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Review: World of Warcraft

Announced at the European Computer Trade Show in September of 2001, before Warcraft III had even reached retail shelves, Blizzard's Massively Multiplayer Online Roleplaying Game has commanded attention for years. World of Warcraft is a fantasy game like no other, with a unique spin on the genre and an intense attention to detail. The game was released last week after a six month long beta test capped off with a tremendous 500,000 person open testing period. Read on for my impressions of World of Warcraft as the game stands at Launch.
  • Title: World of Warcraft
  • Developer: Blizzard Entertainment
  • Publisher: Vivendi Universal Games
  • Reviewer: Zonk
  • Score: 10/10
Expectations for this game, as for many of the games released late this year, ran very high during the years leading up to game's launch. No group of fanbois can obsess like Massively Multiplayer Gamers, and every aspect of the game was poked, prodded, and analyzed by the legions of would-be players. Once the Beta began, a line was thrown up between the lucky gamers who had the opportunity to participate and those who didn't. There was much wailing and gnashing of teeth in the Battle.net forums, and expectations ran even higher for those on the outside looking in. The game has been released and in many ways it's a lot like other Massively Multiplayer games. Characters have levels, you gain experience to gain levels, and your equipment is an integral part of your character's stats. Despite all the similarities to previous games, Blizzard did this one right. If you have been eagerly anticipating this game you have a lot to be happy about. Blizzard has released a remarkable game, and unless you expect World of Warcraft to solve your problems with the opposite sex you're not likely to be disappointed.

That said, in the interests of disclosure I should state that I've been playing the game since the first round of Beta invitations in March of this year. I've seen the good and the bad as the game's final form took shape, and I've rode all of them out with a high degree of satisfaction. Before I was snagged to be an editor here, I wrote for a site dedicated to Massively Multiplayer games. I've played over a dozen of them, and I follow Massive gaming news with an intense personal interest. As you read my review, keep my level of commitment to the game and the genre in mind.

Character creation is a straightforward process. Once your account is created and you're into the game proper, your first choice is going to be what server to play on. Currently the game has been released to North America, South Korea, and Australia. The rest of the world is officially on hold as the European launch of the game moves forward. If you have associates in the Old World who you plan on playing with, be aware that Blizzard's current plan is to enforce continental segregation. Apart from what continent you're on, Blizzard has recognized that the "flyover states" are more than just places you see in movies when a plot has to reference a train accident. Servers are available in the four time zones represented on the North American continent. They have also taken the step of classifying servers into different rules-sets. The normal rules-set only allows Player vs. Player (PvP) combat on a voluntary basis. PvP servers also exist which allow any player to attack any other player, a no-holds barred environment between the two major factions. Finally, there are roleplaying (RP) servers, essentially "normal" servers with extra GM support to provide an atmosphere conducive to roleplaying. There are only a few RP servers, but there are more than enough Normal and PvP servers to go around. Deciding between the two is literally this simple: Do you plan on participating in Player Vs. Player combat on a regular basis? If the answer is yes, you know where to go.

Once you're on a server, you have a number of choices to make. There are currently eight races available to choose from, and each race has between three and five character classes open to them. On one side you have the members of the Alliance. Brought together by the Humans, the Alliance represents the forces of the Human nation of Stormwind, the Dwarven nation of Ironforge, the Night Elf nation of Darnassus, and the remains of the Gnomish civilization. Primarily based on the continent of Azeroth, the forces of "good" face down their enemy among the Horde across a vast sea. The races of the Horde, primarily based on the continent of Kalimdor, represent the tenuous group brought together under the leadership of the Orcs. The Horde represents the Orcs of Orgrimmar, the Tauren of Thunder Bluff, the Undead followers of Sylvanas Windrunner located in the Undercity below Lordaeron, and the jungle Trolls who have allied themselves with the Orcish chieftain Thrall. Character classes are broken down to fit with established racial history (Night Elves can't be mages because their history is littered with magical disasters) and fantasy tropes (Dwarves can't be mages because they can't).

The actual character classes presented in the game cover all of the fantasy basics, with each class actually having a useful role to play in a group. There are only nine available, but the lack of extreme diversification means that each class can really live into the role they have to play within the game. The standards are all available: The combat machine is the Warrior, the long distance spellcaster is the Mage, the stealthy high damage character is the Rogue, and the healer is the Priest. There are a few multipurpose classes you'll likely recognize from other games. The Paladin (an Alliance-only class) combines combat abilities with healing and backup resurrection duties. The Warlock is a dark caster that has spells but primarily relies on summoned entities to fight and interact with his enemies. Because it's Blizzard, there are also a few classes that may have titles you're familiar with, but have a very different flavour to them. The Druid is the "nature" version of the Paladin, with spellcasting and combat abilities, but their primary role is to become group glue. Druids have the ability to take on various animal forms, enabling them to take on the roles of combat-intensive classes if needed. Their bear form is a nice fill-in for a Warrior, while the jungle cat slashes and claws like a rogue. Shaman (a Horde-only class) are elemental based spellcasters, tapping into the four aspects of the wilderness to produce unique effects within range of their totems. Finally, the Hunter is a crack shot with bows, thrown axes, and guns (yes, guns). Hunters have the ability to train animals from the wilds to be their companions, with everything from bears and wolves to crocodiles and velociraptors being available as pets.

Once you've gotten your race, class, and name picked out, you're introduced to your race's struggle within the World of Warcraft through a brief panning shot inside the game engine. The camera pans over most of the starting area you'll be exploring and a voiceover intones a brief backstory of the problems facing your race.

When it comes to advanced graphics technology, World of Warcraft is not the top dog. If you want to give your graphics card a workout, the normal settings on World of Warcraft aren't going to fulfill your needs. The upshot of this is that the game scales amazingly well. 256 megs of ram and a GeForce 2 really will run this game well enough to have an excellent gameplay experience. The visual presentation of the game actually takes advantage of this. As you can see from the screenshots, World of Warcraft is a stunning place to explore. Instead of aiming for a hyper-realistic approach Blizzard has actually accentuated the unreality of the gameworld, endowing the Night Elves with long pointed ears, the Gnomes with large, limpid eyes, and the Undead with horrible clawlike manipulators. Characters have an almost anime quality, while beasts and monsters wear new interpretations that accentuate their most vivid characters. Moving through the landscape is more like walking through a painting than playing a game. Particularly picturesque landscapes such as the snowy Dwarven home of Dun Morogh or the sweltering jungle of Stranglethorn Vale require real pauses to stop and drink them in.

The visual quality of the world and the introductory voiceover at your character's creation begins the process of drawing you into the game world, a task which World of Warcraft does more meticulously than any other Massive game I've had the opportunity to play. Each race faces specific challenges, bourn out by the quests you receive immediately upon entering the game world. Non-Player Characters (NPCs) with quests for you appear with a yellow exclamation point above their heads, and speaking with them prompts a short vocal interaction and the possibility to add a quest to your log. Each quest is a miniature story unto itself, just waiting for you to carry it through to completion. Quest goals are clearly marked, as are the rewards you will receive from completing the quest. All quests have an experience reward (making questing an integral part of level advancement), but the rewards displayed include the amount of coin you'll receive and any items. Many quests give you the option of choosing your reward from among a few different items, allowing you to customize your character's loot set from NPC quests. Beyond simply providing you an impetus for getting out into the world, these quests are the hook that allows you to stop being just some person wandering around killing monsters and allows you to actually become a hero. From the start, you're participating in events that are keeping your fellow countrymen safe and secure. Beyond just simple "go here and kill the thingie" quests, there are endless opportunities to become involved in the lives of your people. Here, you take a note to an important official notifying him of how a pest eradication campaign goes, while there you collect the pieces necessary for a powerful potion. Your actions have consequences as well, as the NPCs begin to treat you with greater and greater respect (and remember you when you return to them), allowing you deeper into their lives and into the story of the world around you. In some places, questing even pays off in lucrative gains as vendors offer you discounts because of your service to their cause.

Beyond the ways that you interact directly with the world, Azeroth does it's own thing quite well without you. Guardsman patrol the streets of the major cities, keeping the populace safe (and answering any questions that wayward adventurers might have). Children are at play in houses or gardens, and hilarious conversations play out between the folks wandering through the avenues of the racial strongholds. Far from a static world on which you leave your mark, the World of Warcraft is a place littered with it's own history and peopled by individuals with motivations and stories.

This inclusive experience extends beyond just the visuals and the storyline. World of Warcraft has the richest sound environment I've yet experienced in a MMOG. Music, often the most frustrating aspect of a Massive game's soundtrack, is incredibly well produced and judiciously used. There is no "combat music". When you enter combat the only sounds you'll experience are the harsh clash of weaponry and armor. Musical scores are cued based on location, with each city and wilderness area having their own themes. The music isn't constantly on at a consistent volume. Swelling music announces your arrival at a new area, and then fades back into the background to allow you to enjoy the music without overwhelming you with it. In the spare manner in which it's used, the musical score completes the atmosphere that World of Warcraft attempts to create.

Sound effects are also well tended to. Weapon noises and spell effects are very satisfying, with grunts and clashes making combatants incredibly aware of the danger they're in. Tiny audio clues also keep a player aware of his surroundings. Tiny "clinks" announce personal messages from fellow players, and an small explosion of sound announces your arrival at a higher level. Beyond the normal text and animated emotes common to many games, Blizzard has also included voice emotes. The emotes, which are combinations of animations and voices that get across a particular emotion, are very similar to the clicky-conversations you can have with your units in Warcraft III. I especially like the male Dwarf's flirt emotes.

Beyond the game's excellent presentation, Blizzard's reputation for making intuitive game interfaces is upheld. A simple quick-launch bar is available at the foot of the screen, with numerous other bars available with a combination of the shift and middle mouse buttons. Right clicking is the default "do stuff" button, and the action taken changes in context to what you're clicking on. Items are easy to examine, as each features a small portrait next to it's name. This portrait, when moused over, displays a popup detailing the statistics associated with the item. Simple color coding indicates the rarity of the item (green for magic, purple for rares, etc.), and the display lists a level requirement. Every item has a level requirement, which a character has to meet or exceed in order to equip or use the item. Items which are not useable by your race or class have portraits tinged with red. This intuitive interface extends to quests and tradeskills as well. The quest log displays all the information given out by the originating NPC and color codes quests based on the difficulty of the quest in relation to your character's level.

Tradeskills are often the red headed stepchildren of a Massive game because of poor documentation and a high barrier to entry. WoW's approach to tradeskilling allows even the most casual player to get involved, and ensures that every crafter knows where they stand as regards possible crafted items. Each character is allowed to train in two tradeskills, which are called professions. Some options, such as Tailoring and Enchanting are viable thanks to specialized equipment or scavenged goods. Others, such as Herbalism and Blacksmithing, have a counterpart "gathering" Profession that allows materials to be collected from the environment. Mining allows a character to obtain ore, which can be melted down via Blacksmithing for use in Arms and Armor. Training in a Profession is as simple as finding a trainer and saying "sign me up". You are then presented with a list of recipes that you currently have access to. Each recipe has a materials requirement for completion. To create an item, you have to have the required materials present in your inventory, and then hit the "create" button while a recipe is selected. There is no margin for error here. Every attempt to create an item using a recipe is successful. As you create items your skill in your chosen Profession goes up. Recipes are color coded (like items and quests), and as your skill goes up recipes begin to become relatively "easier". Once you've created your hundredth tunic, you've got it cold. As such, new recipes become available for purchase from the trainer, allowing you access to better and more challenging items. Skills without gathering requirements are extremely easy to get into, and even Blacksmithing only requires that you keep an eye out once in a while for a mineral deposit. The Mining Profession even provides you with an ability that makes mineral deposits show up on your local mini-map.

This is, of course, a Roleplaying Game and RPGs are nothing if not fighting intensive. Combat has been as carefully considered as all other elements of the game. The most striking thing about the combat is the interactivity. Combat is a very fluid experience in World of Warcraft. Every class has abilities and spells that allow it to contribute to a fight, with the typical Massive Gaming roles (such as the Tank and the Healer) being filled by overlapping classes. Grouping casually is not a cause for worry, and almost any combination of classes can form a valid hunting party. The actual act of combat follows many other games' patterns. You activate an "autoattack" mode, where your character swings his or her weapon or weapons as often as she can every few seconds. The difference is that, unless you utilize the abilities at your disposal you're likely to lose in a fight between yourself and an enemy of equal level. Constant use of spells and abilities to keep your opponent on their toes is required to ensure that a fight goes your way, and finding the rhythm to your class's combat style is one of the most engaging parts of the game. And if you die?

You don't lose experience. I'm going to say that again, because it's so important. You don't lose experience when you die. There's no debt, there's no recriminations, nothing. You reappear as a ghost in the nearest graveyard to the point where you died, with the world outlined in white and a spooky soundscape playing around you. You just jog back to your body and click the button that says "Resurrect". You reappear with about 75% of your health and mana intact, and go on from there. Many characters can just hop right back into combat. If you're in a group, a friendly Priest or Paladin can raise you on the spot. If you don't want to jog back to your body or don't have a Priest in your pocket, you can speak to an NPC located in each graveyard and resurrect in the graveyard. You're penalized for taking this option by reducing the durability of your items by 25%. Items with reduced durability eventually stop working and must be repaired, so taking the easy way out costs you money but no experience. You will never be penalized experience for your death.

With a good group at your back and a level head, you can tear through levels at a brisk pace. Character advancement in World of Warcraft is anything but a grind. And if you die, who cares? A minor annoyance, and you're back into the thick of things. Leveling up is anything but a chore with the combination of enjoyable combat and risk free death. In fact combining the experience you get from combat with the XP received from questing, and you'll regularly find yourself honestly surprised when you gain a level. And leveling up is definitely enjoyable. In addition to improving your basic attributes, at even levels you're given access to new abilities or spells. These are trained up by speaking to a class trainer. At the trainer you will be given a list of the abilities available for you to learn, with two or three new abilities opening up every other level. Every ability has a monetary cost associated with it, but once you have a new ability or spell in your hands it's incredibly satisfying to try them out. Once you reach level ten you'll begin working on your Talents, as well. Talents are how you take your character and really make him your own. As opposed to being just another Mage or Warrior, you're given three "trees" in which to allocate Talent points. The three trees each correspond to a facet of your character class. Each new level starting at ten allows you access to a Talent point. As opposed to the instant gratification of Abilities, Talents allow you to specialize your character over time. Mages, for example, can choose to specialize in Fire or Frost spells, and their talents allow them to reduce casting time, improve damage, and generally tweak their relationship with a chosen field of abilities. Warriors, in turn, can focus on defensive, offensive, or weapon skills.

Combat, questing, graphics, backstory, and game design are what bring a player to a Massive game. What keeps him there is the community. While the actual community you find yourself in is highly variable (there's a reason the ESRB sticker says "Game Experience May Change During Online Play") the tools Blizzard has provided for getting into the community around you are very robust. The game has a very versatile "/who" command, allowing you to see the level, name, class, and group status of everyone around you. Finding folks who might be interested in grouping is a snap, and contact ing them is as well. There is a flexible chat system that allows players to congregate as they desire based on their interests. Guilds, always an important aspect of an online game, get a great deal of respect from the Blizzard developers. A charter is required to begin a Guild, ensuring that one person Guilds don't clutter up the Guild namespace. Once the Guild has been formed, a permanent chat channel is formed that connects every member of the group. Guild members that want to show their pride can purchase a tabard, which go into an equipment slot that isn't used for anything else. The Guild leader decides on the tabard design, and every tabard bears the same color and design. Guild pride is something these designers understood. Beyond simple communication, mercantile exchange is promoted through Auction Houses. These locations (one per continent), allow players to put items up for sale and reap monetary rewards through the in-game mail system. Filling an equipment hole that quests haven't taken care of yet is easy and convenient.

World of Warcraft, then, is a remarkable achievement. It has both depth and breadth, allowing old hands at online games to feel right at home while inviting new players into the genre. The game's backstory is easily accessible via the questing system, and the interactive combat system ensures that you're never bored while exploring the vast world you inhabit. Beautiful done graphics combine with a carefully constructed soundscape to transport you to another place. From a game design standpoint World of Warcraft is an accomplishment to be proud of. In my mind, though, what pushes this game from a nine to a ten are the little things. The Blizzard polish that resulted in the endlessly clickable strategy game units has expressed itself as a world that always has something new to reveal to the curious player. Books lie on desks, waiting to be opened and their stories read. Crystal balls allow you to peer beyond a Wizards tower across half a continent. A woman in a shop asks you to deliver a sewing kit to her son. Someone else needs your help convincing a tavern-keep to carry his brew. Blizzard has somehow found the happy medium between an online world and an online game, and the results are satisfying beyond measure. Every gamer who is tired of shooting zombies or killing rats deserves to try this game. I highly recommend it to every gamer, every MMOG player, and everyone who's ever picked up a fantasy book and gone "I wonder what I would do in their shoes?" World of Warcraft is your chance to find out.

602 comments

  1. Farking AT&T by lordkuri · · Score: 0, Offtopic

    I wouldn't know... I can't use the client since AT&T installed Sandvine here in IL and started blocking bittorrent.

    more info here

    1. Re:Farking AT&T by Anonymous Coward · · Score: 0

      When will people learn to use port 80 for all applications and quit being so clever.

    2. Re:Farking AT&T by Anonymous Coward · · Score: 4, Informative

      And you havent sued why? You bought a game and can't use it, legal software because of "censorship", and that's not just exxageration.

      I skimmed the first page of that thread and it's terrible that they're doing that, so I suggest you do as someone mentioned in the thread of the release of WoW:

      1) Get the .torrent out of the exe somehow, it's probably available somewhere
      2) Use a real client (Az, ABC, what ever) to connect via a different port.

      If I recall proper, their server is run on a port in the 3000's, so you should be able to bypass the "BitTorrent doesnt work" problem, yet it'll still probably be hella slow.

      As another suggestion, why not complain to blizzard that you can't download their patches because of this problem? I believe they could drop it on a hidden location somewhere for "special customers", or you could get a friend to host it/send it to you.

    3. Re:Farking AT&T by freshman_a · · Score: 1

      maybe OT but...

      not sure where you're at in IL, but here in chicago, a couple of my friends and I have SBC/Yahoo DSL and we haven't had any problems with the client or playing WoW... not yet anyway :)

    4. Re:Farking AT&T by OrthodonticJake · · Score: 1

      Why was this post modded down? If it is helpful, why not just leave it at 1?

      --
      I regularly report MSN spam to the Hotmail admins.
    5. Re:Farking AT&T by Anonymous Coward · · Score: 0

      I can't use the client since AT&T installed Sandvine

      Hopefully AT&T dosn't have a monloploy on BroadBand in your area. Maybe after reading this the breakup of the juggernot wasn't so bad.

    6. Re:Farking AT&T by lordkuri · · Score: 1

      right, that's SBC... I'm referring to AT&T Broadband installing this stuff on their upstream for Insight, Mediacom, and a few others

    7. Re:Farking AT&T by freshman_a · · Score: 1

      i know, i was indirectly suggesting looking into SBC instead of AT&T, if that's an option :)...

      but anyways, did you try checking the little box on the client that disables p2p sharing and just downloads the patches?
      according to the WoW support site, that should allow you do dl patches even if your ISP doesn't allow p2p. i haven't actually tried it though so i don't know if it works well or not.

    8. Re:Farking AT&T by Goosey · · Score: 1

      Great suggestions, especially the lawsuit thing. The fact is that it is rediculous that Blizzard forces you to use Torrents, something that has been banned by many Universities (as well as, apparently, some ISPs). I don't hate torrents, but I do hate them being forced on me.

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      --- "End Of Line" - MCP
    9. Re:Farking AT&T by Anonymous Coward · · Score: 0

      You're going to sue a private ISP for blocking a protocol? Best of luck. Don't be surprised if your lawyer makes you pay up front. Have you read the terms of service to see if they promise to let all kinds of traffic through to you?

      Private companies can censor you all they want, unless you can prove that they have a monopoly. Since you can probably get dialup service (and maybe also satellite, and DSL, and terrestrial wireless) instead of an AT&T cable modem, you're going to have a hard time proving that.

      It's not "terrible" that an ISP is blocking BitTorrent. You don't have any sort of constitutional right that forces any ISP to let you download using any protocol you want.

      You might as well sue them for not providing 256-bit encryption keys for webmail over SSL. It's just like they're invading your house! Waaah!

    10. Re:Farking AT&T by Anonymous Coward · · Score: 0

      They're not being forced on you. You can stop playing your precious computer game at any time, and that mean and nasty open source peer to peer software will stop torturing you.

    11. Re:Farking AT&T by Onan · · Score: 1
      Uh, I had assumed that the idea was to sue AT&T, not Blizzard. While I'm not sure that a lawsuit is really appropriate in either case, that's where I'd aim my ire.


      Blizzard's just asking you to use a moderately standard protocol, which already has many implementations for any platform on which their game runs, and for which they provide you a nice automated client. AT&T, on the other hand, are the ones failing to be an "Internet Service Provider". I'm not much inclined to pay people to be a "Some Part of the Internet Which We Happen to Like Provider". I'm sure that the packaging and specs of the game make it clear that it requires "Internet access", and that's what AT&T is failing to provide.

  2. MMORPG's by LiNKz · · Score: 4, Insightful

    Though I expect WoW to be rather nice, I can't seem to get into 3d mmorpg's. I don't know if its the fact that I hate seeing a 3d world but having such crap control of it.

    I know I'll probably get laughed at for this, but FPS's have build a very nice way of controling your players.. and usually its rather smooth movements. Games i've played, like Lineage 2, FFXI, these games make me use my mouse to move my character around.. and I don't like it.. Aim, swing, I could see that for my mouse.. But moving, I would far rather use fingers.

    Just my two cents.

    --
    Proceed with Format (Y/N)? Y
    1. Re:MMORPG's by Incoherent07 · · Score: 2, Informative

      You can use WASD to move around, if that's your favorite flavor... although you'll end up running enough that you'll be using the autorun quite a bit.

      --
      This is my sig. There are many others like it, but this one is mine.
    2. Re:MMORPG's by VvScythevV · · Score: 1

      World of Warcraft uses the mouse for camera control (looking around) and WASD for movement/turning and you can strafe with Q and E I believe. I like their system, I was able to understand it instantly.

      --
      -- Reality is for people who lack imagination.
    3. Re:MMORPG's by Anonymous Coward · · Score: 0

      They don't require you to use your mouse at all. You can use your keyboard just as effectively. Maybe you should rtfm or check the options.

    4. Re:MMORPG's by NeoSkandranon · · Score: 1

      You should try WoW.

      You move your character with WASD and control the camera and "steer" your character's facing with the mouse.

      I agree, it's far better. Took some getting used to compared to lineage II, but i like it much more now.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    5. Re:MMORPG's by oexeo · · Score: 2

      Maybe you just need to clean the inside of your mouse?

    6. Re:MMORPG's by luisa081 · · Score: 1

      there are a couple different way of controling movement in FFXI i personally use num pad for character movement, arrows for camera movement, rarely use mouse for anything but you can also use WASD or mouse to stere or use mouse to click move (i think?)

    7. Re:MMORPG's by gatsu · · Score: 0

      Of all the MMORPGs I have played (I guess it's not that many), none strictly required you to use your mouse for movement. They all had keyboard controls, and you could customize it to use the standard WADS for movement, and usually had some sort of camera control with the mouse.

    8. Re:MMORPG's by cakefool · · Score: 0, Flamebait

      Its optical you insensitive clod!

    9. Re:MMORPG's by Anonymous Coward · · Score: 0

      There is a click to move feature in the interface settings.

    10. Re:MMORPG's by Arkhan · · Score: 3, Informative

      This is actually one of my favorite bits -- the standard control scheme for World of Warcraft is the FPS scheme. My old Quake/UT skills transferred perfectly.

      (I use ASDX to move straight left, forward, right, backward. WASD works fine, too, of course. Hold right mouse button to mouselook, aim up or down, turn, etc, with mouse. Number keys to use special abilities, spells, weapons, etc. Space to jump, etc.)

      The control scheme is, in short, nice.

    11. Re:MMORPG's by Issue9mm · · Score: 1

      Also of note, that if you turn on "click-to-move" option in your game control panel, you can just right click on any point and the game will move in a straight line until you reach it. Might still have to revert back to keyboard navigation if there are fences or whatnot in the way, but on open plains (ala Westfall), you can simply right click on a point in the sky and wait until you get where you want to be.

      -9mm-

    12. Re:MMORPG's by OrthodonticJake · · Score: 1

      If I remember my beta experience correctly, the movement control scheme changes depending on which mouse button you hit to walk. With one of them, the mouse simply looks around, independant of the actual walking. With the other, the direction of the walking will change depending on where you look.
      It was useful for long straight-line journeys and repeatedly glancing at the shaders on the ground.

      --
      I regularly report MSN spam to the Hotmail admins.
    13. Re:MMORPG's by Anonymous Coward · · Score: 0

      Wrong, with FFXI you can select Compact keyboard type and use WSAD to move and the arrow keys to move the camera. This is what I do, I hardly even touch the mouse.

    14. Re:MMORPG's by Anonymous Coward · · Score: 0

      optical mice can get clogged also you insensitive clod!

    15. Re:MMORPG's by Tony+Hoyle · · Score: 1

      FFXI definately does not make you use the mouse to move around. In fact you can play the whole game without one.

    16. Re: MMORPG's by Gasco-san · · Score: 1

      I'm sticking with FFXI. the features of WoW aren't what i was hoping for. Also, the world is too "cartoony" -- not really my style. I can't imagine paying for it and playing hour upon hour. And about FFXI -- I've never imagined moving around with a mouse in ffxi - it's always been the keyboard numpad or wasd for my laptop. Better yet, you can play ffxi on ps2 where you can use the controller (a lot better than keyboard in moving around and activating macros). Of course, hanging around japanese players is always cooler too ^^. Anyways, just some ranting and backing up of ffxi.

    17. Re:MMORPG's by Krach42 · · Score: 2, Informative

      By default the keys of movement in WoW are WASD... the same keys you've been using for years.

      --

      I am unamerican, and proud of it!
    18. Re:MMORPG's by jnapalm · · Score: 0

      The control for this game allows for you to move your character with the traditional "wasd" setup, while using the mouse to look, target, interact, etc... The default setup also allows for the player to control their character using the mouse alone, though this does feel a little clunky.

    19. Re:MMORPG's by Ikcor · · Score: 1

      So, you'd rather let you finger do the walking, yes?

    20. Re: MMORPG's by Richard+Whittaker · · Score: 1

      HAH, you play in a world with Taru Taru and you call WoW too cartoony?

    21. Re:MMORPG's by realdpk · · Score: 1

      I'm looking forward to a MMOG that doesn't even have an "autorun" or "autoattack". I think I'd have a lot more fun if it were more interactive.

    22. Re:MMORPG's by Anonymous Coward · · Score: 0

      WoW's controls are exactly like an FPS. W, A, S, D to walk, Space to jump, Z to sit, click to attack, 1, 2, 3, etc to use spells. You can even get a first-person view by changing the camera if you want.

    23. Re:MMORPG's by YomikoReadman · · Score: 1
      I didn't play Lineage long enough to get a feel for the controls, I can say that FFXI didn't require a mouse at all. Everything you can do with your character, such as targeting, can be accomplished through the use of keys or macros, and as for movement, the number pad works far better and is definitely more intuitive than the mouse.

      I'd have to say that if you're having control issues due to the mouse, than that seems to be a more personal issue due to you forcing yourself into using the mouse so you can gripe about it later.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    24. Re:MMORPG's by Reducer2001 · · Score: 1

      Maybe it needs glasses.

      --
      When you get to hell -- tell 'em Itchy sent ya!
    25. Re:MMORPG's by Cromac · · Score: 1
      I know I'll probably get laughed at for this, but FPS's have build a very nice way of controling your players.. and usually its rather smooth movements. Games i've played, like Lineage 2, FFXI, these games make me use my mouse to move my character around.. and I don't like it.. Aim, swing, I could see that for my mouse.. But moving, I would far rather use fingers.

      If that's all that's been holding you back don't worry about it. AC1, AC2, DAoC, EQ1, EQ2, AO, and I'm sure many others, use the keyboard for movement you only need to use the mouse to select objects. DAoC in particular is very keyboard friendly.

    26. Re:MMORPG's by Moonshadow · · Score: 2, Informative

      For what it is worth, WoW combat is very interactive. You will use your basic melee attack automatically, but you really have to pay attention to your skills and such to win battles. They've intentionally made it very interactive so that it's hard to create bots.

    27. Re:MMORPG's by Anonymous Coward · · Score: 0

      Nah autorun is nice. Easier than taping the button down, anyway.

    28. Re: MMORPG's by Anonymous Coward · · Score: 0

      FFXI is dead, get over it. Server population on bahamut down to 2500 people at any given time. If that isnt dead i dont know what is.

    29. Re:MMORPG's by keyne9 · · Score: 1

      Just a note: If you used a Mouse in FFXI, you weren't playing right. The game was built for a controller, or strictly keyboard interface. WoW feels far more like a traditional FPS-style control than either of the games you mentioned. WASD to control forward/reverse/left/right, adn the mouse (albiet with a right-click-hold) to shift camera left/right/up/down.

    30. Re:MMORPG's by Anonymous Coward · · Score: 0

      Maybe you just need to clean the outside of your mouse?

    31. Re:MMORPG's by Anonymous Coward · · Score: 0

      I always remap my joystick to world movement and the other buttons allow me to access normal kbd shortcuts. My mouse is head movement and clicking on things. Not having to touch the kbd except for chatting helps me to maintain the illusion.

    32. Re:MMORPG's by Zoid · · Score: 1

      I would say they intentionally made it very interactive because its a lot more fun than just watching your character do his auto attack until the mob is dead.

      Rogue's are the most amazing at this. You're be tapping keys several times a second when playing a rogue since you're building up combo points to unless abilities. It's like doing combos in a fighting game--its rewarding and damn fun when you pull them off.

      --
      /// Zoid.
    33. Re:MMORPG's by johnnliu · · Score: 1

      By default, you run around in WoW with your AWSD keys. Space bar is for jump.

      You can turn on the mouse movement, but it's not as good. I tried it and then turn it off again. (I came from Lineage 2 where mouse movement was far superior than their AWSD movement)

      Tab selects the nearest enemy. Number keys 1~0,-,+ executes your hotkey actions/skills, Q/E for stride, x for sitting.

      Mouse for looking around, left click to select, right click to "action"

      It's really quite standard.

      All keys are re-bindable too.

    34. Re:MMORPG's by Anonymous Coward · · Score: 0

      Everything you can do with a mouse in FFXI can also be done with the keyboard. I play FFXI, and the only thing i use the mouse for is choosing my character in the character selection screen. All movement, battle, targeting, etc... can be done with the keyboard.

    35. Re: MMORPG's by Cutriss · · Score: 1

      I've never imagined moving around with a mouse in ffxi - it's always been the keyboard numpad or wasd for my laptop. Better yet, you can play ffxi on ps2 where you can use the controller (a lot better than keyboard in moving around and activating macros). Of course, hanging around japanese players is always cooler too ^^. Anyways, just some ranting and backing up of ffxi.

      Or, do one better, and spend $10 on a PSX controller adapter for your PC. I bought one from Radio Shack and it works like a dream.

      --
      "Mod, mod, mod...and another troll bites the dust."
    36. Re:MMORPG's by Satertek · · Score: 1

      Theres Planetside(more FPS than RPG) and Neocron(More RPG than FPS) that I've seen.

      And Twilight War is on the horizon.

    37. Re:MMORPG's by An+ominous+Cow+art · · Score: 1

      I haven't tried WoW yet. How does lag figure in to the interactivity of combat? Does lag = death (or at least a much worse time of it) more so then in EQ?

    38. Re:MMORPG's by Knightking · · Score: 1

      There are certainly instances where lag can kill you (such as if you're trying to stay alive long enough to blast off an instant-cast spell that'll kill the mob but leave you at 1 hp), and naturally in large raids it can become a problem as the tanks can die in only slightly longer than the casting time of the heals. I can't give any personal experiance as to the lethality of lag because... I've never had lag over 200ms playing WoW, despite being on dialup for a signficant chunk of the beta. The Queues are annoying, but they do make the game run flawlessly once you get in it.

    39. Re:MMORPG's by Armando+the+Great · · Score: 1

      If WoW actually allows jumping, then it's by default better than FFXI. I don't know why, but if I'm playing a game and can't jump - even if there really isn't any reason to ever jump (EverQuest - at least in my experience) - then I become very upset. Sometimes I just run around and jump for the hell of it. Perhaps it's because I have disproportionately short legs and am living out some fantasy. Jumping = Good

      --
      You have forgotten the face of your father.
    40. Re:MMORPG's by Rayonic · · Score: 1

      Yes, you can jump in WoW. You can also dance.

  3. Ladies and gentlemen, by Jakhel · · Score: 2, Insightful

    LET THE ADDICTION BEGIN!!!

    1. Re:Ladies and gentlemen, by H3lldr0p · · Score: 1

      With that sentiment firmly in hand, I'd like to declare that WoW is going to be the d20 version of MMORPGs. Just you watch.

    2. Re:Ladies and gentlemen, by Anonymous Coward · · Score: 0

      am european, you incensitive clod!

    3. Re:Ladies and gentlemen, by Krusty+Da+Klown · · Score: 1
      ... I'd like to declare that WoW is going to be the d20 version of MMORPGs.

      Can you explain the meaning of this statement for the uninitiated?

    4. Re:Ladies and gentlemen, by Knightking · · Score: 1

      The 3rd edition of Dungeons and Dragons, which came out several years ago, introduced a core game system known as "d20", which was released (somewhat) openly, allowing anyone to produce game content for it without paying any money to Wizards of the Coast. The only problem is that the game system sucks, but it improves sales, so d20 has killed off most of the competition. To put this in /. terms, imagine a world where linux sucks, and Linus works for Red Hat. Instead of being forkable, the kernal is treated like Fedora. Because everyone developes software for linux, all of the other operating systems are switching over to using the linux kernal.

    5. Re:Ladies and gentlemen, by Golias · · Score: 1

      d20 is actually quite nice.

      Not as good as some other game systems, such as GURPS, but a definite improvement over any method TSR has ever come up with for handling pencil&paper RPG mechanics.

      And it has not killed off competition at all. Quite the opposite. Prior to the d20 license, a company or writer with a good idea for a game would need to design their own rules system from scratch (which usually resulted in terrible games), or else sell the concept to a company like Steve Jackson Games, who already had a universal system.

      Now, games like "Call of Cthulu" and "Big Eyes, Small Mouth" can publish their games using slightly-modifed d20 systems, spending their time developping interesting content, instead of drawing up and play-testing combat tables.

      Plus, since players who have used d20 for Dungeon and Dragons already know the system, there is no longer the "that game looks cool but I don't feel like learning a whole new system" effect which used to plague game publishers in the past.

      So d20, while far from perfect, has actually been a bonanza for game makers.

      Besides, the analogy clearly doesn't apply to World of Warcraft, because Blizzard surely has no intention of giving their game engine away to the competition.

      Also, in a world where Linux sucked and Linus was a Red Hat employee, geeks would just use BSD.

      (Actually, our world is one in which Linux only kinda sucks, Linus works for Transmeta, and reall geeks use BSD anyway. Flame on!!!)

      --

      Information wants to be anthropomorphized.

    6. Re:Ladies and gentlemen, by Knightking · · Score: 1

      d20 HAS killed off competition. As you said, everyone now uses it, instead of making thier own system. In many cases, this is a good thing, but it doesn't change the fact that the system (not D&D) has killed off competition. I also agree that the comparison isn't very accurate, especially as D&D itself wasn't a particularly huge success. If anything, Quake 3 is the computer game most like D&D 3e. It has the same number, was a successful game with a significant portion of the comunity supporting it, and it was followed by a huge number of releases powered by its engine.

    7. Re:Ladies and gentlemen, by Golias · · Score: 1

      That depends on what you mean by "competition."

      What normal people mean is competition between different companies. d20 has been very, very good for that.

      What it seems you mean is a mindshare competition between various game systems. I would put it to you that such a competition never really existed. Yes, "Call of Cthulu" used a different game system than "Champions", which used a different system than "Paranioa", but nobody selected those games based on the system. They chose them based on content.

      The only game systems to have gained any traction at all were GURPS and Rifts.

      GURPS was a pretty good system, which could be applied to nearly any genre, but only as products licensed by Steve Jackson Games. You and I could not publish a GURPS based sourcebook if we wanted to. Steve Jackson Games published relatively good sourcebooks for a few genres, but really useless ones for others.

      Rifts was really it's own multi-genre game in itself.

      Both were already withering on the vine long before d20 made the scene.

      The "d20" section at my local hobby store is perhaps slightly larger than the "D&D" section was back in the 2nd Edition days.

      Also, take not that the introduction of d20 has done nothing to dampen the enthusiam of those who like "diceless" games like "Vampire: The Masquerade" and other books from White Wolf. Nor have they made a dent in the uber-geeky LARPing community. ... especially as D&D itself wasn't a particularly huge success.

      What?

      Huh?

      Name a pencil & paper RPG which out-sells D&D.

      Find me a hobby store in which another RPG occupies more shelf space.

      Ask 100 random folks on the street if they know what a Role Playing Game is, and of the fifteen or so who say "yes", see how many of them can name one besides D&D.

      3rd Edition D&D, for all it's faults, rescued the traditional RPG from the total obscurity to which it once seemed utterly doomed thanks to the rise of card-trading games and computer-based fantasy games.

      --

      Information wants to be anthropomorphized.

  4. Damn you WoW! by Anonymous Coward · · Score: 5, Funny

    On at least three mailing lists for open source projects, key coders have announced they won't be available for the time being due to WoW.

    As Daniel Foesch from PearPC put it "I"ve hit a nearly impenetrable roadblock in development at this time. It is called, World of Warcraft Open Beta."

    I suppose even developers are human after all!

    1. Re:Damn you WoW! by Anonymous Coward · · Score: 1, Funny

      I suppose even developers are human after all!

      Though most of the more serious developers play Horde.

    2. Re:Damn you WoW! by Krach42 · · Score: 1

      Bah! That's ridiculous. I play Alliance all the way baby!

      --

      I am unamerican, and proud of it!
    3. Re:Damn you WoW! by RzUpAnmsCwrds · · Score: 1

      Perhaps WoW is a Microsoft conspiracy to disrupt open-source development.

    4. Re:Damn you WoW! by Anonymous Coward · · Score: 0

      >I suppose even developers are human after all!

      Well, they can also be dwarf, night elf, gnome, orc, undead... ;-)

  5. Re:North America by Anonymous Coward · · Score: 0, Offtopic

    I don't live in America or Canada, and know nothing on the subject. I'm not qualified to help, sorry.

  6. How many more games like this? by dcarey · · Score: 5, Insightful

    My apologies to the WoW fanbois as I'm sure this is a good game ... but is it a GREAT game in the LONG term?

    I played Lineage 2 for a while and it ran out of steam for me. Same with Star Wars Galaxies. So what are the delineating factors for a game that I'd be interested in NOW?

    My personal opinion is that snazzy graphics, while interesting, can only go so far. If you've played a game of the a particular genre for so long (oh lets say fantasy - Lineage, EQ, WoW), and there comes along a new game which has --- ooo -- better graphics, does this REALLY keep you in the game very long? Sure, buy the $50 game, snag a few months of subscriptions, then ... oh the grind ... and the same type of fantasy genre again ... uh, why'd I buy this ...

