Yay, the second time someone mentions gentoo!;^) As the author of that program, I feel compelled to not only reply, but also provide a handy link to the gentoo web page. Enjoy!
Um, you might want to try my app (mentioned above), gentoo. It's not DOpus or even a clone, but it might be similar enough for you to use while waiting for someone to port the real thing.;^) </PLUG>
It sure is, and thanks! I'm not exactly up to comparing the two on a feature-by-feature basis, though. DOpus is more integrated, and therefore (feels) larger. gentoo relies more on external programs, since that is more the "Unix way" of doing business. Still, I couldn't refrain from having a built-in text reader...;^) Hm, I think DOpus 4.x was the last version I ever used way back when the Amiga was still my platform of choice. Perhaps I should download it, for sentimental reasons.
Let me guess: your primary "production result" is text, right? If you work with heavier media than that, one DVD disk is definitely not enough. He, sometimes it's nice to be a coder; we're safe.
Wrong. The Utah-GLX project have (more or less working) drivers for Matrox (G200, G400), ATI (Rage Pro), Intel (i810 I think), NVIDIA Riva series and some S3 support. Then there's 3dfx's DRI implementation, and of course NVIDIA's X server + GLX combo. So that's at least five...
Oh, I *think* the latest X server and OpenGL drivers available from NVIDIA (right here, for the surf-impaired or license-ignoring), do indeed work with the GeForce 256. Then again, I don't think they actually benefits from the T&L hardware etc...
Hm, two things to worry about, if you're prone to:
Only mentions what this new "graphics standard" will mean to developers, not users...
Sounds like it will not be implemented using DRI under XFree86 4.0, but rather talks about "complementing" it.
I wonder if whatever actual software they develop as a result of this new effort will be free, or if developers are supposed to buy it from them? If so, then I'm doubly worried about the effects on users, who might not be ready to pay for what they get for free under Windows.
...perhaps one could almost say that most themes only succeed in duplicating the look, but fail on the feel. Weird, huh? As if those words actually had meaning and were useful... Go figure.:) I think a lot of what's actually going to feel new in Aqua is the feel, with all the (annoying, IMpremature?O) animation and stuff.
I'm not into US politics, so I can't really comment on the actual meaning of this and/or the relevance of the people involved... But I must say that the name "LawNet" has a real trashy, failed-SF-attempt sound to it. You can almost imagine it in some trashy movie. Yuck!
It's interesting to ponder about the (perceived) graphics performance in Mac OS X, something Steve made a big point about, versus the separation of kernel and user space code as is common in Unix OS design... What I'm saying is that if Mac OS has such great graphics performance, that should come at the same cost as it would in e.g. Linux. As everyone no doubt knows, graphics drivers are kept out of the kernel in Linux because of fears of lessened stability (among other things, no doubt, but that is a major thing). I wonder how the Apple people solved this.
One interesting, related, thing was that during the keynote, they should demo Quake 3 Arena running under Mac OS X, and it crashed... OK, no big deal, but then they just abandoned the demo instead of showing us how Mac OS recovers from a crashed full-screen OpenGL app. Makes we wonder...
Unfortunately, this just isn't true. On my machine at work (a nice AMD Athlon 550), dragging windows around is noticeably faster in Win NT than it is in Linux/X. That's sad, but true. Still, I might agree that for 3D, the need to get rid of the pipe bottleneck is larger.
Are you serious? Now, I use one of those distros distribution (Debian, actually), but I find it absolutely silly that they use names like that! Quick, tell me which is later; potatoe, woody or slink? How should anyone know? It's just silly, or perhaps even borderline stupid. At least, it is to me.
I suspect that you've never been exposed to a Coca-Cola addict. I'm not quite there myself yet, but let me tell you: in those cases, the software (=Cola) is definitely required to run the hardware (=human body). Um, I'm not sure how that relates to the issue at hand, sorry. Moderate me down.;^)
Now this is what I call a powerful demonstration of the quality of open source software: English: "I am a small fish who wants to live in your ear." German: "Ich bin a small fish who wants to live in your ear." Astounding. I couldn't have done it better myself, and it was 6 years since I last took a German class... Wow. Also, I find this part of the Note at the bottom of each page particularily qualitative, too: Note: this computer-automated translation is not guranteed. It'll screw up with some text. If it does in fact screw up, first make sure you spelt everything properely. My note: I have mucho respect and understanding for alpha releases. It's just that I'm a nitpicking bastard, and this was quite funny.;^)
The link to the table of working devices in the parent comment is broken (it points at the root Slashdot page), but never fear. Here's the right stuff: Linux-USB device overview. Surf on!
