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Quakeworld Physics Captured in Quake3

Rooked_One writes "For people, that to this day, swear by the quakeworld physics where you could "bunnyhop" through huge maps in a matter of seconds, but were lured away by better graphics, your day has come. Fortress Evolution has been announced with a couple of groovy little movies to drool over until they have a release. Many of you will remember Quake Team Fortress, well, this mod for Quake3 is made by players primarily of Mega Team Fortress, which i'm sure some of you will remember in poor regards. But we won't get into that. What is needed to know is that you will be able to play QW in the quake3 engine."

258 comments

  1. QW still #1 by ZeekWatson · · Score: 1, Insightful

    QuakeWorld is still the best action FP shooter.

    1. Re:QW still #1 by Anonymous Coward · · Score: 0

      No way, Doom II is still the best!

  2. I made by poopdik · · Score: 5, Funny

    I made an operation iraqi freedom mod for quake 3. Jessica Lynch gets stabbed and shot, but then still manages to fight on. Your job is to finish her off!

    1. Re:I made by Anonymous Coward · · Score: 5, Funny

      Dude! You can't make fun of a national hero like that. Without her.... uh.. what'd she do again?

    2. Re:I made by Anonymous Coward · · Score: 0
      They'll either post her to camp xray for ever, or arrange a post war traumatic stress related 'suicide'.

      9/11 NEVAR FORGET YOU MORANS!

    3. Re:I made by mattwolfewvu · · Score: 2, Insightful
      OK, Karma Burn time!

      First, fuck the mods that moderated this as funny. As someone who went to high school with her, knows her a little, and considers himself good friends with her brother, I don't find this funny at all.

      Second, I'm as outspoken as anybody about my displeasure with Bush and the whole Iraqi situation as anyone, but don't blame it on the kids who join the armed forces because they see it as a way to afford college and have a better life while showing a little pride in their country.

      Finally, try seeing people you know and know well talking on Dateline and shows like that about someone you know that was seriously injured while somewhere that she never should have been. I'm tired of all the sensationalism too, but that doesn't give me or anyone else the justification of making light of the people involved in the situation.

      --
      "I think that when you become a Republican, you don't get to score any more." -- Butt-head
    4. Re:I made by Anonymous Coward · · Score: 0

      I didn't eat any boogers.

    5. Re:I made by Anonymous Coward · · Score: 0
      Your point it?
      She got told what to do and how to act for X years, shipped to another country without her agreement, got run over, nearly killed, captured, treated in a run down hospital, saved in dubious circumstances, now kept in seclusion and not even allowed out in public in order to protect the illusion of some ninja rambo operation.

      He got a chemical high from jacking off to porn and eating the burger.

      Who wins? Him.

    6. Re:I made by Anonymous Coward · · Score: 0

      I don't think anyone reasonable finds fault with Jessica. After all she's not the one who made up the stories. She's a brave woman who got caught in a bad situation.

      The US govt turned the whole thing into a fucking propaganda ..... I'm at a loss for words, but I think you probably know what I mean.

      And if someone doesn't understand, well then fuck em. Perhaps they'll understand when tragedy strikes close to home.

      BTW, I know all about tragedy. I lost 3 friends at the World Trade Center. Jessica's coming home. They never will.

    7. Re:I made by Pxtl · · Score: 4, Insightful

      You know what I think the problem is - not enough people have disconnected the individuals and the administration responsible. Yeah, it'd suck to be her. But we make fun of the media circus, the manipulative government through her.

      The whole situation was the literal real world life-imitates-art adaptation of the film Wag the Dog (except she didn't rape a nun). The hospital was deep in friendly territory, with hospital staff treating her better then their own patients because they _knew_ who was in control and wanted to be on the right side.

      Instead of picking her up carefully and peacefully like they had every opportunity to, the US endangered her life by using a commando raid (full of commandoes who probably didn't even know where they were) to fish her out.

      What would have happened if the rescue raid had gone wrong? Whose fault would it have been? Who would have been blamed? And what would have been thought of those who complained? This is the thought-power of the current administration.

      Yeah, sucks to be her. But we're tired of being fucked with. Its not personal for us about her - I think the average American has every right to send her a "Get Well Soon" card and crack jokes and bitch at the same time, the same way they should have about other national tragedies. It is a multi-faceted view of the situation that keeps us sane, and keeps us responsible. To submit to seeing a problem only one way is to be a sheep.

    8. Re:I made by floodo1 · · Score: 0

      amen brotha!

      as other people have posted its not her fault, but she IS part of a story that is pure bs. i DO hope she gets better, but i'm not about to call here a hero.

      --
      I KUT J00 M4NG!!!
    9. Re:I made by Anonymous Coward · · Score: 0

      sorry. Unless she got drafted, and I doubt it.. considering that couldn't happen.. she agreed to it by enlisting. try again

    10. Re:I made by double-oh+three · · Score: 1

      Actually, females can't get drafted, even if there was a draft ongoing now, whch their isn't.

      --
      "For years, I struggled with reality... but I'm happy to say I finally won out over it." -- Elwood P. Dowd
    11. Re:I made by Anonymous Coward · · Score: 0

      She showed exactly how depraved and whorish our media is. PLUS she's getting a TRL special and probably a movie of the week...yay for exploitation \o/

      rtsp://st21g1.services.att-idns.net/v1/494/1742/25 97/dailyshow/headlines/7156_headline_300.rm

    12. Re:I made by Anonymous Coward · · Score: 1, Funny

      Well, she got lost, and captured, and fell down a well, and then.......... well, it's more than you did!

    13. Re:I made by kikta · · Score: 1
      The hospital was deep in friendly territory, with hospital staff treating her better then their own patients because they _knew_ who was in control and wanted to be on the right side.


      Do you have a source for this? Because my "Potential Bullshit-O-Meter" is maxed out right now.
    14. Re:I made by Troed · · Score: 0, Troll

      All media except Fox. The whole "rescue of Jessica Lynch" operation has been laughed at for quite some time ... you know ... outside the US.

    15. Re:I made by Anonymous Coward · · Score: 0

      Wow - that's so convincing. Between that and the phrase "terrorist regime of USA" in your sig, I don't how I could have ever doubted the objectiveness and truthfulness of those claims.

      Thanks for setting me straight!

    16. Re:I made by Troed · · Score: 2, Informative

      http://www.economist.com/opinion/displayStory.cfm? story_id=1908281

      Read it - you might learn something about your own country.

    17. Re:I made by Peyna · · Score: 1

      Even if you were drafted, you can still say no. What's worse, sitting in prison, or doing something you don't believe in?

      --
      What?
    18. Re:I made by Anonymous Coward · · Score: 0

      That article is propaganda. Whoever wrote it was inspired by others to hate, simply because they need something to hate.

      Some Americans (me) don't particularly like America. Perhaps you love your country, but to hate another because of a few people's actions is immature. The article may be true (note: I didn't read it all): people are judged in court wrongly (duh). But to hate Americans because of it is beyond stupid. I try not to judge one person if i can help it, yet some will judge a whole nation because of conflicting views inspired soley by the media. If there was no media, and instead people talked face to face with each other, we might become friends instead of enemies. It's sad that so many people will develop thier view of life by watching TV. It's an infectious plague.

      Sadly, it will only get worse from here on out.

    19. Re:I made by Troed · · Score: 0, Flamebait
      Watching TV? I've judged the actions of the american government purely on _what_ they've done - not on how something's been portrayed on TV.

      Feel free to read a few of the news items in my sig.


      "World War III will be between the USA and the rest of the world. We don't WANT your twisted views of the world enforced upon us by B52s"

    20. Re:I made by Anonymous Coward · · Score: 0

      That article is propaganda. (snip) ...(note: I didn't read it all)

      Try reading to the THIRD FUCKING PARAGRAPH. The Economist "firmly supported George Bush's battles against the Taliban and Saddam Hussein." This is a leading conservative voice in the world press, no Fox "don't think, it'll only hurt the ballclub" tabloid lowest-common-denominator propaganda machine. Even the Economist, who supported the Administration's actions, has serious reservations and concerns with the way we're handling the domestic/civilian side of the conflict. If what's going on in the camps in Guantanamo doesn't scare the shit out of you, you haven't read enough. Hope and pray they don't come for you someday.

    21. Re:I made by Anonymous Coward · · Score: 0

      Any evidence for any of these unsubstantiated claims? Of course not, because it's not true. I'm not saying the US government doesn't lie, because they do, but your conspiracy theory exposes your complete ignorance of the situation. Shooting blanks? Are you absolutely out of your mind? Do you have any idea how outrageous that idea really is?

      Your eagerness to convict the US government of coverups is clouding your judgement and exposing your stupidity.

    22. Re:I made by Anonymous Coward · · Score: 1, Informative

      Make of these what you will.
      click
      click 2

      This one is quite interesting, too:
      click 3

      There is plenty of other information available on the incidents mentioned above. As with anything on the web, it is merely a matter of deciding whose version to buy into. The info above probably warrants a grain of salt similar in size to anything you would see on CNN.

    23. Re:I made by Anonymous Coward · · Score: 0

      World War III will be between the USA and the rest of the world.

      And since pretty much all of the "western world" relies on the American military, you guys won't stand a chance.

    24. Re:I made by Troed · · Score: 1

      The US imports more than it exports. Sanctions will cause your country to grind to a halt. It's fascinating to see US citizens actually believing their country is needed for the world to function.

    25. Re:I made by Anonymous Coward · · Score: 0

      The revelation that the Jessica Lynch "rescue" was largely made-up and staged Hollywood-style has been all over the news here in Australia. I assumed it would be an even bigger news story in the USA.

  3. For some reason... by craenor · · Score: 4, Funny

    Mentioning Physics and Quake just gave me a mental image of Postal Workers on Segway's, riding around with Machine Guns shooting at each other.

    Err...for a game of course!

    1. Re:For some reason... by Jardine · · Score: 4, Funny

      No wonder the Mighty Stephen Hawking is a fucking Quake master. It's the physics!

    2. Re:For some reason... by opti6600 · · Score: 0, Offtopic

      I wish we had more postal workers on Segways, it'd be a nice bit of PR. Yah, I know, I'm astroturfing, but the fact of the matter is that it's a cause I support. Heh.

      Now postal workers going crazy...on segways...not likely...my Segway actually kept me from going postal!

    3. Re:For some reason... by Anonymous Coward · · Score: 0
      Right-clicking a dos executable in WinXP lets you set memory settings(extended/expanded)great for old games.

      Gnarly, man.

    4. Re:For some reason... by satanami69 · · Score: 1

      Odd, this is the same reply as this post

      --
      I really hate Dan Patrick.
    5. Re:For some reason... by Goldfinger7400 · · Score: 1

      About this, I've been wishing for months that someone would make a Hawk-man model, with like a hoverchair or something. I actually thought about modifying the Professor Xavier model from the X-Men Quake TC, but I'm too lazy. Anyone up for the challenge?

    6. Re:For some reason... by Pxtl · · Score: 1

      No, not a hover chair. Hawk-man uses an exoskeleton

    7. Re:For some reason... by Pxtl · · Score: 1

      This also works for 2k, but you have to log in on admin and enable the service. There's also third party apps (mostly open source, actually) for soundcard or even full-OS emulation. If you're really into the old games, you'll also need to get MoSlo and TPPATCH because many were made on an old compiler that has clock issues with Pentium II+ clockspeeds.

  4. bittorrent anyone? by LinuxGeek · · Score: 2, Interesting

    I don't have squat for outbound bandwidth, but I have the movies. Anyone want them for a torrent?

    --

    Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    1. Re:bittorrent anyone? by deadsaijinx* · · Score: 1

      no, I'll just watch the HL2 video.... again.

      --
      YOU SUCK BALLS!
  5. hurray for vapourware ! by Anonymous Coward · · Score: 4, Insightful


    a couple of groovy little movies to drool over until they have a release.

    this counts as news ? a few renderings does not a game make

    if you want mods for Quake see fileplanet for mods you can actually download, not some kids dreams

    1. Re:hurray for vapourware ! by ragey · · Score: 2

      Hardly. The makers of this mod are well-known within their community and are not the type to give up on this. Maybe, before you post cynical bs like that, you should realize that every one of those "mods on fileplanet" was, at some point, no different than this one. Just a few renders on a website, and some "kids dreams."

    2. Re:hurray for vapourware ! by thgreatoz · · Score: 1

      I think that if they've gotten to the point where they can take in-game footage, they're pretty close to a release. I wouldn't call that vaporware...there's actually progress being made. (Unlike certain other quake engine games...Duke Nukem Forever, anyone?)

      --
      When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
    3. Re:hurray for vapourware ! by Mattb90 · · Score: 1

      Duke Nukem Forever uses the Unreal engine... It switched from the Quake 2 engine 5 years ago...