    My opinion is that playability outlasts graphics. Graphics are an immediately gratifying factor, but in the long term, I think peoeple are sick of the fantasy and or sci-fi genre. So what's next? I dunno ... something completely out of the box.

    --

    -- (Score:i , Imaginary)

    1. Re:How many more games like this? by Anonymous Coward · · Score: 0

      If you actually paid money for and played L2 and SWG for more than 2 days, then this may not be the game for you; it is too well-designed and pain-free.

    2. Re:How many more games like this? by op51n · · Score: 3, Interesting

      Well. I am playing a 10 day trial I got off my friend, who is wholey addicted to it, and it is very nice. I am not sure whether I can afford both time and money wise to get into it though. But as far as MMO's go, it is probably by far the finest yet.
      Lineage 2 is not a good MMO to judge others by, and I'm fairly tempted to say the same of Galaxies, though maybe it's just a matter of taste. My friend and I spent a good few months playing AC2, but stopped when we pretty much hit a level cap and had other things to do anyway. However, we both have several characters on WoW, as it is actually fun to try out all the variations. They are all, well, variant.

      Basically, out of all the MMO's I've played (AC2, FFXI, Lineage 2, DaoC, Eve Online, Neocron and Anarchy) WoW is the one I would choose to play. It has all the best features of the others, done better.
      If you have a friend who bought the CE, see if you can get the 10 day free trial from them and check it out.

    3. Re:How many more games like this? by Tackhead · · Score: 1
      > My opinion is that playability outlasts graphics. Graphics are an immediately gratifying factor, but in the long term, I think peoeple are sick of the fantasy and or sci-fi genre. So what's next? I dunno ... something completely out of the box.

      Yeah. As for the comment about how graphics and gameplay draw players in, it's the community that makes them stay...

      Today's UserFriendly is a perfect illustration of why, for me, it's the community that drives me away from MMORPGs.

      I had more fun in three months of Morrowind out-of-the-box (a near-MMORPG-sized environment My opinion is that playability outlasts graphics. Graphics are an immediately gratifying factor, but in the long term, I think peoeple are sick of the fantasy and or sci-fi genre. So what's next? I dunno ... something completely out of the box. marred only by a combat system that looked like... well, MMORPG combat) than I did in any MMORPG I've tried.

    4. Re:How many more games like this? by psychokitten · · Score: 5, Interesting

      " but is it a GREAT game in the LONG term?" Not particularly. After a week or so, you'll be tired of the fact that every single character o fany race looks pretty much the same - the environments, while pretty, all have an eerie sort of 'sameness' to them. About this time, you'll also discover that beneath the pretty cartoon graphics, the game itself is pretty hollow and lacking. There's really little to do beyond the same quests you've been doing for dozens of levels, and you don't even get to the semi-nifty instanced dungeons until you've reached a fairly high level, so until then, it's often like pulling teeth performing the most basic of tasks thanks to camping. No, the game itself has absolutely no long-term staying power, but then, what MMO does? All MMOs are, honestly, pretty piss poor games, what makes or breaks any MMO is the people. I've met some -really- great people on the RP servers that I have a blast playing with, both for the most part? The quality of the WoW player base seems to be slightly below that of EQ -- one of the worst I've found in an MMO yet. As with any MMO, having good people to play with is what makes the game fun, not the game itself. It's a shame that the majority of the game is geared towards solo play.

    5. Re:How many more games like this? by windex · · Score: 4, Informative

      They have done two things of interest compared to other MMORPG's:

      A level cap at level 60.

      A lot of content for people who are level 60 that requires teamwork and strategy instead of more power.

      If they can make those two things work together concurrently, it should continue to be fine. I heard numbers at one point that at launch almost 50% of the real content work is dedicated to players who are at their peak level, and more was going to be added all the time.

      If you play the game, you'll notice LOTS of unimplimented things, such as Portals, etc. I'd imagine 'Portals' will be the path of creating more content while also running out of land area. :)

    6. Re:How many more games like this? by meta-monkey · · Score: 2, Informative

      So far I've found the community in WoW to be excellent. People are friendly, and while I have a guild, when they aren't around I regularly team up with random people to complete quests. I help them get their quests done, they help me get mine done, we share the loot...everybody has a good time. I can't speak for the communities in other games, but WoW seems to be full of friendly people.

      --
      We don't have a state-run media we have a media-run state.
    7. Re:How many more games like this? by MikeBabcock · · Score: 2, Interesting

      I felt more a part of the Morrowind community chatting with people and exchanging mods and discussing terrible quests, etc. than I ever did playing various online MMORPGs with real people around.

      I don't find it fun to run up to someone and hand them the 10 wood they need, while 14 other people do the same thing, and get the same next quest.

      That's a single-player RPG ... and a poorly made one at that.

      --
      - Michael T. Babcock (Yes, I blog)
    8. Re:How many more games like this? by Tackhead · · Score: 1
      > I don't find it fun to run up to someone and hand them the 10 wood they need, while 14 other people do the same thing, and get the same next quest.

      And to read stuff like...

      "u need wud?"
      - gwbush, Lvl 50 Politician

    9. Re:How many more games like this? by NeoSkandranon · · Score: 1

      I made another comment regarding Linage---I ran out of steam in that game by level 21, and it took FOREVER to get there.

      WoW's progression is alot faster in the low end, and at the high end the game gets to where if you want, you can get into alot of areas taht basicalyl require groups and teamwork to defeat some pretty bad ass things.

      WoW is also constrcted to AVOID the endless grind that L2 put you through. The only reason to grind in WOW is if you're after a specific drop or craft item ,and even then your odds are good of finding what you need in the course of doing quests. Quest rewards >> grinding rewards in terms of XP and cash and loot. The most you'll ever have to grind is in a "kill XX of this type of thing and bring me their heads" kind of quest.

      I played this game for nearly a week straight when it came out. i STARTED to get bored cause i thought i'd hit a wall, then went to another area and found a zillion more fresh quests and alot more interesting story to get into.

      I haventy played SWG but my brother has, and he calls WOW infinitely better especially in the crafting area

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    10. Re:How many more games like this? by llZENll · · Score: 1

      Probably by accident you are basing your decision not to play these types of games on 2 of the worst games in the genre. Try EQ2 or AC2 (my fav of all time but aging) or WoW, they are all better in so many ways its ridiculous, Lineage2 got some very bad reviews, I think Avault rated it like 3/10 which it deserves, it was a piece of crap, I don't know what the Chinese are thinking for playing it so much, I was laughing playing it because it was so terrible.

    11. Re:How many more games like this? by Anonymous Coward · · Score: 0

      Try AO. Sure, the turnaround is very high these days, wow launch and all, but the game does have a fairly loyal player base.

    12. Re:How many more games like this? by Anonymous Coward · · Score: 0

      AC2? that games sucks. The old AC is much better !

    13. Re:How many more games like this? by realdpk · · Score: 1

      Agreed with you there. Morrowind's quests mostly all seemed to make sense, and "make a difference". That's something that I've always found missing in MMOGs.

    14. Re:How many more games like this? by GigsVT · · Score: 1

      Reading the review, it sounds like they created a world very much like Medievia.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    15. Re:How many more games like this? by grumpygrodyguy · · Score: 2, Informative

      The quality of the WoW player base seems to be slightly below that of EQ -- one of the worst I've found in an MMO yet. As with any MMO, having good people to play with is what makes the game fun, not the game itself.

      Yes, but you can always find a guild that suits your preferences by going through the forums. I prefer mature guilds w/ players 25yr old or older, there are plenty such guilds advertised on the forums, just take a few hours and apply to a couple and more than likely you'll find a play community that you're happy with. On the flip side, if a bunch of 12yr olds want to make thier own guild that excludes 'grown ups', they can.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    16. Re:How many more games like this? by Cromac · · Score: 1
      My apologies to the WoW fanbois as I'm sure this is a good game ... but is it a GREAT game in the LONG term?

      Based on playing the beta it wasn't for me. I got bored with it after a couple weeks. I agree with you, I firmly belive that the more of these games you play the less time you play each new one. They're all just a rehash of the same old same old, new eye candy but nothing truely new in them.

    17. Re:How many more games like this? by dcarey · · Score: 1

      The quest portion of SWG really kept my interest for a while, especially when compared to Lin2, which does not have quests integrated with normal griding like SWG (SWG: go kill imperial base, get good xp and cash, while L2 = go kill monster, get some cash, bad xp).

      I think the bottom line for me is that other than this genre ennui I'm experiencing, I'd just like a game in which I didn't feel like "HEY! It's 10pm on a Friday night! I could be wasting my time drinking beer or ACHIEVING lvl 41" where you get sucked into this false sense of urgency for griding, as if it's some sort of academic achievement ... I want a game that griding might be a partof it, but if I lose a couple of days or weeks out of gameplay I'm not light-years behind the other players.

      That's kinda what happened with Lin2. I was lvl32, on par with everyone else, then had a 2 month long vacation away from home and computer, came back and voila! -- the people I'd been with for months were lvl50, and in a group, even if you are fighting monsters much more harder than you're used to, the higher level group members get all your xp. Sigh. In a game where quests are rare, and traveling is mind-bogglingly slow, that ain't going to work.

      Of course, my arguement all along about L2 is that what works in Korea will not always work here. That's why L1 is so popular but doesn't really work here in the States. In its defense, L1 is an awesome game. But if people can't see past the graphics, they won't buy it.

      --

      -- (Score:i , Imaginary)

    18. Re:How many more games like this? by Chyeld · · Score: 5, Insightful

      To me, the question isn't so much the game'ss lasting power as it is the game's return on investment.

      In the first month, do I feel like the game was worth the originial cost of buying it? Given most of the non-MMOG I get don't last even a month the first go around, it isn't hard to justify WoW. From the descriptions it'd definately pass muster here. Hell, Deus Ex 2 made it past the bar, you'd have to really try hard to loss.

      After the first month, do I feel like I'm still getting enough out of the game to warrent the cost of the subscription? If I do, I pay and play. If I don't, I drop it.

      It really isn't any more complicated than that to me, a MMOG isn't a carreer. You shouldn't be looking for something that you'll still be playing in the nursing home.

      Yeah, sometimes you'll get into situations where you'll have friends in the game that you don't want to lose and feel like you can't quit the game because of that. But you know, that's what email and IM is for. Get a free message board hosted off one of the big sites and keep in touch with them there.

    19. Re:How many more games like this? by wiedmann · · Score: 1

      Obviously there is a lot of subjectivity to whether you like a game, but here's my take after playing for about a year.

      WoW has kept me interested and playing since last November mainly because as you progress through the game you keep seeing new things. There are many moments when I've said "wow, that's really cool" as I enter a new zone. I think Blizzard has done a great job at creating a world that is interesting to explore.

      Compared to single-player RPGs, the addition of other players in the world and the ability to do cooperative quests IMO adds a dimension to the online games that really helps replayability.

      Bottom line, WoW held my interest a lot longer than Morrowind. For me this qualifies it as a great game.

    20. Re:How many more games like this? by timts · · Score: 1

      people are very different, personally I dont like the world/character settings of WoW. I perfer Guild Wars. On the other hand, i am pretty busy so I wont play WoW enough to justify the cost of $15/month.

      I know some people who still play diablo2, they are just happy that they find some unique item after playing the same quest for years. they are differnet type of people, I cant tolerate that, so I cant enjoy that kind "fun" either.

    21. Re:How many more games like this? by MrWa · · Score: 3, Interesting
      There really is no difference in the end. The game does look better, may have some features that differentiates the game play on a minor level, and has a certain "newness" that is appealing, but in the end the game will be just like all the MMO games out there.

      Take one of the other replies to your post:

      My friend and I spent a good few months playing AC2, but stopped when we pretty much hit a level cap and had other things to do anyway. However, we both have several characters on WoW, as it is actually fun to try out all the variations. They are all, well, variant.

      So...WoW has a level cap and some variation but, honestly, not THAT much difference to keep people sick of the level grind coming back. Same as happened in AC2...

      So what - in the LONG run - will keep people playing? Probably nothing. The lasting community part of the MMO genre is not needed, as long as there is fresh blood (subscribers) to keep the revenue stream going.

      I believe your lament - beyond the "this is just same as the other games but newer" part - is that the lasting aspect of the game is missing. Something that keeps people playing a game - beyond the level grind - will require a shift in paradigm from the current genre. EQ popularized the level grind and was quite successful, so that is what will be emulated. UO, with the quick "level up" but no "endgame" is the opposite - it became a graphical chatroom. Some game that can remove the tedious nature of the EQ-like games, while providing substantial character variation in a meaningful and beneficial manner, that has fun and rewarding content for a player at any stage of advancement is probably the holy grail of MMO designs.

    22. Re:How many more games like this? by Kordmp · · Score: 1

      How about DAOC rvr style combat? Does it exist in a similiar format where you defend areas/keeps and take areas/keeps? I quickly get tired of killing mob and have never been interested in doing quests, so this is very important to me. I prefer group combat against other groups with a bit of defense and taking thrown in.

    23. Re:How many more games like this? by Txus · · Score: 1

      If you like PvP, you havent tried the best one: Shadowbane. Dont even try it if you dont like to PvP, tho. (eventho there are actually some ppl who never pvp and like to run their towns n stuff, hehe)

    24. Re:How many more games like this? by mikapc · · Score: 2, Interesting

      The only time I'd be interested in MMPORGS is if the developers would create an on-going storyline of epic proportions that would hopefully involve a huge war between factions. It would have to have no player-player free kill zones. You should be to kill anything you want to. At the same time friendly killing of weaker players on your own side would disband you from the faction and essentially make you into a brigand and much more likely to be killed. I would say to make MMORPG interesting some special super high level characters would be the faction leaders controlled my the MMORPG developers and who through the direction of a preplanned script written by hopefully some talented novelists would create an interesting dramatic situation between factions. Basically what would make a mmorpg awesome would be developers playing the role of dungeonmaster on a grand scale having an excellent preplanned storyline that extended through months and months of real time. The story of course would be flexible though as to which faction would be doing better militarily. This would give a sense to all players that they do have a role in the outcome of their online world. Too many mmporgs lack any higher level structure so what you have essentially is a bunch of people in small groups going through completely inconsequential quests that have no real effect on the game world. I would like to the think though that in my game world that while when you started you would start out factionless if you wanted to reach past a certain level you would have to join a faction and play role in achieving the factions policy. This is what would get me to play mmoprpg.

    25. Re:How many more games like this? by kin_korn_karn · · Score: 1

      Today's UserFriendly is a perfect illustration of why, for me, it's the community that drives me away from MMORPGs.

      Excellent point. I play games as a break from people. I don't want more people in my games. Thankfully some publishers still realize that.

    26. Re:How many more games like this? by MourningBlade · · Score: 1

      I regularly team up with random people to complete quests. I help them get their quests done, they help me get mine done, we share the loot...everybody has a good time.

      One feature that really helps this out is all the different looting controls available to the group leader. Creature tagging (the first group to do serious damage to a creature "tags" it, and only they get the experience and loot from killing it) also helps.

      I tend to favor "Round Robin" looting, which alternates among people in the group who gets to loot. If you need a quest item off a creature and the active looter doesn't, however, you can still get it.

      And since it shows what your groupmates pick up, it makes a lot of grind communication useless, leaving more time for other things.

      Actually, it's interesting how, with Blizzard's elimination of a lot of things that were unnecessary (asking if someone got X, figuring out whose turn it is to loot, etc), the interactions have become more meaningful, rather than nonexistant.

      I like that. Means that most people wanted to interact more, but were denied by the system.

    27. Re:How many more games like this? by Arkhan · · Score: 1

      Based on the way you phrased that, and no insult intended, I doubt you will believe anyone who tells you that any game meets that mark, however I'll risk the "fanboi" label to dive in and say (quoting you first)...

      EQ popularized the level grind and was quite successful, so that is what will be emulated. UO, with the quick "level up" but no "endgame" is the opposite - it became a graphical chatroom. Some game that can remove the tedious nature of the EQ-like games, while providing substantial character variation in a meaningful and beneficial manner, that has fun and rewarding content for a player at any stage of advancement is probably the holy grail of MMO designs.

      This appears to be that game.

    28. Re:How many more games like this? by NeoSkandranon · · Score: 1

      Horde vs. alliance combat seems to be an important and entertaining part of the late game in WOW. Even on Player vs. Monster servers you can venture into "enemy" or "contested" turf and slaughter helpless orcs or humans. Or try to.

      There also exist PVP servers where you can basically kill anyone at any time (by contrast PVM servers if you are in enemy lands you have to initiate hostilities before you can be attacked in return)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    29. Re:How many more games like this? by Shadarr · · Score: 1

      That's the fundamental flaw in today's MMOGs. There is no way to realistically make thousands of players feel like the hero of the story simultaneously, like you can in a single player game. They can either make it more single-player centric, with instancing, or they can make the heroism less important to the game.

    30. Re:How many more games like this? by MrWa · · Score: 1
      How, though, is WoW anything more than EQ with better graphics and more thought out quests?

      I think what I was aiming for was a game that does not have "levels" and does not need endgame material because you will not get to the "end" (i.e. the final level).

      I just don't see how WoW will - in the long run - be any different than EQ. It is, in essense, an incremental improvement and not an evolutionary jump in gaming. Ever since MMO started gaining popularity with UO and EQ, they have been basically the same. I think what people are looking for is something different, not just something that takes the same basic concept and improves on it.

      PS WoW is FUN. For now. But I can see how, in six months, it will become old. That is what upsets me...

    31. Re:How many more games like this? by Anonymous Coward · · Score: 0

      EVE, been playing for a year seriously amazing game

    32. Re:How many more games like this? by Anonymous Coward · · Score: 0

      I've played a handful of MMORPGs over the last couple of years, but quit after the first few weeks because they were just boring grinds. A Tale In The Desert, Shadowbane, Anarchy Online, Dark Age Of Camelot, World of Warcraft.

      World of Warcraft is the most enjoyable so far, but it certainly doesn't rank a 10 out of 10. For one thing, there are many discrepencies in the classes, professions and races themselves. Hopefully they'll be tweaked.

      Also, I want a world that has seasons that change. And has more content added without buying expansion packs (I'm already paying a monthly fee - just add the content so I'll stick around!). I also want my characters to grow, change, age. I want more customization in my character's appearance. I want the world to be more dynamic. I want the cameras and targeting to work much better (it's very difficult to battle in groups).

      The game is good, but I wouldn't rank it a 10/10. I won't be able to say for sure until I'm up in the level 60 territory, but so far I would rank the game a 7 or even an 8 out of 10. Especially because they had a nice smooth (relatively for MMORPGs) rollout and I was able to play the first day I bought it, two days after the game came out. Most other MMORPGs couldn't even accomplish that and they were not playable for MONTHS at a time because of lag, login problems, account problems, rollbacks, etc. No other MMORPG that I've played so far has even ranked a 5/10 - so a 7/10 is pretty good in my book.

    33. Re:How many more games like this? by king-manic · · Score: 1

      Their also pavign the way for the "expansion". which will include 60-99.

      Which isn't a bad thing.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    34. Re:How many more games like this? by Anonymous Coward · · Score: 0

      A lot of content for people who are level 60 that requires teamwork and strategy instead of more power.

      Teamwork and strategy, or just more people?

      DAoC worked like this, but it developed a serious problem that allowed people to do nothing but run around in zergs. Strategy and skill isn't really a factor in this form of gameplay; hence the end-game was not very fulfilling.

    35. Re:How many more games like this? by king-manic · · Score: 1

      Blizzard is one of the most succesful pc developers around. They sell console numbers on the PC. They do this by taking someone else idea (Dune 2) taking all the annoying bits out and making slight innovations (warcraft) then building upon that to crush the competition (warcraft 2 -> warcraft 3). They dont' make genres, they define them. (When I say RTS, most people think starcraft. When I say random dungeon hack, most people say diablo).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    36. Re:How many more games like this? by MikeBabcock · · Score: 1

      Its called group projects.

      "We need to build a wall for the city -- we need a few million loads of rock and a few hundred masons."

      "There's a dragon guarding a huge treasure, it'll take at least 150 adventurers to kill it."

      etc.

      Hire some real story tellers and explain that they need to write stories around entire groups of people, not just a hero.

      --
      - Michael T. Babcock (Yes, I blog)
    37. Re:How many more games like this? by MikeBabcock · · Score: 1

      Ok ... ok ... *pant* ... done laughing now.

      (Got up off my floor too)

      Yeah, I'm a little tired of playing online games with people who believe spelling is an afterthought.

      People who know how to write properly are allowed to make shorthand like "ls" or invent words like "grep" and "sed". "sed" however, does not mean something you spoke in the past tense.

      Too lazy to type properly? Get a headset.

      *gets mute button ready*

      --
      - Michael T. Babcock (Yes, I blog)
    38. Re:How many more games like this? by realdpk · · Score: 1

      Nice, that'd be excellent. I especially like the first one. There are so many newbie quests in games (although I don't know about WoW) where there's one person asking you to grab some items, as if you're the only one who can handle this task. That needs to stop.

      They could then make those quests progressive. Once X number of items are collected, it starts the next step. Eventually, it should cause something to appear/happen the entire world can see (like you say, a wall for the city).

      That's a game I think I'd enjoy. One with an evolving world that doesn't require developer interaction or patches to make each change happen. One where I can feel like I've done something for the world.

    39. Re:How many more games like this? by laiquendi · · Score: 1
      I'm sure this is a good game ... but is it a GREAT game in the LONG term?

      I was in the beta with large group of clanmates; interest cycles had a period of two or three weeks for most of us. So by level 25 or 30, we had gotten so bored with a free and technically excellent game that even beta-tester responsibility couldn't keep us going. The mass market is considerably less jaded than most of us, so I don't anticipate seeing the same reaction over the same timeframe, but it will come. A year or two from now, the WoW playerbase will be indistinguishable from EQ's.

    40. Re:How many more games like this? by Anonymous Coward · · Score: 0

      Clanlord has staying power. I've been playing for 5 years.

      http://www.thoomcare.com

    41. Re:How many more games like this? by Skim123 · · Score: 1
      Given most of the non-MMOG I get don't last even a month the first go around, it isn't hard to justify WoW

      Just out of curiosity, what sort of games do you buy that don't last a month? I don't do computer games too often, mostly console games, and the only console game I've had that lasted less than a month was Halo 1. Once I beat it with my wife, that was pretty much it. (Halo 2, with its XBOX Live capabilities, will greatly extend its lifespan.)

      Personally, I find sports games to have a good lifespan, usually at least for half a year, sometimes over a year if it's a particularly enjoyable game (NBA 2k3, for instance). Also, I still enjoy playing Castle Wolfenstein on XBOX Live, although there's fewer and fewer games online as time goes on...

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    42. Re:How many more games like this? by Anonymous Coward · · Score: 0

      They have done two things of interest compared to other MMORPG's:

      A lot of content for people who are level 60 that requires teamwork and strategy instead of more power.

      Go play Guildwars, then try and say that again.

    43. Re:How many more games like this? by CAIMLAS · · Score: 1

      Regardless of the "staying power" of an MMORPG, a good MMORPG has more staying power than a good single (or even simply multi-) player game.

      Single player games, for the most part, have one (or maybe two) paths to completion. Then you're done, and can play it from the start if you so wish.

      Multiplayer games are, well, pretty much the same as MMORPG games, but with a more "consistent" game play experience. Sure, you can keep playing indefinately, but nothing much changes. Unless the repetative gameplay is actually fun and can be enjoyed repeatedly, it wears thin. Even then, it'll wear thin eventually unless there's a strong creative force behind it, making changes.

      Now, "good" games - of the single player variety - tend to have a good story (Deus Ex), or some sort of addictive quality (Frozen Bubble, Tetris). At the very least, their gameplay is varied and not repetitive. I'd imagine this is why Half-Life and Half-Life 2 are "good games" while Doom 3 is "not". HL and HL2 have quite varied, progressing gameplay, while D3 just tends to meander on repetitively without any significant change.

      Take Counter-Strike as something to compare an MMORPG to. For years, CS progressed through betas (which was a token name only, as they were fully playable and stable), with the game mechanics, weapons, and various other aspects changing, making for a diverse, usually balanced, and always changing game environment. They also had a winning combination of Terrorists vs. Counter-Terrorists and guns.

      Basically, what I'm hearing people say about WoW, is that the gameplay sucks for long-term stuff. It's boring. It might be geared towards the high-level people - maybe to weed out those that aren't "dedicated" enough to play it enough to create such "community"? - but it fails in providing an entertaining game up until the point where people can "truely" experience the game. I hear Doom 3 fell short in this same fashion, as the later levels were good fun.

      In essence, most MMORPGs likely fail, IMO, because of the massive amount of content that needs to be created so people can have a consistently exciting/entertaining experience. This can't be realistically done in a creative fashion in an economical manner while remaining consistent (as I suspect it would need a very, very large army of creative people - and that's expensive), so they settle for a slightly smaller army of creative people (or just drones) who get burnt out creatively and can't produce quality, -different- material consistently for long periods of time.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    44. Re:How many more games like this? by MikeBabcock · · Score: 1

      Part of the issue would be designing such quests to have self-calculating levels based on participation.

      A new wall shouldn't take 4 times more ore than your village can mine in a year (unless a game year is less than ... nvm).

      At any rate, it wouldn't be that difficult -- and for the sake of fighters, its easy to have lots of characters trying to invade your village in the woods, etc.

      --
      - Michael T. Babcock (Yes, I blog)
    45. Re:How many more games like this? by rpillala · · Score: 1
      So what - in the LONG run - will keep people playing? Probably nothing. The lasting community part of the MMO genre is not needed, as long as there is fresh blood (subscribers) to keep the revenue stream going.

      Blizzard is the company that releases patch after patch for Diablo II, with some changing the game and adding tons of items etc. Maybe they recouped the cost of these patches by way of all the people who still buy new copies of D2. But at least they've demonstrated that they're willing to keep doing things to make people come back for more. I think it's many of the same people in addition to all tne new purchases of D2.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    46. Re:How many more games like this? by Deathdonut · · Score: 1

      Is it a great game in the long run?

      Hard to say whether they will innovate as right now they have mainly evolved existing games. The real advantage I see for WoW *is* in fact the long term as they have gone to pain to incorperate the end games of the two most popular mmorpgs: Raiding and RvR.

      EQ definately has the best PvE raiding environment of any game on the market. The vast majority of the developement focus has been on creating challenging end bosses and ph4t l3wt to keep the high level characters occupied.

      DAoC focused more on the PvP aspect in their realm wars at the expense of their raid content. Sure there are bosses and dragons, but they're more incidental when compared to EQ.

      WoW already has some of the most innovative and well developed raid content available in game despite the fact that players wont be ready for it for months and they have stated that battlegrounds with quest-based and scenerio-driven pvp is at the top of their priority lists. While you may say it is silly to give them credit for this before it is implemented, I believe the majority of the implementation is in the class and realm balance that is already in the game.

      Both types of content appeal to different groups, but there is a universal appeal from both that I suspect will have even the die-hard PvE players venturing into the battlefields to be slaughtered like kittens and the PvP gankers stumbling around shamefully to ruin well coordinated raids on occasion. Both of these are good things in the long run and will vastly multiply the long-term appeal of the game.

    47. Re:How many more games like this? by Mage+Inq. · · Score: 1

      Some new MMORPGs coming out next year, such as Dark and Light and Wish should address some of these issues present in current MMORPGs. Both aim to have only 1 common environment for all players (instead of multiple servers which are they're own self contained worlds). And Wish plans on having unique quests (not having the same old quests everyone has the chance to get and following some solution guide to finish it). Actual change to the environment can actually be done by the players themselves. Whether or not the implementation is good remains to be seen.

    48. Re:How many more games like this? by brkello · · Score: 1

      Umm, no offense...but why are these two points of interest. A level cap at 60? So? FFXI has a cap at 50, then later raised it up to 75. Caps are pretty arbitrary...it's all relative to what level the area you are in.

      I think most MMORPG have a lot of high end content that requires team and strategy. FFXI end game requires 18 person alliances that required a lot of strategy in order to defeat the mobs. That whole game requires teamwork (which some consider a drawback). Also, if a MMORPG isn't adding content on a regular baiss, something is seriously wrong...so unimplemented things early on should not be a surprise.

      I haven't played much other MMORPG, so I apologize for lack of more examples. But really, your two points don't show WoW as anything different or special. I will never play another of these types of games though. They take way too much time...if you really want to get far in the game, you need to spend a ridiculous amount of time...time I would rather spend at the gym or playing single player games.

      --
      Support a great indie game: http://www.abaddon360.com
    49. Re:How many more games like this? by Golias · · Score: 1

      Wow. That comic was not very funny, and really poorly drawn. I looked at some of the others, and found that none of the ones I saw were funny either. People actually take time out of their day to read that?

      Back on the topic of what you are talking about, shorthand in game chat never bothered me very much... with the one exception of people typing "plz" as a substitute for "please" when they are asking for something.

      I mean, you are asking me to do you a favor, but you are unwilling to type six letters to ask politly... yet you will type three letters in the hope that your half-hearted effort at pretending you have manners will pursuade me to do something for you.

      I don't know why that bugs me, but it does. If somebody walks up to my cleric and says, "heal me plz," I am actually less inclined to help them than somebody who simply says "I need healing."

      On the other hand, even though I don't do it myself, somebody subbing "r u" for "are you" doesn't bother me in the least. I'm old school: Long before there was '1337 5p33k, there was Prince.

      --

      Information wants to be anthropomorphized.

    50. Re:How many more games like this? by Zhe+Mappel · · Score: 1
      What's so snazzy about these graphics, anyway? The cartoonishness makes it look like a Hannah Barbara version of Morrowind. Fred Flinstone would not be out of place in WoW.

      It's not the graphics quality as much as style that's at issue. Playing RPGs or adventures I find that attempts by designers at realism--e.g., Morrowind, Blade of Darkness--nearly always is more satisfying than stylized illustration. Maybe I just don't want to run around in a simplified cartoon world; to each his own. :-)

    51. Re:How many more games like this? by pthisis · · Score: 1

      State of Emergency lasted about an hour.

      I still have yet to find a game with a longer lifespan than Nethack.

      --
      rage, rage against the dying of the light
    52. Re:How many more games like this? by Skim123 · · Score: 1

      Never played State of Emergency, but it looked pretty one dimensional. The games that have really stood the test of time, for me at least, are Civ II. I still play Civ II every now and then (well, I use C-Evo). Sports games last a while, along with games that you can play with others online or in person. But the single player game, save CivII and similar type games, do tire out quickly.

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    53. Re:How many more games like this? by pthisis · · Score: 1

      Civ is great (I use freeciv). I'd put it in my top 10 all-time, but nethack I still play after 15 years.

      Top nine ('cause I can't think of a clear 10th) in no particular order
      starflight
      autoduel
      civilization
      x-com ufo defense
      grand theft auto (3/SA)
      nethack
      doom
      contra
      ultima IV

      --
      rage, rage against the dying of the light
    54. Re:How many more games like this? by Skim123 · · Score: 1
      My turn... I'd say my top games of all time list includes (in no particular order)... and I think you're a bit older than me, or at least have been playing games longer! (I am 26, btw):
      • Goldeneye (a James Bond game, FPS), for the N64 - if I had a nickel for every hour I wasted playing that with addictive game with my friends in college, I'd be rich
      • CivII (and CivI to a lesser extent)
      • Tetris (I especially enjoyed Tetris Worlds for N64)
      • The Legend of Zelda
      • Metroid
      • Techmo Bowl - was there ever a more fun football game you could play with your buddy?
      • NBA Live 2005 for Sega Genesis - again, if I had a nickel for every hour I blew playing this with my brother...
      • Doom/Doom II - never really liked Quake, though
      Contra was pretty cool, but that up/down/up/down code was my crutch, which probably zapped some fun from the game.

      It's interesting to think of what qualities make up a great game. One such quality (for me, at least), is the ability to be able to play a quick game and get great enjoyment from it, or had actions that were pretty simple and somewhat repetitive, but were fun nevertheless. Many games these days, it seem, try to immerse you into the game in too great detail, add to many features and so forth. Thinking back on the games I most enjoyed they'd be ones that I could pick up, play for ten minutes with a friend, and then go on and do something else. (Or keep playing for four hours and not get bored, having to quite because my eyes hurt rather than being tired of the game.)

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    55. Re:How many more games like this? by pthisis · · Score: 1

      I'm 3 years older than you.

      Zelda was great. I never really got into sports games too much, and I never had an N64 (nothing between original NES and PS2).

      I agree that Quake sucked compared to Doom. Doom was great because the controls were simple and it ran on any machine, but it still looked great and had great repeat value. Quake wouldn't run on a lot of machines and just didn't feel as fun.

      Tetris was good but it's not something I go back and play a lot (unlike, say, civ or nethack).

      Contra w/o the code was pretty easy once you played it enough, but still fun enough to play every week for years.

      --
      rage, rage against the dying of the light
    56. Re:How many more games like this? by Skim123 · · Score: 1
      Tetris was good but it's not something I go back and play a lot

      Single player, you're right, but Tetris Worlds on N64 had a fun multiplayer game (up to 4 folks) and a friend of mine was so good that we'd play 3 on 1 and he'd hold his own, and probably won the majority of games. I think most games I enjoy a lot more playing with others. It's most fun when you're all there, but XBOX Live is having to hold me over as I the friends I have here aren't into video games like my friends back in college, and younger. Maybe they've all matured. ;-)

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    57. Re:How many more games like this? by broodle · · Score: 1

      I think that Blizzard is planning to keep players in the game through its PvP content (Player vs Player), or Battlegrounds, which would offer almost unlimited replayability... this is because combat against fellow players is almost guaranteed to be different every time.

      Although battlegrounds are not currently in the game, Blizzard has what I believe to be a nice plan laid out and I just can't wait. It's also nice because these battlegrounds are available on both the PvP servers and non-PvP servers. It is consensual in both cases.

  7. Indeed, a damn good game by Anonymous Coward · · Score: 0

    I played the open beta and just bought the game yesterday, without a doubt the best MMO I've played.

  8. Grind by CrazyJim1 · · Score: 0, Troll

    I betaed the game. Good graphics, but it didn't seem like there was much to do than a hopeless level grind.

    No monthly events.

    No property ownership and kingdom duels like warcraft.

    No end game.

    No adventures or campaigns.

    Given I only played to level 20. I either did a quest to deliver, kill, or meet. Or I just went out killing mobs in the field (boring).

    I'm waiting for the MMORPG that isn't just non stop mindless click and kill. Sure WOW has some 'special skills', but you just mash some random keys during combat at its just the same as clicking one button in another MMORPG.

    Maybe I'm missing out though. Is there stuff to do other than massive level grinding and sight seeing?

    1. Re:Grind by shawnmchorse · · Score: 1

      Yes, it's extremely odd that there is no "end game" present as yet at level 20. They should definitely have included an instanced dungeon for the Great Big Fluffy Bunny of DOOM. :-p

    2. Re:Grind by CrazyJim1 · · Score: 1

      They had that in Asheron's Call. It was funny, before they leashed him, you could aggro it, and have it chase you back to town. Then it'd launch into bunny fury and kill the 50 or so occupants there in one blast.

    3. Re:Grind by satoshi1 · · Score: 1

      It's kinda hard to have a monthly event when the game has only been out for a week, ya know?

    4. Re:Grind by nostgard · · Score: 5, Insightful

      "No monthly events."

      Blizzard has discussed this in the past and said they have many plans for world events based around seasonal things and other game world related subjects.

      "No property ownership and kingdom duels like warcraft."

      Blizzard has also said that will houses will be implemented.

      "No end game."

      Far from it! What about instanced raid dungeons, or raiding in general? What about PvP?

      "No adventures or campaigns."

      Seeing as you only got to level 20, I really think that you missed out on a lot of the content, which would lend itself to a comment like this.

      For just one examples... when you're playing as Horde, at around level 18-20, the stories of many of the quests in the Barrens and the surrounding areas start to grow closer and closer together, finally threading together into one big ball of trouble - the Wailing Caverns. No less than 6 independent quests lead you into this instanced dungeon, and playing through it is an extremely satisfying experience. This dungeon alone is a four hour adventure.

    5. Re:Grind by Tony+Hoyle · · Score: 1

      I was about to ask that... have they removed the grind? You've answered for me... I will *not* be buying this game.

      (I've just given up FFXI because the 'gill grind' got stupid.. Even my wife who plays it 18 hours a day solid has maxed out and is thinking of quitting because of this (albeit at a much higher level)).

    6. Re:Grind by CrazyJim1 · · Score: 1

      Oh the grind is better in WOW than it is in FFXI or SWG.

      Comparing MMORPGs together, I'd say WOW is better. Don't take it from me that there is a grind, I just didn't see anything past it. I was asking a question if there is anything past the grind, and couldn't see anything.

    7. Re:Grind by Kenja · · Score: 4, Informative

      For me there has been no level grind yet. I do my quests, work on my trade skills and gain levels from time to time. Its not like I'm WORKING on gaining levels, they just happen.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    8. Re:Grind by geniusj · · Score: 4, Informative

      The grind feeling is greatly lessened due to the massive amount of quests in the game. Instead of killing and killing, trying to get your level up (killing things for no apparent reason), you have many smaller goals. Each smaller goal (a quest) rewards you with quite a bit of experience as well as an sometimes item and/or cash.

      I never thought quests would make that big of a difference. The last MMO I played was EQ and it's been years since I"ve played it. But, quests have made a huge difference. Don't underestimate what those smaller goals can do to the game. That grind feeling is all but gone for me.

      Regards,
      -JD-

    9. Re:Grind by TheAdventurer · · Score: 1, Offtopic

      "I'm waiting for the MMORPG that isn't just non stop mindless click and kill."


      How about real life? It's fun, risky, and rewarding.

    10. Re:Grind by PedanticSpellingTrol · · Score: 1

      It's the same way with Alliance and the Deadmines in Westfall. I had been wondering if there was a Horde equivalent.

    11. Re:Grind by Anonymous Coward · · Score: 0

      I played the Open Beta and enjoyed it very much. If you want to be the first person on your block to level 60, don't buy the game. Non-stop killing and questing will be a grind, as it would be in any RPG I've encountered. If you don't consider it a race, it won't be a grind at all. There is plenty to occupy your time that will contribute to your well-roundedness as a player.

    12. Re:Grind by aeryck · · Score: 1

      Its sounds like you people are playing a game that is about as realistic as life. Birth, Kill, Level, Death!

    13. Re:Grind by BitwiseX · · Score: 0

      "No end game." I've heard this said about Dark Age of Camelot as well, which I played for 3 years. In an MMORPG why do you WANT "end game."? PvP = end game. Phat lewts = end game. Crafting = end game. The depth of MMORPGs are what keeps them alive and people interested in playing them. Basically, the fact that there is no end game! I'll still looking for that MMORPG where there is no level grind.. actually I think it's called Quake ;)

    14. Re:Grind by laiquendi · · Score: 1
      quests have made a huge difference... That grind feeling is all but gone for me.

      The grind isn't gone, it's only disguised. Two months from now and it's back to being a bitter non-gamer.

    15. Re:Grind by Flagg0204 · · Score: 1

      I agree. You even get experience when finding a new location. For example, your in a new are you havet explored before, lets take westfall. There are four or 5 different farming sites within this area and you get 50-120ish xp when you find each one. Its not a lot but its free. The simple fact that you get xp JUST for exploring a new area is a welcomed added bonus.

    16. Re:Grind by Anonymous Coward · · Score: 0

      If I go to Westfall and hear "LFG VC 21 Pally" one more time...

    17. Re:Grind by DA_MAN_DA_MYTH · · Score: 1

      Thank God I'm only a Lvl 20 pally!

