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Castlevania - Innocence Lamented, 3D Debated

Thanks to GameSpot for their review of Castlevania:Lament Of Innocence for PlayStation 2, released today in the U.S., as they pronounce this "new 3D installment" to be "a fun, though fairly short and simple, game that marks a promising new beginning for this beloved series." GameSpy also have an interview with the creator, Konami producer Koji Igarashi, but end up judging the title a "very playable but somewhat dull game", and 1UP try a different tack by nominating the Top 10 Belmonts, discussing the "Belmont family of vampire hunters", before ruling similarly to the other reviews, albeit with a more upbeat edge: "Taken on its own terms, Lament of Innocence is a resounding success, and one of the best 3D action games on PS2." Would you prefer the Castlevania series stuck to 2D, or is 3D the only way to truly evolve it?

34 comments

  1. My lament.. by lowmagnet · · Score: 1

    ..is that games have gotten far too complex. I remember when Castlevania was a basic adventure game, with crystals and Dracula's claws and holy water and the like. I have thoroughly enjoyed every one I have played, with two exceptions: Castlevania X (IV, the SNES one) and Circle of The Moon. No, I haven't played the 3D N64 games, and I never intended to. They weren't made by the Castlevania core team.

    But I'm worried. I'm worried that Lament won't live up to Symphony or Aria. What is a fan to do?

    --
    Heute die Welt, morgen das Sonnensystem!
    1. Re:My lament.. by Anonymous Coward · · Score: 2, Informative

      Castlevania X and Castlevania IV were two different games on the SNES. Castlevania 4 was done by the team that eventually broke off to form Treasure (Radiant Silvergun, Gunstar Heroes), and Castlevania X was a sad port/remake of Rondo of Blood.

      Did you not like both of them, or are you getting the two confused?

    2. Re:My lament.. by lowmagnet · · Score: 1

      I didn't like either of them, though the one with the chanadalier and rotating tube (IV?) was still playable. SotN is my favourite, and Aria of Sorrow is a *very* close second. We'll see how Lament plays this weekend, I suppose.

      --
      Heute die Welt, morgen das Sonnensystem!
    3. Re:My lament.. by pragma_x · · Score: 2, Insightful

      I couldn't agree more.

      I'm worried that Lament won't live up to Symphony or Aria.

      IMHO, massive portions of most people's entire game libraries fail to live up to Symphony where I'm concerned. That game still stands as the high-water mark for what a 2d adventure/platformer should be like.

      If lament fails to live up to the franchise name, Konami should seriously re-visit Symphony and use it as a template for their next Castlevania title.

    4. Re:My lament.. by Anonymous Coward · · Score: 0

      Originally the first PS2 Castlevania was supposed to be Circle of the Moon. I believe they were going all out with it to create an insane 2D platformer, then they moved it to the GBA. I guess they felt that's where 2D games belonged.

      I hope they try that again, and don't stick it on a stupid handheld. I'd die to see a killer 2D castlevania using the power of a next gen system the way Symphony did.

    5. Re:My lament.. by edwdig · · Score: 1

      What didn't you like about Circle of the Moon? I personally thought it was one of the best Castlevanias.

      Did you actually like Harmony of Dissonance? I thought that was a terrible game. The enemies were terribly easy; especially the bosses. The only challenge in that game was figuring out where to go. Whenever you got a new key or a new ability, the game gave you no indication of what it does. How was I supposed to know that a Lizard Tail lets me slide? Explored randomly for 10 minutes after that before I accidentally slid and realized what I had to do. Or that the Skull Key opens the rainbow colored doors, and Maxim's bracelet opened some other colored door.

    6. Re:My lament.. by lowmagnet · · Score: 1

      I didn't like the controls. I didn't like the card system. I didn't like the fact I couldn't see my fucking character on the screen.

      --
      Heute die Welt, morgen das Sonnensystem!
    7. Re:My lament.. by lowmagnet · · Score: 1

      Also, I never played Harmony of Dissonance. Thanks for the warning (though I did play it on a gba emulator, and it seemed boring)

      --
      Heute die Welt, morgen das Sonnensystem!
    8. Re:My lament.. by lowmagnet · · Score: 1

      I bought the game today, btw. It is, so far, very worth the wait. The gameplay is 3D, but a lot of the fighting takes place on the ground. I was hoping the environment would be more interactive, ala Devil May Cry (which had its own long list of issues) but we can't win them all. I'm only 1/2 of the way through the first section (Chamber of Sacred Remains) and already the rooms are proving to be quite a challenge. This should be a very good game to follow through on.

