On The Most Boring Videogames Of All Time
Thanks to 1UP.com for its feature documenting what the writers consider to be the most boring videogames ever. The intro explains the criteria: "These ten games weren't necessarily bad or good -- they were just really, really dull", before pointing to titles like Donkey Kong 64 ("a mediocre platformer bogged down by forty hours of useless doodad-hunting"), King's Field ("It's kind of like an RPG, and it's kind of like an FPS, but mostly it's like falling asleep"), and Aquanaut's Holiday ("...doesn't really have a point -- it's a blocky, dithered simulation of what it's presumably like to go deep sea diving.") What would your pick be?
Xenosaga. My god, I've never been so bored during a game before. It was almost a chore to get through it. Luckily I cut my losses and sold it.
-Dizzle
"I most likely AM so interested in myself."
Don't think this is flamebait because I know a shitload of people love this game series, but for the life of me, I can't see the appeal of the game.
To me it's nothing more than a glorified spreadsheet.
(not giving one iota about soccer is also a factor I think)
This is the sig that says NI (again)
Where the hell is Pitfall? Pitfall has to be the most boring game on the planet, hands down.
In fact, we're at a loss to remember any of this game's specifics.
But yet, its apparently one of the boringest games of all times. Now that's journalism.
Having played this game, I must say that I didn't consider the dungeons to be especially boring, although it might be that my expectations were just really low :p
Anyway, whereas Lufia II: Rise of the Sinistrals (SNES) is definitely one of the best RPGs, the mind-numbing music (not like any GB games ever had 'good' music), among other factors, of this GBC-sequel eventually turned me off.
So, in retrospect, I don't disagree with calling Lufia: TLR a 'boring' game, although I would like to blame this partially on the platform it was made for, and the limitations this imposed.
Something like the PSX version (Lufia III, cancelled) might (should) have kicked much ass.
Site & blog: http://www.mayaposch.com
ok, I don't mean to get nintendo fans mad at me, but I always found the Metroid games very boring. Sure, when you get to explore and fight bosses they're a total blast! But it suffers from something that I believe to be the biggest drag in any video games, backtracking. Even with a pretty face like Metriod Prime, backtracking is still backtracking, and doing things like trudging from one point to get an item or flip a switch, only to have to go back through the same area a dozen times or so doing fetch quests, it get's very old and repetitive.
Theory of flight?! I'll teach you the theory of fist!!
The Great Escape for the C64, a mostly monochromatic (except for the little border around the tiny game screen) simulation of escape from a German concentration camp. During the day, you had to go through the routine of a prisoner or risk being put in solitary. Solitary involved looking at your character in a locked room until the guards let you out. If you didn't touch the joystick for 5 mins, the game took over for you.
I never had the patience to collect all the items and info needed for escape; I think my character just died from boredom.
That's not a soda... it's a caffeine delivery device!
I'm not a big fan of 3D beat-em-ups. No matter how much I try to like them, I can't. They just don't hold the same ground as 2D fighters like Street Fighter, King of Fighters, Samurai Spirits, Killer Instinct, and more recently SVC Chaos. Of all the 3D beat-em-ups, the Tekken games have to be the worst/most boring. I've beaten seasoned Tekken players by just button bashing. I played Soul Calibur 2 for the first time the other day with some friends and won the majority of games and they didn't want to believe that I had never played it before. Not my idea of fun.
Some of the later (especially superhero-oriented) beat-em-ups on the Sega Genesis were awfully boring.
I eagerly purchased Spider-Man and Venom: Separation Anxiety, expecting it to be as enjoyable as the original Maximum Carnage, but it was drudgery.
The Tick is quite possibly the most boring game ever, with hours and hours of monotonous fighting. "Night of a Million Zillion Ninjas," indeed. Falling into pits and being forced to play the same miniboss/cutscene challenges over and over was worst of all.
Most of the Batman games for Genesis were horrid. Batman Returns had mundane combat, mixed with some absurdly difficult timed jumping. The Adventures of Batman and Robin had extremely boring combat, except that the occasional tit-for-tat enemy who gave as good as he got and required a bit of movement in the vertical plane. Batman Forever had great motion-capture graphics, but frustratingly repetitive combat.
Other bad Genesis beat-em-up games include Captain America and the Avengers, the second X-Men game, and the last 2 16-bit Shinobi games.
You couldn't pay me to play Superman or The Incredible Hulk. I actually used the latter cartridge, along with a broken copy of Sub-Terrania, to prop up my desk hutch during my freshman year of college.
Early Genesis beat-em-ups could be quite fun. I loved the Golden Axe and Streets of Rage series, Altered Beast, and the original Maximum Carnage. I find most of the "good" games to still be playable today.
And not Starfox Adventures or Grabbed by the Ghoulies?