      Tonight Van Clef goes down :)

      --
      "It takes many nails to build a crib, but one screw to fill it."
  9. North North America? by attonitus · · Score: 2, Funny
    Currently the game has been released to North America, Canada, ...

    Two languages, two releases eh?

    1. Re:North North America? by Justin205 · · Score: 1

      Yes, Canada is indeed part of North America.

      Maybe someone should take geography...

      --
      "Your effort to remain what you are is what limits you."
    2. Re:North North America? by attonitus · · Score: 2, Insightful
      Yes, Canada is indeed part of North America.

      Maybe someone should take geography...

      Err ... I'm going to assume that you're saying I'm stupid, rather than agreeing with me. If you were in fact agreeing with me, then you can ignore all the rest of this, but maybe try and find something better to do than writing "me too" posts on Slashdot (although, arguably, the same could be said about any posting on Slashdot, particularly what follows :-).

      From the article: "Currently the game has been released to North America, Canada, South Korea, and Australia". In a list like this, the commas mean "and", which, combined with the fact that, as you so perceptively note, Canada is part of North America, makes the sentence a tautology. My original post was a brief and possibly even mildly amusing note to that effect.

      Maybe someone should take English.

      Incidentally, for future reference, you'll notice that I finished my post with "Eh?". This is an almost-witty device commonly used by people making comments about Canada who have a vague idea about what goes on there. The "two languages" refers to the fact that Canada has in fact two official languages - another sign that maybe I know where Canada is on the map. In fact, there are even people whose families have been here for centuries and who don't speak any English at all! Amazing, Eh?

    3. Re:North North America? by Anonymous Coward · · Score: 1, Insightful

      They really should.. according to them New Zelaland is a part of Australia..

    4. Re:North North America? by Justin205 · · Score: 1

      Agreeing + Saying submitter should take geography, for your information.

      --
      "Your effort to remain what you are is what limits you."
  10. Cool! by tonywestonuk · · Score: 2, Funny

    500,000 beta testers!.... Wow!.... The only problem I can see, is, just as a city becomes more lonely the greater the population, I only hope these super MMORPG games don't loose the magic of meeting, and making friends with people you meet time and time again.


    Worlds fastest Java GUI. iMessage (Java Webstart Required).

    1. Re:Cool! by nahdude812 · · Score: 1

      It's not that much of an issue as they introduce new and distinct worlds to scale with the number of players. Each world has a soft cap of simultaneous players. A really big aspect of the success of an online game is the success of its social structure. People get addicted sometimes for no other reason than that they don't want to say goodbye to their friends.

      So ultimately the social structure isn't hurt by a game having 80,000,000 players versus 25,000.

    2. Re:Cool! by nostgard · · Score: 1

      I was worried about this, too, initially. It turns out that it actually works pretty well... the big cities get a lot of people wandering around in them, which can indeed make it hard to notice people you've met before, but it also gives it the feeling of just that - a big city. I can't stand games where you go into what's supposed to be the capitol for a huge area, and it's nearly empty. However, you do get to live on both sides of the fence. The areas outside of the town have much lower population counts, as generally only people around your level with quests in the area will be there. As you progress in level along with other players you have met, you run into them in these questing areas more than you'd imagine. It does make for a great experience, to come across someone you met 5 levels ago, see that they've been advancing along with you, and rejoin them for some more adventuring.

    3. Re:Cool! by KaiserZoze_860 · · Score: 1

      Each server is a seperate instance of the WoW globe so your not actually on the same planet as the other 498,000 players. The people on your server will become your community. As it stands, I run into several players repeatedly. Eventually, through spontaneous grouping to complete a quest or attempting to buy/sell items, you will meet people.

      -KS

    4. Re:Cool! by NeoSkandranon · · Score: 1

      You may be surprsied. On my server I run into some of the same people over and over

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  11. from the WTF? dept. by bersl2 · · Score: 1

    from the any-game-with-mechanical-squirrels-has-to-be-good dept.

    Um... yeah... OK...

    1. Re:from the WTF? dept. by _xeno_ · · Score: 4, Informative

      One of the crafting skills is "Engineer" that allows you to create gadgets. One of these gadgets is a mechanical squirrel. It's a "pet" - you can "summon" it and it will follow you around.

      It serves no other purpose than that. It just follows you, it's always level 1, it can't attack or anything. Only for show.

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:from the WTF? dept. by lifeblender · · Score: 1

      If you want to see a picture, you check it out here, linked at the bottom of this post on 8-bit Theatre, which also has (below the comic) a long in-character account of WoW fandom.

      --
      Playing pornographics games during the day is evil! Play at night!
    3. Re:from the WTF? dept. by gclef · · Score: 1

      Heh. yes, WoW has mechanical squirrels (a non-combat pet that just follows you around and looks cute).

      Even beter, though: it has exploding sheep.

      There are just so many ways that exploding sheep are wrong...makes me really want to make one.

    4. Re:from the WTF? dept. by bartkusa · · Score: 1
      One fun thing to do, as a rogue, is activate it before going into stealth mode.

      It blows your cover to player enemies, if they notice this tiny squirrel just meandering in no particular direction and figure it out in time....

    5. Re:from the WTF? dept. by Slime-dogg · · Score: 1

      Yeah. That's basically the same as the "pets" that you get if you purchase the Collectors Edition. It's funny. My Mini Diablo sits on my feet when I stand still in the same way that my cat does when I've got my feet on the ground.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    6. Re:from the WTF? dept. by barcelona_stony · · Score: 1
      One of these gadgets is a mechanical squirrel. It's a "pet" - you can "summon" it and it will follow you around.

      Someone tell Richard Gere

    7. Re:from the WTF? dept. by bersl2 · · Score: 1

      Worms reference! Score!

    8. Re:from the WTF? dept. by Anonymous Coward · · Score: 0

      YOU MADE COKE COME OUT OF MY NOSE!!!!

      I have been losing sleep to this game, and my wife is really not happy, but I am having a great time.

      I bought HL2 and didn't finish it before starting this game, (and subsequently devoting all of my time to it), but I don't really care because I love this game.

      The professions are actually interesting and fun, the last MMO I played was AC, and I am very glad to be back.

  12. If only it were available on consoles by amrust · · Score: 1, Interesting

    I'd be all over this, if it were available on PS2. I'm not criticizing the graphics, but it would seem that the PS2 sould be able to handle WoW, with the HDD carrying the textures. Any other console gamers that would like to see WoW ported to Xbox/PS2?

    --
    VOTE!
    1. Re:If only it were available on consoles by Dop · · Score: 1

      It's a 4 CD install. Good luck porting that to PS2.

    2. Re:If only it were available on consoles by jhutch2000 · · Score: 1

      While I can agree with wanting this... It just ain't gonna happen. Textures have to be held in memory. The HDD just ain't fast enough to spool textures. And the memory just flat out isn't large enough to hold them.

      You'd probably need an Xbox with 512MB of ram instead of the 64MB is actually has (especially since the video card int he Xbox shares its memory space with the main memory, not dedicated like most computer video cards).

    3. Re:If only it were available on consoles by Anonymous Coward · · Score: 0

      Not to mention that the interface would likely have to be made to SUCK for a PC ala Morrowind to make it a console-compatible game.

    4. Re:If only it were available on consoles by Anonymous Coward · · Score: 0

      stupidest idea ever...

    5. Re:If only it were available on consoles by Blimey85 · · Score: 1

      Yea there is no way you can fit 4 cd's on to a single dvd... wait... what?

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    6. Re:If only it were available on consoles by HardwareLust · · Score: 0

      4 CD's is less than 1 DVD. What's the problem?

      I'd rather see it ported to xbox. It would look better on the TV. Plus, it's a much easier port for them to do, since every xbox has a HD. (Not to mention the fact I no longer own a PS2. Temporary condition, though!)

      PS2's may have a larger installed base of RPG fans, but face it; there just ain't that many HD kits installed, esp. now that they've basically made them obsolete with the new thin PS2.

      --
      ...not that I'm a pirate.. Hell I've never even fired a cannon. - oldwolf13
    7. Re:If only it were available on consoles by VGPowerlord · · Score: 1

      It's also a 1 DVD install if you buy the Special Edition. The PS2 also uses DVDs, ergo...

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    8. Re:If only it were available on consoles by amrust · · Score: 1

      This was modded "offtopic"? Why is discussion about the game itself (and the platform it runs on) offtopic in a game review?

      --
      VOTE!
    9. Re:If only it were available on consoles by Anonymous Coward · · Score: 0

      Yeah, its impossible. Its not like FFXI runs on the PS2 or anything. Dumbass.

    10. Re:If only it were available on consoles by Orne · · Score: 1

      There are two obstacles I see with porting this game to console: (1) action activation is macro based and (2) the chat engine is free text.

      The game engine interface is a function driven API where actions are tied to screen buttons -- there's a complex scripting interface under the buttons and frames (such as inventory, character sheet, etc) that can be bound to keystrokes, or tapped from a button on the interface. The default interface has 12 user buttons on the screen + 8 character related buttons + 5 inventory buttons for bags. The 8 character buttons each lead to other frames with buttons that can be dragged to the original 12.

      One of the first User Interface modfications recognized that 12 customizable buttons werent enough given that you can receive hundreds of powers, and added 4 more 12 button-bars to the screen... But for just the original 12, I think you could do it.... Last I checked, the standard playstation 2 controller has 15 buttons (12 normally used) + 2 sticks. You might be able to get by if you used some of the buttons in combos (hold two buttons to act like Alt-#) but forget about custom combos that make classes like Warrior easier to play.

      As far as chatting with other players goes, maybe you can just ignore everyone else anyone says, but I can't see this going forward without some way for the player to communicate... sure there's a menu driven emote system, but it's nowhere near compehensive enough, and it takes a while to hunt and peck for your response. Maybe an on-screen keyboard for you to pick letters with the joystick one at a time, but that just sounds painful.

      Unless you got some sort of weird mod, in my opinion there just aren't enough ways to quickly control your character with a console interface...

    11. Re:If only it were available on consoles by sunami · · Score: 1

      well, if were available on consoles, it wouldn't look very good.

      One of the main reasons I have restricted myself to PC games, is that they look so much better than console games. Why? The obvious one is the resolution. 1600x1200 looks far superior to 640x480. Unless WoW is restricted to 640x480 (as Blizzard has been known to do, see Diablo 2), I wouldn't get it for console.

    12. Re:If only it were available on consoles by tepples · · Score: 1

      it would seem that the PS2 sould be able to handle WoW, with the HDD carrying the textures.

      Which would create confusion, as stores that sell new products now sell only the thinner PStwo, which unlike the original PS2 has no slot for an internal hard drive.

  13. Great game by xted · · Score: 2, Informative

    It's probably one of the greatest games I've ever played. The attention to detail is amazing, and I would suggest giving the game a try.

    I came from playing DAoC religiously for 3 years, and after having not played it for a few months, when I started to play WoW again i start slipping into my long nights of no sleep ;p

    It's a great game, but it's still far too time consuming for the casual gamer.

    1. Re:Great Game by Daemis · · Score: 1

      That's the beauty of being a casual gamer, you see. You budget your time, say two hours a day, and you know when to stop. Some quests might take longer, but considering that ahead of time can help you plan when you can afford the time to finish that quest for the Dark Sword of Impenetrable Defending. It might take longer to achieve your objective, but you'll get there eventually. It took me three years to get to level 80 in Asheron's Call. This leaves time for reading, writing, enjoying company, smoking bud, etc. Some might be expert multi-taskers that can do all of this at once, and good for them. It's not for everyone. I think the whole battle that we see regularly played out on MMO forums between power gamers and casual gamers is silly. If you only have two hours to play in a night, you only have two hours to play in a night. The game is there to be enjoyable for a long period of time, depending of course on your play style. Sure, you can race to level 60 in a few weeks, but where's the fun in that? I can honestly say that I prefer being a casual gamer.

    2. Re:Great game by nuknuk · · Score: 1

      As a fellow Ex-DAOC addict, i concur. This game has grabbed me by the gibblies and isn't letting go. That being said, it also seems very friendly towards more casual players. The plethora of quests that oftentimes only take 15-20 minutes to finish, along with the rest state (only a bubble of double xp for each 8 hour period you're not on, but still adds up quick, especially if you're truely playing casually) makes the game move along at a brisk pace. Good review by the poster.

      I think WoW is going to hang around as a fun game for a while, but is this really a surprise to anyone? People STILL play diablo 2 and starcraft religiously and how long have those games been out? blizzard is a artisan crafter of video games.

      --
      You can pick your nodes, and you can pick your friends, but you can't pick your friend's nodes
  14. Is that a challenge? by Tackhead · · Score: 2, Funny
    > No group of fanbois can obsess like Massively Multiplayer Gamers,

    "We're working on that..."
    - Everyone on the pro- and anti-Steam sides of the HL2/Steam debate.

    > and every aspect of the game was poked, prodded, and analyzed by the legions of would-be players. Once the Beta began, a line was thrown up between the lucky gamers who had the opportunity to participate and those who didn't. There was much wailing and gnashing of teeth in the [developer's] forums, and expectations ran even higher for those on the outside looking in.

    Hmm, maybe MMORPGs and FPSes aren't so different after all. *rimshot*

  15. Solved my problems! by macrom · · Score: 5, Funny

    unless you expect World of Warcraft to solve your problems with the opposite sex you're not likely to be disappointed

    I dunno -- my wife has been appearing late at night in my office begging me to come to bed, usually dressed in something rather scandalous. So, indeed, World of Warcraft satisfies more than just my gaming addiction!

    1. Re:Solved my problems! by MooseByte · · Score: 3, Funny

      "my wife has been appearing late at night in my office begging me to come to bed, usually dressed in something rather scandalous."

      She drapes herself in loose-leaf copies of the federal tax code?

    2. Re:Solved my problems! by handorf · · Score: 1

      "my wife has been appearing late at night in my office begging me to come to bed, usually dressed in something rather scandalous."

      She drapes herself in loose-leaf copies of the federal tax code?


      More likely transcripts of speeches from the presidential campaign. The tax code is really more like a fantasy novel.

      --
      -- IANAEG - I am not an elder god.
    3. Re:Solved my problems! by TiggertheMad · · Score: 1

      She drapes herself in loose-leaf copies of the federal tax code?

      Don't be thick, he is OBVIOUSLY saying that she has clad herself in pro-SCO articles from the newspapaer.

      She is obviously mental. Dump her.

      --

      HA! I just wasted some of your bandwidth with a frivolous sig!
    4. Re:Solved my problems! by Anonymous Coward · · Score: 0

      To bad you needed a game to make that happen. :)

    5. Re:Solved my problems! by kindbud · · Score: 1

      You think that's scandalous? I should show you my tax return if you want to see scandalous. :)

      --
      Edith Keeler Must Die
    6. Re:Solved my problems! by crawling_chaos · · Score: 1
      Which reminds me of the one Consitutional Amendment I support:

      No member of Congress or the President shall be allowed to hire another party to prepare their or their immediate family's Income Tax Returns.

      That one line in the Constitution and the entire Internal Revenue Act would suddenly fit on the back of a three by five card.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
  16. How's the play on an iBook...anyone? by Rude+Turnip · · Score: 2, Interesting

    This sounds like something that I could get into while relaxing on the couch with my wireless iBook (12" G4/800 model with 32meg ATI Radeon Mobility chipset& 384 megs system DDR). The official web site specs the Mac version of WoW above my iBook, but this review indicates that the game is not too graphics intensive. Can someone give me the straight poop on how well this game would play on my little iBook?

    1. Re:How's the play on an iBook...anyone? by k_187 · · Score: 2, Informative

      I played the beta on an 800 ibook g3 and probably averaged 12 fps (it varied, in town it was worse running about better). I've got 640 megs of RAM though, and I believe your videocard is slightly better. So you might get 15 ;) From what I've gathered, performance is slightly worse on the mac, but even at 12 fps it was still playable, you just needed patience when there was a ton of stuff on screen (and that suprised me, usually getting less than 30 fps drives me nuts)

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:How's the play on an iBook...anyone? by Carrierwave · · Score: 1

      I'm playing on a G4 dual proc. 800mhz with 640 megs of ram and an Nvidia GeForce 2MX and it plays well enough for me. Some times the animation gets a little choppy, but never out of the playable range.

    3. Re:How's the play on an iBook...anyone? by cipher+chort · · Score: 1

      My wife has an iBook 14"/1.2GHz, which I think has the same graphics card and has 384MB DDRam. It works well on her machine, but you do need to keep the clippling plane down at low (which is the default).

      In my PowerBook 15"/1GHZ with a 64MB ATI card and 768MB DDRam, I could increase the clipping levels to "medium", but I did notice some frame rate degradation in areas with a lot of players or objects. I think the low bus speed on the laptops is probably the limiting factor.

      --
      Someone is WRONG on the Internet!
    4. Re:How's the play on an iBook...anyone? by PaleBoy · · Score: 1

      My girlfriend is playing it on what I believe to be the identical machine. It...works. It's a little choppy, and she prefers to play it on my PC when I'm not there playing with her, but it definitely works.



      That's right. My girlfriend and I play MMORPGs together. I'm a lucky man.

      --
      ------ What's sadder than realizing you've filtered out your own comments?
    5. Re:How's the play on an iBook...anyone? by istewart · · Score: 1

      I play on a 1GHz B&W G3 with 896MB RAM and a Radeon 9100 PCI 64MB. Sometimes, especially in towns with a large outdoor population like Brill, the game will get noticeably jumpy, but I'm typically in the neighborhood of 30FPS with everything cranked down to low. My friend just got a GF6800 and honestly, the game doesn't really look any better on that card anyway. I'd say you might run into a couple of trouble spots, but my biggest bottleneck is probably the graphics card.

    6. Re:How's the play on an iBook...anyone? by primetyme · · Score: 1

      I play on a 1.3Ghz g4 iBook with 758Mb of Ram and the standard 32Mb video card, and I have to say I'm very impressed with the level of graphical detail, and the speed (as measured in FPS). I haven't seen how the game looks on a souped up Windows box yet, but so far everything looks great on my iBook, and I don't feel like I'm missing out on any kind of gameplay or experience.

      Being able to play a MMORPG on the couch is a nice bonus too!

      Dan
      http://f2o.org/

    7. Re:How's the play on an iBook...anyone? by Anonymous Coward · · Score: 0

      Ram is the determining factor. VERY old computers that have >512 MB play the game quite nicely.

      My 1.3GHz powerbook with 256 MB used to crawl in big cities, or when it got crowded. After a ram upgrade it worked fine.

      When I installed the game on my 700 MHz desktop I was warned that my processor didn't meet the requirements. This box had >512 MB and it ran the game very fine, even in big cities / flying.

      So just get ram if the game is slow!

    8. Re:How's the play on an iBook...anyone? by primetyme · · Score: 1

      That shoulda been 768Mb of RAM.. weeeeeee!

    9. Re:How's the play on an iBook...anyone? by gringo_john · · Score: 1
      I'm playing on a Powerbook G4 and it does work. Although sometimes the framerate wouldn't be record breaking, it is quite playable.

      Another nice thing about WoW is that there is only one version of the game you can buy in the stores. The 4 CDs that the game comes on will install the game on both windows and OS/X.

    10. Re:How's the play on an iBook...anyone? by Anonymous Coward · · Score: 0

      Shit. It's a mac.

  17. Leveling up by NeoSkandranon · · Score: 4, Informative

    I'm not sure how many people here currently play Lineage II or USED to play it, but that was the last MMO I got into and I regret ever paying a dime for it. LII was ALL about GRIND. Kill enemy. Kill enemy. Kill enemy. Pick up gold. Kill enemy. Ad freakin nauseum.

    WoW manages to break up this monotony admirably in several ways

    first: Quests. Questing is the way ot level up, not killing things endlessly. The quests take you all arond the world and give you some interesting insight into what's going on in th game world at the time.

    second: Loot. I expect to be jumped on by a horde of RP'ers admonishing me for liking my treasure but---well, it's exciting knowing that the creatures you're killing may possibly drop something you can use or sell for big bucks. In Lineage getting a useful drop was an extreme rarity--hell getting anything besides a handful of gold was an oddity enough. In short, having critters drop items more often, especially craft items and "trophies" makes the game more interesting.

    third: WoW runs beautifully on my machine (oldish, GF3 and an athlon XP) compared to lineage. Granted LII might have had spiffier more realistic graphics but towns turned into slideshows...this is apparent in WoW in bigger towns but not as severe.

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    1. Re:Leveling up by NeoSkandranon · · Score: 1

      BTW:
      East realm ,stormrage server, Roac the dwarven hunter at your service ;)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    2. Re:Leveling up by IamLarryboy · · Score: 0, Troll

      Yeah. WoW is a great ga[World server is down]

    3. Re:Leveling up by NeoSkandranon · · Score: 1

      God fucking forbid a game encounter trouble in the first 2 weeks of its launch. Unheard of. Never happened before. Oh wait, it has.

      Most of that due to people absolutely not listening to Blizzard's advice to choose low-pop servers.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    4. Re:Leveling up by MrWa · · Score: 1
      When will a MMO game come out where the players are actually PART of the world. Even the most recent game, WoW, the majority of quests that you perform have no real impact - you do play a part in the story line, moving item A to location B, but you can create a new character and do the exact same quest! So, basically, my first character did nothing!

      What about a sense of place or ownership. In UO, players could own a house. This gives a sense of permeance to the character, a sense of belonging. In all the MMO's sense that time, the characters exist only to grind - kill and loot an endless supply of computer controlled opponents. WoW is no different.

      As for grind - the very aspect of having character levels, with an obvious experience bar, promotes the grind aspect of the game. Grinding may now involve completing quests, but that is still grinding, and will end up being about as fun in the long run.

    5. Re:Leveling up by Anonymous Coward · · Score: 0

      Heh, in all my 30 levels in LII, I never got one drop. And it was grinding like hell.

    6. Re:Leveling up by BagOBones · · Score: 1

      If you choose a different race you get a different starting location in WOW, some quests overlap but your story line especially at the start will be very different.

      Also every class has class specific quests, this makes getting those class lvl skills more of a challenge than just instantly getting them at a given lvl.

      Questing is not exactly grinding in WOW because the quests drive the story as well has having much better variation that I have seen in other MMO games.

      Player housing is a planned addition to WOW in an up coming update. It more important to higher lvl characters with extra coin and time on there hands.. To most player housing usually ends up as a storage bunker anyway.

      Grinding Is auto missing that are all the same (SWG) there where VERY few real quests in that game and they where hard to locate. City of Hero's is not to bad in the story department, but with no quest Item artwork and VERY repetitive mission types its not much better.
      I find WOW quests have a bit more depth, but sure you get a good number of kill / collect missions as well.. At least when you get a quest to collect pumkins, you need to walk into a farms field and walk up to a pumkin, you then get one in your back-pack.. In City of Hero's, you go to plain building after plain building clicking on boxes for the most part.. Although I hear that has improved.

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    7. Re:Leveling up by NeoSkandranon · · Score: 1

      If each quest in a game had an actual in game impact, they couldn't be duplicated. Therefore they would run out VERY quickly, as each player couldn't do the same quest.
      What you say is a good idea, but i don't see any way to put it into practice.

      As far as a sense of ownership, I find it quite cool that crafted items have your name on them, basically telling the world who made that particular item; double cool if you're a high level crafter and making high powered stuff. There have also been rumors of guildhouses and similar things planned for the future.

      And, respectfully, i disagree about grinding. We appear to have different definitions of it--I call grinding killing monsters in the same place for hours on end. The WoW questing keeps you moving around and doing different things (not extremely different, but different) which, IMHO makes it infinitely more entertaining than nuking hordes of Liriens in LIneage II for HOURS all for nearly zero payoff.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    8. Re:Leveling up by Thuktun · · Score: 1

      Even the most recent game, WoW, the majority of quests that you perform have no real impact - you do play a part in the story line, moving item A to location B, but you can create a new character and do the exact same quest! So, basically, my first character did nothing!

      This may work for a handful of characters, but doesn't scale very well beyond that. With hundreds of thousands to millions of players, how would you possibly be able to create unique, meaningful quests for any significant fraction of the players?

    9. Re:Leveling up by ALpaca2500 · · Score: 1

      oh lighten up. after seeing the [world server is down] several times over several days, i found that comment rather amusing.

      and the low-population servers quickly turn into high population servers when they're the only ones online...

    10. Re:Leveling up by rpillala · · Score: 1

      You mention Lineage II and I played it for some time so I want to point out some other differences that I think makes WoW better:

      • Good money and xp from quests
      • The ability to share a quest with someone in your party (i.e. they don't have to return to town and find the NPC and come back)
      • Slower spawn, roving monsters - I'm not sure if this was even a conscious decision but I really don't see people camping spawns. Areas with high end mobs (relative to your level) are instanced and therefore not subject to camping.
      • Sell items without having to go AFK or even remain ingame, so there's no reason for characters to sit around town reducing everyone's frame rate
      • The "rest" feature encourages players to log out in town, and more specifially, in the inn. The inn is a small room with walls, so that when you spawn there you don't have big load times while the game draws the world.
      • You can invite people to your party without being in the same area as they are. If you can message, you can invite. Same goes for ingame guilds.

      I could go on, but but in short WoW has taken the things that are usually unnecessarily difficult and made them simple.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    11. Re:Leveling up by Onan · · Score: 1
      As for grind - the very aspect of having character levels, with an obvious experience bar, promotes the grind aspect of the game. Grinding may now involve completing quests, but that is still grinding, and will end up being about as fun in the long run.
      Well, any game in which you're continually trying to make progress can be called "grinding"; the only question is whether if feels repetitive and boring and burdensome.

      While this is not unprecedented, WoW seems to minimize this a bit by giving you many different aspects of your character which you can spend time advancing. You can get xp by killing challenging mobs, or by completing many different quests. If you tire of those, you can spend some time working on your crafting/gathering/fishing/cooking skills, or collecting money to buy improved equipment, or just explore new areas. By the time you've rotated through the full span of things that need development, going back and finishing up those quests you've been ignoring starts to sound interesting.

  18. Re:Some Review by theVP · · Score: 4, Interesting

    sorry, with their subscription fee at around 150 bucks a year, I'll just keep playing archaic games that don't require subscription fees.

    --
    "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
  19. Great review of an excellent game... by gatsu · · Score: 0

    ...you covered all of the points that came to mind about the game and some others that hadn't. I'm currently enjoying the game in short (1-2 hours at a time) sessions, and I find that it's great to be able to play with such a small time commitment and still advance. My previous MMORPG experiences "required" me to invest so much more time to advance that it felt like I was never advancing at all. Anyway, enjoy the game :)

    1. Re:Great review of an excellent game... by tricops · · Score: 1

      I have to second that :) A friend of mine insisted on getting FFXI and trying to get into that, so I tried that out with him, but soon got sick of the whole time sink aspect of it. It was impossible to get anywhere without sitting down and wasting a 4-6hour block of time trying to get a decent group, go out somewhere, wait while people got themselves killed repeatedly, etc etc. WoW has been nothing like that all so far, and any load times are hidden except at the very beginning.

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
    2. Re:Great review of an excellent game... by gatsu · · Score: 0

      And at least when you get killed repeatedly in WoW you can go right back to where you died and do it again and again without a drastic penalty :)

    3. Re:Great review of an excellent game... by tricops · · Score: 1

      Yeah, though I've avoided that fun aspect of it thus far by choosing a rogue without realizing it was basically the powerhouse char :D

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
  20. Copied ideas from ProgressQuest by Anonymous Coward · · Score: 1, Funny

    Soundsn like their no-penalty-for-dying is one step closer to progressquest (the best MMPORG)

    1. Re:Copied ideas from ProgressQuest by pat_trick · · Score: 1

      My +14 Invisible Vorpal Culverin weilding level 37 Mu-Fu Monk Panda Man will have to agree.

  21. Four time zones, eh? by Anonymous Coward · · Score: 0

    Let's see.... There's Aleutian, Alaskan, Pacific, Mountain,... Hey! You left out the Central time zone!

  22. No wonder there's so much world hunger. by Kiyooka · · Score: 2, Funny
    "The rest of the world is officially on hold as the European lunch of the game moves forward."

    Is that necessary? It's just another meal, albeit a Blizzard-sponsored one.

    1. Re:No wonder there's so much world hunger. by torqer · · Score: 1
      The line before that is just as good...

      "Currently the game has been released to North America, Canada, South Korea, and Australia. "

      Last I checked Canada was a part of North America.

    2. Re:No wonder there's so much world hunger. by Anonymous Coward · · Score: 0

      "Currently the game has been released to North America, Canada, South Korea, and Australia. "

      Last I checked Canada was a part of North America.


      Also, in South Korea the game is only for... uh, never mind.

  23. WoW Fanboy wouldn't give it 10/10 by Lightwarrior · · Score: 2, Insightful

    Let me get this out of the way - I really, really enjoy WoW. I played in the first Stress Test up to ~25, I played in the Open Beta up to ~25, and I'm just reaching there now in Retail. What I have played of the game is damn near perfect.

    But it's not *flawless* - and by rating something 10/10, you're basically saying that there is *no* room for improvement, and that *nothing* could be done better.

    So far, the release has been a little shakey. Yeah, it has only just now been a week, but there has been significant problems for four of the servers, some lag issues, and some unexpected down times. Nothing really serious - it has been a pretty good launch - but nothing worthy of a *PERFECT* score.

    It's definitely 9/10 material, 9.5 even, and I would highly recommend it to fans of Warcraft and the MMOG genre.

    -lw

    --
    Mods: Disagreeing with me != my post Offtopic / Flamebait.
    World without hate or war, invaded. Tragic?
    1. Re:WoW Fanboy wouldn't give it 10/10 by Zonk · · Score: 5, Informative

      I wrestled with what score to give the game for quite a while.

      It basically came down to this: I think half scores are copping out. Gamespot gave the game a 9.5 but didn't have a single complaint in the review, as far as I could tell, that would merit half a point being taken off.

      I was planning on giving it a 9 until, as I say at the end of the review, I considered the inordinate amount of polish this game has. The polish really brings the game above and beyond basically every other MMOG out there.

      Don't take a 10/10 as "perfection". There is no perfect game. I gave it a 10 because to I simply couldn't think of anything to complain about, and I know it's just going to get better as they add more content.

      I don't think that 10s should be used regularly, but if any game warrants it it's this one.

    2. Re:WoW Fanboy wouldn't give it 10/10 by TheFrood · · Score: 2, Informative

      But it's not *flawless* - and by rating something 10/10, you're basically saying that there is *no* room for improvement, and that *nothing* could be done better.

      No, he's saying that on whatever scale he's using, the game is good enough to merit a "10". There's no rule saying that "10" has to mean "perfection".

      --
      If you say "I'll probably get modded down for this..." then I will mod you down.
    3. Re:WoW Fanboy wouldn't give it 10/10 by mph · · Score: 4, Funny
      But it's not *flawless* - and by rating something 10/10, you're basically saying that there is *no* room for improvement, and that *nothing* could be done better.
      Tell that to Nigel Tufnel.
    4. Re:WoW Fanboy wouldn't give it 10/10 by Lightwarrior · · Score: 1

      Generally speaking, I'm a fan of a more detailed scale when rating a game - like half-points, or a scale from 0-100 instead of 0-10 (or worse, 0-5). The reason for this is that I tend to judge games based on others like them, and some games have flaws that are present but don't seem worth a 10%+ degradation in score. But it's chiefly personal preference, and docking a game a half-point for reasons unknown is certainly not good journalism (if you failed to award full marks, say why).

      But there's a tricky side to reviewing "living" games, like MMOGs - and that's the Release factor. What seems like it should go flawlessly the day before everything goes Live, might have a nasty surprise or two in store for them.

      And while that's not the only complaint I have about WoW, it is the only one I would rate above minor class issues - the release has not gone as smoothly as I would have liked.

      Technically speaking, that's a post-release concern, and those aren't usually talked about during pre-release reviews (how can you rate something that hasn't happened yet?). So I'm curious - does your review account for the minor glitches of the past week, or is it a "State of the Game on Release" sort of review?

      Thank you for replying.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    5. Re:WoW Fanboy wouldn't give it 10/10 by SydShamino · · Score: 1

      >> Nothing really serious

      Most of the problems have not been serious, no. Servers down happen. (I lived through the EverQuest Luclin release; nothing can be that bad.) The effect of lag are very interesting and different (mobs continue to move and can be attacked, killed, etc., but one cannot loot or move about items), making this more challenging than EverQuest (i.e. everything just lags up fairly equally).

      However, the one thing that I would call serious are the seemingly automatic rollbacks on server crashes. Each time the server goes down, the game goes back a significant amount of time. This is true even if you have travelled extensively (i.e. to another zone) or even if you've logged out of the game! It can be very disconcerting to log out safely in your home base, only to log back in the next day and find yourself back in the middle of the enemy camp you fought in the night before, with the last 5 minutes of loot gone. I've never seen another game where, once you successfully camped out, there was any concern that your items would be lost. This is serious, and it scares me.

      The queues to get onto the populated servers are a problem for Blizzard, and they will be a bigger problem for me if they aren't resolved fairly soon. Blizzard brough up 41 servers at opening, and brought up another 47 in the first week. But, I and my guild started playing the first day, so I'm on an "old" server with high population, and I have to wait in queue for 10 minutes to an hour to play. As soon as I'm paying a monthly fee, this won't be acceptable.

      The queues are a problem for Blizzard now as it hampers growth and long-term adoption. I gave out the free disks and free trials that came with my purchased copy to friends that have never played an MMORPG, and I told the friends what server I was on. But, I hope they have not yet tried to play, because if they find a queue to play on my server, they may give up and quit before they begin.

      --
      It doesn't hurt to be nice.
    6. Re:WoW Fanboy wouldn't give it 10/10 by Zonk · · Score: 1

      No problem.

      The start of my review says "Read on for my impressions of World of Warcraft as the game stands at Launch." I didn't take into account the lag and server queues when I wrote the review, because they're weren't an issue before launch, and are not going to be an issue six months from now.

      As you (and a lot of folks) have said, it's not a flawless launch, but the only one I can think of that's done better is City of Heroes (which had to contend with a *much* smaller initial population rush).

      I give the Blizzard techs mad kudos for keeping the game as stable as it is.

    7. Re:WoW Fanboy wouldn't give it 10/10 by American+AC+in+Paris · · Score: 1
      No, he's saying that on whatever scale he's using, the game is good enough to merit a "10". There's no rule saying that "10" has to mean "perfection".

      When one uses a 10-point scale, it's safe to assume that a score of 10 means "there is no way this could be any better". The scale ends at 10, after all. True, there's nothing that says 10 must be a perfect score, but it kinda defeats the purpose of giving something a quantitative score if the scale has arbitrary endpoints. What do you do if an update makes WoW even better? Do the inane "This one goes to eleven" schtick?

      If "10" doesn't equate to "can't get any better", there's little point in giving it a number grade. You might as well get surreal. "...on a scale of 1 to 10, with 1 being 'angular', 5 being 'effervescent', and 10 being 'receptive', how would you rate this game?"

      --

      Obliteracy: Words with explosions

    8. Re:WoW Fanboy wouldn't give it 10/10 by TheFrood · · Score: 1

      True, there's nothing that says 10 must be a perfect score, but it kinda defeats the purpose of giving something a quantitative score if the scale has arbitrary endpoints.

      No, it doesn't have arbitrary endpoints, it has a finite resolution. Look, suppose widgets come in all lengths ranging from zero to ten inches, but you're only allowed to report their lengths to the nearest integer. What do you do with a widget that's 9.7 inches long? Report it as 9 inches long because it's not the longest possible widget? No, the most accurate thing to do is round it to the nearest integer and report it as 10 inches.

      What do you do if an update makes WoW even better?

      Say that it's slightly better and still a 10.

      --
      If you say "I'll probably get modded down for this..." then I will mod you down.
    9. Re:WoW Fanboy wouldn't give it 10/10 by Blakey+Rat · · Score: 1

      One thing you hardly touched on... what about the roleplay aspect of the game? On the RP-enforced servers, do people actually RP or is it the exact same as the normal servers? Did you see any of the staff correcting names or talking to people about needless OOC communication?

      The part all of these MMORPG games forget is the RP. I play a RP-based MUD called Eternal Struggle (www.esmud.com), which is great, but I think you could really do a lot more moving to a graphical environment... unfortunately, most MMORPG games (definately all the ones I've tried) just give lip-service to the RPers without providing them with any actual support.

      There's no way to gain experience via RP, for instance. There's no enforcement of the naming policy. (Horizons: Empire of Istaria was bad for this one... on a RP-enforced server, seeing people named "CellPhonia" is very distracting.) There's no filter to implement languages your character does not understand. There's usually no facility for noteboards in the game, or sending letters back and forth. Channels such as "tell" are often considered IC channels, meaning that (apparently) every character in the game is a gifted psychic.

      God I'd love it if some developer of a MMORPG implemented a THIRD of the RP-supporting features that ES MUD has.

      Great review otherwise.

    10. Re:WoW Fanboy wouldn't give it 10/10 by kin_korn_karn · · Score: 1

      this may be the first time in history anything related to Nigel was termed as Insightful.

    11. Re:WoW Fanboy wouldn't give it 10/10 by MourningBlade · · Score: 1

      I'm on an RP server, and people DO RP. The GMs on one server started handing out 3-hour bans like candy for OOC conversations. That solved the issue PDQ.

      Not sure about the naming troubles, but I haven't seen any "external" names.

      Not only do people RP, they're helpful. And given the huge variety of appearances and such, people are interested to see odd things. I'm a gnome, and showing up on the NE island was a Big Thing for a lot of people (it was quite a trek).

      Also, people are hacking the emote system to get an approximation of "look" ("You see CruelCoconut, the cruelest warlock to ever sail the seas of the world. The needle stuck in her shirt and the skinning knife next to it indicate her crafts.").

      As for languages your character doesn't understand: that's there. My demonic minion is always kvetching in Demonic, and if the dwarves switch over to Dwarvish I can't understand a word.

      In-game there is a mail system. Letters are instantaneous, parcels take a while. You can even send C.O.D!

      If you have any other questions, reply and I'll try to answer.

    12. Re:WoW Fanboy wouldn't give it 10/10 by MourningBlade · · Score: 1

      I think 9/10 is "nothing to complain about."

      I think 10/10 is "good in ways I didn't expect." WoW is definitely that. I keep finding things I didn't even know I wanted.

      Side note: Made in USA by Paul Graham has some good points.

      Then again, reviewing systems are all different. I spent a while thinking about them as a sub-topic of grading systems. The whole thing depends on your philosophy.

      I think part of the reason we put in numerical or categorical grades is to give a light to view the rest of the review by - I've read some 90% reviews that read like condemnations of bugs and misfeatures, and some 60%'s that seemed like praise. At least when you have the number, you know the tone of the article.

    13. Re:WoW Fanboy wouldn't give it 10/10 by Drakonian · · Score: 1
      Haha, insightful.

      It's like saying how much better can this game be? and the answer is.... None. None more better.

      --
      Random is the New Order.
    14. Re:WoW Fanboy wouldn't give it 10/10 by Stormie · · Score: 1

      Tell that to Nigel Tufnel.

      Mod parent up to SIX!!

    15. Re:WoW Fanboy wouldn't give it 10/10 by Anonymous Coward · · Score: 1, Informative

      Wow is the baby food of MMO's. I played thru most of beta and got extremely bored with all the character types. The world is appealing but combat is really not that fun. Also character development is pretty simple. So if you're a Blizzard fan/ or super casual gamer then this game is for you. Otherwise if you're hardcore move along before you waste your money.