      --
      Mattb90
      Editor, allaboutgames.co.uk
    4. Re:hurray for vapourware ! by thgreatoz · · Score: 1

      I stand corrected! I stopped following it after it missed its first 3 deadlines. :)

      --
      When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
  6. Re:Does this mean that Rob isn't into guys anymore by Anonymous Coward · · Score: 0, Troll

    MESQUITE, TX--It was a dark afternoon. Cumulus clouds were directly overhead ready to drench the buildings and citizens of Mesquite.

    Minutes before the rain started to pour, John Romero walked up to his former friend's house and rang the doorbell. John Carmack opened the door a few seconds later, and was shocked to see Romero.

    "We need to talk," said Romero, holding back a smile. He was really happy to see his old friend again.

    "There's nothing to talk about," replied Carmack.

    "I think there is. Can I please come in?"

    Carmack reluctantly let his former friend inside his house. Romero sat on the loveseat in the living room. Carmack sat in a chair next to him. "What do you need to say," he asked.

    "I've been doing a lot of thinking about my life, and I don't want to have any regrets 10 years from now. So as much as it hurts my ego to say what I'm about to say, deep deep down, I know it is the right thing to do. So, here goes--I'm sorry."

    "What?" Carmack couldn't believe what he was hearing.

    "I'm sorry. I'm sorry that I was such a jerk when I worked for id. I'm sorry that I've been worse since I left... the way I've let my feelings about you be known publicly... the way I acted when we didn't make Quake an RPG which was the way I wanted to do it."

    "Really?" Outside, the rain was starting to sprinkle down.

    "My life has been so empty without you. What we shared was so great, so spectacular, so... special, and I was a fool for leaving it. I was childish and immature, and I want you to know that I'm truly sorry for what I did, and I don't blame you if you never talk to me again."

    "John," said Carmack, who stood up and then sat next to Romero on the couch, "I'm speechless. I've felt the same way about us not being together. Of course I can forgive you." Carmack then put his hand on the inside of Romero's hairy thigh, rubbing it up and down. "How I've missed you."

    "Kiss me," whispered Romero.

    Carmack removed Romero's glasses and threw them to the floor. He pushed Romero back and climbed on top of him. He could feel Romero's hard, throbbing cock poking out of his shorts. Carmack rubbed his hands through Romero's full, long mane while Romero slipped his hands into Carmack's pants, putting his fingers in Carmack's butt crack.

    "That feels so good," moaned Carmack.

    Eventually Romero's hands came out of Carmack's butt crack, and worked their way to Carmack's belt. Romero slowly unbuckled Carmack's belt, while having Carmack's tongue in his mouth. He had forgotten just how sweet Carmack's tongue tasted. Romero unzipped Carmack's pants, revealing Carmack's stiff railgun. Carmack never wears underwear.

    "Fuck my face with your BFG," begged Romero, who then took Carmack's huge pecker into his mouth. Carmack was moaning in ecstasy while Romero was deep-throating him. Romero rubbed Carmack's rocket launcher while gently tugging on his ballsac with his teeth. That always drove Carmack crazy.

    "I MUST HAVE YOU NOW," Carmack screamed.

    Carmack stood up and told Romero to bend over. Romero was more than happy to oblige. Carmack entered Romero's anus slowly at first, but once he was in he quickened the pace. Even without lube, Romero's hairy hole was so inviting and cozy. They could both hear the loud roar of thunder outside. Neither one cared about what was happening outdoors though.

    "Who's your daddy," Carmack rhetorically asked while smacking Romero's bony white ass.

    "You are John. You are!"

    Romero then reached around Carmack, squezzing his butt cheeks as hard as he could. There was a bright flash of lightening, so blinding that it was visible through Carmack's house, even though only one window was uncovered.

    "I'm going to cum!" Carmack pulled out, shooting his jizz like a grenade into Romero's long, stringy hair. He leaned over Romero, and gave him a kiss on the cheek from behind.

    "I guess I could say that you fragged me John," said Romero.

    Carmack replied,

  7. Quake... by Alan+Holman · · Score: 0

    I need more violent video games in my life; seriously, I write shojo anime as a hobby, when a heterosexual male, in his early twenties, such as myself should instead be writing shonen! Let's blast everything until it's toasty!

  8. Jesus. We aren't twenty posts in yet . . . by Mikey-San · · Score: 1

    Aaaaaaaaaand, Slashdotted.

    Anyone got a BitTorrent link for the movies?

    --
    Mikey-San
    Karma: +Eleventy billion (mostly affected by watching Celebrity Jeopardy)
    1. Re:Jesus. We aren't twenty posts in yet . . . by Anonymous Coward · · Score: 0

      No, but I've got the movies 'cause I got on the site real quick.
      Bwahahaha!!

    2. Re:Jesus. We aren't twenty posts in yet . . . by Anonymous Coward · · Score: 0

      You're not missing much... it's very pathetic.

    3. Re:Jesus. We aren't twenty posts in yet . . . by Anonymous Coward · · Score: 0

      yes, we slashdotizens may not RTFA before posting, but most certainly WTFM.

  9. Ever heard of Promode, for Quake3? by Anonymous Coward · · Score: 5, Interesting

    It has better-than-QW physics, complete with bunnyhopping, doublejumping, and MANY, MANY more tweaks and gameplay improvements.
    By far the most skilled form of FPS gaming available to date. Quite a nice competitive community.

    Promode for Q3.

    1. Re:Ever heard of Promode, for Quake3? by 0WaitState · · Score: 1

      Hardened against aimbots too.

      --

      Remain calm! All is well!
    2. Re:Ever heard of Promode, for Quake3? by floodo1 · · Score: 0

      hey genius, the point isnt to make anything "better" or "worse" but to make it the SAME!

      thats like:
      me- "hey i wish i had my old car back again but with better paint and some nice looking wheels"
      you- "d0000d i have this other car that you can have, it has the same tires and same speedometer but its handles better"
      me- "stfu retard i want my car back but with better paint and some nice looking wheels"

      --
      I KUT J00 M4NG!!!
    3. Re:Ever heard of Promode, for Quake3? by Sevn · · Score: 1

      I'm so sick of people fanboying up different
      physics in FPS games. I could care. People will
      aways try to find some lame pick-point to label
      something 'leeter' or 'what the pros use' and
      it's just so much prick waving and nit-picking.
      It's about mastering the environment you are in,
      and getting the most frags, flags, whatever you
      need to do to WIN. That's it. Anything else is
      a lot of whining because something changed from
      version 1 to 1234123. I LOVE CPMA. I love the
      original netquake. I love quakeworld. I'm just
      tickled pink that a company like ID is around
      to make sure I can enjoy their products on
      GNU/Linux, and release the source to the
      community from time to time so other boffo stuff
      can be done with it. That's what matters to me.
      Arguments about bunnyhopping and strafe jumping
      and rocketspeed and all that crap don't matter.
      If you are already on the server playing the game,
      resign yourself to the understanding that you
      will have to eventually figure out this new
      environment and how to take advantage of it.
      But don't stand still while you are doing it
      or I'll rail you, then again the second you
      respawn.

      --
      For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    4. Re:Ever heard of Promode, for Quake3? by Anonymous Coward · · Score: 0

      Um, so after you lose your car someone offers you a free similar car that isn't a piece of crap, and you shit all over everything?

    5. Re:Ever heard of Promode, for Quake3? by Nick_dm · · Score: 1

      perhaps, but would you compare a really great softball player to a great baseball player? or a great minature golfer to someone who plays normal golf? they are different games with different rules but one is generally considered to push you harder.

      Now there is more to a game than just physics obviously, but it is certainly possible for one game to be more complicated/"skillful" than another.

      For the record, I think most of the quake series games are pretty equal in this respect, it depends what sort of game you are playing (free for all, dueling, team games) when one is a bit above another. I think CPMA is pushing the limit in terms of dueling, but it hasn't caught up in teamplay yet (I'd rate qw and q3 as the best in that respect).

    6. Re:Ever heard of Promode, for Quake3? by Anonymous Coward · · Score: 0

      I love
      newlines
      as
      well.

    7. Re:Ever heard of Promode, for Quake3? by Sevn · · Score: 1

      I think the point I was trying to make was it's not
      the game, it's the gamer. Put a bunch of people
      on a game server and it doesn't matter what physics
      are what and any of that crap. It's who wins. That's
      it. By all means, have a great time winning, and be
      a great winner. Say great game, and tell the guy
      in second place he did a great job too. But WIN.
      I think comparing the games is silly. Compare the
      players of the game. A game either "sucks" or it
      "doesn't suck" from your perspective. Chances are
      you are going to play the games that you feel
      "don't suck" cause it wouldn't make a whole lot
      of sense playing the games you think "suck" just
      so you can pester the people playing it. So it
      really boils down to does it suck or not. You
      can discuss whether game A is better than game B
      until the WMD are found, and it won't change the
      fact that it's a waste of time if the game has
      any sort of following.

      --
      For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
  10. actually by bongobongo · · Score: 5, Informative

    there already is a simulation of quakeworld physics

    it's called CPMA (challenge promode arena)

    and i used to play it a lot. it's pretty fun. it's not 100% faithful, but it's super fast with insane air control.

    1. Re:actually by Anonymous Coward · · Score: 0

      CPMA is not a simulation of QW. It takes the skillful elements (bunny hopping, strafejumping, circle jumping, wallrunning, instant weapon changing, etc) from all three Quake games and combines them. Quite better than any of the Quakes.

    2. Re:actually by crypt1c · · Score: 1

      yes, you are very correct. i am still amazed at how much confusion there is on what cpma really is

    3. Re:actually by floodo1 · · Score: 0

      what is so hard for people to understand?

      i want EXACTLY the same physics as quakeworld. none of these "improvements", none of this "super fast" speed or "insane air control".

      cpma is badass, dont get me wrong but its NOT quakeworld physics 100%, so stop saying its a replacement. PLEASE

      --
      I KUT J00 M4NG!!!
    4. Re:actually by crypt1c · · Score: 1

      QW physics suck in comparison

    5. Re:actually by Rooked_One · · Score: 1
      i'm sorry, its not even near to close.

      not in the slightest bit. At all. Seriously. I'm not kidding.

    6. Re:actually by floodo1 · · Score: 0

      so? you think qw physics suck in comparison....a lot of people like qw physics, and want that.

      i guess you missed my point :(

      --
      I KUT J00 M4NG!!!
    7. Re:actually by crypt1c · · Score: 1

      oh, qw physics are fine, whatever floats your boat imho but promode is the bestest evar imho

  11. Fileplanet by Anonymous Coward · · Score: 0

    Uh, I've never actually been able to download anything from FilePlanet. The "kid" in me can't stand to wait in download queues for hours just to get a 5kbps connection.

    I've downloaded 100 meg files from Finnish mirrors before I got to the front of a FilePlanet queue.

    1. Re:Fileplanet by Anonymous Coward · · Score: 0

      funny, I average about 200kpbs on fileplanet.

  12. THANK THE LORD by SirSlud · · Score: 4, Interesting

    For me, it's not whether either game is 'better'. Lets not squabble about which game has better game play.

    I am excited cause I started gaming with qw team fortress, and I'll be damned if moments of team fortress wern't downright euphoric. Q3 Rocket Arena is fun enough for me to play daily (I know, its sad), but if this mod delivers as promised, holy mother of god thank the lord, etc. You just can't replace the games you cut your teeth on.

    And to meet my /. quota of nerdiness, I imagine 20% of the reason I failed out of university was this game. (The other 80% was just how much I hated elec engineering.)

    --
    "Old man yells at systemd"
    1. Re:THANK THE LORD by floodo1 · · Score: 0

      word up nyagga.

      mega tf is the best mod i have EVER EVER played EVER. i grew up on it so im biased like a mofo, but there is NO other game that required INSANE MEGA RETARDO skillf or sniping. especially since i was one of the best snipers on public servers! w00t. nothing replicates the franticness, and nothing has the same level of teamplay!

      --
      I KUT J00 M4NG!!!
    2. Re:THANK THE LORD by Anonymous Coward · · Score: 0

      Starsiege: Tribes with the Renegades mod.

      The amounts of weapons fire, vehicles, and armoured bodies hurtling through the air all over the place was phenomenal.
      The latter often propelled by rocket blasts with incredible kick in addition to their own jetpacks.

      Those rockets were the best. A good shot under the right conditions could send another player right off the fucking map!

    3. Re:THANK THE LORD by Anonymous Coward · · Score: 0

      "Fry. Remember when I told you about always ending your stories a sentence earlier?"

