What type of handicap would this technology benefit? I can't imagine there are a lot of people lacking the ability to use the voice dialing features of modern phones who would, alternatively, be able to make relatively precise gestures. This product ranks up there with the ridiculous things I've seen. I'm already somewhat self-concious just using voice dial on my phone because I feel strange saying the name outloud and confirming my selection. I for one would be quite embarassed flailing about like a mad man in public to make a phone call.
1. A risk can not be called a risk if there is no penalty!! What a penalty free death system breeds in boredom and players who annoy others because of boredom.
2. Leveling in any game is a silly and antiquated idea. "Look, my strength unit went from 30 to 31." When someone asks you in real life if you're good at basketball do you tell them your basketball skill is 18.4? Skills and attributes should be measured by accomplishments e.g. "I can kill an Ogre single handedly". Applying arbitrary numbers and levels to characters only breeds must-do-X-to-get-next-level gameplay.
3. Quests with no true effect on the world or anything in it are silly. Why is it any more exciting to got to location X, retrieve item Y and return to location Z than say run back and forth between two points 600 times.
4. GUIs and fancy graphics are great, but the massive problems of redundant, number-watching, conformist gameplay are what really need to be addressed in MMORPGs!
It should be noted that these opinions are those of a 3+ year UO player who was forced (by the mindless tedium and repetition of UO) into a virtual mid-life crisis at the age of 21!
But it is completely fair that a 13 year old with no real responsibilities in life can play for 8 hours a day and out level other players?
Welcome to the world of MMORPG! After 2-3 years of UO and about 500+ hours of MMORPG design and concept discussion and musing I've come to the sad conclusion that MMORPG just isn't that great of a game genre. Without an incredible community MMORPGs eventually turn into a cycle of leveling up or acquiring goods; and when you allow the general public to play a game it pretty much rules out an incredibly community! Basically, if I can't have a true large-scale and long-lasting effect on the world or outcome of the game, and I can't immerse myself in the world because of a bunch of Yahoos who enjoy annoying others, then the game is bound to get old.
I've decided that I much prefer the short-term (relative to a MMORPG) fun of a great game like HL2 to the fun-with-impending-monotony of a MMORPG.
Am I the only one that finds Bill's logic and argument style to be extremely George Bush-esque in this interview? He's using the Bush administration tactic of reducing a real issue to good vs. evil and is simultaneously seating himself as leader of the good side. Instead of "If you're not with us you're unpatriotic!" he's flipped it to "If you're not with us you're a communist!" I don't know about everyone else but I've had about all I can take of these black/white and wrong/right world views. Why can't people see that most issues are complex, has the whole world gone stupid... er?
That is exactly the issue. The fact that other digital music devices cannot download music from iTunes (touted as an online music service NOT an iPod service) and use it. In that way, they are preventing others from fairly competing.
Is it illegal to download copyrighted content on bittorrent if you already own a copy of said content? For instance, if I purchase the Kill Bill DVD and have it safely tucked away at home but decide I'd like to watch it while I'm vacationing at my summer home... would it be illegal for me to download the DVD-Rip? Or what if my house (containing my entire DVD collection) were to burn to the ground in a horrible accident. Would it then be illegal for me to download copies of the movies that I had purchased? If these actions are legal, wouldn't they pose a perfectly legal use of torrent sites like Loki and Suprnova? And if they are illegal, do I have no inherant rights to use the content of the media I purchase?
After 3 years of playing UO I know all too well that the real problem with MMORPGs is sustainable gameplay. After you max out your skills, then what? Continue to get stuff which will enable you to get more stuff? Games using the current MMORPG framework eventually become endless loops. Without some sort of overiding plot (preferably with an ending), permanent death, or serious consequences everything slowly becomes mundane. A feeling of detatchment grows as the gamer finds that they have no real or lasting influence on the world around them. IMHO, no MMORPG will be worth playing until some of the cornerstones of all current MMORPGs are replaced.
everyone can and should use one! Anyone who has programmed knows there is always more to do. An unlimited ammount of time can not be spent on each application (and most likely should not). I would suggest if a user needs every tiny aspect of their computing experience to work the way they'd like, perhaps they should take the responsibility upon themself.
It seems to me that this problem (and thousands like it) could be easily fixed by simply making the loser of a court case responsible for all costs associated with the lawsuit. This would force parties to think twice before filing frivolous lawsuits and at the same time should not dissuade anyone who feels their case is legitimately winnable.