    16. Re:WoW Fanboy wouldn't give it 10/10 by Anonymous Coward · · Score: 0

      If you have nothing to complain about, you aren't playing the game right now. Simple as that. There are plenty of issues that push this game well away from 10.

    17. Re:WoW Fanboy wouldn't give it 10/10 by Wolfstar · · Score: 1

      I'd tend to agree, though there are a few things that irk me.

      For one, I'm running into a real cash crimp with crafting and trying to level up my character. I hit Level 12 and suddenly my abilities cost 8 Silver a piece. This could use a little tweaking, one way or the other.

      Two, movement is horrendously slow, especially compared to other games. You adjust to it, but it's aggravating. (Keep in mind, I come from a background of four years of AC1, where outrunning the wind is possible.)

      Three, WoW loses a point, irrespective of everything else above, which might actually add up to half a point compared to the rest of the game, for Blizzard's totally inexcusable regional restriction rules. There is no reason to implement them, and it shows that someone upstairs STILL has this fixation with Battle.net and a lack of true understanding about MMORPGs. Ping Lag is not the killer in an MMO like it would be in other games; it's mostly a minor annoyance for anything less than around 1k or so pingtimes. This effectively trashes their primary reasoning. Further, the suggestion to military and foreign service personnel that they purchase a subscription in the region they're stationed within if they'll be stationed there for an extended period of time demonstrates a severe lack of understanding about what drives an MMO player to play. And finally, the fact that they provide these incredible tools for Guild management and identity and then artificially break up guilds because they think Euro players shouldn't want to play on American servers is just bunk.

      All told, I'd give it a 8.5-9/10. And I left Asheron's Call 1 for this game, something I truly thought no game out there would ever be able to do.

      MMO Players: If you're undecided, think back to the magic of when you first started playing your original MMO. I've beta'd four or five MMOs in the last four years, as well as playing AC1. WoW captured the magic, for me, and imbued it into their world. Give it a try; at worst, you're out another $50 and had at least as much gameplay available to you as you would have had spending it on an FPS.

      --
      You thought that this sig was what you think that I thought you wanted me to think. I think.
    18. Re:WoW Fanboy wouldn't give it 10/10 by Blakey+Rat · · Score: 1

      Well, it's 200% better than Horizons which claimed to support RPers. Maybe I'll pick it up and give it a try. I still wish there were a way to level without having to do all the boring combat or crafting, like ES MUD has, but I guess you can't have everything.

    19. Re:WoW Fanboy wouldn't give it 10/10 by Swanktastic · · Score: 1

      The only thing that matters to me is some sort of ordered ranking of games at any given time. If I'm in the mood for a game, I'll go out and buy a game. Typically I'll look at the RANKINGS, not the scores, and go buy the best one. Maybe I'm the only one in this boat, because frankly its hilarious to me that folks would argue about whether the game is a 9.5 or a 10. If you're listening to one reviewer to justify your gaming, you're much more trusting than I am. Gamerankings has about the best system there is to reduce site/reviewer bias. About this time of year, I say look at their top 5 or so, say that I have a budget for 2 and pick the ones that interest me. Isn't that the way most (non-hardcore) gamers buy games? I could care less if someone ranked a game 52/67.. All that really matters to me is how their score compares to other rankings they've done.

    20. Re:WoW Fanboy wouldn't give it 10/10 by Anonymous Coward · · Score: 0

      When one uses a 10-point scale, it's safe to assume that a score of 10 means "there is no way this could be any better". The scale ends at 10, after all.

      No, it means that it is in the top 10% of games. There are 10 numbers, after all.

  24. How do you convert Mac to PC? by Ohz · · Score: 0, Interesting

    I know the game is completely playable on this dated setup. 1.2Ghz Athlon TBird 256MB PC100 ATI Radeon 9000

    1. Re:How do you convert Mac to PC? by Rude+Turnip · · Score: 1

      "I know the game is completely playable on this dated setup. 1.2Ghz Athlon TBird 256MB PC100 ATI Radeon 9000"

      That's a little below the specs of my PC laptop, which performs sort of on par with my iBook. Thanks :)

  25. Could not have said it better. by say__10 · · Score: 1

    The game is a perfect 10. The only complaint is with the server lag and the amount of people in the servers, but thats alliviated by moving to a less populated one.

    Does anyone know for sure if the rumor is true that Blizzard is going to be adding to the free month you got for purchasing the game cause of the down time and problems they have had?


    --
    Home of the midwest loser - www.say-10.net
    1. Re:Could not have said it better. by Anonymous Coward · · Score: 0

      Yes, it's true.

    2. Re:Could not have said it better. by Daoenti · · Score: 1
      Does anyone know for sure if the rumor is true that Blizzard is going to be adding to the free month you got for purchasing the game cause of the down time and problems they have had?
      Yes, it is, it's been posted as a sticky on the forums at www.worldofwarcraft.net, however they havn't stated exactly how much free time they are giving or exactly how they are determining who is elligable for that free time. The quote directly from them:
      We sincerely apologize for any inconvenience and are dedicated to providing World of Warcraft players with the best play experience possible. Therefore we'll be adding a small trial-period extension for players who created accounts before or during the downtime. In the days ahead, we'll provide additional details on how the trial-period extension will be determined. As always, we appreciate your continued patience and support; we're still monitoring the servers very closely and making adjustments as needed in order to ensure that World of Warcraft continues to run smoothly for everyone playing.
  26. And let's not forget... by Anonymous Coward · · Score: 2, Informative

    ... it runs on a Mac!

    1. Re:And let's not forget... by Retep+Vosnul · · Score: 0

      Possibly several mac's.

      korea ?

      --
      -- forget /. It's gone.
    2. Re:And let's not forget... by SlamMan · · Score: 1

      And it does frequently on mine.

      --
      Mod point free since 2001
  27. My obligatory gripe... by NerveGas · · Score: 3, Insightful



    There's just no way I'm going to pay $50 for a game that I can't even play unless I keep forking out more money. If they want $13 to $15 per month to play the game, then they should give the game away for free.

    steve

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
    1. Re:My obligatory gripe... by flying_monkies · · Score: 1

      If it makes you feel better, consider that the game is free and they're charging you $50 for the first month of access. Additional months drop to $15 if you want to keep playing.

      --
      I disagree with what you say, but I'll defend your right to say it to the death - Voltaire
    2. Re:My obligatory gripe... by Jugalator · · Score: 1

      I see your gripe and raise you a "continously adding content, bugfixing, gm staff and providing 80+ servers isn't free you know"

      However, it doesn't cost $15 / month from hundreds of thousands of gamers. Keep in mind that Diablo II and Starcraft and Warcraft III combined run on free servers along with free patches over the time of several years. And if I'm not totally wrong, these games have each had their major content patches and expansions.

      Most of it is of course because they want to make a greater profit than from, say, Warcraft III or earlier games. It's understandable but I don't like that they keep trying to hide that fact.

      --
      Beware: In C++, your friends can see your privates!
    3. Re:My obligatory gripe... by k1llt1me · · Score: 2, Interesting

      You are wrong... Diablo....Starcraft...Warcraft2...Warcraft 3...yes they all use Battle.net which is nothing more than a glorified chat server where players go to meet. Once you start a game all the real work happens between the players computers (besides reporting win/loss stats back to Battle.net). MMORPGs are much more server intensive and expensive to maintain as the game really runs on the servers.

    4. Re:My obligatory gripe... by MindStalker · · Score: 2, Interesting

      Personally I'm waiting for a quality MMORG to come out that provides the option of per hour play for those who don't want to play much. Personally I might have the time to spend 30 minutes to an hour a day on such a game. I can't imagine having to pay the same as someone who spends every waking moment on it.

    5. Re:My obligatory gripe... by redivider · · Score: 1

      The costs involved in developing the game are completely different than the costs of keeping the game world up and running and providing 24/7 support for hundreds of thousands of players. You can't expect them the to just eat the development costs and hope to make it all back on subscriptions. If you want TiVo, you buy the unit and then you also pay a subscription for the monthly service and support. Same goes here. You can't really compare this to single player games or even to other online games where the users run their own servers. Once the game is released, the company's work is pretty much done. They still provide support, but its nowhere near the support needed on a MMORPG, where every copy of the game that is running is connected to their servers. If you don't enjoy this type of game, then obviously it's not worth it to youo. But for a lot of people it is. I bought HL2 a few days after release and I'm already through the whole game. I'll probably play it again sometime and check out the DM mode, but I've seen pretty much everything the game has to offer. And I still think it was worth the price. With WoW, you can play for months and still not run out of new and different things to do. You could say the same thing about a lot of single player RPGs, but aside from a few games (like Morrowind) you can only get these huge worlds to explore in MMORPGs. Think about it, you probably pay close to $100/month (if not more) for a high speed connection and cable TV subscription. And I'd say a good portion of WoW players are spending *way* more time in the game than they are just surfing the web or watching TV. Considering that, it doesn't seem as expensive, to me at least. Hell, I spend way more than $15/month on my phone and I hardly even use it.

      --
      Sinch
    6. Re:My obligatory gripe... by Anonymous Coward · · Score: 0

      Really? How much does it cost?

      My estimate is that for 300,000 subscribers they would take in about $4 million a month, $48 million a year (say $50 million for computational purposes).
      Lop off the 40% in federal/state taxes and that's reduced to $30 million per year.

      If we assume that the average cost to employ someone is around $150k for salary/benefits/etc. that translates to 200 employees employed per year. That may be a bit over the top, but we haven't counted equipment and bandwidth costs yet either.

      That is why it costs $12-$15/month.

    7. Re:My obligatory gripe... by Wind_Walker · · Score: 1
      Yeah, how DARE Blizzard try to recuperate their 4 years of development costs by charging money for the game!

      If the game were developed in spare time (like A Tale in the Desert) or was purely text lacking a lot of polish, then I could see an argument for giving the game away for free. Otherwise, suck it up.

    8. Re:My obligatory gripe... by pitdingo · · Score: 0

      how many employees does Blizzard have in total? And I hardly doubt 200 people are required to keep WoW running each year. Give me a break. They are merely trying to gouge people for more money by using that holy grail of software economics...the subscription model. I bet they could charge $5 a month and still make a healthy profit. After all, the game costs $49.99 in and of itself.

    9. Re:My obligatory gripe... by Refrag · · Score: 1

      I definitely agree. I'll either pay for the game or the service, but not both. WoW is the first game I've even considered paying for the service for.

      --
      I have a website. It's about Macs.
    10. Re:My obligatory gripe... by khallow · · Score: 1
      Yeah, how DARE Blizzard try to recuperate their 4 years of development costs by charging money for the game!

      I tend to agree with the original post. Charging $50 for the game and then charging per month doesn't sound good strategy to me. I have no problem with them trying to maximize their profits and recover costs, I just suspect that the original poster is right. And whether or not they can recover their development costs is irrelevant to me. It's Blizzard's job to do that, not mine.

    11. Re:My obligatory gripe... by khallow · · Score: 1
      If we assume that the average cost to employ someone is around $150k for salary/benefits/etc. that translates to 200 employees employed per year. That may be a bit over the top, but we haven't counted equipment and bandwidth costs yet either.

      How about $30-50k? That seems more reasonable for tech support flunkies. They can hire 600 or more employees per year on that and probably can get away with one tech support person per 1000 to 5000 players. Personally, I think there's plenty of money out there for support and infrastructure.

    12. Re:My obligatory gripe... by Stone316 · · Score: 1
      So you want to penalize people for being able to play more than you? Or to subsidize your bill? Maybe you should stick to single player games.. For 15$ a month this is a pretty good bargin since your granted unlimited playtime.

      I remember a number of years back when UO came out.. I said to friends that i'd never play a game that had a monthly fee... I was shocked when I heard about it. But realistically these games provide alot of fun factor for the price of a movie admission and I get alot more enjoyment out of it.

      --
      "Thanks to the remote control I have the attention span of a gerbil."
    13. Re:My obligatory gripe... by king-manic · · Score: 1

      Wow is pretty godo for that, 1 quests takes 30min -2h to finish. you can pick up anywhere. So you can just take short quest, complete it and still feel okay. pick friends wiht similiar scheduels and viola. You have a game with small incrmeental rewards even for players short on time.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    14. Re:My obligatory gripe... by febuiles · · Score: 1

      Everyone else is complaining and giving for sure that we all live in US with a monthly income of at least 1500 dollars.
      Hello guys from the other countries where receiving $1000 a month is a pretty good amount that lets you live like a decent person.

      I'll give my example, Colombia, where the minimum salary is around 120.
      I have a pretty decent life, but guys, come on, here a ticket for a movie on any Cinemark is about 4 dollars, with 20 bucks you could tank almost every normal car and being a good kid you receive $70 a month (having a "capable" family).

      Spending $50 on a game to wonder if you'll like it or not is kind of suicide, I bought UT2k4 for $30!!!

      I just think they should at least give away the game, or use a Steam-like system to distribute it for $15-$20 and then give a $5 or $6 first month test, then if anyone wants to spend the other $15, well great.

      So please, Mr. Blizzard take in consideration other parts of the world as you have done with your other games.

      PS: Anyway, I'll just get the freakin' game, pay for 3 months and give a good use to this vacations, it's Warcraft after all...

    15. Re:My obligatory gripe... by febuiles · · Score: 1

      240.000 persons have buyed the game to this moment, that makes $12 million just to start, and christmas is around the corner.
      Now let's be pretty bad and say that just 140.000 will buy one month and you got yourself another 2 millions. Now lets say that in xmas plus in the upcoming 3 or 4 months the same number of persons will do just the same and you got yourself a total $29 millions being pretty negative.

      My personal calculations is that within the first 4 months they will easily get at least $50 millions, which I'm sure is LOT less that they invested in making the game.

    16. Re:My obligatory gripe... by NerveGas · · Score: 1

      Spending $50 on a game to wonder if you'll like it or not is kind of suicide, I bought UT2k4 for $30!!!

      Spending $50 on *one* game to see if I'll like it isn't all that bad. But when I have to spend $50 on five, ten, or twenty games before I find one that I like, then it's not as easy to say "Spending $1000 on games to see if you might like one isn't that bad."

      I keep trying game demos, and it seems that for every 100 games published, there might be one that isn't just crap.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
    17. Re:My obligatory gripe... by Anonymous Coward · · Score: 0

      If it takes you 20 games to find one you like, perhaps you should take up another hobby and stop downloading 100s of demos.

    18. Re:My obligatory gripe... by CAIMLAS · · Score: 1

      Let's think this through a little more logically.

      First, their development costs. Judgeing by the credits for Warcraft 3, I'd say WoW had around 3x or more the staff working on it (probably more, due to the infrastructure scale, but let's be conservative). Off the top of my head, I think there may have been around 70 people in the credits, on the low side. Let's say there's 250 people that helped develop and design WoW, with a median income of around $80,000/year. Then consider the cost management for those 250 people - add on another 20% of that cost for management and other personel (secretaries, cleaning, accounting...) Then you have building costs - let's just guess here, at around $5,000/month. I suspect that's far on the low side given the likelyhood they're in a fairly urban (and thus expensive) area. Then we need at least 1, probably more like 2 or 3 systems per developer and artist, plus network infrastructure and furnishings - let's say it's $3,000 per head (that is, those doing actual production - we'll ignore the 'non-productive' part of the company) for equipment over the course of 4 years (or more) that it took to develop. This is likely also conservative, in my opinion.

      So, in summary, we have:

      250($80,000) + 0.2(250)($80,000) + 48($5,000) + 250($3,000) = ....

      * Creative and technical talent: $20,000,000
      * Management and misc. personel: $4,000,000
      * Building costs: $240,000 (this is likely quite short of actual costs, IMO - it doesn't even include things like electricity, for instance)
      * Technical tools: $750,000

      For a grand "total" of... drum roll...

      $24.99 million

      Now, for the "how many people would buy it" factor? I'll just go with what you've got, because I think it's an unrealisticly positive asessment, and I don't know of the actual to-date figures. A large percentage of people are done Christmas shopping by the end of November in the States, for some reason. This also isn't the kind of game that people buy as a gift, as it requires a subscription (unless it's known that it's a wanted gift). I think the purchases will be, over all, distributed fairly evenly from month to month, curving off after 4 or so months. I suspect the amount earned would be roughly $40 million or so.

      I suspect that Blizzard won't be making all that much off of the subscription fee - it costs a lot to run dedicated game servers, and takes a lot of time to keep creating more content for said servers and players, in addition to the slew of security and user concerns.

      Also, keep in mind that the millions made aren't really "profit" so much as "we're going to be using this money to help fund future development so we don't have to put off eating for 4 years while we make the game". And, when was the last time you bought a game and actually played it for more than (say) 30 hours (1hr/day) before becoming tired with it (with the exception of rare games such as HL/CS)? If you're going to be playing for more than a month, chances are you're doing it rather than going out and purchasing another game (which, in turn, would likely get played for 8 or so hours and unfortunately discarded as a piece of shit).

      In proportion, that $15/month doesn't look so bad when you compare it to the costs of getting another, different boxed game. Compare it to any other form of entertainment (aside from possibly cable TV, if you watch more than 2.5 hours a day), and you'll see that it's hard to find a price-competitive form of entertainment (compared to the $50/30 hours), or subsequent months of $15/20 hours (or whatever).

      I do think they need to change their price model, though, to be hour-based for those that don't play much, with a "maximum of $15/month" cap or so, so it's more desireable for the casual player to play.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    19. Re:My obligatory gripe... by MindStalker · · Score: 1

      No $15 dollars is fine for unlimited, but why not offer say $5 dollars a month for 40 hours a month for those who don't wish to play much.

    20. Re:My obligatory gripe... by febuiles · · Score: 1

      >> And, when was the last time you bought a game and actually played it for more than (say) 30 hours (1hr/day) before becoming tired with it (with the exception of rare games such as HL/CS)?

      I was just going to say CS :D
      Anyway, there's still Quake or UT, and the pricing based on hours, that I think is the best they could do, and as you say, max. $15 a month.

    21. Re:My obligatory gripe... by TopherC · · Score: 1

      Agreed 100%!

      All Blizzard's other games cost about $50 new, but there was no subscription fee and you could download a free demo. That sales model is fine with me. They talk about supporting the online community and adding more content, but they've done that with all their other games too, again w/o the subscription fees.

      If they only charged the monthly fee, that's like a close-to-free ($15) limited-time demo, and if you like the game and play it for more than 4 months (Most Blizzard games maintain their appeal for years) then you've already spent more than $50 on it.

      Also, I like online games that I can play with my wife. Again, most games don't really require me to buy two copies for LAN play. But now I'm looking at $100 PLUS $30 per month. That's nearly as much as a broadband connection (which also is usually free installation)!

      I'm sorry. This game REALLY sounds awesome, and I would LOVE to play it. I'm totally into these kinds of games. But the cost is just way too high. That kind of monthly fee is much too large a fraction of my monthly savings.

      Also keep in mind that Blizzard sold 250,000 copies on the first day. Suppose they've sold 1 million by now. That's 50M already, plus 15M per month. I think that's far more than enough to support the 80+ servers and staff. Blizzard is getting greedy.

  28. Never liked MMORPGS... by rufo · · Score: 1

    I don't know if I'm really interested in WoW. I've tried several other MMORPGs, namely EverQuest and Anarchy Online (after the first few months of chaos) and while the idea intrigues me, I haven't really found one that grabs me. They all seem mostly like just running around engaging in boring combat. AO had an interesting backstory and unniverse but didn't really grab me gameplay wise.

    I dunno, maybe WoW is different, but I'm not really inclined to spend $50 to play it for thirty days and find out I hate it. I'll wait for the free trial, or someone I live with to pick it up and play on their account.

    Anyone else out there have any opinions on WoW for MMORPG-hating humans? Just curious to see what other people think.

    --
    My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
    1. Re:Never liked MMORPGS... by skadus · · Score: 2, Interesting

      I played the trial for SW:G and Guild Wars (and had a brief stint on the auroRO.net Open Ragnarok Server), and when WoW's Open Beta came out, I tried it. It was the first one out of the few I'd played that really grabbed me. It's the only one I bought and subscribed to immediately when I heard the Beta was closing.

      This review is 100% right (I have a few sound issues with dialogue being very quiet, but apart from that it gets a 10). I would say if you liked Diablo 2, with the quests and the semi-speedy leveling process, you'll like this game. And if you like soloing, you'll really like this, because you're not forced to group everywhere, just on harder quests.

      If you have a friend that's going to get it, try to convince him to get the Collector's Edition so you can take his Guest Pass. ;)

    2. Re:Never liked MMORPGS... by nostgard · · Score: 1

      I was always a big fan of MUDs back in the day, but I never seemed to be able to find an MMORPG that gave me as much satisfaction. I tried a lot of them as they came out, but I kept walking away from them a few days later angry that no one could make a good one. Then I tried the beta for WoW. What a difference. I haven't lost so much sleep over a game for a long time. The comparison to Diablo is great. This game is basically if you took everything good about Diablo and combined with with everything good from the massively multiplayer genre and rolled it into one big ball of fun. It feels closer to the depth of a single player RPG than most of the MMORPGs I have played, but doesn't lose the elements that make MMO so fun. It's definitely worth a try, regardless of what you've though of MMORPGs in the past.

    3. Re:Never liked MMORPGS... by Anonymous Coward · · Score: 0

      I'll answer this one as a fellow MMORPG-hating human having tried the Open Beta anyways.

      I've got to say that WoW is *really* interesting, the world is just beautiful (i was one of those players that just wandered around to see as much stuff as possible, i ended up as a sort of tour guide right before the beta ended).

      Combat isn't so boring due to the good choice of skills although it will probably become routine once you've decided on which skills you prefer using (I seemed to fall into a fighting pattern quickly, I can see how I might have been bored of it after a while.)

      The whole crafting skill bit is easy to use and the basic design of it is good, I would have just hoped that they wouldn't have made it so easy to be independant in creating items. For example, want to create armor? Take blacksmithing and mining. The craft skills experience may improve once you join a guild since I can picture those having a limited number of specialized craftsmen and plenty of resource-gatherers.

      The nicest thing about the game is the way quests are handled, there's a large number of them, some easy, some harder; some you can do alone and some that require a large group. Also quests are the best way to gain experience quickly which is a good incentive to actually do them instead of just running around killing stuff.

      I did not purchase the game though even with all of it's qualities. I figured that I could have the same kind of experience with Morrowind if i sacrificed the multiplayer interactions (which can be both good and bad) but by doing so it saves me 15$ per month.

      But my experience with WoW left me a much better impression than any other MMORPG has, or could have. If I really wanted to play an MMORPG, WoW would be a sure bet.

    4. Re:Never liked MMORPGS... by Anonymous Coward · · Score: 0

      I played in the open beta for a couple of days and I can tell you the game is pretty dull. Yes its a tiresome level grind in spite of what some people here are saying. I know there are some quests that break up the monotony a little, but they are usually something on the order of "kill 10 evil bores and 12 limp noodles, come back and I'll give you this sash of lessor goofiness". Duh!

      After you've played for one hour you have done almost all there is to do in this game. You've killed way too many brainless gamebots. You've done some pointless quests. You gained some levels so you can do the exact same thing with slightly tougher gamebots. Its just like Everquest. Save your $50 + the high monthly.

    5. Re:Never liked MMORPGS... by WhoseHaus · · Score: 1

      Sure, I have some opinions.

      I too am not a fan of MMORPGs either. But this one has mananged to pull me in fairly well. I played EQ, DAoC and CoH and all of them were the same. What made me stick with any one of them was for the community, just like any other game. I used to RP at the Castle on Chathouse.com back in the day where community and friendships where everything.

      The real advantage of this game is that since the servers seem to be limited earlier than other games where, you make friends a lot easier and interact with more of the same people. And if you really get pissed at someone you can duel them (i have yet to see someone turn down a duel) - it's a great way to blow off some steam.

      All of the classes are very well balanced so you don't ever feel gimped. Soloing isn't hard, but grouping is easier.

      And IMO there really isn't that much difference between this and an fps, for this reason. The real interaction still relies of twitch skills and reaction times. Sure PvE is a lot of 'auto attack', but when you have another person who can possibly out think you and really adapt to you, the game gets to be really tricky. And as you get better at dueling, you get better at everything else.

      This game feels like a Warcraft game, that lets you be one of the unique heroes from Warcraft III, there just happens to be alot of them running around too.

    6. Re:Never liked MMORPGS... by skadus · · Score: 1

      I ran into this too, but only when I played as the humans. I'd recommend, if you ever pick it up again, to try a different race (assuming, of course, I was right about my... assumption...), like the Night Elves.

      I started as a Night Elf, and played a Human, a Tauren, and an Undead on the last night of the beta and when my Night Elf server was down, and though I didn't get into the other races as much as I would have liked (the beta ended about 15 minutes into my Undead), the Night Elves seemed the most satisfying, story-wise.

      The Humans just seemed... lacking. Like it was a beginner's area tacked on.

    7. Re:Never liked MMORPGS... by luvbassonacid · · Score: 1

      whats funny is that most of the people who mention how its all grind and theres no content also in the same breath admit that they played the game for all of 3 seconds on the beta... i for one, am no fanboy. but when it comes to quality, let me put it this way... this is the first game i have actually PAID for in a very, very, very long time. (arctic, radium, deviance, whatever...)

      the thing i like the most in this game is that you gain experience as you quest, AND you dont lose it from dying...

      except for out of pure want, i was never put in a situation where i NEEDED to sit around and level up by fighting 100 undead imps in a row. i guess what im trying to say is that you can keep yourself occupied by doing quests and fighting the minimum amount monsters needed to do a quest you will level up pretty fast. the storyline is immersing so it dosent FEEL like grind, your just going along for the ride.

      problems? yes... lag, server issues, gahhh...

      --
      --- Why rant when you can rave?
  29. Immersiveness by Mr_Engrish · · Score: 2, Interesting

    I'm amazed at how much effort was put in to the believability of the world. The quests you do are actually meaningful - at least the FedEx-related quests are framed in a meaningful way.

    I'm a level 14 priest right now, and there has been no grinding so far. I'm also amazed at the extent of solo'ing you can do, even as a priest. I thought I'd just be a lowly healer, but I can open a pretty good can of whoop-ass myself :)

    An interesting note is my fiance got into the game before I did, and she was instantly hooked. Bought another account so we could play together - so no "appeasing the g/f" factor for me to worry about :)

    1. Re:Immersiveness by OS24Ever · · Score: 1

      The quests had me addicted. I played DAOC for about 6 months before I got tired of grinding. The quests have you explore everywhere and the fact that each area gives you xp for finding it, your map updates with the details, etc is pretty sweet.

      lvl 20 undead warlock so far. Thanksgiving weekend I became one with my iMac. 12 - 16 hour days playing that game. When sunday came around I looked up, blinked, and remembered I had a family to talk too and tried to get back to some semblance of a normal life.

      --

      As a rock-in-roll Physicist once said, No matter where you go, there you are.

    2. Re:Immersiveness by Anonymous Coward · · Score: 0

      Hahahahahah. You're paying for both of your accounts? Loser. Make her pay for her own. Or is she not an independant woman?

  30. hmm by syrinx · · Score: 1

    I used to MUD back in the day, and loved it.. but over the past 5 years or more I just rarely bother to play online games with people I don't already know, because, well, online gamers tend to either be a) 14 years old, or b) just act like it.

    I've been intrigued by the MMORPG concept, but never really ventured in, but WoW is really tempting me, if only because I love Blizzard. I'm just wondering if there's any chance that this game won't lend further proof to the Internet Fuckwad Theory.

    --
    Quidquid latine dictum sit, altum sonatur.
    1. Re:hmm by tricops · · Score: 1

      Well, I did my share of mudding but bored of it after a few years. I tried out WoW in the open beta and enjoyed my brief time with it so I picked it up after it came out. I've enjoyed it so far. It's true that it doesn't really innovate too much over any of the others, but... what it does do is shine from how it's been polished. So far I've just found the whole experience smooth and enjoyable. It's still a mud with graphics thrown on, but it's quite well done and I look forward to getting to explore it further :)

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
    2. Re:hmm by neurojab · · Score: 1

      I just rarely bother to play online games with people I don't already know, because, well, online gamers tend to either be a) 14 years old, or b) just act like it.

      Agreed. In my opinion, this is also why online gaming will never reach the heights of popularity that many folks feel it's destined for. When I a few free moments (a rarity) to play a game, the last thing I want is some foul mouthed brat calling me names that he can't even spell.

      The fact is that, like it or not, online gaming is dominiated by 14 year old brats that have nothing better to do than play games all day and act like assholes. When you form a community to play this game based on the sole criteria that the players are from the same timezone and like to game, that sub-community will be no different than the online gaming community as a whole (i.e. intolerable).

      What I think an online game like this needs a way to bring in outside communities that are established for purposes other than gaming. I would probably enjoy playing World of Warcraft with the members of ACM or IEEE, for instance.

    3. Re:hmm by Anonymous Coward · · Score: 0

      Sad to say, I've already experienced quite a few people exhibiting FuckWad Syndrome. I've also met some very nice and interesting people. It's a mixed bag, I guess. But thank god for the /ignore command. If it gets really bad, there's other things to do.

    4. Re:hmm by Divide+By+Zero · · Score: 1

      As rash generalizations go, this one's pretty good. There are a lot of stupid people, and a representative portion play WoW. I can think of a few people on my server who I'd like to strangle, and ignore lists go a long way towards that. That said, it's still a generalization, and is still subject to the caveats of any generalization, the most important of which is that it's not a rule.

      Maybe I got lucky, or maybe it's more common than I think, but I found a guild in WoW of total strangers who speak in complete words, are generally friendly and willing to help a total stranger who just happened to help out by signing their guild charter.

      What I did is bought a copy based on my experience in Beta (which beat the hell out of SWG, my only other MMORPG) and demoed it to a couple coworkers. "Here's a login and password, feel free to create yourself a character and tool around a bit." Obviously, we can't play at the same time, but what it does is give my friends (who I already know, like, and obviously trust with a login/pass) a free trial. If they like it, they can plunk down the 50+(13 to 15 a month), buy a copy and we can all adventure together. If not, they uninstall, recover the 4GB of disk space, and they're not out anything. Now I have my own hand-picked outside community for the cost of a couple hours of game time during which I couldn't play. You can take this same process to your local chapter of IEEE, ACM, Mensa, the AFL-CIO, or whoever else you want.

      Sturgeon's Law is as true here as anywhere else, and the trick is finding the other 10%. Shop around for guilds/regular parties or bring them in from elsewhere.

      --
      Dare to Hope. Prepare to be Disappointed.
  31. Spot on by cipher+chort · · Score: 3, Interesting

    This review pretty much sums it up.

    The only things I'd add is that, based on my experience with the original Diablo (admittedly not an MMORPG per-se), Ultima Online, and Everquest this is by far the most fun game to play.

    For instance, level advancement doesn't feel like a root canal gone horribly wrong (like it did in Everquest). One of the really clever things Blizzard did with the UI was make the "XP bar" take up about 90% of the width of your screen, so no matter how little XP you receive for an action, you can see it advance. The one little trick alone goes a long way to easing the frustration in other games, such as UO where you would practice a skill forever to get it to move 0.1 points, or in EQ where you could fight for hours without your XP bar moving by a single pixel (in EQ the XP bar was maybe 5% of the width of your screen).

    The UI is more intuitive than others I've used, but I still found myself lost on a few occasions and that caused extreme frustration. If you turn off the tutorial pop-ups (which can be annoying), you'll have to hunt around to get the right screen for things like trade skills (professions). I certainly didn't expect to find them in my spellbook!

    The quest system in this game is OUTSTANDING!!! I cannot believe the sheer volume of quests, and the thought that was put into them. None of the quests feel like after-thoughts and they all seem very natural to the flow of the game. Just when you start wondering how long until your next level up, you return to town and complete a few quests and BAM, next level!

    The pace of the game is quite fast in other areas, too. Combat is very fast and furious, perhaps a bit too fast for my taste. I tend to like being deliberate in my actions, and since I don't have the nano-second twitch abilities of a console gamer, it takes me a little time to deliver the right sequence of skill uses (especially on a laptop keyboard). My wife also has trouble keeping up in combat because she's not used fast-paced computer games.

    I will point out that this is the first MMORPG that she's ever been remotely interested in. She detested EQ and refused to play it, but she's been drawn right into WoW even so far as to pursue her in-game professions with great gusto. So fellow geeks, there is hope yet that your SO might join you in your addiction ;)

    --
    Someone is WRONG on the Internet!
    1. Re:Spot on by geniusj · · Score: 1

      Mine did as well.. My girlfriend has joined me. She's even a higher level than I. And she has never been one for MMOs in the past.

      Regards,
      -JD-

  32. PvP servers... by Joust · · Score: 3, Interesting

    Don't forget the higher level quests take you into contested lands where players from the Alliance/Horde not only pvp each other openly, but compete to finish the quests that use the same components.

    1. Re:PvP servers... by NeoSkandranon · · Score: 1

      Good point, but i'm only lvl 18 so that's not quite on my mind yet ;p

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  33. "unique spin on the genre"? by THX-1139 · · Score: 5, Insightful
    Nice review, but I'm going to have to disagree with this statement. I've played every MMORPG since Everquest, including WoW since Alpha, and EQ2. WoW is an excellent game, and Blizzard is to be credited with waiting until they had a polished product to release (unlike EQ2). But it contains no real advances in gameplay. The mechanics are pretty much exactly the same, albeit with an attractive and well-designed interface.

    I played it extensively in pre-release, but ultimately decided I am not interested in a rerun of the experiences of the past. Unfortunately, the major MMORPGs all seem to be converging on a set of features, which involve structuring the players experience to maximize the little mini-rewards such as experience and loot. This takes away from the original appeal of the virtual world, with degrees of freedom allowing the player to seek his own goals and write his own story. Some of the things I've heard about Vanguard have raised my hopes that this game on the horizon, designed by the original creators of Everquest, will both push the envelope in gameplay, and return some of the virtual adventure to the genre.

    1. Re:"unique spin on the genre"? by grumpygrodyguy · · Score: 2, Interesting

      This takes away from the original appeal of the virtual world, with degrees of freedom allowing the player to seek his own goals and write his own story. Some of the things I've heard about Vanguard [vanguardsoh.com] have raised my hopes that this game on the horizon, designed by the original creators of Everquest, will both push the envelope in gameplay, and return some of the virtual adventure to the genre.

      Many people have tried to expand the frontiers of gaming with titles like The Sims Online, 2nd Life, Black & White etc...but all of these 'alternative' games have flopped. That's not to say that things won't change in the future, but it's a very difficult proposition.

      Every successful role-playing game since Dungeons & Dragons has revolved around combat+experience+loot. If you're growing tired of this kind of gameplay, then you're probably due for a break from roleplaying in general.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    2. Re:"unique spin on the genre"? by anaradad · · Score: 1

      Every successful role-playing game since Dungeons & Dragons has revolved around combat+experience+loot. If you're growing tired of this kind of gameplay, then you're probably due for a break from roleplaying in general. Maybe every successful computer RPG fits this description, but it sure doesn't apply to tabletop or live-action roleplaying.

    3. Re:"unique spin on the genre"? by grumpygrodyguy · · Score: 1

      Maybe every successful computer RPG fits this description, but it sure doesn't apply to tabletop or live-action roleplaying.

      I played D&D and Shadowrun in high-school for about 3 years. Between conventions and various gaming groups I've probably played under 8 DMs or so, and DMed several campaigns myself. Only one time did I see an entertaining game that didn't involve rewarding players with XP and magic items, and that was during a 'Paranoia' game mixed with plenty of alchohol.

      Role-playing is a great way to add atmosphere and chemistry to a gaming night, but I've never once seen a PnP player shrug off XP or loot. More often than not the players end up arguing over who gets a drop, or bitching about how slow they are leveling etc. It's a mentality that permeates and dominates the roleplaying universe today. It wasn't that big a deal in the early 80s, but the "Diabloiziation" of fantasy role-playing has spoiled everyone into expecting a concrete pay-off for thier gaming time.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    4. Re:"unique spin on the genre"? by clk23 · · Score: 1

      Well, at least someone was able to say this without getting mod'd into oblivion.

    5. Re:"unique spin on the genre"? by jafuser · · Score: 1

      I am curious, by what standard do you consider Second Life to have flopped? It still has a strong positive growth; moreso even than it did around this time a year ago.

      I will admit it will probably never have the numbers like WoW or EQ, but it is not technically an MMORPG that will attract such large numbers. SL is a creative social environment without any real pre-set goals, levels, experience points, etc., and that kinda thing does not appeal to most gamers who like to run around and kill stuff to gain levels.

      I have found SL to be a very effective online anchor community. I still play other MMORPGs and single and multiplayer games, but when I'm done with those at the end of the day or when done with them altogether, I go back into SL to catch up with friends, create things, and/or explore what's new; and there's always something new every day because the residents keep making new content.

      I'll agree that TSO and B&W were flops. TSO is steadily declining (many defecting to SL). B&W was a revolutionary game design, but failed on the content department.

      I think most MMORPGs lose subscriber interest eventually because they aren't capable of being dynamic enough or produce enough content to stay ahead of their subscriber's pace of exploration. This is why I think models like SL will endure; becuase they give the residents the tools and incentive to keep it interesting and dynamic.

      --
      Please consider making an automatic monthly recurring donation to the EFF
    6. Re:"unique spin on the genre"? by grumpygrodyguy · · Score: 1

      I think most MMORPGs lose subscriber interest eventually because they aren't capable of being dynamic enough or produce enough content to stay ahead of their subscriber's pace of exploration. This is why I think models like SL will endure; becuase they give the residents the tools and incentive to keep it interesting and dynamic.

      Again I think we all applaud these 'experimental' types of computer generated worlds and games. But the tried and true stuff, the stuff that makes money, is very few and far between. Right now the only commercially viable PC computer genres are FPS, MMORPG(loot+xp+items), RTS(noone has really improved on these lately, or found a way to make a good scalable on-line multiplayer version). That's about it.

      Something new and better may come along, but it hasn't happened yet, and it's not like people aren't trying. It's a very difficult problem, and almost noone can predict what the next 'big thing' will be.

      When online FPS games like counter-strike caught on there was a huge sea-change in the gaming community. Same with the MMORPGs like Everquest. But these kinds of gaming 'revolutions' or 'killer apps' are very rare, happening only once every few years or so. That's pretty remarkable considering the number of games that are being released.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  34. You use a mouse for FFXI? by Morrisguy · · Score: 1

    Games i've played, like Lineage 2, FFXI, these games make me use my mouse to move my character around.. and I don't like it..

    As an avid FFXI player, I will tell you that since the game was designed for a PS2 pad in mind, the mouse is completly optional. In fact, I believe you can control the game better without one. All my playing on that game is done entirely on keyboard. (numpad for movement, arrows for menu selection, SHIFT+arrows for camera control, F keys for targeting)

    1. Re:You use a mouse for FFXI? by HAKdragon · · Score: 1

      I used to play FFXI and my favourite controle scheme was WASD for movement and IJKL for controlling the camera. I guess my geekiness also showed when I preferred to type all of my commands out instead of using the menus (For what it's worth, that's before I discovered the Macro feature).

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  35. Re:Some Review by Fig,+formerly+A.C. · · Score: 1
    You got modded as Flamebait, but I totally agree with you. I just don't like "Pay to Play" games. Once I plunk down my money for the game, I want to be able to play for free.

    If Blizz wants to charge for a "Premium World", so be it... But they should also allow for free, user hosted shards. THAT would pique my interest.

