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Multiplayer Linux Games

gooshy1 writes "Ok it's getting near the end of the year and people are beginning to wind down for the holidays. What I want to know is are there any decent multiplayer games that an office of about 4-7 can play, preferably action. The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question. A favorite is BZFlag due to its playability and nice tunable graphics. All thoughts welcome, and Merry Chistmas/Happy Holidays :-)"

654 comments

  1. Umm... by fo0bar · · Score: 4, Insightful

    No offence, but I think your concept of "all that great" isn't the same as most of the world. For example, Quake 3 was designed to run comfortably on a 300mhz machine with one of those newfangled "3d accelerator" cards (in my case, a voodoo3 2000). A P4 1.7Ghz with a 2 year old NVidia graphics card would still be considered by many people to be of "gimme gimme gimme!" quality.

    1. Re:Umm... by ItMustBeEsoteric · · Score: 2, Funny

      No, you missed it. He secretly works for a game developer, and is in the process of trying out the Quake 4 beta in his spare time, which takes a hell of a machine. Doom 3, beware!

    2. Re:Umm... by smchris · · Score: 4, Insightful


      Well, I read about the following 20 posts and nobody else was rude enough to ask whether the cards were set up with the proper _accelerated_ drivers. So it's up to me. Maybe with stock drivers Quake 3 wouldn't be so good even on those machines.

    3. Re:Umm... by labratuk · · Score: 3, Insightful

      Exactly. Running on a PII 400Mhz (dual) with TNT2 here. Have been able to play all the quake series just fine. (Not that I really do anymore. Haven better things to do than throw away time playing a silly game.)

      While I'm here I might suggest something. Doom Legacy. This is great fun. You'll need to dig out your old Doom / Doom2 wads, but it is really a blast playing through the levels on a lan in cooperative mode. Give it a try.

      --
      Malike Bamiyi wanted my assistance.
    4. Re:Umm... by wastedbrains · · Score: 1

      Yeah Seriously older quakes run fine on a 700 mhz machine with 32 mb graphics card... I never tried quake 3 but quake 2 was fine. Also it can still run great games like starcraft and warcraft 3 even runs pretty good on it.. I would definately say starcraft is perfect for your situation. turd burglar

      --
      Dan Mayer: my blog, essays, art, etc
    5. Re:Umm... by bsharitt · · Score: 1

      Quake III runs quite nicely on my 600 Mhz iMac with its crappy 16Mb video card.

    6. Re:Umm... by Anonymous Coward · · Score: 0

      Haven better things to do than throw away time playing a silly game.

      Argh, I agree. I still find myself firing up a game now and then but I always think after a little while "what the fuck am I doing?!" and exit it.

      Doom Legacy. This is great fun

      Also agree. I still play this now and then with a buddy - we used to play via modem so long ago. Just as much fun as ever, although Legacy can be a bit buggy sometimes. Nothing matches Doom deathmatch!

    7. Re:Umm... by damiam · · Score: 2, Informative

      Quake 4 is being built on the Doom 3 engine. I don't think Doom has much reason to be scared of itself.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    8. Re:Umm... by frovingslosh · · Score: 4, Informative

      You're dead on. Any of the Quakes would fly on these systems. I even find it hard to believe the question was asked honestly, with the description of those relatively hot systems in the very same sentence! After all, he's talking about boxes that were top of the line two years ago with then brand new Nvidia cards, and claiming they can't be expected to run Quake games that came out two or more years ago!

      --
      I'm an American. I love this country and the freedoms that we used to have.
    9. Re:Umm... by Knetzar · · Score: 1

      If I remember correctly I was able to play starcraft on a Pentium 133 MMX, it was in a machine meant for a K6-3 450 so the ram and video card were relativly fast, but starcraft can be played on (almost) any (x86) machine that people have these days.

    10. Re:Umm... by AugstWest · · Score: 1

      Has anyone yet released a Doom/Heretic/ROTT/Whatever old-school game with tcp-ip support for joining games mid-way through, or are they all still set up so everyone has to be present when the game starts?

      Ah, memories of Kali...

    11. Re:Umm... by Geek+of+Tech · · Score: 1
      No, you missed it. He secretly works for Microsoft on the side as a software developer and is in the process of trying out the "Microsoft Windows Nukem Forever beta". We all know that the next version of Windows will take a heck of a machine to run. Microsoft Windows Nukem Forever, beware!

      --
      Stop the Slashdot effect! Don't read the articles!
    12. Re:Umm... by Unregistered · · Score: 2, Informative

      Q3 ran fine on my oldskool radeon with no accelerated drivers through wine with no problem at all.

    13. Re:Umm... by gl4ss · · Score: 2, Informative

      ..and he talks about just QUAKE, it runs on anything p100+.

      Team Fortress with that and he should be set..

      --
      world was created 5 seconds before this post as it is.
    14. Re:Umm... by BladeMelbourne · · Score: 4, Funny

      No, you missed it. He secretly works for SCO as a software developer and is in the process of putting some SCO Intellectual Property code into the most popular Linux games. He gets a commision for every lawsuit SCO initiates, with the end result raising the share price.

      SCO's business plan doesn't involve software development (in fact there is only one full time programmer, and two part time programmers). It involves 20 lawyers making false claims.

      A Pentium 4? 2 year old video card? You poor soul!

      I'm stuck with a 5 year old computer:
      * Pentium 3/450 MHz
      * 576 MB RAM
      * Diamond Viper V550 (TNT) PCI 16 MB

      Plus a 32 MB AGB TNT2 card purchased 2 months ago. If my other half didn't have a shoe fettish or jewellery obsession, I would be running with more clicks.

      Merry Christmas and a Happy New Year, from the nerds in Melbourne.

      Mike

    15. Re:Umm... by spikev · · Score: 2, Insightful

      From what I understand Nvidia cards in Linux need accellerated drivers moreso than other cards.

    16. Re:Umm... by Minna+Kirai · · Score: 2, Insightful

      Has anyone yet released a Doom/Heretic/ROTT/Whatever old-school game with tcp-ip support for joining games mid-way through

      There's a rumor going around that Slashdot posters never read the articles they're replying to.

      Apparently they don't even read the post being replied to either, because the software linked does exactly that.

    17. Re:Umm... by Geek+of+Tech · · Score: 2, Funny
      >> A Pentium 4? 2 year old video card? You poor soul!

      I'm stuck with a 5 year old computer:
      * Pentium 3/450 MHz
      * 576 MB RAM
      * Diamond Viper V550 (TNT) PCI 16 MB

      Plus a 32 MB AGB TNT2 card purchased 2 months ago. If my other half didn't have a shoe fettish or jewellery obsession, I would be running with more clicks. Beat this -- I'm connecting to slashdot via Bongo drum. Beat that! So there! HA!

      --
      Stop the Slashdot effect! Don't read the articles!
    18. Re:Umm... by slezakdj · · Score: 3, Informative
      Of course! As labratuk suggested, check out Doom Legacy . I've followed the port since its infancy with Fab (Who last I knew was programming games in England...company name escapes me) and Boris the mod has support for Heretic wads (and Doom Wads of course!). Their network code (TCP/IP) allows you to join a running server at any time. I ran a server when I was at school, and the game was not bad with a low ping. The client prediction then was weak, but from what I understand, it is better now.

      The mod/port is quite a treat and can help you get enjoyment out of some of your older equipment! Besides the fact Doom was just fast paced and action packed. With the scripting and multiple level floors, they have picked made the original Doom up to speed with todays expectations. Sprites aren't the best, but with them, you can still fight off hundreds of monsters without a slowdown.

      Cheers!

      -The world is flat like the back of a spoon-

    19. Re:Umm... by CompMD · · Score: 1

      My dual AthlonMP 1200 has a 32MB TNT2 and a pair of SLI'd 12MB Voodoo2 cards. Runs Unreal Tournament great. And runs a webserver. And runs seti@home. And does lots of various other things. Whenever I ask it to do something, it does it, and it does a good job. I'm not sure you realize that the release of newer hardware doesn't necessarily obsolete older hardware. You don't NEED a 3.0GHz P4 to run Windows XP for example, but you can...you can do it just as well on a machine clocked at half that. Granted it won't be ideal, but its not going to be slow by any means. Are these machines properly configured? If not, yeah, they'll run like crap. You need to do to one of the following things if you think a P4 1.7 isn't "all that great:"
      1) Make the machine run correctly.
      2) Look at what the rest of the world considers to be a good computer.
      3) Realize that these are your employers computers, not yours, so you shouldn't complain.
      4) Stop listening to the little purple gorilla that claims to be your buddy.

      Now, I'm gonna go play with my Sparc IPC or Apollo DN300 just out of principle.

    20. Re:Umm... by Anonymous Coward · · Score: 0

      Oh yeah? I have an ... wait for it... EMACHINE!

      They aren't that bad after all; with XP Home I treated it like shit and it still works the same... not that that means much, of course

    21. Re:Umm... by paz5 · · Score: 1

      I run quake 3 under linux with dual p3 1ghz and a Nvidia geforce 2 mx 400, and as long as i run the nvidia drivers it works great... with the default nv drivers it sucks.... Maybe you havent installed the nvidia drivers if you think that quake is out of your reach?

    22. Re:Umm... by Thalias · · Score: 1

      Yeah well I have a P-II 350 MHz, and 8mb ATI rage card, onboard sound, and 256 mb of ram.

    23. Re:Umm... by Anonymous Coward · · Score: 0

      We all hate you too. :)

    24. Re:Umm... by Anonymous Coward · · Score: 0

      pII-350 tnt1 128mb

      I played UT for about 4 years then switched over to bf1942 when it came out (it chugs a little but still plays fine).

      Funny thing is, I follow all the new hardware. I've been on the edge of upgrading dozens of times but never could bring myself to do it. Now its more fun seeing how long this old workhorse will last.

      6 years and counting...

    25. Re:Umm... by FuzzyBad-Mofo · · Score: 4, Informative

      You do know that Quake 3 runs natively on Linux, right? :)

    26. Re:Umm... by 100lbHand · · Score: 1

      i used to play starcraft on my old P90 with 32 megs of ram and 16 meg diamond viper...ah those were the days...

      --
      "I'm not high, just stupid" --JY
    27. Re:Umm... by snilloc · · Score: 1

      Starcraft also plays reasonably well in WINE, tho I can't speak to multiplayer stuff.

    28. Re:Umm... by blixel · · Score: 1

      Q3 ran fine on my oldskool radeon with no accelerated drivers through wine with no problem at all.

      Why the hell would you run Q3 through wine on Linux? Just download the Q3 Linux binary.

    29. Re:Umm... by Anonymous Coward · · Score: 0

      1 Ghz is all you need to play most games on the market today. Processor speed isn't that important anyway unless you are playing some kind of advanced mathematics game...

      Graphics card and memory are the most important things. Followed by the soundcard.

    30. Re:Umm... by Jagasian · · Score: 3, Interesting

      I agree. Fuhquake, an opensource Quake client/server would run very nicely on said machines.

    31. Re:Umm... by Anonymous Coward · · Score: 0

      The same way return to castle wolfenstein is build on the quake 3 engine? Machines that run Quake 3 over 30fps with good settings can give you under 10fps with the minimum settings in wolfenstein. (This is with an ATI Rage 128, which was high end 5 years ago)

    32. Re:Umm... by Anonymous Coward · · Score: 0

      Dude, time to get a real job... Flipping burgers and writing code for free doesn't cut it forever...

    33. Re:Umm... by Anonymous Coward · · Score: 0

      I don't flip burgers. The only work I do is at my PC - and I get payed for it.

    34. Re:Umm... by stryyker · · Score: 0

      5 year old? 1998 was the introduction of the P2 or when P2 was mainstream wasn't it?

    35. Re:Umm... by lpret · · Score: 4, Funny
      heh, worse:

      my girlfriend is an avid gamer and for her birthday i bought her a 256 mb video card. So, it has dual 400 mhz processor and 256 mb of ram. This is more than the 700 mhz w/ 128 mb of ram on my main computer!! *sigh* It's a good thing I love her...

      --
      This is my digital signature. 10011011001
    36. Re:Umm... by Minna+Kirai · · Score: 1

      I'm really dubious about that. Unless you're amazingly generous with the word "fine".

      I mean, when Quake3 came out, the press was all over it for not supporting unaccelerated graphics at all. There is no software rendering in that game.

      Sure, if you have a software OpenGL driver (like Mesa) you can get Q3 to run, and I suppose Wine may pass though the calls OK, but getting any acceptable fps seems unlikely. Definately, my Athlon XP 1300 couldn't make Q3 playable without an accelerated card.

    37. Re:Umm... by Anonymous Coward · · Score: 1, Funny

      128 mb of ram on my main computer

      That's bigger than my hard drive, you insensitive clod!!

    38. Re:Umm... by BladeMelbourne · · Score: 1

      I purchased my P3/450MHz in January 1999. I paid $50 more than I would have for a P2/450MHz.

      This is in Australia. We get hardware a little later than the rest of the world.

      Mike

    39. Re:Umm... by grmb1 · · Score: 1

      > * Pentium 3/450 MHz
      > * 576 MB RAM
      > * Diamond Viper V550 (TNT) PCI 16 MB

      How about Linux-based smartphone?

      Beat this! :)

      Just for 600$ you gonna get computer, far more inferior, than average "5 year old". Weird. ;)

      --
      -- grmbl woz heer
    40. Re:Umm... by Anonymous Coward · · Score: 0

      Unless she works, you should set up a deal that you can spend as much on the computer (or TV) yearly that she spends on shoes/jewelery (or starbucks) did that with my wife, and managed to buy a sony xbr ;-) (and she's buying a whole lot less now that she's been confronted with the $ amount :) )

    41. Re:Umm... by Anonymous Coward · · Score: 0

      +4 Insightful

    42. Re:Umm... by Anonymous Coward · · Score: 0

      Too bad you don't get payed for spelling.

    43. Re:Umm... by Anonymous Coward · · Score: 0

      Are you all smoking crack?

      Quake 1 and 2 ran fine on my P200MMX with 4meg Matrox videocard and 32meg EDO RAM, Quake 3 could be convinced to run on that setup too but load times were a bitch - heck we could even play UT on it - which was worth the pain of horrifically slow loading :)

    44. Re:Umm... by gantrep · · Score: 0

      oh my god what are you talking about there is absolutely NO WAY you could get TETRIS OR PACMAN to run on such a sluggard system, much the less quake!!!!!

    45. Re:Umm... by Channard · · Score: 2, Funny
      Unless she works, you should set up a deal that you can spend as much on the computer (or TV) yearly that she spends on shoes/jewelery (or starbucks) did that with my wife

      Damn his wife's insensitive clogs!

    46. Re:Umm... by Anonymous Coward · · Score: 0

      That's because I am buying her shoes and jewelery now. Did you notice her new cold sore?

    47. Re:Umm... by Gleeb · · Score: 1

      'Quake' itself come out closer to 8 years ago, and ran under DOS without any kind of hardware graphics trickery.

      And of course, there's a linux version available, a mac version, a windows version, a pocketpc version, linux 'task tray' (or something) version, a linux textmode version, versions that do single player and internet play rather well...

      Mell, I'm sure I could list more, but I'm not awake yet. Morning.

    48. Re:Umm... by j0se_p0inter0 · · Score: 1

      "The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question." i have a P3 450Mhz crapbox with 256MB RAM and a TNT2 vid card in my livingroom that runs Q3 and other games quite well. maybe you should try Duke Nukem 3D or the original Doom?

    49. Re:Umm... by Anonymous Coward · · Score: 0

      Thats what you get for dating a teenage goth.

    50. Re:Umm... by mo^ · · Score: 1

      I have noticed in gaming circles that "runs fine" can be twisted out of any reasonable interopretation.

      For example, last january i took posession of an Athlon XP 2600 with 768 megs and put my old Ti4200 in it. Whilst tweaking the system i happened on a few groups. I reported on one of them howhappy i was with my 140fps on Counter Strike and was treated like a 2nd class gamer .. what bugged me about it is i actually work to earn my money to buy my tech whereas most of these jerk offs were just playing on mummy and daddys money..

      Alos i beleive tv/cinema cycles at a "virtual" 60 fps.. so where the benefit in several hundred fps when gaming?

      --
      bah!*@%!
    51. Re:Umm... by Zathras11 · · Score: 1

      I was going to say basically the same thing. WOW,
      does he have high standards! You can EASILY play
      Quake III Arena or Unreal Tournament (heck, even
      UT 2003)! Some people just can't get by on 100
      frames per second... :^)

    52. Re:Umm... by mo^ · · Score: 1
      Stop listening to the little purple gorilla that claims to be your buddy.


      No, dont listen to him, he's my special friend.
      --
      bah!*@%!
    53. Re:Umm... by iq+in+binary · · Score: 0, Flamebait

      Before I insult you, I would be happy to guide you to howstuffworks.com to get an idea of how stupid the comment you just made actually is.

      --
      Of all the Universal Constants, here's one I know: Nice guys finish last ;)
    54. Re:Umm... by Fembot · · Score: 1

      even tenebrae should run reasaonably on those machines from the sound of things...

    55. Re:Umm... by mo^ · · Score: 1

      if ya fancy potting the information into nice idiot sized chunks for me, I would be happy... truth be told i never quite understood all that framerate jazz.. just know that i can see no difference on my sys when running at 60fps or running at 160....

      And im sure i was told at school that NTFS runs displays an "interlaced" 30fps to create the effectof 60....

      --
      bah!*@%!
    56. Re:Umm... by mo^ · · Score: 2, Interesting

      okay, so i read howstuffworks.com. says that NTSC (okay i typed ntfs wrongly at first.. i live in a PAL country) displays 60 lines and updates these 30 times a second in 2 batches (interlacing?) then it says the human eye starts to string individual images into "motion" at 15 fps.. which still makes me say "if my tv can only update at 60 fps, and my eye can see images as a movie at 15.. why the fuck should the difference between 60 and 160 actually matter?" - after all i watch tv and the images flow smoothly.

      Im not being contrary here, but if you can explain better how im worng, i would love to know.. its just your source (howstuffworks) hasnt clarified a thing for me beyond cementing what i already knew.. Maybe im just interpreting the info wrongly, but id be glad to hear more

      --
      bah!*@%!
    57. Re:Umm... by hatchet · · Score: 1

      I was running quake1 from linux console on 486 DX4 100Mhz 16MB ram. I had only 12fps on timedemo.. but it worked.
      On my current computer i get 600+ fps on timedemo.

    58. Re:Umm... by Anonymous Coward · · Score: 0

      or how about the fact that my Super old 3 year old Nvidia graphics card (good god, how can I work with this neanderthal stuff) on a Pentium III 866 can play UT2003 as fast as the 9.7Ghz Pentium 5 processor with 5 of the next generation graphics cards with 22 terabytes of -2NS access speed G-RAM (the ram is accessed before you need it.... clairvoyant technology!) SATA drives that spin at 675,000 rpm and transfer data at 900Gb per second.

      How did this become a story? some rich brat whining about his uber-fast machine?

      shit, I can play ANY game out right now on my P-3 and Geforce 4. and as well as the tards with the P-4 3ghz and geforce FX's...

    59. Re:Umm... by Chris+Burke · · Score: 5, Funny

      my girlfriend is an avid gamer...

      Oh yeah, I totally fucking feel your pain, you bastard. ;)

      --

      The enemies of Democracy are
    60. Re:Umm... by Anonymous Coward · · Score: 0

      We get hardware a little later than the rest of the world.

      Thise damn time zones.

    61. Re:Umm... by nuintari · · Score: 2, Informative

      Exactly, I can run Quake3 on my dual celeron 400, withOUT the accelerated drivers on my geforce 2, and get good results, install the nvidia det's and my performance is amazing.

      If you cannot run q3 on a 1.7 ghz machine, then it has NO video card, I can't think of any other reason.

      Hell, my dual 400 can run Unreal Tourney with a little work.

      And yes, I would kill for more 1.7 ghz machines. I am still on a dual 400, and I can still play q3 on it!

      --

      --Nuintari

      slashdot : where an opinion can be wrong.

    62. Re:Umm... by crypt1c · · Score: 1

      in vQ3 (vanilla quake3, or baseq3) the difference between 125 and a lower resolution is making a strafe jump or a rocketjump and well, not making it :)

    63. Re:Umm... by override11 · · Score: 2, Insightful

      Mostly the higher frame rates aren't for visual quality, but in a big frag-fest with 20 players and everyone shooting glowie bullets and rockets, that 140 FPS will drop like a rock. The object is to get a system powerful enough to handle these stressing times during game play without screen lag. If you start out at 60 FPS and get into a big brawl, you can easily drop to about 20 fps, and then find yourself facing a wall when you meant to turn the corner. :) Happy gaming!

      --
      No I didnt spell check this post...
    64. Re:Umm... by crypt1c · · Score: 1

      rather framerate, doh? :p

    65. Re:Umm... by mo^ · · Score: 1

      So FPS isnt just how it "looks" then?? its actually how the games handles?

      I thought these things all had physics engines in them now, so it would just calculate the relevant equations..... ie, the distance "jumped" being equal to some calculation of angle and power.... (i dont really do physics.. im a web developer :oP.

      so i would be right in assuming that the gfx card has alot more to do with the gameplay than simply
      putting images onto a screen? Or is it more of a case that you dont have the controlability (?) on lower fps systems?? i suck at fps games anyhow, so the diff is negligible to me, just trying to get a handle on this

      --
      bah!*@%!
    66. Re:Umm... by Dylan_t_p · · Score: 1

      what you think you've got it bad....let me tell you, I'm stuck on a athlon xp 2400+ with a Geforce4 Ti4800 with 512 MB of ram.......wait nevermind thats a good thing :) oh well I spent forever on an p3 500 with a v3...talk about a pile I couldn't even run quake3 well back in those days now the only game to worry about is halo

    67. Re:Umm... by Skater · · Score: 1

      Thanks. I really needed that laugh, since I was having a rough morning. :)

      --RJ

    68. Re:Umm... by ParnBR · · Score: 1

      I totally understand it. I purchased my P2/350MHz (now upgraded to P2/400MHz) in March 1999 (Brazil, we get things later than Australia ^^). I paid premium for a good 440BX mobo. I later equipped it with a GeForce2MX. I can play UT2003 in it, although somewhat slowly. But a lot of great games are totally playable, like Quake 3, plain UT and so on. =)

      --
      My neighbor's .sig is better than mine.
    69. Re:Umm... by Anonymous Coward · · Score: 0

      The way the game handles is indirectly related to FPS. Games run an update loop at a certain frequency, sometimes refered to as "ticks". Output to your screen is part of each update.

      So if you get into a fragfest as other posters pointed out, and your video card can't handle it, you have the potential to bog down your update rate. This can screw up timing-based things, such as rocket hopping because there is now a lag between your mouse/keyboard input and the next update.

      Newer games tend to handle this better, for example, placing user-input on a separate thread. Quake 1 was single-threaded if I remember correctly.

      The plan with Doom 3 is to lock the framerate at 60fps, and presumably target it at systems that can far exceed that number. For multiplayer this will have the effect of levelling the playing field. With a locked framerate, the game will behave more like, say, an XBox or PS/2 title where the hardware is identical on every system.

    70. Re:Umm... by Anonymous Coward · · Score: 0

      Uh.. no way a dual celeron 400 is gonna do software opengl fast enough for Q3 to run, sorry but you are just posting bullshit if you say it works well with the unaccelerated drivers. It will start, but it is not playable by any means.

      Wiith the accelerated drivers however this config should run Q3 really well.

    71. Re:Umm... by Kleedrac2 · · Score: 1

      Only on /. can a man ask an intelligent question seeking the advice of fellow linux users, and get flamed about hardware on over half the posts!! You people need to grow the fuck up! As far as games go;
      Diablo II works under WineX
      Wolf:ET is great on a LAN

      I think everything else has been suggested.
      Kleedrac

      --
      Sure we wang, can.
    72. Re:Umm... by zerocool^ · · Score: 1

      Hah! My girlfriend is an avid gamer, but she does just fine with my GeForce2 MX 32MB. Well, then, all she wants to play is neverwinter nights and civ II.

      --
      sig?
    73. Re:Umm... by Anonymous Coward · · Score: 0

      Why does good hardware == rich brat?
      You can build a *very* nice system for less than $1000 if you shop around. If you don't want crap like SATA or Dolby sound, the only cost is motherboard/memory/processor and graphics. Everything else can be recycled from older systems, unless it's ISA.

      I use high-end stuff, but I'm not a tard that thinks Alienware is the only way to get it.

    74. Re:Umm... by Kulaid982 · · Score: 1

      A really reasonable upgrade for that machine is to grab yourself an adapter from Powerleap. I had an old Dell P3 450, bought just the adapter from Powerleap (Slot 1 to Socket 370) for like $60, and a 1.4 GHz Celeron (Tualatin core) from Newegg for like $50, and had a $110 upgrade that breathed new life into that old machine. I did all this about a year ago, so prices might be a bit cheaper now. You can get the adapters from Powerleap with procs already installed, but you save some $$$ doing it yourself. Also, a 7200rpm harddrive will really speed things up for you. Oh, don't forget to flash your BIOS to recognize the Celeron.

      --

      Isn't it interesting how you come to recognize posters based solely on their sigs???
    75. Re:Umm... by PIBM · · Score: 1

      heho .. quake 3 on a P3-500 and a TNT run just fine so I don't know how it could have had trouble with a V3 ??

      Sure now I have replaced that TNT for a geforce2 TI and I can play many recent game, althought I must use the smallest graphic details (try playing nfs underground with that kind of a computer..) =)

    76. Re:Umm... by Zeriel · · Score: 1

      Hell, I have a P3 733 (with 512MB of RAM and a Radeon 9500, mind) and it plays HALO pretty damn well.

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    77. Re:Umm... by stedlj · · Score: 0

      You guys need to upgrade into GHz range! $200 gets you new 2ghz AMD, 256 ram and new MB. Another $80 you have a GeForce4 level card!

      Home 2.5ghz, 512, Radeon 9600 128
      900mhz 512, GeForce4 64
      Work 2.8ghz, 512, GeForce2 MX 32

    78. Re:Umm... by Anonymous Coward · · Score: 0

      I turned mine to the dark side, all it took was a 3.5MB DSL Connection, 9800Pro, 2300XP, 512MB Ram PS2, XBOX, oh and all the support that comes with new hardware.
      Wait, now sometimes I wish her shoe fetish wasent so bad.

    79. Re:Umm... by ductormalef · · Score: 1

      He didn't even specify Quake3. I agree with you 100%. Q3Arena runs great on my Athlon 900 with a THREE-YEAR-OLD NVidia graphics card(Geforce2GTS).

      As for the original Quake, I design light switches with enough computing power to run it :)

      --
      The Fat Man Walks Alone
    80. Re:Umm... by Anonymous Coward · · Score: 0

      I work for a gaming company doing tech support with a 800Mhz 256RAM - between the crappy phone client (worst resource HOG), Outlook, netscape (or IE) I can barly even run the freakin games!

      Basically any game works without all the extra crap, but in order to answer the phone we NEED all this other stuff...

      When customers call in with this problem or games running slowly, just close out the crap. Do selective startup or just don't have IM or weather programs or any of that stuff running.

      You'll get alot more outa your computer if you just get rid of the garbage. I just wish my job would let me...

    81. Re:Umm... by BenBoy · · Score: 1

      What's all the fuss about the machine? I want this guys *job* ... networked games at work? "gimme gimme gimme!" BenBoy, a drone ...

    82. Re:Umm... by Unregistered · · Score: 1

      but i lost the cd key (and cd) so i couldn't install it again.

    83. Re:Umm... by Rysc · · Score: 1

      My CPU: Pentium II, 350MHz
      My RAM: 192MB
      My video adapter: GeForce4
      My driver: nVidia's evil one
      Quake3 framerate: 20-50 fps at 1024x768 resolution, dropping to 3-10 for heavy action.

      So how is it that a 300MHz box with vintage RAM and video card is supposed to do Quake3 "comfortably"?

      --
      I want my Cowboyneal
    84. Re:Umm... by RagManX · · Score: 1

      I've produced some clones of myself, and now I'm very, very scared of myself...