  13. here's hoping... by Anonymous Coward · · Score: 1, Funny

    Here's hoping for Bandwidth Evolution so that I can view "Fortress Evolution" ...

    1. Re:here's hoping... by Anonymous Coward · · Score: 0

      That exists allready .. it's called BitTorrent.
      sheesh... get with the program allready!

  14. bah, quakeworld by skt · · Score: 1, Interesting

    quakeworld physics sucked, netquake was where it was at.. too bad nobody plays that game anymore. I never could get into quakeworld or quake2/quake3 because of the feel of those later games.

    1. Re:bah, quakeworld by Anonymous Coward · · Score: 0

      quakeworld physics sucked, netquake was where it was at.. too bad nobody plays that game anymore. I never could get into quakeworld or quake2/quake3 because of the feel of those later games.

      Dude you need to stop sniffing that butt crack of your mothers and wake up! quakeworld physics ruled. Only thing I hated about that was the 13 year old cheating fucks, but I guess you get that with every game.

    2. Re:bah, quakeworld by Anonymous Coward · · Score: 0

      that makes one of us

    3. Re:bah, quakeworld by Anonymous Coward · · Score: 0

      Parent was modded as "interesting"?!? Meta-mod to the rescue, please!

  15. the line is by Anonymous Coward · · Score: 0

    the mighty stephen hawking is a fucking quake god, got my finger on the trigger and my eye on the quad

    1. Re:the line is by Anonymous Coward · · Score: 0

      he will shove a railgun so far up your ass, it will knock your teeth out.

      w3rd.

  16. Bunny Hopping - Maybe not so great by Anonymous Coward · · Score: 5, Insightful

    I'm not sure keeping bunnyhopping would be such a great idea. I remember playing tf before bunnyhopping became the norm and it was really fun. Various classes working together was required to win a match.

    When the source was released cheating became prevalent. Lots of people left the game in search of newer, better games without the various cheaters. Bunnyhopping became a big thing and extended the life of the game. It was a new tactice and made the game interesting again.

    The problem is bhopping messed up the class balance completely. Any class could run as fast as scouts. A HWGuy running faster than a medic defeats the purpose of having different movement speeds.

    1. Re:Bunny Hopping - Maybe not so great by floodo1 · · Score: 0

      thats why you need to play mega-tf. there is actually still at least one decent server running it.

      its got SOOOOOOO many mods to tf that make it just amazing. mega-tf rulez for eternity!

      --
      I KUT J00 M4NG!!!
    2. Re:Bunny Hopping - Maybe not so great by Dalroth · · Score: 1

      I have to disagree with you. I played with many a Team Fortress clan back in my day, some pretty damn good ones too.

      Bunny hopping added a lot to matches, not the least of wich was they suddenly became more instense as the flag was that much easier to cap. One of the biggest problems with TF back in the day was getting past the snipers, and bunning hopping changed that from being nearly impossible to being almost possible. It completely changed the game, made it more competitive and better imho. What killed the game were the no-wall hacks.

    3. Re:Bunny Hopping - Maybe not so great by Pres.+Ronald+Reagan · · Score: 1

      Which clans?

      --

      Abortion is advocated only by persons who have themselves been born.
      --Ronald Reagan
    4. Re:Bunny Hopping - Maybe not so great by Anonymous Coward · · Score: 0

      No, bunnyhopping is bad. If getting past snipers ws too difficult, either:
      - you suck (because, well, because you do)
      - level sucks (because of unfair sniping locations/lack of alternate routes)
      - snipers (as a class) are too powerful and suck

      For example, perhaps the most popular QWTF level, the two forts, had all-seeing sniper locations. I mean, the snipers ruled that level, but only when you consider unskilled gamers. Snipers are trivial to get past by a scout (the primary flag carrier IMO) and a few other faster classes, like medics and soldiers, with coordinated assistance from soldiers and hw guys keeping the sniper deck in check. In fact, the sniping tower is a very poor location to snipe from, in the higher level team games. Far better is to be in the common ramp room, between the two ramp entrances, keeping watch on things, with turrets and pipes as backup. From there you can:
      - safeguard the tunnel
      - safeguard the main entrance
      - safeguard the elevator exit (cap gren jumping flag carrier)
      - safeguard the top floor entrance (from roving pesky soldiers, etc)

      I was doing in that position far better at 250ms ping, than from the sniper deck as an LPB later in my carreer. No one would believe I was so good; very few people got past.

      The only thing you liking bunnyhopping sticking it to snipers shows is that you and/or your team sucked and couldn't coordinate an attack on a wet paper bag.

  17. Drugs? by ieatfood · · Score: 0

    If you want to move faster in the game, you should take steroids, or was that pot? Either way I don't make sense.

    --
    -- "Why would you quote your self?" -Me.
  18. 100% of it was because you are dumb by Anonymous Coward · · Score: 0

    Seriously, EE is easy shit dude.
    If I did it, anyone can do it.
    You're just fucking stupid.

    1. Re:100% of it was because you are dumb by Anonymous Coward · · Score: 0

      Yes, but do you know how to rocket hop, or whatever? I didn't think so1!!

    2. Re:100% of it was because you are dumb by Anonymous Coward · · Score: 0

      Me too! I got my EE degree from a prestigious non-accredited university based on my own life knowledge and experience! I mean, anybody who can figure out how to make their VCR stop blinking "12:00" is a genius! Once I know how to program it, I'll apply for a Masters!

    3. Re:100% of it was because you are dumb by Anonymous Coward · · Score: 0

      WORD, my man!

  19. Mega TF by TotallyUseless · · Score: 1

    Well, although the submitter is bordering on trolling about Mega TF, I greatly enjoyed this 'mod of a mod', and still occassionally take it for a spin. (Yes, people still regularly play TF and MTF) I never saw why people had such an extreme boas against MTF. It took the good parts of TF, and then added even more toys (more fun!) for each class. It made staying alive a much more challenging prospect when you had so many more gizmos and gadgets to watch out for around you. Anyway, I just wanted to put in my small plug for this mod of a mod!

    --

    Time for some tasty Shiner Bock!
    1. Re:Mega TF by StealthSock · · Score: 1

      Yes! MTF toys were awesome. I can remember having some of my best gaming experiences as a sniper and dropping frickin' airstrikes on unsuspecting enemy snipers but not before a radio voice would come on and say "Targets painted. Going for payload delivery." Not to mention that whenever someone thought they could escape your sniper wrath by jumping in the water, you could toss a toaster in the water to electricute their sorry ass. I hope they will have airstrikes in this new game.

  20. w00t! by darth_MALL · · Score: 0

    Best. Shooter. Ever.

  21. How about magnet links? by Anonymous Coward · · Score: 0

    Magnets if you want them.

    Shareaza/Gnutella anyone?

    magnet:?xt=urn:bitprint:IEOVCCO3LRNRJOW4EEWHUGLM 6C DBGZRI.CZC3ED7XY5TFOINCW6UOQPUEGLYLAFZTRNMYFNI&dn= fe_mov1.avi

    magnet:?xt=urn:bitprint:L6YXMUKKY2XOW4VVBNECDJPD TM SERCG2.H2JKXVL3GANKVVF2CZF3GCTEGETPTOGOQT4FFZQ&dn= fe_mov2.avi

    magnet:?xt=urn:bitprint:VTDB6MUUIZG2F22HLGZXX5T5 SD EIJDAQ.IZN22VFSQX6YLYDNUUQRXLLZPBN2YHGSLUT2NSQ&dn= fe_mov3.avi

    Need divx 5.05 to view

  22. MegaTF is still awesome! by gosand · · Score: 1
    Sure, regular TF was OK, but MegaTF was an improvment! Ahh, I miss the days when people used to play straight-up in Quake. I still play MegaTF, it is still the best gameplay of the FPS games. The different classes, weapons, and maps! Oh the maps. Where I used to work we had one of the floor of our building, and the server would run every day from noon to 12:30. I even created my own map. Fun fun stuff. And it still is, if you like gameplay and not oooooh pretty graphics.

    And bunny-hopping is for pansies, just like AA and all the other cheats people use. Yeah, I called them cheats!

    --

    My beliefs do not require that you agree with them.

    1. Re:MegaTF is still awesome! by irc.goatse.cx+troll · · Score: 1

      By your logic, Rocket/Grenade jumping(What really seperates quake to this day) is cheating also.

      In MTF, the hwguys 20mm cannon made BHing easier, but netquake pyro flamethrower made stopping them that much less of a hastle. Just set the spiral on fire and theres no chance they'll make it up, drop a few napalms and they'll be dead in seconds.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  23. There is already an excellent fortress for q3 by j450n · · Score: 2, Informative

    Check out http://www.q3f.com This was done by the same group that went on to form Splashdamage, and make Enemey Territory (an awesome expansion to Wolfenstein multi-player, available for free) It's a faithful re-creation with a lot of excellent improvements. It even has a limited form of bunny-hopping... not that I think intentionally putting a bug back into a game is a great idea, but at least they did it in a controlled way...

    1. Re:There is already an excellent fortress for q3 by Negligence · · Score: 1

      Q3Fortress lacks the physics of QWTF/MTF, which in-part keep both games alive today. The reason Q3:FE is being made a modification is to more-or-less port the physics (and gameplay features) of MTF into Q3. Q3F missed the mark (though they had success) with hardcore QWTF players when they dodged the importance of true physics. - Negligence

    2. Re:There is already an excellent fortress for q3 by 100lbHand · · Score: 0

      RTCW:ET is amazing, multiple classes, real team work needed and 100% free.
      Plus the SDK was released today, so some great new maps should be on the way.

      --
      "I'm not high, just stupid" --JY
  24. BluhblahbluhQuakeblahblah by dominion · · Score: 0, Troll

    As somebody who has never played Quake (stopped playing FPS after around Doom 1), let me be the one to say that y'all are making no sense whatsoever.

    Which is interesting to me, because now I have an idea of what the rest of the site seems like to a non-geek.

    (Really, it ain't pretty)

    Circuit

    1. Re:BluhblahbluhQuakeblahblah by Anonymous Coward · · Score: 0

      Well don't worry, you didn't miss much. Doom II was kick-ass, the original Quake was fun (and still had great atmosphere), but the games became slower and slower paced and less interesting after that IMO.

  25. Q3:FE by Negligence · · Score: 1

    If this modification becomes a finished product, I see no reason why it won't be more successful than Q3F. - Negligence

  26. Quake Physics by Zoid · · Score: 4, Informative

    Ah, the days of changing Quake physics.

    One of the major things I focused on in new QuakeWorld releases was getting the physics to match the original NetQuake as close as possible. I pretty much succeeded in the later versions of Quakeworld. As people probably remember, QW's initial physics model was quite messed up compared to the original Quake. The bunny-hopping, ramp acceleration jumping and fast in-air decceleration were all features of the original Quake physics.

    The idea of bringing QuakeWorld to match NetQuake physics was because those were what the original maps were built and designed with. It's also what players were acustomed to.

    I wonder how many people remember my attempt to bring NetQuake physics to Quake2. Quake2's initial model was very simple. In my 3.15 Quake2 patch, I tired to add air decceleration and other features of Quake's physics to the engine (because players wanted them, hell I wanted them since I played the game all the damn time). I had to pull them out in 3.16 and restore the original Quake2 physics because of fears I may break the original maps that came with the game.

    Quake3 was a mix of both physics models from the mind of Carmack. I think it was a good mix and felt pretty good. Probably should have fixed bunny hopping, however. I feel bunny-hopping was the worst thing to happen to Quake. Quake is about running and killing people, not bouncing everywhere.

    --
    /// Zoid.
    1. Re:Quake Physics by Stapler · · Score: 0, Insightful

      Thank you very much for speaking out against bunny-hopping. Its a scourge. Ruined many a game. Absolutely no justification for it. Cheating pure and simple. Hopefully, with HL2 and Doom 3, we'll never see it again.

      --
      Kickin' it self-righteous school.
    2. Re:Quake Physics by crypt1c · · Score: 1, Interesting

      i have always apreciated your work, and i loved the 3.15 patch (among some of you other ventures at the time) you may not like bunny hopping, as most people really arent all the good at it, but it adds another dimension to the skill involved in a game. giving more tools to skilled players is not a bad thing, and can only enhance a game

    3. Re:Quake Physics by Have+Blue · · Score: 1

      It is simply a bug in the physics, a divergence in game behavior from the developer's intentions. It may take practice to do it well, but it takes even more skill (in a different field) to write an aimbot, and I don't think anyone would argue that writer is a better Quake player than someone using only his reflexes. Bunnyhopping should have been removed as soon as it was discovered.