What is "MesaGL"? Oh, I see, you're talking about Brian Paul's Mesa project? I suggest you get over there and read the first paragraph, the one titled Introduction... The last line of that paragraph is instructive. </NITPICKER>
mcelrath wrote: Ask anyone -- they'll tell you alphas are expensive, but no one actually knows how much one costs
Hm, could that be because I can't just stroll into my friendly neihborhood computer parts store and pick one up? Typically, when you see people rant about how cheap Alphas are, they're talking about last-last-year's chips. Let's face it: Alphas are simply not as generally available as x86 stuff. Please prove me wrong.
Sure, NVIDIA's TNT2 (possibly the plain old TNT, too) works windowed on Linux. Their X server/driver combo does not use DRI though, so it isn't quite that fast.;^(
Hm, perhaps you should check out Behaviour, a mechanics simulator written by an old friend's kid brother.:) Caveat: it runs only on BeOS, and I've never used it. Follow link for cool (?) MPG movies.
This will go together perfectly with the new and improved support for 3D graphics I expect to appear in Linux real soon now... Yes, I'm thinking of XFree86 4 and the direct rendering support. Since Aureal's "claim to fame" (in my world) is that they developed the A3D API, with effects such as "wavetracing" supported in hardware, perhaps the future for good 3D graphics + sound in Linux just grew a little bit brighter? I sure hope so. Hacking 3D sound seems like it could be fun.
ObAuthorRant: whoo-hoo, the third person who mentions my app! ;^) A handy link is right here. Thanks!
Yay, the second time someone mentions gentoo! ;^) As the author of that program, I feel compelled to not only reply, but also provide a handy link to the gentoo web page. Enjoy!
Um, you might want to try my app (mentioned above), gentoo. It's not DOpus or even a clone, but it might be similar enough for you to use while waiting for someone to port the real thing.
</PLUG>
It sure is, and thanks! I'm not exactly up to comparing the two on a feature-by-feature basis, though. DOpus is more integrated, and therefore (feels) larger. gentoo relies more on external programs, since that is more the "Unix way" of doing business. Still, I couldn't refrain from having a built-in text reader... ;^) Hm, I think DOpus 4.x was the last version I ever used way back when the Amiga was still my platform of choice. Perhaps I should download it, for sentimental reasons.
Let me guess: your primary "production result" is text, right? If you work with heavier media than that, one DVD disk is definitely not enough. He, sometimes it's nice to be a coder; we're safe.
Wrong. The Utah-GLX project have (more or less working) drivers for Matrox (G200, G400), ATI (Rage Pro), Intel (i810 I think), NVIDIA Riva series and some S3 support. Then there's 3dfx's DRI implementation, and of course NVIDIA's X server + GLX combo. So that's at least five...
Oh, I *think* the latest X server and OpenGL drivers available from NVIDIA (right here, for the surf-impaired or license-ignoring), do indeed work with the GeForce 256. Then again, I don't think they actually benefits from the T&L hardware etc...
- Only mentions what this new "graphics standard" will mean to developers, not users...
- Sounds like it will not be implemented using DRI under XFree86 4.0, but rather talks about "complementing" it.
I wonder if whatever actual software they develop as a result of this new effort will be free, or if developers are supposed to buy it from them? If so, then I'm doubly worried about the effects on users, who might not be ready to pay for what they get for free under Windows.(Um, dammit, that italicized feel should of course be an italicized be - Sorry)
...perhaps one could almost say that most themes only succeed in duplicating the look, but fail on the feel. Weird, huh? As if those words actually had meaning and were useful... Go figure. :) I think a lot of what's actually going to feel new in Aqua is the feel, with all the (annoying, IMpremature?O) animation and stuff.