      Also, Japanese language sound. Very nice.

      --
      Heute die Welt, morgen das Sonnensystem!
    9. Re:My lament.. by Frizzle+Fry · · Score: 1

      I thought it was a very good game. However, I agree with the complaint about seeing what was going on. This game was not portable. I only played it at home in a spot in the room where the lighting was perfect. I also agree that the cards were stupid. I never fully got what was going on there. However, in spite of these minor flaws, I still thought it was a lot of fun. What was wrong with the controls?

      --
      I'd rather be lucky than good.
    10. Re:My lament.. by lowmagnet · · Score: 1

      I was never really able to get the whipping/jumping quite right. It's the classic Castlevania 'lead boots syndrome'. Leon has the same problem in Lament, but it is a bit easier to deal with there (air whip move)

      --
      Heute die Welt, morgen das Sonnensystem!
    11. Re:My lament.. by Anonymous Coward · · Score: 0

      Not to be confused with Castlevania X from the PC Engine AFAIK.

  2. 2d isn't dead yet by handsomepete · · Score: 4, Insightful

    Or at least it shouldn't be. Maybe everyone just wants to run around in a 3d environment doing combos judged on style. If that's the case and I'm in the minority, I'm fine with that. When I loaded up Super Mario Sunshine for the first time and got to the game choosing screen (with Mario on a 2d field and jumping up to hit a block with your game choice), I found that that's the game I wanted to play - the good looking 2d side scroller where I jump up and hit blocks. Maybe get an invincibility star or something once in a while.

    The old formulas aren't all played out. Switching to 3d will not necessarily make things fresh and exciting and instantly subject the game to critical acclaim. That's why the GBA Castlevania games, even when releasing a new one every year, still get good reviews - they're good games in a 2d environment that are fun and allow some freedom and exploration. It's still all about gameplay and looking good, not the ability to move in 10 different directions.

    1. Re:2d isn't dead yet by Zed2K · · Score: 1

      I have been telling people since mario sunshine came out that the loading screens were exactly what I am looking for in a new mario game.

    2. Re:2d isn't dead yet by edwdig · · Score: 1

      The GBA Castlevania games are largely getting good reviews because there isn't much like them being produced.

      If you notice, each time a new one comes, the review starts by complaining about a lot of really bad negatives about the previous game. Things that should've really hurt the review score (i.e. Harmony of Dissonance's complete lack of difficulty, bad music, and the amount of time you spend wandering aimlessly because whenever you get an item that allows you to progress further, the game gives you no indication of what it does, so you spend a long time figuring out where to go next), but never got mentioned in the reviews of the last game.

      GBA Castlevania game reviews seem like "We gave the last one a 9.5 but it should've been more like a 5.9. Oh well, this one really is a 9.5!"

  3. 2D vs. 3D by neostorm · · Score: 2, Insightful

    Personally I'll always prefer the 2D games, and I'd love to see them carry on development for that style as well. However, eventually the series has to find it's way (back) to 3D, like it or not I suppose. Castlevanis has always meant a unique and fun experience to me. This series has a fantastic style and feeling to it that's all it's own.
    I would love to see Konami keep that unique sensation when moving to 3D. Unfortunately I had bad feelings about this new game from the first few screenshots. The graphics aren't looking too hot, and I personally don't like the centralized level structure they used. I also don't want to do *combos* with my whip. I'm pretty sick of combos in games. If they had a convincingly elastic whip that you could use to wrap around enemies heads and throw them, or pop the skulls right off of the skeletons, that would be tons more fun as well as adding something unique back into the franchise. This outing seems to have lost a lot of the arcade goodness that has made the series so much fun.

    1. Re:2D vs. 3D by Oncogene · · Score: 1

      I actually feel the exact same way. I prefer the detailed pixelation of WarCraft II to the 3D crap of WarCraft II.

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      "All hail the glory of the Hypnotoad."
    2. Re:2D vs. 3D by Oncogene · · Score: 1

      Uh, the latter is supposed to be WarCraft III. Where's my farking coffee...

