When Sony released the first Walkmans, they featured two headphone jacks and a "talk button." When pressed, this button activated a microphone and lowered the volume to enable those listening to have a conversation without removing their headphones.[2] Sony Chairman Akio Morita added these features to the design for fear the technology would be isolating. Though he "thought it would be considered rude for one person to be listening to his music in isolation" (Morita quoted in Patton[3]), people bought their own units rather than share
(emphasis mine) Hm, maybe communicating across the wall, via IM, with the family/etc. isn't so bad after all...
What Verizon calls "large scale" is just the Houston area initially, with other major metropolitan areas and large airports following. You didn't really thought it will be a rapid rollout throughout most of the land area of the US, right? (BTW, Sweden and Norway have significantly lower population density)
ITU includes EDGE in "3G" - but no carrier does it AFAIK, despite current revisions of EDGE being close to the speed of first "real" 3G/UMTS; and future revisions surpassing it noticeably.
At least with currently available infrastructure of LTE, there should be decently straightforward upgrade path to LTE Advanced (the "true 4G" apparently...). Maybe they're fed up mainly with WiMax, which does seem more like a quick marketing gimmick.
You know, new generation of tech is specifically meant to address the "limited data rates , and limited bandwidth due to over-congested areas" stuff; at least in theory.
If the problem is thrust, then don't get fixated on ion engines - they are quite pathetic in that regard. Specific impulse is a completely different thing...and generally the mission design needs to be taken into consideration before spacecraft design. Ion engine at such distances needs a large and heavy RTG or a nuclear reactor. It can't exploit change of trajectory during flybys to its fullest, can't benefit from Oberth effect, etc.
And yet it is faster only at this point, New Horizons will never catch up the Voyagers (for which maximum speed after planetary encounters wasn't the goal; "interstellar" mission would want to have as much of that benefit as possible)
Of course it would be best done with unmanned missions; and reusing as much of the already existing hardware as is possible......while leaving "space is scary" aftertaste.
But isn't it hard enough to not really be used in amateur / indy productions? All I've seen looked rather rough... Perhaps even a slightly simpler problem - whole scene shifts / nice smooth arc of cameras / etc.
(yeah, the ease of clicking "post anonymously" in new/. discussion system, above)
It does seem to be a matter of custom. I'm over the Pond, where probably a larger portion of the population lives in flats, and typically probably smaller.
TV and couch tend to be almost on the opposite sides of a room; certainly closer to 12' than 7 (if Google calc converts that properly from/to meters)
HD was a compelling shift in tv technology. One look and people saw it was better.
Not quite. A lot of people think they watch HD television, when in fact they get only SD signal from the broadcaster, Bluray player, or DVD player (and thinking it does give them HD)
...and how many of us know people who thought Corpse Bride had to be CGI?
(I also knew some thinking the same thing about Sony Bravia San Francisco bouncy balls commercial; and refusing to accept otherwise until linked to "making of")
It seems we are so used to inexpensive (but of very good quality) digicams that TFS doesn't even mention how connecting them to a PC running said software is what ultimately enabled this renaissance?
And since this is/. - what about OSS tools? (I was thinking about something basic to display neighboring frames via transparent overlay, useful for one pet project I keep postponing; but something tells me some tools are out there already)
I'm not sure if trying to employ our depth perception in a scenario where a) we can't control it b) parallax is outright wrong (no doubled images outside of plane of focus) c) despite apparent changes of fake parallax and focus, we must force our eyes to remain focused on the screen can be called taking advantage of our natural depth perception...
Avatar as, apparently, a posterchild of this "3D" uptake ends up funnily insincere - practically all photographs in the setting of the movie were good old analogue prints (glued to a fridge, to boot). Virtually all displays not being particularly 3D...except for one. Which wasn't used to show recorded footage or videoconference (as is common for a long time in scifi, with volumetric displays), but merely to display what is in setting just CGI of topographic data.
Wait, what does that kind of erotica fund on Earth?
(an interesting question with rebirth of that-what-we-don't-talk-about would also be: when does the September starts? (hence also: when will the second eternal one start))
Rocket equation means "disproportionally" (for the common intuition) powerful engines and amounts of fuel for every additional amount of acceleration (additional in this case: huge initial one to catchup and the deceleration required for rendezvous). Also, another nonintuitive thing: it's much more efficient to use the engines in as deep gravity well as is practical (Oberth effect)
And at the destination, apart from powered deceleration, one can also aerobrake significantly (atmosphere of the star, there's bound to be some gas giants; during the first pass it's merely enough to be captured in the gravity well of the system), perform "reverse" gravity assists, and crash-land (fuel tanks should be good for that)
Generally, ideas of huge generation ships omit questions such as "how to stop leakage of everything out of any container over the course of thousands of years"; one would really need to tackle along full manufacturing base and resources for it. That deals with redundancy.
When Sony released the first Walkmans, they featured two headphone jacks and a "talk button." When pressed, this button activated a microphone and lowered the volume to enable those listening to have a conversation without removing their headphones.[2] Sony Chairman Akio Morita added these features to the design for fear the technology would be isolating. Though he "thought it would be considered rude for one person to be listening to his music in isolation" (Morita quoted in Patton[3]), people bought their own units rather than share
(emphasis mine)
Hm, maybe communicating across the wall, via IM, with the family/etc. isn't so bad after all...