I'm not into US politics, so I can't really comment on the actual meaning of this and/or the relevance of the people involved... But I must say that the name "LawNet" has a real trashy, failed-SF-attempt sound to it. You can almost imagine it in some trashy movie. Yuck!
LCD Panel (2)
Now, two questions:
It's interesting to ponder about the (perceived) graphics performance in Mac OS X, something Steve made a big point about, versus the separation of kernel and user space code as is common in Unix OS design... What I'm saying is that if Mac OS has such great graphics performance, that should come at the same cost as it would in e.g. Linux. As everyone no doubt knows, graphics drivers are kept out of the kernel in Linux because of fears of lessened stability (among other things, no doubt, but that is a major thing). I wonder how the Apple people solved this.
One interesting, related, thing was that during the keynote, they should demo Quake 3 Arena running under Mac OS X, and it crashed... OK, no big deal, but then they just abandoned the demo instead of showing us how Mac OS recovers from a crashed full-screen OpenGL app. Makes we wonder...
Eh-hum, you might want to click my link (above), or here. Maybe you'll like it... ;^)
Unfortunately, this just isn't true. On my machine at work (a nice AMD Athlon 550), dragging windows around is noticeably faster in Win NT than it is in Linux/X. That's sad, but true. Still, I might agree that for 3D, the need to get rid of the pipe bottleneck is larger.
Are you serious? Now, I use one of those distros distribution (Debian, actually), but I find it absolutely silly that they use names like that! Quick, tell me which is later; potatoe, woody or slink? How should anyone know? It's just silly, or perhaps even borderline stupid. At least, it is to me.
I suspect that you've never been exposed to a Coca-Cola addict. I'm not quite there myself yet, but let me tell you: in those cases, the software (=Cola) is definitely required to run the hardware (=human body). Um, I'm not sure how that relates to the issue at hand, sorry. Moderate me down. ;^)
Hm, Amazon.co.uk's page for this book says the book has 1 ;^)
Now this is what I call a powerful demonstration of the quality of open source software: ;^)
English: "I am a small fish who wants to live in your ear."
German: "Ich bin a small fish who wants to live in your ear."
Astounding. I couldn't have done it better myself, and it was 6 years since I last took a German class... Wow. Also, I find this part of the Note at the bottom of each page particularily qualitative, too:
Note: this computer-automated translation is not guranteed. It'll screw up with some text. If it does in fact screw up, first make sure you spelt everything properely.
My note: I have mucho respect and understanding for alpha releases. It's just that I'm a nitpicking bastard, and this was quite funny.
The link to the table of working devices in the parent comment is broken (it points at the root Slashdot page), but never fear. Here's the right stuff: Linux-USB device overview. Surf on!
What is "MesaGL"? Oh, I see, you're talking about Brian Paul's Mesa project? I suggest you get over there and read the first paragraph, the one titled Introduction... The last line of that paragraph is instructive.
</NITPICKER>
mcelrath wrote: Ask anyone -- they'll tell you alphas are expensive, but no one actually knows how much one costs
Hm, could that be because I can't just stroll into my friendly neihborhood computer parts store and pick one up? Typically, when you see people rant about how cheap Alphas are, they're talking about last-last-year's chips. Let's face it: Alphas are simply not as generally available as x86 stuff. Please prove me wrong.
Sure, NVIDIA's TNT2 (possibly the plain old TNT, too) works windowed on Linux. Their X server/driver combo does not use DRI though, so it isn't quite that fast. ;^(
Hm, perhaps you should check out Behaviour, a mechanics simulator written by an old friend's kid brother. :) Caveat: it runs only on BeOS, and I've never used it. Follow link for cool (?) MPG movies.
This will go together perfectly with the new and improved support for 3D graphics I expect to appear in Linux real soon now... Yes, I'm thinking of XFree86 4 and the direct rendering support. Since Aureal's "claim to fame" (in my world) is that they developed the A3D API, with effects such as "wavetracing" supported in hardware, perhaps the future for good 3D graphics + sound in Linux just grew a little bit brighter? I sure hope so. Hacking 3D sound seems like it could be fun.