    4. Re:Quake Physics by crypt1c · · Score: 1

      lol it was a bug, just like strafe jumping etc. do you propose that strafe jumping be removed? absolutely ludacris

    5. Re:Quake Physics by Have+Blue · · Score: 1

      Yes, if, like I said, and like Zoid said, it was contrary to the developer's intentions. There's no difference between altered physical performance and "real" bugs that get you called a cheater for using them.

    6. Re:Quake Physics by xQuarkDS9x · · Score: 1

      Although if you play TFC enough nowadays very rarely do you see people accusing someone of strafe jumping a cheater, yet they may be more inclined to do so with someone who bunnyhops around the map.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    7. Re:Quake Physics by twli · · Score: 1

      Have you guys tried that More Quakeworld client or FuhQuake (which is a stand alone game). They actually messed around with the physics themselves. More Quakeworld just feels messed up, I think to me it feels like NetQuake, but with some new features. MQW looks toonish compared to the original QuakeWorld. As for FuhQuake. It's supposedly just a replica of QuakeWorld, but with features that prove to other people that you don't have a hacked client and are cheating.

    8. Re:Quake Physics by Jagasian · · Score: 1

      mqwcl doesn't change the physics. It is a client. The physics are calculated on the server, not the client.

    9. Re:Quake Physics by leekwen · · Score: 1

      bunny hopping is definitely stupid looking and it has ruined quite a few demos, but i agree with the skill factor involved. better players should be able to move faster. for example, in doom the better players would use the strafe+forward or wall hugging trick to move faster, and this didn't look (as) stupid, and people were cool with that.

      now, the counter balance to the speed gain is the jumping noise made while doing it. you can hear a bunny jumping fool from a mile away. i'm pretty sure this is a large part of what made bunny jumping so popular, the non/anti bunny jumping people are still able to compete by utilising the other skills.

      the other fun with bunny hopping is that it is very difficult to perfect. people are still developing new bunny hopping techniques in quake and i suspect people will be working on it for at least another year despite quake's community dying.

      i believe we can have the effects of bunny hopping:

      1) faster running for better players
      2) counter balanced to make way for other techniques
      3) difficult to perfect

      without it looking stupid at the same time. i'm not sure how it can be done but i'm thinking something like a more advanced version of how track and field arcade game was (faster button pushing, faster running) except it would rely on game physics bending skill instead of button vibrating skill.

    10. Re:Quake Physics by floodo1 · · Score: 0

      how is taking advantage of something that is in EVERYONE's version of the game cheating? its not like anyone modified ANYTHING in order to do it (at least from the user side). its called utilizing all available tools.

      i still cant decide whether its good or bad. if it never happened it would be fine, and it did happen and everyone just accepted it. obviously the people that cared where outnumbered by the people that didnt, because the developers left it in (in q1 that is), and even brought it back in q3.

      --
      I KUT J00 M4NG!!!
    11. Re:Quake Physics by iannn · · Score: 1

      to me bunnyhopping has always felt more like actually running in the game than +forward ever has. when you run for REAL (a funny idea for /.ers) you aren't almost perfectly level, just swaying side to side a little bit. the height changes of someone actually running much more closely resemble strafe jumping and bunnyhopping than the creeping along currently implemented. and for anyone who plays much quake 2 or 3 NOW, strafe jumping completely makes the game, just as much as the weapons and maps do.

      as for making strafe jumping look cool/regular, all they have to do is make the maximum jump height waist - chest high and then sync up the player's feet so they run instead of hopping.. easy.

      on another note strafe jumping makes the game more realistic in another way.. it's harder to shoot while strafe jumping, while just running regular makes no difference.

    12. Re:Quake Physics by Anonymous Coward · · Score: 0

      With all due respect, the players decide what the game is about. They play it. If they decide to use a bug/feature of the game, then that's what the game is about. You could say that chess is about putting the pieces all around the board, not strategy.

    13. Re:Quake Physics by ragey · · Score: 3, Insightful

      I strongly disagree with your last statement. Bunnyhopping has given a breath of fresh air to the QW community and all of its mods. Does anybody HONESTLY think that people would still be playing QW if bunnyhopping never came about? From a designer's standpoint, yes, BH may be the worst thing to happen to Quake. From a gamer's standpoint, it's nothing less than a Godsend. (Gamers who are willing to adapt instead of whine because they can't learn.)

    14. Re:Quake Physics by junkgrep · · Score: 1

      It isn't cheating: it's an exploit. Few of the people who made the game actually wanted it in, and few people that play even know that it's there. It often ruins the balance, and turns entire games into ridiculous and chaotic kangaroo matches. I'm happy to see newer games quashing it for good.

    15. Re:Quake Physics by floodo1 · · Score: 0

      if so few of the people who made the game actually wanted it in, then why is it still here?

      i dont know where you come up saying "few people that play even know that it's there." seems that the vast majority of people on any random server i hop on are jumping around.

      i'll admit its frustrating when you're bhopping behind some guy and he just takes off cuz he used some ramp acceleration or something, but its just another skill required. i mean when people just run around they are MUCH easier to hit, so if we all just ran around no the ground we'd all die so much quicker :(

      i will say this tho, im glad they are not including it in new games, but to say it ruins any of the previous quake games is just a cop out.

      --
      I KUT J00 M4NG!!!
    16. Re:Quake Physics by turm · · Score: 1

      NetQuake forever: http://www.planetquake.com/proquake/

      Zoid's only mistake was attempting to match the physics of a "listen" server, not the "dedicated" servers that all the pros played.

      I could dive into the subtleties of sys_tic_rates, etc, but suffice to say that no self-respecting pro would ever play on a "listen" because the physics got all goofed-up.

      QuakeWorld was a nice attempt at making things easier for HPBs, but it never took hold in the pro scene. All the real tournies were, and still are, LAN events anyway.

    17. Re:Quake Physics by Zoid · · Score: 1

      The player move module is shared between the server and the client.

      I know, I worked on it for two years. The server is authoritive however, the client only uses the same simluation for prediction.

      --
      /// Zoid.
    18. Re:Quake Physics by Jagasian · · Score: 1

      Yeah, mqwcl changed the jump prediction, to make it more accurate on new servers, i.e. server's with the jump bug fixed. The jump bug occurs when you have a really high FPS and low ping. You press jump when landing, you make the jump sound, and your screen even wiggles... but you don't actually jump.

      I understand that there are ways for the client to allow for speed cheats and stuff, but I am positive that mqwcl hasn't changed any physics other than smoothing out the jump prediction.

    19. Re:Quake Physics by Anonymous Coward · · Score: 0

      Zoid,

      You are THE man. First you did threewave CTF, then your ported quake to linux. So basically you singlehandedly took care of my college entertainment (That compensated a little for the fact that I never got laid.)

      What are you up to nowadays by the way?

    20. Re:Quake Physics by Anonymous Coward · · Score: 0

      Well, as much as I love you, Zoid. I must say things like strafe jumping and bunny hopping adds a new dimension to the game.

      Quake is not set in a realistic context to begin with. If you people want realism, why not first criticize the obivous absurdity of big hunky men running around with rocket launchers?

      In any case, what IS quake about? Take, for example, the Matrix. The story probably wouldnt be affected in the least bit if Neo and Trinity just run around and shoot people. But then it got really cool when they walk on walls and shoot people. I dig that kind of stuff. If you don't, well... you should.. DUDE! still don't? DUUUUDE!!

  27. Eh? by xihr · · Score: 2, Informative

    You can bunnyhop just fine in Quake III Arena.

    1. Re:Eh? by crypt1c · · Score: 1

      sure if you want to go less than 320 ups and have no control

  28. bunnyhopping by Anonymous Coward · · Score: 0

    bunnyhopping is still in q3.

  29. Netquake by ArchieBunker · · Score: 1

    I never liked the physics or gameplay of QW. It always felt like something was missing and the gameplay was never as smooth. In netquake you could watch a play run or see a rocket being fired but in QW everything was jumpy and updated too quickly. A better example is the difference between UT and UT2K3. I love UT but UT2K3 feels like quake3 all over again *sigh*

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
    1. Re:Netquake by Jagasian · · Score: 1

      Sounds like you were suffering massive packet loss when you last played QW. I still play QW on a regular basis, and with a decent connection, it is MUCH MUCH smoother than netquake.

      I have only seen what you are talking about, when I have something like 30% or more packet loss. When your connect is total crap like that, you need to turn off delta compression in QW. Then you won't get the jumpy stuff you mentioned.

    2. Re:Netquake by gladbach · · Score: 1

      well, ut2k3 has a great graphics engine, but its netcode sucks the big one.... its a HUGE hog, and otherwise is only really "responsive" on lan. Compared to the quake series netcode, and Half-life's, it completely sucks. The only other game that might be considered worse online might be battlefield 1942's netcode, another game that I only enjoy on lan.

      And this is not coming from a dial up user, but rather an extremely high quality 1.5/512 dsl customer who gets amazing quality pings/gameplay in q3 and HL games, among others. I also have compared ut2k3 vs HL servers from the exact same server online. completely different ballparks

      --
      "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms,
  30. Fuck Bunnyhoppers by Stapler · · Score: 0, Troll

    To steal from AICN TBers, Fuck bunny-hoppers, fuck them up their stupid asses.

    --
    Kickin' it self-righteous school.
  31. speaking of which... by Anonymous Coward · · Score: 0

    Is there a place one can download Quake I binaries for recent Linux distros? (libc6 and all that). Debian "woody" doesn't have any, which is strange since I believe that idsoftware released the src under GPL...
    And I mean Quake, not quakeworld. :)

    1. Re:speaking of which... by Sevn · · Score: 1

      www.quakeforge.org is the best you are going to
      get. You get all the quakeworld and netquake
      binaries. I link to qw-client-glx in XQF to play.
      You'll be more interested in the nq-blah binaries.
      I use nq-glx in XQF. I'm amazed that there are still
      servers to play on, and quite happy about it. You'll
      still need to find an original quake cd to grab
      the pak files from. I got mine at:

      http://www.dirtcheapsoftware.com/

      For 5 bucks. :)

      --
      For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    2. Re:speaking of which... by windsok · · Score: 1

      www.fuhquake.net FuhQuake is the best QW engine.

    3. Re:speaking of which... by Anonymous Coward · · Score: 0

      Not for linux, IMO. QuakeForge (mentioned above) from CVS is great.

  32. Hoho... by SD-VI · · Score: 1

    I told people that the Quake III engine wasn't dead yet. Also, I note that it has outlived the old UT engine. Don't you all remember that one? And how it loved 3dfx Glide? Well, this just goes to show, good always triumphs over evil when it comes to graphics engines. Okay, except for Half-Life 1.

  33. Bunnyhopping?! by mr.nobody · · Score: 2, Insightful

    Why did these people think adding that into the new code was a good idea? It ruins the game and should be banned. Period.

    As I see it, part of the fun of TF is the balance the mod strived to achieve with the classes. The goal of the design was to level the classes by mixing the power and operation of the weapons in relation to the speed of each class. Scouts were weak but had blazing quickness, while heavyweapons guys had the most powerful weapon in the game (yes, I'm ignoring the sniper rifle in snipe mode), but became tanks with their slowness. Bunnyhopping ruins this equilibrium.

    It used to be fun trying to get a hwguy across the bridge. Now some asshole hops his way all over the map using the hwguy as a scout. The class given the strongest weapon in TF now can move just as fast as the quickest class.

    So maybe, perhaps, it isn't technically "cheating" because hopping is the result of a bug in the code. The letter of the law may not be in violation, but the spirit clearly is.

    Don't be a lamer. Stop the hop.

    --
    mr.nobody
    --Don't you wanna go where nobody knows your name?
    1. Re:Bunnyhopping?! by Anonymous Coward · · Score: 0

      Anyone can bunny hop you whiny faggot.

    2. Re:Bunnyhopping?! by Anonymous Coward · · Score: 0

      People who do like bunnying are obviosly gonna continue to do so. If you can't stand it, why not just play ANY FUCKING FPS THAT'S BEEN RELEASED SINCE 1999?!? And leave those of us that prefer games that requires movement skill to master, alone. AFAIK, there's this new mod, CPMA and a Q1 mods that has bunnyhopping enabled. There are literally hundreds of games that don't have it. Go play one of those.

  34. What the hell? by Wiwi+Jumbo · · Score: 1

    Mega TF was awesome!

    I've yet to find another game type that I enjoyed just as much. Standard TF (or TFC) just feels like it's missing so much....

    --
    Wiwi
    "I trust in my abilities,
    but I want more then they offer"
  35. Re:Do not go to quake3world.com forums! by Anonymous Coward · · Score: 0

    Your fucking right!
    Any board that has a 100 page sticky of "What are you listening to now" sucks lepers cock!

