I understand that some of you think that id just released a game engine, and the single-player game was just a little bonus.
I havn't heard of anyone that said Valve released Half-Life just so that it could be used for modders. They didn't know that it would have the most popular mod of all time. And I don't hear anyone saying now that Half-Life 2 is being made just as a little bonus for their Source engine.
I can say that id was a bit guilty of that when they made Quake3. I mean, multi-player only? It's not too hard to make a bunch of stock levels and models and then leave it to the moders and licencing the engine. But I think they actually tried this time to make a rock-filthy rendering engine but at the same time making a pretty good single player game that I enjoyed from beginning to the very short ending:P.
I saw this a few years ago and it's being confirmed now: game developers are going to make sure that expandability is part of their game to increase sales and popularity of the game.
I think Nintendo found a great way to get people more incentive to buy their games. It comes with the classics as an added feature! After realizing how popular things like MAME are, they probably got some guys to write an emulator which could be used for any GameCube game.
As far as why they won't just put all the roms onto one disc is the same reason why they didn't put all of the NES games in Animal Crossing. They put a lot of the lesser-known ones there and let the classics like Metriod, Mario, etc. be added as a special feature in thier modern sequels.
If you take a look at the Doom 3 Trailers (availble on most gaming sites and doom3.com), it depicts scenes of monsters fighting eachother. Of course it could very well be scripted, but you never know. In a week or so I can tell you:).
I have a dual monitor set up, and I usually have a game on one screen and a web page on the second.
So, I guess you can say that I've read/. on Phobos, a Skaarj Mothership, Area 51, Lordaeron, Castle Wolfenstien (and surrounding area), Hell, and every PTMC mine from Mercury to Tycho Brahe to name a few.
I agree. I think what makes "replay value" important is that the game has to be of such good quality that you want to play it more than once. It's the same way I felt with Conker's Bad Fur Day, F-Zero GX, Call of Duty, and Deus Ex. It's because they are really high-quality games.
So, I guess what we really mean by "replay value" is just how much fun the game was. If it was so much fun, then chances are we are going to play it again.
So, talking about a possible 150 hours of game time, yes it ISN'T the same as replay value, but it won't matter if the game is awesome. Yes, marketing is BS and gamehours have little to do with a success of a game. (Any of you every play the second episode of Solar Winds? The shareware episode was great, but what I payed to play only took 2-3 hours. That was very disapointing.)
Aside from all this talk about lossy compression, some of you might want to know that CNET has recently launched music.download.com as a substitute for previous users of MP3.com to release their music.
I previously had an MP3.com account, and after I got the notification that the service was going down, I got an e-mail, along with the rest of us, from CNET announcing that they where going to set up a service like MP3.com.
CNET Downloads.com Music will still have artist pages with your photo, bio, song listings, etc. You can only upload 192kbps stereo MP3s (which is unfortunate because I was hoping for OGGs as well, but they need to do that for their streaming software).
It's still in the beta stage now. It should go public in "a few short weeks", but if you are an artist you can sign up now and start submitting your files. So, not only is the MP3.com archive not lost, but a similar service is comming back as well.
If the game was focused on story moreso than gameplay and using camera angles and lighting to set moods and create drama, then there is a good reason to implement a free-roaming environment.
... if storyline and plot aren't incredibly key to your game's entertainment factor, you may want to consider making the game into a side-scroller, whether it be in 3D or 2D.
I have to call fallacy on that one.
Just because a game is focused on story doesn't mean that it has to be 3D, or even top-down 2D for that matter. You can have an equally in-depth story in any genre of gaming. What you do in between is a different story. That's when you consider the view. Is the player going to be a commander of a small squad of followers? Is he a space pilot roaming the galaxy? Is she a prisoner trying to escape? Is he a street brawler?
Once you understand what your character is going to be doing most of the time that will be fun for the player, that's when you consider the view.
When developers want to make a 2D game 3D just for the sake of it being 3D, that's when you can start getting into problems. If that's the case with Lament of Innocence, I don't know. But I am convinced that some developers genuinely try to experiment in, say, the Castlevania series, because they have a gameplay idea that would work in a 3D environment, and still be true to the Castlevania experience. Take Metroid Prime for example.
Also, story might have little to do with the game and you just want to shoot thousands and thousands of mofos, go ahead and make a FPS like Serious Sam.