    --
    Murphy was an optimist.
  36. I'm not an addict baby... thats a lie by KaiserZoze_860 · · Score: 1

    This is the first game to get me to stop playing Battlefield 1942.

    I was among the 500K that joined the open beta 2 weeks before launch, and I was then among the next horde of people to sprint out and buy the thing on opening day. The addiction has set in and I'm comfortable with that. My fiance is a different story all together.

    There have been reports of server issues, characters getting stuck and other buggy-ness. I play from 2 different machines on 2 seperate networks and rarely experiance any major issues. Sometimes the animations do get stuck tho, but thats nothing logging out and back in can't fix.

    The game rocks and I usually hate MMORPGs.

    So if you're running through and you see a human warlock named Kaiser, wave. See you in-game.

    -KS

    1. Re:I'm not an addict baby... thats a lie by Anonymous Coward · · Score: 0

      HAHAHA! You mean got you to quit HACKING in BF:1942!

      The Kaizer is a known h4x0r.

    2. Re:I'm not an addict baby... thats a lie by kf6nux · · Score: 1

      There's been lots of buggy-ness. Some of my friends and I are considering returning WoW to Blizzard. There were some rumors though that Blizzard is going to compensate customers for down time. I just know at $15/month and the bugs, I don't feel like I'm getting my money's worth.

    3. Re:I'm not an addict baby... thats a lie by KaiserZoze_860 · · Score: 1

      Compared to games of a lesser scale, the buggy-ness is minimal and isolated. EA Games released several (7 total I think) patches for BF1942 in its first year after retail in order to get the bugs worked out of the multiplayer segment. As for the loss of $15/month, Blizzard includes a free month with the purchase of the game already so you really aren't losing anything in this first month while they smooth things out. -KS

    4. Re:I'm not an addict baby... thats a lie by kf6nux · · Score: 1

      It blows me away that some people have that mentality about the included month. If I buy a house and the furnishings come "free", that is value I assess before purchasing the house and factors in to my decision. In these instances "free" means that it's already included the the price.

      I don't know about EA Games BF1942 so I won't speculate what went right or wrong there. What you said suggests that it had a single player component that worked fine. This is not the case with WoW. I will tell you my experience with WoW.

      Within 6 hours of gameplay, the client will crash 2-4 times. There are other times when the client itself does not crash, but get's "bugged" and forces you to log out and back in again. The Servers which were expected (even by blizzard) to be up 24/7 were crashing at least 3 times a day and now they have even lost their goal of 24/7 access. Now the game servers are only up for 22-23 hours a day and they concider that acceptable. "Scheduled Downtime."

      I suppose the thing that really gets me though, is that I participated in the Open Beta and was aware of many issues before retail launch. As I mentioned, the issues were serious enough to make the game unplayable. I would expect any self respecting company not to release a critically flawed product. Of course all software has bugs, but these were stop the cd presses, everyone's hair should be on fire, kinds of bugs.

      However, there is a bright side. Blizzard wants good PR and realizes their game has serious issues. They have given the people who bought it on the 23rd 4 extra days in compensation. In addition, they have made it so anyone can return WoW within the first 30 days for a refund. Both are admirable actions. And the last one should encourage people to take a chance on WoW. That's what I'll be doing. My experience to date has been horrible, but I will wait a while longer before claiming my refund to see if Blizzard can fix the major problems.

  37. Announced when? by D'Arque+Bishop · · Score: 1

    Announced at the European Computer Trade Show in September of 2002, before Warcraft III had even reached retail shelves, Blizzard's Massively Multiplayer Online Roleplaying Game has commanded attention for years.

    Uhm, just to nitpick... maybe you're thinking 2001, and not 2002. I played an alpha version of World of Warcraft at the 2002 E3. (And even back then I knew it was going to be a LOT better than EverQuest...)

  38. Dammit by Zate · · Score: 1

    I stood in my local game store less than a week ago with a copy of EQ2 and a copy of WoW in my hands.. desperate for ANYTHING to cure me of the extreme case of "WTF is wrong with you people??" I was suffering from regarding SWG:JTLS and SOE. I was tired of engless promises from the devs in SWG and the lack of overall content and was ready for something new. I bought EQ2. Maybe I chose wrong ?

    i like eq2, but this makes me wonder if I should have gotten WoW instead ? Anyone played both and can comment on the pros/cons of both ?

    --
    IT is Dead. The industry is Shot Join Others Who Feel Your Pain http://www.internalstrife.com/
    1. Re:Dammit by Anonymous Coward · · Score: 0

      EQ2 sucks hard.

      WoW sucks hard less.

      But then, if you like EQ2, maybe you chose right.

    2. Re:Dammit by Anonymous Coward · · Score: 0

      From what I understand by reading the bizzard forums WOW is having MAJOR issues. Here is a response to some of them from Blizzard:

      Since its release two and a half days ago, World of Warcraft has already seen incredible concurrency numbers across all active game servers. To keep up with the demand from our players, 47 new servers were made available, increasing the total number of servers to 88. Doubling our server capacity in such a short period of time created issues in existing servers. We immediately recognized the issues and began implementing fixes. However, some players were unable to log in and enjoy the game during this period.

      We sincerely apologize for any inconvenience and are dedicated to providing World of Warcraft players with the best play experience possible. Therefore we'll be adding a small trial-period extension for players who created accounts before or during the downtime. In the days ahead, we'll provide additional details on how the trial-period extension will be determined. As always, we appreciate your continued patience and support; we're still monitoring the servers very closely and making adjustments as needed in order to ensure that World of Warcraft continues to run smoothly for everyone playing.

    3. Re:Dammit by 19thNervousBreakdown · · Score: 0

      Just so I understand...

      You were sick of SWG, which is EQ in space and SOE. You had a choice between WoW, made by Blizzard and EQ2, made by SOE, who you are sick of, and decided to go with EQ2?

      I don't see the problem.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    4. Re:Dammit by Wtcher · · Score: 1

      Not really. Other than the server queues (which a lot of people gripe about; I agree with them) on the busiest servers, they seem to have fixed their lag issues. My gameplay has been nearly flawless since the issues experienced during the first day or so.

      --
      ----- Wtcher Dragon, UDIC
    5. Re:Dammit by ureshii_akuma · · Score: 1

      You will have a tough time getting an unbiased view of one or the other. It is amazing how rabid MMORPG fanbois are. The mentality of "if you don't like/hate what I like/hate, then you are stoopid!" is just silly.

      All that said, I can say I've played both (WoW for 2 months in beta EQ2 for 3 weeks live). Both are very good games, and I don't really think you can go wrong with either. Honestly, I can't really say that one is better than the other.

      Both have very robust and intriguing quests systems. They are in worlds with detailed histories and stories you can get involved in (assuming you actually read the quests). You can spend your whole time doing quests and never have to look at the xp bar, feeling the grind (unless your only concern is levelling, in which case any RPG will be a grind).

      My impression is that EQ2 has more complicated gameplay. So, it has a steeper learning curve, but more depth. This can be good or bad, depending on what you like.

      Graphics on both are great, and still look great with settings turned way down for old systems. Some people like one style vs another, but they both work for me.

      EQ2 is more group oriented than WoW, so if you want to play solo, WoW would be a better choice.

      WoW has PvP, EQ2 does not. Personally, I do not like MMORPG PvP and like to see no development effort wasted on it, but if it is important to you, that could push you to WoW.

      I chose EQ2 because: I know several people playing it and I am more familiar with the Norrath world so it is more immersive for me. If this weren't the case, I'd probably have tossed a coin to decide which to play ^_^

    6. Re:Dammit by Divide+By+Zero · · Score: 1

      The first two or three days were frustrating. There was serious lag due to (as I understand it) Blizzard underestimating the number of queries to be thrown against its inventory database. Chat and movement were fine, but god help you if you had to buy or sell, loot or drop. Which was a lot. They seem to have that problem sorted out now, as I've not seen anything like that since those first couple days. The login screen is still a bit crippled (showing your character in their underwear instead of with their current equipment (which is a bit embarassing when your fiancee wants to know why your big scary hero is hanging about in his/her underwear)) but it doesn't affect gameplay.

      The problem with reading Blizzard forums is that they're filled with people not playing the game. If they're not playing, and they're on the forums, they probably WANT to be playing. If they want to be playing, and aren't, and are an already-angst-ridden teenager (a disproportionate percentage), chances are they're gonna act out. WoW General Forum could just as easily be called Wow Bitching Forum. Happy players don't post in the forums - they're happy to play the game.

      I started playing before the game officially went live - retail was to start midnight PST last tuesday and I was on at about 10:30 last Monday. Performance was great that night. Next day it was bad (frequent long lag spikes), day after was horrible (servers down for hours), the rest of the week was okay (occasional short lag spikes). Since then, I've sat in one queue and had no real lag issues, and I play between 5 and 9p, which is prime time, on two of the busiest servers. (The first few to come up were the ones to get the most overpopulated.)

      The servers are, by and large, stable. Blizzard recommends new characters join underpopulated servers to avoid technical problems, but even the launch servers are in pretty good shape.

      --
      Dare to Hope. Prepare to be Disappointed.
  39. multi-platform distribution by Phrack · · Score: 2, Interesting

    Both Mac OS X and Windows versions in the same retail box, same CD key works for both.

    It would be interesting to see client statistics to see how the host OS breaks out... whether it falls along market lines or has more or less penetration into a particular host market.

    --
    Dump the IRS - http://www.fairtax.org
    1. Re:multi-platform distribution by meta-monkey · · Score: 1

      I use a mac, and this is one of the many reasons I bought WoW. Thank you, Blizzard, for thinking of us Mac users!!

      --
      We don't have a state-run media we have a media-run state.
  40. My take on WoW fromt eh Beta by Severious · · Score: 1, Insightful

    I played the WoW beta from the beginning till around August.

    Although it was fun it was also very repetitive and really not something you will want to play for the long haul without some major changes. Up until I left every character of the same class was essentially identical. My major problem with this game is that there is nothing in it that if fun for it's own sake. Grand Theft Auto is a game that is fun to play without the proverbial carrot always taunting you will that new skill/power/loot.
    Another major problem with WoW is that you have no effect on the world you "live" in. This may have changed in the final months but when I left you could not even place items on the ground. This really destroys the feeling of living in a world when you have no way to affect any kind of change upon anything. I felt this was more of a game that people just happened to be playing at the same time instead of a really interactive experience. Anyway I got sick of the repetition.

    I give it 7/10, decent but nothing great.

    A massively multilayer Grand Theft Auto would be a game that would claim may a soul. It will happen eventually but not for a long time I think.

    --
    Tinfoil hat? Naa, I long since replaced it with a reinforced titanium alloy.
    1. Re:My take on WoW fromt eh Beta by ALpaca2500 · · Score: 1

      A massively multilayer Grand Theft Auto would be a game that would claim may a soul. It will happen eventually but not for a long time I think.

      nothing like GTA, but an mmorpg with cars... auto assault

  41. Great review. Here's what they didn't tell you. by Anonymous Coward · · Score: 1, Informative

    The servers were overloaded like crazy at launch. That could be expected of most any mmorpg. Even with 2 stress test beta's, the servers were strained well beyond capacity.

    To aleviate this strain they brought more realms online, hopeing to even out the population. Worked fairly well, but most of the early adopters who created characters in the first 3 days or so didn't bother to restart thier characters on a new server.

    The databases were seriously strained. It is still common for looting an item off a dead mob to take 3 minutes or more. Its a fun scene when you walk into a mining town and see half the characters walking around bent over at the waist because they are still waiting to retrieve a piece of silver they mined a few minutes ago.

    As a desperate effort to relieve the strain on the servers, queue's were installed to ensure too many people didn't log in at once. (If you want a not-too-far-from-the-truth queue simulator, check this out.) Wait times of over 2 hours were common on many servers.

    The client still crashes fairly often, mainly with numerous spells on the screen. The two most common crashes have been around since about 4 weeks before launch.

    The servers crash at least once a day, generaly requiring the entire time zone to be taken down as well. They have instituted a 4am maintenance policy, which they try to follow but the frequency of the crashes make it hard to do so.

    There have been a few exploits, again they can be expected. Unfortunately, to counter this they eliminated the entire upper half of the fishing secondary profession, and by proxy seriously damaged the upper half of the cooking profession.

    All in all, it was better than most mmorpg launches, but if you want to enjoy a stress free game, wait to buy it for a couple months.

  42. I look forward to reading by Anonymous Coward · · Score: 0

    more stories of addiction along the lines of http://eqdailygrind.blogspot.com/

    Enjoy flushing your lives down the toilet guys.

  43. Ewww by Timmy+D+Programmer · · Score: 1

    Hey! Keep in clean! ;-)

    --


    (If at first you don't succeed, do it different next time!)
  44. Perfect score agenda? by Severious · · Score: 0

    I remain suspicious of reviews with so much praise and perfect scores. 10/10, is the game really perfect or at they pushing their own agenda?

    I think what they are really doing is hoping to convince more newbies to join so they have that many more people to squish with their uber leet loot.

    Or maybe since they invested so much time and money in their virtual characters they need other people to join go give that character any kind of relevance.

    Could be they just like the game too though.

    --
    Tinfoil hat? Naa, I long since replaced it with a reinforced titanium alloy.
    1. Re:Perfect score agenda? by tricops · · Score: 1

      Dunno, I was a little iffy about the 10/10 too though I love the game already. Still, it's just really good. There are some minor glitches and problems they're intentionally overlooking to give it 10/10. However, after playing FFXI previously, I can say... WoW just seems a *WHOLE* lot more playable and fun than the others. That may be why their review is so glowing and positive....

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
    2. Re:Perfect score agenda? by snarlydwarf · · Score: 1

      I find the value of such a fanboy review to be highly suspect.

      As others pointed out, there are certainly problems with the game even from people who mostly enjoy it. An honest opinion piece would include limitations of the game.

      An honest opinion would also allow that this is NOT the sort of game that everyone will enjoy. Yes, you can get to levelcap in a matter of weeks.. solo. For some that may be a good thing, unlike the lonely DRG sitting in Jeuno on FFXI waiting for an invite...

      But for people who are able and willing to devote more time to a game this is a serious limitation: we are willing to invest lots of time in our character development, and everything I can see of WoW does not reward that. (With the FFXI Job system, if you get bored of being a PLD, you can always level BLM or SMN or something for a change of pace... With WoW, you will have to start a new character to do that.)

      The review is so biased in favor of WoW that it sounds more like an advertisement than a review. The claims that it will make every MMORPG player happy are utter bullpucky, and any gamer that has the credentials the reviewer claims should know that.

      Please, please, make Zonk stop reviewing games: he is clearly unwilling to take a deep breath and seriously consider all aspects of a game before he starts typing. No game is able to please "every gamer, every MMOG player, and everyone who's ever picked up a fantasy book".

    3. Re:Perfect score agenda? by Anonymous Coward · · Score: 0

      I agree. I smell fanboi. I played this game and its not for the hardcore players. Even the PvP lacks something. Their is no point to it. Where is this Alliance Vs. Horde conflict. I have heard all the debates that the storyline says there is no war but the lead designer in the interview stated that the current sitiuation is that a war is raging. Hmmmm doesn't feel like it to me.

    4. Re:Perfect score agenda? by Bombcar · · Score: 0

      With the FFXI Job system, if you get bored of being a PLD, you can always level BLM or SMN or something for a change of pace... With WoW, you will have to start a new character to do that.

      I'm not sure what those TLAs are, but you can retrain in different professions in WoW if you want to (but you lose the first ones). So if you're a skinner/tailor, and decide to move to mining/blacksmith, you can.

    5. Re:Perfect score agenda? by snarlydwarf · · Score: 1

      Palladin, Black Mage and Summoner...

      WoW does not let you change from being a Rogue to a Shaman... If playing a certain class gets boring, you need to start a new character.

      Many, many game players change their mind (or just want to play from a different vantage point) what sort of class they wish to play.

  45. Announce Date by BHearsum · · Score: 1

    I remember seeing World of Warcraft, or at least, the concept for it (from Blizzard's mouth) in a 1997 edition of PC Gamer. It was discussed far before 2002.

    1. Re:Announce Date by Anonymous Coward · · Score: 0
      I remember seeing World of Warcraft, or at least, the concept for it (from Blizzard's mouth) in a 1997 edition of PC Gamer


      Are you thinking of Warcraft Adventures, the long canceled single-player RPG? Uttima Online didn't make retail until late 1997.

  46. Re:Some Review by tricops · · Score: 2, Insightful

    While a part of me agrees with that complaint, at the same time....

    You could rent a few movies (or insert other form of entertainment) per month for a limited/set # of hours of entertainment, or.... you could pay $15 or less a month and spend as much time playing it/being entertained as you wish to.

    When I get bored of it I'll unsubscribe, but for now it's worth the money to me :)

    --
    (\(\
    (^v^)
    (")")
    This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
  47. Comparison by UDGags · · Score: 1

    I have played Dark Age of Camelot (DAOC) for 3 years now. The reason is the end game RvR. No other game has been able to do what DAOC has done. I tried other games like SWG and so forth but I always went back to DAOC. So far WoW has got me hooked with leveling and crafting but I am still waiting to see how the end game PvP/RvR is done. If it is done like the rest of the game then I will be playing it for a long time.

  48. PvP by LincolnQ · · Score: 3, Informative

    Quote from review: "Do you plan on participating in Player Vs. Player combat on a regular basis? If the answer is yes, you know where to go."

    Yes, I know to go to a different game, like Guild Wars. Not World of Warcraft.

    Before subscribing, know that WoW is NOT a PvP game, and the PvP is not fun at all. (At least, not yet -- but I don't expect them to make it fun, because their approach in developing WoW is to appeal to people who just want to advance in the game, and who don't tend to like PvP). WoW is good if you're one of the advancement-oriented RPGers.

    However, if you're like me and are interested in strategic, skill-intensive PvP, pick a different game. I've been playing Guild Wars, and THAT is much more along the lines of what I'm looking for.

    WoW's PvP servers simply allow random ganking by the opposing faction (alliance or horde) in certain areas. Your faction is determined upon character creation (based on race), and you cannot even TALK to the other faction. This to me is boring and meaningless. Especially since there's no penalty to dying in PvP -- if you are being attacked, simply die; you lose nothing. In Shadowbane I had fond memories of frantically calling for a summon when three people from an enemy guild showed up while I was carrying a valuable rune or something. There's no such rush of adrenaline here.

    1. Re:PvP by Eowaennor · · Score: 1

      What a horrible time to not have mod points! Mod parent down troll

    2. Re:PvP by Txus · · Score: 1

      Daaamn, and I just ordered 2 copies of it to try it out. BAH man, I rly hoped the PvP was better. Shadowbane's rocks. I guess Ill stick to Shadowbane, eventho they need to advertise it a lot more and maybe fix some bugs, but I still love SB.

    3. Re:PvP by Txus · · Score: 1

      BTW, is Guild Wars that good? I heard its not rly a MMO. Are there 40+ vs 40+ battles? I *think* I heard there wasnt such thing like that. IMO, Shadowbane is the best PvP game out there atm (I know, Guild Wars isnt out yet), unless you know about any other? Im looking forward to Darkfall also, looks very promising. Demv

    4. Re:PvP by kiddygrinder · · Score: 1

      How is that a troll? He's expressing his opinion, and as far as i can see he's not just going for a reaction. While I would say that once i get to do some PvP in this game I will *probably* disagree with him, it doesn't mean his post is a troll.

      --
      This is a joke. I am joking. Joke joke joke.
    5. Re:PvP by X · · Score: 1

      Just a minor point, but I'd say that my experience with DAoC, not being able to talk to the other faction actually increases the tension and "us vs. them" mentality of the game. It does make it hard to have diplomacy style subterfuge, but I think most people prefer that.

      Correct me if I'm wrong, but in WoW you can actually learn languages used by the other faction (in fact I think Undead already know one of the Alliance languages).

      --
      sigs are a waste of space
    6. Re:PvP by James+Lewis · · Score: 1

      This is true... right now. However, if you go read their site, there is quite a bit of info on how they plan to implement PvP. Right now PvP basically isn't implemented beyond the fact that you can PvP if you want to. Later there will be rewards for PvP, and it is designed to be team based. By the time you hit 60 (which in my opinion will be where PvP really starts to shine) I'm guessing they'll have a lot more of the PvP implemented.

    7. Re:PvP by johnnliu · · Score: 1


      I disagree. I've seen lvl 55-60 PvP in the contested areas. It is very heated, and involves lots of skills, to both kill or to survive.

      It is definitely strategic and skill intensive.

      I do think PvP in the low levels, or so-called "alliance/horde raids" are kind of pointless. Essentially, it's lots of player "horde" vs lots of players "horde".

      Not being able to talk to the opposing faction I think is a good thing. It restricts players from opposing factions from banding together in order to promote the story.

      I've tried GW - the PvP there is totally unrelated to the story. I'm actually quite disappointed that PvP in GW doesn't have any theme element to support it. Let's form a party and go kill another party.

      Same goes for Lineage 2, another game I've played. Unrestricted PvP with no theme to support it. Dark Elves & Light Elves are supposed to be enemies, but in a guild they party together like buddies.

      If you want pure PvP, might as well play Counter Strike or something (actually, even CS gives you a motive for killing the other team). In a fantasy world, the world's story should support your PvP motive.

    8. Re:PvP by Durindana · · Score: 3, Interesting

      Amen. Mod Parent Up!

      I posted this in an earlier story, I'm gonna cut and paste it because it's even more apropos here. There is NO reason to give WoW 10/10 unless you don't care a whit about PvP, which to my mind is the only real draw MMORPGs have over IRL.

      Folks are talking a lot about WoW's upcoming release, and rightly so. It really is going to be the big beasty game it's been promised to be.

      But to counter the WoW love I'm seeing I'd like to offer some thoughts on the game's quality for a particular segment of the market: the PvPer.

      Caveats: I'm an ex-Clan Lord, ex-Shadowbane player. I enjoy questing and other PvE-type activities for the social aspects, but to put it simply I find playing against the computer damned unsatisfying, fairly quickly. Of course I know serious PvP isn't for everyone, but for those of us who aren't willing to bother unless there's a human on the other side to challenge us with player (NOT character) skill, strategy and quick thinking, there's no substitute.

      Executive Summary of my thoughts on WoW PvP: Not Ready for Prime Time, but Lots of Potential. The game is so clearly built around a PvE/questing model its deficiencies in PvP really stand out. However, the engine is robust and looks great, even on sub-standard hardware like mine. I think the problems for PvP posed by a largely PvE game are overcomable, but it's going to take some very significant ruleset/mechanics changes before it's worth it.

      Specific problems:

      - PvP is Meaningless. It's basically a multi-person duel with no stakes involved. You don't lose anything but a couple of minutes - or less - spent respawning; no loot, little damage to your gear, no money, no experience, NOTHING. There's no recognition for a PvP kill, no death list, no guild/race/area messages about who's kicking who's ass. You can't loot a corpse, you can sit and stare at it until the player decides to respawn, when you can kill them again with no consequences for either of you. Yay.

      - Any sort of operational tactics are pointless, because you can't hold territory or ground unless you round up all your enemies, they kindly allow you to kill them all in the same place, and you corpse-camp them. Otherwise they can just rez for free, rapidly, regroup and attack. Everything's a running battle with no center, no topographical advantage, no flanks, no nothing, just a mess.

      - All classes are the same speed unmounted. This is ridiculous, and it makes finishing kills a joke if your main damage route is melee. You need potions/gear to move faster, which brings me to my next point.

      - The game is dependent on items. This is so Everquest-y it's not even funny. Whether you're skilled or not matters far less than the items you have equipped and, therefore, the time you spent farming to get them (or for the money to buy them at auction). This SUCKS. Some augmentation by items is fine, but this game is ALL about items. And level. Which also sucks. Skill and strategy anticipation is a very distant consideration.

      In the brief time I was playing I had a several Horde players complain (this is through their Alliance alts and buddies) that I was exploiting because they for some reason couldn't cast when they wanted to. I was just using the rogue attack Kick; when they looked it up (if they bothered) they complained that it's too powerful to use against players. Come oooonnnnn. In that same vein people were screaming bloody murder and shouting to GMs anytime Horde players mounted a raid. This was on a "PVP SERVER."

      Brief aside on player skill v. character skill, cause that's a differentiation that I know a lot of PvE gamers don't make. In general I'm talking about knowledge of your opponent's capabilities, knowledge of your own and the facility to advantageously match yours against his. Facing your enemy with strength in the areas of his weakness, to paraphrase Sun Tzu.

      - The group mechanics are rudimentary. Max players in a group is not high enough for PvP and there's no way to mo

    9. Re:PvP by Onan · · Score: 1

      Huh. I guess they were writing this game for me, not you.

      As someone who has played and adminned muds for ten years, I hate PK, and I'm thrilled to see that WoW doesn't encourage it. It's always struck me as a method for players to just be unconscionable bastards to each other, which I don't find to be fun. "Recognition" for PK would just seem to encourage this antisocial behaviour.

      Certainly your suggestion that one should be forced into open-PK areas to "get high lvl or accomplish anything significant" sounds awful. Just because some players are constantly looking for new victims to whom to be assholes, I'm not interested in being forced to deal with them just to play the game.

      Similarly, the importance of eq and level seem fairly appropriate to me. That's not a lack of emphasis on "skill"; that's allowing your skill to manifest over time as an advanced character with a powerful kit. This essentially focuses on cumulative skill, not just how much skill you're expressing at any given moment.

      The one point on which I agree with you is that the automatic stat progression and the minimal effects of talents are a little disappointing. I much preferred Diablo II's system of moderately scarce skill points that could yield vastly different characters within the same class.

      I'm sorry that the game doesn't address what you find enjoyable. But I'm also kind of not sorry, because if the game were targetted at you, I'd find it miserable.

    10. Re:PvP by Txus · · Score: 1

      Great post, man. So bad I already bought 2 copies of the game or I wouldnt even try it out. Oh well, Ill be a carebear for a while :P

    11. Re:PvP by Txus · · Score: 1
      You surely havent had any luck while playing PvP games. In Shadowbane, for example, after a fight of lets say 10 vs 10, both sides sends tells to each other saying "Good job, bros", "Nice fight" or something within that.

      But wtf r u talking about? Only because we like to fight PEOPLE and not AI, doesnt mean we are assholes.. you surely got no idea. Personally, I play to have fun and try to beat my enemy, not to piss any1 off.

      Beating AI is ZZzzzz to some of us.

      But, of course, you WILL find people who get pissed at you for pking em and go "FUCK YOU!!" or "YOU SUCK, took you 10 hits to kill me, HAHAHAH", etc.. those guys got issues, and I believe ull find that kind of ppl in any game, PvP or PvE. Also, theres the typical guy who after pking some1 goes "wtfpwned", "omg, u suck!!!11oneone"... I just ignore em and keep having fun.

      Txus Demv

    12. Re:PvP by will_die · · Score: 1

      I hate PK, and I'm thrilled to see that WoW doesn't encourage it.
      Except that the devs of WoW consider PvP to be 1/3 of the core game. Once you reach the upper levels, where an ever increasing amount of people are, PvP is the primary activity. Raids are another big one, but guess where they have raid information stored, the pvp directory.
      BTW, the upcoming hero/skill system PvP based.

    13. Re:PvP by will_die · · Score: 1

      guild wars is having a free marking test this weekend. check out the forums at ign.com for info.
      I did the last one they had and it was ok, you downloaded a small application then walked away as it downloaded the majority of the game, so don't do this if you only have a dail-up connection.
      Also they put the characters at a fairly high level so you get a feeling for them.

    14. Re:PvP by jcoleman · · Score: 1

      I guess your post didn't get modded up for a reason, but I have to refute a few points...

      Why in hell do health, energy, mana etc. regenerate while you're running for your life? This goes along with the equality of speed hilarity above: you can batter someone down to an inch of their life, chase them for 30 seconds and have them turn suddenly and engage at full life and mana. Ridiculous; there's no strategy to achieve attrition dominance because everyone regenerates virtually at will. God help you if they get away enough to eat something and down a few potions (which they will always have handy because you can't loot their corpse).

      None of this is correct. Health and mana/energy do not regenerate while you are in combat. Just because you are running away does not mean you are out of the woods - you are in combat until both characters have abandoned the fight. You have to get pretty far from most mobs before this happens. Also, you cannot use more than one health potion at a time. There is a countdown timer that prevents you from using the second potion. There are also countdown timers on several healing effect items, in particular any type of bandage. Food, you say? You have to sit down to eat. You're not allowed to eat while in combat, either. If you're sitting down and you get attacked, guess what? You stop eating and you stop gaining health. Makes sense to me.

      Personally I am very interested to see the endgame content - I plan on being there for it, as do all my friends and co-workers who have the game. We enjoy duels, since they are done in a gentlemanly way - and we're looking forward to leveling up enough to participate in faction raids. There is SO much potential that we haven't even tapped yet...

    15. Re:PvP by Durindana · · Score: 1

      I don't pretend to know the precise rules of how WoW governs regeneration, but I am not repeating something heard elsewhere... I have personally, playing WoW, chased characters ABSURD distances, of course trailing them because all classes are the same speed (again, absurd) while they regened health and mana. Particularly annoying was chasing a Horde shaman on my night elf rogue - he kept dropping slow-down totems as his mana returned.

      Now, if WoW thinks you are "out of combat" because no MOBS are near, even though your PK flag is up and you have the other faction breathing down your neck... well, that sounds like broken game design.

      Also I'm aware of the potion timers, I think those are a good idea. However, I still think regeneration in PvP is too easy and unbalanced for the reasons above.

      The poster Onan above made some really good points, and ones that I think crystallize the mindset difference between folks who don't and do enjoy PvP. I;m glad the dude who replied to him brought up Shadowbane, a terribly-made game that still manages to have bar-none the best-balanced, most skill-oriented, most hella fun PvP in the market (the only reason it's still alive). People who enjoy PvP don't see it as a distraction or a drag or ganking or being an asshole - done right, it is FAR MORE FUN for us than even teaming up to whack on mobs. That can be relaxing and communal, and I'm not against questing.

      But it's too boring to play a game with only questing. I've fought 10v10's and more - sometimes way more, in the 200+ range - in SB that left me sweating, heart pounding, adrenaline pumped like a massive FPS session would; except winning depended on strategy, operations and tactics instead of twitch. I and a LOT of others hope WoW will open up to that on their PvP servers - please keep in mind, I don't advocate bringing unrestricted PvP gankage to the non-PvP servers. If we're gonna have PvP servers... let's see it done right.

  49. Guild Wars by Anonymous Coward · · Score: 0

    Try Guild Wars.

    Their mantra is "it's the player's skill that determines success, not the number of hours put into the game". Which makes it fun, because you're able to get the "joy of skill" instead of the "joy of getting tiny carrots".

    There are still levels, spells, loot, equipment, etc., but you can get to max level and decent equipment/spells in a matter of days instead of years.

  50. If you can't use a credit card/pay pal... by antdude · · Score: 1

    You can get a WoW time/game card... This is what I found so far:

    Amazon = $26.99
    EB = $29.99
    Walmart = $29.82

    Amazon has a photograph sample.

    I am not sure if they are out yet in retail stores (e.g., Walmart and EB). Does anyone know? Also, are there any other stores selling them?

    This game is addicting. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  51. FPS can't be vid card related... by OS24Ever · · Score: 2, Informative

    ...I'm playing (actively) on a iMac G5. while it's video card isn't that hot I'm only getting 15 - 20fps and i've seen posts where the GeForce 6800 on PCs is getting that rate. It may be more bandwidth related? Not sure.

    I'm going to try it on my Powerbook 12" with the Go 5200 chipset and see what it looks like.

    Blizzard made a fan for life with me on this one. This is the first MMORPG game that I konw of that has simultaneous mac/pc users that have the same server. EQ and others have the 'short bus' for Mac users and the PC users get to interact.

    PC kids won't know that Mac users are on from what I can tell

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

    1. Re:FPS can't be vid card related... by snuf23 · · Score: 1

      I played the beta test on a system with a 6800GT and the frame rates were fine aside from the occasional network latency related stutter. If you have consistently bad frame rates on a solid video card than its most likely your network that is causing the problem.

      --
      Sometimes my arms bend back.
    2. Re:FPS can't be vid card related... by crabpeople · · Score: 1

      my geforce 4200 was REALLY laggy. then i *gasp* turned down the graphics, turned off the in game AA and AF and its very very playable @ ~40 FPS most times.

      the default graphics settings come too high IMHO.

      --
      I'll just use my special getting high powers one more time...
    3. Re:FPS can't be vid card related... by JJahn · · Score: 1

      I played the Open Beta for about a week. It played very smoothly (I don't know the exact FPS) on my 1.5 GHz Powerbook with 128MB radeon 9700. It was a bit better on my Windows desktop, but its loaded for gaming.

    4. Re:FPS can't be vid card related... by Bluskale · · Score: 1

      Please people, on laptops and the iMac G5's (and whatever else has the option), set your procesor speed to 'highest' in the Energy pref pane.

      'Automatic' and 'lowest' will give you varying degrees of poorer performance.

      In some cases, running the game using a completely new user (without using fast user switching) will also increase frame rates.

    5. Re:FPS can't be vid card related... by OS24Ever · · Score: 1

      What do you know, I went from 15 FPS average to 30 FPS average after doing that. Interesting. Of course the fans are on all the time now but it's still about 95% quieter than any PC desktop I had before.

      --

      As a rock-in-roll Physicist once said, No matter where you go, there you are.

  52. works great on my PowerBook by apachetoolbox · · Score: 1

    1.3ghz G4 powerbook with a GeForce card and only 256megs of ram. But it plays just fine, no complaints.

  53. So -no- problems? by Crescens · · Score: 1
    This review I guess is ok. It's informative at least for someone like me who hasn't played the game to any real extent. However, I'm not likely to believe that there are -no- faults. This review doesn't say -anything- about any problems anywhere in the game. Be they graphic glitches, quest/npc problems, spell or battle errors, etc. Now I understand there very well may not be any of that, but again I find it hard to believe WoW is a -perfect- release.

    I have my own reasons for not playing WoW, but they're mostly my own opinions (I don't like the way the game looks, don't like the no xp penalty thing, etc).

  54. Re:Some Review by bill_kress · · Score: 1

    I completely agree. I had a financial mishap with play time charges for the first MUDs I played in my youth (One of the very first MUDs that existed--pre WEB, dialup only). Ever since then I absolutely refuse to pay repeated fees to waste my time playing a game.

    On the other hand, I have little problem paying one-time purchase fees to waste my time. Bizarre.

  55. Re:Some Review by Anonymous Coward · · Score: 0

    Or you could BUY the movies and watch them when and as often as you like without having to pay another dime.

    When you buy a house, should you still have to pay rent to live in it?

  56. So what is North America exactly? by xutopia · · Score: 3, Funny
    "Currently the game has been released to North America, Canada, South Korea, and Australia."

    ok I know that Americans doesn't include Canadians. However Canada *is* part of North America.

    1. Re:So what is North America exactly? by Majestik · · Score: 1

      Actually, I appreciate this... I don't know home many times I've seen something or North America only to find out its only for the US.

    2. Re:So what is North America exactly? by Stormie · · Score: 1

      "Currently the game has been released to North America, Canada, South Korea, and Australia."

      ok I know that Americans doesn't include Canadians. However Canada *is* part of North America.

      Also, the game has been released in New Zealand, which, believe it or not, is *not* part of Australia. Even if they do sometimes refer to Australia as "the West Island".

    3. Re:So what is North America exactly? by Anonymous Coward · · Score: 0

      North America is the northern part of America, or is that too obvious in this context?

  57. WoW vs EQ2 by Anonymous Coward · · Score: 0

    I'll probably pick up one or the other during the holidays for some mindless time sinking.

    I kind of like what I've read from the review - especially about how leveling isn't a chore. I downloaded the eq1 month-long trial, got my ShadowKnight up to level 30 and am very happy that I didn't buy it. Hopefully eq2 has rectified some of the braindamaged of the first one.

    I hear that the graphics in eq2 are phenomenal, but graphics aren't everything.

    1. Re:WoW vs EQ2 by genrader · · Score: 1

      I played both WoW and EQII betas, and I'm glad I went with EQII. Most people just feel an attachment to the Warcraft series, therefore saying it is superior. I never played EverQuest 1, and coming from Star Wars Galaxies I was weary about trying another SOE product.

  58. Linux by oliverthered · · Score: 1

    Does it have a linux client? that's worth at least 0.5 of a point, so I don't see how it got more than a 9.5 without one.

    --
    thank God the internet isn't a human right.
    1. Re:Linux by qlippoth · · Score: 1

      No, but I talked to someone in-game who got it working in Wine. He was having some cursor issues at the time though.

      --
      Mmmm, -funroll-loops
  59. Are you kidding me? by Anonymous Coward · · Score: 0

    Its beta, of course there won't be monthly events.

    Its beta, of course there wasn't an end game...you dont want players playing ALL of the content even before release, do you?

    No end game and you only got to 20? How the hell can you see an end game at 20?

    -- Yes I'm addicted to this game right now.

  60. hotel cable by Anonymous Coward · · Score: 0

    Damn - I've been hoping for negative reviews on this but I'm reading tons of positives for it. Which leads me to a problem, I want ot try this game, but am in a hotel 5 days a week and the 'cable connection' chokes out when I try to play an FPS. I'm concerned that this will be the same experience - anyone got suggestions on tweaking hotel cable?

  61. Re:Some Review by Peyna · · Score: 2, Insightful

    When you buy a house, should you still have to pay rent to live in it?

    You do, it's called property taxes.

    --
    What?
  62. Re:Some Review by Anonymous Coward · · Score: 0

    NO, but you will be taxed to hell depending on where you live.

  63. I'm holding out... by acidrain69 · · Score: 1

    I'm holding out till they add the Zerg.

    --
    -- Having a Creationist Museum is like having an Atheist place of worship
    1. Re:I'm holding out... by Snowmit · · Score: 1

      Errm they did. You just need to snag the collector's edition and you can have a zergling as a pet.

      --
      I have a lot of opinions about Cyborgs and Architects
    2. Re:I'm holding out... by nostgard · · Score: 1

      Actually, if you get the collectors edition you can get a neat little zergling pet. :)

  64. Re:Some Review by Anonymous Coward · · Score: 0

    But you can still live in the house (or at least until the bailiffs arrive...). When you buy a game such as WoW, you have to keep paying the "taxes" just to use the damn thing at all.

  65. Re:Some Review by goldspider · · Score: 1

    How much do you spend each year on music CDs? How much do you spend each year on DVDs?
    How much do you spend each year going to the theatre?
    How much do you spend each year going to sporting events?

    In the grand scheme of things, $150 per year isn't that much, especially considering that these games cost less, per month, than a single music CD or two movie tickets.

    --
    "Ask not what your country can do for you." --John F. Kennedy
  66. WoW. by CFBMoo1 · · Score: 1

    I have to say the view on Thunder Bluff is fantastic. Though I started out as a miner dwarf in there. It soon became apparent that most people were mining and the resources for miners dried up quickly in the dwarven lands. There were even other races mining in my dwarven homeland! Ughhh..

    Anyhow I went to Tauren (Minotaur) race and it's kinda nice being a warrior that hunts and skins and makes leather goods. Not as many people and the quests are just as nice as the dwarven ones.

    I did try the night elf, but elves just seem to flighty for me. I may go back to my dwarven roots though.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  67. That's just great by Anonymous Coward · · Score: 0

    If you have associates in the Old World who you plan on playing with, be aware that Blizzards current plan is to enforce continental segregation.