I have Aquanaut's Holiday and I recall it being an enjoyable, soothing game. There was a vast array of creatures to see, an interesting evironment to explore and an artificial reef to build. Any game with leafy sea dragons scores highly in my book.
Japanese console RPGs. Nothing like a one-hour game that's extended to 40+ hours by including tons and tons of irritating, unavoidable random encounters.
There's little more tedious than having to trudge through endless maze dungeons where you can take at most five steps before having to waste another couple of minutes fighting some stupid creature that popped out of nowhere. Add to that mechanics that were outdated twenty years ago (seriously, compare the early Ultimas and the latest and greatest out of Japan, and after you've scraped away the candy-coating you're left with a far less enjoyable game) and you're forced to draw the conclusion that they're designed for lobotomy victims
What? No Shenmue on the list?
I never really understood why people actually liked this game. It was boring as hell, as most of the "gameplay" was dialogue and wandering around, and the only real moments of interactivity were mini-games (the two classic Sega arcade games were more fun than the rest of the game!), a poorly executed battle system, and Dragon's Lair-style sequences that while being very nostalgic, aren't very fun.
I stopped playing the game when I reached that point where you get a job carrying crates with a forklift. That was completely uninteresting, and a complete waste of my time. I don't play videogames to do fake work. I have enough work in real life, and in RL I actually get real money. What the hell is wrong with the people who made this game ??
Not played all of the games mentioned in the article, although I agree with the author on those that I have. A few further suggestions:
Halo (single-player): sure, the multiplayer's fun, but single-player Halo seemed to basically amount to killing vast numbers of identical monsters over and over again with a couple of samey weapons, while moving between identical rooms. Fun for the first 30 minutes, then unadulterated tedium.
Unlimited Saga: Normally, I love Squaresoft's games, but god only knows what they were thinking with this one. Hideous interface, soul-destroying combat system a plot it's hard to care about and dismal visuals.
Resident Evil: sure, it may have pretty much single-handedly created the Survival Horror genre, but when I finally got around to playing this, I was struck by just how tedious it was and how much backtracking it involved. The Silent Hill games and Forbidden Siren are far superior.
Gran Turismo 4: Prologue: I'm sure the final product will rock, but why anybody would want to spend more than 15 minutes playing this is beyond me (yes, I am just bitter because I spent 20 quid on it).
UFO Aftermath: I bought this expecting an update of the old X-com formula. Instead, I find they've gutted out everything that made the X-com games enjoyable and not even updated the graphics significantly.
All of these would have to be in my top 10 most boring games. Other dishonourable mentions - bad, but not quite bad enough to make it into the top list - would include: Aliens vs Predator Extinction, Zelda: Wind Walker, Super Smash Brothers Melee, Unreal 2 and all of the Tomb Raider sequels.
Too much damn collecting, but DK64 had some excellent boss fights...maybe Rare realized the dichotomy, because once you beat a boss you could select the fight from a menu off of the title screen. So I give them some kudos for that.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
sega
bass
fishing
Well I know that it is not always true that "worst = most boring".
But, Barbie for the C64 can definitely qualify for both! Get this:
Ken calls Barbie, asks, "Would you like to go to dinner?". She says "sure", and he replies, "Great! Pick you up in an hour." So she drives around and goes shopping for clothes for dinner, gets her hair done, etc.
Ken calls back, "Barbie, plans have changed! Would you like to go to the prom? Pick you up in an hour." She drives, shops, Barbisizes some more.
However, when she gets home, Ken is again indecisive: "Barbie plans have changed! Want to go to the movies? Pick you up in an hour"
Finally Ken makes up his f*ckin mind and they goto whatever final destination he chose after Barbie has spent several hours answering to his every whim!
Not only is this the worst game, but what does this teach our children? To be ready for whatever demands Ken makes, not having any input for the decision, and making unreallistic demands like getting ready for "a Prom" in an hour?!?
Unfortunately, when some nincompoop license holder thinks it is a good idea to create an adventure game based on his license, he invariably seems to give the assignment to a game developers that know squat-all about adventures. And thus, we see "Star Trek DS9: Harbinger". Not only a terribly boring and unattractive game, but also the game with the biggest, saddest, slowest, and most irritating 3D maze it has ever been my misfortune to wade through.
I stopped playing "Myst" when I got in the underground maze, came to a dead end, and realised I had to track back for at least 10 minutes to get to the right path again. Can't say Myst is a boring game on the whole, but in the maze it sank to the pits.
Strangely, some games that were fun to play 15-20 years ago are terribly boring nowadays. Who remembers "The Bard's Tale"? Who enjoyed it? And who would loathe to play it today?
This was one of the most boring games I've played in a long, long, long time.
Sure, it looks pretty. But the gameplay consisted of me basically holding down the 'A' button to shoot.