      RagManX

    85. Re:Umm... by Teknon · · Score: 0

      True, I was runnin XP PRO on a P2/350 with 128mb RAM and 8mb Intel AGP 1x card, and it ran just fine. Of course, proir to that I was running 98SE on a P90, 64 mg RAM, 2MG onboard video, and playing AOC. That one had some bad lag though if I scrolled too fast, but it worked. :)

    86. Re:Umm... by Sylver+Dragon · · Score: 1

      Two things I find with higher framerate:
      1. Even though the human eye tends to blend frames into motion at such low framerates, I find that the higher the frame rate, the smoother the motion. Though, for my eyes, this tops out somewhere around 90 fps or so. Its not that I see anything lower as choppy, its just that the higher rate seems to flow better. Might just be my imagination, and isn't necessary for gameplay.
      2. The Quake engine physics are framerate dependent. There is a good explanation here about it.
      Though, overall, I don't find frame rate having that large of affect on my abilities in game; except when they get down to the low 20's range. And fortunatly, for me, my system tends not to get quite that low. Also, I'm not exactly that great at my choosen online game (Wolf:ET) anyhow, so, YMMV.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    87. Re:Umm... by Anonymous Coward · · Score: 0

      you need to get the right config. try 640x480, vertex lighting, disable all the nice gfx stuff (cg_marks 0, etc etc) there's hundreds of sites out there detailing how to get q3 to run as fast as possible.....

    88. Re:Umm... by FingerDemon · · Score: 1

      I read a great article that explained all of this wonderfully, because I always wondered about the human eye only seeing 30 frames a second issue. Unfortunately, the article is gone, so I can't give a link. But the article explained these two details.

      1. the human eye can pick up on many subtle details at higer frame rates than 60+, but it is like subliminal advertising. You wouldn't know what you are seeing, but you could probably see two demos of frame rate examples and tell there was a difference.

      2. When you are talking about online gaming you need to discuss continuous frame rate. Sitting still you might clock over 100 frames, but moving around your machine renders things that drop that frame rate relatively. So your real frame rate is going up and down, sometimes wildly. The article (which I'm not sufficiently technical enough to back up with more facts) said the goal was to reach 72 frames a second (or higher) continuously, and that would be video like quality.
      It was an interesting read, and I would always link to it in gaming forums whenever people started having this frame rate argument.

      --

      "Contrarily the lookaside buffer might not be the panacea... "
    89. Re:Umm... by Anonymous Coward · · Score: 0

      I'm sorry, but ATI Rage 128 was NEVER high quality. ATI was patently worthless until the first Radeon was released. Get a real video card and then we'll talk.

    90. Re:Umm... by ukyoCE · · Score: 1

      200$? Could you post us a link?

    91. Re:Umm... by ukyoCE · · Score: 1

      I'm pretty sure the cd-key is (or at least was) stored unencrypted in a file named cd-key or something like that in your quake3 folder. And you can run the linux executable from the same quake3 folder as your windows install of q3, meaning no need to reinstall OR get your cd-key anyway. I think. It should be possible, check it out.

    92. Re:Umm... by GiMP · · Score: 1

      NTFS on your display? Interesting, most people use it on their harddrive as a filesystem. Maybe you meant NTSC?

    93. Re:Umm... by mrogers · · Score: 1
      • AMD K6-2 333 Mhz
      • 192 Mb RAM
      • S3 ViRGE graphics (4 Mb)
      • 14" VGA monitor
      ...and I have to sleep in a hole in the road, and when I get up in the morning two hours before I go to bed I have to lick the road clean with my tongue...
    94. Re:Umm... by mo^ · · Score: 1

      Thanks all, i now have a bit more of a clue... i think...

      you guys rock! (well cept those GNAA and gotse types.... but im just a bleedin heart liberal..)

      --
      bah!*@%!
    95. Re:Umm... by Anonymous Coward · · Score: 0

      Those adapters are a terribly expensive way to upgrade... If you watch the sales ads at Fry's you can buy a Celeron 2.5GHz with motherboard for $80 and a 512M DDR DIMM for $60 and just chuck your old motherboard. Personally though, I'd go for the Athlon 2400 & motherboard combo they regularly run on special for about the same price. Oh, you have a Dell... Sorry, they are proprietary junk (not standard ATX motherboard layout and/or power connector). I live less than 10 minutes from their Round Rock factory and there is no way I'd buy one of their crappy machines.

    96. Re:Umm... by Anonymous Coward · · Score: 0

      I bought an Athlon 2400+ and a ECS K7S5A Pro motherboard on sale at Fry's in Austin, TX for $90 the other day. Add $10 for a CoolerMaster Copper CPU fan, and $60 (after $30 mail in rebate from Kingston) for a 512M PC2100 DDR DIMM. That's $205.68 out the door with sales tax, but you'll get $30 back in about 3 months. They regularly run specials like these.

    97. Re:Umm... by egon · · Score: 1

      Actually, if they weren't running accelerated drivers, I believe bzflag would not run worth crap either. Does anybody know for sure whether or not this is correct?

      --
      Give a man a match, you keep him warm for an evening.
      Light him on fire, he's warm for the rest of his life
    98. Re:Umm... by Anonymous Coward · · Score: 0

      Payed is the "Olde English" spelling for paid.

    99. Re:Umm... by nuintari · · Score: 1

      nope, no bull, did it to see if I could. Then installed the det drivers and got amazing results.

      dual cel 400, 384 ram, geforce 2, no drivers, will run in linux or 2k with that configuration. Mind you, its not pretty, all the eye candy is down low (not super low, but very close), but it still ran fast enough to play.

      Christ, I used to run quake3 on a 2k box running a single 400 and a crappy 8 meg video card. Had to run it in software rendering, as the card didn't do anything great. Incidently, guy gave me the card swearing it would not run quake3.

      Obviously a lot of people don't understand how to squeeze power out of an old machine. I'm too cheap to upgrade, gotten good at it.

      --

      --Nuintari

      slashdot : where an opinion can be wrong.

    100. Re:Umm... by stedlj · · Score: 0

      All can be found at newegg.com
      $46.99 MB = CHAINTECH KT266A for AMD, Model "7VJL1-SUMMIT" RETAIL (Has sound and LAN)
      $68.00 = AMD Athlon XP 2000+, 266 FSB, 256K Cache Processor - Retail
      $33.00 Memory = Geil Value Series 184 Pin 256MB DDR PC-2700
      Total $147.99

      $73.99 Video = CHAINTECH P-FX20, GeForce FX 5200, 128MB DDR, 128-bit, DVI/TV-Out, PCI, RETAIL
      With new video card $221.98

      These prices are with shipping. I have ordered from newegg.com 13 times and was happy every time. The site is up to date for what in stock and the items are delivered on time. They also have limited list of software but the prices are great.

      James...

    101. Re:Umm... by stedlj · · Score: 0

      Direct link to the items!
      http://secure.newegg.com/app/WishHistoryRe view.asp ?position=HISTORY&submit=VIEW&ID=522173

  2. wtf by _Shorty-dammit · · Score: 3, Insightful

    quake runs on pentium ONE machines, what are you on?

    1. Re:wtf by Paleomacus · · Score: 3, Informative

      it'll run on 486 machines, what are _you_ on?

    2. Re:wtf by astro-g · · Score: 1

      we dont need no stinking Pentium chip.
      Ive got my 486!!

    3. Re:wtf by Prof.Phreak · · Score: 2, Funny

      Heh. Quake (1 & 2) even run on a PocketPC!

      Heh, I never realized my iPAQ was faster than P4 1.7Ghz,... heh. No wonder I still use a P1, these things just keep getting slower and slower...

      --

      "If anything can go wrong, it will." - Murphy

    4. Re:wtf by _Shorty-dammit · · Score: 2, Informative

      yes, yes it will, ran it on a 486-133 myself, but min. reqs stated a P60, IIRC

    5. Re:wtf by Hrothgar+The+Great · · Score: 1

      God damn, I had a 486DX2/66 and Quake FUCKING SUCKED ASS on it.

    6. Re:wtf by Anonymous Coward · · Score: 0

      Oh, so you couldn't run it at full detail settings?

      Poor baby.

      It was still better than any other FPS at the time.

    7. Re:wtf by bogie · · Score: 1

      I thought Quake specifically wouldn't load or run on a 486 because it required a Pentium?

      --
      If you wanna get rich, you know that payback is a bitch
    8. Re:wtf by Anonymous Coward · · Score: 5, Funny

      I ran it on my ZX-81.

    9. Re:wtf by Anonymous Coward · · Score: 0

      KDE

    10. Re:wtf by Jayanef · · Score: 0

      since I've upgraded to PIII machines doom, quake, quake2 and quake3 always used my harddrive space

      --
      -- There is four mistake in this sentences.
    11. Re:wtf by Paleomacus · · Score: 1

      I only got it to run in software mode on a 486 and it was ugly but the FPS was ok. I soon upgraded to a Pentium and an early 3Dfx display adapter so I could experience the full goodness that was quake.

    12. Re:wtf by Mesaeus · · Score: 1

      It wouldn't run on the 486SX variants, because those didn't have the FPU part of the 486 activated. Quake uses the FPU, so 486DX processors were fine. Heck I even tried it on my 486DX-33 for kicks, and marvelled at the one-frame-per-two-seconds slideshow. It worked, but it wasn't really playable. A 486DX-133 would do absolutely great and a lot better than a P60.

    13. Re:wtf by Antarius · · Score: 0

      Luxury!

      I had to get up half an hour before I went to bed and start punching holes in pieces of toilet paper to run through my punch card machine.

      ZX-81 with basic ASCII? Luxury!

      And am I the only one that likes to play around with Emacs, just for fun?

    14. Re:wtf by femto · · Score: 1

      I ran it by stepping through the code on paper!

    15. Re:wtf by mlk · · Score: 1

      if memery serves, the P60 + P90 were shit that the 486s of the same speed would kick.
      anything less than a P100, and you would of been better of go for the 486.

      --
      Wow, I should not post when knackered.
    16. Re:wtf by Anonymous Coward · · Score: 2, Funny

      quake runs on pentium ONE machines, what are you on?

      Windows?

    17. Re:wtf by drinkypoo · · Score: 1

      Quake was highly playable on a 33MHz 486 with no video acceleration, as long as you played at 320x200. On a 486SLC266 I played at 512x384. The only reason you need a pentium to play GLQuake even is that 486s with PCI slots are hard to come by.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:wtf by Anonymous Coward · · Score: 0

      I had a friend that played quake on a pentium 1 233 with a voodoo 3 card when I was in college. It works just fine.

    19. Re:wtf by neric · · Score: 0

      I could never get it to run on my 486DX, I didn't have enough memory!

    20. Re:wtf by iabervon · · Score: 1

      I remember when qtest came out, seeing how cool it was on my P90, and how unplayable it was on everybody else's 486s.

    21. Re:wtf by Canadian_Daemon · · Score: 1

      I ran it by altering the matrix as I saw fit.

      --
      This sig is definitive. Reality is frequently inaccurate.
    22. Re:wtf by FuzzyBad-Mofo · · Score: 1

      I first ran Quake on an AMD 486 DX4/120 in software mode, and that sucked ass. Played a mean game of Duke Nukem 3D tho.

    23. Re:wtf by Bob+MacSlack · · Score: 1

      Why is this funny? Quake ran just fine on Windows.

    24. Re:wtf by Anonymous Coward · · Score: 0

      P60 and maybe P66, primarily due to crappy chipsets.

      A Pentium-90 will soundly kick any 486 machine it was up against. The AMD "586" (acutally 486) that ran at 133Mhz was a little later.

    25. Re:wtf by jefeweiss · · Score: 0, Troll

      If by "ran just fine on windows" you mean "only gave me the blue screen of death every of couple of hours", then yes.

    26. Re:wtf by operagost · · Score: 1

      The Pentium had a far better FPU than any 486. You'd need one of those rare AMD or Cyrix 486s that ran at 120-133 MHz to even touch a P66 in Quake.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    27. Re:wtf by blixel · · Score: 2, Insightful

      Why is this funny? Quake ran just fine on Windows.

      Dude, this is slashdot.

    28. Re:wtf by Anonymous Coward · · Score: 0

      I ran it on _nothing_. Coded, debugged and played the whole thing in my head. My version is much better as I seem to be getting awesome fps.

    29. Re:wtf by faccenda · · Score: 1

      WTF?? I just know CTF! What WTF means?

    30. Re:wtf by Savatte · · Score: 1

      I ran it on my abacus, using my astrolabe for input.

    31. Re:wtf by Anonymous Coward · · Score: 0

      Nice job not actually playing it, screwball. I wasn't insulting the game - DID YOU TRY RUNNING IT ON A 486/66? NO, YOU DIDN'T.

    32. Re:wtf by vasqzr · · Score: 1

      The Quake 'server' would run fine on a fast 486.

      Wouldn't even want my worst enemy playing it on much less than a Pentium 75, though.

      Unless I was deathmatching him, of course.

  3. No Quake? by DJayC · · Score: 1

    ...P4 1.7Ghz with 2 year old NVidia graphics cards...

    Hmm... you sure you can't play Quake on those machines? I'm pretty sure you can get that running with no problem, but then again, I could be wrong.... we are talking about the original Quake, right? I would look into it.. a great game for LAN play!

    1. Re:No Quake? by DNS-and-BIND · · Score: 4, Funny

      There's a difference between "getting the program to run", and "running with an acceptable 90fps framerate". I think that all of us hardcore gamers can agree that anything below 50-60fps isn't even worth touching.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:No Quake? by Paleomacus · · Score: 0

      IIRC,Doom 3 will be capped at 30 fps so 'us' hardcore gamers aren't going to play it?

      Quake 3 was a benchmarking tool, nobody ever played it. But it will most definately run at 50+ fps on the machines described above.

    3. Re:No Quake? by DJayC · · Score: 1

      Are we talking about playing on the office computers, or playing in a LAN tourny? I think that the computers he is dealing with will suffice for what he's looking for... just answering the question.

      Personally, I don't think they need 90 frames per second to enjoy the game. Especially when dealing with an office-owned Linux machine.. beggers can't be choosers.

    4. Re:No Quake? by GoofyBoy · · Score: 1

      >I think that all of us hardcore gamers can agree that anything below 50-60fps isn't even worth touching.

      I think that all of us non-hardcore gamers think that that is the most anal thing to say.

      What are you going to do when Doom3 comes out with its fixed cap? Or do you think that Carmack isn't "hardcore" enough?

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    5. Re:No Quake? by iannn · · Score: 1, Informative

      doom 3 isn't capped at 30 fps at all. the SYSTEM fps in doom 3 is capped at 60 fps. this has nothing (at all) to do with how many fps your graphics card and monitor will display. in doom 3 the system fps will control player collisions, damage and physics, but it has nothing to do with how many frames per second you display.

    6. Re:No Quake? by iannn · · Score: 1

      first of all, would you use a monitor that only had a 50hz refresh rate? this is worse. secondly, doom 3 isn't capped at 60 fps. the system fps is capped at 60 fps, you can still display with as many fps as you want.

    7. Re:No Quake? by Anonymous Coward · · Score: 0

      Tell me you know the difference between the framerate of the visual subsystem and the framerate of game state. Otherwise Q3A is typically capped by servers at 20fps in your world.

    8. Re:No Quake? by BHearsum · · Score: 1

      You run your monitor at 90Hz?

    9. Re:No Quake? by Paleomacus · · Score: 1

      I'm not sure I understand the distinction but thanks for the correction if you are indeed correct.

    10. Re:No Quake? by Anonymous Coward · · Score: 0

      Any REAL hardcore gamer knows that there's more than just FPS to consider. For instance, consistancy in the FPS.

      A REAL hardcore gamer will deal with whatever FPS they have to.

      Any REAL hardcore gamer can do just as well at 10 FPS as at 100 FPS, and a ping of 400-450 instead of 40-45.

      I used to make minced meat out of people with 10 times my FPS and 1/5th my ping, CONSISTANTLY.

    11. Re:No Quake? by iannn · · Score: 5, Informative

      quake 3 should get a perfect 125 fps on a p4 1.7 Ghz. quake 1 should get a perfect 77 fps [with fuhquake.net + better graphics than counterstrike.. actually you can play counterstrike levels if you somehow wanted to] and quake 2 should get, i don't remember.

      i've played q3 for 3 years on a p3 733mhz with a tnt2 and 384mb of ram. i get around 100 fps constant, which is perfectly fine.

      since it doesn't seem to be working for him he's doing something wrong. he probably needs to change settings on his vidio card.
      (1) turn 'anisotropic filtering' off / set 'texture anisotropic setting' to 0 x.
      (2) turn 'vertical sync' off
      (3) set option for 'mipmap detail' to best performance
      (4) set 'hardware acceleration' to full
      (5) in the quake 3 system window lower the resolution to 1024x768, 800x600 or 640x480 (i've always used 640x480).
      (6) in the quake 3 system window choose 'normal' or 'fast'
      (7) if that's not good enough go to www.esreality.com and read how other people do it, there are tons of tricks.

    12. Re:No Quake? by Anonymous Coward · · Score: 0, Informative

      Yeah, right. Anybody can tell the difference between a headache-inducing 60 hz refresh and a 75 hz refresh; very few can tell the difference between 30 fps and 90 fps. The vast majority of those who say they can are liars. Your eye isn't able to differentiate between a continuous motion and small sudden changes in 1/30 sec time increments unless something unusual happens; it can easily tell when the screen flashes to black and back as slowly as it does on a 60 hz refresh.

    13. Re:No Quake? by Anonymous Coward · · Score: 0

      No, no..... I said hardcore gamer, not wannabe script kiddies. They're the ones who think that your resolution and FPS translate directly into better scores.

    14. Re:No Quake? by Anonymous Coward · · Score: 0

      Speak for yourself, running at 60Hz right here and can't tell the difference.

      And in my experience, most people talk down about 60hz refresh rates, but very few can actually tell the difference between it and anything higher. Actually, I've only known one person who was able to tell it was running at 60Hz.

    15. Re:No Quake? by Anonymous Coward · · Score: 0

      I am one of the hardcore gamers of which you speak. And you're full of crap.

      First off, on computers like those, the odds of you getting anything less than that frame rate are slim to none. Second off, even if they are, that's what detail settings are for, but I doubt you'll ever drop below 40FPS.

      Third, if your games are so fragile that you cannot tolerate 30FPS, then you're not playing a game. You're playing a reflex tester. Some of us prefer to play *real* games that rely on more than instantaneous reaction times, thank you.

    16. Re:No Quake? by Anonymous Coward · · Score: 0

      Here's a little hint. Take the quake 2 demo that id has available for download. Apply the latest patch from id. You have the deathmatch levels completely playable. Except for one texture... you have a choice to make... make a copy of one of the sky textures and name it to the missing texture, or just take the one map that uses the one texture.

    17. Re:No Quake? by blake8087 · · Score: 0

      what is a "perfect" fps? are some of your frames better than mine?

      --

      --Slashdot readers delight in generalizing the behavior of other Slashdot readers.
    18. Re:No Quake? by sjwt · · Score: 1

      I can deffetnly tell between 60 and 100,
      everytime my brother updates the video card
      drivers for me with out asking, the refresh
      resets back to 60 from 100.. the flicker is
      visable and sickening..

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    19. Re:No Quake? by jamesh · · Score: 1, Interesting

      I've never understood this... can somebody please explain why on earth you would want to turn vertical sync _off_? It can give you a faster frame rate in numerical terms but surely it means that your monitor is showing two or more frames at once (eg the top 1/3 of your screen showing two frames ago, middle 1/3 showing one frame ago, bottom 1/3 showing current frame)?

      If your monitor is set to 100hz vertical refresh then that's your optimal frame rate. No more. No less.

      Everyone says turn it off though, so either they're all wrong or I am. Please enlighten me!!!

    20. Re:No Quake? by Anonymous Coward · · Score: 0

      If you get a certain number of FPS, you can jump farther or something. So, yes.

    21. Re:No Quake? by Boltronics · · Score: 1

      My old monitor used to use an 85Hz refresh rate. When my parents brought a new computer it came with a 60Hz max refresh rate. I could tell the difference after just a few minutes of use (running office programs - didn't try games).

      Then I went and brought an Hitachi 17" LCD. I couldn't believe how much easier it was on the eyes. I gave my previous monitor to my parents. They too could seriously tell the difference, and couldn't believe what a huge difference it made. Even though the screen wasn't as bright or clear as the new one, they rathered it simply for the higher refresh rate. I can't say I blame them.

      FYI, AFAIK my eye sight is 20:20, but my mum wears glasses and can see very little without them. Not sure if she would be able to tell the difference if she didn't wear them though.

      --
      It's GNU/Linux dammit!
    22. Re:No Quake? by AsbestosRush · · Score: 4, Informative

      Basically, my understanding is that in older clients (q3 and back), you execute certain moves if your machine could run the engine at higher speeds. What Carmack has done is take away that exploit and make the playfield a little more level by taking the hardware out of the equasion. This of course assumes that you have hardware capable of outperforming the system.

      --
      EveryDNS. Use it. It works.
      AC's need not reply
    23. Re:No Quake? by Minna+Kirai · · Score: 4, Interesting

      Two reasons. The first (and undisputable one) is that for scientific purposes of measuring system performance, you want to have as precise numbers as possible. So when starting to tweak for speed, you certainly have to be in a configuration where the effect of every setting changed can be detected. Vertical-sync locking might hide the effect (positive or negative) of weirdly-labeled OpenGL options.

      But there's another reason, so people may want to leave vsync disabled after figuring out the tweaks they want. It's almost too simple to bother typing out: "Because it gives higher frame rates".

      You said "faster frame rate in numerical terms". But that just means "faster overall".

      surely it means that your monitor is showing two or more frames at once (eg the top 1/3 of your screen showing two frames ago, middle 1/3 showing one frame ago, bottom 1/3 showing current frame)?

      Not three, just two. Your description is as if there was no such thing as hardware pageflipping. In reality, there will be a single "tear" line going horizontally across the screen, with the prior frame above it and the current below. (vertical syncing forces that line to always stay at Y=0 at the top of the screen, meaning you see only one frame)

      The reason the tear-line doesn't matter at all is a fundamental principle of visual perception. "Persistence of vision". I won't go into lengthy details, just look it up.

      Hint1: A movie projector shows you fully black screens 50% of the time, yet that doesn't bother anybody.

      Hint2: the higher the framerate is, the smaller the difference between the prior and current frame will be, making the "tear" even less detectable. At above 50 fps, it's hard to see, even if you're looking.

      If your monitor is set to 100hz vertical refresh then that's your optimal frame rate. No more. No less.

      Absolutely not, especially in games based on Quake. There's MUCH more than your monitor to consider. There's also the simulation model inside the game. The tight coupling between client and server can have weird effects. For example, if you're playing Quake3, the forward distance you can jump is maximized with a framerate evenly disible by 125. Going at 130 fps will unsync you from the underlying physics code, cutting 4-7 units off your jump height, and generally impairing all your movements (by a tiny amount, but serious deathmatches are won by slim margins)

      (I don't know if other games exhibit fps effecting the server's processing, but that phenomena is well documented in Quake)

    24. Re:No Quake? by arcadum · · Score: 1

      can somebody please explain why on earth you would want to turn vertical sync _off_?
      You see it how it is not how it was.

    25. Re:No Quake? by MP3Chuck · · Score: 1

      Well, on earlier version of Quake III I believe your framerate actually affected physics, though that ended with one of the earlier patches ( some 1.1x patch) IIRC. I remember reading an article that discussed various events (jump height, grenade bounce, etc...) at different /com_maxfps settings.

      I also find that VSync does in fact affect the feel of the game, at least for Quake III anyway.

      As far as other games go, I don't know the particular reasons for turning it on or off...

    26. Re:No Quake? by Minna+Kirai · · Score: 2, Interesting

      Oh, and another reason to leave VSYNC disabled: nonuniform scene complexity.

      Suppose your monitor has "100hz refresh", and configuring the game with low or medium graphical quality will give you 100fps in normal use. So naturally you'd leave it on medium, to get a more detailed image onscreen.

      But then suppose occasionally 7 enemies come over a hilltop and shoot you with laser-guided rockets. There's so much going on, that the card simply can't output 100fps. If VSYNC is on, you're dropped down to the next slowest multiple (80 fps or whatever, although these are fake numbers). But if VSYNC is off, you might go down only to 93.6 or so, making a less jarring transition, and leaving you better able to manuver when it's needed most.

    27. Re:No Quake? by parkanoid · · Score: 1

      Perhaps I should inform the kind poster that *Linux* games are in question. While fuhquake does appear to have a linux port, I'm not aware of any hardware acceleration sliders in X (unless they've been introduced somehow in recent commerical distros), and esreality.com appears to be windows-centric at first glance.

    28. Re:No Quake? by grammar+fascist · · Score: 4, Interesting

      Actually, it was never fixed.

      The problem is that the player movement code snaps the player's velocity vector (floors each component) after every player command is processed. Player commands are sent every client frame.

      If you're getting a solid 125 FPS and the gravity is at 800 (always is), your frames last 8ms, and your downward velocity will almost always have .6 units/sec shaved off of it. It feels a bit floaty, and you can obviously jump a little farther.

      The other magic framerates are 200 (.6 units error) and 333 (.8 units error).

      The truncating saves about 120 bytes/sec. I suppose that would matter a lot to someone playing over 56k.

      --
      I got my Linux laptop at System76.
    29. Re:No Quake? by Elladan · · Score: 2, Interesting

      This description is really just describing a bug in the 3D rendering libraries.

      The problem is that the APIs aren't designed properly, and don't expose a proper vsync interrupt to the application. This means that vsync lock in the API actually means, "Wait for vsync when given a flip command" which is completely wrong. It means that the game gets stalled waiting for a page flip, when in fact it should be calculating the next frame while the current one is queued, and flush the current frame on the interrupt.

      With a proper game engine and graphics API, there is no reason any sane person would ever turn off VSYNC.

    30. Re:No Quake? by Stone+Rhino · · Score: 1
      --


      Remember, there were no nuclear weapons before women were allowed to vote.
    31. Re:No Quake? by Anonymous Coward · · Score: 0

      Bah, I'm an idiot...replying to my own post now...I meant to say FPS, not ping.

    32. Re:No Quake? by Hatta · · Score: 1

      The reason the tear-line doesn't matter at all is a fundamental principle of visual perception. "Persistence of vision". I won't go into lengthy details, just look it up.

      Ugh, I hate screen tearing. Messes up my DBZ, sonic the hedgehog, and doom. Why does vsync on X never seem to work?

      --
      Give me Classic Slashdot or give me death!
    33. Re:No Quake? by Minna+Kirai · · Score: 2, Interesting

      This description is really just describing a bug in the 3D rendering libraries.

      Not exactly, but that bug would make it horribly more blatant.

      With a proper game engine and graphics API, there is no reason any sane person would ever turn off VSYNC.

      Even if your specific game library is free of blocking-for-flip bugs, players will still want to have the fastest drawing possible.

      With VSYNC off, the screen shows part of the prior frame, and part of the current one. Enabling VSYNC means you only see the prior frame, none of the current.

      And making decisions based on old data is bad. (Another respondant said the same thing, but with amazing succinctness)

      Of course, as overall fps increases, the lateness of the prior frame is reduced, so that factor becomes less important. But at the same time, the penalty is reduced, as any tearing is harder to percieve.

    34. Re:No Quake? by Anonymous Coward · · Score: 0

      I can tell the moment I look at a 60Hz monitor. Do you hang out in a home for the blind or something? Unless you're looking at it through glasses, I can't image how anyone could miss the difference. Over an hour or so of use, I can even tell the difference between 75 and 85 Hz.

    35. Re:No Quake? by Anonymous Coward · · Score: 0

      Yeah, a real gamer will usually win against a "U suX0rZ f4g" regardless of ping and framerate. However, if two excellent players go at it ping and framerate make a difference-you can think of them as tiebreakers.

    36. Re:No Quake? by Anonymous Coward · · Score: 0

      Ping yes, framerate not so much. A good player takes that into account and leads as necessary. It's called anticipation.

      Even at 4 FPS, I doubt even the best player can completely change direction of movement more than 4 times a second... You only REALLY need enough frames to be able to tell where they're going.

    37. Re:No Quake? by Tim+C · · Score: 1

      A couple of years ago, we went through a phase of playing Unreal Tournament after work on the work LAN. Before we all (finally) got new machines, we were using P2 450s with 1/2gig of RAM and whatever card we happened to have - I brought my old TNT2 Ultra in. It ran fine. No, you couldn't max out all the settings, but at sensible levels, it was smooth enough.

      For that matter, when we did get the new machines, we got P4 1.9GHz ones with GeForce 4 MXs and 3/4 gig of RAM (so not that far off the quoted specs) and it was smooth at much higher settings.