    That's just great.. Throw me in with the German, French and Spanish, none of which speak a word of English.
    Not to mention how my ISP has better peering to the US than mainland Europe and UK.. :/

  68. No Server-Player locks by pat_trick · · Score: 1

    One thing not mentioned in the review is the fact that your character is not limited to any particular server within a geographical region. For example, if I live in Hawaii, I can still play on any of the servers from the Pacific to the Atlantic coasts of the USA. That, and if I want to make more than one character on seperate servers, there's nothing from stopping me in doing so.

    Out of curiosity, though, does anyone know how many characters you are allowed to create overall?

    1. Re:No Server-Player locks by Divide+By+Zero · · Score: 1

      There's no limitation currently, but I've heard that they're limiting Europeans to Euro servers and North Americans to NA servers. Not sure what they're doing with Oz and Korea.

      I've heard from several sources that you can have FIFTY overall characters. This from people who got on early and wanted to make sure that there wouldn't be any other characters named "Bob" or whatever in their realm. Haven't pushed that far myself.

      --
      Dare to Hope. Prepare to be Disappointed.
  69. WoW great, except clicking the mouse all the time by Anonymous+Custard · · Score: 1

    I love everything about WoW so far, except that to use the mouse to control your character you need to hold down the right mouse button. Otherwise you get a mouse cursor like in windows which you use to click things onscreen.

    In SWG you could use the ALT key to toggle your mouse between cursor mode and character control mode. So long, twisted runs meant only turning on auto run then moving the mouse to make turns. In WoW it's turn on auto run then get a cramp in your finger as you hold down the right mouse button the whole time to steer.

  70. Most Addicting Game I Have Ever Played by b3s · · Score: 1

    After playing the Open Beta, I was suffering withdrawals when the servers were taken down prior to general release. Because I had beta-residue on my primary computer, I was suffering withdrawals until I finall got the install to complete... I was expecting a Warcraft version of Diablo2...boy, was I ever wrong! Very immersive. Blizzard always impresses me with their world design (just walking around is impressive) and their UI implementation. A couple of annoyances: It would be nice to have a friend channel, or at least to send messages to everyone on the friends list. Mainly because some people play both factions and it would be nice to be able to communicate with all of my friends at once. Along those lines, it would be nice to organize the friends list so that they could be sorted by the person's name ($#Q@!@ what was his/her gnome's character name?). The method for getting onto a new realm server might want to be investigated. I mean, if you constructed three characters on a relatively new realm, and this realm has low lag, and then everyone and their brother's dog's newt starts playing on it; why should those who originally migrated suffer? Especially with a subscription game! At LEAST they segregate by continents now! That was just a mess with Diablo2. Just my $2*E-02, YMMV.

    --
    a polar bear is a rectangular bear after a coordinate change.
    1. Re:Most Addicting Game I Have Ever Played by Anonymous Coward · · Score: 0

      "It would be nice to have a friend channel, or at least to send messages to everyone on the friends list. "
      You can create your own channel wich friends can join, if you mouseover the chatbox and highlight the General Tab then right click you get a list of options that can be used in chat. i.e. Create Channel

    2. Re:Most Addicting Game I Have Ever Played by b3s · · Score: 1

      Yeah, I know about creating channels, it just would be nice to have that automated somehow.

      --
      a polar bear is a rectangular bear after a coordinate change.
    3. Re:Most Addicting Game I Have Ever Played by b3s · · Score: 1
      Found (and reported) another annoyance (not sure if it is Mac specific or not, though): When mining, do not chat. The scenario is:
      1. Start mining.
      2. While mining, type a message.
      3. When done mining, you will crouch in the loot position.
      The side effects are:
      • No loot box.
      • Cannot mine the vein further.
      • Cannot loot any kills until logging out.
      • Stuck in crouch position until you stand.
      • Whether crouching or standing, you glide instead of walking, unless you jump, then you will stand and walk for about 3 steps, then resume gliding in standing position.
      My assumption is that this would be true of gathering as well, but have not verified.
      --
      a polar bear is a rectangular bear after a coordinate change.
  71. Re:Some Review by Anonymous Coward · · Score: 0

    The point you make is a mere technicality as to the timing of the revocation of your privledges.

  72. WoW is good but by Stone316 · · Score: 3, Interesting
    I've played quite a few MMORPGS since my first (Asheron's Call) and I must say WoW has captured my attention... There are lots of nifty little things in there that keep it interesting.

    My biggest complaint, not just with WoW but most new MMORPGS, is that it requires minimal skill to play. You either fight at your level or you get slaughtered. You can't run into a mob 5 levels above you (solo) and survive easily (by running away).. The reason why this doesn't bother me as much in WoW is that you get most of your experience from quests.. There is so much content for a game just released that you don't notice some of these issues. I also find that its difficult to powerlevel in WoW because of the way mobs spawn and there doesn't seem to be a bonus with grouping. ie, I can probably gain more xp running around the wild solo than in a group.

    On that note, you can solo alot of this game besides the scattered quest. And it appears to be relatively easy to find a group working on the same one.

    Back to skill tho, the thing I liked about AC that I haven't seen in MMORPGS since was that you could put yourself into seemingly impossible situations and surivive. Sometimes you'd gamble and die repeatedly but there would be times that you would survive by the skin of your teeth. I can't count how many times i've recalled out with 1hp left keeping the mobs busy so my friends could escape. Unfortunately i'm a geek and can't properly describe the feelings you experience but I haven't felt the same in other mmorpgs. They are too dumbed down.

    In AC you knew the levels and some info on the mob (depending on your skills) but that didn't mean much. You could go against a mob 20 levels above you and easily wipe the floor with it, while another mob around your level would kick your butt. None of this color coded mob crap. You had to know the mobs weaknesses to attacks.. Some were nearly invulnerable to certain types. You had to prep for your adventures.. If you knew you were going to run into mob x, y and z you'd prep different than mob a, b and c. While in other mmorpgs it doesn't seem to matter.

    Maybe AC was too arcade like... You could play it safe but if you wanted to push the edge the fun factor was amazing. Maybe this style of game didn't do well because it required a slight twitch factor. Maybe it was bad timing or MS's lack of marketing (did they have any?)

    But back to WoW, it is the first MMORPG i've played in 3 years that I have really enjoyed. It doesn't feel like a level grind like most of them. Even tho the quests are the same type, collection, delivery, they do toss in the scattered twist which keeps you on your toes. I personaly give it a 9/10 and forsee myself playing this for awhile.

    --
    "Thanks to the remote control I have the attention span of a gerbil."
    1. Re:WoW is good but by NaugaHunter · · Score: 1

      You could go against a mob 20 levels above you and easily wipe the floor with it, while another mob around your level would kick your butt.

      Then what the hell's the point of having levels? What you described sounds like someone taking a 2 week crash course beating up a black belt, then having some guy off the street beat them up. It sounds like that game may have been too inconsistent for some players. For me, it's not that I want to know I'm always going to win a fight, but I'd like my chances to be consistent and readily apparent.

      FWIW, knowing whether to use a blunt or pointed weapon, or fire or ice, or whatever, will make a small difference in a fight but WoW went for the concept that any two characters of equal level fighting each at least have a shot of winning, assuming they are using level-appropriate equipment Taking something on that is a lot higher is essentially suicide. Frankly, even when I think of PnP* RPGs that's what I would expect. At, say, level 12 I wouldn't expect a single kobold to present any trouble, but I also wouldn't expect to stand much of a chance against a red dragon. Granted, in PnP you have more freedom to stage/fall victim to ambushes, but one-on-one levels are pretty important.

      (* PnP - Pencil & Paper, whatever system you want.)

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    2. Re:WoW is good but by Anonymous Coward · · Score: 0

      I've personally come across many situations where my group barely survived after a tough battle.

      I also found these battles much more satisfying thanks to the lack of an experience penalty for dying.

      Get a group together and really push your luck. Pull that group of 3 or 4 elite monsters and see if you can survive. This is also when you see the different classes in world of warcraft shine. Having your mage desperately polymorph enemies as the tanks of the group slowly kill them off. Meanwhile their hp plummets and the healer of the group goes into panic mode. As a paladin, I've been the lone survivor after a terrific battle and ended up ressurecting my whole party and moving on to the next fight within minutes.

  73. Parent is correct (Instructions to do this inside) by Jack+Johnson · · Score: 5, Informative

    1.) Grab a copy of PE explorer from heaventools.com.
    2.) Download the patch executable from Blizzard.
    3.) Launch PE Explorer and Open the patch file.
    4.) Choose View > Resources from the toolbar.
    5.) Expand the "TORRENT" resource section.
    6.) Look for binary resources in the TORRENT section. Right-click then and choose "Save As". Save them to disk as .torrent
    7.) Fire up your favorite BT client using non-blocked ports and open the .torrent file created in step 6.
    8.) Play and have fun.

  74. Re:North America by Anonymous Coward · · Score: 0

    isn't canada the 51st state? :D so you should be able to play !

  75. Re:Some Review by tricops · · Score: 1

    There's some merit to that argument, but there are a lot of other types of entertainment that require a constant influx of money to participate in. It's not like a subscription to WoW is alone in that respect. And some of the costs are much larger lump sums at the beginning rather than a small sum monthly... though it could be argued some of those are a more worthwhile use of time than staring at a computer screen. Still, I don't think it's so horrible...

    --
    (\(\
    (^v^)
    (")")
    This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
  76. Re:Some Review by Anonymous Coward · · Score: 1, Informative

    I am growing so tired of people whining about the monthly fee on MMORPGs. It costs less then a night at the movies and delivers far more entertainment. You people need to quit bitching, seriously. I only see one thing happening...the monthly fees going up. Why? Cause there are plenty that find these games far more entertaining then say something like a cable tv subscription which is about 4 times the cost. Hell I would pay 20 bucks even 30 maybe to play my favorite mmorpg. I mean its 15 dollars a month...if you cant handle that then you shouldnt be spending time on slashdot either. You need to go out and find a real job, get an education, or work some overtime.

  77. Worst flaw in WoW by Anonymous Coward · · Score: 2, Interesting

    Once you pick a server, you can't move your character to a different one. I can't understand Blizzard's reasoning for this, it's so damaging to the community. Even Runescape (www.runescape.com) lets you play on different servers, and Runescape is a friggin Java applet. If they think you'd abuse server-switching, then they should put a limit on it like "only one switch allowed every 24 hours", like they do with all the other potentially cheap features (hearthstones, etc). Basically what lack of server switching means is that if your friend gets WoW or you meet someone online and wish to play with them, if they're on a different server, you'll never get to do that, since it'll take weeks/months for them to regain their previous level and equipment on your server.

    1. Re:Worst flaw in WoW by Anonymous Coward · · Score: 0

      Hello, and welcome to mainstream MMORPGs.

      Just to let you know, this is the default behavior. If Runescape lets you do this, then they are the odd game out.

  78. Would like to see better control scheme by UncleJam · · Score: 1

    I beta'd this for a few weeks and got up to level 13 or 14, can't remember which. But combat became very boring for me. Isn't combat suppose to be really exciting? Fear, adrenaline, all of that? Not just holding down a mouse button over an enemy? It would be awesome to have a control type where you controlled your sword arm with your mouse, ala Die by the Sword. If you want, you can have full control over your arm, where you mouse moves, your arm moves. People who find that too hard, it can be dumbed down a bit where simple mouse movements translate into fients, slashes, etc. That is a MMORPG I would subscribe to.

    1. Re:Would like to see better control scheme by CrazyJim1 · · Score: 1

      I hear you man. The game was boring for me too. They need to make an action style MMOG. Planetside was fun, but you could max yourself out in a day.

  79. Playable on a 1.2 GHz iBook? by Val314 · · Score: 1

    has anyone tried it on the current 12" iBook? according to the official Requirements it should be playable, but since some min. req. are just a joke i'm wondering if i can play it on my iBook.

    1. Re:Playable on a 1.2 GHz iBook? by Anonymous Coward · · Score: 0

      You should be fine. I was part of the stress test betas and my 1.3 GHz G4 Powerbook did wonderfully. Toning down the view distance usually makes things better too.

    2. Re:Playable on a 1.2 GHz iBook? by Zcipher · · Score: 1

      has anyone tried it on the current 12" iBook? according to the official Requirements it should be playable, but since some min. req. are just a joke i'm wondering if i can play it on my iBook.

      Given that I'm playing it on the same system, I'd say yes. Looks beautiful, works great; in fact, my friend keeps complaining about how much better it looks on my laptop than it does on his desktop ^_^

      -Z, AKA
      -Harmony, Undead Priest, Medivh realm
      -Genevie, Night Elf Druid, Cenarion Circle

    3. Re:Playable on a 1.2 GHz iBook? by Anonymous Coward · · Score: 0

      during beta i played on a 15" 1.25GHz AlBook, and it was certainly playable near the minimum resolution and world detail. the framerate varied between 6-30 FPS. now i'm on a dual 1.8GHz G5 and it's quite mellifluous.

  80. They did what NWN couldn't do! by TibbonZero · · Score: 1

    Anyone remember the pipe dreams of NWN being released on Mac/PC and linux all in one box? They were even preselling it like that!
    And then.... opps, we dropped the Mac version... Sorry kids, we know that only the PC platform matters.

    years later, NWN Mac still costs $50 due to the price gouging schemes of MacSoft, and Bioware lying out their asses at first about developing it all and releasing it together. The PC version BTW is more like $25, and the linux binary is released for free on the website.

    Thanks for making Bioware look like shit.

    --
    Tibbon
    tibbon.com
  81. it sucks by Anonymous Coward · · Score: 0

    you cant pk, and the pvp is pointless.
    im extremely dissapointed with blizzard, because unlike the other mmorpgs that set the standard, they have 7-8 years of games to learn from. if i want to play against a computer i wont pay monthly for an mmorpg.

    why the pvp sucks:
    1: you cant attack anyone of the opposite army unless they are of close level... so if i get jumped by 10 guys of lower level i have to run away. WTF.
    2: you dont get their stuff if you kill someone
    3: if you die there is no penalty, just find your body

    why you cannot pk:
    1- horde cannot kill horde, alliance cannot kill alliance... WTF!!!!

    WoW has successfully created carebear pvp. LAME.

  82. Re:Some Review by oudzeeman · · Score: 1

    If you have to pay a monthly subscription, then the game should be free, unless they have a mechanism to allow the creation of user hosted worlds. You shouldn't have to lay down $50, and then not be able to use the game.

  83. Re:Some Review by Tobias+Luetke · · Score: 1

    Yup, and you probably go to cinema every month for 2h of entertainment.

    The only resons why 15$ monthly fee could possibly be an obstacle are a) personal bankrupcy b) no understanding of money / use relationships.

    If you even play the game for about one evening a week chances are you get the 15$ back by saved gasoline costs for whatever else you would have been doing.

  84. Please sign the petition to run on linux by xutopia · · Score: 2, Informative
    1. Re:Please sign the petition to run on linux by Anonymous Coward · · Score: 0

      Riiiiiiight, like that site wants an email address.... helloo spam!

  85. Where's Canada? by dBLiSS · · Score: 1
    "Currently the game has been released to North America, Canada, South Korea, and Australia. "


    Where is Canada if not in North America... ?

    --

    The Good Life
    1. Re:Where's Canada? by Distan · · Score: 1

      Canada? I think I've heard of it. Isn't it located in the Southern Arctic?

    2. Re:Where's Canada? by king-manic · · Score: 1

      Canada? I think I've heard of it. Isn't it located in the Southern Arctic?

      Cower in fear foul american. Our savage mooses of death riden by our Regal Canabal Molted Police will reign fir... err snow down on your puny country.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  86. This game is a blast by Zed2K · · Score: 1

    Really it is. I played the stress test for a week and was hooked but didn't want to play the open beta. I didn't want to play it so much that I wouldn't want to play it when the masses logged on to play when it went live. I enjoy soloing more than group work unless its folks that I personally know, and WoW is great for this.

    Can't wait for christmas vacation, going to be doing nothing but playing.

  87. Crafting? by mikaelhg · · Score: 2, Interesting

    Could some WoW crafter tell us a bit about WoW crafting in practise? How is it compared to SWG, where I used to play a Master Chef?

    In SWG the crafting endgame was to get the best complete fleet of highest-BER medium harvesters on someone else's lots, a 12 factories or so, your bank full of 100k stacks of the best resources, especially meat. After that, when you can sell anything you make for any price you can imagine asking, and your bank account is in the tens or hundreds of millions, there just isn't anywhere to go.

    1. Re:Crafting? by KaiserZoze_860 · · Score: 1

      The short answer is "very different" from the situation you described.

      The long answer is: In WoW the purpose of the major trades is to allow you to create items of value for yourself and others in the game. They are a means of making money, yes, but useful in-and-of themselves. A Tailor can make bags which are necessary to carry more items than your backpack can fit. Engineers can make weapons which they can use and sell, and so on.

      Cooking and Fishing are considered minor trades and do not count toward the 2 trade max.

      Crafting in WoW is a tiered system. You have to find a NPC Journeyman in your craft (in and around cities) and they need to "train" you. This is a 1 second thing whereby they confirm that this is 1 of your 2 possible trades. This initial training is free.

      From then on you visit a trainer periodically to buy new templates for the stuff you want to craft. Most templates have a minimum of required experience in the craft in order for you to train in them. Trade experience is awarded by crafting things in that trade on a tiered system whereby as things get easier for you, you gain less experience from completing them. In the beginning, most items have a 1:1 craft to experience ratio and there are several items of immediate use that you can make with the initial training.

      Crafts also require tools, just as thread, skinning knives, dyes, etc. Those can be purchased from other NPC merchants, given to you (or sold) by other players and dropped by MoBs. MoBs also tend to drop templates for your trade (and all the others) from time to time giving you something to make that few others can.

      Once you reach level 75 in your trade, you can visit an Expert (slightly harder to find than journeymen) in that trade to advance to more difficult templates, and arguably more useful items. Once you have risen beyond Expert level, there is an Artisan in your trade somewhere (rare) and continue on. I have even seen, in the case of tailoring, a trainer specific to my class that allows me to create even more specialized materials - whenever I reach level 240 in tailoring that is.

      I hope that gives you a good idea of what you can expect from trade crafting.

      --KS

    2. Re:Crafting? by mikaelhg · · Score: 1

      Thanks, that was a interesting intro.

      What about the resources and the market? Does one sell the items to other players, use them oneself, or what?

      If you sell stuff to other players, do you have to do it one-on-one by transferring items and money, or can you set up a shop/vendors somewhere and automate it?

    3. Re:Crafting? by topham · · Score: 1

      There is an auction house, so you can auction off a bunch of stuff if you'd like.

      You can trade with players, or you can sell back to the vendors.
      Selling to vendors is a way to get the money quick, but it is only a fraction of the items real value.

    4. Re:Crafting? by mikaelhg · · Score: 1

      In SWG, you could set up your own vendor in your house, load it up with your goods, price the goods, and other players could then visit your house and purchase stuff off your vendor. This was how 99% of the commerce was done.

      Does the auction house actually auction the items, or is it more of a marketplace where people can just buy the things? Are the prices capped to a maximum number of currency you can ask for a item? Do people actually use the auction houses?

    5. Re:Crafting? by KaiserZoze_860 · · Score: 1

      The use or sale of items is entirely up to you. The way I go about it is, if I can't use it, I offer it up in the realm chat. If no one replies or makes an offer, I sell it to an NPC or hang on to it until I'm in a zone with lower level players and try again. Since I don't have much storage space on me and I can never remember what I put in the bank, I tend to just sell it. There are people (myself included) who will just give things away, mostly because its through that charity that I got to where I am so quickly in both the release and beta phases.

      I don't know about setting up vending booths. I don't think that is available in-game (yet?). In some cities there are auction houses where you can post a bunch of items ebay-style and then come back later to see the results. Most of my transactions are handled on a one-to-one basis although I have mailed friends who have started late on my server some start up cash and equipment.

      It's a very collaborative community so far. But then again, all of the DAoC and SWG peeps haven't made the transition yet. I hope it can keep its friendly and collaborative environment although that may be a function of the relatively low level of experience all around.

      I think that answers your questions...

      -KS

    6. Re:Crafting? by thursdays · · Score: 1

      WoW doesnt have a much as an emphasis on the items you own and how much money you have. Items will bind upon equip or sometimes even pick up, meaning you and only you can use it. and drop rates arent like most RPGs where its in the tens or hundreds of thousands. The only really expensive item in the game are the high level mounts but other than that you shouldnt have a problem equiping yourself. And since items all have level requirements gold doesnt help rerolling either. The only handy thing are bags which doesnt require levels. they just give you more inventory space.

    7. Re:Crafting? by thursdays · · Score: 1

      the auction house is in short like a mini ebay. ppl will camp the house when an auction is almost up just like ebay. and ppl use it quite frequently since its the only way to sell things other than you shouting in town all day. (there is no personal shop)

    8. Re:Crafting? by mikaelhg · · Score: 1

      Interesting. What about food. Do people actually use it in practise?

      Do other items like weapons and armor decay significantly?

    9. Re:Crafting? by mikaelhg · · Score: 1

      Thanks for the great answers so far.

      Are the items produced by crafters different from each other, do they have different stats, or do they just differ by level (level 1 hammer, level 10 hammer, and so on and so forth?) That truly sucked and took away any submersion in AO.

    10. Re:Crafting? by Maserati · · Score: 1

      Food is used to boost your healing rate if you're willing to sit down for a bit. Some foods can make you "well fed" which also boosts, iirc, Stamina. I use it, other people use it. It's handy, but don't waste more than one inventory slot on food and you can probably keep yourself supplied from drops (this isn't GTA:SA). Unless you have a pet, then you need to keep them well-fed so they stay happy, build Loyalty and stay in the 125% of normal damage state. Food costs can make some pets very expensive, but if you really want a raptor...

      Weapons and armor take durability damage in combat, and everything you have takes 25% if you use a Spirit Healer instead of doing a corpse run. I make a point of getting everything repaired whenever I'm in town, that way forgetting once won't get me killed. So no, not significantly. Think of it as a small tax on combat. I do not know if PCs can repair their own or other's equipment. There are probably spells/items/monsters that do durability damage.

      Tip on crafting for those who don't care for it: pick up Herbalism and Alchemy anyway, that combo produces healing and buff potions for next to free. You can always sell herbs you aren't going to use for a little walking-around money.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    11. Re:Crafting? by Rallion · · Score: 1

      I'll give an in-depth explanation of the Auction Houses.

      When you want to put an item up for auction, you select the item, pick a starting price (it will pick one for you, you can change it) and, if you like, a buyout price. You also select the length of the auction, there are three choices. The default is 8 hours, I forget the others. You will also need to pay a fee in order to auction the item. This is dependent on the value of the item and the length of the auction.

      If the item sells, you recieve the money through the in-game mail system. Otherwise, you recieve the item back the same way. In either case, the initial fee is gone.

      To bid on items, you just pick the item, fill in your amount, and click "Bid." The game fills in the minimum bid for you when you click an item, which is a certain percentage above the current bid. When you click bid, you lose the money right there. You can also buy out the item if a price is specified, and win it immediately.

      You are notified whenever you are outbid, or when you win an auction. If you win, you get the item in the mail. If you are outbid, you immediately recieve a full refund in the mail.

      Anything else?

    12. Re:Crafting? by mikaelhg · · Score: 1

      Thanks, just pre-ordered it. Too bad we'll have to wait yet a few weeks here in Europe.

    13. Re:Crafting? by KaiserZoze_860 · · Score: 1

      If two crafters follow the same template for an item, the two resulting items will be identical at the start. There are "armor kits" and enchanting crafts which can then alter the items. Armor kits add more protection. Enchanting adds other attributes like spirit, intellect, speed, etc.

      -KS

  88. Re:Some Review by jmcmunn · · Score: 1

    Two points:
    1. Why not go to an hourly rate for playing these games? I would sign up for that. Say, about 20 cents/hr or whatever. You could still have the monthly option as well, or just go with an hourly rate instead if you wanted to. I think this would appeal to another segment of the population than it currently does...thus providing more players.

    2. Well, in the scheme of things it isn't a huge fee. But on the other hand, when I go to a movie I pay the money. When I buy a DVD I pay the money. Whereas with WoW, even if I don't play at all in a given month (and let's face it we have all been that busy at work/school) then I still pay for the month no matter what. It's the same with EQ, and the reason I will never in my life play an MMoRPG. What if I want to take a month off and play something else? I still have to pay to keep my character active, even if I don't play.

  89. Re:Some Review by tricops · · Score: 1

    I agree, I don't much like that, though ... if you look at it compared to other subscription services - a lot of those have some type of setup or installation fee as well.

    Oh well, people who don't like subscriptions don't have to get it... it will do just fine without them from the looks of it so far :)

    --
    (\(\
    (^v^)
    (")")
    This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
  90. Question for mages by Anonymous Coward · · Score: 0

    I figure I'll be playing a mage if I ever get into WoW, always go for the squishy caster type.

    My previous MMORPG experience was the NanoTech class in Anarchy Online, which totally blows due to no defense or healing and is also very bad off on the damage department (and no CC either). Obviously, WoW mages are better off, with working CC and semi-decent damage, at least now in the beginning before mudflation throws weapon damage out of whack.

    In addition to being more-or-less ignored from game launch, there are massive problems with client synchronization. Half the time you hit that nuke-button, nothing happens, and your dps goes down a lot compared to weapon users who just hit 'attack', and then keep slapping the monsters around until it's dead or they disengage.

    How does this work in WoW? Is it for instance possible to queue up a series of spells for execution (on the server, obviously) like in NWN, or are you relegated to timing them manually in WoW as well?

    What are the other casting mechanisms like? Stand still while casting (anything or just non-instants), and cancel by moving? Anything else of interest to tell a poor European mage-wannabe?

    1. Re:Question for mages by Divide+By+Zero · · Score: 1

      I'm working up a fire mage, so I can somewhat answer these.

      You can't queue spells. It's Blizzard's response to macroing, I think. Despite this, I haven't ever been stuck waiting for my fireball to start casting and been slaughtered in the interim. What I do is spam the key for the next spell I want to cast as the first one is nearing completion. I get a few "You can't do that - you're already casting" messages, then my next spell starts. It works alright.

      You are locked into your position while casting any non-instant. The spell timers for non-instants tend to go from 1.5 seconds for low-level direct damage spells to 6 seconds for higher level nukes. Other spells have really long timers (10-15 seconds) and it's blizzard's way of saying, "This is a non-combat spell." There are also "channel" spells that do n damage per second for as long as the spell goes on, up to x seconds. If you get hit while casting, you lose a bit off your progress bar, and that 3 second fireball will now take 3.3 seconds. Or 3.6 if you get hit again. Conversely, your magic missile that you channel for three seconds will only run for 2.7, or 2.4. You can have a spell interrupted if you're dazed or knocked down, and you'll have to start over and recast, but in any event, the mana isn't spent until the spell actually fires. Which is slick.

      You'll also get talents that make spell y uninterruptible or reduce the cast or cooldown time on spell z. They're pretty well documented at wowvault.ign.com and similar sites.

      Casting tactics is about managing casting times, cooldown times, and strategy is about managing mana drain. When you can balance those, you've got it.

      As far as the rest of the character, you will still be very squishy, as mages can hope for no better than cloth armor. You'll get some armor boost spells, but don't expect to go toe-to-toe with anybody much bigger than a mangy wolf. Common practice is just to wear equipment that improves Intellect (mana pool size and magic critical hit rate) and Spirit (HP and mana regen rates), as you're better off keeping the bastard at range anyhow. You can freeze him to the ground and run or turn him to a sheep if things go poorly. Melee is a last-ditch, 5-hp-left sort of thing, and wands are widely regarded as a joke told in poor taste.

      You will be able to conjure drink (improve mana recovery) for free, which is good, because you will need it. You burn through mana much faster than you recover it, so once you get to about level 10, you'll be drinking heavily (heh) after combat. You sit or kneel, drink your free water, and feel better in a minute. You can also conjure food, but if you're that low on HP, you did it wrong.

      I'm told Mages don't PvP at all well, but I'm a carebear, and too low to need to PvP to have something to do, so I can't speak on that first hand.

      Hope that answers your questions.

      --
      Dare to Hope. Prepare to be Disappointed.
    2. Re:Question for mages by Anonymous Coward · · Score: 0

      Thanks a lot. I'd give you some karma or whatever were I registered. :)

      I'm a tad put off by not being able to queue up even a single spell, like i hear is possible in EQ2, but Blizzard tends to have their shit together so I assume lag and synch issues won't be a problem even in 100-person raids or pvp.

  91. Re:Some Review by Richard+Whittaker · · Score: 2, Interesting

    You know, they don't just run the server on a PC. It's not like someone at home would have the hardware required to run their own WoW server - not to mention the required database licenses, etc. It's not as simple as hosting a game of DOOM.

  92. WTF is the point? by chill · · Score: 3, Insightful

    You don't lose experience when you die. There's no debt, there's no recriminations, nothing. You reappear as a ghost in the nearest graveyard to the point where you died, with the world outlined in white and a spooky soundscape playing around you. You just jog back to your body and click the button that says "Resurrect". You reappear with about 75% of your health and mana intact, and go on from there.

    WTF is the point in that? If there is no penalty for death, you can play pretty damn recklessly knowing you can just hack your way thru, eventually.

    I would much prefer not having that ghost-jog-resurrect bit. If you can't make friends (or financial arrangements) with a decent level priest, dead you stay and over you start.

    I've played too many MMRPGs where you can wipe our monsters 10x your level just by getting in a whack or two each time; getting raised; coming back; repeat until monster is dead, since (other than Trolls) they never heal.

    The LEAST they could do is limit that. Like having 9 lives, or something. Auto resurrect/respawn is for pussies.

    -Charles

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:WTF is the point? by Anonymous Coward · · Score: 0

      You lose 25% Durability on ALL items, worn or otherwise. And at higher levels the cost to repair can become a burden. So if you Die and resurrect multiple times you will have 0 durability on items. No money for the loot you scored and a crapload of money to repair your worn equipment!

    2. Re:WTF is the point? by bartkusa · · Score: 1
      If combat terminates, monsters will run back to where they were previously patrolling, unless someone else smacks them.

      BUT, once the monster starts running back into position, he's invulnerable and heals almost instantly.

    3. Re:WTF is the point? by pjludlow · · Score: 1

      Actually there is a penalty to dying numerous times. The more you die the longer it takes for you to resurrect. So even when you do get back to your body in spirit form you have to wait for the timer. Granted you have to die quite often but it still makes it so you don't want to. Also, every time you die your armor and weapons you are using lose durability. The more you die the more it costs to repair them. Your weapon could even break if the durability is low enough and you haven't repaired it. And you can't plow through high level monsters one wack at a time. If you die by the time you get back and resurrect the mob has regenerated its hit points, so you have to start over again. If you a group of mobs they'll attack you together and you're even more screwed. And if you do try to attack mobs 10 lvls above you you won't even knock pts off it, and will die very quickly. Add all this up and you try to stay alive and won't be able to get anywhere you shouldn't until you reach a high enough level.

    4. Re:WTF is the point? by Dynedain · · Score: 1

      If monsters aren't being actively attacked, they heal pretty fast. So unless you die at a graveyard, by the time you get back to your corpse the monster(s) will be completely healed.

      Also, the walks from the nearest graveyard are usually pretty long since they are situated at towns and you probably won't be hunting 10 feet away from town. So it is penalty enough to make you want to include a priest in your hunting party.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    5. Re:WTF is the point? by chill · · Score: 1

      Thanks, that might just do the trick.

      --
      Learning HOW to think is more important than learning WHAT to think.
    6. Re:WTF is the point? by Anonymous Coward · · Score: 0

      - You always have the choice of starting a new char if you want to play 'die once and start over'.

      - MOBs regen while you run back. They are at full heath by the time you get there.

      - You have the choice of talking to a Spirit Healer at the graveyard. No running back and a low cost to repair the damage to your equipment.

      According to Blizzard, they are trying to make a game that the casual player will like. To that end:
      - Low death cost (time or cash, never XP)
      - Many quests that are easy to solo (not all of them are soloable).
      - XP boost buff for time spent at an Inn (XP doubled for a time, based on how long you were in the Inn)

      If you are a hardcore FPS twitch based killing machine, WoW is not for you.

    7. Re:WTF is the point? by glowimperial · · Score: 1

      FYI, in WoW mobs heal back to 100% as soon as you are out of range. If you die on them, you are not unlikely to have to raise yourself, at half health/mana, right on their totally healed ass. And get killed again. The WoW designers seem very quick to prevent and catch exploits, and that's a good reason to play in itself.

    8. Re:WTF is the point? by keyne9 · · Score: 2, Informative

      There are penalties. The editor neglected to mention losing 10% durability per death. When you have 0% durability, your equipment becomes useless, so obviously you won't want to die very rapidly. Exception to this: in PVP fights, no durability for deaths is lost.

    9. Re:WTF is the point? by VeggieLeah · · Score: 1

      I've played too many MMRPGs where you can wipe our monsters 10x your level just by getting in a whack or two each time; getting raised; coming back; repeat until monster is dead, since (other than Trolls) they never heal.

      In WOW, a priest or paladin cannot use a resurrect spell while in combat so this wouldn't even be possible. Also, the monsters do heal very quickly.

      I love the fact that there are no drop/experience penalties. I am not quite as afraid to venture into harder territories that way. (Although the music and ambience keep me spooked a lot of the time.) I watched my husband play Lineage II and was horrified to see him drop items when he died and could never get into that game because of that.

    10. Re:WTF is the point? by Bombcar · · Score: 0


      WTF is the point in that? If there is no penalty for death, you can play pretty damn recklessly knowing you can just hack your way thru, eventually.


      The penalty for death in WoW is much greater than in any game I've ever played - in one way. You have to run back to your corpse. This can take 5-10 minutes depending on how far away from the nearest graveyard you are, and by the time you get there, the beasties have healed. You really learn to not like dying quickly.

    11. Re:WTF is the point? by NeoSkandranon · · Score: 1

      You lose time. And if you choose to use the Spirit Healer at each graveyar to ressurect instantly you lose 25% item durability. that's a LOT of money to get fixed.

      What's more once out of combat monsters regenerate health lightning fast, so you cant fight a war of attrition with one and come out on top.

      Personally I like this method because I still have to play carefully (it's a fucking hassle to walk back, and in lots of cases when you ressurect you will be immediately set upon by more monsters) but it's not game breaking if you DO die (like getting PK'd in the middle of nowhere playing Ultima online, and losing weeks of work in terms of equipment and items)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    12. Re:WTF is the point? by Anonymous Coward · · Score: 0

      Note that you *can* bypass the corpse run, at a cost; you can talk to a spirit healer in the graveyard to get yourself resurrected on the spot.

    13. Re:WTF is the point? by king-manic · · Score: 1

      Monster regen is enough to negate that. By the time you get there, it's at 100% health again. Also if you are a short distance away there is a level based timer you must wait for before ressing. So the Enemy is at 100% when you get there. Time penalties are just as valuabel to xp penalties. Xp penalties are just more annoying time penalties. In WoW you dont' think your losing anythign but the 3 min trek cost you time which is interchangable for xp.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    14. Re:WTF is the point? by rpillala · · Score: 1

      You must never have died to lag.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    15. Re:WTF is the point? by Shikoten · · Score: 1

      There are systems in place to prevent the kind of 'toughing it out' you describe. For instance, if you should die several times in rapid succession, you will find you have to wait longer and longer until you can ressurrect. Die 3 or 4 times in a few minutes and you will be staring down a 3 or 4 minute wait to rez yourself.

      Also, the monsters most certainly do heal, any time combat is cancelled with them like, say, when you die, the instantly regain about half their helth, and then a few seconds later the other half. So it's really a one go situation. If you can't take out the mob without dying, you won't be able to take it out with dying.

      You can always kill enemy groups one mob at a time, dying a few time. As long as you manage to kill them at a good rate you'll grind the group down and eventually they will be all dead. This is a good strategy for taking down groups guarding a treasure chest for example. But beware, often times the mobs will respawn somewhat more quickly than you are ready for and you'll find yourself being jumped by the group you just killed because you took such a long time to kill all of them.

      Overall, there are some pretty decent abuse protection mechanisms in there I think.

    16. Re:WTF is the point? by Cederic · · Score: 1


      Oh man. You shoulda played EQ. It can take 8-10 hours to get back to your corpse, and by the time you get there, everything you'd originally killed to make it that far has respawned and after your now unarmoured and vulnerable self.

      You really learn to not like dying so much you give up and find a game that actually rewards risk taking and exploration.

      ~Cederic

    17. Re:WTF is the point? by Anonymous Coward · · Score: 0

      You have very little understanding for the realities of game design, then. You've got even less command of the obtuse += operator many of us employe to fix the 'never heal' syndrome. It's all flashy new tech, I understand in your great MMORPG experience how you could have missed it.

      Anyhow, even in hard death games (e.g., p&p AD&D), there's always a resurrection spell - why do you think that is? It isn't about being hardcore, it's about providing continuty to a player's character investment.

      If, in your ill-moderated ramblings, you had 9 lives, how sad would it be for Lord Var'rru the Shadow Overlord of All Iooejk to have died his last death when the Whiskers the Tabby Cat unexpectedly decided to nap on the keyboard.

  93. Re:Some Review by theVP · · Score: 1

    yeah, those taxes go to the previous homeowners. That analogy really applies..........

    --
    "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
  94. Re:Some Review by Stop+Error · · Score: 1

    Or, I could just buy a game and play it forever for no monthly fee?

    --
    No keyboard detected. Press any key to continue.
  95. What a crappy review. by Anonymous Coward · · Score: 0

    Don't act like the only way anyone could not like this game is by expecting it to solve problems with the opposite sex. This game is completely worthless to me and all I expect from it is to be able to have fun. Face it, some people are above the hamster level of intelligence, and require more than a wheel to run endlessly in for fun.

  96. Re:Some Review by Reignking · · Score: 1

    I completely agree. I won't spend the $50 startup cost to see if I like a game. If they get that much lower, I'd give it a shot.

    --
    One man's Funny is another man's Offtopic.
  97. WoW doesn't deserve the score given by Anonymous Coward · · Score: 0

    Giving a game 10/10 implies that it is perfect. WoW is a good game but like every game it has it's flaws. The review did not mention that the current build of WoW lacks any meaningful PvP goals and has watered down PvP in general. Blizzard has announced plans to work on the PvP in WoW but a review should be based on a game as it currently stands, not on features promised by the developer at some unspecified date in the future. WoW has other flaws that I won't bother going into but this game does not deserve 10/10.

    On a related note perhaps Slashdot reviews should be based on a scale of 9.0 to 10.0. What is the point of having a scale of 1 to 10 if 80% of it is never used?

    1. Re:WoW doesn't deserve the score given by Proc6 · · Score: 2, Insightful
      10/10 implies (to me) the developers put as much conceivable effort as any large project can be expected to require. That the designers and coders have worked hard to make it the best game the (always) limiting funds, time and current technology can provide.

      Why I am replying to this, I don't know.

      --

      I'm Rick James with mod points biatch!

    2. Re:WoW doesn't deserve the score given by Anonymous Coward · · Score: 0

      If the rating system is based on effort then it should be stated somewhere because this is not the way rating systems work in the rest of the gaming industry or in the world in general.

      When Gamespot rates a game they are rating the finished product not the effort and dedication of the developers. There are a lot of crappy games that developers worked their asses off on. 80 hour work weeks and limited funds included. Should we give these games 10/10 too?

      When Consumer Reports rates a SUV they use factors such as it's reliability, MPG, roll-over rating to determine its score. They don't use factors such as how much money the manufacturer spent on development, or how much overtime the engineers worked.