I understand that some of you think that id just released a game engine, and the single-player game was just a little bonus.
I havn't heard of anyone that said Valve released Half-Life just so that it could be used for modders. They didn't know that it would have the most popular mod of all time. And I don't hear anyone saying now that Half-Life 2 is being made just as a little bonus for their Source engine.
I can say that id was a bit guilty of that when they made Quake3. I mean, multi-player only? It's not too hard to make a bunch of stock levels and models and then leave it to the moders and licencing the engine. But I think they actually tried this time to make a rock-filthy rendering engine but at the same time making a pretty good single player game that I enjoyed from beginning to the very short ending :P.
I saw this a few years ago and it's being confirmed now: game developers are going to make sure that expandability is part of their game to increase sales and popularity of the game.
I think Nintendo found a great way to get people more incentive to buy their games. It comes with the classics as an added feature! After realizing how popular things like MAME are, they probably got some guys to write an emulator which could be used for any GameCube game.
As far as why they won't just put all the roms onto one disc is the same reason why they didn't put all of the NES games in Animal Crossing. They put a lot of the lesser-known ones there and let the classics like Metriod, Mario, etc. be added as a special feature in thier modern sequels.
Yup, it's all about money.
If you take a look at the Doom 3 Trailers (availble on most gaming sites and doom3.com), it depicts scenes of monsters fighting eachother. Of course it could very well be scripted, but you never know. In a week or so I can tell you :).
I have a dual monitor set up, and I usually have a game on one screen and a web page on the second.
/. on Phobos, a Skaarj Mothership, Area 51, Lordaeron, Castle Wolfenstien (and surrounding area), Hell, and every PTMC mine from Mercury to Tycho Brahe to name a few.
So, I guess you can say that I've read
I agree. I think what makes "replay value" important is that the game has to be of such good quality that you want to play it more than once. It's the same way I felt with Conker's Bad Fur Day, F-Zero GX, Call of Duty, and Deus Ex. It's because they are really high-quality games.
So, I guess what we really mean by "replay value" is just how much fun the game was. If it was so much fun, then chances are we are going to play it again.
So, talking about a possible 150 hours of game time, yes it ISN'T the same as replay value, but it won't matter if the game is awesome. Yes, marketing is BS and gamehours have little to do with a success of a game. (Any of you every play the second episode of Solar Winds? The shareware episode was great, but what I payed to play only took 2-3 hours. That was very disapointing.)
Aside from all this talk about lossy compression, some of you might want to know that CNET has recently launched music.download.com as a substitute for previous users of MP3.com to release their music.
I previously had an MP3.com account, and after I got the notification that the service was going down, I got an e-mail, along with the rest of us, from CNET announcing that they where going to set up a service like MP3.com.
CNET Downloads.com Music will still have artist pages with your photo, bio, song listings, etc. You can only upload 192kbps stereo MP3s (which is unfortunate because I was hoping for OGGs as well, but they need to do that for their streaming software).
It's still in the beta stage now. It should go public in "a few short weeks", but if you are an artist you can sign up now and start submitting your files. So, not only is the MP3.com archive not lost, but a similar service is comming back as well.
Yeah, always trust the guys at Microsoft to make accurate predictions of the future.
"256k is enough for anyone."
If the game was focused on story moreso than gameplay and using camera angles and lighting to set moods and create drama, then there is a good reason to implement a free-roaming environment.
I have to call fallacy on that one.
Just because a game is focused on story doesn't mean that it has to be 3D, or even top-down 2D for that matter. You can have an equally in-depth story in any genre of gaming. What you do in between is a different story. That's when you consider the view. Is the player going to be a commander of a small squad of followers? Is he a space pilot roaming the galaxy? Is she a prisoner trying to escape? Is he a street brawler?
Once you understand what your character is going to be doing most of the time that will be fun for the player, that's when you consider the view.
When developers want to make a 2D game 3D just for the sake of it being 3D, that's when you can start getting into problems. If that's the case with Lament of Innocence, I don't know. But I am convinced that some developers genuinely try to experiment in, say, the Castlevania series, because they have a gameplay idea that would work in a 3D environment, and still be true to the Castlevania experience. Take Metroid Prime for example.Also, story might have little to do with the game and you just want to shoot thousands and thousands of mofos, go ahead and make a FPS like Serious Sam.