      Don't get me wrong, I consider machines like those to be sub-entry level these days, but they'll handle all but the most demanding of games just fine, as long as you're sensible with the settings. As for Quake - the guy must've been trolling. I remember when Quake was originally released; my housemate had a brand new, top-of-the-line PC from the place he did a year's placement with. It was a 200MHz Pentium Pro with a whopping 64 meg of RAM. 3D accelerators pretty-much didn't exist back then, at least for the likes of us. That machine is above the spec at which Quake was designed to run. (Although I do remember when he tried running the GL version when it was released a few months later - and got about 2 seconds per frame without hardware acceleration. Man, was it beautiful back then, though...)

    38. Re:No Quake? by iannn · · Score: 1

      well it doesn't matter what os you're using, vsync and anisotropic filtering have gotta be off.

      as for esr, that's got nothing to do with what operating system you're using either. there are tons of in-game commands [changing texture detail, # of polygons, lightning methods, etc] that make quake run smoother and esreality's forums are probably the best place to find them.

    39. Re:No Quake? by iannn · · Score: 1

      hey look, it's me being an asshole. oops.

    40. Re:No Quake? by kanelbulle · · Score: 1

      Isn't the problem you describe solved by using triple-buffering? This is an actual question.

    41. Re:No Quake? by Skal+Tura · · Score: 1

      Actually, even your comment is moderated funny, i say there is a very small difference between 40fp, 50-60fps, 90fps++, visible in playing PERFORMANCE --> reactions & shooting accuracy.

      I've played a lot of CS&Quake, and when i ran it with lower fps (in cs you can limit from console also), i tended to shoot a bit here and there but not hitting the target, and reactions seemed not to be as good, compared from the results.

      Yes, i know, human eye can see ~24pictures per sec... but then again how you explain it that a game running @ 30fps seems still sluggish when there is just about any movement? ofc, heavy movement & action on the screen slows the game down & fps drops, but that was not what i ment...

      and it is usually common to say that it doesn't matter if it just keeps over 24fps at any situation... well how do you explain the performance differences then? time after time, same results...

      yeah, i'm going to be flamed because of that, but that is how i see it, that is how i experience it, that is my conclusions.

      and to the topic --> Quake3 is nice, you can get CS to work under linux (you can even get it to work with normal wine... winex not requires), with winex almost any windows game runs(or thats what they say).
      if you use WineX --> MU Online(not lan, internet), Project Entropia, Rally Trophy, NFS:U, there are a lot of good games out there...

    42. Re:No Quake? by netsharc · · Score: 1

      He probably means SYSTEM "refresh rate".. so the engine checks 60 times a second to see what has happened (if the rocket coming your way has made contact with your body or not, and so on...)

      --
      What time is it/will be over there? Check with my iPhone app!
    43. Re:No Quake? by WolfWings · · Score: 1

      Your post is correct, except for a couple of minor facts.

      It USED to matter what your client-side frame-rate was, because the server only processed your physics every time your client sent it an update packet.

      A revision of the code made the server always update at a fixed rate, pmove_fixed in fact, and made the default lock everyone to 125Hz.

      This removes the only reason for having VSync off, as it DOES induce a visual artifact that anyone that's used to VSync being on will notice, but someone that's used to playing with VSync off will have a hard time spotting as they're used to it.

      These days, it's better to lock your framerate to whatever your refresh rate is.

    44. Re:No Quake? by SQLz · · Score: 1

      50 to 60FPS is fine for most gamers, as long as it doesn't actually dip below 30. If you were to sustain 60fps, hardcore or not, the game would be totally playable and enjoyable.

    45. Re:No Quake? by Anonymous Coward · · Score: 0

      As a game developer I can tell you that there's probably more going on behind the scenes than a simple truncation problem. If that was the only problem, then it would've easily been solved already. For example, floor the vector components on odd-frames, and ceiling them on even ones.

      This would have two benefits. One, is that it would not increase the network traffic. Two, you get an averaging effect. So instead of:

      floor(1.6) = 1.0

      you get:

      (floor(1.6) + ceil(1.6)) / 2 = 1.5

      In other words, there are still units of error, but they are smaller and no longer human-predictable. This removes the imbalance that exists in the current game code.

      But, as I said before, if it were that easy to fix, someone would have done it already.

    46. Re:No Quake? by Anonymous Coward · · Score: 1, Informative

      In Quake3, this is still true, and it carries over to RtCW and all other games using the Quake3 engine. It has a huge effect on what's called strafe jumping. The basic idea is that it works best at 125 fps and 333 fps. It's caused by the fact that time and space are both bounded numbers in the engine. Every frame, your computer caculates how far you should have moved in the last however many ms and moves you there. In multiplayer, a server only runs at around 25 fps, and you send an update about that frequently, so it can only do basic sanity checks-your movement speed is largely controlled locally. Result being that Quake has to round off your location quite often in its caculations, and the roundoff can have a big effect. At 125 and 333 fps, the player running velocity is such that they usually get rounded up. At really bad fps, they usually get rounded down. It has a huge impact on your actual maximum velocity. One Quake mod called OSP did away with the exploit, but it was buggy and caused unusual movement issues where you could get 'stuck' on other players, so it wasn't ever popular for competetive play. You'll find that every half competetive gamer into a quake3 based engine has a good enough system to get a solid 125 fps.

    47. Re:No Quake? by Hamlin · · Score: 1

      Er, by your logic you should get terrible headaches watching TV. That refreshes at 29.97fps. If you're getting headaches on a 60hz monitor (standard in the 90s and perfectly useable) you should be checking for things like lighting conditions, monitor angle and height, and your distance from the screen.

      Remember, the human eye cannot tell the difference between 30fps and 32fps, continuity is the same. The only reason a higher fps in a game means anything is because of how it reflects the speed at which your network card is receiving information which dictates how fast your processor and graphics cards can receive and process the information.

      The reason you can tell any difference between 30 and 60 or 100 isn't because your eyes are special and you can tell the difference between the framerates, it's because either your network (or nic) isn't up to the task or your graphics card is being bogged down by slow drivers or some combination.

    48. Re:No Quake? by NotAnotherReboot · · Score: 1

      Actually, what was said was that the game would allow you to run no higher than 60 FPS. However, players with lower frames per second would still execute commands at said 60 FPS, making for a level playing field. He said something to the effect of "you can't go higher than 60 FPS, because at that rate, your computer would just be duplicating frames" or something similar.

      But...Half-Life definitely exhibits this behavior. It's particularly obvious if you use Team Fortress Classic and compare the times it takes to empty a heavy weapon guy's full auto cannon clip with a high frame rate (100) and then a low frame rate (40). It's quite the difference.

    49. Re:No Quake? by default+luser · · Score: 1

      Er, by your logic you should get terrible headaches watching TV.

      No. Televisions have less reactive phosphors, which makes it harder to see the path of the electron gun. Motion blur from the video feed also helps to hide the "flicker" effect.

      If you're getting headaches on a 60hz monitor (standard in the 90s and perfectly useable)

      Not quite. Console VGA text modes, and low-resolution VGA both run at 70Hz, a significant improvement over 60Hz for those with sensitive eyes.

      Multisync SVGA monitors have been available since the early 90s, and have been quite affordable since the mid 90s. 60Hz was hardly a "standard" for the 90s.

      Remember, the human eye cannot tell the difference between 30fps and 32fps, continuity is the same.

      Of course not, you're beating a dead horse. Nobody can tell the difference between framerates that close together. But the human eye CAN tell the difference between 30 and 60fps in a rendered scene, especially on a monitor. The extra fps make up for the lack of motion blur.

      The only reason a higher fps in a game means anything is because of how it reflects the speed at which your network card is receiving information

      Now you just sound like an idiot.

      The reason you can tell any difference between 30 and 60 or 100 isn't because your eyes are special and you can tell the difference between the framerates, it's because either your network (or nic) isn't up to the task or your graphics card is being bogged down by slow drivers or some combination.

      Network lag and dropped packets produce an effect that is different from a slow framerate. Your local screen update rate is independernt of network updates, but a good video card cannot make up for a poor network connection.

      * A video card that can produce 30fps under optimal conditions cannot cope under a heavily loaded game with lots of effects and overdraw. People cannot tell the difference between 60 and 120fps, but when action gets heavy, and your framerate drops by more than half, you're going to be glad you can do 120fps in the best case, because it still gives you 50-60fps in the worst case.

      * A non-optimal network connection produces a different effect, where moving objects in the game skip around or "teleport".

      Allow me to make an analogy that even you can understand.

      Let's say you have a machine capable of software decoding a DVD at full speed. To simulate a real game environment with tons of overdraw and effects, let's say you run TWO instances of the DVD decoder, which cuts your framerate in half ( minus overhead ). For an NTSC encoded DVD, this gives you a consistent 15fps, but it will actually look WORSE than a movie originally recorded at 15fps, because part of the motion blur is lost. If you had purchased a machine twice as powerful, you would have been able to handle this worst-case with ease, hence the reason for having a system that is overkill in the "best case".

      Now, let's say you have a machine capable of software decoding a DVD at full speed, but you're burning a CD at the same time, with the burner on the same IDE channel as the DVD-ROM. The CD burner keeps grabbing the IDE bus, causing you to drop 5-6 frames every few seconds. This is an analogy for dropped packets, and if your network settings are incorrect or your connection has problems, it can happen constantly. This is independent of how fast your processor can process DVD video, but if the processor cannot keep up with the video stream, it makes the dropped frames from bus interference even worse.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    50. Re:No Quake? by Elladan · · Score: 1

      On the off chance you'll still see this, even though the response is quite late...

      The basic problem here is that the graphics API just has a command, "flip buffers." You could have more than two buffers - but you can't flip it asynchronously. What you need is a "Please flip the buffer on the next sync and send me a signal when you do it" command, or more generally, a "please send me an interrupt on sync" along with an interrupt-safe buffer flip command.

      Even if you have more buffers, if you have to wait for the vsync before flipping them, then there will be a period of time (in the worst case, an entire vsync!) during which the card does nothing but sit there waiting for the electron gun to scan.

      To describe programattically:

      "Modern" brain-damaged API:
      loop:
      ....render back buffer
      ....flip front to back buffer and stall until vsync

      Correct, working API used for decades on console machines, C64's, amigas, and basically anything not a PC:

      loop
      ....wait for back buffer available
      ....render back buffer

      on vsync interrupt
      ....if back buffer ready
      ........flip buffers and set available

      It should be fairly clear that the first one will have "dead time" while the second one won't, so it will have lower throughput.

      Now, triple buffers are typically a feature of the second model, since they allow higher throughput if the video may take more than a frame to render.

      The historic reason for this problem is really that PC's had a broken peripheral bus, and hence couldn't spare an IRQ for the video card. Seriously. So they just ignored the problem and hoped it would go away.

      Now, oddly enough, people argue that it never existed in the first place. So perhaps it did go away! People trained themselves to want video to be rendered incorrectly.

      In any case, the artifact the original poster alluded to - if video is overloaded, it will only be rendered at an even fraction of the vsync rate, eg. 70fps->35fps->etc., could only happen if the vsync scheduler was stalling. In this case, the video card would run over one frame length rendering video, and then would have to wait almost an entire vsync period doing nothing, every time. With the correct API, if the card can only render at 64fps instead of 75, then it'll display at 64fps, not 37.

  4. Not too good? by MrRage · · Score: 5, Informative

    I've played Quake 3 on and AMD Duron 800 MHz and it works fine. Some of the newer games though...eh wouldn't work to well.

    1. Re:Not too good? by agenthh · · Score: 2, Informative

      Hah... you call that crappy!
      I play Quake3 and TFC for Half-Life on my Pentium 233mHz with 128 MB of RAM and a Voodoo3 32 MB. If I can do that, I think a P4 1.7GHz with even a GeForce2 beats the crap out of my comp for games.
      I can just imagine it... Oh no, I can't play Halo! Oh me oh my, what shall I do?

    2. Re:Not too good? by piecewise · · Score: 5, Funny

      Oh yeah?? Well I play Quake3 and Doom III on a 32mhz pentium with 4mb of RAM and no video card and no monitor and 32mb of hard drive space!

      --
      The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
    3. Re:Not too good? by stwrtpj · · Score: 5, Funny
      Oh yeah?? Well I play Quake3 and Doom III on a 32mhz pentium with 4mb of RAM and no video card and no monitor and 32mb of hard drive space!

      You forgot the part about two feet of snow, with a headwind, and you were grateful.

      --
      Karma: Frotzed (mostly due to the Frobozz Magic Karma Company)
    4. Re:Not too good? by Shadwell · · Score: 1
    5. Re:Not too good? by mlk · · Score: 1

      I play it with pen and paper, I mean come on, its just a little bit of 3D math.

      --
      Wow, I should not post when knackered.
    6. Re:Not too good? by SparafucileMan · · Score: 1

      Quake 3 runs perfectly fine on my PIII, 300 Mhz machine with Voodoo 2. Seriously.

    7. Re:Not too good? by pantherace · · Score: 1
      There weren't 32MB Voodoo3s (Voodoo4s, yes, but not 3s (models 2000, 3000, 3500 all had 16MB in 8 2MB chips)

      nice try :)

    8. Re:Not too good? by Anonymous Coward · · Score: 0

      and the sysadmin stabbed us dead with a rusty steak knife and danced haliulijah on our graves.

    9. Re:Not too good? by Chilles · · Score: 1

      I play quake3 on the num-lock light of my newfangled IBM XT 4.77 MHz computer

    10. Re:Not too good? by iainl · · Score: 1

      "Some of the newer games though...eh wouldn't work to well."

      I'll certainly give you 'some', but I'm only on an Athlon 900 with GeForce 2 Pro myself, and both Call Of Duty and Max Payne (the two most recent games I've tried on it) run perfectly fine as long as you're prepared so sacrifice a few of the high-end twiddly graphics options.

      In fact the only game I have that does really bog down is Live For Speed, because that wants a lot more CPU for the physics engine.

      --
      "I Know You Are But What Am I?"
    11. Re:Not too good? by shish · · Score: 1

      Technicality nazi: Q3 refuses to install on anything with less than 64MB RAM :)

      I actually have tried to install it on my box of 200MHz / 32MB RAM / No graphics acceleration, and after buying a bit more ram it gets a surprisingly good ~1fps!

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    12. Re:Not too good? by pangu · · Score: 1

      That darn wind affects my railgun skills.

    13. Re:Not too good? by Anonymous Coward · · Score: 0

      Two feet of snow... Pathetic. Kids nowadays have it so easy!

    14. Re:Not too good? by rograndom · · Score: 1

      I was quite impressed when I managed to get Doom 2 to run on my 386sx-16 with 2mb of RAM through Win 3.1 with MagnaRAM installed. I had the screen size down to the minimum and it ran at like 2fps, but it ran, dammit!

    15. Re:Not too good? by Mr+Smidge · · Score: 2, Funny

      ... and you played multiplayer using yourself as a human modem, carrying the ones and zeroes to your ISP by hand, upstream both ways!

    16. Re:Not too good? by vidnet · · Score: 1

      uphill! both ways!

    17. Re:Not too good? by Anonymous Coward · · Score: 0

      HALO by MacroSuck f'rinstance.

      Playing online CTF with a 1.4Ghz P4, 128ram, 256mb Nvidia Halo DAWGs like the beatch that produced it. Q3, T2, and others tho, just SCREAM on the same machine with a LOT more eye candy enabled, bigger maps, bigger teams, etc, etc, etc!

      Biggest factor in OLGs is definately the CODE!!!!

    18. Re:Not too good? by Anonymous Coward · · Score: 0

      Intel introduced the Pentium at 60 MHz. I actually did used to play Doom on this just fine.

    19. Re:Not too good? by Trogre · · Score: 1

      Luxury.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  5. Games by Anonymous Coward · · Score: 1, Interesting

    I know they aren't action. (at least not any i've heard of) But online game sites are pretty fun, and you don't need a good computer either to play on Yahoo, Playsite, or the likes.

  6. xpilot by farnerup · · Score: 3, Interesting
    1. Re:xpilot by Anonymous Coward · · Score: 0

      Oh yeah... I forgot about that... Who wants to schedule a tournement?

    2. Re:xpilot by Anonymous Coward · · Score: 0

      amen brother!

      Wonderful wonderful game. Spent so much time playing it at uni against buddies, other unis, etc. If I remember the server had a back door to allow the authors access to any game running. Ah, those were the days. Still much fun.

    3. Re:xpilot by Anonymous Coward · · Score: 0

      I don't remember seeing any backdoor. I should know, I wrote some of the game...

      Man did I waste half my days playing that, and the other half adding gratuitous weapons and keys. The reason being that in adding them myself, I'd have a distinct advantage knowing how everything worked, and which keys did what.

      My work colleagues used to come in on a morning, see me still there and ask "So what keys DONT do anything?". Man those were the days...

      Somebody should do an update with more appealing graphics... I mean the gameplay is solid, just needs flashy eye candy to tempt in the rest of the universe. Hmmm... it's tempting... :-) Shame I don't have a spare three months.

    4. Re:xpilot by gnalle · · Score: 2, Interesting

      I don't play xpilot anymore, but there is an xpilot sourceforge project working on fancy xpilot graphics:
      http://xpilot.sf.net

    5. Re:XPilot by Anonymous Coward · · Score: 1, Informative

      Improved XPilot

      The first version of Xpilot was ready in 1991 and it was split into a server and a client in 1993 to facilitate internet play. See The Story of XPilot.

      Fortunately the developers of XPilot were clever (or lucky) enough to separate the model and the view into the server and the client, respectively. Since the the model resides in the server exclusively, a client can't break the 'physical laws' of the game, which unfortunately is possible by clients of some other games.

      An additional benefit of the strong separation of model and view is that players are not influenced by other players network latency (lag), since the server is aware of all the players positions and current action (e.g. key press/mouse click). In relation to the server, clients merely act as 'dumb terminals', sending input events from the user to the server and displaying info it receives from the server as graphics in the game window.

      The downside of this is of course that 'locals' get an (unfair) advantage over 'lagged' players by receiving information earlier and thus are able to act faster.

      The XPilot client is very configurable and it's easy to change it to display as much graphics as one prefer or one's system can handle. Since the client (and server) is open source, you can even (easily) change it to display information differently from 'official' versions, or synthesize information to 'enhance' your client, but still you can't break any of the game's (server's) physical laws by 'hacking' your client ;-)

    6. Re:XPilot by Anonymous Coward · · Score: 0

      Thanks for putting up the correct URL I typoed on my original post.

  7. Even Doom by ()vnorby() · · Score: 1

    I can play Doom on my pocket pc, so you should be able to play it on a desktop. Same with Quake, it is the same thing I am sure.

    --
    -Vib, videogame freelancer for news0r.com, videogame.net, and vnorby.tk
  8. Not that great? by Gojira+Shipi-Taro · · Score: 2, Interesting

    P4 1.7s and 2 year old graphics cards are just GREAT for Quake and the like. I play Quake3 weekly on such a system. The Nvidia card is slightly newer, but not much, and I'm playing at 1600x1200. Even with a GeForce2 for instance, I would expect excellent gameplay, if at a slightly lower resolution.

    NeverWinter Nights works very well on the same system. There's lots of options.

    I can remember working the Christmas shift and playing Warcraft many years ago on much lesser systems (albeit on Windows back then)

    --
    "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
  9. Easy by g4n0n · · Score: 1

    "The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question." Those box's will EASILY play any form of quake/doom/half-life/ut...

    1. Re:Easy by DJayC · · Score: 1

      Half-life? Does that mean Counter Strike will also run? I don't have any experience with running HL on Linux... but if you can swing Counter Strike, that's probably one of the best games to play on a LAN.

    2. Re:Easy by CaptBubba · · Score: 2, Informative
      CS 1.5 does work quite well under wine in my experience. The voice chat send was broken, but that isn't a big deal if you can yell at the other people across the room, and you can type short team messages. Framerate is solid for me, quite playable. Most annoying is a sound lag of 100ms or so that I experience ocasionally. Likely I just screwed up a setting when installing Gentoo or alsa.

      Assuming you have wine set up, run the HL installer, then the CS installer, just like in Windows. Set up your controls and resolution and you should be good to go.

      Steam (and therefore CS 1.6) is pretty much windows only though.

  10. No Quake?? by molo · · Score: 1

    Um, why is Quake out of the question again? These machines are plenty fast enough to play the original quake all though Quake3. If 3D rendering is a problem (binary module issue or licensing or something), try the original Quake1 NetQuake in software rendering mode.

    -molo

    --
    Using your sig line to advertise for friends is lame.
    1. Re:No Quake?? by Michalson · · Score: 1

      Or even Quake 2. Quake 2 can run in software mode, full detail (except for the fake alpha blending), 1024x768x60fps on a K6-2 300 (and that's how I played it since it didn't like my video card at the time).

    2. Re:No Quake?? by Maditude · · Score: 1

      Quake 2 can run in software mode, full detail (except for the fake alpha blending), 1024x768x60fps on a K6-2 300 (and that's how I played it since it didn't like my video card at the time).

      Bah. You'd be lucky to get over 20 fps at 640x480 in software rendering mode, and that would be with details turned to the "putrid" setting.

  11. Freeciv by Anonymous Coward · · Score: 1, Interesting

    Freeciv. Sorry, its not action though.

  12. Needs WINE, but its dirt cheap by mattgreen · · Score: 5, Informative

    Starsiege: Tribes.

    It is old, came out around 1998 or so. Single best multiplayer game. Infinite skill ceiling, fast gameplay, dirt cheap, and runs well on anything. I still play it regularly. (can you tell?)

    1. Re:Needs WINE, but its dirt cheap by Anonymous Coward · · Score: 0

      True Tibes roxors

    2. Re:Needs WINE, but its dirt cheap by Anonymous Coward · · Score: 0

      i wouldn't recommend this with only 4-7 people. especially when 95% of the built in maps are HUGE. HUGE as in built for more than 30 people to play.

      next thing i know some guy is going to get modded up for recommending bf1942, where most maps take 10 minutes just to run from one side to the other...

    3. Re:Needs WINE, but its dirt cheap by pacov · · Score: 2, Interesting

      I have to agree with you. I've played a lot of multiplayer games since Tribes, and while the graphics have gotten (marginally) better in most of them, none of the newer games seem to foster the same team effort that Tribes did (I could be remembering it through rose colored lenses, though). The pace was excellent and I was able to run it on the original Voodoo 3D addon card. I'll definitely reload it now since apparently there's a server or two still running.

    4. Re:Needs WINE, but its dirt cheap by starseeker · · Score: 1

      Gotta agree, I've never had a better multiplayer game experience. No unnecessary blood and gore, cool weapons, great maps, flying and shooting aircraft, stationary targets to blow up...

      I wish they would release that game and art to the open source community. It can't be commercially viable any more. It would Totally Rock.

      --
      "I object to doing things that computers can do." -- Olin Shivers, lispers.org
    5. Re:Needs WINE, but its dirt cheap by Minna+Kirai · · Score: 2, Insightful

      It can't be commercially viable any more.

      Doesn't matter. They still won't give it away. Releasing it for free might mean that someone will grab it any release an improved version (still for free), and that it might get a few users, and those people might have less time to buy the company's upcoming for-profit releases.

      That's the real reason the entertainment industry wants eternal copyrights- not because old works are still earning them money, but because they'd be competition with their new releases.

    6. Re:Needs WINE, but its dirt cheap by yem · · Score: 1

      Yes, Tribes is the best ever multiplayer game IMHO.

      But not in Linux. Pity really :-(

      --
      No, I did not read the f***ing article!
    7. Re:Needs WINE, but its dirt cheap by starseeker · · Score: 1

      Which version of wine are you using to run it? Latest winehq stuff freeze on the the tribesdemo install. Does one need a Windows installation to work off of?

      --
      "I object to doing things that computers can do." -- Olin Shivers, lispers.org
  13. Wanna Trade? by /dev/trash · · Score: 4, Funny
    The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards


    Where have we come as a nation, as culture when a P4 1.7Ghz is classified as a "not all that great" machine.

    1. Re:Wanna Trade? by Anonymous Coward · · Score: 0

      Can you Say Micro$$$$$oft????

    2. Re:Wanna Trade? by Saeger · · Score: 1
      It's every good consumers' duty to keep up with the Jones'. Only ungood consumers reuse, recycle, and reduce.

      --

      --
      Power to the Peaceful
    3. Re:Wanna Trade? by jsse · · Score: 1

      Where have we come as a nation, as culture when a P4 1.7Ghz is classified as a "not all that great" machine.

      In my place they're military grade classified export embargo machines!

    4. Re:Wanna Trade? by spikev · · Score: 1

      Actually considering the crappy architecture/construction of early p4 systems, this isn't that great.

    5. Re:Wanna Trade? by ottffssent · · Score: 1

      :) It's not.

      You can buy dramatically faster chips than that for $50.

    6. Re:Wanna Trade? by sjwt · · Score: 0, Flamebait

      or amybe the asnwers
      Can you Say Intel.

      Im qutie happy with my
      'not all that great' AMD XP 1.4Ghz with a two year old Nvida card

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    7. Re:Wanna Trade? by xeno_gearz · · Score: 2, Insightful
      Exactly. Even a 2.6 GHZ machine is not good anymore. My previous post on this reposted for your convenience... :)

      Precisely! I recently purchased a computer for a family member who will only use it for some basic uses such as word processing, email, etc. Anyways, when I was out shopping at one store, the sales guy stated "This machine will be on sale the day after Thanksgiving, although it's only 2.6 GHZ..." ONLY?!?! What in the hell? Anyways, I ended up getting the person a Thanksgiving special at a different store (but it also was only 2.6 GHZ ;)

      Took the damn thing back to their house and a whole bunch of the extended family was there, it being the holidays and all. They check out the computer and they are all, "Nice computer, only 2.6 GHZ though..." What in the hell! These people are only going to use it for email and stuff. I couldn't believe the reaction I was getting from these people!

      At least the person who received the computer appreciated it though. Sorry for the rant but I was amazed at this prevalent outlook on processor speed. Has anyone else run into this?

      We might as well all get Athlon 64s to check email and run word processing because that is what the industry [Not just AMD, mind you] tells consumers that they need. ;)

      --
      *
      troll blacklist. Please mo
    8. Re:Wanna Trade? by euxneks · · Score: 1

      What I want to know is how Quake cannot play on those machines... I mean, we are talking about the original Quake right? My mom's shitty 355 MHz comp with like an 8 meg vid card can play Quake.

      --
      in girum imus nocte et consumimur igni
    9. Re:Wanna Trade? by /dev/trash · · Score: 2, Funny

      My biggest goal is to break the Ghz barrier sometime before 2006. I have a 266Mhz, a 800Mhz and a 266Mhz laptop. Anything over a Gigahertz is waaaay faster than what I have.

    10. Re:Wanna Trade? by /dev/trash · · Score: 1

      I was gonna mention that but it's been ages since I've played a computer game. But yeah my 800Mhz box should handle Quake.

    11. Re:Wanna Trade? by Hatta · · Score: 1

      If grandma and joe sixpack want to subsidize processor R&D so I get prettier games, faster audio/video compression, compilation, and encryption for cheap I'm not going to complain. Besides GnuGo is still pretty slow on my 1800XP.

      --
      Give me Classic Slashdot or give me death!
    12. Re:Wanna Trade? by ionpro · · Score: 1

      Well, I'd wager that's a 2.6Ghz Celeron machine. Give me a 1.6Ghz Duron anyday -- it's half the price, 133% of the performance (even on OLD boards!), and it gives me more money for things that matter (like, say, RAM and video card).

      I can't believe OEMs are still selling Celeron machines. People must really believe the "MHz Myth", because you can get a Barton 2500+ for the price of a Celeron 2.6Ghz that simply makes the Celeron go and hide in shame for its utter lack of competency. Pair it with an older KT400A board (<$50), and you've got a hell of a system (RAM+motherboard+processor) for under $200. Check out this review over at Anandtech to see what I mean.

    13. Re:Wanna Trade? by monkeyfinger · · Score: 1
      If grandma and joe sixpack want to subsidize processor R&D so I get prettier games, faster audio/video compression, compilation, and encryption for cheap I'm not going to complain.

      Good point. If it was only serious gamers buying fast chips they would be a damn sight more expensive. It's all those people buying chips far faster than they will ever need who help get the prices down.