I got through the first level, and to the first bossfight. Basically I circled some big ship for about 10 minutes until it finally blew up.
Then the next level I was flying up some river, and went past some butterflies- then the butterflies started to attack me in some way, so I held down the A button there. Then finally two giant caterpillars started attacking me.
I didn't have the patience to hold down A long enough to see what was next.
No reason to lie.
OK, so I'm gonna take some flak from my gf on this one to say the least. But after the first year of farming you are almost FORCED into a routine or the game doesn't work! Every "day" in the game you water your damned crops, feed the damned animals, collect the damned eggs/milk/whatever, woo the damned girl. The monotony doesn't end ... ever!! Oh well ... if you don't mind that ... and you're a girl (no offense but I've never met a guy who likes the franchise) ... then I spose it's all right :)
Kleedrac
Sure we wang, can.
I really really really REALLY like driving around a track for an hour or two and get the same car prize as I got the last two times I played it.
I always thought Peasant's Quest sucked even worse than Rabbit Algebra. It only featured 16 colors and 2 bit mono internal PC Speaker sound.
Peasant's Quest
Also, Strongbad reviewed the games he would make if he could. They all sucked too.
SB Emails
Consider the daffodil. And while you're doing that, I'll be over here, looking through your stuff.
The CG fighting game that promised to be revolutionary. It was SO boring. Even the animation was glitchy, the collision detection horrible, and moves had a really weird timing, and things like just jumping would respond. What a piece of crap!
"There is no teacher but the enemy."-Mazer Rackham
I remember seeing full grown adults playing it for an hour at a time, trying to beat their old juggling highscores.
Where the myst option? There was..... well I don't know whatthere was, I got sick of it after five minutes and gave up. Donkey kong on the other hand I played throughfor quite a few levels (damn loyalty to the old country games!)
I like muppets.
I've actually got a copy of "Tail of the Sun" in my entertainment case just a couple feet from where I'm sitting.
I don't think it deserves to be called the worst game ever. It wasn't great, but it wasn't completely without merit either.
Theoretically, the idea of the game is to collect food, build up your civilization, invent weapons, etc. Eventually, you are supposed to hunt down hundreds of Mammoths and collect their tusks. The only way to win the game is to build a tower of them tall enough to reach the sun.
In actuality, the game was more about exploring and discovering Easter eggs. The world is HUGE, and without a map or compass, it can be a bit hard to find things, but there are giant stone monoliths, caves, creatures, lakes, oceans, hidden islands, things to hunt, aliens, monstrous fossils, Stonehenge.. The list goes on. You can literally spend hours exploring, always finding something new.
It gets boring after awhile, but it can still give a good 10-15 hours of play without running out of things to do.
-Calmiche,
Maybe not as boring as some of the games listed here, but am I the only one who thought Halo was completely over-rated? Seemingly endless sequences of room after room that looked the same?
Am I crazy?
Ever wanted to pick up trash in exchange for points to play mundane minigames?
Of course, if you really wanted, you could also just wander around the park in a dazed attempt to figure out where you're going or how to get somewhere else. Humanity has yet to accept this ultimate challenge.
Glog!
The Bass Fishing games..
I guess to me "real" fishing is more about being out with friends and drinking beer than it is trying to outwit a fish.
Invalid Checksum. Retrying.
I recently finished StarFox adventures. Hopefully that curt statement will give you some indication of how lackluster it was. It kinda f felt like it wanted to be Zelda for kids, which would be a nice concept id it didnt suck so badly.
I wonder if there is a 'dull' warning. Some places are needlessly obtuse to get to, often you have to run back all the way through an area after you've done the important put of returning whatever thing belongs there. Boy howdy thats tedious. I could go one, but then that would likely be as dull as this game was.
I'm surprised no one mentioned this yet. Hold the button
--If the world didn't suck, we'd all fall off.
I recently picked up the GBA RPG Golden Sun for a long plane ride. It seemed liked I had to read 10 pages of text for every battle I got into. Maybe I was just in a bad mood because of the long plane ride, but I've already put the game back up on eBay.
-prator
I don't have a boring game per se but some RPG's can be interesting. In FF1, for example, much of the game was level building. Just walking around killing for XP. in FF2/4 though that isn't needed at all. Now the rest of FF1 was good so I don't think of it as too boring but many games almost try to have stuff like that.
Basically unavoidable situations that are virtually identical to a thousand others make for a boring game. Really early games such as those for Atari were often like that because they couldn't put in much.
Why don't you guys have friends or journals?
Remember LCP for the C64? (http://www.lemon64.com/?mainurl=http%3A//www.lemo n64.com/reviews/view.php%3Fid%3D77). Think of a Tamagochi inside your C64 and you'll have a pretty nice description of it.
I was a boy back then, but i remember people flipped over this one. I never saw what the great deal was.
