Did I honestly just write "beautiness"? I seriously need more sleep. My sleep depravity is affectionating my articulating. If this keeps up, my ableness to write anything meany will be completeful diminishized!
Unfortunately for you, there already is an established scale for beautiness. The Helen has the advantage of being directly measurable - one Helen is enough beauty to launch 1000 ships, so one Millihelen is enough to launch one ship.
The only downside is that the system becomes hard to measure below the Millihelen point, although one could measure using rowboats or, for maximum precision, water wings.
Actally, that's the correct answer. The highest possible temperature is 42 Strumbottoms, with 1 Strumbottom being defined as 1/42th of the highest possible temperature.
I can still tear down the semaphore tower and wrap my message around the rocks. Granted, the range is somewhat limited, but if I broadcast to enough people I might get the newspapers to transmit the message.
I don't want to start a holy war here, but what is the deal with you semaphore fanatics? I've been sitting here at my freelance gig in front of a semaphore tower (a 1860/300 w/64 flags) for about 20 weeks now while it attempts to copy a 17 Meg file from one city on the east coast to another city. 20 weeks. At home, on my dovecote running Columba livia domestica, which by all standards should be a lot slower than this semaphore tower, the same operation would take about 2 weeks. If that.
In addition, during this file transfer, the newspaper will not work. And everything else has ground to a halt. Even my inkwell is straining to keep up as I type this.
I won't bore you with the laundry list of other problems that I've encountered while working on various semaphore towers, but suffice it to say there have been many, not the least of which is I've never seen a semaphore tower that has run faster than its dove counterpart, despite the semaphore towers' faster signalling architecture. My pigeonry with 8 Columba palumbus' runs faster than this 300 flag-position machine at times. From a productivity standpoint, I don't get how people can claim that the semaphore tower is a superior machine.
Semaphore addicts, flame me if you'd like, but I'd rather hear some intelligent reasons why anyone would choose to use a semaphore tower over other faster, cheaper, more stable systems.
Actually, the semaphore-based network wasn't the first on in Europe. Before it, there was a simpler network based around mutexes, but it wasn't very popular because it got quite bothersome once you had more than two people communicating. Still it was a major step forward from the previous concurrent networks where the non-locked shared message space meant that if two people broadcasted at the same time they'd overwrite each other's messages.
Much later, North America would see an experimental monitor-based optical messaging network, but the cost of keeping hundreds of big CRTs powered on all the time quickly put an end to it.
oooh... and KITT... he could pronounce his English with a German accent... that would be the comedical twist;-)
EOr make him somewhat cranky (computers have advanced and while transitioning between more or less increasingly powerful hardware platforms for the last 20 years, KITT has developed a more defined personality) and have him curse in German. A bit like Firefly had all curses in Mandarin.
I hear those atats are only preliminary. The final New KITT will have deflector shields, multiple phaser banks and an engine that goes from 0 to Warp 11 in 0.002 seconds. It will also be organic and self-healing, have time-jumping capabilities and be able to destroy planets with a single attack (howevr, since New KITT needs to be on the planet during the attack, this capability will virtually never be used - only about every fifth episode). It also will derive its energy from hydrogen fission.
I wonder if they're going to make a sequel where KITT is a van. The sequel-sequel could have KITT as a dump truck or maybe a tractor. After that... I don't know, maybe a hovercraft or a motor-sled.
Not to mention that the Linux workstations have to be spread across i686, AMD64, SPARC64, MIPS and ARM. While we're at it, let's also split up between 2.2, 2.4 and 2.6 boxen. That would give us a cool 90 combinations. One of them is bound to survive most given attacks!
It depends on what you want to do. If your highest goal is to make sure that an attacker never ever gets hold of any data, the ideal thing would be a single custom platform with entirely custom secret formats and protocols. Hard to hack something when you don't even know how to talk to it.
If you want to make sure that any attack on your infrastructure is insufficient to take out the entire infrastructure, using a single system across the board is nonsense. One exploit could be enough for an attacker to kill your entire network, rendering you unable to do anything meaningful. Ideally, you want as many platforms as possible, which are as different as possible, mixed all over the place. That way any attack can only paralyze part of your network, leaving you able to react.