    14. Re:Wanna Trade? by forlornhope · · Score: 2, Insightful

      Im with you buddy, I have been on my 800Mhz Celeron for the past 4 years(though I must admit it is "slightly" overclocked to 1.1Ghz). Meanwhile my dad bitches daily to me about how slow and how much of a piece of shit his P4 1.8Ghz system is. I keep telling him its windows be he refuses to let me put that "Piece of Shit" Linux on his system. Im ashamed to call him my father sometimes. And on a similar subject I did just splurge for a brand new Apple iBook G4. I brought it to engineering(WVU student) three days after I got it and no one could imagine why I got the 12 inch Apple iBook running at an appauling 800Mhz while they showed off their 17 inch beasts with top of the line intel crap. That was until they saw the amazing battery life and how I could throw it into my backpack and it fit in perfectly because it is the exact size of my notebooks and textbooks. Size might matter in somethings, but in the computer world most people get size for the sake of size and end up screwing themselves. Ok now Im done ranting and heading off to bed.

      --
      "We Don't Need No Truthless Heros!" - Project 86
    15. Re:Wanna Trade? by iainl · · Score: 1

      "My mom's shitty 355 MHz comp with like an 8 meg vid card can play Quake"

      Err, my old AMD at 90MHz and 8 meg _total_ played a perfectly good game of Quake, so I'd certainly hope so...

      --
      "I Know You Are But What Am I?"
    16. Re:Wanna Trade? by Spoing · · Score: 1
      I see that too, though not so much. Most people I talk to don't know. Personally, I'm very happy with my meger celeron 1.4 with 3/4GB ram.

      A faster network connection is the biggest issue.

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    17. Re:Wanna Trade? by gnu-generation-one · · Score: 1

      "My biggest goal is to break the Ghz barrier sometime before 2006. I have a 266Mhz, a 800Mhz and a 266Mhz laptop. Anything over a Gigahertz is waaaay faster than what I have."

      Just start counting both the up and down edges of your clock pulse. Then your 800MHz machine will become 1600MHz.

    18. Re:Wanna Trade? by Anonymous Coward · · Score: 0

      You're infringing a Rambus patent!

    19. Re:Wanna Trade? by Anonymous Coward · · Score: 0
      Whether you are attending a private sex party or a public club, there are some good manners that should be followed. Obviously these rules will vary for different parties, but here are a few good rules to follow so that you don't become an unwanted guest and never get invited back again.
      • Don't be a sling lizard - In other words, don't get into a sling unless you have a play partner. And if slings are limited, give other people a change to use the sling.
      • Lay down paper towels on the floor before playing to collect any spilled lubrication. You may also want to place a paper towel under the bottoms butt. Wipe off the play area and the bottom completely before leaving the play area. It is the tops responsibility to make sure the lube is wiped off the bottoms butt and that the floor and sling or table is wiped off and clean for the next person.
      • Ask your host what the house rules are This includes where you are allowed to play and what supplies you should bring (I always bring my own lube, beverage, paper towels and other party supplies to private parties). At THE SLING you can bring your own lube or we sell it there. Bring your own beer if desired, we provide sodas, paper towels, gloves, condoms and shower. For all parties it's polite to bring your own towel in case you want to shower
      • Don't just walk up to a play session and join in It's best to try to get some eye contact to see if they want you to join in. It can be very distracting to be in a scene and have somebody just join in especially if you don't want them there.
      • Keep unnecessary conversation and noises out of the play area Try not to have regular conversations where people playing can hear you. Also, if you are a screaming or make loud noises during play, this may disturb other guests. Some people enjoy the loud moans and groans but many find it disturbing.
      • If you move any equipment around return it to the original spot when done For example, if you raise or lower the sling, return it to where it was when you got there. Or if you move a table or chair, return it.
      • Do not share lube. This can lead to the transmission of HIV and other diseases. The cans can become contaminated while playing so it's good to write you name on the jar of crisco or lube.
      • Wash off hands and arms and dick when done playing Preferrably with an antibacterial soap.
      • Don't walk around the party in street clothes or be a gawkerAt most play parties the guys are usually in jocks or chaps so that their butts are exposed
      Proper Fisting Technique Photograph
  14. Enemy Territory by harikiri · · Score: 5, Informative

    I set this up for a few of us at the office, and now we have up to 20 players on a friday afternoon, including some VPN'ing in from home to play.

    We've managed to also include managers and some people 40+ who haven't played FPS games before, and after a week they become a lot more proficient.

    Currently running it on a linux server (700 MHz box next to me), and we play it from our 2.0Ghz desktop PC's.

    Best thing about it.. it is FREE.

    --
    Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
    1. Re:Enemy Territory by harikiri · · Score: 5, Informative
      Woops, forgot links:

      Downloads for Enemy Territory (Linux/Windows): here

      The background behind why it's free, is that the developers Splash Damage were working on a single player and multiplayer expansion for Return to Castle Wolfenstein, but in the end ditched the single player version, and released the MP version free!?

      The map we play is small and fun, available from here.

      --
      Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
    2. Re:Enemy Territory by Anonymous Coward · · Score: 0

      Is your company hiring?

    3. Re:Enemy Territory by Marsala · · Score: 4, Insightful

      and after a week they become a lot more proficient.

      Yeah.

      It doesn't take all that long to figure out how to type in "OMFG..WTF?!? HAX!" or to understand that when all hope is lost poor shots turn to the flamethrower for solace. :)

      Seriously, though... Enemy Territory (which is totally, 100% free-as-in-beer free and plays under Winders and Linux nicely) or Return to Castle Wolfenstein are awesome games... especially if you want to emphasize that whole teamwork thing. We used to play RtCW after hours, and it did a lot for the whole "I got your back" mentality in the office.

      ET will be more graphics hungry than RtCW, but I currently play ET on a Ti4000 without too much hassle, and was running RtCW on a honest-to-gawd 3dfx Voodoo 3000. Something like Quake3 should be no sweat for the systems you mentioned (I've played all 3 on a 850Mhz duron).

    4. Re:Enemy Territory by Hettch · · Score: 1

      I agree. Enemy Territory is an excellent FPS. It's free, and downloadable in windows or linux binaries.

      Here's a link. Just click on the enemy territory link up at the top and you'll get a list of download sites.

      And it should definitely run on the pc's that you have. Here's the min requirements from happypenguin.org:
      Additional System Requirements:

      >a computer running Linux x86 (kernel >= 2.2 - 2.4 recommended, glibc >= 2.1 - 2.3 recommended)
      >Running a recent and mainstream distribution is recommended
      >Intel Pentium III 600Mhz processor or equivalent
      >128 MB RAM
      >Hard Disk drive with at least 230Mb of disk space
      >OSS compatible sound card
      >A 100% full OpenGL compliant 3-D video card and Linux driver.

    5. Re:Enemy Territory by Saeger · · Score: 1
      I second that. Enemy Territory is one of two "real" games that I play that I don't have to dualboot out of linux (into WinXP) to play.

      And the level editor for ET (and many other games) also runs fine. Get a copy of GtkRadiant and start making your own (mediocre) maps.

      --

      --
      Power to the Peaceful
    6. Re:Enemy Territory by Anonymous Coward · · Score: 0

      Yeah, Enemy Territory is quite the online shooter.. and runs perfectly well on Linux (or FreeBSD for that matter)

      You wont be too happy with the min requirements tho..

      In fact, you really want 256mb memory at least. 64mb on your graphics card is also rather desirable.. but if you have that, a pIII 600 will do quite fine (actually, played on a pII 450, and that works as well given a good graphics card)

      On a p4 with something like a gforce2 or better this should definitely be no prob.

    7. Re:Enemy Territory by harikiri · · Score: 1

      Nah, it's panzer time when people get outnumbered.. :-)

      I also configured the server so that everyone starts with light weapons 3, and can hit level 4 pretty easy. This is to give em all an opportunity to run around in-game madly shooting they're duel pistols, shouting out to their office mates "ze enemy iz weakened!"

      Oh and btw, the slang for "game?" is "ze enemy.." Heheh.

      --
      Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
    8. Re:Enemy Territory by AugstWest · · Score: 2, Informative

      Download has been faster, for me at least, from the BitTorrent link @ idsoftware.com.

    9. Re:Enemy Territory by sjwt · · Score: 1

      Venom for RtCW and Mounted gun cant remebre its acatual name in ET..

      loved those..
      played RtCW when it first came out,
      the lag handleing was shit house,
      and at the time i was stuck with a cable
      with 400 pings!! tryed out all the wepons
      and coudl only relay hit with the venom
      then they patched and man the lenring curve
      just poped back up there, nealy droped
      the venom in frustration for the panza.

      still its my fav wepon.

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    10. Re:Enemy Territory by Anonymous Coward · · Score: 0

      Hey, how do you give people starting experience in Enemy Territory? I'd love to start everyone out as a general for those quick one map games...

    11. Re:Enemy Territory by Anonymous Coward · · Score: 0

      Sweet! /me goes and DLs it from AU server (I live in Western US, but most of the other servers you have to pay for, and the rest Dl at ~500 b/s whereas the AU DLs at ~60 kb/s)

    12. Re:Enemy Territory by Anonymous Coward · · Score: 0

      Assuming you mean Australian, thanks for nothing.

      Aussie ISPs still have to pay for data going to and from the US, while US ISPs pay nothing for data to/from Australia.

      Maybe if people weren't leeching across the Pacific without having to pay by the MB, prices here would drop.

    13. Re:Enemy Territory by lightsaber1 · · Score: 1
      I don't think ausgamers.com should affect your ISP prices...their sponsors will pay for all that traffic. And yes, ausgamers is the only download site you don't have to sign up for/pay for that's listed on the main site...it sucks.

      ET is the only game I play nowadays, and I must say it's an absolutely wonderful network game.

    14. Re:Enemy Territory by lightsaber1 · · Score: 1

      Just a follow-up comment on the state of the download servers, including ausgamers. Nobody knows how to set up their servers with bloody mime-types. everybody's got .bin files downloading as plain text ...which displays the text instead of downloading the binary file in my browser (Mozilla 1.5), so I have to copy the location and use wget...I could probably set up something in the browser or elsewhere on my end, but I mean, how hard is it to make that basic mime-mapping on the server? Come on people!

    15. Re:Enemy Territory by Xel'Naga · · Score: 2, Informative
      "Pretty realistic"...
      I take it you've never participated in a real war? Not that I have, but I'm quite certain medics don't go around killing their own to revive them with full health.

      Or make "Airstrike jumps" when Friendly Fire is off...

    16. Re:Enemy Territory by zr-rifle · · Score: 2, Informative

      Or you can get it here. Download is quite fast for Europeans.

      Just remember to patch the game with the 2.56 update, else you won't be able to join the majority of servers.

      What's cool about Enemy Territory is that the win32 and linux clients were released simultaneously. It's certainly something I'd like to see happen more often in the gaming industry and it's a boon to linux gaming in general. I've got fingers crossed for DooM3 as well, since iD software has always been very concerned about the linux game market (which might be minimal considering the other platforms, but _exists_ and _is_ growing).

      What still needs to be worked out is a legally acceptable means of distribution for distros like gentoo. A while ago Enemy Territory was nerfed from the Portage tree because of EULA breaching (actually, it would actually be EULA 'masking', since users who "emerged" ET on their system basically couldn't read and thus accept it).

      Distribution on demand like Gentoo features is especially interesting for Software houses and producers, since it eliminates the need of local distributors. That's the real reason for vALVE Software's Steam.

      --
      Hack your mind out of its sandbox.
    17. Re:Enemy Territory by Anonymous Coward · · Score: 0

      What a goddamn p4 whiner to post a Quake comment like that!

      I reccomend Enemy Territory also here.

      Playable even on my p3 500 Mhz, NVidia2MX - with a slow motherboard.

      Please hook my slow PC up to your p4 network to frag a little lesson about how playable ET is on 500Mhz ;)

    18. Re:Enemy Territory by Corfitz · · Score: 1
      I take it you've never participated in a real war? Not that I have, but I'm quite certain medics don't go around killing their own to revive them with full health.

      Of course they do. This happens all the time.

    19. Re:Enemy Territory by Anonymous Coward · · Score: 0

      MEDIC!!

      ET rocks!

      Don't forget you can also get loads of extra maps, and even SS skins for the Ev1L ones among us...

    20. Re:Enemy Territory by wilper · · Score: 1

      My fastest machine is a 750Mhz Athtlon with an old GeForce2. Plays Enemy Territory just fine. So it doesn't really require that a fast computer.

    21. Re:Enemy Territory by Anonymous Coward · · Score: 0

      I don't think ausgamers.com should affect your ISP prices...their sponsors will pay for all that traffic.

      Higher bandwidth usage on the link means more money from Aussie ISPs go to US telcos (peering arrangements). If that bandwidth is being used to serve US customers, and Aussie consumers end up paying for it, where's the justice in that?

      AARNet (the academic backbone, and the biggest net link here for a long time up until mid-late 1990s) blocks non-Australian downloaders from some areas of their FTP archives for that reason.

  15. Counterstrike by subzero_ice · · Score: 5, Informative

    How about counterstrike? It doesn't require a high end machine infact P4 1.7 is a over kill for counterstrike.

    1. Re:Counterstrike by GoofyBoy · · Score: 1

      I was about to suggest this. CS can handle any computer with a semi-decent graphics card.

      Even better is also look at the many quality mods for HL. Like Coop Sven. Or that Pirates one.

      Lots of fun. HL is still a great game.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    2. Re:Counterstrike by Paleomacus · · Score: 1

      Counterstrike _is_ a Half Life Mod. Most people would call it quality too (most won't brag about the maturity of the players though). (=

    3. Re:Counterstrike by focitrixilous+P · · Score: 1

      CS? I think you mean ricochet. No worries about stealth, or aiming, really. Just point in the general direction of the enemies and hope for the best. Best* half life mod ever.

      *not the best, but best for n00bs.

      --
      SAILING MISHAP
    4. Re:Counterstrike by GoofyBoy · · Score: 1

      Thats what I meant. (but not what I clearly posted)

      Look at the other mods for HL besides CS.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    5. Re:Counterstrike by SkArcher · · Score: 1

      Camperstrike blows goats in an online context, but may be okay for a LAN play. Day of Defeat is undoubtedly a better Halflife mod for online play. If you are using STEAM (which is actually reasonably stable now), the ricochet mod is fun Shame about HL2's problems

      --

      An infinite number of monkeys will eventually come up with the complete works of /.
    6. Re:Counterstrike by Anonymous Coward · · Score: 0

      I was about to suggest this. CS can handle any computer with a semi-decent graphics card.

      I'll say. I first played Halflife on a Pentium 133 with a Voodoo2 graphics card. I just played single-player at the time, though. Network play might have required a little more.

      That was kind of interesting, actually. The game didn't recognize the drivers, so it defaulted to software rendering, which game me a whopping 0.5 frames/sec. (I.e., wait two seconds between frames.) But after I turned on hardware rendering it was fine.

    7. Re:Counterstrike by irokitt · · Score: 1

      Counterstrike: no guns allowed, please remove all metallic objects before passing through the metal detector.

      --
      If my answers frighten you, stop asking scary questions.
    8. Re:Counterstrike by Robotech_Master · · Score: 3, Informative

      Uh...and you can play this on Linux? How? Did they finally come out with a Half-Life for Linux?

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    9. Re:Counterstrike by Gumshoe · · Score: 3, Informative
      Uh...and you can play this on Linux? How? Did they finally come out with a Half-Life for Linux?


      A regular version of Wine (not WineX or whatever) runs Halflife perfectly and has done for a couple of years. The menus seem to be a bit flakey (I don't know for sure as I've never seen Halflife on Windows) but the game itself runs just fine.
    10. Re:Counterstrike by Lumpy · · Score: 1

      I've played half life on linux for 2 years now.

      A little know program called WINE can do it for you.

      and if you cant figure it out....

      Secret hints here will help you.

      --
      Do not look at laser with remaining good eye.
    11. Re:Counterstrike by Anonymous Coward · · Score: 0

      The menus on windows are totally sh!te too :)

    12. Re:Counterstrike by Anonymous Coward · · Score: 0

      The half-life menus are flaky in Windows, too - it isn't a big deal, as it does not affect gameplay.

  16. On the primary app server by mlk · · Score: 1
    --
    Wow, I should not post when knackered.
  17. xblast by ols22 · · Score: 1

    Xblast is quite good. Easy to setup and get the hang of. Very very low requirements to run.

  18. Armagetron by Anonymous Coward · · Score: 3, Informative

    http://armagetron.sourceforge.net/

    1. Re:Armagetron by Anonymous Coward · · Score: 0

      Oh I love Armagetron!

    2. Re:Armagetron by jvollmer · · Score: 1
      I do too, but have you noticed that version 0.2.0.pre_020721 cheats?

      If it's not Consolidated Lint, it's just fuzz!

    3. Re:Armagetron by Anonymous Coward · · Score: 0

      Armagetron is a great network game on a LAN. Runs on OS X, Win, Linux.

      Optional AI competitors with names matching their intelligence. (Hint... You start off battling against Word and Excel, later move up to gcc, etc.)

  19. out of the question? by Anonymous Coward · · Score: 0

    > The machines that we use are not all that
    > great, P4 1.7Ghz with 2 year old NVidia
    > graphics cards, so Quake and the likes are out
    > of the question.

    ( Score: -1 (redundant) )

    When you go looking for games to play try to find a list of what're called "Minimum Requirements". You'll find your machines are more than adequate for a lot of the games out there (even that fancy Quake game!)

  20. cube by potpie · · Score: 4, Informative

    Definitely Cube! It's like a basics version of half-life for free.

    http://wouter.fov120.com/cube/

    --
    Esoteric reference.
    1. Re:cube by Anonymous Coward · · Score: 0

      omg i remember playing that game with some lan party friends...

      worst game ever

      CUBE!!!

    2. Re:cube by va3atc · · Score: 2, Informative

      Definitely Cube! It's like a basics version of half-life for free.

      http://wouter.fov120.com/cube/


      My favorite free game actually! :)
      3D Gamers is even giving cube a little publicity
      They are advertising for Unreal Tournament but its cube in the screenshot hehe

      The IRC channel for this game is:

      server: irc.gamesnet.net
      channel: #cube

      Topic is : public release HOPEFULLY the 21st, but for sure this year still (that's a promise)

      So should give you an idea that its going to get a facelift quite soon :)

      --
      Candle burns its brightest in the dark
    3. Re:cube by Anonymous Coward · · Score: 0

      It's like a basics version of half-life for free. ...except without a plot
      or quality level design
      or fun weapons
      or anything else that makes a game different from an engine demo

    4. Re:cube by JonKatzIsAnIdiot · · Score: 1

      " It's like a basics version of half-life for free. ...except without a plot
      or quality level design
      or fun weapons
      or anything else that makes a game different from an engine demo"

      Hey - don't knock it. That's the formula id has been following for years.

    5. Re:cube by Stinking+Pig · · Score: 1

      I tried it out a while ago, but since it didn't work on Voodoo3 or Intel 810 chips and that's all that I have.... I didn't get far :-) Hopefully the hardware support has improved.

      --
      "Nothing was broken, and it's been fixed." -- Jon Carroll
  21. you are insane by neo8750 · · Score: 1
    P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question.

    i run a dual 450 and i play all the half-life mods and they run better then ever. i "use to" play all the time on a voodoo3! so don't give me that you can't play any of the good games. they might load slow but once they load they should run fine.

  22. Great Linux Games by Anonymous Coward · · Score: 0

    Nethack!
    Nettrek!
    NetXRobot!
    MultiWumpus!

    C'mon, if it were designed in the 70s it had to be good. It's the Linux philosophy. Don't pine after those fancy modern things that were developed with WinTel boxes in mind. Stick to the good old Unix roots.

    1. Re:Great Linux Games by YOU+LIKEWISE+FAIL+IT · · Score: 1

      Nethack! Nethack is a false god graven to draw the faithful away from the true bloodline of righteous Roguelike games, currently incarnated in the form of Glorious Angband and its descendants.

      For an office ( a patient, nerdy office, perhaps ), I recommend one of the multiplayer 'Bands - there's always Mangband ( but there are some rumours the devs are gits ), and there is a multiplayer version of ToME ( my favourite Angband flavour ) called ToME-NET or something similar. Give them a go!

      YLFI
      --
      One god, one market, one truth, one consumer.
  23. Re:In the shade of an old oak tree by carpe_noctem · · Score: 1

    this story sucked, but your link ruled. thx mang. =)

    --
    "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
  24. "Quake is out of the question" by Jaeger- · · Score: 1

    I played Quake1 for years on my P1-200mhz. I don't see how this is out of the question for your p4-1.7ghz and Nvidia video cards.

    Unless you are talking about Quake3 etc. Even then, I play Q3 all the time on a Tbird 800mhz w/GF2. Your machines are far better than this comp.

    I guess you just have something against Quake. In that case, my suggestion would be Half Life or UT.

    --
    E V E R Y T H I N G I W R I T E I S F A L S E
  25. Quake I by jacobjyu · · Score: 1

    Sheesh, I remember playing Quake 1 on my now pitiful 133mhz pentium 1, and you're crying about a p4 1.7Ghz?? I myself am still running on a 1Ghz Athlon, and am satisfied with it (so far, it's beginning to be a bit slow now relatively).

  26. original UT by bender647 · · Score: 1

    Unreal Tournament plays under Linux. But I've only played multiplayer under Windows so I can't speak for the net code.

    1. Re:original UT by ticklejw · · Score: 1

      I can: It works great. I play internet games all the time under Linux!

      --
      "Software is like sex; it's better when it's free." -Linus Torvalds
  27. Unreal Tournament (1999) by MsGeek · · Score: 1

    It will run on just about anything that has 3D acceleration. It's oodles of fun. And it can be had for $10 in the bargain bin at CompUSA.

    --
    Knowledge is power. Knowledge shared is power multiplied.
    1. Re:Unreal Tournament (1999) by p3d0 · · Score: 1

      I second this. It's my all-time favourite video game, and it will scream on the hardware this guy has.

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    2. Re:Unreal Tournament (1999) by bonhomme_de_neige · · Score: 1

      Actually, something like a TNT2 is not so good for UT which had drivers optimised for 3dfx cards (at least on Windows) - the OpenGL drivers are buggy and crap and I remember having to play on 800x600 on boxen with GeForce 2 Ultras ... still, a '2 year old' NVidia card is probably going to be at least that or a GF3 so there shouldn't be any problems ... heck with a 1.7Ghz CPU you could probably run it in software in high res ;p

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
  28. Huh? You're underestimating those machines... by Anonymous Coward · · Score: 1, Insightful

    so Quake and the likes are out of the question

    Um... you may not be aware that when Quake 1 came out, it ran great on a Pentium 1 / 120Mhz machine with software video rendering.

    Quake 2 ran just fine on a Pentium 2 / 233Mhz machine with a 2Mb 3dfx Voodoo 1 graphics card.

    Quake 3 runs just fine on my old Pentium 3 / 800Mhz machine with an nVidia GEForce 2 (which was the definition of good - in summer 2000).

    Any hardware greater than the machine specs listed above is going to have absolutely no problem at all. You may not get 400fps in Quake 3 benchmarks - but nobody needs that level of performance to be able to play and enjoy the game.

    On your 1.7Ghz machines, Quake 1, Quake 2, Quake 3 and Unreal Tournament will run just fine as will Unreal Tournament 2003 (assuming you at least have a Geforce 2).

    1. Re:Huh? You're underestimating those machines... by Anonymous Coward · · Score: 0

      Ha! I ran Q2 on a P1/120 in software!

      Okay, it didn't run WELL (it ran like crap by today's standards, but back then 3D accelerators were uncommon and 4 FPS in software was GOOD), but it was playable, except for those REALLY big multiplayer levels.

  29. Tetrinet by PhaseBurn · · Score: 2, Informative

    http://gtetrinet.sourceforge.net/

    Loads of fun, multiplayer, great for an office enviornment, and very light on hardware...

    --
    -PhaseBurn Welcome to Linux country. On quiet nights, you can hear windows reboot.
  30. Wolf: ET by Fatal · · Score: 2, Informative

    Wolfenstein Enemy territory would be an ideal game.. It should run with no difficulties on your machines and it is also free..

    A quick google search turned up this URL, for example, to download from..

    grab from here

  31. Freedoom by sfraggle · · Score: 2, Informative

    Give Freedoom a go - the PrBoom port runs on Linux and supports multiplayer. Not all the freedoom levels support deathmatch yet but theres a huge archive of deathmatch wads you can play under it instead.

    --
    were you expecting to see a sig here? perhaps you'd rather see the inside of an ambulance!
  32. A good option by skippy13 · · Score: 3, Funny

    With such low end systems, you'd better stick with MUDs.

    If my _great_ P2 450MHz machine with 128MB RAM and an Nividia TNT2 with 16 MB of VRAM can play Counterstrike via Wine, I'm really not sure what to recommend for your "not that great" machines...

  33. xtank by emptybody · · Score: 1

    enough said.

    --
    comment directly in my journal
  34. how about make use of your tax dollars... by Anonymous Coward · · Score: 0

    and play Americas Army!

    http://www.americasarmy.com/

    runs on the UT2k3 Engine but my 1.4 TBird and NVGF3 seem to do ok.

  35. LEGENDS IS FREE! by terrox · · Score: 2, Informative

    http://legendsthegame.com - action game, multiplayer, scalable graphics etc. download from any of these mirrors http://shiftermod.com/legends/legends-0.3.6.1.tar. gz http://borganism.com/legends/downloads/legends-0.3 .6.1.tar.gz http://themasters.co.za/legends-0.3.6.tar.gz

  36. Unreal Tournament by hogger · · Score: 2, Informative

    Unreal Tournament Classic (not UT2003) runs great in Linux. You can purchase it for around $10 in the bargain bin at my local CompUSA, so everyone could afford to legally have a copy on their machine. It runs just fine on my daughter's Celeron 700 with a four-year old Voodoo card, so I suspect it would run great on your newer faster better office PCs.

    There are lots of mods for it if you get bored with the factory DM, CTF, and assault modes.

    Also, as many have mentioned, quake3 runs fin on a box like yours. It's a great game and is getting pretty cheap now too. My family and friends still find UT classic and Q3 just as fun, if not more, than the newer games.

  37. Netrek by miracle69 · · Score: 1

    It'll run, but barely on those P4 1.7 GHz boxes. Luckily, those NVIDIA can do 16 color screens pretty good, so you'll be fine there.

    --
    Linux - Because Mommy taught me to Share.
    1. Re:Netrek by Zars · · Score: 1

      Netrek... Great Unix game. Spent many an hour playing in college.

    2. Re:Netrek by gl4ss · · Score: 1

      xpilot too.

      --
      world was created 5 seconds before this post as it is.
  38. America's Army by Neo-Rio-101 · · Score: 3, Interesting

    With Linux being free and America's Army being free.... all you need is the PC hardware and a broadband connection. "Frag out" indeed.

    --
    READY.
    PRINT ""+-0
    1. Re:America's Army by harikiri · · Score: 2, Informative

      Downside is that you need a lot of patience to play AA:O, because there are no respawns. Not something my co-workers have a lot of. :-(

      --
      Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
    2. Re:America's Army by Milo_Mindbender · · Score: 4, Informative

      Americas Army (www.americasarmy.com) is great in an office. Particularly because it is totally FREE and runs on Linux, Mac and Windows.

      It's an up-to-date engine (unreal 2003) and seems to work fine even with older cards and laptops that have graphics accelerators. It has lots of adjustments to sound and graphics quality to tune performance for slower machines.

      If you run your own server you can relax the playbalancing requirements so people can get any weapon they want.

      I've found it's kind of a pain sometimes to download, with all the primary sites being slow but if you search for it on Google you can usually find a secondary site or bittorrent server for it.

      There is also a self configuring linux bootable CD of it for people who don't want to install it on their hard drives.

      --

      Milo from Kangaroo Koncepts

    3. Re:America's Army by mlk · · Score: 1

      Could I have a link please.

      Ta.

      --
      Wow, I should not post when knackered.
    4. Re:America's Army by Anonymous Coward · · Score: 0
    5. Re:America's Army by TEMM · · Score: 1

      www.americasarmy.com Enjoy, that game made me into a hermit last summer.

    6. Re:America's Army by TEMM · · Score: 1

      I would suggest against the bootable CD unless you have a ton of ram. The maps are huge and the cd requires you to load parts of the OS and gamefiles to a ramdisk before launching them... this eats up a good chunk of ram even before the game is launched.

    7. Re:America's Army by Neo-Rio-101 · · Score: 1

      I think the no respawn rule is good though.... it encourages you not to get killed (and end up having to wait)... unlike other FPSes where you can just kamikaze yourself half the time.

      --
      READY.
      PRINT ""+-0
    8. Re:America's Army by irokitt · · Score: 1

      Very nice of the government to spend our tax dollars making video game "recruitment tools". However, they could have passed it off as a training aid-I heard somewhere that West Point uses Quake (err, I think it was Quake) as part of its training regimen.