  36. Re:Does this mean that Rob isn't into guys anymore by Anonymous Coward · · Score: 0

    Good question...but it was kinda relevant, so I suppose....

    Ahem, anyway, I would absolutely KILL to be able to hear "Times of Danger" by Mocean Worker again. I haven't heard that in forever, and I can't find it on any P2P network to save my life...I need instant gratification before the single I ordered comes in!

  37. It's SOOO Last generation engine by felonious · · Score: 0, Troll

    Q3 mod? It's a little late for that isn't it? Q1 & Q2 owned Q3's same ole shit, ass. Q3 was like having a deathmatch with mario brothers with all those fruity colors. The rl looked like a big dildo and they messed up the rg. BF1942 is where dm, etc. has evolved to with full access to all types of vehicles, planes, and boats.

    HL 2 looks like it'll expand on BF1842's engine and that's even better

    --
    You aren't free to do anything, until you've lost everything.
    1. Re:It's SOOO Last generation engine by Pxtl · · Score: 1

      BF1942? Have you not seen the orgasmic joy that is UT2k3? My only problem with 2k3 is map design. They finally made an engine that does both sexy FPS action and huge battlefields, and made the bad assumption that FPS action would go well with huge battlefields everywhere. The level design is quite often the pits. Some of teh air maps are good (which has always been DE's forte) but the corridor maps just don't feel as good as my faves from Q2.

      Anyhoo, for fun physics + retro gaming, real men play Doom Legacy. Do you remember how slippery and fast doom run was? Autorun with that is insane. Still, you need weaponmods to make the weaponbalance usable, but its good fun.

  38. You know whats ironic? by xQuarkDS9x · · Score: 1

    I see some people mentioning that bunny hopping was probably the worst thing that happened, and I tend to agree. Yet, ask almost any Half Life - Teamfortress Classic player, and they practically swear by bunnyhoping, since Half Life was based off the Quake (and I think parts of Quake2) engine, and TFC was converted from Quake TF.

    It's unfortunate in a way that ID Software had to release the source code. That doomed Quake and Quake TF for massive cheating clients and therby destroyed any community that was left.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
    1. Re:You know whats ironic? by xQuarkDS9x · · Score: 1

      Heh one thing I forgot to mention, and friends have often asked this. Let's assume in the future if VALVe were to fix the bunnyhopping for good and remove it from TFC. I'd think a lot of those who "love" bunnyhopping would cry wolf so to speak.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
  39. Team Fortress... by velophile · · Score: 3, Interesting
    It's been so long since I've played TF. Those were some good days. I spent a summer basicly attached to my computer playing TF. TF had a magic no game I've played since has matched. What I remember most is how the level of skill increased from the begining. When I first started playing most servers switched between two maps, 2fort4 and the Rock. As time went on all the techniques got so hashed out. I remember that one of the things that seperated a good player from the great was RJing from the water on 2forts.

    I liked to play medic. In the begining I would run (wall slide) every where. But as time progressed so many new tricks where learned. When I would spawn, I'd run up the stairs and prime a hand grenade or conc and jump from the one base all the across to the sniper deck on the other side and waste the snipers with the nail gun or hack em with the medic axe. It was cool to see the evolution of game.

    Then sadly, the number of cheaters started to increase as did the number of Mega servers (gag) and of course as it grew the fun factor of a small tight community started to slip away. Sigh, fun times playing TF

    My right MB was prime HG on first click, toss on second

    Go >V< !!

    --
    - vphl
    1. Re:Team Fortress... by floodo1 · · Score: 0

      you didnt conc jump over to my sniper loft and kill me beyotch. i'd shoot your ass before you even left your deck!!!

      ahhaha, the joys of being a l33t sniper back in the day! too bad those skills never panned out in any other game cept aq2.

      personally i think mega roxed, mainly cuz i played as sniper and demoman, who probably received the most help from it. but plain jane tf still is bomb!

      --
      I KUT J00 M4NG!!!
    2. Re:Team Fortress... by DrSmooth · · Score: 1

      "Yawn." - MrBuzzcut

    3. Re:Team Fortress... by Pres.+Ronald+Reagan · · Score: 1

      Didn't you guys beat OSKI or something?

      Nah...

      --

      Abortion is advocated only by persons who have themselves been born.
      --Ronald Reagan
    4. Re:Team Fortress... by Pres.+Ronald+Reagan · · Score: 1

      3 32smooth

      --

      Abortion is advocated only by persons who have themselves been born.
      --Ronald Reagan
    5. Re:Team Fortress... by Starcub · · Score: 1

      I spent a summer basicly attached to my
      computer playing TF.

      It's not something I'm proud of, but I spent about 2 years attached to my computer because of TF.

      I agree with everything you said. I migrated from Quake fairly quickly. Starting out in TF as an HPB I was amazed at what I saw and picked up various techniques from others. The best players seemed to be the ones who had both technical skill and "map smarts" and knew how to combine them to their advantage real time.

      Were you in the Fifth Element when Sacrifice was? I remember playing against him while I was in [APR] and IQ. Sac was probably the single best all around player I've seen in TF. Irrespective of whether he cheated or not, I believe his mastery of technical and strategic skills was beyond the abilities of even a good bot program. As I recall, >V< also had some great map creators.

      - SC

    6. Re:Team Fortress... by cat0 · · Score: 1

      yay tf
      i was addicted to this game for 3+ years

      those were the days... Dwarz, STA, IGL...

      i had a dream the other night that i was back in the RR playing Defense in 2f5r.

  40. Done already... by dethkultur · · Score: 3, Informative
    In the competitive community, Promode is the standard for Q3 nowadays, and it has had the QW-like physics in from the start (which was shortly after vannilla Q3). Check it out, thousands of demos of the top players from all over the world at Challenge-TV.

    If you have Q3 and are looking for a good place to start, try the Promode demos from Daler (who is in France right now competing), krg (finland), or old-skool QW legend FienD. Warning though - watch one of these demos and your jaw may hit the floor, and you'll definitely be watching 10 more before you can stop.

    And kudos to my Aussie bud Hoony, who has been sheperding this mod for 4 years now...

    1. Re:Done already... by crypt1c · · Score: 1

      cpma isnt the standard yet, as people still cling to vq3/osp, partly because its still used in the majority of $$$$ based tourneys

  41. Lamers by Anonymous Coward · · Score: 0, Flamebait

    Whats funny is how all of you are saying Promode has QW physics, your all dead wrong

    Having played QW for 7 years now and competed professionally in PGL CPL and TPL including Smackdown touraments and winning alot of them, you cant tell me whats QW physics and whats not. Promode just added some really crappy bunny hopping and a faster weapon switching and thats it.

    I hope this mod goes a long way in trying to recreate QW physics and the feel.

    As for the others also saying bunnyhopping was the worst thing to happen ( even you Zoid ) you are complete morons. Bunnyhopping upped the speed of the game ten fold their by increasing skill needed to hit ur target and get around map.

    I love to rocketjump and have complete air control and have the ability to speed up to 5x the regular speed of a TF class or the DM speed for the grunt.

    I love being able to juggle people with my rocket launcher , or grenade comboing a soldier midair with my rocket and grenade

    If you want to see the most skilled players in the world look to QW and were they are now. Best player in UT2k3 came from where else? QW

    Go check out some real skill boys and stop hating on this mod.

    TF Done Extreme for the real deal skill in TF. Not some gay Q3F or TFC.

    Past clans DM : cK / LGD / Static / d12

    Past TF Clans : [DJedi] Cn [BEP]

    Long Live QW

    1. Re:Lamers by Anonymous Coward · · Score: 0

      Any ass master can post anonymous coward and rip into people and you mods eat it up.

      John Carmack
      iD software

  42. As an MTF player by Elanzer · · Score: 3, Interesting

    There is no other game similar to MegaTF/RegTF for quakeworld out there, there has been remakes such as Q3F2 and TFC, but they've failed in the ways of physics. It's fast (bunny hopping), instead of holding forward, moving and aiming, you have to keep your speed up as you go, gaining speed off ramps, jumping at the right times to gain even more speed, while trying to launch someone in the air and nail him repeatedly up aganist the wall with rockets and make him land on your grenade, damaging him with combos repeatedly and fast as possible before he does any real damage to you. There's just no other game like it. Bunny hopping is not cheating if every single person can do it and it's easy to learn.

    1. Re:As an MTF player by xQuarkDS9x · · Score: 1

      As Zoid said here himself

      "Probably should have fixed bunny hopping, however. I feel bunny-hopping was the worst thing to happen to Quake. Quake is about running and killing people, not bouncing everywhere."

      The way I see it now, they meant to fix bunnyhopping but didn't, it caught on in the Quake and later TFC community, and now a lot of players use it. If VALVe were to remove bunnyhoping now you'd probably have half of the community cheering the move to fix bunnyhopping, and the other half crying wolf and bloody murder at VALVe for removing it.

      Which is why I haven't bothered to learn bunnyhopping, even though I could if I wanted. I don't want to rely on something that VALVe may just remove one day in a future patch and to hell with the community.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    2. Re:As an MTF player by Pxtl · · Score: 1

      Actually, I find this to be true of all team-based FPS games. In deathmatch, you spend most of your time fighting - but in CTF and others types, you spend a lot of your time just getting from A to B. In games like this, you really, really feel the top speed of the FPS runner, and really get bored by the simplistic movement model.

      That being said, I think the accidental QuakeWorld approach of jumping everywhere like a friggin rabbit drives me up the wall. I much preferred Doom's movement model - for those who haven't had the pleasure, try out Doom Legacy with the autorun off - the sheer speed that game has, plus the extremely slippery physics model, is a startling experience, and oodles of fun. Oh, the crap we missed just because Romero was too dumb to include an autorun option.

      For the record, my fave is UT2k3, where the funny movement tricks (air-jump, wall-kick, etc) were actually designed intentionally, not little sploits of bugs.

      Plus, I've never been a fan of the "pro" Q3 concept that on spawn a player must be castrotti. Yes, Q3's minigun was overpowered - but that was because it was a hitscan weapon, and hitscan weapons always become more powerful at pro levels. I'd prefer a weapon of more limited usefulness, but with a deterrent power that actually allows the player to stand a chance at getting guns. Shogo, while an otherwise shitty game, had a good approach to that problem - you could transform to an unarmed highspeed vehicle. It meant that you usually had a good ability to run away if the action got too hot - but people could chase you and see if they could get a shot in too.

  43. Tell me there's a by curtlewis · · Score: 1

    grapple in this. If I can't be Tarzan, it just won't be the same...

    1. Re:Tell me there's a by xQuarkDS9x · · Score: 1

      Earlier versions of NeoTF for TFC had the grapple for the hwguy class.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
  44. LOL by xQuarkDS9x · · Score: 1

    So you call Zoid a moron because he left bunny hopping in and never got around to fixing it? Nice.. "rolls eyes"

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  45. atleast quakeworld was playable on a 56k! by cyrax777 · · Score: 1

    I remember back in the day QW was playable on a 56l ph3ar my mad 100 ping :-D

    1. Re:atleast quakeworld was playable on a 56k! by xQuarkDS9x · · Score: 1

      Yep those were the days. I started playing Quakeworld in late 1998 - early 1999 on a 33.6! Then later a 56k :D

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
  46. What�s the use? by Anonymous Coward · · Score: 3, Insightful

    These games have turned into pure cheat.

    Things were already ver bad when skilled guys could beat dudes with brains -- but hey, it was cool just playing for showing masterful tactics or strategies, even if losing.

    Today, there isnt even the option of losing: either you get sniped if you _think_ about their flag, you cannot get even near a cyborg-like jumping bunny or, the wrost of all, they team up with cheats to prevent your team from ever leaving respawn.

    Many years ago, I decided to adopt some ethical guidelines, for I loved the game and wanted to have real decent fun. One of them was always siding with the losing team. Thus, I could try to motivate them, help them to change the score or then just get a piece of the action.

    This is no longer possible. Effectively, were just playing against robots. Its no longer funny. I could team with some friends and play at LAN houses; the idea of playing online with strangers is lost forever, in my view...

    1. Re:What�s the use? by xQuarkDS9x · · Score: 1

      Quake has been especially affected by cheaters. And why is that? Because ID software basically doesn't give a damn. For several months now there has been a version of OGC for Quake 3, and last I heard ID Software has done nothing to combat it. There's probably even more cheats for Quake 3 now, who know's, I haven't bothered keeping up.

      At least VALVe who made Half Life, TFC, and heaven forbid promoting and working on Counter-Strike, they have been working on several anti-cheat efforts and trying to give a damn. Then there's third party groups like UA (United Admins) making anti cheat solutions.

      The point I am trying to make here is that

      A) Remove bunnyhopping now from TFC and Quake 3 + other mods, you will have lots of people crying bloody murder.

