hmm.,.,i think i agree with you., personaly i think that there is a lot wrong with a lot of games these days., i think most of it has to do with the technological barrier game developers have to bridge.,
first of all there was the jump to 3D., a lot of games (still) don't know what to do with the extra dimention., usually they settle for absolutely having to use it to portrai a human-like world., not nessesarily to make the game more enjoyable., but it has a certain feel of recognition to it..,
the next problem is reality., 2D games are very.,,. uuh., 2D., so your imagination already needs to kick in to help you understand the world you see and emerge in it., but with the onset of 3D suddenly the world you looked at was kindof like real life., only not very realistic,. as a test, try to sum up all the 2D games that you remember as not so realistic to see if that was a problem in those days.,:) but with 3d games being so close to our everyday life experience (from the dimentional point of view) the drive for them to become more realistic is higher., once you see stuff moving in 3D you just want it to look more realistic.,
most game developers jumped on the train of making stuff more real looking/behaving because it was something new and looked like a good thing to do at the time.,.
which brings about the next little bugger., time/effort., making 3D stuff is peanuts these days., making 3D stuff seem real (as real as you can on your platform of choice) is a pain., The developement of 3D games is much much bigger than 2D games., personaly i think that the industry is just settling with this fact., they have been unsettled with it since the launch of the playstation., no more pixels but polys., no more sprites but meshes., no more 2D levels but 2D views of massive 3D levels.., the switch had major consequences for every field in games developement.,. new tools had to be invented, new ways of story telling, of moving, of experiencing., a lot more time had to be put into programming all this., developement teams grew., production times grew.,., expences grew!.,
so now we're in a totaly new situation., if you want to make a game you're gonna need a laaaarge sum of money to start with., and you're going to need to pay this back somehow., preferably by selling copies of your game..,. this means that you cannot afford to try out a new concept just like that.., you've got to be SURE you're going to sell those copies cause otherwise you won't make a game again., and then IF you get the money and IF you get a suitible bland concept that will 'entertain' milions then you need to manage the monster., which you propably can't by yourself because you've been playing the wrong kinds of games all your childhood., which means that you will have somebody else decide that your little idea that would save the game from being totaly unmunchable will be stripped out of the planning because it takes relatively many resources to realise.,
so what if you just say "i'm going to keep it simple, just do the basics and make a simple yet adictive game".,? well, then you'll be eaten alive by the game pushing industry., almost no shop will take the risk of having an unknown game from an unknown company that looks much worse (read realistical) than all the other games in their racks., almost no publisher will publish your game because of the same reasons (and various more).,
so game developers need to make these crappy new games cause otherwise there would be no games.,. that's how the industry stands today., if you do new game concepts then you won't get sponsors because of the risk., if you dont get sponsors you cannot excell at realistic graphics., if you do not excell at realistic graphics then you dont stand out in the shop/magazine/tv show/E3., if you don't stand out in the shop/magazine/tv you can pack your bags as a games developer. it's that simple (IMHO
Re:Cha ching, reloaded.
on
Gates on Spam
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· Score: 1
wouldnt it be easy for a spammer to just put their own mail server in the air which doesnt require them to make the calculations? or do the mailservers have to do the same calculations before they can talk to other mailservers?.. this whole idea seems more and more like a bad thing to me.,
Re:Cha ching, reloaded.
on
Gates on Spam
·
· Score: 1
well, who can tell if they calculate something for their own benefit? If so, shouldnt they PAY ME for using my computer?
just stop using internet explorer., most of the spyware crap comes through security holes in IE. something like mozilla also has an automatic popup killer and 99% of the webpages are viewable.,
i'm CERTAIN that you will find nothing the next time after you install another browser., unless your parents are into downloading executables n stuff..
"so that the only webpage they can see is one served from your network explaining that they are infected. Until they take steps to clean their machines, you quarantine all outgoing traffic on their connection."
since fixing most virus problems involves using the internet somhow this doesnt seem to be a very effective way of making the customer remove the virus...
what?. and cleaning up after a virus outbreak costs nothing??. how much time will ppl be spending doing nothing while they wait for their computer to get fixed?. how much time does it take for someone to actually fix it?. how much time will ppl be spending awnsering phonecalls and reading email from other companies/individuals that tell them they've got a virus?
i bet moving to a new neighborhood is much cheeper., including time spent configuring it.,
taken from http://www.symantec.com/avcenter/venc/data/w32.myd oom.f@mm.html "The worm arrives as an attachment with the file extension.bat,.com,.cmd,.exe,.pif,.scr, or.zip."
I guess bad mail security sucks the hardest.,., anyway, how can a.zip be executed?.
first of all, this device does not practice network security for people who dont.
it just alows you stop certain traffic to reach the outer world. if you have identified the problem in the first place. which the box won't help you with since its blind against new threads.
second, if you alow a virus to spread during day 1 , you are already too late.
computers do thousands of milions of instructions per second. you are just too slow.
your whole office will be infected and enough victims on the outside will have been made to do the rest of the work.
it's basically a device that alows the maker to make money off of other peoples paranoia.
(wonder if they patented it in this way:)
the whole point being that this is a flawed solution to a problem which arose as a result of flawed software.
noone can fix your flawed internet exploder or outhook or windows in general.
noone cares to fix it cause they make money of those unknowing sheeps in their cubicles.
and the sheep, they can only say:'MEEEH -cough-yes sir-cough- MEEEH..
It's what everyone wanted in the first place, not?.
aka!.,.
" Will there be a rise of an "independent" games industry with more focus on artistry and less focus on profit ... ?"