      --
      If my answers frighten you, stop asking scary questions.
    9. Re:America's Army by BitchKapoor · · Score: 1

      The Marines have a Marine Doom level for download on one of their websites...

    10. Re:America's Army by Hatta · · Score: 1

      Rumor has it the military even produced a custom verson of BattleZone for training.

      --
      Give me Classic Slashdot or give me death!
    11. Re:America's Army by escallywag · · Score: 1

      Play America's Army if you don't mind the mind control/subliminal messaging part and if you can resist the urge to run over to the nearest recruitment office after playing a couple of hours. (or don't resist at all, I don't really care...)

    12. Re:America's Army by NSash · · Score: 1

      America's army sacrifices gameplay in a misguided attempt to achieve "realism." And somehow, the game almost manages to capture the drudgery of real combat.

      Real war is not fun. This game attempts to be as realistic as possible, and although I can't tell you if the recoil on the M16 is just like the real thing, I can tell you that this game is no fun.

      If you want to play soldier, America's Army is good enough. If you want to play a first-person shooter, then play something else.

    13. Re:America's Army by Anonymous Coward · · Score: 0

      I usually download from 3dgamers. No silly registration requirements, the main server is pretty fast, and they serve their own tracker for BitTorrent.

    14. Re:America's Army by bash-2.02$ · · Score: 1

      sure

      you'll find everything you need there. just type in "america's army" in the little text box. it works for most anything, in fact.

      okay, okay, i wont be a prick.
      here ya go

      --
      tofu is made of little baby seals
    15. Re:America's Army by StarWreck · · Score: 1

      America's Army requires slighly more strategy than the typical hold down the trigger while wildly spinning in circles while jumping games. So you're right, if you're into that sort of thing its not a good game. But if you're into actually thinking ahead, its a great game!

      --
      ... and in the DRM, bind them.
    16. Re:America's Army by Anonymous Coward · · Score: 0

      Compared to the cost of advertising on network television, this game is cheap. Also, being a video game it targets the right demographic, teenage boys. So don't complain when the govt spends 20 million on a video game as a recruiting tool. 20 million, you can barely buy a congressman with that these days.

    17. Re:America's Army by Anonymous Coward · · Score: 0

      You obviously like the quick arcade style FPS while AAO is more of a strategy FPS.. two different genres, two different target audiences.

      to each their own.

  39. 3 year old computer by deadgoon42 · · Score: 1

    I have a 3 year old computer 1GHz Athlon and GeForce2. I have yet to run into a game I cannot play.

    --

    Smeghead every day of the week.
  40. linux games by Feuer_Frei- · · Score: 2, Informative

    those machine should be able to handle Quake 1-3 and Unreal Tournament fine in linux. UT2K3 and tenebrae quake would take a better vid card. If you are willing to install WinE Half-Life and Counter-Strike will also play perfectly fine. check out more at linuxgaming.net

  41. Unreal Tournament by Icyfire0573 · · Score: 1

    I suggest Unreal Tournament its a pretty good fps and it supports companies porting their software to linux, all you need is an installer that can be downloaded from here [lokigames.com]

  42. Freeciv || XPilot by RDPIII · · Score: 3, Interesting

    Freeciv is multiplayer and works on about any machine that can run X comfortably. If you want more action, may I suggest the classic XPilot?

    --
    Marklar: marklar
    1. Re:Freeciv || XPilot by Anonymous Coward · · Score: 0

      My P1/16MB runs X. Freeciv won't even compile on it.

    2. Re:Freeciv || XPilot by rp · · Score: 1

      I'm still compiling and playing Freeciv on my P1
      (with more memory). It definiitely compiles on it.

  43. old machines?!? by rocketfairy · · Score: 1

    I use an athlon 1.5ish-ghz with an old geforce, and Quake 3, UT2003 and the like run quite nicely at high resolutions (1024x768), and that's with the crappy linux nvidia drivers. If it's slow, drop the resolution down, you'll be fine. Actually, even RtC Wolfenstein runs okay at low res., although I hate it :)

    Other fun choices: Armagetron (tron clone), or TEG (a RISK clone) for the strategy-minded. I hate BZFlag though, I always get wasted on their servers. There are also the latter day DOOM rewrites; I use PRBOOM, compatable with all the old ones.

  44. Battle for Wesnoth by Anonymous Coward · · Score: 0

    If you like turn based fantasy strategy multiplayer free games Battle for Wesnoth is your game.
    Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over from one scenario to the next campaign.

  45. Hearts by DeadBugs · · Score: 2, Funny

    You must have meant .17 Ghz because otherwise your system will play just about any game on the market.

    So if this is the case fire up a good old game of Hearts. I've played it over the network on a P133. With all the eye-candy turned on and full resolution.

    --
    http://www.kubuntu.org/
  46. Star Voyager by Anonymous Coward · · Score: 0

    This is a reasonably playable game if you're a bit of a trekkie. It's not entirely original and has some bugs, but it's fun.

    1. Re:Star Voyager by istewart · · Score: 1

      I too am a fan of this game, even though development is stagnant and the public server is down. It's fairly simple, but a lot of fun, especially if you upgrade one of the basic ships or capture some ships and start dueling your friends. I hope development starts up again soon, because this game has a lot of potential and I don't yet have the C++ skills to give it a jumpstart.

  47. ET? by illumina+us · · Score: 1

    I believe Return to Castle Wolfenstein: Enemy Territory runs natively on Linux. Enemy Territory Webstie. Then again I may be wrong =/

    --
    -illumina+us "I put on my robe and wizard hat..."
    1. Re:ET? by illumina+us · · Score: 1

      sorry. that's Enemy Territor

      --
      -illumina+us "I put on my robe and wizard hat..."
  48. AstroWars by Boarder2 · · Score: 1

    Masssively multiplayer, you could play it on your P90 with 512K graphics card if you wanted to.

    Beta 4 just started a new round today. Get in while you still have a chance to win!

    AstroWars

  49. You must work... by iminplaya · · Score: 2, Funny

    in a really cool office. If you want something that works on a "puny" P4 with a "measly" 1.7 ghz...will "Hearts" work ok?

    --
    What?
    1. Re:You must work... by contradyction · · Score: 0

      Hearts runs OK but the netcode really slows the game down. I suggest solitare instead.

  50. Medal of Honor by WWWAvenger · · Score: 1

    Linux binaries that run the Windows Medal of Honor client have been created and MoH runs decently on modest hardware (I've played on FreeBSD, 1.8ghz, Geforce 4 440MX), I recommend it for some good old-fashioned killing fun.

  51. Re:Not too good? (Quake3) by Anonymous Coward · · Score: 0

    We play Qauke 3 here at this net cafe on AMD Duron 700s w/ some sort of 32mb Nvidia cards... I can't remember exactly which model but they are at least 2 years old as well. Anyway... I can get online w/ our DSL connection and frag total strangers.

    Unreal Tournament works fine @ 1024x786, and so does Counterstrike. I even installed and played Battlefield 1942 (800x600)... but that was pushing it heh.

  52. America's Army by StarWreck · · Score: 1

    America's Army would be a great game to play in your Office LAN party! Especially since its available on Windows, Linux, and Macintosh.

    --
    ... and in the DRM, bind them.
  53. 486's by vasqzr · · Score: 1


    486's made a good Quake server, console only...

  54. Wolfenstein by Anonymous Coward · · Score: 0

    I've played "Return to Castle Wolfenstein" (both original and the new "Enemy Territories") on a P3-700 with an NVidia GeForce 2.

    Under W98, Linux and FreeBSD using FreeBSD's linux ABI emulation. All worked well a decent graphic settings. (1024x768 with good textures.)

    I don't see how a P4-1.7 can do any worse.

  55. Q3 by Anonymous Coward · · Score: 0

    I've played Q3 on a PII 350 MHz with an NVidia TNT1 (yes, I said one). I don't think your system should have any problem. If not you need to find out how to turn on the OpenGL acceleration :)

  56. you have to decide this yourself by Anonymous Coward · · Score: 0

    games are mostly a preference thing. you specify action but i know people who will hate wolf:et to the end yet play day of defeat and have fun, but they are similar games (ww2 team based fps). small differences in games can lead to somebody not having much fun.

    also consider skill levels of the players involved, i often have problems deciding what to play with my room/floormates because there's always somebody that totally kicks ass at any particular game (me usually, but it sucks more for me than them). what usually helps in this case is to introduce a relatively unknown to all yet still can be enjoyed type of game.

    games that can be enjoyed by most people aren't games that are played over a computer network. i'm talking about games like touch football, ultimate frisbee or, since it's christmas time, snowball fights. have you thought about going outside at all? computer games are fun but it's hard to force a group to form out of any particular one.

    i had to learn to accept this when quake lost significant popularity. for a while i couldn't believe anybody would not want to play such an awesome game as quake.

  57. Enemy Territory runs on modest hardware and rocks by modme2 · · Score: 0

    (Return to Castle Wolfenstein) Enemy Territory has a native linux version - i run it very comfortably on a p3-933 with a geforce2 GTS.

  58. SAVAGE! by Anonymous Coward · · Score: 0

    savage.s2games.com

    Linux & Windows version. $40, but it online or play the demo for free. Very very cool game, and lots of Linux guys playing at any given time.

  59. Re:Yasser Arafat is dead- story at CNN by Anonymous Coward · · Score: 0

    Arafat*s Book-Keeping Department Yields
    Bill Linking Him to Suicides
    2 April: This piece of correspondence was discovered by Israeli troops who went through the files in Yasser Arafat*s personal accounting department in Ramallah. It is an itemized bill signed by the Al Aqsa Martyrs Brigades * Palestine, and dated September 16, 2001, exactly five days after the September 11 suicide attacks in the United States.
    The document is a routine request for Arafat to approve the daily outlay for the arming of suicides with explosives and ammo, their memorial ceremonies and funeral posters.
    It is part of the body of evidence Israeli troops gleaned at Arafat*s headquarters in Ramallah and demonstrates that Arafat supervised every last detail of the Palestinian suicide offensive.
    Translation into English:
    1. Cost of posters for Martyrs of the al Aqsa Martyrs Brigades: Azam Mazhar, Osama Juabra, Shadi Afouri, Yasser Badawi, Ahad Fares (inserted by hand: NIS2,000).
    2. Cost of printed notices, invitations and mourners* tents (inserted by hand: NIS1,250.
    3. Cost of attaching personal photos of these martyrs to wooden panels, plus those of Tabeth Tabeth and Mahmoud al Jamil (inserted by hand: NIS1,000).
    4. Cost of memorial ceremonies for martyrs. Memorial ceremonies held for Martyr Azam, Martyr Osama (inserted by hand: NIS6,000)
    5. Cost of electrical goods and miscellaneous chemical substances (for manufacturing explosives and bombs * the largest item. (One prepared explosive device * NIS700 at least) We need 5-9 devices per week for the squads in the different regions (inserted by hand: NIS x 4 = NIS20,000 per month)
    6. Cost of bullets (cost of Kalashnikov ammo is NIS *8 per bullet; M-16 bullets cost NIS2-2.5 each) We need bullets supplied on a daily basis.
    7. Note: Available are 3,000 Kalashnikov bullets @ NIS2 each. We need a sum of money at once to buy them (inserted by hand: NIS22,500 for Kalashnikov bullets * NIS60,000 for M-16 bullets)
    In conclusion, glory and pride to those who support our brave resistance against the occupation. Revolution until victory.

  60. Re:Yasser Arafat is dead- story at CNN by Anonymous Coward · · Score: 0

    Link please

  61. decent multiplayer games by Anonymous Coward · · Score: 0
    decent multiplayer games

    You mean, besides DDoS'ing SCO?

  62. few ones by Jacek+Poplawski · · Score: 5, Informative

    Try few free (of cost) games:

    strategy

    FreeCiv - new version was just released, FreeCiv is not as good as Civ3 in single player, but it's very playable in mp

    TEG - if you want simple strategy (it's risk clone)

    lgeneral - panzer general clone

    action

    RTCW ET - IMHO best team action game

    Cube - simple multiplayer FPS, with nice graphics

    Armagetron - 3D tron implementation

    sport

    CannonSmash - table tennis simulation

    foobillard- billard simulation

    misc

    Scorched 3D - scorch (or for younger slashdot users: worms) clone

    1. Re:few ones by MrEd · · Score: 1
      You forgot one, the internet multiplayer action/trading space shooter Vendetta Test. It's currently without a plot to speak of but is a great physics-realistic space dogfighter plus is very nice to look at.


      It'll be released as a proper RPG once they're happy with the game code. Windows & Linux (maybe Mac too?) Enjoy!

      --

      Wah!

    2. Re:few ones by AnonymousCowheart · · Score: 1

      And for you older slashdot users, tank wars!

    3. Re:few ones by Jacek+Poplawski · · Score: 1

      I haven't tried Vendetta yet, download is huge, and it's "test". Could you tell me how playable is it? Worth downloading?

    4. Re:few ones by MrEd · · Score: 1
      Totally playable, very fun if you like space shooters / traders, good community, but if you have a 56k modem you might find it a bit laggy and the frequent patches a pain to keep up with.


      It's only 'test' relative to the full MMORPG they're looking to develop it into.

      --

      Wah!

    5. Re:few ones by gunix · · Score: 1

      and www.wesnoth.org! That's another great game I think.

      --
      Evolution of Language Through The Ages: 6000 BC : ungh, grrf, booga 2000 AD : grep, awk, sed
    6. Re:few ones by aTMsA · · Score: 1
      You forgot a very fun one, that i would file under action/strategy:

      Liquid War - The simplest and most addictive wargame ever made -- And free as in beer and speech!

      It doesn't need a big machine, so give it a try already!

      Note: it is more fun against people; The IA is very dumb

    7. Re:few ones by GooberToo · · Score: 1

      If you have any Battle Tech fans, you can always check out MegaMek. It's a Java application which implements a ton of the level 1 and 2 rules. I believe they have started on some of the level 3 rules. Nonetheless, if you enjoy good strategy games, MegaMek is something you really, really need to check into. Flashy graphics it is not. Awesome strategy and tactics it is! For units, they have mechs, tanks, infantry. Mechs and tanks, properly equiped, can carry infantry. Even if you don't know about BattleTech, and you enjoy strategy/tactics games, I think you'll enjoy MegaMek!

    8. Re:few ones by Pushnell · · Score: 1

      One can't forget Wesnoth under the strategy section!

      Medieval (humans, elves, orcs), turn-based, hexagonal strategy with some really nice graphics. (Some Freeciv people have commented in forums that freeciv should strive to look as nice as Wesnoth.)

      I've been playing this game for a few weeks now, and it has a very nice feel to it, a long single-player campaign (multiple campaigns coming soon, apparently) and is lots of fun multiplayer.

  63. Um... by MagFox · · Score: 1

    I've played Quake3 on a p166 with a voodoo2. It ran like balls, but, I mean, if _that_ can run it, then I would hope that your p4 would do alright.

  64. Re:Yasser Arafat is dead- story at CNN by EugeneK · · Score: 1

    OMG that is shocking news..More information available here

  65. Re:Yasser Arafat is dead- story at CNN by Anonymous Coward · · Score: 0
  66. Any that use hexadecimal? by Thinkit3 · · Score: 1

    Any games that have hexadecimal input/output?

    --
    -Libertarian secular transhumanist
  67. Uh, why bother with Linux? by Anonymous Coward · · Score: 0

    No offense, but for gaming wouldn't it make sense to plunker down $100-180 for a decent console?

  68. Re:Yasser Arafat is dead- story at CNN by Anonymous Coward · · Score: 0

    Wow, your article show clear bias towards the middle east. Thats a very bad article covering Arafat's death. I think its clear he was a terrorist and deserved to die. I think You make me sick supporting Islam while you hypocritically live in the west. not fun to have people like you around, why dont you just move to an Islamic country and enjoy them up close and person?

  69. solitaire by Jayanef · · Score: 0

    I'm looking for Multiplayer Deathmatch Solitaire!

    --
    -- There is four mistake in this sentences.
  70. Is this a joke? by Sloppy · · Score: 1
    The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question.
    Oh, please!
    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  71. scorched3d by kyjello · · Score: 4, Informative

    If you were a fan of scorched earth then scorched3d shouldn't disapoint. link

    --
    kyjello is too damn smooth to make a signature.
    1. Re:scorched3d by Anonymous Coward · · Score: 0

      Yeah, other than the stupid thing wouldn't compile without hand-tweaking Makefiles and when it did run it crapped out trying to figure out my video settings (I'm not the only one to have this problem too...).

  72. Ratio by Aliencow · · Score: 1

    The ratio of "Quake 3 runs on your hardware you shit/*"&("/ bastard" to real answers must be a bit... unbalanced. This story should be added to the FAQ under the question "How do I not post an Ask Slashdot?" !

  73. america's army by Anonymous Coward · · Score: 0

    americas army man!

  74. Re:Yasser Arafat is dead- story at CNN by EugeneK · · Score: 1
  75. Quake not playable...who ate the 'shrooms?! by Anonymous Coward · · Score: 0

    I have seen Quake played on and old, and I DO
    mean OLD...286!! You sure you havent been to
    your local woods and ingested psychoactive
    'shrooms?

    1. Re:Quake not playable...who ate the 'shrooms?! by aderusha · · Score: 1

      uhh - no you didn't. quake ran in 386 protected mode, as did doom years before it.

  76. BZFlag just came out with a new version. by DAldredge · · Score: 0

    Try the new version of BZFlag. It is a rather fun game. If you see me in game just say hi and don't move so I can kill you. My BZFlag nick is BSD-IS-DYING.

  77. Re:ET? GREAT performance running natively on Linux by Anonymous Coward · · Score: 0

    Not only does it run natively on linux, it performs GREAT! I get ~90 fps

    And, it has a map creation utility that also runs natively under linux www.gtkradiant.com

  78. How about a nice game of chess? by raehl · · Score: 3, Funny

    Let's play Global Thermal Nuclear War.

    1. Re:How about a nice game of chess? by Geek+of+Tech · · Score: 1
      The only winning move is not to play.

      --
      Stop the Slashdot effect! Don't read the articles!
    2. Re:How about a nice game of chess? by Anonymous Coward · · Score: 0

      yo, that be "Thermonuclear"... there is no "Thermal Nuclear"

  79. xpilot by Guezo · · Score: 1

    xpilot is an oldie but a goodie. Excellent action, and certainly not too hard on those creaky 1.7 GHz machines of yours.

  80. xpilot: cool action, even on older pcs by Anonymous Coward · · Score: 0

    there are two versions:
    The original xpilot
    improved xpilot

  81. CanCanBunny by Anonymous Coward · · Score: 0

    You left out the part where he was arms locked around Sharron. Last recordings of them in the meeting they were in, was 'hold me' moments before a hail of gunfire peppered the meeting room.

  82. Machine specs and concept of "not all that great" by CliffH · · Score: 2, Redundant

    Ok, I'm going to rant so mod me down appropriately.

    The system you just spec'd isn't too far off from one of mine (P4 1.8A, 512MB RAM, GeForce2MX400) from which I play Enemy Territory from perfectly fine (from Fedora, and RH8, 9, Mandrake 9.1, Slackware 9.0, a homespun distro, the list goes on). Your system is more than capable of playing a good deal of games including but not limited to:

    Quake 3

    Unreal Tournament 2003

    Americas Army

    Duke Nukem Forever (just kidding folks) :)

    So, you have plenty of options out there and these games will play on lesser machines as well. Hell, some of those games can be spun up on Live CDs (Gentoo Live Game CDs come to mind) so you don't even need to install them to play. Just do a little hunting and you will find plenty of current games out there that work. Granted, most are FPS but if you're into that thing, you've got plenty to play around with....

    --
    sigs are like a box of chocolates, they all suck remove the underscores to email me
  83. Some great games by wondafucka · · Score: 1
    How about poker, or crisco twister, or "let's go out to a bar", or wait, wait I know: you should play "go home early."

    But if you have to interact with people, go with a pen and paper role playing game. People love that shit.

  84. Maybe pathetic, but... by Micah · · Score: 2, Informative

    If you like Risk, there's always TEG. No 3D graphics or even sound, but somehow I got addicted to it.

    Just get version 0.10.x (for Gnome 1) because 0.11 (for Gnome 2.x) crashes under Gnome 2.2 and 2.4 (only works in 2.0).

  85. Of Low Spec Machines... by Anonymous Coward · · Score: 0

    A lot above has been said of Q3A running on low spec machines (hey, I ran it fine on a Celeron/400 (before I O/C'd it) with an original NVidia Riva TNT card). As for more modern games, I have seen and played UT2003 without difficulty on a P3/800 with a TNT2...

    A GF2MX (or whatever) and P4/1.7 is a whole load faster than that. Basically, just becuase they are office machines and have 'cut down' (MX or similar) graphics cards, don't expect them not to be able to handle all but the most modern games at the highest resolutions.

  86. quake3 400mhz by Anonymous Coward · · Score: 0

    I had running quake3 running fine both linux an windoze on my old 400Mhz cpu, with voodoo5 and 256MB ram.
    Now I can emulate counterstrike with no complaints on my new athlonxp..

  87. Bolo! by zoid.com · · Score: 1

    Bolo... The ultimate strategy/action game that was originally developed for the Mac but has now been re-written for windows/Linux.

    http://www.winbolo.com/

    Get it and enjoy.

    1. Re:Bolo! by Anonymous Coward · · Score: 0
      Keep unnecessary conversation and noises out of the play area. Try not to have regular conversations where people playing can hear you. Also, if you are a screaming or make loud noises during play, this may disturb other guests. Some people enjoy the loud moans and groans but many find it disturbing.
    2. Re:Bolo! by srn_test · · Score: 1

      Provided that the Linux box you're running is pretty old. It certainly won't run on Fedora Core 1, and I suspect not RedHat 9 or anything of that vintage either.

    3. Re:Bolo! by AndrewR81 · · Score: 1
      winbolo.com seems to be down, so try these instead:

      http://www.lgm.com/winbolo (download link for windows and linux versions here)

      http://winbolo.net (real-time logs of current games, current game list, and several forums)

      http://winbolo.us (contains a good variety of winbolo links)

      http://www.fi.winbolo.us/ (contains a good variety of content of various winbolo topics including winbolo netiquette)

      I have been around in the winbolo community since it's release almost three years ago (Christmas 2000). In my opinion, it is a decent clone and will provide what the poster is looking for.

      However, having played mac bolo on the internet during the late 90s, in more competitive game with experienced players, there are some definite differences in game play in winbolo compared to the original. If you played the original once in a while in a computer lab and are looking for some nostalgia, winbolo is great. The "hardcore" mac bolo players however will notice some differences once they get back into it. (http://www.lgm.com/winbolo/goodclone.html for some more info)

    4. Re:Bolo! by Anonymous Coward · · Score: 0

      Why not?

    5. Re:Bolo! by srn_test · · Score: 1

      It needs an older version of SDL than comes with the distros. Downgrading is a pain.

      It's a pity because Bolo was a fun game.

    6. Re:Bolo! by Anonymous Coward · · Score: 0

      The most current version of SDL is still 1.2 which LinBolo requires. Have you tried symlinking your libraries to the library names it requires?

      Or you could install SDL locally and use a LD_LIBRARY_PATH environment variable.

  88. Enemy Territory by Zapperlink · · Score: 1

    One game says it all! www.enemy-territory.com. something perfect for the warhungry penguins.

  89. You are a moron. by Lord+Bitman · · Score: 1

    This is not a troll post, the guy really is a moron. Read what he wrote. Think about it, hard.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  90. Might I suggest... by Enoch+Root · · Score: 1, Flamebait

    ...that if you want to play multiplayer games that much, partition your disk and install Windows.

    It's what most non-hypocritical Linux enthusiasts do... They realize Windows is still strongest in terms of available games. They use Linux where it's *better*, instead of settling for less in the name of misguided zeal.

    1. Re:Might I suggest... by bluGill · · Score: 1

      I don't have a windows license, and don't want one. Wine sometimes works, but not always. (Pay versions are better) I also don't like to reboot my machine. (BIOS takes over a minute to initialize before the OS load starts) I also know people who run webservers from their machine and can't reboot, but a game won't take enough CPUs to bother a site with as few hits as they get. I used to run in an enviorment where everyone had only Xservers on their desk, the CPUs where behind locked doors in IS, games could still run (not 3-D or extreem action, but simple ones worked fine) but you had no choice of OS.

      Just a few reasons that someone might not want to run windows. It also happens that there are some great linux games. Not nearly as many as Windows has, but I've stumbled on more than one myself only to discover it has been out for years and I just hadn't heard of it.

      There are also plenty of

    2. Re:Might I suggest... by burns210 · · Score: 1, Insightful

      or you could take it a step further: buy a game console. REAL People realize thate GAME CONSOLES are stronger in the area of .... games. Windows has a larger library than linux, but the xbox, ps2, or gamecube(all work fine, i prefer my gamecube) are going to play those games better. Use a windows box where it is *better*, and linux box where it is *better* and a game console where it is *better*. it makes perfect sense.

    3. Re:Might I suggest... by Jagasian · · Score: 1

      If Windows is hands down better for games, then why is it that under Linux I can get a 500hz mouse sample rate, and under Windows I can only get a 125hz sample rate? Games such as FPS's and RTS's rely heavily on smooth responsive mousing, which is better on Linux than on Windows.

    4. Re:Might I suggest... by Enoch+Root · · Score: 1

      Well; if mouse sample rate was the only consideration when choosing a platform, and not, say, availability of games, you might have a point.

    5. Re:Might I suggest... by fafaforza · · Score: 1

      *better* is a very subjective adjective. For me personally, a console is good for a quick, 5 minute stint with an arcade racer, or a platformer. I no longer have interest in RPGs because it's all pretty much been done before. Same old fantasy story of a bunch of kids fighting a seemingly insurmountable foe. Whatever. Not to mention battles after 3 seconds of movement.

      On the PC side I have games that I've spent lots of time playing. And I mean lots. I've played Grand prix Legends since 1998. I've played all Thief games since the first one came out in the mid-to-late nineties.

      Both games have additional levels, cars, tracks, mods, tires, textures, engine sounds, weapons released which I can try out in a heart beat.

      Personally, I consider the PC a better gaming solution. And since most of gaming is going on on Windows, the original troll-rated post advocating installing Windows is not that far off the target. The vast selection is on the Windows side, and buying XP is simply the cost of the admission ticket.

    6. Re:Might I suggest... by Jagasian · · Score: 1

      Most Windows games run on WineX or plain Wine, so what is your point? My point is that the games that I enjoy playing: FPS games - especially the first Quake, run best on Linux. So I use Linux where it is better, "instead of settling for less in the name of misguided zeal".

      When it comes to first person shooters such as Quake, Linux is better because the mousing is better.

  91. someone's been getting christmas cheer a bit early by thexdane · · Score: 2, Interesting

    well i remember playing quake on my p1 100 Mhz with NO 3d acceleration at 30 fps, so i'm sure that a p4 1.75 GHz can easily do 50 fps without a 3d card.

    so my recomendation is easy off that christmas punch and consider games like quake and it's sequals, which still run on my celeron 400a with a tnt2 card can run quake 3 and rtcw at over 30 fps with a couple things turned off but not much really

    i might also suggest that not being able to play it acceptably as you not being good at playing the games themselves very well. just cause someone continually schools you in the art of fps doesn't mean it's unplayable at a certain speed, it means you need to get better and adapt.

  92. Unreal Tournament + Infiltration 2.9 by meheler · · Score: 1

    Depends if you're into the more realistic shooter type dealy, but even if not, Unreal Tournament (the old one) won't disappoint.

    http://infiltration.sentrystudios.net/

  93. Re: Legends! by mr_luc · · Score: 4, Interesting

    There is a great game being developed with Garagegames' "Torque" engine. It has rock-solid 32-player multiplayer, high fps, emboss terrain bump-mapping, and, most importantly -- great, unique movement dynamics.

    Well, not unique entirely. Some might even argue that the game is nothing more than an independent resurrection of a type of gameplay that was accidentally (bug) introduced in the first game of a franchise, was LOVED TO PEICES by the fanbase and introduced thousands of players to the game, and then was nixed in the second installment because an arrogant jackass (*cough*he made Planetside*cough*) who got owned every time he played the game in multiplayer decided that player skill was overrated and unfair to the majority of players.

    http://hosted.tribalwar.com/legends

    My work here is done. :) Great guys on that dev team, though -- download the game, it comes with a modified version of a stable auto-updater program. Download it once, and if nobody is playing, you'll always have it -- when the next release comes out, you can autoupdate! Also, the team is very good about arranging regular scrimmages for everyone that is interested.