Of course, you can't fully satisfy both needs. The best thing you can do is to slightly diversify and compartmentalize as much as possible, so that a successful attack on one sub-network doesn't neccessarily carry over to a different one. Or roll a platform that can't possibly be exploited, which would mean a post-EAL7 system where it's mathematically proven that there are no bugs - and they better have proofs for freedom from conceptual errors, as well; after all, we're talking about an unhackable system.
Since an unhackable system is unfeasible, you have to find a balance between not offering too many targets and not relying on too few platforms. Either could have fatal results.
Now that you mention it, that is another thing Bioshock and TFTD have in common... By the way, I actually do play the original game at the moment. Some games just never die.
Actually, in this case it didn't really involve degenerated rights - he voluntarily gave them access to his computer and didn't even hide his CP. Installation of a hardware component routinely involves driver installation, so it's no surprise they had the thing running and a functionality test should be part of every paid installation.
Okay, a more decently managed store would've connected a known-clean USB dongle with a file with a known SHA1 hash and burned off that, but the fact that they turned to his data to test is not all that strange. They had to take it from somewhere and they were on his computer anyway.
I'm normally with the appalled crowd, but this is simply a case of someone being too stupid to hide his illicit data before letting someone else use his computer (unsupervised, no less). His liberties weren't slighted in the slightest.
Portal is arguably this year's game. Crysis looks nice, Bioshock got a bit of flak from the people who have played System Shock 2... But Portal spawned its own memeplex. "Still alive". The Aperture Science Weighted Companion Cube. Cake, particularly of the delicious, moist and nonexistant kind. Those are all memes that have infected gaming culture at large and they're ging to stay. GLaDOS has secured for her/itself a place in the "most beloved insane AI" list rather easily. She/it's right up there with SHODAN and Durandal. Does this apply to Crysis' faceless aliens or to Bioshock's industrial overlords? No. Unlike them, GLaDOS is actually likable, in a hateful way.
Portal made the biggest splash and showed us one thing: You can do all the wide landscapes and cinematic cutscenes you want; a simple game with rather small rooms and a half dozen of commonly used wall textures can still kick your ass by having superb gameplay and writing.
We had a couple nice releases this year, but Portal alone is one of those "I must buy this, even if I first need to set up a Windows partition for it" titles.
Actually, I was pretty disappointed by Bioshock - not only is it a System Shock 2 rehash, I'd rather put its version number at 1.9... It's essentially System Shock 2 with half of the gameplay mechanics removed.
SS2 was particularly engaging because you needed to be careful about how much ammo you use, how many nanites you spend (because you needed the things for anything from purchases to weapon repairs), which weapon you use when (because degradation might mean the thing breaks down when you need it least), which skill you learn etc. The decisions turned out to be pretty complex. ("If I level up Repair now, I can use the grenade launcher - but I suck with heavy guns and I kinda need to get past that one security station - but then again, another Hacking upgrade would require me to find two more upgrade modules and I'm not quite ready for the storage area yet...")
I like to call Bioxshock "System Shock: Terror From the Deep". Like TFTD was UFO Defense with an undersea settings, new graphics and minor modifications, Bioshock is System Shock 2 with an undersea setting, new graphics and minor modifications.
Bioshock is by all means not an outright bad game, it just doesn't live up to the game it was cloned from. Probably because SS2 was an FPS/RPG while I'd argue that Bioshock just tries to be an FPS.
I don't think the HTML5 or XHTML2 worries are anywhere near in coming... they're but concepts for the time being.
Yeh, but what about XHTML1? IE7 still doesn't support it properly. IE8 might probably, but I doubt it.
It's good to see Microsoft waking up to the fact that the CSS standard has evolved since the first CSS2 draft, but they're still very, very late to the XHTML game.
It's not Safari which is broken. Apparently the Web Standards copy of the test relies on a certain URL returning a 404 error. However, in a page redesign the server was configured to not return a 404 but instead a nice HTML page telling you that the requested resource could not be found.
Yeah, I find it pretty amusing that the Web Standards Project broke a standard test by using a nonstandard way of reporting broken links. Score one for the WSP's reputation!
