Slashdot Mirror


Cheap Software Tools Give New Life To Stop-Motion Animation

An anonymous reader writes "The NY Times reports that a wide variety of new stop motion animation tools are making it simpler to create stop-motion movies. The new tools are helping animators run more than three times faster than they did just a few years ago. Some even say that stop motion is cheaper than computer generated animation. Tools like Dragon Stop Motion, Stop Motion Pro and iKitMovie are just a few of the tools that are reinvigorating the space."

111 comments

  1. Finally by Stregano · · Score: 3, Funny

    I can finish my glorious recreation of the California Raisins singing "Heard it to the Grapevine"

    --
    The world is how you make it
    1. Re:Finally by clockwise_music · · Score: 1

      A few years ago I completed a massive stop motion project:

      http://www.youtube.com/watch?v=Nd0nQE_nw20

      which has over 6000 shots, and used a combination of webcam shots, digital camera shots and a live action camera.

      I will like to venture the opinion that the software for stop motion animation is generally terrible.

      I tried out a bunch of software and almost all of them were either :

      - Too expensive

      - Crashed too often

      - Difficult to use

      - Had practically no features

      - Were impossible to evaluate

      For something that's such a simple thing, take a bunch of shots and join them together, the software that's out there is _terrible_. The only one that was even vaguely plausable to use was Stop Motion Pro - and even then it was expensive. The only caveat that I'd like to add is that it was about 4 years ago.

      I ended up using software called MonkeyJam, which even still crashed frequently, and used Adobe's Premiere Pro to join it all together. It was a nightmare.

      This article is a basic puff piece on how nice and easy everything is, in particular:

      "Young kids can make a film in their room and distribute it and have half a million people view it"

      what a load of rubbish. Show me a bunch of stop motion films that a bunch of kids have made in their rooms with over half a million views. Unless it's spectacular nobody is going to view it.

    2. Re:Finally by mabhatter654 · · Score: 1

      Um...Klay World anybody? http://www.youtube.com/watch?v=xvqjJzuaNSE

      That's the type of stuff young animators want to make, and it is way too hard for a hobby budget. The biggest problem I have with the kids stuff is matching the frames. It's not like we're building rigging and steady cams here. It would be nice if a program let you put some small object just out of frame and match it for size, position, tilt, zoom, etc as well as color and light balance between all the frames. That alone would make things 10x easier for the beginning amateur. Just getting frames queued up for iMovie would be a HUGE improvement, although it allows 24fps now so if they allow a time slice that small it might be usable.

      I'm going to surf the comments for the other 10 apps people use that the NYT has no idea of. (slashdot is "long tail" in action)

    3. Re:Finally by Phoghat · · Score: 1

      Massive FAIL it's "I heard it through the grapevine."

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
  2. Plenty of smartphone apps too by jordan314 · · Score: 4, Interesting

    There are plenty of smartphone apps out there too (several on the iPhone at least), which is a really great use of the camera and software at once. They support previous frame overlays, time-lapse, and frame-by-frame deleting and editing, which are a boon for quick creativity.

    1. Re:Plenty of smartphone apps too by jedwidz · · Score: 1

      Slightly off-topic, but I'd like an iPhone app to do time-lapse of my kids as they grow up. Does anyone know of one?

      I've already been playing around with some stop-motion apps (iMotion and StopMotion Record), and they'll certainly do it. But I'd prefer something with really good correction for lighting and placement, and with a workflow optimized for taking a single photo per app launch.

      If not I'll write my own and race you to the app store ;-}

  3. Uhhh... Yeah by Monkeedude1212 · · Score: 4, Insightful

    Some even say that stop motion is cheaper than computer generated animation

    Well yes - that's why when computers were invented we didn't instantly switch to CGI for our movies, it took time to come around - Stop motion has ALWAYS been cheaper.

    The problem is: It doesn't look as nice.

    Cut out the director's and actors' Salaries from the movies, and guess which one had a higher budget: Rudolph the Rednose Reindeer or Star Wars Episode 2: Attack of the Clones.

    1. Re:Uhhh... Yeah by Stregano · · Score: 1

      There is still a director in cg and stop motion movies. Also, people do get paid a good amount of money for voice overs as well

      --
      The world is how you make it
    2. Re:Uhhh... Yeah by bluefoxlucid · · Score: 1

      Iron Maiden wanted Vincent Price to do the 15 second opening in Number of the Beast. He wanted $25000 for the recording.

    3. Re:Uhhh... Yeah by tacarat · · Score: 1

      The real question is what could "Rudolph the Rednose Reindeer" have looked like if it had the time, modern benefits and budget you mentioned. Not to say it'd look as nice, but I'm sure it'd be better (assuming they don't stay with the kiddie looking format).

      --
      "Common sense will be the death of us all"
    4. Re:Uhhh... Yeah by Monkeedude1212 · · Score: 1

      I never said there wasn't - I'm saying that when you cut out those prices, the rest of the movie production can essentially be considered what goes into CG and Stop Motion - as a Director is uniform across both platforms, as with actors (and voice actors) - but everything else is pretty different. Thats why when you cut out the salaries of the people in both types, you get whats left: whats involved with JUST stop motion, and whats involved with JUST CGI, and you can compare the dollars.

