In A.D. 2101 <FD><SE><CD>War was beginning. <FD><CB><SA>Captain: What happen? <FD><CB>Mechanic: Somebody set up us the bomb. <FD><CB>Operator: We get signal. <FD><CB>Captain: What ! <FD><CB>Operator: Main screen turn on. <FD><CB>Captain: It's You !! <FD><CB>Cats: How are you gentlemen !! <FD><CB>Cats: All your base are belong to us. <FD><CB>Cats: You are on the way to destruction. <FD><CB>Captain: What you say !! <FD><CB>Cats: You have no chance to survive make your time. <FD><CB>Cats: HA HA HA HA.... <FD><CB>Captain: Take off every 'zig' !! <FD><CB>Captain: You know what you doing. <FD><CB>Captain: Move 'zig'. <FD><CB>Captain: For great justice.
Use the above to display the authentic AYB Message. May all your base belong to us at some point of time
Unwritten parts are actually 1's a 0 is defined as an area (well, it's more like a transition between 2 areas), which is less reflective - 25-30% of the laser light is returned a 1 on the other hand (again, it's too a transition, but in the other direction now), is the more reflective, around 75-80% of the light should be reflected.
Sometimes, you realise that the games that you play are repetitive and monotonous, and are really aimed at the younger population. Sometimes (and this actually happens), you purely lose interest in those games. A human being can only perform a repetitive task (which is what current gaming is all about) -that much-.
I would assume that given a good, involving game, or an in-depth roleplaying game, you would be more eager to play it, because of the story involved. Sadly, the current trends are reeking of filler instead of actual gameplay, and games are usually almost carbon-copies of one another. This doesn't really lead to an urge to play something
I had this happen to me much sooner than you, I believe at about the age of 15, when I realised that games have become utterly repetitive and in some cases genuine boring.
Then again, it could be the 'growing up' stage, when you realise that you just don't have as much time as you used to have before, and gaming is shifted to priority B.
But don't worry, you will still enjoy a good gaming session once in a while, humans need games to stay sane:)
One problem with the image comparison: That's the way it is supposed to be.
The sunlight conditions on Mars are different. You do not have the atmosphere that absorbs blue spectrum and lets green spectrum pass. Therefore, the coloring of the objects will be off.
Most (all?) DVD burners are 2-sheep
As for a specific model of a CDRW:
http://www.makeabackup.com/modules.php?name=Burner _Attributes&op=index has a classification
If I recall correctly, 3 sheep burners are -rare- to -non existent-, and one of them is Lite-on 52x32x52
I could be wrong though, as I myself own a measly 2 sheep burner - an LG 52x32x52
n-sheep refers to the burner's ability to correctly write certain problematic EFM codes (EFM = 8 to 14 modulation, the process of decoding the scheme used by the cdrom to save space, just as your harddrive uses a similar scheme to save time/space on writing the data)
The problem is that there are a few EFM patterns that are irregular, as in, they could be interpreted differently in different context. And, the current EFM copy protection relies on mangling some of the codes, introducing 10-to-14 modulation, that can be interpreted in several ways. All of the drives can read 95% of the possible EFM codes. This is a 1-sheep burner The firmware of a regular cd-rw or a regular duplication station is designed to prevent the other 5% from occuring. During copy protection, however, a specifically altered firmware adds the unreadable codes. The software reads each sector with that encoding a few times. If the result is different each time, the disk is deemed legit. However, during copying, a 1-sheep burner will write the 'correct' version of the EFM, causing the effect to disappear. A large part of the newer CDRW drives is able to read and write ~97% of the possible EFM codes. Those are the 2-sheep burners. However, there are still some EFM combinations that can be read by a few select drive (some Plextors and the latest Liteon cdrw being the main examples). Those are the 3-sheep burners.
[Probably blend of irrespective, and regardless.] Usage Note: Irregardless is a word that many mistakenly believe to be correct usage in formal style, when in fact it is used chiefly in nonstandard speech or casual writing. Coined in the United States in the early 20th century, it has met with a blizzard of condemnation for being an improper yoking of irrespective and regardless and for the logical absurdity of combining the negative ir- prefix and -less suffix in a single term. Although one might reasonably argue that it is no different from words with redundant affixes like debone and unravel, it has been considered a blunder for decades and will probably continue to be so.
Not everything is by the rulebook. Some forms sound horrible, but they are still right. You drive in the parkway but you park in the driveway:)
Since they are allegedly made in Japan, they are probably sold all over the place. In that case, I strongly advise you to get a 0.5 or 0.7 tip pen. Very comfortable to write with, and come in a variety of colors. One minus, they use completely liquid ink, so leakages can be a problem if they happen.