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      - - - - - - -
      "All hail the glory of the Hypnotoad."
    3. Re:2D vs. 3D by mikelu · · Score: 1

      My big beef with 3D games on console is the lack of a mouse...analog sticks and direction pads don't allow for the varying rates of turning that a mouse does...

      As for Warcraft III, I disliked the fact that the field of view was so small. I prefer the Starcraft scale much much more.

  4. Just a reminder by darkmayo · · Score: 2, Informative

    This is not the first foray into the 3d world for the francise.. The castlevania on the n64 was the first to break that wall.... will unfortunately poor results (imo)

    --
    "I am a kernel in the linux army"
    1. Re:Just a reminder by Sylver+Dragon · · Score: 1

      I'm not quite sure its the wall that was broken in that game...
      The N64 incarnation of Castlvania sucked really bad, I was so glad I had rented it first. The perspective just sucked for what you were doing in that game, worse yet, since the monsters seemed to be forever re-spawning, you usually ended up getting hit from behind constantly. Personally, I think that there is just too much emphasis on 3d graphics in gaming at this point. The developers are taking a perfectly good title and cranking out a really bad 3d version of it, and just killing the title. Add to this the insistance of game companies to have combos in a game, and it just kills the feel of a good Action/RPG for me. I just want to mash the attack button, maybe have a block button, and work on dodging. I don't want to have to memorize 30 different button combos just so that I can play a game, I don't care enough about any game to do that. Give me simple gameplay with a good story, and some good puzzles, and you'll get my money every time.

      --
      Necessity is the mother of invention.
      Laziness is the father.
  5. 2D is preferred but 3D is worth a try by sknja · · Score: 5, Interesting

    As a big Castlevania fan, I had always hoped for a ps2 version. It would be nice to have something like Contra - Shattered Soldiers, a 2D side scroll with 3D like characters and environments.

    When I heard it was going to be 3D I too had my doubts (and still will until I pick it up this morning). But I am willing to give it a try. Considering Konami producer Koji Igarash had his hand in it.

    I think it will live up to one of the best 3D action games on the ps2, but it will be a bit tougher to live up to the Castlevania name, especially with the new GBA versions. Hell it already has Japanese voices which is a good first step in my book. Then again I think all Japanese originated games should have the original Japanese audio.

    ato ni ji can gurai lament o kaemasu!

  6. Screw the 3rd dimension... by Joe+the+Lesser · · Score: 2, Funny

    Let's skip to the 4th! Go hypercubes!

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  7. 2D and 3D.. by Niobium-41 · · Score: 1

    I think that they should have tried something along the lines of Strider 2.. With nice Hi-res sprites (or even 3d Models) on 3D backgrounds, but it's still a side scrolling action fest along the lines of Symphony of the Night.. Just my 2cents..

    1. Re:2D and 3D.. by ThrasherTT · · Score: 1

      Can I get an AMEN?!

      --

      All Your Memory Are Belong To Java
  8. And now the 3d advocate... by Anonymous Coward · · Score: 1, Interesting

    Ok, dont get me wrong, I love 2d games actually I think SOTN is probably the best game ever for the PSX, but all games staying 2d forever? thats just wrong. There are a great number of experiences that just cant be experienced in 2d: first person view, hiding and stalking in any direction, side stepping, multi tiered buildings, multi layered fights (fighting in 360 degrees) heck not even Diablo, Starcraft and RE would have been possible without 3d perspectives.

    Its true: Platform games are HARDER to play in 3d than in their 2d perspective. But that doesnt mean we should scrap the idea entirely just because of it. With a lot of work in a good camera system, things can turn out to be pretty enjoyable, There are a good number of platform/adventure games out there and I see no one complaining because they are 3d. (Zelda: Ocarina of time, wind waker, Jak I,II, the Soulreaver series just to mention a few) 2d games should not dissapear, but that doesnt mean the whole genere should never evolve either.