.,.,
not untill we see the first equivalent of the camcorder for game machines.,
hmm., .,i think i agree with you.,
., a lot of games (still) don't know what to do with the extra dimention., usually they settle for absolutely having to use it to portrai a human-like world., not nessesarily to make the game more enjoyable., but it has a certain feel of recognition to it..,
:)
.,. that's how the industry stands today.,
personaly i think that there is a lot wrong with a lot of games these days.,
i think most of it has to do with the technological barrier game developers have to bridge.,
first of all there was the jump to 3D
the next problem is reality.,
2D games are very.,,. uuh., 2D., so your imagination already needs to kick in to help you understand the world you see and emerge in it.,
but with the onset of 3D suddenly the world you looked at was kindof like real life., only not very realistic,.
as a test, try to sum up all the 2D games that you remember as not so realistic to see if that was a problem in those days.,
but with 3d games being so close to our everyday life experience (from the dimentional point of view) the drive for them to become more realistic is higher., once you see stuff moving in 3D you just want it to look more realistic.,
most game developers jumped on the train of making stuff more real looking/behaving because it was something new and looked like a good thing to do at the time.,.
which brings about the next little bugger., time/effort.,
making 3D stuff is peanuts these days., making 3D stuff seem real (as real as you can on your platform of choice) is a pain.,
The developement of 3D games is much much bigger than 2D games., personaly i think that the industry is just settling with this fact., they have been unsettled with it since the launch of the playstation.,
no more pixels but polys., no more sprites but meshes., no more 2D levels but 2D views of massive 3D levels..,
the switch had major consequences for every field in games developement.,.
new tools had to be invented, new ways of story telling, of moving, of experiencing.,
a lot more time had to be put into programming all this., developement teams grew., production times grew.,., expences grew!.,
so now we're in a totaly new situation.,
if you want to make a game you're gonna need a laaaarge sum of money to start with., and you're going to need to pay this back somehow., preferably by selling copies of your game..,.
this means that you cannot afford to try out a new concept just like that.., you've got to be SURE you're going to sell those copies cause otherwise you won't make a game again.,
and then IF you get the money and IF you get a suitible bland concept that will 'entertain' milions then you need to manage the monster., which you propably can't by yourself because you've been playing the wrong kinds of games all your childhood.,
which means that you will have somebody else decide that your little idea that would save the game from being totaly unmunchable will be stripped out of the planning because it takes relatively many resources to realise.,
so what if you just say "i'm going to keep it simple, just do the basics and make a simple yet adictive game".,?
well, then you'll be eaten alive by the game pushing industry.,
almost no shop will take the risk of having an unknown game from an unknown company that looks much worse (read realistical) than all the other games in their racks.,
almost no publisher will publish your game because of the same reasons (and various more).,
so game developers need to make these crappy new games cause otherwise there would be no games
if you do new game concepts then you won't get sponsors because of the risk., if you dont get sponsors you cannot excell at realistic graphics.,
if you do not excell at realistic graphics then you dont stand out in the shop/magazine/tv show/E3.,
if you don't stand out in the shop/magazine/tv you can pack your bags as a games developer. it's that simple (IMHO
wouldnt it be easy for a spammer to just put their own mail server in the air which doesnt require them to make the calculations?
or do the mailservers have to do the same calculations before they can talk to other mailservers?..
this whole idea seems more and more like a bad thing to me.,
well, who can tell if they calculate something for their own benefit?
If so, shouldnt they PAY ME for using my computer?
just stop using internet explorer., most of the spyware crap comes through security holes in IE.
something like mozilla also has an automatic popup killer and 99% of the webpages are viewable.,
i'm CERTAIN that you will find nothing the next time after you install another browser., unless your parents are into downloading executables n stuff..
"so that the only webpage they can see is one served from your network explaining that they are infected. Until they take steps to clean their machines, you quarantine all outgoing traffic on their connection." since fixing most virus problems involves using the internet somhow this doesnt seem to be a very effective way of making the customer remove the virus...
what?. and cleaning up after a virus outbreak costs nothing??. how much time will ppl be spending doing nothing while they wait for their computer to get fixed?. how much time does it take for someone to actually fix it?. how much time will ppl be spending awnsering phonecalls and reading email from other companies/individuals that tell them they've got a virus? i bet moving to a new neighborhood is much cheeper., including time spent configuring it.,
taken from http://www.symantec.com/avcenter/venc/data/w32.myd oom.f@mm.html .bat, .com, .cmd, .exe, .pif, .scr, or .zip."
.zip be executed?.
"The worm arrives as an attachment with the file extension
I guess bad mail security sucks the hardest.,.,
anyway, how can a
ok,ok.
so you have to PAY these dudes so that you can WORK?....
where does the word GAME kick in?...
aka!/.,.,
this device will only change the nature of the threat.
it won't stop people from making virii or worms, it will only force the makers to dig deeper.
people writing virii are usually smarter then people buying these machines... go figure the rest..
aka!.,
funniest post ever.. Your hired!!.. aka!.,
first of all, this device does not practice network security for people who dont. it just alows you stop certain traffic to reach the outer world. if you have identified the problem in the first place. which the box won't help you with since its blind against new threads. second, if you alow a virus to spread during day 1 , you are already too late. computers do thousands of milions of instructions per second. you are just too slow. your whole office will be infected and enough victims on the outside will have been made to do the rest of the work. it's basically a device that alows the maker to make money off of other peoples paranoia. (wonder if they patented it in this way :)
the whole point being that this is a flawed solution to a problem which arose as a result of flawed software.
noone can fix your flawed internet exploder or outhook or windows in general.
noone cares to fix it cause they make money of those unknowing sheeps in their cubicles.
and the sheep, they can only say:'MEEEH -cough-yes sir-cough- MEEEH..
It's what everyone wanted in the first place, not?.
aka!.,.