    5. Re:Uhhh... Yeah by blair1q · · Score: 1

      Rudolph 2: Revenge of the Abominable Snowmen

    6. Re:Uhhh... Yeah by PitaBred · · Score: 1

      Didn't Robot Chicken show a preview of that? A coked-out Abominable Snowman?

    7. Re:Uhhh... Yeah by Anonymous Coward · · Score: 0

      ...people do get paid a good amount of money for voice overs as well

      Only because of the establishment. For anyone working outside of the Hollywood Club, real world wages and competition are the dominating influences.

    8. Re:Uhhh... Yeah by miserere+nobis · · Score: 4, Insightful

      re: "doesn't look as nice". Actually, that isn't something you can say across the board. Filming physical models can often produce superior results. In fact, it takes a whole lot of work on a computer to produce something that looks half as good as simply taking a picture of a real-life object. I actually think a lot of the spaceship action in the original Star Wars movies looked better (where, of course, "better" is definitely a subjective, artistic judgment based on sense of "realism", sense of how much its look fits with the feel of the overall film and so on) than the newer ones which relied more on computer graphics. The difference isn't solely that CGI looks better (though it does in some cases-- think, say, a Godzilla monster, that would rely on a very difficult model or a person in a suit), but that you can do things with it that you can't do with a camera and a real scene, and that you can much, much more easily re-film a scene with slight adjustments.

    9. Re:Uhhh... Yeah by Anonymous Coward · · Score: 0

      It's changing as well, right now the most widely used are Maya, 3DS Max and a few others commercial ones, but there are open source projects like Blender and render engines like Yafray that are slowly catching up, when that happens, you'll see an explosion of CG movies. In fact, consider the open movies already created using Blender. Stop motion will die out completely in a decade.

    10. Re:Uhhh... Yeah by OldeTimeGeek · · Score: 1

      And? Vincent Price's name, face and voice obviously was of some benefit - otherwise they would have hired some guy that looked like him and looped in dialog from someone who sounded like him. They wanted Vincent Price, they had to pay for Vincent Price. Or maybe they thought that being Iron Maiden was enough...

    11. Re:Uhhh... Yeah by markana · · Score: 1

      Yeah, but which one had better *acting*???

      Gotta give *that* one to Rudy....

    12. Re:Uhhh... Yeah by bluefoxlucid · · Score: 1

      They hired someone else, actually, and told him to "sound like Vincent Price." Drastically cheaper.

    13. Re:Uhhh... Yeah by Mprx · · Score: 2, Informative

      The big problem with stop motion is the lack of motion blur. Film is still shot at 24fps, so there's normally a huge amount of blur, and stop motion looks very different without it. It's possible to simulate motion blur by moving the models while photographing each frame (Robocop did a reasonably good job with this), but most films don't bother and the stop motion looks unnatural.

    14. Re:Uhhh... Yeah by EdZ · · Score: 3, Insightful

      Because good stop motion and bad stop motion cost almost exactly the same: it's nearly entirely skill based (a good stop motion artist might even work faster than a bad one). Bad CG, however, is a lot cheaper than good CG, because a lot of steps are skipped or slimmed down. More tweening (fewer keyframes), simpler lower resolution textures, no normal maps, specular maps, bump maps, SSS maps, etc, simpler lighting to shorten render time, and so on and so forth.

    15. Re:Uhhh... Yeah by Dogtanian · · Score: 1

      $25,000? While hardly cheap, it's not extortionate either- even taking inflation into account, it'd be pretty low by modern standards. The fact that the opening would have been 15 seconds rather than 30, or a couple of minutes isn't really the issue- the fact that someone that famous was on the recording would likely pay them back.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    16. Re:Uhhh... Yeah by Trogre · · Score: 1

      Not necessarily the best comparison.

      Yes, the Star Wars prequels had a tonne of CGI, but a very large amount of scenery, sets, etc were built or sculpted as models, photographed and composited into the scene. Most (not all) of the space stuff is obviously CGI, but most of the rest was practical elements, even if the actors were shot on greenscreen.

      As an aside, both lead Mythbusters and 2/3 of the build team worked on practical effects for the prequels.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    17. Re:Uhhh... Yeah by muridae · · Score: 1

      And 15 seconds of audio does not take just 15 seconds of time. They couldn't just call up Price on the phone and ask "Hey, can you take a minute to say this line a few times, and let us record it?" Even for just a sample of his voice, you are talking about an hour in a studio, but that requires a day of traveling on both sides of the event, probably a day or two stay before the studio to recover from flying (my voice sounds like crap after a flight, dry air or something.). Figure in the take of the lawyer and his representation agency for contract negotiations, 25 grand doesn't seem that bad.

      I would probably ask for 25K from a band that I wasn't a fan of, if asked today; and I am a nameless nobody. It's just a nice fraction of a large number that seems like a good amount.

    18. Re:Uhhh... Yeah by Sark666 · · Score: 1

      I love cg but tell me why do 99% of 'photo-realistic' models have the 1000 mile stare? never mind conveying any emotion. It seems only the simpler models (e.g. toy story) can convey emotion. Yes there are some examples, but they are still so few and far between.