No mention of the game that was one of the biggest milestones in 'shmups', Tyrian...I believe I wasted at least 50 hours of my life on that game. Starscape borrows from Tyrian heavily as well. It was the one-of-a-kind 'shoot-em-up' and 'upgrade your ship' game that could go on and on for hours. Would you get Dual missile spread or perhaps upgrade your proton guns 2 levels and get the Smart Bomb instead. Or perhaps ditch it all for a Blaster and a heavy-duty photon blast. For a 2d shooter, it was deep enough to keep you interested for hours at end...it was also non-linear (progression in the zones) and had a pretty good backstory, with hidden 'Holocubes' that revealed more of it. Too bad it does not run on modern computers, unless VDMSound and MoSlo are both engaged.
And today copy protected cd's do a bit more than set a hidden subchannel code flag. Today, there are cases of a particular copy protection killing macintosh cd drives (jamming them), so they can only be opened by a service technician, a copy protection (which supposedly never saw the light) that would crash the OS/hard drive of the PC that its CDROM drive was used to playback the CD, now we have copy protections that simply destroy the media (DVD in this case) after a set period of time.
Sometimes greed tops every other emotion and feeling. Recording companies have this syndrome for a long time already.
Last time I checked, they did not even bother to upgrade their security after June's attack. But let's not speculate, and look at a known case:
Private servers.
Anybody that cared to dig up a bit the history of Ragnarok Online's private servers knows that a sizeable portion of it originated from Aegis. Aegis was the codename of the actual server software that Gravity runs on their servers. Indeed, there was a case of a few hackers in Korea beating the security (or lack of it thereof) and causing the leak of server software to public. This was in mid 2002 if I am not mistaken.
Now, let us jump 1 year forward, to June 2003. Second attack on Gravity servers. Massive leaks of account data. One may think that after the first fiasco, the security measures were strengthened. However reports show up that passwords were stored in plaintext. Therefore one must conclude that if there was not enough attention to this small (and easy-to-fix) detail, the overall security is in the same state.
Which ultimately means that nobody bothered to upgrade their security - if you check your RO client now with a sniffer, you will see that it sends login data in plaintext(?!), not to talk about actual server-side databases.
If they could not fix this in a year, almost year and a half since the first attack, what would make them magically fix it in 1 month. Therefore, attacks like this one will happen, and leaks like this one will happen. It's not a one-time occurence.
In A.D. 2101 ....
<FD><SE><CD>War was beginning.
<FD><CB><SA>Captain: What happen?
<FD><CB>Mechanic: Somebody set up us the bomb.
<FD><CB>Operator: We get signal.
<FD><CB>Captain: What !
<FD><CB>Operator: Main screen turn on.
<FD><CB>Captain: It's You !!
<FD><CB>Cats: How are you gentlemen !!
<FD><CB>Cats: All your base are belong to us.
<FD><CB>Cats: You are on the way to destruction.
<FD><CB>Captain: What you say !!
<FD><CB>Cats: You have no chance to survive make your time.
<FD><CB>Cats: HA HA HA HA
<FD><CB>Captain: Take off every 'zig' !!
<FD><CB>Captain: You know what you doing.
<FD><CB>Captain: Move 'zig'.
<FD><CB>Captain: For great justice.
Use the above to display the authentic AYB Message.
May all your base belong to us at some point of time
Unwritten parts are actually 1's
a 0 is defined as an area (well, it's more like a transition between 2 areas), which is less reflective - 25-30% of the laser light is returned
a 1 on the other hand (again, it's too a transition, but in the other direction now), is the more reflective, around 75-80% of the light should be reflected.
Sometimes, you realise that the games that you play are repetitive and monotonous, and are really aimed at the younger population. Sometimes (and this actually happens), you purely lose interest in those games. A human being can only perform a repetitive task (which is what current gaming is all about) -that much-.
:)
I would assume that given a good, involving game, or an in-depth roleplaying game, you would be more eager to play it, because of the story involved. Sadly, the current trends are reeking of filler instead of actual gameplay, and games are usually almost carbon-copies of one another. This doesn't really lead to an urge to play something
I had this happen to me much sooner than you, I believe at about the age of 15, when I realised that games have become utterly repetitive and in some cases genuine boring.
Then again, it could be the 'growing up' stage, when you realise that you just don't have as much time as you used to have before, and gaming is shifted to priority B.
But don't worry, you will still enjoy a good gaming session once in a while, humans need games to stay sane
One problem with the image comparison:
That's the way it is supposed to be.
The sunlight conditions on Mars are different. You do not have the atmosphere that absorbs blue spectrum and lets green spectrum pass. Therefore, the coloring of the objects will be off.