      B) If ID Software had never released the source code to Quake in the first place, there would not have been a sudden flood of cheating and hacked clients, and thus lamers galore, massivly cheating in Quake TF. It would be like VALVe releasing the entire source for Half Life and TFC mod, we'd suddenly see hacked clients and it would ruin that community too.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    2. Re:What�s the use? by Elanzer · · Score: 1

      It's because sniping in TF/MTF is really easy, with the current generation of players, even the speediest bunnyhopping, jetjumping scout, will get nailed in the head. People have evolved around bunnyhopping and they've gained reflections you wouldn't believe, being able to stop bunny hoppers easily with a rocket to the face. I believe you speak of public servers when you say these comments, because snipers are almost never, if ever used in clan matches / pick up games because if each team uses a sniper, they spend most of their time fighting eachother and cancel eachother out.

    3. Re:What�s the use? by Pxtl · · Score: 1

      Technically speaking, these aren't cheats. They're not really 'sploits. These players are playing by the rules. Its just that the rules suck. Quake is not a well-designed game - that's why its so "skill oriented" on skills that are orthogonal from regular gameplay. The designers didn't think enough, didn't worry enough about how the game would work. See www.sirlin.net for a good discussion of "cheating".

    4. Re:What�s the use? by Anonymous Coward · · Score: 0

      If it is worrying every detail to correctness that you want, CPMA is it.
      These guys argue the details and then implement them. So you won't have to.
      A lot of the discussion is public, or is made public afterwards.
      For a heady discussion of the Proper Behaviour of Armour in Q3, resulting in the CPMA Armour System, check out:
      http://www.promode.org/columns/arQon/

      CPMA claims to be Doing It Right.
      This is the well designed game, evolved over time by a Design Team.
      Of course, the game is the real test.
      http://www.promode.org

    5. Re:What�s the use? by Mike+Hawk · · Score: 1

      Well, id's last three games (technically Q3, RtCW, and W:ET) now incorporate punkbuster as part of the application. Punkbuster is not perfect, no anti-cheat is, but it does very well. When a new cheat proliferates (I don't use "comes out" because if only one guy in the world is using the cheat, who cares) PB is updated within a couple days and the new cheat is detected. If you stopped playing Q3 patch to 1.32, turn on PB, and join an PB-on server. As an example of how effective it is, go to your average CS message board and you will encounter many threads accusing so-and-so of cheating and witch trials all over. Go to a Wolfenstein message board and check out an accusational thread there, the rest of the posters will redicule the original for thinking the person was cheating.

      By outsourcing the anti-cheat responsibilities it means id can go about doing what they do and Evenbalance can focus on new cheats. id (and Activision) clearly do "give a damn" because they license the (proven) technology but dont charge you any extra for it.

  47. Re:Do not go to quake3world.com forums! by Anonymous Coward · · Score: 0

    The ones you mentioned above do seem to be retards. Dave likes to write in a huge font. Maybe its a penis compensation thing.

  48. Custom TF by Anonymous Coward · · Score: 0

    the mods for quakeworld where the best, while mega TF was considered by many to be a sellout of the code, I hope someone can port Custom TF, to this engine, the TF mod where you could build your own class, and included stuff like tesla coils, hacking, and the beserker abilities
    if anyone is interested, i'm a ex-clan prozac member, and i might still have the code on a old computer or could find it from a old CP member, if anyone wants it icq me at 17654783

    1. Re:Custom TF by xQuarkDS9x · · Score: 1

      I remember the custom TF servers. Catch 22 was the fellow who worked on it I believe. At the time I found it was a pretty good mod, like you said because of the tesla coils, hacking, and beserker abilities.

      Later versions even have flyable mini helicopters and for water levels like rock2, you could build a honest to god submarine with torpedo's and go for a dive or two and nail some unsuspecting swimmer. :D

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
  49. it's great. by Anonymous Coward · · Score: 0

    But I would like it even more if there was a fat clown who wouldn't stop giggling and he was holding down a screaming little girl and he was pooping on her. I mean like tons of steaming poop, maybe bloody.

    1. Re:it's great. by Anonymous Coward · · Score: 0

      Yes, I agree, but more pewp. I dunno about being bloody though, that's sick.

  50. Won't Buy Q3A Until... by ewhac · · Score: 2, Insightful

    Have they removed the copy protection from Quake 3 yet?

    No, not the "check the CD in the drive" copy protection. That was removed years ago. I'm talking about the copy protection that sends your "authorization" key to your_papers_please.idsoftware.com (note: may not be actual site name).

    I have nothing but the utmost respect for Mr. Carmack and all he has done, but there is no way I'm going to support this kind of unjustifiable waste of engineering and network resources (how much does it cost to run those servers each year?), the invasion of privacy (when I play the game, and with whom, is no one's business but my own), or the outright insult to my character to presume I'd be playing with an unsanctioned copy. (Unsanctioned copies? In this age of viruses and spyware? Are you out of your mind?)

    Copy protection in any form should not be tolerated, much less supported. So, until I hear that the client authentication requirement is gone -- not merely disabled, not made optional, gone -- my money shall remain firmly in my pocket. Yours should, too.

    Schwab

    P.S: Mind you, once it's confirmed client authentication is gone, I'll be off to buy a copy at Fry's so fast, you'll see a red-shift on my butt.

    1. Re:Won't Buy Q3A Until... by xQuarkDS9x · · Score: 1

      I can't see why you are apparantly against this? VALVe has been doing the same thing for over four years now with Half Life and all it's mods. You have a CD key, which is thereby converted into a WONID number and sent to one of the WONID Authentication servers. If you don't have a valid CD key that generates a valid WONID number, you can't play.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    2. Re:Won't Buy Q3A Until... by Anonymous Coward · · Score: 0

      Since the 1.32 Point Release, sv_strictAuth (0/1) can be set by each server admin. 0 means auth for all, while 1 only lets people with legit CD-keys play on your server. The motive behind making it optional, instead of disabling it completely, was to enable server-admins to ban CD-key hashes via the PunkBuster anti-cheat addition, not $$$.

    3. Re:Won't Buy Q3A Until... by ptr2void · · Score: 1

      So Valve does it, too. BTW, Blizzard does the same. Does that justify it? I don't know.

      It's certainly a violation of privacy, but also the only anti-piracy measure which works. You can't expect companies to stop using it. Maybe they could at least open the underlying protocols (which doesn't necessarily decrease their safety if the key-checking was implemented correctly). That way, the gamers would at least know what data is transmitted.

  51. Re:Do not go to quake3world.com forums! by happyhippy · · Score: 1

    Yeah I used to post there, dont anymore. The admins were pretty full of themselves. And hated anyone who stole their lime light. Pity, I liked the place. Might go back when the admins all leave.

  52. Re:bah, quakeworld -- I Agree!! by Genjurosan · · Score: 1

    Quakeworld was terrible. The advantage that a low ping player had compared to a 250+er was insane. It felt aweful and had no feel.. just a bunch of hopping morons. People would alias keys to make them bunny hop, hold down the key/toggle and fire at the same time. woo woo.

    I would only have been intersted in QW if you either got to choose playing a killer bunny or a rabid kangaroo!

  53. Uhhhhhh..... by tuber · · Score: 1

    +5, laughing at you, not with you, bonus

  54. Quake 2 .Net by Ridge · · Score: 1

    As an aside, Vertigo Software just released Quake 2 ported to managed C++. It's a fairly straightforward conversion from C to managed C++ for the .Net platform. It runs fairly well, they're showing it's 15% or so slower, but at the 300 FPS range it doesn't really bother me... You can find it here.

  55. not really by Jagasian · · Score: 4, Interesting

    Ok, there is a difference between what a Quakeworld person means by "bunnyhopping" and what a Quake 3 player means.

    In Quakeworld, people use the term "bunnyhopping", when in fact they are referring to an acrobatic trick known as accel running. Basically it combines two physics bugs as follows:

    Accel running = BunnyHopping + StrafeTurning

    Bunnyhopping in Quakeworld doesn't give you any extra speed. It just allows you to move without friction. So if you do a horizontal rocket jump and then repeatidly bunnyhop, you will keep the full speed of the horizontal rocket jump as you run.

    Strafe turning is something that is done while you are in the air. For example, you can hold left strafe while at the same time you smoothly turn your view to the left. This causes your movement speed to increase, even past the server max speed of 320 units per second.

    So accel running combines both. Bunnyhopping to keep speed and strafe turning to gain speed. An accel runner often starts a run off by using a horizontal rocket jump to knock their speed up to around 700 (remember, 320 is the normal max running speed). Then they bunnyhop and between hops, when in the air, they alternate strafe turns with jumps inbetween, left, jump, right, jump, etc...

    It takes lots of skill to do correctly, unlike Quake2 and Quake3 bunnyhopping. However, the benefit is that there is no theoretical limit to your speed. If you are good enough, you can move faster than the fastest projectiles in the game. You can out run rockets and bullets. Kind of like the agents in The Matrix.

    The drawback is that you make allot of noise when doing it. In the other Quakes, you make noise no matter what, when you run, but in Quakeworld you can run at full speed without making a noise. Accel running, however, makes a hell of a lot of noise, so you lose the stealth advantage. So players don't always use it. Its just another skill used in deathmatch.

    1. Re:not really by Anonymous Coward · · Score: 0

      You can't outrun bullets - in every quake so far bullets have been instant-hit (see the source if you don't believe me).

    2. Re:not really by Jagasian · · Score: 1

      I meant nails.

    3. Re:not really by DarthGreg · · Score: 1

      Accell running? The only game I have tons of experience with is TFC, and what we refer to as bunnyhopping is a snake-like jumping pattern where the player moves his view in the same direction as a strafe mid-air to gain speed. You, however, seem to think that bunnyhopping is just jumping over and over again, and does not entail any air acceleration? Maybe this is what it's called in Q3, but not in my game.

      In TFC, there are a few catch-phrases used for different unassisted (no weapon impetus) movement techniques:

      Wall Strafing: Moving forward or back against a wall and strafing against it at the same time to bump your speed to a constant higher than normal running speed.

      Strafe Jumping: Moving forward or backward, jumping continuously, and alternating holding left strafe and right strafe on each jump. Basically a newbie version of bunnyhopping, however in games like TFC that have bunnyhopping but ALSO a speed cap, it can be use in tandem with bunnyhopping to control your speed and keep it below the cap.

      Gliding: Basically the same as strafe jumping, but the initial jump is given an air-accelerated assist.

      Bunnyhopping: Jumping continuously and using air-accleration to make a back and forth motion where the player can gain speed indefinitely while manuevering around corners and obstacles. The most common way to do this is to start out gliding or strafe jumping, then releasing your finger from +forward mid-jump and on the backside of the jump moving your mouse in the same direction you strafe, and at the top of the next jump changing directions. Repeat.

      There are a few other friction-related speed "exploits" in TFC, more noteably things like "sharking" (holding jump after hitting the surface of water at a high speed) and "chop-hopping" (hitting crouch over and over again to soften landings, and avoid the brick wall effect of the speed cap, from fast jumps).

      As far as moving in an air-accelerated environment goes, the best I've seen have all been from the TFC community. A lot of the "wow" type stuff I've seen from the QW and Q3 communities is the kind of stuff that anyone good in TFC can do. Of course, I have a lot more experience with TFC than the other two, but those have been my impressions.

  56. I still have my original Quake cd... by h0tb0x · · Score: 1

    I wonder if there are still game servers out there? Does anyone know if people still play the original TF? That was THE game that got me into online FPS. It's an icon in it's own right.

    ----

    --
    The phone, the bane of my existance, rings. "Hello, Computer Room" I say, being helpful - BOFH
    1. Re:I still have my original Quake cd... by Anonymous Coward · · Score: 0

      just use Ase and see that there are plenty of servers out ther.
      and make schure that you use a modern quakeworldclient like Glmqwl or fuhquake.
      the european tdm/duel scene is still very active while you should be able to find some good tf/prozac server in the us.

  57. Re:Do not go to quake3world.com forums! by crypt1c · · Score: 1

    they all have a grudge against cpma, it really sucks

  58. Yeah well... by mindstrm · · Score: 1

    the thing is, many of us players LIKE those quirks of the game physics. They are available to everyone, and are universal, and you know, many great games were greater than their creators intended due to things they didn't plan. Not necessarily outright bugs.. but some quirk of the physics.

    It was cool, in quake, to be able to play for a long time, then start to discover that once you had your movement skills down really solid, you could actually do some fantastic things.

    So.. if the original designer didn't intend it, fine.. but if you want to call it cheating... that all depends on what your view of a game is.