What type of handicap would this technology benefit? I can't imagine there are a lot of people lacking the ability to use the voice dialing features of modern phones who would, alternatively, be able to make relatively precise gestures. This product ranks up there with the ridiculous things I've seen. I'm already somewhat self-concious just using voice dial on my phone because I feel strange saying the name outloud and confirming my selection. I for one would be quite embarassed flailing about like a mad man in public to make a phone call.
1. A risk can not be called a risk if there is no penalty!! What a penalty free death system breeds in boredom and players who annoy others because of boredom.
2. Leveling in any game is a silly and antiquated idea. "Look, my strength unit went from 30 to 31." When someone asks you in real life if you're good at basketball do you tell them your basketball skill is 18.4? Skills and attributes should be measured by accomplishments e.g. "I can kill an Ogre single handedly". Applying arbitrary numbers and levels to characters only breeds must-do-X-to-get-next-level gameplay.
3. Quests with no true effect on the world or anything in it are silly. Why is it any more exciting to got to location X, retrieve item Y and return to location Z than say run back and forth between two points 600 times.
4. GUIs and fancy graphics are great, but the massive problems of redundant, number-watching, conformist gameplay are what really need to be addressed in MMORPGs!
It should be noted that these opinions are those of a 3+ year UO player who was forced (by the mindless tedium and repetition of UO) into a virtual mid-life crisis at the age of 21!
Ah,
But it is completely fair that a 13 year old with no real responsibilities in life can play for 8 hours a day and out level other players?
Welcome to the world of MMORPG! After 2-3 years of UO and about 500+ hours of MMORPG design and concept discussion and musing I've come to the sad conclusion that MMORPG just isn't that great of a game genre. Without an incredible community MMORPGs eventually turn into a cycle of leveling up or acquiring goods; and when you allow the general public to play a game it pretty much rules out an incredibly community! Basically, if I can't have a true large-scale and long-lasting effect on the world or outcome of the game, and I can't immerse myself in the world because of a bunch of Yahoos who enjoy annoying others, then the game is bound to get old.
I've decided that I much prefer the short-term (relative to a MMORPG) fun of a great game like HL2 to the fun-with-impending-monotony of a MMORPG.
Am I the only one that finds Bill's logic and argument style to be extremely George Bush-esque in this interview? He's using the Bush administration tactic of reducing a real issue to good vs. evil and is simultaneously seating himself as leader of the good side. Instead of "If you're not with us you're unpatriotic!" he's flipped it to "If you're not with us you're a communist!" I don't know about everyone else but I've had about all I can take of these black/white and wrong/right world views. Why can't people see that most issues are complex, has the whole world gone stupid... er?
That is exactly the issue. The fact that other digital music devices cannot download music from iTunes (touted as an online music service NOT an iPod service) and use it. In that way, they are preventing others from fairly competing.
Is it illegal to download copyrighted content on bittorrent if you already own a copy of said content? For instance, if I purchase the Kill Bill DVD and have it safely tucked away at home but decide I'd like to watch it while I'm vacationing at my summer home... would it be illegal for me to download the DVD-Rip? Or what if my house (containing my entire DVD collection) were to burn to the ground in a horrible accident. Would it then be illegal for me to download copies of the movies that I had purchased? If these actions are legal, wouldn't they pose a perfectly legal use of torrent sites like Loki and Suprnova? And if they are illegal, do I have no inherant rights to use the content of the media I purchase?
After 3 years of playing UO I know all too well that the real problem with MMORPGs is sustainable gameplay. After you max out your skills, then what? Continue to get stuff which will enable you to get more stuff? Games using the current MMORPG framework eventually become endless loops. Without some sort of overiding plot (preferably with an ending), permanent death, or serious consequences everything slowly becomes mundane. A feeling of detatchment grows as the gamer finds that they have no real or lasting influence on the world around them. IMHO, no MMORPG will be worth playing until some of the cornerstones of all current MMORPGs are replaced.
everyone can and should use one! Anyone who has programmed knows there is always more to do. An unlimited ammount of time can not be spent on each application (and most likely should not). I would suggest if a user needs every tiny aspect of their computing experience to work the way they'd like, perhaps they should take the responsibility upon themself.
It seems to me that this problem (and thousands like it) could be easily fixed by simply making the loser of a court case responsible for all costs associated with the lawsuit. This would force parties to think twice before filing frivolous lawsuits and at the same time should not dissuade anyone who feels their case is legitimately winnable.