(the topic of "soundtrack to life" also worth noting, where the above quote came from)
What Verizon calls "large scale" is just the Houston area initially, with other major metropolitan areas and large airports following. You didn't really thought it will be a rapid rollout throughout most of the land area of the US, right? (BTW, Sweden and Norway have significantly lower population density)
Actually, no. The other way around.
ITU includes EDGE in "3G" - but no carrier does it AFAIK, despite current revisions of EDGE being close to the speed of first "real" 3G/UMTS; and future revisions surpassing it noticeably.
At least with currently available infrastructure of LTE, there should be decently straightforward upgrade path to LTE Advanced (the "true 4G" apparently...). Maybe they're fed up mainly with WiMax, which does seem more like a quick marketing gimmick.
You know, new generation of tech is specifically meant to address the "limited data rates , and limited bandwidth due to over-congested areas" stuff; at least in theory.
http://en.wikipedia.org/wiki/Jenny_Haniver
So, is chatroulette the next thing that can teach us all how to just get along? ;)
(actually, could be interesting to check what seeing on Wiki the "other person" would bring...even if in gross way)
Sometimes this could be not a bad thing...
http://kyon.pl/img/16712,wikipedia,Articles_of_War,lol,wtf,war,.html
If the problem is thrust, then don't get fixated on ion engines - they are quite pathetic in that regard. Specific impulse is a completely different thing...and generally the mission design needs to be taken into consideration before spacecraft design. Ion engine at such distances needs a large and heavy RTG or a nuclear reactor. It can't exploit change of trajectory during flybys to its fullest, can't benefit from Oberth effect, etc.
And yet it is faster only at this point, New Horizons will never catch up the Voyagers (for which maximum speed after planetary encounters wasn't the goal; "interstellar" mission would want to have as much of that benefit as possible)
Of course it would be best done with unmanned missions; and reusing as much of the already existing hardware as is possible... ...while leaving "space is scary" aftertaste.
In this case, considering how protective the French tend to be of their own artists, perhaps not quite.
But isn't it hard enough to not really be used in amateur / indy productions? All I've seen looked rather rough...
Perhaps even a slightly simpler problem - whole scene shifts / nice smooth arc of cameras / etc.
(yeah, the ease of clicking "post anonymously" in new /. discussion system, above)
It does seem to be a matter of custom. I'm over the Pond, where probably a larger portion of the population lives in flats, and typically probably smaller.
TV and couch tend to be almost on the opposite sides of a room; certainly closer to 12' than 7 (if Google calc converts that properly from/to meters)
HD was a compelling shift in tv technology. One look and people saw it was better.
Not quite. A lot of people think they watch HD television, when in fact they get only SD signal from the broadcaster, Bluray player, or DVD player (and thinking it does give them HD)
http://www.bva.org.uk/news-press-releases/choose-right-kit-world-cup-bva-advises-consumers-how-make-right-selection-june
...and how many of us know people who thought Corpse Bride had to be CGI?
(I also knew some thinking the same thing about Sony Bravia San Francisco bouncy balls commercial; and refusing to accept otherwise until linked to "making of")
It seems we are so used to inexpensive (but of very good quality) digicams that TFS doesn't even mention how connecting them to a PC running said software is what ultimately enabled this renaissance?
And since this is /. - what about OSS tools? (I was thinking about something basic to display neighboring frames via transparent overlay, useful for one pet project I keep postponing; but something tells me some tools are out there already)
I'm not sure if trying to employ our depth perception in a scenario where a) we can't control it b) parallax is outright wrong (no doubled images outside of plane of focus) c) despite apparent changes of fake parallax and focus, we must force our eyes to remain focused on the screen can be called taking advantage of our natural depth perception...
Avatar as, apparently, a posterchild of this "3D" uptake ends up funnily insincere - practically all photographs in the setting of the movie were good old analogue prints (glued to a fridge, to boot). Virtually all displays not being particularly 3D...except for one. Which wasn't used to show recorded footage or videoconference (as is common for a long time in scifi, with volumetric displays), but merely to display what is in setting just CGI of topographic data.
"3D" shutter glasses for PC games are available for over a decade. I assume you had those at least for some time or knew at least one person who did?
Do you have that Nvidia "3D" glasses thing promoted by them for 2 years or so? Do you know anybody who does?
You know, all those dates & events you mention are younger than stereoscopy...
But the stereoscopic illusion gets garbled much quicker than that.
Better not rely like that on a coffee...
Wait, what does that kind of erotica fund on Earth?
(an interesting question with rebirth of that-what-we-don't-talk-about would also be: when does the September starts? (hence also: when will the second eternal one start))
Rocket equation means "disproportionally" (for the common intuition) powerful engines and amounts of fuel for every additional amount of acceleration (additional in this case: huge initial one to catchup and the deceleration required for rendezvous). Also, another nonintuitive thing: it's much more efficient to use the engines in as deep gravity well as is practical (Oberth effect)
And at the destination, apart from powered deceleration, one can also aerobrake significantly (atmosphere of the star, there's bound to be some gas giants; during the first pass it's merely enough to be captured in the gravity well of the system), perform "reverse" gravity assists, and crash-land (fuel tanks should be good for that)
Generally, ideas of huge generation ships omit questions such as "how to stop leakage of everything out of any container over the course of thousands of years"; one would really need to tackle along full manufacturing base and resources for it. That deals with redundancy.