Did I honestly just write "beautiness"? I seriously need more sleep. My sleep depravity is affectionating my articulating. If this keeps up, my ableness to write anything meany will be completeful diminishized!
Unfortunately for you, there already is an established scale for beautiness. The Helen has the advantage of being directly measurable - one Helen is enough beauty to launch 1000 ships, so one Millihelen is enough to launch one ship.
The only downside is that the system becomes hard to measure below the Millihelen point, although one could measure using rowboats or, for maximum precision, water wings.
At least the answers aren't "Yes", "No" and "FILE_NOT_FOUND".
"Festivus"? Isn't that a spell from the Harry Potter novels? I think it summons confetti...
Actally, that's the correct answer. The highest possible temperature is 42 Strumbottoms, with 1 Strumbottom being defined as 1/42th of the highest possible temperature.
It's trivial, really.
I can still tear down the semaphore tower and wrap my message around the rocks. Granted, the range is somewhat limited, but if I broadcast to enough people I might get the newspapers to transmit the message.
I don't want to start a holy war here, but what is the deal with you semaphore fanatics? I've been sitting here at my freelance gig in front of a semaphore tower (a 1860/300 w/64 flags) for about 20 weeks now while it attempts to copy a 17 Meg file from one city on the east coast to another city. 20 weeks. At home, on my dovecote running Columba livia domestica, which by all standards should be a lot slower than this semaphore tower, the same operation would take about 2 weeks. If that.
In addition, during this file transfer, the newspaper will not work. And everything else has ground to a halt. Even my inkwell is straining to keep up as I type this.
I won't bore you with the laundry list of other problems that I've encountered while working on various semaphore towers, but suffice it to say there have been many, not the least of which is I've never seen a semaphore tower that has run faster than its dove counterpart, despite the semaphore towers' faster signalling architecture. My pigeonry with 8 Columba palumbus' runs faster than this 300 flag-position machine at times. From a productivity standpoint, I don't get how people can claim that the semaphore tower is a superior machine.
Semaphore addicts, flame me if you'd like, but I'd rather hear some intelligent reasons why anyone would choose to use a semaphore tower over other faster, cheaper, more stable systems.
Actually, the semaphore-based network wasn't the first on in Europe. Before it, there was a simpler network based around mutexes, but it wasn't very popular because it got quite bothersome once you had more than two people communicating. Still it was a major step forward from the previous concurrent networks where the non-locked shared message space meant that if two people broadcasted at the same time they'd overwrite each other's messages.
Much later, North America would see an experimental monitor-based optical messaging network, but the cost of keeping hundreds of big CRTs powered on all the time quickly put an end to it.
I hear those atats are only preliminary. The final New KITT will have deflector shields, multiple phaser banks and an engine that goes from 0 to Warp 11 in 0.002 seconds. It will also be organic and self-healing, have time-jumping capabilities and be able to destroy planets with a single attack (howevr, since New KITT needs to be on the planet during the attack, this capability will virtually never be used - only about every fifth episode). It also will derive its energy from hydrogen fission.
I wonder if they're going to make a sequel where KITT is a van. The sequel-sequel could have KITT as a dump truck or maybe a tractor. After that... I don't know, maybe a hovercraft or a motor-sled.
Not to mention that the Linux workstations have to be spread across i686, AMD64, SPARC64, MIPS and ARM. While we're at it, let's also split up between 2.2, 2.4 and 2.6 boxen. That would give us a cool 90 combinations. One of them is bound to survive most given attacks!
Probably because they already use Linux. It's hard to start using something you already use.
It depends on what you want to do. If your highest goal is to make sure that an attacker never ever gets hold of any data, the ideal thing would be a single custom platform with entirely custom secret formats and protocols. Hard to hack something when you don't even know how to talk to it.
If you want to make sure that any attack on your infrastructure is insufficient to take out the entire infrastructure, using a single system across the board is nonsense. One exploit could be enough for an attacker to kill your entire network, rendering you unable to do anything meaningful. Ideally, you want as many platforms as possible, which are as different as possible, mixed all over the place. That way any attack can only paralyze part of your network, leaving you able to react.