    19. Re:Uhhh... Yeah by Anonymous Coward · · Score: 0

      Cheaper? That all depends on how fast you can animate in either medium and how much you or your animators charge for either. Materials and time constraints.

      Stop motion is a type of animation, as is CG. Both have their applications. It's not about which looks best? That's totally subjective.

    20. Re:Uhhh... Yeah by ozmanjusri · · Score: 1
      why do 99% of 'photo-realistic' models have the 1000 mile stare? never mind conveying any emotion.

      Bukimi no Tani Gensh, aka The Uncanny Valley

      --
      "I've got more toys than Teruhisa Kitahara."
    21. Re:Uhhh... Yeah by Tetsujin · · Score: 1

      Stop motion will die out completely in a decade.

      You think?

      I would have thought so, but it seems stop motion is seeing a bit of a renaissance in the years since "Nightmare Before Christmas". Technology has been streamlining the process of animating physical models: from digital capture with live preview to computer-aided manufacture to assist with production of models (for instance, the faces of the Coraline puppets) - and a wealth of software to help with planning the animation and cleaning it up after it's shot.

      The question of whether stop motion will stick around is more a question of whether people will want to do it, whether investors will want to fund it, and whether audiences will want to see it. The fact that CG is becoming more accessible is not itself enough to kill stop motion.

      --
      Bow-ties are cool.
    22. Re:Uhhh... Yeah by sempir · · Score: 1

      Should be fine for making blue movies then. Of course, not that I know anything about such a thing!

      --
      A closed mouth gathers no foot.
    23. Re:Uhhh... Yeah by Anonymous Coward · · Score: 0

      Good point about the lack of motion blur!

      But I just wanted to point out that shooting film at 24fps does not in itself put a lower limit on the exposure time (if lower = quicker time). With sufficient lighting you can very well expose each of those frames very quickly (within the technical limits of the camera) and get frozen movement without visible motion blur . It does, however, put an upper limit to the exposure time since you obviously can't expose any frame for longer than 1/24 seconds. And with a mechanical film camera the maximum exposure time is shorter than that since it needs some time to advance the film to the next frame between the exposures.
      http://en.wikipedia.org/wiki/Shutter_angle

    24. Re:Uhhh... Yeah by LBt1st · · Score: 2, Insightful

      That's like predicting that people will stop painting because we have applications like Painter.

    25. Re:Uhhh... Yeah by EdZ · · Score: 1

      I love cg but tell me why do 99% of 'photo-realistic' models have the 1000 mile stare?

      Because good CG is VERY HARD. 'Average', 'good enough' CG is something that you can learn by reading online tutorials and playing with blender. Good CG is very hard, and requires a lot of work both on the creation and animation of CG models, but on all aspects of cinematography.
      It's no good spending weeks on a high-poly model of a robot, building a motion capture rig and compensating for the increased inertia by lowering the speed, and developing a new particle rendering system for realistic smoke and dust deposition, if after all that you run a shakeycam over the thing so fast nobody can actually see any of it in the blur of greebles.

    26. Re:Uhhh... Yeah by imakemusic · · Score: 1

      Yeah. Who'd bother drawing a picture when you can just take a photo?

      --
      Brain surgery - it's not rocket science!
    27. Re:Uhhh... Yeah by dangitman · · Score: 1

      It's possible to simulate motion blur by moving the models while photographing each frame

      It's trivial to simulate realistically in digital images with simple algorithms. I don't see how it's an issue.

      --
      ... and then they built the supercollider.
    28. Re:Uhhh... Yeah by bluefoxlucid · · Score: 1

      Go to his town, go to the recording studio down the street.

    29. Re:Uhhh... Yeah by fredjh · · Score: 1

      IOW, using CGI....

      Then it's a hybrid of stop motion and computer animation that goes beyond things like simple color correction and aligning misaligned frames.

      --
      Stupid, sexy Flanders.
    30. Re:Uhhh... Yeah by Anonymous Coward · · Score: 0

      Why does it put an upper limit on the exposure time? Just because you show a frame for only 1/24 of a second doesn't mean you can only keep the shutter open that long when creating the frame. You could take an hour-long exposure, and it still produces a single frame, which you display for 1/24 of a second. Right? Or am I misunderstanding what you're trying to say?

    31. Re:Uhhh... Yeah by dangitman · · Score: 1

      IOW, using CGI....

      Only under the broadest definitions of "CGI." The imagery is not so much generated by the computer, but interpolated by it. Is a photograph from a digital camera "CGI" because it is processed and interpolated digitally?

      Then it's a hybrid of stop motion and computer animation that goes beyond things like simple color correction and aligning misaligned frames.

      Under your strict sensibilities, how is digital color correction or alignment not CGI? Interpolated motion blur is basically just color correction for motion rather than hue.

      --
      ... and then they built the supercollider.
    32. Re:Uhhh... Yeah by An+ominous+Cow+art · · Score: 1

      I wonder how much he was paid for 'Thriller'?

    33. Re:Uhhh... Yeah by fredjh · · Score: 1

      I guess it's just a lot more intensive, including tracking motion and doing many of the same calculations for motion blur that it would do with computer animation.

