how much confusion there is on what cpma really is
lol it was a bug, just like strafe jumping etc. do you propose that strafe jumping be removed? absolutely ludacris
sure if you want to go less than 320 ups and have no control
i have always apreciated your work, and i loved the 3.15 patch (among some of you other ventures at the time) you may not like bunny hopping, as most people really arent all the good at it, but it adds another dimension to the skill involved in a game. giving more tools to skilled players is not a bad thing, and can only enhance a game