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User: ASkGNet

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Comments · 62

  1. Heh on How Motherboards Are Made · · Score: 1, Insightful

    The article is 2 months old
    Nice nevertheless

  2. Re:Further Research... on GeNToo - Gentoo on the NT Kernel · · Score: 1

    According to topic
    http://gentooexperimental.org/screenshot.png
    is "when things go wrong"

    VxD's under NT OS? I don't think so

  3. Re:Great... on Massively Multiplayer Grand Theft Auto · · Score: 1

    I see your point, but show me a current online game that isn't already filled with jackhole teens talking nonsense and abusing the gameworld. My rule for online gaming is, if I can't limit the players to solely people I know, I'm not playing.

    Try Second Life

  4. Re:It's like the theory of evolution... on Macrovision Releases DVD Copy Protection · · Score: 1

    It very much could.
    Remember, just audio cd protection isn't supposed to cause any problems with standalone players (yeah, right), this DVD protection will not cause any problems either!

  5. Re:It's like the theory of evolution... on Macrovision Releases DVD Copy Protection · · Score: 3, Interesting

    It sounds like they deliberately introduce read errors in the DVD. The player compensates for it, because the rate at which it reads the DVD is relatively slow, but if you try to read the DVD in a normal drive, you will have it struggling to correct the read errors.

    No big deal, you just read raw data, ignoring read errors, and deal with it later.

  6. Re:Ahhh IRC is evil... on Is IRC All Bad? · · Score: 1

    Correction, GamesNET is now a small (100 real users) network run by Donald Wasylyna, aka CHL, after he got the domain in a court settlement

    The GamesNET network on the other hand, has changed the name to GameSurge

  7. Re:Marvelous on Bot for CS: Source to be Released · · Score: 1

    If you haven't noticed, my comment was sarcastic
    Apparently sarcasm does NOT transfer well over the internet

  8. Marvelous on Bot for CS: Source to be Released · · Score: 2, Interesting

    Valve has finally created an AI that passes the Turing test.

    Is it just me, or the agitated fanbase doesn't know the difference between non-deterministic state machines (which is essentially what these bots are) and AI?

  9. Re:*crickets chirping* on Game Development in Second Life for 2004 · · Score: 1

    Well, I heard that crop cicles have appeared outside Washington DC

    I suggest that you wear your tinfoil hat for a while. I for one, welcome our Alien Overlords.

  10. Re:Meh. on Planeshift Enters Open Testing · · Score: 1

    You need the latest version of Microsoft C runtime libraries.

    Obviously one can get them at Microsoft's website.

  11. Re:Here's a video of it! on Defect in PSPs Turns Disks Into Throwing Stars · · Score: 1
  12. Re:Hope they had definite proof... on Blizzard Bans Speed Hackers from WoW · · Score: 4, Insightful

    That would be the ideal case, only trust the client for input, and render everything on the server, then send the image to the client (the client is nothing more than a glorified utility which takes keystrokes and displays images).

    However, on the Internet, nothing is ideal, and lag is a major thing to account for. One must also care about the server load. Sure, it's possible to make a client adhering to the above demands, however:
    a) it would not be playable, with the possible exception of a high-speed LAN - where ping times are low and bandwidth is high
    b) the server load will skyrocket with the number of active players

    Therefore, some tradeoffs must be added - such as making the client render the world, handling some tasks (such as basic movement prediction and interpolation, for laggy environments - this is what causes "rubber bounding" in laggy times)

  13. Re:Consumer rights... on SteamWatch Offers Forum for Displeased Customers · · Score: 1

    Last time I checked, when you bought HL1 and the expansions, nobody told you that one sunny day Valve will decide when you can and can't play the game.

  14. Re:Death on Bartle to MMOG Players - Newbs! · · Score: 1

    Weird

    Hardcore setting in Diablo II is extremely popular.
    People like the thrill of playing when they can die at any given moment - granted, in Diablo II, the deaths are mostly to Player Killers or lag - the game itself has long ceased to be a challenge.

    Perhaps a MMORPG should have a separate world (with a separate economy, etc, perhaps even some unique world-specific content), where Permanent Death is enabled. Newbies can still play on the Change-My-Diapers-For-Me server, whereas the truly hardcore will go and play on PD servers.

  15. Re:Yikes!!! on PSP Pricing, Battery Life Announced · · Score: 1

    My prescription glasses cost ~$450 before rebates, ~$300 after. My sunglasses cost the same.

    Viva la astigmatism (and my sunglasses have prescription lenses in them, so that's where the price comes from) and not-so-small miopia - -4.5 - if I want to look decent, I need to pay more for thinner lenses.