      --
      Stupid, sexy Flanders.
    34. Re:Uhhh... Yeah by Anonymous Coward · · Score: 0

      You're talking past him. You are correct regarding stop motion, but he was referring to normal filming, e.g. "shooting film at 24fps".

  4. How can it be cheaper? by camperdave · · Score: 1

    How can it be cheaper to do stop motion on a computer? Without a computer it is a process of move the model, snap a frame. What is a computer going to do, move the model for you? Snap the frame for you?

    --
    When our name is on the back of your car, we're behind you all the way!
    1. Re:How can it be cheaper? by EvanED · · Score: 3, Informative

      What is a computer going to do, move the model for you? Snap the frame for you?

      Um, yes. That's the idea behind setting keyframes: you only specify where things are at certain points, and the computer interpolates for you.

      It also means that if you messed up a shot in some way you don't have to go all the way back and reshoot: you can just fix it and rerender.

      It also means that you don't have to build physical models or buy a camera.

    2. Re:How can it be cheaper? by MeanMF · · Score: 3, Informative

      RTFA... "To simulate movement and expression, animators bend or twist their objects ever so slightly between shots, a painstaking process that makes it difficult to achieve consistency from frame to frame. But now, software can help remedy that, with programs that help check the alignment of the camera and the lighting of the scene while letting the animator flip between recent images to see if the items are moving realistically. That part of the process — synchronizing the shots — was what made it difficult for amateurs to make a good movie."

    3. Re:How can it be cheaper? by Monkeedude1212 · · Score: 1

      How do you plan on composing all your snaps into a film ready format?

      Thats what the computer does. (Which is entirely what they're talking about)

    4. Re:How can it be cheaper? by Anonymous Coward · · Score: 0

      Re-render? Do you even know what stop motion is?

    5. Re:How can it be cheaper? by Hognoxious · · Score: 4, Funny

      Um, yes. That's the idea behind setting keyframes: you only specify where things are at certain points, and the computer interpolates for you.

      Speaking as someone who's heard of Ray Harryhausen, that's not stop-motion. That's some kind of half-assed CGI mashup.

      Now get, in a slightly jerky fashion, off my lawn.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    6. Re:How can it be cheaper? by nlawalker · · Score: 1

      Keyframes, interpolation, rerendering, not building physical models - what you are describing is not stop-motion animation.

    7. Re:How can it be cheaper? by EvanED · · Score: 1

      Re-render? Do you even know what stop motion is?

      Yes; I'm just dumb and badly misread my original parent (i.e. interpreted it as "how could CGI be cheaper than stop motion" in response to the summary's "Some even say that stop motion is cheaper than computer generated animation").

      Ignore/mod down my post; false alarm.

    8. Re:How can it be cheaper? by Anonymous Coward · · Score: 0

      Without a computer you need to get your film developed. And that's just the tip of the iceberg.

    9. Re:How can it be cheaper? by Anonymous Coward · · Score: 0

      I think you're still confusing it with CGI. Rendering can still take up a lot of time and may require a renderfarm to get anything of quality produced within a reasonable time. Not to mention that animation on the computer can still be a lot of work, because sometimes things like the interpolation you mention isn't always that easy. (Things like Euler vs. quartenion rotation and rotation order can bite you in the butt if you don't catch it, etc. Animations often need troubleshooting of all kinds of stupid little details before being finalized into the rendering pipeline.) Because of the process involved, it isn't always as cheap as you may think it is.

      Stop motion is still stop motion. But now storage space on the computer is plenty cheap, not to mention things like post production and compositing tools are readily available. Even free software like Virtualdub can stitch frames together and add some basic effects like frame-based motion blur. With a bit of effort you can also use Gimp to edit things on a frame by frame basis. However such processes are still better suited to dedicated commercial animation software, so instead of having to tons of work erasing a supporting jig by hand for every single frame - you can block it out at certain keyframes and the software will do all the tedious erasing work for you. The thing now is, such software is actually cheap enough where you don't need to be a big studio in order to use it. And that's what's spurring the popularity.

      If you still don't get what I'm saying, these videos by Patrick Biovin may explain how it's done better than the article:
      Making of Bboy Joker
      Making of AT-AT day afternoon

    10. Re:How can it be cheaper? by westlake · · Score: 1

      That part of the process -- synchronizing the shots -- was what made it difficult for amateurs to make a good movie.

      I think that goes a little too far.

      It will never be easy to bridge the gap between your basement production of Lego Star Wars and the sophisticated puppetry of Corpse Bride and Coraline.

      For the character of Coraline, there were 28 different puppets of varying sizes; the main Coraline puppet stands 9.5 inches high.

      At one point in the movie, Coraline shows 16 different expressions in a span of 35 seconds.

      Coraline's facial combinations consist of 3D printed prototypes. New technology enabled a prototype to be molded by a computer, which was then hand-painted by the modeling department. Each jaw replacement was clipped between Coraline's eyes, resulting in a visible line which was later digitally removed frame-by-frame. There were at total of 207,336 possible face combinations for the character. Trivia for Coraline

       

  5. Toonloop by Anonymous Coward · · Score: 1, Informative

    Free python software: Toonloop.