Of course, you can't fully satisfy both needs. The best thing you can do is to slightly diversify and compartmentalize as much as possible, so that a successful attack on one sub-network doesn't neccessarily carry over to a different one. Or roll a platform that can't possibly be exploited, which would mean a post-EAL7 system where it's mathematically proven that there are no bugs - and they better have proofs for freedom from conceptual errors, as well; after all, we're talking about an unhackable system.
Since an unhackable system is unfeasible, you have to find a balance between not offering too many targets and not relying on too few platforms. Either could have fatal results.
T-Minus 15.193792102158E+9 years until the universe closes! ***END OF MESSAGE***
Now that you mention it, that is another thing Bioshock and TFTD have in common... By the way, I actually do play the original game at the moment. Some games just never die.
Hey, there has to be an upside to being a police officer. );
Actually, in this case it didn't really involve degenerated rights - he voluntarily gave them access to his computer and didn't even hide his CP. Installation of a hardware component routinely involves driver installation, so it's no surprise they had the thing running and a functionality test should be part of every paid installation.
Okay, a more decently managed store would've connected a known-clean USB dongle with a file with a known SHA1 hash and burned off that, but the fact that they turned to his data to test is not all that strange. They had to take it from somewhere and they were on his computer anyway.
I'm normally with the appalled crowd, but this is simply a case of someone being too stupid to hide his illicit data before letting someone else use his computer (unsupervised, no less). His liberties weren't slighted in the slightest.
Actually, the summary is wrong. We're really talking about Tiny, Morphing, Electricity-Looting Spy Planes. They're based on Pirate technology, really.
Portal is arguably this year's game. Crysis looks nice, Bioshock got a bit of flak from the people who have played System Shock 2... But Portal spawned its own memeplex. "Still alive". The Aperture Science Weighted Companion Cube. Cake, particularly of the delicious, moist and nonexistant kind. Those are all memes that have infected gaming culture at large and they're ging to stay. GLaDOS has secured for her/itself a place in the "most beloved insane AI" list rather easily. She/it's right up there with SHODAN and Durandal. Does this apply to Crysis' faceless aliens or to Bioshock's industrial overlords? No. Unlike them, GLaDOS is actually likable, in a hateful way.
Portal made the biggest splash and showed us one thing: You can do all the wide landscapes and cinematic cutscenes you want; a simple game with rather small rooms and a half dozen of commonly used wall textures can still kick your ass by having superb gameplay and writing.
We had a couple nice releases this year, but Portal alone is one of those "I must buy this, even if I first need to set up a Windows partition for it" titles.
Actually, I was pretty disappointed by Bioshock - not only is it a System Shock 2 rehash, I'd rather put its version number at 1.9... It's essentially System Shock 2 with half of the gameplay mechanics removed.
SS2 was particularly engaging because you needed to be careful about how much ammo you use, how many nanites you spend (because you needed the things for anything from purchases to weapon repairs), which weapon you use when (because degradation might mean the thing breaks down when you need it least), which skill you learn etc. The decisions turned out to be pretty complex. ("If I level up Repair now, I can use the grenade launcher - but I suck with heavy guns and I kinda need to get past that one security station - but then again, another Hacking upgrade would require me to find two more upgrade modules and I'm not quite ready for the storage area yet...")
I like to call Bioxshock "System Shock: Terror From the Deep". Like TFTD was UFO Defense with an undersea settings, new graphics and minor modifications, Bioshock is System Shock 2 with an undersea setting, new graphics and minor modifications.
Bioshock is by all means not an outright bad game, it just doesn't live up to the game it was cloned from. Probably because SS2 was an FPS/RPG while I'd argue that Bioshock just tries to be an FPS.
screw you. Our corner-painting strategy is infallible!
-- The IE developer team
It's good to see Microsoft waking up to the fact that the CSS standard has evolved since the first CSS2 draft, but they're still very, very late to the XHTML game.
It's not Safari which is broken. Apparently the Web Standards copy of the test relies on a certain URL returning a 404 error. However, in a page redesign the server was configured to not return a 404 but instead a nice HTML page telling you that the requested resource could not be found.
Yeah, I find it pretty amusing that the Web Standards Project broke a standard test by using a nonstandard way of reporting broken links. Score one for the WSP's reputation!
He's just bitter because IE also replaces his site with a static .JPG.