  16. The direction is not that new on Nintendo Gets Suggestive with DS Marketing · · Score: 2, Interesting

    If I recall correctly, Nintendo has been trying to push the "We can appeal to mature audience" thing ever since it announced on GBA SP. So the above wouldn't be so new

    As for the slogan "Touching is good", let us remember that in the middle age, you used to get your hands cut off for touching :)

  17. Re:Alternatively, on New Xbox Live Security Update Bans Cheaters · · Score: 1

    What I meant was - since the XBox 'validity' check (for mods as an example) is based on data sent to their servers by YOUR XBox, it is possible to modify said data (by reverse-engineering the Live adapter, finding any and all public keys they use to encrypt the data, et cetera). The fact that the XBox is at the house of the customer is Microsoft's weakest link. Remember the Blizzard games, where the Battle.net servers performed a CRC check on the executable and cut you off when the exe did not match one of the known checksums? Same exact thing - loaders were made to load a cracked exe (to allow one play without a cd in their drive) and reroute all CRC checks to the unmodified executable.

    Now we must only wait until somebody will feel bold enough to execute such a feat :)

  18. So? on New Xbox Live Security Update Bans Cheaters · · Score: 5, Interesting

    Certainly, one could follow common sense and don't connect with his modded XBox to Live.

    Alternatively, one could modify the Live component to always return Good, regardless of actual status

  19. Re:No Big Deal for Gamers on Online Gaming Ad Network Launches · · Score: 1

    Like in Enter the Matrix, right?

    Because in the Matrix, everybody must use Intel Pentium 4 to achieve the best results and escape the agents. Those ads - giant billboards in places which didn't really make sense - killed the immersion - although so did the unfiltered pixelated textures

  20. Re:SPOILER: knights move resistance solution on Another Google Recruiting Technique · · Score: 1

    Wrong. 1/2 + 1/3 + 1/4 + ... + 1/inf is NOT equal to 2 or 3 either. 1/2 + 1/3 + 1/4 + ... 'equals' to Infinity because the series does not converge. Easy proof -

    The infitite sum converges iff the series of partial sums (S_n = 1/2 + ... + 1/n) converges, and it converges to the same value. (read it up in your calculus book)

    Let's assume S_n converges. Iff S_n converges, it is a Cauchy series, and as such, fulfills the Cauchy criterion (again, read it up in your calculus book). Therefore, for every Eps > 0, exists such P so that for every n,m > P
    |S_n - S_m| < Eps

    We will show this being incorrect in our case.
    Let us take an arbitrary n and m = 2n

    |S_n - S_m| = 1/n + 1/(n+1) + ... + 1/2n >
    > 1/2n + 1/2n + ... + 1/2n = n/2n = 1/2

    Therefore, we see that if we take Eps = 0.25 (for example), there's no such P so that for EVERY n,m > P |S_n - S_m| < 0.25

    Therefore S_n does not converge -> the infinite sum does not converge. And since we showed that for every n the sum of n following members > 1/2, it's trivial to see that the infinite sum -> inf

    (Iff = If and only if, for those among us who are mathematically challenged)

  21. Re:ext3 to reiser4 ? on Reiser4 Filesystem Released · · Score: 2, Funny

    Except the fact that perfect hash does not support changing of dataset after performing the conversion to a perfect hash.

    So please, take all possible files, run a perfect hash on them (remember, it will take at least O(N) and at worst - infinite amount of time), brew some coffee while you are at it, and you may want to steal a Cray or a thousand of them.

    Also, by the Murphy's law, you will get busted by FBI in the last second before it completes running - since all the possible files include all the MPAA and RIAA-protected files.

    (note, I am aware that the number of possible files is infinite - aleph 0 in fact - but let that slip for now)

  22. Re:Randomness would be good on More Randomness, More Replayability For Games? · · Score: 1

    There's a utility for Half Life, called RandMap
    Check it out :)

  23. Re:Which only appears... on Odeon Orders Takedown Of Copycat Site · · Score: 1

    How is this different from smart programmers that detect the browser type with javascript and use the correct browser-specific code (unlike Odeon)?

    That message doesn't affect the website functionality. Now, if your browser would see JUST that message and nothing else, there would be a cause for concern.

  24. Re:Block? Well... on Odeon Orders Takedown Of Copycat Site · · Score: 1

    The only difference is:
    Alert: Microsoft recommends that you install and use FireFox in place of your Internet Explorer web browser.

  25. Re:Cognitive Dissonance? on Beastie Boys Respond to DRM Claims · · Score: 3, Insightful

    Imagine, what if the said player is inadvertedly (perhaps via user opening a memory hog program, such as one of Adobe's fine products) swapped to hard drive of the aforementioned user. Would that qualify as hard drive installation, since it obviously does modify data on the user's hard drive

    And as a recent article showed, data in swap can remain there for many years, unoverwritten.