Most (all?) DVD burners are 2-sheep As for a specific model of a CDRW: http://www.makeabackup.com/modules.php?name=Burner _Attributes&op=index has a classification
If I recall correctly, 3 sheep burners are -rare- to -non existent-, and one of them is Lite-on 52x32x52
I could be wrong though, as I myself own a measly 2 sheep burner - an LG 52x32x52
n-sheep refers to the burner's ability to correctly write certain problematic EFM codes (EFM = 8 to 14 modulation, the process of decoding the scheme used by the cdrom to save space, just as your harddrive uses a similar scheme to save time/space on writing the data)
The problem is that there are a few EFM patterns that are irregular, as in, they could be interpreted differently in different context. And, the current EFM copy protection relies on mangling some of the codes, introducing 10-to-14 modulation, that can be interpreted in several ways. All of the drives can read 95% of the possible EFM codes. This is a 1-sheep burner The firmware of a regular cd-rw or a regular duplication station is designed to prevent the other 5% from occuring. During copy protection, however, a specifically altered firmware adds the unreadable codes. The software reads each sector with that encoding a few times. If the result is different each time, the disk is deemed legit. However, during copying, a 1-sheep burner will write the 'correct' version of the EFM, causing the effect to disappear.
A large part of the newer CDRW drives is able to read and write ~97% of the possible EFM codes. Those are the 2-sheep burners. However, there are still some EFM combinations that can be read by a few select drive (some Plextors and the latest Liteon cdrw being the main examples). Those are the 3-sheep burners.
irregardless ( P ) adv.
:)
Nonstandard
Regardless.
[Probably blend of irrespective, and regardless.]
Usage Note: Irregardless is a word that many mistakenly believe to be correct usage in formal style, when in fact it is used chiefly in nonstandard speech or casual writing. Coined in the United States in the early 20th century, it has met with a blizzard of condemnation for being an improper yoking of irrespective and regardless and for the logical absurdity of combining the negative ir- prefix and -less suffix in a single term. Although one might reasonably argue that it is no different from words with redundant affixes like debone and unravel, it has been considered a blunder for decades and will probably continue to be so.
Not everything is by the rulebook.
Some forms sound horrible, but they are still right. You drive in the parkway but you park in the driveway
Since they are allegedly made in Japan, they are probably sold all over the place. In that case, I strongly advise you to get a 0.5 or 0.7 tip pen. Very comfortable to write with, and come in a variety of colors. One minus, they use completely liquid ink, so leakages can be a problem if they happen.
Tekken 2 for NES was quite nice too...I think it had 4 or 6 characters and the usual side-view fights. I played it for a few hours too.
No mention of the game that was one of the biggest milestones in 'shmups', Tyrian...I believe I wasted at least 50 hours of my life on that game. Starscape borrows from Tyrian heavily as well. It was the one-of-a-kind 'shoot-em-up' and 'upgrade your ship' game that could go on and on for hours. Would you get Dual missile spread or perhaps upgrade your proton guns 2 levels and get the Smart Bomb instead. Or perhaps ditch it all for a Blaster and a heavy-duty photon blast.
For a 2d shooter, it was deep enough to keep you interested for hours at end...it was also non-linear (progression in the zones) and had a pretty good backstory, with hidden 'Holocubes' that revealed more of it. Too bad it does not run on modern computers, unless VDMSound and MoSlo are both engaged.
And today copy protected cd's do a bit more than set a hidden subchannel code flag. Today, there are cases of a particular copy protection killing macintosh cd drives (jamming them), so they can only be opened by a service technician, a copy protection (which supposedly never saw the light) that would crash the OS/hard drive of the PC that its CDROM drive was used to playback the CD, now we have copy protections that simply destroy the media (DVD in this case) after a set period of time.
Sometimes greed tops every other emotion and feeling. Recording companies have this syndrome for a long time already.
Last time I checked, they did not even bother to upgrade their security after June's attack. But let's not speculate, and look at a known case:
Private servers.
Anybody that cared to dig up a bit the history of Ragnarok Online's private servers knows that a sizeable portion of it originated from Aegis. Aegis was the codename of the actual server software that Gravity runs on their servers. Indeed, there was a case of a few hackers in Korea beating the security (or lack of it thereof) and causing the leak of server software to public. This was in mid 2002 if I am not mistaken.
Now, let us jump 1 year forward, to June 2003. Second attack on Gravity servers. Massive leaks of account data. One may think that after the first fiasco, the security measures were strengthened. However reports show up that passwords were stored in plaintext. Therefore one must conclude that if there was not enough attention to this small (and easy-to-fix) detail, the overall security is in the same state.
Which ultimately means that nobody bothered to upgrade their security - if you check your RO client now with a sniffer, you will see that it sends login data in plaintext(?!), not to talk about actual server-side databases.
If they could not fix this in a year, almost year and a half since the first attack, what would make them magically fix it in 1 month. Therefore, attacks like this one will happen, and leaks like this one will happen. It's not a one-time occurence.