  6. Apples & apples by dazedNconfuzed · · Score: 3, Informative

    Better CGI-to-stopmotion comparison is SW2 with Corpse Bride, with budgets of $115M vs. $40M respectively, which lines up pretty well accounting for subtracting non-animation costs, and considering they were made only 3 years apart and done within the same general Hollywood system.

    Even better would be pure-animation Robots vs. Corpse Bride, made same year with $75M vs. $40M budgets.

    --
    Can we get a "-1 Wrong" moderation option?
    1. Re:Apples & apples by sznupi · · Score: 3, Insightful

      ...and how many of us know people who thought Corpse Bride had to be CGI?

      (I also knew some thinking the same thing about Sony Bravia San Francisco bouncy balls commercial; and refusing to accept otherwise until linked to "making of")

      --
      One that hath name thou can not otter
    2. Re:Apples & apples by westlake · · Score: 2, Interesting

      Even better would be pure-animation Robots vs. Corpse Bride, made same year with $75M vs. $40M budgets.

      Robots:
      Run time 91 minutes

      Corpse Bride:
      Run time 77 minutes

      55 week shoot.

      Corpse Bride was the first stop-motion feature to be edited in Apple's Final Cut Pro.

      The puppets used neither of the industry standards of replaceable heads (like those used on The Nightmare Before Christmas (1993)) or replaceable mouths (like those used by Aardman Studios in Wallace & Gromit in The Curse of the Were-Rabbit (2005)) but instead used precision crafted clockwork heads, adjusted by hidden keys. This allowed for unprecedented subtlety, but was apparently even more painstaking than the already notoriously arduous animation. One animator even reported having recurring nightmares of adjusting his own facial expression in this fashion. Corpse Bride

    3. Re:Apples & apples by kmoser · · Score: 1

      I guess the outtakes at the end of Pixar films prove that the whole thing was live action.

    4. Re:Apples & apples by Tetsujin · · Score: 1

      ...and how many of us know people who thought Corpse Bride had to be CGI?

      I always thought "Coraline" had a real CG look to it.

      Of course, there's a reason for that: they designed the facial animations on a computer, and used the CG version of the faces to 3-d print a large number of interpolated expressions.

      Corpse Bride took a different approach: mechanical heads with rubber coverings. Kind of a complicated approach, and personally I thought the faces wound up looking kind of stiff...

      --
      Bow-ties are cool.
  7. Interpolation by srussia · · Score: 1

    How can it be cheaper to do stop motion on a computer? Without a computer it is a process of move the model, snap a frame. What is a computer going to do, move the model for you? Snap the frame for you?

    In addition to the features cited by MeanMF from TFA, would interpolation be feasible? Ya know, so the animator doesn't have to make such minuscule changes.

    --
    Set your phasers on "funky"!
    1. Re:Interpolation by Anonymous Coward · · Score: 0

      Might require, in many cases, an ability of setting up in software at least some rough "understanding" of how the model moves. And would, perhaps, finally cross into the region of majorly irking the pundits? (when such "understanding" would allow for most shots being done by aligning the scene with a computed frame...)

  8. Plug: iStopMotion by SillySilly · · Score: 4, Informative

    I've used iStopMotion -- and loved it. Only a customer, not connected with the company in any way.

  9. Lego stop motion by mischi_amnesiac · · Score: 5, Interesting

    Two weeks ago I spoke with a man who shot the last harry potter book as lego stop motion. Here is the english trailer: http://www.youtube.com/watch?v=xedFmxo7hc0&feature=channel

    He uses 25 pictures per second of film. It is a hobby of his and he spent two years making it. Every evening during the week and the complete day on weekends. In my opinion it nearly looks as good as rendered.

    --
    "Die endgueltige Teilung Deutschlands - das ist unser Auftrag." - Chlodwig Poth
    1. Re:Lego stop motion by epdp14 · · Score: 0, Offtopic

      Mod up please.

    2. Re:Lego stop motion by Anonymous Coward · · Score: 1, Informative

      That's not shot at 25fps

    3. Re:Lego stop motion by Anonymous Coward · · Score: 0

      It probably was til he loaded it into youtube which converted it to some shitty flash video format that gets 10fps on flash on windows and fuck all on Linux.

    4. Re:Lego stop motion by Anonymous Coward · · Score: 0

      nope. look at his behind-the-scenes frame-by-fame editing. there's not enough motion for 25fps

  10. looks better than CGI .if you ask me by Anonymous Coward · · Score: 0

    I think Stop Motion looks way better than CGI ..it is tactile..real...has greater depth..real artistry..

  11. And hardware... by sznupi · · Score: 1

    It seems we are so used to inexpensive (but of very good quality) digicams that TFS doesn't even mention how connecting them to a PC running said software is what ultimately enabled this renaissance?

    And since this is /. - what about OSS tools? (I was thinking about something basic to display neighboring frames via transparent overlay, useful for one pet project I keep postponing; but something tells me some tools are out there already)

    --
    One that hath name thou can not otter
    1. Re:And hardware... by pimp0r · · Score: 2, Informative

      And since this is /. - what about OSS tools?

      http://developer.skolelinux.no/info/studentgrupper/2005-hig-stopmotion/
      Available from a ubuntu/debian/etc repository near you.