    Summary:
    Legends. A team-based multiplayer FPS with a very deep and well-developed movement-and-combat model.

  94. What by $exyNerdie · · Score: 1

    What I want to know is are there any decent multiplayer games that an office of about 4-7 can play, preferably action. The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards

    and you are gonna get paid for those hours ? I want to work for a company like that !!

  95. Lay down paper towels on the floor before playing by Anonymous Coward · · Score: 0

    Lay down paper towels on the floor before playing to collect any spilled lubrication. You may also want to place a paper towel under the bottoms butt. Wipe off the play area and the bottom completely before leaving the play area. It is the tops responsibility to make sure the lube is wiped off the bottoms butt and that the floor and sling or table is wiped off and clean for the next person.

  96. Not an action game, and not going to fit 7, but... by jensend · · Score: 2, Interesting

    Gnocatan, the Gnome 2 settlers of catan clone, is a lot of fun.

  97. My 800mhz just went out of date by Anonymous Coward · · Score: 0

    As surprisingly most games that are out now I could run on my machine, minimum sys requirements for games have now just past the 800mhz numbers, with the exception of 3D heavy FPS and RTS games, so you could run quake 3 superfine on your machine, since its a linux box. Would recommend HL but can't.

  98. America's Army by Anonymous Coward · · Score: 0

    Why not try the latest and greatest FPS, America's Army. It will run OK on your 1.7G machines, and it has Linux, Mac and Windows versions - an added benefit is you'll get higher FPS on the Linux version too! It's free, what more could you want? Get it here: America's Army

  99. Metatroll by 0WaitState · · Score: 1

    The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question.

    Oh great. Now even the slashdot editors are trolling.

    Just for the record, my P450 with a TNT2 runs Q3 at around 80 FPS at 800x600.

    --

    Remain calm! All is well!
  100. Do not share lube. This can lead to the transmiss by Anonymous Coward · · Score: 0

    Do not share lube. This can lead to the transmission of HIV and other diseases. The cans can become contaminated while playing so it's good to write you name on the jar of crisco or lube

  101. Don't walk around the party in street clothes or b by Anonymous Coward · · Score: 0

    Don't walk around the party in street clothes or be a gawker. At most play parties the guys are usually in jocks or chaps so that their butts are exposed.

  102. Michael and Simoniker Exposed by Anonymous Coward · · Score: 0

    Michael 'Arminass' Sims
    and Siminogger Q. Ueer are exposed in this

    shocking expose (pun intended)

  103. Romance of the 3 Kingdoms by Anonymous Coward · · Score: 0

    I loved this game way back in 1993. Is there a opensource/freeware clone like this game?

    PLEASE SAY YES!!

    1. Re:Romance of the 3 Kingdoms by Niahak · · Score: 1

      Unfortunately I have yet to see one, but if you're interested in paying money, ROTK8 came out recently for the PS2. I don't know what the last one to come out for PC outside of Japan was (I think 6?) but you can find several of them at HOTU if you're looking for a shady, not-quite-legal method of getting the game(s) (unless of course you own the original). As for 8, I can attest to its addictiveness. It gets a bit bland after awhile, but it's a game where it's hard to stop playing.

  104. Gloom for Quake 2 by Anonymous Coward · · Score: 0

    Think of Alien, and you have it... alien team vs human scum.

  105. I'm newly addicted to by proxima · · Score: 1

    Wesnoth It's a turn-based strategy game that is simplistic but very, very addictive.

    The scenarios are hard (in 0.5.1, I heard they're easier in 0.6), and the game is being developed quite quickly.

    --
    "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
  106. How about by jsse · · Score: 1

    any decent multiplayer games that an office of about 4-7 can play, preferably action.

    How about mouse fight?

  107. Multiplayer Linux Games by Anonymous Coward · · Score: 1, Informative

    Several older games have linux ports if you can manage to find original coppies.
    Some really good action games:
    Descent1 http://d1x.warpcore.org
    Descent2 http://www.icculus.org/d2x
    Freespace2 http://www.icculus.org/freespace2/
    Serius Sam: http://icculus.org/betas/ssam/

  108. Ravage's Installers by Floydmon · · Score: 5, Informative

    Ravage has made a bunch of Linux installers for Windows PC games including:

    Alteria
    Devastation
    Duke Nukem 3D: Atomic Edition
    Freespace: The Great War
    Freespace: Silent Threat
    Freespace 2
    Kingpin: Life of Crime
    Medal of Honor: Allied Assault
    Neverwinter Nights
    Neverwinter Nights: Shadows of Undrentide
    Rise of The Triad: Dark War
    Soul Ride
    Tactical Ops: Assault on Terror
    Unreal: Return To Na Pali
    Unreal Gold
    Unreal Tournament 2003 Digital Extremes Bonus Pack
    Unreal Tournament 2003 Epic Bonus Pack One

    All you need is original Windows CD for the games, and possibly some graphics cards tweaking. I've used these installers to get Unreal Tournament and Tactical Ops: Assault on Terror working on my Debian (woody) box.

    Check out the ravage's web site here: http://www.icculus.org/~ravage/

    1. Re:Ravage's Installers by Pop69 · · Score: 1

      Why would you need an installer for NWN Shadows of Unretide when there's already a native one on the disk ?

    2. Re:Ravage's Installers by Anonymous Coward · · Score: 0

      The Shadows of Undrentide installer is stuffed on the english cd release.

      -ravage

    3. Re:Ravage's Installers by MrvFD · · Score: 1

      Please do not mistake, most of those are not Windows games, but Windows/Linux games (native Linux binary available). The installers are mainly because of the difficult default installation procedure of some of those. Some installers are probably using Wine, but at least Unreal, Unreal Tournament 2003, Neverwinter Night (and SoU), Soul Ride and I think MoH:AA are native Linux games, maybe some more. For example, NWN has no own installer at all on the CDs and the data files are in some Windows packaging format, so that either Ravage's installer has to be used (and then get the newest Linux binaries from Bioware's site) or a 1.2GB (!) resources files has to be downloaded... I do hope that Linux ports get more attention in the future. I'm thoroughly satisfied with any (working) native port of a game, but they might not get the audience they deserve if they're not easy to install for Linux newbies (a growing bunch).

    4. Re:Ravage's Installers by Pop69 · · Score: 1

      Your one might be, mine installed first time when I fired it up.

    5. Re:Ravage's Installers by Anonymous Coward · · Score: 0

      then the installer is not intented for your use

      -ravage

  109. Re:Great Linux Games - Netrek by sebadore · · Score: 1

    Oh, this game used to be so much fun and addictive.. especially on the chaos servers. But there's hardly any players left now and it's doens't have fancy graphics. Most of the regular players tend to be mean and bitchy towards newbies and just about everyone else.

  110. Check GarageGames by 3Suns · · Score: 1

    check out the goods at GarageGames. They have several great games available for linux (download the demos to see how well they work - well for me!) like Think Tanks and Orbz. Check out Marble Blast as well, although it's not multiplayer. Priced reasonably at $20 too!

    Oh, and how about TuxRacer commercial? The demo's quite fun.

    --

    -3Suns

    ~~~~
    The Revolution will be Slashdotted
  111. glTron by atommoore · · Score: 1

    glTron! has multiplayer on a network. and it's TRON. that's action!

    --
    You are not your blog
  112. Re:Umm... (cont.) by Unregistered · · Score: 1

    Shit. I hate to reply to myself but i forgot to mention that i've got a Tbird 1200. Not that great a computer.

  113. quake3 on a p133 w/ a voodoo2 by EMR · · Score: 1

    I ran quake3 on a P133 with a Voodoo2 under linux.
    So those sytems are perfectly fast to play pretty much most current games..

  114. How about... by Shant3030 · · Score: 2, Funny

    shedding some of those extra pounds and starting a table tennis tournament...

    if you have a table, of course

    --
    100% Insightful
  115. quake 3 by Anonymous Coward · · Score: 0

    erm come on guys, quake 3 has pretty rubbish graphics, i mean come on it would probably almost even run a on a intel! lol, shitty p4's, god they suck, anyway quake3 is easy AS to run,
    my old router (celeron 333) with a geforce 2mx 400 runs it easy as, and thats really old hardware, quake 3's graphics are so ugly though, wonder who would want to play it?, besides, if you have linux, just get winex3 (*pay* for it off kazaa lite) hehe and you can run pretty much anything, i have UT2003 running on it, half-life, dues X II and I, they are great games that all run easily on linux, i get more fps in linux than i do in windows! sya!

    p.s - try out the new kde beta, its awesome!!

    moocowman@paradise.net.nz

    sam.

  116. I'll add a different take. by Blaede · · Score: 1

    I play racing simulations, and 30fps is the MINIMUM we need, else it gets real choppy, and choppiness isn't what you want when you're trying to make a pass on a tough opponent that's literally inches away, especially when spining out is not an option. Couple this with possible latency on the other driver's part, and it starts adding up. When a wreck does occur, that's when the fps usually go down since the CPU is now going into overdrive doing heavy calculations. Trying to get through someone else's wreck, or trying to save your car in a spinout, 10fps isn't gonna cut it at that point.

    So one needs a buffer of extra fps. 60fps is usually good, as it gives a nice cushion for when the fps draining wrecks occur.

    1. Re:I'll add a different take. by Anonymous Coward · · Score: 0

      Oh, absolutely. You need to have a sufficient buffer for when frame rate drops - minimum frame rate is far more important than average. But, for the types of games he's likely referring to, the action usually does not work like that. (We'll ignore that P4 1.7GHz and 2 year old vid cards is probably way overkill for that and unlikely to ever drop anything other than negligible amounts of fps at all)

      Optimally, you want a _constant_ frame rate that is a multiplier or divisor of your monitor's refresh rate for best effects. Variable can hurt pretty hard, and I'd be willing to sacrifice quite a bit just to keep it consistent. For most, this is increasing frame rate to the point where it's not noticable. Most limiters are cpu-bound, rather than graphics-bound, these days, what with detail settings and all. It's about striking a balance you need.

      I'm just expressing my distaste at MUST NOT ACCEPT BELOW 60FPS because the average doesn't really matter, and if your game needs that much anyway there's something wrong with you.

      Human reaction times tend to be about 100-150ms, players tend to just wing it on memory and anticipation after awhile though. 60fps is 16ms/f, 30fps is 33ms/f. The time just gets larger as frame rate drops. Just tack on the reaction times to this and you get a good idea of just how much of a difference it can make. I cannot think of any games where 30fps is a problem, however. If they are, it is a rather poorly designed game, to have that tiny bit make such a drastic difference, ne?

      Maybe I'm just bitter because I tend to whoop people with my old crummy 20 fps or less and always have, while they whine away. ;)

    2. Re:I'll add a different take. by eyeye · · Score: 1

      So.. under what circumstances is spinning out ok?

      --
      Bush and Blair ate my sig!
  117. Still my fave... by Azureflare · · Score: 1

    Neverwinter Nights. A great game, and plays great under linux with the linux client. Though the implementation of the DND ruleset leaves much to be desired, I think it's a very good and very customizable (The player created modules for it...Mmmmmm...goood... Try Twilight, a paladin module for some fun, you will never think of the paladin class the same again). NWN is still one of my favorites to play multiplayer.

  118. S2 Games' Savage by suedehed · · Score: 1

    Savage is a great multiplayer linux game. I have run it on RedHat, Mandrake and Debian and it runs great. There is a demo as well. s2games.com

  119. Doesn't need wine, its free, but it is still Beta by Nycto · · Score: 1

    I would recommend checking out Legends. The gameplay, weapons and physics are very similar to Tribes (in my opinion). It uses the same engine as Tribes 2 (Torque), but with many more bug fixes and updates.

    Like I said in the subject, it is still Beta, but it does have a Linux Release and its free.

    Dark Horizons: Lore is another Torque game that is also in open beta, but you need to sign up for it. I haven't played it yet, but I hear it is fantastic.

    Support your local Indie Game developers!

    --

    --Nycto

  120. BZFlag!! by Eosha · · Score: 1

    Am I the ONLY person on earth who still plays BZFlag on a regular basis? I certainly hope not, as I don't like the idea that all the other players on a server are just figments of my imagination. I doubt they'd much care for it, either.

    --
    I have a girlfriend whose name doesn't end in .JPG
    1. Re:BZFlag!! by ChaoticLimbs · · Score: 1

      I love BZflag. It is a perfect example of excellent gameplay enabled by cheesy graphics.

    2. Re:BZFlag!! by Anonymous Coward · · Score: 0

      I play it too, regularly. Cheesy graphics? It's not an art gallery, its a game - the graphics are fine for what they do, and the download and system requirements of this game are so small that even people on dial-up can get it quickly, and it runs on way more ancient hardware then what the author of this story is using...

      Props to the BZFlag developers! 1.10 has a number of new features that are a vast improvement over 1.7g2.

      See ya on Ducati! I'm the guy who'll be killing you a lot... :evil grin:

  121. Re: Legends! by Anonymous Coward · · Score: 1, Informative

    Legends is trying to remake tribes 1

  122. Re: Legends! by tambo · · Score: 1
    There is a great game being developed with Garagegames' "Torque" engine. It has rock-solid 32-player multiplayer, high fps, emboss terrain bump-mapping, and, most importantly -- great, unique movement dynamics.

    Saw the screenshots, read the info. I think I liked this game more when it was called Tribes (or Tribes2.) - David Stein

    --
    Computer over. Virus = very yes.
  123. P4-1700 too slow??? by sloanster · · Score: 1

    Jeez, I've been playing quake 3 on linux ever since I had my old amd 300 and trusty voodoo3, LOL - and now, my P4-1600 with an nvidia geforce 2 is just way way fast enough - damn dude, what are you on, saying your P4-1700 is too slow? I'd love to trade with you!

  124. Maybe if you didn't have to run a fucking emulator by Anonymous Coward · · Score: 0

    For Fucks Sake...Just install Windows 98 and play your fucking games on a 400 mhz pentium II. A 1999 TNT2 will run Quake 3 just fine.

    Or, you could have a 1.7 GHz machine that runs like SHIT on simple, old games, just because you won't run Windows and have to run everything through WINE. Get a fucking life.

    Flame on!

  125. LiquidWar by Jerf · · Score: 2, Informative

    Did a search on the titles and it seems nobody has yet pointed to Liquid War (at least not properly naming it in the title of their post). Winner of Most Unique/Original Game in the HappyPuppy 2002 awards. Simple, yet fun. Controls couldn't be any simpler and multiplayer action is reasonably well paced, not "frantic" (usually), yet not slow, either (again, usually).

    Worth a try.

  126. Find an old linux copy of myth 2. by reidab · · Score: 1

    A few friends and I found an old linux copy of Myth 2 the other day sitting around the house and it supplied us with days of great fun.

    1. Re:Find an old linux copy of myth 2. by Anonymous Coward · · Score: 0

      You don't need the Loki Linux version of Myth 2; the Windows version works fine on Wine. With the Windows version and the latest 1.4.4 patch, you can play online on www.mariusnet.com and www.playmyth.net .

    2. Re:Find an old linux copy of myth 2. by actionjoe · · Score: 1

      I definitely concur with these jokers. Sure, the game is ancient in gaming terms, but the co-op play is fantastic even compared to more modern games. The head-to-head isn't as compelling since it doesn't contain the well-written storyline of the co-op/single-player modes. If you and your friends haven't played it yet, you're missing out on a piece of under-rated gaming history. It also makes me sad to think how great Bungie might have been had they not been swallowed up by a certain Northwestern zaibatsu.

  127. RTS and FPS in one game with a Linux client! by 2logic · · Score: 1
    Savage by s2games is a new type of game: a Real Time Strategy (Warcraft and the like) mixed with a First Person Shooter. To my knowledge, it's the first of its kind.

    They have a very good linux implementation. It crashed once or twice but is very playable anyway. Also, I mostly played the demo, so the full client might not crash at all.

    I have a 1.6 Ahtlon, 256MB RAM w/ GeForce 2 and I get a great framerate. Even with an older card you should get decent performance.

    It's not an amazing game, some things are frustrating: the collision detection during fights needs work, but it's a totally new genre of game, it's fun to play AND it's got a linux client. Good job S2!

    Try it out, it's worth it...

    --
    // TODO
    1. Re:RTS and FPS in one game with a Linux client! by Anonymous Coward · · Score: 0

      Looks like a Natural Selection knockoff to me :)

  128. Great slashdot game: 1st Post by Anonymous Coward · · Score: 0

    Don't need much power, Internet connection, unlimited number of players. Impartial referee. Can play it all through the day

  129. Re:Umm... ahhhh ohhhh NOOOO by Anonymous Coward · · Score: 0

    I hear a lot of this. I rarely venture away from CounterStrike (a Half-Life mod). The specs people throw at me are Pentium 133 and a Voodoo 2 as a minimum, yet the systems they use are something like Pentium 4 3.2MHz with an ATI 9700Pro. Hmmm....

    While I agree that the specs he has given are "good" and would allow many of the older games to run "well", including Quake3 and below, they are wanting for many of the newer MULTI-PLAYER games.

    One of my friends recently purchase the LATEST Nvidia card, something like a 5950 with a P4 2.8 with a 800MHz bus (I have an ATI 9800XT) and it ran fine in single player games, but once we started CounterStrike 1.6 (not 1.5 which runs fine) with 32 players everything went to sh!t, especially with the cl_weather turned on in de_Aztec, on both our systems.

    Since ALL the systems are similar in this guys office, I guess the gaming will be even so even CounterStrike should be fine (if you have enough copies of the game) providing you use a seperate computer as a server.

  130. Re:Do not share lube. This can lead to the transmi by Anonymous Coward · · Score: 0

    I'm safe if we share a condom, right? Normally I use it after he's done. But what happens when my partner and I share a condom that's lubricated? Is that bad?

  131. the devil is in the details. by twitter · · Score: 2, Funny
    Where have we come as a nation, as culture when a P4 1.7Ghz is classified as a "not all that great" machine.

    Fucking rich? Cool, I like being here.

    A P4 can look like real shit if it's got a 100MHz FSB and sdram to match it. In that case, an Athlon 1600 with DDR can run circles around it. When top of the line is 800MHz FSB the 100s are over anyway.

    That being said, Quake 2 is playable on a 650MHz slot 1 with crummy old pc133 sdram. Playable, but "not that great"

    --

    Friends don't help friends install M$ junk.

    1. Re:the devil is in the details. by Anonymous Coward · · Score: 0

      You are joking right? Quake 2, on a Celeron 300A clocked to 450MHz, with a TNT absolutely kicked arse! 60+ FPS constant at 800x600x16bit. Even Quake 3 had great FPS at max settings at 640x480x16 bit. The only thing that dragged it down was 32bit textures wouldnt fit in 16meg of ram on the video card.

    2. Re:the devil is in the details. by Anonymous Coward · · Score: 0

      this is teh twitter. he lives in another dimension, and he's not taking his meds again. pay no attention to the stuff he spews out. its largely inconsecuential.

    3. Re:the devil is in the details. by cableshaft · · Score: 1

      That being said, Quake 2 is playable on a 650MHz slot 1 with crummy old pc133 sdram. Playable, but "not that great" I find that hard to belive, since I have the same specs on my laptop with a generic video card and I used to play multiplayer Quake 3 and Unreal Tourny on it all the time. Granted I didn't get 140+fps on it or any crap like that, but it was certainly "Playable". My biggest problem, actually, was aiming with the touchpad.

      --
      Creator of the popular web game Proximity
    4. Re:the devil is in the details. by Eil · · Score: 1


      Huh? Quake 1 was "playable" on my Pentium 100 with Pure3D Voodoo add-on accelerator and 24MB of RAM. I was envious of my friend at the time because it was, in fact, much smoother on his Pentium 266MMX with a similar video card.

      And although I haven't played either in quite a while, my Althon 750 and first-generation nVidia GeForce 256 DDR does much better than "playable" in Q3, UT, and RTCW. Yours should too, if you have a similar video card.

    5. Re:the devil is in the details. by Eil · · Score: 1

      Sorry, in the first paragraph, that should have said Quake 2. Quake 1 ran very well on the system. (And I kept it around for years just because of that.)

  132. Linux Game Tome by bluGill · · Score: 1

    Check out the Linux Game Tome. Look for games with a rating of 4 (out of 5), or 5 with a lot of votes. (those with a few votes of 5 normally are idiots who don't know how to rank a game... Xbill is cool, but the design isn't worth a 5)

  133. You Insensitive Clod by plastid · · Score: 1

    I'm typing this on a P4 1.7 with a geforce 2, and I can tell you that there's hardly anything that won't run nicely on it. The only problems I've run into are with the latest Prince of Persia (requires geforce 3 or better).

    Trust me, just about everything will run on those machines.

  134. Re: Legends! by mr_luc · · Score: 1

    Wait!

    You mean that Legends is incredibly similar to Tribes 1, but with better graphics? That it is bringing an innovative, unheralded and mostly ignored late-emerging game mechanic (that represents the most seamless and original integration of player movement with combat to date) into a format that people can enjoy visually?

    Wow.

    That is news to me.

  135. Enemy Territory by bigberk · · Score: 4, Informative

    Nobody's mentioned Enemy Territory yet? This thing is fantastic. It's a special release of Return to Castle Wolfenstein (totally free, and legal) that allows network team play of Allies vs. Axis. Pretty realistic, and definitely runs on slower hardware (I have a 1.2 GHz Duron, and ancient Radeon card). Versions have been released for both Windows and Linux. Here is the distribution site with BitTorrents but the download is available from lots of other places too.

  136. long live the classics by SubTen · · Score: 1

    hasn't DooM II been availible for linux ppl 4 a while now? who cares about other games? LONG LIVE DOOM!

  137. Check these out. by Spl0it · · Score: 1

    First of all Quake2 and Quake3 will run great on those machines. Aswell Counter Strike will also run just dandy. Another nice one to checkout (this one is free) is Enemy Territory a nice game built on a modified Q3 engine if my mind serves me correctly. Also this game is a wicked fun game as long as you have at least 3 people per teams, some maps may be to big for a small game, but there are some small maps that would work great with anything over 3 players per team :)

    Happy holidays!

    --

    No, this is
  138. Actually it is FPS by which 1000 is divisible by Anonymous Coward · · Score: 0

    Although I think Quake crashes or something at 1000 FPS.

    But I have heard of people running at 333 FPS and doing crazy strafejumps...

  139. What do you get for a guy who has everything by KalvinB · · Score: 1

    "The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question."

    and who smokes crack?

    Ask first, think later. I'd imagine somebody in the office has Quake. What was the harm in installing it to see if it would run?

    Ben

  140. oldie, but goodies by owenomalley · · Score: 2, Informative

    I really like xbattle and xpilot. Both of them are really old and therefore will run on very minimal equipment. They both provide a lot of hours of fun however. Over the summer we had a couple of interns working for us and they both had fun with xbattle. *smile*

  141. More games!!! by MightyJB · · Score: 1

    1) Starcraft - released in '97 (2097?), is a great multiplayer game that you can pickup for 10 bucks! Heck, I was playing just the other night. 2) Unreal Tournament (the original) is another sweet first person shooter that you can pick up fairly cheap. I love that game! 3) Unreal Tournament 2003 is like 19 bucks. Your PC is more than enough. You might have to back off some of the high end graphics depending on the graphics card. Those are my cheap favs! Good Luck!

    1. Re:More games!!! by tao · · Score: 1

      Huhh?! Last time I checked, Starcraft wasn't available for Linux. I kind of doubt running it in Wine counts... Of course feel free to correct me if I'm wrong, I'd be happy to buy a copy of a proper port of Starcraft.

      My favourite game would be Loki's port of Alpha Centauri/Alien Crossfire, but that's not really an action-game...

    2. Re:More games!!! by MightyJB · · Score: 1

      Opps! You're right. It was late - I wasn't paying attention.

      I've heard of ppl running it under WINE, but have never do so myself, so it probably doesn't count. I guess he could dig up a copy of FREECRAFT. ;)

  142. Obligatory Tribes Quotes by CHaN_316 · · Score: 1

    TacoGirl79: Can anybody bring me some SHAZBOT?!
    Phantom4: No.
    Ralph[RPS]: Yes.
    Ralph[RPS]: Yes.
    Ralph[RPS]: Yes.
    MarkIV: You idiot!
    Phantom4: Yes.
    TacoGirl79: You SHAZBOT!
    MarkIV: ARGH

    I still play it regularly... can YOU tell?

    --
    "There is no spoon." - The Matrix
  143. Well, that answers that question by Anonymous Coward · · Score: 1, Funny
    What I want to know is are there any decent multiplayer games that an office of about 4-7 can play, preferably action. The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question.


    I no longer wonder why they are shipping jobs to India.

  144. The best Linux dis ever by brundlefly · · Score: 2, Troll

    This entire thread is the best (or worst, YMMV) Linux dis ever.

    The fact that somebody must ask Slashdot if there are any games that their office can play on decent hardware is, um how shall we say it, ouchie.

    Ya, ya, troll post. Don't bother flaming, I run Linux too.

    1. Re:The best Linux dis ever by steveha · · Score: 2, Informative

      Don't be daft. He wanted recommendations for good multiplayer games, which isn't the same thing as "are there any games that work on Linux?"

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    2. Re:The best Linux dis ever by zerocool^ · · Score: 1

      I disagree. I'm freaking in heaven, clicking on all these links loooking at all these amazing free or marginally cheap games!

      --
      sig?
  145. Those boxes are good enough for me.... by Anonymous Coward · · Score: 0
    • The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question.


    Uh, Pardon?

    I remember playing Quake 3 over my work's LAN using a Slot A Athlon 600Mhz CPU with a PCI Voodoo 3 2000 16MB card.

    Ran incredibly well, too. Half Life would be Quake2 Engine Based and probably could do even better with less resources.
  146. Ha! by Mustang+Matt · · Score: 1

    When I read that I thought of the old Nes title Star Voyager which was one of the worst games ever invented for the 8-bit nintendo.

    Oh man it was awful. Sends shivers through my spine.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  147. Savage by SuperQ · · Score: 3, Informative

    I've been playing Savage for the last few weeks.. they have a free 130mb linux client demo download. It's a great game, 3d FPS for up to 32 players per team.. and one person on each team is a commander, who is in overhead view RTS mode. It's a bit warcraft like in the RTS mode.. gather resources, build tech buildings, build spawn buildings. main goal is kill the other teams stronghold.

    in the full version, there are 2 races, humans and beasts. There are also more maps.

    check it out.. http://www.s2games.com

    1. Re:Savage by Jagasian · · Score: 1

      I second the recommendation of Savage. It is a great game, developed and supported for Windows AND Linux. You can purchase the game over the internet straight from the developer or you can buy a retail box version from a local game store. It combines the two great computer game types: FPS and RTS.

    2. Re:Savage by eGabriel · · Score: 1

      It is a great game. Depends on which NVIDIA card, though. A Riva TNT2 doesn't have (any? enough?) texture memory for the game, and I have found even with a GeForce3 it doesn't always run properly with less than 512MB RAM.

    3. Re:Savage by Slothy · · Score: 1

      The upcoming 2.0 patch for Savage will make it a lot less RAM-hungry. The reason a TNT2 can't play Savage well is because it doesn't have hardware transform and lighting, so all the vertexes have to be handled by the CPU. Big outdoor engines like the one in Savage push a lot of polygons, so that's a severe CPU hit.

      Jon (Slothy)
      (aka the guy who ported Savage to Linux)

  148. Mangband by Larne · · Score: 2, Informative

    mangband! It's kind of like a realtime, multiplayer nethack. Not quite as advanced as nethack in terms of creatures and items, but a huge amount of fun nonetheless. And I promise your graphics cards will handle it.

    For something a little more flashy there's Crossfire, which takes the graphics all the way from Nethack levels to Gauntlet levels. I've had some problems at LAN parties with the Windows client, but if you're all Linux you should be OK.

    These games prove that fancy graphics aren't necessary to make a game fun. Plus, call me a wuss if you want, but I like that they can be played cooperatively.

  149. Just don't play Freespace by Anonymous Coward · · Score: 0

    Man those Freespace games suck ass.

    Very retarded gameplay. Boring, stupid, you name it, it has it.

  150. Re: Legends! by tambo · · Score: 1
    I liked Tribes 1 and 2 a good deal - and in fact, I agree strongly that the jetpack transformed it into a very fresh and enjoyable game experience.

    However, the screenshots that you provided don't look markedly different from Tribes 1. Indeed, they look considerably more primitive than Tribes 2, which I still believe is great eye candy. Maybe I just saw some subpar screenshots, but I looked at about ten of them.