    1. Re:And now the 3d advocate... by Anonymous Coward · · Score: 0

      but all games staying 2d forever? thats just wrong. There are a great number of experiences that just cant be experienced in 2d: first person view, hiding and stalking in any direction, side stepping, multi tiered buildings, multi layered fights (fighting in 360 degrees)

      true that you cannot expierence those things in a 2d game, but are they needed for a great game? you seem to be falling for the fallicy that just because it is 3d it is a better game.

      heck not even Diablo, Starcraft and RE would have been possible without 3d perspectives.

      aren't all those 3/4 view games? exepct for RE they were all strictly 2d games, and i think that RE used pre-rendered images, so it wasn't exactly 3d either. you might as well go and say that Double-Dragon would have been impossible without 3d perspective.

      Its true: Platform games are HARDER to play in 3d than in their 2d perspective. But that doesnt mean we should scrap the idea entirely just because of it. With a lot of work in a good camera system, things can turn out to be pretty enjoyable

      i don't believe that anyone is suggesting that 3d games should be scrapped. they are suggesting that 2d games should be. which would be a shame because you would lose the depth of gameplay which 2d games allow (SOFTN compared to this new one, which appears to just be hack and slash)

      With a lot of work in a good camera system, things can turn out to be pretty enjoyable

      or you can have a 2d game where things will be very enjoyable.

      There are a good number of platform/adventure games out there and I see no one complaining because they are 3d. (Zelda: Ocarina of time, wind waker, Jak I,II, the Soulreaver series just to mention a few) 2d games should not dissapear, but that doesnt mean the whole genere should never evolve either.

      The genre should evolve, as it has been with rpg elements and the like. making it 3d is not evolving 2d platform games.

  9. Who said 3D could side-scroll... by jtpalinmajere · · Score: 2, Insightful

    This is a topic of which I am thouroughly interested. I think there is definitely something to be said about your classic side-scroller games like super mario brothers, contra, and castlevania. Taking these games into the realm of 3D, and all the benefits therein, does not mean you have to take away the all important side-scrolling aspect though. The latest smash brothers game is a good example of what I'm talking about. Granted the genre of that particular game does not allow it much extension into the free-roaming aspect of other games, but it serves at least as a visual guide for other games to follow suit.

    That aside, there are also some very key places that I would much prefer a very detailed free-roaming 3D environment. If the game was focused on story moreso than gameplay and using camera angles and lighting to set moods and create drama, then there is a good reason to implement a free-roaming environment. I think that is where these new itereations of Castlevania and its look-alikes (Devil May Cry) are pushing towards.

    This is not to say that gameplay is not an important factor, however, highly satisfying gameplay in a free-roaming environment requires some level of complexity that simply does not exist on your side-scroller games. Following this argument, if storyline and plot aren't incredibly key to your game's entertainment factor, you may want to consider making the game into a side-scroller, whether it be in 3D or 2D. I haven't actually played it, but I think Viewtiful Joe would be a prime example of this.

    1. Re:Who said 3D could side-scroll... by Metsys · · Score: 2, Interesting

      If the game was focused on story moreso than gameplay and using camera angles and lighting to set moods and create drama, then there is a good reason to implement a free-roaming environment.

      ... if storyline and plot aren't incredibly key to your game's entertainment factor, you may want to consider making the game into a side-scroller, whether it be in 3D or 2D.

      I have to call fallacy on that one.

      Just because a game is focused on story doesn't mean that it has to be 3D, or even top-down 2D for that matter. You can have an equally in-depth story in any genre of gaming. What you do in between is a different story. That's when you consider the view. Is the player going to be a commander of a small squad of followers? Is he a space pilot roaming the galaxy? Is she a prisoner trying to escape? Is he a street brawler?

      Once you understand what your character is going to be doing most of the time that will be fun for the player, that's when you consider the view.

      When developers want to make a 2D game 3D just for the sake of it being 3D, that's when you can start getting into problems. If that's the case with Lament of Innocence, I don't know. But I am convinced that some developers genuinely try to experiment in, say, the Castlevania series, because they have a gameplay idea that would work in a 3D environment, and still be true to the Castlevania experience. Take Metroid Prime for example.

      Also, story might have little to do with the game and you just want to shoot thousands and thousands of mofos, go ahead and make a FPS like Serious Sam.

    2. Re:Who said 3D could side-scroll... by Anonymous Coward · · Score: 0

      Very valid points. I think I may have been a bit off the mark with my comments.

      When I said:

      If the game was focused on story moreso than gameplay and using camera angles and lighting to set moods and create drama, then there is a good reason to implement a free-roaming environment.

