One game I frequently go back to is Star Control II. In an industry of sequels and copycats, SC2 keeps me coming back because there's nothing else even remotely like it.
Seumas McNally defines indie game development, for myself, and obviously for the IGF. I don't know his background but from what I can gather it's like:
You've dropped out of school cuz you're so damn passionate about games.
Working out of your parents basement.
No financial backing, except savings from your part-time job and maybe love money from the parents.
Recruiting family/friends to do volunteer work until the game is done.
When the game is finally done, it's overlooked by investors/publishers because of your youth and inexperience, so you absolutely need something like an IGF award to turn heads.
It's absurd that an award in Seumas' name was handed to the Savage team.
One game I frequently go back to is Star Control II. In an industry of sequels and copycats, SC2 keeps me coming back because there's nothing else even remotely like it.
I used to play this game all the time as a little kid. I always lost at the instant the bastard threw an extra cookie or two into play.
Here's the Google cache
Seumas McNally defines indie game development, for myself, and obviously for the IGF. I don't know his background but from what I can gather it's like:
You've dropped out of school cuz you're so damn passionate about games.
Working out of your parents basement.
No financial backing, except savings from your part-time job and maybe love money from the parents.
Recruiting family/friends to do volunteer work until the game is done.
When the game is finally done, it's overlooked by investors/publishers because of your youth and inexperience, so you absolutely need something like an IGF award to turn heads.
It's absurd that an award in Seumas' name was handed to the Savage team.