    - David Stein

    --
    Computer over. Virus = very yes.
  151. Linkage by BlastM · · Score: 3, Informative
    Gentoo Games, Inc, a recently-established project, produces a number of free bootable game CDs based on the Gentoo Linux meta-distribution.

    Here are the burnable ISO images:

    Enemy Territory (torrent) (ftp)
    America's Army ISO (ftp)

  152. Wrong logic by xintegerx · · Score: 4, Informative

    Phosphors need to be refreshed before they expire. If they start dimming before they are refreshed, then you will notice slight blinking compared to looking at a piece of paper. Your monitor tries to do this at as fast hertz as possible. If 85 hz means that for your monitor, pixels are refreshed before they even start dimming, then you won't ever be sick from it.

    However, when frames are refreshed (in a game), they do not "dim". What I mean is, old frames don't expire. If you are staring at the same thing that doesn't change, it won't matter if it updates 200 frames a second or 1 frame a second--YOU WON'T KNOW. In a game, people will know the difference between 90 fps (fluidity) and 30 fps (not fluid around fast jerking around of mouse.) The person will FEEL the difference in speed. There will be a laggier feel as opposed to the 90 fps. 30 fps doesn't just mean less fps, it also means there's more time needed for the computer to draw that frame before showing it. People will see much faster updates at 90 fps, regardless of hz your mointor supports. 2/3rds of the frames the gamer gets are older than the ones the 90 fps guy gets, only 1/3 (every third) frames might match up with the new 90 fps the faster comp guy gets. You are missing the point about fps. It's not for eye candy. Higher fps makes you a better player, gives faster response time, and allows less bottlenecking. Lower fps shows a deficiency on the computer to run the game properly, and in a low fps case, you know that if it's that low, then networking and other systems might be affected. While at 90 fps, you know that everything is going smoothly for you to get that high.

    1. Re:Wrong logic by geekoid · · Score: 1

      which is why all frame rates should be locked at a 60fps max.

      however, the changes per frame at 90fps happen too quickly for the consious brain to notice.

      "While at 90 fps, you know that everything is going smoothly for you to get that high."

      absolutly false.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  153. You need power for Quake by Crass+Spektakel · · Score: 1

    You need true power for Quake!

    I used an 486dx4-160/64MB-RAM/S3-864 without 3D-acceleration running quakeworld at 320x200. The game was very playable at 15-25fps.

    Quake2 ran at ~10fps on the same system,

    Quake3 ran at 20-40fps on my later system, a System with two PentiumMMX-233/128MB-RAM/Voodoo1.

    So I think everything beyond Pentium3-450/256MB-RAM/TNT-2 should kick major butt running Quake-Enginees like Enemy Territory, Return to Wolfenstein, Medal of Honor and so on...

    --
    "Life is short and in most cases it ends with death." Sir Sinclair
  154. only in the US by StandardDeviant · · Score: 1
    To quote Dennis Leary, speaking of the creation of the crack formulation of cocaine in the mid-80s:
    Only in America would there be a man for whom [regular] cocaine was not GOOD ENOUGH!
  155. Armagetron by FuzzyBad-Mofo · · Score: 2, Informative

    Armagetron is a networkable, 3D light cycle game, as seen in Tron the movie. Check it out at http://armagetron.sourceforge.net/. Latest version even supports Internet multiplayer!

  156. Armagetron by Ele_Guitarist · · Score: 1

    http://armagetron.sourceforge.net/ a great tron light cycles game....actionious? it's pretty fast paced and can get serious at times.

  157. OMFG! Tribes! by Max+Threshold · · Score: 2, Informative
    Tribes/Tribes 2 were a couple of my favorite games of all time. You've just made my day with this link.

    In case anyone doesn't know, it wasn't anything about the gameplay that doomed Tribes 2. It was the copyright protection. Not only did it require a CD key to play online, which is fair and understandable, but you had to have the disc to play and the disc was uncopyable. So no letting your friends try it out at LAN parties. The lawyer who talked the publisher into that should be hanged...

  158. A planted pro-linux question just for Christmas by Anonymous Coward · · Score: 0

    what a great present

  159. Armagetron by oohp · · Score: 1

    Armagetron is also a very good networked game. I don't know about commercial games since I can't afford them, nor pirate in order to support Linux gaming ;P.

  160. XBlast by Anonymous Coward · · Score: 0
    best multi-player game ever. In case you don't know, it's like bomberman. If you don't know what that is either, then I guess I'm just showing my age.

    I used to play this about 5 years ago (so computational concerns are moot). In our lab, it led to much yelling and screaming (and cursing). The problem was that I got too good at it so there wasn't any challenge anymore.

    The old xblast page was gone, so I hope this is the official one now. http://www.xblast-center.com/

  161. Go outside by Anonymous Coward · · Score: 0

    and screw some chicks, nerd

  162. Tribes2 by Kashif+Shaikh · · Score: 1

    I wasn't awake when Tribes1 came around("sleeper hit"), but Tribes2 was awesome and even more fun when I joined a clan + we made it to #1 on a twl ladder. Plus it had a lot of integrated features, like irc, news posts, emails, etc. -- that all made it easy to find clans(FPS devs are you listening??)

    Tribes2 died in 8 months though - too many bugs, required good hardware to compete fairly(i.e. distance/far plane), and those fucks at Sierra fired the tribe developers and forcing them to release the game 6-8 months early.

    There is NO multiplayer game that had the same depth and strategy of Tribes2 - not even Battlefield with its multitude of vehicles.

    1. Re:Tribes2 by mattgreen · · Score: 1

      What Tribe? I was near the top during the first couple of months, but I'd list features like browser, news, emails as wholly unnecessary and a big time sink for a game that needed a lot more polish.

  163. Netrek! by dspisak · · Score: 1

    Play Netrek!

    http://www.netrek.org/

    It still doesn't suck!(tm)

  164. Commas, commas, commas.... by jefeweiss · · Score: 1

    Commas are going to be key when writing things like this. For instance: You see it, how it is, not how it was. or You, see it how it is not, how it was. These sentences mean very different things. I don't consider myself to be any kind of punctuation Nazi, far from it. I'm not usually moved to comment on things like grammer or spelling. As you can tell from the way this post is written my grasp on the English language is slippery at best. But this sentence is gibberish without commas. You see it how it is, not how it was.

    1. Re:Commas, commas, commas.... by Minna+Kirai · · Score: 1

      punctuation Nazi

      Words, words, words. You really should've used "Zoilist" there instead of "Nazi". Much more precise.

  165. What the hell? by destiney · · Score: 1


    Linux has MMORPG?

    Wait, Linux has games?

  166. myth II by Anonymous Coward · · Score: 0

    try myth II, there was a version ported to linux by loki. Due to various updates and then community disputes there are no servers which support the linux version anymore though.

    1. Re:myth II by Anonymous Coward · · Score: 0

      I believe Mariusnet.com still supports the Linux version, it is just that you can't play the Linux version of Myth2 with the Windows/Mac versions with the latest patch which all the online-players have installed.

  167. Re:Umm... (aka redundant but still true) by billcow · · Score: 1

    I'm going to have to agree with (apparently) everyone else here. Unless performance on linux is *way* (and I mean *way* way) worse than on windows (I've never tried gaming on linux, sorry. Just developement/fooling around) a 1.7gHz P4 with a 2-year-old graphics card ought to be pretty darn good for gaming. I've got a 1.4gHz Athlon and a GeForce 3 Ti200 (the cheapo version) and it handles basically everything I've tried to run on it quite well, if you don't count the techdemos that require new-fangled features that I don't have (Pixel Shaders 2.0? We've only had 1.0 for about 6 months before we've got a whole new version? That's as big a deal as a point release for Nethack? It shouldn't happen that quick). But I digress. The point is that if your machines are in the ballpark you're indicating and they won't run Quake 3, chances are with a little re-configuring and a little driver updating, they should be able to run it, and just about any other game for linux, just fine. All it will take is a little bit of thought, and you'll be fine. And seeing as you've asked slashdot, you're clearly up to the task.

  168. XPilot by turnex · · Score: 1

    In my days at the university we spent many late afternoons playing xpilot. I haven't played it on Linux for many years, but last I tried it was doable. I guess it can only have become better over the years.

  169. Re:OMFG! Tribes! by Yoda's+Mum · · Score: 1

    Uncopyable? Nothing's uncopyable. Then how do you explain the LAN copy of my original sitting in my drawer?

  170. Worth-A-Note by gmby · · Score: 1

    BZFlag has a new "break the world" version. It has a few new flags and voting to kick cheaters and dirty mouths. I love the Flag stealing "laser!" Cool stuff...worth a download.

    --
    I don't want a pickle; I just want a Motor-Cycle! A four foot cop arrived with a five foot gun!
  171. How about FreeBSD games? by koinu · · Score: 1


    I know, there is Linux-emulation and it works fine, but I really prefer native games.

    Anyone has information, if there is support from game developers? I don't want back to Linux.

  172. QuakeIII and old games like Descent are fine by Billly+Gates · · Score: 1
    Quake III runs on my system that is not too unlike your office. UT is another great one.

    I admit doom3 would suck but all 98-2000 era games would work great. Oh, try descent! Very old but great maps on the internet as well as cool online features for deathmatch.

    Descent and Duke Nukem were years ahead of their times and is great for offices. Duke Nukem shareware, map01 is great for like 3-4 people.

  173. Marathon by empty · · Score: 1

    Marathon (now known as Aleph One) was a fantastic multi-player FPS from the time of Doom. This was a Mac-only game that we played in a lab with typically 4-6 people at the same time, and it was a blast. Mostly just straightforward fragging fun (before "frag" was a word). It ran very well on the first Powermacs (66MHz machines), so it should just squeak by with the P4/1.7GHz.

    1. Re:Marathon by Ophelan · · Score: 1

      60MHz, actually. The 6100/66 replaced the 6100/60 about 6 months down the road, I believe.

  174. Ah, I've been playing the wrong sport. by raehl · · Score: 1

    In paintball, the adjective is "thermal" - as in lense, or in this weather, underwear. My bad.

    The sad part is I actually googled the quote to make sure I got it right. I suppose I should have checked the war half in addition tothe chess half.

  175. Quake III... by Zog+The+Undeniable · · Score: 1
    was designed before GeForce cards. Carmack said it would "rock" on a Riva TNT, and it does. You will have no problem running it.

    Return To Castle Wolfenstein has a bit more gameplay though, and is the one I'd recommend.

    --
    When I am king, you will be first against the wall.
  176. XPilot by orbitalia · · Score: 3, Informative

    You mentioned Bzflag, I think you would like XPilot also, perfect for team games about 5 a side. It might have been mentioned under this post already but heres some more info..

    The official homepage gives you some tips on how to play the game (it DOES takes a little while to learn). It's rated the #11 best game on www.happypenguin.org, works under most Unixes, linux distros and even windows.

    It is basically Multi user thrust and while that might sound a bit boring and the graphics look a bit boring, it is actually really great fun, once you have perfected control with the mouse it becomes a game of lightening reactions. Don't let the basic graphics confuse you, but you knew that already right. There are hundreds of game parameters and client parameters you can change, and loads of maps, of different modes, some of them are pure power games where you collect as many power ups as you can, there is also a race mode where its pure speed, and then there is a team play mode where you try to steal each others treasure.

    You might want to check out a branch that some of us are working on too which gives the ability to define maps in XML and use polygons and as high an FPS as your machine will allow, and also has an SDL/opengl client in it (much nicer graphics same gameplay). You can find that in the CVS linked from here

    It's great just to start a local server in the office on a machine and let the fun ensue. Try out a map called bloods music, where you attempt to steal each others "ball" (same idea as a flag in quake). Warning though it takes time to get into but once into is VERY! addictive.

    Regards

  177. Re:Linux boxes you say? by Anonymous Coward · · Score: 0

    Ahhh. No, running games in linux means you don't have to reboot after setting default keys, reboot after the map appears, reboot after shooting an enemy target, reboot when the high scores list freezes.... Feature freeze in Linux means no new features for the current software release. Feature freeze in windows means the mouse pointer no longer moves and the image on your screen is 'frozen' till you either give your computer the three finger salute, or yank the plug out of the wall. Linux: Even games run better(tm).

  178. Aleph One - Opengl and open source by Anonymous Coward · · Score: 1, Informative

    Aleph One
    Open Source fps with plot for Linux, Mac and PC

    http://source.bungie.org/

  179. It's like breast implants! by squaretorus · · Score: 1

    Honestly! It is! The media get us all so self-concious by showing us 'better' stuff all the time - wether its /.ers talking about their dual P4 3GHz machines that they are retiring, or beyonces ass, or Tigers short game. We all know that the rest of the world is just waiting to take the piss when we say 'look at my [PC / Tits / Chipping] isn't it good'.

    So chicks with perfectly nice boobs get them 'done' to look like everyone else who got them done, we all buy new machines before the old one is past it because we can't stand having a smaller number, and we pay a fortune to some 'pro' to show us how to chip better.

    It's a sorry state of affairs.

    To try and turn this tide - I should state that I am writing this on a 1GHz Inspiron with a dead battery, knackered mousepad, and no ink left on the a,s,n,m,shift(left), ctrl(left), Page Up (but surprisingly plenty in on Page Down - do you think they put tougher ink on page down? The only game I play on this machine is TOCA 2 - which runs just fine.

    My boobs aren't as nice as beyonces - but then Im a guy so I shouldn't even HAVE boobs. Oh - and golf is for bald people - so I have a while before I'll be too worried about my chipping. I'm almost certain the shirt Im wearing is too young / cool for me though.

  180. VegaStrike && Parsec by Anonymous Coward · · Score: 0

    openparsec.sf.net
    vegastrike.sf.net :)

    1. Re:VegaStrike && Parsec by Lispy · · Score: 1

      Vegastrike....mhm...thats funny!
      It was the game we played last xmas. We were just two people in office and we played it three days (24th/, 27th/28th Dec.) nonstop. I dont think its such a great game but it kept us busy for the time.

      Still, a great Xmas Game...

      cu,
      Lispy

  181. The Battle for Wesnoth by Anonymous Coward · · Score: 1, Informative

    The Battle for Wesnoth is an excellent, free (as in freedom) game with both campaign and multiplayer mode. The requirements are very low, and they have just released the 0.6.1 version today. Download it! ;)

  182. 98% ACK by Anonymous Coward · · Score: 0

    While I agree almost fully, there are some issues.

    If a game is single player, and it seems the same on PC and a console, I always prefer the console version (if it's not known to be worse).

    If a game is multiplayer though, it's a whole different world. Almost everyone's a pc, and LAN games are a great thing to have some fun.

    One note here: consoles run in a very low resolution compared to pc, so although it seems the console might be more powerful than a pc it hardly is.

  183. Games i play on Linux not yet named by Anonymous Coward · · Score: 2, Informative

    Utopia: http://games.swirve.com/utopia (Angel runs in WINE and there's http://utopia.sf.net)
    NationStates: http://www.nationstates.net
    PlaneShift: http://www.planeshift.it
    VegaStrike: http://vegastrike.sf.net
    Advanced Strategic Command (ASC): (a Battle Isle clone) http://www.asc-hq.org
    FreeCraft, FreeCNC. These are multiplayer iirc. C&C and WarCraft clones.

    Dune2 runs fairly well in DOSbox. DOSbox and WINE are of use sometimes, among others. There's a ton of emulators for Linux.

    NETHACK.

  184. Re: Legends! by BuckaBooBob · · Score: 1

    It has rock-solid 32-player multiplayer, high fps, emboss terrain bump-mapping, and, most importantly -- great, unique movement dynamics

    Obviously you didn't read :) His systems Can't seem to play Quake :) I think he is looking for Action games Such as Speed Soliarie (Need Speed to Satisfy his "Action" criteria)

    I Guess Netrek would a a good one for him... Should run smoothly on a 1.7 system (Don't need no fancy fandangled Video card either :) )

    Sorry for the trollish Post... But God! Why can't we Moderate People that post this idiotic junk. It should have been edited and Killed his Quake Comment... Seeing a idiotic staement like that on a tech forum like this is Insulting.

    The underlying Question is a fairly good one.. But fair portion of discussion board is trashed because of a idiotic statement that should have been deleted.

    --
    Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
  185. xblast: best game ever by jlkaiser · · Score: 1

    Try out xblast (www.xblast-center.com), a bomberman clone with multiplayer support which should run on almost any machine. Simple but very addictive!

  186. UT2003 by evil_one666 · · Score: 1
    A few people have said it above, but I'll say it again- Unreal Tournament 2003 rocks on linux!!

    It runs quite nicley with full resolution/textures/shading on my home machine (P4 2.4, NVidia GForce-1 year old), so I think it would run ok on a P4 1.7 with a 2 year old nvidia, even if it meant screwing down some of the detailing (which you can do from the settings menu in a variety of ways)

  187. Re: Legends! by Tom · · Score: 1

    an independent resurrection of a type of gameplay that was accidentally (bug) introduced in the first game of a franchise, was LOVED TO PEICES by the fanbase and introduced thousands of players to the game, and then was nixed in the second installment because an arrogant jackass

    Actually, I'm one of about 5 Tribes players who liked the game a lot before they learned about skiing.

    I also liked skiing. I was a pretty good flag runner for a while.

    Point is: Many of the maps had not been designed with skiing in mind, and it showed. It would've rocked completely if it had been a server or map option ("skiing on/off"). I'd definitely have played both kinds, but if you just want to play on skiing servers, that'd be fine with me.

    As to legends: From what I've seen it rocks. Also don't forget to mention that while it's based on the T2 engine, there have been quite a few improvements made to Torque.

    --
    Assorted stuff I do sometimes: Lemuria.org
  188. Let me introduce you to my little rant... by Anonymous Coward · · Score: 0
    The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question.

    You fuuuuuckin cockaroach. How about I come stick my celeron 366 up you MOTHER FUCKIN COCKAROACH ASS!?!??! I fuckin own you on my celeron, you hear me you little fuckin cockaroach.

  189. Re:Machine specs and concept of "not all that grea by Inda · · Score: 1

    I play ET on my P3 450, 320 SDRAM and a GF2 64MB like yours. I played it last night. I had a great laugh. I'm not the best in the world at it. I normally finish halfway down the list of frag totals (if that means anything at all in ET).

    I would put the graphics quality at better than my old PSX. How good do they need to be for a game like this? I find the team play far more exciting than the graphics.

    The story submitter has a P4. Where is the problem again?

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  190. Probably too late to add this... by Alioth · · Score: 1

    As others have said, you should have no problem with the Quake series.

    However, also consider: (and you'll have to Google, don't have links to hand)

    * Old favorites - open source too:
    XPilot - highly addictive 'Thrust' style battle game with a half-decent physics model.
    XTank - Multi user tank battle game.

    These games have been out a while and will play on very modest hardware. We used to have all weekend LAN parties at university with xtank and xpilot on the Sun Sparcstations...in 1992, before the Microsoft world knew what Ethernet was!

    * Newer games
    Return to Castle Wolfenstein: Enemy Territory - will run fine on a 1.7GHz system.

  191. Multiplayer game for childs ? by Anonymous Coward · · Score: 0

    I have the same question but for childs.

    Anyone known any multiplayer games for childs under 10 ?
    ( linux or windows, that don't matter)

    For example a game where they can walk in a wonderfull land etc etc...

  192. au contraire by themusicgod1 · · Score: 1

    I started playing freeciv last week and i've allready put in ~45 hours into it.

    i can't speak for everyone who uses linux here, but perhaps if we stay doing things that have at least some conceivable merit rather than looking at porn and playing through simulations and games...that better things (ie, a better overall os to play games and look at porn on!) will come of it.

    don't get me wrong. i think games (and porn) are great...but you can lose a lot of spare energy, and right now the last thing we need, as a community of users, and as people in general, is more [bread and] circus. we need in its' place, stronger communications forums, and more activity. go out, right now, to your local irc channel and say hi/io. spend 5 minutes or so talking at minnimum. breathe some life into your corrospondants.

    --
    GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
  193. Armagetron! by Anonymous Coward · · Score: 1, Informative

    Funny, addictive, and cool.
    armagetron.sourceforge.net

  194. PlaneShift MMORPG by jebuonag · · Score: 1

    I'm surprised that no one has mentioned PlaneShift yet, the only MMORPG available for Linux under the GPL license. It is still under development, but is coming along quite well. They recently reached their 100,000 member mark. The homepage is http://www.planeshift.it if you are interested in learning more about the game. The game is based upon the CrystalSpace 3D Engine, which seems to be popular in recent efforts to produce linux-compatible multiplayer games. That project is hosted on sourceforge.

  195. Advice for the moron. by Bowie+J.+Poag · · Score: 1

    The machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question."

    Thanks for setting off my idiot detector, there, boy-genius..

    It's probably been said here ad nauseum, but, a machine of this calibur is more than sufficient for even the most recently-released FPS games. My advice? Before you post, try not to come off as one of those jackass noobs who says "OMFG 1.7GHZZZ SOO SL00W". Sheesh.

    --
    Bowie J. Poag

    1. Re:Advice for the moron. by tobe · · Score: 1

      What a fucking grouch...

  196. XEvil by solidox · · Score: 1

    one of the best platform games ever made
    XEvil
    basically a kill-everything platformer, but with some comedy value.
    works on both win/nix and dosn't require a fantastically good machine.
    networking etc etc etc.
    (strangle your cat)

    --
  197. Time for a windows partition by kuzb · · Score: 0, Troll

    Why trouble yourself running around in circles trying to find games that work under linux when you can run any of them under windows?

    I mean, if it's just for the holiday, bite the bullet. Windows, at the very least, is good for games.

    Some of our local favorites (from the FPS action catergory):

    Medal of Honor: allied assault
    Battlefield 1942
    Unreal Tournament
    Vietcong
    Halo

    As far as I know, only UT would run under Linux (natively). I say, use the right tool for the right job. Linux is not a good gaming solution.

    ---
    When all you have is a hammer, everything looks like a nail.

    --
    BeauHD. Worst editor since kdawson.
  198. Plug: Battle of wesnoth multiplayer by zoefff · · Score: 1

    Try a turn based strategy/fantasy game Wesnoth. It comes with multiplayer server and gives you the oppertunity to grap a cup of coffee sometimes.

  199. Quake runs on a P133... by Gordonjcp · · Score: 1
    ... quite happily, with no accelerator. Actually, I've run it on a 486DX4/100 but it was hitting 15fps on the good bits. Quake 3 needs quite a bit more power.


    Have a look at Cube - a Doom-like (2.5D) FPS, very light on the network, and with a really mad "multiplayer edit mode".

  200. xbattle by more · · Score: 1
    I used to play xbattle around 1991. It was one of the first multi-player games for X11 and rather nice and strategic. You need to learn how to set it up, to get water obstacles, hills, city-building, digging and filling, etc. Also, it works only in 8-bit displays.

    Even today, there are not too many multi-player games that are equally playable to xbattle.

    --

    -- Imperial units must die --

  201. Playing games? by malus · · Score: 1

    No wonder your job is being offshored.

  202. Re:OMFG! Tribes! by Anonymous Coward · · Score: 0

    later tribes 2 patches made it so the disc wasn't required

  203. Neverwinter Nights by MrvFD · · Score: 1

    NWN is the most interesting (native) Linux game I have currently. Most of the Linux ports of commercial games are first-person-shooters, like Unreal Tournament 2003, Quakes, the upcoming Doom 3 etc. Those that are not FPS, are often some of the other popular game types which I don't like that much, like real-time "strategy" games. Of course, it makes sense as with the small market of Linux games you have to aim for even some sales.

    Anyway, I've had lots of fun with my friends playing the crpg Neverwinter Nights, and its expansion packs.. it's hilarious and satisfying to play with adequately different characters, and the fun-factor improves by using e.g. TeamSpeak (a voice communication software, Linux and Windows clients available) to chat with the friends while playing. But, I'm not sure if your graphic card is enough.. a more accurate model of that NVIDIA card would be good to know. Anything >=Geforce2 should be passable for NWN.

  204. Neverwinter Nights Gold! by Lispy · · Score: 1

    Do yourself a favour and spend 37US$ on Neverwinternights Gold. It runs smoothly on the named hardware, since you really seem to underestimate your boxes.

    It is a killer in multiplayermode and together with the "shadows of undrentide" extension already in the box you are well set for weeks of dungeonaction.

    Trust me, this game is worth every buck, and really sucks you inside the story. If youre done after newyearseve you can still reuse your key on the internet servers and keep playing. That game is definetly worth its money...

    Give it a try or put it on your Xmas-wishlist ;-),

    Lispy

  205. Quakeworld! by Anonymous Coward · · Score: 1, Interesting

    Try Quakeworld. There's still an active community (Pan-European clan leagues!), it runs on really old hardware, and the sheer speed of the game coupled with the high skill level makes it really rewarding to play.

    There's some undefineable quality (and I do mean Quality!) about the way Id built Quakeworld which they (or indeed anyone else) still haven't managed to recapture with any of the other games which followed.

    The Fuhquake client - http://www.fuhquake.net/ - is pretty good, as is mqwcl - http://mqwcl.n3.net/ . Both of these are used in current leagues to prevent cheats.

    Quake3? It's okay, but QW still rules. IMO. :)

  206. Total Annihilation - best game ever by Jjeff1 · · Score: 1

    It's a Real Time Strategy game, came out around 1999. We played this for hours. You can have teams anywhere from 2 to 8 players and play against each other, in 2 or more teams or against the computer. We played on pentium 200's at work. I'm sure you can find copies someplace.

  207. Neverwinter Nights! by Xner · · Score: 1

    Plays great here with a 1.4 Atlhon and an Geforce 2 GTS, whiich I imagine is similar to the poster's setup.
    Beware though, it can be a humongous timesink.

    --
    Pathman, Free (as in GPL) 3D Pac Man
  208. Come on, let's just come out and say it... by Chris+Burke · · Score: 2, Insightful

    The guy who submitted this was a moron.

    I submit that if he was able to find BzFlag, he already knows how to find good Linux games. I also submit that if he thinks a P4 1.7 GHz and a GF3 isn't enough to run any Quake game he is a moron.

    So he's asking a question he already knows the answer to based on a false premise.

    Sorry, but that's just stupid.

    --

    The enemies of Democracy are
  209. Yasser Arafat NOT is dead- NO story at CNN? by Anonymous Coward · · Score: 0

    Nothing on cnn, nothing on google. This must be a zionist troll. I suppose these trolls will be forced to stand behind Mr Sharon when the revolution comes (To make good use of all the bullets fired at him).

  210. Two Suggestions: Legends and Vendetta by Roguelazer · · Score: 2, Informative

    The first great (FREE) game is called Legends. It is very similar to Tribes and is based off the Torque engine. Fun gameplay, cool maps and an integrated map editor. Get it for Linux, Windows and Mac OS X at http://hosted.tribalwar.com/legends/

    The second game is Vendetta. It is a space combat MMORPG, and since it's a pre-beta game it's free. Don't let that scare you away, though. The gameplay is spectacular, as are the graphics. The community's even fairly decent. Get that one at http://vendetta.guildsoftware.com.

    Sadly, neither of these games include source code. Draw your own conclusions.

    1. Re:Two Suggestions: Legends and Vendetta by YodaToad · · Score: 1

      Sorry, I just had to reply to this.

      I tried Vendetta around a year ago when I found the Guild Software site based on some searches I was doing. Since I'm always in the mood for a game (especially a free one!) I tried it out and ended up having a blast. I'd highly recommend the game for anyone interested in space combat. It's a little hard starting out because of all the high-level enemies (same with any RPG, though), but if you let everyone know you're just starting out and need to do some trading to earn money they'll usually understand (and some will probably help you).

      It also helps that Guild Software is located a floor below me in the building I work in. =)

  211. Wesnoth by Mr+Europe · · Score: 2, Informative

    Not exactly a First-Person-Shooter, but still don't forget the Battle for Wesnoth.

    http://www.wesnoth.org/

    Looks a bit like Heroes of Might and Magic, but is better.
    Free and Open, Linux, Win, multiplayer, singleplayer campaign, etc

  212. what about XEvil? by tuggy · · Score: 1

    nobody plays xevil anymore? used to be very fun, but i think the development is completly stopped.
    the last major version dates back to 2000 :( still has no sound, but the gameplay is great and has a multiplayer mode.

  213. XBlast by Frubjub · · Score: 1

    Great fun, lots of levels available, and should have no problems whatsoever with your puny hardware :-).

  214. Quadra! by cecil36 · · Score: 2

    I've been playing this game since my final year of college. If your office is full of Tetris fans, then load this on your workstations and have fun.