    2. Re:And hardware... by i.r.id10t · · Score: 1

      I've been doing the odd stop motion stuff for years w/ webcams, linux, and hte mjpeg tools from Berkeley. Things like an empty conference hall being set up for a large education conference, building construction, etc. Set up a cam on a tripod or other fixed mount, take one pic every minute or 3, save w/ sequential file names. Slam 'em all together at the end using the mjpeg tools.

      --
      Don't blame me, I voted for Kodos
    3. Re:And hardware... by coredog64 · · Score: 1

      I used this, and it's a bit hinky. It would work, and then require the camera to be unplugged and plugged back in. It was also very picky about which camera it would work with. I've got a box full of webcams that can be made to work with Linux, but it only liked one or two of them.

  12. My New show by jameskojiro · · Score: 1

    I will either name it:

    Cyborg Swan

    or

    Android Duck

    Any ideas?

    --
    Tsukasa: All I really want, is to be left alone...
  13. Made a stop-motion movie with my kids by Eponymous+Coward · · Score: 3, Interesting

    One boring Saturday, my kids and I made a couple of stop motion movies using their toys, our crappy point and shoot camera, and iMovie. We put the camera on a tripod and moved the toys around in front of it (it was a chase scene). Take a picture, move the toys a bit, take another picture, etc... After taking hundreds of pictures, we had iMovie make a slide show with them, showing each picture for 1/10 second (at the time, that was as fast as iMovie would go), then burned it to a DVD. The movies were only a minute or so long, but it was fun and easy.

    1. Re:Made a stop-motion movie with my kids by Anonymous Coward · · Score: 0

      I recall some other siblings that got into stop motion together.. Steven and Timothy Quay. http://www.youtube.com/watch?v=2gIb0bTWj6w
      Then again, they're a little.. funny.

  14. For time-lapses by alphakappa · · Score: 1

    What has worked out really well for me is a simple Python script that uses QT to generate movies from individual frames. I've used it for time-lapses, but it could probably be used for stop-motion movies too. Of course, you don't get all the composing features of these tools, but it's free and works exceedingly well.

    http://www.ecogito.net/anil/2010/09/howto-create-a-time-lapse-movie-from-a-sequence-of-images/

    --
    "When the only tool you own is a hammer, every problem begins to resemble a nail." - Abraham Maslow (1908-1970)
  15. iStopMotion is mentioned in the article, barely by alispguru · · Score: 1

    And it is a great entry-level stop-motion program (from another long-time customer).

    --

    To a Lisp hacker, XML is S-expressions in drag.
  16. English homework by Anonymous Coward · · Score: 0

    This is very much off-topic, but Kamil asked me to do his English homework for him but did not keep his part of the deal so I'm posting this here so that his teacher will hopefully google it and give him an F.

    In a small town there was an abandoned cemetery. People did not visit it because it was said that it is haunted. A new family with two children moved into town. People told them about the cemetery, but the parents only laughed at it. The children, though, they were frightened by that story. What is worse, their house was very close to the cemetery. So close, that it could be seen through the back windows. The parents did not believe in ghosts, but the children did. One night, when the parents went out for a romantic diner, the children were left alone. It was nearing midnight when Amy and Tom heard a woman singing outside. They rushed to the window and saw a white figure sitting on one of the tombstones. Then, she suddenly looked straight at them and grinned wickedly before vanishing into thin air. Amy screamed in terror and ran to her room. When she got to the stairs, she saw a shadow on top of them, she could feel it was the ghost. The white lady slowly approached the frightened girl, took her face into her hands and before the frightened little girl could react, snapped her neck in two. Tom, still petrified by the window, only now realised Amy was missing. When the parents finally returned later at night, they found Tom shivering in a closet and Amy on the floor with "Do you believe in ghosts?" written in blood next to her.

    1. Re:English homework by Xtense · · Score: 1

      Then he'll read the fine print above, find out who you are and also punish you.

      SCIENCE!

      --
      "We are the music makers, and we are the dreamers of dreams [...]."
    2. Re:English homework by Anonymous Coward · · Score: 0

      Or, the teacher could also conclude that it's entirely possible that the anonymous coward above is simply trying to frame the guy. It's a bit like spray-painting "Kamil ruleZ" on the bathroom wall and expecting that Kamil will be punished because who else would write it? Sadly, based on my experiences as a child, I'd have to say that such simple frame jobs would probably have better than even odds of succeeding. Most school discipline is handed out with the view that any attempt to defend oneself is just an act of defiance and school disciplinarians are usually less concerned about justice than expediency and not appearing weak.

      I wonder if this is just an interesting troll, or if there really is a Kamil and his nemesis. If the actors are real, then I also wonder if the AC really is telling the straight truth, or if a more elaborate revenge plot is going on here. Or maybe this is actually part of someone's demonstration of how automatic cheating detection systems can be gamed... Or maybe someone can convert the short story into a twenty second stop motion movie and bring the post back on topic? :)

    3. Re:English homework by Fumus · · Score: 1

      Meh. Seems like google does not index anonymous coward entries anyway. It's not a ploy, I'm just a random dude who did his homework (10 minutes effort for me) in order to get some + karma on DarkWarez, but he did not + me, so I sure as hell am not going to let him cheat for free.