    I, for one, don't view a game as JUST what the creator intended.. I view it on it's own, in it's entirety, and how it interacts with me. Just because the creator of some computer design didn't mean for it to be used in guided missiles, does that mean it's use as such is a bug? no.

    Motion bugs are one of those things that tend to enhance games, and lend to the illusion that there is always more to learn. They don't destroy the game.

    I say go with it.

    Sure, some bugs destroy the game.. letting one player crash a multiplayer game, for instance... but if you are the kind of game player who insists on researching what the "intent" was, and following that alone.. you don't push the boundaries, and you probably didn't like The Matrix.

    I'm not saying all bugs are good.. certainly, someone who ruins the game for everyone is not a good citizen... but, as far as quake engine motion quirks... I don't think you are a real quake player if you don't LOVE those.

    1. Re:Yeah well... by Have+Blue · · Score: 1

      In this particular case the developers really *did* clearly express their dislike for the bug (and well before this particular post). It was very nearly removed from Quake 3 and was only kept due to demands from the players.

      The line between tactics and cheats/"lameness" has always been hazy (Camping? Flag camping? Spawn camping? AWP usage? Onscreen timers? Carpetbombing in Myth? Being an LPB before residential broadband? Grenade spamming? Stuffing tanks in the cave?), but I can't think of a clearer way to resolve disputes than to ask the original authors. They had the idea and (in theory) understand the game as a whole better than anyone. If you have a better idea as to how the game should work, make a mod. (I also can't think of any *other* examples of bugs/quirks that matured into recognized skills instead of being immediately patched out upon discovery.)

    2. Re:Yeah well... by _Sprocket_ · · Score: 1


      Motion bugs are one of those things that tend to enhance games, and lend to the illusion that there is always more to learn. They don't destroy the game.


      But what about the bugs that DO destroy the game?

      One of the interesting things about Team Fortress is the different strengths and weaknesses of the various classes. The classes differ in speed, armor, firepower... and a few specialized weapons. And generally speaking, as a class increases in firepower and armor, it decreases in speed and vis versa.

      Understanding the classes and how to play the strenghts of one class against another is a large part of Team Fortress. Or... at least.. it was. Until the exploit known as bunnyhopping.

      Bunnyhopping upsets the balance found in Team Fortress. It begins to negate classes as previously slow classes now can gain all the speed of the faster, light-weight classes... but with much more firepower and armor.

      The otherwise excellent balance of the game is ruined. The game is destroyed.
    3. Re:Yeah well... by mindstrm · · Score: 1

      That's the point.. the players demanded it, so it was kept. It started as a bug, now it's a feature.

      It's ignorant for any creator to think he knows everything.. very often the success of a creation is much more than the creator intended, and peopel find new ways to use them. Why should video games be any different?

      I do not dispute that there are behaviors in any game that are wrong, that destroy the game for everyone.. but they are not necessarily about bugs at all.

      I do not believe developers understand the game better than anyone.. I've seen many a game where they players undestand the intricacies and quirks of the game far better than the developers do.. understanding comes through actual use, not design.

  59. TF by Negligence · · Score: 1

    http://tf.sta-league.org/ http://www.r3m.org/chaos/ TF is still played, albeit very little. It's mostly pickup games that keep it alive. STA and Chaos are still weekly, and there's 3-4 clans still active.

  60. A post by someone who still plays QW. by Jagasian · · Score: 4, Informative

    I see many posts by people that haven't played Quakeworld recently. They don't truely understand what players can do, physics wise, in Quakeworld deathmatch. They confuse bunnyhopping in Quakeworld with bunnying in Quake 3. They are two different beasts. Check out this post for more info

    Let me make a few other recommendations for those who haven't played in a while, or to those that have never played this wonderful FPS game.

    For Quake's first couple years of life, players enjoyed the game and basically learned a few physics tricks: rocket jumping, wall running, etc... but after roughly 3 years since its release, some new acrobatic tricks were discovered that completely changed how Quake is now played.

    Quake has now become something that not only requires great aim and strategy, but also great acrobatic skill.

    If you want a taste of what I am talking about, download the Frags Done Extreme and Def Dag Extreme videos. They suffer from an overuse of slow motion, but thats because most of these acrobatic tricks require such great speed, that they are hard to see in full speed. Also note, when watching these videos, that low gravity or other such things are not used. The people in the video are simply moving incredibly fast, and the video is played in incredibly slow motion.

    So when the players look like they are flying, it is because they really know how to move, not because of low gravity.

    Trust me, if you have ever played Quake, but not played in a long time, those videos will blow your mind! THATS REAL DEATHMATCH BABY!

    For those that are interested in playing Quakeworld, note that it is opensource and runs on all of the major PC platforms, such as Windows and Linux. I recommend the FuhQuake client. Though the game engine is opensource, the art content such as levels, models, sounds, and textures are still copyrighted by Id Software.

    So if you want to play, you will need to pay around $10 for a bargin bin copy of the game. Install it, and then install FuhQuake over it.

    Finally, the question that I have is, if all you want is Quakeworld, then why not play Quakeworld? It is cheaper than Quake 3, opensource, and Quakeworld has lower system requirements.

    People still play Chess after hundreds of years. The game gets better with time, as players learn new ways of playing. Should we give up Chess for newer shinier versions with better graphics and sound? Nah, just play the game if its fun. Stop wasting your money on more of the same.

    1. Re:A post by someone who still plays QW. by Anonymous Coward · · Score: 0

      Chess is a dying game. Ever since computers outpaced humans some of the glory and glamour of chess has disappeared. If you want an ancient strategy game with staying power, you're better to use go as an example. It is possibly the oldest strategy game known to man (backgammon is the other contender) with about 3000 years of history behind it. And computers can't even come close beating to a reasonable amature, let alone a professional player.

  61. Yes... and Quake3 too. by mindstrm · · Score: 2, Interesting

    In quake3, you can also do this. Look up "strafejumping" and "circlejumping" , you'll find plenty of references to it.

    You don't notice it in q3a as much because, well, the maps are smaller, and already fast paced, and there aren't as many places in the stock maps where it's really useful. In some mods, like Urban Terror, it's a godsend.

    You "bunnyhop" as you call it, and strafe.. and also turn a bit during each hop.. once you get the feel of it, you can fly after 2 or 3 hops. Fire up urban terror, then go find some of the Urban Terror "Jump" videos that were done.. you'll see people making manoevers that, although difficult to perform, and require lots of practice, will drop your jaw.

    The effect is not enough that you can outrun weapons... but it is pronounced enough that, if we had a race, and you don't have the hang of it, I can blow you away with ease. Two hops and I'm just plain gone.
    Combined with other weapons and mods and falling and whatnot, like if you hit it off of an already accelerated motions, the effect is that much more pronounced.

    The effect is not gone at all, it still exists in the q3 engine.

    1. Re:Yes... and Quake3 too. by irc.goatse.cx+troll · · Score: 1

      It may not be in Q3/Urban Terror, but in other games it really can get you faster than projectiles. Check out the movie Open_Your_Mind.avi (no link to prvent slashdotting, if you're that interested you can find it or contact me). He literaly does make it past his rocket.

      Its basicly a history of Team Fortress Classic movement tricks, from the original with TF-like physics to the current 'fixed' physics.
      It really shows how determined us gamers can be.

      For other great jumping, sunmanfinal.avi has some great jumps in CounterStrike (And some great frags to), And 'qdivx.avi' (Quake Done Quick) shows an entire quake1 run on nightmare in 13 minutes.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    2. Re:Yes... and Quake3 too. by Anonymous Coward · · Score: 0

      The big difference is that in QW you actually can turn in the air, thus you can even hop through a small map full of tight corners.

      In Q3, if you have a narrow 90 degrees turn, you'll most likely hit the wall and your speed is gone.

    3. Re:Yes... and Quake3 too. by randyest · · Score: 1

      I've heard about open your mind, but I haven't seen it, and I want to. I couldn't get google to show me what I want (though I found some fun related stuff), and I don't see your email. Please post a link later, or email to randola at hotmail dot com. Thanks.

      --
      everything in moderation
    4. Re:Yes... and Quake3 too. by Anonymous Coward · · Score: 0

      >The effect is not gone at all, it still exists in the q3 engine.

      That's strafejumping, not bunnyjumping. When strafejumping, you use +forward and one strafe button, when bunnying you don't use +forward, only a strafe button. The difference in a game that has air control (like QW or CPMA) is that you retain air control when bunnying, making you able to even increase your speed when making turns. This effect is gone entirely from Q3. Yes, you can get blazing speeds, but you can't turn in air so you'll *always* lose most of your speed when making a turn. Blazing speeds only in straight lines is hardly comparable to real bunnyhopping.

    5. Re:Yes... and Quake3 too. by irc.goatse.cx+troll · · Score: 1

      Heh, just as well. Forgot our mailserver is being relocated now.

      The old mirror for that movie is down, so I'm uploading it to my server now. I'll mail you a link from a temp machine

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    6. Re:Yes... and Quake3 too. by Jagasian · · Score: 1

      Exactly! In QW, there is truely no limit to your speed, while in Quake 3, there are limits to how fast players actually can get in a game of deathmatch.

      Not to mention the fact that the supreme air control allows QW players to do awesome acrobatic jumps. My favorites are the bridge to rocket room jump in dm3 and the rocket to quad jump in dm2. They require a complete U-turn in the air! Fun to pull of yourself, and fun to watch others do in the heat of dm.

    7. Re:Yes... and Quake3 too. by randyest · · Score: 1

      any luck? still no email, and no luck with google. I found several references to the flick, but no download links.

      --
      everything in moderation
    8. Re:Yes... and Quake3 too. by irc.goatse.cx+troll · · Score: 1

      Tried mailing from my webserver, I guess its mail is dead to... I'll have a friend mail the link (I'd link it here, but bandwidth usage would hurt)

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    9. Re:Yes... and Quake3 too. by mindstrm · · Score: 1

      No air control? Funny, I just fired up q3a, and had no problem changing direction of motion and orientation in mid air.

      It's not blazing speeds in only straight lines, in fact, turning is PART of acquiring that blazing speed... a straight line is more of a series of curving hops that approximate an overall straight line.

    10. Re:Yes... and Quake3 too. by Jagasian · · Score: 1

      The question is, when is the last time you fired up Quakeworld? You sound like you have never played Quakeworld, or if you have, it was during a time when people didn't know the tricks they know now.

  62. that's one of the lines by Trepidity · · Score: 1

    If you listen for another 10 seconds or so you'll hear "the mighty steven hawking is a fucking quake master."

    1. Re:that's one of the lines by gladbach · · Score: 1

      I have to ask, what are you guys talking about?

      --
      "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms,
    2. Re:that's one of the lines by Anonymous Coward · · Score: 0

      follow that link way up thar and look for th'mp3s.

  63. Q3F Already Did This by citizenc · · Score: 1

    Q3F implemented QWTF physics a LONG time ago..

    1. Re:Q3F Already Did This by ragey · · Score: 1

      mmmno... Q3F implemented QWTF gameplay. Not QW physics. Where do you get your info? If you've played both of the mods, you wouldn't have posted that.

  64. No, they got it horribly wrong [nt] by Negligence · · Score: 1

    nt

  65. Re:Does this mean that Rob isn't into guys anymore by double-oh+three · · Score: 1

    Not anymore, he is now a troll, as it should be.

    --
    "For years, I struggled with reality... but I'm happy to say I finally won out over it." -- Elwood P. Dowd
  66. DeFRaG: Quake3 speedrunning by Anonymous Coward · · Score: 0

    You can still bunnyhop all you want to in Q3.
    It goes by different names, however: strafe jumping, circle jumping, bunny hopping, etc...

    For demos of people doing speed runs in Q3 using custom maps, see www.planetquake.com/defrag.
    Or for those who don't have a copy of Q3 installed, download and watch "Are You Ready?": http://www.own-age.com/vids/videoprofile.asp?id=26 7
    or just browse around www.own-age.com, he's got tons of videos.

  67. Action Quake 2 by Pinguu · · Score: 1

    action.telefragged.com (just copy into browser as for some reason /. wants to direct to a page on /.)
    Much better 'bunny hopping', called 'strafe jumping' :)

    --
    --
    1. Re:Action Quake 2 by ptr2void · · Score: 1

      In other words...

      Action Quake 2

      ... even on Geek sites you can't rely on people knowing the correct format for an URI! ;-)

    2. Re:Action Quake 2 by Pinguu · · Score: 1

      Nah... slashdot was trying to redirect it to games.slashdot or something :P

      --
      --
    3. Re:Action Quake 2 by ptr2void · · Score: 1

      Let me guess - you forgot the http:// ?

    4. Re:Action Quake 2 by Pinguu · · Score: 1

      maybe.