      I should have clarified this to be purely from the developer's standpoint. There are certain benefits that come with creating a free-roaming environment when you are wanting to convey mood and drama on an ad hoc basis (ie. while the user still has control of the gameplay as opposed to cutscenes / movies). This is not to say that it is impossible to do so in a side-scrolling situation, but in that case you may have to make "special cases" in your engine.

      if storyline and plot aren't incredibly key to your game's entertainment factor, you may want to consider making the game into a side-scroller, whether it be in 3D or 2D

      As for this remark, I should have clarified that the statement was more geared to simplicity of interface for the user. As easy as Serious Sam is to control and have much fun in, one could argue that you can have equally as much fun as playing Super Mario Bros. The point being that Super Mario Bros. simply has a less complex control system than does Serious Sam in all its simplicity.

      None of this actually goes towards saying one game is better than another however. I think that is an important point to make. The quality of the game is only determined in part by how well the developers implemented the game, it is also how well the game is recieved by the target audience.

      I'll give you an example of this that pertains very much to the Castlevania series. I was one of those unfortunate souls to actually purchase the first N64 Castlevania game (I THINK there were two... i'm not entirely sure... anyway). From the standpoint of pure entertainment value, I was admittedly fulfilled and considered it generally a well made game. HOWEVER!!! In the context that it is in fact a game that follows the Castlevania legacy... it was, in my opinion, an absolute abomination.

      That aside, I whole heartedly agree with many of your statements... especially "Just because a game is focused on story doesn't mean that it has to be 3D, or even top-down 2D for that matter. You can have ... " A prime example of this is any one of the Final Fantasy games prior to FF7.

      One thing I do disagree with is your statement "When developers want to make a 2D game 3D just for the sake of it being 3D, that's when you can start getting into problems." I don't see why converting a 2D game to 3D should cause any problems whatsoever. Like I was trying to point out in the original post, being 2D or 3D really has minimal impact on the gameplay of a game. There are pros and cons to doing either, but none of those SHOULD affect gameplay in any serious way. A 2D side-scroller should be easily converted to a 3D side-scroller with nothing changed but how the environment looks and feels. The complexity of gameplay should simply remain the same.

      I think however that many people simply regard the idea of a side-scroller being implemented in 3D as somewhat ludicrous, as if to say "Why restrict yourself to a limited perspective, when you have much more potential?" or "Why do it 3D if you're only going to do a side-scroller?" In my opinion, that simply is not the correct way to approach creating a game. Developers should not be going around saying, "Well, we should do this because we can!" Likewise they shouldn't say, "Well, were only doing this type of game so lets totally discount that technology."

      I'll stop rambling now...

  10. Drinking game! by Anonymous Coward · · Score: 0

    Read the gamespot article and get a shot each time the reviewer mentions SOTN, Aria of sorrow, any of the gameboy games or lamments the lack of rpg elements!

    p.s.
    Konami and Castlevania author mentioned several times the game would not have any rpg elements or relations with latest "Vanias" in ALL interviews I have read about the game!

  11. So they missed the moon..... by August_zero · · Score: 2, Interesting

    I think the biggest thing this game has against it, is the astounding level of quality that Symphony of the Night possesed, and the fact that the 3 post SOTN gameboy castlevanias have all more or less followed it's apporoach (metroidesque) almost to the point of remake.

    Now I would not say that Lament is "the bestest castlevania ever!" nor would I so far even consider it one of the top five installments of the series, but I am thus far very happy with it. It feels like a castlevania game, it looks good, the controls are solid, the bosses and enemy design are well done, and while I miss the more open ended style exploration of the latest installments, its still by all standards a really good game. I may also the only person that says this, but i still miss some of the jumping and instant death of the old school chapters.

    What fills me with the greatest hope, is that there will be some sequels, and hopefully they will incorporate some of the refinement and artistry of the later 2d castlevanias. For a first go in 3d since the ummmm lets just skip the N64 sequels, its a solid effort and a worthwhile pick up for any fan.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  12. Sheesh... by Unknown+Kadath · · Score: 1

    The main character's name is *Leon*.

    "Leon Belmont...tax accountant by day, vampire hunter by night."

    -Carolyn

    --
    Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.