Doom 3 Mod Seminar Hits QuakeCon
Thanks to HomeLAN Fed for details from today's Doom 3 modding seminar held at QuakeCon, with "id Software programmers Robert Duffy and Jim Dose, animator Fred Nilsson and intern Robert Harris in attendance." On the question of the Doom 3 SDK release date, "Duffy said they were aiming for sometime next week but added, 'Don't quote me on that'." Other interesting tidbits include vehicle modding ("Even though the gameplay doesn't lend itself to vehicles, Doom 3 does support vehicles and when the SDK is released a sample map will be included that will have a six wheeled buggy in it"), as well as level-of-detail issues for modders ("Most of the artwork in the game started as a 3D model and things like character models had over 1 million polygons before they reduced them down to be used in the game. id plans to release exporters for programs like Maya and some sample character models for the game in order to help mod artists with their work.")
"they were aiming for sometime next week but added, 'Don't quote me on that'."
Oops, too late.
Nothing disturbs me more than blind loyalism towards some unrealistic and over-idealistic notion of one's nationality.
Hey does anyone know if the editing tools for D3 have a max exporter or support for max models? Non-Maya users want to know!
id has always been good at supporting its modders
see... doom wasn't really a game... it was a game engine, they released it and its absolutely awsome, now they hope someone bothers to make a game useing this engine they made.
-You're wasting your time. Alfador only likes me.
id Software programmers Robert Duffy and Jim Dose, animator Fred Nilsson and intern Robert Harris in attendance
Robert Harris was there? You mean the intern Robert Harris? Ohmygod, ohmygod, ohmygod. I totally wish I went to QuakeCon. He's like my favorite intern ever. I love the intern stuff he did on Doom 3.
Seriously though, do we need to know an intern was there? Do people really care enough to ask him questions like how he felt getting coffee for the Doom 3 team?
Stop trying to pick up the 0.3 unpaid chicks at quakecon and get back to work you lazy bums.
11*43+456^2
I was waiting to upgrade my video card for Doom3 so I can play it in co-op with a couple of friends on nightmare mode like back in Doom2.
Turns out there isn't a co-op mode. I can understand why they didn't include it. The gameplay probably has sequences where after you pass a certain point, the path behind is destroyed.
But maybe someone can modify the single-player game to overcome these co-op obstacles.
I just hope that buggy has headlights :)
But where are the Linux binaries? id, please don't hold back - your 'soon after the windows release' is now turning into a hell of a long wait!
See Qeradiant.com for more details.
do you think they xbox version of doom 3 will support user mods?
Visit the Mother Site !
I understand that some of you think that id just released a game engine, and the single-player game was just a little bonus.
I havn't heard of anyone that said Valve released Half-Life just so that it could be used for modders. They didn't know that it would have the most popular mod of all time. And I don't hear anyone saying now that Half-Life 2 is being made just as a little bonus for their Source engine.
I can say that id was a bit guilty of that when they made Quake3. I mean, multi-player only? It's not too hard to make a bunch of stock levels and models and then leave it to the moders and licencing the engine. But I think they actually tried this time to make a rock-filthy rendering engine but at the same time making a pretty good single player game that I enjoyed from beginning to the very short ending :P.
I saw this a few years ago and it's being confirmed now: game developers are going to make sure that expandability is part of their game to increase sales and popularity of the game.
im at quakcon, a little drunk but i can report. ther are alot of fucking people here. i drove from colorado and my god, there are people that have driven from alaska. alaska holy damnn..... anyways, shout out to all of ./ from qcon 2k4... out
I know I'm going to be modded up on this
and it holds a full strip (250 per) of ammo? I'd especially like to see the reload animation....
actually, I'd like to see a 'fullly lit' mod, where the flashlight is uneeeded, and I can see everything in all it's glory...
every day http://en.wikipedia.org/wiki/Special:Random