    Quadra homepage

  215. Competition by vilbara · · Score: 1

    I would better recommend to look for a game which you can plain together against someone else. If you fight against each other this will increase competition inside your group, which is bad. It is better if you beat someone else all together. This will help to build better relations inside your team.

    So, I would recommend to play tetrinet (http://tetrinet.org/). Not against each other but against other team.

  216. Neverwinter Nights by WolfTattoo · · Score: 1

    Not sure if anyone else has mentioned it, and while it isn't a 100% action game, Neverwinter Nights is still a great multiplayer experience and the Linux client for it is excellent. It should run reasonably well on the aforementioned systems, although probably would need to be in lowest resolution and have graphics settings tuned down a little.

  217. Postal anybody? by OH-58aKiowa · · Score: 1

    Loki used to sell Postal. It worked great for me on a Pentium 300 with 128 RAM. I think there's a German site that still offers the CD.

  218. Sex. Seduction. Romance. Tales thereof. by Anonymous Coward · · Score: 0

    "What I want to know is are there any decent multiplayer games that an office of about 4-7 can play"

    In ANY office in the WORLD save for GEEKDOM, office games are all about sex, seduction, romance, and telling stories (true and false) about those things.

    For gods sake, put down your joystick and chat up the nearest skirt!!!!!!!

  219. Yes, force them to play BZflag by Rogerborg · · Score: 1

    That should cure them of any open sores and lunix urges for life.

    Look, if you've got 4-7 people and a few hours to spare, you could write your own game that would be in every way superior to BZflag.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Yes, force them to play BZflag by MrApathyCream · · Score: 1
      Cool, someone who doesn't like BZFlag.

      I'm one of the primary developers of BZFlag (there's a new v1.10.2 release out there btw), and often ask for why folks like to play XXX vs. BZFlag, and never get anything of use. So hopefully you could give constructive criticism as to why you hate it so. I certainly have a list of things that I'd like changed, but I supposed i'm heavily biased. While I appreciate statements like 'anyone could make something better' comments, they aren't very productive. So here's your chance to distinquish yourself and help out the opensource community.

      Thanks,

      MAC

  220. Nethack? by gassendi · · Score: 1

    I don't know if it would run on such low end machines, but you might consider Nethack.

  221. Must be frustrating by Anonymous Coward · · Score: 1, Funny

    So instead of sex you can play counter-strike?

    Man, you're a true geek.

    1. Re:Must be frustrating by DigiShaman · · Score: 2, Funny

      She can play with my "joystick" anytime. Just make sure you use the right combinations. And yes...there is force feedback.

      --
      Life is not for the lazy.
    2. Re:Must be frustrating by Zeriel · · Score: 1

      Silly AC, CounterStrike is what you do before and after sex.

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    3. Re:Must be frustrating by Anonymous Coward · · Score: 0

      That was stupid. At 0 this comment would still be overrated.

  222. And... Action!! by Anonymous Coward · · Score: 0

    Enemy Territory, tons of fun, saves $$

  223. Mod parent Troll DOWN by Anonymous Coward · · Score: 0

    Roger has been consumed by the borg, he is a windoze luzer, pay no attention to the man behind the nick...

  224. ask slashdot : cross platform free / open / RTS??? by KingMoffa · · Score: 1

    with all this discussion going on, can we throw some windows , os x and linux into the equation.

    Can the readers please post any views on any multiplayer real time strategy games that may be available.

  225. I've got it! by anothy · · Score: 1

    Let's see... game for linux... 4-7 people... moderate systems... easy!

    CVS and make world

    very exciting! :-)

    --

    i speak for myself and those who like what i say.
  226. Re: Legends! by DNS-and-BIND · · Score: 1

    Skiing absolutely sucked. It was only power-gaming twits that liked it, because it meant the people who read voraciously had an insurmountable advantage over casual players who just bought the box from the store. Having an unfair advantage over other players sucks in my book, but I understand why people go apeshit over it...heck why else is online cheating so rampant, people would rather win than have fun playing.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  227. quake 1 4 ever! by necroludo · · Score: 1

    Well, I just thought I should tell you about a game you can play with your "low end" machinery instead of bragging about what a cool or non-cool machine I've got

    Go to www.fuhquake.net, download, load, and play. You could also try out equake.quakeworld.nu, download, install (on a windoze machine) and then copy to your beloved "low end" linux-box.

    Fuhquake is quake1 with qw-capabilities and it looks better than q3 (among other things, it supports 24bits textures).

    There ya' go, boy! Start fraggin'!

  228. Challenge Accepted by AttillaTheNun · · Score: 1

    I'll frag your ass on my PII-350, which was relatively new when QIII was released.

  229. What machines did id use to develop Quake? by Junks+Jerzey · · Score: 1

    machines that we use are not all that great, P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question.

    Let's see now: Quake III was released in 1998. That means the bulk of the development was done in 1997 and 1998. What was the fastest PC you could buy at that time? In early 1998 it was a 333MHz Pentium II with a 66MHz bus. I know, because I intentionally bought the fastest PC available at that time.

    In terms of video cards, 1998 was the year the 3dfx Voodoo 2 was released. There were *zero* cards available that did transforms in hardware. The CPU still did all that.

    And now a 1.7GHz Pentium 4 with a circa 2001 video card--several generations past the Voodoo 2--is considered too slow for Quake? I'm not going to be the guy who says 640K is enough for anyone, but methinks that some people's perspectives on speed are greatly skewed.

  230. Re: Legends! by randomblast · · Score: 1

    legends rox
    i don't like the 0.3.6 though, i have really high latency, because i am in the UK and all the servers are in the US
    with 0.3.0 this didn't matter

    --
    ...these aren't my real teeth.
  231. Here's a list of slick games for linux... by Mysticalfruit · · Score: 1
    Never Winter Nights by Bioware. Multiplayer is great on this game (provided you've got ample bandwidth)

    Unreal Tournament 2003 Umm, I think there's a linux client for this...

    Quake[1/2/3] Yeah, the games old, but still amazingly playable, plus because of their age, there's lots of mods available and it'll fly on modern hardware

    --
    Yes Francis, the world has gone crazy.
  232. Multiplayer Game? Try MUDS! by SilverThorn · · Score: 1

    MUDs are possibly some of the best multiplayer games on the net, esp playable under Linux. Heck, most mud servers are running Linux!

    -- M

    --
    Artificial intelligence is no match for natural stupidity.
  233. or Freespace 2 for Linux? by Anonymous Coward · · Score: 0

    i found it here

    http://www.icculus.org/~ravage/freespace2/

  234. Re:Umm... (cont.) by JCholewa · · Score: 1

    > Shit. I hate to reply to myself but i forgot to
    > mention that i've got a Tbird 1200. Not that
    > great a computer.

    Yeah, but at least it has four digits in the "MHz" number. My work machine is a 550MHz Pentium III running Windows 2000 (and X11 over Cygwin, naturally), and my home machine is an 800MHz Duron running (usually) Mandrake Linux 9.2. Granted, my utter lack of spyware (on both OSes), the use of a separate video card (my friend has a 1.7GHz Celeron with an "Intel Extreme" integrated crapola graphics chip), and a generally conservative habit of system efficiency tweaking makes this machine more capable than my friends' "faster" boxes, but it does kill me, especially since I run programs that kill the cpu (mplayer, parchive2, unrar, bittorrent, giFT, gcc, etc..).

    Anyway, feel free to send me your 1200MHz chip when you're done with it. I wouldn't mind.

    --
    -JC
    I can write code. ^_^
    http://www.jc-news.com/parse.cgi?coding/main

  235. Re: Legends! by mattgreen · · Score: 1

    Newer Tribes games build them in.

    It is exactly the same as people bunny-hopping in Quake. If people don't know it exists then you could say, "hey, thats cheating to get an advantage over other people." The fact is skiing may have seemed unbalancing at first, but it has in fact created a game with a near infinite skill ceiling that still manages to amaze me five years later. Tactics rise and fall in Tribes, the dominant one right now is abusing the chaingun and shooting it like you would shoot guns in Counterstrike to inflate the accuracy, along with tweaking the highly controversial client interpolate settings.

    It is the drive to succeed that makes games last many years, as opposed to 3 months and then being shelved. We all hope to find games that engage us for more than those three months, that make us spend hours configuring and (over time) days practicing to be better. If a game says "okay, thats as good as you can get" indirectly via physics, or weapons enabling lower skilled players to take down better ones to "even" the base, you will have pros leaving to find a game that appreciates them instead of dumbing it down.

  236. Frag by Popageorgio · · Score: 1

    Make Linux attractive to Counterstrike campers, and there goes the neighborhood.

  237. Outgun! by fcecin · · Score: 2, Informative

    Outgun is a 32-player CTF game, ported to linux, and will run on a K6 II 450MHz! http://www.amok.com.br/outgun Or get the linux package from sourceforge: http://sf.net/projects/outgun

  238. XEvil by brysnot · · Score: 1

    Try XEvil. It's easy to play, low on bandwidth, and pretty fun.

  239. Use Q3A by pyite69 · · Score: 1


    Quake 3 runs wonderfully on a 800 mhz machine with
    a $50 nvidia geforce MX card.

  240. Say What? by CaptIronfist · · Score: 1

    P4 1.7Ghz with 2 year old NVidia graphics cards, so Quake and the likes are out of the question...

    This is funny, very funny. You know i used to play the quake demo in college at lan parties with a P166 & Diamond Viper card ( minimal settings of course ). You are a very funny person ;-). Why don't you tell everyone that you're tired of Quake and the likes. Simple, clean and most probably the bare truth. Otherwise, you can always try Tribes for linux, if making games work is your kinda thing. Also, make sure you had a good look at what WineX can offer you.

  241. And finally the Simpsons reference by vidnet · · Score: 1

    !yvan eht nioj

  242. Star Control 2: The Urquan Masters by Cyrano+de+Maniac · · Score: 1

    An open source port of this classic PC game.

    Want aliens? Got it. Want adventure? Got it. Want a plot line? Got it. Want big weapons? Got it. Want multiplayer melee? Got it. Want source code? Got it.

    Head on over to http://sc2.sourceforge.net/ and download.

    Best of all, it also runs on FreeBSD!

    --
    Cyrano de Maniac
    1. Re:Star Control 2: The Urquan Masters by boutell · · Score: 1

      Um, no, not unless "multiplayer" means "two at the same desk" only. Unless I'm the one on crack. But I just went over the UQM site looking for any sign of this feature, and I'm pretty sure it's you, not me.

      --
      Check out the Apostrophe open-source CMS: http://www.apostrophenow.com/
  243. Nice, But No Cigar by Vagary · · Score: 1

    While I'd be the first to agree that Tribes is one of the greatest games every made, I question how much fun 99% of the maps would be with 4-7 players.

    And as someone else mentioned here, it is not easy to run under Linux.

  244. Linux MulitPlayer games by huntly12 · · Score: 2, Informative

    Nobody has mentioned Conquest. That game has been around over 20 years. And it still is a fun game. It's the predecessor to NetTrek. However, I think it is better. You can plan better strategies for battles and all. Granted it's not a fancy interface, as a matter of fact it's a curses interface, but once you get past that you can have alot of fun with the game. It's pretty cool to have a bunch of people playing on teams trying to take over the universe, it gets pretty heated at times too. If you people want to check it out go to radscan.com or the new source is at freshmeat.net

  245. Re: FPS Misconceptions/Clarifications by Esterhaus_48 · · Score: 2, Informative

    You're mistaken. Here's why:

    First of all, you're confusing monitor refresh rate with the number of times a game redraws the screen. Regardless, I'll address your post.

    Phosphors need to be refreshed before they expire.
    True.

    If they start dimming before they are refreshed, then you will notice slight blinking compared to looking at a piece of paper. Your monitor tries to do this at as fast hertz as possible.
    True.

    If 85 hz means that for your monitor, pixels are refreshed before they even start dimming, then you won't ever be sick from it.
    True, but the latter assertion is subjective.

    However, when frames are refreshed (in a game), they do not "dim".
    False. Frame refreshes in a game function similarly to that of non-game screen refreshes, save for the region of memory that the graphics adapter scans out to the DAC/TMDS. The point is, the frequency at which I redraw the contents of my 3D (or non-3D) rendering context is completely disconnected from the speed by which my DAC or TMDS scans this region of memory in order to send pixel data to the display device.

    What I mean is, old frames don't expire.
    True, but this is irrespective of being "in game" or "out of game". There is a region of video (or host) memory that stores the data used to describe the desktop, application windows or perhaps a game that is running. They don't "expire" per se, rather they are written over a window update. The closest paradigm I can think that resembles "expiration" is when a window context is marked by an application as requiring an update, but still that has little to do with the contents of the framebuffer, and nothing whatsoever to do with monitor refresh rates.

    If you are staring at the same thing that doesn't change, it won't matter if it updates 200 frames a second or 1 frame a second--YOU WON'T KNOW.
    True.

    In a game, people will know the difference between 90 fps (fluidity) and 30 fps (not fluid around fast jerking around of mouse.)
    False. I'll hold off on posting a novel, but suffice to say that this depends on the individual's persistence of vision. Some people can visualize "gaps in motion" or flickering at 30 frames per second of a given animation, but on average, 24 frames per second is sufficient for creating the illusion of motion, thus movie playback standardized on that method.

    The person will FEEL the difference in speed. There will be a laggier feel as opposed to the 90 fps.
    False. This is all subjective. Additionally, I believe you are confusing input response delay with graphics response delay.

    30 fps doesn't just mean less fps, it also means there's more time needed for the computer to draw that frame before showing it.
    False. Some arbitrarily "low" framerate (again low is subjective, bear with me) is not a reliable indicator that a particular set of frames has required more time to draw. Frame limitation is a perfect example of this.

    To argue your point for you, I'll provide an example supporting your assertion. Suppose I have a graphics engine that renders bouncing balls, and I am in a room with a single bouncing ball. The lighting is per-texel, texture-based (normal map) N dot L with 4 textures per pixel. With one ball being rendered my scene can be drawn 90 times per second. I then move to another room in my world where there are 50 of these bouncing balls and the time to draw each frame extends out past 34 ms, resulting in less than 30 rendering context updates per second, purely due to a limitation in the graphics engine to draw these updates. In that case, there would be more time required to draw the frame.

    The point is that the framerate, as in the number of frames that are drawn per second, is completely disconnected from the speed at which that content can be scanned out and drawn to the display devi

  246. Who needs fancy graphics? hunt and empire by slouie · · Score: 1

    Yeah I'm old. But before there was all of these fancy windowing systems, there was the original UNIX multiplayer shoot-em up game hunt and the original UNIX multiplayer explore-build-techup-destroy game empire.

    Hours of entertainment, barely a blip on your network, and hardly a cough on nearly any UNIX box built in the last ten years.

    Maybe a nice blitz empire game....

    --

    "I may be Love's bitch, but at least I'm man enough to admit it."
  247. WolfET by wsock32.dll · · Score: 1

    I'm sure someone already mentioned it, but here's my $.02. Wolfenstein Enemy Territory rocks. It's free. It's the best multiplayer game to come out this year, hands down. It runs great on linux. I was able to play it with no problems on my PIII 667 with a GeForce2.

    -Kevin

  248. Troll Education Fund by UncleRage · · Score: 1
    Just install Windows 98 and play your fucking games on a 400 mhz pentium II

    That's great, except for the fact that the original poster specifically stated that these systems were at work. Let me ask you something... how do you think yer boss would respond to you installing Linux on a workstation just so that you could play XEvil?

    Or, you could have a 1.7 GHz machine that runs like SHIT on simple, old games, just because you won't run Windows and have to run everything through WINE.

    Uhm, the original poster actually was asking for recomendations of multiplayer games that run in Linux -- not multiplayer games that could be run in Linux via Wine. There is actually a difference.

    Get a fucking life.

    er, uhm... yeah. For future reference, nobody posting on ./ should ever use that phrase: Something about pots and kettles.

    Now, for the rest of us... reviewing the above post clearly points out the traggic need to address the way in which our system handles the education of our trolls.

    It is clearly obvious that this poor troll does not even know how to read. And how, may I ask, can a troll properly do it's job if it is unable to decipher those cryptic little letter things used to make up posts?

    This is a tragedy, but you can help. How? Glad you asked... For the mere price of a cup of coffee...

    --
    #SickNotWeak
  249. Have you tried Star Control: Timewarp yet? by youBastrd · · Score: 2, Informative

    At the risk of shameless promotion, check out Star Control: Timewarp, downloads are here. It runs on Windows and Linux, and can support up to 8 people at a time in hot-seat multiplayer (on the same computer with keyboard and joysticks). You can also play with two computers on the internet or LAN. There's a lot of cool ships and game modes, similar to the fun and excitement of melee fights from Star Control 1, 2 and 3.

    This game is a lot of fun, it's open source, it's Linux friendly, and it's Star Control, baby! Check it out!

    --
    No one has ever fired for blaming Microsoft.
  250. Re: Legends! by DNS-and-BIND · · Score: 1
    Yeah, you said it yourself, you want a game for pros. I don't. I had loads of fun with Tribes before I started wondering why people could go so damn fast and get away from me.

    "We all hope" to have a game where you have to practice for days? WTF dude? Get out of your ivory tower and mingle with the common folk.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  251. wait, lemme get this straight... by The+Lynxpro · · Score: 1

    ...people still play videogames on their PCs? Didn't you all get that memo about the whole market switching back to consoles like the PS2 and the Xbox? I guess you didn't get the TPS report either... :)

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  252. Re: Legends! by Anonymous Coward · · Score: 0

    Obviously you didn't read :) His systems Can't seem to play Quake :)
    --

    Uhh, excuse me - the original poster isn't the only audience for the forum. Maybe the original poster didn't want anything Quake like (although, I tend to agree with some of the other posters in this topic that the original poster seriously under-estimates what his machines can and can't do).

    Anyhow, I found this poster's mention of this Legends Tribes-clone to be informative and usefull. On the other hand, I find that your comments tend to fit the statement, "Seeing a idiotic staement[sic] like that on a tech forum like this is Insulting." He added to the discussion. You did not. Goodbye.

  253. Re:Umm... (aka redundant but still true) by fshalor · · Score: 1

    A good example is my RTCW experience with the same machine(s) unedr win2k and Linux 2.4.17 (debian stable). The Linux box was completely smooth with RTCW, I mean, absolutly no slow down in any gaming situation. Networking pings were the only thing I'd ever notice. Switching to the windows side, I get crashes about every 3 or 4 times I play. Sometimes the sound freaks. And the game slowdowns in scraps are much more noticeble.

    Machine specs:
    Machine I:
    AMD tbird 1100, 512 MB/768 MB ram (two tests.)
    Abit K7A raid.

    Machine II:
    AMD tbird 1100, 512 MB/ 768 MB ram
    Gigabyte K133 genero.

    Abit board performed a bit better in linux, but had more crashes in windows (though was faster when it worked. Less integrated stuff.)

    WIndows performance was much noticably worse on both systems. 512-768 improved *feel* in linux but didn't change anything for windows.

    I also did a lot of tweaking of hunks and such in config files.

    Both systems used same ram and sblive soundcard. CPU was also same. Video card was an ATI Radeon 7500. (No complaints there.)

    My reccomendation, throw an RTCW setver on one of the machines and play tram till you're all blue in the face.

    Reccomend playing on Wod and Foshibiosh servers too. Kitty Karnage is good for a warmup.

    "I'm a Medic!"

    --
    -=fshalor ::this post not spellchecked. move along::
  254. How about four-player arcade games? by IceAgeComing · · Score: 1

    If any of your officemates are over 30, they may enjoy going down memory lane with some head-to-head arcade action.

    There is a cheap, multiplayer gamepad that allows up to 4 simultaneous players. I've used it with XMAME to play Gauntlet, etc. with friends. I've even got some extra hubs if you're interested. Installing the driver involves a quick download and cutting and pasting a few commands.

    Click this link for details. It's got links to information on linux arcade games near the bottom.


  255. Classic X11 game by riflemann · · Score: 1
  256. Jump 'N' Bump by Kludge · · Score: 1

    http://jumpbump.mine.nu/

  257. Descent and Descent II by SKarg · · Score: 2, Interesting

    We play Descent II on a LAN using outdated machines (Pentium 233, Pentium Pro 200) and outdated graphics cards (S3). It is now open source and available for Linux, Mac, and Windows - thanks Matt Toschlog (Outrage Entertainment) and Mike Kulas (Volition Inc.)!

    My new favorite multiplayer networked game is BZFlag - but it needs some horsepower (fast CPU and 3D GPU) and won't run right on my outdated machines.

    1. Re:Descent and Descent II by SKarg · · Score: 1

      Descent is a game where you pilot a spaceship through a mine inside an asteroid that has been taken over by robots. The object is to destroy the reactor and exit the mine before the reactor explodes. The Descent projects are the D2X Project and the D1X Project.

  258. Re: Legends! by GiMP · · Score: 1

    All you had to do was play the tutorial levels, they explained skiing. If you don't play the tutorials or read the manual, expect to suck.

  259. Any success getting it to install? by Chicks_Hate_Me · · Score: 1

    Just wondering if you've had any luck getting Tribes 2 to install on any version of Linux with >=glibc2.1? I'm having a helluva time doing so, just wondering if you've had any luck.

  260. I doubt by xintegerx · · Score: 1

    that you've ever tried to write a game. Believe me that when the frame rate is only 30, that's not going to be the only thing slowed down. Games are written for probably around 60 fps with possible settings that would allow 30 to be playable. However, the networking code and everything else is designed to work while the the computer can support processing 60 fps to draw. At 30, the computer is functioning below the intended optimum and performance does start lagging.

    In theory, maybe a person won't notice the difference between 90 and 30 fps redrawing the same thing on a monitor that flawlessly displays refreshes at a billion hertz WHERE ONLY SIMPLE CALCULATIONS ARE DONE, like a circle moving around really fast, and the only difference is the cap at 30. That's what you're suggesting... OF COURSE a person might not be able to tell!

    What I am saying is that a low fps in almost every major game that I can think of will occur on an under performing computer which has some bottleneck that prevents it from going to 90 fps, and whether or not it is the graphics card or a slow cpu or slow memory or cached memory or not, PERFORMANCE IS WORSE. Every single person will find 90 fps more enjoyable. 30 fps isn't a setting as you suggest, it's a SYMPTOM of a bottleneck.

    Do you really mean to tell me that you think I'm talking about a game that is capped at 30 fps? You are digging for straws. 30 fps, especially in my example and real life, is not a cap in fps games. I am talking about real life performance, you are talking about a computer capable of rendering at 200 fps that displays two screens, one capped at 30 and one capped at 90. What kind of a student unrealistic argument is that? Of course in both cases everything is updated at the same speed and the only factor is the 2/3s less frames on one monitor. But in real life, 30 fps happens for a reason, beacuse of a real bottleneck. 90 fps without a bottleneck would be preferred to any system at 30 fps because of a bottleneck (not a cap, obviously.)

    1. Re:I doubt by Esterhaus_48 · · Score: 1
      [I doubt] that you've ever tried to write a game.
      I'm sure you do doubt. Likely it is because I disagree with some of your assertions, as opposed to a perceived ignorance about game development.

      Believe me that when the frame rate is only 30, that's not going to be the only thing slowed down.
      You're making incredible assumptions here about the 'average engine'. If I tie my engine's frame redraws to a network status update, and do no client-side prediction or other mitigation, surely 30 frames-per-second may indicate some other engine performance problem. To say that as a blanket declaration that 30 fps in a game means that there are other things (aside from the graphics engine) "slowed down" is ludicrous. What if you've done so much texturing that you exceed the fillrate of the graphics adapter (though this was more of a problem in the GLIDE days with cards that couldn't weigh in greater than 333 Mpixel/second, but I digress)? Certainly in that case you are frame-limited due to fillrate bandwidth, and every other subsystem in your engine is simply idling waiting on the graphics adapter.

      Games are written for probably around 60 fps with possible settings that would allow 30 to be playable.
      Try to be as objective in your arguments as possible. You don't help your case by stating that settings "allow 30 to be playable". Quantify playable or choose another way to make your point.

      However, the networking code and everything else is designed to work while the the computer can support processing 60 fps to draw.
      True.

      At 30, the computer is functioning below the intended optimum and performance does start lagging.
      These are not mutually inclusive events. The latter does not beget the former, nor does the former beget the latter in many cases. You're assuming that the developer isn't targeting 30 fps. You're also assuming that some other engine code has effectively subjucated the graphics engine such that the graphics engine is helpless to perform updates while these other components are busy.

      In theory, maybe a person won't notice the difference between 90 and 30 fps redrawing the same thing on a monitor that flawlessly displays refreshes at a billion hertz WHERE ONLY SIMPLE CALCULATIONS ARE DONE, like a circle moving around really fast, and the only difference is the cap at 30. That's what you're suggesting... OF COURSE a person might not be able to tell!
      Not sure I understand your assertion, but I can tell you that's definitely not an accurate interpretation of my previous post. Feel free to read it once more and let me know which section was confusing to you.

      What I am saying is that a low fps in almost every major game that I can think of will occur on an under performing computer which has some bottleneck that prevents it from going to 90 fps, and whether or not it is the graphics card or a slow cpu or slow memory or cached memory or not, PERFORMANCE IS WORSE.
      Correct. I don't believe I was refuting that. What I've demonstrated is that:
      • Frames rendered per second and the refresh rate of the monitor are different measurements and without synchronizing to the vertical blanking interval, one is not an indicator of the other
      • People do not see "much faster updates" at 90+ fps regardless of refresh frequency, as my example of 180 fps rendering on a 60 Hz display without sync to vblank enabled

      Every single person will find 90 fps more enjoyable.
      Again, try to support your argument with objective data. Sweeping generalizations do not help your argument. Couldn't it be reasoned that many people would be unable to discern 90 fps rendering from 30 or 60? I would be inclined to argue for your subjective assertion if you had said "Many avid game players..." as opposed to "Every single person...".

      30 fps isn't a setting as you suggest, it's a SYMPTOM of a bottleneck.
      I've searched through my previous post but I'm yet unable

  261. Puzzle Pirates by dnxthx · · Score: 1

    Try Yohoho! Puzzle Pirates. Linux supported.

  262. You could try Hoverball by cunniff · · Score: 1

    A relatively old OpenGL game, fully open sourced (GPL), which works on fairly low-end HW, both under Linux and Windows. You can find it via the hoverball home page Disclaimer: I'm one of the authors.

  263. Liquid war, glTron & Armagetron, Flight Gear by Bill+Kendrick · · Score: 1

    Find these, and tons of other Linux games (just browse around for multiplayer!), over at The Linux Game Tome.

    That site's been around since before I was even using Linux (1998), so I'm shocked to find people who've never seen it!!!

  264. Quake should be no problem by Rich+Klein · · Score: 1

    When I started playing Quake I had a 400 MHz Celeron and a Pure 3D (Voodoo 2-based) 3D card. I didn't get 60 fps all the time, but it was certainly playable. A 1.7 GHz P4 and any flavor of GeForce should have no problem at all with Quake. Perhaps you're thinking of Quake 2 or 3? I don't know if the newer versions are more demanding of the hardware.

    --
    -Rich
  265. Pigs in space! er... Gaming at work! by Rich+Klein · · Score: 1

    Damn straight, BenBoy! Back in...'98?...I installed Quake on a couple work PCs so a couple co-workers and I could game during lunch, and boy, did I get the 3rd degree from IT! I was probably lucky I kept my job!

    --
    -Rich
  266. 2 quick things by Niet3sche · · Score: 1

    1) You'll donate those "not so great" systems to me, right? I mean, I'm running Not-So-Great Previous-Generation back here, after all.
    2) What about CoreWars? It'd be great, especially if some of you are coders.

  267. Re:OMFG! Tribes! by Max+Threshold · · Score: 1

    Well hot damn. Where'd I put that CD?

  268. Possible game solution for your office! by Javarufus · · Score: 1

    Given that you have those "sluggish" P4's, may I suggest you setup a single-player game of Pac-Man? It only takes up 24K on your hard disk, will use about 0.001% of your CPU and will load faster than Websphere Studio Application Developer v5.0 would on a 266Mz machine running OS/2.

    You and your office mates will scream with excitement when you hear the noises of your Pac-Man guy dying, eating ghosts and especially during those elaborate interludes that occur after every three screens or so.

    Also, I'd recommend you invest in a complete computer surround sound system, perhaps Bose 8.1, to take advantage of the digital mixing and dispersement abilities that are beloved Pac-Man arcade game did back in the early 80's at the Shopping Mall.