Windows 95 Hardware Detection is scanning your system...
I remember playing it on the Apple //GS.
The game was 99% waiting around watching 1-line cut scenes from gangsters. Sometimes you got to choose a line to say, sometmes you got to do some haphazard drive-by shootings. Mostly, your pointer was a fly on the wall.
Everquest started out interesting, but quickly became boring as everywhere you would go there would be a group or a single person camping an item or a spawn. You'd play striving to see something new and interesting someone told you about, and then finally, when you're close, you learn that that new and interesting thing now has a calendar set up to schedule who's allowed to "enjoy" it.
It became one of the more boring games I've ever played. Sad, because I thought it had a lot of potentional except for the camping issue.
There's this one game I had been hearing about for a long time. I've seen people play it, I've heard them rave about it, but I just never really got around to playing it. A few months ago, I finally took the dive: I found the game to have silly and cliched dialogue, repetative sequences, drab and uninspired artwork, music that didn't necessarily seem to fit the action, and pretty much everything I've seen in other games in it's genre...it was a competent game, but just kinda, you know...boring.
Overall, I found myself simply marching forward, plugging away, only beacuse I thought I owed it to myself to play what some people might argue is one of the best games of all time. Turns out, I found myself literally falling asleep while playing. No joke.
That game? It starts with an "H," it ends with an "O" and there's a sequel coming out in November. True story.
on the XBox. I could never find anyone on Live to play. I think I was the only one stupid enough to buy it.
Political correctness is the newest form of slavery.
Agreed, the GC version is probably the worst. I shelled out a fair bit for it and was dissapointed. Certainly the earlier versions of the game were better (I think it's got something to do with the top down view).
I hardly think though that a game is 'boring' because it's in a genre you don't like. If you take the sub-genre of Farm Management (I think I just made up a sub-genre, then how about John Deere. Must admit I've never played it but... I get the impression you can't run over your cows in any tractors.
No one has mentioned ET yet? Or were boring games only invented in the last decade?
Boring scenery where every screen looked the same, boring castles where every room looked the same, boring music that, well, you know.
My dad actually spent the weeks required to beat the game, but I never saw the point.
Not only was the encounter rate ridiculously high, you often needed to seek out even MORE encounters to progress in the game. Talk about super levelling grind. I'm glad we demand more from our games these days.
I'm stunned that Ys Book I & II is on that list. I'd still rate that as one of the top ten games in the history of ever.
I've never actually encountered someone before who played that game and didn't love it. From the text of the article, it seems like the author didn't understand how combat in the game works. I mean, no shit it seems like a dumb game if you don't understand its relatively simple mechanics. Soccer would seem like a pretty dumb game too if you thought the sole object was to see how hard you could kick the ball.
Oh my god, I cant believe The Sims is not on their list.
I honestly dont understand the fascination that this game has for some people. As far as I can tell you have to make sure your little sim gets up for work on time in the morning, has something to eat, goes to the loo and then gets to bed.
Thats far too much like my own life. I play games to escape the mundane, not to immerse myself in it. The only time I have ever enjoyed the Sims is when a friend added a cheat to get loads of money and then designed the house however he liked.
Its seriously dull.....
I have no sig yet I must scream.
There is a reason that a million of these cartridges were dumped into a landfill in the desert.
ET for the Atari 2600, hands down. That game didn't seem to have an end or an objective, ferchrissakes.
Xenosaga, a lengthy Evangelion wannabe cutscene intersperced with a game.
I have no idea. At least one of the other games they mention in their "from the makers of" section is already a flash game on their site. I particularly enjoyed discovering that if you burninate a peasant and they run back into their hut, the hut catches on fire.
I'm guessing they'll make it, but it will be a flash game that looks like a mid-80s era EGA King's Quest title, except with short pants and burnination.
Whoops! I stand corrrected! Since I looked last, it's already been released!
Seriously, played this sleeper off and on for a few months (how could I play a boring game for so long? High tolerance for boredom I guess. . .). Actually, I thought it would get more interesting as I got into higher level content, but it really didn't. It has *got* to be one of the most tedious MMORPG's ever (most of them *are* pretty tedious anyhow).
I'm kinda surprised at how tedious most MMORPG's are. In theory the chief design consideration is keeping players paying subscription fees for as many months as possible. Sure, tedious levelling treadmills can keep players around for a few months, with the expectation that once they have a levelled up char it'll get a lot cooler. But, if you actually have fun, engaging content, I bet you could keep players around without stringing them along with stupid artificial goals ("Hey, only 2.5 million more exp till my next level and I get some crappy upgrade that lets me do 5-10% more dmg! It'll be great!").
Anyhow, my biggest beef with SWG was the almost complete lack of content at high levels. I mean, where is the Galactic Civil War that I was promised? More like a Galactic Civil Bore.
Friendster