  17. The kid's Rudolph by westlake · · Score: 3, Interesting

    The real question is what could "Rudolph the Rednose Reindeer" have looked like if it had the time, modern benefits and budget you mentioned. Not to say it'd look as nice, but I'm sure it'd be better (assuming they don't stay with the kiddie looking format

    The "look" persists because Rudolph" has always been a story for kids.

    "Rudolph" began as a 1939 coloring book distributed freely to children by Montgomery Ward. Gene Autry recorded the Johnny Marks song in 1949. The Rankin/Bass special for NBC was broadcast in 1964.

    1. Re:The kid's Rudolph by Anonymous Coward · · Score: 0

      The real question is what could "Rudolph the Rednose Reindeer" have looked like if it had the time, modern benefits and budget you mentioned. Not to say it'd look as nice, but I'm sure it'd be better (assuming they don't stay with the kiddie looking format

      He would have lasers shooting out of his nose

  18. next obvious question... by gerald626 · · Score: 1

    Can anybody recommend some FOSS or at least free-as-in-beer equivalents?

    1. Re:next obvious question... by Anonymous Coward · · Score: 0

      There is a stop motion package that runs on Linux, but it hasn't seen any new development in about two years:
      http://developer.skolelinux.no/info/studentgrupper/2005-hig-stopmotion/

      Let me check to see whether it still compiles with the recent gcc...
      got a linker error, so looks like it would need a little massaging to get it current. I just checked on Fedora 13. I compiled it last year sometime, so that was probably Fedora 11. It worked then.

      -- Chris Caudle

  19. Attack of the Clones wasn't stop motion??? by syousef · · Score: 1

    Some even say that stop motion is cheaper than computer generated animation

    Cut out the director's and actors' Salaries from the movies, and guess which one had a higher budget: Rudolph the Rednose Reindeer or Star Wars Episode 2: Attack of the Clones.

    I'm confused. I thought Attack of the Clones was stop motion.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Attack of the Clones wasn't stop motion??? by ScrewMaster · · Score: 2, Funny

      Some even say that stop motion is cheaper than computer generated animation

      Cut out the director's and actors' Salaries from the movies, and guess which one had a higher budget: Rudolph the Rednose Reindeer or Star Wars Episode 2: Attack of the Clones.

      I'm confused. I thought Attack of the Clones was stop motion.

      It was. It stopped the motion of my hand reaching for my wallet to buy tickets.

      --
      The higher the technology, the sharper that two-edged sword.
  20. The Caliris by Schafer · · Score: 2, Insightful

    I know something of Jamie and Dyami, the brothers behind Dragon Stop Motion. Jamie and I were introduced by our sons on a bike ride in 2004.

    Jamie has a long history of directing award-winning stop-motion animation, from music videos to Super Bowl ads. On top of his visual aesthetic skills, he has a long history of craftsmanship (builds his own camera motion systems, creates beautiful stereo-optical systems of glass, wood, and brass). I think the artistry runs in the family.

    By the time he started working on "Dragon" for United Airlines, he had become fed up with the current state of stop motion support software, especially when it came to DSLR control. He took his concerns to his brother, Dyami, who began coding after hours to support Jamie's concept.

    The interesting thing is that they were not in the same city. Dyami would code new features (including hardware control via poorly-documented APIs) and, if needed, debug with Jamie over the phone. I have run large teams of very good developers, but very few are so good they can do that type of work efficiently. Talking with Jamie at the time, he said little debug was required; he would conceive of a feature one day and would have code in production the next.

    Dragon has since become the brothers' primary focus. When my 10-year-old expressed interest in stop motion, we purchased one of the first copies of Dragon. I expected it would take days for me to start using, and then I would have to teach my son a limited subset of the features. Nope--he picked it up on his own and had his first few seconds of animation that afternoon. (He now keeps his whole SM kit in a backpack so he can shoot at friends' houses after school.) Tools like onion-skinning and short sequence playback made a great difference in the quality of his work.

    It says a lot about Jamie's vision and UI expertise that the same tool used for multi-million-dollar movies can also be effectively used by a child. Combined with the stability provided by Dyami's top-notch coding, we couldn't be happier with Dragon. I wish them the best.

  21. Stop Motion tools for Time Lapse? by LoudMusic · · Score: 1

    The process of producing stop motion video is very similar to producing time lapse, which I have much more interest in. I wonder if these tools would work well for time lapse as well ...

    --
    No sig for you. YOU GET NO SIG!
    1. Re:Stop Motion tools for Time Lapse? by dangitman · · Score: 1

      The process of producing stop motion video is very similar to producing time lapse, which I have much more interest in

      Not really. All you need for time-lapse is an intervalometer (timer) whether an external unit, or one built into your camera; and some way of stitching the shots together into a movie (video editing application).

      The tools are common and easily accessible, and in little need of improvement. You just need to go out and do it.

      --
      ... and then they built the supercollider.
  22. Whoever Wins - We Lose by Dogtanian · · Score: 4, Funny
    First there was Alien vs. Predator. Then there was Freddy vs. Jason. But it was clear that the crossover fad had gone too far when they announced...

