. After using the putty terminal editor I can't touch cygwins. When using cygwin I set up the sshd service so that I can use putty for it on localhost instead.
but find me an Android review which doesn't mention the lag, choppy, hesistancy of thebasic operations at least on occassion
I got my first Android phone a few days ago. A Google Nexus S, I really don't know what you're talking about with regards to lag, choppy, hesistancy of the basic operations, I really don't. I get pissed off when things freeze/lock up, but I haven't seen any of that - Being the tech I am, I am additionally running with full disk encryption, so wouldn't it be more likely I'd run into problems considering the extra resources given away?
You ask us to find some review of the iPhone lagging, well here are a few user reviews of their own devices for you:
You may find this article interesting. In particular,
During the beta of Mac OS X 10.5, the first version that offered a credible, fully featured 64-bit API, Apple included a 64-bit version of Carbon. Adobe used this 64-bit Carbon to develop 64-bit Photoshop for Mac OS X.
Then a little further...
and though the company had told developers it was going to be one of the features of version 10.5, and though it worked well, the final release of Mac OS X 10.5 didn't include 64-bit Carbon.
Where exactly is their hostile approach to OS X software development?
I'm not the original poster.. But if you want examples...
Apple's refusal after saying they would make 64bit APIs for certain GUI. The reason why Photoshop had to skip a 64bit version for OS X and completely rewrite their UI for OS X in the next major version so it could do 64bit.
Or maybe the lack of proper OpenGL support, where OS X's OpenGL implementation tends to be quite flaky to the point that Crossover games has to add game specific OpenGL fixes for any supported game on OS X while the same works fine on any other *nix system.
Maybe the lack of proper forking support on OS X, despite being certified (I honestly don't understand why their UNIX certification hasn't been revoked for all the broken POSIX stuff in OS X), it still violates POSIX standards. POSIX standards explicitly allow fork() without exec(), however OS X is unable to guarantee the libraries are using are async-signal-safe (forking a program even in a signal handler at any time?) which in turn crashes the thread. Did you know that Windows's POSIX subsystem is more compliant to the standard than OS X is. I have had personally less of an issue porting and developing POSIX software on Windows than OS X for this reason.
But I digress, I find their lack of standards compliance rather hostile to software development, cross-platform development. Their failing to live up to development promises makes investing development time in the OS X platform risky.
I think your aunt is much closer to the average user than you are... this as most/. users are power users.
Note: I am not the grandparent.
To be fair, I've met some people (7 that I can recall) who filled their phones to the brim with applications and then asked for my help because the phone kept having issues due to not having any space left (I'm sure they had far more 200 applications).
Hacking websites of the rich and powerful for the sake of lulz or political protest is one thing - this is anon attacking big money. Being emplyed by the rich and powerful to hack the voicemail of innocent dead teenage girls is a different thing - this is big money attacking anon. The difference is obvious.
He's referring to this which provides native x86 binaries, but is crying over the fact it uses it's own build of Wine on Linux, as if that's something wrong?
Personally, if a project needs hosting I would arrange for the customer to have an account directly with the hosting company, is that unusual? It seems like a hell of a lot easier all around - I don't have to deal with handling accounts, to start with.
I'm thinking more on the side of things like a website for support information (FAQs, how tos), software update information, handling top scores information in your game etc.
Congratulations on missing the point of what the article writer was making. Which was nothing to do with removing feedback. If you read it properly, you would realize the issues were created by Amazon's convoluted system which don't exist on Android Market.
12.
Their cause is to be recognised, they are recognised. I don't understand the harm to their cause?
What's wrong with the Apache License 2.0?
What's wrong with Cygwin's mintty?
I got my first Android phone a few days ago. A Google Nexus S, I really don't know what you're talking about with regards to lag, choppy, hesistancy of the basic operations, I really don't. I get pissed off when things freeze/lock up, but I haven't seen any of that - Being the tech I am, I am additionally running with full disk encryption, so wouldn't it be more likely I'd run into problems considering the extra resources given away?
You ask us to find some review of the iPhone lagging, well here are a few user reviews of their own devices for you:
http://www.sinfuliphone.com/showthread.php?t=33715
http://forums.macrumors.com/showthread.php?t=385147
What I found interesting in my quick Google search though is this:
http://thenextweb.com/apple/2010/08/20/steve-jobs-software-fix-coming-for-slow-ios-4-performance-on-iphone-3g/
I don't think you searched hard.
$8.95 a month for unlimited sites. Hardly something that is going to break your budget and can be reused for many other things.
No, see the article.
No, see the article.
You may find this article interesting. In particular,
Then a little further...
Non-sense, Microsoft would never go with such a name.
Now Microsoft Windows Live .NET Application Store 2011 on the other hand...
I'm not the original poster.. But if you want examples...
Apple's refusal after saying they would make 64bit APIs for certain GUI. The reason why Photoshop had to skip a 64bit version for OS X and completely rewrite their UI for OS X in the next major version so it could do 64bit.
Or maybe the lack of proper OpenGL support, where OS X's OpenGL implementation tends to be quite flaky to the point that Crossover games has to add game specific OpenGL fixes for any supported game on OS X while the same works fine on any other *nix system.
Maybe the lack of proper forking support on OS X, despite being certified (I honestly don't understand why their UNIX certification hasn't been revoked for all the broken POSIX stuff in OS X), it still violates POSIX standards. POSIX standards explicitly allow fork() without exec(), however OS X is unable to guarantee the libraries are using are async-signal-safe (forking a program even in a signal handler at any time?) which in turn crashes the thread. Did you know that Windows's POSIX subsystem is more compliant to the standard than OS X is. I have had personally less of an issue porting and developing POSIX software on Windows than OS X for this reason.
But I digress, I find their lack of standards compliance rather hostile to software development, cross-platform development. Their failing to live up to development promises makes investing development time in the OS X platform risky.
Note: I am not the grandparent.
To be fair, I've met some people (7 that I can recall) who filled their phones to the brim with applications and then asked for my help because the phone kept having issues due to not having any space left (I'm sure they had far more 200 applications).
I don't think it's that uncommon.
See Yahoo Messenger's buzz.
I received a file today over XMPP just fine?
XMPP was used for federation in Google Wave, what is being done is not related to any sort of formalization of what was created back then.
Yes, where is my answer?
What kind of pills are you on? Are they legal?
You forgot to add "Microsoft" in front of all those software titles.
He's referring to this which provides native x86 binaries, but is crying over the fact it uses it's own build of Wine on Linux, as if that's something wrong?
I'm using Google+ just fine. I quite like it.
I'm thinking more on the side of things like a website for support information (FAQs, how tos), software update information, handling top scores information in your game etc.
Congratulations on missing the point of what the article writer was making. Which was nothing to do with removing feedback. If you read it properly, you would realize the issues were created by Amazon's convoluted system which don't exist on Android Market.
Don't forget to charge a customer you get every month for that month's hosting charges as well as any development done that month for an update.
I don't see anything specifically targeted at this developer, I see no CC to his name or anything.
Also, as a developer, I had never heard of "IGDA" until you posted that link.
It would for me. Pay $100 to get listed, only get 25% of application sale proceeds? You can keep your store.
It's more that they're on par with webhosting provider ToS's, deviantart, livejournal etc. now (hell, even the 90s Geocities had this).