      When an Olympic judge rates an event he is rating just that, the execution of the event. It should not matter that the person performing the event has practiced for this day from age 5. If another competitior who is less dedicated performs better at the event then the better athelete gets the better rating.

      10/10 implies that the game is completely flawless, which is obviously false. If Gamespot hasn't given a game a perfect rating in the last 7 years and thousands of game reviews, while Slashdot gives a game a perfect score in it's 3rd or 4th game review ever that should raise a warning flag that the quality of the the Slashdot review process is lacking.

  98. create your own towns? by blanks · · Score: 1

    One thing I liked most about swg was the fact you could start towns, build them, and allow people to live in them and so on. Will wow every allow this to happen? The basic game design was based on this game style, so why not allow this? Think about how great it would be to lay siege on an enemey town/city like in warcraft 1 or 2 in 1st person mode.

    1. Re:create your own towns? by Drawkcab · · Score: 1

      You can't do this in WoW. A major difference is that SWG is full of huge empty spaces full of randomly generated "content". So if a player creates content it doesn't disrupt anything. In WoW, all the zones are carefully designed and filled with human designed content. Any large stretch of land converted to a new town would be bound to get in the way of carefully designed quest areas. And predesigned cities are all very colorful and interesting, so cookie cutter player constructions free of custom NPCs would just detract from the ambience.

      I would say that if WoW wanted to add player buildings, they would have to have instanced "neighborhoods" like everquest 2 where you can visit houses that are taking up a limited amount of in-game real estate rather than huge monotonous suburban sprawl like SWG.

    2. Re:create your own towns? by Drawkcab · · Score: 1

      Note that you can attack enemy towns though and lay seige to them. If you're powerful enough you can raid an enemy city and kill their guards/shopkeepers/quest givers. You'll be flagged for PvP though, and enemy players can attack you as well as the high level NPCs. You don't need player designed cities to lay seige to an enemy city.

  99. Re:WoW great, except clicking the mouse all the ti by Anonymous+Custard · · Score: 1

    And there are plenty of people who have a similar complaint.

  100. Re:Some Review by Anonymous Coward · · Score: 0

    You could, but games that are replayable after the first 100 hours and still fun are rare.

  101. Clarification on WoW PvP ruleset by Elsebet · · Score: 1

    vs. Player (PvP) combat on a voluntary basis. PvP servers also exist which allow any player to attack any other player, a no-holds barred environment between the two major factions. Finally,

    Just to clarify, there are no WoW servers currently which allow a player to attack ANY other player. On the PvP servers Horde players may freely attack Alliance players in Contested and Home territory zones, and vice versa. The difference between Home & Contested territories is that Horde players cannot begin an attack on an Alliance player in an Alliance territory, again vice versa. If a Horde player is in an Alliance territory and is attacked by an Alliance player he then may retaliate because said enemy becomes flagged for pvp.

    Note that most of the "Home" zones are where lower level (sub 20) characters would level or major cities. On the PvP servers in high er levels you will be spending a lot of your time in Contested zones where you can be freely attacked by enemies (not freely by your faction mates, however).

    You can duel your faction mates but that is consenual, not free-for-all.

    --
    Sacré-bleu! Where is me mama?
    1. Re:Clarification on WoW PvP ruleset by Maserati · · Score: 1

      One more note on the Home zones that's important. There are NPCs guarding all of the population centers that will attack enemies flagged for PvP. And in the newbie areas, these NPC are very high level. The guards around the Night Elf starting areas are level 62 for example; and yes, the PC cap is at 60. The higher-level the PCs are, the lower level the guards in the area will be. At the border between a Home and a Contested territory there might just be some level 40s.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  102. Re:Some Review by theVP · · Score: 1

    while I agree with your agreement, understand that you get a free month when you buy the game off the shelf.

    --
    "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
  103. Re:Some Review by Peyna · · Score: 1

    It's not who the money is going to, it's the fact that there are costs associated with a home that continue after you have paid for it. Quite substantial costs, in many cases.

    --
    What?
  104. Yes!... With Cedega! (or wine) by JazzyJ · · Score: 1

    I've seen reports on the WoW forums where some Linux users have gotten it to work and work very well with Transgaming's Cedega (formerly WineX)

  105. WOW a true MMPOG? by BrookHarty · · Score: 1

    One of the things about Wow that is VERY annoying, you pick a server in your Timezone. And you cant move characters to a server with your friends after you choose a server.

    While I like the game, I'm stuck to one server after spending all my time building out one character. A true MMOPG needs to be transparent and whole, not fragemented among many servers (Like Counterstrike).

    I think a true MMOPG should be big enough that everyone can see each other, talk to each other in game. None of this seperate worlds, this is suppose to be 1 world with everyone on it. There are technical problems but there are solutions and work arounds. Shame that WOW is fragmented this badly.

    BTW, Im a 16 level Troll Rogue on Bloodhoof. I'd be 20 if the servers where not down for early maintenance.... Game is very fun, but after 60 you have to group, this is where you team up with friends. Of course now it has to be new friends on the same server.

    1. Re:WOW a true MMPOG? by PaleBoy · · Score: 1

      You really want 60-70 times more people on your server? Have you ever done even a modest raid defense of roughly 40 players?

      --
      ------ What's sadder than realizing you've filtered out your own comments?
    2. Re:WOW a true MMPOG? by Anonymous Coward · · Score: 0

      You really want 60-70 times more people on your server? Have you ever done even a modest raid defense of roughly 40 players?

      Youre looking at it wrong, a server doesnt have to be a whole world, it can be a section or piece of land. You can do like SWG and have each person start on different worlds, then work up to fly around. You can also have control the amount of people on a piece of land.

      You dont have to start 250,000 people in the same town, but you want those 250,000 people to be able to communicate with each other.

      I understand WOW is quest based, so they had to shrink the amount of people, but then its more server based.

    3. Re:WOW a true MMPOG? by NeoSkandranon · · Score: 1

      Towns are bad enough with 1 server's worth of people on them. Can you imagine the slowdown occuring when you walk into Ironforge or Orgimmar with 20-40 server's worth of population crammed into one city?

      I agree thinking Bliz should let you have a 1 time character transfer to another server, but I don't think it's technically possible to make it really one world and have the game still be enjoyable

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    4. Re:WOW a true MMPOG? by will_die · · Score: 1

      What you are looking for is D&D online.
      Thier they are having a single central city where everyone interacts with everyone else.
      Then when you form a party you go off into your parties goes off into its own seperate server instance.

  106. Re:Some Review by Lord_Dweomer · · Score: 1
    Is Guild Wars going to require a monthly fee? I was thinking of picking that up despite WoW being kinda cool.

    --
    Buy Steampunk Clothing Online!
  107. Has anyone seen this? by Grendel+Drago · · Score: 1

    There was an article terribly criticle of the whole MMORPG genre, explaining that Everquest is for morons, and gameplay consists entirely of selecting your attack spell and clicking on bad guys.

    While I'm sure Blizzard have advanced things somewhat, I still want to see that original article. And I haven't the faintest idea where to find it. Can anyone help me out?

    --grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:Has anyone seen this? by snarlydwarf · · Score: 2, Insightful

      I believe the article you are referring to is this one: http://www.gamasutra.com/features/20041103/bartle_ pfv.htm

      The dumbing down of MMORPG's, IMHO, is clear from WoW... not only has perm-death no place in the present MMORPG world, now there's no real penalty at all for dying, just a minor inconvenience.

      Not able to work well as a team player? Okay, you can level up solo!

      Not willing to devote a lot of time to a game? Okay, we'll make it so you can reach max level in a couple or three weeks. We'll even give you XP while you're not logged in!

      Frustrated at crafting and losing your items on a failed craft? Okay, you will always succeed in your craft!

      (Things like this: Every attempt to create an item using a recipe is successful. As you create items your skill in your chosen Profession goes up. Recipes are color coded (like items and quests), and as your skill goes up recipes begin to become relatively "easier".... it becomes 'easier' to always succeed? But you always succeed anyway, where did you actually improve?)

      WoW certainly appears to be exactly as Bartle fortold.... And the 'next gen' will be even worse.

      In the days of text muds, there was a term for games that pulled all the risk (and therefore all the accomplishment) from a game: Twink.

  108. Re:Some Review by jaybird144 · · Score: 1

    According to the official website, if you let your account lapse, you can start paying at a later time and your character will still be there. So don't pay for a month if you aren't going to play it.

  109. Why WoW is better than anything else I've played by dbrown · · Score: 4, Interesting

    I've played EQ for four years, played StarWars Galaxies for a year and a half, and played EQ2 beta.

    WoW has a major advantage over all of the above games because of one thing. Blizzard understands math and statistics. Blizzard has mastered the RTS genre which requires a very high compentency of math. You cannot balance 3+ diverse teams in a RTS game without a solid understanding of statistics, non-transitive statistics, and stong skills in mathematics.

    In WoW, every aspect of character ablities and spells have the Blizzard touch. They just feel right. They don't feel overpowered or underpowered. The enemies that you face are perfectly balanced for their level. Unlike EQ or SWG where you could easily run into a lower level enemy that would completely wipe the floor with you.

    Other game makers seem to play darts with their games. Try something random, see if it works and tweak it if needed. Blizzard obviously has a very strong mathematical foundation for their game. There's nothing complex. The formulas just work and the game just feels right.

    This alone is why I think WoW has a very bright future.

  110. Re:Some Review by jaybird144 · · Score: 1

    No, Guild Wars will have no monthly fee for anyone. And, if you pre-order it before this weekend, you can participate in a beta event starting on Saturday!

  111. not again.... by Anonymous Coward · · Score: 0

    ... Currently the game has been released to North America, Canada, South Korea, and Australia. ...

    New Zealand is NOT part of Australia, you insensitive clod..

  112. Two small nitpicks by PktLoss · · Score: 1

    One, " North America, Canada," Canada is part of North America, likely it was intended to state the USA & Canada (if Mexico is out), or simply North America (Canada does not need to be stated seperatly).

    Two: "Servers are available in the four time zones represented on the North American continent."
    Canada has six timezones, and as mentioned above, is part of north america. The six time zones are (west to east): Newfoundland, Atlantic, Eastern, Central, Mountain, Pacific. With Newfoundland being UTC -3.5, Atlantic being UTC -3, and the rest progressing at 1 hour each.

    Other than that, great review!

    1. Re:Two small nitpicks by Zed2K · · Score: 1

      The problem is that if you don't specifically say "Canada" all the Canadians start yelling and screaming about why they don't get the game also or why are they being lumped in with those crazy Americans. Don't blame the writers, blame the citizens.

    2. Re:Two small nitpicks by PktLoss · · Score: 1

      I'm Canadian, I would object to a statement that the game was available in 'America' when it is indeed available for sale here. However, I (and I would assume most of my fellow Canadians) have no objection to being refered to as a part of 'North America', which is merely a geographical fact.

  113. The real problem with MMORPGs... by iolaus · · Score: 2, Insightful

    After 3 years of playing UO I know all too well that the real problem with MMORPGs is sustainable gameplay. After you max out your skills, then what? Continue to get stuff which will enable you to get more stuff? Games using the current MMORPG framework eventually become endless loops. Without some sort of overiding plot (preferably with an ending), permanent death, or serious consequences everything slowly becomes mundane. A feeling of detatchment grows as the gamer finds that they have no real or lasting influence on the world around them. IMHO, no MMORPG will be worth playing until some of the cornerstones of all current MMORPGs are replaced.

    --
    I find laziness to be an excellent motivator.
  114. Re:Some Review by Anonymous Coward · · Score: 0

    Because they are the ones that are maintaining the servers, sure it would be nice to run your own server but how many people will show up on it? it would be a HUGE world populated by a few of your friends.

    At least I know when I pay to access their servers there will be thousands of other players that I can talk, trade and go on quests. You find that on a customer controlled server.

  115. Re:Some Review by Suicyco · · Score: 2, Interesting

    IOK on compuserve? I loved that game. Best MMORPG I've ever played. I think the fee nature of the game added a lot to it, because you really paid for success.

    Sheeet... That game was $3 per HOUR to play. I've had several $300 bills from that game, ouch!! Eventually it migrated to a flat fee structure on another service. Some of the most complex team play I've ever done was in that game.

    Plus - that game really DID penalize you for dying. You had to be careful. You lost stats that could only be regained by commiting suicide, and completing the undead level which was not easy. I've spent quite some time there. There is nothing more heart pounding than being in a party of 5 high level chars attacking the Leng dragon and dying. All your shit was left sitting there in the dragons cave and if the entire group bit the dust, that was painful. There was real strategy and intense planning on doing the high end stuff and nobody was immune because they were some super tank knight.

    Ahhh, the good old days. That was the FIRST MMORPG ever created as far as I know. Anybody else play Kesmai? If you did, you truly know how this genre has devolved into purile drudgery.

    I want PAIN when I die. I want CONSEQUENCES. I want to be so freaking scared in a battle that I am sweating, my heart is pounding in my ears and even though its only little ascii chars on my screen, I really felt I was there. I have some really fond memories of that game. Sigh...

  116. One small nitpick by xutopia · · Score: 1
    West is to east would be the other way around! ;)

    BTW totally right about the two things.

    1. Re:One small nitpick by PktLoss · · Score: 1

      dag nab it

  117. I didn't realize... by Anonymous Coward · · Score: 0

    "Currently the game has been released to North America, Canada, South Korea, and Australia." ...that Canada was no longer part of North America.
    North North America?
    Arctic America?

  118. Oh... right... another WoW story by Anonymous Coward · · Score: 0

    I have an idea. How about giving WoW it's own bloody section, so I can ignore it? One story about the WoW open beta, one about the release, and one about the authentication problems - that would be three stories, and I wouldn't have minded. I would even let the review go past. However, it seems like there's been at least three times that many stories about it already, and not even dupes!

    Closed Beta! Closed Beta Ends! Open Beta! Open Beta Ends! Release date announced! Release Details announced! Release Sells Really Well! Release Runs Like Shit! Release Gets Extension!

    Come on... most of these are barely footnotes.

    1. Re:Oh... right... another WoW story by MrBigInThePants · · Score: 1

      I have to agree with you, the pre xmas game frenzy is a bit much.
      Personally I don't mind if real game news isn't being left out while the munchkins play WOW. :)

  119. The keyword here is "Engineer" by stoutstreet · · Score: 1

    A class that lets you make things JUST BECAUSE YOU CAN.

    And can you make more than 1? 100s? 1000s? Then new quests are to kill your squirrels? Nice.

    Wheels-within-wheels, man...

  120. You can customize the front end.... by antdude · · Score: 1

    CosmosUI is a good example. You can change and enhance a lot of stuff on the client side of this game.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  121. Re:Some Review by Anonymous Coward · · Score: 0

    > But they should also allow for free, user hosted shards. THAT would pique my interest.

    Comments like this are non sensical. You clearly have no idea what an MMO back end looks like, let me spell it out for you:

    10-30 high end SMP rack mount machines per world.

    This is NOT a CounterStrike server.

    Even on the low end you're looking at 30K per cluster, assuming you're running a free OS and a free DB. Then you need to hook it up to the world.

    There have been gray shards written for games such as Ultima that can run on a single PC, but those are highly crippled in terms of their number of simultanous players and available world size.

  122. Re:Some Review by geniusj · · Score: 1

    Maybe he was referring to MajorMUD as well.. I loved that game :)

  123. MOUSE 4 IS AUTORUN by mconeone · · Score: 1

    mouse 4 is so easy

    1. Re:MOUSE 4 IS AUTORUN by Anonymous Coward · · Score: 0

      True. The reason I brought it up tho, is that I might want to run as far as a tree, or Stormwind gates, but not any farther. It's a whole lot easier for me to right-click on a distant object, then leave the room to get a glass of milk or something, without the fear of overrunning my target, or into Duskwood or some other higher-level land filled with aggro mobs.

      -9mm-

  124. I am reminded of an old saying... by Anonymous Coward · · Score: 0
    "Never ask a crack addict to review crack."

    You may find yourself staying up until 5am on a work night just to "finish just ONE more quest", etc... =)

  125. Canada? by glyph42 · · Score: 2, Funny

    Currently the game has been released to North America, Canada, South Korea, and Australia

    Boy, I'm glad Canada finally got out of that hell-hole North America. We've been fighting our way out for years!

    --
    Music speeds up when you yawn, but does not change pitch.
  126. Re:Some Review by cHiphead · · Score: 1

    wtf are you talking about?

    a p4 box with 1 gig of ram could probably host a server of 64 players, its just a matter of having the bandwidth. database licenses? where does that come into play and whats wrong with using free db software?

    Btw, you obviously haven't tried to run a server of Doom 3 (or even play Doom 3) on a run of the mill 'home box'...

    I can host a game of Neverwinter Nights on my box at home, no problem, with custom mods and its as in-depth as it can possibly be.

    Managing a database of a few thousand/hundred thousand players on one postgreSQL or mySQL farm on the face is a pain in the ass, but its cake if you have a few buddies that know databases

    who the hell is the target audience of your post?

    Yes, I'm mostly talking out my ass here, but it makes sense to me.

    Cheers.

    --

    This is my sig. There are many like it, but this one is mine.
  127. Obligatory Troll by microTodd · · Score: 1

    I've played every MMORPG since Everquest

    *EVERY* MMORPG? Meridian 69? ATITD? Progress Quest? Saga of Ryzom? Planetside? Puzzle Pirates? EVE Online? Horizons? Lineage? Ragnarok Online? Phantasy Star Online? The Sims Online? Or just the biggies: EQ, UO, DAOC, AC, SW, COY, FF11 and AO?

    In any case, there are a lot of MMORPGs out there, I don't know how you had the time to play *ALL* of them.

    (P.S. I know this is a troll, but overexaggeration is one of my pet peeves. That and people who say "They should do this...They are going to do that...." WHO IS THEY?!?!?!)

    --
    "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    1. Re:Obligatory Troll by Anonymous Coward · · Score: 0

      Planetside is an MMOFPS Mr. Troll - Not an MMORPG

  128. Personally, I don't think WoW is that great. by clk23 · · Score: 2, Interesting
    Like a large number of folks who gush over WoW, I was involved in beta, and this is by far not my first MMOG.

    And now I will say, while hordes of you pummel my puny skull, WoW was not impressive. It very much left me with the impression of it being a pretty standard MMORPG, with a few differences. Namely, it is is set in the Warcraft universe, and it is supported by the all-powerful Blizzard machine who, according to the gaming community, can generally do no wrong with their Warcraft + Diablo line.

    WoW is solid, and fairly enjoyable. It's a decent MMOG. But that's it. It is difficult for me to understand what makes people drool over its mention.

    I find it interesting that your review has a mix of "if you've played an MMOG game before, WoW is better!" and "I assume you've never played an MMOG before, check this out!"

    The way you describe the concept of quests, NPCs and creatures having AI, learning how to effectively battle with your chosen class, and the chat and guild sytems are as if Blizzard had come up with these unique featuress. Unfortunately, that's not even remotely the case, and in playing the game, I did not see how they implemented these standard elements in a vastly superior way.

    As for some other items in your review...
    • "Character creation is a straightforward process."

      Great. Way too straightforward, actually. How many customization options do you get in the look/feel of your character? Oh, not many. It's the same kind of basic process that most MMOGs have implemented. You get to choose a small number of attributes, each having a small set of options. This is not really character customization, but rather character selection. WoW is behind in this aspect (and they are not the only ones -- let's not discuss Lineage II), especially with the character customization allowed by City of Heroes, and even Everquest II.
    • "The visual quality of the world and the introductory voiceover at your character's creation begins the process of drawing you into the game world, a task which World of Warcraft does more meticulously than any other Massive game I've had the opportunity to play."

      That's a rather strong statement. And probably one that will vary from person to person due to the subjectivity of such an experience.

      You go on to describe the quest system, which I think is decent, but only decent. It is the minimum of what should be provided to players, but is by no means groundbreaking as far as I can tell. Quests still fall along the normal lines of what one would expect: go fetch, go talk, go kill, etc. then come back or talk to somebody else and get your reward, which is a combination of loot, experience, cash, and/or other quests. And this is all done in a pretty predictable fashion. A level 40+ quest of "fetch a reagent" is pretty similar to a
      While there are a number of MMOGs that don't provide quests, I don't see how WoW's quest system is far superior than others. I can still go to any number of web sites and find a quaint list of quests to perform from start to finish, know where to find them, and know how to complete them.

      In my crazed lunacy, I want dynamic quest systems that *actually* change and/or evolve with each player, that *actually* have an affect on the way people play the game -- I want to make choices, damnit, and live with those choices.

      Although it's convenient to have the color-coded excalamation/question mark pop above NPC heads, and WoW does have some non-run-of-the-mill-quests (e.g. puzzles, escorts), IMHO WoW's quest system doesn't really stand apart from anything else.

      Regarding visual quality, I thank you for being up front with the fact that WoW is not at the top. That's fine. (Other people can roll out their "great graphics != great game" and "great graphics are essential to great gameplay" arguments if they so desire.)

      Ya know what the most annoying thing was for me? The identification text
  129. Re:Some Review by MourningBlade · · Score: 2, Interesting

    If you have to pay a monthly subscription, then the game should be free, unless they have a mechanism to allow the creation of user hosted worlds. You shouldn't have to lay down $50, and then not be able to use the game.

    You make a good point, however there are some things to consider:

    First, distribution. The game is around 3 gigs in size, and they're using BitTorrent for the patches. Yeah, it's big. With a publisher and full rollout they can make that available in stores. $50 means a publisher will make their money back quickly, which means you get very good service. At $50 you get some real supply going.

    Second, your first month is included. That just about works out to being equal to Blizzard's cut of the box price.

    Third (and most important): serial number bans for cheating or chronic character abuse only works when a serial number costs money, and works to the degree that the serial number costs money. At $50 a pop, most people are only willing to go really nuts once.

    Lastly, the "pre-order effect" (which may or may not be present with pure-subscription) relieves the stress of the large capital investment Blizzard made in investment. Makes the game much cheaper to make.

  130. Being Easy Doesn't Make It Not A Grind by Anonymous Coward · · Score: 0

    Many things are flat out wrong with the review, but probably the biggest is the grind. While yes leveling is very fast and easy (in fact everything is very easy in the game) at the higher level it slows down a lot and takes many many hours to get a single level.

    Tradeskilling is described as "even the casual player can participate" the translation is, "no challenge, no feeling of accomplishment." This is an accurate description of the entire game. Monsters can be killed by a single player 2 and 3 at a time. This may be fun for many people but there is no challenge and while short fights against many weak monsters may not feel like a grind to the reviewer, it definetly is a grind to me, a meat grinder, a very boring meat grinder with as much sense of accomplishment as going to a kindergartden and beating up the students.

    The review also fails to mention the wait queues to get into the game and the frequent server downtimes for constant repatching. Obviously 6 months of beta testing wasn't long enough. People right now are in effect paying to wait in line and beta test.

  131. Here we go again... by LilMikey · · Score: 1

    The latest uber-MMORPG that revolutionizes the genre and flips the industry on its ear! This one's larger, prettier, faster, flashier, and beats out every other MMORPG to date...

    ...just like every other MMORPG before it. I give it a month before people start to get tired of it. Before tons of elves start bitching about how their class got nerfed or the magic users are unbalanced or the economic system is skewed. Another few months after that all the l337 WoW players that are 42 levels above any normal player are in every town on the map while Joe-gamer grinds away the free hour or two of free time he has per night trying to get *anywhere*. A few months after that this MMORPG sits on a shelf next to SWG and EQ Expansion #7 and instead of being $40-50 out Joe-gamer is down about $90. He spent more money and less time on this than he did on San Andreas but got really good at repeating the same 4 in-game actions over and over and over again. All the gaming sites come to the realization that, while slightly cooler than the other MMORPGs this one sucks too and anything where there are a 'massive' number of people all doing the same thing you're doing for the millionth time isn't a game at all, it's a poor facsimile of the worst part of life... work.

    But I just might be a cynic.

    --
    LilMikey.com... I'll stop doing it when you sto
  132. hmm but by Anonymous Coward · · Score: 1, Informative

    to be honest, this has been tried, in planetside, the result is one side or more resorts to 'zerg rushes'. not a pretty sight.

    1. Re:hmm but by mikapc · · Score: 1

      I would only say that the developers would have to try and balance out what new members join each faction and then these so called rushes you mentioned i can't see as being that effective.

    2. Re:hmm but by rabbit994 · · Score: 1

      Coming from a former PS player (to hell with BFRs) zerg rushes exist because death has no meaning for anyone. 30 seconds later your back in the game with the ability to grab everything you had before. What PS needs is a strong competitor and it would be down and out.

  133. Re:Some Review by Anonymous Coward · · Score: 0

    Bull. I'm paying my way through college, and money is tight--if I'm going to buy a game, it better damn well get me a lot of playing time, without having to pay for it ever again. For that reason, and that reason alone, I'll never touch MMORPGs until I'm out of school, at least. That, and there aren't any demos. If I'm going to plunk down $50 for a game, I want to try it out first.

  134. Grind me to Dust by Shihar · · Score: 1

    FPS have more then just the controls right.

    I used to play MMORPGs. I played WoW Beta. I will never play another MMORPG until someone gets a fucking clue and offers me a massive multiplayer role playing world WITHOUT grinding, levels, and dice rolling combat tedium. For fucks sake, are we so unimaginative that we can't possibly see the union of a FPS combat system and advancement (or lack there of) combined with a role playing game - especially a massive role playing game?

    Is it utterly impossible to picture Morrowind stripped of its inhumanly shitty combat engine and replaced with agile FPS combat? Does an RPG, especially an MMORPG have to have shitty combat in order to have all the other trappings of an RPG? Has no one ever played Fallout and thought how much that game would rock if the combat was like Counter Strike. Has no one played Half-Life 2 and thought of how awesome the struggle between the Combine and the Rebels would be if it was a persistent role playing game with things to do besides fighting? Can no one imagine Grand Theft Auto with a few thousand people and player run gangs and police in a massive online city?

    No, I am not talking about PlanetSide. PlanetSide is a FPS on a big battle field with lots of other people. It has all the social interaction and things to do besides combat as CounterStrike. In PlanetSide, if you are not in combat, you are on your way to combat. I am suggesting taking an MMORPG and stripping only one thing from it - its shitty AD&D hold over combat engine. That, or taking a FPS and stuffing all the trappings of a MMORPG into it (minus the shitty MMORPG combat system and skills).

    So, did WoW improve the nauseating EverQuest formula? Sure, but it isn't anything revolutionary. It scores a point for being evolutionary, but the revolution will have to wait until someone grows the balls to break the mold and throwing the fucking AD&D book out. Make me a massive online role playing world with a combat engine that doesn't suck beyond all words, and they can charge me $50 a month to play it - money I would happily shell out.

    1. Re:Grind me to Dust by brainboyz · · Score: 1

      Amen to that. Personally, I want to see INVOLVED quests. Using GTA as an example; three or four people across the city all recieve a competitive mission to [kill said gang member, recover said money, be the first to report to a mob boss for a second mission, or rescue a kitty from a tree] and those that don't make it fail the mission. Nothin I've seen so far goes beyond giving a quest to a single player. Make them compete.

      I think part of the issue is to keep all level 1 characters with roughly the same skills. A solely FPS system would mean vets starting a new character would annihilate true newbs, but this could be circumvented with a lock-on system (GTA) with a certain amount of error built in based on skill usage. I haven't seen GTA:SA yet, but I've heard the weapon system is similar to this.

    2. Re:Grind me to Dust by Trolan · · Score: 1

      I've read some of the higher level journals from the beta, and there are some quests similar to this idea. You're sent off by an NPC to kill another NPC of the other faction. That NPC in turn, sends PCs of his faction, to kill your NPC. The respawn on both of them is in the form of hours, so it's a good thing to keep your guy alive, and drop the other one.

    3. Re:Grind me to Dust by meabolex · · Score: 1

      Has no one played Half-Life 2 and thought of how awesome the struggle between the Combine and the Rebels would be if it was a persistent role playing game with things to do besides fighting?

      Check out System Shock 2. It's not extremely recent as far as graphics engines go, but it's probably one of the better FPS/roleplaying game ever. It has to be good to make Tycho's (PA) 3 games he'd take on a deserted island (: (and strangely enough, WoW is another one on that list).

      --
      FORTUNE FAVORS IRONY
  135. Re:Some Review by KillerDeathRobot · · Score: 1

    Or you could BUY the movies and watch them when and as often as you like without having to pay another dime.

    Actually, that's a workable analogy, except that you're wrong. Say you buy the Lord of the Rings DVD the first day it comes out. A few months later they update it with more special features and a new cover. Since you bought the DVD, do you get this new version? No, you don't. Nor do you get the next several "collecter's editions" that come out in the following months. You must pay again and again to get more updated content.

    An MMO has a monthly fee for a number of reasons. Server maintenance and bandwidth costs are high, but the consumer doesn't really care about that. However, MMO's do offer something the consumer cares about: regularly updated content, balancing, etc.

    --
    Thinkin' Lincoln - a web comic of presidential proportions
  136. Re:Some Review by Suicyco · · Score: 1

    IOK appeared on Compuserve around 83-84. The Kesmai corporation were the first to do this sort of thing.

    I did a bit of searching on this game, and my memory was foggy. IOK started out at $12.50 PER HOUR!! Ugh...

    Its mentioned here: http://gamevestor.com/sp.cfm?pageid=920

    and here: http://www.gamevestor.com/sp.cfm?pageid=922

    They had a bunch of games at the time, megawars was the first it appears.

    As far as I know, all facets of online multiplayer games were fleshed out by Kesmai in the early 80's. Pretty much all the things people complain about today, were being complained about more than 20 years ago. This is by no means a new phenomena, it just looks pretty now.

  137. No penalty for dying is right by CrazyJim1 · · Score: 1

    I have long argued this.
    People will quit your game if they lose in minutes, levels which took weeks to attain.

    Or if people lose equipment that took 3 months to obtain, they'll quit too.

    Its bad enough losing your location on the map.

  138. This is a review? It's terrible! by Anonymous Coward · · Score: 0

    Was this review written before the game was even released? It sure sounds like it. Playing the game now is a different experience than closed and open beta's (I know, I played them.)

    WoW is currently suffering from massive overpopulation, leading to crowded servers, laggy play, and both client and server crashes. Apparently large connection queues and frequent server downtime didn't figure into this review. When I installed the retail version I had zero ability to play; click a server, get booted back. No explanation. No downtime or maintenance notice.

    Spawn contention continues to be an issue, particularly for named quest mobs; quest drop rate can be low enough to make it feel like you're grinding out trash mobs - couple this with contention and it's even worse; lots of cut'n'paste building design and even area design (identical caves, for instance.); mobs that will always aggro you, regardless of level, meaning you will have to get used to training trash mobs whenever traveling, or stop and fight for zero xp benefit; starting quest progession is very similar for some classes: kill critters, find a cave, kill more critters, kill a named in cave - this is a repeated starter theme; falling damage is a joke; lag is not well handled (it's completely client side.)

    From someone who starts the review by asking us to note his intense MMO interest, this review is disappointing at best, at worst fanboi drivel that reads more like a description than a review.

  139. Heroism Problem and a Question by cephyn · · Score: 3, Interesting

    The #1 complaint of the non-mmorpg freaks out there is that these games are tough on the casual player. WoW helps because of the number of small, quick quests (no 8-18 hour camping sessions for an item drop) with decent rewards. WoW is also better than many MMORPGS out there because of the mild death penalty. EQ1 is brutal with xp loss. EQ2 is slightly less brutal with the debt system. WoW is very nice. And that's great for the casual player.

    #2 complaint is heroism...and that's the big one. In Morrowind, you are the hero. In a MMORPG, you are .... a hero. All MMORPGS are "cities of heroes". And there's no way for individuals to change the world without the world running out of quests or alienating and diminishing the role of 99.9% of the users. The only way I can see to do it is remember how heroes are created in the first place. By this I mean in table top RPGs, which can have the richest NPC population thanks to a dedicated GM, and in real life.

    Examine: TableTopRPG (TTRPG) - the heroes are made by doing amazing things in the midst of greater problems. This is hardest to do in MMORPGS. A GM in a TTRPG has to worry about a group of say, 5-8 players. A GM in a MMORPG has to worry about a group of maybe 2500 players, probably more. Daunting. GM run events will either have to be many (uniqeness problem) or huge (management issues). Kudos to whomever figures out how.

    Now, in real life, a hero is someone who is admired by many for a great deed -- and usually the great deed benefits many. This is missing in single player RPGs (sure you're saving the world, but why should you care about them? they arent real!) and in MMORPGS (how can the owners let so much ride on a player, when people are paying?) But if they could figure out a way to have random people at random times save groups of other people, they would be heroes.

    Asheron's Call with the ponzischeme system tried to make the people at top to be world altering heroes. It didn't work, since it was also a hybridized guild system, among other things.

    The only way I can imagine people feeling like heroes, and being recognized as such is a "quest" that is some sort of battle between the (WoW example) Horde and Alliance, where the winner gains some sort of advantage over the loser (permanent, perhaps control of a zone or city? not sure exactly). There would be (GM run) "turning points" in the battle, where players would have the opportunity to influence the outcome one way or the other, through success or failure. Perhaps rescuing a captured NPC from instantly zonewarps all high level PCs from the zone (of the opposing force). I dunno. But that's all I can come up with.

    My question...how do you pronounce "MMORPG"???!

    --
    Moo.
    1. Re:Heroism Problem and a Question by valkabo · · Score: 1

      Ok.. now in my experience(7 years, UO, EQ, SB, SWG, WOW), I can honestly say hero's exist in the game. Quiet often actually. Examples? I play in normal guilds, thats right! Normal ones. I'm one of the very few guildies of mine that know about slashdot, or many other websites for that matter. Most I know found out about WOW from a video game magazine or such. Oddly enough, quiet a few people use the internet for IM, email, and very little else. These are my guildies, and they have hero's. They have people who they call in when things are bad, people who come in, and completly "r0x0r +h3 n00bs" left and right. Its simple for those people too, there either a few levels higher, better equiped, or just plain smarter. They have respect. See thats why a MMORPG really comes down to. You can have respect for someone. THere people remeber, they socially interact with you. The chat bar is the reason the game frigen exists. It is NOT to play with "really fucking good AI" thats actually just people. Its all about the chat bar, if you don't spend at least a quarter of your time chatting, your missing out. Example. Last night, I took my hunter to Iron Forge for the first time. I wanted a new bow. I wasn't too sure on the path(as I did not check it out online.), but I looked at the map, and guessed. I then asked my guildies and people at the docks and birdy docks. They gave me some decent ideas about how to get there. I found a priest also going. We both went, I was leading. I was close, and in a serious of tunnels through the mountains and saw a dwarf a level younger then I. I stopped briefly, offered him some food(he was low on health), and asked him if this was the way to IF(Iron Forge), he said "Aye! It is, just go through these tunnels, you'll exit out, follow the road signs and paths. Its not too far." Thats what a MMORPG is about. The freedom to do the ONE thing single player games can NEVER do. TALK TO PEOPLE. Look at how cool I was there. I asked a person for directions. OH WOW! I'm uber. Oh wait, thats not why the game exists. Sure, its really fun to be the "guild bad-ass" and such, but its also fun to be the "guild's bad ass's annoying little brother" for a while. Play with people for a while and you have tactics together. And stories, and a history. Then its YOUR game. You made history, you made stories, you can make quests. The quest? Simple. New guildie, hes your level, got good gear. But he isn't part of your guild really yet, hes not in with the people. So whats the quest?? Meet you guys in Iron Forge, fire some fireworks off in the middle of a PVP battle because its mildly amusing. Or to run around in the enemies territory and scare em crap less. Never kill them. Just scare them Things like that are fun, the freedom parts. Too often I find people whining "Everquest was SO boring, it was just level level level." Odd, I don't remeber Verant putting a vice-grip on your nuts and demanding that. After level 30, a lot of VERY intresting areas are there. Examples? The rogue race to the center The third gate in neriak. Good look with the ghoul. No killing it remeber. Oh well, these are geeks.. not always the most creative :P

  140. Re:Personally, I think WoW **IS** that great. by Koil · · Score: 1, Interesting

    (I've played AC, AC2, SWG, FFXI, Horizons and now WoW from Open beta)
    I think what is different is that Blizzard has managed to pull all of these elements together in one game, and do them all succesfully.

    I can't name any other MMORPG that has been able to do so, that i have played.

    A few things that I have seen that I would like to comment on, that I am sure the EQ'ers will get pissed at, but whatever.

    Dumbing down a MMORPG because I want to solo?? That makes me not a team player?? I have to disagree with this whole heartedly. That very thought process is what has driven me from EQ, SWG and why I won't even think about EQ2.

    I don't want to HAVE to party. I should be able to level on my own throughout ALL levels. Granted, the pace should be slower, but it shouldn't be impossible. FFXI, AC2, SWG all were impossible to level after a certain point solo, and withouth the addition of "side content" for me to do, I would be bored out of mind. I think Blizzard's method here is genius, and should be looked at as a positive move in the industry.
    Anyone who has ever played forced grouping knows the frustration of trying to fight in a pick-up party. 1 outta 10 are succesful, the rest usually are just painful.

    Another few items I would like to comment since I am on the soapbox already are:

    Graphics are too cartoony: This took me a bit to get over as well, at first. But once you get into the game and see what they have done with this "style", you see that it actually opens the door to more freedoms, and lets them do some pretty cool stuff, instead of having to always measure there content on whether or not it passed the "reality look" test.

    Grinding: OMG...this one blew me away. People actually stated on this thread that there was a grind WoW and that they had played FFXI and SWG before....good lord you must have missed every quest in WoW...I can't even imagine what you did to get to a grind. I am level 34 and still haven't hit a grind yet. There are a few slumps where things slowed down for me at about level 30...but that was for 1 level until i moved to a new area. SWG and FFXI felt like i had another job when i got home....absolutely the WORST grind I have ever known. I am here to tell you that WoW offers a substantial amount of quests that always seems to keep you busy with something to do, not to mention your subjobs also can keep you busy. (In addition to the 2 subjobs, you can also get cooknig, fishing and first-aid for free which all yield there own substantial benefits as well)

    IMO, WoW has been able to do what no MMORPG has been able to do to date...marry all of the elements together that all other MMORPG's only had one of, and did it succesfully, and with the signature Blizzard touches that make them succesful.

    10 of 10....damn right

  141. College students unable t play? by NeoSkandranon · · Score: 1

    On the official WOW forums I've seen some griping by university students in Washington stating that basically they are unable to play due to Blizzard's bittorrent distribution method conflicting with state law (using state resources to upload bits of a commercial game to others)

    Anyone elsewhere running into something like that?

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    1. Re:College students unable t play? by pdawson · · Score: 1

      Blizzard's beta downloader was BT only, but the retail downloader app has a nice, clear checkbox to disable the P2P component and just download straight from Blizzard. Its slower, of course since while you're not uploading to peers, you're also not downloading from them, just the main blizzard node.

    2. Re:College students unable t play? by NeoSkandranon · · Score: 1

      That doesn't help if the college's IT department has blocked BT at the firewall anyway.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    3. Re:College students unable t play? by Anonymous Coward · · Score: 0

      it should be pointed out that the downloader's "direct download" mode is pure HTTP to the Blizzard site, nothing more.

  142. EVE check it out by Anonymous Coward · · Score: 0

    EVE great game from iceland if you like games like I do

  143. Totally different experience for me... by UOZaphod · · Score: 2, Interesting

    Despite all the similarities to previous games, Blizzard did this one right. If you have been eagerly anticipating this game you have a lot to be happy about.