      --
      --
  68. CPMA by Anonymous Coward · · Score: 0

    Try Challenge Pro Mode (CPMA), a mod for q3.

    Just take a look at this demo (large avi)-> CPMA Example Video

  69. You obviously never player Q3F 2.2, watch movies by Crass+Spektakel · · Score: 1

    What you are describing is exactly Q3F 2.2:

    ". It's fast (bunny hopping), instead of holding forward, moving and aiming, you have to keep your speed up as you go, gaining speed off ramps, jumping at the right times to gain even more speed, while trying to launch someone in the air and nail him repeatedly up aganist the wall with rockets and make him land on your grenade, damaging him with combos repeatedly and fast as possible before he does any real damage to you."

    Most if not all important QWTF-Players switched to Q3F a long time ago. And most if not all Q3F-Players agree that there is only one thing making Q3F different from QWTF: The Concussion-Jumps were made less powerfull, they are now somewhere between TF2.7 and TF2.9-behaviour.

    Watch those movies and be stunned: http://www.ingame.de/filebase/index.php?action=fil e&cid=97&fid=587

    Ask google about q3f+movie.

    --
    "Life is short and in most cases it ends with death." Sir Sinclair
  70. Re:bah, quakeworld -- I Agree!! by 24-bit+Voxel · · Score: 1
    well then, here ya go:


    Here (from Space Bunnies I believe)


    Here (a kangaroo)


    Cya in there then, eh?
    Vox (a.k.a.- Corporate Greed)

  71. Use Punkbuster by Crass+Spektakel · · Score: 1

    Punkbuster is part of Quake3 and Enemy Territory and I never felt cheated since then.

    --
    "Life is short and in most cases it ends with death." Sir Sinclair
  72. Try CPM for q3 by Masked · · Score: 1

    www.promode.org
    Its been around for ages and by far the best mod for q3. It has all the qw physics + double jumps , instant weapon switching.

  73. Re:Does this mean that Rob isn't into guys anymore by Anonymous Coward · · Score: 0

    This one was actually pretty funny in a base way.

  74. *puke* by ptr2void · · Score: 1

    So what? Managed C++ Apps are still native programs, right? That means they can't "run anywhere" where a .NET runtime is available (which was the theory behind .NET).

    What does this gain us? The answer is: Little, as there are already half a dozen Win32 ports of Quake. Now there's another one which is slower. Big deal.

  75. AA snipers by Anonymous Coward · · Score: 0

    suck ass

  76. Sounds like Tribes by Anonymous Coward · · Score: 0

    Tribes 1, that is, had an infamous bug that allowed you to compound speed moving down hills and eventually move extremely fast. It was called skiing.

    Modern game developers seem to universally fail to see that what makes a game fun isn't always graphics, its the gameplay. Intensity is sorely lacking in many recent games. As someone who's played both Quake and Tribes, I appreciate high-skill, ultra fast action games. The reason they have such rabid fans in the first place is the skill ceiling enabled by these bugs is virtually unlimited. Any 'realistic' game is too slow to be interesting -- including Counterstrike.

    When I play the game I want it to be like the Matrix -- bend some rules as much as I can get away with to distinguish myself -- but still be mortal.

    1. Re:Sounds like Tribes by Jagasian · · Score: 1

      I have a cousin in law that is a Tribes fanatic. He was explaining the skiing to me. Sounds like it takes some skill to pull of correctly in a fight, but also sounds like fun.

      People call these things bugs, but I like to think of them as emergent gameplay. Like combos in early fighting games. It wasn't designed into the game at first. It was an accident, but gamers liked them so much, later fighting games design in combos.

      First person shooter games should check out the various physics "bugs" of the popular games, such as Quake, Tribes, etc... and incorporate all of them into a modern FPS.

      Sadly, they seem to be more concerned with incorporating all of the latest graphics achievements... NOT gameplay stuff.

  77. Bunnyhop sucks by muldy · · Score: 1

    Bunnyhop Killed Quake1 TF It changes completely the logic of the game: soldiers(as all other classes),hell hwguy can go light speed because of a BUG Do you really want to reacreate a BUG? if carmack would know this before the quakeword 2.30, he would correct this and put a end to these nerd/kiddie supoused "skill".

    1. Re:Bunnyhop sucks by Vector7 · · Score: 1

      That's not a bug, it's a feature.

  78. physics changes by Nick_dm · · Score: 1

    it they intend it to be totally stand alone then the physics will be fine, but I've played q3 with perfect qw physics before and it causes a lot of problems, you become a sitting duck on jump-pads for example because of the different way the air-accel works. (some guy just knocked together a .pk3 with changed physics, he did redo it in the end to make it more playable on q3a maps).

    Of course I'd love to be able to play proper qwtf, I played q3f for a while with old clanmates but I didn't like the game enough to play when they quit. I'd probably just play qwtf tho if there were more players, not too fussed about gfx really :)

  79. Team Fotress Done Extreme by windsok · · Score: 1

    If you want to see what qwtf players are on about when they try and tell you how good the game is noways, and how different it is from the old day - check out this movie "Team Fortress Done Extreme" http://qwtf.ausfortress.com/index.php?p=92 it features many Australian players pulling off awesome tricks.

  80. Why is this news? by Guspaz · · Score: 1

    Quake 3 Fortress has already been out for years. It is not based on TFC, but instead stays true to the original Team Fortress. Right down to the physics, for which they attempted to mimmick QuakeWorld.

  81. Mega? Schmegma. by SlapAyoda · · Score: 1

    I just have to say for the record that I find MegaTF is be appalling, and that standard TF is the only way to play.

    --
    # wrote sig.txt, 23 lines, 31337 chars
  82. Re:bah, quakeworld -- I Agree!! by Genjurosan · · Score: 1

    MOD parent up! Informative!

  83. How I see it. by mindstrm · · Score: 1

    It's not about bugs, but behavior..

    Spawncamping on the wrong map, though completely permitted and possible, simply ruins the game, there is no fun, for either side... especially if the spawns are placed in the wrong places. Does that make someone a sour player for doing it? In a way. Is it always bad? Certainly not.

    There was a place in Urban Terror where you could die while flying, and the flag would go somewhere unreachable, then vanish from the game. Doing this ruins the game for everyone..

    Sometimes perfectly normal behavior as far as game design goes ruin the game, and sometimes exploiting bugs makes the game more fun.. you just can't say.

    If it really disturbs the balance in TF, and the players don't like it, then fine... I'm not really a TF player, and I don't want to dispute it.. I have no doubt it does ruin the game.

    I was speaking more about whether or not the developers vision is what counts.

  84. Reaction Quake 3 by Lt.Hawkins · · Score: 1

    Reaction Quake 3 re-implimented strafe jumping, double-jumping and other Quake2 physics long ago.

    --
    -- My Sig is a P228.
  85. Am I... by Anonymous Coward · · Score: 0

    The only person who thinks bunnyhopping is retarded? In real life, (I.E. paint ball), people don't hop around like bunnies, unless they want to walk away covered in paint and welts.

    All this time I was hoping game developers would properly model running and jumping phyics, to include stumbling over objects and becoming too tired to jump. Perhaps some king of fatigue meter or something that slowly rises the more you run and jump, etc.

    I want a game where the dude that runs around like a little pussy gets tired and becomes fragbait. Basically, I can't wait till first person shooters better mimic reality in the physics department. When it comes to visuals, I've been bored with the "improvements" that have been made for the past few years.

  86. Just reflecting..... by Sarcasmooo! · · Score: 1

    Anyone remember a TF map made buy a guy named Sgt.....something or other. It had all 4 teams, spawn in a hall of their own. Imagine a map that from above would be shaped like a plus sign. Each team starts from one end out of the four, and the line is their 'hall' leading to the middle. The object is to get the ball in the middle and take it to a goalpoint (the middle was actually on a lower level, the halls end in a drop-off with up/down air currents for moving in and out of the hall, and a 'door' that opens and closes at the start of a game or round, or when the team is elimated.) The catch is that each enemy hall has a goalpoint at the very end, so to get their takes a lot of teamwork (you run through a gauntlet of enemies that can immediately respawn when you kill them). The actual goalpoint is a hole in the center of a circular indentation in the wall, and I have so many gaming memories of the last fight, struggling to get the ball up that incline to the goal, or stop another team from accomplishing that same goal. Part of the real fun was that your team could pick an enemy team to target for elimination, and after 3 scores on their goal they would be transported to a long hall that encircles the central area, with all of their weapons taken away (except the trusty axe) and made to either watch the game unfold, or axe their fellow prisoners to death (assuming a second team had been eliminated). Games on maps like that, and TF in general (including Mega TF, with all the whacky, copyright infringing sound effects) were, for me anyway, really above and beyond any gaming experience I can remember.

    If anyone has more info on the name of the map, or just more junk to share, please do.

  87. Spaz4.bsp by Anonymous Coward · · Score: 0

    This was a really fun map. I liked the saws that would pop up and chop people up. :P

  88. Another Perspective by DarthGreg · · Score: 1

    I don't know if this has been mentioned but bunny hopping (usually referred to as 1-word bunnyhopping) inspired what was probably the most heated debate in the history of the TFC community. For those of you who don't know, TFC is a Half-Life mod that, up until a few patches ago (1107), featured all the air control and bunnyhopping you could care for.

    Most who could do it argued that it extended the life of a game whose top players had long since squeezed the game dry. Most who couldn't argued that it destroyed the class balance, as you mentioned in your HWGuy vs Scout example. I was in the second camp.

    Valve heeded the community's pleas and implimented a speed cap at 170% normal running speed. However, since this has been put into effect the game changed from a game of who could bunnyhop and who couldn't to who could throw the most grenades, which is at the same time the most skilless and the most effective tactic in the game right now.

    A lot of people would like to see bunnyhopping brought back, as it would lessen the grenade whoring that goes on now, and because anybody who is anyone now has it mastered and it wouldn't put many at a disadvantage.

    In my opinion, Valve was looking in the right direction with a speed cap, but it wasn't done right. Whenever you land (hit the ground) after a jump or whatever, the game checks your speed, and if it's at or above 170% your class's running speed it throttles you back to 110% immediatly, giving you a sort of brick wall effect. What I would personally like to see is that same checking, but being throttled to 170% rather than something so substantially below the max. This would speed the game up and turn it into something more than the tossing-grenades-around-corners contest that it has become.

    Bunnyhopping in and of itself though, is so joyously fun. Any arcade type shooter should feature it as part of its physics.

  89. If you don't know Quake3 1.32, shut up and listen. by Crass+Spektakel · · Score: 1

    Quake3 doesn't have any CD-Check left since Version 1.17.

    Quake3 makes the Key-Identification optional since 1.32. Many Servers still insist on Key-Identification as that way you can Key-Bann weird players which I prefere very much - every played BF42 or CS with some Teamkillers online? Well, in Quake3 you just get banned for life after a while.

    Quake3 brings Punkbuster which is also completly optional and locks out most if not all widespread cheats.

    So there are basically two types of servers: Those running Keycheck and Punkbuster for the semi-pros and those running nothing at all running for all those pirated copies of Quake3.

    --
    "Life is short and in most cases it ends with death." Sir Sinclair
  90. what is bunny hopping?? by iamhassi · · Score: 1
    I didn't know either until I read this:

    To bunny hop in a straight line I usually start off with a strafe jump, before hitting the ground, let go of forward, press and hold the strafe key in the opposite direction to the strafe jump and turn the mouse the same way, press jump the instant you land, wait until you are about to land again, switch strafes, turn the mouse, land and press jump, continue doing this, alternating strafes and sweeping your mouse in little arcs. If you come to a corner simply hold strafe in the direction of the turn and move the mouse around the corner, hopefully you will gain some speed from the manoeuvre and shoot off down the next corridor. It's very hard to explain, and you learn what speeds you up from feel, so it's a case of practice, practice, practice. You will need a jump button you can keep pressing while staying in full control of everything else. The timing of the jump is critical, jump to late and you slow down, jump to early and you don't jump at all, again it's a case of lots of practice.

    --
    my karma will be here long after I'm gone
  91. Re:Why is this news? suck a cock fuckface by Anonymous Coward · · Score: 0

    you again. you fucking lame gamer fag. little know nothing fat sexless pig.

    you fucking welfare recipient. you fucking leech. you are a fucking know nothing loser pig that spouts fucking trash. shut your fuckface, puke

  92. So basically by Moraelin · · Score: 1

    So basically it's all about using an exploit, to bypass the game's normal rules. Well, gee. I suppose soon we'll see games or mods with integrated aimbot and wallhack, for those who are nostalgic about using _those_ exploits/cheats/whatever-you-want-to-call-them.

    --
    A polar bear is a cartesian bear after a coordinate transform.