    Robots vs. Corpse Bride

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:Whoever Wins - We Lose by Eudial · · Score: 1

      And then there's Mega Shark vs Giant Octopus.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  23. Go motion by tepples · · Score: 1

    Re-render? Do you even know what stop motion is?

    Yes, and I know that ILM developed a robotic variant of stop-motion that allows the counterpart to CGI re-renders.

    1. Re:Go motion by mabhatter654 · · Score: 1

      it works good for things like spaceships that don't actually change much, and because it uses master-painted models and practical lighting allows really complex shots. But not so well for many moving things... like a bunch of dancing monsters.. you're still back to moving each one by hand.

  24. Keyframes + physical models by tepples · · Score: 2, Interesting

    Keyframes, interpolation, rerendering, not building physical models - what you are describing is not stop-motion animation.

    Take out the "not building physical models" part and you have go motion animation. The animator sets the keyframes, and then a robot moves the models.

  25. What is the matrix? by tepples · · Score: 1

    Might require, in many cases, an ability of setting up in software at least some rough "understanding" of how the model moves.

    But it wouldn't be that much harder than the interpolation seen in the BULLET TIME® effect shots in a decade-old action film called The Matrix.

    1. Re:What is the matrix? by sznupi · · Score: 1

      But isn't it hard enough to not really be used in amateur / indy productions? All I've seen looked rather rough...
      Perhaps even a slightly simpler problem - whole scene shifts / nice smooth arc of cameras / etc.

      (yeah, the ease of clicking "post anonymously" in new /. discussion system, above)

      --
      One that hath name thou can not otter
  26. "Go motion" by Artifice_Eternity · · Score: 1

    http://en.wikipedia.org/wiki/Go_motion

  27. Off subject.... by MasterOfGoingFaster · · Score: 1

    > "Can we get a "-1 Wrong" moderation option?"

    Yes, but you'd get a "All comments below your viewing level" condition.

    --
    Place nail here >+
  28. Re:Stop Motion Ken Raping Barbie by Rip+Dick · · Score: 2, Funny

    EvenIfSheSaysNo,Don't-Stop-Motion is a good app

  29. Rudolph is my noble steed... by Qubit · · Score: 1

    "Rudolph" began as a 1939 coloring book distributed freely to children by Montgomery Ward.

    Right. It was Robert L. May who actually created the character, while working at Montgomery Ward.

    (forget the iBankers, the College on the Hill does turn out some very creative types... :-)

    --

    coding is life /* the rest is */
  30. Toonloop is a free software for stop-motion and + by Anonymous Coward · · Score: 1, Informative

    Hello,
    You should try Toonloop, it's a free software I wrote with the help of other talented developers such as Tristan Matthews. I currently works on GNU/Linux, but should be easily ported to other platforms as well. The main difference between Toonloop the software you list is that Toonloop constantly displays the resulting animation is a constant loop.

    Find out more at http://toonloop.com/

    Best regards,
    Alexandre Quessy
    http://alexandre.quessy.net/

  31. About the software by Hipponsimmy · · Score: 1

    interested software tools here it's use that more learn about the software how can operate .. Xtreme No

  32. Re:Stop Motion Ken Raping Barbie by mabhatter654 · · Score: 0

    "IT'S A TRAP"

    They both have their naughty bits molded into permanent undershorts... They can only "bump" the bits.

  33. Re:Toonloop is a free software for stop-motion and by Tetsujin · · Score: 1

    I am interested in stop-motion animation and committed to doing the animation work on Linux... I look forward to trying your software!

    (...There's a way to get a DV camera to appear as a V4L2 device, right?)

    --
    Bow-ties are cool.
  34. Toonloop by Anonymous Coward · · Score: 0

    Don't forget toonloop: http://toonloop.com/

    Pretty awesome open source stop motion animation package for traditional and more on-the-fly performance style animation. I've seen people using this application doing really cool stuff on a stage, looping up short animations accompanied by live improvised music.

  35. iAmNotAMacApp by jman.org · · Score: 1

    Curious title for the software, considering it's a WinDoze only product.

  36. free software alternatives by crimperman · · Score: 1

    Perhaps not unexpectedly TFA doesn't mention licencing of the software but there are several free software stop motion applications available. I've not tried them all but I've posted that link here if people are interested.

  37. Re:Stop Motion Ken Raping Barbie by Anonymous Coward · · Score: 0

    Tools like Dragon Stop Motion, Stop Motion Pro and iKitMovie. It's not like you need anything special because it's stop-motion about something different.

  38. You can see it too.... by hesaigo999ca · · Score: 1

    You can see it too, when you look at how crappy some of the cartoons being pushed out for tvshows on Teletoon, and such....quicker garbage spewed out, is still garbage. ..it just means you pay less for it as a tv station.
    I can not see any real difference in the kids attention span from the old shows from hanna barbara,
    you still capture the kids imagination, so how come we need to push so hard for an industry that is really never changing.

    The bucks saved by the big cos never really end up seeing the employees reap the benefits, like higher pay grade...
    so do not develop these tools, and let those cartoonists pump out more hours on their paychecks and feed their families.

  39. Maybe this will help realize one of my dreams... by aeroelastic · · Score: 1

    ...seeing a remake of Neverhood Cronicles.

    --
    "It doesn't take a rocket scientist" -I guess I should leave then