    I was eagerly expecting this game too, and I must say I have been severely disappointed so far. I will address each point individually...

    First off, though, I should say I've only played three MMORPGs in the past: Ultima Online (I loved it and played it for years), Star Wars Galaxies (hated it and played it for 30 days) and City of Heroes (love it and currently still playing it).

    Character creation is a straightforward process.

    Yep... straightforward and very, very simple, since there is very little room for detailed character customization. I expected something better from Blizzard, considering how long City of Heroes has been out now and how rich the character customization was there. Once in the game, everyone looks like a clone of everyone else... even different clothing and armor takes on a bland and uniform appearance.

    Moving through the landscape is more like walking through a painting than playing a game. Particularly picturesque landscapes such as the snowy Dwarven home of Dun Morogh or the sweltering jungle of Stranglethorn Vale require real pauses to stop and drink them in.

    Yep, plenty of time to drink in those landscapes considering how much walking you will do (technically you are running but running in this game seems like crawling). Unlike other games where mounts are available at early levels, you have to wait until you get to a fairly high level before you can start getting around quickly.

    Each race faces specific challenges, bourn out by the quests you receive immediately upon entering the game world....Quest goals are clearly marked, as are the rewards you will receive from completing the quest.

    I have to agree here. Quests goals are clearly marked:
    1) Kill X number of creature A
    2) Kill as many of creature A as it takes to collect X number of item B from them (not every creature A will drop item B though!)
    3) Click on X number of container C to collect item B. Everyone else is also looking for container C, and for certain quests you will have to look for several hours to find enough container C's to fill your quest.
    4) Go click on NPC D. Maybe you are delivering something, or supposed to convince them of something, or supposed to resurrect them, but really all you have to do to complete the quest is click on them. Also, NPC D may be half an hour away walking distance, even using public transportation. Also, your quest log may say what city NPC D is in but won't say where in the city, which means a long drawn out search door to door unless you cheat and Google the NPC name (quests are being catalogued and categorized as we speak).

    Beyond simply providing you an impetus for getting out into the world, these quests are the hook that allows you to stop being just some person wandering around killing monsters and allows you to actually become a hero

    I really didn't get much sense that my actions were having much of an effect. When I click on an NPC to complete a quest he might jump in the air, or swallow the invisibility potion I brought them and disappear, but then after a few moments they magically appear again to provide the same experience for the next person with the same quest. I just brought the severed head of the mastermind thief I killed, but so did my buddy. How many heads did the guy have anyway?

    From the start, you're participating in events that are keeping your fellow countrymen safe and secure. Beyond just simple "go here and kill the thingie" quests, there are endless opportunities to become involved in the lives of your people. Here, you take a note to an important official notifying him of how a pest eradication campaign goes, while there you collect the pieces necessary for a powerful potion.

    Step 1: click NPC "joe with message for important official".
    Step

    --
    "The unicode stuff in the latest version is working fabulously well. My russian mafia friends are ecstatic."
  144. A Prudish Comment by taradfong · · Score: 1

    I've been a video game player since Space Invaders and even built a game or two, but I have to tell you that as I read this review I kind of wonder, what's the point of it all? Hooray, someone has created a new piece of software designed to consume as much of your life as possible in exchange for interesting combinations of pixels and audio clips.

    I guess in a sense this revolts me the same way slot machines do - they look great and I suppose they can be fun in small doses but their bread and butter are hopelessly addicted people with blank faces and lives no better for the experience.

    I can't totally kick the habit but I limit myself to 2 of the best games of the year that I play through once. I'm on HL2 now and loving it.

    --
    Does it hurt to hear them lying? Was this the only world you had?
    1. Re:A Prudish Comment by tntguy · · Score: 1

      Actually, their bread and butter are the people who don't play much. The people that are on 16 hours a day pay the same price the people that play a few hours a week pay.

      That said, slot machines don't group with you and shoot the breeze about the how you/they really ought to look at a calendar to find out what day it is.

  145. About death in the game... by Sheepdot · · Score: 2, Interesting

    One of the few problems with the game is there is no real incentive right now to engage in PvP. Several open beta testers suggested a PvP with risk/reward where anyone could kill anyone else. It's hard to explain *why* this is a good idea for a server, because you get several people complaining it'd be too hard for newbies to get started.

    But such an idea works. Darktide for Asheron's Call was a server set up much the same way. So was the original UO. The entire roleplaying aspect is about watching your back, making friends that will protect you to the death, and working for yourself. I hope Blizzard seriously considers a server of this nature in the future.

    The simple response to people that say the server will draw players who sit back and feast on newbies is that, "You're right, they will, and if that scares you, then this server is NOT for you." There are at least a thousand players out of 200+ thousand that WOULD support such a server though, and they would like to see it. The discussions on the PvP forums for such a server seemed to justify at least one if not one per time zone.

    Also, about death specifically. Death in the game is not as light as the poster seems to indicate. You do not lose experience, but if you cannot get back to your corpse, your armor and weapons are degraded. They are also degraded considerably upon death, so don't die continously, or you'll regret it.

    It'd just be great if on death on one of these new PvP servers people could loot a corpse and get 5% of the coin and one of the most expensive "equipped" pieces. It'd give more of an incentive to PvP, and coupled with a "kill anywhere" rule, would be a GREAT server for those of us that want it.

    As such, I do not intend to purchase the game right now. I realized after Asheron's Call Darktide that there is no RPG with the level of roleplay as a player-driven storyline, and you can only truly accomplish that by giving the power of life or death to the players themselves.

  146. Buying it online? by Anonymous Coward · · Score: 0

    Anyone know if it's possible to buy a WoW account electronically? I.E. just hand them your Visa# and download the game through BitTorrent or similar?

    Anyone with an account feel like asking on the official forums, or perhaps even make an 'official' inquiry on behalf of the slashdot community? ;)

    1. Re:Buying it online? by Koil · · Score: 0

      I don't know if its possible or how you would go about it, but I will tell you that I never had to install the game from the retail discs...the last beta build was able to be used during release, so I never had to install... Point being, it is possible for it to be downloaded...but how and where to find it... /obvious and little value

    2. Re:Buying it online? by Anonymous Coward · · Score: 0

      I didn't know that, once the beta was over I uninstalled, and then reinstalled from cd.

      ps. really not sure if it is best to use BT for patching, took a really long time to get the first patch downloaded and start playing after installing retail.

      pps. I may get flamed but I think Steam is better for this. I know people have had problems with it, but I am not one of them =P

  147. Highest level already 53 by Anonymous Coward · · Score: 0

    http://maxmeout.com/ has a list of the highest level characters on all the servers.

    Xenif on Stormreaver. He's a troll. Ha!

  148. Guild Wars = glorified Fantasy Counter Strike by Anonymous Coward · · Score: 0

    Guild Wars is not a MMORPG. It's just a glorified FPS where "lots of people", not more than 20+ typically, can meet up and beat each other senseless for a 'shared goal/misson'. Think Fantasy Counterstrike....

    It's not a TRUE MMORPG, and should not be comapared to WOW, DAOC, Shadowbane, etc....

  149. What makes it _different_ enough to keep playing? by wegster · · Score: 1

    Like some others here, I was involved in MUDs for some time, before the 'MMORPG outbreak.' Several of which were extremely successful by comparison to the tons of 'yay, yet another boring uninteresting game online' types...and enjoyed success for several years, with many of the starting players still there . To put it shortly, I've got a pretty good idea of what it takes to make a game work for more than the initial checking it out phase...and it's nowhere near as easy as many people (and _companies_) think.

    When the first graphical MM engines were available (Quake of course! :-), a few of us had already been thinking about building a MMORPG, and were waiting for the right technology...which never really did materialize- most that came out drew people in initially by the graphics + multi-player RPG aspect, but they all lacked depth and weren't much more than MM FPSes in the end. Some had 'the usual quests' and puzzles, but all of them fell short IMHO 'in the long run.' They had the same fundamental issues as their MUD predecessors about Player Killing, Balance, finding and dealing with people cheating (or selling items on eBay ;-)...but sooner or later, most of the players moved on to 'the next best thing,' which is a _critical_ issue.

    When a game team manages to finally realize that they need to focus on _long term interest_ as one of their major goals, and achieves it, I'll be amazed. They are getting better, but not there yet..

    What that would take in my mind, for starters:
    1. Keeping in site where the MMORPGs all came from, and what kept players interests there- text MUDs/MUSHes/MOOs etc...the successful ones told a story, or several stories, and (generally) propogated much of that throughout their entire 'universe.'

    2. Np pain, no gain. Sorry, but the description of 'you die and lose nothing' makes me think the game's going to have players bailing once they explore the world (pretty pictures) enough, do a few interesting quests and puzzles...and that's about it- unless there's something truly novel to keep people paying a monthly fee for the 'extraordinary social environment' that keeps some people around..(but I expect to see more of the same instead). Skills, guilds, trades, are great...but if you level your character without worry of losing _anything_ significant...yawn, it's just a matter of time. If your char dies, big deal, go back try again. Nothing lost = gains mean less.

    3. NPC interactivity. This is getting better (much)....things like NPC warrning factions/countries, natural disasters, economies...going on and being reacted to by the NPCs _in the long term_- in other words, the first time you see an NPC doing 'it's thing,' for example, crying because her husband went off to war and she suspects he's dead...have you any word of him? May be cute/interesting/whatever the first time or two you run into her...but then what? She disappears to never be seen again, or she becomes a player quest...then 'next week' (or whatever timeframe...it's the same thing again, or perhaps exactly the same story form a different NPC. There needs to be more variety in NPC actions, more logic (or 'emotions') that aren't scripted, elements of (changing) randomness thrown in that affect the world...so that when someone wants a break from 'hack n slash,' it's actually _worth_ it to 'people watch' the NPCs as much six months later as the first month when it's all new. THAT goes a long way towards longetivity...

    4. Something I can't define yet, but a unique enough form of player to player interaction (besides the 'who needs a free +20 Battle Broom'(or whatever...or for sale etc)...to keep people coming back for that almost by itself.

    Some of the above may be a given, and some games have certainly gone down those paths...BUT think of your favorite games, whether FPS or RPG...and the elements of each that you love, versus 'all the other games you _used_ to think were great'...until you got bored. With MMORPGs, I hesitate to

    --
    Scott
    Unix Developer, Admin and Linux Freak/Geek at Large
  150. Computer controlled gaming = sad. by blahplusplus · · Score: 1

    Wake me up when they make a MM Action RPG like Diablo. Every single MMO I have ever played caters to people who have no twitch skills and the pacing of combat is something to be desired, I'm an action gamer at heart whenever I am doing third or first person 3D games and MMO's do nothing for me. You have a single character to control and the range of moves and things those characters can do leave a lot to be desired when you compare it against ANY single player action game or even single player RPG, most console / single player RPG's run rings aroudn MMO's most of the time and dont cost $15 a month either.

    WoW doesn't radically alter the MMO formula because frankly no one's willing to have an actual game based on SKILL rather then stats and computer controlled attacks where you decide to tell your character to cast this or that or use this or that item every now and then. I'd love if they'd take the mechanics of fighting games and implement them in RPG's, Diablo in my opinion was the first step to truly enjoying combat with different moves for your characters. MMO's have not reached the gameplay nirvana of fun that an action RPG like Diablo has years after its release.

    1. Re:Computer controlled gaming = sad. by AvengerXP · · Score: 1

      "Wake me up when they make a MM Action RPG like Diablo."

      Have you even tried WoW? It's exactly what you asked. It's a cross to me between Wizardry 8, Diablo and Morrowind.

      As for the 15$ a month, anyone bringing this argument is very cheap. MMOs save me from buying 2-3 games per month at 60$ minimum a copy.

      "Diablo in my opinion was the first step to truly enjoying combat with different moves for your characters"

      Yeah like there's dozens of ways to fight an opponent in Diablo. Suuuure.

      --
      Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    2. Re:Computer controlled gaming = sad. by will_die · · Score: 1

      Check out D&D online. They are focusing more on player skill based while character capability will still matter.

  151. Re:Some Review by bill_kress · · Score: 1

    Nope, this was a bit older, before the acronym "Mud" or Compuserve was created, Possibly before the IBM PC was created (I used a TRS-80 to connect). I think the internet existed but at the time it was just a rumor about some magical government experement.

    It was called "Scepter of Goth" and was only available as part of a dial-in system that also had a chat room and a couple other games including a text version of a FPS. They fit an amazing amount into 640K ram.

    I think the whole thing was written in C/Assembly and ran on a PC with an 8-port board and 8 modems. There was one in Orange County, one in SF and one in Canada.

    We're talking circa '83-85 if I remember correctly. And yes there were severe penalties for dying. 1 point of CON and 2 levels (if you make your save) or 1/2 of your levels if you don't. If you run out of CON, you're done for--start another character.

    Exciting, but I spent a LOT of time regaining lost levels because I refused to play conservatively (where's the rush in that?)

  152. How does WoW compare to Meridian 59? by Anonymous Coward · · Score: 0

    I was addicted to^H^H^Hplayed Meridian 59 some time ago. How does WoW compare to M59? The graphics look nicer, but I've heard that most of the MMORPGs today are hunt/level up and little else for game play...

  153. ONE WORD... by Anonymous Coward · · Score: 0

    EVERQUEST 2

    It can NOT compare to Evercrack, there is a reason people played Everquest 1 for years and lost their jobs etc over it.... it fucking rocked, never have I seen a game that can create addicts...

  154. Quick Newbie Question by Wyatt+Earp · · Score: 0

    I'm too lazy to look around, so I'll ask here.

    I'm a Dwarf Fighter, can I use firearms in WoW? If so, what do I do to beable to use them?

    2x2.0 GHz G5, it screams :)

    1. Re:Quick Newbie Question by Maserati · · Score: 2, Informative

      yeah, yer a n00b. There are people around the starting areas *with* guns.

      Yes, you can buy the skill to use a gun. But you won't get the auto-fire skill as only hunters get that.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  155. Re:Some Review by Suicyco · · Score: 1

    Ahh, ok, was there some sort of hourly charge? The reason I replied was because you said you had a financial incident at the time, which instantly made me remember of the compuserve system. The kesmai system began development in 75 or so, before being ported to the compuserve system in 83 or so. It had a very large number of concurrent users (several hundred), it was a true mmorpg. Truly revolutionary. Later on, Kesmai corp. created a game called Air Warrior which was a mmofs (massively multiplayer online flight simulator) which had huge battles circa WWII. I mean, we're talking 500 plane large battle groups with 100 B17 bombers, fully crewed, support fighters, troop transports for taking bases, etc. Nothing like it has ever been done since then, I think it went out of business around '96-97. Nothing like flying tail gunner on a B17 bombing run over hostile territory.

    I personally think that heavy consequences on death are a good thing. How can you get nervous playing one of these new games if there is no penalty for doing something stupid? It totally breaks the immersion of the game. Having a real stake, especially a financial stake, in your character, is important to that feeling. There were people (myself included) on Kesmai who had spent many years and thousands of dollars building their characters. To willy nilly run off and get killed was unthinkable. A character at a high level commanded respect, because it wasn't just a level grind that got you there. To progress in the higher levels, you had to fight creatures who could kill you in an instant if you did something dumb. It took real skill, knowledge and strategy to get that powerful.

    There are traces of these games on todays mmorpgs as well. The clan I belonged to in Kesmai in the 80's is still around today, playing everquest and now WoW.

  156. PS2 uses DVD-ROM by tepples · · Score: 1

    PS2 game media is an 8 GB disc, which is worth about 11 or 12 CDs.

  157. HDTV console by tepples · · Score: 1

    PC games ... look so much better than console games. Why? ... 1600x1200 looks far superior to 640x480.

    There's no reason that a modern HDTV monitor can't do 1280x720 pixels, especially when driven by a console such as Xbox whose RAMDAC is fast enough.

  158. Griefer? no thanks. by Teahouse · · Score: 1

    All these games require too much time playing to earn items to make PvP fun anymore. PvP was fun on the original UO because everyone was close to equal, but once PK'ers went from duelling or attacking a lone traveller to ganking him over and over when he was trying to retrieve his corpse, the whole concept of PvP was ruined. I started on PvP's and hated the whole carebear safety on non PvP. I don't feel like that anymore. PvP has too many young dickwaggers, and there is no honor in PvP as there used to be.

    I'll play carebear. Find a guild of fun people. Play every night till I get bored. Move to the next mmog and feel good about it. The griefers that have taken over pvp can go to hell.

    --
    "Curiosity killed the cat, but for a while I was a suspect."- Steven Wright
  159. Re:Parent is correct (Instructions to do this insi by Tobias+Luetke · · Score: 1

    Or :

    1.) get the mac version which has the torrent in its .app folder.
    2.) Err no 2nd

  160. Certainly not worth it if you like PvP by Anonymous Coward · · Score: 0

    Eh.

    I'd rather play Lineage 2.

    www.lineage.com

    Play on Sieghardt, and join the ACBA.

    You'll know what i'm talking about when you jump in the game.

    1. Re:Certainly not worth it if you like PvP by Anonymous Coward · · Score: 0

      "RANG RANG" You'll know what i'm talking about when you jump in the game.

  161. Slamming by ChozSun · · Score: 3, Insightful

    I have definitely slammed my fair share of MMORPGs in the past (mostly for the lack of roleplaying).

    I tried City of Heroes because it was unique. It got old fast just like -insert any MMORPG here-.

    I tried WoW for one reason and I am surprised it is not mentioned more (if at all) in the review: the game rewards you for being a casual player.

    When you log out, you build up XP bonuses which can add up to 2x XP per kill. If you rest/logout in a Inn, that bonus per kill can rise to 4x per kill. Mostly, when you log back in, you notice your XP bar is blue with a marker set past your current amount of XP. The more you've rested, the more to the right that marker will be. When you gain experience, it will add bonuses (the most I've gotten was double) to those kills and get your XP closer to the mark. Once you hit the mark, "you feel normal" i.e. not rested.

    Blizzard's thought on this is that if you take a lot of rest, you are going to go back out hunting with more energy and zeal... thus more XP.

    WoW and EQ2 are incredibly similar in a lot of ways. WoW's clear superiority over any other MMORPG, including EQ2, lies in rewarding casual/rping players. We pay the same amount so why should we get penalized for not logging on as many times as the 13yoa punk next door on his daddy's DSL with the fresh GED.

    The practice of "Extra XP" is not a lot but it helps.

    --
    ChozSun
    ChozSun.com
  162. Re:Some Review by Stop+Error · · Score: 1

    I don't know about that. I can think of 5 right of hand. 1.) DiabloII 2.) Starcraft 3.) Counter Strike (Okay it's a mod) 4.) Battlefield 1942 (and related mods) 5.) Halo (1&2?) I am sure I could think of more but those are what I am enjoying free of monthly fees at the moment.

    --
    No keyboard detected. Press any key to continue.
  163. Worthless by AvengerXP · · Score: 1

    This review does not speak of even one of the flaws ot WoW. A perfect score should only be reserved to a game that's flawless, and a game that has washy PvP, a less than stellar performance currently, queues to get in the server extending to 2h30 on prime time and the really annoying regular maintenance right in my playtime make it less than perfect.

    This looks more like an ad that goes into the game features in detail rather than a critique. I suggest the reviewer gets himself a marketing job instead of a critical-thinking job.

    Of course I enjoy WoW a lot, but I clearly see it has flaws like any other games, it just has severely less of them. But the ones WoW has right now are more than annoying, they are up to the level of downright irritation. It really feels like they don't know where they're going at this point with the game, maintenance hours for example were implemented a short while ago, and in the last 3 days were done twice out of scedule, and extended beyond 1 hour.

    I've been trying to play with friends, it's really hard to keep our levels together and have quests we can do together unless we keep the same schedule and pay attention not to do things others haven't done already. This is a fatal MMORPG flaw, the inability to play with friends of all levels without hurting gameplay (twinking, power leveling are some aspects).

    I'd like a real review now, this was a colossal waste of my time, which I have a lot but meh.

    --
    Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    1. Re:Worthless by Zed2K · · Score: 1

      I keep hearing about these queues, I've yet to encounter one. Also, the people that want to play PvP is a small group. A lot of folks don't want to have to worry about wandering around and getting beaten down by some 12 year old kid.

  164. Blizzard's Track Record for evolving their games by squared99 · · Score: 2, Interesting

    I've been playing this game for a few days, and I can feel that nasty little addictive twinge like I havent felt in a long long time for game. 'Just another half hour...'

    At no point have I felt this game has lacked anything. It's completely engaging from the get go. I am sure eventually it will reach the 'been there done that' point, but I have confidence in Blizzard's record for evolving their games, and adding features, tweaks etc that make it fun all over again. The potential for this in WoW is probably more so than their other titles.

    Eventually 'Hardcore' modes and PvP settings will come in to challenge the game gurus. It even says in the manual that the lvl cap is currently 60, but that will change in the future, which to me indicates plans for a whole new level of and types of adventures for higher level players.

    In the meantime though, I've barely scratched the surface.

  165. Re:Some Review by evilneko · · Score: 1

    If I'm going to plunk down $50 for a game, I want to try it out first.

    Silly. Haven't you heard of friends? You don't know ONE person who has the game?

    --
    Slashdot - where to disagree, is to be a troll
  166. Throw Away the DICE! by Anonymous Coward · · Score: 1, Insightful

    Why bother with levels? What is wrong with a vet grinding a n00b to bits in FPS combat? Isn't that how it is with an MMORPG right now only a thousand times worse? If I were to log onto WoW tomorrow and pick a fight with a level 50 guy, he would grind my ass hands down. I could try a thousand times and I would never kill him. I probably couldn't even hit him. Talk about imbalance. Not only does the guy who has been there longer have more time to develop better player skills, but his character is completely and totally invulnerable to a n00b.

    Now, if I log into Counter Strike Source, a game I have not played, I will get kick my ass kicked. The difference is that getting my ass kicked is not a sure thing. Sure, I might die 9 times out of 10, but a good or lucky shot to the head of the uber l337 d00d is just as lethal to him as it is to me. In fact, because I have played many FPS online and off line, my chances are actually much better then 9/10. Within a day I would likely be able to hold my own against (or with) the average player.

    People need to get the fuck out of the box. RPGs and massive online worlds are not mutually exclusive. Just make an RPG and then rip its shitty combat and experience system out. This stupid rolling the dice shit is a throw back from D&D. People... we are PAST D&D. We don't need to roll dice to simulate a fight because stabbing your friends with a real sword is illegal. You can fight in real time - behold the wonders of the computer.

    The problem is that people assume that an RPG has to have dice and experience points to be an RPG. The thing they seem to forget is that RPG stands for Role Playing Game, not Roll (as in dice) Playing Game.

    Just imagine an MMORPG in Fallout's setting with WoWs guild system. Add in Half-Life 2's physics engine and combat so you use a crane (or a few strong men) to build your own little car fort town for your guild and defend with FPS style combat. Chill out in a bar and do crafting like it was DAoC, then go on a raid Counter Strike style for weapons. Set up your own merchant stand and sell your l00t for profit you use customize your character's looks and clothing like it is SWG. Build a car using a complex crafting system and drive it like it is GTA. God damn it. Get some fucking imagination. I am so fucking sick of Everquest version 20.3 (also known as WoW).

    Take the god damn dice and throw them in the trashcan. Get it out of your collective heads that it isn't and RPG without a pair of fucking dice. At this rate, by the time we get full body VR, we will still be rolling a d20 to see if we hit the monster or not. THROW AWAY THE DICE.

  167. Re:Some Review by AliasTheRoot · · Score: 1

    I played the graphical version they put out after, LoK. Was my first MORPG and truly rocked. Soloed Kosh, the Leng dragon the day they shut it down.

  168. Re:Slashdot sucks and I can prove it by plastic.person · · Score: 0
    Yep this is true. I was shocked to see hundreds posting under this story.

    It's like seeing a bunch of flies swarming around a steaming pile of shit.

  169. Re:Some Review by Flagg0204 · · Score: 1

    You may as well get used to paying a monthly fee or give up on play games. With the constant revenue that a monthly based subscription offers companies who male the game, I would bet dollars to peso's that most future games will migrate to a system like this.

  170. I pronounce it "more peg" by infernow · · Score: 1

    Since "more peg" is a decent compromise between pronounceability and faithfulness to the acronym. Most people I know who pronounce it say it this way as well.

    --

    that that is is that that is not is not

    1. Re:I pronounce it "more peg" by cephyn · · Score: 1

      Wow that's actually a good answer...that might just replace my current humorous pronunciation - "muhmorpigh"

      --
      Moo.
  171. Re:Some Review by Anonymous Coward · · Score: 0

    And you clearly have no idea what those 10-30 high end SMP rack mount machines per world actually support. Thousands of players. As opposed to the dozen or so that a typical person would want to host on their home machine. With thousands of people, every zone must be pre-loaded. With a dozen people, at MOST a dozen zones would need to be loaded. At most. That's thousands upon thousands fewer mobs that have to be loaded and maintained.

    Have you ever seen a RunUO shard? The actual Ultima Online represent that 10-30 high end SMP rack mount machines per world you're talking about. A RunUO shard supporting 25-50 people runs *easily* on a medium-grade desktop machine. So I'm a little confused how a similar setup for WoW is suddenly impossible?

  172. dialup? by bujoojoo · · Score: 1

    What's this game like on dialup?

    --
    This space for rent
  173. I think it's great by 5n3ak3rp1mp · · Score: 1

    I have to admit that I'm a ::ahem:: Mac gamer and therefore haven't been privy to much of what the MMORPG genre has to offer, but I am stupendously glad that Blizzard's longtime Mac support continues unabated.

    I played the game for the first time last night for about 3 hrs, picking an elven hunter to start off. Pretty amazing and easy to get into.

    Since I was playing the game at night, it was night-time in the environment, which I thought was a nice touch. I did manage to get some sleep last night, so I'm not an addict, which is fine.

    I guess the best sign that this game is good is that I sent an email to my boss last night that I was going to "work from home" today ;)

  174. Re:Some Review by tepples · · Score: 1

    I want PAIN when I die. I want CONSEQUENCES.

    How about LOSING YOUR ACCOUNT and being BANNED until you can set up another one, and then having to start over from LEVEL 1?

  175. Jobless growth by tepples · · Score: 1

    It costs less then a night at the movies

    Because I'm minimizing how much of my limited money goes to MPAA members, I'm happy with seeing a movie 6 months late on a $300 TV, a $200 stereo, and a $60 DVD player, all of which are Paid For(tm). A "night at the movies" costs $3 plus gas for a new release or less for older films.

    Cause there are plenty that find these games far more entertaining then say something like a cable tv subscription which is about 4 times the cost.

    You seem to forget that some high-speed Internet providers bundle cable TV with their packages for free (that is, only cable TV subscribers are eligible for high-speed Internet access), especially in geographic areas without DSL.

    You need to go out and find a real job, get an education

    I have the latter, so how do I get the former? As soon as I graduated with a four-year degree, the jobs went to South Asia. How do you suggest that somebody who lives in northeast Indiana and has a B.S. in computer science but can't move to another city for family reasons "find a real job"?

    or work some overtime.

    You seem to forget that even people who happened to be born early enough to graduate from university before offshore outsourcing may be "exempt" from earning more money for working more hours, especially in professions common among Slashdot readers.

  176. Re:Some Review by tepples · · Score: 1

    So that's 100 hours out of a single-player game for $40, or 100 hours out of an MMORPG for how much?

  177. I just can't wait for... by Petaris · · Score: 1

    A Linux native version.

    I have high hopes that Blizzard will satisfy the Linux gamer. And I don't mean with WineX.

    --
    ~Petaris "The world is open. Are you?"
  178. Re:Some Review by Fig,+formerly+A.C. · · Score: 1
    Like the AC said, it's not as bad as you might think. I ran a UO shard on a box with dual Xeon 450s, and it was overkill. Admittedly, if I had 10000 friends try to play on it all at once I would have issues, but I'd probably run out of bandwidth on my cable connection before I ran out of PC power.

    There are (were?) quite a few player run shards with hundreds of players at one time.

    PS I hate Counterstrike, Day of Defeat is a much better mod. :P

    --
    Murphy was an optimist.
  179. Re:Some Review by Fig,+formerly+A.C. · · Score: 1
    You clearly have no idea how small an MMO can really scale. Like the AC said, it's not as bad as you might think. I ran a UO shard on a box with dual Xeon 450s, and it was overkill. Admittedly, if I had 10000 friends try to play on it all at once I would have issues, but I'd probably run out of bandwidth on my cable connection before I ran out of PC power.

    There are (were?) quite a few player run shards with hundreds of players at one time.

    PS I hate Counterstrike, Day of Defeat is a much better mod. :P

    --
    Murphy was an optimist.
  180. Re:Some Review by Fig,+formerly+A.C. · · Score: 1

    Given the caliber of some of the people I've dealt with in MMORPGs, a huge server populated solely by my friends donsn't seem like such a bad deal...

    --
    Murphy was an optimist.
  181. Re:Some Review by Fig,+formerly+A.C. · · Score: 1
    An MMO has a monthly fee for a number of reasons. Server maintenance and bandwidth costs are high, but the consumer doesn't really care about that. However, MMO's do offer something the consumer cares about: regularly updated content, balancing, etc.

    And that would be the incentive for people to sign up for the "premium" worlds, as opposed to just paying on the free ones.

    --
    Murphy was an optimist.
  182. Re:Some Review by Fig,+formerly+A.C. · · Score: 1

    Oops, I meant "playing on the free ones".

    --
    Murphy was an optimist.
  183. Re:Some Review by Fig,+formerly+A.C. · · Score: 1

    I'd believe you, except I hosted my own UO shard on Sphere. I can't compare it to a Doom server, but running the UO shard was easier than making a Steam DoD server run on Linux...

    --
    Murphy was an optimist.
  184. Re:Some Review by Fig,+formerly+A.C. · · Score: 1

    I also am afraid that this "subscription" crap is going to spread to other game types. It's easy to see Valve charging a subscription to stay on the Steam service, or even a WON service.

    --
    Murphy was an optimist.
  185. you LIKE PvP? Try Eve-online.com you'll LOVE it! by Anonymous Coward · · Score: 0

    Seriously... It's a wicked mmorpg.
    Yes, it's space based.. so if you don't like space.. don't play.
    Level advancement is based on skills that are time based...
    NOT IN GAME TIME BASED!!!
    For example.. I have a skill training right now while I'm offline doing life stuff.
    It'll be done in 2 days time.

    PVP is intense and adrenaline packed while there's plenty
    of NPC combat to fill the void if you like.

    Give it a 10 day trial and see if you like it...
    No game to purchase and if you direct debit your
    credit card... they charge $15.95 every OTHER month :)

    The latest expansion (again, free) was 105 megs and absolutely fabulous!!!

    Hardware wise, I use an Athlon 1000 and a GeForce4 .
    Yeah.. I need a beefier cpu before I go into combat with more than 20 ships but I haven't reached that lvl yet :)

    Good luck and see you in game :)

  186. there isn't any zerging. by Shivetya · · Score: 1

    The mob is fully healed if you flee or die (as long as others are not combatting it) within a very short time.

    Honestly I never knew why there had to be death penalities. The idea of a game isn't to punish the players. Stopping the current action through character death is sufficient.

    Oh, its not for pussies, its for people who are there to enjoy themselves. They don't have anything to prove to you or others.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  187. Thought on WoW form a CoH player... by Sodade · · Score: 1

    Not talking about the MMOG mechanics here - all I care about is immersion. WoW seems like a game that my 5 year old would play on a gamecube. Not just the goofy look (Drow look like rabbits!!!), but also the controls and the general feel of the game. Blaa. Give me the costume customization of CoH. Give me the feeling that I am an epic character. Maybe I should try corpsequest 2?

  188. Re:Some Review by bill_kress · · Score: 1

    Found an article that lists both of them I think: http://www.linnaean.org/~lpb/muddex/mud-answers3.h tml.

    There were aparently 2 really early MUDs. Scepter of Goth was the one I played on. Its lineage died off because they went commercial then the codebase got lost to debtors or something.

    The other was "MUD" which I believe evolved into the compuseve thing. I had forgotten that compuserve existed that long ago--I was thinking it was a newer entity like AOL.

    Oh, and yes, Gamenet charged, $.10/minute, and I think half of that between 1am and 6am. We figured it was cheaper than a movie, but you don't go to movies 6 hours a night every night.

    I compared credit card bills with a friend, we were both in the multi-hundred dollar range (Actually he might have been over a thousand) for one year.

    Then when our local site went down, we started looking around for a fix. There was another Gambit Multisystem in San Fransisco. We found one of those phone codes and started calling it.

    Eventually we screwed up and got slapped with a pretty annoying phone bill.

  189. 256 Megs of RAM is not enough. by Anonymous Coward · · Score: 0

    My wife's computer had 256 Megs of RAM and an NVIDIA FX5200 with 128Mb.

    In some areas, things ran fine, but in any graphically intensive environment, such as a large city or while riding a gryphon, the game became a slideshow - multi-second long pauses between frames. There were also problems during combat. It was really on the borderline of "playable".

    I added another 256Mb and now the game runs like butter. If you're buying the game, drop another $50 and upgrade to at least 512Mb.

  190. Re:Some Review by Suicyco · · Score: 1

    I played that one a bit, it was essentially the same game if I remember correctly. I've soloed kosh several times, but never was able to solo vlad. That was just too hardcore, the tower. The first time I ever attempted the leng dragon with my clan, was probably the coolest moment in online play I have ever had. That was intense, and I had to get the death blow. I was a lower level char so it was damn scary.

    I haven't played any newer games, I keep looking into them but they all seem the same, nothing really new. Now, Air Warrior, if they ever do something like that again, I'm all over it.

  191. Re:Some Review by AliasTheRoot · · Score: 1

    It was the same game with a wierd forced isometric view and different maps. They put in all the Basic Game maps, Kesmai, Oakvael, Leng and Axe and left out the Advanced Game maps.

    Friend of mine soloed +mama in her lair but that was pretty hardcore.

    The guild I joined back then is still kicking around, most of us reminisce about Kesmai but we never settle on a game to replace it. You can find us at www.fttguild.com

    Back on topic of WoW, its a cracking game - the first one since UO or Kesmai that we are all willing to play.

  192. Re:Some Review by Suicyco · · Score: 1

    Huh.. ftt. Sounds familiar, but I do not remember if I ever played with your guild back on old school kesmai. I was a very early member of the Sun clan (Lyon.Sun), which I believe is now also going to play on WoW. I read the review of WoW on your guilds site that mentioned how WoW was as fun as IOK. Perhaps I'll check it out now. It still sounds fishy to me, this whole "death not meaning anything" stuff. I just don't see how I can have any real attachment to my char if I can just die over and over with no consequences. Hmm.. Anywho, maybe I'll give it a try. Strong words comparing it to kesmai, IMHO. :-)

  193. Is it true they will ban you... by Snaller · · Score: 1

    ... if you'r a european and buy a US copy and try to sign up? That's the talk, they will ban you and never allow you to join again.

    Seems rather ridiculous.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  194. How about you just don't click on WoW stories by AHumbleOpinion · · Score: 1

    I have an idea. How about giving WoW it's own bloody section, so I can ignore it?

    Bad news, the world does not revolve around your tastes. Don't like WoW, not interested, nothing wrong in that - but there is something wrong with being a self centered whiner. Clue: You can ignore WoW by not clicking on WoW articles. I hope you enjoy this new found skill.

  195. Oh, great idea by FredFnord · · Score: 1

    So really, what you're saying is that you'd like to jump in and start and have your character be as powerful as he ever will be... no experience, or, rather, all the experience on the keyboard end of the equation.

    Three things:
    One: Some of us play these games to have an alter ego that has different strengths than we do. I guess, since my reflexes are lousy, by your lights I should just be an eternal newbie and never have much fun in the game. Excuse me, but I don't like that; I like games that are about more than just reflexes. In this game, it's a little reflex and quite a bit of strategy. I'm good at strategy, which is why my level 21 druid can kill level 22 and 23 enemies, one on one. If it were all twitch, I'd still be back killing deer. Plus, even if I were GOOD at twitch games, they aren't FUN to me. Ooh, let's see how fast I can mash the space bar! No... I'd rather have the immersive qualities, without the tendonitis, thanks.

    Two: Some of us like the idea of our characters being able to do more things, more effectively, as time goes by.

    Three: In your scenario, the people who are really good at FPS will just breeze through the entire game in a couple of weeks. If there isn't some kind of differentiation between low level and high level baddies except that the high level is harder to kill, and your character starts out as powerful as he's going to get, then those who are good might as well just go straight to the dragon's lair and keep trying until they kill it, right? And then complain, I'm sure, that the game was far too short for the money you spent on it.

    Right?

    Basically, if you don't LIKE RPGs, don't PLAY RPGs. If you WANT a fantasy FPS, which is exactly what you've described, then go GET one.

    Some of us DO like them.

    -fred

    --
    Sign #11 of Slashdot overdose: You see the phrase 'moderate Republican' and you wonder if that would be a +1 or a -1.
  196. Absolutely... by FredFnord · · Score: 1

    Absolutely teamwork and strategy.

    A group of fighters running into a dungeon will be slaughtered quickly. A group of mages? Even quicker. And priests are not the 'clerics' of D&D fame, able to fight as well as the fighters and heal themselves as well; they're more like mages.

    Basically, you need one or two tanks, to distract the baddies and take the damage, and KEEP the baddies attacking them. You want a ranged attacker or two, or a close-up fighter with less defense but a lot of offense, to do a bunch of damage. And you want one or two healers sitting back and healing everyone. And if anyone stops paying attention to his role... well:

    - If the tanks stop paying attention, the monsters will start going after the other people, the ones who are doing more damage than the tank is, or the ones who are easier to hurt.

    - If the damage-dealers stop paying attention, the monster never goes down at all.

    - If the healer stops paying attention, the tank dies and then the monster goes after everyone else.

    Now, most classes can fulfill more than one role: priests can do damage at range and also heal, hunters can do damage at range and also have a pet to tank for them. Druids, heck, druids can heal, do damage at range, tank (in bear form), and do massive damage from up close (in cat form) though not all at the same time. But the point is, if you start straying from your role, your party members die.

    That's why you hear, in the higher level areas on WoW, 'Group for X quest wants a paladin or priest!' or 'Group for Y quest wants a rogue!'

    Teamwork and strategy is not just good to have, it is necessary.

    -fred

    --
    Sign #11 of Slashdot overdose: You see the phrase 'moderate Republican' and you wonder if that would be a +1 or a -1.
  197. Grind? Where? by FredFnord · · Score: 1

    I have the opposite opinion: I haven't been grinding for levels. I have been trying to KEEP from gaining levels... I've been gaining them so fast that my equipment is really suited for a character about six levels lower than I am, for the most part.

    Most of this is my own fault... I'm far too generous with other people when I play. I craft things for them for cost, I enchant things for them for free, and I end up losing money.

    But level grind? I'm level 21. I know of about 30 quests that I could go on that would be good for me, but I'm holding off until I have the equipment I need. And I've *never* killed something just for the experience. If I wanted experience, I'd just take a quest. In the unlikely event that I'd finished all the local quests, I'd just go off to some other race's areas and start doing them there.

    There is a level grind in WoW only if you WANT there to be. If you think all low-level play is automatically boring and you are desperate to get up to high levels as fast as possible, then there's a grind. But that's YOUR problem, not the game's.

    -fred

    --
    Sign #11 of Slashdot overdose: You see the phrase 'moderate Republican' and you wonder if that would be a +1 or a -1.